6d4f5c1d3cb188e4a737738e00bfb1bdca804677
1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
20 uses e_msg
, g_net
, g_triggers
, Classes
, SysUtils
, md5
;
66 NET_MSG_RCON_AUTH
= 191;
67 NET_MSG_RCON_CMD
= 192;
68 NET_MSG_TIME_SYNC
= 194;
69 NET_MSG_VOTE_EVENT
= 195;
72 NET_MSG_MAP_REQUEST = 201;
73 NET_MSG_MAP_RESPONSE = 202;
74 NET_MSG_RES_REQUEST = 203;
75 NET_MSG_RES_RESPONSE = 204;
99 NET_EV_CHANGE_TEAM
= 3;
100 NET_EV_PLAYER_KICK
= 4;
101 NET_EV_PLAYER_BAN
= 5;
102 NET_EV_LMS_WARMUP
= 6;
103 NET_EV_LMS_SURVIVOR
= 7;
107 NET_EV_SCORE_MSG
= 11;
108 NET_EV_LMS_START
= 12;
110 NET_EV_TLMS_WIN
= 14;
111 NET_EV_LMS_LOSE
= 15;
112 NET_EV_LMS_DRAW
= 16;
113 NET_EV_KILLCOMBO
= 17;
114 NET_EV_PLAYER_TOUCH
= 18;
116 NET_EV_INTER_READY
= 20;
117 NET_EV_LMS_NOSPAWN
= 21;
124 NET_VE_INPROGRESS
= 6;
131 NET_CHEAT_SUICIDE
= 1;
132 NET_CHEAT_SPECTATE
= 2;
134 NET_CHEAT_DROPFLAG
= 4;
136 NET_MAX_DIFFTIME
= 5000 div 36;
140 procedure MH_MalformedPacket(C
: pTNetClient
);
141 procedure MH_ProcessFirstSpawn (C
: pTNetClient
);
143 procedure MH_RECV_Info(C
: pTNetClient
; var M
: TMsg
);
144 procedure MH_RECV_Chat(C
: pTNetClient
; var M
: TMsg
);
145 procedure MH_RECV_FullStateRequest(C
: pTNetClient
; var M
: TMsg
);
146 function MH_RECV_PlayerPos(C
: pTNetClient
; var M
: TMsg
): Word;
147 procedure MH_RECV_PlayerSettings(C
: pTNetClient
; var M
: TMsg
);
148 procedure MH_RECV_CheatRequest(C
: pTNetClient
; var M
: TMsg
);
149 procedure MH_RECV_RCONPassword(C
: pTNetClient
; var M
: TMsg
);
150 procedure MH_RECV_RCONCommand(C
: pTNetClient
; var M
: TMsg
);
151 //procedure MH_RECV_MapRequest(C: pTNetClient; var M: TMsg);
152 //procedure MH_RECV_ResRequest(C: pTNetClient; var M: TMsg);
153 procedure MH_RECV_Vote(C
: pTNetClient
; var M
: TMsg
);
156 procedure MH_SEND_Everything(CreatePlayers
: Boolean {= False}; ID
: Integer {= NET_EVERYONE});
157 procedure MH_SEND_Info(ID
: Byte);
158 procedure MH_SEND_Chat(Txt
: string; Mode
: Byte; ID
: Integer = NET_EVERYONE
);
159 procedure MH_SEND_Effect(X
, Y
: Integer; Ang
: SmallInt; Kind
: Byte; ID
: Integer = NET_EVERYONE
);
160 procedure MH_SEND_Sound(X
, Y
: Integer; Name
: string; Pos
: Boolean = True; ID
: Integer = NET_EVERYONE
);
161 procedure MH_SEND_CreateShot(Proj
: LongInt; ID
: Integer = NET_EVERYONE
);
162 procedure MH_SEND_UpdateShot(Proj
: LongInt; ID
: Integer = NET_EVERYONE
);
163 procedure MH_SEND_DeleteShot(Proj
: LongInt; X
, Y
: LongInt; Loud
: Boolean = True; ID
: Integer = NET_EVERYONE
);
164 procedure MH_SEND_GameStats(ID
: Integer = NET_EVERYONE
);
165 procedure MH_SEND_CoopStats(ID
: Integer = NET_EVERYONE
);
166 procedure MH_SEND_GameEvent(EvType
: Byte; EvNum
: Integer = 0; EvStr
: string = 'N'; ID
: Integer = NET_EVERYONE
);
167 procedure MH_SEND_FlagEvent(EvType
: Byte; Flag
: Byte; PID
: Word; Quiet
: Boolean = False; ID
: Integer = NET_EVERYONE
);
168 procedure MH_SEND_FlagPos(Flag
: Byte; ID
: Integer = NET_EVERYONE
);
169 procedure MH_SEND_GameSettings(ID
: Integer = NET_EVERYONE
);
171 procedure MH_SEND_PlayerCreate(PID
: Word; ID
: Integer = NET_EVERYONE
);
172 procedure MH_SEND_PlayerPos(Reliable
: Boolean; PID
: Word; ID
: Integer = NET_EVERYONE
);
173 procedure MH_SEND_PlayerStats(PID
: Word; ID
: Integer = NET_EVERYONE
);
174 procedure MH_SEND_PlayerDelete(PID
: Word; ID
: Integer = NET_EVERYONE
);
175 procedure MH_SEND_PlayerDamage(PID
: Word; Kind
: Byte; Attacker
, Value
: Word; VX
, VY
: Integer; ID
: Integer = NET_EVERYONE
);
176 procedure MH_SEND_PlayerFire(PID
: Word; Weapon
: Byte; X
, Y
, AX
, AY
: Integer; ShotID
: Integer = -1; ID
: Integer = NET_EVERYONE
);
177 procedure MH_SEND_PlayerDeath(PID
: Word; KillType
, DeathType
: Byte; Attacker
: Word; ID
: Integer = NET_EVERYONE
);
178 procedure MH_SEND_PlayerSettings(PID
: Word; Mdl
: string = ''; ID
: Integer = NET_EVERYONE
);
180 procedure MH_SEND_ItemSpawn(Quiet
: Boolean; IID
: Word; ID
: Integer = NET_EVERYONE
);
181 procedure MH_SEND_ItemDestroy(Quiet
: Boolean; IID
: Word; ID
: Integer = NET_EVERYONE
);
182 procedure MH_SEND_ItemPos(IID
: Word; ID
: Integer = NET_EVERYONE
);
184 procedure MH_SEND_PanelTexture(PGUID
: Integer; AnimLoop
: Byte; ID
: Integer = NET_EVERYONE
);
185 procedure MH_SEND_PanelState(PGUID
: Integer; ID
: Integer = NET_EVERYONE
);
187 procedure MH_SEND_MonsterSpawn(UID
: Word; ID
: Integer = NET_EVERYONE
);
188 procedure MH_SEND_MonsterPos(UID
: Word; ID
: Integer = NET_EVERYONE
);
189 procedure MH_SEND_MonsterState(UID
: Word; ForcedAnim
: Byte = 255; ID
: Integer = NET_EVERYONE
);
190 procedure MH_SEND_MonsterShot(UID
: Word; X
, Y
, VX
, VY
: Integer; ID
: Integer = NET_EVERYONE
);
191 procedure MH_SEND_MonsterDelete(UID
: Word; ID
: Integer = NET_EVERYONE
);
193 procedure MH_SEND_TriggerSound(var T
: TTrigger
; ID
: Integer = NET_EVERYONE
);
194 procedure MH_SEND_TriggerMusic(ID
: Integer = NET_EVERYONE
);
196 procedure MH_SEND_TimeSync(Time
: LongWord; ID
: Integer = NET_EVERYONE
);
197 procedure MH_SEND_VoteEvent(EvType
: Byte;
198 StrArg1
: string = 'a'; StrArg2
: string = 'b';
199 IntArg1
: SmallInt = 0; IntArg2
: SmallInt = 0;
200 ID
: Integer = NET_EVERYONE
);
202 // CLIENT MESSAGES //
205 procedure MC_RECV_Chat(var M
: TMsg
);
206 procedure MC_RECV_Effect(var M
: TMsg
);
207 procedure MC_RECV_Sound(var M
: TMsg
);
208 procedure MC_RECV_GameStats(var M
: TMsg
);
209 procedure MC_RECV_CoopStats(var M
: TMsg
);
210 procedure MC_RECV_GameEvent(var M
: TMsg
);
211 procedure MC_RECV_FlagEvent(var M
: TMsg
);
212 procedure MC_RECV_FlagPos(var M
: TMsg
);
213 procedure MC_RECV_GameSettings(var M
: TMsg
);
215 function MC_RECV_PlayerCreate(var M
: TMsg
): Word;
216 function MC_RECV_PlayerPos(var M
: TMsg
): Word;
217 function MC_RECV_PlayerStats(var M
: TMsg
): Word;
218 function MC_RECV_PlayerDelete(var M
: TMsg
): Word;
219 function MC_RECV_PlayerDamage(var M
: TMsg
): Word;
220 function MC_RECV_PlayerDeath(var M
: TMsg
): Word;
221 function MC_RECV_PlayerFire(var M
: TMsg
): Word;
222 procedure MC_RECV_PlayerSettings(var M
: TMsg
);
224 procedure MC_RECV_ItemSpawn(var M
: TMsg
);
225 procedure MC_RECV_ItemDestroy(var M
: TMsg
);
226 procedure MC_RECV_ItemPos(var M
: TMsg
);
228 procedure MC_RECV_PanelTexture(var M
: TMsg
);
229 procedure MC_RECV_PanelState(var M
: TMsg
);
231 procedure MC_RECV_MonsterSpawn(var M
: TMsg
);
232 procedure MC_RECV_MonsterPos(var M
: TMsg
);
233 procedure MC_RECV_MonsterState(var M
: TMsg
);
234 procedure MC_RECV_MonsterShot(var M
: TMsg
);
235 procedure MC_RECV_MonsterDelete(var M
: TMsg
);
237 procedure MC_RECV_CreateShot(var M
: TMsg
);
238 procedure MC_RECV_UpdateShot(var M
: TMsg
);
239 procedure MC_RECV_DeleteShot(var M
: TMsg
);
241 procedure MC_RECV_TriggerSound(var M
: TMsg
);
242 procedure MC_RECV_TriggerMusic(var M
: TMsg
);
244 procedure MC_RECV_TimeSync(var M
: TMsg
);
245 procedure MC_RECV_VoteEvent(var M
: TMsg
);
247 procedure MC_SEND_Info(Password
: string);
248 procedure MC_SEND_Chat(Txt
: string; Mode
: Byte);
249 procedure MC_SEND_PlayerPos();
250 procedure MC_SEND_FullStateRequest();
251 procedure MC_SEND_PlayerSettings();
252 procedure MC_SEND_CheatRequest(Kind
: Byte);
253 procedure MC_SEND_RCONPassword(Password
: string);
254 procedure MC_SEND_RCONCommand(Cmd
: string);
255 procedure MC_SEND_Vote(Start
: Boolean = False; Command
: string = 'a');
257 //procedure MC_SEND_MapRequest();
258 //procedure MC_SEND_ResRequest(const resName: AnsiString);
262 TExternalResourceInfo
= record
277 ExternalResources
: array of TExternalResourceInfo
;
280 function IsValidFileName(const S
: String): Boolean;
281 function IsValidFilePath(const S
: String): Boolean;
287 Math
, ENet
, e_input
, e_log
, g_base
, g_basic
, r_gfx
,
288 g_textures
, g_gfx
, g_sound
, g_console
, g_options
,
289 g_game
, g_player
, g_map
, g_panel
, g_items
, g_weapons
, g_phys
, g_gui
,
290 g_language
, g_monsters
, g_netmaster
, utils
, wadreader
, MAPDEF
;
293 NET_KEY_LEFT
= 1 shl 0;
294 NET_KEY_RIGHT
= 1 shl 1;
295 NET_KEY_UP
= 1 shl 2;
296 NET_KEY_DOWN
= 1 shl 3;
297 NET_KEY_JUMP
= 1 shl 4;
298 NET_KEY_FIRE
= 1 shl 5;
299 NET_KEY_OPEN
= 1 shl 6;
300 NET_KEY_CHAT
= 1 shl 7;
301 NET_KEY_FORCEDIR
= 1 shl 8;
304 //kBytePrev: Word = 0;
305 //kDirPrev: TDirection = D_LEFT;
306 //HostGameTime: Word = 0;
309 function IsValidFileName(const S
: String): Boolean;
311 Forbidden
: set of Char = ['<', '>', '|', '"', ':', '*', '?'];
316 for I
:= 1 to Length(S
) do
317 Result
:= Result
and (not(S
[I
] in Forbidden
));
320 function IsValidFilePath(const S
: String): Boolean;
325 if not IsValidFileName(S
) then exit
;
326 if FileExists(S
) then exit
;
327 I
:= LastDelimiter('\/', S
);
329 if (not DirectoryExists(Copy(S
, 1, I
-1))) then
340 procedure MH_MalformedPacket(C
: pTNetClient
);
342 g_Console_Add(_lc
[I_NET_MSG
] + _lc
[I_NET_MSG_HOST_REJECT
] +
343 _lc
[I_NET_DISC_PROTOCOL
]);
344 g_Net_Host_Kick(C
^.ID
, NET_DISC_PROTOCOL
);
347 procedure MH_RECV_Chat(C
: pTNetClient
; var M
: TMsg
);
356 Pl
:= g_Player_Get(PID
);
360 Txt
:= M
.ReadString();
361 Mode
:= M
.ReadByte();
366 if Err
then begin MH_MalformedPacket(C
); Exit
; end;
368 if (Mode
= NET_CHAT_SYSTEM
) then
369 Mode
:= NET_CHAT_PLAYER
; // prevent sending system messages from clients
370 if (Mode
= NET_CHAT_TEAM
) and (not gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
371 Mode
:= NET_CHAT_PLAYER
; // revert to player chat in non-team game
374 MH_SEND_Chat(Txt
, Mode
)
376 MH_SEND_Chat(Pl
.Name
+ ': ' + Txt
, Mode
, IfThen(Mode
= NET_CHAT_TEAM
, Pl
.Team
, NET_EVERYONE
));
379 procedure MH_RECV_Info(C
: pTNetClient
; var M
: TMsg
);
381 Ver
, PName
, Model
, Pw
: string;
384 TmpPrefArray
: Array [WP_FIRST
.. WP_LAST
+ 1] of Byte;
394 Ver
:= M
.ReadString();
395 Pw
:= M
.ReadString();
396 PName
:= M
.ReadString();
397 Model
:= M
.ReadString();
402 WeapSwitch
:= M
.ReadByte();
403 for I
:= WP_FIRST
to WP_LAST
+ 1 do
404 TmpPrefArray
[I
] := M
.ReadByte();
405 SwitchEmpty
:= M
.ReadByte();
406 SkipF
:= M
.ReadByte();
411 if Err
then begin MH_MalformedPacket(C
); Exit
; end;
413 if Ver
<> GAME_VERSION
then
415 g_Console_Add(_lc
[I_NET_MSG
] + _lc
[I_NET_MSG_HOST_REJECT
] +
416 _lc
[I_NET_DISC_VERSION
]);
417 g_Net_Host_Kick(C
^.ID
, NET_DISC_VERSION
);
421 if g_Net_IsHostBanned(C
^.Peer
^.address
.host
) then
423 if g_Net_IsHostBanned(C
^.Peer
^.address
.host
, True) then
425 g_Console_Add(_lc
[I_NET_MSG
] + _lc
[I_NET_MSG_HOST_REJECT
] +
426 _lc
[I_NET_DISC_BAN
]);
427 g_Net_Host_Kick(C
^.ID
, NET_DISC_BAN
);
431 g_Console_Add(_lc
[I_NET_MSG
] + _lc
[I_NET_MSG_HOST_REJECT
] +
432 _lc
[I_NET_DISC_BAN
]);
433 g_Net_Host_Kick(C
^.ID
, NET_DISC_TEMPBAN
);
438 if NetPassword
<> '' then
439 if AnsiLowerCase(NetPassword
) <> AnsiLowerCase(Pw
) then
441 g_Console_Add(_lc
[I_NET_MSG
] + _lc
[I_NET_MSG_HOST_REJECT
] +
442 _lc
[I_NET_DISC_PASSWORD
]);
443 g_Net_Host_Kick(C
^.ID
, NET_DISC_PASSWORD
);
447 if (C
^.Player
<> 0) then
449 // already received info
450 g_Net_Penalize(C
, 'client info spam');
458 PID
:= g_Player_Create(Model
, Color
, T
, False);
459 with g_Player_Get(PID
) do
462 WeapSwitchMode
:= WeapSwitch
;
463 SetWeaponPrefs(TmpPrefArray
);
464 SwitchToEmpty
:= SwitchEmpty
;
466 if (g_Force_Model_Get() <> 0) then
467 SetModel(g_Forced_Model_GetName());
472 C
^.WaitForFirstSpawn
:= false;
475 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [PName
]), True);
476 e_WriteLog('NET: Client ' + PName
+ ' [' + IntToStr(C
^.ID
) +
477 '] connected. Assigned player #' + IntToStr(PID
) + '.', TMsgType
.Notify
);
481 with g_Player_Get(PID
) do
485 // round in progress, don't spawn
486 e_LogWritefln('*** client #%u (cid #%u) authenticated...', [C
.ID
, C
.Player
]);
487 //e_LogWritefln('spawning player with pid #%u...', [PID]);
488 //Respawn(gGameSettings.GameType = GT_SINGLE);
489 //k8: no, do not spawn a player yet, wait for "request full state" packet
493 // `FWantsInGame` seems to mean "spawn the player on the next occasion".
494 // that is, if we'll set it to `true`, the player can be spawned after
495 // warmup time ran out, for example, regardless of the real player state.
496 // also, this seems to work only for the initial connection. further
497 // map changes could initiate resource downloading, but the player will
498 // be spawned immediately.
499 // the proper solution will require another player state, "ephemeral".
500 // the player should start any map in "ephemeral" state, and turned into
501 // real mobj only when they sent a special "i am ready" packet. this packet
502 // must be sent after receiving the full state, so the player will get a full
503 // map view before going into game.
504 FWantsInGame
:= false;
505 C
^.WaitForFirstSpawn
:= true;
508 //if not C^.WaitForFirstSpawn then
510 for I
:= Low(NetClients
) to High(NetClients
) do
512 if NetClients
[I
].ID
= C
^.ID
then Continue
;
513 MH_SEND_PlayerCreate(PID
, NetClients
[I
].ID
);
514 MH_SEND_PlayerPos(True, PID
, NetClients
[I
].ID
);
515 MH_SEND_PlayerStats(PID
, NetClients
[I
].ID
);
519 if gState
in [STATE_INTERCUSTOM
, STATE_FOLD
] then
520 MH_SEND_GameEvent(NET_EV_MAPEND
, 0, 'N', C
^.ID
);
524 //g_Net_Slist_Update;
530 procedure MH_ProcessFirstSpawn (C
: pTNetClient
);
534 if not C
.WaitForFirstSpawn
then exit
;
535 plr
:= g_Player_Get(C
^.Player
);
536 if not assigned(plr
) then exit
;
537 g_Net_Slist_ServerPlayerComes();
538 e_LogWritefln('*** client #%u (cid #%u) first spawn', [C
.ID
, C
.Player
]);
539 C
.WaitForFirstSpawn
:= false;
540 plr
.FNoRespawn
:= false;
541 plr
.FWantsInGame
:= true; // TODO: look into this later
543 if (gGameSettings
.MaxLives
> 0) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
546 MH_SEND_GameEvent(NET_EV_LMS_NOSPAWN
, 0, 'N', C
.ID
);
551 if gLMSRespawn
> LMS_RESPAWN_NONE
then
552 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
, 'N', C
.ID
);
557 procedure MH_RECV_FullStateRequest(C
: pTNetClient
; var M
: TMsg
);
559 //e_LogWritefln('*** client #%u (cid #%u) full state request', [C.ID, C.Player]);
561 if C
^.FullUpdateSent
then
563 // FullStateRequest spam?
564 g_Net_Penalize(C
, 'duplicate full state request');
570 MH_SEND_Everything((C
^.State
= NET_STATE_AUTH
), C
^.ID
)
574 C
^.RequestedFullUpdate
:= True;
580 function MH_RECV_PlayerPos(C
: pTNetClient
; var M
: TMsg
): Word;
593 if not gGameOn
then Exit
;
596 GT
:= M
.ReadLongWord();
601 if Err
then begin MH_MalformedPacket(C
); Exit
; end;
604 Pl
:= g_Player_Get(PID
);
608 if (GT
> gTime
+ NET_MAX_DIFFTIME
) or (GT
< Pl
.NetTime
) then Exit
;
614 kByte
:= M
.ReadWord();
616 WeaponAct
:= M
.ReadByte();
617 WeaponSelect
:= M
.ReadWord();
622 if Err
then begin MH_MalformedPacket(C
); Exit
; end;
624 //e_WriteLog(Format('R:ws=%d', [WeaponSelect]), MSG_WARNING);
625 if Direction
<> TDirection(Dir
) then
626 JustTeleported
:= False;
628 SetDirection(TDirection(Dir
));
631 if kByte
= NET_KEY_CHAT
then
633 PressKey(KEY_CHAT
, 10000);
637 if LongBool(kByte
and NET_KEY_LEFT
) then PressKey(KEY_LEFT
, 10000);
638 if LongBool(kByte
and NET_KEY_RIGHT
) then PressKey(KEY_RIGHT
, 10000);
639 if LongBool(kByte
and NET_KEY_UP
) then PressKey(KEY_UP
, 10000);
640 if LongBool(kByte
and NET_KEY_DOWN
) then PressKey(KEY_DOWN
, 10000);
641 if LongBool(kByte
and NET_KEY_JUMP
) then PressKey(KEY_JUMP
, 10000);
642 if LongBool(kByte
and NET_KEY_FIRE
) then PressKey(KEY_FIRE
, 10000);
643 if LongBool(kByte
and NET_KEY_OPEN
) then PressKey(KEY_OPEN
, 10000);
647 if (WeaponAct
and Byte(1 shl i
)) <> 0 then
649 //e_WriteLog(Format(' R:wn=%d', [i]), MSG_WARNING);
650 ProcessWeaponAction(i
);
656 if (WeaponSelect
and Word(1 shl i
)) <> 0 then
658 //e_WriteLog(Format(' R:wn=%d', [i]), MSG_WARNING);
659 QueueWeaponSwitch(i
);
664 // MH_SEND_PlayerPos(False, PID, C^.ID);
667 procedure MH_RECV_CheatRequest(C
: pTNetClient
; var M
: TMsg
);
674 Pl
:= g_Player_Get(C
^.Player
);
675 if Pl
= nil then Exit
;
678 CheatKind
:= M
.ReadByte();
683 if Err
then begin MH_MalformedPacket(C
); Exit
; end;
687 Pl
.Damage(SUICIDE_DAMAGE
, Pl
.UID
, 0, 0, HIT_SELF
);
690 if Pl
.FSpectator
then
692 if (gGameSettings
.MaxLives
= 0) or (gLMSRespawn
> LMS_RESPAWN_NONE
) then
695 MH_SEND_GameEvent(NET_EV_LMS_NOSPAWN
, Pl
.UID
);
702 if gState
<> STATE_INTERCUSTOM
then Exit
;
703 Pl
.FReady
:= not Pl
.FReady
;
706 MH_SEND_GameEvent(NET_EV_INTER_READY
, Pl
.UID
, 'Y');
707 Inc(gInterReadyCount
);
711 MH_SEND_GameEvent(NET_EV_INTER_READY
, Pl
.UID
, 'N');
712 Dec(gInterReadyCount
);
720 procedure MH_RECV_PlayerSettings(C
: pTNetClient
; var M
: TMsg
);
727 TmpPrefArray
: Array [WP_FIRST
.. WP_LAST
+ 1] of Byte;
736 TmpName
:= M
.ReadString();
737 TmpModel
:= M
.ReadString();
738 TmpColor
.R
:= M
.ReadByte();
739 TmpColor
.G
:= M
.ReadByte();
740 TmpColor
.B
:= M
.ReadByte();
741 TmpTeam
:= M
.ReadByte();
742 TmpWeapSwitch
:= M
.ReadByte();
743 for I
:= WP_FIRST
to WP_LAST
+ 1 do
744 TmpPrefArray
[I
] := M
.ReadByte();
745 TmpSwEmpty
:= M
.ReadByte();
746 TmpSkipF
:= M
.ReadByte();
751 if Err
then begin MH_MalformedPacket(C
); Exit
; end;
753 Pl
:= g_Player_Get(C
^.Player
);
754 if Pl
= nil then Exit
;
756 if (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) and (Pl
.Team
<> TmpTeam
) then
759 Pl
.SetColor(TmpColor
);
761 if Pl
.Name
<> TmpName
then
763 g_Console_Add(Format(_lc
[I_PLAYER_NAME
], [Pl
.Name
, TmpName
]), True);
767 if (g_Force_Model_Get() <> 0) then
768 TmpModel
:= g_Forced_Model_GetName();
769 if TmpModel
<> Pl
.Model
.GetName() then
770 Pl
.SetModel(TmpModel
);
772 if (TmpWeapSwitch
<> Pl
.WeapSwitchMode
) then
773 Pl
.WeapSwitchMode
:= TmpWeapSwitch
;
775 Pl
.SetWeaponPrefs(TmpPrefArray
);
776 if (TmpSwEmpty
<> Pl
.SwitchToEmpty
) then
777 Pl
.SwitchToEmpty
:= TmpSwEmpty
;
779 if (TmpSkipF
<> Pl
.SkipFist
) then
780 Pl
.SkipFist
:= TmpSkipF
;
782 MH_SEND_PlayerSettings(Pl
.UID
, TmpModel
);
787 procedure MH_RECV_RCONPassword(C
: pTNetClient
; var M
: TMsg
);
794 Pwd
:= M
.ReadString();
798 if Err
then begin MH_MalformedPacket(C
); Exit
; end;
799 if not NetAllowRCON
then Exit
;
800 if Pwd
= NetRCONPassword
then
803 MH_SEND_GameEvent(NET_EV_RCON
, NET_RCON_PWGOOD
, 'N', C
^.ID
);
806 MH_SEND_GameEvent(NET_EV_RCON
, NET_RCON_PWBAD
, 'N', C
^.ID
);
809 procedure MH_RECV_RCONCommand(C
: pTNetClient
; var M
: TMsg
);
816 Cmd
:= M
.ReadString();
820 if Err
then begin MH_MalformedPacket(C
); Exit
; end;
821 if not NetAllowRCON
then Exit
;
822 if not C
^.RCONAuth
then
824 MH_SEND_GameEvent(NET_EV_RCON
, NET_RCON_NOAUTH
, 'N', C
^.ID
);
827 g_Console_Process(Cmd
);
832 procedure MH_RECV_Vote(C
: pTNetClient
; var M
: TMsg
);
835 Name
, Command
: string;
842 Start
:= M
.ReadByte() <> 0;
843 Command
:= M
.ReadString();
848 if Err
then begin MH_MalformedPacket(C
); Exit
; end;
850 Pl
:= g_Player_Get(C
^.Player
);
851 if Pl
= nil then Exit
;
856 if not g_Console_CommandBlacklisted(Command
) then
857 g_Game_StartVote(Command
, Name
);
859 else if gVoteInProgress
then
861 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
862 Need
:= Floor((NetClientCount
+1)/2.0) + 1
864 Need
:= Floor(NetClientCount
/2.0) + 1;
869 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [Name
, gVoteCount
, Need
]), True);
870 MH_SEND_VoteEvent(NET_VE_REVOKE
, Name
, 'a', gVoteCount
, Need
);
876 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [Name
, gVoteCount
, Need
]), True);
877 MH_SEND_VoteEvent(NET_VE_VOTE
, Name
, 'a', gVoteCount
, Need
);
885 procedure MH_SEND_Everything(CreatePlayers
: Boolean {= False}; ID
: Integer {= NET_EVERYONE});
887 function sendItemRespawn (it
: PItem
): Boolean;
889 result
:= false; // don't stop
890 MH_SEND_ItemSpawn(True, it
.myid
, ID
);
893 function sendMonSpawn (mon
: TMonster
): Boolean;
895 result
:= false; // don't stop
896 MH_SEND_MonsterSpawn(mon
.UID
, ID
);
899 function sendPanelState (pan
: TPanel
): Boolean;
901 result
:= false; // don't stop
902 MH_SEND_PanelState(pan
.guid
, ID
); // anyway, to sync mplats
903 if (pan
.CanChangeTexture
) then MH_SEND_PanelTexture(pan
.guid
, pan
.LastAnimLoop
, ID
);
909 if (ID
< 0) or (ID
>= Length(NetClients
)) then
910 exit
; // bogus client, this shouldn't happen
912 NetClients
[ID
].FullUpdateSent
:= True;
914 e_LogWritefln('*** client #%u (cid #%u) will get everything', [ID
, NetClients
[ID
].Player
]);
916 MH_ProcessFirstSpawn(@NetClients
[ID
]);
918 if gPlayers
<> nil then
920 for I
:= Low(gPlayers
) to High(gPlayers
) do
922 if gPlayers
[I
] <> nil then
924 if CreatePlayers
then MH_SEND_PlayerCreate(gPlayers
[I
].UID
, ID
);
925 MH_SEND_PlayerPos(True, gPlayers
[I
].UID
, ID
);
926 MH_SEND_PlayerStats(gPlayers
[I
].UID
, ID
);
928 if (gPlayers
[I
].Flag
<> FLAG_NONE
) and (gGameSettings
.GameMode
= GM_CTF
) then
930 MH_SEND_FlagEvent(FLAG_STATE_CAPTURED
, gPlayers
[I
].Flag
, gPlayers
[I
].UID
, True, ID
);
936 g_Items_ForEachAlive(sendItemRespawn
, true); // backwards
937 g_Mons_ForEach(sendMonSpawn
);
938 g_Map_ForEachPanel(sendPanelState
);
940 if gTriggers
<> nil then
942 for I
:= Low(gTriggers
) to High(gTriggers
) do
944 if gTriggers
[I
].TriggerType
= TRIGGER_SOUND
then
946 MH_SEND_TriggerSound(gTriggers
[I
], ID
);
953 for I
:= Low(Shots
) to High(Shots
) do
955 if Shots
[i
].ShotType
in [6, 7, 8] then
957 MH_SEND_CreateShot(i
, ID
);
962 MH_SEND_TriggerMusic(ID
);
964 MH_SEND_GameStats(ID
);
965 MH_SEND_CoopStats(ID
);
967 if gGameSettings
.GameMode
= GM_CTF
then
969 if gFlags
[FLAG_RED
].State
<> FLAG_STATE_CAPTURED
then MH_SEND_FlagEvent(gFlags
[FLAG_RED
].State
, FLAG_RED
, 0, True, ID
);
970 if gFlags
[FLAG_BLUE
].State
<> FLAG_STATE_CAPTURED
then MH_SEND_FlagEvent(gFlags
[FLAG_BLUE
].State
, FLAG_BLUE
, 0, True, ID
);
973 if CreatePlayers
and (ID
>= 0) then NetClients
[ID
].State
:= NET_STATE_GAME
;
978 procedure MH_SEND_Info(ID
: Byte);
982 NetOut
.Write(Byte(NET_MSG_INFO
));
984 NetOut
.Write(NetClients
[ID
].Player
);
985 NetOut
.Write(ExtractFileName(gGameSettings
.WAD
));
986 NetOut
.Write(g_ExtractFileName(gMapInfo
.Map
));
987 NetOut
.Write(gWADHash
);
988 NetOut
.Write(gGameSettings
.GameMode
);
989 NetOut
.Write(gGameSettings
.ScoreLimit
);
990 NetOut
.Write(gGameSettings
.TimeLimit
);
991 NetOut
.Write(gGameSettings
.MaxLives
);
992 NetOut
.Write(gGameSettings
.Options
);
995 g_Net_Host_Send(ID
, True, NET_CHAN_SERVICE
);
998 procedure MH_SEND_Chat(Txt
: string; Mode
: Byte; ID
: Integer = NET_EVERYONE
);
1004 if (Mode
= NET_CHAT_TEAM
) and (not gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
1005 Mode
:= NET_CHAT_PLAYER
;
1008 if (Mode
= NET_CHAT_TEAM
) then
1010 for i
:= Low(gPlayers
) to High(gPlayers
) do
1011 if (gPlayers
[i
] <> nil) and (gPlayers
[i
].FClientID
>= 0) and
1012 (gPlayers
[i
].Team
= ID
) then
1014 NetOut
.Write(Byte(NET_MSG_CHAT
));
1017 g_Net_Host_Send(gPlayers
[i
].FClientID
, True, NET_CHAN_CHAT
);
1024 NetOut
.Write(Byte(NET_MSG_CHAT
));
1027 g_Net_Host_Send(ID
, True, NET_CHAN_CHAT
);
1030 if Mode
= NET_CHAT_SYSTEM
then
1033 if ID
= NET_EVERYONE
then
1035 if Mode
= NET_CHAT_PLAYER
then
1037 g_Console_Add(Txt
, True);
1038 e_WriteLog('[Chat] ' + b_Text_Unformat(Txt
), TMsgType
.Notify
);
1039 g_Game_ChatSound(b_Text_Unformat(Txt
));
1042 if Mode
= NET_CHAT_TEAM
then
1043 if gPlayer1
<> nil then
1045 if (gPlayer1
.Team
= TEAM_RED
) and (Team
= TEAM_RED
) then
1047 g_Console_Add(#18'[Team] '#2 + Txt
, True);
1048 e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt
), TMsgType
.Notify
);
1049 g_Game_ChatSound(b_Text_Unformat(Txt
));
1051 else if (gPlayer1
.Team
= TEAM_BLUE
) and (Team
= TEAM_BLUE
) then
1053 g_Console_Add(#20'[Team] '#2 + Txt
, True);
1054 e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt
), TMsgType
.Notify
);
1055 g_Game_ChatSound(b_Text_Unformat(Txt
));
1061 Name
:= g_Net_ClientName_ByID(ID
);
1062 g_Console_Add('-> ' + Name
+ ': ' + Txt
, True);
1063 e_WriteLog('[Tell ' + Name
+ '] ' + b_Text_Unformat(Txt
), TMsgType
.Notify
);
1064 g_Game_ChatSound(b_Text_Unformat(Txt
), False);
1068 procedure MH_SEND_Effect(X
, Y
: Integer; Ang
: SmallInt; Kind
: Byte; ID
: Integer = NET_EVERYONE
);
1070 NetOut
.Write(Byte(NET_MSG_GFX
));
1076 g_Net_Host_Send(ID
, False, NET_CHAN_GAME
);
1079 procedure MH_SEND_Sound(X
, Y
: Integer; Name
: string; Pos
: Boolean = True; ID
: Integer = NET_EVERYONE
);
1081 NetOut
.Write(Byte(NET_MSG_SND
));
1085 NetOut
.Write(Byte(1));
1090 NetOut
.Write(Byte(0));
1092 g_Net_Host_Send(ID
, False, NET_CHAN_GAME
);
1095 procedure MH_SEND_CreateShot(Proj
: LongInt; ID
: Integer = NET_EVERYONE
);
1097 if (Shots
= nil) or (Proj
< 0) or (Proj
> High(Shots
)) then Exit
;
1099 NetOut
.Write(Byte(NET_MSG_SHADD
));
1101 NetOut
.Write(Shots
[Proj
].ShotType
);
1102 NetOut
.Write(Shots
[Proj
].Target
);
1103 NetOut
.Write(Shots
[Proj
].SpawnerUID
);
1104 NetOut
.Write(Shots
[Proj
].Timeout
);
1105 NetOut
.Write(Shots
[Proj
].Obj
.X
);
1106 NetOut
.Write(Shots
[Proj
].Obj
.Y
);
1107 NetOut
.Write(Shots
[Proj
].Obj
.Vel
.X
);
1108 NetOut
.Write(Shots
[Proj
].Obj
.Vel
.Y
);
1110 g_Net_Host_Send(ID
, True, NET_CHAN_SHOTS
);
1113 procedure MH_SEND_UpdateShot(Proj
: LongInt; ID
: Integer = NET_EVERYONE
);
1115 if (Shots
= nil) or (Proj
< 0) or (Proj
> High(Shots
)) then Exit
;
1117 NetOut
.Write(Byte(NET_MSG_SHPOS
));
1119 NetOut
.Write(Shots
[Proj
].Obj
.X
);
1120 NetOut
.Write(Shots
[Proj
].Obj
.Y
);
1121 NetOut
.Write(Shots
[Proj
].Obj
.Vel
.X
);
1122 NetOut
.Write(Shots
[Proj
].Obj
.Vel
.Y
);
1124 g_Net_Host_Send(ID
, False, NET_CHAN_SHOTS
);
1127 procedure MH_Send_DeleteShot(Proj
: LongInt; X
, Y
: LongInt; Loud
: Boolean = True; ID
: Integer = NET_EVERYONE
);
1129 NetOut
.Write(Byte(NET_MSG_SHDEL
));
1131 NetOut
.Write(Byte(Loud
));
1135 g_Net_Host_Send(ID
, True, NET_CHAN_SHOTS
);
1138 procedure MH_SEND_GameStats(ID
: Integer = NET_EVERYONE
);
1140 NetOut
.Write(Byte(NET_MSG_SCORE
));
1141 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1143 NetOut
.Write(gTeamStat
[TEAM_RED
].Score
);
1144 NetOut
.Write(gTeamStat
[TEAM_BLUE
].Score
);
1147 if gGameSettings
.GameMode
= GM_COOP
then
1149 NetOut
.Write(gCoopMonstersKilled
);
1150 NetOut
.Write(gCoopSecretsFound
);
1153 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
1156 procedure MH_SEND_CoopStats(ID
: Integer = NET_EVERYONE
);
1158 NetOut
.Write(Byte(NET_MSG_COOP
));
1159 NetOut
.Write(gTotalMonsters
);
1160 NetOut
.Write(gSecretsCount
);
1161 NetOut
.Write(gCoopTotalMonstersKilled
);
1162 NetOut
.Write(gCoopTotalSecretsFound
);
1163 NetOut
.Write(gCoopTotalMonsters
);
1164 NetOut
.Write(gCoopTotalSecrets
);
1167 procedure MH_SEND_GameEvent(EvType
: Byte; EvNum
: Integer = 0; EvStr
: string = 'N'; ID
: Integer = NET_EVERYONE
);
1169 NetOut
.Write(Byte(NET_MSG_GEVENT
));
1170 NetOut
.Write(EvType
);
1171 NetOut
.Write(EvNum
);
1172 NetOut
.Write(EvStr
);
1173 NetOut
.Write(Byte(gLastMap
));
1174 NetOut
.Write(gTime
);
1175 if (EvType
= NET_EV_MAPSTART
) and isWadPath(EvStr
) then
1177 NetOut
.Write(Byte(1));
1178 NetOut
.Write(gWADHash
);
1180 NetOut
.Write(Byte(0));
1182 g_Net_Host_Send(ID
, True, NET_CHAN_SERVICE
);
1185 procedure MH_SEND_FlagEvent(EvType
: Byte; Flag
: Byte; PID
: Word; Quiet
: Boolean = False; ID
: Integer = NET_EVERYONE
);
1187 NetOut
.Write(Byte(NET_MSG_FLAG
));
1188 NetOut
.Write(EvType
);
1190 NetOut
.Write(Byte(Quiet
));
1192 NetOut
.Write(gFlags
[Flag
].State
);
1193 NetOut
.Write(gFlags
[Flag
].CaptureTime
);
1194 NetOut
.Write(gFlags
[Flag
].Obj
.X
);
1195 NetOut
.Write(gFlags
[Flag
].Obj
.Y
);
1196 NetOut
.Write(gFlags
[Flag
].Obj
.Vel
.X
);
1197 NetOut
.Write(gFlags
[Flag
].Obj
.Vel
.Y
);
1198 NetOut
.Write(Byte(gFlags
[Flag
].Direction
));
1200 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
1203 procedure MH_SEND_FlagPos(Flag
: Byte; ID
: Integer = NET_EVERYONE
);
1205 NetOut
.Write(Byte(NET_MSG_FLAGPOS
));
1207 NetOut
.Write(gFlags
[Flag
].Obj
.X
);
1208 NetOut
.Write(gFlags
[Flag
].Obj
.Y
);
1209 NetOut
.Write(gFlags
[Flag
].Obj
.Vel
.X
);
1210 NetOut
.Write(gFlags
[Flag
].Obj
.Vel
.Y
);
1212 g_Net_Host_Send(ID
, False, NET_CHAN_IMPORTANT
);
1215 procedure MH_SEND_GameSettings(ID
: Integer = NET_EVERYONE
);
1217 NetOut
.Write(Byte(NET_MSG_GSET
));
1218 NetOut
.Write(gGameSettings
.GameMode
);
1219 NetOut
.Write(gGameSettings
.ScoreLimit
);
1220 NetOut
.Write(gGameSettings
.TimeLimit
);
1221 NetOut
.Write(gGameSettings
.MaxLives
);
1222 NetOut
.Write(gGameSettings
.Options
);
1224 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
1229 procedure MH_SEND_PlayerCreate(PID
: Word; ID
: Integer = NET_EVERYONE
);
1233 P
:= g_Player_Get(PID
);
1234 if P
= nil then Exit
;
1236 NetOut
.Write(Byte(NET_MSG_PLR
));
1238 NetOut
.Write(P
.Name
);
1240 NetOut
.Write(P
.FActualModelName
);
1241 NetOut
.Write(P
.FColor
.R
);
1242 NetOut
.Write(P
.FColor
.G
);
1243 NetOut
.Write(P
.FColor
.B
);
1244 NetOut
.Write(P
.Team
);
1246 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
)
1249 procedure MH_SEND_PlayerPos(Reliable
: Boolean; PID
: Word; ID
: Integer = NET_EVERYONE
);
1254 Pl
:= g_Player_Get(PID
);
1255 if Pl
= nil then Exit
;
1256 if Pl
.FDummy
then Exit
;
1258 NetOut
.Write(Byte(NET_MSG_PLRPOS
));
1259 NetOut
.Write(gTime
);
1266 NetOut
.Write(FPing
);
1267 NetOut
.Write(FLoss
);
1268 if IsKeyPressed(KEY_CHAT
) then
1269 kByte
:= NET_KEY_CHAT
1272 if IsKeyPressed(KEY_LEFT
) then kByte
:= kByte
or NET_KEY_LEFT
;
1273 if IsKeyPressed(KEY_RIGHT
) then kByte
:= kByte
or NET_KEY_RIGHT
;
1274 if IsKeyPressed(KEY_UP
) then kByte
:= kByte
or NET_KEY_UP
;
1275 if IsKeyPressed(KEY_DOWN
) then kByte
:= kByte
or NET_KEY_DOWN
;
1276 if IsKeyPressed(KEY_JUMP
) then kByte
:= kByte
or NET_KEY_JUMP
;
1279 if JustTeleported
then kByte
:= kByte
or NET_KEY_FORCEDIR
;
1281 NetOut
.Write(kByte
);
1282 if Direction
= TDirection
.D_LEFT
then NetOut
.Write(Byte(0)) else NetOut
.Write(Byte(1));
1283 NetOut
.Write(GameX
);
1284 NetOut
.Write(GameY
);
1285 NetOut
.Write(GameVelX
);
1286 NetOut
.Write(GameVelY
);
1287 NetOut
.Write(GameAccelX
);
1288 NetOut
.Write(GameAccelY
);
1291 g_Net_Host_Send(ID
, Reliable
, NET_CHAN_PLAYERPOS
);
1294 procedure MH_SEND_PlayerStats(PID
: Word; ID
: Integer = NET_EVERYONE
);
1299 P
:= g_Player_Get(PID
);
1300 if P
= nil then Exit
;
1302 NetOut
.Write(Byte(NET_MSG_PLRSTA
));
1307 NetOut
.Write(Byte(alive
));
1308 NetOut
.Write(Byte(GodMode
));
1309 NetOut
.Write(Health
);
1310 NetOut
.Write(Armor
);
1312 NetOut
.Write(JetFuel
);
1313 NetOut
.Write(Lives
);
1316 for I
:= WP_FIRST
to WP_LAST
do
1317 NetOut
.Write(Byte(FWeapon
[I
]));
1319 for I
:= A_BULLETS
to A_HIGH
do
1320 NetOut
.Write(FAmmo
[I
]);
1322 for I
:= A_BULLETS
to A_HIGH
do
1323 NetOut
.Write(FMaxAmmo
[I
]);
1325 for I
:= MR_SUIT
to MR_MAX
do
1326 NetOut
.Write(LongWord(FMegaRulez
[I
]));
1328 NetOut
.Write(Byte(R_ITEM_BACKPACK
in FRulez
));
1329 NetOut
.Write(Byte(R_KEY_RED
in FRulez
));
1330 NetOut
.Write(Byte(R_KEY_GREEN
in FRulez
));
1331 NetOut
.Write(Byte(R_KEY_BLUE
in FRulez
));
1332 NetOut
.Write(Byte(R_BERSERK
in FRulez
));
1334 NetOut
.Write(Frags
);
1335 NetOut
.Write(Death
);
1337 NetOut
.Write(CurrWeap
);
1339 NetOut
.Write(Byte(FSpectator
));
1340 NetOut
.Write(Byte(FGhost
));
1341 NetOut
.Write(Byte(FPhysics
));
1342 NetOut
.Write(Byte(FNoRespawn
));
1343 NetOut
.Write(Byte(FJetpack
));
1344 NetOut
.Write(FFireTime
);
1345 NetOut
.Write(Byte(FFlaming
));
1346 NetOut
.Write(FSpawnInvul
);
1349 g_Net_Host_Send(ID
, True, NET_CHAN_PLAYER
);
1352 procedure MH_SEND_PlayerDamage(PID
: Word; Kind
: Byte; Attacker
, Value
: Word; VX
, VY
: Integer; ID
: Integer = NET_EVERYONE
);
1354 NetOut
.Write(Byte(NET_MSG_PLRDMG
));
1357 NetOut
.Write(Attacker
);
1358 NetOut
.Write(Value
);
1362 g_Net_Host_Send(ID
, False, NET_CHAN_PLAYER
);
1365 procedure MH_SEND_PlayerDeath(PID
: Word; KillType
, DeathType
: Byte; Attacker
: Word; ID
: Integer = NET_EVERYONE
);
1367 NetOut
.Write(Byte(NET_MSG_PLRDIE
));
1369 NetOut
.Write(KillType
);
1370 NetOut
.Write(DeathType
);
1371 NetOut
.Write(Attacker
);
1373 g_Net_Host_Send(ID
, True, NET_CHAN_PLAYER
);
1376 procedure MH_SEND_PlayerFire(PID
: Word; Weapon
: Byte; X
, Y
, AX
, AY
: Integer; ShotID
: Integer = -1; ID
: Integer = NET_EVERYONE
);
1378 NetOut
.Write(Byte(NET_MSG_PLRFIRE
));
1380 NetOut
.Write(Weapon
);
1385 NetOut
.Write(ShotID
);
1387 g_Net_Host_Send(ID
, True, NET_CHAN_SHOTS
);
1390 procedure MH_SEND_PlayerDelete(PID
: Word; ID
: Integer = NET_EVERYONE
);
1392 NetOut
.Write(Byte(NET_MSG_PLRDEL
));
1395 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
1398 procedure MH_SEND_PlayerSettings(PID
: Word; Mdl
: string = ''; ID
: Integer = NET_EVERYONE
);
1402 Pl
:= g_Player_Get(PID
);
1403 if Pl
= nil then Exit
;
1405 NetOut
.Write(Byte(NET_MSG_PLRSET
));
1407 NetOut
.Write(Pl
.Name
);
1409 NetOut
.Write(Pl
.Model
.GetName())
1412 NetOut
.Write(Pl
.FColor
.R
);
1413 NetOut
.Write(Pl
.FColor
.G
);
1414 NetOut
.Write(Pl
.FColor
.B
);
1415 NetOut
.Write(Pl
.Team
);
1417 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
1422 procedure MH_SEND_ItemSpawn(Quiet
: Boolean; IID
: Word; ID
: Integer = NET_EVERYONE
);
1427 it
:= g_Items_ByIdx(IID
);
1429 NetOut
.Write(Byte(NET_MSG_ISPAWN
));
1431 NetOut
.Write(Byte(Quiet
));
1433 if it
.dropped
then tt
:= tt
or $80;
1435 NetOut
.Write(Byte(it
.Fall
));
1436 NetOut
.Write(Byte(it
.Respawnable
));
1437 NetOut
.Write(it
.Obj
.X
);
1438 NetOut
.Write(it
.Obj
.Y
);
1439 NetOut
.Write(it
.Obj
.Vel
.X
);
1440 NetOut
.Write(it
.Obj
.Vel
.Y
);
1442 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1445 procedure MH_SEND_ItemDestroy(Quiet
: Boolean; IID
: Word; ID
: Integer = NET_EVERYONE
);
1447 NetOut
.Write(Byte(NET_MSG_IDEL
));
1449 NetOut
.Write(Byte(Quiet
));
1451 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1454 procedure MH_SEND_ItemPos(IID
: Word; ID
: Integer = NET_EVERYONE
);
1458 it
:= g_Items_ByIdx(IID
);
1460 NetOut
.Write(Byte(NET_MSG_IPOS
));
1462 NetOut
.Write(it
.Obj
.X
);
1463 NetOut
.Write(it
.Obj
.Y
);
1464 NetOut
.Write(it
.Obj
.Vel
.X
);
1465 NetOut
.Write(it
.Obj
.Vel
.Y
);
1467 g_Net_Host_Send(ID
, False, NET_CHAN_LARGEDATA
);
1472 procedure MH_SEND_PanelTexture(PGUID
: Integer; AnimLoop
: Byte; ID
: Integer = NET_EVERYONE
);
1476 TP
:= g_Map_PanelByGUID(PGUID
);
1477 if (TP
= nil) then exit
;
1481 NetOut
.Write(Byte(NET_MSG_PTEX
));
1482 NetOut
.Write(LongWord(PGUID
));
1483 NetOut
.Write(FCurTexture
);
1484 NetOut
.Write(FCurFrame
);
1485 NetOut
.Write(FCurFrameCount
);
1486 NetOut
.Write(AnimLoop
);
1489 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1492 procedure MH_SEND_PanelState(PGUID
: Integer; ID
: Integer = NET_EVERYONE
);
1497 TP
:= g_Map_PanelByGUID(PGUID
);
1498 if (TP
= nil) then exit
;
1500 NetOut
.Write(Byte(NET_MSG_PSTATE
));
1501 NetOut
.Write(LongWord(PGUID
));
1502 NetOut
.Write(Byte(TP
.Enabled
));
1503 NetOut
.Write(TP
.LiftType
);
1506 NetOut
.Write(Word(TP
.Width
));
1507 NetOut
.Write(Word(TP
.Height
));
1509 NetOut
.Write(LongInt(TP
.movingSpeedX
));
1510 NetOut
.Write(LongInt(TP
.movingSpeedY
));
1511 NetOut
.Write(LongInt(TP
.movingStartX
));
1512 NetOut
.Write(LongInt(TP
.movingStartY
));
1513 NetOut
.Write(LongInt(TP
.movingEndX
));
1514 NetOut
.Write(LongInt(TP
.movingEndY
));
1515 NetOut
.Write(LongInt(TP
.sizeSpeedX
));
1516 NetOut
.Write(LongInt(TP
.sizeSpeedY
));
1517 NetOut
.Write(LongInt(TP
.sizeEndX
));
1518 NetOut
.Write(LongInt(TP
.sizeEndY
));
1519 if TP
.movingActive
then mpflags
:= mpflags
or 1;
1520 if TP
.moveOnce
then mpflags
:= mpflags
or 2;
1521 NetOut
.Write(Byte(mpflags
));
1523 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1528 procedure MH_SEND_TriggerSound(var T
: TTrigger
; ID
: Integer = NET_EVERYONE
);
1530 if gTriggers
= nil then Exit
;
1531 if T
.Sound
= nil then Exit
;
1533 NetOut
.Write(Byte(NET_MSG_TSOUND
));
1534 NetOut
.Write(T
.ClientID
);
1535 NetOut
.Write(Byte(T
.Sound
.IsPlaying
));
1536 NetOut
.Write(LongWord(T
.Sound
.GetPosition
));
1537 NetOut
.Write(T
.SoundPlayCount
);
1539 g_Net_Host_Send(ID
, True);
1542 procedure MH_SEND_TriggerMusic(ID
: Integer = NET_EVERYONE
);
1544 NetOut
.Write(Byte(NET_MSG_TMUSIC
));
1545 NetOut
.Write(gMusic
.Name
);
1546 NetOut
.Write(Byte(gMusic
.IsPlaying
));
1547 NetOut
.Write(LongWord(gMusic
.GetPosition
));
1548 NetOut
.Write(Byte(gMusic
.SpecPause
or gMusic
.IsPaused
));
1550 g_Net_Host_Send(ID
, True);
1555 procedure MH_SEND_MonsterSpawn(UID
: Word; ID
: Integer = NET_EVERYONE
);
1559 M
:= g_Monsters_ByUID(UID
);
1565 NetOut
.Write(Byte(NET_MSG_MSPAWN
));
1567 NetOut
.Write(MonsterType
);
1568 NetOut
.Write(MonsterState
);
1569 NetOut
.Write(MonsterAnim
);
1570 NetOut
.Write(MonsterTargetUID
);
1571 NetOut
.Write(MonsterTargetTime
);
1572 NetOut
.Write(MonsterBehaviour
);
1573 NetOut
.Write(MonsterSleep
);
1574 NetOut
.Write(MonsterHealth
);
1575 NetOut
.Write(MonsterAmmo
);
1576 NetOut
.Write(GameX
);
1577 NetOut
.Write(GameY
);
1578 NetOut
.Write(GameVelX
);
1579 NetOut
.Write(GameVelY
);
1580 NetOut
.Write(Byte(GameDirection
));
1583 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1586 procedure MH_SEND_MonsterPos(UID
: Word; ID
: Integer = NET_EVERYONE
);
1590 M
:= g_Monsters_ByUID(UID
);
1591 if M
= nil then Exit
;
1593 NetOut
.Write(Byte(NET_MSG_MPOS
));
1598 NetOut
.Write(GameX
);
1599 NetOut
.Write(GameY
);
1600 NetOut
.Write(GameVelX
);
1601 NetOut
.Write(GameVelY
);
1602 NetOut
.Write(Byte(GameDirection
));
1605 g_Net_Host_Send(ID
, False, NET_CHAN_MONSTERPOS
);
1608 procedure MH_SEND_MonsterState(UID
: Word; ForcedAnim
: Byte = 255; ID
: Integer = NET_EVERYONE
);
1612 M
:= g_Monsters_ByUID(UID
);
1613 if M
= nil then Exit
;
1615 NetOut
.Write(Byte(NET_MSG_MSTATE
));
1620 NetOut
.Write(MonsterState
);
1621 NetOut
.Write(ForcedAnim
);
1622 NetOut
.Write(MonsterTargetUID
);
1623 NetOut
.Write(MonsterTargetTime
);
1624 NetOut
.Write(MonsterSleep
);
1625 NetOut
.Write(MonsterHealth
);
1626 NetOut
.Write(MonsterAmmo
);
1627 NetOut
.Write(MonsterPain
);
1628 NetOut
.Write(Byte(AnimIsReverse
));
1629 NetOut
.Write(FFireTime
);
1632 g_Net_Host_Send(ID
, True, NET_CHAN_MONSTER
);
1635 procedure MH_SEND_MonsterShot(UID
: Word; X
, Y
, VX
, VY
: Integer; ID
: Integer = NET_EVERYONE
);
1637 NetOut
.Write(Byte(NET_MSG_MSHOT
));
1644 g_Net_Host_Send(ID
, True, NET_CHAN_MONSTER
);
1647 procedure MH_SEND_MonsterDelete(UID
: Word; ID
: Integer = NET_EVERYONE
);
1651 M
:= g_Monsters_ByUID(UID
);
1652 if M
= nil then Exit
;
1654 NetOut
.Write(Byte(NET_MSG_MDEL
));
1657 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1662 procedure MH_SEND_TimeSync(Time
: LongWord; ID
: Integer = NET_EVERYONE
);
1664 NetOut
.Write(Byte(NET_MSG_TIME_SYNC
));
1667 g_Net_Host_Send(ID
, False, NET_CHAN_SERVICE
);
1670 procedure MH_SEND_VoteEvent(EvType
: Byte;
1671 StrArg1
: string = 'a'; StrArg2
: string = 'b';
1672 IntArg1
: SmallInt = 0; IntArg2
: SmallInt = 0;
1673 ID
: Integer = NET_EVERYONE
);
1675 NetOut
.Write(Byte(NET_MSG_VOTE_EVENT
));
1676 NetOut
.Write(EvType
);
1677 NetOut
.Write(IntArg1
);
1678 NetOut
.Write(IntArg2
);
1679 NetOut
.Write(StrArg1
);
1680 NetOut
.Write(StrArg2
);
1682 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
1685 // CLIENT MESSAGES //
1689 procedure MC_RECV_Chat(var M
: TMsg
);
1694 Txt
:= M
.ReadString();
1695 Mode
:= M
.ReadByte();
1697 if Mode
<> NET_CHAT_SYSTEM
then
1699 if NetDeafLevel
= 0 then
1701 if Mode
= NET_CHAT_PLAYER
then
1703 g_Console_Add(Txt
, True);
1704 e_WriteLog('[Chat] ' + b_Text_Unformat(Txt
), TMsgType
.Notify
);
1705 g_Game_ChatSound(b_Text_Unformat(Txt
));
1707 if (Mode
= NET_CHAT_TEAM
) and (gPlayer1
<> nil) then
1709 if gPlayer1
.Team
= TEAM_RED
then
1710 g_Console_Add(b_Text_Format('\r[Team] ') + Txt
, True);
1711 if gPlayer1
.Team
= TEAM_BLUE
then
1712 g_Console_Add(b_Text_Format('\b[Team] ') + Txt
, True);
1713 e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt
), TMsgType
.Notify
);
1714 g_Game_ChatSound(b_Text_Unformat(Txt
));
1717 end else if (NetDeafLevel
< 2) then
1718 g_Console_Add(Txt
, True);
1721 procedure MC_RECV_Effect(var M
: TMsg
);
1727 if not gGameOn
then Exit
;
1728 Kind
:= M
.ReadByte();
1729 X
:= M
.ReadLongInt();
1730 Y
:= M
.ReadLongInt();
1731 Ang
:= M
.ReadSmallInt();
1735 g_GFX_Spark(X
, Y
, 2 + Random(2), Ang
, 0, 0);
1739 r_GFX_OnceAnim(R_GFX_TELEPORT_FAST
, X
, Y
);
1741 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', X
, Y
);
1746 r_GFX_OnceAnim(R_GFX_EXPLODE_ROCKET
, X
- 64, Y
- 64);
1748 g_Sound_PlayExAt('SOUND_WEAPON_EXPLODEROCKET', X
, Y
);
1753 r_GFX_OnceAnim(R_GFX_EXPLODE_BFG
, X
- 64, Y
- 64);
1755 g_Sound_PlayExAt('SOUND_WEAPON_EXPLODEBFG', X
, Y
);
1760 r_GFX_OnceAnim(R_GFX_BFG_HIT
, X
- 32, Y
- 32);
1765 r_GFX_OnceAnim(R_GFX_FIRE
, X
, Y
);
1767 g_Sound_PlayExAt('SOUND_FIRE', X
, Y
);
1772 r_GFX_OnceAnim(R_GFX_ITEM_RESPAWN
, X
, Y
);
1774 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X
, Y
);
1778 g_Player_CreateShell(X
, Y
, 0, -2, SHELL_BULLET
);
1781 g_Player_CreateShell(X
, Y
, 0, -2, SHELL_SHELL
);
1785 g_Player_CreateShell(X
, Y
, 0, -2, SHELL_SHELL
);
1786 g_Player_CreateShell(X
, Y
, 0, -2, SHELL_SHELL
);
1791 procedure MC_RECV_Sound(var M
: TMsg
);
1797 Name
:= M
.ReadString();
1798 Pos
:= M
.ReadByte() <> 0;
1801 X
:= M
.ReadLongInt();
1802 Y
:= M
.ReadLongInt();
1803 g_Sound_PlayExAt(Name
, X
, Y
);
1806 g_Sound_PlayEx(Name
);
1809 procedure MC_RECV_CreateShot(var M
: TMsg
);
1811 I
, X
, Y
, XV
, YV
: Integer;
1813 Target
, Spawner
: Word;
1816 I
:= M
.ReadLongInt();
1817 ShType
:= M
.ReadByte();
1818 Target
:= M
.ReadWord();
1819 Spawner
:= M
.ReadWord();
1820 Timeout
:= M
.ReadLongWord();
1821 X
:= M
.ReadLongInt();
1822 Y
:= M
.ReadLongInt();
1823 XV
:= M
.ReadLongInt();
1824 YV
:= M
.ReadLongInt();
1826 I
:= g_Weapon_CreateShot(I
, ShType
, Spawner
, Target
, X
, Y
, XV
, YV
);
1827 if (Shots
<> nil) and (I
<= High(Shots
)) then
1829 Shots
[I
].Timeout
:= Timeout
;
1830 //Shots[I].Target := Target; // TODO: find a use for Target later
1834 procedure MC_RECV_UpdateShot(var M
: TMsg
);
1836 I
, TX
, TY
, TXV
, TYV
: Integer;
1838 I
:= M
.ReadLongInt();
1839 TX
:= M
.ReadLongInt();
1840 TY
:= M
.ReadLongInt();
1841 TXV
:= M
.ReadLongInt();
1842 TYV
:= M
.ReadLongInt();
1844 if (Shots
<> nil) and (I
<= High(Shots
)) then
1854 procedure MC_RECV_DeleteShot(var M
: TMsg
);
1859 if not gGameOn
then Exit
;
1860 I
:= M
.ReadLongInt();
1861 L
:= (M
.ReadByte() <> 0);
1862 X
:= M
.ReadLongInt();
1863 Y
:= M
.ReadLongInt();
1865 g_Weapon_DestroyShot(I
, X
, Y
, L
);
1868 procedure MC_RECV_GameStats(var M
: TMsg
);
1870 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1872 gTeamStat
[TEAM_RED
].Score
:= M
.ReadSmallInt();
1873 gTeamStat
[TEAM_BLUE
].Score
:= M
.ReadSmallInt();
1876 if gGameSettings
.GameMode
= GM_COOP
then
1878 gCoopMonstersKilled
:= M
.ReadWord();
1879 gCoopSecretsFound
:= M
.ReadWord();
1883 procedure MC_RECV_CoopStats(var M
: TMsg
);
1885 gTotalMonsters
:= M
.ReadLongInt();
1886 gSecretsCount
:= M
.ReadLongInt();
1887 gCoopTotalMonstersKilled
:= M
.ReadWord();
1888 gCoopTotalSecretsFound
:= M
.ReadWord();
1889 gCoopTotalMonsters
:= M
.ReadWord();
1890 gCoopTotalSecrets
:= M
.ReadWord();
1893 procedure MC_RECV_GameEvent(var M
: TMsg
);
1902 i1
, i2
: TStrings_Locale
;
1905 goodCmd
: Boolean = true;
1907 FillChar(EvHash
, Sizeof(EvHash
), 0);
1908 EvType
:= M
.ReadByte();
1909 EvNum
:= M
.ReadLongInt();
1910 EvStr
:= M
.ReadString();
1911 gLastMap
:= M
.ReadByte() <> 0;
1912 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then gStatsOff
:= True;
1913 gStatsPressed
:= True;
1914 EvTime
:= M
.ReadLongWord();
1915 BHash
:= M
.ReadByte() <> 0;
1917 EvHash
:= M
.ReadMD5();
1921 if (g_Res_received_map_start
<> 0) then
1923 if (g_Res_received_map_start
< 0) then exit
;
1926 NET_EV_MAPSTART
: goodCmd
:= true;
1927 NET_EV_MAPEND
: goodCmd
:= true;
1928 NET_EV_PLAYER_KICK
: goodCmd
:= true;
1929 NET_EV_PLAYER_BAN
: goodCmd
:= true;
1930 NET_EV_LMS_WARMUP
: goodCmd
:= true;
1932 if not goodCmd
then exit
;
1938 if (g_Res_received_map_start
<> 0) then
1940 g_Res_received_map_start
:= -1;
1945 g_Game_ClearLoading();
1946 g_Game_StopAllSounds(True);
1948 gSwitchGameMode
:= Byte(EvNum
);
1949 gGameSettings
.GameMode
:= gSwitchGameMode
;
1952 if not g_Game_StartMap(false{asMegawad}, EvStr
, True) then
1954 if not isWadPath(EvStr
) then
1955 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [gGameSettings
.WAD
+ ':\' + EvStr
]))
1957 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [EvStr
]));
1961 MC_SEND_FullStateRequest
;
1967 gLMSRespawn
:= LMS_RESPAWN_NONE
;
1968 gLMSRespawnTime
:= 0;
1969 if (g_Res_received_map_start
<> 0) then
1971 g_Res_received_map_start
:= -1;
1975 gMissionFailed
:= EvNum
<> 0;
1976 gExit
:= EXIT_ENDLEVELCUSTOM
;
1984 g_Console_Add(_lc
[I_NET_RCON_NOAUTH
], True);
1986 g_Console_Add(_lc
[I_NET_RCON_PWD_VALID
], True);
1988 g_Console_Add(_lc
[I_NET_RCON_PWD_INVALID
], True);
1994 if NetDeafLevel
< 2 then
1996 if EvNum
= TEAM_RED
then
1997 g_Console_Add(Format(_lc
[I_PLAYER_CHTEAM_RED
], [EvStr
]), True);
1998 if EvNum
= TEAM_BLUE
then
1999 g_Console_Add(Format(_lc
[I_PLAYER_CHTEAM_BLUE
], [EvStr
]), True);
2005 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [EvStr
]), True);
2006 if (g_Res_received_map_start
<> 0) then g_Res_received_map_start
:= -1;
2011 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [EvStr
]), True);
2012 if (g_Res_received_map_start
<> 0) then g_Res_received_map_start
:= -1;
2019 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
2020 gLMSRespawnTime
:= gTime
+ EvNum
;
2021 g_Console_Add(Format(_lc
[I_MSG_WARMUP_START
], [EvNum
div 1000]), True);
2023 else if gPlayer1
= nil then
2025 g_Console_Add(_lc
[I_PLAYER_SPECT4
], True);
2029 NET_EV_LMS_SURVIVOR
:
2030 g_Console_Add('*** ' + _lc
[I_MESSAGE_LMS_SURVIVOR
] + ' ***', True);
2033 if NetDeafLevel
< 2 then g_Game_Message(AnsiUpperCase(EvStr
), Word(EvNum
));
2037 pl
:= g_Player_Get(EvNum
and $FFFF);
2042 cnt
:= (EvNum
shr 16) and $FF;
2043 if Pos('w', EvStr
) = 0 then
2046 if Pos('t', EvStr
) = 0 then
2049 if Pos('-', EvStr
) = 0 then
2051 if Pos('e', EvStr
) = 0 then
2052 i1
:= I_PLAYER_SCORE_ADD_OWN
2054 i1
:= I_PLAYER_SCORE_ADD_ENEMY
;
2057 if Pos('e', EvStr
) = 0 then
2058 i1
:= I_PLAYER_SCORE_SUB_OWN
2060 i1
:= I_PLAYER_SCORE_SUB_ENEMY
;
2063 if Pos('r', EvStr
) > 0 then
2064 i2
:= I_PLAYER_SCORE_TO_RED
2066 i2
:= I_PLAYER_SCORE_TO_BLUE
;
2067 g_Console_Add(Format(_lc
[i1
], [pln
, cnt
, _lc
[i2
]]), True);
2071 if Pos('-', EvStr
) = 0 then
2072 i1
:= I_PLAYER_SCORE_ADD_TEAM
2074 i1
:= I_PLAYER_SCORE_SUB_TEAM
;
2076 if Pos('r', EvStr
) > 0 then
2077 i2
:= I_PLAYER_SCORE_RED
2079 i2
:= I_PLAYER_SCORE_BLUE
;
2080 g_Console_Add(Format(_lc
[i1
], [_lc
[i2
], cnt
]), True);
2085 if Pos('e', EvStr
) = 0 then
2086 i1
:= I_PLAYER_SCORE_WIN_OWN
2088 i1
:= I_PLAYER_SCORE_WIN_ENEMY
;
2090 if Pos('r', EvStr
) > 0 then
2091 i2
:= I_PLAYER_SCORE_TO_RED
2093 i2
:= I_PLAYER_SCORE_TO_BLUE
;
2094 g_Console_Add(Format(_lc
[i1
], [pln
, _lc
[i2
]]), True);
2100 if EvNum
= TEAM_RED
then
2101 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_ADD
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 108);
2102 if EvNum
= TEAM_BLUE
then
2103 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_ADD
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 108);
2104 if EvNum
= -TEAM_RED
then
2105 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_SUB
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 108);
2106 if EvNum
= -TEAM_BLUE
then
2107 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_SUB
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 108);
2112 g_Player_RemoveAllCorpses
;
2113 gLMSRespawn
:= LMS_RESPAWN_NONE
;
2114 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
2118 g_Game_Message(Format(_lc
[I_MESSAGE_LMS_WIN
], [AnsiUpperCase(EvStr
)]), 144);
2122 if EvNum
= TEAM_RED
then
2123 g_Game_Message(Format(_lc
[I_MESSAGE_TLMS_WIN
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 144);
2124 if EvNum
= TEAM_BLUE
then
2125 g_Game_Message(Format(_lc
[I_MESSAGE_TLMS_WIN
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 144);
2129 g_Game_Message(_lc
[I_MESSAGE_LMS_LOSE
], 144);
2132 g_Game_Message(_lc
[I_GAME_WIN_DRAW
], 144);
2135 g_Console_Add(_lc
[I_PLAYER_SPECT4
], True);
2138 g_Game_Announce_KillCombo(EvNum
);
2140 NET_EV_PLAYER_TOUCH
:
2142 pl
:= g_Player_Get(EvNum
);
2149 pl
:= g_Player_Get(EvNum
);
2152 g_Console_Add(Format(_lc
[I_PLAYER_SECRET
], [pl
.Name
]), True);
2153 g_Sound_PlayEx('SOUND_GAME_SECRET');
2159 pl
:= g_Player_Get(EvNum
);
2160 if pl
<> nil then pl
.FReady
:= (EvStr
= 'Y');
2165 procedure MC_RECV_FlagPos(var M
: TMsg
);
2170 if Fl
= FLAG_NONE
then Exit
;
2171 gFlags
[Fl
].Obj
.X
:= M
.ReadLongInt();
2172 gFlags
[Fl
].Obj
.Y
:= M
.ReadLongInt();
2173 gFlags
[Fl
].Obj
.Vel
.X
:= M
.ReadLongInt();
2174 gFlags
[Fl
].Obj
.Vel
.Y
:= M
.ReadLongInt();
2177 procedure MC_RECV_FlagEvent(var M
: TMsg
);
2186 EvType
:= M
.ReadByte();
2189 if Fl
= FLAG_NONE
then Exit
;
2191 Quiet
:= (M
.ReadByte() <> 0);
2192 PID
:= M
.ReadWord();
2194 gFlags
[Fl
].State
:= M
.ReadByte();
2195 gFlags
[Fl
].CaptureTime
:= M
.ReadLongWord();
2196 gFlags
[Fl
].Obj
.X
:= M
.ReadLongInt();
2197 gFlags
[Fl
].Obj
.Y
:= M
.ReadLongInt();
2198 gFlags
[Fl
].Obj
.Vel
.X
:= M
.ReadLongInt();
2199 gFlags
[Fl
].Obj
.Vel
.Y
:= M
.ReadLongInt();
2200 gFlags
[Fl
].Direction
:= TDirection(M
.ReadByte());
2202 Pl
:= g_Player_Get(PID
);
2204 (EvType
<> FLAG_STATE_NORMAL
) and
2205 (EvType
<> FLAG_STATE_DROPPED
) and
2206 (EvType
<> FLAG_STATE_RETURNED
) then
2212 if Quiet
or (Pl
= nil) then Exit
;
2214 if Fl
= FLAG_RED
then
2215 s
:= _lc
[I_PLAYER_FLAG_RED
]
2217 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
2219 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_RETURN
], [AnsiUpperCase(s
)]), 144);
2221 if ((Pl
= gPlayer1
) or (Pl
= gPlayer2
)
2222 or ((gPlayer1
<> nil) and (gPlayer1
.Team
= Pl
.Team
))
2223 or ((gPlayer2
<> nil) and (gPlayer2
.Team
= Pl
.Team
))) then
2228 if not sound_ret_flag
[a
].IsPlaying() then
2229 sound_ret_flag
[a
].Play();
2232 FLAG_STATE_CAPTURED
:
2234 if (Pl
<> nil) then Pl
.SetFlag(Fl
);
2238 if Fl
= FLAG_RED
then
2239 s
:= _lc
[I_PLAYER_FLAG_RED
]
2241 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
2243 g_Console_Add(Format(_lc
[I_PLAYER_FLAG_GET
], [Pl
.Name
, s
]), True);
2244 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_GET
], [AnsiUpperCase(s
)]), 144);
2246 if ((Pl
= gPlayer1
) or (Pl
= gPlayer2
)
2247 or ((gPlayer1
<> nil) and (gPlayer1
.Team
= Pl
.Team
))
2248 or ((gPlayer2
<> nil) and (gPlayer2
.Team
= Pl
.Team
))) then
2253 if not sound_get_flag
[a
].IsPlaying() then
2254 sound_get_flag
[a
].Play();
2259 if (Pl
<> nil) then Pl
.SetFlag(FLAG_NONE
);
2261 if Quiet
or (Pl
= nil) then Exit
;
2263 if Fl
= FLAG_RED
then
2264 s
:= _lc
[I_PLAYER_FLAG_RED
]
2266 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
2268 g_Console_Add(Format(_lc
[I_PLAYER_FLAG_DROP
], [Pl
.Name
, s
]), True);
2269 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_DROP
], [AnsiUpperCase(s
)]), 144);
2271 if ((Pl
= gPlayer1
) or (Pl
= gPlayer2
)
2272 or ((gPlayer1
<> nil) and (gPlayer1
.Team
= Pl
.Team
))
2273 or ((gPlayer2
<> nil) and (gPlayer2
.Team
= Pl
.Team
))) then
2278 if not sound_lost_flag
[a
].IsPlaying() then
2279 sound_lost_flag
[a
].Play();
2284 g_Map_ResetFlag(FLAG_RED
);
2285 g_Map_ResetFlag(FLAG_BLUE
);
2286 if Quiet
or (Pl
= nil) then Exit
;
2287 Pl
.SetFlag(FLAG_NONE
);
2289 if Fl
= FLAG_RED
then
2290 s
:= _lc
[I_PLAYER_FLAG_RED
]
2292 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
2294 ts
:= Format('%.4d', [gFlags
[Fl
].CaptureTime
]);
2295 Insert('.', ts
, Length(ts
) + 1 - 3);
2296 g_Console_Add(Format(_lc
[I_PLAYER_FLAG_CAPTURE
], [Pl
.Name
, s
, ts
]), True);
2297 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_CAPTURE
], [AnsiUpperCase(s
)]), 144);
2299 if ((Pl
= gPlayer1
) or (Pl
= gPlayer2
)
2300 or ((gPlayer1
<> nil) and (gPlayer1
.Team
= Pl
.Team
))
2301 or ((gPlayer2
<> nil) and (gPlayer2
.Team
= Pl
.Team
))) then
2306 if not sound_cap_flag
[a
].IsPlaying() then
2307 sound_cap_flag
[a
].Play();
2310 FLAG_STATE_RETURNED
:
2312 g_Map_ResetFlag(Fl
);
2315 if Fl
= FLAG_RED
then
2316 s
:= _lc
[I_PLAYER_FLAG_RED
]
2318 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
2320 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_RETURN
], [AnsiUpperCase(s
)]), 144);
2322 if ((Pl
= gPlayer1
) or (Pl
= gPlayer2
)
2323 or ((gPlayer1
<> nil) and (gPlayer1
.Team
= Pl
.Team
))
2324 or ((gPlayer2
<> nil) and (gPlayer2
.Team
= Pl
.Team
))) then
2329 if not sound_ret_flag
[a
].IsPlaying() then
2330 sound_ret_flag
[a
].Play();
2335 procedure MC_RECV_GameSettings(var M
: TMsg
);
2337 gGameSettings
.GameMode
:= M
.ReadByte();
2338 gGameSettings
.ScoreLimit
:= M
.ReadWord();
2339 gGameSettings
.TimeLimit
:= M
.ReadWord();
2340 gGameSettings
.MaxLives
:= M
.ReadByte();
2341 gGameSettings
.Options
:= M
.ReadLongWord();
2346 function MC_RECV_PlayerCreate(var M
: TMsg
): Word;
2349 PName
, Model
: string;
2354 PID
:= M
.ReadWord();
2355 Pl
:= g_Player_Get(PID
);
2357 PName
:= M
.ReadString();
2358 Model
:= M
.ReadString();
2359 Color
.R
:= M
.ReadByte();
2360 Color
.G
:= M
.ReadByte();
2361 Color
.B
:= M
.ReadByte();
2365 if (PID
<> NetPlrUID1
) and (PID
<> NetPlrUID2
) then
2367 if (Pl
<> nil) then Exit
;
2368 if (g_Force_Model_Get() <> 0) then
2369 Model
:= g_Forced_Model_GetName();
2370 DID
:= g_Player_Create(Model
, Color
, T
, False);
2371 with g_Player_Get(DID
) do
2380 if (PID
= NetPlrUID1
) and (gPlayer1
<> nil) then begin
2381 gPlayer1
.UID
:= PID
;
2382 gPlayer1
.Model
.SetColor(Color
.R
, Color
.G
, Color
.B
);
2383 gPlayer1
.ChangeTeam(T
);
2385 if (PID
= NetPlrUID2
) and (gPlayer2
<> nil) then begin
2386 gPlayer2
.UID
:= PID
;
2387 gPlayer2
.Model
.SetColor(Color
.R
, Color
.G
, Color
.B
);
2388 gPlayer2
.ChangeTeam(T
);
2392 if NetDeafLevel
< 3 then
2393 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [PName
]), True);
2394 e_WriteLog('NET: Player ' + PName
+ ' [' + IntToStr(PID
) + '] added.', TMsgType
.Notify
);
2398 function MC_RECV_PlayerPos(var M
: TMsg
): Word;
2405 TmpX
, TmpY
: Integer;
2409 GT
:= M
.ReadLongWord();
2410 if GT
< gTime
- NET_MAX_DIFFTIME
then
2417 PID
:= M
.ReadWord();
2418 Pl
:= g_Player_Get(PID
);
2420 if Pl
= nil then Exit
;
2426 FPing
:= M
.ReadWord();
2427 FLoss
:= M
.ReadByte();
2428 kByte
:= M
.ReadWord();
2429 Dir
:= M
.ReadByte();
2431 TmpX
:= M
.ReadLongInt();
2432 TmpY
:= M
.ReadLongInt();
2436 if LongBool(kByte
and NET_KEY_CHAT
) then
2437 PressKey(KEY_CHAT
, 10000)
2440 if LongBool(kByte
and NET_KEY_LEFT
) then PressKey(KEY_LEFT
, 10000);
2441 if LongBool(kByte
and NET_KEY_RIGHT
) then PressKey(KEY_RIGHT
, 10000);
2442 if LongBool(kByte
and NET_KEY_UP
) then PressKey(KEY_UP
, 10000);
2443 if LongBool(kByte
and NET_KEY_DOWN
) then PressKey(KEY_DOWN
, 10000);
2444 if LongBool(kByte
and NET_KEY_JUMP
) then PressKey(KEY_JUMP
, 10000);
2447 JustTeleported
:= LongBool(kByte
and NET_KEY_FORCEDIR
);
2449 if ((Pl
<> gPlayer1
) and (Pl
<> gPlayer2
)) or JustTeleported
then
2450 SetDirection(TDirection(Dir
));
2452 GameVelX
:= M
.ReadLongInt();
2453 GameVelY
:= M
.ReadLongInt();
2454 GameAccelX
:= M
.ReadLongInt();
2455 GameAccelY
:= M
.ReadLongInt();
2456 SetLerp(TmpX
, TmpY
);
2457 if NetForcePlayerUpdate
then Update();
2461 function MC_RECV_PlayerStats(var M
: TMsg
): Word;
2465 I
, OldFire
: Integer;
2466 OldJet
, Flam
: Boolean;
2469 PID
:= M
.ReadWord();
2470 Pl
:= g_Player_Get(PID
);
2477 alive
:= (M
.ReadByte() <> 0);
2478 GodMode
:= (M
.ReadByte() <> 0);
2479 Health
:= M
.ReadLongInt();
2480 Armor
:= M
.ReadLongInt();
2481 Air
:= M
.ReadLongInt();
2482 JetFuel
:= M
.ReadLongInt();
2483 Lives
:= M
.ReadByte();
2484 NewTeam
:= M
.ReadByte();
2486 for I
:= WP_FIRST
to WP_LAST
do
2487 FWeapon
[I
] := (M
.ReadByte() <> 0);
2489 for I
:= A_BULLETS
to A_HIGH
do
2490 FAmmo
[I
] := M
.ReadWord();
2492 for I
:= A_BULLETS
to A_HIGH
do
2493 FMaxAmmo
[I
] := M
.ReadWord();
2495 for I
:= MR_SUIT
to MR_MAX
do
2496 FMegaRulez
[I
] := M
.ReadLongWord();
2499 if (M
.ReadByte() <> 0) then
2500 FRulez
:= FRulez
+ [R_ITEM_BACKPACK
];
2501 if (M
.ReadByte() <> 0) then
2502 FRulez
:= FRulez
+ [R_KEY_RED
];
2503 if (M
.ReadByte() <> 0) then
2504 FRulez
:= FRulez
+ [R_KEY_GREEN
];
2505 if (M
.ReadByte() <> 0) then
2506 FRulez
:= FRulez
+ [R_KEY_BLUE
];
2507 if (M
.ReadByte() <> 0) then
2508 FRulez
:= FRulez
+ [R_BERSERK
];
2510 Frags
:= M
.ReadLongInt();
2511 Death
:= M
.ReadLongInt();
2513 SetWeapon(M
.ReadByte());
2515 FSpectator
:= M
.ReadByte() <> 0;
2518 if UID
= NetPlrUID1
then
2520 gSpectLatchPID1
:= UID
;
2523 if UID
= NetPlrUID2
then
2525 gSpectLatchPID2
:= UID
;
2531 if (gPlayer1
= nil) and (gSpectLatchPID1
> 0) and (UID
= gSpectLatchPID1
) then
2534 gSpectLatchPID1
:= 0;
2536 if (gPlayer2
= nil) and (gSpectLatchPID2
> 0) and (UID
= gSpectLatchPID2
) then
2539 gSpectLatchPID2
:= 0;
2542 FGhost
:= M
.ReadByte() <> 0;
2543 FPhysics
:= M
.ReadByte() <> 0;
2544 FNoRespawn
:= M
.ReadByte() <> 0;
2546 FJetpack
:= M
.ReadByte() <> 0;
2547 OldFire
:= FFireTime
;
2548 FFireTime
:= M
.ReadLongInt();
2549 if (OldFire
<= 0) and (FFireTime
> 0) then
2550 g_Sound_PlayExAt('SOUND_IGNITE', Obj
.X
, Obj
.Y
);
2551 Flam
:= M
.ReadByte() <> 0;
2552 FSpawnInvul
:= M
.ReadLongInt();
2553 if OldJet
and not FJetpack
then
2555 else if not OldJet
and FJetpack
then
2557 if FFlaming
and not Flam
then
2559 if Team
<> NewTeam
then
2560 Pl
.ChangeTeam(NewTeam
);
2566 function MC_RECV_PlayerDamage(var M
: TMsg
): Word;
2571 Attacker
, Value
: Word;
2575 if not gGameOn
then Exit
;
2576 PID
:= M
.ReadWord();
2577 Pl
:= g_Player_Get(PID
);
2578 if Pl
= nil then Exit
;
2580 Kind
:= M
.ReadByte();
2581 Attacker
:= M
.ReadWord();
2582 Value
:= M
.ReadWord();
2587 Damage(Value
, Attacker
, VX
, VY
, Kind
);
2592 function MC_RECV_PlayerDeath(var M
: TMsg
): Word;
2596 KillType
, DeathType
: Byte;
2600 if not gGameOn
then Exit
;
2601 PID
:= M
.ReadWord();
2602 Pl
:= g_Player_Get(PID
);
2603 if Pl
= nil then Exit
;
2605 KillType
:= M
.ReadByte();
2606 DeathType
:= M
.ReadByte();
2607 Attacker
:= M
.ReadWord();
2611 Kill(KillType
, Attacker
, DeathType
);
2616 function MC_RECV_PlayerDelete(var M
: TMsg
): Word;
2621 PID
:= M
.ReadWord();
2622 Pl
:= g_Player_Get(PID
);
2624 if Pl
= nil then Exit
;
2626 if NetDeafLevel
< 3 then
2627 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
2628 e_WriteLog('NET: Player ' + Pl
.Name
+ ' [' + IntToStr(PID
) + '] removed.', TMsgType
.Notify
);
2630 g_Player_Remove(PID
);
2635 function MC_RECV_PlayerFire(var M
: TMsg
): Word;
2640 X
, Y
, AX
, AY
: Integer;
2644 if not gGameOn
then Exit
;
2645 PID
:= M
.ReadWord();
2646 Pl
:= g_Player_Get(PID
);
2647 if Pl
= nil then Exit
;
2649 Weap
:= M
.ReadByte();
2650 X
:= M
.ReadLongInt();
2651 Y
:= M
.ReadLongInt();
2652 AX
:= M
.ReadLongInt();
2653 AY
:= M
.ReadLongInt();
2654 SHID
:= M
.ReadLongInt();
2657 if alive
then NetFire(Weap
, X
, Y
, AX
, AY
, SHID
);
2660 procedure MC_RECV_PlayerSettings(var M
: TMsg
);
2670 PID
:= M
.ReadWord();
2671 Pl
:= g_Player_Get(PID
);
2672 if Pl
= nil then Exit
;
2674 TmpName
:= M
.ReadString();
2675 TmpModel
:= M
.ReadString();
2676 TmpColor
.R
:= M
.ReadByte();
2677 TmpColor
.G
:= M
.ReadByte();
2678 TmpColor
.B
:= M
.ReadByte();
2679 TmpTeam
:= M
.ReadByte();
2681 if (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) and (Pl
.Team
<> TmpTeam
) then
2683 Pl
.ChangeTeam(TmpTeam
);
2684 if gPlayer1
= Pl
then
2685 gPlayer1Settings
.Team
:= TmpTeam
;
2686 if gPlayer2
= Pl
then
2687 gPlayer2Settings
.Team
:= TmpTeam
;
2689 Pl
.SetColor(TmpColor
);
2691 if Pl
.Name
<> TmpName
then
2693 if NetDeafLevel
< 3 then
2694 g_Console_Add(Format(_lc
[I_PLAYER_NAME
], [Pl
.Name
, TmpName
]), True);
2698 if (g_Force_Model_Get() <> 0) then
2699 TmpModel
:= g_Forced_Model_GetName();
2700 if TmpModel
<> Pl
.Model
.GetName() then
2701 Pl
.SetModel(TmpModel
);
2706 procedure MC_RECV_ItemSpawn(var M
: TMsg
);
2709 X
, Y
, VX
, VY
: Integer;
2711 Quiet
, Fall
{, Resp}: Boolean;
2714 if not gGameOn
then Exit
;
2716 Quiet
:= M
.ReadByte() <> 0;
2718 Fall
:= M
.ReadByte() <> 0;
2719 {Resp :=} M
.ReadByte();
2720 X
:= M
.ReadLongInt();
2721 Y
:= M
.ReadLongInt();
2722 VX
:= M
.ReadLongInt();
2723 VY
:= M
.ReadLongInt();
2725 g_Items_Create(X
, Y
, T
and $7F, Fall
, False, False, ID
);
2726 if ((T
and $80) <> 0) then g_Items_SetDrop(ID
);
2728 it
:= g_Items_ByIdx(ID
);
2734 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X
, Y
);
2735 r_GFX_OnceAnim(R_GFX_ITEM_RESPAWN
, X
+(it
.Obj
.Rect
.Width
div 2)-16, Y
+(it
.Obj
.Rect
.Height
div 2)-16);
2739 procedure MC_RECV_ItemDestroy(var M
: TMsg
);
2744 if not gGameOn
then Exit
;
2746 Quiet
:= M
.ReadByte() <> 0;
2748 if not g_Items_ValidId(ID
) then exit
;
2750 if not Quiet
then g_Items_EmitPickupSound(ID
);
2755 procedure MC_RECV_ItemPos(var M
: TMsg
);
2758 X
, Y
, VX
, VY
: Integer;
2761 if not gGameOn
then Exit
;
2764 X
:= M
.ReadLongInt();
2765 Y
:= M
.ReadLongInt();
2766 VX
:= M
.ReadLongInt();
2767 VY
:= M
.ReadLongInt();
2769 if g_Items_ValidId(ID
) then
2771 it
:= g_Items_ByIdx(ID
);
2776 it
.positionChanged();
2782 procedure MC_RECV_PanelTexture(var M
: TMsg
);
2789 if not gGameOn
then Exit
;
2791 PGUID
:= Integer(M
.ReadLongWord());
2792 Tex
:= M
.ReadLongInt();
2793 Fr
:= M
.ReadLongInt();
2794 Cnt
:= M
.ReadByte();
2795 Loop
:= M
.ReadByte();
2797 TP
:= g_Map_PanelByGUID(PGUID
);
2801 TP
.SetTexture(Tex
, Loop
);
2802 TP
.SetFrame(Fr
, Cnt
);
2806 procedure MC_RECV_PanelState(var M
: TMsg
);
2811 X
, Y
, W
, H
: Integer;
2813 speedX
, speedY
, startX
, startY
, endX
, endY
: Integer;
2814 sizeSpX
, sizeSpY
, sizeEX
, sizeEY
: Integer;
2817 if not gGameOn
then Exit
;
2819 PGUID
:= Integer(M
.ReadLongWord());
2820 E
:= (M
.ReadByte() <> 0);
2821 Lift
:= M
.ReadByte();
2822 X
:= M
.ReadLongInt();
2823 Y
:= M
.ReadLongInt();
2827 speedX
:= M
.ReadLongInt();
2828 speedY
:= M
.ReadLongInt();
2829 startX
:= M
.ReadLongInt();
2830 startY
:= M
.ReadLongInt();
2831 endX
:= M
.ReadLongInt();
2832 endY
:= M
.ReadLongInt();
2833 sizeSpX
:= M
.ReadLongInt();
2834 sizeSpY
:= M
.ReadLongInt();
2835 sizeEX
:= M
.ReadLongInt();
2836 sizeEY
:= M
.ReadLongInt();
2837 mpflags
:= M
.ReadByte(); // bit0: TP.movingActive; bit1: TP.moveOnce
2839 TP
:= g_Map_PanelByGUID(PGUID
);
2840 if (TP
= nil) then exit
;
2842 // update lifts state
2843 if TP
.isGLift
then g_Map_SetLiftGUID(PGUID
, Lift
);
2845 // update enabled/disabled state for all panels
2846 if E
then g_Map_EnableWallGUID(PGUID
) else g_Map_DisableWallGUID(PGUID
);
2848 // update panel position, as it can be moved (mplat)
2853 // update mplat state
2854 TP
.movingSpeedX
:= speedX
;
2855 TP
.movingSpeedY
:= speedY
;
2856 TP
.movingStartX
:= startX
;
2857 TP
.movingStartY
:= startY
;
2858 TP
.movingEndX
:= endX
;
2859 TP
.movingEndY
:= endY
;
2860 TP
.sizeSpeedX
:= sizeSpX
;
2861 TP
.sizeSpeedY
:= sizeSpY
;
2862 TP
.sizeEndX
:= sizeEX
;
2863 TP
.sizeEndY
:= sizeEY
;
2864 TP
.movingActive
:= ((mpflags
and 1) <> 0);
2865 TP
.moveOnce
:= ((mpflags
and 2) <> 0);
2866 // notify panel of it's position/size change, so it can fix other internal structures
2867 TP
.positionChanged();
2872 procedure MC_RECV_TriggerSound(var M
: TMsg
);
2875 SPos
, SID
: LongWord;
2879 if not gGameOn
then Exit
;
2880 if gTriggers
= nil then Exit
;
2882 SID
:= M
.ReadLongWord();
2883 SPlaying
:= M
.ReadByte() <> 0;
2884 SPos
:= M
.ReadLongWord();
2885 SCount
:= M
.ReadLongInt();
2887 for I
:= Low(gTriggers
) to High(gTriggers
) do
2888 if gTriggers
[I
].TriggerType
= TRIGGER_SOUND
then
2889 if gTriggers
[I
].ClientID
= SID
then
2890 with gTriggers
[I
] do
2892 if Sound
<> nil then
2897 Sound
.PlayVolumeAt(X
+(Width
div 2), Y
+(Height
div 2), tgcVolume
/255.0)
2899 Sound
.PlayPanVolume((tgcPan
-127.0)/128.0, tgcVolume
/255.0);
2900 Sound
.SetPosition(SPos
);
2903 if Sound
.IsPlaying
then Sound
.Stop
;
2906 SoundPlayCount
:= SCount
;
2910 procedure MC_RECV_TriggerMusic(var M
: TMsg
);
2917 if not gGameOn
then Exit
;
2919 MName
:= M
.ReadString();
2920 MPlaying
:= M
.ReadByte() <> 0;
2921 MPos
:= M
.ReadLongWord();
2922 MPaused
:= M
.ReadByte() <> 0;
2923 MPos
:= MPos
+1; //k8: stfu, fpc!
2927 gMusic
.SetByName(MName
);
2929 // gMusic.SetPosition(MPos);
2930 gMusic
.SpecPause
:= MPaused
;
2933 if gMusic
.IsPlaying
then gMusic
.Stop
;
2938 procedure MC_RECV_MonsterSpawn(var M
: TMsg
);
2941 MType
, MState
, MDir
, MAnim
, MBehav
: Byte;
2942 X
, Y
, VX
, VY
, MTargTime
, MHealth
, MAmmo
, MSleep
: Integer;
2947 Mon
:= g_Monsters_ByUID(ID
);
2951 MType
:= M
.ReadByte();
2952 MState
:= M
.ReadByte();
2953 MAnim
:= M
.ReadByte();
2954 MTarg
:= M
.ReadWord();
2955 MTargTime
:= M
.ReadLongInt();
2956 MBehav
:= M
.ReadByte();
2957 MSleep
:= M
.ReadLongInt();
2958 MHealth
:= M
.ReadLongInt();
2959 MAmmo
:= M
.ReadLongInt();
2961 X
:= M
.ReadLongInt();
2962 Y
:= M
.ReadLongInt();
2963 VX
:= M
.ReadLongInt();
2964 VY
:= M
.ReadLongInt();
2965 MDir
:= M
.ReadByte();
2967 g_Monsters_Create(MType
, X
, Y
, TDirection(MDir
), False, ID
);
2968 Mon
:= g_Monsters_ByUID(ID
);
2975 MonsterAnim
:= MAnim
;
2976 MonsterTargetUID
:= MTarg
;
2977 MonsterTargetTime
:= MTargTime
;
2978 MonsterBehaviour
:= MBehav
;
2979 MonsterSleep
:= MSleep
;
2980 MonsterAmmo
:= MAmmo
;
2985 setPosition(X
, Y
); // this will call positionChanged();
2991 procedure MC_RECV_MonsterPos(var M
: TMsg
);
2998 Mon
:= g_Monsters_ByUID(ID
);
3004 X
:= M
.ReadLongInt();
3005 Y
:= M
.ReadLongInt();
3006 Mon
.setPosition(X
, Y
); // this will call `positionChanged()`
3007 GameVelX
:= M
.ReadLongInt();
3008 GameVelY
:= M
.ReadLongInt();
3009 GameDirection
:= TDirection(M
.ReadByte());
3013 procedure MC_RECV_MonsterState(var M
: TMsg
);
3015 ID
, OldFire
: Integer;
3016 MState
, MFAnm
: Byte;
3018 AnimRevert
: Boolean;
3021 Mon
:= g_Monsters_ByUID(ID
);
3022 if Mon
= nil then Exit
;
3024 MState
:= M
.ReadByte();
3025 MFAnm
:= M
.ReadByte();
3029 MonsterTargetUID
:= M
.ReadWord();
3030 MonsterTargetTime
:= M
.ReadLongInt();
3031 MonsterSleep
:= M
.ReadLongInt();
3032 MonsterHealth
:= M
.ReadLongInt();
3033 MonsterAmmo
:= M
.ReadLongInt();
3034 MonsterPain
:= M
.ReadLongInt();
3035 AnimRevert
:= M
.ReadByte() <> 0;
3036 OldFire
:= FFireTime
;
3037 FFireTime
:= M
.ReadLongInt();
3038 if (OldFire
<= 0) and (FFireTime
> 0) then
3039 g_Sound_PlayExAt('SOUND_IGNITE', Obj
.X
, Obj
.Y
);
3040 RevertAnim(AnimRevert
);
3042 if MonsterState
<> MState
then
3044 if (MState
= MONSTATE_GO
) and (MonsterState
= MONSTATE_SLEEP
) then WakeUpSound();
3045 if (MState
= MONSTATE_DIE
) then DieSound();
3046 if (MState
= MONSTATE_PAIN
) then MakeBloodSimple(Min(200, MonsterPain
));
3047 if (MState
= MONSTATE_ATTACK
) then kick(nil);
3048 if (MState
= MONSTATE_DEAD
) then SetDeadAnim();
3050 SetState(MState
, MFAnm
);
3055 procedure MC_RECV_MonsterShot(var M
: TMsg
);
3059 X
, Y
, VX
, VY
: Integer;
3063 Mon
:= g_Monsters_ByUID(ID
);
3064 if Mon
= nil then Exit
;
3066 X
:= M
.ReadLongInt();
3067 Y
:= M
.ReadLongInt();
3068 VX
:= M
.ReadLongInt();
3069 VY
:= M
.ReadLongInt();
3071 Mon
.ClientAttack(X
, Y
, VX
, VY
);
3074 procedure MC_RECV_MonsterDelete(var M
: TMsg
);
3080 Mon
:= g_Monsters_ByUID(ID
);
3081 if Mon
= nil then Exit
;
3083 Mon
.MonsterRemoved
:= True;
3086 procedure MC_RECV_TimeSync(var M
: TMsg
);
3090 Time
:= M
.ReadLongWord();
3092 if gState
= STATE_INTERCUSTOM
then
3093 gServInterTime
:= Min(Time
, 255);
3096 procedure MC_RECV_VoteEvent(var M
: TMsg
);
3100 Int1
, Int2
: SmallInt;
3102 EvID
:= M
.ReadByte();
3103 Int1
:= M
.ReadSmallInt();
3104 Int2
:= M
.ReadSmallInt();
3105 Str1
:= M
.ReadString();
3106 Str2
:= M
.ReadString();
3108 if NetDeafLevel
< 2 then
3111 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Str1
, Str2
, Int1
]), True);
3113 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [Str1
]), True);
3115 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
3117 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [Str1
, Int1
, Int2
]), True);
3119 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [Str1
]), True);
3125 procedure MC_SEND_Info(Password
: string);
3130 NetOut
.Write(Byte(NET_MSG_INFO
));
3131 NetOut
.Write(GAME_VERSION
);
3132 NetOut
.Write(Password
);
3133 NetOut
.Write(gPlayer1Settings
.Name
);
3134 NetOut
.Write(gPlayer1Settings
.Model
);
3135 NetOut
.Write(gPlayer1Settings
.Color
.R
);
3136 NetOut
.Write(gPlayer1Settings
.Color
.G
);
3137 NetOut
.Write(gPlayer1Settings
.Color
.B
);
3138 NetOut
.Write(gPlayer1Settings
.Team
);
3139 NetOut
.Write(gPlayer1Settings
.WeaponSwitch
);
3140 for i
:= WP_FIRST
to WP_LAST
+ 1 do
3141 NetOut
.Write(gPlayer1Settings
.WeaponPreferences
[i
]);
3142 NetOut
.Write(gPlayer1Settings
.SwitchToEmpty
);
3143 NetOut
.Write(gPlayer1Settings
.SkipFist
);
3145 g_Net_Client_Send(True, NET_CHAN_SERVICE
);
3148 procedure MC_SEND_Chat(Txt
: string; Mode
: Byte);
3150 NetOut
.Write(Byte(NET_MSG_CHAT
));
3154 g_Net_Client_Send(True, NET_CHAN_CHAT
);
3157 procedure MC_SEND_PlayerPos();
3162 WeaponAct
: Byte = 0;
3163 WeaponSelect
: Word = 0;
3166 if not gGameOn
then Exit
;
3167 if gPlayers
= nil then Exit
;
3168 if gPlayer1
= nil then Exit
;
3171 Predict
:= NetPredictSelf
; // and (not NetGotKeys);
3173 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
3175 strafeDir
:= P1MoveButton
shr 4;
3176 P1MoveButton
:= P1MoveButton
and $0F;
3178 if gPlayerAction
[0, ACTION_MOVELEFT
] and (not gPlayerAction
[0, ACTION_MOVERIGHT
]) then
3180 else if (not gPlayerAction
[0, ACTION_MOVELEFT
]) and gPlayerAction
[0, ACTION_MOVERIGHT
] then
3182 else if (not gPlayerAction
[0, ACTION_MOVELEFT
]) and (not gPlayerAction
[0, ACTION_MOVERIGHT
]) then
3186 if gPlayerAction
[0, ACTION_STRAFE
] then
3188 // new strafe mechanics
3189 if (strafeDir
= 0) then
3190 strafeDir
:= P1MoveButton
; // start strafing
3191 // now set direction according to strafe (reversed)
3192 if (strafeDir
= 2) then
3193 gPlayer1
.SetDirection(TDirection
.D_LEFT
)
3194 else if (strafeDir
= 1) then
3195 gPlayer1
.SetDirection(TDirection
.D_RIGHT
)
3199 strafeDir
:= 0; // not strafing anymore
3200 if (P1MoveButton
= 2) and gPlayerAction
[0, ACTION_MOVELEFT
] then
3201 gPlayer1
.SetDirection(TDirection
.D_LEFT
)
3202 else if (P1MoveButton
= 1) and gPlayerAction
[0, ACTION_MOVERIGHT
] then
3203 gPlayer1
.SetDirection(TDirection
.D_RIGHT
)
3204 else if P1MoveButton
<> 0 then
3205 gPlayer1
.SetDirection(TDirection(P1MoveButton
-1));
3208 gPlayer1
.ReleaseKeys
;
3209 if P1MoveButton
= 1 then
3211 kByte
:= kByte
or NET_KEY_LEFT
;
3212 if Predict
then gPlayer1
.PressKey(KEY_LEFT
, 10000);
3214 if P1MoveButton
= 2 then
3216 kByte
:= kByte
or NET_KEY_RIGHT
;
3217 if Predict
then gPlayer1
.PressKey(KEY_RIGHT
, 10000);
3219 if gPlayerAction
[0, ACTION_LOOKUP
] then
3221 kByte
:= kByte
or NET_KEY_UP
;
3222 gPlayer1
.PressKey(KEY_UP
, 10000);
3224 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
3226 kByte
:= kByte
or NET_KEY_DOWN
;
3227 gPlayer1
.PressKey(KEY_DOWN
, 10000);
3229 if gPlayerAction
[0, ACTION_JUMP
] then
3231 kByte
:= kByte
or NET_KEY_JUMP
;
3232 // gPlayer1.PressKey(KEY_JUMP, 10000); // TODO: Make a prediction option
3234 if gPlayerAction
[0, ACTION_ATTACK
] then kByte
:= kByte
or NET_KEY_FIRE
;
3235 if gPlayerAction
[0, ACTION_ACTIVATE
] then kByte
:= kByte
or NET_KEY_OPEN
;
3237 for i
:= WP_FACT
to WP_LACT
do
3239 if gWeaponAction
[0, i
] then
3241 WeaponAct
:= WeaponAct
or Byte(1 shl i
);
3242 gWeaponAction
[0, i
] := False
3246 for i
:= WP_FIRST
to WP_LAST
do
3248 if gSelectWeapon
[0, i
] then
3250 WeaponSelect
:= WeaponSelect
or Word(1 shl i
);
3251 gSelectWeapon
[0, i
] := False
3255 // fix movebutton state
3256 P1MoveButton
:= P1MoveButton
or (strafeDir
shl 4);
3259 kByte
:= NET_KEY_CHAT
;
3261 NetOut
.Write(Byte(NET_MSG_PLRPOS
));
3262 NetOut
.Write(gTime
);
3263 NetOut
.Write(kByte
);
3264 NetOut
.Write(Byte(gPlayer1
.Direction
));
3265 NetOut
.Write(WeaponAct
);
3266 NetOut
.Write(WeaponSelect
);
3267 //e_WriteLog(Format('S:ws=%d', [WeaponSelect]), MSG_WARNING);
3268 g_Net_Client_Send(True, NET_CHAN_PLAYERPOS
);
3270 //kBytePrev := kByte;
3271 //kDirPrev := gPlayer1.Direction;
3274 procedure MC_SEND_Vote(Start
: Boolean = False; Command
: string = 'a');
3276 NetOut
.Write(Byte(NET_MSG_VOTE_EVENT
));
3277 NetOut
.Write(Byte(Start
));
3278 NetOut
.Write(Command
);
3279 g_Net_Client_Send(True, NET_CHAN_IMPORTANT
);
3282 procedure MC_SEND_PlayerSettings();
3285 NetOut
.Write(Byte(NET_MSG_PLRSET
));
3286 NetOut
.Write(gPlayer1Settings
.Name
);
3287 NetOut
.Write(gPlayer1Settings
.Model
);
3288 NetOut
.Write(gPlayer1Settings
.Color
.R
);
3289 NetOut
.Write(gPlayer1Settings
.Color
.G
);
3290 NetOut
.Write(gPlayer1Settings
.Color
.B
);
3291 NetOut
.Write(gPlayer1Settings
.Team
);
3292 NetOut
.Write(gPlayer1Settings
.WeaponSwitch
);
3293 for i
:= WP_FIRST
to WP_LAST
+ 1 do
3294 NetOut
.Write(gPlayer1Settings
.WeaponPreferences
[i
]);
3295 NetOut
.Write(gPlayer1Settings
.SwitchToEmpty
);
3296 NetOut
.Write(gPlayer1Settings
.SkipFist
);
3298 g_Net_Client_Send(True, NET_CHAN_IMPORTANT
);
3301 procedure MC_SEND_FullStateRequest();
3303 NetOut
.Write(Byte(NET_MSG_REQFST
));
3305 g_Net_Client_Send(True, NET_CHAN_SERVICE
);
3308 procedure MC_SEND_CheatRequest(Kind
: Byte);
3310 NetOut
.Write(Byte(NET_MSG_CHEAT
));
3313 g_Net_Client_Send(True, NET_CHAN_IMPORTANT
);
3315 procedure MC_SEND_RCONPassword(Password
: string);
3317 NetOut
.Write(Byte(NET_MSG_RCON_AUTH
));
3318 NetOut
.Write(Password
);
3320 g_Net_Client_Send(True, NET_CHAN_SERVICE
);
3322 procedure MC_SEND_RCONCommand(Cmd
: string);
3324 NetOut
.Write(Byte(NET_MSG_RCON_CMD
));
3327 g_Net_Client_Send(True, NET_CHAN_SERVICE
);