1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
21 SysUtils
, Variants
, Classes
,
22 MAPDEF
, g_basic
, g_sound
,
23 xdynrec
, hashtable
, exoma
;
42 TexturePanelGUID
: Integer;
43 //TexturePanelType: Word;
47 Activators
: array of TActivator
;
48 PlayerCollide
: Boolean;
52 SoundPlayCount
: Integer;
53 Sound
: TPlayableSound
;
55 SpawnCooldown
: Integer;
56 SpawnedCount
: Integer;
57 //ShotPanelType: Word;
58 ShotPanelTime
: Integer;
59 ShotSightTime
: Integer;
60 ShotSightTimeout
: Integer;
61 ShotSightTarget
: Word;
62 ShotSightTargetN
: Word;
64 ShotReloadTime
: Integer;
66 mapId
: AnsiString; // trigger id, from map
67 mapIndex
: Integer; // index in fields['trigger'], used in save/load
68 trigPanelGUID
: Integer;
70 trigDataRec
: TDynRecord
; // triggerdata; owned by trigger (cloned)
71 exoInit
, exoThink
, exoCheck
, exoAction
: TExprBase
;
73 userVars
: THashStrVariant
;
75 {$INCLUDE ../shared/mapdef_tgc_def.inc}
78 function trigCenter (): TDFPoint
; inline;
81 function g_Triggers_Create (aTrigger
: TTrigger
; trec
: TDynRecord
; forceInternalIndex
: Integer=-1): DWORD
;
82 procedure g_Triggers_Update();
83 procedure g_Triggers_Press(ID
: DWORD
; ActivateType
: Byte; ActivateUID
: Word = 0);
84 function g_Triggers_PressR(X
, Y
: Integer; Width
, Height
: Word; UID
: Word;
85 ActivateType
: Byte; IgnoreList
: DWArray
= nil): DWArray
;
86 procedure g_Triggers_PressL(X1
, Y1
, X2
, Y2
: Integer; UID
: DWORD
; ActivateType
: Byte);
87 procedure g_Triggers_PressC(CX
, CY
: Integer; Radius
: Word; UID
: Word; ActivateType
: Byte; IgnoreTrigger
: Integer = -1);
88 procedure g_Triggers_OpenAll();
89 procedure g_Triggers_DecreaseSpawner(ID
: DWORD
);
90 procedure g_Triggers_Free();
91 procedure g_Triggers_SaveState (st
: TStream
);
92 procedure g_Triggers_LoadState (st
: TStream
);
96 gTriggerClientID
: Integer = 0;
97 gTriggers
: array of TTrigger
;
98 gSecretsCount
: Integer = 0;
99 gMonstersSpawned
: array of LongInt = nil;
106 g_player
, g_map
, g_panel
, g_gfx
, g_game
, r_gfx
,
107 g_console
, g_monsters
, g_items
, g_phys
, g_weapons
,
108 wadreader
, e_log
, g_language
, e_res
,
109 g_options
, g_net
, g_netmsg
, utils
, xparser
, xstreams
;
112 TRIGGER_SIGNATURE
= $58475254; // 'TRGX'
115 {$INCLUDE ../shared/mapdef_tgc_impl.inc}
118 // ////////////////////////////////////////////////////////////////////////// //
120 TTrigScope
= class(TExprScope
)
123 monsprops
: TPropHash
;
124 platprops
: TPropHash
;
130 constructor Create ();
131 destructor Destroy (); override;
133 function getObj (const aname
: AnsiString): TObject
; override;
134 function getField (obj
: TObject
; const afldname
: AnsiString): Variant; override;
135 procedure setField (obj
: TObject
; const afldname
: AnsiString; var aval
: Variant); override;
139 // ////////////////////////////////////////////////////////////////////////// //
141 TMyConstList
= class(TExprConstList
)
143 function valid (const cname
: AnsiString): Boolean; override;
144 function get (const cname
: AnsiString; out v
: Variant): Boolean; override;
148 // ////////////////////////////////////////////////////////////////////////// //
149 function TMyConstList
.valid (const cname
: AnsiString): Boolean;
151 //writeln('CHECK: ''', cname, '''');
153 (cname
= 'player') or
158 function TMyConstList
.get (const cname
: AnsiString; out v
: Variant): Boolean;
163 //if (cname = 'answer') then begin v := LongInt(42); result := true; exit; end;
165 if (gCurrentMap
= nil) then exit
;
166 for eidx
:= 0 to gCurrentMap
.mapdef
.ebsTypeCount
-1 do
168 ebs
:= gCurrentMap
.mapdef
.ebsTypeAt
[eidx
];
169 if ebs
.has
[cname
] then
171 //writeln('FOUND: ''', cname, '''');
180 // ////////////////////////////////////////////////////////////////////////// //
181 constructor TTrigScope
.Create ();
183 plrprops
:= TPropHash
.Create(TPlayer
, 'e');
184 monsprops
:= TPropHash
.Create(TMonster
, 'e');
185 platprops
:= TPropHash
.Create(TPanel
, 'e');
190 destructor TTrigScope
.Destroy ();
199 function TTrigScope
.getObj (const aname
: AnsiString): TObject
;
201 if (aname
= 'player') then result
:= gPlayers
[0] //FIXME
202 else if (aname
= 'self') or (aname
= 'this') then result
:= TObject(Pointer(PtrUInt(1)))
203 else result
:= inherited getObj(aname
);
207 function TTrigScope
.getField (obj
: TObject
; const afldname
: AnsiString): Variant;
209 if (obj
= gPlayers
[0]) then
211 if plrprops
.get(obj
, afldname
, result
) then exit
;
213 else if (obj
= TObject(Pointer(PtrUInt(1)))) then
215 if (me
<> nil) and (me
.userVars
<> nil) then
217 if me
.userVars
.get(afldname
, result
) then exit
;
220 result
:= inherited getField(obj
, afldname
);
224 procedure TTrigScope
.setField (obj
: TObject
; const afldname
: AnsiString; var aval
: Variant);
226 if (obj
= gPlayers
[0]) then
228 if plrprops
.put(obj
, afldname
, aval
) then exit
;
230 else if (obj
= TObject(Pointer(PtrUInt(1)))) then
234 if (Length(afldname
) > 4) and (afldname
[1] = 'u') and (afldname
[2] = 's') and
235 (afldname
[3] = 'e') and (afldname
[4] = 'r') then
237 if (me
.userVars
= nil) then me
.userVars
:= THashStrVariant
.Create();
238 me
.userVars
.put(afldname
, aval
);
243 inherited setField(obj
, afldname
, aval
);
247 // ////////////////////////////////////////////////////////////////////////// //
249 tgscope
: TTrigScope
= nil;
250 tgclist
: TMyConstList
= nil;
253 // ////////////////////////////////////////////////////////////////////////// //
254 function TTrigger
.trigCenter (): TDFPoint
; inline;
256 result
:= TDFPoint
.Create(x
+width
div 2, y
+height
div 2);
260 function FindTrigger (): DWORD
;
264 olen
:= Length(gTriggers
);
266 for i
:= 0 to olen
-1 do
268 if gTriggers
[i
].TriggerType
= TRIGGER_NONE
then begin result
:= i
; exit
; end;
271 SetLength(gTriggers
, olen
+8);
274 for i
:= result
to High(gTriggers
) do
276 gTriggers
[i
].TriggerType
:= TRIGGER_NONE
;
277 gTriggers
[i
].trigDataRec
:= nil;
278 gTriggers
[i
].exoInit
:= nil;
279 gTriggers
[i
].exoThink
:= nil;
280 gTriggers
[i
].exoCheck
:= nil;
281 gTriggers
[i
].exoAction
:= nil;
282 gTriggers
[i
].userVars
:= nil;
287 function tr_CloseDoor (PanelGUID
: Integer; NoSound
: Boolean; d2d
: Boolean): Boolean;
294 pan
:= g_Map_PanelByGUID(PanelGUID
);
295 if (pan
= nil) or not pan
.isGWall
then exit
; //!FIXME!TRIGANY!
296 PanelID
:= pan
.arrIdx
;
300 with gWalls
[PanelID
] do
302 if g_CollidePlayer(X
, Y
, Width
, Height
) or g_Mons_IsAnyAliveAt(X
, Y
, Width
, Height
) then Exit
;
307 g_Sound_PlayExAt('SOUND_GAME_DOORCLOSE', X
, Y
);
308 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_Sound(X
, Y
, 'SOUND_GAME_DOORCLOSE');
310 g_Map_EnableWallGUID(PanelGUID
);
317 if (gDoorMap
= nil) then exit
;
320 for a
:= 0 to High(gDoorMap
) do
322 for b
:= 0 to High(gDoorMap
[a
]) do
324 if gDoorMap
[a
, b
] = DWORD(PanelID
) then
330 if (c
<> -1) then break
;
332 if (c
= -1) then exit
;
334 for b
:= 0 to High(gDoorMap
[c
]) do
336 with gWalls
[gDoorMap
[c
, b
]] do
338 if g_CollidePlayer(X
, Y
, Width
, Height
) or g_Mons_IsAnyAliveAt(X
, Y
, Width
, Height
) then exit
;
344 for b
:= 0 to High(gDoorMap
[c
]) do
346 if not gWalls
[gDoorMap
[c
, b
]].Enabled
then
348 with gWalls
[PanelID
] do
350 g_Sound_PlayExAt('SOUND_GAME_DOORCLOSE', X
, Y
);
351 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_Sound(X
, Y
, 'SOUND_GAME_DOORCLOSE');
358 for b
:= 0 to High(gDoorMap
[c
]) do
360 if not gWalls
[gDoorMap
[c
, b
]].Enabled
then
362 g_Map_EnableWall_XXX(gDoorMap
[c
, b
]);
370 procedure tr_CloseTrap (PanelGUID
: Integer; NoSound
: Boolean; d2d
: Boolean);
373 wx
, wy
, wh
, ww
: Integer;
377 function monsDamage (mon
: TMonster
): Boolean;
379 result
:= false; // don't stop
380 if g_Obj_Collide(wx
, wy
, ww
, wh
, @mon
.Obj
) then mon
.Damage(TRAP_DAMAGE
, 0, 0, 0, HIT_TRAP
);
384 pan
:= g_Map_PanelByGUID(PanelGUID
);
388 e_LogWritefln('tr_CloseTrap: pguid=%s; NO PANEL!', [PanelGUID], MSG_WARNING);
392 e_LogWritefln('tr_CloseTrap: pguid=%s; isGWall=%s; arrIdx=%s', [PanelGUID, pan.isGWall, pan.arrIdx]);
395 if (pan
= nil) or not pan
.isGWall
then exit
; //!FIXME!TRIGANY!
396 PanelID
:= pan
.arrIdx
;
400 with gWalls
[PanelID
] do
402 if (not NoSound
) and (not Enabled
) then
404 g_Sound_PlayExAt('SOUND_GAME_SWITCH1', X
, Y
);
405 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_Sound(X
, Y
, 'SOUND_GAME_SWITCH1');
409 wx
:= gWalls
[PanelID
].X
;
410 wy
:= gWalls
[PanelID
].Y
;
411 ww
:= gWalls
[PanelID
].Width
;
412 wh
:= gWalls
[PanelID
].Height
;
414 with gWalls
[PanelID
] do
416 if gPlayers
<> nil then
418 for a
:= 0 to High(gPlayers
) do
420 if (gPlayers
[a
] <> nil) and gPlayers
[a
].alive
and gPlayers
[a
].Collide(X
, Y
, Width
, Height
) then
422 gPlayers
[a
].Damage(TRAP_DAMAGE
, 0, 0, 0, HIT_TRAP
);
427 //g_Mons_ForEach(monsDamage);
428 g_Mons_ForEachAliveAt(wx
, wy
, ww
, wh
, monsDamage
);
430 if not Enabled
then g_Map_EnableWallGUID(PanelGUID
);
435 if (gDoorMap
= nil) then exit
;
438 for a
:= 0 to High(gDoorMap
) do
440 for b
:= 0 to High(gDoorMap
[a
]) do
442 if gDoorMap
[a
, b
] = DWORD(PanelID
) then
448 if (c
<> -1) then break
;
450 if (c
= -1) then exit
;
454 for b
:= 0 to High(gDoorMap
[c
]) do
456 if not gWalls
[gDoorMap
[c
, b
]].Enabled
then
458 with gWalls
[PanelID
] do
460 g_Sound_PlayExAt('SOUND_GAME_SWITCH1', X
, Y
);
461 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_Sound(X
, Y
, 'SOUND_GAME_SWITCH1');
468 for b
:= 0 to High(gDoorMap
[c
]) do
470 wx
:= gWalls
[gDoorMap
[c
, b
]].X
;
471 wy
:= gWalls
[gDoorMap
[c
, b
]].Y
;
472 ww
:= gWalls
[gDoorMap
[c
, b
]].Width
;
473 wh
:= gWalls
[gDoorMap
[c
, b
]].Height
;
475 with gWalls
[gDoorMap
[c
, b
]] do
477 if gPlayers
<> nil then
479 for a
:= 0 to High(gPlayers
) do
481 if (gPlayers
[a
] <> nil) and gPlayers
[a
].alive
and gPlayers
[a
].Collide(X
, Y
, Width
, Height
) then
483 gPlayers
[a
].Damage(TRAP_DAMAGE
, 0, 0, 0, HIT_TRAP
);
488 //g_Mons_ForEach(monsDamage);
489 g_Mons_ForEachAliveAt(wx
, wy
, ww
, wh
, monsDamage
);
491 if gMonsters <> nil then
492 for a := 0 to High(gMonsters) do
493 if (gMonsters[a] <> nil) and gMonsters[a].alive and
494 g_Obj_Collide(X, Y, Width, Height, @gMonsters[a].Obj) then
495 gMonsters[a].Damage(TRAP_DAMAGE, 0, 0, 0, HIT_TRAP);
498 if not Enabled
then g_Map_EnableWall_XXX(gDoorMap
[c
, b
]);
505 function tr_OpenDoor (PanelGUID
: Integer; NoSound
: Boolean; d2d
: Boolean): Boolean;
512 pan
:= g_Map_PanelByGUID(PanelGUID
);
513 if (pan
= nil) or not pan
.isGWall
then exit
; //!FIXME!TRIGANY!
514 PanelID
:= pan
.arrIdx
;
518 with gWalls
[PanelID
] do
524 g_Sound_PlayExAt('SOUND_GAME_DOOROPEN', X
, Y
);
525 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_Sound(X
, Y
, 'SOUND_GAME_DOOROPEN');
527 g_Map_DisableWallGUID(PanelGUID
);
534 if (gDoorMap
= nil) then exit
;
537 for a
:= 0 to High(gDoorMap
) do
539 for b
:= 0 to High(gDoorMap
[a
]) do
541 if gDoorMap
[a
, b
] = DWORD(PanelID
) then
547 if (c
<> -1) then break
;
549 if (c
= -1) then exit
;
553 for b
:= 0 to High(gDoorMap
[c
]) do
555 if gWalls
[gDoorMap
[c
, b
]].Enabled
then
557 with gWalls
[PanelID
] do
559 g_Sound_PlayExAt('SOUND_GAME_DOOROPEN', X
, Y
);
560 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_Sound(X
, Y
, 'SOUND_GAME_DOOROPEN');
567 for b
:= 0 to High(gDoorMap
[c
]) do
569 if gWalls
[gDoorMap
[c
, b
]].Enabled
then
571 g_Map_DisableWall_XXX(gDoorMap
[c
, b
]);
579 function tr_SetLift (PanelGUID
: Integer; d
: Integer; NoSound
: Boolean; d2d
: Boolean): Boolean;
587 pan
:= g_Map_PanelByGUID(PanelGUID
);
588 if (pan
= nil) or not pan
.isGLift
then exit
; //!FIXME!TRIGANY!
589 PanelID
:= pan
.arrIdx
;
591 if (gLifts
[PanelID
].PanelType
= PANEL_LIFTUP
) or (gLifts
[PanelID
].PanelType
= PANEL_LIFTDOWN
) then
595 1: t
:= LIFTTYPE_DOWN
;
596 else t
:= IfThen(gLifts
[PanelID
].LiftType
= LIFTTYPE_DOWN
, LIFTTYPE_UP
, LIFTTYPE_DOWN
);
599 else if (gLifts
[PanelID
].PanelType
= PANEL_LIFTLEFT
) or (gLifts
[PanelID
].PanelType
= PANEL_LIFTRIGHT
) then
602 0: t
:= LIFTTYPE_LEFT
;
603 1: t
:= LIFTTYPE_RIGHT
;
604 else t
:= IfThen(gLifts
[PanelID
].LiftType
= LIFTTYPE_LEFT
, LIFTTYPE_RIGHT
, LIFTTYPE_LEFT
);
610 with gLifts
[PanelID
] do
612 if (LiftType
<> t
) then
614 g_Map_SetLiftGUID(PanelGUID
, t
); //???
615 //if not NoSound then g_Sound_PlayExAt('SOUND_GAME_SWITCH0', X, Y);
622 if (gLiftMap
= nil) then exit
;
625 for a
:= 0 to High(gLiftMap
) do
627 for b
:= 0 to High(gLiftMap
[a
]) do
629 if (gLiftMap
[a
, b
] = DWORD(PanelID
)) then
635 if (c
<> -1) then break
;
637 if (c
= -1) then exit
;
640 for b := 0 to High(gLiftMap[c]) do
641 if gLifts[gLiftMap[c, b]].LiftType <> t then
643 with gLifts[PanelID] do
644 g_Sound_PlayExAt('SOUND_GAME_SWITCH0', X, Y);
648 for b
:= 0 to High(gLiftMap
[c
]) do
650 with gLifts
[gLiftMap
[c
, b
]] do
652 if (LiftType
<> t
) then
654 g_Map_SetLift_XXX(gLiftMap
[c
, b
], t
);
663 function tr_SpawnShot (ShotType
: Integer; wx
, wy
, dx
, dy
: Integer; ShotSound
: Boolean; ShotTarget
: Word): Integer;
669 snd
:= 'SOUND_WEAPON_FIREROCKET';
675 g_Weapon_pistol(wx
, wy
, dx
, dy
, 0, True);
676 snd
:= 'SOUND_WEAPON_FIREPISTOL';
680 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
681 if g_Game_IsNet
then MH_SEND_Effect(wx
, wy
, 0, NET_GFX_SHELL1
);
687 g_Weapon_mgun(wx
, wy
, dx
, dy
, 0, True);
688 if gSoundEffectsDF
then snd
:= 'SOUND_WEAPON_FIRECGUN'
689 else snd
:= 'SOUND_WEAPON_FIREPISTOL';
693 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
694 if g_Game_IsNet
then MH_SEND_Effect(wx
, wy
, 0, NET_GFX_SHELL1
);
698 TRIGGER_SHOT_SHOTGUN
:
700 g_Weapon_Shotgun(wx
, wy
, dx
, dy
, 0, True);
701 snd
:= 'SOUND_WEAPON_FIRESHOTGUN';
705 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_SHELL
);
706 if g_Game_IsNet
then MH_SEND_Effect(wx
, wy
, 0, NET_GFX_SHELL2
);
712 g_Weapon_DShotgun(wx
, wy
, dx
, dy
, 0, True);
713 snd
:= 'SOUND_WEAPON_FIRESHOTGUN2';
717 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_SHELL
);
718 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_SHELL
);
719 if g_Game_IsNet
then MH_SEND_Effect(wx
, wy
, 0, NET_GFX_SHELL3
);
725 g_Weapon_ball1(wx
, wy
, dx
, dy
, 0, -1, True);
726 snd
:= 'SOUND_WEAPON_FIREBALL';
731 g_Weapon_Plasma(wx
, wy
, dx
, dy
, 0, -1, True);
732 snd
:= 'SOUND_WEAPON_FIREPLASMA';
737 g_Weapon_aplasma(wx
, wy
, dx
, dy
, 0, -1, True);
738 snd
:= 'SOUND_WEAPON_FIREPLASMA';
743 g_Weapon_ball2(wx
, wy
, dx
, dy
, 0, -1, True);
744 snd
:= 'SOUND_WEAPON_FIREBALL';
749 g_Weapon_ball7(wx
, wy
, dx
, dy
, 0, -1, True);
750 snd
:= 'SOUND_WEAPON_FIREBALL';
755 g_Weapon_manfire(wx
, wy
, dx
, dy
, 0, -1, True);
756 snd
:= 'SOUND_WEAPON_FIREBALL';
761 g_Weapon_revf(wx
, wy
, dx
, dy
, 0, ShotTarget
, -1, True);
762 snd
:= 'SOUND_WEAPON_FIREREV';
767 g_Weapon_Rocket(wx
, wy
, dx
, dy
, 0, -1, True);
768 snd
:= 'SOUND_WEAPON_FIREROCKET';
773 g_Weapon_BFGShot(wx
, wy
, dx
, dy
, 0, -1, True);
774 snd
:= 'SOUND_WEAPON_FIREBFG';
779 r_GFX_OnceAnim(R_GFX_EXPLODE_ROCKET
, wx
- 64, wy
- 64);
781 g_Weapon_Explode(wx
, wy
, 60, 0);
782 snd
:= 'SOUND_WEAPON_EXPLODEROCKET';
785 TRIGGER_SHOT_BFGEXPL
:
787 r_GFX_OnceAnim(R_GFX_EXPLODE_BFG
, wx
- 64, wy
- 64);
789 g_Weapon_BFG9000(wx
, wy
, 0);
790 snd
:= 'SOUND_WEAPON_EXPLODEBFG';
795 g_Weapon_flame(wx
, wy
, dx
, dy
, 0, -1, True);
796 snd
:= 'SOUND_GAME_BURNING';
802 if g_Game_IsNet
and g_Game_IsServer
then
805 TRIGGER_SHOT_EXPL
: MH_SEND_Effect(wx
, wy
, Byte(ShotSound
), NET_GFX_EXPLODE
);
806 TRIGGER_SHOT_BFGEXPL
: MH_SEND_Effect(wx
, wy
, Byte(ShotSound
), NET_GFX_BFGEXPL
);
809 if Projectile
then MH_SEND_CreateShot(LastShotID
);
810 if ShotSound
then MH_SEND_Sound(wx
, wy
, snd
);
815 if ShotSound
then g_Sound_PlayExAt(snd
, wx
, wy
);
817 if Projectile
then Result
:= LastShotID
;
821 procedure MakeShot (var Trigger
: TTrigger
; wx
, wy
, dx
, dy
: Integer; TargetUID
: Word);
825 if (tgcAmmo
= 0) or ((tgcAmmo
> 0) and (ShotAmmoCount
> 0)) then
827 if (trigPanelGUID
<> -1) and (ShotPanelTime
= 0) then
829 g_Map_SwitchTextureGUID({ShotPanelType,} trigPanelGUID
);
830 ShotPanelTime
:= 4; // òèêîâ íà âñïûøêó âûñòðåëà
833 if (tgcSight
> 0) then ShotSightTimeout
:= 180; // ~= 5 ñåêóíä
835 if (ShotAmmoCount
> 0) then Dec(ShotAmmoCount
);
837 dx
+= Random(tgcAccuracy
)-Random(tgcAccuracy
);
838 dy
+= Random(tgcAccuracy
)-Random(tgcAccuracy
);
840 tr_SpawnShot(tgcShotType
, wx
, wy
, dx
, dy
, tgcShotSound
, TargetUID
);
844 if (tgcReload
> 0) and (ShotReloadTime
= 0) then
846 ShotReloadTime
:= tgcReload
; // òèêîâ íà ïåðåçàðÿäêó ïóøêè
853 procedure tr_MakeEffect (X
, Y
, VX
, VY
: Integer; T
, ST
, CR
, CG
, CB
: Byte; Silent
, Send
: Boolean);
855 if T
= TRIGGER_EFFECT_PARTICLE
then
858 TRIGGER_EFFECT_SLIQUID
:
860 if (CR
= 255) and (CG
= 0) and (CB
= 0) then g_GFX_SimpleWater(X
, Y
, 1, VX
, VY
, 1, 0, 0, 0)
861 else if (CR
= 0) and (CG
= 255) and (CB
= 0) then g_GFX_SimpleWater(X
, Y
, 1, VX
, VY
, 2, 0, 0, 0)
862 else if (CR
= 0) and (CG
= 0) and (CB
= 255) then g_GFX_SimpleWater(X
, Y
, 1, VX
, VY
, 3, 0, 0, 0)
863 else g_GFX_SimpleWater(X
, Y
, 1, VX
, VY
, 0, 0, 0, 0);
865 TRIGGER_EFFECT_LLIQUID
: g_GFX_SimpleWater(X
, Y
, 1, VX
, VY
, 4, CR
, CG
, CB
);
866 TRIGGER_EFFECT_DLIQUID
: g_GFX_SimpleWater(X
, Y
, 1, VX
, VY
, 5, CR
, CG
, CB
);
867 TRIGGER_EFFECT_BLOOD
: g_GFX_Blood(X
, Y
, 1, VX
, VY
, 0, 0, CR
, CG
, CB
);
868 TRIGGER_EFFECT_SPARK
: g_GFX_Spark(X
, Y
, 1, GetAngle2(VX
, VY
), 0, 0);
869 TRIGGER_EFFECT_BUBBLE
: g_GFX_Bubbles(X
, Y
, 1, 0, 0);
873 if T
= TRIGGER_EFFECT_ANIMATION
then
876 EFFECT_TELEPORT
: begin
877 if not Silent
then g_Sound_PlayExAt('SOUND_GAME_TELEPORT', X
, Y
);
878 r_GFX_OnceAnim(R_GFX_TELEPORT_FAST
, X
- 32, Y
- 32);
879 if Send
and g_Game_IsServer
and g_Game_IsNet
then MH_SEND_Effect(X
, Y
, Byte(not Silent
), NET_GFX_TELE
);
881 EFFECT_RESPAWN
: begin
882 if not Silent
then g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X
, Y
);
883 r_GFX_OnceAnim(R_GFX_ITEM_RESPAWN
, X
- 16, Y
- 16);
884 if Send
and g_Game_IsServer
and g_Game_IsNet
then MH_SEND_Effect(X
-16, Y
-16, Byte(not Silent
), NET_GFX_RESPAWN
);
887 if not Silent
then g_Sound_PlayExAt('SOUND_FIRE', X
, Y
);
888 r_GFX_OnceAnim(R_GFX_FIRE
, X
- 32, Y
- 128);
889 if Send
and g_Game_IsServer
and g_Game_IsNet
then MH_SEND_Effect(X
-32, Y
-128, Byte(not Silent
), NET_GFX_FIRE
);
896 function tr_Teleport (ActivateUID
: Integer; TX
, TY
: Integer; TDir
: Integer; Silent
: Boolean; D2D
: Boolean): Boolean;
902 if (ActivateUID
< 0) or (ActivateUID
> $FFFF) then Exit
;
903 case g_GetUIDType(ActivateUID
) of
906 p
:= g_Player_Get(ActivateUID
);
907 if p
= nil then Exit
;
910 if p
.TeleportTo(TX
-(p
.Obj
.Rect
.Width
div 2), TY
-p
.Obj
.Rect
.Height
, Silent
, TDir
) then result
:= true;
914 if p
.TeleportTo(TX
, TY
, Silent
, TDir
) then result
:= true;
919 m
:= g_Monsters_ByUID(ActivateUID
);
920 if m
= nil then Exit
;
923 if m
.TeleportTo(TX
-(m
.Obj
.Rect
.Width
div 2), TY
-m
.Obj
.Rect
.Height
, Silent
, TDir
) then result
:= true;
927 if m
.TeleportTo(TX
, TY
, Silent
, TDir
) then result
:= true;
934 function tr_Push (ActivateUID
: Integer; VX
, VY
: Integer; ResetVel
: Boolean): Boolean;
940 if (ActivateUID
< 0) or (ActivateUID
> $FFFF) then exit
;
941 case g_GetUIDType(ActivateUID
) of
944 p
:= g_Player_Get(ActivateUID
);
945 if p
= nil then Exit
;
960 m
:= g_Monsters_ByUID(ActivateUID
);
961 if m
= nil then Exit
;
977 function tr_Message (MKind
: Integer; MText
: string; MSendTo
: Integer; MTime
: Integer; ActivateUID
: Integer): Boolean;
984 if (ActivateUID
< 0) or (ActivateUID
> $FFFF) then Exit
;
985 msg
:= b_Text_Format(MText
);
987 TRIGGER_MESSAGE_DEST_ME
: // activator
989 if g_GetUIDType(ActivateUID
) = UID_PLAYER
then
991 if g_Game_IsWatchedPlayer(ActivateUID
) then
993 if MKind
= TRIGGER_MESSAGE_KIND_CHAT
then g_Console_Add(msg
, True)
994 else if MKind
= TRIGGER_MESSAGE_KIND_GAME
then g_Game_Message(msg
, MTime
);
998 p
:= g_Player_Get(ActivateUID
);
999 if g_Game_IsNet
and (p
.FClientID
>= 0) then
1001 if MKind
= TRIGGER_MESSAGE_KIND_CHAT
then MH_SEND_Chat(msg
, NET_CHAT_SYSTEM
, p
.FClientID
)
1002 else if MKind
= TRIGGER_MESSAGE_KIND_GAME
then MH_SEND_GameEvent(NET_EV_BIGTEXT
, MTime
, msg
, p
.FClientID
);
1008 TRIGGER_MESSAGE_DEST_MY_TEAM
: // activator's team
1010 if g_GetUIDType(ActivateUID
) = UID_PLAYER
then
1012 p
:= g_Player_Get(ActivateUID
);
1013 if g_Game_IsWatchedTeam(p
.Team
) then
1015 if MKind
= TRIGGER_MESSAGE_KIND_CHAT
then g_Console_Add(msg
, True)
1016 else if MKind
= TRIGGER_MESSAGE_KIND_GAME
then g_Game_Message(msg
, MTime
);
1019 if g_Game_IsNet
then
1021 for i
:= Low(gPlayers
) to High(gPlayers
) do
1023 if (gPlayers
[i
].Team
= p
.Team
) and (gPlayers
[i
].FClientID
>= 0) then
1025 if MKind
= TRIGGER_MESSAGE_KIND_CHAT
then MH_SEND_Chat(msg
, NET_CHAT_SYSTEM
, gPlayers
[i
].FClientID
)
1026 else if MKind
= TRIGGER_MESSAGE_KIND_GAME
then MH_SEND_GameEvent(NET_EV_BIGTEXT
, MTime
, msg
, gPlayers
[i
].FClientID
);
1033 TRIGGER_MESSAGE_DEST_ENEMY_TEAM
: // activator's enemy team
1035 if g_GetUIDType(ActivateUID
) = UID_PLAYER
then
1037 p
:= g_Player_Get(ActivateUID
);
1038 if g_Game_IsWatchedTeam(p
.Team
) then
1040 if MKind
= TRIGGER_MESSAGE_KIND_CHAT
then g_Console_Add(msg
, True)
1041 else if MKind
= TRIGGER_MESSAGE_KIND_GAME
then g_Game_Message(msg
, MTime
);
1044 if g_Game_IsNet
then
1046 for i
:= Low(gPlayers
) to High(gPlayers
) do
1048 if (gPlayers
[i
].Team
<> p
.Team
) and (gPlayers
[i
].FClientID
>= 0) then
1050 if MKind
= TRIGGER_MESSAGE_KIND_CHAT
then MH_SEND_Chat(msg
, NET_CHAT_SYSTEM
, gPlayers
[i
].FClientID
)
1051 else if MKind
= TRIGGER_MESSAGE_KIND_GAME
then MH_SEND_GameEvent(NET_EV_BIGTEXT
, MTime
, msg
, gPlayers
[i
].FClientID
);
1058 TRIGGER_MESSAGE_DEST_RED_TEAM
: // red team
1060 if g_Game_IsWatchedTeam(TEAM_RED
) then
1062 if MKind
= TRIGGER_MESSAGE_KIND_CHAT
then g_Console_Add(msg
, True)
1063 else if MKind
= TRIGGER_MESSAGE_KIND_GAME
then g_Game_Message(msg
, MTime
);
1066 if g_Game_IsNet
then
1068 for i
:= Low(gPlayers
) to High(gPlayers
) do
1070 if (gPlayers
[i
].Team
= TEAM_RED
) and (gPlayers
[i
].FClientID
>= 0) then
1072 if MKind
= TRIGGER_MESSAGE_KIND_CHAT
then MH_SEND_Chat(msg
, NET_CHAT_SYSTEM
, gPlayers
[i
].FClientID
)
1073 else if MKind
= TRIGGER_MESSAGE_KIND_GAME
then MH_SEND_GameEvent(NET_EV_BIGTEXT
, MTime
, msg
, gPlayers
[i
].FClientID
);
1079 TRIGGER_MESSAGE_DEST_BLUE_TEAM
: // blue team
1081 if g_Game_IsWatchedTeam(TEAM_BLUE
) then
1083 if MKind
= TRIGGER_MESSAGE_KIND_CHAT
then g_Console_Add(msg
, True)
1084 else if MKind
= TRIGGER_MESSAGE_KIND_GAME
then g_Game_Message(msg
, MTime
);
1087 if g_Game_IsNet
then
1089 for i
:= Low(gPlayers
) to High(gPlayers
) do
1091 if (gPlayers
[i
].Team
= TEAM_BLUE
) and (gPlayers
[i
].FClientID
>= 0) then
1093 if MKind
= TRIGGER_MESSAGE_KIND_CHAT
then MH_SEND_Chat(msg
, NET_CHAT_SYSTEM
, gPlayers
[i
].FClientID
)
1094 else if MKind
= TRIGGER_MESSAGE_KIND_GAME
then MH_SEND_GameEvent(NET_EV_BIGTEXT
, MTime
, msg
, gPlayers
[i
].FClientID
);
1100 TRIGGER_MESSAGE_DEST_EVERYONE
: // everyone
1102 if MKind
= TRIGGER_MESSAGE_KIND_CHAT
then g_Console_Add(msg
, True)
1103 else if MKind
= TRIGGER_MESSAGE_KIND_GAME
then g_Game_Message(msg
, MTime
);
1105 if g_Game_IsNet
then
1107 if MKind
= TRIGGER_MESSAGE_KIND_CHAT
then MH_SEND_Chat(msg
, NET_CHAT_SYSTEM
)
1108 else if MKind
= TRIGGER_MESSAGE_KIND_GAME
then MH_SEND_GameEvent(NET_EV_BIGTEXT
, MTime
, msg
);
1115 function tr_ShotAimCheck (var Trigger
: TTrigger
; Obj
: PObj
): Boolean;
1120 if TriggerType
<> TRIGGER_SHOT
then Exit
;
1121 result
:= (tgcAim
and TRIGGER_SHOT_AIM_ALLMAP
> 0)
1122 or g_Obj_Collide(X
, Y
, Width
, Height
, Obj
);
1123 if result
and (tgcAim
and TRIGGER_SHOT_AIM_TRACE
> 0) then
1125 result
:= g_TraceVector(tgcTX
, tgcTY
,
1126 Obj
^.X
+ Obj
^.Rect
.X
+ (Obj
^.Rect
.Width
div 2),
1127 Obj
^.Y
+ Obj
^.Rect
.Y
+ (Obj
^.Rect
.Height
div 2));
1133 function ActivateTrigger (var Trigger
: TTrigger
; actType
: Byte): Boolean;
1139 idx
, k
, wx
, wy
, xd
, yd
: Integer;
1148 function monsShotTarget (mon
: TMonster
): Boolean;
1150 result
:= false; // don't stop
1151 if mon
.alive
and tr_ShotAimCheck(Trigger
, @(mon
.Obj
)) then
1153 xd
:= mon
.GameX
+ mon
.Obj
.Rect
.Width
div 2;
1154 yd
:= mon
.GameY
+ mon
.Obj
.Rect
.Height
div 2;
1155 TargetUID
:= mon
.UID
;
1156 result
:= true; // stop
1160 function monsShotTargetMonPlr (mon
: TMonster
): Boolean;
1162 result
:= false; // don't stop
1163 if mon
.alive
and tr_ShotAimCheck(Trigger
, @(mon
.Obj
)) then
1165 xd
:= mon
.GameX
+ mon
.Obj
.Rect
.Width
div 2;
1166 yd
:= mon
.GameY
+ mon
.Obj
.Rect
.Height
div 2;
1167 TargetUID
:= mon
.UID
;
1168 result
:= true; // stop
1172 function monShotTargetPlrMon (mon
: TMonster
): Boolean;
1174 result
:= false; // don't stop
1175 if mon
.alive
and tr_ShotAimCheck(Trigger
, @(mon
.Obj
)) then
1177 xd
:= mon
.GameX
+ mon
.Obj
.Rect
.Width
div 2;
1178 yd
:= mon
.GameY
+ mon
.Obj
.Rect
.Height
div 2;
1179 TargetUID
:= mon
.UID
;
1180 result
:= true; // stop
1188 if g_Game_IsClient
then exit
;
1190 if not Trigger
.Enabled
then exit
;
1191 if (Trigger
.TimeOut
<> 0) and (actType
<> ACTIVATE_CUSTOM
) then exit
;
1192 if (gLMSRespawn
> LMS_RESPAWN_NONE
) then exit
;
1194 if (Trigger
.exoCheck
<> nil) then
1196 //conwritefln('exocheck: [%s]', [Trigger.exoCheck.toString()]);
1198 tgscope
.me
:= @Trigger
;
1199 tvval
:= Trigger
.exoCheck
.value(tgscope
);
1201 if not Boolean(tvval
) then exit
;
1202 except on e
: Exception
do
1205 conwritefln('trigger exocheck error: %s [%s]', [e
.message, Trigger
.exoCheck
.toString()]);
1213 coolDown
:= (actType
<> 0);
1215 if (Trigger
.exoAction
<> nil) then
1217 //conwritefln('exoactivate: [%s]', [Trigger.exoAction.toString()]);
1219 tgscope
.me
:= @Trigger
;
1220 Trigger
.exoAction
.value(tgscope
);
1222 except on e
: Exception
do
1225 conwritefln('trigger exoactivate error: %s [%s]', [e
.message, Trigger
.exoAction
.toString()]);
1236 g_Sound_PlayEx('SOUND_GAME_SWITCH0');
1237 if g_Game_IsNet
then MH_SEND_Sound(X
, Y
, 'SOUND_GAME_SWITCH0');
1238 gExitByTrigger
:= True;
1239 g_Game_ExitLevel(tgcMap
);
1248 Result
:= tr_Teleport(ActivateUID
,
1249 tgcTarget
.X
, tgcTarget
.Y
,
1250 tgcDirection
, tgcSilent
,
1257 Result
:= tr_OpenDoor(trigPanelGUID
, tgcSilent
, tgcD2d
);
1263 Result
:= tr_CloseDoor(trigPanelGUID
, tgcSilent
, tgcD2d
);
1267 TRIGGER_DOOR
, TRIGGER_DOOR5
:
1269 pan
:= g_Map_PanelByGUID(trigPanelGUID
);
1270 if (pan
<> nil) and pan
.isGWall
then
1272 if gWalls
[{trigPanelID}pan
.arrIdx
].Enabled
then
1274 result
:= tr_OpenDoor(trigPanelGUID
, tgcSilent
, tgcD2d
);
1275 if (TriggerType
= TRIGGER_DOOR5
) then DoorTime
:= 180;
1279 result
:= tr_CloseDoor(trigPanelGUID
, tgcSilent
, tgcD2d
);
1282 if result
then TimeOut
:= 18;
1286 TRIGGER_CLOSETRAP
, TRIGGER_TRAP
:
1288 tr_CloseTrap(trigPanelGUID
, tgcSilent
, tgcD2d
);
1290 if TriggerType
= TRIGGER_TRAP
then
1304 TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
:
1307 if PressTime
= -1 then PressTime
:= tgcWait
;
1308 if coolDown
then TimeOut
:= 18 else TimeOut
:= 0;
1313 if g_GetUIDType(ActivateUID
) = UID_PLAYER
then
1317 p
:= g_Player_Get(ActivateUID
);
1319 Inc(gCoopSecretsFound
);
1320 if g_Game_IsNet
then
1322 MH_SEND_GameStats();
1323 MH_SEND_GameEvent(NET_EV_SECRET
, p
.UID
, '');
1329 Result
:= tr_SetLift(trigPanelGUID
, 0, tgcSilent
, tgcD2d
);
1332 if (not tgcSilent
) and Result
then begin
1333 g_Sound_PlayExAt('SOUND_GAME_SWITCH0',
1335 Y
+ (Height
div 2));
1336 if g_Game_IsServer
and g_Game_IsNet
then
1337 MH_SEND_Sound(X
+ (Width
div 2),
1339 'SOUND_GAME_SWITCH0');
1345 Result
:= tr_SetLift(trigPanelGUID
, 1, tgcSilent
, tgcD2d
);
1348 if (not tgcSilent
) and Result
then begin
1349 g_Sound_PlayExAt('SOUND_GAME_SWITCH0',
1351 Y
+ (Height
div 2));
1352 if g_Game_IsServer
and g_Game_IsNet
then
1353 MH_SEND_Sound(X
+ (Width
div 2),
1355 'SOUND_GAME_SWITCH0');
1361 Result
:= tr_SetLift(trigPanelGUID
, 3, tgcSilent
, tgcD2d
);
1367 if (not tgcSilent
) and Result
then begin
1368 g_Sound_PlayExAt('SOUND_GAME_SWITCH0',
1370 Y
+ (Height
div 2));
1371 if g_Game_IsServer
and g_Game_IsNet
then
1372 MH_SEND_Sound(X
+ (Width
div 2),
1374 'SOUND_GAME_SWITCH0');
1381 if tgcActivateOnce
then
1384 TriggerType
:= TRIGGER_NONE
;
1392 animonce
:= tgcAnimateOnce
;
1398 if Sound
<> nil then
1400 if tgcSoundSwitch
and Sound
.IsPlaying() then
1401 begin // Íóæíî âûêëþ÷èòü, åñëè èãðàë
1403 SoundPlayCount
:= 0;
1406 else // (not Data.SoundSwitch) or (not Sound.IsPlaying())
1407 if (tgcPlayCount
> 0) or (not Sound
.IsPlaying()) then
1409 if tgcPlayCount
> 0 then
1410 SoundPlayCount
:= tgcPlayCount
1411 else // 0 - èãðàåì áåñêîíå÷íî
1412 SoundPlayCount
:= 1;
1415 if g_Game_IsNet
then MH_SEND_TriggerSound(Trigger
);
1419 TRIGGER_SPAWNMONSTER
:
1420 if (tgcSpawnMonsType
in [MONSTER_DEMON
..MONSTER_MAN
]) then
1423 if (tgcDelay
> 0) and (actType
<> ACTIVATE_CUSTOM
) then
1425 AutoSpawn
:= not AutoSpawn
;
1427 // Àâòîñïàâíåð ïåðåêëþ÷åí - ìåíÿåì òåêñòóðó
1431 if ((tgcDelay
= 0) and (actType
<> ACTIVATE_CUSTOM
))
1432 or ((tgcDelay
> 0) and (actType
= ACTIVATE_CUSTOM
)) then
1433 for k
:= 1 to tgcMonsCount
do
1435 if (actType
= ACTIVATE_CUSTOM
) and (tgcDelay
> 0) then
1436 SpawnCooldown
:= -1; // Çàäåðæêà âûñòàâèòñÿ ìîíñòðîì ïðè óíè÷òîæåíèè
1437 if (tgcMax
> 0) and (SpawnedCount
>= tgcMax
) then
1440 mon
:= g_Monsters_Create(tgcSpawnMonsType
,
1442 TDirection(tgcDirection
), True);
1447 if (tgcHealth
> 0) then
1448 mon
.SetHealth(tgcHealth
);
1449 // Óñòàíàâëèâàåì ïîâåäåíèå:
1450 mon
.MonsterBehaviour
:= tgcBehaviour
;
1451 mon
.FNoRespawn
:= True;
1452 if g_Game_IsNet
then
1453 MH_SEND_MonsterSpawn(mon
.UID
);
1454 // Èäåì èñêàòü öåëü, åñëè íàäî:
1458 if tgcSpawnMonsType
<> MONSTER_BARREL
then Inc(gTotalMonsters
);
1460 if g_Game_IsNet
then
1462 SetLength(gMonstersSpawned
, Length(gMonstersSpawned
)+1);
1463 gMonstersSpawned
[High(gMonstersSpawned
)] := mon
.UID
;
1466 mon
.SpawnTrigger
:= ID
;
1467 if tgcMax
> 0 then Inc(SpawnedCount
);
1470 EFFECT_TELEPORT
: begin
1471 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', tgcTX
, tgcTY
);
1473 R_GFX_TELEPORT_FAST
,
1474 mon
.Obj
.X
+mon
.Obj
.Rect
.X
+(mon
.Obj
.Rect
.Width
div 2)-32,
1475 mon
.Obj
.Y
+mon
.Obj
.Rect
.Y
+(mon
.Obj
.Rect
.Height
div 2)-32
1477 if g_Game_IsServer
and g_Game_IsNet
then
1478 MH_SEND_Effect(mon
.Obj
.X
+mon
.Obj
.Rect
.X
+(mon
.Obj
.Rect
.Width
div 2)-32,
1479 mon
.Obj
.Y
+mon
.Obj
.Rect
.Y
+(mon
.Obj
.Rect
.Height
div 2)-32, 1,
1482 EFFECT_RESPAWN
: begin
1483 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', tgcTX
, tgcTY
);
1486 mon
.Obj
.X
+mon
.Obj
.Rect
.X
+(mon
.Obj
.Rect
.Width
div 2)-16,
1487 mon
.Obj
.Y
+mon
.Obj
.Rect
.Y
+(mon
.Obj
.Rect
.Height
div 2)-16
1489 if g_Game_IsServer
and g_Game_IsNet
then
1490 MH_SEND_Effect(mon
.Obj
.X
+mon
.Obj
.Rect
.X
+(mon
.Obj
.Rect
.Width
div 2)-16,
1491 mon
.Obj
.Y
+mon
.Obj
.Rect
.Y
+(mon
.Obj
.Rect
.Height
div 2)-16, 1,
1495 g_Sound_PlayExAt('SOUND_FIRE', tgcTX
, tgcTY
);
1498 mon
.Obj
.X
+mon
.Obj
.Rect
.X
+(mon
.Obj
.Rect
.Width
div 2)-32,
1499 mon
.Obj
.Y
+mon
.Obj
.Rect
.Y
+mon
.Obj
.Rect
.Height
-128
1501 if g_Game_IsServer
and g_Game_IsNet
then
1502 MH_SEND_Effect(mon
.Obj
.X
+mon
.Obj
.Rect
.X
+(mon
.Obj
.Rect
.Width
div 2)-32,
1503 mon
.Obj
.Y
+mon
.Obj
.Rect
.Y
+mon
.Obj
.Rect
.Height
-128, 1,
1508 if g_Game_IsNet
then
1510 MH_SEND_GameStats();
1511 MH_SEND_CoopStats();
1518 // Åñëè àêòèâèðîâàí àâòîñïàâíåðîì, íå ìåíÿåì òåêñòóðó
1519 if actType
= ACTIVATE_CUSTOM
then
1524 if (tgcSpawnItemType
in [ITEM_MEDKIT_SMALL
..ITEM_MAX
]) then
1527 if (tgcDelay
> 0) and (actType
<> ACTIVATE_CUSTOM
) then
1529 AutoSpawn
:= not AutoSpawn
;
1531 // Àâòîñïàâíåð ïåðåêëþ÷åí - ìåíÿåì òåêñòóðó
1535 if ((tgcDelay
= 0) and (actType
<> ACTIVATE_CUSTOM
))
1536 or ((tgcDelay
> 0) and (actType
= ACTIVATE_CUSTOM
)) then
1537 if (not tgcDmonly
) or
1538 (gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
]) then
1539 for k
:= 1 to tgcItemCount
do
1541 if (actType
= ACTIVATE_CUSTOM
) and (tgcDelay
> 0) then
1542 SpawnCooldown
:= -1; // Çàäåðæêà âûñòàâèòñÿ èòåìîì ïðè óíè÷òîæåíèè
1543 if (tgcMax
> 0) and (SpawnedCount
>= tgcMax
) then
1546 iid
:= g_Items_Create(tgcTX
, tgcTY
,
1547 tgcSpawnItemType
, tgcGravity
, False, True);
1551 it
:= g_Items_ByIdx(iid
);
1552 it
.SpawnTrigger
:= ID
;
1553 if tgcMax
> 0 then Inc(SpawnedCount
);
1556 EFFECT_TELEPORT
: begin
1557 it
:= g_Items_ByIdx(iid
);
1558 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', tgcTX
, tgcTY
);
1560 R_GFX_TELEPORT_FAST
,
1561 it
.Obj
.X
+it
.Obj
.Rect
.X
+(it
.Obj
.Rect
.Width
div 2)-32,
1562 it
.Obj
.Y
+it
.Obj
.Rect
.Y
+(it
.Obj
.Rect
.Height
div 2)-32
1564 if g_Game_IsServer
and g_Game_IsNet
then
1565 MH_SEND_Effect(it
.Obj
.X
+it
.Obj
.Rect
.X
+(it
.Obj
.Rect
.Width
div 2)-32,
1566 it
.Obj
.Y
+it
.Obj
.Rect
.Y
+(it
.Obj
.Rect
.Height
div 2)-32, 1,
1569 EFFECT_RESPAWN
: begin
1570 it
:= g_Items_ByIdx(iid
);
1571 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', tgcTX
, tgcTY
);
1574 it
.Obj
.X
+it
.Obj
.Rect
.X
+(it
.Obj
.Rect
.Width
div 2)-16,
1575 it
.Obj
.Y
+it
.Obj
.Rect
.Y
+(it
.Obj
.Rect
.Height
div 2)-16
1577 if g_Game_IsServer
and g_Game_IsNet
then
1578 MH_SEND_Effect(it
.Obj
.X
+it
.Obj
.Rect
.X
+(it
.Obj
.Rect
.Width
div 2)-16,
1579 it
.Obj
.Y
+it
.Obj
.Rect
.Y
+(it
.Obj
.Rect
.Height
div 2)-16, 1,
1583 it
:= g_Items_ByIdx(iid
);
1584 g_Sound_PlayExAt('SOUND_FIRE', tgcTX
, tgcTY
);
1587 it
.Obj
.X
+it
.Obj
.Rect
.X
+(it
.Obj
.Rect
.Width
div 2)-32,
1588 it
.Obj
.Y
+it
.Obj
.Rect
.Y
+it
.Obj
.Rect
.Height
-128
1590 if g_Game_IsServer
and g_Game_IsNet
then
1591 MH_SEND_Effect(it
.Obj
.X
+it
.Obj
.Rect
.X
+(it
.Obj
.Rect
.Width
div 2)-32,
1592 it
.Obj
.Y
+it
.Obj
.Rect
.Y
+it
.Obj
.Rect
.Height
-128, 1,
1597 if g_Game_IsNet
then
1598 MH_SEND_ItemSpawn(True, iid
);
1605 // Åñëè àêòèâèðîâàí àâòîñïàâíåðîì, íå ìåíÿåì òåêñòóðó
1606 if actType
= ACTIVATE_CUSTOM
then
1612 // Ìåíÿåì ìóçûêó, åñëè åñòü íà ÷òî:
1613 if (Trigger
.tgcMusicName
<> '') then
1615 gMusic
.SetByName(Trigger
.tgcMusicName
);
1616 gMusic
.SpecPause
:= True;
1620 case Trigger
.tgcMusicAction
of
1621 TRIGGER_MUSIC_ACTION_STOP
: // Âûêëþ÷èòü
1622 gMusic
.SpecPause
:= True; // Ïàóçà
1623 TRIGGER_MUSIC_ACTION_PLAY
: // Âêëþ÷èòü
1624 if gMusic
.SpecPause
then // Áûëà íà ïàóçå => èãðàòü
1625 gMusic
.SpecPause
:= False
1626 else // Èãðàëà => ñíà÷àëà
1627 gMusic
.SetPosition(0);
1635 if g_Game_IsNet
then MH_SEND_TriggerMusic
;
1640 pAngle
:= -DegToRad(tgcAngle
);
1641 Result
:= tr_Push(ActivateUID
,
1642 Floor(Cos(pAngle
)*tgcForce
),
1643 Floor(Sin(pAngle
)*tgcForce
),
1651 // Ïðèáàâèòü èëè îòíÿòü î÷êî
1652 if (tgcScoreAction
in [TRIGGER_SCORE_ACTION_ADD
, TRIGGER_SCORE_ACTION_SUB
]) and (tgcScoreCount
> 0) then
1654 // Ñâîåé èëè ÷óæîé êîìàíäå
1655 if (tgcScoreTeam
in [TRIGGER_SCORE_TEAM_MINE_RED
, TRIGGER_SCORE_TEAM_MINE_BLUE
]) and (g_GetUIDType(ActivateUID
) = UID_PLAYER
) then
1657 p
:= g_Player_Get(ActivateUID
);
1658 if ((tgcScoreAction
= TRIGGER_SCORE_ACTION_ADD
) and (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) and (p
.Team
= TEAM_RED
))
1659 or ((tgcScoreAction
= TRIGGER_SCORE_ACTION_ADD
) and (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_BLUE
) and (p
.Team
= TEAM_BLUE
)) then
1661 Inc(gTeamStat
[TEAM_RED
].Goals
, tgcScoreCount
); // Red Scores
1665 if (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) then
1667 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_ADD_OWN
], [p
.Name
, tgcScoreCount
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1668 if g_Game_IsServer
and g_Game_IsNet
then
1669 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (tgcScoreCount
shl 16), '+r');
1672 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_ADD_ENEMY
], [p
.Name
, tgcScoreCount
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1673 if g_Game_IsServer
and g_Game_IsNet
then
1674 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (tgcScoreCount
shl 16), '+re');
1680 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_ADD
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 108);
1681 if g_Game_IsServer
and g_Game_IsNet
then
1682 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, TEAM_RED
);
1685 if ((tgcScoreAction
= TRIGGER_SCORE_ACTION_SUB
) and (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) and (p
.Team
= TEAM_RED
))
1686 or ((tgcScoreAction
= TRIGGER_SCORE_ACTION_SUB
) and (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_BLUE
) and (p
.Team
= TEAM_BLUE
)) then
1688 Dec(gTeamStat
[TEAM_RED
].Goals
, tgcScoreCount
); // Red Fouls
1692 if (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) then
1694 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_SUB_OWN
], [p
.Name
, tgcScoreCount
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1695 if g_Game_IsServer
and g_Game_IsNet
then
1696 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (tgcScoreCount
shl 16), '-r');
1699 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_SUB_ENEMY
], [p
.Name
, tgcScoreCount
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1700 if g_Game_IsServer
and g_Game_IsNet
then
1701 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (tgcScoreCount
shl 16), '-re');
1707 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_SUB
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 108);
1708 if g_Game_IsServer
and g_Game_IsNet
then
1709 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, -TEAM_RED
);
1712 if ((tgcScoreAction
= TRIGGER_SCORE_ACTION_ADD
) and (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) and (p
.Team
= TEAM_BLUE
))
1713 or ((tgcScoreAction
= TRIGGER_SCORE_ACTION_ADD
) and (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_BLUE
) and (p
.Team
= TEAM_RED
)) then
1715 Inc(gTeamStat
[TEAM_BLUE
].Goals
, tgcScoreCount
); // Blue Scores
1719 if (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) then
1721 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_ADD_OWN
], [p
.Name
, tgcScoreCount
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1722 if g_Game_IsServer
and g_Game_IsNet
then
1723 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (tgcScoreCount
shl 16), '+b');
1726 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_ADD_ENEMY
], [p
.Name
, tgcScoreCount
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1727 if g_Game_IsServer
and g_Game_IsNet
then
1728 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (tgcScoreCount
shl 16), '+be');
1734 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_ADD
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 108);
1735 if g_Game_IsServer
and g_Game_IsNet
then
1736 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, TEAM_BLUE
);
1739 if ((tgcScoreAction
= TRIGGER_SCORE_ACTION_SUB
) and (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) and (p
.Team
= TEAM_BLUE
))
1740 or ((tgcScoreAction
= TRIGGER_SCORE_ACTION_SUB
) and (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_BLUE
) and (p
.Team
= TEAM_RED
)) then
1742 Dec(gTeamStat
[TEAM_BLUE
].Goals
, tgcScoreCount
); // Blue Fouls
1746 if (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) then
1748 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_SUB_OWN
], [p
.Name
, tgcScoreCount
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1749 if g_Game_IsServer
and g_Game_IsNet
then
1750 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (tgcScoreCount
shl 16), '-b');
1753 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_SUB_ENEMY
], [p
.Name
, tgcScoreCount
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1754 if g_Game_IsServer
and g_Game_IsNet
then
1755 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (tgcScoreCount
shl 16), '-be');
1761 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_SUB
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 108);
1762 if g_Game_IsServer
and g_Game_IsNet
then
1763 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, -TEAM_BLUE
);
1766 Result
:= (p
.Team
= TEAM_RED
) or (p
.Team
= TEAM_BLUE
);
1768 // Êàêîé-òî êîíêðåòíîé êîìàíäå
1769 if tgcScoreTeam
in [TRIGGER_SCORE_TEAM_FORCE_RED
, TRIGGER_SCORE_TEAM_FORCE_BLUE
] then
1771 if (tgcScoreAction
= TRIGGER_SCORE_ACTION_ADD
) and (tgcScoreTeam
= TRIGGER_SCORE_TEAM_FORCE_RED
) then
1773 Inc(gTeamStat
[TEAM_RED
].Goals
, tgcScoreCount
); // Red Scores
1777 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_ADD_TEAM
], [_lc
[I_PLAYER_SCORE_RED
], tgcScoreCount
]), True);
1778 if g_Game_IsServer
and g_Game_IsNet
then
1779 MH_SEND_GameEvent(NET_EV_SCORE
, tgcScoreCount
shl 16, '+tr');
1784 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_ADD
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 108);
1785 if g_Game_IsServer
and g_Game_IsNet
then
1786 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, TEAM_RED
);
1789 if (tgcScoreAction
= TRIGGER_SCORE_ACTION_SUB
) and (tgcScoreTeam
= TRIGGER_SCORE_TEAM_FORCE_RED
) then
1791 Dec(gTeamStat
[TEAM_RED
].Goals
, tgcScoreCount
); // Red Fouls
1795 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_SUB_TEAM
], [_lc
[I_PLAYER_SCORE_RED
], tgcScoreCount
]), True);
1796 if g_Game_IsServer
and g_Game_IsNet
then
1797 MH_SEND_GameEvent(NET_EV_SCORE
, tgcScoreCount
shl 16, '-tr');
1802 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_SUB
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 108);
1803 if g_Game_IsServer
and g_Game_IsNet
then
1804 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, -TEAM_RED
);
1807 if (tgcScoreAction
= TRIGGER_SCORE_ACTION_ADD
) and (tgcScoreTeam
= TRIGGER_SCORE_TEAM_FORCE_BLUE
) then
1809 Inc(gTeamStat
[TEAM_BLUE
].Goals
, tgcScoreCount
); // Blue Scores
1813 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_ADD_TEAM
], [_lc
[I_PLAYER_SCORE_BLUE
], tgcScoreCount
]), True);
1814 if g_Game_IsServer
and g_Game_IsNet
then
1815 MH_SEND_GameEvent(NET_EV_SCORE
, tgcScoreCount
shl 16, '+tb');
1820 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_ADD
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 108);
1821 if g_Game_IsServer
and g_Game_IsNet
then
1822 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, TEAM_BLUE
);
1825 if (tgcScoreAction
= TRIGGER_SCORE_ACTION_SUB
) and (tgcScoreTeam
= TRIGGER_SCORE_TEAM_FORCE_BLUE
) then
1827 Dec(gTeamStat
[TEAM_BLUE
].Goals
, tgcScoreCount
); // Blue Fouls
1831 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_SUB_TEAM
], [_lc
[I_PLAYER_SCORE_BLUE
], tgcScoreCount
]), True);
1832 if g_Game_IsServer
and g_Game_IsNet
then
1833 MH_SEND_GameEvent(NET_EV_SCORE
, tgcScoreCount
shl 16, '-tb');
1838 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_SUB
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 108);
1839 if g_Game_IsServer
and g_Game_IsNet
then
1840 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, -TEAM_BLUE
);
1847 if (tgcScoreAction
= TRIGGER_SCORE_ACTION_WIN
) and (gGameSettings
.GoalLimit
> 0) then
1849 // Ñâîåé èëè ÷óæîé êîìàíäû
1850 if (tgcScoreTeam
in [TRIGGER_SCORE_TEAM_MINE_RED
, TRIGGER_SCORE_TEAM_MINE_BLUE
]) and (g_GetUIDType(ActivateUID
) = UID_PLAYER
) then
1852 p
:= g_Player_Get(ActivateUID
);
1853 if ((tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) and (p
.Team
= TEAM_RED
)) // Red Wins
1854 or ((tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_BLUE
) and (p
.Team
= TEAM_BLUE
)) then
1856 if gTeamStat
[TEAM_RED
].Goals
< SmallInt(gGameSettings
.GoalLimit
) then
1858 gTeamStat
[TEAM_RED
].Goals
:= gGameSettings
.GoalLimit
;
1862 if (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) then
1864 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_OWN
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1865 if g_Game_IsServer
and g_Game_IsNet
then
1866 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wr');
1869 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_ENEMY
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1870 if g_Game_IsServer
and g_Game_IsNet
then
1871 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wre');
1878 if ((tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) and (p
.Team
= TEAM_BLUE
)) // Blue Wins
1879 or ((tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_BLUE
) and (p
.Team
= TEAM_RED
)) then
1881 if gTeamStat
[TEAM_BLUE
].Goals
< SmallInt(gGameSettings
.GoalLimit
) then
1883 gTeamStat
[TEAM_BLUE
].Goals
:= gGameSettings
.GoalLimit
;
1887 if (tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) then
1889 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_OWN
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1890 if g_Game_IsServer
and g_Game_IsNet
then
1891 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wb');
1894 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_ENEMY
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1895 if g_Game_IsServer
and g_Game_IsNet
then
1896 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wbe');
1904 // Êàêîé-òî êîíêðåòíîé êîìàíäû
1905 if tgcScoreTeam
in [TRIGGER_SCORE_TEAM_FORCE_RED
, TRIGGER_SCORE_TEAM_FORCE_BLUE
] then
1907 if (tgcScoreTeam
= TRIGGER_SCORE_TEAM_FORCE_RED
) then // Red Wins
1909 if gTeamStat
[TEAM_RED
].Goals
< SmallInt(gGameSettings
.GoalLimit
) then
1911 gTeamStat
[TEAM_RED
].Goals
:= gGameSettings
.GoalLimit
;
1915 if (tgcScoreTeam
= TRIGGER_SCORE_TEAM_FORCE_BLUE
) then // Blue Wins
1917 if gTeamStat
[TEAM_BLUE
].Goals
< SmallInt(gGameSettings
.GoalLimit
) then
1919 gTeamStat
[TEAM_BLUE
].Goals
:= gGameSettings
.GoalLimit
;
1926 if (tgcScoreAction
= TRIGGER_SCORE_ACTION_LOOSE
) and (gGameSettings
.GoalLimit
> 0) then
1928 // Ñâîåé èëè ÷óæîé êîìàíäû
1929 if (tgcScoreTeam
in [TRIGGER_SCORE_TEAM_MINE_RED
, TRIGGER_SCORE_TEAM_MINE_BLUE
]) and (g_GetUIDType(ActivateUID
) = UID_PLAYER
) then
1931 p
:= g_Player_Get(ActivateUID
);
1932 if ((tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) and (p
.Team
= TEAM_BLUE
)) // Red Wins
1933 or ((tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_BLUE
) and (p
.Team
= TEAM_RED
)) then
1934 if gTeamStat
[TEAM_RED
].Goals
< SmallInt(gGameSettings
.GoalLimit
) then
1936 gTeamStat
[TEAM_RED
].Goals
:= gGameSettings
.GoalLimit
;
1939 if tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
then
1941 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_ENEMY
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1942 if g_Game_IsServer
and g_Game_IsNet
then
1943 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wre');
1946 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_OWN
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1947 if g_Game_IsServer
and g_Game_IsNet
then
1948 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wr');
1953 if ((tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
) and (p
.Team
= TEAM_RED
)) // Blue Wins
1954 or ((tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_BLUE
) and (p
.Team
= TEAM_BLUE
)) then
1955 if gTeamStat
[TEAM_BLUE
].Goals
< SmallInt(gGameSettings
.GoalLimit
) then
1957 gTeamStat
[TEAM_BLUE
].Goals
:= gGameSettings
.GoalLimit
;
1960 if tgcScoreTeam
= TRIGGER_SCORE_TEAM_MINE_RED
then
1962 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_ENEMY
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1963 if g_Game_IsServer
and g_Game_IsNet
then
1964 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wbe');
1967 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_OWN
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1968 if g_Game_IsServer
and g_Game_IsNet
then
1969 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wb');
1975 // Êàêîé-òî êîíêðåòíîé êîìàíäû
1976 if tgcScoreTeam
in [TRIGGER_SCORE_TEAM_FORCE_BLUE
, TRIGGER_SCORE_TEAM_FORCE_RED
] then
1978 if (tgcScoreTeam
= TRIGGER_SCORE_TEAM_FORCE_BLUE
) then // Red Wins
1980 if gTeamStat
[TEAM_RED
].Goals
< SmallInt(gGameSettings
.GoalLimit
) then
1982 gTeamStat
[TEAM_RED
].Goals
:= gGameSettings
.GoalLimit
;
1986 if (tgcScoreTeam
= TRIGGER_SCORE_TEAM_FORCE_RED
) then // Blue Wins
1988 if gTeamStat
[TEAM_BLUE
].Goals
< SmallInt(gGameSettings
.GoalLimit
) then
1990 gTeamStat
[TEAM_BLUE
].Goals
:= gGameSettings
.GoalLimit
;
1996 if Result
then begin
2001 if g_Game_IsServer
and g_Game_IsNet
then
2008 Result
:= tr_Message(tgcKind
, tgcText
,
2009 tgcMsgDest
, tgcMsgTime
,
2014 TRIGGER_DAMAGE
, TRIGGER_HEALTH
:
2017 UIDType
:= g_GetUIDType(ActivateUID
);
2018 if (UIDType
= UID_PLAYER
) or (UIDType
= UID_MONSTER
) then
2024 // Âñïîìèíàåì, àêòèâèðîâàë ëè îí ìåíÿ ðàíüøå
2025 for idx
:= 0 to High(Activators
) do
2026 if Activators
[idx
].UID
= ActivateUID
then
2032 begin // Âèäèì åãî âïåðâûå
2034 SetLength(Activators
, Length(Activators
) + 1);
2035 k
:= High(Activators
);
2036 Activators
[k
].UID
:= ActivateUID
;
2038 begin // Óæå âèäåëè åãî
2039 // Åñëè èíòåðâàë îòêëþ÷¸í, íî îí âñ¸ åù¸ â çîíå ïîðàæåíèÿ, äà¸ì åìó âðåìÿ
2040 if (tgcInterval
= 0) and (Activators
[k
].TimeOut
> 0) then
2041 Activators
[k
].TimeOut
:= 65535;
2042 // Òàéìàóò ïðîø¸ë - ðàáîòàåì
2043 Result
:= Activators
[k
].TimeOut
= 0;
2052 p
:= g_Player_Get(ActivateUID
);
2056 // Íàíîñèì óðîí èãðîêó
2057 if (TriggerType
= TRIGGER_DAMAGE
) and (tgcAmount
> 0) then
2059 // Êèñëîòíûé óðîí íå íàíîñèòñÿ êîãäà åñòü êîñòþì
2060 // "Âîäÿíîé" óðîí íå íàíîñèòñÿ êîãäà åñòü êèñëîðîä
2061 if not (((tgcKind
= HIT_ACID
) and (p
.FMegaRulez
[MR_SUIT
] > gTime
)) or
2062 ((tgcKind
= HIT_WATER
) and (p
.Air
> 0))) then
2063 p
.Damage(tgcAmount
, 0, 0, 0, tgcKind
);
2064 if (tgcKind
= HIT_FLAME
) then p
.CatchFire(0);
2068 if (TriggerType
= TRIGGER_HEALTH
) and (tgcAmount
> 0) then
2069 if p
.Heal(tgcAmount
, not tgcHealMax
) and (not tgcSilent
) then
2071 g_Sound_PlayExAt('SOUND_ITEM_GETITEM', p
.Obj
.X
, p
.Obj
.Y
);
2072 if g_Game_IsServer
and g_Game_IsNet
then
2073 MH_SEND_Sound(p
.Obj
.X
, p
.Obj
.Y
, 'SOUND_ITEM_GETITEM');
2079 m
:= g_Monsters_ByUID(ActivateUID
);
2083 // Íàíîñèì óðîí ìîíñòðó
2084 if (TriggerType
= TRIGGER_DAMAGE
) and (tgcAmount
> 0) then
2086 m
.Damage(tgcAmount
, 0, 0, 0, tgcKind
);
2087 if (tgcKind
= HIT_FLAME
) then m
.CatchFire(0);
2091 if (TriggerType
= TRIGGER_HEALTH
) and (tgcAmount
> 0) then
2092 if m
.Heal(tgcAmount
) and (not tgcSilent
) then
2094 g_Sound_PlayExAt('SOUND_ITEM_GETITEM', m
.Obj
.X
, m
.Obj
.Y
);
2095 if g_Game_IsServer
and g_Game_IsNet
then
2096 MH_SEND_Sound(m
.Obj
.X
, m
.Obj
.Y
, 'SOUND_ITEM_GETITEM');
2100 // Íàçíà÷àåì âðåìÿ ñëåäóþùåãî âîçäåéñòâèÿ
2104 Activators
[k
].TimeOut
:= idx
2106 Activators
[k
].TimeOut
:= 65535;
2114 if ShotSightTime
> 0 then
2117 // put this at the beginning so it doesn't trigger itself
2118 TimeOut
:= tgcWait
+ 1;
2122 pAngle
:= -DegToRad(tgcAngle
);
2123 xd
:= wx
+ Round(Cos(pAngle
) * 32.0);
2124 yd
:= wy
+ Round(Sin(pAngle
) * 32.0);
2127 case tgcShotTarget
of
2128 TRIGGER_SHOT_TARGET_MON
: // monsters
2129 //TODO: accelerate this!
2130 g_Mons_ForEachAlive(monsShotTarget
);
2132 TRIGGER_SHOT_TARGET_PLR
: // players
2133 if gPlayers
<> nil then
2134 for idx
:= Low(gPlayers
) to High(gPlayers
) do
2135 if (gPlayers
[idx
] <> nil) and gPlayers
[idx
].alive
and
2136 tr_ShotAimCheck(Trigger
, @(gPlayers
[idx
].Obj
)) then
2138 xd
:= gPlayers
[idx
].GameX
+ PLAYER_RECT_CX
;
2139 yd
:= gPlayers
[idx
].GameY
+ PLAYER_RECT_CY
;
2140 TargetUID
:= gPlayers
[idx
].UID
;
2144 TRIGGER_SHOT_TARGET_RED
: // red team
2145 if gPlayers
<> nil then
2146 for idx
:= Low(gPlayers
) to High(gPlayers
) do
2147 if (gPlayers
[idx
] <> nil) and gPlayers
[idx
].alive
and
2148 (gPlayers
[idx
].Team
= TEAM_RED
) and
2149 tr_ShotAimCheck(Trigger
, @(gPlayers
[idx
].Obj
)) then
2151 xd
:= gPlayers
[idx
].GameX
+ PLAYER_RECT_CX
;
2152 yd
:= gPlayers
[idx
].GameY
+ PLAYER_RECT_CY
;
2153 TargetUID
:= gPlayers
[idx
].UID
;
2157 TRIGGER_SHOT_TARGET_BLUE
: // blue team
2158 if gPlayers
<> nil then
2159 for idx
:= Low(gPlayers
) to High(gPlayers
) do
2160 if (gPlayers
[idx
] <> nil) and gPlayers
[idx
].alive
and
2161 (gPlayers
[idx
].Team
= TEAM_BLUE
) and
2162 tr_ShotAimCheck(Trigger
, @(gPlayers
[idx
].Obj
)) then
2164 xd
:= gPlayers
[idx
].GameX
+ PLAYER_RECT_CX
;
2165 yd
:= gPlayers
[idx
].GameY
+ PLAYER_RECT_CY
;
2166 TargetUID
:= gPlayers
[idx
].UID
;
2170 TRIGGER_SHOT_TARGET_MONPLR
: // monsters then players
2172 //TODO: accelerate this!
2173 g_Mons_ForEachAlive(monsShotTargetMonPlr
);
2175 if (TargetUID
= 0) and (gPlayers
<> nil) then
2176 for idx
:= Low(gPlayers
) to High(gPlayers
) do
2177 if (gPlayers
[idx
] <> nil) and gPlayers
[idx
].alive
and
2178 tr_ShotAimCheck(Trigger
, @(gPlayers
[idx
].Obj
)) then
2180 xd
:= gPlayers
[idx
].GameX
+ PLAYER_RECT_CX
;
2181 yd
:= gPlayers
[idx
].GameY
+ PLAYER_RECT_CY
;
2182 TargetUID
:= gPlayers
[idx
].UID
;
2187 TRIGGER_SHOT_TARGET_PLRMON
: // players then monsters
2189 if gPlayers
<> nil then
2190 for idx
:= Low(gPlayers
) to High(gPlayers
) do
2191 if (gPlayers
[idx
] <> nil) and gPlayers
[idx
].alive
and
2192 tr_ShotAimCheck(Trigger
, @(gPlayers
[idx
].Obj
)) then
2194 xd
:= gPlayers
[idx
].GameX
+ PLAYER_RECT_CX
;
2195 yd
:= gPlayers
[idx
].GameY
+ PLAYER_RECT_CY
;
2196 TargetUID
:= gPlayers
[idx
].UID
;
2199 if TargetUID
= 0 then
2201 //TODO: accelerate this!
2202 g_Mons_ForEachAlive(monShotTargetPlrMon
);
2207 if (tgcShotTarget
<> TRIGGER_SHOT_TARGET_NONE
) or
2208 (tgcShotType
<> TRIGGER_SHOT_REV
) then
2209 TargetUID
:= ActivateUID
;
2213 if (tgcShotTarget
= TRIGGER_SHOT_TARGET_NONE
) or (TargetUID
> 0) or
2214 ((tgcShotTarget
> TRIGGER_SHOT_TARGET_NONE
) and (TargetUID
= 0)) then
2217 if (tgcSight
= 0) or
2218 (tgcShotTarget
= TRIGGER_SHOT_TARGET_NONE
) or
2219 (TargetUID
= ShotSightTarget
) then
2220 MakeShot(Trigger
, wx
, wy
, xd
, yd
, TargetUID
)
2223 ShotSightTime
:= tgcSight
;
2224 ShotSightTargetN
:= TargetUID
;
2225 if tgcShotType
= TRIGGER_SHOT_BFG
then
2227 g_Sound_PlayExAt('SOUND_WEAPON_STARTFIREBFG', wx
, wy
);
2228 if g_Game_IsNet
and g_Game_IsServer
then
2229 MH_SEND_Sound(wx
, wy
, 'SOUND_WEAPON_STARTFIREBFG');
2242 TRIGGER_EFFECT_POS_CENTER
:
2244 wx
:= X
+ Width
div 2;
2245 wy
:= Y
+ Height
div 2;
2247 TRIGGER_EFFECT_POS_AREA
:
2249 wx
:= X
+ Random(Width
);
2250 wy
:= Y
+ Random(Height
);
2253 wx
:= X
+ Width
div 2;
2254 wy
:= Y
+ Height
div 2;
2259 if tgcSpreadL
> 0 then xd
-= Random(tgcSpreadL
+1);
2260 if tgcSpreadR
> 0 then xd
+= Random(tgcSpreadR
+1);
2261 if tgcSpreadU
> 0 then yd
-= Random(tgcSpreadU
+1);
2262 if tgcSpreadD
> 0 then yd
+= Random(tgcSpreadD
+1);
2263 tr_MakeEffect(wx
, wy
, xd
, yd
,
2264 tgcFXType
, tgcFXSubType
,
2265 tgcFXRed
, tgcFXGreen
, tgcFXBlue
, True, False);
2274 if Result
{and (Trigger.TexturePanel <> -1)} then
2276 g_Map_SwitchTextureGUID({Trigger.TexturePanelType,} Trigger
.TexturePanelGUID
, IfThen(animonce
, 2, 1));
2281 function g_Triggers_CreateWithMapIndex (aTrigger
: TTrigger
; arridx
, mapidx
: Integer): DWORD
;
2283 triggers
: TDynField
;
2285 triggers
:= gCurrentMap
['trigger'];
2286 if (triggers
= nil) then raise Exception
.Create('LOAD: map has no triggers');
2287 if (mapidx
< 0) or (mapidx
>= triggers
.count
) then raise Exception
.Create('LOAD: invalid map trigger index');
2288 aTrigger
.mapIndex
:= mapidx
;
2289 result
:= g_Triggers_Create(aTrigger
, triggers
.itemAt
[mapidx
], arridx
);
2293 function g_Triggers_Create (aTrigger
: TTrigger
; trec
: TDynRecord
; forceInternalIndex
: Integer=-1): DWORD
;
2300 if (tgscope
= nil) then tgscope
:= TTrigScope
.Create();
2301 if (tgclist
= nil) then tgclist
:= TMyConstList
.Create();
2303 // Íå ñîçäàâàòü âûõîä, åñëè èãðà áåç âûõîäà
2304 if (aTrigger
.TriggerType
= TRIGGER_EXIT
) and
2305 (not LongBool(gGameSettings
.Options
and GAME_OPTION_ALLOWEXIT
)) then
2307 aTrigger
.TriggerType
:= TRIGGER_NONE
;
2310 // Åñëè ìîíñòðû çàïðåùåíû, îòìåíÿåì òðèããåð
2311 if (aTrigger
.TriggerType
= TRIGGER_SPAWNMONSTER
) and
2312 (not LongBool(gGameSettings
.Options
and GAME_OPTION_MONSTERS
)) and
2313 (gGameSettings
.GameType
<> GT_SINGLE
) then
2315 aTrigger
.TriggerType
:= TRIGGER_NONE
;
2318 // Ñ÷èòàåì êîëè÷åñòâî ñåêðåòîâ íà êàðòå
2319 if (aTrigger
.TriggerType
= TRIGGER_SECRET
) then gSecretsCount
+= 1;
2321 if (forceInternalIndex
< 0) then
2323 find_id
:= FindTrigger();
2327 olen
:= Length(gTriggers
);
2328 if (forceInternalIndex
>= olen
) then
2330 SetLength(gTriggers
, forceInternalIndex
+1);
2331 for f
:= olen
to High(gTriggers
) do
2333 gTriggers
[f
].TriggerType
:= TRIGGER_NONE
;
2334 gTriggers
[f
].trigDataRec
:= nil;
2335 gTriggers
[f
].exoInit
:= nil;
2336 gTriggers
[f
].exoThink
:= nil;
2337 gTriggers
[f
].exoCheck
:= nil;
2338 gTriggers
[f
].exoAction
:= nil;
2339 gTriggers
[f
].userVars
:= nil;
2342 f
:= forceInternalIndex
;
2343 gTriggers
[f
].trigDataRec
.Free();
2344 gTriggers
[f
].exoInit
.Free();
2345 gTriggers
[f
].exoThink
.Free();
2346 gTriggers
[f
].exoCheck
.Free();
2347 gTriggers
[f
].exoAction
.Free();
2348 gTriggers
[f
].userVars
.Free();
2349 gTriggers
[f
].trigDataRec
:= nil;
2350 gTriggers
[f
].exoInit
:= nil;
2351 gTriggers
[f
].exoThink
:= nil;
2352 gTriggers
[f
].exoCheck
:= nil;
2353 gTriggers
[f
].exoAction
:= nil;
2354 gTriggers
[f
].userVars
:= nil;
2355 find_id
:= DWORD(forceInternalIndex
);
2357 gTriggers
[find_id
] := aTrigger
;
2358 ptg
:= @gTriggers
[find_id
];
2360 ptg
.mapId
:= trec
.id
;
2361 // clone trigger data
2362 if (trec
.trigRec
= nil) then
2364 ptg
.trigDataRec
:= nil;
2366 if (ptg
.TriggerType
<> TRIGGER_SECRET
) then
2368 e_LogWritefln('trigger of type %s has no triggerdata; wtf?!', [ptg
.TriggerType
], TMsgType
.Warning
);
2373 ptg
.trigDataRec
:= trec
.trigRec
.clone(nil);
2379 // if this type of trigger exists both on the client and on the server
2380 // use an uniform numeration
2382 if (ptg
.TriggerType
= TRIGGER_SOUND
) then
2384 Inc(gTriggerClientID
);
2385 ClientID
:= gTriggerClientID
;
2389 PlayerCollide
:= False;
2393 SoundPlayCount
:= 0;
2400 // update cached trigger variables
2401 trigUpdateCacheData(ptg
^, ptg
.trigDataRec
);
2403 ptg
.userVars
:= nil;
2406 ptg
.exoThink
:= TExprBase
.parseStatList(tgclist
, VarToStr(trec
.user
['exoma_think']));
2408 on e
: TExomaParseException
do
2410 conwritefln('*** ERROR parsing exoma_think (%s,%s): %s [%s]', [e
.tokLine
, e
.tokCol
, e
.message, VarToStr(trec
.user
['exoma_think'])]);
2411 ptg
.exoThink
:= nil;
2417 ptg
.exoCheck
:= TExprBase
.parse(tgclist
, VarToStr(trec
.user
['exoma_check']));
2419 on e
: TExomaParseException
do
2421 conwritefln('*** ERROR parsing exoma_check (%s,%s): %s [%s]', [e
.tokLine
, e
.tokCol
, e
.message, VarToStr(trec
.user
['exoma_check'])]);
2422 ptg
.exoCheck
:= nil;
2428 ptg
.exoAction
:= TExprBase
.parseStatList(tgclist
, VarToStr(trec
.user
['exoma_action']));
2430 on e
: TExomaParseException
do
2432 conwritefln('*** ERROR parsing exoma_action (%s,%s): %s [%s]', [e
.tokLine
, e
.tokCol
, e
.message, VarToStr(trec
.user
['exoma_action'])]);
2433 ptg
.exoAction
:= nil;
2439 ptg
.exoInit
:= TExprBase
.parseStatList(tgclist
, VarToStr(trec
.user
['exoma_init']));
2441 on e
: TExomaParseException
do
2443 conwritefln('*** ERROR parsing exoma_init (%s,%s): %s [%s]', [e
.tokLine
, e
.tokCol
, e
.message, VarToStr(trec
.user
['exoma_init'])]);
2450 if (forceInternalIndex
< 0) and (ptg
.exoInit
<> nil) then
2452 //conwritefln('executing trigger init: [%s]', [gTriggers[find_id].exoInit.toString()]);
2455 ptg
.exoInit
.value(tgscope
);
2459 conwritefln('*** trigger exoactivate error: %s', [ptg
.exoInit
.toString()]);
2464 // Çàãðóæàåì çâóê, åñëè ýòî òðèããåð "Çâóê"
2465 if (ptg
.TriggerType
= TRIGGER_SOUND
) and (ptg
.tgcSoundName
<> '') then
2467 // Åùå íåò òàêîãî çâóêà
2468 if not g_Sound_Exists(ptg
.tgcSoundName
) then
2470 fn
:= e_GetResourcePath(WadDirs
, ptg
.tgcSoundName
, g_ExtractWadName(gMapInfo
.Map
));
2471 //e_LogWritefln('loading trigger sound ''%s''', [fn]);
2472 if not g_Sound_CreateWADEx(ptg
.tgcSoundName
, fn
) then
2474 g_FatalError(Format(_lc
[I_GAME_ERROR_TR_SOUND
], [fn
, ptg
.tgcSoundName
]));
2478 // Ñîçäàåì îáúåêò çâóêà
2481 Sound
:= TPlayableSound
.Create();
2482 if not Sound
.SetByName(ptg
.tgcSoundName
) then
2490 // Çàãðóæàåì ìóçûêó, åñëè ýòî òðèããåð "Ìóçûêà"
2491 if (ptg
.TriggerType
= TRIGGER_MUSIC
) and (ptg
.tgcMusicName
<> '') then
2493 // Åùå íåò òàêîé ìóçûêè
2494 if not g_Sound_Exists(ptg
.tgcMusicName
) then
2496 fn
:= e_GetResourcePath(WadDirs
, ptg
.tgcMusicName
, g_ExtractWadName(gMapInfo
.Map
));
2497 if not g_Sound_CreateWADEx(ptg
.tgcMusicName
, fn
, True) then
2499 g_FatalError(Format(_lc
[I_GAME_ERROR_TR_SOUND
], [fn
, ptg
.tgcMusicName
]));
2504 // Çàãðóæàåì äàííûå òðèããåðà "Òóðåëü"
2505 if (ptg
.TriggerType
= TRIGGER_SHOT
) then
2511 ShotSightTimeout
:= 0;
2512 ShotSightTarget
:= 0;
2513 ShotSightTargetN
:= 0;
2514 ShotAmmoCount
:= ptg
.tgcAmmo
;
2515 ShotReloadTime
:= 0;
2523 // sorry; grid doesn't support recursive queries, so we have to do this
2525 TSimpleMonsterList
= specialize TSimpleList
<TMonster
>;
2528 tgMonsList
: TSimpleMonsterList
= nil;
2530 procedure g_Triggers_Update();
2533 Affected
: array of Integer;
2535 function monsNear (mon
: TMonster
): Boolean;
2537 result
:= false; // don't stop
2539 gTriggers[a].ActivateUID := mon.UID;
2540 ActivateTrigger(gTriggers[a], ACTIVATE_MONSTERCOLLIDE);
2542 tgMonsList
.append(mon
);
2549 if (tgMonsList
= nil) then tgMonsList
:= TSimpleMonsterList
.Create();
2551 if gTriggers
= nil then Exit
;
2552 if gLMSRespawn
> LMS_RESPAWN_NONE
then Exit
; // don't update triggers at all
2554 SetLength(Affected
, 0);
2556 for a
:= 0 to High(gTriggers
) do
2557 with gTriggers
[a
] do
2559 if TriggerType
<> TRIGGER_NONE
then
2561 // Óìåíüøàåì âðåìÿ äî çàêðûòèÿ äâåðè (îòêðûòèÿ ëîâóøêè)
2562 if DoorTime
> 0 then DoorTime
:= DoorTime
- 1;
2563 // Óìåíüøàåì âðåìÿ îæèäàíèÿ ïîñëå íàæàòèÿ
2564 if PressTime
> 0 then PressTime
:= PressTime
- 1;
2565 // Ïðîâåðÿåì èãðîêîâ è ìîíñòðîâ, êîòîðûõ ðàíåå çàïîìíèëè:
2566 if (TriggerType
= TRIGGER_DAMAGE
) or (TriggerType
= TRIGGER_HEALTH
) then
2568 for b
:= 0 to High(Activators
) do
2570 // Óìåíüøàåì âðåìÿ äî ïîâòîðíîãî âîçäåéñòâèÿ:
2571 if Activators
[b
].TimeOut
> 0 then
2573 Dec(Activators
[b
].TimeOut
);
2579 // Ñ÷èòàåì, ÷òî îáúåêò ïîêèíóë çîíó äåéñòâèÿ òðèããåðà
2580 if (tgcInterval
= 0) and (Activators
[b
].TimeOut
< 65530) then Activators
[b
].TimeOut
:= 0;
2584 // Îáðàáàòûâàåì ñïàâíåðû
2585 if Enabled
and AutoSpawn
then
2587 if SpawnCooldown
= 0 then
2589 // Åñëè ïðèøëî âðåìÿ, ñïàâíèì ìîíñòðà
2590 if (TriggerType
= TRIGGER_SPAWNMONSTER
) and (tgcDelay
> 0) then
2593 ActivateTrigger(gTriggers
[a
], ACTIVATE_CUSTOM
);
2595 // Åñëè ïðèøëî âðåìÿ, ñïàâíèì ïðåäìåò
2596 if (TriggerType
= TRIGGER_SPAWNITEM
) and (tgcDelay
> 0) then
2599 ActivateTrigger(gTriggers
[a
], ACTIVATE_CUSTOM
);
2604 // Óìåíüøàåì âðåìÿ îæèäàíèÿ
2609 // Îáðàáàòûâàåì ñîáûòèÿ òðèããåðà "Òóðåëü"
2610 if TriggerType
= TRIGGER_SHOT
then
2612 if ShotPanelTime
> 0 then
2615 if ShotPanelTime
= 0 then g_Map_SwitchTextureGUID({ShotPanelType,} trigPanelGUID
);
2617 if ShotSightTime
> 0 then
2620 if ShotSightTime
= 0 then ShotSightTarget
:= ShotSightTargetN
;
2622 if ShotSightTimeout
> 0 then
2624 Dec(ShotSightTimeout
);
2625 if ShotSightTimeout
= 0 then ShotSightTarget
:= 0;
2627 if ShotReloadTime
> 0 then
2629 Dec(ShotReloadTime
);
2630 if ShotReloadTime
= 0 then ShotAmmoCount
:= tgcAmmo
;
2634 // Òðèããåð "Çâóê" óæå îòûãðàë, åñëè íóæíî åùå - ïåðåçàïóñêàåì
2635 if Enabled
and (TriggerType
= TRIGGER_SOUND
) and (Sound
<> nil) then
2637 if (SoundPlayCount
> 0) and (not Sound
.IsPlaying()) then
2639 if tgcPlayCount
> 0 then Dec(SoundPlayCount
); (* looped sound if zero *)
2641 Sound
.PlayVolumeAtRect(X
, Y
, Width
, Height
, tgcVolume
/ 255.0)
2643 Sound
.PlayPanVolume((tgcPan
- 127.0) / 128.0, tgcVolume
/ 255.0);
2644 if Sound
.IsPlaying() and g_Game_IsNet
and g_Game_IsServer
then
2645 MH_SEND_TriggerSound(gTriggers
[a
])
2649 // Òðèããåð "Ëîâóøêà" - ïîðà îòêðûâàòü
2650 if (TriggerType
= TRIGGER_TRAP
) and (DoorTime
= 0) and (g_Map_PanelByGUID(trigPanelGUID
) <> nil) then
2652 tr_OpenDoor(trigPanelGUID
, tgcSilent
, tgcD2d
);
2656 // Òðèããåð "Äâåðü 5 ñåê" - ïîðà çàêðûâàòü
2657 if (TriggerType
= TRIGGER_DOOR5
) and (DoorTime
= 0) and (g_Map_PanelByGUID(trigPanelGUID
) <> nil) then
2659 pan
:= g_Map_PanelByGUID(trigPanelGUID
);
2660 if (pan
<> nil) and pan
.isGWall
then
2663 if {gWalls[trigPanelID].Enabled} pan
.Enabled
then
2669 // Ïîêà îòêðûòà - çàêðûâàåì
2670 if tr_CloseDoor(trigPanelGUID
, tgcSilent
, tgcD2d
) then DoorTime
:= -1;
2675 // Òðèããåð - ðàñøèðèòåëü èëè ïåðåêëþ÷àòåëü, è ïðîøëà çàäåðæêà, è íàæàëè íóæíîå ÷èñëî ðàç:
2676 if (TriggerType
in [TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
]) and
2677 (PressTime
= 0) and (PressCount
>= tgcPressCount
) then
2679 // Ñáðàñûâàåì çàäåðæêó àêòèâàöèè:
2681 // Ñáðàñûâàåì ñ÷åò÷èê íàæàòèé:
2682 if tgcPressCount
> 0 then PressCount
-= tgcPressCount
else PressCount
:= 0;
2684 // Îïðåäåëÿåì èçìåíÿåìûå èì òðèããåðû:
2685 for b
:= 0 to High(gTriggers
) do
2687 if g_Collide(tgcTX
, tgcTY
, tgcTWidth
, tgcTHeight
, gTriggers
[b
].X
, gTriggers
[b
].Y
,
2688 gTriggers
[b
].Width
, gTriggers
[b
].Height
) and
2689 ((b
<> a
) or (tgcWait
> 0)) then
2690 begin // Can be self-activated, if there is Data.Wait
2691 if (not tgcExtRandom
) or gTriggers
[b
].Enabled
then
2693 SetLength(Affected
, Length(Affected
) + 1);
2694 Affected
[High(Affected
)] := b
;
2700 // if we have panelid, assume that it will switch the moving platform
2701 pan
:= g_Map_PanelByGUID(trigPanelGUID
);
2702 if (pan
<> nil) then
2705 TRIGGER_PRESS
: pan
.movingActive
:= true; // what to do here?
2706 TRIGGER_ON
: pan
.movingActive
:= true;
2707 TRIGGER_OFF
: pan
.movingActive
:= false;
2708 TRIGGER_ONOFF
: pan
.movingActive
:= not pan
.movingActive
;
2710 if not tgcSilent
and (Length(tgcSound
) > 0) then
2712 g_Sound_PlayExAt(tgcSound
, X
, Y
);
2713 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_Sound(X
, Y
, tgcSound
);
2717 // Âûáèðàåì îäèí èç òðèããåðîâ äëÿ ðàñøèðèòåëÿ, åñëè âêëþ÷åí ðàíäîì:
2718 if (TriggerType
= TRIGGER_PRESS
) and tgcExtRandom
then
2720 if (Length(Affected
) > 0) then
2722 b
:= Affected
[Random(Length(Affected
))];
2723 gTriggers
[b
].ActivateUID
:= gTriggers
[a
].ActivateUID
;
2724 ActivateTrigger(gTriggers
[b
], 0);
2727 else //  ïðîòèâíîì ñëó÷àå ðàáîòàåì êàê îáû÷íî:
2729 for i
:= 0 to High(Affected
) do
2735 gTriggers
[b
].ActivateUID
:= gTriggers
[a
].ActivateUID
;
2736 ActivateTrigger(gTriggers
[b
], 0);
2740 gTriggers
[b
].Enabled
:= True;
2744 gTriggers
[b
].Enabled
:= False;
2745 gTriggers
[b
].TimeOut
:= 0;
2746 if gTriggers
[b
].AutoSpawn
then
2748 gTriggers
[b
].AutoSpawn
:= False;
2749 gTriggers
[b
].SpawnCooldown
:= 0;
2754 gTriggers
[b
].Enabled
:= not gTriggers
[b
].Enabled
;
2755 if not gTriggers
[b
].Enabled
then
2757 gTriggers
[b
].TimeOut
:= 0;
2758 if gTriggers
[b
].AutoSpawn
then
2760 gTriggers
[b
].AutoSpawn
:= False;
2761 gTriggers
[b
].SpawnCooldown
:= 0;
2768 SetLength(Affected
, 0);
2771 // Óìåíüøàåì âðåìÿ äî âîçìîæíîñòè ïîâòîðíîé àêòèâàöèè:
2774 TimeOut
:= TimeOut
- 1;
2775 Continue
; // ×òîáû íå ïîòåðÿòü 1 åäèíèöó çàäåðæêè
2778 // Íèæå èäóò òèïû àêòèâàöèè, åñëè òðèããåð îòêëþ÷¸í - èä¸ì äàëüøå
2783 if ByteBool(ActivateType
and ACTIVATE_PLAYERCOLLIDE
) and
2785 if gPlayers
<> nil then
2786 for b
:= 0 to High(gPlayers
) do
2787 if gPlayers
[b
] <> nil then
2789 // Æèâ, åñòü íóæíûå êëþ÷è è îí ðÿäîì:
2790 if alive
and ((gTriggers
[a
].Keys
and GetKeys
) = gTriggers
[a
].Keys
) and
2791 Collide(X
, Y
, Width
, Height
) then
2793 gTriggers
[a
].ActivateUID
:= UID
;
2795 if (gTriggers
[a
].TriggerType
in [TRIGGER_SOUND
, TRIGGER_MUSIC
]) and
2797 { Don't activate sound/music again if player is here }
2799 ActivateTrigger(gTriggers
[a
], ACTIVATE_PLAYERCOLLIDE
);
2802 { TODO 5 : àêòèâàöèÿ ìîíñòðàìè òðèããåðîâ ñ êëþ÷àìè }
2804 if ByteBool(ActivateType
and ACTIVATE_MONSTERCOLLIDE
) and
2805 ByteBool(ActivateType
and ACTIVATE_NOMONSTER
) and
2806 (TimeOut
= 0) and (Keys
= 0) then
2808 // Åñëè "Ìîíñòð áëèçêî" è "Ìîíñòðîâ íåò",
2809 // çàïóñêàåì òðèããåð íà ñòàðòå êàðòû è ñíèìàåì îáà ôëàãà
2810 ActivateType
:= ActivateType
and not (ACTIVATE_MONSTERCOLLIDE
or ACTIVATE_NOMONSTER
);
2811 gTriggers
[a
].ActivateUID
:= 0;
2812 ActivateTrigger(gTriggers
[a
], 0);
2816 if ByteBool(ActivateType
and ACTIVATE_MONSTERCOLLIDE
) and
2817 (TimeOut
= 0) and (Keys
= 0) then // Åñëè íå íóæíû êëþ÷è
2819 //g_Mons_ForEach(monsNear);
2822 g_Mons_ForEachAt(gTriggers
[a
].X
, gTriggers
[a
].Y
, gTriggers
[a
].Width
, gTriggers
[a
].Height
, monsNear
);
2823 for mon
in tgMonsList
do
2825 gTriggers
[a
].ActivateUID
:= mon
.UID
;
2826 ActivateTrigger(gTriggers
[a
], ACTIVATE_MONSTERCOLLIDE
);
2828 tgMonsList
.reset(); // just in case
2832 if ByteBool(ActivateType
and ACTIVATE_NOMONSTER
) and
2833 (TimeOut
= 0) and (Keys
= 0) then
2834 if not g_Mons_IsAnyAliveAt(X
, Y
, Width
, Height
) then
2836 gTriggers
[a
].ActivateUID
:= 0;
2837 ActivateTrigger(gTriggers
[a
], ACTIVATE_NOMONSTER
);
2841 PlayerCollide
:= g_CollidePlayer(X
, Y
, Width
, Height
);
2845 procedure g_Triggers_Press(ID
: DWORD
; ActivateType
: Byte; ActivateUID
: Word = 0);
2847 if (ID
>= Length(gTriggers
)) then exit
;
2848 gTriggers
[ID
].ActivateUID
:= ActivateUID
;
2849 ActivateTrigger(gTriggers
[ID
], ActivateType
);
2852 function g_Triggers_PressR(X
, Y
: Integer; Width
, Height
: Word; UID
: Word;
2853 ActivateType
: Byte; IgnoreList
: DWArray
= nil): DWArray
;
2861 if gTriggers
= nil then Exit
;
2863 case g_GetUIDType(UID
) of
2867 p
:= g_Player_Get(UID
);
2876 for a
:= 0 to High(gTriggers
) do
2877 if (gTriggers
[a
].TriggerType
<> TRIGGER_NONE
) and
2878 (gTriggers
[a
].TimeOut
= 0) and
2879 (not InDWArray(a
, IgnoreList
)) and
2880 ((gTriggers
[a
].Keys
and k
) = gTriggers
[a
].Keys
) and
2881 ByteBool(gTriggers
[a
].ActivateType
and ActivateType
) then
2882 if g_Collide(X
, Y
, Width
, Height
,
2883 gTriggers
[a
].X
, gTriggers
[a
].Y
,
2884 gTriggers
[a
].Width
, gTriggers
[a
].Height
) then
2886 gTriggers
[a
].ActivateUID
:= UID
;
2887 if ActivateTrigger(gTriggers
[a
], ActivateType
) then
2889 SetLength(Result
, Length(Result
)+1);
2890 Result
[High(Result
)] := a
;
2895 procedure g_Triggers_PressL(X1
, Y1
, X2
, Y2
: Integer; UID
: DWORD
; ActivateType
: Byte);
2901 if gTriggers
= nil then Exit
;
2903 case g_GetUIDType(UID
) of
2907 p
:= g_Player_Get(UID
);
2916 for a
:= 0 to High(gTriggers
) do
2917 if (gTriggers
[a
].TriggerType
<> TRIGGER_NONE
) and
2918 (gTriggers
[a
].TimeOut
= 0) and
2919 ((gTriggers
[a
].Keys
and k
) = gTriggers
[a
].Keys
) and
2920 ByteBool(gTriggers
[a
].ActivateType
and ActivateType
) then
2921 if g_CollideLine(x1
, y1
, x2
, y2
, gTriggers
[a
].X
, gTriggers
[a
].Y
,
2922 gTriggers
[a
].Width
, gTriggers
[a
].Height
) then
2924 gTriggers
[a
].ActivateUID
:= UID
;
2925 ActivateTrigger(gTriggers
[a
], ActivateType
);
2929 procedure g_Triggers_PressC(CX
, CY
: Integer; Radius
: Word; UID
: Word; ActivateType
: Byte; IgnoreTrigger
: Integer = -1);
2936 if gTriggers
= nil then
2939 case g_GetUIDType(UID
) of
2943 p
:= g_Player_Get(UID
);
2952 rsq
:= Radius
* Radius
;
2954 for a
:= 0 to High(gTriggers
) do
2955 if (gTriggers
[a
].ID
<> DWORD(IgnoreTrigger
)) and
2956 (gTriggers
[a
].TriggerType
<> TRIGGER_NONE
) and
2957 (gTriggers
[a
].TimeOut
= 0) and
2958 ((gTriggers
[a
].Keys
and k
) = gTriggers
[a
].Keys
) and
2959 ByteBool(gTriggers
[a
].ActivateType
and ActivateType
) then
2960 with gTriggers
[a
] do
2961 if g_Collide(CX
-Radius
, CY
-Radius
, 2*Radius
, 2*Radius
,
2962 X
, Y
, Width
, Height
) then
2963 if ((Sqr(CX
-X
)+Sqr(CY
-Y
)) < rsq
) or // Öåíòð êðóãà áëèçîê ê âåðõíåìó ëåâîìó óãëó
2964 ((Sqr(CX
-X
-Width
)+Sqr(CY
-Y
)) < rsq
) or // Öåíòð êðóãà áëèçîê ê âåðõíåìó ïðàâîìó óãëó
2965 ((Sqr(CX
-X
-Width
)+Sqr(CY
-Y
-Height
)) < rsq
) or // Öåíòð êðóãà áëèçîê ê íèæíåìó ïðàâîìó óãëó
2966 ((Sqr(CX
-X
)+Sqr(CY
-Y
-Height
)) < rsq
) or // Öåíòð êðóãà áëèçîê ê íèæíåìó ëåâîìó óãëó
2967 ( (CX
> (X
-Radius
)) and (CX
< (X
+Width
+Radius
)) and
2968 (CY
> Y
) and (CY
< (Y
+Height
)) ) or // Öåíòð êðóãà íåäàëåêî îò âåðòèêàëüíûõ ãðàíèö ïðÿìîóãîëüíèêà
2969 ( (CY
> (Y
-Radius
)) and (CY
< (Y
+Height
+Radius
)) and
2970 (CX
> X
) and (CX
< (X
+Width
)) ) then // Öåíòð êðóãà íåäàëåêî îò ãîðèçîíòàëüíûõ ãðàíèö ïðÿìîóãîëüíèêà
2973 ActivateTrigger(gTriggers
[a
], ActivateType
);
2977 procedure g_Triggers_OpenAll();
2982 if gTriggers
= nil then Exit
;
2985 for a
:= 0 to High(gTriggers
) do
2987 with gTriggers
[a
] do
2989 if (TriggerType
= TRIGGER_OPENDOOR
) or
2990 (TriggerType
= TRIGGER_DOOR5
) or
2991 (TriggerType
= TRIGGER_DOOR
) then
2993 tr_OpenDoor(trigPanelGUID
, True, tgcD2d
);
2994 if TriggerType
= TRIGGER_DOOR5
then DoorTime
:= 180;
3000 if b
then g_Sound_PlayEx('SOUND_GAME_DOOROPEN');
3003 procedure g_Triggers_DecreaseSpawner(ID
: DWORD
);
3005 if (gTriggers
<> nil) then
3007 if gTriggers
[ID
].tgcMax
> 0 then
3009 if gTriggers
[ID
].SpawnedCount
> 0 then
3010 Dec(gTriggers
[ID
].SpawnedCount
);
3012 if gTriggers
[ID
].tgcDelay
> 0 then
3014 if gTriggers
[ID
].SpawnCooldown
< 0 then
3015 gTriggers
[ID
].SpawnCooldown
:= gTriggers
[ID
].tgcDelay
;
3020 procedure g_Triggers_Free ();
3024 for a
:= 0 to High(gTriggers
) do
3026 if (gTriggers
[a
].TriggerType
= TRIGGER_SOUND
) then
3028 if g_Sound_Exists(gTriggers
[a
].tgcSoundName
) then
3030 g_Sound_Delete(gTriggers
[a
].tgcSoundName
);
3032 gTriggers
[a
].Sound
.Free();
3034 if (gTriggers
[a
].Activators
<> nil) then
3036 SetLength(gTriggers
[a
].Activators
, 0);
3038 gTriggers
[a
].trigDataRec
.Free();
3040 gTriggers
[a
].exoThink
.Free();
3041 gTriggers
[a
].exoCheck
.Free();
3042 gTriggers
[a
].exoAction
.Free();
3043 gTriggers
[a
].userVars
.Free();
3048 SetLength(gMonstersSpawned
, 0);
3052 procedure g_Triggers_SaveState (st
: TStream
);
3054 count
, actCount
, i
, j
: Integer;
3057 kv
: THashStrVariant
.PEntry
;
3060 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ òðèããåðîâ
3061 count
:= Length(gTriggers
);
3063 // Êîëè÷åñòâî òðèããåðîâ
3064 utils
.writeInt(st
, LongInt(count
));
3065 if (count
= 0) then exit
;
3067 for i
:= 0 to High(gTriggers
) do
3069 // Ñèãíàòóðà òðèããåðà
3070 utils
.writeSign(st
, 'TRGX');
3071 utils
.writeInt(st
, Byte(0));
3073 utils
.writeInt(st
, Byte(gTriggers
[i
].TriggerType
));
3074 if (gTriggers
[i
].TriggerType
= TRIGGER_NONE
) then continue
; // empty one
3075 // Ñïåöèàëüíûå äàííûå òðèããåðà: ïîòîì èç êàðòû îïÿòü âûòàùèì; ñîõðàíèì òîëüêî èíäåêñ
3076 utils
.writeInt(st
, LongInt(gTriggers
[i
].mapIndex
));
3077 // Êîîðäèíàòû ëåâîãî âåðõíåãî óãëà
3078 utils
.writeInt(st
, LongInt(gTriggers
[i
].X
));
3079 utils
.writeInt(st
, LongInt(gTriggers
[i
].Y
));
3081 utils
.writeInt(st
, Word(gTriggers
[i
].Width
));
3082 utils
.writeInt(st
, Word(gTriggers
[i
].Height
));
3083 // Âêëþ÷åí ëè òðèããåð
3084 utils
.writeBool(st
, gTriggers
[i
].Enabled
);
3085 // Òèï àêòèâàöèè òðèããåðà
3086 utils
.writeInt(st
, Byte(gTriggers
[i
].ActivateType
));
3087 // Êëþ÷è, íåîáõîäèìûå äëÿ àêòèâàöèè
3088 utils
.writeInt(st
, Byte(gTriggers
[i
].Keys
));
3089 // ID ïàíåëè, òåêñòóðà êîòîðîé èçìåíèòñÿ
3090 utils
.writeInt(st
, LongInt(gTriggers
[i
].TexturePanelGUID
));
3092 //Mem.WriteWord(gTriggers[i].TexturePanelType);
3093 // Âíóòðåííèé íîìåð äðóãîé ïàíåëè (ïî ñ÷àñòëèâîé ñëó÷àéíîñòè îí áóäåò ñîâïàäàòü ñ òåì, ÷òî ñîçäàíî ïðè çàãðóçêå êàðòû)
3094 utils
.writeInt(st
, LongInt(gTriggers
[i
].trigPanelGUID
));
3095 // Âðåìÿ äî âîçìîæíîñòè àêòèâàöèè
3096 utils
.writeInt(st
, Word(gTriggers
[i
].TimeOut
));
3097 // UID òîãî, êòî àêòèâèðîâàë ýòîò òðèããåð
3098 utils
.writeInt(st
, Word(gTriggers
[i
].ActivateUID
));
3099 // Ñïèñîê UID-îâ îáúåêòîâ, êîòîðûå íàõîäèëèñü ïîä âîçäåéñòâèåì
3100 actCount
:= Length(gTriggers
[i
].Activators
);
3101 utils
.writeInt(st
, LongInt(actCount
));
3102 for j
:= 0 to actCount
-1 do
3105 utils
.writeInt(st
, Word(gTriggers
[i
].Activators
[j
].UID
));
3107 utils
.writeInt(st
, Word(gTriggers
[i
].Activators
[j
].TimeOut
));
3109 // Ñòîèò ëè èãðîê â îáëàñòè òðèããåðà
3110 utils
.writeBool(st
, gTriggers
[i
].PlayerCollide
);
3111 // Âðåìÿ äî çàêðûòèÿ äâåðè
3112 utils
.writeInt(st
, LongInt(gTriggers
[i
].DoorTime
));
3113 // Çàäåðæêà àêòèâàöèè
3114 utils
.writeInt(st
, LongInt(gTriggers
[i
].PressTime
));
3116 utils
.writeInt(st
, LongInt(gTriggers
[i
].PressCount
));
3118 utils
.writeBool(st
, gTriggers
[i
].AutoSpawn
);
3119 // Çàäåðæêà ñïàâíåðà
3120 utils
.writeInt(st
, LongInt(gTriggers
[i
].SpawnCooldown
));
3121 // Ñ÷åò÷èê ñîçäàíèÿ îáúåêòîâ
3122 utils
.writeInt(st
, LongInt(gTriggers
[i
].SpawnedCount
));
3123 // Ñêîëüêî ðàç ïðîèãðàí çâóê
3124 utils
.writeInt(st
, LongInt(gTriggers
[i
].SoundPlayCount
));
3125 // Ïðîèãðûâàåòñÿ ëè çâóê?
3126 if (gTriggers
[i
].Sound
<> nil) then b
:= gTriggers
[i
].Sound
.IsPlaying() else b
:= false;
3127 utils
.writeBool(st
, b
);
3130 // Ïîçèöèÿ ïðîèãðûâàíèÿ çâóêà
3131 utils
.writeInt(st
, LongWord(gTriggers
[i
].Sound
.GetPosition()));
3133 sg
:= gTriggers
[i
].Sound
.GetVolume();
3134 sg
:= sg
/(gSoundLevel
/255.0);
3135 //Mem.WriteSingle(sg);
3136 st
.WriteBuffer(sg
, sizeof(sg
)); // sorry
3137 // Ñòåðåî ñìåùåíèå çâóêà
3138 sg
:= gTriggers
[i
].Sound
.GetPan();
3139 //Mem.WriteSingle(sg);
3140 st
.WriteBuffer(sg
, sizeof(sg
)); // sorry
3143 if (gTriggers
[i
].userVars
= nil) then
3145 utils
.writeInt(st
, LongInt(0));
3149 utils
.writeInt(st
, LongInt(gTriggers
[i
].userVars
.count
)); //FIXME: check for overflow
3150 for kv
in gTriggers
[i
].userVars
.byKeyValue
do
3152 //writeln('<', kv.key, '>:<', VarToStr(kv.value), '>');
3153 utils
.writeStr(st
, kv
.key
);
3154 t
:= LongInt(varType(kv
.value
));
3155 utils
.writeInt(st
, LongInt(t
));
3157 varString
: utils
.writeStr(st
, AnsiString(kv
.value
));
3158 varBoolean
: utils
.writeBool(st
, Boolean(kv
.value
));
3159 varShortInt
: utils
.writeInt(st
, LongInt(kv
.value
));
3160 varSmallint
: utils
.writeInt(st
, LongInt(kv
.value
));
3161 varInteger
: utils
.writeInt(st
, LongInt(kv
.value
));
3162 //varInt64: Mem.WriteInt(Integer(kv.value));
3163 varByte
: utils
.writeInt(st
, LongInt(kv
.value
));
3164 varWord
: utils
.writeInt(st
, LongInt(kv
.value
));
3165 varLongWord
: utils
.writeInt(st
, LongInt(kv
.value
));
3167 else raise Exception
.CreateFmt('cannot save uservar ''%s''', [kv
.key
]);
3175 procedure g_Triggers_LoadState (st
: TStream
);
3177 count
, actCount
, i
, j
, a
: Integer;
3186 uvname
: AnsiString = '';
3187 ustr
: AnsiString = '';
3195 // Êîëè÷åñòâî òðèããåðîâ
3196 count
:= utils
.readLongInt(st
);
3197 if (count
= 0) then exit
;
3198 if (count
< 0) or (count
> 1024*1024) then raise XStreamError
.Create('invalid trigger count');
3200 for a
:= 0 to count
-1 do
3202 // Ñèãíàòóðà òðèããåðà
3203 if not utils
.checkSign(st
, 'TRGX') then raise XStreamError
.Create('invalid trigger signature');
3204 if (utils
.readByte(st
) <> 0) then raise XStreamError
.Create('invalid trigger version');
3206 Trig
.TriggerType
:= utils
.readByte(st
);
3207 if (Trig
.TriggerType
= TRIGGER_NONE
) then continue
; // empty one
3208 // Ñïåöèàëüíûå äàííûå òðèããåðà: èíäåêñ â gCurrentMap.field['triggers']
3209 mapIndex
:= utils
.readLongInt(st
);
3210 i
:= g_Triggers_CreateWithMapIndex(Trig
, a
, mapIndex
);
3211 // Êîîðäèíàòû ëåâîãî âåðõíåãî óãëà
3212 gTriggers
[i
].X
:= utils
.readLongInt(st
);
3213 gTriggers
[i
].Y
:= utils
.readLongInt(st
);
3215 gTriggers
[i
].Width
:= utils
.readWord(st
);
3216 gTriggers
[i
].Height
:= utils
.readWord(st
);
3217 // Âêëþ÷åí ëè òðèããåð
3218 gTriggers
[i
].Enabled
:= utils
.readBool(st
);
3219 // Òèï àêòèâàöèè òðèããåðà
3220 gTriggers
[i
].ActivateType
:= utils
.readByte(st
);
3221 // Êëþ÷è, íåîáõîäèìûå äëÿ àêòèâàöèè
3222 gTriggers
[i
].Keys
:= utils
.readByte(st
);
3223 // ID ïàíåëè, òåêñòóðà êîòîðîé èçìåíèòñÿ
3224 gTriggers
[i
].TexturePanelGUID
:= utils
.readLongInt(st
);
3226 //Mem.ReadWord(gTriggers[i].TexturePanelType);
3227 // Âíóòðåííèé íîìåð äðóãîé ïàíåëè (ïî ñ÷àñòëèâîé ñëó÷àéíîñòè îí áóäåò ñîâïàäàòü ñ òåì, ÷òî ñîçäàíî ïðè çàãðóçêå êàðòû)
3228 gTriggers
[i
].trigPanelGUID
:= utils
.readLongInt(st
);
3229 // Âðåìÿ äî âîçìîæíîñòè àêòèâàöèè
3230 gTriggers
[i
].TimeOut
:= utils
.readWord(st
);
3231 // UID òîãî, êòî àêòèâèðîâàë ýòîò òðèããåð
3232 gTriggers
[i
].ActivateUID
:= utils
.readWord(st
);
3233 // Ñïèñîê UID-îâ îáúåêòîâ, êîòîðûå íàõîäèëèñü ïîä âîçäåéñòâèåì
3234 actCount
:= utils
.readLongInt(st
);
3235 if (actCount
< 0) or (actCount
> 1024*1024) then raise XStreamError
.Create('invalid activated object count');
3236 if (actCount
> 0) then
3238 SetLength(gTriggers
[i
].Activators
, actCount
);
3239 for j
:= 0 to actCount
-1 do
3242 gTriggers
[i
].Activators
[j
].UID
:= utils
.readWord(st
);
3244 gTriggers
[i
].Activators
[j
].TimeOut
:= utils
.readWord(st
);
3247 // Ñòîèò ëè èãðîê â îáëàñòè òðèããåðà
3248 gTriggers
[i
].PlayerCollide
:= utils
.readBool(st
);
3249 // Âðåìÿ äî çàêðûòèÿ äâåðè
3250 gTriggers
[i
].DoorTime
:= utils
.readLongInt(st
);
3251 // Çàäåðæêà àêòèâàöèè
3252 gTriggers
[i
].PressTime
:= utils
.readLongInt(st
);
3254 gTriggers
[i
].PressCount
:= utils
.readLongInt(st
);
3256 gTriggers
[i
].AutoSpawn
:= utils
.readBool(st
);
3257 // Çàäåðæêà ñïàâíåðà
3258 gTriggers
[i
].SpawnCooldown
:= utils
.readLongInt(st
);
3259 // Ñ÷åò÷èê ñîçäàíèÿ îáúåêòîâ
3260 gTriggers
[i
].SpawnedCount
:= utils
.readLongInt(st
);
3261 // Ñêîëüêî ðàç ïðîèãðàí çâóê
3262 gTriggers
[i
].SoundPlayCount
:= utils
.readLongInt(st
);
3263 // Ïðîèãðûâàåòñÿ ëè çâóê?
3264 b
:= utils
.readBool(st
);
3267 // Ïîçèöèÿ ïðîèãðûâàíèÿ çâóêà
3268 dw
:= utils
.readLongWord(st
);
3270 //Mem.ReadSingle(vol);
3271 st
.ReadBuffer(vol
, sizeof(vol
)); // sorry
3272 // Ñòåðåî ñìåùåíèå çâóêà
3273 //Mem.ReadSingle(pan);
3274 st
.ReadBuffer(pan
, sizeof(pan
)); // sorry
3275 // Çàïóñêàåì çâóê, åñëè åñòü
3276 if (gTriggers
[i
].Sound
<> nil) then
3278 gTriggers
[i
].Sound
.PlayPanVolume(pan
, vol
);
3279 gTriggers
[i
].Sound
.Pause(True);
3280 gTriggers
[i
].Sound
.SetPosition(dw
);
3284 gTriggers
[i
].userVars
.Free();
3285 gTriggers
[i
].userVars
:= nil;
3286 uvcount
:= utils
.readLongInt(st
);
3287 if (uvcount
< 0) or (uvcount
> 1024*1024) then raise XStreamError
.Create('invalid number of user vars in trigger');
3288 if (uvcount
> 0) then
3290 gTriggers
[i
].userVars
:= THashStrVariant
.Create();
3292 while (uvcount
> 0) do
3295 uvname
:= utils
.readStr(st
);
3296 vt
:= utils
.readLongInt(st
);
3298 varString
: begin ustr
:= utils
.readStr(st
); vv
:= ustr
; end;
3299 varBoolean
: begin ubool
:= utils
.readBool(st
); vv
:= ubool
; end;
3300 varShortInt
: begin uint
:= utils
.readLongInt(st
); vv
:= ShortInt(uint
); end;
3301 varSmallint
: begin uint
:= utils
.readLongInt(st
); vv
:= SmallInt(uint
); end;
3302 varInteger
: begin uint
:= utils
.readLongInt(st
); vv
:= LongInt(uint
); end;
3303 varByte
: begin uint
:= utils
.readLongInt(st
); vv
:= Byte(uint
); end;
3304 varWord
: begin uint
:= utils
.readLongInt(st
); vv
:= Word(uint
); end;
3305 varLongWord
: begin uint
:= utils
.readLongInt(st
); vv
:= LongWord(uint
); end;
3306 else raise Exception
.CreateFmt('cannot load uservar ''%s''', [uvname
]);
3308 gTriggers
[i
].userVars
.put(uvname
, vv
);