14 #include "sound.h" // snd_vol
15 #include "music.h" // mus_vol
23 #include "switch.h" // sw_secrets
26 # include <OpenGL/gl.h>
36 #define VGA_TRANSPARENT_COLOR 0
37 #define DEFAULT_SKY_COLOR 0x97
39 #define PLAYER_COLOR_OFFSET 7
45 typedef struct vgaimg
{
62 struct node
*left
, *right
;
68 typedef struct cache
{
74 typedef struct image
{
82 int SCRW
= 320; // public
83 int SCRH
= 200; // public
84 static rgb playpal
[256];
85 static byte bright
[256];
86 static GLuint lastTexture
;
90 static image scrnh
[3]; // TITLEPIC INTERPIC ENDPIC
91 static image ltn
[2][2];
94 static image smk_spr
[SMSN
];
95 static image smk_fspr
[FLSN
];
98 static image fx_spr
[15];
99 static char fx_sprd
[15];
102 static image wp_spr
[49*2];
103 static char wp_sprd
[49*2];
106 static image item_spr
[58];
107 static char item_sprd
[58];
110 static image plr_spr
[27*2];
111 static image plr_msk
[27*2];
112 static char plr_sprd
[27*2];
113 static image plr_wpn
[11][6];
116 static image pl_spr
[2];
117 static image pl_msk
[2];
118 static image mn_spr
[MN_TN
][29*2];
119 static image mn_man_msk
[29*2];
120 static char mn_sprd
[MN_TN
][29*2];
121 static image mn_fspr
[8];
122 static image mn_sgun
[2];
125 static image sth
[22];
126 static image bfh
[160 - '!'];
127 static image sfh
[160 - '!'];
130 static image keys
[3];
136 static image msklh
[2];
146 static const char *anm
[ANIT
- 1][5] = {
147 {"WALL22_1", "WALL23_1", "WALL23_2", NULL
, NULL
},
148 {"WALL58_1", "WALL58_2", "WALL58_3", NULL
, NULL
},
149 {"W73A_1", "W73A_2", NULL
, NULL
, NULL
},
150 {"RP2_1", "RP2_2", "RP2_3", "RP2_4", NULL
}
152 static int max_wall_width
;
153 static int max_wall_height
;
154 static int max_textures
;
155 static image walp
[256];
156 static byte walani
[256];
157 static image anip
[ANIT
][5];
158 static byte anic
[ANIT
];
163 // https://blackpawn.com/texts/lightmaps/
164 static node
*R_node_alloc (node
*p
, int w
, int h
) {
170 node
*n
= R_node_alloc(p
->left
, w
, h
);
171 return n
? n
: R_node_alloc(p
->right
, w
, h
);
173 int pw
= p
->r
- p
->l
+ 1;
174 int ph
= p
->b
- p
->t
+ 1;
175 if (p
->leaf
|| pw
< w
|| ph
< h
) {
177 } else if (pw
== w
&& ph
== h
) {
181 p
->left
= malloc(sizeof(node
));
182 p
->right
= malloc(sizeof(node
));
183 if (pw
- w
> ph
- h
) {
214 return R_node_alloc(p
->left
, w
, h
);
219 static int R_node_have_leaf (node
*n
) {
220 return n
&& (n
->leaf
|| R_node_have_leaf(n
->left
) || R_node_have_leaf(n
->right
));
223 static void R_node_free_recursive (node
*n
) {
225 R_node_free_recursive(n
->left
);
226 R_node_free_recursive(n
->right
);
231 static void R_node_free (node
*n
) {
233 //logo("free node %p {%i:%i:%i:%i}\n", n, n->l, n->t, n->r, n->b);
235 assert(n
->left
== NULL
);
236 assert(n
->right
== NULL
);
241 assert(p
->leaf
== 0);
244 if (R_node_have_leaf(p
) == 0) {
245 R_node_free_recursive(p
->left
);
247 R_node_free_recursive(p
->right
);
257 static void R_cache_get_max_texture_size (int *w
, int *h
) {
259 glGetIntegerv(GL_MAX_TEXTURE_SIZE
, &size
);
260 size
= min(max(size
, 0), 512); // more can be buggy on older hardware
265 static void R_gl_bind_texture (GLuint id
) {
266 if (id
!= lastTexture
) {
267 glBindTexture(GL_TEXTURE_2D
, id
);
271 static cache
*R_cache_new (void) {
275 R_cache_get_max_texture_size(&w
, &h
);
277 glGenTextures(1, &id
);
279 R_gl_bind_texture(id
);
280 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
281 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
282 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA
, w
, h
, 0, GL_RGBA
, GL_UNSIGNED_BYTE
, NULL
);
283 c
= malloc(sizeof(cache
));
291 glDeleteTextures(1, &id
);
295 //logo("new cache %p\n", c);
299 static void R_cache_free (cache
*root
, int freetexture
) {
304 R_node_free_recursive(c
->root
.left
);
305 R_node_free_recursive(c
->root
.right
);
306 if (freetexture
&& c
->id
!= 0) {
307 glDeleteTextures(1, &c
->id
);
314 static node
*R_cache_alloc (cache
*root
, int w
, int h
) {
316 assert(w
> 0 && h
> 0);
321 R_cache_get_max_texture_size(&maxw
, &maxh
);
322 if (w
<= maxw
&& h
<= maxh
) {
324 n
= R_node_alloc(&c
->root
, w
, h
);
336 n
= R_node_alloc(&c
->root
, w
, h
);
345 //logo("new node %p {%i:%i:%i:%i}\n", n, n->l, n->t, n->r, n->b);
347 logo("new node failed {%i:%i}\n", w
, h
);
352 static void R_cache_update (node
*n
, const void *data
, int x
, int y
, int w
, int h
) {
359 assert(n
->l
+ x
+ w
- 1 <= n
->r
);
360 assert(n
->t
+ y
+ h
- 1 <= n
->b
);
361 R_gl_bind_texture(n
->base
->id
);
362 glTexSubImage2D(GL_TEXTURE_2D
, 0, n
->l
+ x
, n
->t
+ y
, w
, h
, GL_RGBA
, GL_UNSIGNED_BYTE
, data
);
365 /* Generic helpers */
367 static void R_init_playpal (void) {
369 byte
*vgapal
= M_lock(F_getresid("PLAYPAL"));
370 for (i
= 0; i
< 256; i
++) {
372 .r
= vgapal
[i
* 3 + 0] * 255 / 63,
373 .g
= vgapal
[i
* 3 + 1] * 255 / 63,
374 .b
= vgapal
[i
* 3 + 2] * 255 / 63,
376 bright
[i
] = ((int)vgapal
[i
* 3 + 0] + vgapal
[i
* 3 + 1] + vgapal
[i
* 3 + 2]) * 8 / (63 * 3);
381 static vgaimg
*R_getvga (int id
) {
382 int loaded
= M_was_locked(id
);
383 vgaimg
*v
= M_lock(id
);
384 if (v
!= NULL
&& !loaded
) {
385 v
->w
= short2host(v
->w
);
386 v
->h
= short2host(v
->h
);
387 v
->x
= short2host(v
->x
);
388 v
->y
= short2host(v
->y
);
393 static rgba
*R_extract_flame_spr (vgaimg
*v
) {
394 static const byte flametab
[16] = {
395 0xBC, 0xBA, 0xB8, 0xB6, 0xB4, 0xB2, 0xB0, 0xD5,
396 0xD6, 0xD7, 0xA1, 0xA0, 0xE3, 0xE2, 0xE1, 0xE0
399 rgba
*s
= malloc(v
->w
* v
->h
* sizeof(rgba
));
401 for (j
= 0; j
< v
->h
; j
++) {
402 for (i
= 0; i
< v
->w
; i
++) {
403 int k
= j
* v
->w
+ i
;
404 byte c
= v
->data
[k
] + bright
[DEFAULT_SKY_COLOR
];
406 .r
= playpal
[flametab
[c
]].r
,
407 .g
= playpal
[flametab
[c
]].g
,
408 .b
= playpal
[flametab
[c
]].b
,
409 .a
= v
->data
[k
] == VGA_TRANSPARENT_COLOR
? 0x00 : 0xFF,
417 static rgba
*R_extract_smoke_spr (vgaimg
*v
) {
419 rgba
*s
= malloc(v
->w
* v
->h
* sizeof(rgba
));
421 for (j
= 0; j
< v
->h
; j
++) {
422 for (i
= 0; i
< v
->w
; i
++) {
423 int k
= j
* v
->w
+ i
;
424 byte c
= ((v
->data
[k
] + bright
[DEFAULT_SKY_COLOR
]) + 0x60) ^ 0x0F;
425 byte a
= 0xFF - ((int)playpal
[c
].r
+ playpal
[c
].g
+ playpal
[c
].b
) / 3;
430 .a
= v
->data
[k
] == VGA_TRANSPARENT_COLOR
? 0x00 : a
,
438 static rgba
*R_extract_mask_spr (vgaimg
*v
) {
440 rgba
*s
= malloc(v
->w
* v
->h
* sizeof(rgba
));
442 for (j
= 0; j
< v
->h
; j
++) {
443 for (i
= 0; i
< v
->w
; i
++) {
444 int k
= j
* v
->w
+ i
;
446 if (c
>= 0x70 && c
<= 0x7F) {
447 byte mask
= c
- 0x70;
448 mask
= 0xFF - ((mask
<< 4) | mask
);
469 static rgba
*R_extract_rgba_spr (vgaimg
*v
) {
471 rgba
*s
= malloc(v
->w
* v
->h
* sizeof(rgba
));
473 for (j
= 0; j
< v
->h
; j
++) {
474 for (i
= 0; i
< v
->w
; i
++) {
475 int k
= j
* v
->w
+ i
;
481 .a
= c
== VGA_TRANSPARENT_COLOR
? 0x00 : 0xFF,
491 static image
R_gl_create_image (const rgba
*buf
, int w
, int h
) {
492 node
*n
= R_cache_alloc(root
, w
, h
);
494 R_cache_update(n
, buf
, 0, 0, w
, h
);
504 static image
R_gl_get_special_image (int id
, rgba
*(*fn
)(vgaimg
*)) {
507 //F_getresname(name, id);
508 //logo("load image: %.8s\n", name);
509 vgaimg
*v
= R_getvga(id
);
511 rgba
*buf
= (*fn
)(v
);
512 img
= R_gl_create_image(buf
, v
->w
, v
->h
);
526 static image
R_gl_getimage (int id
) {
527 return R_gl_get_special_image(id
, &R_extract_rgba_spr
);
530 static image
R_gl_loadimage (const char name
[8]) {
531 return R_gl_getimage(F_getresid(name
));
534 static image
R_gl_get_special_spr (const char n
[4], int s
, int d
, rgba
*(*fn
)(vgaimg
*)) {
535 return R_gl_get_special_image(F_getsprid(n
, s
, d
), fn
);
538 static void R_gl_free_image (image
*img
) {
539 if (img
->n
!= NULL
&& img
->res
>= 0) {
546 static void R_gl_draw_quad (int x
, int y
, int w
, int h
) {
548 glVertex2i(x
+ w
, y
);
550 glVertex2i(x
, y
+ h
);
551 glVertex2i(x
+ w
, y
+ h
);
555 static void R_gl_draw_textured (image
*img
, int x
, int y
, int w
, int h
, int flip
) {
557 GLfloat nw
= img
->n
->base
->root
.r
+ 1;
558 GLfloat nh
= img
->n
->base
->root
.b
+ 1;
559 GLfloat ax
= (flip
? img
->n
->l
: img
->n
->r
+ 1) / nw
;
560 GLfloat bx
= (flip
? img
->n
->r
+ 1 : img
->n
->l
) / nh
;
561 GLfloat ay
= (img
->n
->t
) / nw
;
562 GLfloat by
= (img
->n
->b
+ 1) / nh
;
563 R_gl_bind_texture(img
->n
->base
->id
);
564 glEnable(GL_TEXTURE_2D
);
566 glTexCoord2f(ax
, ay
); glVertex2i(x
+ w
, y
);
567 glTexCoord2f(bx
, ay
); glVertex2i(x
, y
);
568 glTexCoord2f(bx
, by
); glVertex2i(x
, y
+ h
);
569 glTexCoord2f(ax
, by
); glVertex2i(x
+ w
, y
+ h
);
572 glColor3ub(255, 0, 0);
574 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
575 glDisable(GL_TEXTURE_2D
);
576 R_gl_draw_quad(x
, y
, w
, h
);
580 /* fit image into rectangle without applying offset and transparency */
581 static void R_gl_draw_image_ext (image
*img
, int x
, int y
, int w
, int h
) {
583 glColor3ub(255, 255, 255);
584 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
585 R_gl_draw_textured(img
, x
, y
, w
, h
, 0);
588 /* draw sprite with offset and coloring */
589 static void R_gl_draw_image_color (image
*img
, int x
, int y
, int flip
) {
590 int xx
= flip
? x
- img
->w
+ img
->x
: x
- img
->x
;
592 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
593 R_gl_draw_textured(img
, xx
, y
- img
->y
, img
->w
, img
->h
, flip
);
596 /* draw sprite with offset */
597 static void R_gl_draw_image (image
*img
, int x
, int y
, int flip
) {
598 glColor3ub(255, 255, 255);
599 R_gl_draw_image_color(img
, x
, y
, flip
);
602 static void R_gl_set_color (byte c
) {
603 glColor3ub(playpal
[c
].r
, playpal
[c
].g
, playpal
[c
].b
);
606 static void R_gl_setclip (int x
, int y
, int w
, int h
) {
607 glScissor(x
, SCRH
- h
- y
, w
, h
);
610 static void R_gl_setmatrix (void) {
611 glScissor(0, 0, SCRW
, SCRH
);
612 glViewport(0, 0, SCRW
, SCRH
);
613 glMatrixMode(GL_PROJECTION
);
615 glOrtho(0, SCRW
, SCRH
, 0, 0, 1);
616 glMatrixMode(GL_MODELVIEW
);
622 static image
Z_getspr (const char n
[4], int s
, int d
, char *dir
) {
623 int h
= F_getsprid(n
, s
, d
);
625 *dir
= (h
& 0x8000) ? 1 : 0;
627 return R_gl_getimage(h
);
630 static image
*Z_get_char_image (image
*img
, int ch
) {
632 if (ch
> 32 && ch
< 160) {
635 p
= &img
[toupper(ch
) - '!'];
641 static int Z_get_char_width_generic (image
*img
, int off
, int ch
) {
642 image
*p
= Z_get_char_image(img
, ch
);
643 return p
== NULL
? off
: p
->w
- 1;
646 static int Z_putch_generic (image
*img
, int off
, int ch
) {
647 image
*p
= Z_get_char_image(img
, ch
);
648 int w
= p
== NULL
? off
: p
->w
- 1;
649 if (p
!= NULL
&& p
->n
!= NULL
) {
650 R_gl_draw_image(p
, prx
, pry
, 0);
656 static int Z_get_string_width_generic (image
*img
, int off
, const char *fmt
, va_list ap
) {
659 vsprintf(buf
, fmt
, ap
);
660 for (i
= w
= ww
= 0; buf
[i
]; ++i
) {
668 w
+= Z_get_char_width_generic(img
, off
, (byte
)buf
[i
]);
674 static int Z_printf_generic (image
*img
, int off
, const char *fmt
, va_list ap
) {
677 vsprintf(buf
, fmt
, ap
);
678 for (i
= w
= ww
= 0; buf
[i
]; ++i
) {
688 w
+= Z_putch_generic(img
, off
, (byte
)buf
[i
]);
694 static void Z_gotoxy (int x
, int y
) {
699 static int Z_get_big_string_width (const char *fmt
, ...) {
702 int w
= Z_get_string_width_generic(bfh
, 12, fmt
, a
);
707 static int Z_printbf (const char *fmt
, ...) {
710 int w
= Z_printf_generic(bfh
, 12, fmt
, a
);
715 static int Z_get_small_string_width (const char *fmt
, ...) {
718 int w
= Z_get_string_width_generic(sfh
, 7, fmt
, a
);
723 static int Z_printsf (const char *fmt
, ...) {
726 int w
=Z_printf_generic(sfh
, 7, fmt
, a
);
731 static void Z_printhf (const char *fmt
, ...) {
736 vsprintf(buf
, fmt
, a
);
738 for (i
= 0; buf
[i
]; ++i
) {
769 R_gl_draw_image(&sth
[c
], prx
, pry
, 0);
777 static image
*PL_getspr (int s
, int d
, int msk
) {
778 int i
= (s
- 'A') * 2 + d
;
779 return msk
? &plr_msk
[i
] : &plr_spr
[i
];
782 static int count_menu_entries (const new_menu_t
*m
) {
785 while (m
->entries
[i
].type
!= 0) {
791 #define SCROLLER_MIDDLE 10
792 #define TEXTFIELD_MIDDLE 2
794 static void get_entry_size (const new_menu_t
*m
, int i
, int *w
, int *h
) {
801 switch (m
->entries
[i
].type
) {
805 case GM_TEXTFIELD_BUTTON
:
806 x
= Z_get_big_string_width("%s", m
->entries
[i
].caption
);
808 case GM_SMALL_BUTTON
:
809 x
= Z_get_small_string_width("%s", m
->entries
[i
].caption
);
814 switch (m
->entries
[i
].type
) {
816 msg
.type
= GM_GETSTR
;
817 if (GM_send(m
, i
, &msg
)) {
818 x
+= Z_get_big_string_width("%.*s", msg
.string
.maxlen
, msg
.string
.s
);
822 case GM_SMALL_BUTTON
:
823 msg
.type
= GM_GETSTR
;
824 if (GM_send(m
, i
, &msg
)) {
825 x
+= Z_get_big_string_width("%.*s", msg
.string
.maxlen
, msg
.string
.s
);
830 x
+= (SCROLLER_MIDDLE
+ 2) * 8;
834 case GM_TEXTFIELD_BUTTON
:
835 msg
.type
= GM_GETSTR
;
836 if (GM_send(m
, i
, &msg
)) {
837 x
+= (msg
.string
.maxlen
+ 2) * 8;
839 x
+= (TEXTFIELD_MIDDLE
+ 2) * 8;
850 static void get_menu_size (const new_menu_t
*m
, int *w
, int *h
) {
855 int n
= count_menu_entries(m
);
857 case GM_BIG
: x
= Z_get_big_string_width("%s", m
->title
); break;
858 case GM_SMALL
: x
= Z_get_small_string_width("%s", m
->title
); break;
861 for (i
= 0; i
< n
; i
++) {
862 get_entry_size(m
, i
, &xx
, &yy
);
870 static int GM_draw (void) {
871 int i
, j
, xoff
, yoff
, n
, x
, y
, cur
, curoff
, w
, recv
;
872 const new_menu_t
*m
= GM_get();
875 get_menu_size(m
, &x
, &y
);
876 x
= SCRW
/ 2 - x
/ 2;
877 y
= SCRH
/ 2 - y
/ 2;
883 Z_printbf("%s", m
->title
);
888 Z_printsf("%s", m
->title
);
896 n
= count_menu_entries(m
);
897 for (i
= 0; i
< n
; i
++) {
900 if (m
->entries
[cur
].type
== GM_SMALL_BUTTON
) {
901 Z_gotoxy(x
- 8, y
+ curoff
);
904 R_gl_draw_image(&msklh
[(gm_tm
/ 6) & 1], x
- 25, y
+ curoff
- 8, 0);
907 switch (m
->entries
[i
].type
) {
909 Z_gotoxy(x
, y
+ yoff
);
910 w
= Z_printbf("%s", m
->entries
[i
].caption
);
911 msg
.type
= GM_GETSTR
;
912 if (GM_send(m
, i
, &msg
)) {
913 Z_gotoxy(x
+ w
, y
+ yoff
);
914 Z_printbf("%.*s", msg
.string
.maxlen
, msg
.string
.s
);
918 case GM_SMALL_BUTTON
:
919 Z_gotoxy(x
, y
+ yoff
);
920 w
= Z_printsf("%s", m
->entries
[i
].caption
);
921 msg
.type
= GM_GETSTR
;
922 if (GM_send(m
, i
, &msg
)) {
923 Z_gotoxy(x
+ w
, y
+ yoff
);
924 Z_printsf("%.*s", msg
.string
.maxlen
, msg
.string
.s
);
929 case GM_TEXTFIELD_BUTTON
:
930 msg
.type
= GM_GETSTR
;
931 recv
= GM_send(m
, i
, &msg
);
932 Z_gotoxy(x
, y
+ yoff
);
933 xoff
= Z_printbf("%s", m
->entries
[i
].caption
);
935 w
= (recv
? msg
.string
.maxlen
: TEXTFIELD_MIDDLE
) + 1;
936 R_gl_draw_image(&mslotl
, x
+ xoff
, y
+ yoff
, 0);
937 for (j
= 1; j
< w
; j
++) {
938 R_gl_draw_image(&mslotm
, x
+ xoff
+ j
* 8, y
+ yoff
, 0);
940 R_gl_draw_image(&mslotr
, x
+ xoff
+ j
* 8, y
+ yoff
, 0);
941 Z_gotoxy(x
+ xoff
+ 4, y
+ yoff
- 7);
942 if (input
&& i
== cur
) {
943 Z_printsf("%.*s_", imax
, ibuf
);
945 Z_printsf("%.*s", msg
.string
.maxlen
, msg
.string
.s
);
950 Z_gotoxy(x
, y
+ yoff
);
951 xoff
= Z_printbf("%s", m
->entries
[i
].caption
);
952 R_gl_draw_image(&mbarl
, x
+ xoff
, y
+ yoff
, 0);
953 for (j
= 1; j
< SCROLLER_MIDDLE
+ 1; j
++) {
954 R_gl_draw_image(&mbarm
, x
+ xoff
+ j
* 8, y
+ yoff
, 0);
956 R_gl_draw_image(&mbarr
, x
+ xoff
+ j
* 8, y
+ yoff
, 0);
957 msg
.type
= GM_GETINT
;
958 if (GM_send(m
, i
, &msg
)) {
959 int lev
= (msg
.integer
.i
- msg
.integer
.a
) * ((SCROLLER_MIDDLE
- 1) * 8) / msg
.integer
.b
;
960 R_gl_draw_image(&mbaro
, x
+ xoff
+ lev
+ 8, y
+ yoff
, 0);
974 static void R_draw_fld (byte
*fld
, int minx
, int miny
, int maxx
, int maxy
, int fg
) {
976 assert(minx
>= 0 && minx
<= FLDW
);
977 assert(miny
>= 0 && miny
<= FLDH
);
978 assert(maxx
>= 0 && maxx
<= FLDW
);
979 assert(maxy
>= 0 && maxy
<= FLDH
);
980 for (j
= miny
; j
< maxy
; j
++) {
981 for (i
= minx
; i
< maxx
; i
++) {
982 byte id
= fld
[j
* FLDW
+ i
];
984 if (walp
[id
].res
< 0) {
986 switch (R_get_special_id(id
)) {
988 glColor4ub(0, 0, 255, 127);
991 glColor4ub(0, 127, 0, 127);
994 glColor4ub(127, 0, 0, 127);
997 glColor4ub(0, 0, 0, 127);
1001 glBlendFunc(GL_DST_COLOR
, GL_SRC_COLOR
);
1002 glDisable(GL_TEXTURE_2D
);
1003 R_gl_draw_quad(i
* CELW
, j
* CELW
, CELW
, CELH
);
1006 R_gl_draw_image(&walp
[id
], i
* CELW
, j
* CELH
, 0);
1013 static void R_draw_dots (void) {
1015 glDisable(GL_BLEND
);
1016 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
1017 glDisable(GL_TEXTURE_2D
);
1019 for (i
= 0; i
< MAXDOT
; i
++) {
1020 if (dot
[i
].t
!= 0) {
1021 R_gl_set_color(dot
[i
].c
);
1022 glVertex2i(dot
[i
].o
.x
, dot
[i
].o
.y
+ 1);
1028 static void R_draw_items (void) {
1030 for (i
= 0; i
< MAXITEM
; ++i
) {
1032 if (it
[i
].t
&& it
[i
].s
>= 0) {
1033 switch (it
[i
].t
& 0x7FFF) {
1035 s
= it
[i
].s
/ 9 + 18;
1038 s
= it
[i
].s
/ 9 + 20;
1041 s
= it
[i
].s
/ 2 + 22;
1044 s
= it
[i
].s
/ 2 + 26;
1050 s
= it
[i
].s
/ 2 + (it
[i
].t
- I_SUPER
) * 4 + 35;
1052 case I_GOR1
: case I_FCAN
:
1053 s
= it
[i
].s
/ 2 + (it
[i
].t
- I_GOR1
) * 3 + 51;
1064 s
= (it
[i
].t
& 0x7FFF) - I_KEYR
+ 31;
1070 s
= (it
[i
].t
& 0x7FFF) - 1;
1074 R_gl_draw_image(&item_spr
[s
], it
[i
].o
.x
, it
[i
].o
.y
, item_sprd
[s
]);
1079 static int standspr (player_t
*p
) {
1080 if (p
->f
& PLF_UP
) {
1082 } else if (p
->f
& PLF_DOWN
) {
1089 static int wpnspr (player_t
*p
) {
1090 if (p
->f
& PLF_UP
) {
1092 } else if(p
->f
& PLF_DOWN
) {
1099 static void R_draw_player (player_t
*p
) {
1100 enum {STAND
, GO
, DIE
, SLOP
, DEAD
, MESS
, OUT
, FALL
}; // copypasted from player.c!
1101 static const int wytab
[] = {-1, -2, -1, 0};
1108 if (p
->f
& PLF_FIRE
) {
1109 s
= standspr(p
) + 1;
1111 } else if (p
->pain
) {
1134 s
= plr_goanim
[p
->s
/ 8];
1135 w
= (p
->f
& PLF_FIRE
) ? 'B' : 'A';
1137 wy
= 1 + wytab
[s
- 'A'];
1141 s
= plr_dieanim
[p
->s
];
1144 s
= plr_slopanim
[p
->s
];
1154 R_gl_draw_image(&plr_wpn
[(int)p
->wpn
][w
-'A'], p
->o
.x
+ wx
, p
->o
.y
+ wy
, p
->d
);
1157 R_gl_draw_image(&plr_spr
[(s
- 'A') * 2 + p
->d
], p
->o
.x
, p
->o
.y
, plr_sprd
[(s
- 'A') * 2 + p
->d
]);
1158 R_gl_set_color(p
->color
+ PLAYER_COLOR_OFFSET
);
1159 R_gl_draw_image_color(&plr_msk
[(s
- 'A') * 2 + p
->d
], p
->o
.x
, p
->o
.y
, plr_sprd
[(s
- 'A') * 2 + p
->d
]);
1163 static void R_draw_monsters (void) {
1164 enum {SLEEP
, GO
, RUN
, CLIMB
, DIE
, DEAD
, ATTACK
, SHOOT
, PAIN
, WAIT
, REVIVE
, RUNOUT
}; // copypasted from monster.c!
1166 for (i
= 0; i
< MAXMN
; i
++) {
1167 if (mn
[i
].t
!= MN_NONE
) {
1170 if (mn
[i
].t
< MN__LAST
) {
1171 if ((mn
[i
].t
!= MN_SOUL
&& mn
[i
].t
!= MN_PAIN
) || mn
[i
].st
!= DEAD
) {
1172 int ap
= mn
[i
].ap
[mn
[i
].ac
];
1173 int d
= (ap
- 'A') * 2 + mn
[i
].d
;
1174 int dir
= mn_sprd
[mn
[i
].t
- 1][d
];
1175 if (mn
[i
].t
== MN_MAN
&& (ap
== 'E' || ap
== 'F')) {
1176 R_gl_draw_image(&mn_sgun
[ap
- 'E'], x
, y
, mn
[i
].d
);
1178 R_gl_draw_image(&mn_spr
[mn
[i
].t
- 1][d
], x
, y
, dir
);
1179 if (mn
[i
].t
== MN_MAN
) {
1180 R_gl_set_color(MANCOLOR
+ PLAYER_COLOR_OFFSET
);
1181 R_gl_draw_image_color(&mn_man_msk
[d
], x
, y
, dir
);
1184 if (mn
[i
].t
== MN_VILE
&& mn
[i
].st
== SHOOT
) {
1185 R_gl_draw_image(&mn_fspr
[mn
[i
].ac
/ 3], mn
[i
].tx
, mn
[i
].ty
, 0);
1187 } else if (mn
[i
].t
== MN_PL_DEAD
|| mn
[i
].t
== MN_PL_MESS
) {
1188 int type
= mn
[i
].t
- MN_PL_DEAD
;
1189 R_gl_draw_image(&pl_spr
[type
], x
, y
, 0);
1190 R_gl_set_color(mn
[i
].d
);
1191 R_gl_draw_image_color(&pl_msk
[type
], x
, y
, 0);
1197 static void R_draw_weapons (void) {
1198 enum {NONE
, ROCKET
, PLASMA
, APLASMA
, BALL1
, BALL2
, BALL7
, BFGBALL
, BFGHIT
, MANF
, REVF
, FIRE
}; // copypasted from weapons.c!
1200 for (i
= 0; i
< MAXWPN
; ++i
) {
1208 d
= wp
[i
].o
.xv
> 0 ? 1 : 0;
1209 x
= abs(wp
[i
].o
.xv
);
1222 s
= (d
- 2) / 2 + 1;
1256 d
= wp
[i
].o
.xv
>= 0 ? 1 : 0;
1260 d
= wp
[i
].o
.xv
>=0 ? 1 : 0;
1272 s
= wp
[i
].s
/ 2 + 26;
1276 R_gl_draw_image(&wp_spr
[s
* 2 + d
], wp
[i
].o
.x
, wp
[i
].o
.y
, wp_sprd
[s
* 2 + d
]);
1281 static void R_draw_smoke (void) {
1283 for (i
= 0; i
< MAXSMOK
; ++i
) {
1288 if (s
>= (SMSN
- 1) * 3) {
1291 s
= SMSN
- 1 - s
/ 3;
1293 R_gl_draw_image(&smk_spr
[s
], sm
[i
].x
>> 8, (sm
[i
].y
>> 8) + 1, 0);
1297 if (s
>= FLSN
- 1) {
1302 R_gl_draw_image(&smk_fspr
[s
], sm
[i
].x
>> 8, (sm
[i
].y
>> 8) + 1, 0);
1309 static void R_draw_effects (void) {
1310 enum {NONE
, TFOG
, IFOG
, BUBL
}; // copypasted from fx.c
1312 for (i
= 0; i
< MAXFX
; ++i
) {
1316 R_gl_draw_image(&fx_spr
[s
], fx
[i
].x
, fx
[i
].y
, fx_sprd
[s
]);
1319 s
= fx
[i
].s
/ 2 + 10;
1320 R_gl_draw_image(&fx_spr
[s
], fx
[i
].x
, fx
[i
].y
, fx_sprd
[s
]);
1323 glDisable(GL_BLEND
);
1324 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
1325 glDisable(GL_TEXTURE_2D
);
1327 R_gl_set_color(0xC0 + fx
[i
].s
);
1328 glVertex2i(fx
[i
].x
>> 8, (fx
[i
].y
>> 8) + 1);
1335 static int get_pu_st (int t
) {
1336 if (t
>= PL_FLASH
) {
1338 } else if((t
/ 9) & 1) {
1345 static void R_draw_view (int x
, int y
, int w
, int h
, int camx
, int camy
) {
1347 R_gl_setclip(x
, y
, w
, h
);
1348 glTranslatef(x
, y
, 0);
1349 if (w_horiz
&& horiz
.n
!= NULL
) {
1350 R_gl_draw_image_ext(&horiz
, 0, 0, w
, h
);
1351 if (sky_type
== 2 && lt_time
< 0) {
1352 image
*tanderbolt
= <n
[lt_type
][lt_time
< -5 ? 0 : 1];
1354 R_gl_draw_image(tanderbolt
, 0, lt_ypos
, 0);
1356 R_gl_draw_image(tanderbolt
, w
- 1, lt_ypos
, 1);
1360 glDisable(GL_BLEND
);
1361 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
1362 glDisable(GL_TEXTURE_2D
);
1363 R_gl_set_color(DEFAULT_SKY_COLOR
);
1364 R_gl_draw_quad(0, 0, w
, h
);
1366 int maxx
= min((camx
+ w
) / CELW
+ 1, FLDW
);
1367 int maxy
= min((camy
+ h
) / CELH
+ 1, FLDH
);
1368 int minx
= max((camx
- max_wall_width
) / CELW
, 0);
1369 int miny
= max((camy
- max_wall_height
) / CELH
, 0);
1370 glTranslatef(-camx
, -camy
, 0);
1371 R_draw_fld((byte
*)fldb
, minx
, miny
, maxx
, maxy
, 0);
1374 R_draw_player(&pl1
);
1376 R_draw_player(&pl2
);
1382 R_draw_fld((byte
*)fldf
, minx
, miny
, maxx
, maxy
, 1);
1383 glTranslatef(camx
, camy
, 0);
1384 if (sky_type
== 2 && (lt_time
== -4 || lt_time
== -2)) {
1385 glColor4ub(255, 255, 255, 255);
1387 glBlendFunc(GL_DST_COLOR
, GL_SRC_COLOR
);
1388 glDisable(GL_TEXTURE_2D
);
1389 R_gl_draw_quad(0, 0, w
, h
);
1394 static void R_draw_player_view (player_t
*p
, int x
, int y
, int w
, int h
) {
1395 p
->looky
= min(max(p
->looky
, -SCRH
/ 4), SCRH
/ 4); // TODO remove writeback
1398 int cx
= min(max(p
->o
.x
, cw
/ 2), FLDW
* CELW
- cw
/ 2);
1399 int cy
= min(max(p
->o
.y
- 12 + p
->looky
, h
/ 2), FLDH
* CELH
- h
/ 2);
1400 int camx
= max(cx
- cw
/ 2, 0);
1401 int camy
= max(cy
- h
/ 2, 0);
1403 R_draw_view(x
, y
+ 1, cw
, h
- 2, camx
, camy
);
1404 glTranslatef(x
, y
, 0);
1406 if (get_pu_st(p
->invl
)) {
1408 glBlendFunc(GL_ONE_MINUS_DST_COLOR
, GL_ZERO
);
1409 glDisable(GL_TEXTURE_2D
);
1410 glColor4ub(191, 191, 191, 255);
1411 R_gl_draw_quad(0, 0, cw
, h
);
1414 if (p
->suit
&& get_pu_st(p
->suit
)) {
1416 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
1417 glDisable(GL_TEXTURE_2D
);
1418 glColor4ub(0, 255, 0, 192);
1419 R_gl_draw_quad(0, 0, cw
, h
);
1421 int f
= min(max(p
->pain
* 3, 0), 255);
1424 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
1425 glDisable(GL_TEXTURE_2D
);
1426 glColor4ub(255, 0, 0, f
);
1427 R_gl_draw_quad(0, 0, cw
, h
);
1430 R_gl_setclip(x
, y
, w
, h
);
1431 glTranslatef(-x
+ cw
, 0, 0);
1432 R_gl_draw_image(&stone
, 0, 0, 0);
1435 R_gl_draw_image(&stone2
, 0, i
, 0);
1438 if (p
->drawst
& PL_DRAWAIR
) {
1439 if (p
->air
< PL_AIR
) {
1440 int a
= min(max(p
->air
, 0), MAXAIR
) * 100 / MAXAIR
;
1441 glDisable(GL_BLEND
);
1442 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
1443 glDisable(GL_TEXTURE_2D
);
1444 R_gl_set_color(0xC8);
1445 R_gl_draw_quad(10, 49, a
, 2);
1448 if (p
->drawst
& PL_DRAWLIFE
) {
1450 Z_printhf("%3d%%", p
->life
);
1452 if (p
->drawst
& PL_DRAWARMOR
) {
1453 Z_gotoxy(10, 7 + 19);
1454 Z_printhf("%3d%%", p
->armor
);
1456 if (p
->drawst
& PL_DRAWWPN
) {
1483 R_gl_draw_image(&sth
[12 + p
->wpn
], st
- 88, 58 + 19, 0);
1487 Z_gotoxy(st
- 10 - 5 * 14, 58 + 2);
1488 Z_printhf("%5d", i
);
1491 if (p
->drawst
& PL_DRAWFRAG
&& g_dm
) {
1492 Z_gotoxy(st
- 5 - 5 * 14, 77 + 5);
1493 Z_printhf("%5d", p
->frag
);
1495 if (p
->drawst
& PL_DRAWKEYS
) {
1497 for (k
= p
->keys
>> 4, n
= 0, x
= st
- 75; n
< 3; n
++, k
>>= 1, x
+= 9) {
1499 R_gl_draw_image(&keys
[n
], x
, 91, 0);
1503 if (p
->drawst
& PL_DRAWLIVES
&& !_2pl
) {
1504 Z_gotoxy(st
- 35, 17);
1505 Z_printhf("%d", p
->lives
);
1512 static void pl_info (player_t
*p
, int x
, int y
) {
1513 dword t
= p
->kills
* 10920 / g_time
;
1514 Z_gotoxy(x
+ 25, y
); Z_printbf("KILLS");
1515 Z_gotoxy(x
+ 25, y
+ 15); Z_printbf("KPM");
1516 Z_gotoxy(x
+ 25, y
+ 30); Z_printbf("SECRETS %u / %u", p
->secrets
, sw_secrets
);
1517 Z_gotoxy(x
+ 255, y
); Z_printbf("%u", p
->kills
);
1518 Z_gotoxy(x
+ 255, y
+ 15); Z_printbf("%u.%u", t
/ 10, t
% 10);
1521 static void R_draw_intermission (void) {
1524 Z_gotoxy(cx
- 14*12/2, 20);
1525 Z_printbf("LEVEL COMPLETE");
1526 Z_calc_time(g_time
, &hr
, &mn
, &sc
);
1527 Z_gotoxy(cx
- 12*12/2, 40);
1528 Z_printbf("TIME %u:%02u:%02u", hr
, mn
, sc
);
1531 Z_gotoxy(cx
- 10*12/2, h
);
1532 Z_printbf("PLAYER ONE");
1535 pl_info(&pl1
, cx
- 160, h
);
1537 h
+= 30 + SCRH
/ 10;
1538 Z_gotoxy(cx
- 10*12/2, h
);
1539 Z_printbf("PLAYER TWO");
1541 pl_info(&pl2
, cx
- 160, h
);
1545 static void W_act (void) {
1547 if (g_time
% 3 == 0) {
1548 for (i
= 1; i
< max_textures
; i
++) {
1552 if (anip
[a
][anic
[a
]].res
== -1) {
1555 walp
[i
] = anip
[a
][anic
[a
]];
1561 void R_draw (void) {
1563 glClearColor(0, 0, 0, 1);
1564 glClear(GL_COLOR_BUFFER_BIT
);
1565 glEnable(GL_SCISSOR_TEST
);
1576 R_gl_draw_image_ext(&scrnh
[0], 0, 0, SCRW
, SCRH
);
1579 R_gl_draw_image_ext(&scrnh
[1], 0, 0, SCRW
, SCRH
);
1580 R_draw_intermission();
1583 R_gl_draw_image_ext(&scrnh
[2], 0, 0, SCRW
, SCRH
);
1587 R_draw_player_view(&pl1
, 0, 0, SCRW
, SCRH
/ 2);
1588 R_draw_player_view(&pl2
, 0, SCRH
/ 2, SCRW
, SCRH
/ 2);
1590 R_draw_player_view(&pl1
, 0, 0, SCRW
, SCRH
);
1592 R_gl_setclip(0, 0, SCRW
, SCRH
);
1599 static void R_alloc (void) {
1602 logo("R_alloc: load graphics\n");
1604 scrnh
[0] = R_gl_loadimage("TITLEPIC");
1605 scrnh
[1] = R_gl_loadimage("INTERPIC");
1606 scrnh
[2] = R_gl_loadimage("ENDPIC");
1607 for (i
= 0; i
< 2; i
++) {
1608 sprintf(s
, "LTN%c", '1' + i
);
1609 for (j
= 0; j
< 2; j
++) {
1610 ltn
[i
][j
] = Z_getspr(s
, j
, 0, NULL
);
1614 for (i
= 0; i
< SMSN
; i
++) {
1615 smk_spr
[i
] = R_gl_get_special_spr("SMOK", i
, 0, &R_extract_smoke_spr
);
1617 for (i
= 0; i
< FLSN
; i
++) {
1618 smk_fspr
[i
] = R_gl_get_special_spr("SMOK", i
, 0, &R_extract_flame_spr
);
1621 for (i
= 0; i
< 10; i
++) {
1622 fx_spr
[i
] = Z_getspr("TFOG", i
, 0, fx_sprd
+ i
);
1624 for (; i
< 15; i
++) {
1625 fx_spr
[i
] = Z_getspr("IFOG", i
- 10, 0, fx_sprd
+ i
);
1628 for (i
= 0; i
< 4; i
++) {
1629 wp_spr
[i
* 2] = Z_getspr("MISL", i
, 1, wp_sprd
+ i
* 2);
1630 wp_spr
[i
* 2 + 1] = Z_getspr("MISL", i
, 2, wp_sprd
+ i
* 2 + 1);
1632 for (; i
< 6; i
++) {
1633 wp_spr
[i
* 2] = Z_getspr("PLSS", i
- 4, 1, wp_sprd
+ i
* 2);
1634 wp_spr
[i
* 2 + 1] = Z_getspr("PLSS", i
- 4, 2, wp_sprd
+ i
* 2 + 1);
1636 for (; i
< 11; i
++) {
1637 wp_spr
[i
* 2] = Z_getspr("PLSE", i
- 6, 1, wp_sprd
+ i
* 2);
1638 wp_spr
[i
* 2 + 1] = Z_getspr("PLSE", i
- 6, 2, wp_sprd
+ i
* 2 + 1);
1640 for (; i
< 13; i
++) {
1641 wp_spr
[i
* 2] = Z_getspr("APLS", i
- 11, 1, wp_sprd
+ i
* 2);
1642 wp_spr
[i
* 2 + 1] = Z_getspr("APLS", i
- 11, 2, wp_sprd
+ i
* 2 + 1);
1644 for (; i
< 18; i
++) {
1645 wp_spr
[i
* 2] = Z_getspr("APBX", i
- 13, 1, wp_sprd
+ i
* 2);
1646 wp_spr
[i
* 2 + 1] = Z_getspr("APBX", i
- 13, 2, wp_sprd
+ i
* 2 + 1);
1648 for(; i
< 20; i
++) {
1649 wp_spr
[i
* 2] = Z_getspr("BFS1", i
- 18, 1, wp_sprd
+ i
* 2);
1650 wp_spr
[i
* 2 + 1] = Z_getspr("BFS1", i
- 18, 2, wp_sprd
+ i
* 2 + 1);
1652 for (; i
< 26; i
++) {
1653 wp_spr
[i
* 2] = Z_getspr("BFE1", i
- 20, 1, wp_sprd
+ i
* 2);
1654 wp_spr
[i
* 2 + 1] = Z_getspr("BFE1", i
- 20, 2, wp_sprd
+ i
* 2 + 1);
1656 for (; i
< 30; i
++) {
1657 wp_spr
[i
* 2] = Z_getspr("BFE2", i
- 26, 1, wp_sprd
+ i
* 2);
1658 wp_spr
[i
* 2 + 1] = Z_getspr("BFE2", i
- 26, 2, wp_sprd
+ i
* 2 + 1);
1660 for (; i
< 32; i
++) {
1661 wp_spr
[i
* 2] = Z_getspr("MISL", i
- 30 + 4, 1, wp_sprd
+ i
* 2);
1662 wp_spr
[i
* 2 + 1] = Z_getspr("MISL", i
- 30 + 4, 2, wp_sprd
+ i
* 2 + 1);
1664 for (; i
< 37; i
++) {
1665 wp_spr
[i
* 2] = Z_getspr("BAL1", i
- 32, 1, wp_sprd
+ i
* 2);
1666 wp_spr
[i
* 2 + 1] = Z_getspr("BAL1", i
- 32, 2, wp_sprd
+ i
* 2 + 1);
1668 for (; i
< 42; i
++) {
1669 wp_spr
[i
* 2] = Z_getspr("BAL7", i
- 37, 1, wp_sprd
+ i
* 2);
1670 wp_spr
[i
* 2 + 1] = Z_getspr("BAL7", i
- 37, 2, wp_sprd
+ i
* 2 + 1);
1672 for (; i
< 47; i
++) {
1673 wp_spr
[i
* 2] = Z_getspr("BAL2", i
- 42, 1, wp_sprd
+ i
* 2);
1674 wp_spr
[i
* 2 + 1] = Z_getspr("BAL2", i
- 42, 2, wp_sprd
+ i
* 2 + 1);
1676 for (; i
< 49; i
++) {
1677 wp_spr
[i
* 2] = Z_getspr("MANF", i
- 47, 1, wp_sprd
+ i
* 2);
1678 wp_spr
[i
* 2 + 1] = Z_getspr("MANF", i
- 47, 2, wp_sprd
+ i
* 2 + 1);
1681 static const char snm
[18][4] = {
1682 "CLIP", "SHEL", "ROCK", "CELL", "AMMO", "SBOX", "BROK", "CELP",
1683 "STIM", "MEDI", "BPAK",
1684 "CSAW", "SHOT", "SGN2", "MGUN", "LAUN", "PLAS", "BFUG"
1686 static const char n4
[4][4] = {
1687 "SOUL", "SMRT", "SMGT", "SMBT"
1689 static const char n3
[2][4] = {
1692 for (i
= 0; i
< 18; i
++) {
1693 item_spr
[i
] = Z_getspr(snm
[i
], 0, 0, item_sprd
+ i
);
1695 for (; i
< 20; i
++) {
1696 item_spr
[i
] = Z_getspr("ARM1", i
- 18, 0, item_sprd
+ i
);
1697 item_spr
[i
+ 2] = Z_getspr("ARM2", i
- 18, 0, item_sprd
+ i
);
1700 for (; i
< 26; i
++) {
1701 item_spr
[i
] = Z_getspr("MEGA", i
- 22, 0, item_sprd
+ i
);
1703 for (; i
< 30; i
++) {
1704 item_spr
[i
] = Z_getspr("PINV", i
- 26, 0, item_sprd
+ i
);
1706 item_spr
[30] = Z_getspr("AQUA", 0, 0, item_sprd
+ 30);
1707 item_spr
[31] = Z_getspr("KEYR", 0, 0, item_sprd
+ 31);
1708 item_spr
[32] = Z_getspr("KEYG", 0, 0, item_sprd
+ 32);
1709 item_spr
[33] = Z_getspr("KEYB", 0, 0, item_sprd
+ 33);
1710 item_spr
[34] = Z_getspr("SUIT", 0, 0, item_sprd
+ 34);
1711 for (n
= 35, j
= 0; j
< 4; j
++) {
1712 for (i
= 0; i
< 4; i
++, n
++) {
1713 item_spr
[n
] = Z_getspr(n4
[j
], i
, 0, item_sprd
+ n
);
1716 for (j
= 0; j
< 2; j
++) {
1717 for (i
= 0; i
< 3; i
++, n
++) {
1718 item_spr
[n
] = Z_getspr(n3
[j
], i
, 0, item_sprd
+ n
);
1721 item_spr
[57] = Z_getspr("GUN2", 0, 0, item_sprd
+ 57);
1723 for (i
= 0; i
< 27; i
++) {
1724 plr_spr
[i
* 2] = Z_getspr("PLAY", i
, 1, plr_sprd
+ i
* 2);
1725 plr_msk
[i
* 2] = R_gl_get_special_spr("PLAY", i
, 1, &R_extract_mask_spr
);
1726 plr_spr
[i
* 2 + 1] = Z_getspr("PLAY", i
, 2, plr_sprd
+ i
* 2 + 1);
1727 plr_msk
[i
* 2 + 1] = R_gl_get_special_spr("PLAY", i
, 2, &R_extract_mask_spr
);
1729 strncpy(s
, "PWPx", 4);
1730 for (i
= 1; i
< 11; i
++) {
1731 s
[3] = (i
< 10 ? '0' : 'A' - 10) + i
;
1732 for (j
= 0; j
< 6; j
++) {
1733 plr_wpn
[i
][j
] = Z_getspr(s
, j
, 1, NULL
);
1737 static const char msn
[MN_TN
][4] = {
1738 "SARG", "TROO", "POSS", "SPOS", "CYBR", "CPOS", "BOSS", "BOS2", "HEAD", "SKUL",
1739 "PAIN", "SPID", "BSPI", "FATT", "SKEL", "VILE", "FISH", "BAR1", "ROBO", "PLAY"
1741 static const int mms
[MN_TN
] = {
1742 14*2, 21*2, 21*2, 21*2, 16*2, 20*2, 15*2, 15*2, 12*2, 11*2,
1743 13*2, 19*2, 16*2, 20*2, 17*2, 29*2, 6*2, 2*2, 17*2, 23*2
1745 mn_sgun
[0] = Z_getspr("PWP4", 0, 1, NULL
);
1746 mn_sgun
[1] = Z_getspr("PWP4", 1, 1, NULL
);
1747 for (j
= 0; j
< MN_TN
; j
++) {
1748 for (i
= 0; i
< mms
[j
]; i
++) {
1749 mn_spr
[j
][i
] = Z_getspr(msn
[j
], i
/ 2, (i
& 1) + 1, &mn_sprd
[j
][i
]);
1750 if (j
== MN_MAN
- 1) {
1751 mn_man_msk
[i
] = R_gl_get_special_spr(msn
[j
], i
/ 2, (i
& 1) + 1, &R_extract_mask_spr
);
1754 if (j
== MN_BARREL
- 1) {
1755 for (i
= 4; i
< 14; i
++) {
1756 mn_spr
[j
][i
] = Z_getspr("BEXP", i
/ 2 - 2, (i
& 1) + 1, &mn_sprd
[j
][i
]);
1760 for (i
= 0; i
< 8; i
++) {
1761 mn_fspr
[i
] = Z_getspr("FIRE", i
, 0, NULL
);
1763 pl_spr
[0] = Z_getspr("PLAY", 'N' - 'A', 0, NULL
);
1764 pl_msk
[0] = R_gl_get_special_spr("PLAY", 'N' - 'A', 0, &R_extract_mask_spr
);
1765 pl_spr
[1] = Z_getspr("PLAY", 'W' - 'A', 0, NULL
);
1766 pl_msk
[1] = R_gl_get_special_spr("PLAY", 'W' - 'A', 0, &R_extract_mask_spr
);
1768 static const char mnm
[22][8]={
1769 "STTNUM0", "STTNUM1", "STTNUM2", "STTNUM3", "STTNUM4",
1770 "STTNUM5", "STTNUM6", "STTNUM7", "STTNUM8", "STTNUM9",
1771 "STTMINUS", "STTPRCNT",
1772 "FISTA0", "CSAWA0", "PISTA0", "SHOTA0", "SGN2A0", "MGUNA0", "LAUNA0",
1773 "PLASA0", "BFUGA0", "GUN2A0"
1775 stone
= R_gl_loadimage("STONE");
1776 stone2
= R_gl_loadimage("STONE2");
1777 keys
[0] = R_gl_loadimage("KEYRA0");
1778 keys
[1] = R_gl_loadimage("KEYGA0");
1779 keys
[2] = R_gl_loadimage("KEYBA0");
1780 for (i
= 0; i
< 22; i
++) {
1781 sth
[i
] = R_gl_loadimage(mnm
[i
]);
1783 strcpy(s
, "STBF_*");
1784 for (i
= '!'; i
< 160; i
++) {
1786 bfh
[i
- '!'] = R_gl_getimage(F_findres(s
));
1788 for (i
= '!'; i
< 160; i
++) {
1789 sprintf(s
, "STCFN%03d", i
);
1790 sfh
[i
- '!'] = R_gl_getimage(F_findres(s
));
1792 strcpy(s
, "WINUM*");
1793 for (i
= '0'; i
<= '9'; i
++) {
1795 bfh
[i
- '!'] = R_gl_loadimage(s
);
1797 bfh
[':' - '!'] = R_gl_loadimage("WICOLON");
1799 msklh
[0] = R_gl_loadimage("M_SKULL1");
1800 msklh
[1] = R_gl_loadimage("M_SKULL2");
1801 mbarl
= R_gl_loadimage("M_THERML");
1802 mbarm
= R_gl_loadimage("M_THERMM");
1803 mbarr
= R_gl_loadimage("M_THERMR");
1804 mbaro
= R_gl_loadimage("M_THERMO");
1805 mslotl
= R_gl_loadimage("M_LSLEFT");
1806 mslotm
= R_gl_loadimage("M_LSCNTR");
1807 mslotr
= R_gl_loadimage("M_LSRGHT");
1809 for (i
= 1; i
< ANIT
; i
++) {
1810 for (j
= 0; j
< 5 && anm
[i
- 1][j
]; j
++) {
1811 anip
[i
][j
] = R_gl_loadimage(anm
[i
- 1][j
]);
1814 anip
[i
][j
] = (image
) {
1824 static void R_reload_textures (void);
1826 void R_set_videomode (int w
, int h
, int fullscreen
) {
1829 int was
= Y_videomode_setted();
1831 R_cache_free(root
, 0);
1834 int res
= Y_set_videomode_opengl(w
, h
, fullscreen
);
1837 ERR_failinit("Unable to set video mode\n");
1840 Y_get_videomode(&SCRW
, &SCRH
);
1841 root
= R_cache_new();
1844 R_reload_textures();
1848 static void R_fullscreen (int yes
) {
1849 R_cache_free(root
, 0);
1850 Y_set_fullscreen(yes
);
1851 Y_get_videomode(&SCRW
, &SCRH
);
1852 root
= R_cache_new();
1855 R_reload_textures();
1858 static int R_video_menu_handler (new_msg_t
*msg
, const new_menu_t
*m
, void *data
) {
1859 intptr_t i
= (intptr_t)data
;
1860 static int fullscreen
;
1863 switch (msg
->type
) {
1864 case GM_ENTER
: fullscreen
= Y_get_fullscreen(); return 1;
1868 switch (msg
->type
) {
1869 case GM_SELECT
: fullscreen
= !fullscreen
; return 1;
1870 case GM_GETSTR
: return GM_init_str(msg
, fullscreen
? "Yes" : "No", 3);
1874 switch (msg
->type
) {
1875 case GM_SELECT
: R_fullscreen(fullscreen
); return 1;
1881 static const new_menu_t video_menu
= {
1882 GM_BIG
, "Video", (void*)-1, &R_video_menu_handler
,
1884 { GM_BUTTON
, "Fullscreen: ", (void*)0, &R_video_menu_handler
, NULL
},
1885 { GM_BUTTON
, "Apply", (void*)1, &R_video_menu_handler
, NULL
},
1886 { 0, NULL
, NULL
, NULL
, NULL
} // end
1890 const new_menu_t
*R_menu (void) {
1894 void R_init (void) {
1895 logo("R_init: intialize opengl render\n");
1897 R_set_videomode(SCRW
, SCRH
, 0);
1900 void R_done (void) {
1901 R_cache_free(root
, 1);
1902 Y_unset_videomode();
1906 void R_get_name (int n
, char s
[8]) {
1907 assert(n
>= 0 && n
< 256);
1908 if (walp
[n
].res
== -1) {
1910 } else if (walp
[n
].res
== -2) {
1911 memcpy(s
, "_WATER_", 8);
1912 s
[7] = '0' + (intptr_t)walp
[n
].n
- 1;
1913 } else if (walani
[n
] > 0) {
1914 memcpy(s
, anm
[walani
[n
] - 1][0], 8);
1916 F_getresname(s
, walp
[n
].res
& 0x7FFF);
1920 static short getani (char n
[8]) {
1922 while (i
< ANIT
- 1 && strncasecmp(n
, anm
[i
][0], 8) != 0) {
1925 return i
< ANIT
- 1 ? i
+ 1 : 0;
1928 int R_get_special_id (int n
) {
1929 assert(n
>= 0 && n
<= 256);
1930 return walp
[n
].res
== -2 ? (intptr_t)walp
[n
].n
: -1;
1933 static void R_reload_textures (void) {
1936 for (i
= 0; i
< max_textures
; i
++) {
1938 if (walp
[i
].res
>= 0) {
1939 walp
[i
] = R_gl_getimage(walp
[i
].res
);
1943 horiz
= R_gl_getimage(horiz
.res
);
1947 void R_begin_load (void) {
1949 for (i
= 0; i
< 256; i
++) {
1950 if (walp
[i
].n
!= NULL
&& walp
[i
].res
>= 0 && walani
[i
] == 0) {
1951 R_gl_free_image(&walp
[i
]);
1953 memset(&walp
[i
], 0, sizeof(image
));
1958 memset(anic
, 0, sizeof(anic
));
1960 max_wall_height
= 0;
1964 void R_load (char s
[8], int f
) {
1965 assert(max_textures
< 256);
1967 walp
[max_textures
] = (image
) {
1975 } else if (strncasecmp(s
, "_WATER_", 7) == 0) {
1976 walp
[max_textures
] = (image
) {
1977 .n
= (void*)((intptr_t)s
[7] - '0' + 1),
1985 walp
[max_textures
] = R_gl_loadimage(s
);
1987 walp
[max_textures
].res
|= 0x8000;
1989 if (s
[0] == 'S' && s
[1] == 'W' && s
[4] == '_') {
1990 walswp
[max_textures
] = 0;
1992 walani
[max_textures
] = getani(s
);
1994 max_wall_width
= max(max_wall_width
, walp
[max_textures
].w
);
1995 max_wall_height
= max(max_wall_height
, walp
[max_textures
].h
);
1999 void R_end_load (void) {
2003 for (i
= 1; i
< 256 && j
< 256; i
++) {
2004 if (walswp
[i
] == 0) {
2007 g
= F_getresid(s
) | (walp
[i
].res
& 0x8000);
2009 while (k
< 256 && walp
[k
].res
!= g
) {
2016 walp
[k
] = R_gl_getimage(g
);
2017 walf
[k
] = g
& 0x8000 ? 1 : 0;
2025 void R_loadsky (int sky
) {
2029 R_gl_free_image(&horiz
);
2030 horiz
= R_gl_loadimage(s
);