bc2f23684ccfc8aaf177570b291adde317a255da
1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../../../shared/a_modes.inc}
20 procedure r_LoadScreen_Initialize
;
21 procedure r_LoadScreen_Finalize
;
23 procedure r_LoadScreen_Load
;
24 procedure r_LoadScreen_Free
;
26 procedure r_LoadScreen_Clear
;
27 procedure r_LoadScreen_Set (const text: AnsiString; maxval
: Integer);
28 procedure r_LoadScreen_Step (incval
: Integer);
29 procedure r_LoadScreen_Draw (force
: Boolean);
39 {$IFDEF ENABLE_SYSTEM}
42 SysUtils
, Classes
, Math
,
43 e_log
, utils
, g_language
, g_options
, g_console
, g_game
,
44 r_draw
, r_textures
, r_fonts
, r_common
, r_console
48 FPSTime
: LongWord = 0;
49 r_loadscreen_fps
: WORD = 0;
50 BarL
, BarM
, BarR
, BarF
: TGLTexture
;
51 LoadingScreen
: array of record
56 procedure r_LoadScreen_Initialize
;
60 procedure r_LoadScreen_Finalize
;
64 procedure r_LoadScreen_Load
;
66 BarL
:= r_Textures_LoadFromFile(GameWAD
+ ':TEXTURES/LLEFT');
67 BarM
:= r_Textures_LoadFromFile(GameWAD
+ ':TEXTURES/LMIDDLE');
68 BarR
:= r_Textures_LoadFromFile(GameWAD
+ ':TEXTURES/LRIGHT');
69 BarF
:= r_Textures_LoadFromFile(GameWAD
+ ':TEXTURES/LMARKER');
72 procedure r_LoadScreen_Free
;
74 r_Common_FreeAndNil(BarL
);
75 r_Common_FreeAndNil(BarM
);
76 r_Common_FreeAndNil(BarR
);
77 r_Common_FreeAndNil(BarF
);
80 procedure r_LoadScreen_DrawLoadingBar (x0
, x1
, y
, val
, maxval
: Integer);
81 var l
, t
, r
, b
, minw
, reqw
, midw
, fillw
, curw
, x
: Integer;
83 if (BarL
<> nil) and (BarM
<> nil) and (BarR
<> nil) and (BarF
<> nil) and (maxval
> 0) then
85 minw
:= BarL
.width
+ BarM
.width
+ BarR
.width
;
89 midw
:= (reqw
- BarL
.width
- BarR
.width
) div BarM
.width
* BarM
.width
;
90 x
:= x0
- (reqw
- (BarL
.width
+ midw
+ BarR
.width
)) div 2;
92 curw
:= MIN(val
* fillw
div maxval
, fillw
);
93 r_Draw_TextureRepeat(BarL
, x
, y
, BarL
.width
, BarL
.height
, false, 255, 255, 255, 255, false);
94 r_Draw_TextureRepeat(BarM
, x
+ BarL
.width
, y
, midw
, BarM
.height
, false, 255, 255, 255, 255, false);
95 r_Draw_TextureRepeat(BarR
, x
+ BarL
.width
+ midw
, y
, BarR
.width
, BarR
.height
, false, 255, 255, 255, 255, false);
98 r_Draw_GetRect(l
, t
, r
, b
);
99 r_Draw_SetRect(x
+ BarL
.width
- 1, y
, x
+ BarL
.width
- 1 + curw
- 1, y
+ BarF
.height
- 1);
100 r_Draw_TextureRepeat(BarF
, x
+ BarL
.width
- 1, y
, curw
, BarF
.height
, false, 255, 255, 255, 255, false);
101 r_Draw_SetRect(l
, t
, r
, b
);
107 procedure r_LoadScreen_Clear
;
109 LoadingScreen
:= nil;
112 procedure r_LoadScreen_Set (const text: String; maxval
: Integer);
115 if LoadingScreen
= nil then i
:= 0 else i
:= Length(LoadingScreen
);
116 SetLength(LoadingScreen
, i
+ 1);
117 LoadingScreen
[i
].msg
:= text;
118 LoadingScreen
[i
].val
:= 0;
119 LoadingScreen
[i
].maxval
:= MAX(0, maxval
);
122 procedure r_LoadScreen_Step (incval
: Integer);
125 if LoadingScreen
<> nil then
127 i
:= HIGH(LoadingScreen
);
128 INC(LoadingScreen
[i
].val
, MAX(0, incval
));
132 procedure r_LoadScreen_Draw (force
: Boolean);
133 const LOADING_INTERLINE
= 20;
134 var xx
, yy
, hh
, i
, n
: Integer; s
: AnsiString; time
, delay
: LongWord;
136 time
:= GetTickCount64();
137 if r_loadscreen_fps
<= 0 then delay
:= 1000 div GAME_TICK
else delay
:= 1000 div r_loadscreen_fps
;
138 if force
or (time
- FPSTime
>= delay
) then
142 xx
:= gScreenWidth
div 3;
143 yy
:= gScreenHeight
div 3;
144 hh
:= gScreenHeight
- yy
- 96;
145 r_Draw_Setup(gScreenWidth
, gScreenHeight
);
146 glClearColor(0.0, 0.0, 0.0, 0.0);
147 glClear(GL_COLOR_BUFFER_BIT
or GL_DEPTH_BUFFER_BIT
);
148 r_Common_DrawBackground(GameWad
+ ':TEXTURES/INTER');
149 r_Draw_FillRect(0, 0, gScreenWidth
- 1, gScreenHeight
- 1, 0, 0, 0, 105);
150 if menufont
<> nil then
152 r_Common_DrawText(_lc
[I_MENU_LOADING
], gScreenWidth
div 2, yy
- 32, 255, 255, 255, 255, menufont
, TBasePoint
.BP_DOWN
);
154 if (smallfont
<> nil) and (LoadingScreen
<> nil) then
156 n
:= hh
div LOADING_INTERLINE
- 1;
157 for i
:= MAX(0, Length(LoadingScreen
) - n
) to HIGH(LoadingScreen
) do
159 if LoadingScreen
[i
].maxval
> 1 then
160 s
:= LoadingScreen
[i
].msg
+ ' ' + IntToStr(LoadingScreen
[i
].val
) + '/' + IntToStr(LoadingScreen
[i
].maxval
)
162 s
:= LoadingScreen
[i
].msg
;
163 r_Common_DrawText(s
, xx
, yy
, 255, 0, 0, 255, smallfont
, TBasePoint
.BP_LEFTUP
);
164 INC(yy
, LOADING_INTERLINE
);
167 if (BarF
<> nil) and (LoadingScreen
<> nil) then
169 i
:= HIGH(LoadingScreen
);
170 if LoadingScreen
[i
].maxval
> 1 then
171 r_LoadScreen_DrawLoadingBar(64, gScreenWidth
- 64, gScreenHeight
- 64, LoadingScreen
[i
].val
, LoadingScreen
[i
].maxval
);
173 if stdfont
<> nil then
175 r_Console_Draw(true);
182 conRegVar('r_loadscreen_fps', @r_loadscreen_fps
, '', '');
183 r_loadscreen_fps
:= 0; // auto