diff --git a/src/menu.c b/src/menu.c
index aca7cd43d0c407057c0d632d4ebd93ad1e788c1b..ab0e5735fb24006d2465f7f94ba53ad83752c23a 100644 (file)
--- a/src/menu.c
+++ b/src/menu.c
*/
#include "glob.h"
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
#include "files.h"
#include "memory.h"
-#include "vga.h"
#include "error.h"
-#include "keyb.h"
#include "sound.h"
#include "view.h"
#include "player.h"
#include "switch.h"
#include "menu.h"
#include "misc.h"
+#include "render.h"
+#include "config.h"
+#include "game.h"
+#include "player.h"
+#include "sound.h"
+#include "music.h"
+#include "input.h"
+#include "system.h"
-#include <SDL.h>
-#include <sys/stat.h>
-extern SDL_Surface *screen;
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <assert.h>
+
+#define PCOLORN 10
+static byte pcolortab[PCOLORN] = {
+ 0x18, 0x20, 0x40, 0x58, 0x60, 0x70, 0x80, 0xB0, 0xC0, 0xD0
+};
+static int p1color = 5;
+static int p2color = 4;
+
+byte _warp;
+
+#define MAX_STACK 8
+static struct {
+ int n;
+ const new_menu_t *m;
+} stack[MAX_STACK];
+static int stack_p = -1;
+
+#define GM_MAX_INPUT 24
+char ibuf[GM_MAX_INPUT];
+byte input;
+int icur;
+static int imax;
+static byte cbuf[32];
+short lastkey;
#define QSND_NUM 14
+static int qsnd[QSND_NUM];
+static snd_t *csnd1, *csnd2, *msnd1, *msnd2, *msnd3, *msnd4, *msnd5, *msnd6;
+static snd_t *voc;
+static int voc_ch;
+
+static void GM_stop (void) {
+ if (voc != NULL) {
+ if (voc_ch) {
+ S_stop(voc_ch);
+ voc_ch = 0;
+ }
+ S_free(voc);
+ voc = NULL;
+ }
+}
-enum{HIT100,ARMOR,JUMP,WPNS,IMMORTAL,SPEED,OPEN,EXIT};
+static void GM_say (const char nm[8]) {
+ snd_t *snd = S_load(nm);
+ if (snd) {
+ GM_stop();
+ voc = S_load(nm);
+ voc_ch = S_play(voc, 0, 255);
+ }
+}
-extern int PL_JUMP,PL_RUN;
-extern byte _warp,cheat,p_fly;
+static int GM_init_int (new_msg_t *msg, int i, int a, int b, int s) {
+ assert(msg != NULL);
+ assert(a <= b);
+ assert(s >= 0);
+ msg->integer.i = min(max(i, a), b);
+ msg->integer.a = a;
+ msg->integer.b = b;
+ msg->integer.s = s;
+ return 1;
+}
-extern byte g_music[8];
+static int GM_init_str (new_msg_t *msg, char *str, int maxlen) {
+ assert(msg != NULL);
+ assert(str != NULL);
+ assert(maxlen >= 0);
+ msg->string.s = str;
+ msg->string.maxlen = maxlen;
+ return 1;
+}
-extern byte savname[7][24],savok[7];
-void load_game(int);
+static int GM_newgame_handler (new_msg_t *msg, const new_menu_t *m, void *data) {
+ assert(msg != NULL);
+ intptr_t i = (intptr_t)data;
+ switch (msg->type) {
+ case GM_ENTER:
+ GM_say("_NEWGAME");
+ return 1;
+ case GM_SELECT:
+ _2pl = 0;
+ g_dm = 0;
+ switch (i) {
+ case 0: GM_say("_1PLAYER"); break;
+ case 1: GM_say("_2PLAYER"); break;
+ case 2: GM_say("_DM"); break;
+ // GM_say("_COOP");
+ }
+ switch (i) {
+ case 2: // DEATHMATCH
+ g_dm = 1;
+ case 1: // COOPERATIVE
+ _2pl = 1;
+ case 0: // SINGLEPLAYER
+ g_map = _warp ? _warp : 1;
+ PL_reset();
+ pl1.color = pcolortab[p1color];
+ pl2.color = pcolortab[p2color];
+ G_start();
+ GM_popall();
+ return 1;
+ }
+ break;
+ }
+ return 0;
+}
-static byte panim[]=
- "BBDDAACCDDAABBDDAACCDDAABBDDAACCDDAAEEEEEFEFEFEFEFEFEFEFEFEFEEEEE";
-static byte *panimp=panim;
+static int GM_var_handler (new_msg_t *msg, const new_menu_t *m, void *data) {
+ assert(msg != NULL);
+ if (data == &snd_vol) {
+ switch (msg->type) {
+ case GM_GETINT: return GM_init_int(msg, snd_vol, 0, 128, 8);
+ case GM_SETINT: S_volume(msg->integer.i); return 1;
+ }
+ } else if (data == &mus_vol) {
+ switch (msg->type) {
+ case GM_GETINT: return GM_init_int(msg, mus_vol, 0, 128, 8);
+ case GM_SETINT: S_volumemusic(msg->integer.i); return 1;
+ }
+ } else if (data == g_music) {
+ switch (msg->type) {
+ case GM_GETSTR:
+ return GM_init_str(msg, g_music, 8);
+ case GM_SELECT:
+ F_freemus();
+ F_nextmus(g_music);
+ F_loadmus(g_music);
+ S_startmusic(music_time * 2); // ???
+ return 1;
+ }
+ }
+ return 0;
+}
-#define PCOLORN 10
-byte pcolortab[PCOLORN]={
- 0x18,0x20,0x40,0x58,0x60,0x70,0x80,0xB0,0xC0,0xD0
-};
-int p1color=5,p2color=4;
+static int GM_load_handler (new_msg_t *msg, const new_menu_t *m, void *data) {
+ assert(msg != NULL);
+ intptr_t i = (intptr_t)data;
+ switch (msg->type) {
+ case GM_ENTER:
+ F_getsavnames();
+ return 1;
+ case GM_GETSTR:
+ return GM_init_str(msg, (char*)savname[i], 24);
+ case GM_SELECT:
+ if (savok[i]) {
+ load_game(i);
+ GM_popall();
+ return 1;
+ }
+ break;
+ }
+ return 0;
+}
-static byte ibuf[24],input=0;
-static int icur;
+static int GM_save_handler (new_msg_t *msg, const new_menu_t *m, void *data) {
+ assert(msg != NULL);
+ intptr_t i = (intptr_t)data;
+ switch (msg->type) {
+ case GM_ENTER:
+ F_getsavnames();
+ return 1;
+ case GM_GETSTR:
+ F_getsavnames();
+ return GM_init_str(msg, (char*)savname[i], 24);
+ case GM_END:
+ if (g_st == GS_GAME) {
+ F_savegame(i, msg->string.s); // TODO check size
+ GM_popall();
+ return 1;
+ }
+ break;
+ }
+ return 0;
+}
-enum{MENU,MSG};
-enum{CANCEL,NEWGAME,LOADGAME,SAVEGAME,OPTIONS,QUITGAME,QUIT,ENDGAME,ENDGM,
- PLR1,PLR2,COOP,DM,VOLUME,GAMMA,LOAD,SAVE,PLCOLOR,PLCEND,MUSIC,INTERP,
- SVOLM,SVOLP,MVOLM,MVOLP,GAMMAM,GAMMAP,PL1CM,PL1CP,PL2CM,PL2CP};
+static int GM_exit_handler (new_msg_t *msg, const new_menu_t *m, void *data) {
+ switch (msg->type) {
+ case GM_ENTER:
+ GM_say(rand() & 1 ? "_EXIT1" : "_EXIT2");
+ return 1;
+ case GM_SELECT:
+ if (data != NULL) {
+ F_freemus();
+ GM_stop();
+ Z_sound(S_get(qsnd[myrand(QSND_NUM)]), 255);
+ S_wait();
+ ERR_quit();
+ } else {
+ GM_pop();
+ }
+ return 1;
+ }
+ return 0;
+}
-#ifndef DEMO
-static int qsnd[QSND_NUM];
-#endif
-
-static char *main_txt[]={
- "NEW GAME","LOAD GAME","SAVE GAME","OPTIONS","EXIT"
-},*opt_txt[]={
- "RESTART","VOLUME","BRIGHTNESS","MUSIC","FULLSCREEN:"
-},*ngplr_txt[]={
- "ONE PLAYER","TWO PLAYERS"
-},*ngdm_txt[]={
- "COOPERATIVE","DEATHMATCH"
-},*vol_txt[]={
- "SOUND","MUSIC"
-},*plcolor_txt[]={
- "FIRST","SECOND"
-},*gamma_txt[]={
- ""
+static const new_menu_t newgame_menu = {
+ GM_BIG, "New game", NULL, NULL,
+ {
+ { GM_BUTTON, "One player", (void*)0, &GM_newgame_handler, NULL },
+ { GM_BUTTON, "Two players", (void*)1, &GM_newgame_handler, NULL },
+ { GM_BUTTON, "Deathmatch", (void*)2, &GM_newgame_handler, NULL },
+ { 0, NULL, NULL, NULL, NULL } // end
+ }
+}, loadgame_menu = {
+ GM_BIG, "Load game", NULL, &GM_load_handler,
+ {
+ { GM_TEXTFIELD_BUTTON, "", (void*)0, &GM_load_handler, NULL },
+ { GM_TEXTFIELD_BUTTON, "", (void*)1, &GM_load_handler, NULL },
+ { GM_TEXTFIELD_BUTTON, "", (void*)2, &GM_load_handler, NULL },
+ { GM_TEXTFIELD_BUTTON, "", (void*)3, &GM_load_handler, NULL },
+ { GM_TEXTFIELD_BUTTON, "", (void*)4, &GM_load_handler, NULL },
+ { GM_TEXTFIELD_BUTTON, "", (void*)5, &GM_load_handler, NULL },
+ { GM_TEXTFIELD_BUTTON, "", (void*)6, &GM_load_handler, NULL },
+ { 0, NULL, NULL, NULL, NULL } // end
+ }
+}, savegame_menu = {
+ GM_BIG, "Save game", NULL, &GM_save_handler,
+ {
+ { GM_TEXTFIELD, "", (void*)0, &GM_save_handler, NULL },
+ { GM_TEXTFIELD, "", (void*)1, &GM_save_handler, NULL },
+ { GM_TEXTFIELD, "", (void*)2, &GM_save_handler, NULL },
+ { GM_TEXTFIELD, "", (void*)3, &GM_save_handler, NULL },
+ { GM_TEXTFIELD, "", (void*)4, &GM_save_handler, NULL },
+ { GM_TEXTFIELD, "", (void*)5, &GM_save_handler, NULL },
+ { GM_TEXTFIELD, "", (void*)6, &GM_save_handler, NULL },
+ { 0, NULL, NULL, NULL, NULL } // end
+ }
+}, sound_menu = {
+ GM_BIG, "Sound", NULL, NULL,
+ {
+ { GM_SCROLLER, "Volume", &snd_vol, &GM_var_handler, NULL },
+ { 0, NULL, NULL, NULL, NULL } // end
+ }
+}, music_menu = {
+ GM_BIG, "Music", NULL, NULL,
+ {
+ { GM_SCROLLER, "Volume", &mus_vol, &GM_var_handler, NULL },
+ { GM_BUTTON, "Music:", g_music, &GM_var_handler, NULL },
+ { 0, NULL, NULL, NULL, NULL } // end
+ }
+}, options_menu = {
+ GM_BIG, "Options", NULL, NULL,
+ {
+ //{ GM_BUTTON, "Video", NULL, NULL, NULL },
+ { GM_BUTTON, "Sound", NULL, NULL, &sound_menu },
+ { GM_BUTTON, "Music", NULL, NULL, &music_menu },
+ { 0, NULL, NULL, NULL, NULL } // end
+ }
+}, exit_menu = {
+ GM_SMALL, "You are sure?", NULL, &GM_exit_handler,
+ {
+ { GM_SMALL_BUTTON, "Yes", (void*)1, &GM_exit_handler, NULL },
+ { GM_SMALL_BUTTON, "No", (void*)0, &GM_exit_handler, NULL },
+ { 0, NULL, NULL, NULL, NULL } // end
+ }
+}, main_menu = {
+ GM_BIG, "Menu", NULL, NULL,
+ {
+ { GM_BUTTON, "New game", NULL, NULL, &newgame_menu },
+ { GM_BUTTON, "Load game", NULL, NULL, &loadgame_menu },
+ { GM_BUTTON, "Save game", NULL, NULL, &savegame_menu },
+ { GM_BUTTON, "Options", NULL, NULL, &options_menu },
+ { GM_BUTTON, "Exit", NULL, NULL, &exit_menu },
+ { 0, NULL, NULL, NULL, NULL } // end
+ }
};
-static byte main_typ[]={
- NEWGAME,LOADGAME,SAVEGAME,OPTIONS,QUITGAME
-},ngplr_typ[]={
- PLR1,PLR2
-},ngdm_typ[]={
- COOP,DM
-},opt_typ[]={
- ENDGAME,VOLUME,GAMMA,MUSIC,INTERP
-},quit_typ[]={
- QUIT,CANCEL
-},endgm_typ[]={
- ENDGM,CANCEL
-},vol_typ[]={
- SVOLM,MVOLM
-},plcolor_typ[]={
- PL1CM,PL2CM
-},gamma_typ[]={
- GAMMAM
-},load_typ[]={
- LOAD,LOAD,LOAD,LOAD,LOAD,LOAD,LOAD
-},save_typ[]={
- SAVE,SAVE,SAVE,SAVE,SAVE,SAVE,SAVE
-};
+void GM_push (const new_menu_t *m) {
+ assert(m != NULL);
+ assert(stack_p >= -1);
+ assert(stack_p < MAX_STACK - 1);
+ new_msg_t msg;
+ stack_p += 1;
+ if (stack[stack_p].m != m) {
+ stack[stack_p].n = 0;
+ stack[stack_p].m = m;
+ }
+ msg.type = GM_ENTER;
+ GM_send_this(m, &msg);
+}
-static menu_t main_mnu={
- MENU,5,0,80,"MENU",main_txt,main_typ
-},opt_mnu={
- MENU,5,0,75,"OPTIONS",opt_txt,opt_typ
-},ngplr_mnu={
- MENU,2,0,90,"NEW GAME",ngplr_txt,ngplr_typ
-},ngdm_mnu={
- MENU,2,0,90,"GAME TYPE",ngdm_txt,ngdm_typ
-},vol_mnu={
- MENU,2,0,40,"VOLUME",vol_txt,vol_typ
-},plcolor_mnu={
- MENU,2,0,90,"COLOR",plcolor_txt,plcolor_typ
-},gamma_mnu={
- MENU,1,0,85,"BRIGHTNESS",gamma_txt,gamma_typ
-},load_mnu={
- MENU,7,0,85,"LOAD GAME",NULL,load_typ
-},save_mnu={
- MENU,7,0,85,"SAVE GAME",NULL,save_typ
-},quit1_msg={
- MSG,0,0,0,"ARE YOU SURE?",NULL,quit_typ
-},quit2_msg={
- MSG,0,0,0,"ARE YOU SURE?",NULL,quit_typ
-},quit3_msg={
- MSG,0,0,0,"ARE YOU SURE?",NULL,quit_typ
-},endgm_msg={
- MSG,0,0,0,"RESTART LEVEL?",NULL,endgm_typ
-};
+void GM_pop (void) {
+ assert(stack_p >= 0);
+ new_msg_t msg;
+ stack_p -= 1;
+ msg.type = GM_LEAVE;
+ GM_send_this(stack[stack_p + 1].m, &msg);
+}
-static menu_t *qmsg[3]={&quit1_msg,&quit2_msg,&quit3_msg};
+void GM_popall (void) {
+ int i;
+ for (i = 0; i >= -1; i--) {
+ GM_pop();
+ }
+}
-static menu_t *mnu=NULL;
+const new_menu_t *GM_get (void) {
+ if (stack_p >= 0) {
+ return stack[stack_p].m;
+ } else {
+ return NULL;
+ }
+}
-static byte gm_redraw=0;
-static int gm_tm=0;
-short lastkey=0;
-static void *csnd1,*csnd2,*msnd1,*msnd2,*msnd3,*msnd4,*msnd5,*msnd6;
-static int movsndt=0;
-static vgaimg *msklh[2],*mbarl,*mbarm,*mbarr,*mbaro,*mslotl,*mslotm,*mslotr;
-static byte cbuf[32];
+int GM_geti (void) {
+ if (stack_p >= 0) {
+ return stack[stack_p].n;
+ } else {
+ return 0;
+ }
+}
-static snd_t *voc=NULL;
-static int voc_ch=0;
+static void GM_normalize_message (new_msg_t *msg) {
+ switch (msg->type) {
+ case GM_SETINT:
+ msg->integer.i = min(max(msg->integer.i, msg->integer.a), msg->integer.b);
+ break;
+ case GM_SETSTR:
+ assert(msg->string.maxlen >= 0);
+ break;
+ }
+}
-void GMV_stop(void) {
- if(voc) {
- if(voc_ch) {S_stop(voc_ch);voc_ch=0;}
- free(voc);voc=NULL;
+int GM_send_this (const new_menu_t *m, new_msg_t *msg) {
+ assert(m != NULL);
+ assert(msg != NULL);
+ if (m->handler != NULL) {
+ GM_normalize_message(msg);
+ return m->handler(msg, m, m->data);
}
+ return 0;
}
-void GMV_say(char *nm) {
- int r,len;
- snd_t *p;
- byte *d;
-
- if((r=F_findres(nm))==-1) return;
- if(!(p=malloc((len=F_getreslen(r))+16))) return;
- p->len=len;p->rate=11000;
- p->lstart=p->llen=0;
- GMV_stop();
- F_loadres(r,p+1,0,len);
- for(d=(byte*)(p+1);len;--len,++d) *d^=128;
- voc=p;
- voc_ch=S_play(voc,-1,1024,255);
+int GM_send (const new_menu_t *m, int i, new_msg_t *msg) {
+ assert(m != NULL);
+ assert(i >= 0);
+ assert(msg != NULL);
+ const new_var_t *v = &m->entries[i];
+ if (v->handler != NULL) {
+ GM_normalize_message(msg);
+ return v->handler(msg, m, v->data);
+ }
+ return 0;
}
-void G_code(void) {
+void G_code (void) {
void *s;
s=csnd2;
if(memcmp(cbuf+32-5,"IDDQD",5)==0) {
Z_sound(s,128);
}
-void GM_set(menu_t *m) {
- mnu=m;gm_redraw=1;
- if(g_st==GS_GAME) {
- //V_setrect(0,SCRW,0,SCRH);V_clr(0,SCRW,0,SCRH,0);//V_setrect(0,320,0,200);V_clr(0,320,0,200,0);
- //if(_2pl) {V_setrect(SCRW-120,120,0,SCRH);w_o=0;Z_clrst();w_o=SCRH/2;Z_clrst();}//if(_2pl) {V_setrect(200,120,0,200);w_o=0;Z_clrst();w_o=100;Z_clrst();}
- //else {V_setrect(SCRW-120,120,0,SCRH);w_o=0;Z_clrst();}//else {V_setrect(200,120,50,100);w_o=50;Z_clrst();}
- //pl1.drawst=pl2.drawst=0xFF;V_setrect(0,SCRW,0,SCRH);//V_setrect(0,320,0,200);
+static int count_menu_entries (const new_menu_t *m) {
+ assert(m != NULL);
+ int i = 0;
+ while (m->entries[i].type != 0) {
+ i += 1;
}
+ return i;
}
-void setgamma(int);
-
-void GM_command(int c) {
- switch(c) {
- case CANCEL:
- GM_set(NULL);break;
- case INTERP:
- fullscreen=!fullscreen;
- V_toggle();
- GM_set(mnu);
- break;
- case MUSIC:
- F_freemus();
- F_nextmus(g_music);
- F_loadmus(g_music);
- S_startmusic(music_time*2);
- GM_set(mnu);
- break;
- case NEWGAME:
- GMV_say("_NEWGAME");
- GM_set(&ngplr_mnu);break;
- case PLR2:
- GMV_say("_2PLAYER");
- GM_set(&ngdm_mnu);break;
- case PLR1:
- GMV_say("_1PLAYER");
- ngdm_mnu.cur=0;
- case COOP: case DM:
- if(c==COOP) GMV_say("_COOP");
- else if(c==DM) GMV_say("_DM");
- if(c!=PLR1) {GM_set(&plcolor_mnu);break;}
- case PLCEND:
- _2pl=ngplr_mnu.cur;
- g_dm=ngdm_mnu.cur;
- g_map=(_warp)?_warp:1;
- PL_reset();
- if(_2pl) {
- pl1.color=pcolortab[p1color];
- pl2.color=pcolortab[p2color];
- }else pl1.color=0x70;
- G_start();
- GM_set(NULL);break;
- case OPTIONS:
- GMV_say("_RAZNOE");
- GM_set(&opt_mnu);break;
- case LOADGAME:
- GMV_say("_OLDGAME");
- F_getsavnames();GM_set(&load_mnu);break;
- case SAVEGAME:
- if(g_st!=GS_GAME) break;
- GMV_say("_SAVEGAM");
- F_getsavnames();GM_set(&save_mnu);break;
- case SAVE:
- input=1;memcpy(ibuf,savname[save_mnu.cur],24);icur=strlen(ibuf);
- GM_set(mnu);break;
- case LOAD:
- if(!savok[load_mnu.cur]) break;
- load_game(load_mnu.cur);
- GM_set(NULL);break;
- case VOLUME:
- GMV_say("_VOLUME");
- GM_set(&vol_mnu);break;
- case GAMMA:
- GMV_say("_GAMMA");
- GM_set(&gamma_mnu);break;
- case QUITGAME:
- GMV_say((rand()&1)?"_EXIT1":"_EXIT2");
- GM_set(qmsg[myrand(3)]);break;
- case ENDGAME:
- if(g_st!=GS_GAME) break;
- GMV_say("_RESTART");
- GM_set(&endgm_msg);break;
- case QUIT:
- F_freemus();
- GMV_stop();
-#ifndef DEMO
- c=Z_sound(M_lock(qsnd[myrand(QSND_NUM)]),256);//for(c=(Z_sound(M_lock(qsnd[random2(QSND_NUM)]),256)+9)<<16,timer=0;timer<c;);
- S_wait();
-#endif
- ERR_quit();break;
- case ENDGM:
- PL_reset();G_start();
- GM_set(NULL);break;
- case PL1CM:
- if(--p1color<0) p1color=PCOLORN-1; break;
- case PL1CP:
- if(++p1color>=PCOLORN) p1color=0; break;
- case PL2CM:
- if(--p2color<0) p2color=PCOLORN-1; break;
- case PL2CP:
- if(++p2color>=PCOLORN) p2color=0; break;
- case SVOLM:
- S_volume(snd_vol-8);break;
- case SVOLP:
- S_volume(snd_vol+8);break;
- case MVOLM:
- S_volumemusic(mus_vol-8);break;
- case MVOLP:
- S_volumemusic(mus_vol+8);break;
- case GAMMAM: setgamma(gammaa-1);break;
- case GAMMAP: setgamma(gammaa+1);break;
+static int strnlen (const char *s, int len) {
+ int i = 0;
+ while (i < len && s[i] != 0) {
+ i++;
}
+ return i;
}
-/*
-byte keychar[2][128]={{
- 0,0,'1','2','3','4','5','6','7','8','9','0','-','=',0,0,
- 'Q','W','E','R','T','Y','U','I','O','P','[',']','\r',0,'A','S',
- 'D','F','G','H','J','K','L',';','\'',0,0,'\\','Z','X','C','V',
- 'B','N','M',',','.','/',0,'*',0,' ',0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,'-',0,0,0,'+',0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-},{
- 0,0,'!','\"','#','$','%',':','&','*','(',')','_','+',0,0,
- 'x','x','x','x','x','x','x','x','x','x','x','x','\r',0,'x','x',
- 'x','x','x','x','x','x','x','x','x',0,0,0,'x','x','x','x',
- 'x','x','x','x','x','?',0,'*',0,' ',0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,'-',0,0,0,'+',0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-}};
-*/
-
-struct {
- int keysym;
- byte ch;
-} keychar[] = {
- {SDLK_SPACE, ' '},
- {SDLK_0, '0'},
- {SDLK_1, '1'},
- {SDLK_2, '2'},
- {SDLK_3, '3'},
- {SDLK_4, '4'},
- {SDLK_5, '5'},
- {SDLK_6, '6'},
- {SDLK_7, '7'},
- {SDLK_8, '8'},
- {SDLK_9, '9'},
- {SDLK_UNDERSCORE, '_'},
- {SDLK_a, 'A'},
- {SDLK_b, 'B'},
- {SDLK_c, 'C'},
- {SDLK_d, 'D'},
- {SDLK_e, 'E'},
- {SDLK_f, 'F'},
- {SDLK_g, 'G'},
- {SDLK_h, 'H'},
- {SDLK_i, 'I'},
- {SDLK_j, 'J'},
- {SDLK_k, 'K'},
- {SDLK_l, 'L'},
- {SDLK_m, 'M'},
- {SDLK_n, 'N'},
- {SDLK_o, 'O'},
- {SDLK_p, 'P'},
- {SDLK_q, 'Q'},
- {SDLK_r, 'R'},
- {SDLK_s, 'S'},
- {SDLK_t, 'T'},
- {SDLK_u, 'U'},
- {SDLK_v, 'V'},
- {SDLK_w, 'W'},
- {SDLK_x, 'X'},
- {SDLK_y, 'Y'},
- {SDLK_z, 'Z'},
- {SDLK_COMMA,','},
- {0}
-};
-
-byte get_keychar(int keysym)
-{
- int i = 0;
- while (keychar[i].keysym) {
- if (keychar[i].keysym == keysym) return keychar[i].ch;
- i++;
- }
- return 0;
+static int state_for_anykey (int x) {
+ return x == GS_TITLE || x == GS_ENDSCR;
}
-extern vgapal main_pal,std_pal;
-extern byte shot_vga;
-
-static void shot(void) {
- static int num=1;
- char fn[100];//...
-#ifndef WIN32
- char *e = getenv("HOME");
- strncpy(fn, e, 60);
- sprintf(&fn[strlen(fn)],"/.doom2d-rembo",num);
- mkdir(fn, S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH);
- sprintf(&fn[strlen(fn)],"/shot%04d.bmp",num);
-#else
- sprintf(fn,"shot%04d.bmp",num);
-#endif
- SDL_SaveBMP(screen, fn);
- ++num;
+int GM_act (void) {
+ int n, cur;
+ new_msg_t msg;
+ const new_var_t *v;
+ const new_menu_t *m = GM_get ();
+ if (m == NULL) {
+ if (lastkey == KEY_ESCAPE || (state_for_anykey(g_st) && lastkey != KEY_UNKNOWN)) {
+ GM_push(&main_menu);
+ Z_sound(msnd3, 128);
+ }
+ } else {
+ n = count_menu_entries(m);
+ cur = stack[stack_p].n;
+ v = &m->entries[cur];
+ switch (lastkey) {
+ case KEY_ESCAPE:
+ if (v->type == GM_TEXTFIELD && input) {
+ input = 0;
+ Y_disable_text_input();
+ msg.type = GM_CANCEL;
+ GM_send(m, cur, &msg);
+ } else {
+ GM_pop();
+ Z_sound(msnd4, 128);
+ }
+ break;
+ case KEY_UP:
+ stack[stack_p].n = stack[stack_p].n - 1 < 0 ? n - 1 : stack[stack_p].n - 1;
+ Z_sound(msnd1, 128);
+ break;
+ case KEY_DOWN:
+ stack[stack_p].n = stack[stack_p].n + 1 >= n ? 0 : stack[stack_p].n + 1;
+ Z_sound(msnd1, 128);
+ break;
+ case KEY_LEFT:
+ case KEY_RIGHT:
+ if (v->type == GM_SCROLLER) {
+ msg.integer.type = GM_GETINT;
+ if (GM_send(m, cur, &msg)) {
+ msg.integer.type = GM_SETINT;
+ msg.integer.i += lastkey == KEY_LEFT ? -msg.integer.s : msg.integer.s;
+ msg.integer.i = min(max(msg.integer.i, msg.integer.a), msg.integer.b);
+ if (GM_send(m, cur, &msg)) {
+ Z_sound(lastkey == KEY_LEFT ? msnd5 : msnd6, 255);
+ }
+ }
+ } else if (v->type == GM_TEXTFIELD && input) {
+ //icur += lastkey == KEY_LEFT ? -1 : +1;
+ //icur = min(max(icur, 0), strnlen(ibuf, imax));
+ }
+ break;
+ case KEY_BACKSPACE:
+ if (v->type == GM_TEXTFIELD && input) {
+ if (icur > 0) {
+ // FIXIT buffers in strncpy must not overlap
+ strncpy(&ibuf[icur - 1], &ibuf[icur], imax - icur);
+ ibuf[imax - 1] = 0;
+ icur -= 1;
+ }
+ }
+ break;
+ case KEY_RETURN:
+ if (v->submenu != NULL) {
+ GM_push(v->submenu);
+ Z_sound(msnd2, 128);
+ } else if (v->type == GM_TEXTFIELD) {
+ if (input) {
+ input = 0;
+ Y_disable_text_input();
+ msg.type = GM_END;
+ msg.string.s = ibuf;
+ msg.string.maxlen = imax;
+ GM_send(m, cur, &msg);
+ } else {
+ msg.type = GM_GETSTR;
+ if (GM_send(m, cur, &msg)) {
+ imax = min(msg.string.maxlen, GM_MAX_INPUT);
+ strncpy(ibuf, msg.string.s, imax);
+ icur = strnlen(ibuf, imax);
+ }
+ input = 1;
+ Y_enable_text_input();
+ msg.type = GM_BEGIN;
+ GM_send(m, cur, &msg);
+ }
+ } else {
+ msg.type = GM_SELECT;
+ GM_send(m, cur, &msg);
+ }
+ break;
+ }
+ }
+ lastkey = KEY_UNKNOWN;
+ return m != NULL;
}
-int GM_act(void) {
- byte c;
-
- if(mnu==&plcolor_mnu) {
- if(*(++panimp)==0) panimp=panim;
- GM_set(mnu);
- }
- if(movsndt>0) --movsndt; else movsndt=0;
- if(g_st==GS_TITLE) if(!mnu) if(lastkey) {
- GM_set(&main_mnu);Z_sound(msnd3,128);
- lastkey=0;
- return 1;
- }
- if(input) switch(lastkey) {
- case SDLK_RETURN: case SDLK_KP_ENTER://case 0x1C: case 0x9C:
- F_savegame(save_mnu.cur,ibuf);
- input=0;GM_set(NULL);break;
- case 1: input=0;GM_set(mnu);break;
- case SDLK_BACKSPACE://case 0x0E:
- if(icur) {ibuf[--icur]=0;GM_set(mnu);} break;
- default:
- if(icur>=23) break;
- c=get_keychar(lastkey);//c=keychar[(keys[0x2A] || keys[0x36])?1:0][lastkey];
- if(!c) break;
- ibuf[icur]=c;ibuf[++icur]=0;GM_set(mnu);
- }else {
- switch(lastkey) {
- case SDLK_ESCAPE://case 1:
- if(!mnu) {GM_set(&main_mnu);Z_sound(msnd3,128);}
- else {GM_set(NULL);Z_sound(msnd4,128);}
- break;
- case SDLK_F5:
- if(mnu) break;
- Z_sound(msnd3,128);
- GMV_say("_GAMMA");
- GM_set(&gamma_mnu);break;
- case SDLK_F4://case 0x3E:
- if(mnu) break;
- Z_sound(msnd3,128);
- GMV_say("_VOLUME");
- GM_set(&vol_mnu);break;
- case SDLK_F2://case 0x3C:
- if(mnu) break;
- if(g_st!=GS_GAME) break;
- Z_sound(msnd3,128);
- F_getsavnames();GM_set(&save_mnu);break;
- case SDLK_F3://case 0x3D:
- if(mnu) break;
- Z_sound(msnd3,128);
- F_getsavnames();GM_set(&load_mnu);break;
- case SDLK_F10://case 0x44:
- if(mnu) break;
- Z_sound(msnd3,128);
- GM_command(QUITGAME);break;
- case SDLK_UP: case SDLK_KP8://case 0x48: case 0xC8:
- if(!mnu) break;
- if(mnu->type!=MENU) break;
- if(--mnu->cur<0) mnu->cur=mnu->n-1;
- GM_set(mnu);
- Z_sound(msnd1,128);break;
- case SDLK_DOWN: case SDLK_KP5: case SDLK_KP2://case 0x50: case 0xD0: case 0x4C:
- if(!mnu) break;
- if(mnu->type!=MENU) break;
- if(++mnu->cur>=mnu->n) mnu->cur=0;
- GM_set(mnu);
- Z_sound(msnd1,128);break;
- case SDLK_LEFT: case SDLK_RIGHT: case SDLK_KP4: case SDLK_KP6://case 0x4B: case 0x4D: case 0xCB: case 0xCD:
- if(!mnu) break;
- if(mnu->type!=MENU) break;
- if(mnu->t[mnu->cur]<SVOLM) break;
- GM_command(mnu->t[mnu->cur]+((lastkey==SDLK_LEFT || lastkey==SDLK_KP4)?0:1));//GM_command(mnu->t[mnu->cur]+((lastkey==0x4B || lastkey==0xCB)?0:1));
- GM_set(mnu);
- if(!movsndt) movsndt=Z_sound((lastkey==SDLK_LEFT || lastkey==SDLK_KP4)?msnd5:msnd6,255);//if(!movsndt) movsndt=Z_sound((lastkey==0x4B || lastkey==0xCB)?msnd5:msnd6,255);
- break;
- case SDLK_RETURN: case SDLK_SPACE: case SDLK_KP_ENTER://case 0x1C: case 0x39: case 0x9C:
- if(!mnu) break;
- if(mnu->type!=MENU) break;
- if(mnu->t[mnu->cur]>=PL1CM) {
- Z_sound(msnd2,128);
- GM_command(PLCEND);
- break;
- }
- if(mnu->t[mnu->cur]>=SVOLM) break;
- Z_sound(msnd2,128);
- GM_command(mnu->t[mnu->cur]);
- break;
- case SDLK_y://case 0x15:
- if(!mnu) break;
- if(mnu->type!=MSG) break;
- Z_sound(msnd3,128);
- GM_command(mnu->t[0]);
- break;
- case SDLK_n://case 0x31:
- if(!mnu) break;
- if(mnu->type!=MSG) break;
- Z_sound(msnd4,128);
- GM_command(mnu->t[1]);
- break;
- case SDLK_F1://case 0x3B:
- if(shot_vga) {shot();Z_sound(msnd4,128);}
- break;
- }
+void GM_input (int ch) {
+ if (ch != 0 && input) {
+ if (icur < imax) {
+ ibuf[icur] = ch;
+ icur += 1;
+ if (icur < imax) {
+ ibuf[icur] = 0;
+ }
+ }
}
- lastkey=0;
- return((mnu)?1:0);
}
-void G_keyf(int k, int press) {
+void GM_key (int key, int down) {
int i;
-
- lastkey=k;
- if(!_2pl || cheat) {
- for(i=0;i<31;++i) cbuf[i]=cbuf[i+1];
- cbuf[31]=get_keychar(k);
+ if (down) {
+ lastkey = key;
+ if (!_2pl || cheat) {
+ for (i = 0; i < 31; ++i) {
+ cbuf[i] = cbuf[i + 1];
+ }
+ //cbuf[31] = get_keychar(key);
+ }
}
}
-void GM_init(void) {
-#ifndef DEMO
+void GM_init (void) {
int i;
- static char nm[QSND_NUM][6]={
- "CYBSIT","KNTDTH","MNPAIN","PEPAIN","SLOP","MANSIT","BOSPN","VILACT",
- "PLFALL","BGACT","BGDTH2","POPAIN","SGTATK","VILDTH"
- };
char s[8];
-
- s[0]='D';s[1]='S';
- for(i=0;i<QSND_NUM;++i) {
- memcpy(s+2,nm[i],6);
- qsnd[i]=F_getresid(s);
- }
-#endif
- csnd1=Z_getsnd("HAHA1");
- csnd2=Z_getsnd("RADIO");
- msnd1=Z_getsnd("PSTOP");
- msnd2=Z_getsnd("PISTOL");
- msnd3=Z_getsnd("SWTCHN");
- msnd4=Z_getsnd("SWTCHX");
- msnd5=Z_getsnd("SUDI");
- msnd6=Z_getsnd("TUDI");
- msklh[0]=V_loadvgaimg("M_SKULL1");
-// msklh[0]=load_vga("vga\\spr.vga","M_SKULL1");
- msklh[1]=V_loadvgaimg("M_SKULL2");
- mbarl=V_loadvgaimg("M_THERML");
- mbarm=V_loadvgaimg("M_THERMM");
- mbarr=V_loadvgaimg("M_THERMR");
- mbaro=V_loadvgaimg("M_THERMO");
- mslotl=V_loadvgaimg("M_LSLEFT");
- mslotm=V_loadvgaimg("M_LSCNTR");
- mslotr=V_loadvgaimg("M_LSRGHT");
- K_setkeyproc(G_keyf);
-}
-
-int GM_draw(void) {
- int i,j,k,y;
-
- ++gm_tm;
- V_setrect(0,SCRW,0,SCRH);//V_setrect(0,320,0,200);
- if(!mnu && !gm_redraw) return 0;
- gm_redraw=0;
- if(!mnu) return 1;
- if(mnu->type==MENU) {
- y=(200-mnu->n*16-20)/2;
- Z_gotoxy(mnu->x,y-10);Z_printbf(mnu->ttl);
- for(i=0;i<mnu->n;++i) {
- if(mnu->t[i]==LOAD || mnu->t[i]==SAVE) {
- V_spr(mnu->x,j=y+i*16+29,mslotl);
- for(k=8;k<184;k+=8)
- V_spr(mnu->x+k,j,mslotm);
- V_spr(mnu->x+184,j,mslotr);
- Z_gotoxy(mnu->x+4,j-8);
- if(input && i==save_mnu.cur) Z_printsf("%s_",ibuf);
- else Z_printsf("%s",savname[i]);
- }else{
- Z_gotoxy(mnu->x+((mnu->t[i]>=SVOLM)?((mnu->t[i]>=PL1CM)?50:152):0),y+i*16+20);
- Z_printbf(mnu->m[i]);
- }
- if(mnu->t[i]==MUSIC) {
- Z_printbf(" '%.8s'",g_music);
- }else if(mnu->t[i]==INTERP) {
- Z_printbf("%s",fullscreen?"ON":"OFF");
- }else if(mnu->t[i]>=PL1CM) {
- V_manspr(mnu->x+((mnu->t[i]==PL1CM)?15:35),y+i*16+20+14,
- PL_getspr(*panimp,0),
- pcolortab[(mnu->t[i]==PL1CM)?p1color:p2color]
- );
- }else if(mnu->t[i]>=SVOLM) {
- V_spr(mnu->x,j=y+i*16+20,mbarl);
- for(k=8;k<144;k+=8)
- V_spr(mnu->x+k,j,mbarm);
- V_spr(mnu->x+144,j,mbarr);
- switch(mnu->t[i]) {
- case SVOLM: k=snd_vol;break;
- case MVOLM: k=mus_vol;break;
- case GAMMAM: k=gammaa<<5;break;
- }
- V_spr(mnu->x+8+k,j,mbaro);
- }
- }
- V_spr(mnu->x-25,y+mnu->cur*16+20-8,msklh[(gm_tm/6)&1]);
- }else{
- Z_gotoxy((320-strlen(mnu->ttl)*7)/2,90);Z_printsf(mnu->ttl);
- Z_gotoxy(136,100);Z_printsf("(Y/N)");
+ static const char nm[QSND_NUM][6] = {
+ "CYBSIT", "KNTDTH", "MNPAIN", "PEPAIN", "SLOP", "MANSIT", "BOSPN", "VILACT",
+ "PLFALL", "BGACT", "BGDTH2", "POPAIN", "SGTATK", "VILDTH"
+ };
+ s[0] = 'D';
+ s[1] = 'S';
+ for (i = 0; i < QSND_NUM; ++i) {
+ memcpy(s + 2, nm[i], 6);
+ qsnd[i] = F_getresid(s);
}
- return 1;
+ csnd1 = Z_getsnd("HAHA1");
+ csnd2 = Z_getsnd("RADIO");
+ msnd1 = Z_getsnd("PSTOP");
+ msnd2 = Z_getsnd("PISTOL");
+ msnd3 = Z_getsnd("SWTCHN");
+ msnd4 = Z_getsnd("SWTCHX");
+ msnd5 = Z_getsnd("SUDI");
+ msnd6 = Z_getsnd("TUDI");
+ F_loadmus("MENU");
+ S_startmusic(0);
}