1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../../shared/a_modes.inc}
20 procedure r_Game_Draw
;
21 procedure r_Game_DrawLoadingStat
;
22 procedure r_Game_DrawMenuBackground (tex
: AnsiString);
27 {$INCLUDE ../nogl/noGLuses.inc}
28 {$IFDEF ENABLE_HOLMES}
31 SysUtils
, Classes
, Math
,
34 MAPDEF
, xprofiler
, utils
, wadreader
,
36 g_language
, g_console
, g_menu
, g_triggers
, g_player
, g_options
, g_monsters
, g_map
, g_panel
,
37 g_items
, g_weapons
, g_gfx
, g_phys
, g_net
, g_gui
, g_netmaster
,
38 g_game
, r_console
, r_gfx
, r_items
, r_map
, r_panel
, r_monsters
, r_weapons
, r_netmaster
, r_player
, r_textures
42 profileFrameDraw
: TProfiler
= nil;
48 function GetActivePlayer_ByID(ID
: Integer): TPlayer
;
55 if gPlayers
= nil then
57 for a
:= Low(gPlayers
) to High(gPlayers
) do
58 if IsActivePlayer(gPlayers
[a
]) then
60 if gPlayers
[a
].UID
<> ID
then
62 Result
:= gPlayers
[a
];
67 function calcProfilesHeight (prof
: TProfiler
): Integer;
70 if (prof
= nil) then exit
;
71 if (length(prof
.bars
) = 0) then exit
;
72 result
:= length(prof
.bars
)*(16+2);
76 function drawProfiles (x
, y
: Integer; prof
: TProfiler
): Integer;
83 if (prof
= nil) then exit
;
85 if (length(prof
.bars
) = 0) then exit
;
87 hgt
:= calcProfilesHeight(prof
);
88 if (x
< 0) then x
:= gScreenWidth
-(wdt
-1)+x
;
89 if (y
< 0) then y
:= gScreenHeight
-(hgt
-1)+y
;
91 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
92 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
93 e_DarkenQuadWH(x
, y
, wdt
, hgt
, 150);
96 for ii
:= 0 to High(prof
.bars
) do
98 e_TextureFontPrintEx(x
+2+4*prof
.bars
[ii
].level
, yy
, Format('%s: %d', [prof
.bars
[ii
].name
, prof
.bars
[ii
].value
]), gStdFont
, 255, 255, 0, 1, false);
104 procedure drawTime(X
, Y
: Integer); inline;
106 e_TextureFontPrint(x
, y
, Format('%d:%.2d:%.2d', [gTime
div 1000 div 3600, (gTime
div 1000 div 60) mod 60, gTime
div 1000 mod 60]), gStdFont
);
109 procedure DrawStat();
111 pc
, x
, y
, w
, h
: Integer;
112 w1
, w2
, w3
, w4
: Integer;
114 cw
, ch
, r
, g
, b
, rr
, gg
, bb
: Byte;
117 stat
: TPlayerStatArray
;
125 pc
:= g_Player_GetCount
;
126 e_TextureFontGetSize(gStdFont
, cw
, ch
);
128 w
:= gScreenWidth
-(gScreenWidth
div 5);
129 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
132 h
:= 40+ch
*5+(ch
+8)*pc
;
133 x
:= (gScreenWidth
div 2)-(w
div 2);
134 y
:= (gScreenHeight
div 2)-(h
div 2);
136 e_DrawFillQuad(x
, y
, x
+w
-1, y
+h
-1, 64, 64, 64, 32);
137 e_DrawQuad(x
, y
, x
+w
-1, y
+h
-1, 255, 127, 0);
139 drawTime(x
+w
-78, y
+8);
141 wad
:= g_ExtractWadNameNoPath(gMapInfo
.Map
);
142 map
:= g_ExtractFileName(gMapInfo
.Map
);
143 mapstr
:= wad
+ ':\' + map
+ ' - ' + gMapInfo
.Name
;
145 case gGameSettings
.GameMode
of
148 if gGameSettings
.MaxLives
= 0 then
151 s1
:= _lc
[I_GAME_LMS
];
152 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.ScoreLimit
]);
153 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
158 if gGameSettings
.MaxLives
= 0 then
159 s1
:= _lc
[I_GAME_TDM
]
161 s1
:= _lc
[I_GAME_TLMS
];
162 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.ScoreLimit
]);
163 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
168 s1
:= _lc
[I_GAME_CTF
];
169 s2
:= Format(_lc
[I_GAME_SCORE_LIMIT
], [gGameSettings
.ScoreLimit
]);
170 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
175 if gGameSettings
.MaxLives
= 0 then
176 s1
:= _lc
[I_GAME_COOP
]
178 s1
:= _lc
[I_GAME_SURV
];
179 s2
:= _lc
[I_GAME_MONSTERS
] + ' ' + IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
);
180 s3
:= _lc
[I_GAME_SECRETS
] + ' ' + IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
);
190 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*cw
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
192 e_TextureFontPrintEx(x
+(w
div 2)-(Length(mapstr
)*cw
div 2), _y
, mapstr
, gStdFont
, 200, 200, 200, 1);
194 e_TextureFontPrintEx(x
+16, _y
, s2
, gStdFont
, 200, 200, 200, 1);
196 e_TextureFontPrintEx(x
+w
-16-(Length(s3
))*cw
, _y
, s3
,
197 gStdFont
, 200, 200, 200, 1);
199 if NetMode
= NET_SERVER
then
200 e_TextureFontPrintEx(x
+8, y
+ 8, _lc
[I_NET_SERVER
], gStdFont
, 255, 255, 255, 1)
202 if NetMode
= NET_CLIENT
then
203 e_TextureFontPrintEx(x
+8, y
+ 8,
204 NetClientIP
+ ':' + IntToStr(NetClientPort
), gStdFont
, 255, 255, 255, 1);
208 stat
:= g_Player_GetStats();
211 w2
:= (w
-16) div 6 + 48; // ширина 2 столбца
212 w3
:= (w
-16) div 6; // ширина 3 и 4 столбцов
214 w1
:= w
-16-w2
-w3
-w4
; // оставшееся пространство - для цвета и имени игрока
216 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
220 for a
:= TEAM_RED
to TEAM_BLUE
do
224 s1
:= _lc
[I_GAME_TEAM_RED
];
231 s1
:= _lc
[I_GAME_TEAM_BLUE
];
237 e_TextureFontPrintEx(x
+16, _y
, s1
, gStdFont
, r
, g
, b
, 1);
238 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(gTeamStat
[a
].Score
),
239 gStdFont
, r
, g
, b
, 1);
241 _y
:= _y
+ch
+(ch
div 4);
242 e_DrawLine(1, x
+16, _y
, x
+w
-16, _y
, r
, g
, b
);
245 for aa
:= 0 to High(stat
) do
246 if stat
[aa
].Team
= a
then
262 namestr
:= Format('[%5d] %s', [UID
, Name
])
266 e_TextureFontPrintEx(x
+16, _y
, namestr
, gStdFont
, rr
, gg
, bb
, 1);
268 e_TextureFontPrintEx(x
+w1
+16, _y
, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, rr
, gg
, bb
, 1);
270 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
272 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
279 else if gGameSettings
.GameMode
in [GM_DM
, GM_COOP
] then
282 e_TextureFontPrintEx(x
+16, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
283 e_TextureFontPrintEx(x
+16+w1
, _y
, _lc
[I_GAME_PING
], gStdFont
, 255, 127, 0, 1);
284 e_TextureFontPrintEx(x
+16+w1
+w2
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
285 e_TextureFontPrintEx(x
+16+w1
+w2
+w3
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
288 for aa
:= 0 to High(stat
) do
302 namestr
:= Format('[%5d] %s', [UID
, Name
])
306 e_DrawFillQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
307 e_DrawQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, 192, 192, 192);
309 e_TextureFontPrintEx(x
+16+16+8, _y
+4, namestr
, gStdFont
, r
, g
, 0, 1);
311 e_TextureFontPrintEx(x
+w1
+16, _y
+4, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, r
, g
, 0, 1);
313 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
+4, IntToStr(Frags
), gStdFont
, r
, g
, 0, 1);
315 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
+4, IntToStr(Deaths
), gStdFont
, r
, g
, 0, 1);
321 procedure DrawCustomStat();
327 ww2
, hh2
, r
, g
, b
, rr
, gg
, bb
: Byte;
328 s1
, s2
, topstr
: String;
330 e_TextureFontGetSize(gStdFont
, ww2
, hh2
);
334 if g_Console_Action(ACTION_SCORES
) then
336 if not gStatsPressed
then
338 gStatsOff
:= not gStatsOff
;
339 gStatsPressed
:= True;
343 gStatsPressed
:= False;
347 s1
:= _lc
[I_MENU_INTER_NOTICE_TAB
];
348 w
:= (Length(s1
) * ww2
) div 2;
349 x
:= gScreenWidth
div 2 - w
;
351 e_TextureFontPrint(x
, y
, s1
, gStdFont
);
355 if (gGameSettings
.GameMode
= GM_COOP
) then
357 if gMissionFailed
then
358 topstr
:= _lc
[I_MENU_INTER_MISSION_FAIL
]
360 topstr
:= _lc
[I_MENU_INTER_LEVEL_COMPLETE
];
363 topstr
:= _lc
[I_MENU_INTER_ROUND_OVER
];
365 e_CharFont_GetSize(gMenuFont
, topstr
, ww1
, hh1
);
366 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww1
div 2), 16, topstr
);
370 topstr
:= Format(_lc
[I_MENU_INTER_NOTICE_TIME
], [gServInterTime
]);
371 if not gChatShow
then
372 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
373 gScreenHeight
-(hh2
+4)*2, topstr
, gStdFont
, 255, 255, 255, 1);
376 if g_Game_IsClient
then
377 topstr
:= _lc
[I_MENU_INTER_NOTICE_MAP
]
379 topstr
:= _lc
[I_MENU_INTER_NOTICE_SPACE
];
380 if not gChatShow
then
381 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
382 gScreenHeight
-(hh2
+4), topstr
, gStdFont
, 255, 255, 255, 1);
387 w
:= gScreenWidth
-x
*2;
393 e_DrawFillQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 64, 64, 64, 32);
394 e_DrawQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 255, 127, 0);
396 m
:= Max(Length(_lc
[I_MENU_MAP
])+1, Length(_lc
[I_GAME_GAME_TIME
])+1)*ww2
;
398 case CustomStat
.GameMode
of
401 if gGameSettings
.MaxLives
= 0 then
404 s1
:= _lc
[I_GAME_LMS
];
408 if gGameSettings
.MaxLives
= 0 then
409 s1
:= _lc
[I_GAME_TDM
]
411 s1
:= _lc
[I_GAME_TLMS
];
413 GM_CTF
: s1
:= _lc
[I_GAME_CTF
];
416 if gGameSettings
.MaxLives
= 0 then
417 s1
:= _lc
[I_GAME_COOP
]
419 s1
:= _lc
[I_GAME_SURV
];
425 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
429 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_MENU_MAP
], gStdFont
, 255, 127, 0, 1);
430 e_TextureFontPrint(x
+8+m
, _y
, Format('%s - %s', [CustomStat
.Map
, CustomStat
.MapName
]), gStdFont
);
433 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_GAME_TIME
], gStdFont
, 255, 127, 0, 1);
434 e_TextureFontPrint(x
+8+m
, _y
, Format('%d:%.2d:%.2d', [CustomStat
.GameTime
div 1000 div 3600,
435 (CustomStat
.GameTime
div 1000 div 60) mod 60,
436 CustomStat
.GameTime
div 1000 mod 60]), gStdFont
);
438 pc
:= Length(CustomStat
.PlayerStat
);
441 if CustomStat
.GameMode
= GM_COOP
then
443 m
:= Max(Length(_lc
[I_GAME_MONSTERS
])+1, Length(_lc
[I_GAME_SECRETS
])+1)*ww2
;
445 s2
:= _lc
[I_GAME_MONSTERS
];
446 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
447 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
), gStdFont
, 255, 255, 255, 1);
449 s2
:= _lc
[I_GAME_SECRETS
];
450 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
451 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
), gStdFont
, 255, 255, 255, 1);
454 m
:= Max(Length(_lc
[I_GAME_MONSTERS_TOTAL
])+1, Length(_lc
[I_GAME_SECRETS_TOTAL
])+1)*ww2
;
456 s2
:= _lc
[I_GAME_MONSTERS_TOTAL
];
457 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
458 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalMonstersKilled
) + '/' + IntToStr(gCoopTotalMonsters
), gStdFont
, 255, 255, 255, 1);
460 s2
:= _lc
[I_GAME_SECRETS_TOTAL
];
461 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
462 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalSecretsFound
) + '/' + IntToStr(gCoopTotalSecrets
), gStdFont
, 255, 255, 255, 1);
466 if CustomStat
.GameMode
in [GM_TDM
, GM_CTF
] then
471 if TeamStat
[TEAM_RED
].Score
> TeamStat
[TEAM_BLUE
].Score
then s1
:= _lc
[I_GAME_WIN_RED
]
472 else if TeamStat
[TEAM_BLUE
].Score
> TeamStat
[TEAM_RED
].Score
then s1
:= _lc
[I_GAME_WIN_BLUE
]
473 else s1
:= _lc
[I_GAME_WIN_DRAW
];
475 e_TextureFontPrintEx(x
+8+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
478 for t
:= TEAM_RED
to TEAM_BLUE
do
482 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_RED
],
483 gStdFont
, 255, 0, 0, 1);
484 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_RED
].Score
),
485 gStdFont
, 255, 0, 0, 1);
492 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_BLUE
],
493 gStdFont
, 0, 0, 255, 1);
494 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_BLUE
].Score
),
495 gStdFont
, 0, 0, 255, 1);
501 e_DrawLine(1, x
+8, _y
+20, x
-8+w
, _y
+20, r
, g
, b
);
504 for p
:= 0 to High(CustomStat
.PlayerStat
) do
505 if CustomStat
.PlayerStat
[p
].Team
= t
then
506 with CustomStat
.PlayerStat
[p
] do
520 if (gPlayers
[Num
] <> nil) and (gPlayers
[Num
].FReady
) then
521 e_TextureFontPrintEx(x
+16, _y
, Name
+ ' *', gStdFont
, rr
, gg
, bb
, 1)
523 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
524 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
525 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
532 else if CustomStat
.GameMode
in [GM_DM
, GM_COOP
] then
535 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
536 e_TextureFontPrintEx(x
+8+w1
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
537 e_TextureFontPrintEx(x
+8+w1
+w2
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
540 for p
:= 0 to High(CustomStat
.PlayerStat
) do
541 with CustomStat
.PlayerStat
[p
] do
543 e_DrawFillQuad(x
+8, _y
+4, x
+24-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
550 if (gPlayers
[Num
] <> nil) and (gPlayers
[Num
].FReady
) then
551 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
+ ' *', gStdFont
, r
, r
, r
, 1, True)
553 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
, gStdFont
, r
, r
, r
, 1, True);
554 e_TextureFontPrintEx(x
+w1
+8+16+8, _y
+4, IntToStr(Frags
), gStdFont
, r
, r
, r
, 1, True);
555 e_TextureFontPrintEx(x
+w1
+w2
+8+16+8, _y
+4, IntToStr(Deaths
), gStdFont
, r
, r
, r
, 1, True);
560 // HACK: take stats screenshot immediately after the first frame of the stats showing
561 if gScreenshotStats
and (not StatShotDone
) and (Length(CustomStat
.PlayerStat
) > 1) then
563 g_TakeScreenShot('stats/' + StatFilename
);
564 StatShotDone
:= True;
568 procedure DrawSingleStat();
570 tm
, key_x
, val_x
, y
: Integer;
574 procedure player_stat(n
: Integer);
580 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Kills
]);
581 s2
:= Format(' %d', [gTotalMonsters
]);
583 e_CharFont_Print(gMenuFont
, key_x
, y
, _lc
[I_MENU_INTER_KILLS
]);
584 e_CharFont_PrintEx(gMenuFont
, val_x
, y
, s1
, _RGB(255, 0, 0));
585 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
586 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
, '/');
588 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
589 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
, s2
, _RGB(255, 0, 0));
591 // "Kills-per-minute: ##.#":
592 s1
:= _lc
[I_MENU_INTER_KPM
];
594 kpm
:= (SingleStat
.PlayerStat
[n
].Kills
/ tm
) * 60
596 kpm
:= SingleStat
.PlayerStat
[n
].Kills
;
597 s2
:= Format(' %.1f', [kpm
]);
599 e_CharFont_Print(gMenuFont
, key_x
, y
+32, s1
);
600 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+32, s2
, _RGB(255, 0, 0));
602 // "Secrets found: # / #":
603 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Secrets
]);
604 s2
:= Format(' %d', [SingleStat
.TotalSecrets
]);
606 e_CharFont_Print(gMenuFont
, key_x
, y
+64, _lc
[I_MENU_INTER_SECRETS
]);
607 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+64, s1
, _RGB(255, 0, 0));
608 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
609 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
+64, '/');
611 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
612 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
+64, s2
, _RGB(255, 0, 0));
617 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_INTER_LEVEL_COMPLETE
], w1
, h
);
618 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 32, _lc
[I_MENU_INTER_LEVEL_COMPLETE
]);
620 // Определяем координаты выравнивания по самой длинной строке:
621 s1
:= _lc
[I_MENU_INTER_KPM
];
622 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
625 e_CharFont_GetSize(gMenuFont
, s1
, w2
, h
);
627 key_x
:= (gScreenWidth
-w1
-w2
) div 2;
631 tm
:= SingleStat
.GameTime
div 1000;
632 s1
:= _lc
[I_MENU_INTER_TIME
];
633 s2
:= Format(' %d:%.2d:%.2d', [tm
div (60*60), (tm
mod (60*60)) div 60, tm
mod 60]);
635 e_CharFont_Print(gMenuFont
, key_x
, 80, s1
);
636 e_CharFont_PrintEx(gMenuFont
, val_x
, 80, s2
, _RGB(255, 0, 0));
638 if SingleStat
.TwoPlayers
then
641 s1
:= _lc
[I_MENU_PLAYER_1
];
642 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
643 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 128, s1
);
645 // Статистика первого игрока:
650 s1
:= _lc
[I_MENU_PLAYER_2
];
651 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
652 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 288, s1
);
654 // Статистика второго игрока:
660 // Статистика первого игрока:
666 procedure r_Game_DrawLoadingStat
;
667 procedure drawRect (x
, y
, w
, h
: Integer);
669 if (w
< 1) or (h
< 1) then exit
;
671 glVertex2f(x
+0.375, y
+0.375);
672 glVertex2f(x
+w
+0.375, y
+0.375);
673 glVertex2f(x
+w
+0.375, y
+h
+0.375);
674 glVertex2f(x
+0.375, y
+h
+0.375);
678 function drawPBar (cur
, total
: Integer; washere
: Boolean): Boolean;
680 rectW
, rectH
: Integer;
687 idl
, idr
, idb
, idm
: LongWord;
691 if (total
< 1) then exit
;
692 if (cur
< 1) then exit
; // don't blink
693 if (not washere
) and (cur
>= total
) then exit
; // don't blink
694 //if (cur < 0) then cur := 0;
695 //if (cur > total) then cur := total;
700 g_Texture_Get('UI_GFX_PBAR_LEFT', idl
);
701 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
702 g_Texture_Get('UI_GFX_PBAR_RIGHT', idr
);
703 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
704 g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb
);
705 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
706 g_Texture_Get('UI_GFX_PBAR_MARKER', idm
);
707 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
709 //rectW := gScreenWidth-360;
710 rectW
:= trunc(624.0*gScreenWidth
/1024.0);
713 x0
:= (gScreenWidth
-rectW
) div 2;
714 y0
:= gScreenHeight
-rectH
-64;
715 if (y0
< 2) then y0
:= 2;
717 glEnable(GL_SCISSOR_TEST
);
720 glScissor(x0
, gScreenHeight
-y0
-rectH
, rectW
, rectH
);
721 e_DrawSize(idl
, x0
, y0
, 0, true, false, wl
, hl
);
722 e_DrawSize(idr
, x0
+rectW
-wr
, y0
, 0, true, false, wr
, hr
);
725 glScissor(x0
+wl
, gScreenHeight
-y0
-rectH
, rectW
-wl
-wr
, rectH
);
727 while (f
< x0
+rectW
) do
729 e_DrawSize(idb
, f
, y0
, 0, true, false, wb
, hb
);
734 wdt
:= (rectW
-wl
-wr
)*cur
div total
;
735 if (wdt
> rectW
-wl
-wr
) then wdt
:= rectW
-wr
-wr
;
738 my
:= y0
; // don't be so smart, ketmar: +(rectH-wm) div 2;
739 glScissor(x0
+wl
, gScreenHeight
-my
-rectH
, wdt
, hm
);
743 e_DrawSize(idm
, f
, y0
, 0, true, false, wm
, hm
);
749 glScissor(0, 0, gScreenWidth
, gScreenHeight
);
753 rectW
:= gScreenWidth
-64;
756 x0
:= (gScreenWidth
-rectW
) div 2;
757 y0
:= gScreenHeight
-rectH
-64;
758 if (y0
< 2) then y0
:= 2;
761 glDisable(GL_TEXTURE_2D
);
763 //glClearColor(0, 0, 0, 0);
764 //glClear(GL_COLOR_BUFFER_BIT);
766 glColor4ub(127, 127, 127, 255);
767 drawRect(x0
-2, y0
-2, rectW
+4, rectH
+4);
769 glColor4ub(0, 0, 0, 255);
770 drawRect(x0
-1, y0
-1, rectW
+2, rectH
+2);
772 glColor4ub(127, 127, 127, 255);
773 wdt
:= rectW
*cur
div total
;
774 if (wdt
> rectW
) then wdt
:= rectW
;
775 drawRect(x0
, y0
, wdt
, rectH
);
784 if (Length(LoadingStat
.Msgs
) = 0) then exit
;
786 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_LOADING
], ww
, hh
);
787 yy
:= (gScreenHeight
div 3);
788 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww
div 2), yy
-2*hh
, _lc
[I_MENU_LOADING
]);
789 xx
:= (gScreenWidth
div 3);
793 for i
:= 0 to NextMsg
-1 do
795 if (i
= (NextMsg
-1)) and (MaxValue
> 0) then
796 s
:= Format('%s: %d/%d', [Msgs
[i
], CurValue
, MaxValue
])
800 e_CharFont_PrintEx(gMenuSmallFont
, xx
, yy
, s
, _RGB(255, 0, 0));
801 yy
:= yy
+ LOADING_INTERLINE
;
802 PBarWasHere
:= drawPBar(CurValue
, MaxValue
, PBarWasHere
);
807 procedure r_Game_DrawMenuBackground (tex
: AnsiString);
813 if g_Texture_Get(tex
, ID
) then
815 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
816 e_GetTextureSize(ID
, @w
, @h
);
818 w
:= round(w
* 1.333 * (gScreenHeight
/ h
))
820 w
:= trunc(w
* (gScreenHeight
/ h
));
821 e_DrawSize(ID
, (gScreenWidth
- w
) div 2, 0, 0, False, False, w
, gScreenHeight
);
823 else e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
826 procedure DrawMinimap(p
: TPlayer
; RenderRect
: TRect
);
828 a
, aX
, aY
, aX2
, aY2
, Scale
, ScaleSz
: Integer;
830 function monDraw (mon
: TMonster
): Boolean;
832 result
:= false; // don't stop
837 // Левый верхний угол
838 aX
:= Obj
.X
div ScaleSz
+ 1;
839 aY
:= Obj
.Y
div ScaleSz
+ 1;
841 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
842 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
843 // Правый нижний угол
846 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 255, 0, 0);
852 if (gMapInfo
.Width
> RenderRect
.Right
- RenderRect
.Left
) or
853 (gMapInfo
.Height
> RenderRect
.Bottom
- RenderRect
.Top
) then
856 // Сколько пикселов карты в 1 пикселе мини-карты:
857 ScaleSz
:= 16 div Scale
;
858 // Размеры мини-карты:
859 aX
:= max(gMapInfo
.Width
div ScaleSz
, 1);
860 aY
:= max(gMapInfo
.Height
div ScaleSz
, 1);
862 e_DrawFillQuad(0, 0, aX
-1, aY
-1, 0, 0, 0, 0);
864 if gWalls
<> nil then
867 for a
:= 0 to High(gWalls
) do
869 if PanelType
<> 0 then
871 // Левый верхний угол:
875 aX2
:= max(Width
div ScaleSz
, 1);
876 aY2
:= max(Height
div ScaleSz
, 1);
877 // Правый нижний угол:
882 PANEL_WALL
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 208, 208, 208, 0);
883 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
884 if Enabled
then e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 160, 160, 160, 0);
888 if gSteps
<> nil then
891 for a
:= 0 to High(gSteps
) do
893 if PanelType
<> 0 then
895 // Левый верхний угол:
899 aX2
:= max(Width
div ScaleSz
, 1);
900 aY2
:= max(Height
div ScaleSz
, 1);
901 // Правый нижний угол:
905 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 128, 128, 128, 0);
908 if gLifts
<> nil then
911 for a
:= 0 to High(gLifts
) do
913 if PanelType
<> 0 then
915 // Левый верхний угол:
919 aX2
:= max(Width
div ScaleSz
, 1);
920 aY2
:= max(Height
div ScaleSz
, 1);
921 // Правый нижний угол:
926 LIFTTYPE_UP
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 72, 36, 0);
927 LIFTTYPE_DOWN
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 124, 96, 0);
928 LIFTTYPE_LEFT
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 200, 80, 4, 0);
929 LIFTTYPE_RIGHT
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 252, 140, 56, 0);
933 if gWater
<> nil then
936 for a
:= 0 to High(gWater
) do
938 if PanelType
<> 0 then
940 // Левый верхний угол:
944 aX2
:= max(Width
div ScaleSz
, 1);
945 aY2
:= max(Height
div ScaleSz
, 1);
946 // Правый нижний угол:
950 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 192, 0);
953 if gAcid1
<> nil then
956 for a
:= 0 to High(gAcid1
) do
958 if PanelType
<> 0 then
960 // Левый верхний угол:
964 aX2
:= max(Width
div ScaleSz
, 1);
965 aY2
:= max(Height
div ScaleSz
, 1);
966 // Правый нижний угол:
970 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 176, 0, 0);
973 if gAcid2
<> nil then
976 for a
:= 0 to High(gAcid2
) do
978 if PanelType
<> 0 then
980 // Левый верхний угол:
984 aX2
:= max(Width
div ScaleSz
, 1);
985 aY2
:= max(Height
div ScaleSz
, 1);
986 // Правый нижний угол:
990 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 176, 0, 0, 0);
993 if gPlayers
<> nil then
996 for a
:= 0 to High(gPlayers
) do
997 if gPlayers
[a
] <> nil then with gPlayers
[a
] do
999 // Левый верхний угол:
1000 aX
:= Obj
.X
div ScaleSz
+ 1;
1001 aY
:= Obj
.Y
div ScaleSz
+ 1;
1003 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
1004 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
1005 // Правый нижний угол:
1006 aX2
:= aX
+ aX2
- 1;
1007 aY2
:= aY
+ aY2
- 1;
1009 if gPlayers
[a
] = p
then
1010 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 255, 0, 0)
1013 TEAM_RED
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 0, 0, 0);
1014 TEAM_BLUE
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 255, 0);
1015 else e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 128, 0, 0);
1020 g_Mons_ForEach(monDraw
);
1025 procedure renderAmbientQuad (hasAmbient
: Boolean; constref ambColor
: TDFColor
);
1027 if not hasAmbient
then exit
;
1028 e_AmbientQuad(sX
, sY
, sWidth
, sHeight
, ambColor
.r
, ambColor
.g
, ambColor
.b
, ambColor
.a
);
1031 // ////////////////////////////////////////////////////////////////////////// //
1035 function g_Texture_Light (): Integer;
1037 Radius
: Integer = 128;
1045 GetMem(tex
, (Radius
*2)*(Radius
*2)*4);
1047 for y
:= 0 to Radius
*2-1 do
1049 for x
:= 0 to Radius
*2-1 do
1051 dist
:= 1.0-sqrt((x
-Radius
)*(x
-Radius
)+(y
-Radius
)*(y
-Radius
))/Radius
;
1054 tpp
^ := 0; Inc(tpp
);
1055 tpp
^ := 0; Inc(tpp
);
1056 tpp
^ := 0; Inc(tpp
);
1057 tpp
^ := 0; Inc(tpp
);
1061 //tc.setPixel(x, y, Color(cast(int)(dist*255), cast(int)(dist*255), cast(int)(dist*255)));
1062 if (dist
> 0.5) then dist
:= 0.5;
1063 a
:= round(dist
*255);
1064 if (a
< 0) then a
:= 0 else if (a
> 255) then a
:= 255;
1065 tpp
^ := 255; Inc(tpp
);
1066 tpp
^ := 255; Inc(tpp
);
1067 tpp
^ := 255; Inc(tpp
);
1068 tpp
^ := Byte(a
); Inc(tpp
);
1073 glGenTextures(1, @ltexid
);
1074 //if (tid == 0) assert(0, "VGL: can't create screen texture");
1076 glBindTexture(GL_TEXTURE_2D
, ltexid
);
1077 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_REPEAT
);
1078 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_REPEAT
);
1079 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR
);
1080 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
1082 //GLfloat[4] bclr = 0.0;
1083 //glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, bclr.ptr);
1085 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA
, Radius
*2, Radius
*2, 0, GL_RGBA
{gltt}, GL_UNSIGNED_BYTE
, tex
);
1091 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
1092 //FIXME: broken for splitscreen mode
1093 procedure renderDynLightsInternal ();
1095 //hasAmbient: Boolean;
1096 //ambColor: TDFColor;
1098 lx
, ly
, lrad
: Integer;
1099 scxywh
: array[0..3] of GLint
;
1102 if e_NoGraphics
then exit
;
1104 //TODO: lights should be in separate grid, i think
1105 // but on the other side: grid may be slower for dynlights, as their lifetime is short
1106 if (not gwin_k8_enable_light_experiments
) or (not gwin_has_stencil
) or (g_dynLightCount
< 1) then exit
;
1109 //ambColor := gCurrentMap['light_ambient'].rgba;
1110 //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
1112 { // this will multiply incoming color to alpha from framebuffer
1114 glBlendFunc(GL_DST_ALPHA, GL_ONE);
1118 * light rendering: (INVALID!)
1119 * glStencilFunc(GL_EQUAL, 0, $ff);
1121 * glClear(GL_STENCIL_BUFFER_BIT);
1122 * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
1123 * draw shadow volume into stencil buffer
1124 * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
1125 * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
1127 * draw color-less quad with light alpha (WARNING! don't touch color!)
1128 * glEnable(GL_BLEND);
1129 * glBlendFunc(GL_DST_ALPHA, GL_ONE);
1130 * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
1132 wassc
:= (glIsEnabled(GL_SCISSOR_TEST
) <> 0);
1133 if wassc
then glGetIntegerv(GL_SCISSOR_BOX
, @scxywh
[0]) else glGetIntegerv(GL_VIEWPORT
, @scxywh
[0]);
1135 // setup OpenGL parameters
1136 glStencilMask($FFFFFFFF);
1137 glStencilFunc(GL_ALWAYS
, 0, $FFFFFFFF);
1138 glEnable(GL_STENCIL_TEST
);
1139 glEnable(GL_SCISSOR_TEST
);
1140 glClear(GL_STENCIL_BUFFER_BIT
);
1141 glStencilFunc(GL_EQUAL
, 0, $ff);
1143 for lln
:= 0 to g_dynLightCount
-1 do
1145 lx
:= g_dynLights
[lln
].x
;
1146 ly
:= g_dynLights
[lln
].y
;
1147 lrad
:= g_dynLights
[lln
].radius
;
1148 if (lrad
< 3) then continue
;
1150 if (lx
-sX
+lrad
< 0) then continue
;
1151 if (ly
-sY
+lrad
< 0) then continue
;
1152 if (lx
-sX
-lrad
>= gPlayerScreenSize
.X
) then continue
;
1153 if (ly
-sY
-lrad
>= gPlayerScreenSize
.Y
) then continue
;
1155 // set scissor to optimize drawing
1156 if (g_dbg_scale
= 1.0) then
1158 glScissor((lx
-sX
)-lrad
+2, gPlayerScreenSize
.Y
-(ly
-sY
)-lrad
-1+2, lrad
*2-4, lrad
*2-4);
1162 glScissor(0, 0, gScreenWidth
, gScreenHeight
);
1164 // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
1165 if (g_dbg_scale
<> 1.0) then glClear(GL_STENCIL_BUFFER_BIT
);
1166 glStencilOp(GL_KEEP
, GL_KEEP
, GL_INCR
);
1167 // draw extruded panels
1168 glDisable(GL_TEXTURE_2D
);
1169 glDisable(GL_BLEND
);
1170 glColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
); // no need to modify color buffer
1171 if (lrad
> 4) then r_Map_DrawPanelShadowVolumes(lx
, ly
, lrad
);
1172 // render light texture
1173 glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
); // modify color buffer
1174 glStencilOp(GL_ZERO
, GL_ZERO
, GL_ZERO
); // draw light, and clear stencil buffer
1177 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
1178 glEnable(GL_TEXTURE_2D
);
1179 // color and opacity
1180 glColor4f(g_dynLights
[lln
].r
, g_dynLights
[lln
].g
, g_dynLights
[lln
].b
, g_dynLights
[lln
].a
);
1181 glBindTexture(GL_TEXTURE_2D
, g_Texture_Light());
1183 glTexCoord2f(0.0, 0.0); glVertex2i(lx
-lrad
, ly
-lrad
); // top-left
1184 glTexCoord2f(1.0, 0.0); glVertex2i(lx
+lrad
, ly
-lrad
); // top-right
1185 glTexCoord2f(1.0, 1.0); glVertex2i(lx
+lrad
, ly
+lrad
); // bottom-right
1186 glTexCoord2f(0.0, 1.0); glVertex2i(lx
-lrad
, ly
+lrad
); // bottom-left
1191 glDisable(GL_STENCIL_TEST
);
1192 glDisable(GL_BLEND
);
1193 glDisable(GL_SCISSOR_TEST
);
1194 //glScissor(0, 0, sWidth, sHeight);
1196 glScissor(scxywh
[0], scxywh
[1], scxywh
[2], scxywh
[3]);
1197 if wassc
then glEnable(GL_SCISSOR_TEST
) else glDisable(GL_SCISSOR_TEST
);
1201 function fixViewportForScale (): Boolean;
1203 nx0
, ny0
, nw
, nh
: Integer;
1206 if (g_dbg_scale
<> 1.0) then
1209 nx0
:= round(sX
-(gPlayerScreenSize
.X
-(sWidth
*g_dbg_scale
))/2/g_dbg_scale
);
1210 ny0
:= round(sY
-(gPlayerScreenSize
.Y
-(sHeight
*g_dbg_scale
))/2/g_dbg_scale
);
1211 nw
:= round(sWidth
/g_dbg_scale
);
1212 nh
:= round(sHeight
/g_dbg_scale
);
1221 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
1222 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
1223 procedure renderMapInternal (backXOfs
, backYOfs
: Integer; setTransMatrix
: Boolean);
1225 TDrawCB
= procedure ();
1228 hasAmbient
: Boolean;
1230 doAmbient
: Boolean = false;
1232 procedure drawPanelType (profname
: AnsiString; panType
: DWord
; doDraw
: Boolean);
1237 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
1238 if gdbg_map_use_accel_render
then
1240 tagmask
:= panelTypeToTag(panType
);
1241 while (gDrawPanelList
.count
> 0) do
1243 pan
:= TPanel(gDrawPanelList
.front());
1244 if ((pan
.tag
and tagmask
) = 0) then break
;
1245 if doDraw
then r_Panel_Draw(pan
, doAmbient
, ambColor
);
1246 gDrawPanelList
.popFront();
1251 if doDraw
then r_Map_DrawPanels(panType
, hasAmbient
, ambColor
);
1253 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
1256 procedure drawOther (profname
: AnsiString; cb
: TDrawCB
);
1258 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
1259 if assigned(cb
) then cb();
1260 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
1264 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('total');
1266 // our accelerated renderer will collect all panels to gDrawPanelList
1267 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
1268 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('collect');
1269 if gdbg_map_use_accel_render
then
1271 r_Map_CollectDrawPanels(sX
, sY
, sWidth
, sHeight
);
1273 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
1275 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('skyback');
1276 r_Map_DrawBack(backXOfs
, backYOfs
);
1277 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
1279 if setTransMatrix
then
1281 //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
1282 glScalef(g_dbg_scale
, g_dbg_scale
, 1.0);
1283 glTranslatef(-sX
, -sY
, 0);
1287 ambColor
:= gCurrentMap
['light_ambient'].rgba
;
1288 hasAmbient
:= (not ambColor
.isOpaque
) or (not ambColor
.isBlack
);
1293 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
1294 glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
1295 glClear(GL_COLOR_BUFFER_BIT);
1298 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
1301 drawPanelType('*back', PANEL_BACK
, g_rlayer_back
);
1302 drawPanelType('*step', PANEL_STEP
, g_rlayer_step
);
1303 drawOther('items', @r_Items_Draw
);
1304 drawOther('weapons', @r_Weapon_Draw
);
1305 drawOther('shells', @r_Player_DrawShells
);
1306 drawOther('drawall', @r_Player_DrawAll
);
1307 drawOther('corpses', @r_Player_DrawCorpses
);
1308 drawPanelType('*wall', PANEL_WALL
, g_rlayer_wall
);
1309 drawOther('monsters', @r_Monsters_Draw
);
1310 drawOther('itemdrop', @r_Items_DrawDrop
);
1311 drawPanelType('*door', PANEL_CLOSEDOOR
, g_rlayer_door
);
1312 drawOther('gfx', @r_GFX_Draw
);
1313 drawOther('flags', @r_Map_DrawFlags
);
1314 drawPanelType('*acid1', PANEL_ACID1
, g_rlayer_acid1
);
1315 drawPanelType('*acid2', PANEL_ACID2
, g_rlayer_acid2
);
1316 drawPanelType('*water', PANEL_WATER
, g_rlayer_water
);
1317 drawOther('dynlights', @renderDynLightsInternal
);
1319 if hasAmbient
{and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
1321 renderAmbientQuad(hasAmbient
, ambColor
);
1325 drawPanelType('*fore', PANEL_FORE
, g_rlayer_fore
);
1328 if g_debug_HealthBar
then
1330 r_Monsters_DrawHealth();
1331 r_Player_DrawHealth();
1334 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainEnd(); // map rendering
1338 procedure DrawMapView(x
, y
, w
, h
: Integer);
1345 bx
:= Round(x
/(gMapInfo
.Width
- w
)*(gBackSize
.X
- w
));
1346 by
:= Round(y
/(gMapInfo
.Height
- h
)*(gBackSize
.Y
- h
));
1353 fixViewportForScale();
1354 renderMapInternal(-bx
, -by
, true);
1360 procedure DrawPlayer(p
: TPlayer
);
1362 px
, py
, a
, b
, c
, d
, i
, fX
, fY
: Integer;
1366 if (p
= nil) or (p
.FDummy
) then
1369 r_Map_DrawBack(0, 0);
1374 if (profileFrameDraw
= nil) then profileFrameDraw
:= TProfiler
.Create('RENDER', g_profile_history_size
);
1375 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainBegin(g_profile_frame_draw
);
1381 camObj
:= p
.getCameraObj();
1382 camObj
.lerp(gLerpFactor
, fX
, fY
);
1383 px
:= fX
+ PLAYER_RECT_CX
;
1384 py
:= fY
+ PLAYER_RECT_CY
+nlerp(p
.SlopeOld
, camObj
.slopeUpLeft
, gLerpFactor
);
1386 if (g_dbg_scale
= 1.0) and (not g_dbg_ignore_bounds
) then
1388 if (px
> (gPlayerScreenSize
.X
div 2)) then a
:= -px
+(gPlayerScreenSize
.X
div 2) else a
:= 0;
1389 if (py
> (gPlayerScreenSize
.Y
div 2)) then b
:= -py
+(gPlayerScreenSize
.Y
div 2) else b
:= 0;
1391 if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then a
:= -gMapInfo
.Width
+gPlayerScreenSize
.X
;
1392 if (py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then b
:= -gMapInfo
.Height
+gPlayerScreenSize
.Y
;
1394 if (gMapInfo
.Width
= gPlayerScreenSize
.X
) then a
:= 0
1395 else if (gMapInfo
.Width
< gPlayerScreenSize
.X
) then
1398 a
:= (gPlayerScreenSize
.X
-gMapInfo
.Width
) div 2;
1401 if (gMapInfo
.Height
= gPlayerScreenSize
.Y
) then b
:= 0
1402 else if (gMapInfo
.Height
< gPlayerScreenSize
.Y
) then
1405 b
:= (gPlayerScreenSize
.Y
-gMapInfo
.Height
) div 2;
1410 // scaled, ignore level bounds
1411 a
:= -px
+(gPlayerScreenSize
.X
div 2);
1412 b
:= -py
+(gPlayerScreenSize
.Y
div 2);
1417 sWidth
:= gPlayerScreenSize
.X
;
1418 sHeight
:= gPlayerScreenSize
.Y
;
1419 fixViewportForScale();
1421 i
:= py
- (sY
+ sHeight
div 2);
1422 if (p
.IncCam
> 0) then
1424 // clamp to level bounds
1425 if (sY
- p
.IncCam
< 0) then
1426 p
.IncCam
:= nclamp(sY
, 0, 120);
1427 // clamp around player position
1429 p
.IncCam
:= nclamp(p
.IncCam
, 0, max(0, 120 - i
));
1431 else if (p
.IncCam
< 0) then
1433 // clamp to level bounds
1434 if (sY
+ sHeight
- p
.IncCam
> gMapInfo
.Height
) then
1435 p
.IncCam
:= nclamp(sY
+ sHeight
- gMapInfo
.Height
, -120, 0);
1436 // clamp around player position
1438 p
.IncCam
:= nclamp(p
.IncCam
, min(0, -120 - i
), 0);
1441 sY
:= sY
- nlerp(p
.IncCamOld
, p
.IncCam
, gLerpFactor
);
1443 if (not g_dbg_ignore_bounds
) then
1445 if (sX
+sWidth
> gMapInfo
.Width
) then sX
:= gMapInfo
.Width
-sWidth
;
1446 if (sY
+sHeight
> gMapInfo
.Height
) then sY
:= gMapInfo
.Height
-sHeight
;
1447 if (sX
< 0) then sX
:= 0;
1448 if (sY
< 0) then sY
:= 0;
1451 if (gBackSize
.X
<= gPlayerScreenSize
.X
) or (gMapInfo
.Width
<= sWidth
) then c
:= 0 else c
:= trunc((gBackSize
.X
-gPlayerScreenSize
.X
)*sX
/(gMapInfo
.Width
-sWidth
));
1452 if (gBackSize
.Y
<= gPlayerScreenSize
.Y
) or (gMapInfo
.Height
<= sHeight
) then d
:= 0 else d
:= trunc((gBackSize
.Y
-gPlayerScreenSize
.Y
)*sY
/(gMapInfo
.Height
-sHeight
));
1454 //r_smallmap_h: 0: left; 1: center; 2: right
1455 //r_smallmap_v: 0: top; 1: center; 2: bottom
1457 if (gMapInfo
.Width
= sWidth
) then
1461 else if (gMapInfo
.Width
< sWidth
) then
1463 case r_smallmap_h
of
1464 1: sX
:= -((sWidth
-gMapInfo
.Width
) div 2); // center
1465 2: sX
:= -(sWidth
-gMapInfo
.Width
); // right
1466 else sX
:= 0; // left
1470 if (gMapInfo
.Height
= sHeight
) then
1474 else if (gMapInfo
.Height
< sHeight
) then
1476 case r_smallmap_v
of
1477 1: sY
:= -((sHeight
-gMapInfo
.Height
) div 2); // center
1478 2: sY
:= -(sHeight
-gMapInfo
.Height
); // bottom
1479 else sY
:= 0; // top
1485 p
.viewPortW
:= sWidth
;
1486 p
.viewPortH
:= sHeight
;
1488 {$IFDEF ENABLE_HOLMES}
1489 if (p
= gPlayer1
) then
1491 g_Holmes_plrViewPos(sX
, sY
);
1492 g_Holmes_plrViewSize(sWidth
, sHeight
);
1496 renderMapInternal(-c
, -d
, true);
1498 if (gGameSettings
.GameMode
<> GM_SINGLE
) and (gPlayerIndicator
> 0) then
1499 case gPlayerIndicator
of
1501 r_Player_DrawIndicator(p
, _RGB(255, 255, 255));
1504 for i
:= 0 to High(gPlayers
) do
1505 if gPlayers
[i
] <> nil then
1506 if gPlayers
[i
] = p
then
1507 r_Player_DrawIndicator(p
, _RGB(255, 255, 255))
1508 else if (gPlayers
[i
].Team
= p
.Team
) and (gPlayers
[i
].Team
<> TEAM_NONE
) then
1509 if gPlayerIndicatorStyle
= 1 then
1510 r_Player_DrawIndicator(gPlayers
[i
], _RGB(192, 192, 192))
1512 r_Player_DrawIndicator(gPlayers
[i
], gPlayers
[i
].GetColor
);
1516 for a := 0 to High(gCollideMap) do
1517 for b := 0 to High(gCollideMap[a]) do
1520 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
1522 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
1526 1: e_DrawPoint(1, b, a, 200, 200, 200);
1527 2: e_DrawPoint(1, b, a, 64, 64, 255);
1528 3: e_DrawPoint(1, b, a, 255, 0, 255);
1535 r_Player_DrawPain(p
);
1536 r_Player_DrawPickup(p
);
1537 r_Player_DrawRulez(p
);
1538 if gShowMap
then DrawMinimap(p
, _TRect(0, 0, 128, 128));
1539 if g_Debug_Player
then
1540 r_Player_DrawDebug(p
);
1541 r_Player_DrawGUI(p
);
1544 procedure drawProfilers ();
1549 if g_profile_frame_draw
and (profileFrameDraw
<> nil) then px
:= px
-drawProfiles(px
, py
, profileFrameDraw
);
1550 if g_profile_collision
and (profMapCollision
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMapCollision
); py
-= calcProfilesHeight(profMonsLOS
); end;
1551 if g_profile_los
and (profMonsLOS
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMonsLOS
); py
-= calcProfilesHeight(profMonsLOS
); end;
1554 procedure r_Game_Draw();
1561 plView1
, plView2
: TPlayer
;
1564 if gExit
= EXIT_QUIT
then Exit
;
1566 Time
:= GetTickCount64() {div 1000};
1567 FPSCounter
:= FPSCounter
+1;
1568 if Time
- FPSTime
>= 1000 then
1575 e_SetRendertarget(True);
1576 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
1578 if gGameOn
or (gState
= STATE_FOLD
) then
1580 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
1582 gSpectMode
:= SPECT_NONE
;
1583 if not gRevertPlayers
then
1585 plView1
:= gPlayer1
;
1586 plView2
:= gPlayer2
;
1590 plView1
:= gPlayer2
;
1591 plView2
:= gPlayer1
;
1595 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
1597 gSpectMode
:= SPECT_NONE
;
1598 if gPlayer2
= nil then
1601 plView1
:= gPlayer2
;
1610 if (plView1
= nil) and (plView2
= nil) and (gSpectMode
= SPECT_NONE
) then
1611 gSpectMode
:= SPECT_STATS
;
1613 if gSpectMode
= SPECT_PLAYERS
then
1614 if gPlayers
<> nil then
1616 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
1617 if plView1
= nil then
1619 gSpectPID1
:= GetActivePlayerID_Next();
1620 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
1622 if gSpectViewTwo
then
1624 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
1625 if plView2
= nil then
1627 gSpectPID2
:= GetActivePlayerID_Next();
1628 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
1633 if gSpectMode
= SPECT_MAPVIEW
then
1635 // Режим просмотра карты
1637 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
1638 DrawMapView(gSpectX
, gSpectY
, gScreenWidth
, gScreenHeight
);
1639 gHearPoint1
.Active
:= True;
1640 gHearPoint1
.Coords
.X
:= gScreenWidth
div 2 + gSpectX
;
1641 gHearPoint1
.Coords
.Y
:= gScreenHeight
div 2 + gSpectY
;
1642 gHearPoint2
.Active
:= False;
1646 Split
:= (plView1
<> nil) and (plView2
<> nil);
1648 // Точки слуха игроков
1649 if plView1
<> nil then
1651 gHearPoint1
.Active
:= True;
1652 gHearPoint1
.Coords
.X
:= plView1
.GameX
+ PLAYER_RECT
.Width
;
1653 gHearPoint1
.Coords
.Y
:= plView1
.GameY
+ PLAYER_RECT
.Height
DIV 2;
1655 gHearPoint1
.Active
:= False;
1656 if plView2
<> nil then
1658 gHearPoint2
.Active
:= True;
1659 gHearPoint2
.Coords
.X
:= plView2
.GameX
+ PLAYER_RECT
.Width
;
1660 gHearPoint2
.Coords
.Y
:= plView2
.GameY
+ PLAYER_RECT
.Height
DIV 2;
1662 gHearPoint2
.Active
:= False;
1664 // Размер экранов игроков:
1665 gPlayerScreenSize
.X
:= gScreenWidth
-196;
1668 gPlayerScreenSize
.Y
:= gScreenHeight
div 2;
1669 if gScreenHeight
mod 2 = 0 then
1670 Dec(gPlayerScreenSize
.Y
);
1673 gPlayerScreenSize
.Y
:= gScreenHeight
;
1676 if gScreenHeight
mod 2 = 0 then
1677 e_SetViewPort(0, gPlayerScreenSize
.Y
+2, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
)
1679 e_SetViewPort(0, gPlayerScreenSize
.Y
+1, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
1681 DrawPlayer(plView1
);
1682 gPlayer1ScreenCoord
.X
:= sX
;
1683 gPlayer1ScreenCoord
.Y
:= sY
;
1687 e_SetViewPort(0, 0, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
1689 DrawPlayer(plView2
);
1690 gPlayer2ScreenCoord
.X
:= sX
;
1691 gPlayer2ScreenCoord
.Y
:= sY
;
1694 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
1697 e_DrawLine(2, 0, gScreenHeight
div 2, gScreenWidth
, gScreenHeight
div 2, 0, 0, 0);
1700 {$IFDEF ENABLE_HOLMES}
1702 if (g_holmes_enabled
) then g_Holmes_Draw();
1705 if MessageText
<> '' then
1709 e_CharFont_GetSizeFmt(gMenuFont
, MessageText
, w
, h
);
1711 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
1712 (gScreenHeight
div 2)-(h
div 2), MessageText
)
1714 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
1715 Round(gScreenHeight
/ 2.75)-(h
div 2), MessageText
);
1718 if IsDrawStat
or (gSpectMode
= SPECT_STATS
) then
1721 if gSpectHUD
and (not gChatShow
) and (gSpectMode
<> SPECT_NONE
) and (not gSpectAuto
) then
1723 // Draw spectator GUI
1726 e_TextureFontGetSize(gStdFont
, ww
, hh
);
1729 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Stats', gStdFont
, 255, 255, 255, 1);
1731 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Observe Map', gStdFont
, 255, 255, 255, 1);
1733 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Watch Players', gStdFont
, 255, 255, 255, 1);
1735 e_TextureFontPrintEx(2*ww
, gScreenHeight
- (hh
+2), '< jump >', gStdFont
, 255, 255, 255, 1);
1736 if gSpectMode
= SPECT_STATS
then
1738 e_TextureFontPrintEx(16*ww
, gScreenHeight
- (hh
+2)*2, 'Autoview', gStdFont
, 255, 255, 255, 1);
1739 e_TextureFontPrintEx(16*ww
, gScreenHeight
- (hh
+2), '< fire >', gStdFont
, 255, 255, 255, 1);
1741 if gSpectMode
= SPECT_MAPVIEW
then
1743 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, '[-]', gStdFont
, 255, 255, 255, 1);
1744 e_TextureFontPrintEx(26*ww
, gScreenHeight
- (hh
+2)*2, 'Step ' + IntToStr(gSpectStep
), gStdFont
, 255, 255, 255, 1);
1745 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2)*2, '[+]', gStdFont
, 255, 255, 255, 1);
1746 e_TextureFontPrintEx(18*ww
, gScreenHeight
- (hh
+2), '<prev weap>', gStdFont
, 255, 255, 255, 1);
1747 e_TextureFontPrintEx(30*ww
, gScreenHeight
- (hh
+2), '<next weap>', gStdFont
, 255, 255, 255, 1);
1749 if gSpectMode
= SPECT_PLAYERS
then
1751 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, 'Player 1', gStdFont
, 255, 255, 255, 1);
1752 e_TextureFontPrintEx(20*ww
, gScreenHeight
- (hh
+2), '<left/right>', gStdFont
, 255, 255, 255, 1);
1753 if gSpectViewTwo
then
1755 e_TextureFontPrintEx(37*ww
, gScreenHeight
- (hh
+2)*2, 'Player 2', gStdFont
, 255, 255, 255, 1);
1756 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<prev w/next w>', gStdFont
, 255, 255, 255, 1);
1757 e_TextureFontPrintEx(52*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
1758 e_TextureFontPrintEx(51*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
1762 e_TextureFontPrintEx(35*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
1763 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
1769 if gPauseMain
and gGameOn
and (g_ActiveWindow
= nil) then
1771 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
1772 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
1774 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_PAUSE
], w
, h
);
1775 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
1776 (gScreenHeight
div 2)-(h
div 2), _lc
[I_MENU_PAUSE
]);
1781 if (gState
= STATE_MENU
) then
1783 if (g_ActiveWindow
= nil) or (g_ActiveWindow
.BackTexture
= '') then r_Game_DrawMenuBackground('MENU_BACKGROUND');
1784 // F3 at menu will show game loading dialog
1785 if e_KeyPressed(IK_F3
) then g_Menu_Show_LoadMenu(true);
1786 if (g_ActiveWindow
<> nil) then
1788 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
1789 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
1793 // F3 at titlepic will show game loading dialog
1794 if e_KeyPressed(IK_F3
) then
1796 g_Menu_Show_LoadMenu(true);
1797 if (g_ActiveWindow
<> nil) then e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
1802 if gState
= STATE_FOLD
then
1804 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
1807 if gState
= STATE_INTERCUSTOM
then
1809 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1811 back
:= 'TEXTURE_endpic';
1812 if not g_Texture_Get(back
, ID
) then
1813 back
:= _lc
[I_TEXTURE_ENDPIC
];
1818 r_Game_DrawMenuBackground(back
);
1822 if g_ActiveWindow
<> nil then
1824 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
1825 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
1829 if gState
= STATE_INTERSINGLE
then
1831 if EndingGameCounter
> 0 then
1833 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
1839 r_Game_DrawMenuBackground(back
);
1843 if g_ActiveWindow
<> nil then
1845 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
1846 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
1851 if gState
= STATE_ENDPIC
then
1854 if g_Texture_Get('TEXTURE_endpic', ID
) then r_Game_DrawMenuBackground('TEXTURE_endpic')
1855 else r_Game_DrawMenuBackground(_lc
[I_TEXTURE_ENDPIC
]);
1857 if g_ActiveWindow
<> nil then
1859 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
1860 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
1864 if gState
= STATE_SLIST
then
1866 // if g_Texture_Get('MENU_BACKGROUND', ID) then
1868 // e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight);
1869 // //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
1871 r_Game_DrawMenuBackground('MENU_BACKGROUND');
1872 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
1873 r_Serverlist_Draw(slCurrent
, slTable
);
1877 if g_ActiveWindow
<> nil then
1881 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
1882 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
1884 g_ActiveWindow
.Draw();
1891 if g_debug_Sounds
and gGameOn
then
1893 for w
:= 0 to High(e_SoundsArray
) do
1894 for h
:= 0 to e_SoundsArray
[w
].nRefs
do
1895 e_DrawPoint(1, w
+100, h
+100, 255, 0, 0);
1900 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS
]), gStdFont
);
1901 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS
]), gStdFont
);
1904 if gGameOn
and gShowTime
then
1905 drawTime(gScreenWidth
-72, gScreenHeight
-16);
1907 if gGameOn
then drawProfilers();
1909 // TODO: draw this after the FBO and remap mouse click coordinates
1911 {$IFDEF ENABLE_HOLMES}
1915 // blit framebuffer to screen
1917 e_SetRendertarget(False);
1918 e_SetViewPort(0, 0, gWinSizeX
, gWinSizeY
);
1919 e_BlitFramebuffer(gWinSizeX
, gWinSizeY
);
1921 // draw the overlay stuff on top of it