1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
18 {.$DEFINE D2F_DEBUG_MONS_MOVE}
24 g_basic
, e_graphics
, g_phys
, g_textures
, g_grid
,
25 g_saveload
, BinEditor
, g_panel
, xprofiler
;
49 TMonster
= Class (TObject
)
53 FDirection
: TDirection
;
54 FStartDirection
: TDirection
;
55 FStartX
, FStartY
: Integer;
61 FAnim
: Array of Array [D_LEFT
..D_RIGHT
] of TAnimation
;
70 FWaitAttackAnim
: Boolean;
81 FFirePainTime
: Integer;
84 mProxyId
: Integer; // node in dyntree or -1
85 mArrIdx
: Integer; // in gMonsters
87 FDieTriggers
: Array of Integer;
88 FSpawnTrigger
: Integer;
90 mNeedSend
: Boolean; // for network
93 function findNewPrey(): Boolean;
94 procedure ActivateTriggers();
96 procedure setGameX (v
: Integer); inline;
97 procedure setGameY (v
: Integer); inline;
102 trapCheckFrameId
: DWord
; // for `g_weapons.CheckTrap()`
103 mplatCheckFrameId
: LongWord;
105 constructor Create(MonsterType
: Byte; aID
: Integer; ForcedUID
: Integer = -1);
106 destructor Destroy(); override;
107 function Collide(X
, Y
: Integer; Width
, Height
: Word): Boolean; overload
;
108 function Collide(Panel
: TPanel
): Boolean; overload
;
109 function Collide(X
, Y
: Integer): Boolean; overload
;
110 function TeleportTo(X
, Y
: Integer; silent
: Boolean; dir
: Byte): Boolean;
111 function alive(): Boolean;
112 procedure SetHealth(aH
: Integer);
113 procedure Push(vx
, vy
: Integer);
114 function Damage(aDamage
: Word; VelX
, VelY
: Integer; SpawnerUID
: Word; t
: Byte): Boolean;
115 function Heal(Value
: Word): Boolean;
118 procedure ClientUpdate();
119 procedure ClientAttack(wx
, wy
, atx
, aty
: Integer);
120 procedure SetDeadAnim
;
123 procedure WakeUpSound();
124 procedure DieSound();
125 procedure PainSound();
126 procedure ActionSound();
127 procedure AddTrigger(t
: Integer);
128 procedure ClearTriggers();
130 procedure SaveState(var Mem
: TBinMemoryWriter
);
131 procedure LoadState(var Mem
: TBinMemoryReader
);
132 procedure SetState(State
: Byte; ForceAnim
: Byte = 255);
133 procedure MakeBloodVector(Count
: Word; VelX
, VelY
: Integer);
134 procedure MakeBloodSimple(Count
: Word);
135 procedure RevertAnim(R
: Boolean = True);
136 function AnimIsReverse
: Boolean;
137 function shoot(o
: PObj
; immediately
: Boolean): Boolean;
138 function kick(o
: PObj
): Boolean;
139 procedure CatchFire(Attacker
: Word);
140 procedure OnFireFlame(Times
: DWORD
= 1);
142 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
144 procedure setPosition (ax
, ay
: Integer; callPosChanged
: Boolean=true); inline;
145 procedure moveBy (dx
, dy
: Integer); inline;
147 procedure getMapBox (out x
, y
, w
, h
: Integer); inline;
150 function gncNeedSend (): Boolean; inline;
151 procedure setDirty (); inline; // why `dirty`? 'cause i may introduce property `needSend` later
154 property Obj
: TObj read FObj
;
156 property proxyId
: Integer read mProxyId
;
157 property arrIdx
: Integer read mArrIdx
;
160 property MonsterType
: Byte read FMonsterType
;
161 property MonsterHealth
: Integer read FHealth write FHealth
;
162 property MonsterAmmo
: Integer read FAmmo write FAmmo
;
163 property MonsterTargetUID
: Word read FTargetUID write FTargetUID
;
164 property MonsterTargetTime
: Integer read FTargetTime write FTargetTime
;
165 property MonsterBehaviour
: Byte read FBehaviour write FBehaviour
;
166 property MonsterSleep
: Integer read FSleep write FSleep
;
167 property MonsterState
: Byte read FState write FState
;
168 property MonsterRemoved
: Boolean read FRemoved write FRemoved
;
169 property MonsterPain
: Integer read FPain write FPain
;
170 property MonsterAnim
: Byte read FCurAnim write FCurAnim
;
172 property UID
: Word read FUID write FUID
;
173 property SpawnTrigger
: Integer read FSpawnTrigger write FSpawnTrigger
;
175 property GameX
: Integer read FObj
.X write setGameX
;
176 property GameY
: Integer read FObj
.Y write setGameY
;
177 property GameVelX
: Integer read FObj
.Vel
.X write FObj
.Vel
.X
;
178 property GameVelY
: Integer read FObj
.Vel
.Y write FObj
.Vel
.Y
;
179 property GameAccelX
: Integer read FObj
.Accel
.X write FObj
.Accel
.X
;
180 property GameAccelY
: Integer read FObj
.Accel
.Y write FObj
.Accel
.Y
;
181 property GameDirection
: TDirection read FDirection write FDirection
;
183 property StartID
: Integer read FStartID
;
187 // will be called from map loader
188 procedure g_Mons_InitTree (x
, y
, w
, h
: Integer);
190 procedure g_Monsters_LoadData ();
191 procedure g_Monsters_FreeData ();
192 procedure g_Monsters_Init ();
193 procedure g_Monsters_Free (clearGrid
: Boolean=true);
194 function g_Monsters_Create (MonsterType
: Byte; X
, Y
: Integer; Direction
: TDirection
;
195 AdjCoord
: Boolean = False; ForcedUID
: Integer = -1): TMonster
;
196 procedure g_Monsters_Update ();
197 procedure g_Monsters_Draw ();
198 procedure g_Monsters_DrawHealth ();
199 function g_Monsters_ByUID (UID
: Word): TMonster
;
200 procedure g_Monsters_killedp ();
201 procedure g_Monsters_SaveState (var Mem
: TBinMemoryWriter
);
202 procedure g_Monsters_LoadState (var Mem
: TBinMemoryReader
);
204 function g_Mons_SpawnAt (monType
: Integer; x
, y
: Integer; dir
: TDirection
=D_LEFT
): TMonster
; overload
;
205 function g_Mons_SpawnAt (const typeName
: AnsiString; x
, y
: Integer; dir
: TDirection
=D_LEFT
): TMonster
; overload
;
207 function g_Mons_TypeLo (): Integer; inline;
208 function g_Mons_TypeHi (): Integer; inline;
210 function g_Mons_TypeIdByName (const name
: AnsiString): Integer;
211 function g_Mons_NameByTypeId (monType
: Integer): AnsiString;
212 function g_Mons_GetKilledByTypeId (monType
: Integer): AnsiString;
216 TEachMonsterCB
= function (mon
: TMonster
): Boolean is nested
; // return `true` to stop
218 // throws on invalid uid
219 function g_Mons_ByIdx (uid
: Integer): TMonster
; inline;
222 function g_Mons_ByIdx_NC (uid
: Integer): TMonster
; inline;
224 function g_Mons_TotalCount (): Integer; inline;
226 function g_Mons_IsAnyAliveAt (x
, y
: Integer; width
, height
: Integer): Boolean;
228 function g_Mons_ForEach (cb
: TEachMonsterCB
): Boolean;
229 function g_Mons_ForEachAlive (cb
: TEachMonsterCB
): Boolean;
231 function g_Mons_ForEachAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
232 function g_Mons_ForEachAliveAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
234 function g_Mons_getNewTrapFrameId (): DWord
; inline;
235 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
239 TMonsAlongLineCB
= function (mon
: TMonster
; tag
: Integer): Boolean is nested
;
241 function g_Mons_AlongLine (x0
, y0
, x1
, y1
: Integer; cb
: TMonsAlongLineCB
; log
: Boolean=false): TMonster
;
245 gmon_debug_use_sqaccel
: Boolean = true;
249 procedure g_Mons_ProfilersBegin ();
250 procedure g_Mons_ProfilersEnd ();
252 procedure g_Mons_LOS_Start (); inline;
253 procedure g_Mons_LOS_End (); inline;
256 profMonsLOS
: TProfiler
= nil; //WARNING: FOR DEBUGGING ONLY!
260 TMonsterGrid
= specialize TBodyGridBase
<TMonster
>;
263 monsGrid
: TMonsterGrid
= nil; // DO NOT USE! public for debugging only!
267 gmon_debug_think
: Boolean = true;
268 gmon_debug_one_think_step
: Boolean = false;
274 e_log
, g_main
, g_sound
, g_gfx
, g_player
, g_game
,
275 g_weapons
, g_triggers
, MAPDEF
, g_items
, g_options
,
276 g_console
, g_map
, Math
, SysUtils
, g_menu
, wadreader
,
277 g_language
, g_netmsg
, idpool
;
281 // ////////////////////////////////////////////////////////////////////////// //
282 procedure g_Mons_ProfilersBegin ();
284 if (profMonsLOS
= nil) then profMonsLOS
:= TProfiler
.Create('LOS CALC', g_profile_history_size
);
285 profMonsLOS
.mainBegin(g_profile_los
);
286 if g_profile_los
then
288 profMonsLOS
.sectionBegin('loscalc');
289 profMonsLOS
.sectionEnd();
293 procedure g_Mons_ProfilersEnd ();
295 if (profMonsLOS
<> nil) and (g_profile_los
) then profMapCollision
.mainEnd();
298 procedure g_Mons_LOS_Start (); inline;
300 profMonsLOS
.sectionBeginAccum('loscalc');
303 procedure g_Mons_LOS_End (); inline;
305 profMonsLOS
.sectionEnd();
309 // ////////////////////////////////////////////////////////////////////////// //
311 monCheckTrapLastFrameId
: DWord
= 0;
312 monCheckMPlatLastFrameId
: LongWord = 0;
315 procedure TMonster
.getMapBox (out x
, y
, w
, h
: Integer); inline;
317 x
:= FObj
.X
+FObj
.Rect
.X
;
318 y
:= FObj
.Y
+FObj
.Rect
.Y
;
319 w
:= FObj
.Rect
.Width
;
320 h
:= FObj
.Rect
.Height
;
323 function TMonster
.gncNeedSend (): Boolean; inline; begin result
:= mNeedSend
; mNeedSend
:= false; end;
325 procedure TMonster
.setDirty (); inline; begin mNeedSend
:= true; end;
328 // ////////////////////////////////////////////////////////////////////////// //
329 function g_Mons_AlongLine (x0
, y0
, x1
, y1
: Integer; cb
: TMonsAlongLineCB
; log
: Boolean=false): TMonster
;
331 if not assigned(cb
) then begin result
:= nil; exit
; end;
332 result
:= monsGrid
.forEachAlongLine(x0
, y0
, x1
, y1
, cb
, -1, log
);
336 //WARNING! call this after monster position was changed, or coldet will not work right!
337 procedure TMonster
.positionChanged ();
340 nx
, ny
, nw
, nh
: Integer;
342 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
343 //e_WriteLog(Format('monster #%d(%u): pos=(%d,%d); rpos=(%d,%d)', [mArrIdx, UID, FObj.X, FObj.Y, FObj.Rect.X, FObj.Rect.Y]), MSG_NOTIFY);
345 if (mProxyId
= -1) then
348 mProxyId
:= monsGrid
.insertBody(self
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
);
349 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
350 monsGrid
.getBodyXY(mProxyId
, x
, y
);
351 e_WriteLog(Format('monster #%d:(%u): inserted into the grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
356 monsGrid
.getBodyDims(mProxyId
, x
, y
, w
, h
);
357 getMapBox(nx
, ny
, nw
, nh
);
359 if (w
<> nw
) or (h
<> nh
) then
362 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
363 e_WriteLog(Format('monster #%d:(%u): resized; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
365 monsGrid
.moveResizeBody(mProxyId
, nx
, ny
, nw
, nh
);
367 else if (x
<> nx
) or (y
<> ny
) then
370 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
371 e_WriteLog(Format('monster #%d:(%u): updating grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
373 monsGrid
.moveBody(mProxyId
, nx
, ny
);
377 exit
; // nothing to do
379 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
380 monsGrid
.getBodyXY(mProxyId
, x
, y
);
381 e_WriteLog(Format('monster #%d:(%u): updated grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
387 // ////////////////////////////////////////////////////////////////////////// //
397 MONSTER_SIGNATURE
= $534E4F4D; // 'MONS'
399 // Òàáëèöà òèïîâ àíèìàöèè ìîíñòðîâ:
400 ANIMTABLE
: Array [ANIM_SLEEP
..ANIM_PAIN
] of
404 end = ((name
: 'SLEEP'; loop
: True),
405 (name
: 'GO'; loop
: True),
406 (name
: 'DIE'; loop
: False),
407 (name
: 'MESS'; loop
: False),
408 (name
: 'ATTACK'; loop
: False),
409 (name
: 'ATTACK2'; loop
: False),
410 (name
: 'PAIN'; loop
: False));
412 // Òàáëèöà õàðàêòåðèñòèê ìîíñòðîâ:
413 MONSTERTABLE
: Array [MONSTER_DEMON
..MONSTER_MAN
] of
423 ((Name
:'DEMON'; Rect
:(X
:7; Y
:8; Width
:50; Height
:52); Health
:60;
424 RunVel
: 7; MinPain
: 10; Pain
: 20; Jump
: 10),
426 (Name
:'IMP'; Rect
:(X
:15; Y
:10; Width
:34; Height
:50); Health
:25;
427 RunVel
: 3; MinPain
: 0; Pain
: 15; Jump
: 10),
429 (Name
:'ZOMBY'; Rect
:(X
:15; Y
:8; Width
:34; Height
:52); Health
:15;
430 RunVel
: 3; MinPain
: 0; Pain
: 10; Jump
: 10),
432 (Name
:'SERG'; Rect
:(X
:15; Y
:8; Width
:34; Height
:52); Health
:20;
433 RunVel
: 3; MinPain
: 0; Pain
: 10; Jump
: 10),
435 (Name
:'CYBER'; Rect
:(X
:24; Y
:9; Width
:80; Height
:110); Health
:500;
436 RunVel
: 5; MinPain
: 50; Pain
: 70; Jump
: 10),
438 (Name
:'CGUN'; Rect
:(X
:15; Y
:4; Width
:34; Height
:56); Health
:60;
439 RunVel
: 3; MinPain
: 10; Pain
: 20; Jump
: 10),
441 (Name
:'BARON'; Rect
:(X
:39; Y
:32; Width
:50; Height
:64); Health
:150;
442 RunVel
: 3; MinPain
: 30; Pain
: 40; Jump
: 10),
444 (Name
:'KNIGHT'; Rect
:(X
:39; Y
:32; Width
:50; Height
:64); Health
:75;
445 RunVel
: 3; MinPain
: 30; Pain
: 40; Jump
: 10),
447 (Name
:'CACO'; Rect
:(X
:34; Y
:36; Width
:60; Height
:56); Health
:100;
448 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
450 (Name
:'SOUL'; Rect
:(X
:16; Y
:14; Width
:32; Height
:36); Health
:60;
451 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
453 (Name
:'PAIN'; Rect
:(X
:34; Y
:36; Width
:60; Height
:56); Health
:100;
454 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
456 (Name
:'SPIDER'; Rect
:(X
:23; Y
:14; Width
:210; Height
:100); Health
:500;
457 RunVel
: 4; MinPain
: 50; Pain
: 70; Jump
: 10),
459 (Name
:'BSP'; Rect
:(X
:14; Y
:17; Width
:100; Height
:42); Health
:150;
460 RunVel
: 4; MinPain
: 0; Pain
: 20; Jump
: 10),
462 (Name
:'MANCUB'; Rect
:(X
:28; Y
:34; Width
:72; Height
:60); Health
:200;
463 RunVel
: 3; MinPain
: 20; Pain
: 40; Jump
: 7),
465 (Name
:'SKEL'; Rect
:(X
:30; Y
:28; Width
:68; Height
:72); Health
:200;
466 RunVel
: 6; MinPain
: 20; Pain
: 40; Jump
: 11),
468 (Name
:'VILE'; Rect
:(X
:30; Y
:28; Width
:68; Height
:72); Health
:150;
469 RunVel
: 7; MinPain
: 10; Pain
: 30; Jump
: 12),
471 (Name
:'FISH'; Rect
:(X
:6; Y
:11; Width
:20; Height
:10); Health
:35;
472 RunVel
: 14; MinPain
: 10; Pain
: 20; Jump
: 6),
474 (Name
:'BARREL'; Rect
:(X
:20; Y
:13; Width
:24; Height
:36); Health
:20;
475 RunVel
: 0; MinPain
: 0; Pain
: 0; Jump
: 0),
477 (Name
:'ROBO'; Rect
:(X
:30; Y
:26; Width
:68; Height
:76); Health
:20;
478 RunVel
: 3; MinPain
: 20; Pain
: 40; Jump
: 6),
480 (Name
:'MAN'; Rect
:(X
:15; Y
:6; Width
:34; Height
:52); Health
:400;
481 RunVel
: 8; MinPain
: 50; Pain
: 70; Jump
: 10));
483 // Òàáëèöà ïàðàìåòðîâ àíèìàöèè ìîíñòðîâ:
484 MONSTER_ANIMTABLE
: Array [MONSTER_DEMON
..MONSTER_MAN
] of
487 wX
, wY
: Integer; // Îòêóäà âûëåòèò ïóëÿ
488 AnimSpeed
: Array [ANIM_SLEEP
..ANIM_PAIN
] of Byte;
489 AnimDeltaRight
: Array [ANIM_SLEEP
..ANIM_PAIN
] of TDFPoint
;
490 AnimDeltaLeft
: Array [ANIM_SLEEP
..ANIM_PAIN
] of TDFPoint
;
491 end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN
492 ((LeftAnim
: False; wX
: 54; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //DEMON
493 AnimDeltaRight
: ((X
: 1; Y
: 4), (X
: 1; Y
: 4), (X
: 0; Y
: 4), (X
: 0; Y
: 4), (X
: 2; Y
: 6), (X
: 2; Y
: 6), (X
: 2; Y
: 5));
494 AnimDeltaLeft
: ((X
: 1; Y
: 4), (X
: 1; Y
: 4), (X
: 0; Y
: 4), (X
: 0; Y
: 4), (X
: 2; Y
: 6), (X
: 2; Y
: 6), (X
: 2; Y
: 5))),
496 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //IMP
497 AnimDeltaRight
: ((X
: 8; Y
: -4), (X
: 8; Y
: -4), (X
: -2; Y
: -1), (X
: 3; Y
: -2), (X
: 14; Y
: -4), (X
: 14; Y
: -4), (X
: -5; Y
: -4));
498 AnimDeltaLeft
: ((X
: 8; Y
: -4), (X
: 8; Y
: -4), (X
: -2; Y
: -1), (X
: 3; Y
: -2), (X
: 14; Y
: -4), (X
: 14; Y
: -4), (X
: -5; Y
: -4))),
500 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
501 AnimDeltaRight
: ((X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 3; Y
: -1), (X
: 2; Y
: -1), (X
: 2; Y
: -4), (X
: 2; Y
: -4), (X
: 1; Y
: -4));
502 AnimDeltaLeft
: ((X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 3; Y
: -1), (X
: 2; Y
: -1), (X
: 2; Y
: -4), (X
: 2; Y
: -4), (X
: 1; Y
: -4))),
504 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //SERG
505 AnimDeltaRight
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: -3; Y
: -1), (X
: -4; Y
: -1), (X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 0; Y
: -4));
506 AnimDeltaLeft
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: -3; Y
: -1), (X
: -4; Y
: -1), (X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 0; Y
: -4))),
508 (LeftAnim
: True; wX
: 70; wY
: 73; AnimSpeed
:(3, 3, 3, 3, 3, 4, 3); //CYBER
509 AnimDeltaRight
: ((X
: 2; Y
: -6), (X
: 2; Y
: -6), (X
: -3; Y
: -4), (X
: -3; Y
: -4), (X
: 25; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: -6));
510 AnimDeltaLeft
: ((X
: 3; Y
: -3), (X
: 3; Y
: -3), (X
: -3; Y
: -4), (X
: -3; Y
: -4), (X
:-26; Y
: -3), (X
:-1; Y
: -3), (X
: 1; Y
: -3))),
512 (LeftAnim
: True; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 2, 2, 1, 0, 4); //CGUN
513 AnimDeltaRight
: ((X
: -1; Y
: -2), (X
: -1; Y
: -2), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 0; Y
: -3), (X
: 0; Y
: -3), (X
: -1; Y
: -2));
514 AnimDeltaLeft
: ((X
: -1; Y
: -2), (X
: -1; Y
: -2), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: -1; Y
: -4), (X
: -1; Y
: -4), (X
: 2; Y
: -4))),
516 (LeftAnim
: True; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //BARON
517 AnimDeltaRight
: ((X
: 4; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: 1; Y
: 0), (X
: 1; Y
: 0), (X
: -1; Y
: 0));
518 AnimDeltaLeft
: ((X
: 0; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 1; Y
: 0))),
520 (LeftAnim
: True; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //KNIGHT
521 AnimDeltaRight
: ((X
: 4; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: 1; Y
: 0), (X
: 1; Y
: 0), (X
: -1; Y
: 0));
522 AnimDeltaLeft
: ((X
: 0; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 1; Y
: 0))),
524 (LeftAnim
: False; wX
: 88; wY
: 69; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //CACO
525 AnimDeltaRight
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -5), (X
: 0; Y
: -5), (X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -4));
526 AnimDeltaLeft
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -5), (X
: 0; Y
: -5), (X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -4))),
528 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 4, 1, 0, 4); //SOUL
529 AnimDeltaRight
: ((X
: 1; Y
:-10), (X
: 1; Y
:-10), (X
:-33; Y
:-34), (X
:-33; Y
:-34), (X
:-16; Y
:-10), (X
:-16; Y
:-10), (X
: -1; Y
: -7));
530 AnimDeltaLeft
: ((X
: 1; Y
:-10), (X
: 1; Y
:-10), (X
:-33; Y
:-34), (X
:-33; Y
:-34), (X
:-16; Y
:-10), (X
:-16; Y
:-10), (X
: -1; Y
: -7))),
532 (LeftAnim
: False; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //PAIN
533 AnimDeltaRight
: ((X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -3; Y
: 0), (X
: -3; Y
: 0), (X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -1; Y
: -4));
534 AnimDeltaLeft
: ((X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -3; Y
: 0), (X
: -3; Y
: 0), (X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -1; Y
: -4))),
536 (LeftAnim
: True; wX
: 128; wY
: 64; AnimSpeed
:(3, 2, 4, 4, 1, 0, 4); //SPIDER
537 AnimDeltaRight
: ((X
: -4; Y
: -4), (X
: -4; Y
: -4), (X
: -2; Y
: 8), (X
: -2; Y
: 8), (X
: -3; Y
: -3), (X
: -3; Y
: -3), (X
: -3; Y
: -4));
538 AnimDeltaLeft
: ((X
: -4; Y
: -4), (X
: -4; Y
: -4), (X
: -2; Y
: 8), (X
: -2; Y
: 8), (X
: -3; Y
: -3), (X
: -3; Y
: -3), (X
: 18; Y
: -5))),
540 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 2, 3, 4, 1, 0, 4); //BSP
541 AnimDeltaRight
: ((X
: 0; Y
: -1), (X
: 0; Y
: -1), (X
: -3; Y
: 5), (X
: -3; Y
: 5), (X
: 7; Y
: -1), (X
: 7; Y
: -1), (X
: 1; Y
: -3));
542 AnimDeltaLeft
: ((X
: 0; Y
: -1), (X
: 0; Y
: -1), (X
: -3; Y
: 5), (X
: -3; Y
: 5), (X
: 7; Y
: -1), (X
: 7; Y
: -1), (X
: 6; Y
: -3))),
544 (LeftAnim
: False; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 2, 4, 2, 0, 4); //MANCUB
545 AnimDeltaRight
: ((X
: -2; Y
: -7), (X
: -2; Y
: -7), (X
: -4; Y
: -2), (X
: -4; Y
: -2), (X
: -4; Y
: -7), (X
: -4; Y
: -7), (X
:-14; Y
: -7));
546 AnimDeltaLeft
: ((X
: -2; Y
: -7), (X
: -2; Y
: -7), (X
: -4; Y
: -2), (X
: -4; Y
: -2), (X
: -4; Y
: -7), (X
: -4; Y
: -7), (X
:-14; Y
: -7))),
548 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 3, 3, 3, 3, 3, 3); //SKEL
549 AnimDeltaRight
: ((X
: -1; Y
: 4), (X
: -1; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 4), (X
: -1; Y
: 4), (X
: 6; Y
: 2), (X
:-24; Y
: 4));
550 AnimDeltaLeft
: ((X
: 1; Y
: 4), (X
: -1; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 2), (X
: -5; Y
: 4), (X
: 26; Y
: 4))),
552 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 3, 3, 3, 3, 3, 3); //VILE
553 AnimDeltaRight
: ((X
: 5; Y
:-21), (X
: 5; Y
:-21), (X
: 1; Y
:-21), (X
: 1; Y
:-21), (X
: 8; Y
:-23), (X
: -1; Y
:-23), (X
: 4; Y
:-20));
554 AnimDeltaLeft
: ((X
: -8; Y
:-21), (X
: 5; Y
:-21), (X
: 1; Y
:-21), (X
: 1; Y
:-21), (X
:-10; Y
:-24), (X
: 3; Y
:-23), (X
: -4; Y
:-22))),
556 (LeftAnim
: False; wX
: 8; wY
: 8; AnimSpeed
:(2, 2, 2, 2, 3, 0, 1); //FISH
557 AnimDeltaRight
: ((X
: -1; Y
: 0), (X
: -1; Y
: 0), (X
: -2; Y
: -1), (X
: -2; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1));
558 AnimDeltaLeft
: ((X
: -1; Y
: 0), (X
: -1; Y
: 0), (X
: -2; Y
: -1), (X
: -2; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1 ))),
560 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 0, 3, 0, 0, 0, 5); //BARREL
561 AnimDeltaRight
: ((X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: -1; Y
:-15), (X
: -1; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15));
562 AnimDeltaLeft
: ((X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: -1; Y
:-15), (X
: -1; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15))),
564 (LeftAnim
: False; wX
: 95; wY
: 57; AnimSpeed
:(1, 2, 1, 0, 1, 1, 0); //ROBO
565 AnimDeltaRight
: ((X
: -2; Y
:-26), (X
: -2; Y
:-26), (X
: 0; Y
:-26), (X
: 0; Y
:-26), (X
: 2; Y
:-26), (X
: 15; Y
:-26), (X
: -2; Y
:-26));
566 AnimDeltaLeft
: ((X
: -2; Y
:-26), (X
: -2; Y
:-26), (X
: 0; Y
:-26), (X
: 0; Y
:-26), (X
: 2; Y
:-26), (X
: 15; Y
:-26), (X
: -2; Y
:-26))),
568 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 2, 2, 2, 0, 5); //MAN
569 AnimDeltaRight
: ((X
: 0; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: 0), (X
: 2; Y
: 0), (X
: 1; Y
: -6), (X
: 1; Y
: -6), (X
: 0; Y
: -6));
570 AnimDeltaLeft
: ((X
: 0; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: 0), (X
: 2; Y
: 0), (X
: 1; Y
: -6), (X
: 1; Y
: -6), (X
: 0; Y
: -6))) );
572 MAX_ATM
= 89; // Âðåìÿ îæèäàíèÿ ïîñëå ïîòåðè öåëè
573 MAX_SOUL
= 512; // Îãðàíè÷åíèå Lost_Soul'îâ
576 // ////////////////////////////////////////////////////////////////////////// //
578 gMonsters
: array of TMonster
;
579 uidMap
: array [0..65535] of TMonster
; // monster knows it's index
580 freeInds
: TIdPool
= nil;
583 procedure clearUidMap ();
587 for idx
:= 0 to High(uidMap
) do uidMap
[idx
] := nil;
592 function g_Mons_getNewTrapFrameId (): DWord
; inline;
596 Inc(monCheckTrapLastFrameId
);
597 if (monCheckTrapLastFrameId
= 0) then
600 monCheckTrapLastFrameId
:= 1;
601 for f
:= 0 to High(gMonsters
) do
603 if (gMonsters
[f
] <> nil) then gMonsters
[f
].trapCheckFrameId
:= 0;
606 result
:= monCheckTrapLastFrameId
;
610 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
614 Inc(monCheckMPlatLastFrameId
);
615 if (monCheckMPlatLastFrameId
= 0) then
618 monCheckMPlatLastFrameId
:= 1;
619 for f
:= 0 to High(gMonsters
) do
621 if (gMonsters
[f
] <> nil) then gMonsters
[f
].mplatCheckFrameId
:= 0;
624 result
:= monCheckMPlatLastFrameId
;
633 soulcount
: Integer = 0;
636 function allocMonster (): DWORD
;
640 result
:= freeInds
.alloc();
641 if (result
> High(gMonsters
)) then
643 olen
:= Length(gMonsters
);
644 SetLength(gMonsters
, result
+64);
645 for f
:= olen
to High(gMonsters
) do gMonsters
[f
] := nil;
650 function IsFriend(a
, b
: Byte): Boolean;
654 // Áî÷êà - âñåì äðóã:
655 if (a
= MONSTER_BARREL
) or (b
= MONSTER_BARREL
) then
658 // Ìîíñòðû îäíîãî âèäà:
661 MONSTER_IMP
, MONSTER_DEMON
, MONSTER_BARON
, MONSTER_KNIGHT
, MONSTER_CACO
,
662 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_MANCUB
, MONSTER_SKEL
, MONSTER_FISH
:
663 Exit
; // Ýòè íå áüþò ñâîèõ
666 // Lost_Soul íå ìîæåò ðàíèòü Pain_Elemental'à:
667 if (a
= MONSTER_SOUL
) and (b
= MONSTER_PAIN
) then
669 // Pain_Elemental íå ìîæåò ðàíèòü Lost_Soul'à:
670 if (b
= MONSTER_SOUL
) and (a
= MONSTER_PAIN
) then
673 //  îñòàëüíûõ ñëó÷àÿõ - áóäóò áèòü äðóã äðóãà:
678 function BehaviourDamage(SpawnerUID
: Word; BH
, SelfType
: Byte): Boolean;
681 UIDType
, MonsterType
: Byte;
686 UIDType
:= g_GetUIDType(SpawnerUID
);
687 if UIDType
= UID_MONSTER
then
689 m
:= g_Monsters_ByUID(SpawnerUID
);
690 if m
= nil then Exit
;
691 MonsterType
:= m
.FMonsterType
;
695 BH_NORMAL
: Result
:= (UIDType
= UID_PLAYER
) or
696 ((UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
)));
698 BH_KILLER
: Result
:= UIDType
= UID_PLAYER
;
699 BH_MANIAC
: Result
:= (UIDType
= UID_PLAYER
) or
700 ((UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
)));
702 BH_INSANE
: Result
:= (UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
));
703 BH_CANNIBAL
: Result
:= (UIDType
= UID_MONSTER
) and (MonsterType
= SelfType
);
708 function canShoot(m
: Byte): Boolean;
713 MONSTER_DEMON
, MONSTER_FISH
, MONSTER_BARREL
:
721 function isCorpse (o
: PObj
; immediately
: Boolean): Integer;
723 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
725 atag
:= atag
; // shut up, fpc!
726 result
:= false; // don't stop
727 if (mon
.FState
= MONSTATE_DEAD
) and g_Obj_Collide(o
, @mon
.FObj
) then
729 case mon
.FMonsterType
of // Íå âîñêðåñèòü:
730 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_CYBER
, MONSTER_SPIDER
,
731 MONSTER_VILE
, MONSTER_BARREL
, MONSTER_ROBO
: exit
;
733 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
744 // Åñëè íóæíà âåðîÿòíîñòü
745 if not immediately
and (Random(8) <> 0) then exit
;
747 // Èùåì ìåðòâûõ ìîíñòðîâ ïîáëèçîñòè
748 if gmon_debug_use_sqaccel
then
750 mon
:= monsGrid
.forEachInAABB(o
.X
+o
.Rect
.X
, o
.Y
+o
.Rect
.Y
, o
.Rect
.Width
, o
.Rect
.Height
, monsCollCheck
);
751 if (mon
<> nil) then result
:= mon
.mArrIdx
;
755 for a
:= 0 to High(gMonsters
) do
757 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].FState
= MONSTATE_DEAD
) and g_Obj_Collide(o
, @gMonsters
[a
].FObj
) then
759 case gMonsters
[a
].FMonsterType
of // Íå âîñêðåñèòü:
760 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_CYBER
, MONSTER_SPIDER
,
761 MONSTER_VILE
, MONSTER_BARREL
, MONSTER_ROBO
: Continue
;
762 else // Îñòàëüíûõ ìîæíî âîñêðåñèòü
773 procedure g_Monsters_LoadData();
775 e_WriteLog('Loading monsters data...', MSG_NOTIFY
);
777 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 0%', 0, False);
778 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD
+':MTEXTURES\BARREL_SLEEP', 64, 64, 3);
779 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD
+':MTEXTURES\BARREL_DIE', 64, 64, 4);
780 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_PAIN', GameWAD
+':MTEXTURES\BARREL_PAIN', 64, 64, 1);
781 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_SLEEP', GameWAD
+':MTEXTURES\ZOMBY_SLEEP', 64, 64, 2);
782 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_GO', GameWAD
+':MTEXTURES\ZOMBY_GO', 64, 64, 4);
783 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_DIE', GameWAD
+':MTEXTURES\ZOMBY_DIE', 64, 64, 6);
784 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 5%', 0, True);
785 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD
+':MTEXTURES\ZOMBY_MESS', 64, 64, 9);
786 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD
+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2);
787 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD
+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1);
788 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD
+':MTEXTURES\SERG_SLEEP', 64, 64, 2);
789 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD
+':MTEXTURES\SERG_GO', 64, 64, 4);
790 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_DIE', GameWAD
+':MTEXTURES\SERG_DIE', 64, 64, 5);
791 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 10%', 0, True);
792 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD
+':MTEXTURES\SERG_MESS', 64, 64, 9);
793 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD
+':MTEXTURES\SERG_ATTACK', 64, 64, 2);
794 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD
+':MTEXTURES\SERG_PAIN', 64, 64, 1);
795 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD
+':MTEXTURES\MAN_SLEEP', 64, 64, 2);
796 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD
+':MTEXTURES\MAN_GO', 64, 64, 4);
797 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_DIE', GameWAD
+':MTEXTURES\MAN_DIE', 64, 64, 7);
798 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 15%', 0, True);
799 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_MESS', GameWAD
+':MTEXTURES\MAN_MESS', 64, 64, 9);
800 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_ATTACK', GameWAD
+':MTEXTURES\MAN_ATTACK', 64, 64, 2);
801 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_PAIN', GameWAD
+':MTEXTURES\MAN_PAIN', 64, 64, 1);
802 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP', GameWAD
+':MTEXTURES\CGUN_SLEEP', 64, 64, 2);
803 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP_L', GameWAD
+':MTEXTURES\CGUN_SLEEP_L', 64, 64, 2);
804 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO', GameWAD
+':MTEXTURES\CGUN_GO', 64, 64, 4);
805 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 20%', 0, True);
806 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO_L', GameWAD
+':MTEXTURES\CGUN_GO_L', 64, 64, 4);
807 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_DIE', GameWAD
+':MTEXTURES\CGUN_DIE', 64, 64, 7);
808 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_MESS', GameWAD
+':MTEXTURES\CGUN_MESS', 64, 64, 6);
809 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK', GameWAD
+':MTEXTURES\CGUN_ATTACK', 64, 64, 2);
810 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK_L', GameWAD
+':MTEXTURES\CGUN_ATTACK_L', 64, 64, 2);
811 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN', GameWAD
+':MTEXTURES\CGUN_PAIN', 64, 64, 1);
812 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 25%', 0, True);
813 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN_L', GameWAD
+':MTEXTURES\CGUN_PAIN_L', 64, 64, 1);
814 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_SLEEP', GameWAD
+':MTEXTURES\IMP_SLEEP', 64, 64, 2);
815 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_GO', GameWAD
+':MTEXTURES\IMP_GO', 64, 64, 4);
816 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_DIE', GameWAD
+':MTEXTURES\IMP_DIE', 64, 64, 5);
817 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_MESS', GameWAD
+':MTEXTURES\IMP_MESS', 64, 64, 8);
818 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_ATTACK', GameWAD
+':MTEXTURES\IMP_ATTACK', 64, 64, 3);
819 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 30%', 0, True);
820 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_PAIN', GameWAD
+':MTEXTURES\IMP_PAIN', 64, 64, 1);
821 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_SLEEP', GameWAD
+':MTEXTURES\DEMON_SLEEP', 64, 64, 2);
822 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_GO', GameWAD
+':MTEXTURES\DEMON_GO', 64, 64, 4);
823 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_DIE', GameWAD
+':MTEXTURES\DEMON_DIE', 64, 64, 6);
824 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_ATTACK', GameWAD
+':MTEXTURES\DEMON_ATTACK', 64, 64, 3);
825 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_PAIN', GameWAD
+':MTEXTURES\DEMON_PAIN', 64, 64, 1);
826 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 35%', 0, True);
827 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_SLEEP', GameWAD
+':MTEXTURES\SOUL_SLEEP', 64, 64, 2);
828 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_GO', GameWAD
+':MTEXTURES\SOUL_GO', 64, 64, 2);
829 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_PAIN', GameWAD
+':MTEXTURES\SOUL_PAIN', 64, 64, 1);
830 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_ATTACK', GameWAD
+':MTEXTURES\SOUL_ATTACK', 64, 64, 2);
831 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_DIE', GameWAD
+':MTEXTURES\SOUL_DIE', 128, 128, 7);
832 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_SLEEP', GameWAD
+':MTEXTURES\FISH_SLEEP', 32, 32, 2);
833 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 40%', 0, True);
834 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_GO', GameWAD
+':MTEXTURES\FISH_GO', 32, 32, 4);
835 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_PAIN', GameWAD
+':MTEXTURES\FISH_PAIN', 32, 32, 3);
836 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_ATTACK', GameWAD
+':MTEXTURES\FISH_ATTACK', 32, 32, 2);
837 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_DIE', GameWAD
+':MTEXTURES\FISH_DIE', 32, 32, 1);
838 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_SLEEP', GameWAD
+':MTEXTURES\SPIDER_SLEEP', 256, 128, 2);
839 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_GO', GameWAD
+':MTEXTURES\SPIDER_GO', 256, 128, 6);
840 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 45%', 0, True);
841 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN', GameWAD
+':MTEXTURES\SPIDER_PAIN', 256, 128, 1);
842 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN_L', GameWAD
+':MTEXTURES\SPIDER_PAIN_L', 256, 128, 1);
843 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_ATTACK', GameWAD
+':MTEXTURES\SPIDER_ATTACK', 256, 128, 2);
844 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_DIE', GameWAD
+':MTEXTURES\SPIDER_DIE', 256, 128, 10);
845 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_SLEEP', GameWAD
+':MTEXTURES\BSP_SLEEP', 128, 64, 2);
846 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_GO', GameWAD
+':MTEXTURES\BSP_GO', 128, 64, 6);
847 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 50%', 0, True);
848 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN', GameWAD
+':MTEXTURES\BSP_PAIN', 128, 64, 1);
849 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN_L', GameWAD
+':MTEXTURES\BSP_PAIN_L', 128, 64, 1);
850 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_ATTACK', GameWAD
+':MTEXTURES\BSP_ATTACK', 128, 64, 2);
851 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_DIE', GameWAD
+':MTEXTURES\BSP_DIE', 128, 64, 7);
852 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_SLEEP', GameWAD
+':MTEXTURES\CACO_SLEEP', 128, 128, 1);
853 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_GO', GameWAD
+':MTEXTURES\CACO_GO', 128, 128, 1);
854 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 55%', 0, True);
855 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_PAIN', GameWAD
+':MTEXTURES\CACO_PAIN', 128, 128, 1);
856 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_ATTACK', GameWAD
+':MTEXTURES\CACO_ATTACK', 128, 128, 6);
857 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_DIE', GameWAD
+':MTEXTURES\CACO_DIE', 128, 128, 7);
858 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_SLEEP', GameWAD
+':MTEXTURES\PAIN_SLEEP', 128, 128, 4);
859 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_GO', GameWAD
+':MTEXTURES\PAIN_GO', 128, 128, 4);
860 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_PAIN', GameWAD
+':MTEXTURES\PAIN_PAIN', 128, 128, 1);
861 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 60%', 0, True);
862 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_ATTACK', GameWAD
+':MTEXTURES\PAIN_ATTACK', 128, 128, 4);
863 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_DIE', GameWAD
+':MTEXTURES\PAIN_DIE', 128, 128, 7);
864 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP', GameWAD
+':MTEXTURES\BARON_SLEEP', 128, 128, 2);
865 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP_L', GameWAD
+':MTEXTURES\BARON_SLEEP_L', 128, 128, 2);
866 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_GO', GameWAD
+':MTEXTURES\BARON_GO', 128, 128, 4);
867 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN', GameWAD
+':MTEXTURES\BARON_PAIN', 128, 128, 1);
868 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 65%', 0, True);
869 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN_L', GameWAD
+':MTEXTURES\BARON_PAIN_L', 128, 128, 1);
870 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK', GameWAD
+':MTEXTURES\BARON_ATTACK', 128, 128, 3);
871 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK_L', GameWAD
+':MTEXTURES\BARON_ATTACK_L', 128, 128, 3);
872 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_DIE', GameWAD
+':MTEXTURES\BARON_DIE', 128, 128, 7);
873 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP', GameWAD
+':MTEXTURES\KNIGHT_SLEEP', 128, 128, 2);
874 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP_L', GameWAD
+':MTEXTURES\KNIGHT_SLEEP_L', 128, 128, 2);
875 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 70%', 0, True);
876 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_GO', GameWAD
+':MTEXTURES\KNIGHT_GO', 128, 128, 4);
877 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN', GameWAD
+':MTEXTURES\KNIGHT_PAIN', 128, 128, 1);
878 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN_L', GameWAD
+':MTEXTURES\KNIGHT_PAIN_L', 128, 128, 1);
879 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK', GameWAD
+':MTEXTURES\KNIGHT_ATTACK', 128, 128, 3);
880 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK_L', GameWAD
+':MTEXTURES\KNIGHT_ATTACK_L', 128, 128, 3);
881 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_DIE', GameWAD
+':MTEXTURES\KNIGHT_DIE', 128, 128, 7);
882 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 75%', 0, True);
883 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_SLEEP', GameWAD
+':MTEXTURES\MANCUB_SLEEP', 128, 128, 2);
884 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_GO', GameWAD
+':MTEXTURES\MANCUB_GO', 128, 128, 6);
885 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_PAIN', GameWAD
+':MTEXTURES\MANCUB_PAIN', 128, 128, 1);
886 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_ATTACK', GameWAD
+':MTEXTURES\MANCUB_ATTACK', 128, 128, 3);
887 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_DIE', GameWAD
+':MTEXTURES\MANCUB_DIE', 128, 128, 10);
888 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP', GameWAD
+':MTEXTURES\SKEL_SLEEP', 128, 128, 2);
889 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 80%', 0, True);
890 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP_L', GameWAD
+':MTEXTURES\SKEL_SLEEP_L', 128, 128, 2);
891 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_GO', GameWAD
+':MTEXTURES\SKEL_GO', 128, 128, 6);
892 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN', GameWAD
+':MTEXTURES\SKEL_PAIN', 128, 128, 1);
893 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN_L', GameWAD
+':MTEXTURES\SKEL_PAIN_L', 128, 128, 1);
894 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK', GameWAD
+':MTEXTURES\SKEL_ATTACK', 128, 128, 2);
895 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK_L', GameWAD
+':MTEXTURES\SKEL_ATTACK_L', 128, 128, 2);
896 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 85%', 0, True);
897 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2', GameWAD
+':MTEXTURES\SKEL_ATTACK2', 128, 128, 2);
898 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2_L', GameWAD
+':MTEXTURES\SKEL_ATTACK2_L', 128, 128, 2);
899 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_DIE', GameWAD
+':MTEXTURES\SKEL_DIE', 128, 128, 5);
900 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP', GameWAD
+':MTEXTURES\VILE_SLEEP', 128, 128, 2);
901 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP_L', GameWAD
+':MTEXTURES\VILE_SLEEP_L', 128, 128, 2);
902 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_GO', GameWAD
+':MTEXTURES\VILE_GO', 128, 128, 6);
903 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 90%', 0, True);
904 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN', GameWAD
+':MTEXTURES\VILE_PAIN', 128, 128, 1);
905 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN_L', GameWAD
+':MTEXTURES\VILE_PAIN_L', 128, 128, 1);
906 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK', GameWAD
+':MTEXTURES\VILE_ATTACK', 128, 128, 10);
907 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK_L', GameWAD
+':MTEXTURES\VILE_ATTACK_L', 128, 128, 10);
908 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2', GameWAD
+':MTEXTURES\VILE_ATTACK2', 128, 128, 3);
909 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2_L', GameWAD
+':MTEXTURES\VILE_ATTACK2_L', 128, 128, 3);
910 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 95%', 0, True);
911 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_DIE', GameWAD
+':MTEXTURES\VILE_DIE', 128, 128, 9);
912 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_SLEEP', GameWAD
+':MTEXTURES\ROBO_SLEEP', 128, 128, 1);
913 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_GO', GameWAD
+':MTEXTURES\ROBO_GO', 128, 128, 12);
914 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK', GameWAD
+':MTEXTURES\ROBO_ATTACK', 128, 128, 2);
915 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK2', GameWAD
+':MTEXTURES\ROBO_ATTACK2', 128, 128, 4);
916 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_DIE', GameWAD
+':MTEXTURES\ROBO_DIE', 128, 128, 1);
917 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 100%', 0, True);
918 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP', GameWAD
+':MTEXTURES\CYBER_SLEEP', 128, 128, 2);
919 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP_L', GameWAD
+':MTEXTURES\CYBER_SLEEP_L', 128, 128, 2);
920 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO', GameWAD
+':MTEXTURES\CYBER_GO', 128, 128, 4);
921 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO_L', GameWAD
+':MTEXTURES\CYBER_GO_L', 128, 128, 4);
922 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN', GameWAD
+':MTEXTURES\CYBER_PAIN', 128, 128, 1);
923 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN_L', GameWAD
+':MTEXTURES\CYBER_PAIN_L', 128, 128, 1);
924 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK', GameWAD
+':MTEXTURES\CYBER_ATTACK', 128, 128, 2);
925 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK_L', GameWAD
+':MTEXTURES\CYBER_ATTACK_L', 128, 128, 2);
926 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2', GameWAD
+':MTEXTURES\CYBER_ATTACK2', 128, 128, 2);
927 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2_L', GameWAD
+':MTEXTURES\CYBER_ATTACK2_L', 128, 128, 2);
928 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_DIE', GameWAD
+':MTEXTURES\CYBER_DIE', 128, 128, 9);
930 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_SOUNDS
], 0, False);
932 g_Sound_CreateWADEx('SOUND_MONSTER_BARREL_DIE', GameWAD
+':MSOUNDS\BARREL_DIE');
934 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN', GameWAD
+':MSOUNDS\PAIN');
935 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN2', GameWAD
+':MSOUNDS\PAIN2');
936 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION', GameWAD
+':MSOUNDS\ACTION');
937 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION2', GameWAD
+':MSOUNDS\ACTION2');
938 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_1', GameWAD
+':MSOUNDS\ALERT_1');
939 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_2', GameWAD
+':MSOUNDS\ALERT_2');
940 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_3', GameWAD
+':MSOUNDS\ALERT_3');
941 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_1', GameWAD
+':MSOUNDS\DIE_1');
942 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_2', GameWAD
+':MSOUNDS\DIE_2');
943 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_3', GameWAD
+':MSOUNDS\DIE_3');
944 g_Sound_CreateWADEx('SOUND_MONSTER_SLOP', GameWAD
+':MSOUNDS\SLOP');
946 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ATTACK', GameWAD
+':MSOUNDS\DEMON_ATTACK');
947 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ALERT', GameWAD
+':MSOUNDS\DEMON_ALERT');
948 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_DIE', GameWAD
+':MSOUNDS\DEMON_DIE');
950 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_1', GameWAD
+':MSOUNDS\IMP_ALERT_1');
951 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_2', GameWAD
+':MSOUNDS\IMP_ALERT_2');
952 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_1', GameWAD
+':MSOUNDS\IMP_DIE_1');
953 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_2', GameWAD
+':MSOUNDS\IMP_DIE_2');
954 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ACTION', GameWAD
+':MSOUNDS\IMP_ACTION');
955 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ATTACK', GameWAD
+':MSOUNDS\IMP_ATTACK');
957 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_PAIN', GameWAD
+':MSOUNDS\MAN_PAIN');
958 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_ALERT', GameWAD
+':MSOUNDS\MAN_ALERT');
959 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_DIE', GameWAD
+':MSOUNDS\MAN_DIE');
960 g_Sound_CreateWADEx('SOUND_MONSTER_HAHA', GameWAD
+':MSOUNDS\HAHA');
961 g_Sound_CreateWADEx('SOUND_MONSTER_TRUP', GameWAD
+':MSOUNDS\TRUP');
963 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_ATTACK', GameWAD
+':MSOUNDS\SOUL_ATTACK');
964 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_DIE', GameWAD
+':MSOUNDS\SOUL_DIE');
966 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ACTION', GameWAD
+':MSOUNDS\BSP_ACTION');
967 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_DIE', GameWAD
+':MSOUNDS\BSP_DIE');
968 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ALERT', GameWAD
+':MSOUNDS\BSP_ALERT');
969 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_WALK', GameWAD
+':MSOUNDS\BSP_WALK');
971 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ACTION', GameWAD
+':MSOUNDS\VILE_ACTION');
972 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_PAIN', GameWAD
+':MSOUNDS\VILE_PAIN');
973 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_DIE', GameWAD
+':MSOUNDS\VILE_DIE');
974 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ALERT', GameWAD
+':MSOUNDS\VILE_ALERT');
975 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ATTACK', GameWAD
+':MSOUNDS\VILE_ATTACK');
977 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ACTION', GameWAD
+':MSOUNDS\SKEL_ACTION');
978 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_DIE', GameWAD
+':MSOUNDS\SKEL_DIE');
979 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ALERT', GameWAD
+':MSOUNDS\SKEL_ALERT');
980 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ATTACK', GameWAD
+':MSOUNDS\SKEL_ATTACK');
981 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_HIT', GameWAD
+':MSOUNDS\SKEL_HIT');
983 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_PAIN', GameWAD
+':MSOUNDS\MANCUB_PAIN');
984 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_DIE', GameWAD
+':MSOUNDS\MANCUB_DIE');
985 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ALERT', GameWAD
+':MSOUNDS\MANCUB_ALERT');
986 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ATTACK', GameWAD
+':MSOUNDS\MANCUB_ATTACK');
988 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_PAIN', GameWAD
+':MSOUNDS\PAIN_PAIN');
989 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_DIE', GameWAD
+':MSOUNDS\PAIN_DIE');
990 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_ALERT', GameWAD
+':MSOUNDS\PAIN_ALERT');
992 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_DIE', GameWAD
+':MSOUNDS\BARON_DIE');
993 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_ALERT', GameWAD
+':MSOUNDS\BARON_ALERT');
995 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_DIE', GameWAD
+':MSOUNDS\CACO_DIE');
996 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_ALERT', GameWAD
+':MSOUNDS\CACO_ALERT');
998 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_DIE', GameWAD
+':MSOUNDS\CYBER_DIE');
999 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_ALERT', GameWAD
+':MSOUNDS\CYBER_ALERT');
1000 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_WALK', GameWAD
+':MSOUNDS\CYBER_WALK');
1002 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_DIE', GameWAD
+':MSOUNDS\KNIGHT_DIE');
1003 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_ALERT', GameWAD
+':MSOUNDS\KNIGHT_ALERT');
1005 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_DIE', GameWAD
+':MSOUNDS\SPIDER_DIE');
1006 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_ALERT', GameWAD
+':MSOUNDS\SPIDER_ALERT');
1007 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_WALK', GameWAD
+':MSOUNDS\SPIDER_WALK');
1009 g_Sound_CreateWADEx('SOUND_MONSTER_FISH_ATTACK', GameWAD
+':MSOUNDS\FISH_ATTACK');
1011 freeInds
:= TIdPool
.Create();
1013 monCheckTrapLastFrameId
:= 0;
1014 monCheckMPlatLastFrameId
:= 0;
1017 procedure g_Monsters_FreeData();
1019 e_WriteLog('Releasing monsters data...', MSG_NOTIFY
);
1021 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_SLEEP');
1022 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_PAIN');
1023 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_DIE');
1024 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_SLEEP');
1025 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_GO');
1026 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE');
1027 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS');
1028 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK');
1029 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN');
1030 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP');
1031 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO');
1032 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE');
1033 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS');
1034 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK');
1035 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN');
1036 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP');
1037 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO');
1038 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_DIE');
1039 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_MESS');
1040 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_ATTACK');
1041 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_PAIN');
1042 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP');
1043 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP_L');
1044 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO');
1045 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO_L');
1046 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_DIE');
1047 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_MESS');
1048 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK');
1049 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK_L');
1050 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN');
1051 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN_L');
1052 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_SLEEP');
1053 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_GO');
1054 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_DIE');
1055 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_MESS');
1056 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_ATTACK');
1057 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_PAIN');
1058 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_SLEEP');
1059 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_GO');
1060 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_DIE');
1061 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_ATTACK');
1062 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_PAIN');
1063 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_SLEEP');
1064 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_GO');
1065 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_PAIN');
1066 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_ATTACK');
1067 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_DIE');
1068 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_SLEEP');
1069 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_GO');
1070 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_PAIN');
1071 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_ATTACK');
1072 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_DIE');
1073 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_SLEEP');
1074 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_GO');
1075 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN');
1076 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN_L');
1077 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_ATTACK');
1078 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_DIE');
1079 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_SLEEP');
1080 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_GO');
1081 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN');
1082 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN_L');
1083 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_ATTACK');
1084 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_DIE');
1085 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_SLEEP');
1086 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_GO');
1087 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_PAIN');
1088 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_ATTACK');
1089 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_DIE');
1090 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_SLEEP');
1091 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_GO');
1092 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_PAIN');
1093 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_ATTACK');
1094 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_DIE');
1095 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP');
1096 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP_L');
1097 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_GO');
1098 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN');
1099 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN_L');
1100 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK');
1101 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK_L');
1102 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_DIE');
1103 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP');
1104 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP_L');
1105 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_GO');
1106 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN');
1107 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN_L');
1108 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK');
1109 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK_L');
1110 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_DIE');
1111 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_SLEEP');
1112 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_GO');
1113 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_PAIN');
1114 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_ATTACK');
1115 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_DIE');
1116 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP');
1117 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP_L');
1118 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_GO');
1119 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN');
1120 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN_L');
1121 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK');
1122 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK_L');
1123 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2');
1124 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2_L');
1125 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_DIE');
1126 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP');
1127 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP_L');
1128 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_GO');
1129 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN');
1130 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN_L');
1131 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK');
1132 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK_L');
1133 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2');
1134 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2_L');
1135 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_DIE');
1136 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_SLEEP');
1137 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_GO');
1138 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK');
1139 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK2');
1140 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_DIE');
1141 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP');
1142 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP_L');
1143 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO');
1144 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO_L');
1145 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN');
1146 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN_L');
1147 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK');
1148 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK_L');
1149 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2');
1150 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2_L');
1151 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_DIE');
1153 g_Sound_Delete('SOUND_MONSTER_BARREL_DIE');
1155 g_Sound_Delete('SOUND_MONSTER_PAIN');
1156 g_Sound_Delete('SOUND_MONSTER_PAIN2');
1157 g_Sound_Delete('SOUND_MONSTER_ACTION');
1158 g_Sound_Delete('SOUND_MONSTER_ACTION2');
1159 g_Sound_Delete('SOUND_MONSTER_ALERT_1');
1160 g_Sound_Delete('SOUND_MONSTER_ALERT_2');
1161 g_Sound_Delete('SOUND_MONSTER_ALERT_3');
1162 g_Sound_Delete('SOUND_MONSTER_DIE_1');
1163 g_Sound_Delete('SOUND_MONSTER_DIE_2');
1164 g_Sound_Delete('SOUND_MONSTER_DIE_3');
1165 g_Sound_Delete('SOUND_MONSTER_SLOP');
1167 g_Sound_Delete('SOUND_MONSTER_DEMON_ATTACK');
1168 g_Sound_Delete('SOUND_MONSTER_DEMON_ALERT');
1169 g_Sound_Delete('SOUND_MONSTER_DEMON_DIE');
1171 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_1');
1172 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_2');
1173 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_1');
1174 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_2');
1175 g_Sound_Delete('SOUND_MONSTER_IMP_ACTION');
1176 g_Sound_Delete('SOUND_MONSTER_IMP_ATTACK');
1178 g_Sound_Delete('SOUND_MONSTER_MAN_PAIN');
1179 g_Sound_Delete('SOUND_MONSTER_MAN_ALERT');
1180 g_Sound_Delete('SOUND_MONSTER_MAN_DIE');
1181 g_Sound_Delete('SOUND_MONSTER_HAHA');
1182 g_Sound_Delete('SOUND_MONSTER_TRUP');
1184 g_Sound_Delete('SOUND_MONSTER_SOUL_ATTACK');
1185 g_Sound_Delete('SOUND_MONSTER_SOUL_DIE');
1187 g_Sound_Delete('SOUND_MONSTER_BSP_ACTION');
1188 g_Sound_Delete('SOUND_MONSTER_BSP_DIE');
1189 g_Sound_Delete('SOUND_MONSTER_BSP_ALERT');
1190 g_Sound_Delete('SOUND_MONSTER_BSP_WALK');
1192 g_Sound_Delete('SOUND_MONSTER_VILE_ACTION');
1193 g_Sound_Delete('SOUND_MONSTER_VILE_PAIN');
1194 g_Sound_Delete('SOUND_MONSTER_VILE_DIE');
1195 g_Sound_Delete('SOUND_MONSTER_VILE_ALERT');
1196 g_Sound_Delete('SOUND_MONSTER_VILE_ATTACK');
1198 g_Sound_Delete('SOUND_MONSTER_SKEL_ACTION');
1199 g_Sound_Delete('SOUND_MONSTER_SKEL_DIE');
1200 g_Sound_Delete('SOUND_MONSTER_SKEL_ALERT');
1201 g_Sound_Delete('SOUND_MONSTER_SKEL_ATTACK');
1202 g_Sound_Delete('SOUND_MONSTER_SKEL_HIT');
1204 g_Sound_Delete('SOUND_MONSTER_MANCUB_PAIN');
1205 g_Sound_Delete('SOUND_MONSTER_MANCUB_DIE');
1206 g_Sound_Delete('SOUND_MONSTER_MANCUB_ALERT');
1207 g_Sound_Delete('SOUND_MONSTER_MANCUB_ATTACK');
1209 g_Sound_Delete('SOUND_MONSTER_PAIN_PAIN');
1210 g_Sound_Delete('SOUND_MONSTER_PAIN_DIE');
1211 g_Sound_Delete('SOUND_MONSTER_PAIN_ALERT');
1213 g_Sound_Delete('SOUND_MONSTER_BARON_DIE');
1214 g_Sound_Delete('SOUND_MONSTER_BARON_ALERT');
1216 g_Sound_Delete('SOUND_MONSTER_CACO_DIE');
1217 g_Sound_Delete('SOUND_MONSTER_CACO_ALERT');
1219 g_Sound_Delete('SOUND_MONSTER_CYBER_DIE');
1220 g_Sound_Delete('SOUND_MONSTER_CYBER_ALERT');
1221 g_Sound_Delete('SOUND_MONSTER_CYBER_WALK');
1223 g_Sound_Delete('SOUND_MONSTER_KNIGHT_DIE');
1224 g_Sound_Delete('SOUND_MONSTER_KNIGHT_ALERT');
1226 g_Sound_Delete('SOUND_MONSTER_SPIDER_DIE');
1227 g_Sound_Delete('SOUND_MONSTER_SPIDER_ALERT');
1228 g_Sound_Delete('SOUND_MONSTER_SPIDER_WALK');
1230 g_Sound_Delete('SOUND_MONSTER_FISH_ATTACK');
1236 procedure g_Monsters_Init();
1241 procedure g_Monsters_Free (clearGrid
: Boolean=true);
1245 e_LogWritefln('Cleared monster data (clearGrid=%s)', [clearGrid
]);
1251 for a
:= 0 to High(gMonsters
) do gMonsters
[a
].Free();
1254 monCheckTrapLastFrameId
:= 0;
1255 monCheckMPlatLastFrameId
:= 0;
1259 // will be called from map loader
1260 procedure g_Mons_InitTree (x
, y
, w
, h
: Integer);
1263 monsGrid
:= TMonsterGrid
.Create(x
, y
, w
, h
);
1264 //clearUidMap(); // why not?
1265 e_LogWritefln('%s', ['Recreated monster tree']);
1269 function g_Monsters_Create(MonsterType
: Byte; X
, Y
: Integer;
1270 Direction
: TDirection
; AdjCoord
: Boolean = False; ForcedUID
: Integer = -1): TMonster
;
1277 // Íåò òàêîãî ìîíñòðà
1278 if (MonsterType
> MONSTER_MAN
) or (MonsterType
= 0) then exit
;
1280 // Ñîáëþäàåì îãðàíè÷åíèå Lost_Soul'îâ
1281 if MonsterType
= MONSTER_SOUL
then
1283 if soulcount
> MAX_SOUL
then exit
;
1284 soulcount
:= soulcount
+ 1;
1287 find_id
:= allocMonster();
1289 mon
:= TMonster
.Create(MonsterType
, find_id
, ForcedUID
);
1290 gMonsters
[find_id
] := mon
;
1291 mon
.mArrIdx
:= find_id
;
1294 uidMap
[mon
.FUID
] := mon
;
1296 // Íàñòðàèâàåì ïîëîæåíèå
1301 FObj
.X
:= X
-FObj
.Rect
.X
- (FObj
.Rect
.Width
div 2);
1302 FObj
.Y
:= Y
-FObj
.Rect
.Y
- FObj
.Rect
.Height
;
1306 FObj
.X
:= X
-FObj
.Rect
.X
;
1307 FObj
.Y
:= Y
-FObj
.Rect
.Y
;
1310 FDirection
:= Direction
;
1311 FStartDirection
:= Direction
;
1316 mon
.positionChanged();
1321 procedure g_Monsters_killedp();
1325 if gMonsters
= nil then
1328 // Ïðèêîëèñò ñìååòñÿ íàä ñìåðòüþ èãðîêà:
1329 h
:= High(gMonsters
);
1332 if (gMonsters
[a
] <> nil) then
1334 with gMonsters
[a
] do
1336 if (FMonsterType
= MONSTER_MAN
) and
1337 (FState
<> MONSTATE_DEAD
) and
1338 (FState
<> MONSTATE_SLEEP
) and
1339 (FState
<> MONSTATE_DIE
) then
1341 g_Sound_PlayExAt('SOUND_MONSTER_TRUP', FObj
.X
, FObj
.Y
);
1349 procedure g_Monsters_Update();
1354 if gTime
mod (GAME_TICK
*2) = 0 then
1358 if abs(pt_x
) > 246 then pt_xs
:= -pt_xs
;
1359 if abs(pt_y
) > 100 then pt_ys
:= -pt_ys
;
1362 gMon
:= True; // Äëÿ ðàáîòû BlockMon'à
1364 if gmon_debug_think
or gmon_debug_one_think_step
then
1366 gmon_debug_one_think_step
:= false;
1367 for a
:= 0 to High(gMonsters
) do
1369 if (gMonsters
[a
] = nil) then continue
;
1370 if not gMonsters
[a
].FRemoved
then
1372 if g_Game_IsClient
then
1373 gMonsters
[a
].ClientUpdate()
1375 gMonsters
[a
].Update();
1379 gMonsters
[a
].Free();
1380 gMonsters
[a
] := nil;
1388 procedure g_Monsters_Draw();
1392 if gMonsters
<> nil then
1394 for a
:= 0 to High(gMonsters
) do
1396 if (gMonsters
[a
] <> nil) then gMonsters
[a
].Draw();
1401 procedure g_Monsters_DrawHealth();
1406 if gMonsters
= nil then Exit
;
1407 e_TextureFontGetSize(gStdFont
, fW
, fH
);
1409 for a
:= 0 to High(gMonsters
) do
1411 if gMonsters
[a
] <> nil then
1413 e_TextureFontPrint(gMonsters
[a
].FObj
.X
+ gMonsters
[a
].FObj
.Rect
.X
,
1414 gMonsters
[a
].FObj
.Y
+ gMonsters
[a
].FObj
.Rect
.Y
+ gMonsters
[a
].FObj
.Rect
.Height
- fH
,
1415 IntToStr(gMonsters
[a
].FHealth
), gStdFont
);
1420 function g_Monsters_ByUID (UID
: Word): TMonster
;
1422 result
:= uidMap
[UID
];
1425 procedure g_Monsters_SaveState(var Mem
: TBinMemoryWriter
);
1430 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ìîíñòðîâ:
1432 if (gMonsters
<> nil) then
1434 for i
:= 0 to High(gMonsters
) do
1436 if (gMonsters
[i
] <> nil) then
1438 if (gMonsters
[i
].FMonsterType
<> MONSTER_NONE
) then count
+= 1;
1443 Mem
:= TBinMemoryWriter
.Create((count
+1) * 350);
1445 // Ñîõðàíÿåì èíôîðìàöèþ öåëåóêàçàòåëÿ:
1447 Mem
.WriteInt(pt_xs
);
1449 Mem
.WriteInt(pt_ys
);
1451 // Êîëè÷åñòâî ìîíñòðîâ:
1452 Mem
.WriteInt(count
);
1457 // Ñîõðàíÿåì ìîíñòðîâ:
1458 for i
:= 0 to High(gMonsters
) do
1460 if (gMonsters
[i
] <> nil) then
1462 if (gMonsters
[i
].FMonsterType
<> MONSTER_NONE
) then
1465 b
:= gMonsters
[i
].MonsterType
;
1467 // Ñîõðàíÿåì äàííûå ìîíñòðà:
1468 gMonsters
[i
].SaveState(Mem
);
1474 procedure g_Monsters_LoadState(var Mem
: TBinMemoryReader
);
1480 if Mem
= nil then exit
;
1482 g_Monsters_Free(false);
1484 // Çàãðóæàåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1490 // Êîëè÷åñòâî ìîíñòðîâ
1493 if count
= 0 then exit
;
1495 // Çàãðóæàåì ìîíñòðîâ
1496 for a
:= 0 to count
-1 do
1501 mon
:= g_Monsters_Create(b
, 0, 0, D_LEFT
);
1502 if mon
= nil then raise EBinSizeError
.Create('g_Monsters_LoadState: ID = -1 (Can''t create)');
1503 // Çàãðóæàåì äàííûå ìîíñòðà
1509 // ////////////////////////////////////////////////////////////////////////// //
1510 function g_Mons_SpawnAt (monType
: Integer; x
, y
: Integer; dir
: TDirection
=D_LEFT
): TMonster
; overload
;
1513 if (monType
>= MONSTER_DEMON
) and (monType
<= MONSTER_MAN
) then
1515 result
:= g_Monsters_Create(monType
, x
, y
, dir
);
1520 function g_Mons_SpawnAt (const typeName
: AnsiString; x
, y
: Integer; dir
: TDirection
=D_LEFT
): TMonster
; overload
;
1522 result
:= g_Mons_SpawnAt(g_Mons_TypeIdByName(typeName
), x
, y
, dir
);
1527 // ////////////////////////////////////////////////////////////////////////// //
1528 function g_Mons_TypeLo (): Integer; inline; begin result
:= Low(MONSTERTABLE
); end;
1529 function g_Mons_TypeHi (): Integer; inline; begin result
:= High(MONSTERTABLE
); end;
1532 function g_Mons_TypeIdByName (const name
: String): Integer;
1537 while (i
<= MONSTER_MAN
) do
1539 if (CompareText(name
, MONSTERTABLE
[i
].Name
) = 0) then
1548 if (CompareText(name
, 'zombie') = 0) then result
:= MONSTER_ZOMBY
;
1552 function g_Mons_NameByTypeId (monType
: Integer): AnsiString;
1554 if (monType
>= MONSTER_DEMON
) and (monType
<= MONSTER_MAN
) then
1555 result
:= MONSTERTABLE
[monType
].Name
1561 function g_Mons_GetKilledByTypeId (monType
: Integer): AnsiString;
1563 if (monType
>= MONSTER_DEMON
) and (monType
<= MONSTER_MAN
) then
1564 Result
:= KilledByMonster
[monType
]
1570 // ////////////////////////////////////////////////////////////////////////// //
1571 { T M o n s t e r : }
1573 procedure TMonster
.setGameX (v
: Integer); inline; begin FObj
.X
:= v
; positionChanged(); end;
1574 procedure TMonster
.setGameY (v
: Integer); inline; begin FObj
.Y
:= v
; positionChanged(); end;
1576 procedure TMonster
.setPosition (ax
, ay
: Integer; callPosChanged
: Boolean=true); inline; begin FObj
.X
:= ax
; FObj
.Y
:= ay
; if callPosChanged
then positionChanged(); end;
1578 procedure TMonster
.moveBy (dx
, dy
: Integer); inline;
1580 if (dx
<> 0) or (dy
<> 0) then
1589 procedure TMonster
.ActionSound();
1591 case FMonsterType
of
1593 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ACTION', FObj
.X
, FObj
.Y
);
1594 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
,
1596 g_Sound_PlayExAt('SOUND_MONSTER_ACTION', FObj
.X
, FObj
.Y
);
1597 MONSTER_SOUL
, MONSTER_BARON
, MONSTER_CACO
,
1598 MONSTER_KNIGHT
, MONSTER_PAIN
, MONSTER_DEMON
,
1600 g_Sound_PlayExAt('SOUND_MONSTER_ACTION2', FObj
.X
, FObj
.Y
);
1602 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ACTION', FObj
.X
, FObj
.Y
);
1604 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ACTION', FObj
.X
, FObj
.Y
);
1606 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ACTION', FObj
.X
, FObj
.Y
);
1610 g_Sound_PlayExAt('SOUND_MONSTER_HAHA', FObj
.X
, FObj
.Y
);
1614 procedure TMonster
.PainSound();
1622 case FMonsterType
of
1623 MONSTER_IMP
, MONSTER_ZOMBY
, MONSTER_SERG
,
1624 MONSTER_SKEL
, MONSTER_CGUN
:
1625 g_Sound_PlayExAt('SOUND_MONSTER_PAIN', FObj
.X
, FObj
.Y
);
1626 MONSTER_SOUL
, MONSTER_BARON
, MONSTER_CACO
,
1627 MONSTER_KNIGHT
, MONSTER_DEMON
, MONSTER_SPIDER
,
1628 MONSTER_BSP
, MONSTER_CYBER
:
1629 g_Sound_PlayExAt('SOUND_MONSTER_PAIN2', FObj
.X
, FObj
.Y
);
1631 g_Sound_PlayExAt('SOUND_MONSTER_VILE_PAIN', FObj
.X
, FObj
.Y
);
1633 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_PAIN', FObj
.X
, FObj
.Y
);
1635 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_PAIN', FObj
.X
, FObj
.Y
);
1637 g_Sound_PlayExAt('SOUND_MONSTER_MAN_PAIN', FObj
.X
, FObj
.Y
);
1641 procedure TMonster
.DieSound();
1643 case FMonsterType
of
1646 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_1', FObj
.X
, FObj
.Y
);
1647 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_2', FObj
.X
, FObj
.Y
);
1649 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
:
1651 0: g_Sound_PlayExAt('SOUND_MONSTER_DIE_1', FObj
.X
, FObj
.Y
);
1652 1: g_Sound_PlayExAt('SOUND_MONSTER_DIE_2', FObj
.X
, FObj
.Y
);
1653 2: g_Sound_PlayExAt('SOUND_MONSTER_DIE_3', FObj
.X
, FObj
.Y
);
1656 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_DIE', FObj
.X
, FObj
.Y
);
1658 g_Sound_PlayExAt('SOUND_MONSTER_BARREL_DIE', FObj
.X
, FObj
.Y
);
1660 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_DIE', FObj
.X
, FObj
.Y
);
1662 g_Sound_PlayExAt('SOUND_MONSTER_BSP_DIE', FObj
.X
, FObj
.Y
);
1664 g_Sound_PlayExAt('SOUND_MONSTER_VILE_DIE', FObj
.X
, FObj
.Y
);
1666 g_Sound_PlayExAt('SOUND_MONSTER_BARON_DIE', FObj
.X
, FObj
.Y
);
1668 g_Sound_PlayExAt('SOUND_MONSTER_CACO_DIE', FObj
.X
, FObj
.Y
);
1670 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_DIE', FObj
.X
, FObj
.Y
);
1672 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_DIE', FObj
.X
, FObj
.Y
);
1674 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_DIE', FObj
.X
, FObj
.Y
);
1676 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_DIE', FObj
.X
, FObj
.Y
);
1678 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_DIE', FObj
.X
, FObj
.Y
);
1680 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_DIE', FObj
.X
, FObj
.Y
);
1682 g_Sound_PlayExAt('SOUND_MONSTER_MAN_DIE', FObj
.X
, FObj
.Y
);
1686 procedure TMonster
.WakeUpSound();
1688 case FMonsterType
of
1691 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_1', FObj
.X
, FObj
.Y
);
1692 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_2', FObj
.X
, FObj
.Y
);
1694 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
:
1696 0: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_1', FObj
.X
, FObj
.Y
);
1697 1: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_2', FObj
.X
, FObj
.Y
);
1698 2: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_3', FObj
.X
, FObj
.Y
);
1701 g_Sound_PlayExAt('SOUND_MONSTER_MAN_ALERT', FObj
.X
, FObj
.Y
);
1703 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ALERT', FObj
.X
, FObj
.Y
);
1705 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ALERT', FObj
.X
, FObj
.Y
);
1707 g_Sound_PlayExAt('SOUND_MONSTER_BARON_ALERT', FObj
.X
, FObj
.Y
);
1709 g_Sound_PlayExAt('SOUND_MONSTER_CACO_ALERT', FObj
.X
, FObj
.Y
);
1711 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_ALERT', FObj
.X
, FObj
.Y
);
1713 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_ALERT', FObj
.X
, FObj
.Y
);
1715 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ALERT', FObj
.X
, FObj
.Y
);
1717 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_ALERT', FObj
.X
, FObj
.Y
);
1719 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ALERT', FObj
.X
, FObj
.Y
);
1721 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ALERT', FObj
.X
, FObj
.Y
);
1723 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_ALERT', FObj
.X
, FObj
.Y
);
1729 procedure TMonster
.BFGHit();
1731 if FMonsterType
= MONSTER_FISH
then
1734 g_Weapon_BFGHit(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
1735 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
1736 {if g_Game_IsServer and g_Game_IsNet then
1737 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1738 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
1742 function TMonster
.Collide(X
, Y
: Integer; Width
, Height
: Word): Boolean;
1744 Result
:= g_Collide(FObj
.X
+FObj
.Rect
.X
,
1752 function TMonster
.Collide(Panel
: TPanel
): Boolean;
1754 Result
:= g_Collide(FObj
.X
+FObj
.Rect
.X
,
1759 Panel
.Width
, Panel
.Height
);
1762 function TMonster
.Collide(X
, Y
: Integer): Boolean;
1764 X
:= X
- FObj
.X
- FObj
.Rect
.X
;
1765 Y
:= Y
- FObj
.Y
- FObj
.Rect
.Y
;
1766 Result
:= (x
>= 0) and (x
<= FObj
.Rect
.Width
) and
1767 (y
>= 0) and (y
<= FObj
.Rect
.Height
);
1770 procedure TMonster
.Respawn
;
1776 FDirection
:= FStartDirection
;
1777 {GameX}FObj
.X
:= FStartX
;
1778 {GameY}FObj
.Y
:= FStartY
;
1779 FObj
.Rect
:= MONSTERTABLE
[FMonsterType
].Rect
;
1780 FHealth
:= MONSTERTABLE
[FMonsterType
].Health
;
1785 FDieTriggers
:= nil;
1786 FWaitAttackAnim
:= False;
1787 FChainFire
:= False;
1790 FState
:= MONSTATE_SLEEP
;
1791 FCurAnim
:= ANIM_SLEEP
;
1793 positionChanged(); // this updates spatial accelerators
1795 if g_Game_IsNet
and g_Game_IsServer
then
1797 MH_SEND_MonsterPos(FUID
);
1798 MH_SEND_MonsterState(FUID
);
1802 constructor TMonster
.Create(MonsterType
: Byte; aID
: Integer; ForcedUID
: Integer = -1);
1805 FramesID
: DWORD
= 0;
1809 if ForcedUID
< 0 then
1810 FUID
:= g_CreateUID(UID_MONSTER
)
1814 FMonsterType
:= MonsterType
;
1818 FState
:= MONSTATE_SLEEP
;
1819 FCurAnim
:= ANIM_SLEEP
;
1820 FHealth
:= MONSTERTABLE
[MonsterType
].Health
;
1821 FMaxHealth
:= FHealth
;
1822 FObj
.Rect
:= MONSTERTABLE
[MonsterType
].Rect
;
1823 FDieTriggers
:= nil;
1824 FSpawnTrigger
:= -1;
1825 FWaitAttackAnim
:= False;
1826 FChainFire
:= False;
1828 FNoRespawn
:= False;
1830 FBehaviour
:= BH_NORMAL
;
1837 trapCheckFrameId
:= 0;
1838 mplatCheckFrameId
:= 0;
1841 if FMonsterType
in [MONSTER_ROBO
, MONSTER_BARREL
] then
1842 FBloodKind
:= BLOOD_SPARKS
1844 FBloodKind
:= BLOOD_NORMAL
;
1845 if FMonsterType
= MONSTER_CACO
then
1851 else if FMonsterType
in [MONSTER_BARON
, MONSTER_KNIGHT
] then
1864 SetLength(FAnim
, Length(ANIMTABLE
));
1866 for a
:= 0 to High(FAnim
) do
1868 FAnim
[a
, D_LEFT
] := nil;
1869 FAnim
[a
, D_RIGHT
] := nil;
1872 for a
:= ANIM_SLEEP
to ANIM_PAIN
do
1873 if (ANIMTABLE
[a
].name
<> '') and
1874 (MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
] <> 0) then
1876 s
:= 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1877 '_'+ANIMTABLE
[a
].name
;
1879 res
:= g_Frames_Exists(s
);
1882 res
:= g_Frames_Get(FramesID
, s
);
1884 // Åñëè íåò òàêîé àíèìàöèè, òî ïðîáóåì çàìåíèòü åå íà àíèìàöèþ ñìåðòè:
1887 // Çàìåíÿåì òîëüêî ANIM_MESS íà ANIM_DIE:
1888 if a
<> ANIM_MESS
then
1891 if g_Frames_Get(FramesID
, 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1892 '_'+ANIMTABLE
[ANIM_DIE
].name
) then
1894 FAnim
[a
, D_RIGHT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[ANIM_DIE
].loop
,
1895 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[ANIM_DIE
]);
1896 FAnim
[a
, D_LEFT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[ANIM_DIE
].loop
,
1897 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[ANIM_DIE
]);
1902 FAnim
[a
, D_RIGHT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[a
].loop
,
1903 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
]);
1905 // Åñëè åñòü îòäåëüíàÿ ëåâàÿ àíèìàöèÿ - çàãðóæàåì:
1906 if MONSTER_ANIMTABLE
[MonsterType
].LeftAnim
then
1908 s
:= 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1909 '_'+ANIMTABLE
[a
].name
+'_L';
1910 if g_Frames_Exists(s
) then
1911 g_Frames_Get(FramesID
, s
);
1914 FAnim
[a
, D_LEFT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[a
].loop
,
1915 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
]);
1918 // Äëÿ êîëäóíà çàãðóæàåì òàêæå àíèìàöèþ îãíÿ:
1919 if MonsterType
= MONSTER_VILE
then
1921 g_Frames_Get(FramesID
, 'FRAMES_FIRE');
1922 vilefire
:= TAnimation
.Create(FramesID
, True, 2);
1928 function TMonster
.Damage(aDamage
: Word; VelX
, VelY
: Integer; SpawnerUID
: Word; t
: Byte): Boolean;
1935 // Óìèðàåò, óìåð èëè âîñêðåøàåòñÿ => óðîí äåëàòü íåêîìó:
1936 if (FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_REVIVE
) then
1939 // Ðûáó â âîäå áüåò òîêîì => ïàíèêà áåç óðîíà:
1940 if (t
= HIT_ELECTRO
) and (FMonsterType
= MONSTER_FISH
) and g_Game_IsServer
then
1943 if Random(2) = 0 then
1944 FDirection
:= D_RIGHT
1946 FDirection
:= D_LEFT
;
1948 SetState(MONSTATE_RUN
);
1952 // Ëîâóøêà óáèâàåò ñðàçó:
1953 if t
= HIT_TRAP
then
1956 // Ðîáîòó óðîíà íåò:
1957 if FMonsterType
= MONSTER_ROBO
then
1961 if g_Game_IsServer
then Dec(FHealth
, aDamage
);
1963 // Óñèëèâàåì áîëü ìîíñòðà îò óðîíà:
1966 FPain
:= FPain
+aDamage
;
1968 // Åñëè áîëü ñóùåñòâåííàÿ, òî ìåíÿåì ñîñòîÿíèå íà áîëåâîå:
1969 if FState
<> MONSTATE_PAIN
then
1970 if (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) and
1971 (FMonsterType
<> MONSTER_BARREL
) then
1972 SetState(MONSTATE_PAIN
);
1974 // Åñëè ðàçðåøåíà êðîâü - ñîçäàåì áðûçãè êðîâè:
1975 if (gBloodCount
> 0) then
1977 c
:= Min(aDamage
, 200);
1978 c
:= c
*gBloodCount
- (aDamage
div 4) + Random(c
div 2);
1980 if (VelX
= 0) and (VelY
= 0) then
1984 HIT_TRAP
, HIT_ACID
, HIT_ELECTRO
, HIT_FLAME
: MakeBloodSimple(c
);
1985 HIT_BFG
, HIT_ROCKET
, HIT_SOME
: MakeBloodVector(c
, VelX
, VelY
);
1989 // Òåïåðü öåëü - óäàðèâøèé, åñëè òîëüêî íå ñàì ñåáÿ:
1990 if (SpawnerUID
<> FUID
) and (BehaviourDamage(SpawnerUID
, FBehaviour
, FMonsterType
)) then
1992 FTargetUID
:= SpawnerUID
;
1996 // Çäîðîâüå çàêîí÷èëîñü:
1997 if FHealth
<= 0 then
1999 // Åñëè ýòî íå áî÷êà è óáèë èãðîê, òî åìó +1:
2000 if (FMonsterType
<> MONSTER_BARREL
) then
2002 if (g_GetUIDType(SpawnerUID
) = UID_PLAYER
) then
2004 p
:= g_Player_Get(SpawnerUID
);
2005 if (p
<> nil) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2007 p
.MonsterKills
:= p
.MonsterKills
+1;
2008 if gGameSettings
.GameMode
= GM_COOP
then
2009 p
.Frags
:= p
.Frags
+ 1;
2010 // Uncomment this if you want to double-kill monsters
2014 if gLMSRespawn
= LMS_RESPAWN_NONE
then
2016 Inc(gCoopMonstersKilled
);
2017 if g_Game_IsNet
then
2023 case FMonsterType
of
2024 MONSTER_ZOMBY
: c
:= ITEM_AMMO_BULLETS
;
2025 MONSTER_SERG
: c
:= ITEM_WEAPON_SHOTGUN1
;
2026 MONSTER_CGUN
: c
:= ITEM_WEAPON_CHAINGUN
;
2027 MONSTER_MAN
: c
:= ITEM_KEY_RED
;
2034 it
:= g_Items_Create(FObj
.X
+ (FObj
.Rect
.Width
div 2),
2035 FObj
.Y
+ (FObj
.Rect
.Height
div 2),
2037 g_Obj_Push(g_Items_ObjByIdx(it
), (FObj
.Vel
.X
div 2)-3+Random(7),
2038 (FObj
.Vel
.Y
div 2)-Random(4));
2039 positionChanged(); // this updates spatial accelerators
2040 if g_Game_IsServer
and g_Game_IsNet
then
2041 MH_SEND_ItemSpawn(True, it
);
2044 // Òðóï äàëüøå íå èäåò:
2047 // Ó òðóïà ðàçìåðû ìåíüøå:
2048 if (FMonsterType
<> MONSTER_FISH
) and (FMonsterType
<> MONSTER_PAIN
) then
2050 FObj
.Rect
.Y
:= FObj
.Rect
.Y
+ FObj
.Rect
.Height
-12;
2051 FObj
.Rect
.Height
:= 12;
2055 // Óðîí áûë ñèëüíûì => ñëàáûå - â êàøó:
2056 if (FHealth
<= -30) and
2057 ((FMonsterType
= MONSTER_IMP
) or (FMonsterType
= MONSTER_ZOMBY
) or
2058 (FMonsterType
= MONSTER_SERG
) or (FMonsterType
= MONSTER_CGUN
) or
2059 (FMonsterType
= MONSTER_MAN
)) then
2061 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
2062 SetState(MONSTATE_DIE
, ANIM_MESS
);
2067 SetState(MONSTATE_DIE
);
2070 // Àêòèâèðîâàòü òðèããåðû, æäóùèå ñìåðòè ýòîãî ìîíñòðà:
2071 if g_Game_IsServer
then ActivateTriggers();
2076 if FState
= MONSTATE_SLEEP
then
2077 begin // Ñïàë, ðàçáóäèëè íåñìåðòåëüíûì óäàðîì:
2078 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
2079 SetState(MONSTATE_GO
);
2082 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
);
2086 function TMonster
.Heal(Value
: Word): Boolean;
2089 if g_Game_IsClient
then
2094 if FHealth
< FMaxHealth
then
2096 IncMax(FHealth
, Value
, FMaxHealth
);
2097 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
);
2102 destructor TMonster
.Destroy();
2106 for a
:= 0 to High(FAnim
) do
2108 FAnim
[a
, D_LEFT
].Free();
2109 FAnim
[a
, D_RIGHT
].Free();
2114 if (mProxyId
<> -1) then
2116 if (monsGrid
<> nil) then
2118 monsGrid
.removeBody(mProxyId
);
2119 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
2120 e_WriteLog(Format('monster #%d:(%u): removed from grid; mProxyid=%d', [mArrIdx
, UID
, mProxyId
]), MSG_NOTIFY
);
2126 if (mArrIdx
<> -1) and (mArrIdx
< Length(gMonsters
)) then
2128 freeInds
.release(mArrIdx
);
2129 gMonsters
[mArrIdx
] := nil;
2133 uidMap
[FUID
] := nil;
2135 inherited Destroy();
2138 procedure TMonster
.Draw();
2144 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y, 'TYPE: '+IntToStr(FMonsterType));
2145 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y+16, 'STATE: '+IntToStr(FState));
2147 // Åñëè êîëäóí ñòðåëÿåò, òî ðèñóåì îãîíü:
2148 if FMonsterType
= MONSTER_VILE
then
2149 if FState
= MONSTATE_SHOOT
then
2150 if GetPos(FTargetUID
, @o
) then
2151 vilefire
.Draw(o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2)-32,
2152 o
.Y
+o
.Rect
.Y
+o
.Rect
.Height
-128, M_NONE
);
2154 // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì:
2155 if (g_dbg_scale
= 1.0) then
2157 if not g_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
,
2158 sX
-128, sY
-128, sWidth
+256, sHeight
+256) then
2162 // Ýòè ìîíñòðû, óìèðàÿ, íå îñòàâëÿþò òðóïîâ:
2163 if FState
= MONSTATE_DEAD
then
2164 case FMonsterType
of
2165 MONSTER_BARREL
, MONSTER_SOUL
, MONSTER_PAIN
: Exit
;
2168 // Åñòü ÷òî ðèñîâàòü ïðè òåêóùåì ïîâåäåíèè:
2169 if FAnim
[FCurAnim
, FDirection
] <> nil then
2171 // Åñëè íåò ëåâîé àíèìàöèè èëè îíà ñîâïàäàåò ñ ïðàâîé => îòðàæàåì ïðàâóþ:
2172 if (FDirection
= D_LEFT
) and
2173 ((not MONSTER_ANIMTABLE
[FMonsterType
].LeftAnim
) or
2174 (FAnim
[FCurAnim
, D_LEFT
].FramesID
= FAnim
[FCurAnim
, D_RIGHT
].FramesID
)) and
2175 (FMonsterType
<> MONSTER_BARREL
) then
2180 // Ëåâàÿ àíèìàöèÿ => ìåíÿåì ñìåùåíèå îòíîñèòåëüíî öåíòðà:
2181 if (FDirection
= D_LEFT
) and
2182 (FMonsterType
<> MONSTER_BARREL
) then
2184 dx
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaLeft
[FCurAnim
].X
;
2185 dy
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaLeft
[FCurAnim
].Y
;
2187 if m
= M_HORIZONTAL
then
2188 begin // Íåò îòäåëüíîé ëåâîé àíèìàöèè
2189 // Ðàññòîÿíèå îò êðàÿ òåêñòóðû äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2190 c
:= (MONSTERTABLE
[FMonsterType
].Rect
.X
- dx
) + MONSTERTABLE
[FMonsterType
].Rect
.Width
;
2191 // Ðàññòîÿíèå îò êðàÿ õèò áîêñà äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2192 dx
:= FAnim
[FCurAnim
, FDirection
].Width
- c
- MONSTERTABLE
[FMonsterType
].Rect
.X
;
2193 // Ò.ê. äâèãàòü òåêñòóðó íóæíî áóäåò â ïðîòèâîïîëîæíîì íàïðàâëåíèè:
2195 // Ýòî çíà÷èò: dX := -frameWidth - animDeltaX + hitX + hitWidth + hitX
2198 else // Ïðàâàÿ àíèìàöèÿ
2200 dx
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaRight
[FCurAnim
].X
;
2201 dy
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaRight
[FCurAnim
].Y
;
2205 FAnim
[FCurAnim
, FDirection
].Draw(Obj
.X
+dx
, Obj
.Y
+dy
, m
);
2208 if g_debug_Frames
then
2210 e_DrawQuad(FObj
.X
+FObj
.Rect
.X
,
2212 FObj
.X
+FObj
.Rect
.X
+FObj
.Rect
.Width
-1,
2213 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-1,
2218 procedure TMonster
.MakeBloodSimple(Count
: Word);
2220 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)+8,
2221 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2222 Count
div 2, 3, -1, 16, (FObj
.Rect
.Height
*2 div 3),
2223 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2224 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-8,
2225 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2226 Count
div 2, -3, -1, 16, (FObj
.Rect
.Height
*2) div 3,
2227 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2230 procedure TMonster
.MakeBloodVector(Count
: Word; VelX
, VelY
: Integer);
2232 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2233 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2234 Count
, VelX
, VelY
, 16, (FObj
.Rect
.Height
*2) div 3,
2235 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2238 procedure TMonster
.Push(vx
, vy
: Integer);
2240 FObj
.Accel
.X
:= FObj
.Accel
.X
+ vx
;
2241 FObj
.Accel
.Y
:= FObj
.Accel
.Y
+ vy
;
2242 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterPos(FUID
);
2245 procedure TMonster
.SetState(State
: Byte; ForceAnim
: Byte = 255);
2249 // Åñëè ñîñòîÿíèå = íà÷àëè óìèðàòü, à ýòîò ìîíñòð = Lost_Soul,
2250 // òî ñîáëþäàåì îãðàíè÷åíèå êîëè÷åñòâà Lost_Soul'îâ:
2251 if (State
= MONSTATE_DIE
) and (MonsterType
= MONSTER_SOUL
) then
2252 soulcount
:= soulcount
-1;
2254 // Ïðèñìåðòè - íåëüçÿ ñðàçó íà÷èíàòü àòàêîâàòü èëè áåãàòü:
2256 MONSTATE_DIE
, MONSTATE_DEAD
, MONSTATE_REVIVE
:
2257 if (State
<> MONSTATE_DEAD
) and (State
<> MONSTATE_REVIVE
) and
2258 (State
<> MONSTATE_GO
) then
2265 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
, ForceAnim
);
2267 // Íîâàÿ àíèìàöèÿ ïðè íîâîì ñîñòîÿíèè:
2269 MONSTATE_SLEEP
: Anim
:= ANIM_SLEEP
;
2270 MONSTATE_PAIN
: Anim
:= ANIM_PAIN
;
2271 MONSTATE_WAIT
: Anim
:= ANIM_SLEEP
;
2272 MONSTATE_CLIMB
, MONSTATE_RUN
, MONSTATE_RUNOUT
, MONSTATE_GO
: Anim
:= ANIM_GO
;
2273 MONSTATE_SHOOT
: Anim
:= ANIM_ATTACK
;
2274 MONSTATE_ATTACK
: Anim
:= ANIM_ATTACK
;
2275 MONSTATE_DIE
: Anim
:= ANIM_DIE
;
2277 begin // íà÷àëè âîñðåøàòüñÿ
2279 FAnim
[Anim
, FDirection
].Revert(True);
2281 FObj
.Rect
:= MONSTERTABLE
[FMonsterType
].Rect
;
2282 FHealth
:= MONSTERTABLE
[FMonsterType
].Health
;
2289 // Íàäî ñìåíèòü àíèìàöèþ íà íåñòàíäàðòíóþ:
2290 if ForceAnim
<> 255 then
2293 // Åñëè àíèìàöèÿ íîâàÿ - ïåðåçàïóñêàåì å¸:
2294 if FCurAnim
<> Anim
then
2295 if FAnim
[Anim
, FDirection
] <> nil then
2297 FAnim
[Anim
, FDirection
].Reset();
2302 function TMonster
.TeleportTo(X
, Y
: Integer; silent
: Boolean; dir
: Byte): Boolean;
2309 //  òî÷êå íàçíà÷åíèÿ ñòåíà:
2310 if g_CollideLevel(X
, Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
) then
2312 g_Sound_PlayExAt('SOUND_GAME_NOTELEPORT', FObj
.X
, FObj
.Y
);
2313 if g_Game_IsServer
and g_Game_IsNet
then
2314 MH_SEND_Sound(FObj
.X
, FObj
.Y
, 'SOUND_GAME_NOTELEPORT');
2320 // Ýôôåêò òåëåïîðòà â ïîçèöèè ìîíñòðà:
2323 if g_Frames_Get(FramesID
, 'FRAMES_TELEPORT') then
2324 TA
:= TAnimation
.Create(FramesID
, False, 6);
2325 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj
.X
, Obj
.Y
);
2326 g_GFX_OnceAnim(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2327 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, TA
);
2329 if g_Game_IsServer
and g_Game_IsNet
then
2330 MH_SEND_Effect(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2331 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, 1,
2335 FObj
.X
:= X
- FObj
.Rect
.X
;
2336 FObj
.Y
:= Y
- FObj
.Rect
.Y
;
2340 FDirection
:= D_LEFT
2343 FDirection
:= D_RIGHT
2347 if FDirection
= D_RIGHT
then
2348 FDirection
:= D_LEFT
2350 FDirection
:= D_RIGHT
;
2353 // Ýôôåêò òåëåïîðòà â òî÷êå íàçíà÷åíèÿ:
2354 if not silent
and (TA
<> nil) then
2356 g_GFX_OnceAnim(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2357 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, TA
);
2360 if g_Game_IsServer
and g_Game_IsNet
then
2361 MH_SEND_Effect(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2362 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, 0,
2366 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterPos(FUID
);
2370 procedure TMonster
.Update();
2372 a
, b
, sx
, sy
, wx
, wy
, oldvelx
: Integer;
2382 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
2383 if FMonsterType
= MONSTER_FISH
then
2384 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
2385 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
2388 // Ëåòàþùèå ìîíòñðû:
2389 if ((FMonsterType
= MONSTER_SOUL
) or
2390 (FMonsterType
= MONSTER_PAIN
) or
2391 (FMonsterType
= MONSTER_CACO
)) and
2392 (FState
<> MONSTATE_DIE
) and
2393 (FState
<> MONSTATE_DEAD
) then
2396 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
2397 if gTime
mod (GAME_TICK
*2) <> 0 then
2399 g_Obj_Move(@FObj
, fall
, True, True);
2400 positionChanged(); // this updates spatial accelerators
2404 if FPainTicks
> 0 then
2407 FPainSound
:= False;
2410 st
:= g_Obj_Move(@FObj
, fall
, True, True);
2411 positionChanged(); // this updates spatial accelerators
2413 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
2414 if WordBool(st
and MOVE_FALLOUT
) or (FObj
.X
< -1000) or
2415 (FObj
.X
> gMapInfo
.Width
+1000) or (FObj
.Y
< -1000) then
2418 if alive
and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2420 Inc(gCoopMonstersKilled
);
2421 if g_Game_IsNet
then
2428 oldvelx
:= FObj
.Vel
.X
;
2430 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
2431 if (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_DEAD
) then
2432 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
2434 if FFireTime
> 0 then
2436 if WordBool(st
and MOVE_INWATER
) then
2441 FFireTime
:= FFireTime
- 1;
2442 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
2443 if FFirePainTime
= 0 then
2445 Damage(5, FFireAttacker
, 0, 0, HIT_FLAME
);
2446 FFirePainTime
:= 18;
2449 FFirePainTime
:= FFirePainTime
- 1;
2453 // Ìåðòâûé íè÷åãî íå äåëàåò:
2454 if (FState
= MONSTATE_DEAD
) then
2457 // AI ìîíñòðîâ âûêëþ÷åí:
2458 if g_debug_MonsterOff
then
2461 if FState
<> MONSTATE_SLEEP
then
2462 SetState(MONSTATE_SLEEP
);
2465 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
2466 if WordBool(st
and MOVE_INWATER
) and (Random(32) = 0) then
2467 case FMonsterType
of
2469 if Random(4) = 0 then
2470 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
2471 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
2472 MONSTER_ROBO
, MONSTER_BARREL
:
2473 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
2474 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
2476 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
-4),
2477 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 5, 4, 4);
2478 if Random(2) = 0 then
2479 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj
.X
, FObj
.Y
)
2481 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj
.X
, FObj
.Y
);
2485 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
2486 if FMonsterType
= MONSTER_BARREL
then
2488 if (FState
= MONSTATE_DIE
) and (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 1) and
2489 (FAnim
[FCurAnim
, FDirection
].Counter
= 0) then
2490 g_Weapon_Explode(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2491 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-16,
2495 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
2496 if FMonsterType
= MONSTER_SOUL
then
2497 if WordBool(st
and MOVE_HITAIR
) then
2498 g_Obj_SetSpeed(@FObj
, 16);
2503 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
2504 if FObj
.Vel
.Y
< 0 then
2505 if WordBool(st
and MOVE_INWATER
) then
2508 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
2509 FTargetTime
:= FTargetTime
+ 1;
2512 if FShellTimer
> -1 then
2513 if FShellTimer
= 0 then
2515 if FShellType
= SHELL_SHELL
then
2516 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2517 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2518 GameVelX
, GameVelY
-2, SHELL_SHELL
)
2519 else if FShellType
= SHELL_DBLSHELL
then
2521 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2522 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2523 GameVelX
-1, GameVelY
-2, SHELL_SHELL
);
2524 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2525 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2526 GameVelX
+1, GameVelY
-2, SHELL_SHELL
);
2529 end else Dec(FShellTimer
);
2531 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
2533 if (FState
in [MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_RUNOUT
,
2534 MONSTATE_ATTACK
, MONSTATE_SHOOT
]) then
2535 if g_Weapon_Danger(FUID
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
,
2536 FObj
.Rect
.Width
, FObj
.Rect
.Height
, 50) then
2537 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
2538 (FObj
.Accel
.Y
= 0) then
2539 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2542 MONSTATE_PAIN
: // Ñîñòîÿíèå - Áîëü
2544 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
2545 if FPain
>= MONSTERTABLE
[FMonsterType
].Pain
then
2547 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
2548 if gSoundEffectsDF
then PainSound();
2550 if (not gSoundEffectsDF
) and (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) then
2553 // Ñíèæàåì áîëü ñî âðåìåíåì:
2556 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
2557 if FPain
<= MONSTERTABLE
[FMonsterType
].MinPain
then
2561 SetState(MONSTATE_GO
);
2565 MONSTATE_SLEEP
: // Ñîñòîÿíèå - Ñîí
2568 FSleep
:= FSleep
+ 1;
2570 // Ïðîñïàëè äîñòàòî÷íî:
2571 if FSleep
>= 18 then
2576 // Íà èãðîêîâ èäóò òîëüêî îáû÷íûå ìîíñòðû, êèëëåðû è ìàíüÿêè
2577 if (FBehaviour
= BH_NORMAL
) or (FBehaviour
= BH_KILLER
) or (FBehaviour
= BH_MANIAC
) then
2578 // Åñëè åñòü èãðîê ðÿäîì, ïðîñûïàåìñÿ è èäåì ê íåìó:
2579 if (gPlayers
<> nil) then
2580 for a
:= 0 to High(gPlayers
) do
2581 if (gPlayers
[a
] <> nil) and (gPlayers
[a
].alive
)
2582 and (not gPlayers
[a
].NoTarget
) and (gPlayers
[a
].FMegaRulez
[MR_INVIS
] < gTime
) then
2584 if g_Look(@FObj
, @Obj
, FDirection
) then
2586 FTargetUID
:= gPlayers
[a
].UID
;
2589 SetState(MONSTATE_GO
);
2593 // Íà ìîíñòðîâ òÿíåò ìàíüÿêîâ, ïîåõàâøèõ è êàííèáàëîâ
2594 if (FTargetUID
= 0) and ((FBehaviour
= BH_MANIAC
)
2595 or (FBehaviour
= BH_INSANE
) or (FBehaviour
= BH_CANNIBAL
)) then
2596 // Åñëè åñòü ïîäõîäÿùèé ìîíñòð ðÿäîì:
2597 if gMonsters
<> nil then
2598 for a
:= 0 to High(gMonsters
) do
2599 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].alive
) and
2600 (gMonsters
[a
].FUID
<> FUID
) then
2602 // Ìàíüÿêè íàïàäàþò íà âñåõ ìîíñòðîâ, êðîìå äðóçåé
2603 if (FBehaviour
= BH_MANIAC
) and
2604 (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
2606 // Ïîåõàâøèå òàêæå, íî ìîãóò îáîçëèòüñÿ íà áî÷êó
2607 if (FBehaviour
= BH_INSANE
) and (gMonsters
[a
].FMonsterType
<> MONSTER_BARREL
) and
2608 (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
2610 // Êàííèáàëû íàïàäàþò íà ñåáå ïîäîáíûõ
2611 if (FBehaviour
= BH_CANNIBAL
) and (gMonsters
[a
].FMonsterType
<> FMonsterType
) then
2613 if g_Look(@FObj
, @gMonsters
[a
].Obj
, FDirection
) then
2615 FTargetUID
:= gMonsters
[a
].UID
;
2618 SetState(MONSTATE_GO
);
2624 MONSTATE_WAIT
: // Ñîñòîÿíèå - Îæèäàíèå
2627 FSleep
:= FSleep
- 1;
2629 // Âûæäàëè äîñòàòî÷íî - èäåì:
2631 SetState(MONSTATE_GO
);
2634 MONSTATE_GO
: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
2636 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2637 if WordBool(st
and MOVE_BLOCK
) then
2641 SetState(MONSTATE_RUNOUT
);
2646 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
2647 if (FMonsterType
= MONSTER_VILE
) then
2648 if isCorpse(@FObj
, False) <> -1 then
2651 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
2656 // Öåëü ïîãèáëà èëè äàâíî æäåì:
2657 if (not GetPos(FTargetUID
, @o
)) or (FTargetTime
> MAX_ATM
) then
2658 if not findNewPrey() then
2659 begin // Íîâûõ öåëåé íåò
2667 o
.Rect
:= _Rect(0, 0, 0, 1);
2669 else // Íîâàÿ öåëü åñòü - áåðåì åå êîîðäèíàòû
2670 GetPos(FTargetUID
, @o
);
2672 // Öåëü î÷åíü áëèçêî - ïèíàåì:
2673 if g_Obj_Collide(@FObj
, @o
) and (FTargetUID
<> 0) then
2676 if (FMonsterType
<> MONSTER_CYBER
) or (Random(2) = 0) then
2683 // Ðàññòîÿíèå äî öåëè:
2684 sx
:= o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2)-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2));
2685 sy
:= o
.Y
+o
.Rect
.Y
+(o
.Rect
.Height
div 2)-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
2687 // Ïîâîðà÷èâàåìñÿ â ñòîðîíó öåëè:
2689 FDirection
:= D_RIGHT
2691 FDirection
:= D_LEFT
;
2693 // Åñëè ìîíñòð óìååò ñòðåëÿòü è åñòü ïî êîìó - ñòðåëÿåì:
2694 if canShoot(FMonsterType
) and (FTargetUID
<> 0) then
2695 if Abs(sx
) > Abs(sy
) then // óãîë âûñòðåëà óäîáíûé
2696 if shoot(@o
, False) then
2699 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
2700 if Abs(sx
) < 40 then
2701 if FMonsterType
<> MONSTER_FISH
then
2704 SetState(MONSTATE_RUN
);
2705 if Random(2) = 0 then
2706 FDirection
:= D_LEFT
2708 FDirection
:= D_RIGHT
;
2713 // Óïåðëèñü â ñòåíó:
2714 if WordBool(st
and MOVE_HITWALL
) then
2716 if g_Triggers_PressR(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
,
2717 FObj
.Rect
.Height
, FUID
, ACTIVATE_MONSTERPRESS
) <> nil then
2718 begin // Ñìîãëè íàæàòü êíîïêó - íåáîëüøîå îæèäàíèå
2720 SetState(MONSTATE_WAIT
);
2725 case FMonsterType
of
2726 MONSTER_CACO
, MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_FISH
: ;
2728 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
2729 (FObj
.Accel
.Y
= 0) then
2730 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
2731 // Ïðûæîê ÷åðåç ñòåíó:
2732 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2733 SetState(MONSTATE_CLIMB
);
2740 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
2741 if (FMonsterType
= MONSTER_CACO
) or (FMonsterType
= MONSTER_SOUL
) or
2742 (FMonsterType
= MONSTER_PAIN
) or (FMonsterType
= MONSTER_FISH
) then
2744 if FMonsterType
= MONSTER_FISH
then
2746 if not WordBool(st
and MOVE_INWATER
) then
2747 begin // Ðûáà âíå âîäû:
2748 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
2749 begin // "Ñòîèò" òâåðäî
2750 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
2751 if FObj
.Accel
.Y
= 0 then FObj
.Vel
.Y
:= -6;
2752 FObj
.Accel
.X
:= FObj
.Accel
.X
- 8 + Random(17);
2756 SetState(MONSTATE_PAIN
);
2757 FPain
:= FPain
+ 50;
2761 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2763 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
2767 // Ðûáà ïëûâåò ââåðõ:
2768 if FObj
.Vel
.Y
< 0 then
2769 if not g_Obj_CollideWater(@FObj
, 0, -16) then
2771 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
2773 // Ïëàâàåì òóäà-ñþäà:
2774 if Random(2) = 0 then
2775 FDirection
:= D_LEFT
2777 FDirection
:= D_RIGHT
;
2779 SetState(MONSTATE_RUN
);
2783 else // Ëåòàþùèå ìîíñòðû
2785 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2787 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
2792 else // "Íàçåìíûå" ìîíñòðû
2794 // Âîçìîæíî, ïèíàåì êóñêè:
2795 if (FObj
.Vel
.X
<> 0) and (gGibs
<> nil) then
2797 b
:= Abs(FObj
.Vel
.X
);
2798 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
2799 for a
:= 0 to High(gGibs
) do
2801 if gGibs
[a
].alive
and
2802 g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
2803 FObj
.Rect
.Width
, 8, @gGibs
[a
].Obj
) and (Random(3) = 0) then
2806 if FObj
.Vel
.X
< 0 then
2808 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)+120); // íàëåâî
2812 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)); // íàïðàâî
2817 // Áîññû ìîãóò ïèíàòü òðóïû:
2818 if (FMonsterType
in [MONSTER_CYBER
, MONSTER_SPIDER
, MONSTER_ROBO
]) and
2819 (FObj
.Vel
.X
<> 0) and (gCorpses
<> nil) then
2821 b
:= Abs(FObj
.Vel
.X
);
2822 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
2823 for a
:= 0 to High(gCorpses
) do
2824 if (gCorpses
[a
] <> nil) and (gCorpses
[a
].State
> 0) then
2826 co
:= gCorpses
[a
].Obj
;
2827 if g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
2828 FObj
.Rect
.Width
, 8, @co
) and (Random(3) = 0) then
2830 if FObj
.Vel
.X
< 0 then
2831 gCorpses
[a
].Damage(b
*2, -b
, Random(7)) // íàëåâî
2833 gCorpses
[a
].Damage(b
*2, b
, Random(7)); // íàïðàâî
2836 // Åñëè öåëü âûñîêî, òî, âîçìîæíî, ïðûãàåì:
2838 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
2840 if (Random(4) = 0) and (FObj
.Accel
.Y
= 0) then
2841 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2844 FSleep
:= FSleep
+ 1;
2850 if Random(8) = 0 then
2854 // Áåæèì â âûáðàííóþ ñòîðîíó:
2855 if FDirection
= D_RIGHT
then
2856 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2858 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2860 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2861 if WordBool(st
and MOVE_INWATER
) then
2862 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2863 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2864 if FMonsterType
= MONSTER_FISH
then
2868 MONSTATE_RUN
: // Ñîñòîÿíèå - Áåã
2870 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2871 if WordBool(st
and MOVE_BLOCK
) then
2875 SetState(MONSTATE_RUNOUT
);
2880 FSleep
:= FSleep
- 1;
2882 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
2883 if (FSleep
<= 0) or (WordBool(st
and MOVE_HITWALL
) and ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) = 0)) then
2886 SetState(MONSTATE_GO
);
2887 // Ñòåíà - èäåì îáðàòíî:
2888 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2891 if Random(8) = 0 then
2895 // Áåæèì â âûáðàííóþ ñòîðîíó:
2896 if FDirection
= D_RIGHT
then
2897 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2899 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2901 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2902 if WordBool(st
and MOVE_INWATER
) then
2903 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2904 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2905 if FMonsterType
= MONSTER_FISH
then
2909 MONSTATE_RUNOUT
: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
2911 // Âûøëè èç ÁëîêÌîíà:
2912 if (not WordBool(st
and MOVE_BLOCK
)) and (FSleep
> 0) then
2915 FSleep
:= FSleep
- 1;
2917 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
2918 if FSleep
<= -18 then
2921 SetState(MONSTATE_GO
);
2922 // Ñòåíà/ÁëîêÌîí - èäåì îáðàòíî:
2923 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2926 if Random(8) = 0 then
2930 // Áåæèì â âûáðàííóþ ñòîðîíó:
2931 if FDirection
= D_RIGHT
then
2932 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2934 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2936 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2937 if WordBool(st
and MOVE_INWATER
) then
2938 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2939 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2940 if FMonsterType
= MONSTER_FISH
then
2944 MONSTATE_CLIMB
: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
2946 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
2947 if ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) >= 0) or
2948 (not WordBool(st
and MOVE_HITWALL
)) then
2951 SetState(MONSTATE_GO
);
2953 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
2954 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2958 SetState(MONSTATE_RUN
);
2962 // Áåæèì â âûáðàííóþ ñòîðîíó:
2963 if FDirection
= D_RIGHT
then
2964 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2966 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2968 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2969 if WordBool(st
and MOVE_INWATER
) then
2970 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2971 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2972 if FMonsterType
= MONSTER_FISH
then
2976 MONSTATE_ATTACK
, // Ñîñòîÿíèå - Àòàêà
2977 MONSTATE_SHOOT
: // Ñîñòîÿíèå - Ñòðåëüáà
2979 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
2980 if FMonsterType
= MONSTER_SOUL
then
2982 if WordBool(st
and (MOVE_HITWALL
or MOVE_HITCEIL
or MOVE_HITLAND
)) then
2983 SetState(MONSTATE_GO
);
2988 // Çàìåäëÿåìñÿ ïðè àòàêå:
2989 if FMonsterType
<> MONSTER_FISH
then
2990 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
2992 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
2993 if (FMonsterType
= MONSTER_VILE
) and (FState
= MONSTATE_SHOOT
) then
2995 // Öåëü ïîãèáëà => èäåì äàëüøå:
2996 if not GetPos(FTargetUID
, @o
) then
2998 SetState(MONSTATE_GO
);
3003 // Öåëü íå âèäíî => èäåì äàëüøå:
3004 if not g_Look(@FObj
, @o
, FDirection
) then
3006 SetState(MONSTATE_GO
);
3011 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3012 if g_Obj_CollideWater(@o
, 0, 0) then
3014 SetState(MONSTATE_GO
);
3020 tx
:= o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2);
3021 ty
:= o
.Y
+o
.Rect
.Y
+(o
.Rect
.Height
div 2);
3022 g_Weapon_HitUID(FTargetUID
, 2, FUID
, HIT_SOME
);
3025 end; // case FState of ...
3029 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3030 if FState
= MONSTATE_REVIVE
then
3031 if FAnim
[FCurAnim
, FDirection
].Played
then
3032 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3033 FAnim
[FCurAnim
, FDirection
].Revert(False);
3034 SetState(MONSTATE_GO
);
3037 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3038 if vilefire
<> nil then
3041 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3042 if (FState
= MONSTATE_DIE
) and
3043 (FAnim
[FCurAnim
, FDirection
] <> nil) and
3044 (FAnim
[FCurAnim
, FDirection
].Played
) then
3047 SetState(MONSTATE_DEAD
);
3049 // Pain_Elemental ïðè ñìåðòè âûïóñêàåò 3 Lost_Soul'à:
3050 if (FMonsterType
= MONSTER_PAIN
) then
3052 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-30,
3053 FObj
.Y
+FObj
.Rect
.Y
+20, D_LEFT
);
3056 mon
.SetState(MONSTATE_GO
);
3057 mon
.FNoRespawn
:= True;
3058 Inc(gTotalMonsters
);
3059 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3062 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3063 FObj
.Y
+FObj
.Rect
.Y
+20, D_RIGHT
);
3066 mon
.SetState(MONSTATE_GO
);
3067 mon
.FNoRespawn
:= True;
3068 Inc(gTotalMonsters
);
3069 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3072 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-15,
3073 FObj
.Y
+FObj
.Rect
.Y
, D_RIGHT
);
3076 mon
.SetState(MONSTATE_GO
);
3077 mon
.FNoRespawn
:= True;
3078 Inc(gTotalMonsters
);
3079 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3082 if g_Game_IsNet
then MH_SEND_CoopStats();
3085 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3086 if (FMonsterType
= MONSTER_PAIN
) or
3087 (FMonsterType
= MONSTER_SOUL
) or
3088 (FMonsterType
= MONSTER_BARREL
) then
3092 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3093 if (FState
= MONSTATE_ATTACK
) or (FState
= MONSTATE_SHOOT
) then
3094 if (FAnim
[FCurAnim
, FDirection
] <> nil) then
3095 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3096 if (FAnim
[FCurAnim
, FDirection
].Played
) then
3097 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3098 if FState
= MONSTATE_ATTACK
then
3099 begin // Ñîñòîÿíèå - Àòàêà
3100 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3101 if FMonsterType
<> MONSTER_SOUL
then
3102 SetState(MONSTATE_GO
);
3104 else // Ñîñòîÿíèå - Ñòðåëüáà
3106 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3107 if not FChainFire
then
3108 SetState(MONSTATE_GO
)
3110 begin // Íàäî ñòðåëÿòü åùå
3111 FChainFire
:= False;
3112 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3113 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3114 FAnim
[FCurAnim
, FDirection
].Reset();
3118 FWaitAttackAnim
:= False;
3121 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3122 if (FMonsterType
= MONSTER_SOUL
) or
3123 ( (not FWaitAttackAnim
) and
3124 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
=
3125 (FAnim
[FCurAnim
, FDirection
].TotalFrames
div 2))
3127 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3128 if FState
= MONSTATE_ATTACK
then
3129 begin // Ñîñòîÿíèå - Àòàêà
3130 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3131 if FMonsterType
= MONSTER_SOUL
then
3132 FAnim
[FCurAnim
, FDirection
].Reset();
3134 case FMonsterType
of
3135 MONSTER_SOUL
, MONSTER_IMP
, MONSTER_DEMON
:
3136 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3137 if g_Weapon_Hit(@FObj
, 15, FUID
, HIT_SOME
) <> 0 then
3138 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3139 if FMonsterType
= MONSTER_SOUL
then
3140 SetState(MONSTATE_GO
);
3143 // Ðûáà êóñàåò ïåðâîãî ïîïàâøåãîñÿ ñî çâóêîì:
3144 if g_Weapon_Hit(@FObj
, 10, FUID
, HIT_SOME
) <> 0 then
3145 g_Sound_PlayExAt('SOUND_MONSTER_FISH_ATTACK', FObj
.X
, FObj
.Y
);
3147 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
3148 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3149 if FCurAnim
= ANIM_ATTACK2
then
3152 o
.Vel
.X
:= IfThen(FDirection
= D_RIGHT
, 1, -1)*IfThen(FMonsterType
= MONSTER_CYBER
, 60, 50);
3153 if g_Weapon_Hit(@o
, IfThen(FMonsterType
= MONSTER_CYBER
, 33, 50), FUID
, HIT_SOME
) <> 0 then
3154 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_HIT', FObj
.X
, FObj
.Y
);
3158 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3159 if FCurAnim
= ANIM_ATTACK2
then
3161 sx
:= isCorpse(@FObj
, True);
3163 begin // Íàøëè, êîãî âîñêðåñèòü
3164 gMonsters
[sx
].SetState(MONSTATE_REVIVE
);
3165 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
3166 // Âîñêðåøàòü - ñåáå âðåäèòü:
3167 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3173 else // Ñîñòîÿíèå - Ñòðåëüáà
3175 // Âû÷èñëÿåì êîîðäèíàòû, îòêóäà âûëåòèò ïóëÿ:
3176 wx
:= MONSTER_ANIMTABLE
[FMonsterType
].wX
;
3178 if FDirection
= D_LEFT
then
3180 wx
:= MONSTER_ANIMTABLE
[FMonsterType
].wX
-(MONSTERTABLE
[FMonsterType
].Rect
.X
+(MONSTERTABLE
[FMonsterType
].Rect
.Width
div 2));
3181 wx
:= MONSTERTABLE
[FMonsterType
].Rect
.X
+(MONSTERTABLE
[FMonsterType
].Rect
.Width
div 2)-wx
;
3182 end; // Ýòî çíà÷èò: wx := hitX + (hitWidth / 2) - (wx - (hitX + (hitWidth / 2)))
3185 wy
:= FObj
.Y
+ MONSTER_ANIMTABLE
[FMonsterType
].wY
;
3187 // Äåëàåì âûñòðåë íóæíûì îðóæèåì:
3188 case FMonsterType
of
3190 g_Weapon_ball1(wx
, wy
, tx
, ty
, FUID
);
3193 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx
, wy
);
3194 g_Weapon_gun(wx
, wy
, tx
, ty
, 1, 3, FUID
, False);
3195 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3199 g_Weapon_shotgun(wx
, wy
, tx
, ty
, FUID
);
3200 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx
, wy
);
3202 FShellType
:= SHELL_SHELL
;
3206 g_Weapon_dshotgun(wx
, wy
, tx
, ty
, FUID
);
3208 FShellType
:= SHELL_DBLSHELL
;
3213 g_Weapon_rocket(wx
, wy
, tx
, ty
, FUID
);
3214 // MH_SEND_MonsterAttack(FUID, wx, wy, tx, ty);
3217 g_Weapon_revf(wx
, wy
, tx
, ty
, FUID
, FTargetUID
);
3220 g_Weapon_mgun(wx
, wy
, tx
, ty
, FUID
);
3221 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3222 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3226 g_Weapon_mgun(wx
, wy
, tx
, ty
, FUID
);
3227 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3228 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_SHELL
);
3231 g_Weapon_aplasma(wx
, wy
, tx
, ty
, FUID
);
3233 g_Weapon_plasma(wx
, wy
, tx
, ty
, FUID
);
3235 g_Weapon_manfire(wx
, wy
, tx
, ty
, FUID
);
3236 MONSTER_BARON
, MONSTER_KNIGHT
:
3237 g_Weapon_ball7(wx
, wy
, tx
, ty
, FUID
);
3239 g_Weapon_ball2(wx
, wy
, tx
, ty
, FUID
);
3241 begin // Ñîçäàåì Lost_Soul:
3242 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+(FObj
.Rect
.Width
div 2),
3243 FObj
.Y
+FObj
.Rect
.Y
, FDirection
);
3246 begin // Öåëü - öåëü Pain_Elemental'à. Ëåòèì ê íåé:
3247 mon
.FTargetUID
:= FTargetUID
;
3248 GetPos(FTargetUID
, @o
);
3249 mon
.FTargetTime
:= 0;
3250 mon
.FNoRespawn
:= True;
3251 mon
.SetState(MONSTATE_GO
);
3252 mon
.shoot(@o
, True);
3253 Inc(gTotalMonsters
);
3255 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3260 if FMonsterType
<> MONSTER_PAIN
then
3261 if g_Game_IsNet
then
3262 MH_SEND_MonsterShot(FUID
, wx
, wy
, tx
, ty
);
3264 // Ñêîðîñòðåëüíûå ìîíñòðû:
3265 if (FMonsterType
= MONSTER_CGUN
) or
3266 (FMonsterType
= MONSTER_SPIDER
) or
3267 (FMonsterType
= MONSTER_BSP
) or
3268 (FMonsterType
= MONSTER_MANCUB
) or
3269 (FMonsterType
= MONSTER_ROBO
) then
3270 if not GetPos(FTargetUID
, @o
) then
3271 // Öåëü ìåðòâà - èùåì íîâóþ:
3273 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3274 if shoot(@o
, False) then
3278 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3279 FWaitAttackAnim
:= True;
3282 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3283 if FAnim
[FCurAnim
, FDirection
].Counter
= FAnim
[FCurAnim
, FDirection
].Speed
-1 then
3285 MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_CLIMB
, MONSTATE_RUNOUT
:
3286 // Çâóêè ïðè ïåðåäâèæåíèè:
3287 case FMonsterType
of
3289 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3290 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3291 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj
.X
, FObj
.Y
);
3293 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3294 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3295 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj
.X
, FObj
.Y
);
3297 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3298 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3299 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3301 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3302 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 5) then
3303 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3307 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
) and
3308 not ((FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
)) then
3309 FObj
.Vel
.X
:= oldvelx
;
3311 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3312 if FAnim
[FCurAnim
, FDirection
] <> nil then
3313 FAnim
[FCurAnim
, FDirection
].Update();
3316 procedure TMonster
.SetDeadAnim
;
3318 if FAnim
<> nil then
3319 FAnim
[FCurAnim
, FDirection
].CurrentFrame
:= FAnim
[FCurAnim
, FDirection
].TotalFrames
- 1;
3322 procedure TMonster
.RevertAnim(R
: Boolean = True);
3324 if FAnim
<> nil then
3325 if FAnim
[FCurAnim
, FDirection
].IsReverse
<> R
then
3326 FAnim
[FCurAnim
, FDirection
].Revert(R
);
3329 function TMonster
.AnimIsReverse
: Boolean;
3331 if FAnim
<> nil then
3332 Result
:= FAnim
[FCurAnim
, FDirection
].IsReverse
3337 procedure TMonster
.ClientUpdate();
3339 a
, b
, sx
, sy
, oldvelx
: Integer;
3346 sx
:= 0; // SHUT UP COMPILER
3349 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
3350 if FMonsterType
= MONSTER_FISH
then
3351 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
3352 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
3355 // Ëåòàþùèå ìîíòñðû:
3356 if ((FMonsterType
= MONSTER_SOUL
) or
3357 (FMonsterType
= MONSTER_PAIN
) or
3358 (FMonsterType
= MONSTER_CACO
)) and
3359 (FState
<> MONSTATE_DIE
) and
3360 (FState
<> MONSTATE_DEAD
) then
3363 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
3364 if gTime
mod (GAME_TICK
*2) <> 0 then
3366 g_Obj_Move(@FObj
, fall
, True, True);
3367 positionChanged(); // this updates spatial accelerators
3371 if FPainTicks
> 0 then
3374 FPainSound
:= False;
3377 st
:= g_Obj_Move(@FObj
, fall
, True, True);
3378 positionChanged(); // this updates spatial accelerators
3380 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
3381 if WordBool(st
and MOVE_FALLOUT
) or (FObj
.X
< -1000) or
3382 (FObj
.X
> gMapInfo
.Width
+1000) or (FObj
.Y
< -1000) then
3388 oldvelx
:= FObj
.Vel
.X
;
3390 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
3391 if (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_DEAD
) then
3392 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3394 if FFireTime
> 0 then
3396 if WordBool(st
and MOVE_INWATER
) then
3401 FFireTime
:= FFireTime
- 1;
3405 // Ìåðòâûé íè÷åãî íå äåëàåò:
3406 if (FState
= MONSTATE_DEAD
) then
3409 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
3410 if WordBool(st
and MOVE_INWATER
) and (Random(32) = 0) then
3411 case FMonsterType
of
3413 if Random(4) = 0 then
3414 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
3415 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
3416 MONSTER_ROBO
, MONSTER_BARREL
:
3417 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
3418 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
3420 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
-4),
3421 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 5, 4, 4);
3422 if Random(2) = 0 then
3423 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj
.X
, FObj
.Y
)
3425 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj
.X
, FObj
.Y
);
3429 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
3430 if FMonsterType
= MONSTER_BARREL
then
3432 if (FState
= MONSTATE_DIE
) and (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 1) and
3433 (FAnim
[FCurAnim
, FDirection
].Counter
= 0) then
3434 g_Weapon_Explode(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3435 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-16,
3439 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
3440 if FMonsterType
= MONSTER_SOUL
then
3441 if WordBool(st
and MOVE_HITAIR
) then
3442 g_Obj_SetSpeed(@FObj
, 16);
3447 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
3448 if FObj
.Vel
.Y
< 0 then
3449 if WordBool(st
and MOVE_INWATER
) then
3452 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
3453 FTargetTime
:= FTargetTime
+ 1;
3455 if FShellTimer
> -1 then
3456 if FShellTimer
= 0 then
3458 if FShellType
= SHELL_SHELL
then
3459 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3460 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3461 GameVelX
, GameVelY
-2, SHELL_SHELL
)
3462 else if FShellType
= SHELL_DBLSHELL
then
3464 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3465 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3466 GameVelX
-1, GameVelY
-2, SHELL_SHELL
);
3467 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3468 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3469 GameVelX
+1, GameVelY
-2, SHELL_SHELL
);
3472 end else Dec(FShellTimer
);
3474 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
3476 if (FState
in [MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_RUNOUT
,
3477 MONSTATE_ATTACK
, MONSTATE_SHOOT
]) then
3478 if g_Weapon_Danger(FUID
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
,
3479 FObj
.Rect
.Width
, FObj
.Rect
.Height
, 50) then
3480 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
3481 (FObj
.Accel
.Y
= 0) then
3482 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
3485 MONSTATE_PAIN
: // Ñîñòîÿíèå - Áîëü
3487 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
3488 if FPain
>= MONSTERTABLE
[FMonsterType
].Pain
then
3490 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
3491 if gSoundEffectsDF
then PainSound();
3493 if (not gSoundEffectsDF
) and (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) then
3496 // Ñíèæàåì áîëü ñî âðåìåíåì:
3499 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
3500 if FPain
<= MONSTERTABLE
[FMonsterType
].MinPain
then
3502 SetState(MONSTATE_GO
);
3507 MONSTATE_SLEEP
: // Ñîñòîÿíèå - Ñîí
3510 FSleep
:= FSleep
+ 1;
3512 // Ïðîñïàëè äîñòàòî÷íî:
3513 if FSleep
>= 18 then
3519 MONSTATE_WAIT
: // Ñîñòîÿíèå - Îæèäàíèå
3522 FSleep
:= FSleep
- 1;
3525 MONSTATE_GO
: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
3527 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3528 if WordBool(st
and MOVE_BLOCK
) then
3532 SetState(MONSTATE_RUNOUT
);
3537 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
3538 if (FMonsterType
= MONSTER_VILE
) then
3539 if isCorpse(@FObj
, False) <> -1 then
3541 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
3547 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
3548 if Abs(sx
) < 40 then
3549 if FMonsterType
<> MONSTER_FISH
then
3551 SetState(MONSTATE_RUN
);
3557 // Óïåðëèñü â ñòåíó:
3558 if WordBool(st
and MOVE_HITWALL
) then
3560 case FMonsterType
of
3561 MONSTER_CACO
, MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_FISH
: ;
3563 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
3564 (FObj
.Accel
.Y
= 0) then
3565 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
3566 // Ïðûæîê ÷åðåç ñòåíó:
3567 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
3568 SetState(MONSTATE_CLIMB
);
3575 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
3576 if (FMonsterType
= MONSTER_CACO
) or (FMonsterType
= MONSTER_SOUL
) or
3577 (FMonsterType
= MONSTER_PAIN
) or (FMonsterType
= MONSTER_FISH
) then
3579 if FMonsterType
= MONSTER_FISH
then
3581 if not WordBool(st
and MOVE_INWATER
) then
3582 begin // Ðûáà âíå âîäû:
3583 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
3584 begin // "Ñòîèò" òâåðäî
3585 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
3586 if FObj
.Accel
.Y
= 0 then
3588 FObj
.Accel
.X
:= FObj
.Accel
.X
- 8 + Random(17);
3592 SetState(MONSTATE_PAIN
);
3593 FPain
:= FPain
+ 50;
3597 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3599 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
3603 // Ðûáà ïëûâåò ââåðõ:
3604 if FObj
.Vel
.Y
< 0 then
3605 if not g_Obj_CollideWater(@FObj
, 0, -16) then
3607 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
3609 // Ïëàâàåì òóäà-ñþäà:
3610 SetState(MONSTATE_RUN
);
3615 else // Ëåòàþùèå ìîíñòðû
3617 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3619 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
3624 else // "Íàçåìíûå" ìîíñòðû
3626 // Âîçìîæíî, ïèíàåì êóñêè:
3627 if (FObj
.Vel
.X
<> 0) and (gGibs
<> nil) then
3629 b
:= Abs(FObj
.Vel
.X
);
3630 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
3631 for a
:= 0 to High(gGibs
) do
3633 if gGibs
[a
].alive
and
3634 g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
3635 FObj
.Rect
.Width
, 8, @gGibs
[a
].Obj
) and (Random(3) = 0) then
3638 if FObj
.Vel
.X
< 0 then
3640 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)+120); // íàëåâî
3644 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)); // íàïðàâî
3646 positionChanged(); // this updates spatial accelerators
3650 // Áîññû ìîãóò ïèíàòü òðóïû:
3651 if (FMonsterType
in [MONSTER_CYBER
, MONSTER_SPIDER
, MONSTER_ROBO
]) and
3652 (FObj
.Vel
.X
<> 0) and (gCorpses
<> nil) then
3654 b
:= Abs(FObj
.Vel
.X
);
3655 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
3656 for a
:= 0 to High(gCorpses
) do
3657 if (gCorpses
[a
] <> nil) and (gCorpses
[a
].State
> 0) then
3659 co
:= gCorpses
[a
].Obj
;
3660 if g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
3661 FObj
.Rect
.Width
, 8, @co
) and (Random(3) = 0) then
3663 if FObj
.Vel
.X
< 0 then
3664 gCorpses
[a
].Damage(b
*2, -b
, Random(7)) // íàëåâî
3666 gCorpses
[a
].Damage(b
*2, b
, Random(7)); // íàïðàâî
3671 FSleep
:= FSleep
+ 1;
3677 if Random(8) = 0 then
3681 // Áåæèì â âûáðàííóþ ñòîðîíó:
3682 if FDirection
= D_RIGHT
then
3683 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3685 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3687 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3688 if WordBool(st
and MOVE_INWATER
) then
3689 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3690 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3691 if FMonsterType
= MONSTER_FISH
then
3695 MONSTATE_RUN
: // Ñîñòîÿíèå - Áåã
3697 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3698 if WordBool(st
and MOVE_BLOCK
) then
3700 SetState(MONSTATE_RUNOUT
);
3706 FSleep
:= FSleep
- 1;
3708 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
3709 if (FSleep
<= 0) or (WordBool(st
and MOVE_HITWALL
) and ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) = 0)) then
3711 SetState(MONSTATE_GO
);
3715 if Random(8) = 0 then
3719 // Áåæèì â âûáðàííóþ ñòîðîíó:
3720 if FDirection
= D_RIGHT
then
3721 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3723 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3725 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3726 if WordBool(st
and MOVE_INWATER
) then
3727 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3728 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3729 if FMonsterType
= MONSTER_FISH
then
3733 MONSTATE_RUNOUT
: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
3735 // Âûøëè èç ÁëîêÌîíà:
3736 if (not WordBool(st
and MOVE_BLOCK
)) and (FSleep
> 0) then
3739 FSleep
:= FSleep
- 1;
3741 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3742 if FSleep
<= -18 then
3744 SetState(MONSTATE_GO
);
3748 if Random(8) = 0 then
3752 // Áåæèì â âûáðàííóþ ñòîðîíó:
3753 if FDirection
= D_RIGHT
then
3754 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3756 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3758 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3759 if WordBool(st
and MOVE_INWATER
) then
3760 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3761 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3762 if FMonsterType
= MONSTER_FISH
then
3766 MONSTATE_CLIMB
: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3768 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3769 if ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) >= 0) or
3770 (not WordBool(st
and MOVE_HITWALL
)) then
3772 SetState(MONSTATE_GO
);
3775 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3776 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
3778 SetState(MONSTATE_RUN
);
3783 // Áåæèì â âûáðàííóþ ñòîðîíó:
3784 if FDirection
= D_RIGHT
then
3785 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3787 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3789 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3790 if WordBool(st
and MOVE_INWATER
) then
3791 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3792 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3793 if FMonsterType
= MONSTER_FISH
then
3797 MONSTATE_ATTACK
, // Ñîñòîÿíèå - Àòàêà
3798 MONSTATE_SHOOT
: // Ñîñòîÿíèå - Ñòðåëüáà
3800 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3801 if FMonsterType
= MONSTER_SOUL
then
3803 if WordBool(st
and (MOVE_HITWALL
or MOVE_HITCEIL
or MOVE_HITLAND
)) then
3804 SetState(MONSTATE_GO
);
3809 // Çàìåäëÿåìñÿ ïðè àòàêå:
3810 if FMonsterType
<> MONSTER_FISH
then
3811 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3813 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3814 if (FMonsterType
= MONSTER_VILE
) and (FState
= MONSTATE_SHOOT
) then
3816 // Öåëü ïîãèáëà => èäåì äàëüøå:
3817 if not GetPos(FTargetUID
, @o
) then
3819 SetState(MONSTATE_GO
);
3824 // Öåëü íå âèäíî => èäåì äàëüøå:
3825 if not g_Look(@FObj
, @o
, FDirection
) then
3827 SetState(MONSTATE_GO
);
3832 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3833 if g_Obj_CollideWater(@o
, 0, 0) then
3835 SetState(MONSTATE_GO
);
3841 end; // case FState of ...
3845 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3846 if FState
= MONSTATE_REVIVE
then
3847 if FAnim
[FCurAnim
, FDirection
].Played
then
3848 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3849 FAnim
[FCurAnim
, FDirection
].Revert(False);
3850 SetState(MONSTATE_GO
);
3853 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3854 if vilefire
<> nil then
3857 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3858 if (FState
= MONSTATE_DIE
) and
3859 (FAnim
[FCurAnim
, FDirection
] <> nil) and
3860 (FAnim
[FCurAnim
, FDirection
].Played
) then
3863 SetState(MONSTATE_DEAD
);
3865 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3866 if (FMonsterType
= MONSTER_PAIN
) or
3867 (FMonsterType
= MONSTER_SOUL
) or
3868 (FMonsterType
= MONSTER_BARREL
) then
3871 FAnim
[FCurAnim
, FDirection
].CurrentFrame
:= FAnim
[FCurAnim
, FDirection
].TotalFrames
- 1;
3874 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3875 if (FState
= MONSTATE_ATTACK
) or (FState
= MONSTATE_SHOOT
) then
3876 if (FAnim
[FCurAnim
, FDirection
] <> nil) then
3877 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3878 if (FAnim
[FCurAnim
, FDirection
].Played
) then
3879 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3880 if FState
= MONSTATE_ATTACK
then
3881 begin // Ñîñòîÿíèå - Àòàêà
3882 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3883 if FMonsterType
<> MONSTER_SOUL
then
3884 SetState(MONSTATE_GO
);
3886 else // Ñîñòîÿíèå - Ñòðåëüáà
3888 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3889 if not FChainFire
then
3890 SetState(MONSTATE_GO
)
3892 begin // Íàäî ñòðåëÿòü åùå
3893 FChainFire
:= False;
3894 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3895 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3896 FAnim
[FCurAnim
, FDirection
].Reset();
3900 FWaitAttackAnim
:= False;
3903 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3904 if (FMonsterType
= MONSTER_SOUL
) or
3905 ( (not FWaitAttackAnim
) and
3906 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
=
3907 (FAnim
[FCurAnim
, FDirection
].TotalFrames
div 2))
3909 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3910 if FState
= MONSTATE_ATTACK
then
3911 begin // Ñîñòîÿíèå - Àòàêà
3912 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3913 if FMonsterType
= MONSTER_SOUL
then
3914 FAnim
[FCurAnim
, FDirection
].Reset();
3916 case FMonsterType
of
3917 MONSTER_SOUL
, MONSTER_IMP
, MONSTER_DEMON
:
3918 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3919 if g_Weapon_Hit(@FObj
, 15, FUID
, HIT_SOME
) <> 0 then
3920 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3921 if FMonsterType
= MONSTER_SOUL
then
3922 SetState(MONSTATE_GO
);
3925 g_Weapon_Hit(@FObj
, 10, FUID
, HIT_SOME
);
3927 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
3928 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3929 if FCurAnim
= ANIM_ATTACK2
then
3932 o
.Vel
.X
:= IfThen(FDirection
= D_RIGHT
, 1, -1)*IfThen(FMonsterType
= MONSTER_CYBER
, 60, 50);
3933 g_Weapon_Hit(@o
, IfThen(FMonsterType
= MONSTER_CYBER
, 33, 50), FUID
, HIT_SOME
);
3937 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3938 if FCurAnim
= ANIM_ATTACK2
then
3940 sx
:= isCorpse(@FObj
, True);
3942 begin // Íàøëè, êîãî âîñêðåñèòü
3943 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
3944 // Âîñêðåøàòü - ñåáå âðåäèòü:
3945 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3951 else // Ñîñòîÿíèå - Ñòðåëüáà
3953 // Ñêîðîñòðåëüíûå ìîíñòðû:
3954 if (FMonsterType
= MONSTER_CGUN
) or
3955 (FMonsterType
= MONSTER_SPIDER
) or
3956 (FMonsterType
= MONSTER_BSP
) or
3957 (FMonsterType
= MONSTER_MANCUB
) or
3958 (FMonsterType
= MONSTER_ROBO
) then
3959 if not GetPos(FTargetUID
, @o
) then
3960 // Öåëü ìåðòâà - èùåì íîâóþ:
3962 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3963 if shoot(@o
, False) then
3967 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3968 FWaitAttackAnim
:= True;
3971 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3972 if FAnim
[FCurAnim
, FDirection
].Counter
= FAnim
[FCurAnim
, FDirection
].Speed
-1 then
3974 MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_CLIMB
, MONSTATE_RUNOUT
:
3975 // Çâóêè ïðè ïåðåäâèæåíèè:
3976 case FMonsterType
of
3978 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3979 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3980 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj
.X
, FObj
.Y
);
3982 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3983 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3984 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj
.X
, FObj
.Y
);
3986 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3987 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3988 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3990 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3991 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 5) then
3992 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3996 // Êîñòûëü äëÿ ïîòîêîâ
3997 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
) and
3998 not ((FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
)) then
3999 FObj
.Vel
.X
:= oldvelx
;
4001 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
4002 if FAnim
[FCurAnim
, FDirection
] <> nil then
4003 FAnim
[FCurAnim
, FDirection
].Update();
4006 procedure TMonster
.ClientAttack(wx
, wy
, atx
, aty
: Integer);
4008 case FMonsterType
of
4011 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx
, wy
);
4012 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
4016 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx
, wy
);
4018 FShellType
:= SHELL_SHELL
;
4022 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN2', wx
, wy
);
4024 FShellType
:= SHELL_DBLSHELL
;
4026 MONSTER_CGUN
, MONSTER_SPIDER
:
4028 g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
4029 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
4032 g_Weapon_ball1(wx
, wy
, atx
, aty
, FUID
);
4034 g_Weapon_rocket(wx
, wy
, atx
, aty
, FUID
);
4036 g_Weapon_revf(wx
, wy
, atx
, aty
, FUID
, FTargetUID
);
4038 g_Weapon_aplasma(wx
, wy
, atx
, aty
, FUID
);
4040 g_Weapon_plasma(wx
, wy
, atx
, aty
, FUID
);
4042 g_Weapon_manfire(wx
, wy
, atx
, aty
, FUID
);
4043 MONSTER_BARON
, MONSTER_KNIGHT
:
4044 g_Weapon_ball7(wx
, wy
, atx
, aty
, FUID
);
4046 g_Weapon_ball2(wx
, wy
, atx
, aty
, FUID
);
4050 procedure TMonster
.Turn();
4053 if FDirection
= D_LEFT
then
4054 FDirection
:= D_RIGHT
4056 FDirection
:= D_LEFT
;
4058 // Áåæèì â âûáðàííóþ ñòîðîíó:
4059 if FDirection
= D_RIGHT
then
4060 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
4062 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
4065 function TMonster
.findNewPrey(): Boolean;
4069 PlayersSee
, MonstersSee
: Array of DWORD
;
4070 PlayerNear
, MonsterNear
: Integer;
4073 SetLength(MonstersSee
, 0);
4074 SetLength(PlayersSee
, 0);
4081 // Ïîåõàâøèå, êàííèáàëû, è äîáðûå èãðîêîâ íå òðîãàþò
4082 if (gPlayers
<> nil) and (FBehaviour
<> BH_INSANE
) and
4083 (FBehaviour
<> BH_CANNIBAL
) and (FBehaviour
<> BH_GOOD
) then
4084 for a
:= 0 to High(gPlayers
) do
4085 if (gPlayers
[a
] <> nil) and (gPlayers
[a
].alive
)
4086 and (not gPlayers
[a
].NoTarget
) and (gPlayers
[a
].FMegaRulez
[MR_INVIS
] < gTime
) then
4088 if g_Look(@FObj
, @gPlayers
[a
].Obj
, FDirection
) then
4090 SetLength(PlayersSee
, Length(PlayersSee
) + 1);
4091 PlayersSee
[High(PlayersSee
)] := a
;
4093 l2
:= Abs(gPlayers
[a
].GameX
-FObj
.X
)+
4094 Abs(gPlayers
[a
].GameY
-FObj
.Y
);
4098 PlayerNear
:= Integer(a
);
4102 // Êèëëåðû è äîáðûå íå òðîãàþò ìîíñòðîâ
4103 if (gMonsters
<> nil) and (FBehaviour
<> BH_KILLER
) and (FBehaviour
<> BH_GOOD
) then
4104 for a
:= 0 to High(gMonsters
) do
4105 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].alive
) and
4106 (gMonsters
[a
].FUID
<> FUID
) then
4108 if (FBehaviour
= BH_CANNIBAL
) and (gMonsters
[a
].FMonsterType
<> FMonsterType
) then
4109 Continue
; // Êàííèáàëû àòàêóþò òîëüêî ñîðîäè÷åé
4110 if (FBehaviour
= BH_INSANE
) and (gMonsters
[a
].FMonsterType
<> MONSTER_BARREL
)
4111 and (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
4112 Continue
; // Ïîåõàâøèå íå òðîãàþò äðóçåé, íî èì íå íðàâÿòñÿ áî÷êè
4113 if ((FBehaviour
= BH_NORMAL
) or (FBehaviour
= BH_MANIAC
))
4114 and (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
4115 Continue
; // Îñòàâøèåñÿ òèïû, êðîìå êàííèáàëîâ, íå òðîãàþò ñâîèõ äðóçåé
4117 if g_Look(@FObj
, @gMonsters
[a
].Obj
, FDirection
) then
4119 SetLength(MonstersSee
, Length(MonstersSee
) + 1);
4120 MonstersSee
[High(MonstersSee
)] := a
;
4122 l2
:= Abs(gMonsters
[a
].FObj
.X
-FObj
.X
)+
4123 Abs(gMonsters
[a
].FObj
.Y
-FObj
.Y
);
4127 MonsterNear
:= Integer(a
);
4132 BH_NORMAL
, BH_KILLER
:
4134 // Îáû÷íûé è êèëëåð ñíà÷àëà èùóò èãðîêîâ â ïîëå çðåíèÿ
4135 if (FTargetUID
= 0) and (Length(PlayersSee
) > 0) then
4137 a
:= PlayersSee
[Random(Length(PlayersSee
))];
4138 FTargetUID
:= gPlayers
[a
].UID
;
4141 if (FTargetUID
= 0) and (PlayerNear
> -1) then
4144 FTargetUID
:= gPlayers
[a
].UID
;
4146 // Ïîòîì îáû÷íûå èùóò ìîíñòðîâ â ïîëå çðåíèÿ
4147 if (FTargetUID
= 0) and (Length(MonstersSee
) > 0) then
4149 a
:= MonstersSee
[Random(Length(MonstersSee
))];
4150 FTargetUID
:= gMonsters
[a
].UID
;
4153 if (FTargetUID
= 0) and (MonsterNear
> -1) then
4156 FTargetUID
:= gMonsters
[a
].UID
;
4159 BH_MANIAC
, BH_INSANE
, BH_CANNIBAL
:
4161 // Ìàíüÿêè, ïîåõàâøèå è êàííèáàëû ñíà÷àëà èñòðåáëÿþò âñ¸ â ïîëå çðåíèÿ
4162 if (FTargetUID
= 0) and (Length(PlayersSee
) > 0) then
4164 a
:= PlayersSee
[Random(Length(PlayersSee
))];
4165 FTargetUID
:= gPlayers
[a
].UID
;
4167 if (FTargetUID
= 0) and (Length(MonstersSee
) > 0) then
4169 a
:= MonstersSee
[Random(Length(MonstersSee
))];
4170 FTargetUID
:= gMonsters
[a
].UID
;
4172 // Çàòåì èùóò êîãî-òî ïîáëèçîñòè
4173 if (FTargetUID
= 0) and (PlayerNear
> -1) then
4176 FTargetUID
:= gPlayers
[a
].UID
;
4178 if (FTargetUID
= 0) and (MonsterNear
> -1) then
4181 FTargetUID
:= gMonsters
[a
].UID
;
4186 // Åñëè è ìîíñòðîâ íåò - íà÷èíàåì æäàòü öåëü:
4187 if FTargetUID
= 0 then
4189 // Ïîåõàâøèé ïûòàåòñÿ ñàìîóáèòüñÿ
4190 if FBehaviour
= BH_INSANE
then
4193 FTargetTime
:= MAX_ATM
;
4202 function TMonster
.kick(o
: PObj
): Boolean;
4206 case FMonsterType
of
4209 SetState(MONSTATE_ATTACK
);
4214 SetState(MONSTATE_ATTACK
);
4215 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ATTACK', FObj
.X
, FObj
.Y
);
4220 SetState(MONSTATE_ATTACK
);
4221 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ATTACK', FObj
.X
, FObj
.Y
);
4224 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
4226 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
4227 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ATTACK', FObj
.X
, FObj
.Y
);
4230 MONSTER_BARON
, MONSTER_KNIGHT
,
4231 MONSTER_CACO
, MONSTER_MANCUB
:
4232 // Ýòè ìîíñòðû íå ïèíàþò - îíè ñòðåëÿþò â óïîð:
4233 if not g_Game_IsClient
then Result
:= shoot(o
, True);
4237 function TMonster
.shoot(o
: PObj
; immediately
: Boolean): Boolean;
4247 // Æäàòü âðåìåíè ãîòîâíîñòè ê âûñòðåëó:
4248 if not immediately
then
4249 case FMonsterType
of
4250 MONSTER_FISH
, MONSTER_BARREL
, MONSTER_DEMON
:
4251 Exit
; // íå ñòðåëÿþò
4252 MONSTER_CGUN
, MONSTER_BSP
, MONSTER_ROBO
:
4255 // Âðåìÿ âûñòðåëà óïóùåíî:
4257 FAmmo
:= IfThen(FMonsterType
= MONSTER_ROBO
, -200, -50);
4263 // Âðåìÿ âûñòðåëà óïóùåíî:
4270 // Âðåìÿ âûñòðåëà óïóùåíî:
4271 if FAmmo
>= 100 then
4276 // Ñòðåëÿåò íå âñåãäà:
4277 if Random(2) = 0 then
4280 // Âðåìÿ âûñòðåëà óïóùåíî:
4284 MONSTER_BARON
, MONSTER_KNIGHT
: if Random(8) <> 0 then Exit
;
4285 MONSTER_SKEL
: if Random(32) <> 0 then Exit
;
4286 MONSTER_VILE
: if Random(8) <> 0 then Exit
;
4287 MONSTER_PAIN
: if Random(8) <> 0 then Exit
;
4288 else if Random(16) <> 0 then Exit
;
4292 if not g_Look(@FObj
, o
, FDirection
) then
4297 tx
:= o
^.X
+o
^.Rect
.X
+(o
^.Rect
.Width
div 2)+((o
^.Vel
.X
{+o^.Accel.X})*12);
4298 ty
:= o
^.Y
+o
^.Rect
.Y
+(o
^.Rect
.Height
div 2)+((o
^.Vel
.Y
{+o^.Accel.Y})*12);
4300 // Ðàçíèöà ïî âûñîòå áîëüøå ðàçíèöû ïî ãîðèçîíòàëè
4301 // (íå ìîæåò ñòðåëÿòü ïîä òàêèì áîëüøèì óãëîì):
4302 if Abs(tx
-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2))) <
4303 Abs(ty
-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2))) then
4306 case FMonsterType
of
4307 MONSTER_IMP
, MONSTER_BARON
, MONSTER_KNIGHT
, MONSTER_CACO
:
4309 SetState(MONSTATE_SHOOT
);
4314 SetState(MONSTATE_SHOOT
);
4318 begin // Çàæèãàåì îãîíü
4319 tx
:= o
^.X
+o
^.Rect
.X
+(o
^.Rect
.Width
div 2);
4320 ty
:= o
^.Y
+o
^.Rect
.Y
;
4321 SetState(MONSTATE_SHOOT
);
4325 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ATTACK', FObj
.X
, FObj
.Y
);
4326 g_Sound_PlayExAt('SOUND_FIRE', o
^.X
, o
^.Y
);
4329 begin // Ëåòèò â ñòîðîíó öåëè:
4330 SetState(MONSTATE_ATTACK
);
4331 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_ATTACK', FObj
.X
, FObj
.Y
);
4333 xd
:= tx
-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2));
4334 yd
:= ty
-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
4335 m
:= Max(Abs(xd
), Abs(yd
));
4339 FObj
.Vel
.X
:= (xd
*16) div m
;
4340 FObj
.Vel
.Y
:= (yd
*16) div m
;
4342 MONSTER_MANCUB
, MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_BSP
, MONSTER_ROBO
,
4343 MONSTER_CYBER
, MONSTER_CGUN
, MONSTER_SPIDER
, MONSTER_PAIN
, MONSTER_MAN
:
4345 // Ìàíêóáóñ ðÿâêàåò ïåðåä ïåðâîé àòàêîé:
4346 if FMonsterType
= MONSTER_MANCUB
then
4348 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ATTACK', FObj
.X
, FObj
.Y
);
4350 SetState(MONSTATE_SHOOT
);
4358 function TMonster
.alive(): Boolean;
4360 Result
:= (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) and (FHealth
> 0);
4363 procedure TMonster
.SetHealth(aH
: Integer);
4365 if (aH
> 0) and (aH
< 1000000) then
4368 if FHealth
> FMaxHealth
then
4369 FMaxHealth
:= FHealth
;
4373 procedure TMonster
.WakeUp();
4375 if g_Game_IsClient
then Exit
;
4376 SetState(MONSTATE_GO
);
4377 FTargetTime
:= MAX_ATM
;
4381 procedure TMonster
.SaveState(var Mem
: TBinMemoryWriter
);
4391 // Ñèãíàòóðà ìîíñòðà:
4392 sig
:= MONSTER_SIGNATURE
; // 'MONS'
4393 Mem
.WriteDWORD(sig
);
4395 Mem
.WriteWord(FUID
);
4397 if FDirection
= D_LEFT
then
4402 // Íàäî ëè óäàëèòü åãî:
4403 Mem
.WriteBoolean(FRemoved
);
4404 // Îñòàëîñü çäîðîâüÿ:
4405 Mem
.WriteInt(FHealth
);
4407 Mem
.WriteByte(FState
);
4408 // Òåêóùàÿ àíèìàöèÿ:
4409 Mem
.WriteByte(FCurAnim
);
4411 Mem
.WriteWord(FTargetUID
);
4412 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4413 Mem
.WriteInt(FTargetTime
);
4414 // Ïîâåäåíèå ìîíñòðà:
4415 Mem
.WriteByte(FBehaviour
);
4416 // Ãîòîâíîñòü ê âûñòðåëó:
4417 Mem
.WriteInt(FAmmo
);
4419 Mem
.WriteInt(FPain
);
4421 Mem
.WriteInt(FSleep
);
4422 // Îçâó÷èâàòü ëè áîëü:
4423 Mem
.WriteBoolean(FPainSound
);
4424 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4425 Mem
.WriteBoolean(FWaitAttackAnim
);
4426 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4427 Mem
.WriteBoolean(FChainFire
);
4428 // Ïîäëåæèò ëè ðåñïàâíó:
4429 Mem
.WriteBoolean(FNoRespawn
);
4433 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4434 Mem
.WriteInt(FStartID
);
4435 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4436 Mem
.WriteInt(FSpawnTrigger
);
4438 Obj_SaveState(@FObj
, Mem
);
4439 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4440 anim
:= vilefire
<> nil;
4441 Mem
.WriteBoolean(anim
);
4442 // Åñëè åñòü - ñîõðàíÿåì:
4444 vilefire
.SaveState(Mem
);
4446 for i
:= ANIM_SLEEP
to ANIM_PAIN
do
4448 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4449 anim
:= FAnim
[i
, D_LEFT
] <> nil;
4450 Mem
.WriteBoolean(anim
);
4451 // Åñëè åñòü - ñîõðàíÿåì:
4453 FAnim
[i
, D_LEFT
].SaveState(Mem
);
4454 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4455 anim
:= FAnim
[i
, D_RIGHT
] <> nil;
4456 Mem
.WriteBoolean(anim
);
4457 // Åñëè åñòü - ñîõðàíÿåì:
4459 FAnim
[i
, D_RIGHT
].SaveState(Mem
);
4464 procedure TMonster
.LoadState(var Mem
: TBinMemoryReader
);
4474 // Ñèãíàòóðà ìîíñòðà:
4476 if sig
<> MONSTER_SIGNATURE
then // 'MONS'
4478 raise EBinSizeError
.Create('TMonster.LoadState: Wrong Monster Signature');
4480 if (uidMap
[FUID
] <> nil) and (uidMap
[FUID
] <> self
) then raise Exception
.Create('internal error in monster loader (0)');
4481 uidMap
[FUID
] := nil;
4484 //if (arrIdx = -1) then raise Exception.Create('internal error in monster loader');
4485 if (uidMap
[FUID
] <> nil) then raise Exception
.Create('internal error in monster loader (1)');
4486 uidMap
[FUID
] := self
;
4490 FDirection
:= D_LEFT
4492 FDirection
:= D_RIGHT
;
4493 // Íàäî ëè óäàëèòü åãî:
4494 Mem
.ReadBoolean(FRemoved
);
4495 // Îñòàëîñü çäîðîâüÿ:
4496 Mem
.ReadInt(FHealth
);
4498 Mem
.ReadByte(FState
);
4499 // Òåêóùàÿ àíèìàöèÿ:
4500 Mem
.ReadByte(FCurAnim
);
4502 Mem
.ReadWord(FTargetUID
);
4503 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4504 Mem
.ReadInt(FTargetTime
);
4505 // Ïîâåäåíèå ìîíñòðà:
4506 Mem
.ReadByte(FBehaviour
);
4507 // Ãîòîâíîñòü ê âûñòðåëó:
4512 Mem
.ReadInt(FSleep
);
4513 // Îçâó÷èâàòü ëè áîëü:
4514 Mem
.ReadBoolean(FPainSound
);
4515 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4516 Mem
.ReadBoolean(FWaitAttackAnim
);
4517 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4518 Mem
.ReadBoolean(FChainFire
);
4519 // Ïîäëåæèò ëè ðåñïàâíó
4520 Mem
.ReadBoolean(FNoRespawn
);
4524 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4525 Mem
.ReadInt(FStartID
);
4526 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4527 Mem
.ReadInt(FSpawnTrigger
);
4529 Obj_LoadState(@FObj
, Mem
);
4530 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4531 Mem
.ReadBoolean(anim
);
4532 // Åñëè åñòü - çàãðóæàåì:
4535 Assert(vilefire
<> nil, 'TMonster.LoadState: no vilefire anim');
4536 vilefire
.LoadState(Mem
);
4539 for i
:= ANIM_SLEEP
to ANIM_PAIN
do
4541 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4542 Mem
.ReadBoolean(anim
);
4543 // Åñëè åñòü - çàãðóæàåì:
4546 Assert(FAnim
[i
, D_LEFT
] <> nil,
4547 'TMonster.LoadState: no '+IntToStr(i
)+'_left anim');
4548 FAnim
[i
, D_LEFT
].LoadState(Mem
);
4550 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4551 Mem
.ReadBoolean(anim
);
4552 // Åñëè åñòü - çàãðóæàåì:
4555 Assert(FAnim
[i
, D_RIGHT
] <> nil,
4556 'TMonster.LoadState: no '+IntToStr(i
)+'_right anim');
4557 FAnim
[i
, D_RIGHT
].LoadState(Mem
);
4562 procedure TMonster
.ActivateTriggers();
4566 if FDieTriggers
<> nil then
4567 for a
:= 0 to High(FDieTriggers
) do
4568 g_Triggers_Press(FDieTriggers
[a
], ACTIVATE_MONSTERPRESS
);
4569 if FSpawnTrigger
> -1 then
4571 g_Triggers_DecreaseSpawner(FSpawnTrigger
);
4572 FSpawnTrigger
:= -1;
4576 procedure TMonster
.AddTrigger(t
: Integer);
4578 SetLength(FDieTriggers
, Length(FDieTriggers
)+1);
4579 FDieTriggers
[High(FDieTriggers
)] := t
;
4582 procedure TMonster
.ClearTriggers();
4584 SetLength(FDieTriggers
, 0);
4587 procedure TMonster
.CatchFire(Attacker
: Word);
4590 FFireAttacker
:= Attacker
;
4591 if g_Game_IsNet
and g_Game_IsServer
then MH_SEND_MonsterState(FUID
);
4594 procedure TMonster
.OnFireFlame(Times
: DWORD
= 1);
4599 if (Random(10) = 1) and (Times
= 1) then
4602 if g_Frames_Get(id
, 'FRAMES_FLAME') then
4604 for i
:= 1 to Times
do
4606 Anim
:= TAnimation
.Create(id
, False, 3);
4608 g_GFX_OnceAnim(Obj
.X
+Obj
.Rect
.X
+Random(Obj
.Rect
.Width
+Times
*2)-(Anim
.Width
div 2),
4609 Obj
.Y
+8+Random(8+Times
*2)+IfThen(FState
= MONSTATE_DEAD
, 16, 0), Anim
, ONCEANIM_SMOKE
);
4616 // ////////////////////////////////////////////////////////////////////////// //
4617 // throws on invalid uid
4618 function g_Mons_ByIdx (uid
: Integer): TMonster
; inline;
4620 result
:= g_Mons_ByIdx_NC(uid
);
4621 if (result
= nil) then raise Exception
.Create('g_Mons_ByIdx: invalid monster id');
4625 function g_Mons_ByIdx_NC (uid
: Integer): TMonster
; inline;
4627 if (uid
< 0) or (uid
> High(gMonsters
)) then begin result
:= nil; exit
; end;
4628 result
:= gMonsters
[uid
];
4631 function g_Mons_TotalCount (): Integer; inline;
4633 result
:= Length(gMonsters
);
4637 function g_Mons_ForEach (cb
: TEachMonsterCB
): Boolean;
4643 if (gMonsters
= nil) or not assigned(cb
) then exit
;
4644 for idx
:= 0 to High(gMonsters
) do
4646 mon
:= gMonsters
[idx
];
4647 if (mon
<> nil) then
4650 if result
then exit
;
4656 function g_Mons_ForEachAlive (cb
: TEachMonsterCB
): Boolean;
4662 if (gMonsters
= nil) or not assigned(cb
) then exit
;
4663 for idx
:= 0 to High(gMonsters
) do
4665 mon
:= gMonsters
[idx
];
4666 if (mon
<> nil) and mon
.alive
then
4669 if result
then exit
;
4675 function g_Mons_IsAnyAliveAt (x
, y
: Integer; width
, height
: Integer): Boolean;
4677 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4679 result
:= mon
.alive
;// and g_Obj_Collide(x, y, width, height, @mon.Obj));
4687 if (width
< 1) or (height
< 1) then exit
;
4688 if gmon_debug_use_sqaccel
then
4690 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4694 for idx
:= 0 to High(gMonsters
) do
4696 mon
:= gMonsters
[idx
];
4697 if (mon
<> nil) and mon
.alive
then
4699 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4710 function g_Mons_ForEachAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
4712 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4722 if (width
< 1) or (height
< 1) then exit
;
4723 if gmon_debug_use_sqaccel
then
4725 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4729 for idx
:= 0 to High(gMonsters
) do
4731 mon
:= gMonsters
[idx
];
4732 if (mon
<> nil) and mon
.alive
then
4734 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4737 if result
then exit
;
4745 function g_Mons_ForEachAliveAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
4747 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4750 //if mon.alive and g_Obj_Collide(x, y, width, height, @mon.Obj) then result := cb(mon);
4751 if mon
.alive
then result
:= cb(mon
) else result
:= false;
4759 if (width
< 1) or (height
< 1) then exit
;
4760 if gmon_debug_use_sqaccel
then
4762 if (width
= 1) and (height
= 1) then
4764 result
:= (monsGrid
.forEachAtPoint(x
, y
, monsCollCheck
) <> nil);
4768 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4773 for idx
:= 0 to High(gMonsters
) do
4775 mon
:= gMonsters
[idx
];
4776 if (mon
<> nil) and mon
.alive
then
4778 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4781 if result
then exit
;