2 Copyright (C) Prikol Software 1996-1997
3 Copyright (C) Aleksey Volynskov 1996-1997
4 Copyright (C) <ARembo@gmail.com> 2011
6 This file is part of the Doom2D:Rembo project.
8 Doom2D:Rembo is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License version 2 as
10 published by the Free Software Foundation.
12 Doom2D:Rembo is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, see <http://www.gnu.org/licenses/> or
19 write to the Free Software Foundation, Inc.,
20 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
40 static int tsndtm
, rsndtm
;
44 void IT_alloc (void) {
46 static char nm
[][6] = {
47 "ITEMUP", "WPNUP", "GETPOW", "ITMBK"
49 for (i
= 0; i
< 4; ++i
) {
50 snd
[i
] = Z_getsnd(nm
[i
]);
52 for (i
= 0; i
< MAXITEM
; ++i
) {
60 for (i
= 0; i
< MAXITEM
; ++i
) {
71 int IT_load (FILE *h
) {
76 for (i
= 0; blk
.sz
> 0; ++i
, blk
.sz
-= 8) {
85 if (it
[i
].t
&& (it
[i
].s
& THF_DM
) && !g_dm
) {
90 for (i
= 0, j
= -1; i
< m
; ++i
) {
91 if (it
[i
].t
== TH_PLR1
) {
98 ERR_fatal("Предмет игрок_1 не найден");
100 dm_pos
[0].x
= it
[j
].o
.x
;
101 dm_pos
[0].y
= it
[j
].o
.y
;
102 dm_pos
[0].d
= it
[j
].s
& THF_DIR
;
104 for (i
= 0, j
= -1; i
< m
; ++i
) {
105 if (it
[i
].t
== TH_PLR2
) {
112 ERR_fatal("Предмет игрок_2 не найден");
114 dm_pos
[1].x
= it
[j
].o
.x
;
115 dm_pos
[1].y
= it
[j
].o
.y
;
116 dm_pos
[1].d
= it
[j
].s
& THF_DIR
;
118 for (i
= 0, j
= 0; i
< m
; ++i
) {
119 if (it
[i
].t
== TH_DMSTART
) {
121 dm_pos
[j
].x
= it
[i
].o
.x
;
122 dm_pos
[j
].y
= it
[i
].o
.y
;
123 dm_pos
[j
].d
= it
[i
].s
& THF_DIR
;
130 ERR_fatal("Меньше 2-ух точек DM");
134 dm_pl1p
= myrand(dm_pnum
);
136 dm_pl2p
= myrand(dm_pnum
);
137 } while (dm_pl2p
== dm_pl1p
);
143 PL_spawn(&pl1
, dm_pos
[dm_pl1p
].x
, dm_pos
[dm_pl1p
].y
, dm_pos
[dm_pl1p
].d
);
145 PL_spawn(&pl2
, dm_pos
[dm_pl2p
].x
, dm_pos
[dm_pl2p
].y
, dm_pos
[dm_pl2p
].d
);
147 for (i
= 0; i
< m
; ++i
) {
148 if (it
[i
].t
>= TH_CLIP
&& it
[i
].t
< TH_DEMON
) {
150 it
[i
].t
= it
[i
].t
- TH_CLIP
+ I_CLIP
;
151 if (it
[i
].t
>= I_KEYR
&& it
[i
].t
<= I_KEYB
) {
154 } else if (it
[i
].t
>= TH_DEMON
) {
155 MN_spawn(it
[i
].o
.x
, it
[i
].o
.y
, it
[i
].s
& THF_DIR
, it
[i
].t
- TH_DEMON
+ MN_DEMON
);
164 static void takesnd (int t
) {
167 if(t
<=I_CELP
|| (t
>=I_BPACK
&& t
<=I_BFG
) || t
==I_GUN2
)
168 {tsndtm
=Z_sound(snd
[1],128);return;}
169 if(t
==I_MEGA
|| t
==I_INVL
|| t
==I_SUPER
)
170 {tsndtm
=Z_sound(snd
[2],192);return;}
171 tsndtm
=Z_sound(snd
[0], 255);
179 for(i
=0;i
<MAXITEM
;++i
) if(it
[i
].t
)
182 FX_ifog(it
[i
].o
.x
,it
[i
].o
.y
);
183 if(!rsndtm
) rsndtm
=Z_sound(snd
[3],128);
187 case I_ARM1
: case I_ARM2
:
188 if(++it
[i
].s
>=18) it
[i
].s
=0; break;
189 case I_MEGA
: case I_INVL
:
190 case I_SUPER
: case I_RTORCH
: case I_GTORCH
: case I_BTORCH
:
191 if(++it
[i
].s
>=8) it
[i
].s
=0; break;
192 case I_GOR1
: case I_FCAN
:
193 if(++it
[i
].s
>=6) it
[i
].s
=0; break;
196 if((j
=Z_moveobj(&it
[i
].o
))&Z_FALLOUT
) {it
[i
].t
=0;continue;}
197 else if(j
&Z_HITWATER
) Z_splash(&it
[i
].o
,it
[i
].o
.r
+it
[i
].o
.h
);
199 if(Z_overlap(&it
[i
].o
,&pl1
.o
))
200 if(PL_give(&pl1
,it
[i
].t
&0x7FFF)) {
202 if(_2pl
) if((it
[i
].t
&0x7FFF)>=I_KEYR
&& (it
[i
].t
&0x7FFF)<=I_KEYB
) continue;
203 if(!(it
[i
].s
=-itm_rtime
) || (it
[i
].t
&0x8000)) it
[i
].t
=0;
206 if(_2pl
) if(Z_overlap(&it
[i
].o
,&pl2
.o
))
207 if(PL_give(&pl2
,it
[i
].t
&0x7FFF)) {
209 if((it
[i
].t
&0x7FFF)>=I_KEYR
&& (it
[i
].t
&0x7FFF)<=I_KEYB
) continue;
210 if(!(it
[i
].s
=-itm_rtime
) || (it
[i
].t
&0x8000)) it
[i
].t
=0;
216 void IT_spawn (int x
,int y
,int t
) {
219 for(i
=0;i
<MAXITEM
;++i
) if(!it
[i
].t
) {
220 it
[i
].t
=t
|0x8000;it
[i
].s
=0;
221 it
[i
].o
.x
=x
;it
[i
].o
.y
=y
;
222 it
[i
].o
.xv
=it
[i
].o
.yv
=it
[i
].o
.vx
=it
[i
].o
.vy
=0;
223 it
[i
].o
.r
=10;it
[i
].o
.h
=8;
228 void IT_drop_ammo (int t
, int n
, int x
, int y
) {
229 static int an
[8]={10,4,1,40,50,25,5,100};
233 for(a
=an
[t
-I_CLIP
];n
>=a
;n
-=a
)
234 IT_spawn(x
+myrand(3*2+1)-3,y
-myrand(7),t
);
235 if(t
>=I_AMMO
) {t
-=4;goto again
;}