diff --git a/src/editor/g_map.pas b/src/editor/g_map.pas
index 0a97da7d911e29672ea2b28cc708ee8070da762a..e63e97479d133e20df090a6228fc8e8576907c22 100644 (file)
--- a/src/editor/g_map.pas
+++ b/src/editor/g_map.pas
Interface
Uses
- LCLIntf, LCLType, LMessages, g_basic, e_graphics, MAPREADER, MAPSTRUCT,
+ LCLIntf, LCLType, g_basic, e_graphics, MAPREADER, MAPSTRUCT,
MAPWRITER, e_log, MAPDEF, utils;
Type
gAlphaEdge: Byte;
gAlphaTriggerLine: Byte;
gAlphaTriggerArea: Byte;
+ gAlphaMonsterRect: Byte;
+ gAlphaAreaRect: Byte;
drEdge: Array[0..3] of Byte;
gPanels: Array of TPanel;
gItems: Array of TItem;
function ObjectCollide(ObjectType: Byte; ID: DWORD; fX, fY: Integer; fWidth, fHeight: Word): Boolean;
function ObjectGetRect(ObjectType: Byte; ID: DWORD): TRectWH;
procedure MoveObject(ObjectType: Byte; ID: DWORD; dX, dY: Integer);
-procedure ResizeObject(ObjectType: Byte; ID: DWORD; dWidth, dHeight: Integer; ResizeDir: Byte);
+function ResizeObject(ObjectType: Byte; ID: DWORD; dWidth, dHeight: Integer; ResizeDir: Byte): Boolean;
function ObjectSelected(ObjectType: Byte; ID: DWORD): Boolean;
function GetPanelName(PanelType: Word): String;
function SpecialTextureID(TextureName: String): DWORD;
procedure ClearMap();
-function SaveMap(Res: String): Pointer;
+function SaveMap(Res, ArchiveFormat: String): Pointer;
function LoadMap(Res: String): Boolean;
function LoadMapOld(_FileName: String): Boolean;
procedure DrawMap();
procedure ShiftMapObjects(dx, dy: Integer);
-Implementation
+implementation
-Uses
+uses
BinEditor, g_textures, Dialogs, SysUtils, CONFIG, f_main,
- Forms, Math, f_addresource_texture, WADEDITOR,
- Masks, g_Language;
+ Forms, Math, f_addresource_texture, WADEDITOR, g_language, g_options;
const
OLD_ITEM_MEDKIT_SMALL = 1;
fn := fn + Res;
end
else
- fn := EditorDir + 'wads/' + Res;
+ fn := WadsDir + DirectorySeparator + Res;
g_CreateTextureWAD(SKY_TEXTURE, fn);
end;
end;
end;
-procedure ResizeObject(ObjectType: Byte; ID: DWORD; dWidth, dHeight: Integer; ResizeDir: Byte);
+function ResizeObject(ObjectType: Byte; ID: DWORD; dWidth, dHeight: Integer; ResizeDir: Byte): Boolean;
begin
+ Result := True;
case ObjectType of
OBJECT_PANEL:
with gPanels[ID] do
else
begin
Width := 0;
+ Result := False;
Exit;
end;
else
begin
Height := 0;
+ Result := False;
Exit;
end;
else
begin
Width := 0;
+ Result := False;
Exit;
end;
else
begin
Height := 0;
+ Result := False;
Exit;
end;
Result := TEXTURE_SPECIAL_ACID2;
end;
-function SaveMap(Res: String): Pointer;
+function SaveMap(Res, ArchiveFormat: String): Pointer;
var
- WAD: TWADEditor_1;
+ WAD: TWADEditor;
MapWriter: TMapWriter_1;
textures: TTexturesRec1Array;
panels: TPanelsRec1Array;
triggers := nil;
PanelTable := nil;
MonsterTable := nil;
+ Data := nil;
+ Len := 0;
// Открываем WAD, если надо:
if Res <> '' then
begin
- WAD := TWADEditor_1.Create();
g_ProcessResourceStr(Res, FileName, SectionName, ResName);
- if not WAD.ReadFile(FileName) then
- WAD.FreeWAD();
+ if ArchiveFormat = '' then
+ begin
+ // format not specified -> try open automatically and append to it (or create new default)
+ WAD := gWADEditorFactory.OpenFile(FileName);
+ if WAD = nil then
+ WAD := gWADEditorFactory.CreateDefaultEditor();
+ end
+ else
+ begin
+ // format specified -> append using exactly this format (overwrite if not compatible)
+ WAD := gWADEditorFactory.CreateEditor(ArchiveFormat);
+ if WAD.ReadFile(FileName) = False then
+ WAD.FreeWAD();
+ end;
WAD.CreateImage();
end;
begin
ZeroMemory(@header, SizeOf(TMapHeaderRec_1));
- if gMapInfo.Name <> '' then
- CopyMemory(@MapName[0], @gMapInfo.Name[1], Min(32, Length(gMapInfo.Name)));
+ s := utf2win(gMapInfo.Name);
+ if s <> '' then
+ CopyMemory(@MapName[0], @s[1], Min(32, Length(s)));
- if gMapInfo.Description <> '' then
- CopyMemory(@MapDescription[0], @gMapInfo.Description[1], Min(256, Length(gMapInfo.Description)));
+ s := utf2win(gMapInfo.Description);
+ if s <> '' then
+ CopyMemory(@MapDescription[0], @s[1], Min(256, Length(s)));
- if gMapInfo.Author <> '' then
- CopyMemory(@MapAuthor[0], @gMapInfo.Author[1], Min(32, Length(gMapInfo.Author)));
+ s := utf2win(gMapInfo.Author);
+ if s <> '' then
+ CopyMemory(@MapAuthor[0], @s[1], Min(32, Length(s)));
- if gMapInfo.MusicName <> '' then
- CopyMemory(@MusicName[0], @gMapInfo.MusicName[1], Min(64, Length(gMapInfo.MusicName)));
+ s := utf2win(gMapInfo.MusicName);
+ if s <> '' then
+ CopyMemory(@MusicName[0], @s[1], Min(64, Length(s)));
- if gMapInfo.SkyName <> '' then
- CopyMemory(@SkyName[0], @gMapInfo.SkyName[1], Min(64, Length(gMapInfo.SkyName)));
+ s := utf2win(gMapInfo.SkyName);
+ if s <> '' then
+ CopyMemory(@SkyName[0], @s[1], Min(64, Length(s)));
Width := gMapInfo.Width;
Height := gMapInfo.Height;
SetLength(textures, Length(textures)+1);
s := utf2win(MainForm.lbTextureList.Items[a]);
CopyMemory(@textures[High(textures)].Resource[0], @s[1], Min(64, Length(s)));
- if g_GetTextureFlagByName(s) = 1 then
+ if g_GetTextureFlagByName(MainForm.lbTextureList.Items[a]) = 1 then
textures[High(textures)].Anim := 1
else
textures[High(textures)].Anim := 0;
// Номер текстуры в списке текстур:
if gPanels[a].TextureID <> TEXTURE_SPECIAL_NONE then
for b := 0 to High(textures) do
- if gPanels[a].TextureName = textures[b].Resource then
+ if utf2win(gPanels[a].TextureName) = textures[b].Resource then
begin
TextureNum := b;
Break;
// Записываем в WAD, если надо:
if Res <> '' then
begin
- e_WriteLog('Fuck me (A) ' + ResName, MSG_NOTIFY);
- WAD.RemoveResource('', ResName);
- WAD.AddResource(Data, Len, ResName, '');
+ s := utf2win(ResName);
+ WAD.RemoveResource('', s);
+ WAD.AddResource(Data, Len, s, '');
WAD.SaveTo(FileName);
FreeMem(Data);
procedure AddTexture(res: String; Error: Boolean);
var
a: Integer;
- ures: String;
begin
- ures := win2utf(res);
with MainForm.lbTextureList do
begin
for a := 0 to Count-1 do
- if Items[a] = ures then
+ if Items[a] = res then
Exit;
- if Error and (slInvalidTextures.IndexOf(ures) = -1) then
- slInvalidTextures.Add(ures);
- Items.Add(ures);
+ if Error and (slInvalidTextures.IndexOf(res) = -1) then
+ slInvalidTextures.Add(res);
+ Items.Add(res);
end;
end;
Data: Pointer;
Width, Height, m: Word;
FileName, SectionName, ResName, _fn: String;
- TextureRes: String;
+ TextureRes, ustr: String;
pData: Pointer;
Len, FrameLen: Integer;
Error: Boolean;
NW, NH: Word;
begin
Result := False;
+ pData := nil;
+ Len := 0;
+ Data := nil;
+ FrameLen := 0;
+ Width := 0;
+ Height := 0;
+ NoTextureID := 0;
+ NW := 0;
+ NH := 0;
MainForm.pbLoad.Position := 0;
- MainForm.lLoad.Caption := _lc[I_LOAD_WAD];
+ MainForm.lLoad.Caption := MsgLoadWad;
Application.ProcessMessages();
// Открываем WAD:
end;
// Читаем ресурс карты:
- if not WAD.GetResource('', ResName, pData, Len) then
+ if not WAD.GetResource('', utf2win(ResName), pData, Len) then
begin
WAD.Free();
Exit;
MapReader := TMapReader_1.Create();
- MainForm.lLoad.Caption := _lc[I_LOAD_MAP];
+ MainForm.lLoad.Caption := MsgLoadMap;
Application.ProcessMessages();
MapReader.LoadMap(pData);
begin
MainForm.pbLoad.Position := 0;
MainForm.pbLoad.Max := Length(textures);
- MainForm.lLoad.Caption := _lc[I_LOAD_TEXTURES];
+ MainForm.lLoad.Caption := MsgLoadTextures;
for a := 0 to High(textures) do
begin
MainForm.pbLoad.StepIt();
Application.ProcessMessages();
+ ustr := win2utf(textures[a].Resource);
- if IsSpecialTexture(textures[a].Resource) then
+ if IsSpecialTexture(ustr) then
begin
- AddTexture(textures[a].Resource, False);
+ AddTexture(ustr, False);
Continue;
end;
- g_ProcessResourceStr(textures[a].Resource, @_fn, nil, nil);
+ g_ProcessResourceStr(ustr, @_fn, nil, nil);
if _fn = '' then
- TextureRes := FileName + textures[a].Resource
+ TextureRes := FileName + ustr
else
- TextureRes := EditorDir+'wads/'+textures[a].Resource;
+ TextureRes := WadsDir + DirectorySeparator + ustr;
Error := False;
if not ByteBool(textures[a].Anim) then
begin // Обычная текстура
- if not g_CreateTextureWAD(textures[a].Resource, TextureRes) then
+ if not g_CreateTextureWAD(ustr, TextureRes) then
begin
e_WriteLog(Format('g_CreateTextureWAD() error, res=%s',
- [textures[a].Resource]), MSG_WARNING);
+ [ustr]), MSG_WARNING);
Error := True;
end;
- AddTexture(textures[a].Resource, Error);
+ AddTexture(ustr, Error);
end
else // Anim
begin // Анимированная текстура
if not GetFrame(TextureRes, Data, FrameLen, Width, Height) then
begin // Кадры
e_WriteLog(Format('GetFrame() error, res=%s',
- [textures[a].Resource]), MSG_WARNING);
+ [ustr]), MSG_WARNING);
Error := True;
end;
- if not g_CreateTextureMemorySize(Data, FrameLen, textures[a].Resource, 0, 0, Width, Height, 1) then
+ if not g_CreateTextureMemorySize(Data, FrameLen, ustr, 0, 0, Width, Height, 1) then
begin // Сама текстура
e_WriteLog(Format('g_CreateTextureMemorySize() error, res=%s',
- [textures[a].Resource]), MSG_WARNING);
+ [ustr]), MSG_WARNING);
Error := True;
end;
- AddTexture(textures[a].Resource, Error);
+ AddTexture(ustr, Error);
end;
end;
end;
begin
MainForm.pbLoad.Position := 0;
MainForm.pbLoad.Max := Length(panels);
- MainForm.lLoad.Caption := _lc[I_LOAD_PANELS];
+ MainForm.lLoad.Caption := MsgLoadPanels;
for a := 0 to High(panels) do
begin
if WordBool(panel.PanelType and m) and
(not (ByteBool(panels[a].Flags and PANEL_FLAG_HIDE))) then
begin
- if not IsSpecialTexture(textures[panels[a].TextureNum].Resource) then
+ ustr := win2utf(textures[panels[a].TextureNum].Resource);
+ if not IsSpecialTexture(ustr) then
begin // Текстура
- if g_GetTexture(textures[panels[a].TextureNum].Resource, panel.TextureID) then
+ if g_GetTexture(ustr, panel.TextureID) then
g_GetTextureSizeByID(panel.TextureID, panel.TextureWidth, panel.TextureHeight)
else begin
panel.TextureWidth := 1;
end;
end
else // Спец. текстура
- panel.TextureID := SpecialTextureID(textures[panels[a].TextureNum].Resource);
+ panel.TextureID := SpecialTextureID(ustr);
- panel.TextureName := textures[panels[a].TextureNum].Resource;
+ panel.TextureName := ustr;
end;
// Жидкость без текстуры:
begin
MainForm.pbLoad.Position := 0;
MainForm.pbLoad.Max := Length(items);
- MainForm.lLoad.Caption := _lc[I_LOAD_ITEMS];
+ MainForm.lLoad.Caption := MsgLoadItems;
for a := 0 to High(items) do
begin
begin
MainForm.pbLoad.Position := 0;
MainForm.pbLoad.Max := Length(monsters);
- MainForm.lLoad.Caption := _lc[I_LOAD_MONSTERS];
+ MainForm.lLoad.Caption := MsgLoadMonsters;
for a := 0 to High(monsters) do
begin
begin
MainForm.pbLoad.Position := 0;
MainForm.pbLoad.Max := Length(areas);
- MainForm.lLoad.Caption := _lc[I_LOAD_AREAS];
+ MainForm.lLoad.Caption := MsgLoadAreas;
for a := 0 to High(areas) do
begin
begin
MainForm.pbLoad.Position := 0;
MainForm.pbLoad.Max := Length(triggers);
- MainForm.lLoad.Caption := _lc[I_LOAD_TRIGGERS];
+ MainForm.lLoad.Caption := MsgLoadTriggers;
for a := 0 to High(triggers) do
begin
with gMapInfo do
begin
MapName := ResName;
- Name := Header.MapName;
- Description := Header.MapDescription;
- Author := Header.MapAuthor;
- MusicName := Header.MusicName;
- SkyName := Header.SkyName;
+ Name := win2utf(Header.MapName);
+ Description := win2utf(Header.MapDescription);
+ Author := win2utf(Header.MapAuthor);
+ MusicName := win2utf(Header.MusicName);
+ SkyName := win2utf(Header.SkyName);
Height := Header.Height;
Width := Header.Width;
end;
function LoadMapOld(_FileName: String): Boolean;
const
- TexturePrefix = 'Standart.wad:STDTEXTURES\';
- DefaultMusRes = 'Standart.wad:STDMUS\MUS1';
- DefaultSkyRes = 'Standart.wad:STDSKY\SKY0';
+ TexturePrefix = 'standart.wad:STDTEXTURES\';
+ DefaultMusRes = 'standart.wad:STDMUS\MUS1';
+ DefaultSkyRes = 'standart.wad:STDSKY\SKY0';
var
map: TConfig;
i, a: Integer;
- s, us, section: String;
+ s, section: String;
panel: TPanel;
item: TItem;
area: TArea;
// Открытие карты:
MainForm.pbLoad.Position := 0;
- MainForm.lLoad.Caption := _lc[I_LOAD_MAP];;
+ MainForm.lLoad.Caption := MsgLoadMap;;
Application.ProcessMessages();
map := TConfig.CreateFile(_FileName);
MainForm.pbLoad.Max := i;
MainForm.pbLoad.Position := 0;
- MainForm.lLoad.Caption := _lc[I_LOAD_TEXTURES];
+ MainForm.lLoad.Caption := MsgLoadTextures;
for a := 1 to i do
begin
MainForm.pbLoad.StepIt();
Application.ProcessMessages();
- s := TexturePrefix + UpperCase(map.ReadStr('Textures', 'TextureName'+IntToStr(a), ''));
+ s := TexturePrefix + UpperCase(win2utf(map.ReadStr('Textures', 'TextureName'+IntToStr(a), '')));
if s = TexturePrefix then
Continue;
// Нет такой текстуры - ищем в WAD карты:
- if not g_CreateTextureWAD(s, EditorDir+'wads/'+s) then
+ if not g_CreateTextureWAD(s, WadsDir + DirectorySeparator + s) then
begin
s := ExtractFileName(_FileName);
Delete(s, Length(s)-3, 4);
- s := UpperCase(s) + '.WAD:TEXTURES\'+ UpperCase(map.ReadStr('Textures', 'TextureName'+IntToStr(a), ''));
+ s := UpperCase(s) + '.WAD:TEXTURES\'+ UpperCase(win2utf(map.ReadStr('Textures', 'TextureName'+IntToStr(a), '')));
- if not g_CreateTextureWAD(s, EditorDir+'wads/'+s) then
+ if not g_CreateTextureWAD(s, WadsDir + DirectorySeparator + s) then
Continue;
end;
- MainForm.lbTextureList.Items.Add(win2utf(s));
+ MainForm.lbTextureList.Items.Add(s);
end;
// Чтение панелей:
MainForm.pbLoad.Max := i;
MainForm.pbLoad.Position := 0;
- MainForm.lLoad.Caption := _lc[I_LOAD_PANELS];
+ MainForm.lLoad.Caption := MsgLoadPanels;
for a := 1 to i do
begin
if not map.SectionExists(section) then
Continue;
+ panel := Default(TPanel);
panel.X := map.ReadInt(section, 'X1', 0);
panel.Y := map.ReadInt(section, 'Y1', 0);
panel.Height := map.ReadInt(section, 'Height', 16);
end;
panel.Alpha := map.ReadInt(section, 'Alpha', 0);
+ panel.Blending := false;
// Текстура панели:
if panel.PanelType in [PANEL_WALL, PANEL_BACK, PANEL_FORE, PANEL_STEP] then
begin
- s := TexturePrefix + UpperCase(map.ReadStr(section, 'TextureName', ''));
+ s := TexturePrefix + UpperCase(win2utf(map.ReadStr(section, 'TextureName', '')));
if g_GetTexture(s, panel.TextureID) then
begin
begin
s := ExtractFileName(_FileName);
Delete(s, Length(s)-3, 4);
- s := UpperCase(s) + '.WAD:TEXTURES\' + UpperCase(map.ReadStr(section, 'TextureName', ''));
+ s := UpperCase(s) + '.WAD:TEXTURES\' + UpperCase(win2utf(map.ReadStr(section, 'TextureName', '')));
if g_GetTexture(s, panel.TextureID) then
begin
end;
end;
- us := win2utf(s);
with MainForm.lbTextureList.Items do
- if IndexOf(us) = -1 then
- Add(us);
+ if IndexOf(s) = -1 then
+ Add(s);
panel.TextureName := s;
panel.TextureWidth := 1;
panel.TextureHeight := 1;
MainForm.pbLoad.Max := i;
MainForm.pbLoad.Position := 0;
- MainForm.lLoad.Caption := _lc[I_LOAD_ITEMS];
+ MainForm.lLoad.Caption := MsgLoadItems;
for a := 1 to i do
begin
if not map.SectionExists(section) then
Continue;
+ item := Default(TItem);
item.X := map.ReadInt(section, 'X', 0);
item.Y := map.ReadInt(section, 'Y', 0);
item.ItemType := ITEMSCONVERT[map.ReadInt(section, 'Type', 0)];
MainForm.pbLoad.Max := i;
MainForm.pbLoad.Position := 0;
- MainForm.lLoad.Caption := _lc[I_LOAD_AREAS];
+ MainForm.lLoad.Caption := MsgLoadAreas;
for a := 1 to i do
begin
if not map.SectionExists(section) then
Continue;
+ area := Default(TArea);
area.X := map.ReadInt(section, 'X', 0);
area.Y := map.ReadInt(section, 'Y', 0);
area.AreaType := map.ReadInt(section, 'Type', 0);
end;
// Чтение параметров карты:
+ gMapInfo := Default(TMapInfo);
with gMapInfo do
begin
- Name := map.ReadStr('MapOptions', 'MapName', '');
- Description := map.ReadStr('MapOptions', 'MapDescription', '');
+ Name := win2utf(map.ReadStr('MapOptions', 'MapName', ''));
+ Description := win2utf(map.ReadStr('MapOptions', 'MapDescription', ''));
Author := '';
MusicName := DefaultMusRes;
SkyName := DefaultSkyRes;
SetLength(Description, 256);
end;
+ LoadSky(gMapInfo.SkyName);
+
map.Free();
Result := True;
SetLength(gTriggers, 0);
gTriggers := nil;
- with gMapInfo do
- begin
- Name := '';
- Description := '';
- Author := '';
- MusicName := '';
- SkyName := '';
- FileName := '';
- Height := 1600;
- Width := 1600;
- end;
+ gMapInfo := Default(TMapInfo);
+ gMapInfo.Width := 1600;
+ gMapInfo.Height := 1600;
with MainForm.lbTextureList do
begin
if Items.Count > 0 then
for a := Items.Count-1 downto 0 do
- if not IsSpecialTexture(utf2win(Items[a])) then
- g_DeleteTexture(utf2win(Items[a]));
+ if not IsSpecialTexture(Items[a]) then
+ g_DeleteTexture(Items[a]);
Clear();
end;
NoTextureID: DWORD;
NW, NH: Word;
begin
+ NoTextureID := 0;
+ NW := 0;
+ NH := 0;
with gPanels[a] do
begin
case TextureID of
TEXTURE_SPECIAL_NONE:
- if not PreviewMode then
+ if PreviewMode = 0 then
e_DrawFillQuad(X+MapOffset.X, Y+MapOffset.Y,
X+MapOffset.X+Width-1, Y+MapOffset.Y+Height-1,
64, 64, 64, 127);
end;
TEXTURE_SPECIAL_WATER:
- if PreviewMode then
+ if PreviewMode > 0 then
e_DrawFillQuad(X+MapOffset.X, Y+MapOffset.Y,
X+MapOffset.X+Width-1, Y+MapOffset.Y+Height-1,
0, 0, 255, 0, B_FILTER)
0, 0, 255, 127);
TEXTURE_SPECIAL_ACID1:
- if PreviewMode then
+ if PreviewMode > 0 then
e_DrawFillQuad(X+MapOffset.X, Y+MapOffset.Y,
X+MapOffset.X+Width-1, Y+MapOffset.Y+Height-1,
0, 127, 0, 0, B_FILTER)
0, 255, 0, 127);
TEXTURE_SPECIAL_ACID2:
- if PreviewMode then
+ if PreviewMode > 0 then
e_DrawFillQuad(X+MapOffset.X, Y+MapOffset.Y,
X+MapOffset.X+Width-1, Y+MapOffset.Y+Height-1,
127, 0, 0, 0, B_FILTER)
DrawTexture(a);
PANEL_LIFTUP:
- if not PreviewMode then
+ if PreviewMode = 0 then
e_DrawFillQuad(X+MapOffset.X, Y+MapOffset.Y,
X+MapOffset.X+Width-1, Y+MapOffset.Y+Height-1,
128, 64, 0, 0);
PANEL_LIFTDOWN:
- if not PreviewMode then
+ if PreviewMode = 0 then
e_DrawFillQuad(X+MapOffset.X, Y+MapOffset.Y,
X+MapOffset.X+Width-1, Y+MapOffset.Y+Height-1,
90, 154, 138, 0);
PANEL_LIFTLEFT:
- if not PreviewMode then
+ if PreviewMode = 0 then
e_DrawFillQuad(X+MapOffset.X, Y+MapOffset.Y,
X+MapOffset.X+Width-1, Y+MapOffset.Y+Height-1,
200, 80, 4, 0);
PANEL_LIFTRIGHT:
- if not PreviewMode then
+ if PreviewMode = 0 then
e_DrawFillQuad(X+MapOffset.X, Y+MapOffset.Y,
X+MapOffset.X+Width-1, Y+MapOffset.Y+Height-1,
252, 140, 56, 0);
PANEL_BLOCKMON:
- if not PreviewMode then
+ if PreviewMode = 0 then
e_DrawFillQuad(X+MapOffset.X, Y+MapOffset.Y,
X+MapOffset.X+Width-1, Y+MapOffset.Y+Height-1,
192, 0, 192, 0);
end;
end;
+procedure DrawContours (fPanelType: Word);
+ var i, xx, yy, ww, hh: Integer;
+begin
+ if gPanels <> nil then
+ for i := 0 to High(gPanels) do
+ if (gPanels[i].PanelType <> 0) and WordBool(gPanels[i].PanelType and fPanelType) then
+ begin
+ xx := gPanels[i].X + MapOffset.X;
+ yy := gPanels[i].Y + MapOffset.Y;
+ ww := gPanels[i].X + MapOffset.X + gPanels[i].Width - 1;
+ hh := gPanels[i].Y + MapOffset.Y + gPanels[i].Height - 1;
+ case gPanels[i].PanelType of
+ PANEL_NONE: ;
+ PANEL_WALL: e_DrawQuad(xx, yy, ww, hh, 208, 208, 208, 0);
+ PANEL_BACK: e_DrawQuad(xx, yy, ww, hh, 64, 64, 64, 0);
+ PANEL_FORE: e_DrawQuad(xx, yy, ww, hh, 128, 128, 128, 0);
+ PANEL_WATER: e_DrawQuad(xx, yy, ww, hh, 0, 0, 192, 0);
+ PANEL_ACID1: e_DrawQuad(xx, yy, ww, hh, 0, 176, 0, 0);
+ PANEL_ACID2: e_DrawQuad(xx, yy, ww, hh, 176, 0, 0, 0);
+ PANEL_STEP: e_DrawQuad(xx, yy, ww, hh, 128, 128, 128, 0);
+ PANEL_LIFTUP: e_DrawQuad(xx, yy, ww, hh, 116, 72, 36, 0);
+ PANEL_LIFTDOWN: e_DrawQuad(xx, yy, ww, hh, 116, 124, 96, 0);
+ PANEL_OPENDOOR: e_DrawQuad(xx, yy, ww, hh, 100, 220, 92, 0);
+ PANEL_CLOSEDOOR: e_DrawQuad(xx, yy, ww, hh, 212, 184, 64, 0);
+ PANEL_BLOCKMON: e_DrawQuad(xx, yy, ww, hh, 192, 0, 192, 0);
+ PANEL_LIFTLEFT: e_DrawQuad(xx, yy, ww, hh, 200, 80, 4, 0);
+ PANEL_LIFTRIGHT: e_DrawQuad(xx, yy, ww, hh, 252, 140, 56, 0);
+ else
+ assert(false)
+ end;
+ end;
+end;
+
procedure DrawMap();
var
a, w, h: Integer;
ww, hh: Word;
sel: Boolean;
r: TRectWH;
-
+ mask: Word;
begin
+ ID := 0;
// В режиме Превью рисуем небо:
- if PreviewMode then
+ if PreviewMode > 0 then
begin
w := Max(MainForm.RenderPanel.Width, MainForm.RenderPanel.Height);
if MainForm.RenderPanel.Height > MainForm.RenderPanel.Width*3/4 then
end;
// Рисуем панели (если Превью или если включен слой):
- if LayerEnabled[LAYER_BACK] or PreviewMode then
+ if LayerEnabled[LAYER_BACK] or (PreviewMode = 1) then
DrawPanels(PANEL_BACK);
- if PreviewMode then
+ if PreviewMode > 0 then
DrawPanels(PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)
else
if LayerEnabled[LAYER_WATER] then
DrawPanels(PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT or
PANEL_OPENDOOR or PANEL_CLOSEDOOR or PANEL_BLOCKMON);
- if LayerEnabled[LAYER_WALLS] or PreviewMode then
+ if LayerEnabled[LAYER_WALLS] or (PreviewMode = 1) then
DrawPanels(PANEL_WALL);
- if LayerEnabled[LAYER_STEPS] or PreviewMode then
+ if LayerEnabled[LAYER_STEPS] or (PreviewMode = 1) then
DrawPanels(PANEL_STEP);
// Рисуем предметы:
- if (LayerEnabled[LAYER_ITEMS] or PreviewMode) and
+ if (LayerEnabled[LAYER_ITEMS] or (PreviewMode = 1)) and
(gItems <> nil) then
for a := 0 to High(gItems) do
if gItems[a].ItemType <> ITEM_NONE then
end;
// Рисуем монстров:
- if (LayerEnabled[LAYER_MONSTERS] or PreviewMode) and
+ if (LayerEnabled[LAYER_MONSTERS] or (PreviewMode = 1)) and
(gMonsters <> nil) then
for a := 0 to High(gMonsters) do
if gMonsters[a].MonsterType <> MONSTER_NONE then
with MonsterSize[gMonsters[a].MonsterType] do
begin
ID := DWORD(-1);
+ sel := ObjectSelected(OBJECT_MONSTER, a);
case gMonsters[a].MonsterType of
0: Continue;
end;
// Рамка:
- if not PreviewMode then
+ if PreviewMode = 0 then
begin
e_DrawQuad(MapOffset.X+gMonsters[a].X, MapOffset.Y+gMonsters[a].Y,
MapOffset.X+gMonsters[a].X+Width-1, MapOffset.Y+gMonsters[a].Y+Height-1,
- 255, 255, 255);
+ 255, 255, 255, IfThen(sel, 0, gAlphaMonsterRect));
end;
end;
// Рисуем закрытые двери после монстров:
- if PreviewMode then
+ if ((PreviewMode = 2) and LayerEnabled[LAYER_WATER])
+ or (PreviewMode = 1) then
DrawPanels(PANEL_CLOSEDOOR);
// Рисуем области:
- if (LayerEnabled[LAYER_AREAS] or PreviewMode) and
+ if (LayerEnabled[LAYER_AREAS] or (PreviewMode = 1)) and
(gAreas <> nil) then
for a := 0 to High(gAreas) do
if gAreas[a].AreaType <> AREA_NONE then
with AreaSize[gAreas[a].AreaType] do
begin
ID := DWORD(-1);
+ sel := ObjectSelected(OBJECT_AREA, a);
case gAreas[a].AreaType of
AREA_PLAYERPOINT1: g_GetTexture('AREA_PLAYERPOINT1', ID);
AREA_BLUETEAMPOINT: g_GetTexture('AREA_BLUEPOINT', ID);
end;
- if (not PreviewMode) or
+ if (PreviewMode = 0) or
(gAreas[a].AreaType = AREA_REDFLAG) or
(gAreas[a].AreaType = AREA_BLUEFLAG) or
(gAreas[a].AreaType = AREA_DOMFLAG) then
0, True, False);
// Рамка:
- if not PreviewMode then
+ if PreviewMode = 0 then
begin
e_DrawQuad(MapOffset.X+gAreas[a].X, MapOffset.Y+gAreas[a].Y,
MapOffset.X+gAreas[a].X+Width-1, MapOffset.Y+gAreas[a].Y+Height-1,
- 255, 255, 255);
+ 255, 255, 255, IfThen(sel, 0, gAlphaAreaRect));
e_DrawPoint(2, MapOffset.X+gAreas[a].X, MapOffset.Y+gAreas[a].Y, 255, 0, 0);
end;
end;
// Рисуем жидкости и передний план после областей:
- if LayerEnabled[LAYER_WATER] or PreviewMode then
+ if LayerEnabled[LAYER_WATER] or (PreviewMode = 1) then
DrawPanels(PANEL_WATER or PANEL_ACID1 or PANEL_ACID2);
- if LayerEnabled[LAYER_FOREGROUND] or PreviewMode then
+ if LayerEnabled[LAYER_FOREGROUND] or (PreviewMode = 1) then
DrawPanels(PANEL_FORE);
// Рисуем триггеры:
if LayerEnabled[LAYER_TRIGGERS] and
- (not PreviewMode) and (gTriggers <> nil) then
+ (PreviewMode = 0) and (gTriggers <> nil) then
for a := 0 to High(gTriggers) do
with gTriggers[a] do
if TriggerType <> TRIGGER_NONE then
end;
end;
+// Draw panel contours
+ mask := 0;
+ if ContourEnabled[LAYER_BACK] then
+ mask := mask or PANEL_BACK;
+ if ContourEnabled[LAYER_WALLS] then
+ mask := mask or PANEL_WALL;
+ if ContourEnabled[LAYER_FOREGROUND] then
+ mask := mask or PANEL_FORE;
+ if ContourEnabled[LAYER_STEPS] then
+ mask := mask or PANEL_STEP;
+ if ContourEnabled[LAYER_WATER] then
+ mask := mask or PANEL_WATER or PANEL_ACID1 or PANEL_ACID2
+ or PANEL_OPENDOOR or PANEL_CLOSEDOOR or PANEL_BLOCKMON
+ or PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT;
+ if mask <> 0 then
+ DrawContours(mask);
+ if ContourEnabled[LAYER_ITEMS] and (gItems <> nil) then
+ for a := 0 to High(gItems) do
+ if gItems[a].ItemType <> ITEM_NONE then
+ e_DrawQuad(
+ MapOffset.X + gItems[a].X,
+ MapOffset.Y + gItems[a].Y,
+ MapOffset.X + gItems[a].X + ItemSize[gItems[a].ItemType, 0] - 1,
+ MapOffset.Y + gItems[a].Y + ItemSize[gItems[a].ItemType, 1] - 1,
+ 0, 255, 255
+ );
+ if ContourEnabled[LAYER_MONSTERS] and (gMonsters <> nil) then
+ for a := 0 to High(gMonsters) do
+ if gMonsters[a].MonsterType <> MONSTER_NONE then
+ e_DrawQuad(
+ MapOffset.X + gMonsters[a].X,
+ MapOffset.Y + gMonsters[a].Y,
+ MapOffset.X + gMonsters[a].X + MonsterSize[gMonsters[a].MonsterType].Width - 1,
+ MapOffset.Y + gMonsters[a].Y + MonsterSize[gMonsters[a].MonsterType].Height - 1,
+ 200, 0, 0
+ );
+ if ContourEnabled[LAYER_AREAS] and (gAreas <> nil) then
+ for a := 0 to High(gAreas) do
+ if gAreas[a].AreaType <> AREA_NONE then
+ e_DrawQuad(
+ MapOffset.X + gAreas[a].X,
+ MapOffset.Y + gAreas[a].Y,
+ MapOffset.X + gAreas[a].X + AreaSize[gAreas[a].AreaType].Width - 1,
+ MapOffset.Y + gAreas[a].Y + AreaSize[gAreas[a].AreaType].Height - 1,
+ 0, 255, 255
+ );
+ if ContourEnabled[LAYER_TRIGGERS] and (gTriggers <> nil) then
+ for a := 0 to High(gTriggers) do
+ if gTriggers[a].TriggerType <> TRIGGER_NONE then
+ e_DrawQuad(
+ MapOffset.X + gTriggers[a].X,
+ MapOffset.Y + gTriggers[a].Y,
+ MapOffset.X + gTriggers[a].X + gTriggers[a].Width - 1,
+ MapOffset.Y + gTriggers[a].Y + gTriggers[a].Height - 1,
+ 255, 255, 0
+ );
+
// Границы карты:
- if not PreviewMode then
+ if PreviewMode = 0 then
begin
- e_DrawFillQuad(-32+MapOffset.X,
- -32+MapOffset.Y,
- gMapInfo.Width+31+MapOffset.X,
- -1+MapOffset.Y,
+ e_DrawFillQuad(0,
+ 0,
+ MainForm.RenderPanel.Width,
+ -1 + MapOffset.Y,
drEdge[0], drEdge[1], drEdge[2], drEdge[3], B_NONE); // Top
- e_DrawFillQuad(-32+MapOffset.X,
- gMapInfo.Height+MapOffset.Y,
- gMapInfo.Width+31+MapOffset.X,
- gMapInfo.Height+31+MapOffset.Y,
+ e_DrawFillQuad(0,
+ gMapInfo.Height + MapOffset.Y,
+ MainForm.RenderPanel.Width,
+ MainForm.RenderPanel.Height,
drEdge[0], drEdge[1], drEdge[2], drEdge[3], B_NONE); // Bottom
- e_DrawFillQuad(-32+MapOffset.X,
+ e_DrawFillQuad(0,
MapOffset.Y,
- -1+MapOffset.X,
- gMapInfo.Height+MapOffset.Y-1,
+ -1 + MapOffset.X,
+ gMapInfo.Height + MapOffset.Y - 1,
drEdge[0], drEdge[1], drEdge[2], drEdge[3], B_NONE); // Left
- e_DrawFillQuad(gMapInfo.Width+MapOffset.X,
+ e_DrawFillQuad(gMapInfo.Width + MapOffset.X,
MapOffset.Y,
- gMapInfo.Width+31+MapOffset.X,
- gMapInfo.Height+MapOffset.Y-1,
+ MainForm.RenderPanel.Width,
+ gMapInfo.Height + MapOffset.Y - 1,
drEdge[0], drEdge[1], drEdge[2], drEdge[3], B_NONE); // Right
end;
end;
procedure LoadData();
begin
- g_CreateTextureWAD('PREVIEW', EditorDir+'data/Editor.wad:TEXTURES\CHECKERS');
- g_CreateTextureWAD('NOTEXTURE', EditorDir+'data/Game.wad:TEXTURES\NOTEXTURE');
-
- g_CreateTextureWADSize('AREA_REDFLAG', EditorDir+'data/Game.wad:TEXTURES\FLAGRED', 0, 0, 64, 64);
- g_CreateTextureWADSize('AREA_BLUEFLAG', EditorDir+'data/Game.wad:TEXTURES\FLAGBLUE', 0, 0, 64, 64);
- g_CreateTextureWADSize('AREA_DOMFLAG', EditorDir+'data/Game.wad:TEXTURES\FLAGDOM', 0, 0, 64, 64);
-
- g_CreateTextureWADSize('MONSTER_DEMON', EditorDir+'data/Game.wad:MTEXTURES\DEMON_SLEEP', 0, 0, 64, 64);
- g_CreateTextureWADSize('MONSTER_IMP', EditorDir+'data/Game.wad:MTEXTURES\IMP_SLEEP', 0, 0, 64, 64);
- g_CreateTextureWADSize('MONSTER_ZOMBY', EditorDir+'data/Game.wad:MTEXTURES\ZOMBY_SLEEP', 0, 0, 64, 64);
- g_CreateTextureWADSize('MONSTER_SERG', EditorDir+'data/Game.wad:MTEXTURES\SERG_SLEEP', 0, 0, 64, 64);
- g_CreateTextureWADSize('MONSTER_CYBER', EditorDir+'data/Game.wad:MTEXTURES\CYBER_SLEEP', 0, 0, 128, 128);
- g_CreateTextureWADSize('MONSTER_CGUN', EditorDir+'data/Game.wad:MTEXTURES\CGUN_SLEEP', 0, 0, 64, 64);
- g_CreateTextureWADSize('MONSTER_BARON', EditorDir+'data/Game.wad:MTEXTURES\BARON_SLEEP', 0, 0, 128, 128);
- g_CreateTextureWADSize('MONSTER_KNIGHT', EditorDir+'data/Game.wad:MTEXTURES\KNIGHT_SLEEP', 0, 0, 128, 128);
- g_CreateTextureWADSize('MONSTER_CACO', EditorDir+'data/Game.wad:MTEXTURES\CACO_SLEEP', 0, 0, 128, 128);
- g_CreateTextureWADSize('MONSTER_SOUL', EditorDir+'data/Game.wad:MTEXTURES\SOUL_SLEEP', 0, 0, 64, 64);
- g_CreateTextureWADSize('MONSTER_PAIN', EditorDir+'data/Game.wad:MTEXTURES\PAIN_SLEEP', 0, 0, 128, 128);
- g_CreateTextureWADSize('MONSTER_SPIDER', EditorDir+'data/Game.wad:MTEXTURES\SPIDER_SLEEP', 0, 0, 256, 128);
- g_CreateTextureWADSize('MONSTER_BSP', EditorDir+'data/Game.wad:MTEXTURES\BSP_SLEEP', 0, 0, 128, 64);
- g_CreateTextureWADSize('MONSTER_MANCUB', EditorDir+'data/Game.wad:MTEXTURES\MANCUB_SLEEP', 0, 0, 128, 128);
- g_CreateTextureWADSize('MONSTER_SKEL', EditorDir+'data/Game.wad:MTEXTURES\SKEL_SLEEP', 0, 0, 128, 128);
- g_CreateTextureWADSize('MONSTER_VILE', EditorDir+'data/Game.wad:MTEXTURES\VILE_SLEEP', 0, 0, 128, 128);
- g_CreateTextureWADSize('MONSTER_FISH', EditorDir+'data/Game.wad:MTEXTURES\FISH_SLEEP', 0, 0, 32, 32);
- g_CreateTextureWADSize('MONSTER_BARREL', EditorDir+'data/Game.wad:MTEXTURES\BARREL_SLEEP', 0, 0, 64, 64);
- g_CreateTextureWADSize('MONSTER_ROBO', EditorDir+'data/Game.wad:MTEXTURES\ROBO_SLEEP', 0, 0, 128, 128);
- g_CreateTextureWADSize('MONSTER_MAN', EditorDir+'data/Game.wad:MTEXTURES\MAN_SLEEP', 0, 0, 64, 64);
-
- g_CreateTextureWADSize('ITEM_BLUESPHERE', EditorDir+'data/Game.wad:TEXTURES\SBLUE', 0, 0, 32, 32);
- g_CreateTextureWADSize('ITEM_WHITESPHERE', EditorDir+'data/Game.wad:TEXTURES\SWHITE', 0, 0, 32, 32);
- g_CreateTextureWADSize('ITEM_ARMORGREEN', EditorDir+'data/Game.wad:TEXTURES\ARMORGREEN', 0, 0, 32, 16);
- g_CreateTextureWADSize('ITEM_ARMORBLUE', EditorDir+'data/Game.wad:TEXTURES\ARMORBLUE', 0, 0, 32, 16);
- g_CreateTextureWADSize('ITEM_INVUL', EditorDir+'data/Game.wad:TEXTURES\INVUL', 0, 0, 32, 32);
- g_CreateTextureWADSize('ITEM_BOTTLE', EditorDir+'data/Game.wad:TEXTURES\BOTTLE', 0, 0, 16, 32);
- g_CreateTextureWADSize('ITEM_HELMET', EditorDir+'data/Game.wad:TEXTURES\HELMET', 0, 0, 16, 16);
- g_CreateTextureWADSize('ITEM_INVIS', EditorDir+'data/Game.wad:TEXTURES\INVIS', 0, 0, 32, 32);
- g_CreateTextureWADSize('ITEM_WEAPON_FLAMETHROWER', EditorDir+'data/Game.wad:TEXTURES\FLAMETHROWER', 0, 0, 64, 32);
- g_CreateTextureWADSize('ITEM_AMMO_FUELCAN', EditorDir+'data/Game.wad:TEXTURES\FUELCAN', 0, 0, 16, 32);
-
- g_CreateTextureWAD('ITEM_MEDKIT_SMALL', EditorDir+'data/Game.wad:TEXTURES\MED1');
- g_CreateTextureWAD('ITEM_MEDKIT_LARGE', EditorDir+'data/Game.wad:TEXTURES\MED2');
- g_CreateTextureWAD('ITEM_WEAPON_SAW', EditorDir+'data/Game.wad:TEXTURES\SAW');
- g_CreateTextureWAD('ITEM_WEAPON_PISTOL', EditorDir+'data/Game.wad:TEXTURES\PISTOL');
- g_CreateTextureWAD('ITEM_WEAPON_KASTET', EditorDir+'data/Game.wad:TEXTURES\KASTET');
- g_CreateTextureWAD('ITEM_WEAPON_SHOTGUN1', EditorDir+'data/Game.wad:TEXTURES\SHOTGUN1');
- g_CreateTextureWAD('ITEM_WEAPON_SHOTGUN2', EditorDir+'data/Game.wad:TEXTURES\SHOTGUN2');
- g_CreateTextureWAD('ITEM_WEAPON_CHAINGUN', EditorDir+'data/Game.wad:TEXTURES\MGUN');
- g_CreateTextureWAD('ITEM_WEAPON_ROCKETLAUNCHER', EditorDir+'data/Game.wad:TEXTURES\RLAUNCHER');
- g_CreateTextureWAD('ITEM_WEAPON_PLASMA', EditorDir+'data/Game.wad:TEXTURES\PGUN');
- g_CreateTextureWAD('ITEM_WEAPON_BFG', EditorDir+'data/Game.wad:TEXTURES\BFG');
- g_CreateTextureWAD('ITEM_WEAPON_SUPERPULEMET', EditorDir+'data/Game.wad:TEXTURES\SPULEMET');
- g_CreateTextureWAD('ITEM_AMMO_BULLETS', EditorDir+'data/Game.wad:TEXTURES\CLIP');
- g_CreateTextureWAD('ITEM_AMMO_BULLETS_BOX', EditorDir+'data/Game.wad:TEXTURES\AMMO');
- g_CreateTextureWAD('ITEM_AMMO_SHELLS', EditorDir+'data/Game.wad:TEXTURES\SHELL1');
- g_CreateTextureWAD('ITEM_AMMO_SHELLS_BOX', EditorDir+'data/Game.wad:TEXTURES\SHELL2');
- g_CreateTextureWAD('ITEM_AMMO_ROCKET', EditorDir+'data/Game.wad:TEXTURES\ROCKET');
- g_CreateTextureWAD('ITEM_AMMO_ROCKET_BOX', EditorDir+'data/Game.wad:TEXTURES\ROCKETS');
- g_CreateTextureWAD('ITEM_AMMO_CELL', EditorDir+'data/Game.wad:TEXTURES\CELL');
- g_CreateTextureWAD('ITEM_AMMO_CELL_BIG', EditorDir+'data/Game.wad:TEXTURES\CELL2');
- g_CreateTextureWAD('ITEM_AMMO_BACKPACK', EditorDir+'data/Game.wad:TEXTURES\BPACK');
- g_CreateTextureWAD('ITEM_KEY_RED', EditorDir+'data/Game.wad:TEXTURES\KEYR');
- g_CreateTextureWAD('ITEM_KEY_GREEN', EditorDir+'data/Game.wad:TEXTURES\KEYG');
- g_CreateTextureWAD('ITEM_KEY_BLUE', EditorDir+'data/Game.wad:TEXTURES\KEYB');
- g_CreateTextureWAD('ITEM_OXYGEN', EditorDir+'data/Game.wad:TEXTURES\OXYGEN');
- g_CreateTextureWAD('ITEM_SUIT', EditorDir+'data/Game.wad:TEXTURES\SUIT');
- g_CreateTextureWAD('ITEM_MEDKIT_BLACK', EditorDir+'data/Game.wad:TEXTURES\BMED');
- g_CreateTextureWAD('ITEM_JETPACK', EditorDir+'data/Game.wad:TEXTURES\JETPACK');
-
- g_CreateTextureWAD('AREA_PLAYERPOINT1', EditorDir+'data/Editor.wad:TEXTURES\P1POINT');
- g_CreateTextureWAD('AREA_PLAYERPOINT2', EditorDir+'data/Editor.wad:TEXTURES\P2POINT');
- g_CreateTextureWAD('AREA_DMPOINT', EditorDir+'data/Editor.wad:TEXTURES\DMPOINT');
- g_CreateTextureWAD('AREA_REDPOINT', EditorDir+'data/Editor.wad:TEXTURES\REDPOINT');
- g_CreateTextureWAD('AREA_BLUEPOINT', EditorDir+'data/Editor.wad:TEXTURES\BLUEPOINT');
+ g_CreateTextureWAD('PREVIEW', EditorWad + ':TEXTURES\CHECKERS');
+ g_CreateTextureWAD('NOTEXTURE', GameWad + ':TEXTURES\NOTEXTURE');
+
+ g_CreateTextureWADSize('AREA_REDFLAG', GameWad + ':TEXTURES\FLAGRED', 0, 0, 64, 64);
+ g_CreateTextureWADSize('AREA_BLUEFLAG', GameWad + ':TEXTURES\FLAGBLUE', 0, 0, 64, 64);
+ g_CreateTextureWADSize('AREA_DOMFLAG', GameWad + ':TEXTURES\FLAGDOM', 0, 0, 64, 64);
+
+ g_CreateTextureWADSize('MONSTER_DEMON', GameWad + ':MTEXTURES\DEMON_SLEEP', 0, 0, 64, 64);
+ g_CreateTextureWADSize('MONSTER_IMP', GameWad + ':MTEXTURES\IMP_SLEEP', 0, 0, 64, 64);
+ g_CreateTextureWADSize('MONSTER_ZOMBY', GameWad + ':MTEXTURES\ZOMBY_SLEEP', 0, 0, 64, 64);
+ g_CreateTextureWADSize('MONSTER_SERG', GameWad + ':MTEXTURES\SERG_SLEEP', 0, 0, 64, 64);
+ g_CreateTextureWADSize('MONSTER_CYBER', GameWad + ':MTEXTURES\CYBER_SLEEP', 0, 0, 128, 128);
+ g_CreateTextureWADSize('MONSTER_CGUN', GameWad + ':MTEXTURES\CGUN_SLEEP', 0, 0, 64, 64);
+ g_CreateTextureWADSize('MONSTER_BARON', GameWad + ':MTEXTURES\BARON_SLEEP', 0, 0, 128, 128);
+ g_CreateTextureWADSize('MONSTER_KNIGHT', GameWad + ':MTEXTURES\KNIGHT_SLEEP', 0, 0, 128, 128);
+ g_CreateTextureWADSize('MONSTER_CACO', GameWad + ':MTEXTURES\CACO_SLEEP', 0, 0, 128, 128);
+ g_CreateTextureWADSize('MONSTER_SOUL', GameWad + ':MTEXTURES\SOUL_SLEEP', 0, 0, 64, 64);
+ g_CreateTextureWADSize('MONSTER_PAIN', GameWad + ':MTEXTURES\PAIN_SLEEP', 0, 0, 128, 128);
+ g_CreateTextureWADSize('MONSTER_SPIDER', GameWad + ':MTEXTURES\SPIDER_SLEEP', 0, 0, 256, 128);
+ g_CreateTextureWADSize('MONSTER_BSP', GameWad + ':MTEXTURES\BSP_SLEEP', 0, 0, 128, 64);
+ g_CreateTextureWADSize('MONSTER_MANCUB', GameWad + ':MTEXTURES\MANCUB_SLEEP', 0, 0, 128, 128);
+ g_CreateTextureWADSize('MONSTER_SKEL', GameWad + ':MTEXTURES\SKEL_SLEEP', 0, 0, 128, 128);
+ g_CreateTextureWADSize('MONSTER_VILE', GameWad + ':MTEXTURES\VILE_SLEEP', 0, 0, 128, 128);
+ g_CreateTextureWADSize('MONSTER_FISH', GameWad + ':MTEXTURES\FISH_SLEEP', 0, 0, 32, 32);
+ g_CreateTextureWADSize('MONSTER_BARREL', GameWad + ':MTEXTURES\BARREL_SLEEP', 0, 0, 64, 64);
+ g_CreateTextureWADSize('MONSTER_ROBO', GameWad + ':MTEXTURES\ROBO_SLEEP', 0, 0, 128, 128);
+ g_CreateTextureWADSize('MONSTER_MAN', GameWad + ':MTEXTURES\MAN_SLEEP', 0, 0, 64, 64);
+
+ g_CreateTextureWADSize('ITEM_BLUESPHERE', GameWad + ':TEXTURES\SBLUE', 0, 0, 32, 32);
+ g_CreateTextureWADSize('ITEM_WHITESPHERE', GameWad + ':TEXTURES\SWHITE', 0, 0, 32, 32);
+ g_CreateTextureWADSize('ITEM_ARMORGREEN', GameWad + ':TEXTURES\ARMORGREEN', 0, 0, 32, 16);
+ g_CreateTextureWADSize('ITEM_ARMORBLUE', GameWad + ':TEXTURES\ARMORBLUE', 0, 0, 32, 16);
+ g_CreateTextureWADSize('ITEM_INVUL', GameWad + ':TEXTURES\INVUL', 0, 0, 32, 32);
+ g_CreateTextureWADSize('ITEM_BOTTLE', GameWad + ':TEXTURES\BOTTLE', 0, 0, 16, 32);
+ g_CreateTextureWADSize('ITEM_HELMET', GameWad + ':TEXTURES\HELMET', 0, 0, 16, 16);
+ g_CreateTextureWADSize('ITEM_JETPACK', GameWad + ':TEXTURES\JETPACK', 0, 0, 32, 32);
+ g_CreateTextureWADSize('ITEM_INVIS', GameWad + ':TEXTURES\INVIS', 0, 0, 32, 32);
+ g_CreateTextureWADSize('ITEM_WEAPON_FLAMETHROWER', GameWad + ':TEXTURES\FLAMETHROWER', 0, 0, 64, 32);
+ g_CreateTextureWADSize('ITEM_AMMO_FUELCAN', GameWad + ':TEXTURES\FUELCAN', 0, 0, 16, 32);
+
+ g_CreateTextureWAD('ITEM_MEDKIT_SMALL', GameWad + ':TEXTURES\MED1');
+ g_CreateTextureWAD('ITEM_MEDKIT_LARGE', GameWad + ':TEXTURES\MED2');
+ g_CreateTextureWAD('ITEM_WEAPON_SAW', GameWad + ':TEXTURES\SAW');
+ g_CreateTextureWAD('ITEM_WEAPON_PISTOL', GameWad + ':TEXTURES\PISTOL');
+ g_CreateTextureWAD('ITEM_WEAPON_KASTET', GameWad + ':TEXTURES\KASTET');
+ g_CreateTextureWAD('ITEM_WEAPON_SHOTGUN1', GameWad + ':TEXTURES\SHOTGUN1');
+ g_CreateTextureWAD('ITEM_WEAPON_SHOTGUN2', GameWad + ':TEXTURES\SHOTGUN2');
+ g_CreateTextureWAD('ITEM_WEAPON_CHAINGUN', GameWad + ':TEXTURES\MGUN');
+ g_CreateTextureWAD('ITEM_WEAPON_ROCKETLAUNCHER', GameWad + ':TEXTURES\RLAUNCHER');
+ g_CreateTextureWAD('ITEM_WEAPON_PLASMA', GameWad + ':TEXTURES\PGUN');
+ g_CreateTextureWAD('ITEM_WEAPON_BFG', GameWad + ':TEXTURES\BFG');
+ g_CreateTextureWAD('ITEM_WEAPON_SUPERPULEMET', GameWad + ':TEXTURES\SPULEMET');
+ g_CreateTextureWAD('ITEM_AMMO_BULLETS', GameWad + ':TEXTURES\CLIP');
+ g_CreateTextureWAD('ITEM_AMMO_BULLETS_BOX', GameWad + ':TEXTURES\AMMO');
+ g_CreateTextureWAD('ITEM_AMMO_SHELLS', GameWad + ':TEXTURES\SHELL1');
+ g_CreateTextureWAD('ITEM_AMMO_SHELLS_BOX', GameWad + ':TEXTURES\SHELL2');
+ g_CreateTextureWAD('ITEM_AMMO_ROCKET', GameWad + ':TEXTURES\ROCKET');
+ g_CreateTextureWAD('ITEM_AMMO_ROCKET_BOX', GameWad + ':TEXTURES\ROCKETS');
+ g_CreateTextureWAD('ITEM_AMMO_CELL', GameWad + ':TEXTURES\CELL');
+ g_CreateTextureWAD('ITEM_AMMO_CELL_BIG', GameWad + ':TEXTURES\CELL2');
+ g_CreateTextureWAD('ITEM_AMMO_BACKPACK', GameWad + ':TEXTURES\BPACK');
+ g_CreateTextureWAD('ITEM_KEY_RED', GameWad + ':TEXTURES\KEYR');
+ g_CreateTextureWAD('ITEM_KEY_GREEN', GameWad + ':TEXTURES\KEYG');
+ g_CreateTextureWAD('ITEM_KEY_BLUE', GameWad + ':TEXTURES\KEYB');
+ g_CreateTextureWAD('ITEM_OXYGEN', GameWad + ':TEXTURES\OXYGEN');
+ g_CreateTextureWAD('ITEM_SUIT', GameWad + ':TEXTURES\SUIT');
+ g_CreateTextureWAD('ITEM_MEDKIT_BLACK', GameWad + ':TEXTURES\BMED');
+
+ g_CreateTextureWAD('AREA_PLAYERPOINT1', EditorWad + ':TEXTURES\P1POINT');
+ g_CreateTextureWAD('AREA_PLAYERPOINT2', EditorWad + ':TEXTURES\P2POINT');
+ g_CreateTextureWAD('AREA_DMPOINT', EditorWad + ':TEXTURES\DMPOINT');
+ g_CreateTextureWAD('AREA_REDPOINT', EditorWad + ':TEXTURES\REDPOINT');
+ g_CreateTextureWAD('AREA_BLUEPOINT', EditorWad + ':TEXTURES\BLUEPOINT');
end;
procedure FreeData();