c054d06e5739f91ed50b37ba2e7d2bf7449245a7
1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../../shared/a_modes.inc}
20 uses g_player
, e_graphics
; // TPlayer, TRGB
22 procedure r_Player_DrawAll
;
23 procedure r_Player_DrawDebug (p
: TPlayer
);
24 procedure r_Player_DrawHealth
;
26 procedure r_Player_DrawCorpses
;
27 procedure r_Player_DrawShells
;
29 procedure r_Player_Draw (p
: TPlayer
);
30 procedure r_Player_DrawIndicator (p
: TPlayer
; Color
: TRGB
);
31 procedure r_Player_DrawBubble (p
: TPlayer
);
32 procedure r_Player_DrawAim (p
: TPlayer
);
33 procedure r_Player_DrawGUI (pl
: TPlayer
);
34 procedure r_Player_DrawRulez (p
: TPlayer
);
35 procedure r_Player_DrawPain (p
: TPlayer
);
36 procedure r_Player_DrawPickup (p
: TPlayer
);
38 procedure r_Player_DrawCorpse (p
: TCorpse
);
43 SysUtils
, Classes
, Math
,
45 g_basic
, g_game
, g_phys
, g_map
, g_textures
, g_menu
, g_language
, g_weapons
, g_items
, g_net
, g_options
48 procedure r_Player_DrawAll
;
51 if gPlayers
<> nil then
52 for i
:= 0 to High(gPlayers
) do
53 if gPlayers
[i
] <> nil then
54 r_Player_Draw(gPlayers
[i
])
57 procedure r_Player_DrawDebug (p
: TPlayer
);
62 if (@p
.Obj
) = nil then Exit
;
64 e_TextureFontGetSize(gStdFont
, fW
, fH
);
66 e_TextureFontPrint(0, 0 , 'Pos X: ' + IntToStr(p
.Obj
.X
), gStdFont
);
67 e_TextureFontPrint(0, fH
, 'Pos Y: ' + IntToStr(p
.Obj
.Y
), gStdFont
);
68 e_TextureFontPrint(0, fH
* 2, 'Vel X: ' + IntToStr(p
.Obj
.Vel
.X
), gStdFont
);
69 e_TextureFontPrint(0, fH
* 3, 'Vel Y: ' + IntToStr(p
.Obj
.Vel
.Y
), gStdFont
);
70 e_TextureFontPrint(0, fH
* 4, 'Acc X: ' + IntToStr(p
.Obj
.Accel
.X
), gStdFont
);
71 e_TextureFontPrint(0, fH
* 5, 'Acc Y: ' + IntToStr(p
.Obj
.Accel
.Y
), gStdFont
);
72 e_TextureFontPrint(0, fH
* 6, 'Old X: ' + IntToStr(p
.Obj
.oldX
), gStdFont
);
73 e_TextureFontPrint(0, fH
* 7, 'Old Y: ' + IntToStr(p
.Obj
.oldY
), gStdFont
);
76 procedure r_Player_DrawHealth
;
81 if gPlayers
= nil then Exit
;
82 e_TextureFontGetSize(gStdFont
, fW
, fH
);
84 for i
:= 0 to High(gPlayers
) do
85 if gPlayers
[i
] <> nil then
87 e_TextureFontPrint(gPlayers
[i
].Obj
.X
+ gPlayers
[i
].Obj
.Rect
.X
,
88 gPlayers
[i
].Obj
.Y
+ gPlayers
[i
].Obj
.Rect
.Y
+ gPlayers
[i
].Obj
.Rect
.Height
- fH
* 2,
89 IntToStr(gPlayers
[i
].Health
), gStdFont
);
90 e_TextureFontPrint(gPlayers
[i
].Obj
.X
+ gPlayers
[i
].Obj
.Rect
.X
,
91 gPlayers
[i
].Obj
.Y
+ gPlayers
[i
].Obj
.Rect
.Y
+ gPlayers
[i
].Obj
.Rect
.Height
- fH
,
92 IntToStr(gPlayers
[i
].Armor
), gStdFont
);
96 procedure r_Player_DrawCorpses
;
102 for i
:= 0 to High(gGibs
) do
103 if gGibs
[i
].alive
then
106 if not g_Obj_Collide(sX
, sY
, sWidth
, sHeight
, @Obj
) then
109 Obj
.lerp(gLerpFactor
, fX
, fY
);
111 a
.X
:= Obj
.Rect
.X
+(Obj
.Rect
.Width
div 2);
112 a
.y
:= Obj
.Rect
.Y
+(Obj
.Rect
.Height
div 2);
114 e_DrawAdv(ID
, fX
, fY
, 0, True, False, RAngle
, @a
, TMirrorType
.None
);
117 e_DrawAdv(MaskID
, fX
, fY
, 0, True, False, RAngle
, @a
, TMirrorType
.None
);
123 if gCorpses
<> nil then
124 for i
:= 0 to High(gCorpses
) do
125 if gCorpses
[i
] <> nil then
126 r_Player_DrawCorpse(gCorpses
[i
])
129 procedure r_Player_DrawShells
;
134 if gShells
<> nil then
135 for i
:= 0 to High(gShells
) do
136 if gShells
[i
].alive
then
139 if not g_Obj_Collide(sX
, sY
, sWidth
, sHeight
, @Obj
) then
142 Obj
.lerp(gLerpFactor
, fX
, fY
);
147 e_DrawAdv(SpriteID
, fX
, fY
, 0, True, False, RAngle
, @a
, TMirrorType
.None
);
151 procedure r_Player_DrawIndicator (p
: TPlayer
; Color
: TRGB
);
153 indX
, indY
, fX
, fY
, fSlope
: Integer;
163 p
.Obj
.lerp(gLerpFactor
, fX
, fY
);
164 fSlope
:= nlerp(p
.SlopeOld
, p
.Obj
.slopeUpLeft
, gLerpFactor
);
166 case gPlayerIndicatorStyle
of
169 if g_Texture_Get('TEXTURE_PLAYER_INDICATOR', ID
) then
171 e_GetTextureSize(ID
, @indW
, @indH
);
175 if (p
.Obj
.X
+ p
.Obj
.Rect
.X
) < 0 then
178 indX
:= fX
+ p
.Obj
.Rect
.X
+ p
.Obj
.Rect
.Width
;
179 indY
:= fY
+ p
.Obj
.Rect
.Y
+ (p
.Obj
.Rect
.Height
- indW
) div 2;
182 else if (p
.Obj
.X
+ p
.Obj
.Rect
.X
+ p
.Obj
.Rect
.Width
) > Max(gMapInfo
.Width
, gPlayerScreenSize
.X
) then
185 indX
:= fX
+ p
.Obj
.Rect
.X
- indH
;
186 indY
:= fY
+ p
.Obj
.Rect
.Y
+ (p
.Obj
.Rect
.Height
- indW
) div 2;
189 else if (p
.Obj
.Y
- indH
) < 0 then
192 indX
:= fX
+ p
.Obj
.Rect
.X
+ (p
.Obj
.Rect
.Width
- indW
) div 2;
193 indY
:= fY
+ p
.Obj
.Rect
.Y
+ p
.Obj
.Rect
.Height
;
199 indX
:= fX
+ p
.Obj
.Rect
.X
+ (p
.Obj
.Rect
.Width
- indW
) div 2;
203 indY
:= indY
+ fSlope
;
204 indX
:= EnsureRange(indX
, 0, Max(gMapInfo
.Width
, gPlayerScreenSize
.X
) - indW
);
205 indY
:= EnsureRange(indY
, 0, Max(gMapInfo
.Height
, gPlayerScreenSize
.Y
) - indH
);
209 e_DrawAdv(ID
, indX
, indY
, 0, True, False, indA
, @a
);
216 e_TextureFontGetSize(gStdFont
, nW
, nH
);
217 indX
:= fX
+ p
.Obj
.Rect
.X
+ (p
.Obj
.Rect
.Width
- Length(p
.Name
) * nW
) div 2;
218 indY
:= fY
- nH
+ fSlope
;
219 e_TextureFontPrintEx(indX
, indY
, p
.Name
, gStdFont
, Color
.R
, Color
.G
, Color
.B
, 1.0, True);
225 procedure r_Player_DrawBubble (p
: TPlayer
);
227 bubX
, bubY
, fX
, fY
: Integer;
230 Rw
, Gw
, Bw
: SmallInt;
234 CObj
:= p
.getCameraObj();
235 CObj
.lerp(gLerpFactor
, fX
, fY
);
236 // NB: _F_Obj.Rect is used to keep the bubble higher; this is not a mistake
237 bubX
:= fX
+ p
.Obj
.Rect
.X
+ IfThen(p
.Direction
= TDirection
.D_LEFT
, -4, 18);
238 bubY
:= fY
+ p
.Obj
.Rect
.Y
- 18;
246 1: // simple textual non-bubble
248 bubX
:= fX
+ p
.Obj
.Rect
.X
- 11;
249 bubY
:= fY
+ p
.Obj
.Rect
.Y
- 17;
250 e_TextureFontPrint(bubX
, bubY
, '[...]', gStdFont
);
253 2: // advanced pixel-perfect bubble
255 if p
.Team
= TEAM_RED
then
258 if p
.Team
= TEAM_BLUE
then
263 Rb
:= p
.Model
.Color
.R
;
264 Gb
:= p
.Model
.Color
.G
;
265 Bb
:= p
.Model
.Color
.B
;
266 Rw
:= Min(Rb
* 2 + 64, 255);
267 Gw
:= Min(Gb
* 2 + 64, 255);
268 Bw
:= Min(Bb
* 2 + 64, 255);
269 if (Abs(Rw
- Rb
) < 32)
270 or (Abs(Gw
- Gb
) < 32)
271 or (Abs(Bw
- Bb
) < 32) then
273 Rb
:= Max(Rw
div 2 - 16, 0);
274 Gb
:= Max(Gw
div 2 - 16, 0);
275 Bb
:= Max(Bw
div 2 - 16, 0);
278 4: // custom textured bubble
280 if g_Texture_Get('TEXTURE_PLAYER_TALKBUBBLE', ID
) then
281 if p
.Direction
= TDirection
.D_RIGHT
then
282 e_Draw(ID
, bubX
- 6, bubY
- 7, 0, True, False)
284 e_Draw(ID
, bubX
- 6, bubY
- 7, 0, True, False, TMirrorType
.Horizontal
);
290 e_DrawQuad(bubX
+ 1, bubY
, bubX
+ 18, bubY
+ 13, Rb
, Gb
, Bb
);
291 e_DrawQuad(bubX
, bubY
+ 1, bubX
+ 19, bubY
+ 12, Rb
, Gb
, Bb
);
293 e_DrawFillQuad(bubX
+ 1, bubY
+ 1, bubX
+ 18, bubY
+ 12, Rw
, Gw
, Bw
, 0);
296 Dot
:= IfThen(p
.Direction
= TDirection
.D_LEFT
, 14, 5);
297 e_DrawLine(1, bubX
+ Dot
, bubY
+ 14, bubX
+ Dot
, bubY
+ 16, Rb
, Gb
, Bb
);
298 e_DrawLine(1, bubX
+ IfThen(p
.Direction
= TDirection
.D_LEFT
, Dot
- 1, Dot
+ 1), bubY
+ 13, bubX
+ IfThen(p
.Direction
= TDirection
.D_LEFT
, Dot
- 1, Dot
+ 1), bubY
+ 15, Rw
, Gw
, Bw
);
299 e_DrawLine(1, bubX
+ IfThen(p
.Direction
= TDirection
.D_LEFT
, Dot
- 2, Dot
+ 2), bubY
+ 13, bubX
+ IfThen(p
.Direction
= TDirection
.D_LEFT
, Dot
- 2, Dot
+ 2), bubY
+ 14, Rw
, Gw
, Bw
);
300 e_DrawLine(1, bubX
+ IfThen(p
.Direction
= TDirection
.D_LEFT
, Dot
- 3, Dot
+ 3), bubY
+ 13, bubX
+ IfThen(p
.Direction
= TDirection
.D_LEFT
, Dot
- 3, Dot
+ 3), bubY
+ 13, Rw
, Gw
, Bw
);
301 e_DrawLine(1, bubX
+ IfThen(p
.Direction
= TDirection
.D_LEFT
, Dot
- 3, Dot
+ 3), bubY
+ 14, bubX
+ IfThen(p
.Direction
= TDirection
.D_LEFT
, Dot
- 1, Dot
+ 1), bubY
+ 16, Rb
, Gb
, Bb
);
305 e_DrawFillQuad(bubX
+ Dot
, bubY
+ 8, bubX
+ Dot
+ 1, bubY
+ 9, Rb
, Gb
, Bb
, 0);
306 e_DrawFillQuad(bubX
+ Dot
+ 3, bubY
+ 8, bubX
+ Dot
+ 4, bubY
+ 9, Rb
, Gb
, Bb
, 0);
307 e_DrawFillQuad(bubX
+ Dot
+ 6, bubY
+ 8, bubX
+ Dot
+ 7, bubY
+ 9, Rb
, Gb
, Bb
, 0);
310 procedure r_Player_Draw (p
: TPlayer
);
316 fX
, fY
, fSlope
: Integer;
318 p
.Obj
.lerp(gLerpFactor
, fX
, fY
);
319 fSlope
:= nlerp(p
.SlopeOld
, p
.Obj
.slopeUpLeft
, gLerpFactor
);
323 if p
.Direction
= TDirection
.D_RIGHT
then
324 Mirror
:= TMirrorType
.None
326 Mirror
:= TMirrorType
.Horizontal
;
328 if p
.PunchAnim
<> nil then
330 p
.PunchAnim
.Draw(fX
+ IfThen(p
.Direction
= TDirection
.D_LEFT
, 15 - p
.Obj
.Rect
.X
, p
.Obj
.Rect
.X
- 15), fY
+ fSlope
+ p
.Obj
.Rect
.Y
- 11, Mirror
);
331 if p
.PunchAnim
.played
then
338 if (p
.FMegaRulez
[MR_INVUL
] > gTime
) and ((gPlayerDrawn
<> p
) or (p
.SpawnInvul
>= gTime
)) then
339 if g_Texture_Get('TEXTURE_PLAYER_INVULPENTA', ID
) then
341 e_GetTextureSize(ID
, @w
, @h
);
342 if p
.Direction
= TDirection
.D_LEFT
then
343 e_Draw(ID
, fX
+ p
.Obj
.Rect
.X
+ (p
.Obj
.Rect
.Width
div 2) - (w
div 2) + 4,
344 fY
+ p
.Obj
.Rect
.Y
+ (p
.Obj
.Rect
.Height
div 2) - (h
div 2) - 7 + fSlope
, 0, True, False)
346 e_Draw(ID
, fX
+ p
.Obj
.Rect
.X
+ (p
.Obj
.Rect
.Width
div 2) - (w
div 2) - 2,
347 fY
+ p
.Obj
.Rect
.Y
+ (p
.Obj
.Rect
.Height
div 2) - (h
div 2) - 7 + fSlope
, 0, True, False)
350 if p
.FMegaRulez
[MR_INVIS
] > gTime
then
352 if (gPlayerDrawn
<> nil) and ((p
= gPlayerDrawn
) or
353 ((p
.Team
= gPlayerDrawn
.Team
) and (gGameSettings
.GameMode
<> GM_DM
))) then
355 if (p
.FMegaRulez
[MR_INVIS
] - gTime
) <= 2100 then
356 dr
:= not Odd((p
.FMegaRulez
[MR_INVIS
] - gTime
) div 300)
360 p
.Model
.Draw(fX
, fY
+ fSlope
, 200)
362 p
.Model
.Draw(fX
, fY
+ fSlope
);
365 p
.Model
.Draw(fX
, fY
+ fSlope
, 254);
368 p
.Model
.Draw(fX
, fY
+ fSlope
);
371 if g_debug_Frames
then
373 e_DrawQuad(p
.Obj
.X
+ p
.Obj
.Rect
.X
,
374 p
.Obj
.Y
+ p
.Obj
.Rect
.Y
,
375 p
.Obj
.X
+ p
.Obj
.Rect
.X
+ p
.Obj
.Rect
.Width
- 1,
376 p
.Obj
.Y
+ p
.Obj
.Rect
.Y
+ p
.Obj
.Rect
.Height
- 1,
380 if (gChatBubble
> 0) and (p
.FKeys
[KEY_CHAT
].Pressed
) and not p
.Ghost
then
381 if (p
.FMegaRulez
[MR_INVIS
] <= gTime
) or ((gPlayerDrawn
<> nil) and ((p
= gPlayerDrawn
) or
382 ((p
.Team
= gPlayerDrawn
.Team
) and (gGameSettings
.GameMode
<> GM_DM
)))) then
383 r_Player_DrawBubble(p
);
385 // e_DrawPoint(5, 335, 288, 255, 0, 0); // DL, UR, DL, UR
386 if gAimLine
and p
.Alive
and ((p
= gPlayer1
) or (p
= gPlayer2
)) then
390 procedure r_Player_DrawAim (p
: TPlayer
);
392 procedure drawCast (sz
: Integer; ax0
, ay0
, ax1
, ay1
: Integer);
397 {$IFDEF ENABLE_HOLMES}
398 if isValidViewPort
and (self
= gPlayer1
) then
400 g_Holmes_plrLaser(ax0
, ay0
, ax1
, ay1
);
404 e_DrawLine(sz
, ax0
, ay0
, ax1
, ay1
, 255, 0, 0, 96);
405 if (g_Map_traceToNearestWall(ax0
, ay0
, ax1
, ay1
, @ex
, @ey
) <> nil) then
407 e_DrawLine(sz
, ax0
, ay0
, ex
, ey
, 0, 255, 0, 96);
411 e_DrawLine(sz
, ax0
, ay0
, ex
, ey
, 0, 0, 255, 96);
416 wx
, wy
, xx
, yy
: Integer;
420 wx
:= p
.Obj
.X
+ WEAPONPOINT
[p
.Direction
].X
+ IfThen(p
.Direction
= TDirection
.D_LEFT
, 7, -7);
421 wy
:= p
.Obj
.Y
+ WEAPONPOINT
[p
.Direction
].Y
;
437 if angle
= ANGLE_RIGHTUP
then Dec(angle
, 2);
438 if angle
= ANGLE_RIGHTDOWN
then Inc(angle
, 4);
439 if angle
= ANGLE_LEFTUP
then Inc(angle
, 2);
440 if angle
= ANGLE_LEFTDOWN
then Dec(angle
, 4);
445 if angle
= ANGLE_RIGHTUP
then Dec(angle
, 2);
446 if angle
= ANGLE_RIGHTDOWN
then Inc(angle
, 4);
447 if angle
= ANGLE_LEFTUP
then Inc(angle
, 2);
448 if angle
= ANGLE_LEFTDOWN
then Dec(angle
, 4);
450 4: begin // Double Shotgun
453 if angle
= ANGLE_RIGHTUP
then Dec(angle
, 2);
454 if angle
= ANGLE_RIGHTDOWN
then Inc(angle
, 4);
455 if angle
= ANGLE_LEFTUP
then Inc(angle
, 2);
456 if angle
= ANGLE_LEFTDOWN
then Dec(angle
, 4);
461 if angle
= ANGLE_RIGHTUP
then Dec(angle
, 2);
462 if angle
= ANGLE_RIGHTDOWN
then Inc(angle
, 4);
463 if angle
= ANGLE_LEFTUP
then Inc(angle
, 2);
464 if angle
= ANGLE_LEFTDOWN
then Dec(angle
, 4);
466 6: begin // Rocket Launcher
469 if angle
= ANGLE_RIGHTUP
then Inc(angle
, 2);
470 if angle
= ANGLE_RIGHTDOWN
then Inc(angle
, 4);
471 if angle
= ANGLE_LEFTUP
then Dec(angle
, 2);
472 if angle
= ANGLE_LEFTDOWN
then Dec(angle
, 4);
474 7: begin // Plasmagun
477 if angle
= ANGLE_RIGHTUP
then Inc(angle
);
478 if angle
= ANGLE_RIGHTDOWN
then Inc(angle
, 3);
479 if angle
= ANGLE_LEFTUP
then Dec(angle
);
480 if angle
= ANGLE_LEFTDOWN
then Dec(angle
, 3);
485 if angle
= ANGLE_RIGHTUP
then Inc(angle
, 1);
486 if angle
= ANGLE_RIGHTDOWN
then Inc(angle
, 2);
487 if angle
= ANGLE_LEFTUP
then Dec(angle
, 1);
488 if angle
= ANGLE_LEFTDOWN
then Dec(angle
, 2);
490 9: begin // Super Chaingun
493 if angle
= ANGLE_RIGHTUP
then Dec(angle
, 2);
494 if angle
= ANGLE_RIGHTDOWN
then Inc(angle
, 4);
495 if angle
= ANGLE_LEFTUP
then Inc(angle
, 2);
496 if angle
= ANGLE_LEFTDOWN
then Dec(angle
, 4);
499 xx
:= Trunc(Cos(-DegToRad(angle
)) * len
) + wx
;
500 yy
:= Trunc(Sin(-DegToRad(angle
)) * len
) + wy
;
501 {$IF DEFINED(D2F_DEBUG)}
502 drawCast(sz
, wx
, wy
, xx
, yy
);
504 e_DrawLine(sz
, wx
, wy
, xx
, yy
, 255, 0, 0, 96);
508 procedure r_Player_DrawGUI (pl
: TPlayer
);
511 X
, Y
, SY
, a
, p
, m
: Integer;
515 stat
: TPlayerStatArray
;
517 X
:= gPlayerScreenSize
.X
;
518 SY
:= gPlayerScreenSize
.Y
;
521 if gShowScore
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
523 if gGameSettings
.GameMode
= GM_CTF
then
527 if gGameSettings
.GameMode
= GM_CTF
then
529 s
:= 'TEXTURE_PLAYER_REDFLAG';
530 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
531 s
:= 'TEXTURE_PLAYER_REDFLAG_S';
532 if gFlags
[FLAG_RED
].State
= FLAG_STATE_DROPPED
then
533 s
:= 'TEXTURE_PLAYER_REDFLAG_D';
534 if g_Texture_Get(s
, ID
) then
535 e_Draw(ID
, X
-16-32, 240-72-4, 0, True, False);
538 s
:= IntToStr(gTeamStat
[TEAM_RED
].Score
);
539 e_CharFont_GetSize(gMenuFont
, s
, tw
, th
);
540 e_CharFont_PrintEx(gMenuFont
, X
-16-a
-tw
, 240-72-4, s
, TEAMCOLOR
[TEAM_RED
]);
542 if gGameSettings
.GameMode
= GM_CTF
then
544 s
:= 'TEXTURE_PLAYER_BLUEFLAG';
545 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
546 s
:= 'TEXTURE_PLAYER_BLUEFLAG_S';
547 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_DROPPED
then
548 s
:= 'TEXTURE_PLAYER_BLUEFLAG_D';
549 if g_Texture_Get(s
, ID
) then
550 e_Draw(ID
, X
-16-32, 240-32-4, 0, True, False);
553 s
:= IntToStr(gTeamStat
[TEAM_BLUE
].Score
);
554 e_CharFont_GetSize(gMenuFont
, s
, tw
, th
);
555 e_CharFont_PrintEx(gMenuFont
, X
-16-a
-tw
, 240-32-4, s
, TEAMCOLOR
[TEAM_BLUE
]);
558 if g_Texture_Get('TEXTURE_PLAYER_HUDBG', ID
) then
559 e_DrawFill(ID
, X
, 0, 1, (gPlayerScreenSize
.Y
div 256)+IfThen(gPlayerScreenSize
.Y
mod 256 > 0, 1, 0),
562 if g_Texture_Get('TEXTURE_PLAYER_HUD', ID
) then
563 e_Draw(ID
, X
+2, Y
, 0, True, False);
565 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
569 s
:= IntToStr(pl
.Frags
);
570 e_CharFont_GetSize(gMenuFont
, s
, tw
, th
);
571 e_CharFont_PrintEx(gMenuFont
, X
-16-tw
, Y
, s
, _RGB(255, 0, 0));
576 stat
:= g_Player_GetStats();
581 for a
:= 0 to High(stat
) do
582 if stat
[a
].Name
<> pl
.Name
then
584 if stat
[a
].Frags
> m
then m
:= stat
[a
].Frags
;
585 if stat
[a
].Frags
> pl
.Frags
then p
:= p
+1;
589 s
:= IntToStr(p
)+' / '+IntToStr(Length(stat
))+' ';
590 if pl
.Frags
>= m
then s
:= s
+'+' else s
:= s
+'-';
591 s
:= s
+IntToStr(Abs(pl
.Frags
-m
));
593 e_CharFont_GetSize(gMenuSmallFont
, s
, tw
, th
);
594 e_CharFont_PrintEx(gMenuSmallFont
, X
-16-tw
, Y
+32, s
, _RGB(255, 0, 0));
597 if gLMSRespawn
> LMS_RESPAWN_NONE
then
599 s
:= _lc
[I_GAME_WARMUP
];
600 e_CharFont_GetSize(gMenuFont
, s
, tw
, th
);
601 s
:= s
+ ': ' + IntToStr((gLMSRespawnTime
- gTime
) div 1000);
602 e_CharFont_PrintEx(gMenuFont
, X
-64-tw
, SY
-32, s
, _RGB(0, 255, 0));
604 else if gShowLives
and (gGameSettings
.MaxLives
> 0) then
606 s
:= IntToStr(pl
.Lives
);
607 e_CharFont_GetSize(gMenuFont
, s
, tw
, th
);
608 e_CharFont_PrintEx(gMenuFont
, X
-16-tw
, SY
-32, s
, _RGB(0, 255, 0));
612 e_CharFont_GetSize(gMenuSmallFont
, pl
.Name
, tw
, th
);
613 e_CharFont_PrintEx(gMenuSmallFont
, X
+98-(tw
div 2), Y
+8, pl
.Name
, _RGB(255, 0, 0));
615 if R_BERSERK
in pl
.FRulez
then
616 e_Draw(gItemsTexturesID
[ITEM_MEDKIT_BLACK
], X
+37, Y
+45, 0, True, False)
618 e_Draw(gItemsTexturesID
[ITEM_MEDKIT_LARGE
], X
+37, Y
+45, 0, True, False);
620 if g_Texture_Get('TEXTURE_PLAYER_ARMORHUD', ID
) then
621 e_Draw(ID
, X
+36, Y
+77, 0, True, False);
623 s
:= IntToStr(IfThen(pl
.Health
> 0, pl
.Health
, 0));
624 e_CharFont_GetSize(gMenuFont
, s
, tw
, th
);
625 e_CharFont_PrintEx(gMenuFont
, X
+178-tw
, Y
+40, s
, _RGB(255, 0, 0));
627 s
:= IntToStr(pl
.Armor
);
628 e_CharFont_GetSize(gMenuFont
, s
, tw
, th
);
629 e_CharFont_PrintEx(gMenuFont
, X
+178-tw
, Y
+68, s
, _RGB(255, 0, 0));
631 s
:= IntToStr(pl
.GetAmmoByWeapon(pl
.CurrWeap
));
637 ID
:= gItemsTexturesID
[ITEM_WEAPON_KASTET
];
642 ID
:= gItemsTexturesID
[ITEM_WEAPON_SAW
];
644 WEAPON_PISTOL
: ID
:= gItemsTexturesID
[ITEM_WEAPON_PISTOL
];
645 WEAPON_CHAINGUN
: ID
:= gItemsTexturesID
[ITEM_WEAPON_CHAINGUN
];
646 WEAPON_SHOTGUN1
: ID
:= gItemsTexturesID
[ITEM_WEAPON_SHOTGUN1
];
647 WEAPON_SHOTGUN2
: ID
:= gItemsTexturesID
[ITEM_WEAPON_SHOTGUN2
];
648 WEAPON_SUPERPULEMET
: ID
:= gItemsTexturesID
[ITEM_WEAPON_SUPERPULEMET
];
649 WEAPON_ROCKETLAUNCHER
: ID
:= gItemsTexturesID
[ITEM_WEAPON_ROCKETLAUNCHER
];
650 WEAPON_PLASMA
: ID
:= gItemsTexturesID
[ITEM_WEAPON_PLASMA
];
651 WEAPON_BFG
: ID
:= gItemsTexturesID
[ITEM_WEAPON_BFG
];
652 WEAPON_FLAMETHROWER
: ID
:= gItemsTexturesID
[ITEM_WEAPON_FLAMETHROWER
];
655 e_CharFont_GetSize(gMenuFont
, s
, tw
, th
);
656 e_CharFont_PrintEx(gMenuFont
, X
+178-tw
, Y
+158, s
, _RGB(255, 0, 0));
657 e_Draw(ID
, X
+20, Y
+160, 0, True, False);
659 if R_KEY_RED
in pl
.FRulez
then
660 e_Draw(gItemsTexturesID
[ITEM_KEY_RED
], X
+78, Y
+214, 0, True, False);
662 if R_KEY_GREEN
in pl
.FRulez
then
663 e_Draw(gItemsTexturesID
[ITEM_KEY_GREEN
], X
+95, Y
+214, 0, True, False);
665 if R_KEY_BLUE
in pl
.FRulez
then
666 e_Draw(gItemsTexturesID
[ITEM_KEY_BLUE
], X
+112, Y
+214, 0, True, False);
668 if pl
.JetFuel
> 0 then
670 if g_Texture_Get('TEXTURE_PLAYER_HUDAIR', ID
) then
671 e_Draw(ID
, X
+2, Y
+116, 0, True, False);
672 if g_Texture_Get('TEXTURE_PLAYER_HUDJET', ID
) then
673 e_Draw(ID
, X
+2, Y
+126, 0, True, False);
674 e_DrawLine(4, X
+16, Y
+122, X
+16+Trunc(168*IfThen(pl
.Air
> 0, pl
.Air
, 0)/AIR_MAX
), Y
+122, 0, 0, 196);
675 e_DrawLine(4, X
+16, Y
+132, X
+16+Trunc(168*pl
.JetFuel
/JET_MAX
), Y
+132, 208, 0, 0);
679 if g_Texture_Get('TEXTURE_PLAYER_HUDAIR', ID
) then
680 e_Draw(ID
, X
+2, Y
+124, 0, True, False);
681 e_DrawLine(4, X
+16, Y
+130, X
+16+Trunc(168*IfThen(pl
.Air
> 0, pl
.Air
, 0)/AIR_MAX
), Y
+130, 0, 0, 196);
684 if gShowPing
and g_Game_IsClient
then
686 s
:= _lc
[I_GAME_PING_HUD
] + IntToStr(NetPeer
.lastRoundTripTime
) + _lc
[I_NET_SLIST_PING_MS
];
687 e_TextureFontPrint(X
+ 4, Y
+ 242, s
, gStdFont
);
693 e_TextureFontPrint(X
+ 4, Y
+ 242, _lc
[I_PLAYER_SPECT
], gStdFont
);
694 e_TextureFontPrint(X
+ 4, Y
+ 258, _lc
[I_PLAYER_SPECT2
], gStdFont
);
695 e_TextureFontPrint(X
+ 4, Y
+ 274, _lc
[I_PLAYER_SPECT1
], gStdFont
);
698 e_TextureFontGetSize(gStdFont
, cw
, ch
);
699 s
:= _lc
[I_PLAYER_SPECT4
];
700 e_TextureFontPrintEx(gScreenWidth
div 2 - cw
*(Length(s
) div 2),
701 gScreenHeight
-4-ch
, s
, gStdFont
, 255, 255, 255, 1, True);
702 e_TextureFontPrint(X
+ 4, Y
+ 290, _lc
[I_PLAYER_SPECT1S
], gStdFont
);
708 procedure r_Player_DrawRulez (p
: TPlayer
);
712 // При взятии неуязвимости рисуется инверсионный белый фон
713 if (p
.FMegaRulez
[MR_INVUL
] >= gTime
) and (p
.SpawnInvul
< gTime
) then
715 if (p
.FMegaRulez
[MR_INVUL
]-gTime
) <= 2100 then
716 dr
:= not Odd((p
.FMegaRulez
[MR_INVUL
]-gTime
) div 300)
721 e_DrawFillQuad(0, 0, gPlayerScreenSize
.X
-1, gPlayerScreenSize
.Y
-1,
722 191, 191, 191, 0, TBlending
.Invert
);
725 // При взятии защитного костюма рисуется зеленоватый фон
726 if p
.FMegaRulez
[MR_SUIT
] >= gTime
then
728 if (p
.FMegaRulez
[MR_SUIT
]-gTime
) <= 2100 then
729 dr
:= not Odd((p
.FMegaRulez
[MR_SUIT
]-gTime
) div 300)
734 e_DrawFillQuad(0, 0, gPlayerScreenSize
.X
-1, gPlayerScreenSize
.Y
-1,
735 0, 96, 0, 200, TBlending
.None
);
738 // При взятии берсерка рисуется красноватый фон
739 if (p
.Berserk
>= 0) and (LongWord(p
.Berserk
) >= gTime
) and (gFlash
= 2) then
741 e_DrawFillQuad(0, 0, gPlayerScreenSize
.X
-1, gPlayerScreenSize
.Y
-1,
742 255, 0, 0, 200, TBlending
.None
);
746 procedure r_Player_DrawPain (p
: TPlayer
);
750 if p
.Pain
= 0 then Exit
;
754 if a
< 15 then h
:= 0
755 else if a
< 35 then h
:= 1
756 else if a
< 55 then h
:= 2
757 else if a
< 75 then h
:= 3
758 else if a
< 95 then h
:= 4
761 //if a > 255 then a := 255;
763 e_DrawFillQuad(0, 0, gPlayerScreenSize
.X
-1, gPlayerScreenSize
.Y
-1, 255, 0, 0, 255-h
*50);
764 //e_DrawFillQuad(0, 0, gPlayerScreenSize.X-1, gPlayerScreenSize.Y-1, 255-min(128, a), 255-a, 255-a, 0, B_FILTER);
767 procedure r_Player_DrawPickup (p
: TPlayer
);
771 if p
.Pickup
= 0 then Exit
;
775 if a
< 15 then h
:= 1
776 else if a
< 35 then h
:= 2
777 else if a
< 55 then h
:= 3
778 else if a
< 75 then h
:= 4
781 e_DrawFillQuad(0, 0, gPlayerScreenSize
.X
-1, gPlayerScreenSize
.Y
-1, 150, 200, 150, 255-h
*50);
784 procedure r_Player_DrawCorpse (p
: TCorpse
);
788 if p
.State
= CORPSE_STATE_REMOVEME
then
791 p
.Obj
.lerp(gLerpFactor
, fX
, fY
);
793 if p
.Animation
<> nil then
794 p
.Animation
.Draw(fX
, fY
, TMirrorType
.None
);
796 if p
.AnimationMask
<> nil then
799 p
.AnimationMask
.Draw(fX
, fY
, TMirrorType
.None
);