1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../../shared/a_modes.inc}
20 procedure r_Game_Load
;
21 procedure r_Game_Free
;
23 procedure r_Game_LoadTextures
;
24 procedure r_Game_FreeTextures
;
26 procedure r_Game_Draw
;
27 procedure r_Game_DrawLoadingStat
;
28 procedure r_Game_DrawMenuBackground (tex
: AnsiString);
30 procedure r_Game_SetupScreenSize
;
35 gMenuSmallFont
: DWORD
;
40 {$INCLUDE ../nogl/noGLuses.inc}
41 {$IFDEF ENABLE_HOLMES}
47 SysUtils
, Classes
, Math
,
48 g_base
, g_basic
, r_graphics
,
50 MAPDEF
, xprofiler
, utils
, wadreader
, CONFIG
,
52 g_language
, g_console
, g_triggers
, g_player
, g_options
, g_monsters
, g_map
, g_panel
,
53 g_items
, g_weapons
, g_gfx
, g_phys
, g_net
, g_netmaster
,
54 g_game
, r_console
, r_gfx
, r_items
, r_map
, r_monsters
, r_weapons
, r_netmaster
, r_player
, r_textures
,
59 profileFrameDraw
: TProfiler
= nil;
66 BackID
: DWORD
= DWORD(-1);
69 procedure LoadStdFont(cfgres
, texture
: string; var FontID
: DWORD
);
81 wad
:= TWADFile
.Create
;
82 if wad
.ReadFile(GameWAD
) then
83 wad
.GetResource('FONTS/'+cfgres
, cfgdata
, cfglen
);
88 g_Texture_CreateWADEx('FONT_STD', GameWAD
+':FONTS\'+texture
);
90 config
:= TConfig
.CreateMem(cfgdata
, cfglen
);
91 cwdt
:= Min(Max(config
.ReadInt('FontMap', 'CharWidth', 0), 0), 255);
92 chgt
:= Min(Max(config
.ReadInt('FontMap', 'CharHeight', 0), 0), 255);
93 spc
:= Min(Max(config
.ReadInt('FontMap', 'Kerning', 0), -128), 127);
95 if g_Texture_Get('FONT_STD', ID
) then
96 e_TextureFontBuild(ID
, FontID
, cwdt
, chgt
, spc
);
101 if cfglen
<> 0 then FreeMem(cfgdata
);
104 procedure LoadFont(txtres
, fntres
: string; var FontID
: DWORD
);
110 cfgdata
, fntdata
: Pointer;
111 cfglen
, fntlen
: Integer;
119 wad
:= TWADFile
.Create
;
120 if wad
.ReadFile(GameWAD
) then
122 wad
.GetResource('FONTS/'+txtres
, cfgdata
, cfglen
);
123 wad
.GetResource('FONTS/'+fntres
, fntdata
, fntlen
);
129 config
:= TConfig
.CreateMem(cfgdata
, cfglen
);
130 cwdt
:= Min(Max(config
.ReadInt('FontMap', 'CharWidth', 0), 0), 255);
131 chgt
:= Min(Max(config
.ReadInt('FontMap', 'CharHeight', 0), 0), 255);
133 spc
:= Min(Max(config
.ReadInt('FontMap', 'Kerning', 0), -128), 127);
134 FontID
:= e_CharFont_Create(spc
);
138 chrwidth
:= config
.ReadInt(IntToStr(a
), 'Width', 0);
139 if chrwidth
= 0 then Continue
;
141 if e_CreateTextureMemEx(fntdata
, fntlen
, CharID
, cwdt
*(a
mod 16), chgt
*(a
div 16),
143 e_CharFont_AddChar(FontID
, CharID
, Chr(a
), chrwidth
);
149 if cfglen
<> 0 then FreeMem(cfgdata
);
150 if fntlen
<> 0 then FreeMem(fntdata
);
153 procedure r_Game_Load
;
161 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+ ':TEXTURES\TITLE', gTextureFilter
);
162 g_Texture_CreateWADEx('INTER', GameWAD
+ ':TEXTURES\INTER', gTextureFilter
);
163 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+ ':TEXTURES\ENDGAME_EN', gTextureFilter
);
164 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+ ':TEXTURES\ENDGAME_RU', gTextureFilter
);
165 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
166 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
167 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
169 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+ ':TEXTURES\NOTEXTURE');
170 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+ ':TEXTURES\HUD');
171 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+ ':TEXTURES\AIRBAR');
172 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+ ':TEXTURES\JETBAR');
173 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+ ':TEXTURES\HUDBG');
174 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+ ':TEXTURES\ARMORHUD');
175 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+ ':TEXTURES\FLAGHUD_R_BASE');
176 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+ ':TEXTURES\FLAGHUD_R_STOLEN');
177 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+ ':TEXTURES\FLAGHUD_R_DROP');
178 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+ ':TEXTURES\FLAGHUD_B_BASE');
179 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+ ':TEXTURES\FLAGHUD_B_STOLEN');
180 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+ ':TEXTURES\FLAGHUD_B_DROP');
181 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+ ':TEXTURES\TALKBUBBLE');
182 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+ ':TEXTURES\PENTA');
183 g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD
+ ':TEXTURES\PLRIND');
186 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD
+':TEXTURES\LLEFT') then hasPBarGfx
:= false;
187 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD
+':TEXTURES\LMARKER') then hasPBarGfx
:= false;
188 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD
+':TEXTURES\LMIDDLE') then hasPBarGfx
:= false;
189 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD
+':TEXTURES\LRIGHT') then hasPBarGfx
:= false;
192 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
193 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
194 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
195 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
196 if (wl
> 0) and (hl
> 0) and (wr
> 0) and (hr
= hl
) and (wb
> 0) and (hb
= hl
) and (wm
> 0) and (hm
> 0) and (hm
<= hl
) then
205 procedure r_Game_Free
;
207 g_Texture_Delete('NOTEXTURE');
208 g_Texture_Delete('TEXTURE_PLAYER_HUD');
209 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
210 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
211 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
212 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
213 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
214 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
215 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
216 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
217 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
218 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
221 procedure r_Game_SetupScreenSize
;
223 RES_FACTOR
= 4.0 / 3.0;
229 // Размер экранов игроков:
230 gPlayerScreenSize
.X
:= gScreenWidth
-196;
231 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
232 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
234 gPlayerScreenSize
.Y
:= gScreenHeight
;
236 // Размер заднего плана:
237 if BackID
<> DWORD(-1) then
240 if (gScreenWidth
*s
> gMapInfo
.Width
) or
241 (gScreenHeight
*s
> gMapInfo
.Height
) then
243 gBackSize
.X
:= gScreenWidth
;
244 gBackSize
.Y
:= gScreenHeight
;
248 e_GetTextureSize(BackID
, @bw
, @bh
);
249 rf
:= Single(bw
) / Single(bh
);
250 if (rf
> RES_FACTOR
) then bw
:= Round(Single(bh
) * RES_FACTOR
)
251 else if (rf
< RES_FACTOR
) then bh
:= Round(Single(bw
) / RES_FACTOR
);
252 s
:= Max(gScreenWidth
/ bw
, gScreenHeight
/ bh
);
253 if (s
< 1.0) then s
:= 1.0;
254 gBackSize
.X
:= Round(bw
*s
);
255 gBackSize
.Y
:= Round(bh
*s
);
260 procedure r_Game_LoadTextures
;
262 g_Texture_CreateWADEx('TEXTURE_endpic', EndPicPath
, gTextureFilter
);
263 if gMapInfo
.SkyFullName
<> '' then
264 g_Texture_CreateWAD(BackID
, gMapInfo
.SkyFullName
, gTextureFilter
);
265 r_Game_SetupScreenSize
;
268 procedure r_Game_FreeTextures
;
270 g_Texture_Delete('TEXTURE_endpic');
271 if BackID
<> DWORD(-1) then
275 e_DeleteTexture(BackID
);
280 procedure r_Map_DrawBack(dx
, dy
: Integer);
282 if gDrawBackGround
and (BackID
<> DWORD(-1)) then
283 e_DrawSize(BackID
, dx
, dy
, 0, False, False, gBackSize
.X
, gBackSize
.Y
)
285 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
288 function GetActivePlayer_ByID(ID
: Integer): TPlayer
;
295 if gPlayers
= nil then
297 for a
:= Low(gPlayers
) to High(gPlayers
) do
298 if IsActivePlayer(gPlayers
[a
]) then
300 if gPlayers
[a
].UID
<> ID
then
302 Result
:= gPlayers
[a
];
307 function calcProfilesHeight (prof
: TProfiler
): Integer;
310 if (prof
= nil) then exit
;
311 if (length(prof
.bars
) = 0) then exit
;
312 result
:= length(prof
.bars
)*(16+2);
316 function drawProfiles (x
, y
: Integer; prof
: TProfiler
): Integer;
323 if (prof
= nil) then exit
;
325 if (length(prof
.bars
) = 0) then exit
;
327 hgt
:= calcProfilesHeight(prof
);
328 if (x
< 0) then x
:= gScreenWidth
-(wdt
-1)+x
;
329 if (y
< 0) then y
:= gScreenHeight
-(hgt
-1)+y
;
331 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
332 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
333 e_DarkenQuadWH(x
, y
, wdt
, hgt
, 150);
336 for ii
:= 0 to High(prof
.bars
) do
338 e_TextureFontPrintEx(x
+2+4*prof
.bars
[ii
].level
, yy
, Format('%s: %d', [prof
.bars
[ii
].name
, prof
.bars
[ii
].value
]), gStdFont
, 255, 255, 0, 1, false);
344 procedure drawTime(X
, Y
: Integer); inline;
346 e_TextureFontPrint(x
, y
, Format('%d:%.2d:%.2d', [gTime
div 1000 div 3600, (gTime
div 1000 div 60) mod 60, gTime
div 1000 mod 60]), gStdFont
);
349 procedure DrawStat();
351 pc
, x
, y
, w
, h
: Integer;
352 w1
, w2
, w3
, w4
: Integer;
354 cw
, ch
, r
, g
, b
, rr
, gg
, bb
: Byte;
357 stat
: TPlayerStatArray
;
365 pc
:= g_Player_GetCount
;
366 e_TextureFontGetSize(gStdFont
, cw
, ch
);
368 w
:= gScreenWidth
-(gScreenWidth
div 5);
369 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
372 h
:= 40+ch
*5+(ch
+8)*pc
;
373 x
:= (gScreenWidth
div 2)-(w
div 2);
374 y
:= (gScreenHeight
div 2)-(h
div 2);
376 e_DrawFillQuad(x
, y
, x
+w
-1, y
+h
-1, 64, 64, 64, 32);
377 e_DrawQuad(x
, y
, x
+w
-1, y
+h
-1, 255, 127, 0);
379 drawTime(x
+w
-78, y
+8);
381 wad
:= g_ExtractWadNameNoPath(gMapInfo
.Map
);
382 map
:= g_ExtractFileName(gMapInfo
.Map
);
383 mapstr
:= wad
+ ':\' + map
+ ' - ' + gMapInfo
.Name
;
385 case gGameSettings
.GameMode
of
388 if gGameSettings
.MaxLives
= 0 then
391 s1
:= _lc
[I_GAME_LMS
];
392 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.ScoreLimit
]);
393 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
398 if gGameSettings
.MaxLives
= 0 then
399 s1
:= _lc
[I_GAME_TDM
]
401 s1
:= _lc
[I_GAME_TLMS
];
402 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.ScoreLimit
]);
403 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
408 s1
:= _lc
[I_GAME_CTF
];
409 s2
:= Format(_lc
[I_GAME_SCORE_LIMIT
], [gGameSettings
.ScoreLimit
]);
410 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
415 if gGameSettings
.MaxLives
= 0 then
416 s1
:= _lc
[I_GAME_COOP
]
418 s1
:= _lc
[I_GAME_SURV
];
419 s2
:= _lc
[I_GAME_MONSTERS
] + ' ' + IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
);
420 s3
:= _lc
[I_GAME_SECRETS
] + ' ' + IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
);
430 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*cw
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
432 e_TextureFontPrintEx(x
+(w
div 2)-(Length(mapstr
)*cw
div 2), _y
, mapstr
, gStdFont
, 200, 200, 200, 1);
434 e_TextureFontPrintEx(x
+16, _y
, s2
, gStdFont
, 200, 200, 200, 1);
436 e_TextureFontPrintEx(x
+w
-16-(Length(s3
))*cw
, _y
, s3
,
437 gStdFont
, 200, 200, 200, 1);
439 if NetMode
= NET_SERVER
then
440 e_TextureFontPrintEx(x
+8, y
+ 8, _lc
[I_NET_SERVER
], gStdFont
, 255, 255, 255, 1)
442 if NetMode
= NET_CLIENT
then
443 e_TextureFontPrintEx(x
+8, y
+ 8,
444 NetClientIP
+ ':' + IntToStr(NetClientPort
), gStdFont
, 255, 255, 255, 1);
448 stat
:= g_Player_GetStats();
451 w2
:= (w
-16) div 6 + 48; // ширина 2 столбца
452 w3
:= (w
-16) div 6; // ширина 3 и 4 столбцов
454 w1
:= w
-16-w2
-w3
-w4
; // оставшееся пространство - для цвета и имени игрока
456 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
460 for a
:= TEAM_RED
to TEAM_BLUE
do
464 s1
:= _lc
[I_GAME_TEAM_RED
];
471 s1
:= _lc
[I_GAME_TEAM_BLUE
];
477 e_TextureFontPrintEx(x
+16, _y
, s1
, gStdFont
, r
, g
, b
, 1);
478 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(gTeamStat
[a
].Score
),
479 gStdFont
, r
, g
, b
, 1);
481 _y
:= _y
+ch
+(ch
div 4);
482 e_DrawLine(1, x
+16, _y
, x
+w
-16, _y
, r
, g
, b
);
485 for aa
:= 0 to High(stat
) do
486 if stat
[aa
].Team
= a
then
502 namestr
:= Format('[%5d] %s', [UID
, Name
])
506 e_TextureFontPrintEx(x
+16, _y
, namestr
, gStdFont
, rr
, gg
, bb
, 1);
508 e_TextureFontPrintEx(x
+w1
+16, _y
, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, rr
, gg
, bb
, 1);
510 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
512 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
519 else if gGameSettings
.GameMode
in [GM_DM
, GM_COOP
] then
522 e_TextureFontPrintEx(x
+16, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
523 e_TextureFontPrintEx(x
+16+w1
, _y
, _lc
[I_GAME_PING
], gStdFont
, 255, 127, 0, 1);
524 e_TextureFontPrintEx(x
+16+w1
+w2
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
525 e_TextureFontPrintEx(x
+16+w1
+w2
+w3
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
528 for aa
:= 0 to High(stat
) do
542 namestr
:= Format('[%5d] %s', [UID
, Name
])
546 e_DrawFillQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
547 e_DrawQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, 192, 192, 192);
549 e_TextureFontPrintEx(x
+16+16+8, _y
+4, namestr
, gStdFont
, r
, g
, 0, 1);
551 e_TextureFontPrintEx(x
+w1
+16, _y
+4, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, r
, g
, 0, 1);
553 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
+4, IntToStr(Frags
), gStdFont
, r
, g
, 0, 1);
555 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
+4, IntToStr(Deaths
), gStdFont
, r
, g
, 0, 1);
561 procedure DrawCustomStat();
567 ww2
, hh2
, r
, g
, b
, rr
, gg
, bb
: Byte;
568 s1
, s2
, topstr
: String;
570 e_TextureFontGetSize(gStdFont
, ww2
, hh2
);
574 if g_Console_Action(ACTION_SCORES
) then
576 if not gStatsPressed
then
578 gStatsOff
:= not gStatsOff
;
579 gStatsPressed
:= True;
583 gStatsPressed
:= False;
587 s1
:= _lc
[I_MENU_INTER_NOTICE_TAB
];
588 w
:= (Length(s1
) * ww2
) div 2;
589 x
:= gScreenWidth
div 2 - w
;
591 e_TextureFontPrint(x
, y
, s1
, gStdFont
);
595 if (gGameSettings
.GameMode
= GM_COOP
) then
597 if gMissionFailed
then
598 topstr
:= _lc
[I_MENU_INTER_MISSION_FAIL
]
600 topstr
:= _lc
[I_MENU_INTER_LEVEL_COMPLETE
];
603 topstr
:= _lc
[I_MENU_INTER_ROUND_OVER
];
605 e_CharFont_GetSize(gMenuFont
, topstr
, ww1
, hh1
);
606 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww1
div 2), 16, topstr
);
610 topstr
:= Format(_lc
[I_MENU_INTER_NOTICE_TIME
], [gServInterTime
]);
611 if not gChatShow
then
612 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
613 gScreenHeight
-(hh2
+4)*2, topstr
, gStdFont
, 255, 255, 255, 1);
616 if g_Game_IsClient
then
617 topstr
:= _lc
[I_MENU_INTER_NOTICE_MAP
]
619 topstr
:= _lc
[I_MENU_INTER_NOTICE_SPACE
];
620 if not gChatShow
then
621 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
622 gScreenHeight
-(hh2
+4), topstr
, gStdFont
, 255, 255, 255, 1);
627 w
:= gScreenWidth
-x
*2;
633 e_DrawFillQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 64, 64, 64, 32);
634 e_DrawQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 255, 127, 0);
636 m
:= Max(Length(_lc
[I_MENU_MAP
])+1, Length(_lc
[I_GAME_GAME_TIME
])+1)*ww2
;
638 case CustomStat
.GameMode
of
641 if gGameSettings
.MaxLives
= 0 then
644 s1
:= _lc
[I_GAME_LMS
];
648 if gGameSettings
.MaxLives
= 0 then
649 s1
:= _lc
[I_GAME_TDM
]
651 s1
:= _lc
[I_GAME_TLMS
];
653 GM_CTF
: s1
:= _lc
[I_GAME_CTF
];
656 if gGameSettings
.MaxLives
= 0 then
657 s1
:= _lc
[I_GAME_COOP
]
659 s1
:= _lc
[I_GAME_SURV
];
665 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
669 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_MENU_MAP
], gStdFont
, 255, 127, 0, 1);
670 e_TextureFontPrint(x
+8+m
, _y
, Format('%s - %s', [CustomStat
.Map
, CustomStat
.MapName
]), gStdFont
);
673 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_GAME_TIME
], gStdFont
, 255, 127, 0, 1);
674 e_TextureFontPrint(x
+8+m
, _y
, Format('%d:%.2d:%.2d', [CustomStat
.GameTime
div 1000 div 3600,
675 (CustomStat
.GameTime
div 1000 div 60) mod 60,
676 CustomStat
.GameTime
div 1000 mod 60]), gStdFont
);
678 pc
:= Length(CustomStat
.PlayerStat
);
681 if CustomStat
.GameMode
= GM_COOP
then
683 m
:= Max(Length(_lc
[I_GAME_MONSTERS
])+1, Length(_lc
[I_GAME_SECRETS
])+1)*ww2
;
685 s2
:= _lc
[I_GAME_MONSTERS
];
686 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
687 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
), gStdFont
, 255, 255, 255, 1);
689 s2
:= _lc
[I_GAME_SECRETS
];
690 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
691 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
), gStdFont
, 255, 255, 255, 1);
694 m
:= Max(Length(_lc
[I_GAME_MONSTERS_TOTAL
])+1, Length(_lc
[I_GAME_SECRETS_TOTAL
])+1)*ww2
;
696 s2
:= _lc
[I_GAME_MONSTERS_TOTAL
];
697 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
698 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalMonstersKilled
) + '/' + IntToStr(gCoopTotalMonsters
), gStdFont
, 255, 255, 255, 1);
700 s2
:= _lc
[I_GAME_SECRETS_TOTAL
];
701 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
702 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalSecretsFound
) + '/' + IntToStr(gCoopTotalSecrets
), gStdFont
, 255, 255, 255, 1);
706 if CustomStat
.GameMode
in [GM_TDM
, GM_CTF
] then
711 if TeamStat
[TEAM_RED
].Score
> TeamStat
[TEAM_BLUE
].Score
then s1
:= _lc
[I_GAME_WIN_RED
]
712 else if TeamStat
[TEAM_BLUE
].Score
> TeamStat
[TEAM_RED
].Score
then s1
:= _lc
[I_GAME_WIN_BLUE
]
713 else s1
:= _lc
[I_GAME_WIN_DRAW
];
715 e_TextureFontPrintEx(x
+8+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
718 for t
:= TEAM_RED
to TEAM_BLUE
do
722 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_RED
],
723 gStdFont
, 255, 0, 0, 1);
724 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_RED
].Score
),
725 gStdFont
, 255, 0, 0, 1);
732 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_BLUE
],
733 gStdFont
, 0, 0, 255, 1);
734 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_BLUE
].Score
),
735 gStdFont
, 0, 0, 255, 1);
741 e_DrawLine(1, x
+8, _y
+20, x
-8+w
, _y
+20, r
, g
, b
);
744 for p
:= 0 to High(CustomStat
.PlayerStat
) do
745 if CustomStat
.PlayerStat
[p
].Team
= t
then
746 with CustomStat
.PlayerStat
[p
] do
760 if (gPlayers
[Num
] <> nil) and (gPlayers
[Num
].FReady
) then
761 e_TextureFontPrintEx(x
+16, _y
, Name
+ ' *', gStdFont
, rr
, gg
, bb
, 1)
763 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
764 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
765 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
772 else if CustomStat
.GameMode
in [GM_DM
, GM_COOP
] then
775 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
776 e_TextureFontPrintEx(x
+8+w1
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
777 e_TextureFontPrintEx(x
+8+w1
+w2
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
780 for p
:= 0 to High(CustomStat
.PlayerStat
) do
781 with CustomStat
.PlayerStat
[p
] do
783 e_DrawFillQuad(x
+8, _y
+4, x
+24-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
790 if (gPlayers
[Num
] <> nil) and (gPlayers
[Num
].FReady
) then
791 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
+ ' *', gStdFont
, r
, r
, r
, 1, True)
793 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
, gStdFont
, r
, r
, r
, 1, True);
794 e_TextureFontPrintEx(x
+w1
+8+16+8, _y
+4, IntToStr(Frags
), gStdFont
, r
, r
, r
, 1, True);
795 e_TextureFontPrintEx(x
+w1
+w2
+8+16+8, _y
+4, IntToStr(Deaths
), gStdFont
, r
, r
, r
, 1, True);
800 // HACK: take stats screenshot immediately after the first frame of the stats showing
801 if gScreenshotStats
and (not StatShotDone
) and (Length(CustomStat
.PlayerStat
) > 1) then
804 g_TakeScreenShot('stats/' + StatFilename
);
806 StatShotDone
:= True;
810 procedure DrawSingleStat();
812 tm
, key_x
, val_x
, y
: Integer;
816 procedure player_stat(n
: Integer);
822 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Kills
]);
823 s2
:= Format(' %d', [gTotalMonsters
]);
825 e_CharFont_Print(gMenuFont
, key_x
, y
, _lc
[I_MENU_INTER_KILLS
]);
826 e_CharFont_PrintEx(gMenuFont
, val_x
, y
, s1
, _RGB(255, 0, 0));
827 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
828 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
, '/');
830 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
831 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
, s2
, _RGB(255, 0, 0));
833 // "Kills-per-minute: ##.#":
834 s1
:= _lc
[I_MENU_INTER_KPM
];
836 kpm
:= (SingleStat
.PlayerStat
[n
].Kills
/ tm
) * 60
838 kpm
:= SingleStat
.PlayerStat
[n
].Kills
;
839 s2
:= Format(' %.1f', [kpm
]);
841 e_CharFont_Print(gMenuFont
, key_x
, y
+32, s1
);
842 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+32, s2
, _RGB(255, 0, 0));
844 // "Secrets found: # / #":
845 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Secrets
]);
846 s2
:= Format(' %d', [SingleStat
.TotalSecrets
]);
848 e_CharFont_Print(gMenuFont
, key_x
, y
+64, _lc
[I_MENU_INTER_SECRETS
]);
849 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+64, s1
, _RGB(255, 0, 0));
850 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
851 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
+64, '/');
853 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
854 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
+64, s2
, _RGB(255, 0, 0));
859 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_INTER_LEVEL_COMPLETE
], w1
, h
);
860 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 32, _lc
[I_MENU_INTER_LEVEL_COMPLETE
]);
862 // Определяем координаты выравнивания по самой длинной строке:
863 s1
:= _lc
[I_MENU_INTER_KPM
];
864 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
867 e_CharFont_GetSize(gMenuFont
, s1
, w2
, h
);
869 key_x
:= (gScreenWidth
-w1
-w2
) div 2;
873 tm
:= SingleStat
.GameTime
div 1000;
874 s1
:= _lc
[I_MENU_INTER_TIME
];
875 s2
:= Format(' %d:%.2d:%.2d', [tm
div (60*60), (tm
mod (60*60)) div 60, tm
mod 60]);
877 e_CharFont_Print(gMenuFont
, key_x
, 80, s1
);
878 e_CharFont_PrintEx(gMenuFont
, val_x
, 80, s2
, _RGB(255, 0, 0));
880 if SingleStat
.TwoPlayers
then
883 s1
:= _lc
[I_MENU_PLAYER_1
];
884 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
885 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 128, s1
);
887 // Статистика первого игрока:
892 s1
:= _lc
[I_MENU_PLAYER_2
];
893 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
894 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 288, s1
);
896 // Статистика второго игрока:
902 // Статистика первого игрока:
908 procedure r_Game_DrawLoadingStat
;
909 procedure drawRect (x
, y
, w
, h
: Integer);
911 if (w
< 1) or (h
< 1) then exit
;
913 glVertex2f(x
+0.375, y
+0.375);
914 glVertex2f(x
+w
+0.375, y
+0.375);
915 glVertex2f(x
+w
+0.375, y
+h
+0.375);
916 glVertex2f(x
+0.375, y
+h
+0.375);
920 function drawPBar (cur
, total
: Integer; washere
: Boolean): Boolean;
922 rectW
, rectH
: Integer;
929 idl
, idr
, idb
, idm
: LongWord;
933 if (total
< 1) then exit
;
934 if (cur
< 1) then exit
; // don't blink
935 if (not washere
) and (cur
>= total
) then exit
; // don't blink
936 //if (cur < 0) then cur := 0;
937 //if (cur > total) then cur := total;
942 g_Texture_Get('UI_GFX_PBAR_LEFT', idl
);
943 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
944 g_Texture_Get('UI_GFX_PBAR_RIGHT', idr
);
945 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
946 g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb
);
947 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
948 g_Texture_Get('UI_GFX_PBAR_MARKER', idm
);
949 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
951 //rectW := gScreenWidth-360;
952 rectW
:= trunc(624.0*gScreenWidth
/1024.0);
955 x0
:= (gScreenWidth
-rectW
) div 2;
956 y0
:= gScreenHeight
-rectH
-64;
957 if (y0
< 2) then y0
:= 2;
959 glEnable(GL_SCISSOR_TEST
);
962 glScissor(x0
, gScreenHeight
-y0
-rectH
, rectW
, rectH
);
963 e_DrawSize(idl
, x0
, y0
, 0, true, false, wl
, hl
);
964 e_DrawSize(idr
, x0
+rectW
-wr
, y0
, 0, true, false, wr
, hr
);
967 glScissor(x0
+wl
, gScreenHeight
-y0
-rectH
, rectW
-wl
-wr
, rectH
);
969 while (f
< x0
+rectW
) do
971 e_DrawSize(idb
, f
, y0
, 0, true, false, wb
, hb
);
976 wdt
:= (rectW
-wl
-wr
)*cur
div total
;
977 if (wdt
> rectW
-wl
-wr
) then wdt
:= rectW
-wr
-wr
;
980 my
:= y0
; // don't be so smart, ketmar: +(rectH-wm) div 2;
981 glScissor(x0
+wl
, gScreenHeight
-my
-rectH
, wdt
, hm
);
985 e_DrawSize(idm
, f
, y0
, 0, true, false, wm
, hm
);
991 glScissor(0, 0, gScreenWidth
, gScreenHeight
);
995 rectW
:= gScreenWidth
-64;
998 x0
:= (gScreenWidth
-rectW
) div 2;
999 y0
:= gScreenHeight
-rectH
-64;
1000 if (y0
< 2) then y0
:= 2;
1002 glDisable(GL_BLEND
);
1003 glDisable(GL_TEXTURE_2D
);
1005 //glClearColor(0, 0, 0, 0);
1006 //glClear(GL_COLOR_BUFFER_BIT);
1008 glColor4ub(127, 127, 127, 255);
1009 drawRect(x0
-2, y0
-2, rectW
+4, rectH
+4);
1011 glColor4ub(0, 0, 0, 255);
1012 drawRect(x0
-1, y0
-1, rectW
+2, rectH
+2);
1014 glColor4ub(127, 127, 127, 255);
1015 wdt
:= rectW
*cur
div total
;
1016 if (wdt
> rectW
) then wdt
:= rectW
;
1017 drawRect(x0
, y0
, wdt
, rectH
);
1026 if (Length(LoadingStat
.Msgs
) = 0) then exit
;
1028 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_LOADING
], ww
, hh
);
1029 yy
:= (gScreenHeight
div 3);
1030 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww
div 2), yy
-2*hh
, _lc
[I_MENU_LOADING
]);
1031 xx
:= (gScreenWidth
div 3);
1035 for i
:= 0 to NextMsg
-1 do
1037 if (i
= (NextMsg
-1)) and (MaxValue
> 0) then
1038 s
:= Format('%s: %d/%d', [Msgs
[i
], CurValue
, MaxValue
])
1042 e_CharFont_PrintEx(gMenuSmallFont
, xx
, yy
, s
, _RGB(255, 0, 0));
1043 yy
:= yy
+ LOADING_INTERLINE
;
1044 PBarWasHere
:= drawPBar(CurValue
, MaxValue
, PBarWasHere
);
1049 procedure r_Game_DrawMenuBackground (tex
: AnsiString);
1055 if g_Texture_Get(tex
, ID
) then
1057 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
1058 e_GetTextureSize(ID
, @w
, @h
);
1060 w
:= round(w
* 1.333 * (gScreenHeight
/ h
))
1062 w
:= trunc(w
* (gScreenHeight
/ h
));
1063 e_DrawSize(ID
, (gScreenWidth
- w
) div 2, 0, 0, False, False, w
, gScreenHeight
);
1065 else e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
1068 procedure DrawMinimap(p
: TPlayer
; RenderRect
: TRect
);
1070 a
, aX
, aY
, aX2
, aY2
, Scale
, ScaleSz
: Integer;
1072 function monDraw (mon
: TMonster
): Boolean;
1074 result
:= false; // don't stop
1079 // Левый верхний угол
1080 aX
:= Obj
.X
div ScaleSz
+ 1;
1081 aY
:= Obj
.Y
div ScaleSz
+ 1;
1083 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
1084 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
1085 // Правый нижний угол
1086 aX2
:= aX
+ aX2
- 1;
1087 aY2
:= aY
+ aY2
- 1;
1088 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 255, 0, 0);
1094 if (gMapInfo
.Width
> RenderRect
.Right
- RenderRect
.Left
) or
1095 (gMapInfo
.Height
> RenderRect
.Bottom
- RenderRect
.Top
) then
1098 // Сколько пикселов карты в 1 пикселе мини-карты:
1099 ScaleSz
:= 16 div Scale
;
1100 // Размеры мини-карты:
1101 aX
:= max(gMapInfo
.Width
div ScaleSz
, 1);
1102 aY
:= max(gMapInfo
.Height
div ScaleSz
, 1);
1104 e_DrawFillQuad(0, 0, aX
-1, aY
-1, 0, 0, 0, 0);
1106 if gWalls
<> nil then
1109 for a
:= 0 to High(gWalls
) do
1111 if PanelType
<> 0 then
1113 // Левый верхний угол:
1114 aX
:= X
div ScaleSz
;
1115 aY
:= Y
div ScaleSz
;
1117 aX2
:= max(Width
div ScaleSz
, 1);
1118 aY2
:= max(Height
div ScaleSz
, 1);
1119 // Правый нижний угол:
1120 aX2
:= aX
+ aX2
- 1;
1121 aY2
:= aY
+ aY2
- 1;
1124 PANEL_WALL
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 208, 208, 208, 0);
1125 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
1126 if Enabled
then e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 160, 160, 160, 0);
1130 if gSteps
<> nil then
1133 for a
:= 0 to High(gSteps
) do
1135 if PanelType
<> 0 then
1137 // Левый верхний угол:
1138 aX
:= X
div ScaleSz
;
1139 aY
:= Y
div ScaleSz
;
1141 aX2
:= max(Width
div ScaleSz
, 1);
1142 aY2
:= max(Height
div ScaleSz
, 1);
1143 // Правый нижний угол:
1144 aX2
:= aX
+ aX2
- 1;
1145 aY2
:= aY
+ aY2
- 1;
1147 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 128, 128, 128, 0);
1150 if gLifts
<> nil then
1153 for a
:= 0 to High(gLifts
) do
1155 if PanelType
<> 0 then
1157 // Левый верхний угол:
1158 aX
:= X
div ScaleSz
;
1159 aY
:= Y
div ScaleSz
;
1161 aX2
:= max(Width
div ScaleSz
, 1);
1162 aY2
:= max(Height
div ScaleSz
, 1);
1163 // Правый нижний угол:
1164 aX2
:= aX
+ aX2
- 1;
1165 aY2
:= aY
+ aY2
- 1;
1168 LIFTTYPE_UP
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 72, 36, 0);
1169 LIFTTYPE_DOWN
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 124, 96, 0);
1170 LIFTTYPE_LEFT
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 200, 80, 4, 0);
1171 LIFTTYPE_RIGHT
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 252, 140, 56, 0);
1175 if gWater
<> nil then
1178 for a
:= 0 to High(gWater
) do
1180 if PanelType
<> 0 then
1182 // Левый верхний угол:
1183 aX
:= X
div ScaleSz
;
1184 aY
:= Y
div ScaleSz
;
1186 aX2
:= max(Width
div ScaleSz
, 1);
1187 aY2
:= max(Height
div ScaleSz
, 1);
1188 // Правый нижний угол:
1189 aX2
:= aX
+ aX2
- 1;
1190 aY2
:= aY
+ aY2
- 1;
1192 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 192, 0);
1195 if gAcid1
<> nil then
1197 // Рисуем кислоту 1:
1198 for a
:= 0 to High(gAcid1
) do
1200 if PanelType
<> 0 then
1202 // Левый верхний угол:
1203 aX
:= X
div ScaleSz
;
1204 aY
:= Y
div ScaleSz
;
1206 aX2
:= max(Width
div ScaleSz
, 1);
1207 aY2
:= max(Height
div ScaleSz
, 1);
1208 // Правый нижний угол:
1209 aX2
:= aX
+ aX2
- 1;
1210 aY2
:= aY
+ aY2
- 1;
1212 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 176, 0, 0);
1215 if gAcid2
<> nil then
1217 // Рисуем кислоту 2:
1218 for a
:= 0 to High(gAcid2
) do
1220 if PanelType
<> 0 then
1222 // Левый верхний угол:
1223 aX
:= X
div ScaleSz
;
1224 aY
:= Y
div ScaleSz
;
1226 aX2
:= max(Width
div ScaleSz
, 1);
1227 aY2
:= max(Height
div ScaleSz
, 1);
1228 // Правый нижний угол:
1229 aX2
:= aX
+ aX2
- 1;
1230 aY2
:= aY
+ aY2
- 1;
1232 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 176, 0, 0, 0);
1235 if gPlayers
<> nil then
1238 for a
:= 0 to High(gPlayers
) do
1239 if gPlayers
[a
] <> nil then with gPlayers
[a
] do
1241 // Левый верхний угол:
1242 aX
:= Obj
.X
div ScaleSz
+ 1;
1243 aY
:= Obj
.Y
div ScaleSz
+ 1;
1245 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
1246 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
1247 // Правый нижний угол:
1248 aX2
:= aX
+ aX2
- 1;
1249 aY2
:= aY
+ aY2
- 1;
1251 if gPlayers
[a
] = p
then
1252 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 255, 0, 0)
1255 TEAM_RED
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 0, 0, 0);
1256 TEAM_BLUE
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 255, 0);
1257 else e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 128, 0, 0);
1262 g_Mons_ForEach(monDraw
);
1267 procedure renderAmbientQuad (hasAmbient
: Boolean; constref ambColor
: TDFColor
);
1269 if not hasAmbient
then exit
;
1270 e_AmbientQuad(sX
, sY
, sWidth
, sHeight
, ambColor
.r
, ambColor
.g
, ambColor
.b
, ambColor
.a
);
1273 // ////////////////////////////////////////////////////////////////////////// //
1277 function g_Texture_Light (): Integer;
1279 Radius
: Integer = 128;
1287 GetMem(tex
, (Radius
*2)*(Radius
*2)*4);
1289 for y
:= 0 to Radius
*2-1 do
1291 for x
:= 0 to Radius
*2-1 do
1293 dist
:= 1.0-sqrt((x
-Radius
)*(x
-Radius
)+(y
-Radius
)*(y
-Radius
))/Radius
;
1296 tpp
^ := 0; Inc(tpp
);
1297 tpp
^ := 0; Inc(tpp
);
1298 tpp
^ := 0; Inc(tpp
);
1299 tpp
^ := 0; Inc(tpp
);
1303 //tc.setPixel(x, y, Color(cast(int)(dist*255), cast(int)(dist*255), cast(int)(dist*255)));
1304 if (dist
> 0.5) then dist
:= 0.5;
1305 a
:= round(dist
*255);
1306 if (a
< 0) then a
:= 0 else if (a
> 255) then a
:= 255;
1307 tpp
^ := 255; Inc(tpp
);
1308 tpp
^ := 255; Inc(tpp
);
1309 tpp
^ := 255; Inc(tpp
);
1310 tpp
^ := Byte(a
); Inc(tpp
);
1315 glGenTextures(1, @ltexid
);
1316 //if (tid == 0) assert(0, "VGL: can't create screen texture");
1318 glBindTexture(GL_TEXTURE_2D
, ltexid
);
1319 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_REPEAT
);
1320 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_REPEAT
);
1321 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR
);
1322 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
1324 //GLfloat[4] bclr = 0.0;
1325 //glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, bclr.ptr);
1327 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA
, Radius
*2, Radius
*2, 0, GL_RGBA
{gltt}, GL_UNSIGNED_BYTE
, tex
);
1333 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
1334 //FIXME: broken for splitscreen mode
1335 procedure renderDynLightsInternal ();
1337 //hasAmbient: Boolean;
1338 //ambColor: TDFColor;
1340 lx
, ly
, lrad
: Integer;
1341 scxywh
: array[0..3] of GLint
;
1344 if e_NoGraphics
then exit
;
1346 //TODO: lights should be in separate grid, i think
1347 // but on the other side: grid may be slower for dynlights, as their lifetime is short
1348 if (not gwin_k8_enable_light_experiments
) or (not gwin_has_stencil
) or (g_dynLightCount
< 1) then exit
;
1351 //ambColor := gCurrentMap['light_ambient'].rgba;
1352 //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
1354 { // this will multiply incoming color to alpha from framebuffer
1356 glBlendFunc(GL_DST_ALPHA, GL_ONE);
1360 * light rendering: (INVALID!)
1361 * glStencilFunc(GL_EQUAL, 0, $ff);
1363 * glClear(GL_STENCIL_BUFFER_BIT);
1364 * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
1365 * draw shadow volume into stencil buffer
1366 * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
1367 * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
1369 * draw color-less quad with light alpha (WARNING! don't touch color!)
1370 * glEnable(GL_BLEND);
1371 * glBlendFunc(GL_DST_ALPHA, GL_ONE);
1372 * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
1374 wassc
:= (glIsEnabled(GL_SCISSOR_TEST
) <> 0);
1375 if wassc
then glGetIntegerv(GL_SCISSOR_BOX
, @scxywh
[0]) else glGetIntegerv(GL_VIEWPORT
, @scxywh
[0]);
1377 // setup OpenGL parameters
1378 glStencilMask($FFFFFFFF);
1379 glStencilFunc(GL_ALWAYS
, 0, $FFFFFFFF);
1380 glEnable(GL_STENCIL_TEST
);
1381 glEnable(GL_SCISSOR_TEST
);
1382 glClear(GL_STENCIL_BUFFER_BIT
);
1383 glStencilFunc(GL_EQUAL
, 0, $ff);
1385 for lln
:= 0 to g_dynLightCount
-1 do
1387 lx
:= g_dynLights
[lln
].x
;
1388 ly
:= g_dynLights
[lln
].y
;
1389 lrad
:= g_dynLights
[lln
].radius
;
1390 if (lrad
< 3) then continue
;
1392 if (lx
-sX
+lrad
< 0) then continue
;
1393 if (ly
-sY
+lrad
< 0) then continue
;
1394 if (lx
-sX
-lrad
>= gPlayerScreenSize
.X
) then continue
;
1395 if (ly
-sY
-lrad
>= gPlayerScreenSize
.Y
) then continue
;
1397 // set scissor to optimize drawing
1398 if (g_dbg_scale
= 1.0) then
1400 glScissor((lx
-sX
)-lrad
+2, gPlayerScreenSize
.Y
-(ly
-sY
)-lrad
-1+2, lrad
*2-4, lrad
*2-4);
1404 glScissor(0, 0, gScreenWidth
, gScreenHeight
);
1406 // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
1407 if (g_dbg_scale
<> 1.0) then glClear(GL_STENCIL_BUFFER_BIT
);
1408 glStencilOp(GL_KEEP
, GL_KEEP
, GL_INCR
);
1409 // draw extruded panels
1410 glDisable(GL_TEXTURE_2D
);
1411 glDisable(GL_BLEND
);
1412 glColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
); // no need to modify color buffer
1413 if (lrad
> 4) then r_Map_DrawPanelShadowVolumes(lx
, ly
, lrad
);
1414 // render light texture
1415 glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
); // modify color buffer
1416 glStencilOp(GL_ZERO
, GL_ZERO
, GL_ZERO
); // draw light, and clear stencil buffer
1419 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
1420 glEnable(GL_TEXTURE_2D
);
1421 // color and opacity
1422 glColor4f(g_dynLights
[lln
].r
, g_dynLights
[lln
].g
, g_dynLights
[lln
].b
, g_dynLights
[lln
].a
);
1423 glBindTexture(GL_TEXTURE_2D
, g_Texture_Light());
1425 glTexCoord2f(0.0, 0.0); glVertex2i(lx
-lrad
, ly
-lrad
); // top-left
1426 glTexCoord2f(1.0, 0.0); glVertex2i(lx
+lrad
, ly
-lrad
); // top-right
1427 glTexCoord2f(1.0, 1.0); glVertex2i(lx
+lrad
, ly
+lrad
); // bottom-right
1428 glTexCoord2f(0.0, 1.0); glVertex2i(lx
-lrad
, ly
+lrad
); // bottom-left
1433 glDisable(GL_STENCIL_TEST
);
1434 glDisable(GL_BLEND
);
1435 glDisable(GL_SCISSOR_TEST
);
1436 //glScissor(0, 0, sWidth, sHeight);
1438 glScissor(scxywh
[0], scxywh
[1], scxywh
[2], scxywh
[3]);
1439 if wassc
then glEnable(GL_SCISSOR_TEST
) else glDisable(GL_SCISSOR_TEST
);
1443 function fixViewportForScale (): Boolean;
1445 nx0
, ny0
, nw
, nh
: Integer;
1448 if (g_dbg_scale
<> 1.0) then
1451 nx0
:= round(sX
-(gPlayerScreenSize
.X
-(sWidth
*g_dbg_scale
))/2/g_dbg_scale
);
1452 ny0
:= round(sY
-(gPlayerScreenSize
.Y
-(sHeight
*g_dbg_scale
))/2/g_dbg_scale
);
1453 nw
:= round(sWidth
/g_dbg_scale
);
1454 nh
:= round(sHeight
/g_dbg_scale
);
1463 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
1464 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
1465 procedure renderMapInternal (backXOfs
, backYOfs
: Integer; setTransMatrix
: Boolean);
1467 TDrawCB
= procedure ();
1470 hasAmbient
: Boolean;
1472 doAmbient
: Boolean = false;
1474 procedure drawPanelType (profname
: AnsiString; panType
: DWord
; doDraw
: Boolean);
1479 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
1480 if gdbg_map_use_accel_render
then
1482 tagmask
:= panelTypeToTag(panType
);
1483 while (gDrawPanelList
.count
> 0) do
1485 pan
:= TPanel(gDrawPanelList
.front());
1486 if ((pan
.tag
and tagmask
) = 0) then break
;
1487 if doDraw
then r_Panel_Draw(pan
, doAmbient
, ambColor
);
1488 gDrawPanelList
.popFront();
1493 if doDraw
then r_Map_DrawPanels(panType
, hasAmbient
, ambColor
);
1495 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
1498 procedure drawOther (profname
: AnsiString; cb
: TDrawCB
);
1500 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
1501 if assigned(cb
) then cb();
1502 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
1506 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('total');
1508 // our accelerated renderer will collect all panels to gDrawPanelList
1509 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
1510 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('collect');
1511 if gdbg_map_use_accel_render
then
1513 r_Map_CollectDrawPanels(sX
, sY
, sWidth
, sHeight
);
1515 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
1517 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('skyback');
1518 r_Map_DrawBack(backXOfs
, backYOfs
);
1519 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
1521 if setTransMatrix
then
1523 //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
1524 glScalef(g_dbg_scale
, g_dbg_scale
, 1.0);
1525 glTranslatef(-sX
, -sY
, 0);
1529 ambColor
:= gCurrentMap
['light_ambient'].rgba
;
1530 hasAmbient
:= (not ambColor
.isOpaque
) or (not ambColor
.isBlack
);
1535 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
1536 glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
1537 glClear(GL_COLOR_BUFFER_BIT);
1540 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
1543 drawPanelType('*back', PANEL_BACK
, g_rlayer_back
);
1544 drawPanelType('*step', PANEL_STEP
, g_rlayer_step
);
1545 drawOther('items', @r_Items_Draw
);
1546 drawOther('weapons', @r_Weapon_Draw
);
1547 drawOther('shells', @r_Player_DrawShells
);
1548 drawOther('drawall', @r_Player_DrawAll
);
1549 drawOther('gibs', @r_PlayerModel_DrawGibs
);
1550 drawOther('corpses', @r_Player_DrawCorpses
);
1551 drawPanelType('*wall', PANEL_WALL
, g_rlayer_wall
);
1552 drawOther('monsters', @r_Monsters_Draw
);
1553 drawOther('itemdrop', @r_Items_DrawDrop
);
1554 drawPanelType('*door', PANEL_CLOSEDOOR
, g_rlayer_door
);
1555 drawOther('gfx', @r_GFX_Draw
);
1556 drawOther('flags', @r_Map_DrawFlags
);
1557 drawPanelType('*acid1', PANEL_ACID1
, g_rlayer_acid1
);
1558 drawPanelType('*acid2', PANEL_ACID2
, g_rlayer_acid2
);
1559 drawPanelType('*water', PANEL_WATER
, g_rlayer_water
);
1560 drawOther('dynlights', @renderDynLightsInternal
);
1562 if hasAmbient
{and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
1564 renderAmbientQuad(hasAmbient
, ambColor
);
1568 drawPanelType('*fore', PANEL_FORE
, g_rlayer_fore
);
1571 if g_debug_HealthBar
then
1573 r_Monsters_DrawHealth();
1574 r_Player_DrawHealth();
1577 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainEnd(); // map rendering
1581 procedure DrawMapView(x
, y
, w
, h
: Integer);
1588 bx
:= Round(x
/(gMapInfo
.Width
- w
)*(gBackSize
.X
- w
));
1589 by
:= Round(y
/(gMapInfo
.Height
- h
)*(gBackSize
.Y
- h
));
1596 fixViewportForScale();
1597 renderMapInternal(-bx
, -by
, true);
1603 procedure DrawPlayer(p
: TPlayer
);
1605 px
, py
, a
, b
, c
, d
, i
, fX
, fY
: Integer;
1609 if (p
= nil) or (p
.FDummy
) then
1612 r_Map_DrawBack(0, 0);
1617 if (profileFrameDraw
= nil) then profileFrameDraw
:= TProfiler
.Create('RENDER', g_profile_history_size
);
1618 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainBegin(g_profile_frame_draw
);
1624 camObj
:= p
.getCameraObj();
1625 camObj
.lerp(gLerpFactor
, fX
, fY
);
1626 px
:= fX
+ PLAYER_RECT_CX
;
1627 py
:= fY
+ PLAYER_RECT_CY
+nlerp(p
.SlopeOld
, camObj
.slopeUpLeft
, gLerpFactor
);
1629 if (g_dbg_scale
= 1.0) and (not g_dbg_ignore_bounds
) then
1631 if (px
> (gPlayerScreenSize
.X
div 2)) then a
:= -px
+(gPlayerScreenSize
.X
div 2) else a
:= 0;
1632 if (py
> (gPlayerScreenSize
.Y
div 2)) then b
:= -py
+(gPlayerScreenSize
.Y
div 2) else b
:= 0;
1634 if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then a
:= -gMapInfo
.Width
+gPlayerScreenSize
.X
;
1635 if (py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then b
:= -gMapInfo
.Height
+gPlayerScreenSize
.Y
;
1637 if (gMapInfo
.Width
= gPlayerScreenSize
.X
) then a
:= 0
1638 else if (gMapInfo
.Width
< gPlayerScreenSize
.X
) then
1641 a
:= (gPlayerScreenSize
.X
-gMapInfo
.Width
) div 2;
1644 if (gMapInfo
.Height
= gPlayerScreenSize
.Y
) then b
:= 0
1645 else if (gMapInfo
.Height
< gPlayerScreenSize
.Y
) then
1648 b
:= (gPlayerScreenSize
.Y
-gMapInfo
.Height
) div 2;
1653 // scaled, ignore level bounds
1654 a
:= -px
+(gPlayerScreenSize
.X
div 2);
1655 b
:= -py
+(gPlayerScreenSize
.Y
div 2);
1660 sWidth
:= gPlayerScreenSize
.X
;
1661 sHeight
:= gPlayerScreenSize
.Y
;
1662 fixViewportForScale();
1664 i
:= py
- (sY
+ sHeight
div 2);
1665 if (p
.IncCam
> 0) then
1667 // clamp to level bounds
1668 if (sY
- p
.IncCam
< 0) then
1669 p
.IncCam
:= nclamp(sY
, 0, 120);
1670 // clamp around player position
1672 p
.IncCam
:= nclamp(p
.IncCam
, 0, max(0, 120 - i
));
1674 else if (p
.IncCam
< 0) then
1676 // clamp to level bounds
1677 if (sY
+ sHeight
- p
.IncCam
> gMapInfo
.Height
) then
1678 p
.IncCam
:= nclamp(sY
+ sHeight
- gMapInfo
.Height
, -120, 0);
1679 // clamp around player position
1681 p
.IncCam
:= nclamp(p
.IncCam
, min(0, -120 - i
), 0);
1684 sY
:= sY
- nlerp(p
.IncCamOld
, p
.IncCam
, gLerpFactor
);
1686 if (not g_dbg_ignore_bounds
) then
1688 if (sX
+sWidth
> gMapInfo
.Width
) then sX
:= gMapInfo
.Width
-sWidth
;
1689 if (sY
+sHeight
> gMapInfo
.Height
) then sY
:= gMapInfo
.Height
-sHeight
;
1690 if (sX
< 0) then sX
:= 0;
1691 if (sY
< 0) then sY
:= 0;
1694 if (gBackSize
.X
<= gPlayerScreenSize
.X
) or (gMapInfo
.Width
<= sWidth
) then c
:= 0 else c
:= trunc((gBackSize
.X
-gPlayerScreenSize
.X
)*sX
/(gMapInfo
.Width
-sWidth
));
1695 if (gBackSize
.Y
<= gPlayerScreenSize
.Y
) or (gMapInfo
.Height
<= sHeight
) then d
:= 0 else d
:= trunc((gBackSize
.Y
-gPlayerScreenSize
.Y
)*sY
/(gMapInfo
.Height
-sHeight
));
1697 //r_smallmap_h: 0: left; 1: center; 2: right
1698 //r_smallmap_v: 0: top; 1: center; 2: bottom
1700 if (gMapInfo
.Width
= sWidth
) then
1704 else if (gMapInfo
.Width
< sWidth
) then
1706 case r_smallmap_h
of
1707 1: sX
:= -((sWidth
-gMapInfo
.Width
) div 2); // center
1708 2: sX
:= -(sWidth
-gMapInfo
.Width
); // right
1709 else sX
:= 0; // left
1713 if (gMapInfo
.Height
= sHeight
) then
1717 else if (gMapInfo
.Height
< sHeight
) then
1719 case r_smallmap_v
of
1720 1: sY
:= -((sHeight
-gMapInfo
.Height
) div 2); // center
1721 2: sY
:= -(sHeight
-gMapInfo
.Height
); // bottom
1722 else sY
:= 0; // top
1728 p
.viewPortW
:= sWidth
;
1729 p
.viewPortH
:= sHeight
;
1731 {$IFDEF ENABLE_HOLMES}
1732 if (p
= gPlayer1
) then
1734 g_Holmes_plrViewPos(sX
, sY
);
1735 g_Holmes_plrViewSize(sWidth
, sHeight
);
1739 renderMapInternal(-c
, -d
, true);
1741 if (gGameSettings
.GameMode
<> GM_SINGLE
) and (gPlayerIndicator
> 0) then
1742 case gPlayerIndicator
of
1744 r_Player_DrawIndicator(p
, _RGB(255, 255, 255));
1747 for i
:= 0 to High(gPlayers
) do
1748 if gPlayers
[i
] <> nil then
1749 if gPlayers
[i
] = p
then
1750 r_Player_DrawIndicator(p
, _RGB(255, 255, 255))
1751 else if (gPlayers
[i
].Team
= p
.Team
) and (gPlayers
[i
].Team
<> TEAM_NONE
) then
1752 if gPlayerIndicatorStyle
= 1 then
1753 r_Player_DrawIndicator(gPlayers
[i
], _RGB(192, 192, 192))
1755 r_Player_DrawIndicator(gPlayers
[i
], gPlayers
[i
].GetColor
);
1759 for a := 0 to High(gCollideMap) do
1760 for b := 0 to High(gCollideMap[a]) do
1763 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
1765 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
1769 1: e_DrawPoint(1, b, a, 200, 200, 200);
1770 2: e_DrawPoint(1, b, a, 64, 64, 255);
1771 3: e_DrawPoint(1, b, a, 255, 0, 255);
1778 r_Player_DrawPain(p
);
1779 r_Player_DrawPickup(p
);
1780 r_Player_DrawRulez(p
);
1781 if gShowMap
then DrawMinimap(p
, _TRect(0, 0, 128, 128));
1782 if g_Debug_Player
then
1783 r_Player_DrawDebug(p
);
1784 r_Player_DrawGUI(p
);
1787 procedure drawProfilers ();
1792 if g_profile_frame_draw
and (profileFrameDraw
<> nil) then px
:= px
-drawProfiles(px
, py
, profileFrameDraw
);
1793 if g_profile_collision
and (profMapCollision
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMapCollision
); py
-= calcProfilesHeight(profMonsLOS
); end;
1794 if g_profile_los
and (profMonsLOS
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMonsLOS
); py
-= calcProfilesHeight(profMonsLOS
); end;
1797 procedure r_Game_Draw();
1804 plView1
, plView2
: TPlayer
;
1806 MsgLineLength
: Integer;
1809 if gExit
= EXIT_QUIT
then Exit
;
1811 Time
:= GetTickCount64() {div 1000};
1812 FPSCounter
:= FPSCounter
+1;
1813 if Time
- FPSTime
>= 1000 then
1820 e_SetRendertarget(True);
1821 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
1823 if gGameOn
or (gState
= STATE_FOLD
) then
1825 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
1827 gSpectMode
:= SPECT_NONE
;
1828 if not gRevertPlayers
then
1830 plView1
:= gPlayer1
;
1831 plView2
:= gPlayer2
;
1835 plView1
:= gPlayer2
;
1836 plView2
:= gPlayer1
;
1840 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
1842 gSpectMode
:= SPECT_NONE
;
1843 if gPlayer2
= nil then
1846 plView1
:= gPlayer2
;
1855 if (plView1
= nil) and (plView2
= nil) and (gSpectMode
= SPECT_NONE
) then
1856 gSpectMode
:= SPECT_STATS
;
1858 if gSpectMode
= SPECT_PLAYERS
then
1859 if gPlayers
<> nil then
1861 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
1862 if plView1
= nil then
1864 gSpectPID1
:= GetActivePlayerID_Next();
1865 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
1867 if gSpectViewTwo
then
1869 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
1870 if plView2
= nil then
1872 gSpectPID2
:= GetActivePlayerID_Next();
1873 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
1878 if gSpectMode
= SPECT_MAPVIEW
then
1880 // Режим просмотра карты
1882 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
1883 DrawMapView(gSpectX
, gSpectY
, gScreenWidth
, gScreenHeight
);
1884 gHearPoint1
.Active
:= True;
1885 gHearPoint1
.Coords
.X
:= gScreenWidth
div 2 + gSpectX
;
1886 gHearPoint1
.Coords
.Y
:= gScreenHeight
div 2 + gSpectY
;
1887 gHearPoint2
.Active
:= False;
1891 Split
:= (plView1
<> nil) and (plView2
<> nil);
1893 // Точки слуха игроков
1894 if plView1
<> nil then
1896 gHearPoint1
.Active
:= True;
1897 gHearPoint1
.Coords
.X
:= plView1
.GameX
+ PLAYER_RECT
.Width
;
1898 gHearPoint1
.Coords
.Y
:= plView1
.GameY
+ PLAYER_RECT
.Height
DIV 2;
1900 gHearPoint1
.Active
:= False;
1901 if plView2
<> nil then
1903 gHearPoint2
.Active
:= True;
1904 gHearPoint2
.Coords
.X
:= plView2
.GameX
+ PLAYER_RECT
.Width
;
1905 gHearPoint2
.Coords
.Y
:= plView2
.GameY
+ PLAYER_RECT
.Height
DIV 2;
1907 gHearPoint2
.Active
:= False;
1909 // Размер экранов игроков:
1910 gPlayerScreenSize
.X
:= gScreenWidth
-196;
1913 gPlayerScreenSize
.Y
:= gScreenHeight
div 2;
1914 if gScreenHeight
mod 2 = 0 then
1915 Dec(gPlayerScreenSize
.Y
);
1918 gPlayerScreenSize
.Y
:= gScreenHeight
;
1921 if gScreenHeight
mod 2 = 0 then
1922 e_SetViewPort(0, gPlayerScreenSize
.Y
+2, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
)
1924 e_SetViewPort(0, gPlayerScreenSize
.Y
+1, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
1926 DrawPlayer(plView1
);
1927 gPlayer1ScreenCoord
.X
:= sX
;
1928 gPlayer1ScreenCoord
.Y
:= sY
;
1932 e_SetViewPort(0, 0, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
1934 DrawPlayer(plView2
);
1935 gPlayer2ScreenCoord
.X
:= sX
;
1936 gPlayer2ScreenCoord
.Y
:= sY
;
1939 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
1942 e_DrawLine(2, 0, gScreenHeight
div 2, gScreenWidth
, gScreenHeight
div 2, 0, 0, 0);
1945 {$IFDEF ENABLE_HOLMES}
1947 if (g_holmes_enabled
) then g_Holmes_Draw();
1950 if MessageText
<> '' then
1954 e_CharFont_GetSizeFmt(gMenuFont
, MessageText
, w
, h
);
1955 MsgLineLength
:= (gScreenWidth
- 204) div e_CharFont_GetMaxWidth(gMenuFont
);
1956 MsgText
:= b_Text_Wrap(b_Text_Format(MessageText
), MsgLineLength
);
1958 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
1959 (gScreenHeight
div 2)-(h
div 2), MsgText
)
1961 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
1962 Round(gScreenHeight
/ 2.75)-(h
div 2), MsgText
);
1965 if IsDrawStat
or (gSpectMode
= SPECT_STATS
) then
1968 if gSpectHUD
and (not gChatShow
) and (gSpectMode
<> SPECT_NONE
) and (not gSpectAuto
) then
1970 // Draw spectator GUI
1973 e_TextureFontGetSize(gStdFont
, ww
, hh
);
1976 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Stats', gStdFont
, 255, 255, 255, 1);
1978 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Observe Map', gStdFont
, 255, 255, 255, 1);
1980 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Watch Players', gStdFont
, 255, 255, 255, 1);
1982 e_TextureFontPrintEx(2*ww
, gScreenHeight
- (hh
+2), '< jump >', gStdFont
, 255, 255, 255, 1);
1983 if gSpectMode
= SPECT_STATS
then
1985 e_TextureFontPrintEx(16*ww
, gScreenHeight
- (hh
+2)*2, 'Autoview', gStdFont
, 255, 255, 255, 1);
1986 e_TextureFontPrintEx(16*ww
, gScreenHeight
- (hh
+2), '< fire >', gStdFont
, 255, 255, 255, 1);
1988 if gSpectMode
= SPECT_MAPVIEW
then
1990 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, '[-]', gStdFont
, 255, 255, 255, 1);
1991 e_TextureFontPrintEx(26*ww
, gScreenHeight
- (hh
+2)*2, 'Step ' + IntToStr(gSpectStep
), gStdFont
, 255, 255, 255, 1);
1992 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2)*2, '[+]', gStdFont
, 255, 255, 255, 1);
1993 e_TextureFontPrintEx(18*ww
, gScreenHeight
- (hh
+2), '<prev weap>', gStdFont
, 255, 255, 255, 1);
1994 e_TextureFontPrintEx(30*ww
, gScreenHeight
- (hh
+2), '<next weap>', gStdFont
, 255, 255, 255, 1);
1996 if gSpectMode
= SPECT_PLAYERS
then
1998 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, 'Player 1', gStdFont
, 255, 255, 255, 1);
1999 e_TextureFontPrintEx(20*ww
, gScreenHeight
- (hh
+2), '<left/right>', gStdFont
, 255, 255, 255, 1);
2000 if gSpectViewTwo
then
2002 e_TextureFontPrintEx(37*ww
, gScreenHeight
- (hh
+2)*2, 'Player 2', gStdFont
, 255, 255, 255, 1);
2003 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<prev w/next w>', gStdFont
, 255, 255, 255, 1);
2004 e_TextureFontPrintEx(52*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
2005 e_TextureFontPrintEx(51*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
2009 e_TextureFontPrintEx(35*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
2010 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
2016 {$IFDEF ENABLE_MENU}
2017 if gPauseMain
and gGameOn
and (g_ActiveWindow
= nil) then
2019 if gPauseMain
and gGameOn
then
2022 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
2023 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
2025 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_PAUSE
], w
, h
);
2026 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
2027 (gScreenHeight
div 2)-(h
div 2), _lc
[I_MENU_PAUSE
]);
2032 {$IFDEF ENABLE_MENU}
2033 if (gState
= STATE_MENU
) then
2035 if (g_ActiveWindow
= nil) or (g_ActiveWindow
.BackTexture
= '') then r_Game_DrawMenuBackground('MENU_BACKGROUND');
2036 // F3 at menu will show game loading dialog
2037 if e_KeyPressed(IK_F3
) then g_Menu_Show_LoadMenu(true);
2038 if (g_ActiveWindow
<> nil) then
2040 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
2041 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
2045 // F3 at titlepic will show game loading dialog
2046 if e_KeyPressed(IK_F3
) then
2048 g_Menu_Show_LoadMenu(true);
2049 if (g_ActiveWindow
<> nil) then e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
2054 r_Game_DrawMenuBackground('MENU_BACKGROUND');
2057 if gState
= STATE_FOLD
then
2059 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
2062 if gState
= STATE_INTERCUSTOM
then
2064 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
2066 back
:= 'TEXTURE_endpic';
2067 if not g_Texture_Get(back
, ID
) then
2068 back
:= _lc
[I_TEXTURE_ENDPIC
];
2073 r_Game_DrawMenuBackground(back
);
2077 {$IFDEF ENABLE_MENU}
2078 if g_ActiveWindow
<> nil then
2080 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
2081 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
2086 if gState
= STATE_INTERSINGLE
then
2088 if EndingGameCounter
> 0 then
2090 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
2096 r_Game_DrawMenuBackground(back
);
2100 {$IFDEF ENABLE_MENU}
2101 if g_ActiveWindow
<> nil then
2103 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
2104 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
2110 if gState
= STATE_ENDPIC
then
2113 if g_Texture_Get('TEXTURE_endpic', ID
) then r_Game_DrawMenuBackground('TEXTURE_endpic')
2114 else r_Game_DrawMenuBackground(_lc
[I_TEXTURE_ENDPIC
]);
2116 {$IFDEF ENABLE_MENU}
2117 if g_ActiveWindow
<> nil then
2119 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
2120 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
2125 if gState
= STATE_SLIST
then
2127 // if g_Texture_Get('MENU_BACKGROUND', ID) then
2129 // e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight);
2130 // //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
2132 r_Game_DrawMenuBackground('MENU_BACKGROUND');
2133 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
2134 r_Serverlist_Draw(slCurrent
, slTable
);
2138 {$IFDEF ENABLE_MENU}
2139 if g_ActiveWindow
<> nil then
2143 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
2144 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
2146 g_ActiveWindow
.Draw();
2154 if g_debug_Sounds
and gGameOn
then
2156 for w
:= 0 to High(e_SoundsArray
) do
2157 for h
:= 0 to e_SoundsArray
[w
].nRefs
do
2158 e_DrawPoint(1, w
+100, h
+100, 255, 0, 0);
2163 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS
]), gStdFont
);
2164 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS
]), gStdFont
);
2167 if gGameOn
and gShowTime
then
2168 drawTime(gScreenWidth
-72, gScreenHeight
-16);
2170 if gGameOn
then drawProfilers();
2172 // TODO: draw this after the FBO and remap mouse click coordinates
2174 {$IFDEF ENABLE_HOLMES}
2178 // blit framebuffer to screen
2180 e_SetRendertarget(False);
2181 e_SetViewPort(0, 0, gWinSizeX
, gWinSizeY
);
2182 e_BlitFramebuffer(gWinSizeX
, gWinSizeY
);