1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
23 MAPDEF
, g_animations
, xdynrec
;
26 TLevelTexture
= record
27 TextureName
: AnsiString; // as stored in wad
28 FullName
: AnsiString; // full path to texture // !!! merge it with TextureName
31 TLevelTextureArray
= array of TLevelTexture
;
33 TAddTextureArray
= array of record
34 Texture
: Cardinal; // Textures[Texture]
37 ATextureID
= array of record
38 Texture
: Cardinal; // Textures[Texture]
42 TPanel
= Class (TObject
)
46 mGUID
: Integer; // will be assigned in "g_map.pas"
49 FTextureIDs
: ATextureID
;
52 mMovingSpeed
: TDFPoint
;
53 mMovingStart
: TDFPoint
;
55 mMovingActive
: Boolean;
58 mOldMovingActive
: Boolean;
64 mEndSizeTrig
: Integer;
66 mNeedSend
: Boolean; // for network
69 function getx1 (): Integer; inline;
70 function gety1 (): Integer; inline;
71 function getvisvalid (): Boolean; inline;
73 function getMovingSpeedX (): Integer; inline;
74 procedure setMovingSpeedX (v
: Integer); inline;
75 function getMovingSpeedY (): Integer; inline;
76 procedure setMovingSpeedY (v
: Integer); inline;
78 function getMovingStartX (): Integer; inline;
79 procedure setMovingStartX (v
: Integer); inline;
80 function getMovingStartY (): Integer; inline;
81 procedure setMovingStartY (v
: Integer); inline;
83 function getMovingEndX (): Integer; inline;
84 procedure setMovingEndX (v
: Integer); inline;
85 function getMovingEndY (): Integer; inline;
86 procedure setMovingEndY (v
: Integer); inline;
88 function getSizeSpeedX (): Integer; inline;
89 procedure setSizeSpeedX (v
: Integer); inline;
90 function getSizeSpeedY (): Integer; inline;
91 procedure setSizeSpeedY (v
: Integer); inline;
93 function getSizeEndX (): Integer; inline;
94 procedure setSizeEndX (v
: Integer); inline;
95 function getSizeEndY (): Integer; inline;
96 procedure setSizeEndY (v
: Integer); inline;
99 FCurTexture
: Integer; // Номер текущей текстуры
101 FOldX
, FOldY
: Integer;
102 FWidth
, FHeight
: Word;
109 // sorry, there fields are public to allow setting 'em in g_map; this should be fixed later
110 // for now, PLEASE, don't modify 'em, or all hell will break loose
111 arrIdx
: Integer; // index in one of internal arrays; sorry
112 tag
: Integer; // used in coldets and such; sorry; see g_map.GridTagXXX
113 proxyId
: Integer; // proxy id in map grid (DO NOT USE!)
114 mapId
: AnsiString; // taken directly from map file; dunno why it is here
115 hasTexTrigger
: Boolean; // HACK: true when there's a trigger than can change my texture
117 constructor Create(PanelRec
: TDynRecord
;
118 AddTextures
: TAddTextureArray
;
120 var Textures
: TLevelTextureArray
; aguid
: Integer);
121 destructor Destroy(); override;
124 procedure SetFrame(StartTime
: LongWord);
125 procedure NextTexture(AnimLoop
: Byte = 0);
126 procedure SetTexture(ID
: Integer; AnimLoop
: Byte = 0);
127 function GetTextureID(): Cardinal;
128 function GetTextureCount(): Integer;
129 function CanChangeTexture(): Boolean;
131 procedure SaveState (st
: TStream
);
132 procedure LoadState (st
: TStream
);
134 procedure positionChanged (); inline;
136 function getIsGBack (): Boolean; inline; // gRenderBackgrounds
137 function getIsGStep (): Boolean; inline; // gSteps
138 function getIsGWall (): Boolean; inline; // gWalls
139 function getIsGAcid1 (): Boolean; inline; // gAcid1
140 function getIsGAcid2 (): Boolean; inline; // gAcid2
141 function getIsGWater (): Boolean; inline; // gWater
142 function getIsGFore (): Boolean; inline; // gRenderForegrounds
143 function getIsGLift (): Boolean; inline; // gLifts
144 function getIsGBlockMon (): Boolean; inline; // gBlockMon
147 function gncNeedSend (): Boolean; inline;
148 procedure setDirty (); inline; // why `dirty`? 'cause i may introduce property `needSend` later
151 property visvalid
: Boolean read getvisvalid
; // panel is "visvalid" when it's width and height are positive
154 property guid
: Integer read mGUID
; // will be assigned in "g_map.pas"
155 property x0
: Integer read FX
;
156 property y0
: Integer read FY
;
157 property x1
: Integer read getx1
; // inclusive!
158 property y1
: Integer read gety1
; // inclusive!
159 property x
: Integer read FX write FX
;
160 property y
: Integer read FY write FY
;
161 property width
: Word read FWidth write FWidth
;
162 property height
: Word read FHeight write FHeight
;
163 property oldX
: Integer read FOldX
;
164 property oldY
: Integer read FOldY
;
165 property oldWidth
: Word read FOldW
;
166 property oldHeight
: Word read FOldH
;
167 property panelType
: Word read FPanelType write FPanelType
;
168 property enabled
: Boolean read FEnabled write FEnabled
;
169 property door
: Boolean read FDoor write FDoor
;
170 property liftType
: Byte read FLiftType write FLiftType
;
171 property lastAnimLoop
: Byte read FLastAnimLoop write FLastAnimLoop
;
173 property movingSpeedX
: Integer read getMovingSpeedX write setMovingSpeedX
;
174 property movingSpeedY
: Integer read getMovingSpeedY write setMovingSpeedY
;
175 property movingStartX
: Integer read getMovingStartX write setMovingStartX
;
176 property movingStartY
: Integer read getMovingStartY write setMovingStartY
;
177 property movingEndX
: Integer read getMovingEndX write setMovingEndX
;
178 property movingEndY
: Integer read getMovingEndY write setMovingEndY
;
179 property movingActive
: Boolean read mMovingActive write mMovingActive
;
180 property moveOnce
: Boolean read mMoveOnce write mMoveOnce
;
182 property sizeSpeedX
: Integer read getSizeSpeedX write setSizeSpeedX
;
183 property sizeSpeedY
: Integer read getSizeSpeedY write setSizeSpeedY
;
184 property sizeEndX
: Integer read getSizeEndX write setSizeEndX
;
185 property sizeEndY
: Integer read getSizeEndY write setSizeEndY
;
187 property isGBack
: Boolean read getIsGBack
;
188 property isGStep
: Boolean read getIsGStep
;
189 property isGWall
: Boolean read getIsGWall
;
190 property isGAcid1
: Boolean read getIsGAcid1
;
191 property isGAcid2
: Boolean read getIsGAcid2
;
192 property isGWater
: Boolean read getIsGWater
;
193 property isGFore
: Boolean read getIsGFore
;
194 property isGLift
: Boolean read getIsGLift
;
195 property isGBlockMon
: Boolean read getIsGBlockMon
;
197 property Alpha
: Byte read FAlpha
;
198 property Blending
: Boolean read FBlending
;
199 property TextureIDs
: ATextureID read FTextureIDs
;
200 property AnimTime
: LongWord read FAnimTime
;
201 property AnimLoop
: Boolean read FAnimLoop
;
204 property movingSpeed
: TDFPoint read mMovingSpeed write mMovingSpeed
;
205 property movingStart
: TDFPoint read mMovingStart write mMovingStart
;
206 property movingEnd
: TDFPoint read mMovingEnd write mMovingEnd
;
208 property sizeSpeed
: TDFSize read mSizeSpeed write mSizeSpeed
;
209 property sizeEnd
: TDFSize read mSizeEnd write mSizeEnd
;
211 property endPosTrigId
: Integer read mEndPosTrig write mEndPosTrig
;
212 property endSizeTrigId
: Integer read mEndSizeTrig write mEndSizeTrig
;
215 TPanelArray
= Array of TPanel
;
224 g_dbgpan_mplat_active
: Boolean = {$IF DEFINED(D2F_DEBUG)}true{$ELSE}true{$ENDIF};
225 g_dbgpan_mplat_step
: Boolean = false; // one step, and stop
237 {$IFDEF ENABLE_CORPSES}
240 g_basic
, g_map
, g_game
, g_weapons
, g_triggers
, g_items
,
241 g_console
, g_language
, g_monsters
, g_player
, g_grid
, e_log
, geom
, utils
, xstreams
245 PANEL_SIGNATURE
= $4C4E4150; // 'PANL'
249 function FindTextureByName (const name
: String): Integer;
253 if Textures
<> nil then
255 for i
:= 0 to High(Textures
) do
257 if Textures
[i
].TextureName
= name
then
266 constructor TPanel
.Create(PanelRec
: TDynRecord
;
267 AddTextures
: TAddTextureArray
;
269 var Textures
: TLevelTextureArray
; aguid
: Integer);
278 Width
:= PanelRec
.Width
;
279 Height
:= PanelRec
.Height
;
286 mapId
:= PanelRec
.id
;
289 mMovingSpeed
:= PanelRec
.moveSpeed
;
290 mMovingStart
:= PanelRec
.moveStart
;
291 mMovingEnd
:= PanelRec
.moveEnd
;
292 mMovingActive
:= PanelRec
['move_active'].value
;
293 mOldMovingActive
:= mMovingActive
;
294 mMoveOnce
:= PanelRec
.moveOnce
;
296 mSizeSpeed
:= PanelRec
.sizeSpeed
;
297 mSizeEnd
:= PanelRec
.sizeEnd
;
299 mEndPosTrig
:= PanelRec
.endPosTrig
;
300 mEndSizeTrig
:= PanelRec
.endSizeTrig
;
305 PanelType
:= PanelRec
.PanelType
;
308 LiftType
:= LIFTTYPE_UP
;
309 hasTexTrigger
:= False;
312 PANEL_OPENDOOR
: begin Enabled
:= False; Door
:= True; end;
313 PANEL_CLOSEDOOR
: Door
:= True;
314 PANEL_LIFTUP
: LiftType
:= LIFTTYPE_UP
; //???
315 PANEL_LIFTDOWN
: LiftType
:= LIFTTYPE_DOWN
;
316 PANEL_LIFTLEFT
: LiftType
:= LIFTTYPE_LEFT
;
317 PANEL_LIFTRIGHT
: LiftType
:= LIFTTYPE_RIGHT
;
321 if ByteBool(PanelRec
.Flags
and PANEL_FLAG_HIDE
) then
323 SetLength(FTextureIDs
, 0);
327 // Панели, не использующие текстуры:
328 if ByteBool(PanelType
and
333 PANEL_BLOCKMON
)) then
335 SetLength(FTextureIDs
, 0);
340 // Если это жидкость без текстуры - спецтекстуру:
341 if WordBool(PanelType
and (PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
)) and
342 (not ByteBool(PanelRec
.Flags
and PANEL_FLAG_WATERTEXTURES
)) then
344 SetLength(FTextureIDs
, 1);
345 case PanelRec
.PanelType
of
346 PANEL_WATER
: FTextureIDs
[0].Texture
:= FindTextureByName(TEXTURE_NAME_WATER
);
347 PANEL_ACID1
: FTextureIDs
[0].Texture
:= FindTextureByName(TEXTURE_NAME_ACID1
);
348 PANEL_ACID2
: FTextureIDs
[0].Texture
:= FindTextureByName(TEXTURE_NAME_ACID2
);
354 SetLength(FTextureIDs
, Length(AddTextures
));
359 if CurTex
>= Length(FTextureIDs
) then
360 FCurTexture
:= Length(FTextureIDs
) - 1
362 FCurTexture
:= CurTex
;
364 for i
:= 0 to Length(FTextureIDs
) - 1 do
365 FTextureIDs
[i
].Texture
:= AddTextures
[i
].Texture
;
370 // Текстур несколько - нужно сохранять текущую:
371 //if Length(FTextureIDs) > 1 then SaveIt := True;
373 if (PanelRec
.TextureRec
= nil) then tnum
:= -1 else tnum
:= PanelRec
.tagInt
;
374 if (tnum
< 0) then tnum
:= Length(Textures
);
376 // Если не спецтекстура, то задаем размеры:
377 if ({PanelRec.TextureNum}tnum
> High(Textures
)) then
379 e_WriteLog(Format('WTF?! tnum is out of limits! (%d : %d)', [tnum
, High(Textures
)]), TMsgType
.Warning
);
381 FBlending
:= ByteBool(0);
383 else if not g_Map_IsSpecialTexture(Textures
[{PanelRec.TextureNum}tnum
].TextureName
) then
385 FAlpha
:= PanelRec
.Alpha
;
386 FBlending
:= ByteBool(PanelRec
.Flags
and PANEL_FLAG_BLENDING
);
390 destructor TPanel
.Destroy();
392 SetLength(FTextureIDs
, 0);
396 function TPanel
.getx1 (): Integer; inline; begin result
:= X
+Width
-1; end;
397 function TPanel
.gety1 (): Integer; inline; begin result
:= Y
+Height
-1; end;
398 function TPanel
.getvisvalid (): Boolean; inline; begin result
:= (Width
> 0) and (Height
> 0); end;
400 function TPanel
.getMovingSpeedX (): Integer; inline; begin result
:= mMovingSpeed
.X
; end;
401 procedure TPanel
.setMovingSpeedX (v
: Integer); inline; begin mMovingSpeed
.X
:= v
; end;
402 function TPanel
.getMovingSpeedY (): Integer; inline; begin result
:= mMovingSpeed
.Y
; end;
403 procedure TPanel
.setMovingSpeedY (v
: Integer); inline; begin mMovingSpeed
.Y
:= v
; end;
405 function TPanel
.getMovingStartX (): Integer; inline; begin result
:= mMovingStart
.X
; end;
406 procedure TPanel
.setMovingStartX (v
: Integer); inline; begin mMovingStart
.X
:= v
; end;
407 function TPanel
.getMovingStartY (): Integer; inline; begin result
:= mMovingStart
.Y
; end;
408 procedure TPanel
.setMovingStartY (v
: Integer); inline; begin mMovingStart
.Y
:= v
; end;
410 function TPanel
.getMovingEndX (): Integer; inline; begin result
:= mMovingEnd
.X
; end;
411 procedure TPanel
.setMovingEndX (v
: Integer); inline; begin mMovingEnd
.X
:= v
; end;
412 function TPanel
.getMovingEndY (): Integer; inline; begin result
:= mMovingEnd
.Y
; end;
413 procedure TPanel
.setMovingEndY (v
: Integer); inline; begin mMovingEnd
.Y
:= v
; end;
415 function TPanel
.getSizeSpeedX (): Integer; inline; begin result
:= mSizeSpeed
.w
; end;
416 procedure TPanel
.setSizeSpeedX (v
: Integer); inline; begin mSizeSpeed
.w
:= v
; end;
417 function TPanel
.getSizeSpeedY (): Integer; inline; begin result
:= mSizeSpeed
.h
; end;
418 procedure TPanel
.setSizeSpeedY (v
: Integer); inline; begin mSizeSpeed
.h
:= v
; end;
420 function TPanel
.getSizeEndX (): Integer; inline; begin result
:= mSizeEnd
.w
; end;
421 procedure TPanel
.setSizeEndX (v
: Integer); inline; begin mSizeEnd
.w
:= v
; end;
422 function TPanel
.getSizeEndY (): Integer; inline; begin result
:= mSizeEnd
.h
; end;
423 procedure TPanel
.setSizeEndY (v
: Integer); inline; begin mSizeEnd
.h
:= v
; end;
425 function TPanel
.getIsGBack (): Boolean; inline; begin result
:= ((tag
and GridTagBack
) <> 0); end;
426 function TPanel
.getIsGStep (): Boolean; inline; begin result
:= ((tag
and GridTagStep
) <> 0); end;
427 function TPanel
.getIsGWall (): Boolean; inline; begin result
:= ((tag
and (GridTagWall
or GridTagDoor
)) <> 0); end;
428 function TPanel
.getIsGAcid1 (): Boolean; inline; begin result
:= ((tag
and GridTagAcid1
) <> 0); end;
429 function TPanel
.getIsGAcid2 (): Boolean; inline; begin result
:= ((tag
and GridTagAcid2
) <> 0); end;
430 function TPanel
.getIsGWater (): Boolean; inline; begin result
:= ((tag
and GridTagWater
) <> 0); end;
431 function TPanel
.getIsGFore (): Boolean; inline; begin result
:= ((tag
and GridTagFore
) <> 0); end;
432 function TPanel
.getIsGLift (): Boolean; inline; begin result
:= ((tag
and GridTagLift
) <> 0); end;
433 function TPanel
.getIsGBlockMon (): Boolean; inline; begin result
:= ((tag
and GridTagBlockMon
) <> 0); end;
435 function TPanel
.gncNeedSend (): Boolean; inline; begin result
:= mNeedSend
; mNeedSend
:= false; end;
436 procedure TPanel
.setDirty (); inline; begin mNeedSend
:= true; end;
438 procedure TPanel
.positionChanged (); inline;
440 px
, py
, pw
, ph
: Integer;
442 if (proxyId
>= 0) then
444 mapGrid
.getBodyDims(proxyId
, px
, py
, pw
, ph
);
445 if (px
<> x
) or (py
<> y
) or (pw
<> Width
) or (ph
<> Height
) then
448 e_LogWritefln('panel moved: arridx=%s; guid=%s; proxyid=%s; old:(%s,%s)-(%sx%s); new:(%s,%s)-(%sx%s)',
449 [arrIdx, mGUID, proxyId, px, py, pw, ph, x, y, width, height]);
452 g_Mark(px
, py
, pw
, ph
, MARK_WALL
, false);
454 if (Width
< 1) or (Height
< 1) then
456 mapGrid
.proxyEnabled
[proxyId
] := false;
460 mapGrid
.proxyEnabled
[proxyId
] := Enabled
;
461 if (pw
<> Width
) or (ph
<> Height
) then
463 //writeln('panel resize!');
464 mapGrid
.moveResizeBody(proxyId
, X
, Y
, Width
, Height
)
468 mapGrid
.moveBody(proxyId
, X
, Y
);
471 g_Mark(X
, Y
, Width
, Height
, MARK_WALL
);
480 monCheckList
: array of TMonster
= nil;
481 monCheckListUsed
: Integer = 0;
483 procedure TPanel
.Update();
486 nx
, ny
, nw
, nh
: Integer;
487 ex
, ey
, nex
, ney
: Integer;
491 // return `true` if we should move by dx,dy
492 function tryMPlatMove (px
, py
, pw
, ph
: Integer; out dx
, dy
: Integer; out squash
: Boolean; ontop
: PBoolean=nil): Boolean;
503 pdx
:= mMovingSpeed
.X
;
504 pdy
:= mMovingSpeed
.Y
;
505 // standing on the platform?
508 if (ontop
<> nil) then ontop
^ := true;
509 // yes, move with it; but skip steps (no need to process size change here, 'cause platform top cannot be changed with it)
510 mapGrid
.traceBox(tex
, tey
, px
, py
, pw
, ph
, pdx
, pdy
, (GridTagWall
or GridTagDoor
));
514 if (ontop
<> nil) then ontop
^ := false;
515 // not standing on the platform: trace platform to see if it hits the entity
516 // first, process size change (as we cannot sweeptest both move and size change)
517 // but we don't have to check for pushing if the panel is shrinking
520 if (szdx
> 0) or (szdy
> 0) then
522 // ignore shrinking dimension
523 if (szdx
< 0) then szdx
:= 0;
524 if (szdy
< 0) then szdy
:= 0;
525 // move platform by szd* back, and check for szd* movement
526 if sweepAABB(ox
-szdx
, oy
-szdy
, nw
, nh
, szdx
, szdy
, px
, py
, pw
, ph
, @u0
) then
528 // yes, platform hits the entity, push the entity in the resizing direction
529 u0
:= 1.0-u0
; // how much path left?
530 szdx
:= trunc(szdx
*u0
);
531 szdy
:= trunc(szdy
*u0
);
532 if (szdx
<> 0) or (szdy
<> 0) then
534 // has some path to go, trace the entity
535 trtag
:= (GridTagWall
or GridTagDoor
);
536 // if we're moving down, consider steps too
537 if (szdy
> 0) then trtag
:= trtag
or GridTagStep
;
538 mapGrid
.traceBox(tex
, tey
, px
, py
, pw
, ph
, szdx
, szdy
, trtag
);
542 // second, process platform movement, using te* as entity starting point
543 if sweepAABB(ox
, oy
, nw
, nh
, pdx
, pdy
, tex
, tey
, pw
, ph
, @u0
) then
545 //e_LogWritefln('T: platsweep; u0=%s; u1=%s; hedge=%s; sweepAABB(%s, %s, %s, %s, %s, %s, %s, %s, %s, %s)', [u0, u1, hedge, ox, oy, mpw, mph, pdx, pdy, px-1, py-1, pw+2, ph+2]);
546 // yes, platform hits the entity, push the entity in the direction of the platform
547 u0
:= 1.0-u0
; // how much path left?
548 pdx
:= trunc(pdx
*u0
);
549 pdy
:= trunc(pdy
*u0
);
550 //e_LogWritefln(' platsweep; uleft=%s; pd=(%s,%s)', [u0, pdx, pdy]);
551 if (pdx
<> 0) or (pdy
<> 0) then
553 // has some path to go, trace the entity
554 trtag
:= (GridTagWall
or GridTagDoor
);
555 // if we're moving down, consider steps too
556 if (pdy
> 0) then trtag
:= trtag
or GridTagStep
;
557 mapGrid
.traceBox(tex
, tey
, px
, py
, pw
, ph
, pdx
, pdy
, trtag
);
561 // done with entity movement, new coords are in te*
564 result
:= (dx
<> 0) or (dy
<> 0);
565 if not conveyor
and ((tag
and (GridTagWall
or GridTagDoor
)) <> 0) then
567 // check for squashing; as entity cannot be pushed into a wall, check only collision with the platform itself
568 squash
:= g_Collide(tex
, tey
, pw
, ph
, nx
, ny
, nw
, nh
); // squash, if still in platform
572 function monCollect (mon
: TMonster
): Boolean;
574 result
:= false; // don't stop
575 if (monCheckListUsed
>= Length(monCheckList
)) then SetLength(monCheckList
, monCheckListUsed
+128);
576 monCheckList
[monCheckListUsed
] := mon
;
577 Inc(monCheckListUsed
);
581 cx0
, cy0
, cx1
, cy1
, cw
, ch
: Integer;
583 px
, py
, pw
, ph
, pdx
, pdy
: Integer;
589 {$IFDEF ENABLE_CORPSES}
597 actMoveTrig
: Boolean;
598 actSizeTrig
: Boolean;
600 if (not Enabled
) or (Width
< 1) or (Height
< 1) then exit
;
602 if not g_dbgpan_mplat_active
then exit
;
604 if (mOldMovingActive
<> mMovingActive
) then mNeedSend
:= true;
605 mOldMovingActive
:= mMovingActive
;
607 if not mMovingActive
then exit
;
608 if mMovingSpeed
.isZero
and mSizeSpeed
.isZero
then exit
;
610 //TODO: write wall size change processing
615 * collect all monsters and players (aka entities) along the possible platform path
616 * if entity is standing on a platform:
617 * try to move it along the platform path, checking wall collisions
618 * if entity is NOT standing on a platform, but hit with sweeped platform aabb:
620 * if we can't push entity all the way, squash it
627 // the mplat acts as a stationary conveyor belt when it's locked within a movement rect of zero area
628 conveyor
:= (mMovingEnd
.X
= mMovingStart
.X
) and (mMovingEnd
.Y
= mMovingStart
.Y
)
629 and (mMovingEnd
.X
= X
) and (mMovingEnd
.Y
= Y
);
631 nw
:= mpw
+mSizeSpeed
.w
;
632 nh
:= mph
+mSizeSpeed
.h
;
637 nx
+= mMovingSpeed
.X
;
638 ny
+= mMovingSpeed
.Y
;
641 // force network updates only if some sudden change happened
642 // set the flag here, so we can sync affected monsters
643 if not mSizeSpeed
.isZero
and (nw
= mSizeEnd
.w
) and (nh
= mSizeEnd
.h
) then
647 else if ((mMovingSpeed
.X
< 0) and (nx
<= mMovingStart
.X
)) or ((mMovingSpeed
.X
> 0) and (nx
>= mMovingEnd
.X
)) then
651 else if ((mMovingSpeed
.Y
< 0) and (ny
<= mMovingStart
.Y
)) or ((mMovingSpeed
.Y
> 0) and (ny
>= mMovingEnd
.Y
)) then
656 // if pannel disappeared, we don't have to do anything
657 if (nw
> 0) and (nh
> 0) then
668 cx1
:= nmax(ex
, nex
);
669 cy1
:= nmax(ey
, ney
);
678 // process "obstacle" panels
679 if ((tag
and GridTagObstacle
) <> 0) then
681 // temporarily turn off this panel, so it won't interfere with collision checks
682 mapGrid
.proxyEnabled
[proxyId
] := false;
685 for f
:= 0 to High(gPlayers
) do
688 if (plr
= nil) or (not plr
.alive
) then continue
;
689 plr
.getMapBox(px
, py
, pw
, ph
);
690 if not g_Collide(px
, py
, pw
, ph
, cx0
, cy0
, cw
, ch
) then continue
;
691 if tryMPlatMove(px
, py
, pw
, ph
, pdx
, pdy
, squash
) then
694 plr
.moveBy(pdx
, pdy
); // this will call `positionChanged()` for us
696 // squash player, if necessary
697 if not g_Game_IsClient
and squash
then plr
.Damage(15000, 0, 0, 0, HIT_TRAP
);
702 for f
:= 0 to High(gGibs
) do
705 if not gib
.alive
then continue
;
706 gib
.getMapBox(px
, py
, pw
, ph
);
707 if not g_Collide(px
, py
, pw
, ph
, cx0
, cy0
, cw
, ch
) then continue
;
708 if tryMPlatMove(px
, py
, pw
, ph
, pdx
, pdy
, squash
, @ontop
) then
711 gib
.moveBy(pdx
, pdy
); // this will call `positionChanged()` for us
716 {$IFDEF ENABLE_CORPSES}
717 // move and push corpses
718 for f
:= 0 to High(gCorpses
) do
721 if (cor
= nil) then continue
;
722 cor
.getMapBox(px
, py
, pw
, ph
);
723 if not g_Collide(px
, py
, pw
, ph
, cx0
, cy0
, cw
, ch
) then continue
;
724 if tryMPlatMove(px
, py
, pw
, ph
, pdx
, pdy
, squash
, @ontop
) then
727 cor
.moveBy(pdx
, pdy
); // this will call `positionChanged()` for us
732 // move and push flags
733 if gGameSettings
.GameMode
= GM_CTF
then
734 for f
:= FLAG_RED
to FLAG_BLUE
do
737 if (flg
.State
in [FLAG_STATE_NONE
, FLAG_STATE_CAPTURED
]) then continue
;
738 px
:= flg
.Obj
.X
+flg
.Obj
.Rect
.X
;
739 py
:= flg
.Obj
.Y
+flg
.Obj
.Rect
.Y
;
740 pw
:= flg
.Obj
.Rect
.Width
;
741 ph
:= flg
.Obj
.Rect
.Height
;
742 if not g_Collide(px
, py
, pw
, ph
, cx0
, cy0
, cw
, ch
) then continue
;
743 if tryMPlatMove(px
, py
, pw
, ph
, pdx
, pdy
, squash
, @ontop
) then
744 if (pdx
<> 0) or (pdy
<> 0) then
746 flg
.Obj
.X
:= flg
.Obj
.X
+ pdx
;
747 flg
.Obj
.Y
:= flg
.Obj
.Y
+ pdy
;
748 flg
.NeedSend
:= true;
752 // move and push items
753 itm
:= g_Items_NextAlive(-1);
758 itm
.getMapBox(px
, py
, pw
, ph
);
759 if g_Collide(px
, py
, pw
, ph
, cx0
, cy0
, cw
, ch
) then
760 if tryMPlatMove(px
, py
, pw
, ph
, pdx
, pdy
, squash
, @ontop
) then
761 itm
.moveBy(pdx
, pdy
); // this will call `positionChanged()` for us
763 itm
:= g_Items_NextAlive(itm
.myId
);
767 monCheckListUsed
:= 0;
768 g_Mons_ForEachAt(cx0
, cy0
, cw
, ch
, monCollect
);
770 // process collected monsters
771 if (monCheckListUsed
> 0) then
773 mpfrid
:= g_Mons_getNewMPlatFrameId();
774 for f
:= 0 to monCheckListUsed
do
776 mon
:= monCheckList
[f
];
777 if (mon
= nil) or (not mon
.alive
) or (mon
.mplatCheckFrameId
= mpfrid
) then continue
;
778 mon
.mplatCheckFrameId
:= mpfrid
;
779 mon
.getMapBox(px
, py
, pw
, ph
);
780 //if not g_Collide(px, py, pw, ph, cx0, cy0, cw, ch) then continue;
781 if tryMPlatMove(px
, py
, pw
, ph
, pdx
, pdy
, squash
) then
784 mon
.moveBy(pdx
, pdy
); // this will call `positionChanged()` for us
785 //???FIXME: do we really need to send monsters over the net?
786 // i don't think so, as dead reckoning should take care of 'em
787 // ok, send new monster position only if platform is going to change it's direction
788 if mNeedSend
then mon
.setDirty();
790 // squash monster, if necessary
791 if not g_Game_IsClient
and squash
then mon
.Damage(15000, 0, 0, 0, HIT_TRAP
);
795 // restore panel state
796 mapGrid
.proxyEnabled
[proxyId
] := true;
811 actMoveTrig
:= false;
812 actSizeTrig
:= false;
814 // `mNeedSend` was set above
817 if not mSizeSpeed
.isZero
and (nw
= mSizeEnd
.w
) and (nh
= mSizeEnd
.h
) then
822 if (nw
< 1) or (nh
< 1) then mMovingActive
:= false; //HACK!
827 // reverse moving direction, if necessary
828 if ((mMovingSpeed
.X
< 0) and (nx
<= mMovingStart
.X
)) or ((mMovingSpeed
.X
> 0) and (nx
>= mMovingEnd
.X
)) then
830 if mMoveOnce
then mMovingActive
:= false else mMovingSpeed
.X
:= -mMovingSpeed
.X
;
834 if ((mMovingSpeed
.Y
< 0) and (ny
<= mMovingStart
.Y
)) or ((mMovingSpeed
.Y
> 0) and (ny
>= mMovingEnd
.Y
)) then
836 if mMoveOnce
then mMovingActive
:= false else mMovingSpeed
.Y
:= -mMovingSpeed
.Y
;
840 if (mOldMovingActive
<> mMovingActive
) then mNeedSend
:= true;
841 mOldMovingActive
:= mMovingActive
;
844 if not g_Game_IsClient
then
846 if actMoveTrig
then g_Triggers_Press(mEndPosTrig
, ACTIVATE_CUSTOM
);
847 if actSizeTrig
then g_Triggers_Press(mEndSizeTrig
, ACTIVATE_CUSTOM
);
850 // some triggers may activate this, don't delay sending
851 //TODO: when triggers will be able to control speed and size, check that here too
852 if (mOldMovingActive
<> mMovingActive
) then mNeedSend
:= true;
853 mOldMovingActive
:= mMovingActive
;
857 procedure TPanel
.SetFrame (StartTime
: LongWord);
859 if Enabled
and (FCurTexture
>= 0) and (Width
> 0) and (Height
> 0) and (FAlpha
< 255) then
860 FAnimTime
:= StartTime
;
863 procedure TPanel
.NextTexture(AnimLoop
: Byte = 0);
865 Assert(FCurTexture
>= -1, 'FCurTexture < -1');
868 if Length(FTextureIDs
) = 0 then
871 // Только одна текстура:
872 if Length(FTextureIDs
) = 1 then
874 if FCurTexture
= 0 then
880 // Больше одной текстуры:
884 // Следующей нет - возврат к началу:
885 if FCurTexture
>= Length(FTextureIDs
) then
889 if FCurTexture
>= 0 then
892 1: FAnimLoop
:= true;
893 2: FAnimLoop
:= false;
898 LastAnimLoop
:= AnimLoop
;
901 procedure TPanel
.SetTexture(ID
: Integer; AnimLoop
: Byte = 0);
903 if (ID
>= -1) and (ID
< Length(FTextureIDs
)) then
906 if FCurTexture
>= 0 then
909 1: FAnimLoop
:= true;
910 2: FAnimLoop
:= false;
915 LastAnimLoop
:= AnimLoop
;
918 function TPanel
.GetTextureID(): DWORD
;
919 var Texture
: Integer;
921 Result
:= LongWord(TEXTURE_NONE
);
922 if (FCurTexture
>= 0) then
924 Texture
:= FTextureIDs
[FCurTexture
].Texture
;
927 case Textures
[Texture
].TextureName
of (* TODO: optimize it *)
928 TEXTURE_NAME_WATER
: Result
:= DWORD(TEXTURE_SPECIAL_WATER
);
929 TEXTURE_NAME_ACID1
: Result
:= DWORD(TEXTURE_SPECIAL_ACID1
);
930 TEXTURE_NAME_ACID2
: Result
:= DWORD(TEXTURE_SPECIAL_ACID2
);
936 function TPanel
.GetTextureCount(): Integer;
938 Result
:= Length(FTextureIDs
);
939 if Enabled
and (FCurTexture
>= 0) and (Width
> 0) and (Height
> 0) and (FAlpha
< 255) then
940 Result
:= Result
+ 100; // ???
943 function TPanel
.CanChangeTexture(): Boolean;
945 Result
:= (GetTextureCount() > 1) or hasTexTrigger
;
949 PAN_SAVE_VERSION
= 1;
951 procedure TPanel
.SaveState (st
: TStream
);
952 var anim
: Boolean; stub
: TAnimState
;
954 if (st
= nil) then exit
;
957 utils
.writeSign(st
, 'PANL');
958 utils
.writeInt(st
, Byte(PAN_SAVE_VERSION
));
959 // Открыта/закрыта, если дверь
960 utils
.writeBool(st
, FEnabled
);
961 // Направление лифта, если лифт
962 utils
.writeInt(st
, Byte(FLiftType
));
963 // Номер текущей текстуры
964 utils
.writeInt(st
, Integer(FCurTexture
));
965 // Координаты и размер
966 utils
.writeInt(st
, Integer(FX
));
967 utils
.writeInt(st
, Integer(FY
));
968 utils
.writeInt(st
, Word(FWidth
));
969 utils
.writeInt(st
, Word(FHeight
));
970 // Анимирована ли текущая текстура
971 anim
:= FCurTexture
>= 0;
972 utils
.writeBool(st
, anim
);
973 // Если да - сохраняем анимацию
976 stub
:= TAnimState
.Create(FAnimLoop
, 1, 1);
977 stub
.SaveState(st
, FAlpha
, FBlending
);
981 // moving platform state
982 utils
.writeInt(st
, Integer(mMovingSpeed
.X
));
983 utils
.writeInt(st
, Integer(mMovingSpeed
.Y
));
984 utils
.writeInt(st
, Integer(mMovingStart
.X
));
985 utils
.writeInt(st
, Integer(mMovingStart
.Y
));
986 utils
.writeInt(st
, Integer(mMovingEnd
.X
));
987 utils
.writeInt(st
, Integer(mMovingEnd
.Y
));
989 utils
.writeInt(st
, Integer(mSizeSpeed
.w
));
990 utils
.writeInt(st
, Integer(mSizeSpeed
.h
));
991 utils
.writeInt(st
, Integer(mSizeEnd
.w
));
992 utils
.writeInt(st
, Integer(mSizeEnd
.h
));
994 utils
.writeBool(st
, mMovingActive
);
995 utils
.writeBool(st
, mMoveOnce
);
997 utils
.writeInt(st
, Integer(mEndPosTrig
));
998 utils
.writeInt(st
, Integer(mEndSizeTrig
));
1002 procedure TPanel
.LoadState (st
: TStream
);
1003 var stub
: TAnimState
;
1005 if (st
= nil) then exit
;
1008 if not utils
.checkSign(st
, 'PANL') then raise XStreamError
.create('wrong panel signature');
1009 if (utils
.readByte(st
) <> PAN_SAVE_VERSION
) then raise XStreamError
.create('wrong panel version');
1010 // Открыта/закрыта, если дверь
1011 FEnabled
:= utils
.readBool(st
);
1012 // Направление лифта, если лифт
1013 FLiftType
:= utils
.readByte(st
);
1014 // Номер текущей текстуры
1015 FCurTexture
:= utils
.readLongInt(st
);
1016 // Координаты и размер
1017 FX
:= utils
.readLongInt(st
);
1018 FY
:= utils
.readLongInt(st
);
1021 FWidth
:= utils
.readWord(st
);
1022 FHeight
:= utils
.readWord(st
);
1025 // Анимированная ли текущая текстура
1026 if utils
.readBool(st
) then
1028 // Если да - загружаем анимацию
1029 Assert(FCurTexture
>= 0, 'TPanel.LoadState: No animation object');
1030 stub
:= TAnimState
.Create(FAnimLoop
, 1, 1);
1031 stub
.LoadState(st
, FAlpha
, FBlending
);
1035 // moving platform state
1036 mMovingSpeed
.X
:= utils
.readLongInt(st
);
1037 mMovingSpeed
.Y
:= utils
.readLongInt(st
);
1038 mMovingStart
.X
:= utils
.readLongInt(st
);
1039 mMovingStart
.Y
:= utils
.readLongInt(st
);
1040 mMovingEnd
.X
:= utils
.readLongInt(st
);
1041 mMovingEnd
.Y
:= utils
.readLongInt(st
);
1043 mSizeSpeed
.w
:= utils
.readLongInt(st
);
1044 mSizeSpeed
.h
:= utils
.readLongInt(st
);
1045 mSizeEnd
.w
:= utils
.readLongInt(st
);
1046 mSizeEnd
.h
:= utils
.readLongInt(st
);
1048 mMovingActive
:= utils
.readBool(st
);
1049 mMoveOnce
:= utils
.readBool(st
);
1051 mEndPosTrig
:= utils
.readLongInt(st
);
1052 mEndSizeTrig
:= utils
.readLongInt(st
);
1055 //mapGrid.proxyEnabled[proxyId] := FEnabled; // done in g_map.pas