1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
18 {.$DEFINE D2F_DEBUG_MONS_MOVE}
26 g_basic
, e_graphics
, g_phys
, g_textures
, g_grid
,
27 g_saveload
, g_panel
, xprofiler
;
56 TMonster
= class{$IFDEF USE_MEMPOOL}(TPoolObject
){$ENDIF}
60 FDirection
: TDirection
;
61 FStartDirection
: TDirection
;
62 FStartX
, FStartY
: Integer;
68 FAnim
: Array of Array [TDirection
.D_LEFT
..TDirection
.D_RIGHT
] of TAnimation
;
77 FWaitAttackAnim
: Boolean;
88 FFirePainTime
: Integer;
91 mProxyId
: Integer; // node in dyntree or -1
92 mArrIdx
: Integer; // in gMonsters
94 FDieTriggers
: Array of Integer;
95 FSpawnTrigger
: Integer;
97 mNeedSend
: Boolean; // for network
99 mEDamageType
: Integer;
102 function findNewPrey(): Boolean;
103 procedure ActivateTriggers();
105 procedure setGameX (v
: Integer); inline;
106 procedure setGameY (v
: Integer); inline;
108 procedure doDamage (v
: Integer);
113 trapCheckFrameId
: DWord
; // for `g_weapons.CheckTrap()`
114 mplatCheckFrameId
: LongWord;
116 constructor Create(MonsterType
: Byte; aID
: Integer; ForcedUID
: Integer = -1);
117 destructor Destroy(); override;
118 function Collide(X
, Y
: Integer; Width
, Height
: Word): Boolean; overload
;
119 function Collide(Panel
: TPanel
): Boolean; overload
;
120 function Collide(X
, Y
: Integer): Boolean; overload
;
121 function TeleportTo(X
, Y
: Integer; silent
: Boolean; dir
: Byte): Boolean;
122 function alive(): Boolean;
123 procedure SetHealth(aH
: Integer);
124 procedure Push(vx
, vy
: Integer);
125 function Damage(aDamage
: Word; VelX
, VelY
: Integer; SpawnerUID
: Word; t
: Byte): Boolean;
126 function Heal(Value
: Word): Boolean;
129 procedure ClientUpdate();
130 procedure ClientAttack(wx
, wy
, atx
, aty
: Integer);
131 procedure SetDeadAnim
;
134 procedure WakeUpSound();
135 procedure DieSound();
136 procedure PainSound();
137 procedure ActionSound();
138 procedure AddTrigger(t
: Integer);
139 procedure ClearTriggers();
141 procedure SaveState (st
: TStream
);
142 procedure LoadState (st
: TStream
);
143 procedure SetState(State
: Byte; ForceAnim
: Byte = 255);
144 procedure MakeBloodVector(Count
: Word; VelX
, VelY
: Integer);
145 procedure MakeBloodSimple(Count
: Word);
146 procedure RevertAnim(R
: Boolean = True);
147 function AnimIsReverse
: Boolean;
148 function shoot(o
: PObj
; immediately
: Boolean): Boolean;
149 function kick(o
: PObj
): Boolean;
150 procedure CatchFire(Attacker
: Word; Timeout
: Integer = MON_BURN_TIME
);
151 procedure OnFireFlame(Times
: DWORD
= 1);
153 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
155 procedure setPosition (ax
, ay
: Integer; callPosChanged
: Boolean=true); inline;
156 procedure moveBy (dx
, dy
: Integer); inline;
158 procedure getMapBox (out x
, y
, w
, h
: Integer); inline;
161 function gncNeedSend (): Boolean; inline;
162 procedure setDirty (); inline; // why `dirty`? 'cause i may introduce property `needSend` later
165 property Obj
: TObj read FObj
;
167 property proxyId
: Integer read mProxyId
;
168 property arrIdx
: Integer read mArrIdx
;
170 property MonsterType
: Byte read FMonsterType
;
171 property MonsterHealth
: Integer read FHealth write FHealth
;
172 property MonsterAmmo
: Integer read FAmmo write FAmmo
;
173 property MonsterTargetUID
: Word read FTargetUID write FTargetUID
;
174 property MonsterTargetTime
: Integer read FTargetTime write FTargetTime
;
175 property MonsterBehaviour
: Byte read FBehaviour write FBehaviour
;
176 property MonsterSleep
: Integer read FSleep write FSleep
;
177 property MonsterState
: Byte read FState write FState
;
178 property MonsterRemoved
: Boolean read FRemoved write FRemoved
;
179 property MonsterPain
: Integer read FPain write FPain
;
180 property MonsterAnim
: Byte read FCurAnim write FCurAnim
;
182 property UID
: Word read FUID write FUID
;
183 property SpawnTrigger
: Integer read FSpawnTrigger write FSpawnTrigger
;
185 property GameX
: Integer read FObj
.X write setGameX
;
186 property GameY
: Integer read FObj
.Y write setGameY
;
187 property GameVelX
: Integer read FObj
.Vel
.X write FObj
.Vel
.X
;
188 property GameVelY
: Integer read FObj
.Vel
.Y write FObj
.Vel
.Y
;
189 property GameAccelX
: Integer read FObj
.Accel
.X write FObj
.Accel
.X
;
190 property GameAccelY
: Integer read FObj
.Accel
.Y write FObj
.Accel
.Y
;
191 property GameDirection
: TDirection read FDirection write FDirection
;
193 property StartID
: Integer read FStartID
;
196 property eMonsterType
: Byte read FMonsterType
;
197 property eMonsterHealth
: Integer read FHealth write FHealth
;
198 property eMonsterAmmo
: Integer read FAmmo write FAmmo
;
199 property eMonsterTargetUID
: Word read FTargetUID write FTargetUID
;
200 property eMonsterTargetTime
: Integer read FTargetTime write FTargetTime
;
201 property eMonsterBehaviour
: Byte read FBehaviour write FBehaviour
;
202 property eMonsterSleep
: Integer read FSleep write FSleep
;
203 property eMonsterState
: Byte read FState write FState
;
204 property eMonsterRemoved
: Boolean read FRemoved
;
205 property eMonsterPain
: Integer read FPain write FPain
;
206 property eMonsterAnim
: Byte read FCurAnim
;
208 property eUID
: Word read FUID
;
209 property eSpawnTrigger
: Integer read FSpawnTrigger
;
211 property eGameX
: Integer read FObj
.X write setGameX
;
212 property eGameY
: Integer read FObj
.Y write setGameY
;
213 property eGameVelX
: Integer read FObj
.Vel
.X write FObj
.Vel
.X
;
214 property eGameVelY
: Integer read FObj
.Vel
.Y write FObj
.Vel
.Y
;
215 property eGameAccelX
: Integer read FObj
.Accel
.X write FObj
.Accel
.X
;
216 property eGameAccelY
: Integer read FObj
.Accel
.Y write FObj
.Accel
.Y
;
217 property eGameDirection
: TDirection read FDirection write FDirection
;
219 property eStartID
: Integer read FStartID
;
221 // set this before assigning something to `eDamage`
222 property eDamageType
: Integer read mEDamageType write mEDamageType
;
223 property eDamage
: Integer write doDamage
;
227 // will be called from map loader
228 procedure g_Mons_InitTree (x
, y
, w
, h
: Integer);
230 procedure g_Monsters_LoadData ();
231 procedure g_Monsters_FreeData ();
232 procedure g_Monsters_Init ();
233 procedure g_Monsters_Free (clearGrid
: Boolean=true);
234 function g_Monsters_Create (MonsterType
: Byte; X
, Y
: Integer; Direction
: TDirection
;
235 AdjCoord
: Boolean = False; ForcedUID
: Integer = -1): TMonster
;
236 procedure g_Monsters_Update ();
237 procedure g_Monsters_Draw ();
238 procedure g_Monsters_DrawHealth ();
239 function g_Monsters_ByUID (UID
: Word): TMonster
;
240 procedure g_Monsters_killedp ();
241 procedure g_Monsters_SaveState (st
: TStream
);
242 procedure g_Monsters_LoadState (st
: TStream
);
244 function g_Mons_SpawnAt (monType
: Integer; x
, y
: Integer; dir
: TDirection
=TDirection
.D_LEFT
): TMonster
; overload
;
245 function g_Mons_SpawnAt (const typeName
: AnsiString; x
, y
: Integer; dir
: TDirection
=TDirection
.D_LEFT
): TMonster
; overload
;
247 function g_Mons_TypeLo (): Integer; inline;
248 function g_Mons_TypeHi (): Integer; inline;
250 function g_Mons_TypeIdByName (const name
: AnsiString): Integer;
251 function g_Mons_NameByTypeId (monType
: Integer): AnsiString;
252 function g_Mons_GetKilledByTypeId (monType
: Integer): AnsiString;
256 TEachMonsterCB
= function (mon
: TMonster
): Boolean is nested
; // return `true` to stop
258 // throws on invalid uid
259 function g_Mons_ByIdx (uid
: Integer): TMonster
; inline;
262 function g_Mons_ByIdx_NC (uid
: Integer): TMonster
; inline;
264 function g_Mons_TotalCount (): Integer; inline;
266 function g_Mons_IsAnyAliveAt (x
, y
: Integer; width
, height
: Integer): Boolean;
268 function g_Mons_ForEach (cb
: TEachMonsterCB
): Boolean;
269 function g_Mons_ForEachAlive (cb
: TEachMonsterCB
): Boolean;
271 function g_Mons_ForEachAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
272 function g_Mons_ForEachAliveAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
274 function g_Mons_getNewTrapFrameId (): DWord
; inline;
275 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
280 TMonsAlongLineCB = function (mon: TMonster; tag: Integer): Boolean is nested;
282 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
287 gmon_debug_use_sqaccel
: Boolean = true;
291 procedure g_Mons_ProfilersBegin ();
292 procedure g_Mons_ProfilersEnd ();
294 procedure g_Mons_LOS_Start (); inline;
295 procedure g_Mons_LOS_End (); inline;
298 profMonsLOS
: TProfiler
= nil; //WARNING: FOR DEBUGGING ONLY!
302 TMonsterGrid
= specialize TBodyGridBase
<TMonster
>;
305 monsGrid
: TMonsterGrid
= nil; // DO NOT USE! public for debugging only!
309 gmon_debug_think
: Boolean = true;
310 gmon_debug_one_think_step
: Boolean = false;
316 e_log
, e_texture
, g_main
, g_sound
, g_gfx
, g_player
, g_game
,
317 g_weapons
, g_triggers
, MAPDEF
, g_items
, g_options
,
318 g_console
, g_map
, Math
, g_menu
, wadreader
,
319 g_language
, g_netmsg
, idpool
, utils
, xstreams
;
323 // ////////////////////////////////////////////////////////////////////////// //
324 procedure g_Mons_ProfilersBegin ();
326 if (profMonsLOS
= nil) then profMonsLOS
:= TProfiler
.Create('LOS CALC', g_profile_history_size
);
327 if (profMonsLOS
<> nil) then profMonsLOS
.mainBegin(g_profile_los
);
328 if g_profile_los
and (profMonsLOS
<> nil) then
330 profMonsLOS
.sectionBegin('loscalc');
331 profMonsLOS
.sectionEnd();
335 procedure g_Mons_ProfilersEnd ();
337 if (profMonsLOS
<> nil) and (g_profile_los
) then profMonsLOS
.mainEnd();
340 procedure g_Mons_LOS_Start (); inline;
342 if (profMonsLOS
<> nil) then profMonsLOS
.sectionBeginAccum('loscalc');
345 procedure g_Mons_LOS_End (); inline;
347 if (profMonsLOS
<> nil) then profMonsLOS
.sectionEnd();
351 // ////////////////////////////////////////////////////////////////////////// //
353 monCheckTrapLastFrameId
: DWord
= 0;
354 monCheckMPlatLastFrameId
: LongWord = 0;
357 procedure TMonster
.getMapBox (out x
, y
, w
, h
: Integer); inline;
359 x
:= FObj
.X
+FObj
.Rect
.X
;
360 y
:= FObj
.Y
+FObj
.Rect
.Y
;
361 w
:= FObj
.Rect
.Width
;
362 h
:= FObj
.Rect
.Height
;
365 function TMonster
.gncNeedSend (): Boolean; inline; begin result
:= mNeedSend
; mNeedSend
:= false; end;
367 procedure TMonster
.setDirty (); inline; begin mNeedSend
:= true; end;
370 // ////////////////////////////////////////////////////////////////////////// //
372 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
374 if not assigned(cb) then begin result := nil; exit; end;
375 result := monsGrid.forEachAlongLine(x0, y0, x1, y1, cb, -1, log);
380 //WARNING! call this after monster position was changed, or coldet will not work right!
381 procedure TMonster
.positionChanged ();
384 nx
, ny
, nw
, nh
: Integer;
386 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
387 //e_WriteLog(Format('monster #%d(%u): pos=(%d,%d); rpos=(%d,%d)', [mArrIdx, UID, FObj.X, FObj.Y, FObj.Rect.X, FObj.Rect.Y]), MSG_NOTIFY);
389 if (mProxyId
= -1) then
392 mProxyId
:= monsGrid
.insertBody(self
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
);
393 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
394 monsGrid
.getBodyXY(mProxyId
, x
, y
);
395 e_WriteLog(Format('monster #%d:(%u): inserted into the grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
400 monsGrid
.getBodyDims(mProxyId
, x
, y
, w
, h
);
401 getMapBox(nx
, ny
, nw
, nh
);
403 if (w
<> nw
) or (h
<> nh
) then
406 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
407 e_WriteLog(Format('monster #%d:(%u): resized; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
409 monsGrid
.moveResizeBody(mProxyId
, nx
, ny
, nw
, nh
);
411 else if (x
<> nx
) or (y
<> ny
) then
414 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
415 e_WriteLog(Format('monster #%d:(%u): updating grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
417 monsGrid
.moveBody(mProxyId
, nx
, ny
);
421 exit
; // nothing to do
423 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
424 monsGrid
.getBodyXY(mProxyId
, x
, y
);
425 e_WriteLog(Format('monster #%d:(%u): updated grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
431 // ////////////////////////////////////////////////////////////////////////// //
441 MONSTER_SIGNATURE
= $534E4F4D; // 'MONS'
443 // Òàáëèöà òèïîâ àíèìàöèè ìîíñòðîâ:
444 ANIMTABLE
: Array [ANIM_SLEEP
..ANIM_PAIN
] of
448 end = ((name
: 'SLEEP'; loop
: True),
449 (name
: 'GO'; loop
: True),
450 (name
: 'DIE'; loop
: False),
451 (name
: 'MESS'; loop
: False),
452 (name
: 'ATTACK'; loop
: False),
453 (name
: 'ATTACK2'; loop
: False),
454 (name
: 'PAIN'; loop
: False));
456 // Òàáëèöà õàðàêòåðèñòèê ìîíñòðîâ:
457 MONSTERTABLE
: Array [MONSTER_DEMON
..MONSTER_MAN
] of
467 ((Name
:'DEMON'; Rect
:(X
:7; Y
:8; Width
:50; Height
:52); Health
:60;
468 RunVel
: 7; MinPain
: 10; Pain
: 20; Jump
: 10),
470 (Name
:'IMP'; Rect
:(X
:15; Y
:10; Width
:34; Height
:50); Health
:25;
471 RunVel
: 3; MinPain
: 0; Pain
: 15; Jump
: 10),
473 (Name
:'ZOMBY'; Rect
:(X
:15; Y
:8; Width
:34; Height
:52); Health
:15;
474 RunVel
: 3; MinPain
: 0; Pain
: 10; Jump
: 10),
476 (Name
:'SERG'; Rect
:(X
:15; Y
:8; Width
:34; Height
:52); Health
:20;
477 RunVel
: 3; MinPain
: 0; Pain
: 10; Jump
: 10),
479 (Name
:'CYBER'; Rect
:(X
:24; Y
:9; Width
:80; Height
:110); Health
:500;
480 RunVel
: 5; MinPain
: 50; Pain
: 70; Jump
: 10),
482 (Name
:'CGUN'; Rect
:(X
:15; Y
:4; Width
:34; Height
:56); Health
:60;
483 RunVel
: 3; MinPain
: 10; Pain
: 20; Jump
: 10),
485 (Name
:'BARON'; Rect
:(X
:39; Y
:32; Width
:50; Height
:64); Health
:150;
486 RunVel
: 3; MinPain
: 30; Pain
: 40; Jump
: 10),
488 (Name
:'KNIGHT'; Rect
:(X
:39; Y
:32; Width
:50; Height
:64); Health
:75;
489 RunVel
: 3; MinPain
: 30; Pain
: 40; Jump
: 10),
491 (Name
:'CACO'; Rect
:(X
:34; Y
:36; Width
:60; Height
:56); Health
:100;
492 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
494 (Name
:'SOUL'; Rect
:(X
:16; Y
:14; Width
:32; Height
:36); Health
:60;
495 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
497 (Name
:'PAIN'; Rect
:(X
:34; Y
:36; Width
:60; Height
:56); Health
:100;
498 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
500 (Name
:'SPIDER'; Rect
:(X
:23; Y
:14; Width
:210; Height
:100); Health
:500;
501 RunVel
: 4; MinPain
: 50; Pain
: 70; Jump
: 10),
503 (Name
:'BSP'; Rect
:(X
:14; Y
:17; Width
:100; Height
:42); Health
:150;
504 RunVel
: 4; MinPain
: 0; Pain
: 20; Jump
: 10),
506 (Name
:'MANCUB'; Rect
:(X
:28; Y
:34; Width
:72; Height
:60); Health
:200;
507 RunVel
: 3; MinPain
: 20; Pain
: 40; Jump
: 7),
509 (Name
:'SKEL'; Rect
:(X
:30; Y
:28; Width
:68; Height
:72); Health
:200;
510 RunVel
: 6; MinPain
: 20; Pain
: 40; Jump
: 11),
512 (Name
:'VILE'; Rect
:(X
:30; Y
:28; Width
:68; Height
:72); Health
:150;
513 RunVel
: 7; MinPain
: 10; Pain
: 30; Jump
: 12),
515 (Name
:'FISH'; Rect
:(X
:6; Y
:11; Width
:20; Height
:10); Health
:35;
516 RunVel
: 14; MinPain
: 10; Pain
: 20; Jump
: 6),
518 (Name
:'BARREL'; Rect
:(X
:20; Y
:13; Width
:24; Height
:36); Health
:20;
519 RunVel
: 0; MinPain
: 0; Pain
: 0; Jump
: 0),
521 (Name
:'ROBO'; Rect
:(X
:30; Y
:26; Width
:68; Height
:76); Health
:20;
522 RunVel
: 3; MinPain
: 20; Pain
: 40; Jump
: 6),
524 (Name
:'MAN'; Rect
:(X
:15; Y
:6; Width
:34; Height
:52); Health
:400;
525 RunVel
: 8; MinPain
: 50; Pain
: 70; Jump
: 10));
527 // Òàáëèöà ïàðàìåòðîâ àíèìàöèè ìîíñòðîâ:
528 MONSTER_ANIMTABLE
: Array [MONSTER_DEMON
..MONSTER_MAN
] of
531 wX
, wY
: Integer; // Îòêóäà âûëåòèò ïóëÿ
532 AnimSpeed
: Array [ANIM_SLEEP
..ANIM_PAIN
] of Byte;
533 AnimDeltaRight
: Array [ANIM_SLEEP
..ANIM_PAIN
] of TDFPoint
;
534 AnimDeltaLeft
: Array [ANIM_SLEEP
..ANIM_PAIN
] of TDFPoint
;
535 end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN
536 ((LeftAnim
: False; wX
: 54; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //DEMON
537 AnimDeltaRight
: ((X
: 1; Y
: 4), (X
: 1; Y
: 4), (X
: 0; Y
: 4), (X
: 0; Y
: 4), (X
: 2; Y
: 6), (X
: 2; Y
: 6), (X
: 2; Y
: 5));
538 AnimDeltaLeft
: ((X
: 1; Y
: 4), (X
: 1; Y
: 4), (X
: 0; Y
: 4), (X
: 0; Y
: 4), (X
: 2; Y
: 6), (X
: 2; Y
: 6), (X
: 2; Y
: 5))),
540 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //IMP
541 AnimDeltaRight
: ((X
: 8; Y
: -4), (X
: 8; Y
: -4), (X
: -2; Y
: -1), (X
: 3; Y
: -2), (X
: 14; Y
: -4), (X
: 14; Y
: -4), (X
: -5; Y
: -4));
542 AnimDeltaLeft
: ((X
: 8; Y
: -4), (X
: 8; Y
: -4), (X
: -2; Y
: -1), (X
: 3; Y
: -2), (X
: 14; Y
: -4), (X
: 14; Y
: -4), (X
: -5; Y
: -4))),
544 (LeftAnim
: True; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
545 AnimDeltaRight
: ((X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 3; Y
: -1), (X
: 2; Y
: -1), (X
: 2; Y
: -4), (X
: 2; Y
: -4), (X
: 1; Y
: -4));
546 AnimDeltaLeft
: ((X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 3; Y
: -1), (X
: 2; Y
: -1), (X
: 2; Y
: -4), (X
: 2; Y
: -4), (X
: 1; Y
: -4))),
548 (LeftAnim
: True; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //SERG
549 AnimDeltaRight
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: -3; Y
: -1), (X
: -4; Y
: -1), (X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 0; Y
: -4));
550 AnimDeltaLeft
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: -3; Y
: -1), (X
: -4; Y
: -1), (X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 0; Y
: -4))),
552 (LeftAnim
: True; wX
: 70; wY
: 73; AnimSpeed
:(3, 3, 3, 3, 3, 4, 3); //CYBER
553 AnimDeltaRight
: ((X
: 2; Y
: -6), (X
: 2; Y
: -6), (X
: -3; Y
: -4), (X
: -3; Y
: -4), (X
: 25; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: -6));
554 AnimDeltaLeft
: ((X
: 3; Y
: -3), (X
: 3; Y
: -3), (X
: -3; Y
: -4), (X
: -3; Y
: -4), (X
:-26; Y
: -3), (X
:-1; Y
: -3), (X
: 1; Y
: -3))),
556 (LeftAnim
: True; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 2, 2, 1, 0, 4); //CGUN
557 AnimDeltaRight
: ((X
: -1; Y
: -2), (X
: -1; Y
: -2), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 0; Y
: -3), (X
: 0; Y
: -3), (X
: -1; Y
: -2));
558 AnimDeltaLeft
: ((X
: -1; Y
: -2), (X
: -1; Y
: -2), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: -1; Y
: -4), (X
: -1; Y
: -4), (X
: 2; Y
: -4))),
560 (LeftAnim
: True; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //BARON
561 AnimDeltaRight
: ((X
: 4; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: 1; Y
: 0), (X
: 1; Y
: 0), (X
: -1; Y
: 0));
562 AnimDeltaLeft
: ((X
: 0; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 1; Y
: 0))),
564 (LeftAnim
: True; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //KNIGHT
565 AnimDeltaRight
: ((X
: 4; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: 1; Y
: 0), (X
: 1; Y
: 0), (X
: -1; Y
: 0));
566 AnimDeltaLeft
: ((X
: 0; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 1; Y
: 0))),
568 (LeftAnim
: False; wX
: 88; wY
: 69; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //CACO
569 AnimDeltaRight
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -5), (X
: 0; Y
: -5), (X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -4));
570 AnimDeltaLeft
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -5), (X
: 0; Y
: -5), (X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -4))),
572 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 4, 1, 0, 4); //SOUL
573 AnimDeltaRight
: ((X
: 1; Y
:-10), (X
: 1; Y
:-10), (X
:-33; Y
:-34), (X
:-33; Y
:-34), (X
:-16; Y
:-10), (X
:-16; Y
:-10), (X
: -1; Y
: -7));
574 AnimDeltaLeft
: ((X
: 1; Y
:-10), (X
: 1; Y
:-10), (X
:-33; Y
:-34), (X
:-33; Y
:-34), (X
:-16; Y
:-10), (X
:-16; Y
:-10), (X
: -1; Y
: -7))),
576 (LeftAnim
: False; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //PAIN
577 AnimDeltaRight
: ((X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -3; Y
: 0), (X
: -3; Y
: 0), (X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -1; Y
: -4));
578 AnimDeltaLeft
: ((X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -3; Y
: 0), (X
: -3; Y
: 0), (X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -1; Y
: -4))),
580 (LeftAnim
: True; wX
: 128; wY
: 64; AnimSpeed
:(3, 2, 4, 4, 1, 0, 4); //SPIDER
581 AnimDeltaRight
: ((X
: -4; Y
: -4), (X
: -4; Y
: -4), (X
: -2; Y
: 8), (X
: -2; Y
: 8), (X
: -3; Y
: -3), (X
: -3; Y
: -3), (X
: -3; Y
: -4));
582 AnimDeltaLeft
: ((X
: -4; Y
: -4), (X
: -4; Y
: -4), (X
: -2; Y
: 8), (X
: -2; Y
: 8), (X
: -3; Y
: -3), (X
: -3; Y
: -3), (X
: 18; Y
: -5))),
584 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 2, 3, 4, 1, 0, 4); //BSP
585 AnimDeltaRight
: ((X
: 0; Y
: -1), (X
: 0; Y
: -1), (X
: -3; Y
: 5), (X
: -3; Y
: 5), (X
: 7; Y
: -1), (X
: 7; Y
: -1), (X
: 1; Y
: -3));
586 AnimDeltaLeft
: ((X
: 0; Y
: -1), (X
: 0; Y
: -1), (X
: -3; Y
: 5), (X
: -3; Y
: 5), (X
: 7; Y
: -1), (X
: 7; Y
: -1), (X
: 6; Y
: -3))),
588 (LeftAnim
: False; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 2, 4, 2, 0, 4); //MANCUB
589 AnimDeltaRight
: ((X
: -2; Y
: -7), (X
: -2; Y
: -7), (X
: -4; Y
: -2), (X
: -4; Y
: -2), (X
: -4; Y
: -7), (X
: -4; Y
: -7), (X
:-14; Y
: -7));
590 AnimDeltaLeft
: ((X
: -2; Y
: -7), (X
: -2; Y
: -7), (X
: -4; Y
: -2), (X
: -4; Y
: -2), (X
: -4; Y
: -7), (X
: -4; Y
: -7), (X
:-14; Y
: -7))),
592 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 3, 3, 3, 3, 3, 3); //SKEL
593 AnimDeltaRight
: ((X
: -1; Y
: 4), (X
: -1; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 4), (X
: -1; Y
: 4), (X
: 6; Y
: 2), (X
:-24; Y
: 4));
594 AnimDeltaLeft
: ((X
: 1; Y
: 4), (X
: -1; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 2), (X
: -5; Y
: 4), (X
: 26; Y
: 4))),
596 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 3, 3, 3, 3, 3, 3); //VILE
597 AnimDeltaRight
: ((X
: 5; Y
:-21), (X
: 5; Y
:-21), (X
: 1; Y
:-21), (X
: 1; Y
:-21), (X
: 8; Y
:-23), (X
: -1; Y
:-23), (X
: 4; Y
:-20));
598 AnimDeltaLeft
: ((X
: -8; Y
:-21), (X
: 5; Y
:-21), (X
: 1; Y
:-21), (X
: 1; Y
:-21), (X
:-10; Y
:-24), (X
: 3; Y
:-23), (X
: -4; Y
:-22))),
600 (LeftAnim
: False; wX
: 8; wY
: 8; AnimSpeed
:(2, 2, 2, 2, 3, 0, 1); //FISH
601 AnimDeltaRight
: ((X
: -1; Y
: 0), (X
: -1; Y
: 0), (X
: -2; Y
: -1), (X
: -2; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1));
602 AnimDeltaLeft
: ((X
: -1; Y
: 0), (X
: -1; Y
: 0), (X
: -2; Y
: -1), (X
: -2; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1 ))),
604 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 0, 3, 0, 0, 0, 5); //BARREL
605 AnimDeltaRight
: ((X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: -1; Y
:-15), (X
: -1; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15));
606 AnimDeltaLeft
: ((X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: -1; Y
:-15), (X
: -1; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15))),
608 (LeftAnim
: False; wX
: 95; wY
: 57; AnimSpeed
:(1, 2, 1, 0, 1, 1, 0); //ROBO
609 AnimDeltaRight
: ((X
: -2; Y
:-26), (X
: -2; Y
:-26), (X
: 0; Y
:-26), (X
: 0; Y
:-26), (X
: 2; Y
:-26), (X
: 15; Y
:-26), (X
: -2; Y
:-26));
610 AnimDeltaLeft
: ((X
: -2; Y
:-26), (X
: -2; Y
:-26), (X
: 0; Y
:-26), (X
: 0; Y
:-26), (X
: 2; Y
:-26), (X
: 15; Y
:-26), (X
: -2; Y
:-26))),
612 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 2, 2, 2, 0, 5); //MAN
613 AnimDeltaRight
: ((X
: 0; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: 0), (X
: 2; Y
: 0), (X
: 1; Y
: -6), (X
: 1; Y
: -6), (X
: 0; Y
: -6));
614 AnimDeltaLeft
: ((X
: 0; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: 0), (X
: 2; Y
: 0), (X
: 1; Y
: -6), (X
: 1; Y
: -6), (X
: 0; Y
: -6))) );
616 MAX_ATM
= 89; // Âðåìÿ îæèäàíèÿ ïîñëå ïîòåðè öåëè
617 MAX_SOUL
= 512; // Îãðàíè÷åíèå Lost_Soul'îâ
620 // ////////////////////////////////////////////////////////////////////////// //
622 gMonsters
: array of TMonster
;
623 uidMap
: array [0..65535] of TMonster
; // monster knows it's index
624 freeInds
: TIdPool
= nil;
627 procedure clearUidMap ();
631 for idx
:= 0 to High(uidMap
) do uidMap
[idx
] := nil;
636 function g_Mons_getNewTrapFrameId (): DWord
; inline;
640 Inc(monCheckTrapLastFrameId
);
641 if (monCheckTrapLastFrameId
= 0) then
644 monCheckTrapLastFrameId
:= 1;
645 for f
:= 0 to High(gMonsters
) do
647 if (gMonsters
[f
] <> nil) then gMonsters
[f
].trapCheckFrameId
:= 0;
650 result
:= monCheckTrapLastFrameId
;
654 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
658 Inc(monCheckMPlatLastFrameId
);
659 if (monCheckMPlatLastFrameId
= 0) then
662 monCheckMPlatLastFrameId
:= 1;
663 for f
:= 0 to High(gMonsters
) do
665 if (gMonsters
[f
] <> nil) then gMonsters
[f
].mplatCheckFrameId
:= 0;
668 result
:= monCheckMPlatLastFrameId
;
677 soulcount
: Integer = 0;
680 function allocMonster (): DWORD
;
684 result
:= freeInds
.alloc();
685 if (result
> High(gMonsters
)) then
687 olen
:= Length(gMonsters
);
688 SetLength(gMonsters
, result
+64);
689 for f
:= olen
to High(gMonsters
) do gMonsters
[f
] := nil;
694 function IsFriend(a
, b
: Byte): Boolean;
698 // Áî÷êà - âñåì äðóã:
699 if (a
= MONSTER_BARREL
) or (b
= MONSTER_BARREL
) then
702 // Ìîíñòðû îäíîãî âèäà:
705 MONSTER_IMP
, MONSTER_DEMON
, MONSTER_BARON
, MONSTER_KNIGHT
, MONSTER_CACO
,
706 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_MANCUB
, MONSTER_SKEL
, MONSTER_FISH
:
707 Exit
; // Ýòè íå áüþò ñâîèõ
710 // Lost_Soul íå ìîæåò ðàíèòü Pain_Elemental'à:
711 if (a
= MONSTER_SOUL
) and (b
= MONSTER_PAIN
) then
713 // Pain_Elemental íå ìîæåò ðàíèòü Lost_Soul'à:
714 if (b
= MONSTER_SOUL
) and (a
= MONSTER_PAIN
) then
717 //  îñòàëüíûõ ñëó÷àÿõ - áóäóò áèòü äðóã äðóãà:
722 function BehaviourDamage(SpawnerUID
: Word; BH
, SelfType
: Byte): Boolean;
725 UIDType
, MonsterType
: Byte;
730 UIDType
:= g_GetUIDType(SpawnerUID
);
731 if UIDType
= UID_MONSTER
then
733 m
:= g_Monsters_ByUID(SpawnerUID
);
734 if m
= nil then Exit
;
735 MonsterType
:= m
.FMonsterType
;
739 BH_NORMAL
: Result
:= (UIDType
= UID_PLAYER
) or
740 ((UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
)));
742 BH_KILLER
: Result
:= UIDType
= UID_PLAYER
;
743 BH_MANIAC
: Result
:= (UIDType
= UID_PLAYER
) or
744 ((UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
)));
746 BH_INSANE
: Result
:= (UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
));
747 BH_CANNIBAL
: Result
:= (UIDType
= UID_MONSTER
) and (MonsterType
= SelfType
);
752 function canShoot(m
: Byte): Boolean;
757 MONSTER_DEMON
, MONSTER_FISH
, MONSTER_BARREL
:
765 function isCorpse (o
: PObj
; immediately
: Boolean): Integer;
768 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
770 atag := atag; // shut up, fpc!
771 result := false; // don't stop
772 if (mon.FState = MONSTATE_DEAD) and g_Obj_Collide(o, @mon.FObj) then
774 case mon.FMonsterType of // Íå âîñêðåñèòü:
775 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
776 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: exit;
778 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
787 mres
: TMonster
= nil;
788 it
: TMonsterGrid
.Iter
;
792 // Åñëè íóæíà âåðîÿòíîñòü
793 if not immediately
and (Random(8) <> 0) then exit
;
795 // Èùåì ìåðòâûõ ìîíñòðîâ ïîáëèçîñòè
796 if gmon_debug_use_sqaccel
then
798 //mon := monsGrid.forEachInAABB(o.X+o.Rect.X, o.Y+o.Rect.Y, o.Rect.Width, o.Rect.Height, monsCollCheck);
799 //if (mon <> nil) then result := mon.mArrIdx;
800 it
:= monsGrid
.forEachInAABB(o
.X
+o
.Rect
.X
, o
.Y
+o
.Rect
.Y
, o
.Rect
.Width
, o
.Rect
.Height
);
803 case mon
.FMonsterType
of // Íå âîñêðåñèòü:
804 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_CYBER
, MONSTER_SPIDER
,
805 MONSTER_VILE
, MONSTER_BARREL
, MONSTER_ROBO
: begin end;
806 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
809 if (mres
<> nil) then break
;
812 if (mres
<> nil) then result
:= mres
.mArrIdx
;
816 for a
:= 0 to High(gMonsters
) do
818 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].FState
= MONSTATE_DEAD
) and g_Obj_Collide(o
, @gMonsters
[a
].FObj
) then
820 case gMonsters
[a
].FMonsterType
of // Íå âîñêðåñèòü:
821 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_CYBER
, MONSTER_SPIDER
,
822 MONSTER_VILE
, MONSTER_BARREL
, MONSTER_ROBO
: Continue
;
823 else // Îñòàëüíûõ ìîæíî âîñêðåñèòü
834 procedure g_Monsters_LoadData();
836 e_WriteLog('Loading monsters data...', TMsgType
.Notify
);
838 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
], 133, False);
839 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD
+':MTEXTURES\BARREL_SLEEP', 64, 64, 3);
840 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD
+':MTEXTURES\BARREL_DIE', 64, 64, 4);
841 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_PAIN', GameWAD
+':MTEXTURES\BARREL_PAIN', 64, 64, 1);
842 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_SLEEP', GameWAD
+':MTEXTURES\ZOMBY_SLEEP', 64, 64, 2);
843 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_GO', GameWAD
+':MTEXTURES\ZOMBY_GO', 64, 64, 4);
844 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_DIE', GameWAD
+':MTEXTURES\ZOMBY_DIE', 64, 64, 6);
845 g_Game_StepLoading(6);
846 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD
+':MTEXTURES\ZOMBY_MESS', 64, 64, 9);
847 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD
+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2);
848 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK_L', GameWAD
+':MTEXTURES\ZOMBY_ATTACK_L', 64, 64, 2);
849 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD
+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1);
850 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD
+':MTEXTURES\SERG_SLEEP', 64, 64, 2);
851 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD
+':MTEXTURES\SERG_GO', 64, 64, 4);
852 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_DIE', GameWAD
+':MTEXTURES\SERG_DIE', 64, 64, 5);
853 g_Game_StepLoading(13);
854 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD
+':MTEXTURES\SERG_MESS', 64, 64, 9);
855 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD
+':MTEXTURES\SERG_ATTACK', 64, 64, 2);
856 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK_L', GameWAD
+':MTEXTURES\SERG_ATTACK_L', 64, 64, 2);
857 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD
+':MTEXTURES\SERG_PAIN', 64, 64, 1);
858 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD
+':MTEXTURES\MAN_SLEEP', 64, 64, 2);
859 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD
+':MTEXTURES\MAN_GO', 64, 64, 4);
860 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_DIE', GameWAD
+':MTEXTURES\MAN_DIE', 64, 64, 7);
861 g_Game_StepLoading(20);
862 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_MESS', GameWAD
+':MTEXTURES\MAN_MESS', 64, 64, 9);
863 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_ATTACK', GameWAD
+':MTEXTURES\MAN_ATTACK', 64, 64, 2);
864 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_PAIN', GameWAD
+':MTEXTURES\MAN_PAIN', 64, 64, 1);
865 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP', GameWAD
+':MTEXTURES\CGUN_SLEEP', 64, 64, 2);
866 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP_L', GameWAD
+':MTEXTURES\CGUN_SLEEP_L', 64, 64, 2);
867 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO', GameWAD
+':MTEXTURES\CGUN_GO', 64, 64, 4);
868 g_Game_StepLoading(26);
869 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO_L', GameWAD
+':MTEXTURES\CGUN_GO_L', 64, 64, 4);
870 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_DIE', GameWAD
+':MTEXTURES\CGUN_DIE', 64, 64, 7);
871 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_MESS', GameWAD
+':MTEXTURES\CGUN_MESS', 64, 64, 6);
872 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK', GameWAD
+':MTEXTURES\CGUN_ATTACK', 64, 64, 2);
873 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK_L', GameWAD
+':MTEXTURES\CGUN_ATTACK_L', 64, 64, 2);
874 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN', GameWAD
+':MTEXTURES\CGUN_PAIN', 64, 64, 1);
875 g_Game_StepLoading(32);
876 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN_L', GameWAD
+':MTEXTURES\CGUN_PAIN_L', 64, 64, 1);
877 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_SLEEP', GameWAD
+':MTEXTURES\IMP_SLEEP', 64, 64, 2);
878 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_GO', GameWAD
+':MTEXTURES\IMP_GO', 64, 64, 4);
879 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_DIE', GameWAD
+':MTEXTURES\IMP_DIE', 64, 64, 5);
880 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_MESS', GameWAD
+':MTEXTURES\IMP_MESS', 64, 64, 8);
881 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_ATTACK', GameWAD
+':MTEXTURES\IMP_ATTACK', 64, 64, 3);
882 g_Game_StepLoading(38);
883 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_PAIN', GameWAD
+':MTEXTURES\IMP_PAIN', 64, 64, 1);
884 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_SLEEP', GameWAD
+':MTEXTURES\DEMON_SLEEP', 64, 64, 2);
885 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_GO', GameWAD
+':MTEXTURES\DEMON_GO', 64, 64, 4);
886 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_DIE', GameWAD
+':MTEXTURES\DEMON_DIE', 64, 64, 6);
887 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_ATTACK', GameWAD
+':MTEXTURES\DEMON_ATTACK', 64, 64, 3);
888 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_PAIN', GameWAD
+':MTEXTURES\DEMON_PAIN', 64, 64, 1);
889 g_Game_StepLoading(44);
890 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_SLEEP', GameWAD
+':MTEXTURES\SOUL_SLEEP', 64, 64, 2);
891 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_GO', GameWAD
+':MTEXTURES\SOUL_GO', 64, 64, 2);
892 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_PAIN', GameWAD
+':MTEXTURES\SOUL_PAIN', 64, 64, 1);
893 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_ATTACK', GameWAD
+':MTEXTURES\SOUL_ATTACK', 64, 64, 2);
894 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_DIE', GameWAD
+':MTEXTURES\SOUL_DIE', 128, 128, 7);
895 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_SLEEP', GameWAD
+':MTEXTURES\FISH_SLEEP', 32, 32, 2);
896 g_Game_StepLoading(50);
897 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_GO', GameWAD
+':MTEXTURES\FISH_GO', 32, 32, 4);
898 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_PAIN', GameWAD
+':MTEXTURES\FISH_PAIN', 32, 32, 3);
899 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_ATTACK', GameWAD
+':MTEXTURES\FISH_ATTACK', 32, 32, 2);
900 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_DIE', GameWAD
+':MTEXTURES\FISH_DIE', 32, 32, 1);
901 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_SLEEP', GameWAD
+':MTEXTURES\SPIDER_SLEEP', 256, 128, 2);
902 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_GO', GameWAD
+':MTEXTURES\SPIDER_GO', 256, 128, 6);
903 g_Game_StepLoading(56);
904 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN', GameWAD
+':MTEXTURES\SPIDER_PAIN', 256, 128, 1);
905 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN_L', GameWAD
+':MTEXTURES\SPIDER_PAIN_L', 256, 128, 1);
906 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_ATTACK', GameWAD
+':MTEXTURES\SPIDER_ATTACK', 256, 128, 2);
907 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_DIE', GameWAD
+':MTEXTURES\SPIDER_DIE', 256, 128, 10);
908 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_SLEEP', GameWAD
+':MTEXTURES\BSP_SLEEP', 128, 64, 2);
909 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_GO', GameWAD
+':MTEXTURES\BSP_GO', 128, 64, 6);
910 g_Game_StepLoading(62);
911 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN', GameWAD
+':MTEXTURES\BSP_PAIN', 128, 64, 1);
912 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN_L', GameWAD
+':MTEXTURES\BSP_PAIN_L', 128, 64, 1);
913 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_ATTACK', GameWAD
+':MTEXTURES\BSP_ATTACK', 128, 64, 2);
914 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_DIE', GameWAD
+':MTEXTURES\BSP_DIE', 128, 64, 7);
915 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_SLEEP', GameWAD
+':MTEXTURES\CACO_SLEEP', 128, 128, 1);
916 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_GO', GameWAD
+':MTEXTURES\CACO_GO', 128, 128, 1);
917 g_Game_StepLoading(68);
918 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_PAIN', GameWAD
+':MTEXTURES\CACO_PAIN', 128, 128, 1);
919 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_ATTACK', GameWAD
+':MTEXTURES\CACO_ATTACK', 128, 128, 6);
920 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_DIE', GameWAD
+':MTEXTURES\CACO_DIE', 128, 128, 7);
921 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_SLEEP', GameWAD
+':MTEXTURES\PAIN_SLEEP', 128, 128, 4);
922 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_GO', GameWAD
+':MTEXTURES\PAIN_GO', 128, 128, 4);
923 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_PAIN', GameWAD
+':MTEXTURES\PAIN_PAIN', 128, 128, 1);
924 g_Game_StepLoading(74);
925 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_ATTACK', GameWAD
+':MTEXTURES\PAIN_ATTACK', 128, 128, 4);
926 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_DIE', GameWAD
+':MTEXTURES\PAIN_DIE', 128, 128, 7);
927 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP', GameWAD
+':MTEXTURES\BARON_SLEEP', 128, 128, 2);
928 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP_L', GameWAD
+':MTEXTURES\BARON_SLEEP_L', 128, 128, 2);
929 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_GO', GameWAD
+':MTEXTURES\BARON_GO', 128, 128, 4);
930 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN', GameWAD
+':MTEXTURES\BARON_PAIN', 128, 128, 1);
931 g_Game_StepLoading(80);
932 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN_L', GameWAD
+':MTEXTURES\BARON_PAIN_L', 128, 128, 1);
933 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK', GameWAD
+':MTEXTURES\BARON_ATTACK', 128, 128, 3);
934 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK_L', GameWAD
+':MTEXTURES\BARON_ATTACK_L', 128, 128, 3);
935 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_DIE', GameWAD
+':MTEXTURES\BARON_DIE', 128, 128, 7);
936 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP', GameWAD
+':MTEXTURES\KNIGHT_SLEEP', 128, 128, 2);
937 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP_L', GameWAD
+':MTEXTURES\KNIGHT_SLEEP_L', 128, 128, 2);
938 g_Game_StepLoading(86);
939 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_GO', GameWAD
+':MTEXTURES\KNIGHT_GO', 128, 128, 4);
940 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN', GameWAD
+':MTEXTURES\KNIGHT_PAIN', 128, 128, 1);
941 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN_L', GameWAD
+':MTEXTURES\KNIGHT_PAIN_L', 128, 128, 1);
942 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK', GameWAD
+':MTEXTURES\KNIGHT_ATTACK', 128, 128, 3);
943 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK_L', GameWAD
+':MTEXTURES\KNIGHT_ATTACK_L', 128, 128, 3);
944 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_DIE', GameWAD
+':MTEXTURES\KNIGHT_DIE', 128, 128, 7);
945 g_Game_StepLoading(92);
946 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_SLEEP', GameWAD
+':MTEXTURES\MANCUB_SLEEP', 128, 128, 2);
947 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_GO', GameWAD
+':MTEXTURES\MANCUB_GO', 128, 128, 6);
948 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_PAIN', GameWAD
+':MTEXTURES\MANCUB_PAIN', 128, 128, 1);
949 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_ATTACK', GameWAD
+':MTEXTURES\MANCUB_ATTACK', 128, 128, 3);
950 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_DIE', GameWAD
+':MTEXTURES\MANCUB_DIE', 128, 128, 10);
951 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP', GameWAD
+':MTEXTURES\SKEL_SLEEP', 128, 128, 2);
952 g_Game_StepLoading(98);
953 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP_L', GameWAD
+':MTEXTURES\SKEL_SLEEP_L', 128, 128, 2);
954 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_GO', GameWAD
+':MTEXTURES\SKEL_GO', 128, 128, 6);
955 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN', GameWAD
+':MTEXTURES\SKEL_PAIN', 128, 128, 1);
956 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN_L', GameWAD
+':MTEXTURES\SKEL_PAIN_L', 128, 128, 1);
957 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK', GameWAD
+':MTEXTURES\SKEL_ATTACK', 128, 128, 2);
958 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK_L', GameWAD
+':MTEXTURES\SKEL_ATTACK_L', 128, 128, 2);
959 g_Game_StepLoading(104);
960 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2', GameWAD
+':MTEXTURES\SKEL_ATTACK2', 128, 128, 2);
961 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2_L', GameWAD
+':MTEXTURES\SKEL_ATTACK2_L', 128, 128, 2);
962 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_DIE', GameWAD
+':MTEXTURES\SKEL_DIE', 128, 128, 5);
963 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP', GameWAD
+':MTEXTURES\VILE_SLEEP', 128, 128, 2);
964 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP_L', GameWAD
+':MTEXTURES\VILE_SLEEP_L', 128, 128, 2);
965 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_GO', GameWAD
+':MTEXTURES\VILE_GO', 128, 128, 6);
966 g_Game_StepLoading(110);
967 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN', GameWAD
+':MTEXTURES\VILE_PAIN', 128, 128, 1);
968 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN_L', GameWAD
+':MTEXTURES\VILE_PAIN_L', 128, 128, 1);
969 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK', GameWAD
+':MTEXTURES\VILE_ATTACK', 128, 128, 10);
970 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK_L', GameWAD
+':MTEXTURES\VILE_ATTACK_L', 128, 128, 10);
971 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2', GameWAD
+':MTEXTURES\VILE_ATTACK2', 128, 128, 3);
972 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2_L', GameWAD
+':MTEXTURES\VILE_ATTACK2_L', 128, 128, 3);
973 g_Game_StepLoading(116);
974 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_DIE', GameWAD
+':MTEXTURES\VILE_DIE', 128, 128, 9);
975 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_SLEEP', GameWAD
+':MTEXTURES\ROBO_SLEEP', 128, 128, 1);
976 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_GO', GameWAD
+':MTEXTURES\ROBO_GO', 128, 128, 12);
977 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK', GameWAD
+':MTEXTURES\ROBO_ATTACK', 128, 128, 2);
978 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK2', GameWAD
+':MTEXTURES\ROBO_ATTACK2', 128, 128, 4);
979 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_DIE', GameWAD
+':MTEXTURES\ROBO_DIE', 128, 128, 1);
980 g_Game_StepLoading(122);
981 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP', GameWAD
+':MTEXTURES\CYBER_SLEEP', 128, 128, 2);
982 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP_L', GameWAD
+':MTEXTURES\CYBER_SLEEP_L', 128, 128, 2);
983 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO', GameWAD
+':MTEXTURES\CYBER_GO', 128, 128, 4);
984 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO_L', GameWAD
+':MTEXTURES\CYBER_GO_L', 128, 128, 4);
985 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN', GameWAD
+':MTEXTURES\CYBER_PAIN', 128, 128, 1);
986 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN_L', GameWAD
+':MTEXTURES\CYBER_PAIN_L', 128, 128, 1);
987 g_Game_StepLoading(128);
988 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK', GameWAD
+':MTEXTURES\CYBER_ATTACK', 128, 128, 2);
989 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK_L', GameWAD
+':MTEXTURES\CYBER_ATTACK_L', 128, 128, 2);
990 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2', GameWAD
+':MTEXTURES\CYBER_ATTACK2', 128, 128, 2);
991 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2_L', GameWAD
+':MTEXTURES\CYBER_ATTACK2_L', 128, 128, 2);
992 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_DIE', GameWAD
+':MTEXTURES\CYBER_DIE', 128, 128, 9);
993 g_Game_StepLoading(133);
995 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_SOUNDS
], 0, False);
997 g_Sound_CreateWADEx('SOUND_MONSTER_BARREL_DIE', GameWAD
+':MSOUNDS\BARREL_DIE');
999 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN', GameWAD
+':MSOUNDS\PAIN');
1000 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN2', GameWAD
+':MSOUNDS\PAIN2');
1001 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION', GameWAD
+':MSOUNDS\ACTION');
1002 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION2', GameWAD
+':MSOUNDS\ACTION2');
1003 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_1', GameWAD
+':MSOUNDS\ALERT_1');
1004 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_2', GameWAD
+':MSOUNDS\ALERT_2');
1005 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_3', GameWAD
+':MSOUNDS\ALERT_3');
1006 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_1', GameWAD
+':MSOUNDS\DIE_1');
1007 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_2', GameWAD
+':MSOUNDS\DIE_2');
1008 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_3', GameWAD
+':MSOUNDS\DIE_3');
1009 g_Sound_CreateWADEx('SOUND_MONSTER_SLOP', GameWAD
+':MSOUNDS\SLOP');
1011 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ATTACK', GameWAD
+':MSOUNDS\DEMON_ATTACK');
1012 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ALERT', GameWAD
+':MSOUNDS\DEMON_ALERT');
1013 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_DIE', GameWAD
+':MSOUNDS\DEMON_DIE');
1015 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_1', GameWAD
+':MSOUNDS\IMP_ALERT_1');
1016 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_2', GameWAD
+':MSOUNDS\IMP_ALERT_2');
1017 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_1', GameWAD
+':MSOUNDS\IMP_DIE_1');
1018 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_2', GameWAD
+':MSOUNDS\IMP_DIE_2');
1019 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ACTION', GameWAD
+':MSOUNDS\IMP_ACTION');
1020 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ATTACK', GameWAD
+':MSOUNDS\IMP_ATTACK');
1022 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_PAIN', GameWAD
+':MSOUNDS\MAN_PAIN');
1023 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_ALERT', GameWAD
+':MSOUNDS\MAN_ALERT');
1024 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_DIE', GameWAD
+':MSOUNDS\MAN_DIE');
1025 g_Sound_CreateWADEx('SOUND_MONSTER_HAHA', GameWAD
+':MSOUNDS\HAHA');
1026 g_Sound_CreateWADEx('SOUND_MONSTER_TRUP', GameWAD
+':MSOUNDS\TRUP');
1028 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_ATTACK', GameWAD
+':MSOUNDS\SOUL_ATTACK');
1029 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_DIE', GameWAD
+':MSOUNDS\SOUL_DIE');
1031 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ACTION', GameWAD
+':MSOUNDS\BSP_ACTION');
1032 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_DIE', GameWAD
+':MSOUNDS\BSP_DIE');
1033 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ALERT', GameWAD
+':MSOUNDS\BSP_ALERT');
1034 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_WALK', GameWAD
+':MSOUNDS\BSP_WALK');
1036 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ACTION', GameWAD
+':MSOUNDS\VILE_ACTION');
1037 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_PAIN', GameWAD
+':MSOUNDS\VILE_PAIN');
1038 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_DIE', GameWAD
+':MSOUNDS\VILE_DIE');
1039 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ALERT', GameWAD
+':MSOUNDS\VILE_ALERT');
1040 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ATTACK', GameWAD
+':MSOUNDS\VILE_ATTACK');
1042 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ACTION', GameWAD
+':MSOUNDS\SKEL_ACTION');
1043 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_DIE', GameWAD
+':MSOUNDS\SKEL_DIE');
1044 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ALERT', GameWAD
+':MSOUNDS\SKEL_ALERT');
1045 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ATTACK', GameWAD
+':MSOUNDS\SKEL_ATTACK');
1046 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_HIT', GameWAD
+':MSOUNDS\SKEL_HIT');
1048 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_PAIN', GameWAD
+':MSOUNDS\MANCUB_PAIN');
1049 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_DIE', GameWAD
+':MSOUNDS\MANCUB_DIE');
1050 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ALERT', GameWAD
+':MSOUNDS\MANCUB_ALERT');
1051 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ATTACK', GameWAD
+':MSOUNDS\MANCUB_ATTACK');
1053 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_PAIN', GameWAD
+':MSOUNDS\PAIN_PAIN');
1054 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_DIE', GameWAD
+':MSOUNDS\PAIN_DIE');
1055 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_ALERT', GameWAD
+':MSOUNDS\PAIN_ALERT');
1057 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_DIE', GameWAD
+':MSOUNDS\BARON_DIE');
1058 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_ALERT', GameWAD
+':MSOUNDS\BARON_ALERT');
1060 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_DIE', GameWAD
+':MSOUNDS\CACO_DIE');
1061 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_ALERT', GameWAD
+':MSOUNDS\CACO_ALERT');
1063 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_DIE', GameWAD
+':MSOUNDS\CYBER_DIE');
1064 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_ALERT', GameWAD
+':MSOUNDS\CYBER_ALERT');
1065 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_WALK', GameWAD
+':MSOUNDS\CYBER_WALK');
1067 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_DIE', GameWAD
+':MSOUNDS\KNIGHT_DIE');
1068 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_ALERT', GameWAD
+':MSOUNDS\KNIGHT_ALERT');
1070 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_DIE', GameWAD
+':MSOUNDS\SPIDER_DIE');
1071 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_ALERT', GameWAD
+':MSOUNDS\SPIDER_ALERT');
1072 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_WALK', GameWAD
+':MSOUNDS\SPIDER_WALK');
1074 g_Sound_CreateWADEx('SOUND_MONSTER_FISH_ATTACK', GameWAD
+':MSOUNDS\FISH_ATTACK');
1076 freeInds
:= TIdPool
.Create();
1078 monCheckTrapLastFrameId
:= 0;
1079 monCheckMPlatLastFrameId
:= 0;
1082 procedure g_Monsters_FreeData();
1084 e_WriteLog('Releasing monsters data...', TMsgType
.Notify
);
1086 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_SLEEP');
1087 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_PAIN');
1088 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_DIE');
1089 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_SLEEP');
1090 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_GO');
1091 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE');
1092 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS');
1093 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK');
1094 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK_L');
1095 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN');
1096 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP');
1097 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO');
1098 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE');
1099 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS');
1100 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK');
1101 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK_L');
1102 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN');
1103 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP');
1104 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO');
1105 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_DIE');
1106 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_MESS');
1107 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_ATTACK');
1108 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_PAIN');
1109 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP');
1110 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP_L');
1111 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO');
1112 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO_L');
1113 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_DIE');
1114 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_MESS');
1115 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK');
1116 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK_L');
1117 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN');
1118 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN_L');
1119 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_SLEEP');
1120 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_GO');
1121 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_DIE');
1122 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_MESS');
1123 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_ATTACK');
1124 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_PAIN');
1125 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_SLEEP');
1126 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_GO');
1127 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_DIE');
1128 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_ATTACK');
1129 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_PAIN');
1130 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_SLEEP');
1131 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_GO');
1132 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_PAIN');
1133 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_ATTACK');
1134 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_DIE');
1135 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_SLEEP');
1136 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_GO');
1137 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_PAIN');
1138 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_ATTACK');
1139 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_DIE');
1140 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_SLEEP');
1141 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_GO');
1142 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN');
1143 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN_L');
1144 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_ATTACK');
1145 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_DIE');
1146 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_SLEEP');
1147 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_GO');
1148 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN');
1149 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN_L');
1150 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_ATTACK');
1151 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_DIE');
1152 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_SLEEP');
1153 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_GO');
1154 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_PAIN');
1155 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_ATTACK');
1156 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_DIE');
1157 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_SLEEP');
1158 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_GO');
1159 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_PAIN');
1160 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_ATTACK');
1161 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_DIE');
1162 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP');
1163 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP_L');
1164 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_GO');
1165 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN');
1166 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN_L');
1167 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK');
1168 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK_L');
1169 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_DIE');
1170 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP');
1171 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP_L');
1172 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_GO');
1173 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN');
1174 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN_L');
1175 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK');
1176 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK_L');
1177 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_DIE');
1178 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_SLEEP');
1179 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_GO');
1180 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_PAIN');
1181 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_ATTACK');
1182 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_DIE');
1183 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP');
1184 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP_L');
1185 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_GO');
1186 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN');
1187 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN_L');
1188 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK');
1189 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK_L');
1190 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2');
1191 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2_L');
1192 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_DIE');
1193 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP');
1194 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP_L');
1195 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_GO');
1196 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN');
1197 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN_L');
1198 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK');
1199 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK_L');
1200 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2');
1201 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2_L');
1202 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_DIE');
1203 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_SLEEP');
1204 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_GO');
1205 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK');
1206 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK2');
1207 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_DIE');
1208 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP');
1209 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP_L');
1210 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO');
1211 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO_L');
1212 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN');
1213 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN_L');
1214 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK');
1215 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK_L');
1216 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2');
1217 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2_L');
1218 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_DIE');
1220 g_Sound_Delete('SOUND_MONSTER_BARREL_DIE');
1222 g_Sound_Delete('SOUND_MONSTER_PAIN');
1223 g_Sound_Delete('SOUND_MONSTER_PAIN2');
1224 g_Sound_Delete('SOUND_MONSTER_ACTION');
1225 g_Sound_Delete('SOUND_MONSTER_ACTION2');
1226 g_Sound_Delete('SOUND_MONSTER_ALERT_1');
1227 g_Sound_Delete('SOUND_MONSTER_ALERT_2');
1228 g_Sound_Delete('SOUND_MONSTER_ALERT_3');
1229 g_Sound_Delete('SOUND_MONSTER_DIE_1');
1230 g_Sound_Delete('SOUND_MONSTER_DIE_2');
1231 g_Sound_Delete('SOUND_MONSTER_DIE_3');
1232 g_Sound_Delete('SOUND_MONSTER_SLOP');
1234 g_Sound_Delete('SOUND_MONSTER_DEMON_ATTACK');
1235 g_Sound_Delete('SOUND_MONSTER_DEMON_ALERT');
1236 g_Sound_Delete('SOUND_MONSTER_DEMON_DIE');
1238 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_1');
1239 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_2');
1240 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_1');
1241 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_2');
1242 g_Sound_Delete('SOUND_MONSTER_IMP_ACTION');
1243 g_Sound_Delete('SOUND_MONSTER_IMP_ATTACK');
1245 g_Sound_Delete('SOUND_MONSTER_MAN_PAIN');
1246 g_Sound_Delete('SOUND_MONSTER_MAN_ALERT');
1247 g_Sound_Delete('SOUND_MONSTER_MAN_DIE');
1248 g_Sound_Delete('SOUND_MONSTER_HAHA');
1249 g_Sound_Delete('SOUND_MONSTER_TRUP');
1251 g_Sound_Delete('SOUND_MONSTER_SOUL_ATTACK');
1252 g_Sound_Delete('SOUND_MONSTER_SOUL_DIE');
1254 g_Sound_Delete('SOUND_MONSTER_BSP_ACTION');
1255 g_Sound_Delete('SOUND_MONSTER_BSP_DIE');
1256 g_Sound_Delete('SOUND_MONSTER_BSP_ALERT');
1257 g_Sound_Delete('SOUND_MONSTER_BSP_WALK');
1259 g_Sound_Delete('SOUND_MONSTER_VILE_ACTION');
1260 g_Sound_Delete('SOUND_MONSTER_VILE_PAIN');
1261 g_Sound_Delete('SOUND_MONSTER_VILE_DIE');
1262 g_Sound_Delete('SOUND_MONSTER_VILE_ALERT');
1263 g_Sound_Delete('SOUND_MONSTER_VILE_ATTACK');
1265 g_Sound_Delete('SOUND_MONSTER_SKEL_ACTION');
1266 g_Sound_Delete('SOUND_MONSTER_SKEL_DIE');
1267 g_Sound_Delete('SOUND_MONSTER_SKEL_ALERT');
1268 g_Sound_Delete('SOUND_MONSTER_SKEL_ATTACK');
1269 g_Sound_Delete('SOUND_MONSTER_SKEL_HIT');
1271 g_Sound_Delete('SOUND_MONSTER_MANCUB_PAIN');
1272 g_Sound_Delete('SOUND_MONSTER_MANCUB_DIE');
1273 g_Sound_Delete('SOUND_MONSTER_MANCUB_ALERT');
1274 g_Sound_Delete('SOUND_MONSTER_MANCUB_ATTACK');
1276 g_Sound_Delete('SOUND_MONSTER_PAIN_PAIN');
1277 g_Sound_Delete('SOUND_MONSTER_PAIN_DIE');
1278 g_Sound_Delete('SOUND_MONSTER_PAIN_ALERT');
1280 g_Sound_Delete('SOUND_MONSTER_BARON_DIE');
1281 g_Sound_Delete('SOUND_MONSTER_BARON_ALERT');
1283 g_Sound_Delete('SOUND_MONSTER_CACO_DIE');
1284 g_Sound_Delete('SOUND_MONSTER_CACO_ALERT');
1286 g_Sound_Delete('SOUND_MONSTER_CYBER_DIE');
1287 g_Sound_Delete('SOUND_MONSTER_CYBER_ALERT');
1288 g_Sound_Delete('SOUND_MONSTER_CYBER_WALK');
1290 g_Sound_Delete('SOUND_MONSTER_KNIGHT_DIE');
1291 g_Sound_Delete('SOUND_MONSTER_KNIGHT_ALERT');
1293 g_Sound_Delete('SOUND_MONSTER_SPIDER_DIE');
1294 g_Sound_Delete('SOUND_MONSTER_SPIDER_ALERT');
1295 g_Sound_Delete('SOUND_MONSTER_SPIDER_WALK');
1297 g_Sound_Delete('SOUND_MONSTER_FISH_ATTACK');
1303 procedure g_Monsters_Init();
1308 procedure g_Monsters_Free (clearGrid
: Boolean=true);
1312 e_LogWritefln('Cleared monster data (clearGrid=%s)', [clearGrid
]);
1318 for a
:= 0 to High(gMonsters
) do gMonsters
[a
].Free();
1321 monCheckTrapLastFrameId
:= 0;
1322 monCheckMPlatLastFrameId
:= 0;
1326 // will be called from map loader
1327 procedure g_Mons_InitTree (x
, y
, w
, h
: Integer);
1330 monsGrid
:= TMonsterGrid
.Create(x
, y
, w
, h
);
1331 //clearUidMap(); // why not?
1332 e_LogWritefln('%s', ['Recreated monster tree']);
1336 function g_Monsters_Create(MonsterType
: Byte; X
, Y
: Integer;
1337 Direction
: TDirection
; AdjCoord
: Boolean = False; ForcedUID
: Integer = -1): TMonster
;
1344 // Íåò òàêîãî ìîíñòðà
1345 if (MonsterType
> MONSTER_MAN
) or (MonsterType
= 0) then exit
;
1347 // Ñîáëþäàåì îãðàíè÷åíèå Lost_Soul'îâ
1348 if MonsterType
= MONSTER_SOUL
then
1350 if soulcount
> MAX_SOUL
then exit
;
1351 soulcount
:= soulcount
+ 1;
1354 find_id
:= allocMonster();
1356 mon
:= TMonster
.Create(MonsterType
, find_id
, ForcedUID
);
1357 gMonsters
[find_id
] := mon
;
1358 mon
.mArrIdx
:= find_id
;
1361 uidMap
[mon
.FUID
] := mon
;
1363 // Íàñòðàèâàåì ïîëîæåíèå
1368 FObj
.X
:= X
-FObj
.Rect
.X
- (FObj
.Rect
.Width
div 2);
1369 FObj
.Y
:= Y
-FObj
.Rect
.Y
- FObj
.Rect
.Height
;
1373 FObj
.X
:= X
-FObj
.Rect
.X
;
1374 FObj
.Y
:= Y
-FObj
.Rect
.Y
;
1377 FDirection
:= Direction
;
1378 FStartDirection
:= Direction
;
1383 mon
.positionChanged();
1388 procedure g_Monsters_killedp();
1392 if gMonsters
= nil then
1395 // Ïðèêîëèñò ñìååòñÿ íàä ñìåðòüþ èãðîêà:
1396 h
:= High(gMonsters
);
1399 if (gMonsters
[a
] <> nil) then
1401 with gMonsters
[a
] do
1403 if (FMonsterType
= MONSTER_MAN
) and
1404 (FState
<> MONSTATE_DEAD
) and
1405 (FState
<> MONSTATE_SLEEP
) and
1406 (FState
<> MONSTATE_DIE
) then
1408 g_Sound_PlayExAt('SOUND_MONSTER_TRUP', FObj
.X
, FObj
.Y
);
1416 procedure g_Monsters_Update();
1421 if gTime
mod (GAME_TICK
*2) = 0 then
1425 if abs(pt_x
) > 246 then pt_xs
:= -pt_xs
;
1426 if abs(pt_y
) > 100 then pt_ys
:= -pt_ys
;
1429 gMon
:= True; // Äëÿ ðàáîòû BlockMon'à
1431 if gmon_debug_think
or gmon_debug_one_think_step
then
1433 gmon_debug_one_think_step
:= false;
1434 for a
:= 0 to High(gMonsters
) do
1436 if (gMonsters
[a
] = nil) then continue
;
1437 if not gMonsters
[a
].FRemoved
then
1439 if g_Game_IsClient
then
1440 gMonsters
[a
].ClientUpdate()
1442 gMonsters
[a
].Update();
1446 gMonsters
[a
].Free();
1447 gMonsters
[a
] := nil;
1455 procedure g_Monsters_Draw();
1459 if gMonsters
<> nil then
1461 for a
:= 0 to High(gMonsters
) do
1463 if (gMonsters
[a
] <> nil) then gMonsters
[a
].Draw();
1468 procedure g_Monsters_DrawHealth();
1473 if gMonsters
= nil then Exit
;
1474 e_TextureFontGetSize(gStdFont
, fW
, fH
);
1476 for a
:= 0 to High(gMonsters
) do
1478 if gMonsters
[a
] <> nil then
1480 e_TextureFontPrint(gMonsters
[a
].FObj
.X
+ gMonsters
[a
].FObj
.Rect
.X
,
1481 gMonsters
[a
].FObj
.Y
+ gMonsters
[a
].FObj
.Rect
.Y
+ gMonsters
[a
].FObj
.Rect
.Height
- fH
,
1482 IntToStr(gMonsters
[a
].FHealth
), gStdFont
);
1487 function g_Monsters_ByUID (UID
: Word): TMonster
;
1489 result
:= uidMap
[UID
];
1492 procedure g_Monsters_SaveState (st
: TStream
);
1496 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ìîíñòðîâ
1498 for i
:= 0 to High(gMonsters
) do
1500 if (gMonsters
[i
] <> nil) and (gMonsters
[i
].FMonsterType
<> MONSTER_NONE
) then count
+= 1;
1503 // Ñîõðàíÿåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1504 utils
.writeInt(st
, LongInt(pt_x
));
1505 utils
.writeInt(st
, LongInt(pt_xs
));
1506 utils
.writeInt(st
, LongInt(pt_y
));
1507 utils
.writeInt(st
, LongInt(pt_ys
));
1509 // Êîëè÷åñòâî ìîíñòðîâ
1510 utils
.writeInt(st
, LongInt(count
));
1512 if (count
= 0) then exit
;
1514 // Ñîõðàíÿåì ìîíñòðîâ
1515 for i
:= 0 to High(gMonsters
) do
1517 if (gMonsters
[i
] <> nil) and (gMonsters
[i
].FMonsterType
<> MONSTER_NONE
) then
1520 utils
.writeInt(st
, Byte(gMonsters
[i
].MonsterType
));
1521 // Ñîõðàíÿåì äàííûå ìîíñòðà:
1522 gMonsters
[i
].SaveState(st
);
1528 procedure g_Monsters_LoadState (st
: TStream
);
1536 g_Monsters_Free(false);
1538 // Çàãðóæàåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1539 pt_x
:= utils
.readLongInt(st
);
1540 pt_xs
:= utils
.readLongInt(st
);
1541 pt_y
:= utils
.readLongInt(st
);
1542 pt_ys
:= utils
.readLongInt(st
);
1544 // Êîëè÷åñòâî ìîíñòðîâ
1545 count
:= utils
.readLongInt(st
);
1547 if (count
= 0) then exit
;
1548 if (count
< 0) or (count
> 1024*1024) then raise XStreamError
.Create('invalid monster count');
1550 // Çàãðóæàåì ìîíñòðîâ
1551 for a
:= 0 to count
-1 do
1554 b
:= utils
.readByte(st
);
1556 mon
:= g_Monsters_Create(b
, 0, 0, TDirection
.D_LEFT
);
1557 if (mon
= nil) then raise XStreamError
.Create('g_Monsters_LoadState: ID = -1 (can''t create)');
1558 // Çàãðóæàåì äàííûå ìîíñòðà
1564 // ////////////////////////////////////////////////////////////////////////// //
1565 function g_Mons_SpawnAt (monType
: Integer; x
, y
: Integer; dir
: TDirection
=TDirection
.D_LEFT
): TMonster
; overload
;
1568 if (monType
>= MONSTER_DEMON
) and (monType
<= MONSTER_MAN
) then
1570 result
:= g_Monsters_Create(monType
, x
, y
, dir
);
1575 function g_Mons_SpawnAt (const typeName
: AnsiString; x
, y
: Integer; dir
: TDirection
=TDirection
.D_LEFT
): TMonster
; overload
;
1577 result
:= g_Mons_SpawnAt(g_Mons_TypeIdByName(typeName
), x
, y
, dir
);
1582 // ////////////////////////////////////////////////////////////////////////// //
1583 function g_Mons_TypeLo (): Integer; inline; begin result
:= Low(MONSTERTABLE
); end;
1584 function g_Mons_TypeHi (): Integer; inline; begin result
:= High(MONSTERTABLE
); end;
1587 function g_Mons_TypeIdByName (const name
: String): Integer;
1592 while (i
<= MONSTER_MAN
) do
1594 if (CompareText(name
, MONSTERTABLE
[i
].Name
) = 0) then
1603 if (CompareText(name
, 'zombie') = 0) then result
:= MONSTER_ZOMBY
;
1607 function g_Mons_NameByTypeId (monType
: Integer): AnsiString;
1609 if (monType
>= MONSTER_DEMON
) and (monType
<= MONSTER_MAN
) then
1610 result
:= MONSTERTABLE
[monType
].Name
1616 function g_Mons_GetKilledByTypeId (monType
: Integer): AnsiString;
1618 if (monType
>= MONSTER_DEMON
) and (monType
<= MONSTER_MAN
) then
1619 Result
:= KilledByMonster
[monType
]
1625 // ////////////////////////////////////////////////////////////////////////// //
1626 { T M o n s t e r : }
1628 procedure TMonster
.setGameX (v
: Integer); inline; begin FObj
.X
:= v
; positionChanged(); end;
1629 procedure TMonster
.setGameY (v
: Integer); inline; begin FObj
.Y
:= v
; positionChanged(); end;
1631 procedure TMonster
.setPosition (ax
, ay
: Integer; callPosChanged
: Boolean=true); inline; begin FObj
.X
:= ax
; FObj
.Y
:= ay
; if callPosChanged
then positionChanged(); end;
1633 procedure TMonster
.moveBy (dx
, dy
: Integer); inline;
1635 if (dx
<> 0) or (dy
<> 0) then
1643 procedure TMonster
.doDamage (v
: Integer);
1645 if (v
<= 0) then exit
;
1646 if (v
> 32767) then v
:= 32767;
1647 Damage(v
, 0, 0, 0, mEDamageType
);
1650 procedure TMonster
.ActionSound();
1652 case FMonsterType
of
1654 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ACTION', FObj
.X
, FObj
.Y
);
1655 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
,
1657 g_Sound_PlayExAt('SOUND_MONSTER_ACTION', FObj
.X
, FObj
.Y
);
1658 MONSTER_SOUL
, MONSTER_BARON
, MONSTER_CACO
,
1659 MONSTER_KNIGHT
, MONSTER_PAIN
, MONSTER_DEMON
,
1661 g_Sound_PlayExAt('SOUND_MONSTER_ACTION2', FObj
.X
, FObj
.Y
);
1663 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ACTION', FObj
.X
, FObj
.Y
);
1665 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ACTION', FObj
.X
, FObj
.Y
);
1667 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ACTION', FObj
.X
, FObj
.Y
);
1671 g_Sound_PlayExAt('SOUND_MONSTER_HAHA', FObj
.X
, FObj
.Y
);
1675 procedure TMonster
.PainSound();
1683 case FMonsterType
of
1684 MONSTER_IMP
, MONSTER_ZOMBY
, MONSTER_SERG
,
1685 MONSTER_SKEL
, MONSTER_CGUN
:
1686 g_Sound_PlayExAt('SOUND_MONSTER_PAIN', FObj
.X
, FObj
.Y
);
1687 MONSTER_SOUL
, MONSTER_BARON
, MONSTER_CACO
,
1688 MONSTER_KNIGHT
, MONSTER_DEMON
, MONSTER_SPIDER
,
1689 MONSTER_BSP
, MONSTER_CYBER
:
1690 g_Sound_PlayExAt('SOUND_MONSTER_PAIN2', FObj
.X
, FObj
.Y
);
1692 g_Sound_PlayExAt('SOUND_MONSTER_VILE_PAIN', FObj
.X
, FObj
.Y
);
1694 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_PAIN', FObj
.X
, FObj
.Y
);
1696 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_PAIN', FObj
.X
, FObj
.Y
);
1698 g_Sound_PlayExAt('SOUND_MONSTER_MAN_PAIN', FObj
.X
, FObj
.Y
);
1702 procedure TMonster
.DieSound();
1704 case FMonsterType
of
1707 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_1', FObj
.X
, FObj
.Y
);
1708 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_2', FObj
.X
, FObj
.Y
);
1710 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
:
1712 0: g_Sound_PlayExAt('SOUND_MONSTER_DIE_1', FObj
.X
, FObj
.Y
);
1713 1: g_Sound_PlayExAt('SOUND_MONSTER_DIE_2', FObj
.X
, FObj
.Y
);
1714 2: g_Sound_PlayExAt('SOUND_MONSTER_DIE_3', FObj
.X
, FObj
.Y
);
1717 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_DIE', FObj
.X
, FObj
.Y
);
1719 g_Sound_PlayExAt('SOUND_MONSTER_BARREL_DIE', FObj
.X
, FObj
.Y
);
1721 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_DIE', FObj
.X
, FObj
.Y
);
1723 g_Sound_PlayExAt('SOUND_MONSTER_BSP_DIE', FObj
.X
, FObj
.Y
);
1725 g_Sound_PlayExAt('SOUND_MONSTER_VILE_DIE', FObj
.X
, FObj
.Y
);
1727 g_Sound_PlayExAt('SOUND_MONSTER_BARON_DIE', FObj
.X
, FObj
.Y
);
1729 g_Sound_PlayExAt('SOUND_MONSTER_CACO_DIE', FObj
.X
, FObj
.Y
);
1731 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_DIE', FObj
.X
, FObj
.Y
);
1733 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_DIE', FObj
.X
, FObj
.Y
);
1735 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_DIE', FObj
.X
, FObj
.Y
);
1737 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_DIE', FObj
.X
, FObj
.Y
);
1739 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_DIE', FObj
.X
, FObj
.Y
);
1741 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_DIE', FObj
.X
, FObj
.Y
);
1743 g_Sound_PlayExAt('SOUND_MONSTER_MAN_DIE', FObj
.X
, FObj
.Y
);
1747 procedure TMonster
.WakeUpSound();
1749 case FMonsterType
of
1752 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_1', FObj
.X
, FObj
.Y
);
1753 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_2', FObj
.X
, FObj
.Y
);
1755 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
:
1757 0: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_1', FObj
.X
, FObj
.Y
);
1758 1: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_2', FObj
.X
, FObj
.Y
);
1759 2: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_3', FObj
.X
, FObj
.Y
);
1762 g_Sound_PlayExAt('SOUND_MONSTER_MAN_ALERT', FObj
.X
, FObj
.Y
);
1764 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ALERT', FObj
.X
, FObj
.Y
);
1766 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ALERT', FObj
.X
, FObj
.Y
);
1768 g_Sound_PlayExAt('SOUND_MONSTER_BARON_ALERT', FObj
.X
, FObj
.Y
);
1770 g_Sound_PlayExAt('SOUND_MONSTER_CACO_ALERT', FObj
.X
, FObj
.Y
);
1772 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_ALERT', FObj
.X
, FObj
.Y
);
1774 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_ALERT', FObj
.X
, FObj
.Y
);
1776 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ALERT', FObj
.X
, FObj
.Y
);
1778 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_ALERT', FObj
.X
, FObj
.Y
);
1780 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ALERT', FObj
.X
, FObj
.Y
);
1782 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ALERT', FObj
.X
, FObj
.Y
);
1784 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_ALERT', FObj
.X
, FObj
.Y
);
1790 procedure TMonster
.BFGHit();
1792 if FMonsterType
= MONSTER_FISH
then
1795 g_Weapon_BFGHit(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
1796 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
1797 {if g_Game_IsServer and g_Game_IsNet then
1798 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1799 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
1803 function TMonster
.Collide(X
, Y
: Integer; Width
, Height
: Word): Boolean;
1805 Result
:= g_Collide(FObj
.X
+FObj
.Rect
.X
,
1813 function TMonster
.Collide(Panel
: TPanel
): Boolean;
1815 Result
:= g_Collide(FObj
.X
+FObj
.Rect
.X
,
1820 Panel
.Width
, Panel
.Height
);
1823 function TMonster
.Collide(X
, Y
: Integer): Boolean;
1825 X
:= X
- FObj
.X
- FObj
.Rect
.X
;
1826 Y
:= Y
- FObj
.Y
- FObj
.Rect
.Y
;
1827 Result
:= (x
>= 0) and (x
<= FObj
.Rect
.Width
) and
1828 (y
>= 0) and (y
<= FObj
.Rect
.Height
);
1831 procedure TMonster
.Respawn
;
1837 FDirection
:= FStartDirection
;
1838 {GameX}FObj
.X
:= FStartX
;
1839 {GameY}FObj
.Y
:= FStartY
;
1840 FObj
.Rect
:= MONSTERTABLE
[FMonsterType
].Rect
;
1841 FHealth
:= MONSTERTABLE
[FMonsterType
].Health
;
1846 FDieTriggers
:= nil;
1847 FWaitAttackAnim
:= False;
1848 FChainFire
:= False;
1851 FState
:= MONSTATE_SLEEP
;
1852 FCurAnim
:= ANIM_SLEEP
;
1854 positionChanged(); // this updates spatial accelerators
1856 if g_Game_IsNet
and g_Game_IsServer
then
1858 MH_SEND_MonsterPos(FUID
);
1859 MH_SEND_MonsterState(FUID
);
1863 constructor TMonster
.Create(MonsterType
: Byte; aID
: Integer; ForcedUID
: Integer = -1);
1866 FramesID
: DWORD
= 0;
1870 if ForcedUID
< 0 then
1871 FUID
:= g_CreateUID(UID_MONSTER
)
1875 FMonsterType
:= MonsterType
;
1879 FState
:= MONSTATE_SLEEP
;
1880 FCurAnim
:= ANIM_SLEEP
;
1881 FHealth
:= MONSTERTABLE
[MonsterType
].Health
;
1882 FMaxHealth
:= FHealth
;
1883 FObj
.Rect
:= MONSTERTABLE
[MonsterType
].Rect
;
1884 FDieTriggers
:= nil;
1885 FSpawnTrigger
:= -1;
1886 FWaitAttackAnim
:= False;
1887 FChainFire
:= False;
1889 FNoRespawn
:= False;
1891 FBehaviour
:= BH_NORMAL
;
1895 mEDamageType
:= HIT_SOME
;
1899 trapCheckFrameId
:= 0;
1900 mplatCheckFrameId
:= 0;
1903 if FMonsterType
in [MONSTER_ROBO
, MONSTER_BARREL
] then
1904 FBloodKind
:= BLOOD_SPARKS
1906 FBloodKind
:= BLOOD_NORMAL
;
1907 if FMonsterType
= MONSTER_CACO
then
1913 else if FMonsterType
in [MONSTER_BARON
, MONSTER_KNIGHT
] then
1926 SetLength(FAnim
, Length(ANIMTABLE
));
1928 for a
:= 0 to High(FAnim
) do
1930 FAnim
[a
, TDirection
.D_LEFT
] := nil;
1931 FAnim
[a
, TDirection
.D_RIGHT
] := nil;
1934 for a
:= ANIM_SLEEP
to ANIM_PAIN
do
1935 if (ANIMTABLE
[a
].name
<> '') and
1936 (MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
] <> 0) then
1938 s
:= 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1939 '_'+ANIMTABLE
[a
].name
;
1941 res
:= g_Frames_Exists(s
);
1944 res
:= g_Frames_Get(FramesID
, s
);
1946 // Åñëè íåò òàêîé àíèìàöèè, òî ïðîáóåì çàìåíèòü åå íà àíèìàöèþ ñìåðòè:
1949 // Çàìåíÿåì òîëüêî ANIM_MESS íà ANIM_DIE:
1950 if a
<> ANIM_MESS
then
1953 if g_Frames_Get(FramesID
, 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1954 '_'+ANIMTABLE
[ANIM_DIE
].name
) then
1956 FAnim
[a
, TDirection
.D_RIGHT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[ANIM_DIE
].loop
,
1957 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[ANIM_DIE
]);
1958 FAnim
[a
, TDirection
.D_LEFT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[ANIM_DIE
].loop
,
1959 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[ANIM_DIE
]);
1964 FAnim
[a
, TDirection
.D_RIGHT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[a
].loop
,
1965 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
]);
1967 // Åñëè åñòü îòäåëüíàÿ ëåâàÿ àíèìàöèÿ - çàãðóæàåì:
1968 if MONSTER_ANIMTABLE
[MonsterType
].LeftAnim
then
1970 s
:= 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1971 '_'+ANIMTABLE
[a
].name
+'_L';
1972 if g_Frames_Exists(s
) then
1973 g_Frames_Get(FramesID
, s
);
1976 FAnim
[a
, TDirection
.D_LEFT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[a
].loop
,
1977 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
]);
1980 // Äëÿ êîëäóíà çàãðóæàåì òàêæå àíèìàöèþ îãíÿ:
1981 if MonsterType
= MONSTER_VILE
then
1983 g_Frames_Get(FramesID
, 'FRAMES_FIRE');
1984 vilefire
:= TAnimation
.Create(FramesID
, True, 2);
1990 function TMonster
.Damage(aDamage
: Word; VelX
, VelY
: Integer; SpawnerUID
: Word; t
: Byte): Boolean;
1997 // Óìèðàåò, óìåð èëè âîñêðåøàåòñÿ => óðîí äåëàòü íåêîìó:
1998 if (FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_REVIVE
) then
2001 // Ðûáó â âîäå áüåò òîêîì => ïàíèêà áåç óðîíà:
2002 if (t
= HIT_ELECTRO
) and (FMonsterType
= MONSTER_FISH
) and g_Game_IsServer
then
2005 if Random(2) = 0 then FDirection
:= TDirection
.D_RIGHT
else FDirection
:= TDirection
.D_LEFT
;
2007 SetState(MONSTATE_RUN
);
2011 // Ëîâóøêà óáèâàåò ñðàçó:
2012 if t
= HIT_TRAP
then
2015 // Ðîáîòó óðîíà íåò:
2016 if FMonsterType
= MONSTER_ROBO
then
2020 if g_Game_IsServer
then Dec(FHealth
, aDamage
);
2022 // Óñèëèâàåì áîëü ìîíñòðà îò óðîíà:
2025 FPain
:= FPain
+aDamage
;
2027 // Åñëè áîëü ñóùåñòâåííàÿ, òî ìåíÿåì ñîñòîÿíèå íà áîëåâîå:
2028 if FState
<> MONSTATE_PAIN
then
2029 if (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) and
2030 (FMonsterType
<> MONSTER_BARREL
) then
2031 SetState(MONSTATE_PAIN
);
2033 // Åñëè ðàçðåøåíà êðîâü - ñîçäàåì áðûçãè êðîâè:
2034 if (gBloodCount
> 0) then
2036 c
:= Min(aDamage
, 200);
2037 c
:= c
*gBloodCount
- (aDamage
div 4) + Random(c
div 2);
2039 if (VelX
= 0) and (VelY
= 0) then
2043 HIT_TRAP
, HIT_ACID
, HIT_ELECTRO
, HIT_FLAME
: MakeBloodSimple(c
);
2044 HIT_BFG
, HIT_ROCKET
, HIT_SOME
: MakeBloodVector(c
, VelX
, VelY
);
2048 // Òåïåðü öåëü - óäàðèâøèé, åñëè òîëüêî íå ñàì ñåáÿ:
2049 if (SpawnerUID
<> FUID
) and (BehaviourDamage(SpawnerUID
, FBehaviour
, FMonsterType
)) then
2051 FTargetUID
:= SpawnerUID
;
2055 // Çäîðîâüå çàêîí÷èëîñü:
2056 if FHealth
<= 0 then
2058 // Åñëè ýòî íå áî÷êà è óáèë èãðîê, òî åìó +1:
2059 if (FMonsterType
<> MONSTER_BARREL
) then
2061 if (g_GetUIDType(SpawnerUID
) = UID_PLAYER
) then
2063 p
:= g_Player_Get(SpawnerUID
);
2064 if (p
<> nil) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2066 p
.MonsterKills
:= p
.MonsterKills
+1;
2067 if gGameSettings
.GameMode
= GM_COOP
then
2068 p
.Frags
:= p
.Frags
+ 1;
2069 // Uncomment this if you want to double-kill monsters
2073 if gLMSRespawn
= LMS_RESPAWN_NONE
then
2075 Inc(gCoopMonstersKilled
);
2076 if g_Game_IsNet
then
2082 case FMonsterType
of
2083 MONSTER_ZOMBY
: c
:= ITEM_AMMO_BULLETS
;
2084 MONSTER_SERG
: c
:= ITEM_WEAPON_SHOTGUN1
;
2085 MONSTER_CGUN
: c
:= ITEM_WEAPON_CHAINGUN
;
2086 MONSTER_MAN
: c
:= ITEM_KEY_RED
;
2093 it
:= g_Items_Create(FObj
.X
+ (FObj
.Rect
.Width
div 2),
2094 FObj
.Y
+ (FObj
.Rect
.Height
div 2),
2096 g_Items_SetDrop(it
); // mark it as monster drop
2097 g_Obj_Push(g_Items_ObjByIdx(it
), (FObj
.Vel
.X
div 2)-3+Random(7),
2098 (FObj
.Vel
.Y
div 2)-Random(4));
2099 //positionChanged(); // this updates spatial accelerators
2100 if g_Game_IsServer
and g_Game_IsNet
then
2101 MH_SEND_ItemSpawn(True, it
);
2104 // Òðóï äàëüøå íå èäåò:
2107 // Ó òðóïà ðàçìåðû ìåíüøå:
2108 if (FMonsterType
<> MONSTER_FISH
) and (FMonsterType
<> MONSTER_PAIN
) then
2110 FObj
.Rect
.Y
:= FObj
.Rect
.Y
+ FObj
.Rect
.Height
-12;
2111 FObj
.Rect
.Height
:= 12;
2115 // Óðîí áûë ñèëüíûì => ñëàáûå - â êàøó:
2116 if (FHealth
<= -30) and
2117 ((FMonsterType
= MONSTER_IMP
) or (FMonsterType
= MONSTER_ZOMBY
) or
2118 (FMonsterType
= MONSTER_SERG
) or (FMonsterType
= MONSTER_CGUN
) or
2119 (FMonsterType
= MONSTER_MAN
)) then
2121 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
2122 SetState(MONSTATE_DIE
, ANIM_MESS
);
2127 SetState(MONSTATE_DIE
);
2130 // Àêòèâèðîâàòü òðèããåðû, æäóùèå ñìåðòè ýòîãî ìîíñòðà:
2131 if g_Game_IsServer
then ActivateTriggers();
2136 if FState
= MONSTATE_SLEEP
then
2137 begin // Ñïàë, ðàçáóäèëè íåñìåðòåëüíûì óäàðîì:
2138 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
2139 SetState(MONSTATE_GO
);
2142 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
);
2146 function TMonster
.Heal(Value
: Word): Boolean;
2149 if g_Game_IsClient
then
2154 if FHealth
< FMaxHealth
then
2156 IncMax(FHealth
, Value
, FMaxHealth
);
2157 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
);
2162 destructor TMonster
.Destroy();
2166 for a
:= 0 to High(FAnim
) do
2168 FAnim
[a
, TDirection
.D_LEFT
].Free();
2169 FAnim
[a
, TDirection
.D_RIGHT
].Free();
2174 if (mProxyId
<> -1) then
2176 if (monsGrid
<> nil) then
2178 monsGrid
.removeBody(mProxyId
);
2179 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
2180 e_WriteLog(Format('monster #%d:(%u): removed from grid; mProxyid=%d', [mArrIdx
, UID
, mProxyId
]), MSG_NOTIFY
);
2186 if (mArrIdx
<> -1) and (mArrIdx
< Length(gMonsters
)) then
2188 freeInds
.release(mArrIdx
);
2189 gMonsters
[mArrIdx
] := nil;
2193 uidMap
[FUID
] := nil;
2195 inherited Destroy();
2198 procedure TMonster
.Draw();
2204 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y, 'TYPE: '+IntToStr(FMonsterType));
2205 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y+16, 'STATE: '+IntToStr(FState));
2207 // Åñëè êîëäóí ñòðåëÿåò, òî ðèñóåì îãîíü:
2208 if FMonsterType
= MONSTER_VILE
then
2209 if FState
= MONSTATE_SHOOT
then
2210 if GetPos(FTargetUID
, @o
) then
2211 vilefire
.Draw(o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2)-32,
2212 o
.Y
+o
.Rect
.Y
+o
.Rect
.Height
-128, TMirrorType
.None
);
2214 // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì:
2216 if (g_dbg_scale
= 1.0) then
2218 if not g_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
,
2219 sX
-128, sY
-128, sWidth
+256, sHeight
+256) then
2223 // Ýòè ìîíñòðû, óìèðàÿ, íå îñòàâëÿþò òðóïîâ:
2224 if FState
= MONSTATE_DEAD
then
2225 case FMonsterType
of
2226 MONSTER_BARREL
, MONSTER_SOUL
, MONSTER_PAIN
: Exit
;
2229 // Åñòü ÷òî ðèñîâàòü ïðè òåêóùåì ïîâåäåíèè:
2230 if FAnim
[FCurAnim
, FDirection
] <> nil then
2232 // Åñëè íåò ëåâîé àíèìàöèè èëè îíà ñîâïàäàåò ñ ïðàâîé => îòðàæàåì ïðàâóþ:
2233 if (FDirection
= TDirection
.D_LEFT
) and
2234 ((not MONSTER_ANIMTABLE
[FMonsterType
].LeftAnim
) or
2235 (FAnim
[FCurAnim
, TDirection
.D_LEFT
].FramesID
= FAnim
[FCurAnim
, TDirection
.D_RIGHT
].FramesID
)) and
2236 (FMonsterType
<> MONSTER_BARREL
) then
2237 m
:= TMirrorType
.Horizontal
2239 m
:= TMirrorType
.None
;
2241 // Ëåâàÿ àíèìàöèÿ => ìåíÿåì ñìåùåíèå îòíîñèòåëüíî öåíòðà:
2242 if (FDirection
= TDirection
.D_LEFT
) and
2243 (FMonsterType
<> MONSTER_BARREL
) then
2245 dx
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaLeft
[FCurAnim
].X
;
2246 dy
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaLeft
[FCurAnim
].Y
;
2248 if m
= TMirrorType
.Horizontal
then
2249 begin // Íåò îòäåëüíîé ëåâîé àíèìàöèè
2250 // Ðàññòîÿíèå îò êðàÿ òåêñòóðû äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2251 c
:= (MONSTERTABLE
[FMonsterType
].Rect
.X
- dx
) + MONSTERTABLE
[FMonsterType
].Rect
.Width
;
2252 // Ðàññòîÿíèå îò êðàÿ õèò áîêñà äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2253 dx
:= FAnim
[FCurAnim
, FDirection
].Width
- c
- MONSTERTABLE
[FMonsterType
].Rect
.X
;
2254 // Ò.ê. äâèãàòü òåêñòóðó íóæíî áóäåò â ïðîòèâîïîëîæíîì íàïðàâëåíèè:
2256 // Ýòî çíà÷èò: dX := -frameWidth - animDeltaX + hitX + hitWidth + hitX
2259 else // Ïðàâàÿ àíèìàöèÿ
2261 dx
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaRight
[FCurAnim
].X
;
2262 dy
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaRight
[FCurAnim
].Y
;
2266 FAnim
[FCurAnim
, FDirection
].Draw(Obj
.X
+dx
, Obj
.Y
+dy
, m
);
2269 if g_debug_Frames
then
2271 e_DrawQuad(FObj
.X
+FObj
.Rect
.X
,
2273 FObj
.X
+FObj
.Rect
.X
+FObj
.Rect
.Width
-1,
2274 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-1,
2279 procedure TMonster
.MakeBloodSimple(Count
: Word);
2281 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)+8,
2282 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2283 Count
div 2, 3, -1, 16, (FObj
.Rect
.Height
*2 div 3),
2284 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2285 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-8,
2286 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2287 Count
div 2, -3, -1, 16, (FObj
.Rect
.Height
*2) div 3,
2288 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2291 procedure TMonster
.MakeBloodVector(Count
: Word; VelX
, VelY
: Integer);
2293 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2294 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2295 Count
, VelX
, VelY
, 16, (FObj
.Rect
.Height
*2) div 3,
2296 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2299 procedure TMonster
.Push(vx
, vy
: Integer);
2301 FObj
.Accel
.X
:= FObj
.Accel
.X
+ vx
;
2302 FObj
.Accel
.Y
:= FObj
.Accel
.Y
+ vy
;
2303 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterPos(FUID
);
2306 procedure TMonster
.SetState(State
: Byte; ForceAnim
: Byte = 255);
2310 // Åñëè ñîñòîÿíèå = íà÷àëè óìèðàòü, à ýòîò ìîíñòð = Lost_Soul,
2311 // òî ñîáëþäàåì îãðàíè÷åíèå êîëè÷åñòâà Lost_Soul'îâ:
2312 if (State
= MONSTATE_DIE
) and (MonsterType
= MONSTER_SOUL
) then
2313 soulcount
:= soulcount
-1;
2315 // Ïðèñìåðòè - íåëüçÿ ñðàçó íà÷èíàòü àòàêîâàòü èëè áåãàòü:
2317 MONSTATE_DIE
, MONSTATE_DEAD
, MONSTATE_REVIVE
:
2318 if (State
<> MONSTATE_DEAD
) and (State
<> MONSTATE_REVIVE
) and
2319 (State
<> MONSTATE_GO
) then
2326 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
, ForceAnim
);
2328 // Íîâàÿ àíèìàöèÿ ïðè íîâîì ñîñòîÿíèè:
2330 MONSTATE_SLEEP
: Anim
:= ANIM_SLEEP
;
2331 MONSTATE_PAIN
: Anim
:= ANIM_PAIN
;
2332 MONSTATE_WAIT
: Anim
:= ANIM_SLEEP
;
2333 MONSTATE_CLIMB
, MONSTATE_RUN
, MONSTATE_RUNOUT
, MONSTATE_GO
: Anim
:= ANIM_GO
;
2334 MONSTATE_SHOOT
: Anim
:= ANIM_ATTACK
;
2335 MONSTATE_ATTACK
: Anim
:= ANIM_ATTACK
;
2336 MONSTATE_DIE
: Anim
:= ANIM_DIE
;
2338 begin // íà÷àëè âîñðåøàòüñÿ
2340 FAnim
[Anim
, FDirection
].Revert(True);
2342 FObj
.Rect
:= MONSTERTABLE
[FMonsterType
].Rect
;
2343 FHealth
:= MONSTERTABLE
[FMonsterType
].Health
;
2350 // Íàäî ñìåíèòü àíèìàöèþ íà íåñòàíäàðòíóþ:
2351 if ForceAnim
<> 255 then
2354 // Åñëè àíèìàöèÿ íîâàÿ - ïåðåçàïóñêàåì å¸:
2355 if FCurAnim
<> Anim
then
2356 if FAnim
[Anim
, FDirection
] <> nil then
2358 FAnim
[Anim
, FDirection
].Reset();
2363 function TMonster
.TeleportTo(X
, Y
: Integer; silent
: Boolean; dir
: Byte): Boolean;
2370 //  òî÷êå íàçíà÷åíèÿ ñòåíà:
2371 if g_CollideLevel(X
, Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
) then
2373 g_Sound_PlayExAt('SOUND_GAME_NOTELEPORT', FObj
.X
, FObj
.Y
);
2374 if g_Game_IsServer
and g_Game_IsNet
then
2375 MH_SEND_Sound(FObj
.X
, FObj
.Y
, 'SOUND_GAME_NOTELEPORT');
2381 // Ýôôåêò òåëåïîðòà â ïîçèöèè ìîíñòðà:
2384 if g_Frames_Get(FramesID
, 'FRAMES_TELEPORT') then
2385 TA
:= TAnimation
.Create(FramesID
, False, 6);
2386 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj
.X
, Obj
.Y
);
2387 g_GFX_OnceAnim(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2388 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, TA
);
2390 if g_Game_IsServer
and g_Game_IsNet
then
2391 MH_SEND_Effect(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2392 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, 1,
2396 FObj
.X
:= X
- FObj
.Rect
.X
;
2397 FObj
.Y
:= Y
- FObj
.Rect
.Y
;
2401 FDirection
:= TDirection
.D_LEFT
2404 FDirection
:= TDirection
.D_RIGHT
2408 if FDirection
= TDirection
.D_RIGHT
then
2409 FDirection
:= TDirection
.D_LEFT
2411 FDirection
:= TDirection
.D_RIGHT
;
2414 // Ýôôåêò òåëåïîðòà â òî÷êå íàçíà÷åíèÿ:
2415 if not silent
and (TA
<> nil) then
2417 g_GFX_OnceAnim(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2418 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, TA
);
2421 if g_Game_IsServer
and g_Game_IsNet
then
2422 MH_SEND_Effect(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2423 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, 0,
2427 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterPos(FUID
);
2431 procedure TMonster
.Update();
2433 a
, b
, sx
, sy
, wx
, wy
, oldvelx
: Integer;
2443 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
2444 if FMonsterType
= MONSTER_FISH
then
2445 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
2446 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
2449 // Ëåòàþùèå ìîíòñðû:
2450 if ((FMonsterType
= MONSTER_SOUL
) or
2451 (FMonsterType
= MONSTER_PAIN
) or
2452 (FMonsterType
= MONSTER_CACO
)) and
2453 (FState
<> MONSTATE_DIE
) and
2454 (FState
<> MONSTATE_DEAD
) then
2457 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
2458 if gTime
mod (GAME_TICK
*2) <> 0 then
2460 g_Obj_Move(@FObj
, fall
, True, True);
2461 positionChanged(); // this updates spatial accelerators
2465 if FPainTicks
> 0 then
2468 FPainSound
:= False;
2471 st
:= g_Obj_Move(@FObj
, fall
, True, True);
2472 positionChanged(); // this updates spatial accelerators
2474 // Åñëè ãîðèì - ïîäæèãàåì äðóãèõ ìîíñòðîâ, íî íå íà 100 òèêîâ êàæäûé ðàç:
2475 if FFireTime
> 0 then
2476 for a
:= 0 to High(gMonsters
) do
2477 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].alive
) and
2478 (gMonsters
[a
].FUID
<> FUID
) and
2479 g_Obj_Collide(@FObj
, @gMonsters
[a
].Obj
) then
2480 gMonsters
[a
].CatchFire(FFireAttacker
, FFireTime
);
2482 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
2483 if WordBool(st
and MOVE_FALLOUT
) or (FObj
.X
< -1000) or
2484 (FObj
.X
> gMapInfo
.Width
+1000) or (FObj
.Y
< -1000) then
2487 if alive
and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2489 Inc(gCoopMonstersKilled
);
2490 if g_Game_IsNet
then
2497 oldvelx
:= FObj
.Vel
.X
;
2499 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
2500 if (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_DEAD
) then
2501 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
2503 if FFireTime
> 0 then
2505 if WordBool(st
and MOVE_INWATER
) then
2510 FFireTime
:= FFireTime
- 1;
2511 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
2512 if FFirePainTime
= 0 then
2514 Damage(5, FFireAttacker
, 0, 0, HIT_FLAME
);
2515 FFirePainTime
:= 18;
2518 FFirePainTime
:= FFirePainTime
- 1;
2522 // Ìåðòâûé íè÷åãî íå äåëàåò:
2523 if (FState
= MONSTATE_DEAD
) then
2526 // AI ìîíñòðîâ âûêëþ÷åí:
2527 if g_debug_MonsterOff
then
2530 if FState
<> MONSTATE_SLEEP
then
2531 SetState(MONSTATE_SLEEP
);
2534 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
2535 if WordBool(st
and MOVE_INWATER
) and (Random(32) = 0) then
2536 case FMonsterType
of
2538 if Random(4) = 0 then
2539 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
2540 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
2541 MONSTER_ROBO
, MONSTER_BARREL
:
2542 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
2543 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
2545 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
-4),
2546 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 5, 4, 4);
2547 if Random(2) = 0 then
2548 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj
.X
, FObj
.Y
)
2550 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj
.X
, FObj
.Y
);
2554 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
2555 if FMonsterType
= MONSTER_BARREL
then
2557 if (FState
= MONSTATE_DIE
) and (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 1) and
2558 (FAnim
[FCurAnim
, FDirection
].Counter
= 0) then
2559 g_Weapon_Explode(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2560 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-16,
2564 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
2565 if FMonsterType
= MONSTER_SOUL
then
2566 if WordBool(st
and MOVE_HITAIR
) then
2567 g_Obj_SetSpeed(@FObj
, 16);
2572 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
2573 if FObj
.Vel
.Y
< 0 then
2574 if WordBool(st
and MOVE_INWATER
) then
2577 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
2578 FTargetTime
:= FTargetTime
+ 1;
2581 if FShellTimer
> -1 then
2582 if FShellTimer
= 0 then
2584 if FShellType
= SHELL_SHELL
then
2585 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2586 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2587 GameVelX
, GameVelY
-2, SHELL_SHELL
)
2588 else if FShellType
= SHELL_DBLSHELL
then
2590 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2591 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2592 GameVelX
-1, GameVelY
-2, SHELL_SHELL
);
2593 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2594 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2595 GameVelX
+1, GameVelY
-2, SHELL_SHELL
);
2598 end else Dec(FShellTimer
);
2600 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
2602 if (FState
in [MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_RUNOUT
,
2603 MONSTATE_ATTACK
, MONSTATE_SHOOT
]) then
2604 if g_Weapon_Danger(FUID
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
,
2605 FObj
.Rect
.Width
, FObj
.Rect
.Height
, 50) then
2606 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
2607 (FObj
.Accel
.Y
= 0) then
2608 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2611 MONSTATE_PAIN
: // Ñîñòîÿíèå - Áîëü
2613 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
2614 if FPain
>= MONSTERTABLE
[FMonsterType
].Pain
then
2616 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
2617 if gSoundEffectsDF
then PainSound();
2619 if (not gSoundEffectsDF
) and (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) then
2622 // Ñíèæàåì áîëü ñî âðåìåíåì:
2625 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
2626 if FPain
<= MONSTERTABLE
[FMonsterType
].MinPain
then
2630 SetState(MONSTATE_GO
);
2634 MONSTATE_SLEEP
: // Ñîñòîÿíèå - Ñîí
2637 FSleep
:= FSleep
+ 1;
2639 // Ïðîñïàëè äîñòàòî÷íî:
2640 if FSleep
>= 18 then
2645 // Íà èãðîêîâ èäóò òîëüêî îáû÷íûå ìîíñòðû, êèëëåðû è ìàíüÿêè
2646 if (FBehaviour
= BH_NORMAL
) or (FBehaviour
= BH_KILLER
) or (FBehaviour
= BH_MANIAC
) then
2647 // Åñëè åñòü èãðîê ðÿäîì, ïðîñûïàåìñÿ è èäåì ê íåìó:
2648 if (gPlayers
<> nil) then
2649 for a
:= 0 to High(gPlayers
) do
2650 if (gPlayers
[a
] <> nil) and (gPlayers
[a
].alive
)
2651 and (not gPlayers
[a
].NoTarget
) and (gPlayers
[a
].FMegaRulez
[MR_INVIS
] < gTime
) then
2653 if g_Look(@FObj
, @Obj
, FDirection
) then
2655 FTargetUID
:= gPlayers
[a
].UID
;
2658 SetState(MONSTATE_GO
);
2662 // Íà ìîíñòðîâ òÿíåò ìàíüÿêîâ, ïîåõàâøèõ è êàííèáàëîâ
2663 if (FTargetUID
= 0) and ((FBehaviour
= BH_MANIAC
)
2664 or (FBehaviour
= BH_INSANE
) or (FBehaviour
= BH_CANNIBAL
)) then
2665 // Åñëè åñòü ïîäõîäÿùèé ìîíñòð ðÿäîì:
2666 if gMonsters
<> nil then
2667 for a
:= 0 to High(gMonsters
) do
2668 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].alive
) and
2669 (gMonsters
[a
].FUID
<> FUID
) then
2671 // Ìàíüÿêè íàïàäàþò íà âñåõ ìîíñòðîâ, êðîìå äðóçåé
2672 if (FBehaviour
= BH_MANIAC
) and
2673 (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
2675 // Ïîåõàâøèå òàêæå, íî ìîãóò îáîçëèòüñÿ íà áî÷êó
2676 if (FBehaviour
= BH_INSANE
) and (gMonsters
[a
].FMonsterType
<> MONSTER_BARREL
) and
2677 (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
2679 // Êàííèáàëû íàïàäàþò íà ñåáå ïîäîáíûõ
2680 if (FBehaviour
= BH_CANNIBAL
) and (gMonsters
[a
].FMonsterType
<> FMonsterType
) then
2682 if g_Look(@FObj
, @gMonsters
[a
].Obj
, FDirection
) then
2684 FTargetUID
:= gMonsters
[a
].UID
;
2687 SetState(MONSTATE_GO
);
2693 MONSTATE_WAIT
: // Ñîñòîÿíèå - Îæèäàíèå
2696 FSleep
:= FSleep
- 1;
2698 // Âûæäàëè äîñòàòî÷íî - èäåì:
2700 SetState(MONSTATE_GO
);
2703 MONSTATE_GO
: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
2705 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2706 if WordBool(st
and MOVE_BLOCK
) then
2710 SetState(MONSTATE_RUNOUT
);
2715 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
2716 if (FMonsterType
= MONSTER_VILE
) then
2717 if isCorpse(@FObj
, False) <> -1 then
2720 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
2725 // Öåëü ïîãèáëà èëè äàâíî æäåì:
2726 if (not GetPos(FTargetUID
, @o
)) or (FTargetTime
> MAX_ATM
) then
2727 if not findNewPrey() then
2728 begin // Íîâûõ öåëåé íåò
2736 o
.Rect
:= _Rect(0, 0, 0, 1);
2738 else // Íîâàÿ öåëü åñòü - áåðåì åå êîîðäèíàòû
2739 GetPos(FTargetUID
, @o
);
2741 // Öåëü î÷åíü áëèçêî - ïèíàåì:
2742 if g_Obj_Collide(@FObj
, @o
) and (FTargetUID
<> 0) then
2745 if (FMonsterType
<> MONSTER_CYBER
) or (Random(2) = 0) then
2752 // Ðàññòîÿíèå äî öåëè:
2753 sx
:= o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2)-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2));
2754 sy
:= o
.Y
+o
.Rect
.Y
+(o
.Rect
.Height
div 2)-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
2756 // Ïîâîðà÷èâàåìñÿ â ñòîðîíó öåëè:
2758 FDirection
:= TDirection
.D_RIGHT
2760 FDirection
:= TDirection
.D_LEFT
;
2762 // Åñëè ìîíñòð óìååò ñòðåëÿòü è åñòü ïî êîìó - ñòðåëÿåì:
2763 if canShoot(FMonsterType
) and (FTargetUID
<> 0) then
2764 if Abs(sx
) > Abs(sy
) then // óãîë âûñòðåëà óäîáíûé
2765 if shoot(@o
, False) then
2768 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
2769 if Abs(sx
) < 40 then
2770 if FMonsterType
<> MONSTER_FISH
then
2773 SetState(MONSTATE_RUN
);
2774 if Random(2) = 0 then
2775 FDirection
:= TDirection
.D_LEFT
2777 FDirection
:= TDirection
.D_RIGHT
;
2782 // Óïåðëèñü â ñòåíó:
2783 if WordBool(st
and MOVE_HITWALL
) then
2785 if g_Triggers_PressR(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
,
2786 FObj
.Rect
.Height
, FUID
, ACTIVATE_MONSTERPRESS
) <> nil then
2787 begin // Ñìîãëè íàæàòü êíîïêó - íåáîëüøîå îæèäàíèå
2789 SetState(MONSTATE_WAIT
);
2794 case FMonsterType
of
2795 MONSTER_CACO
, MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_FISH
: ;
2797 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
2798 (FObj
.Accel
.Y
= 0) then
2799 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
2800 // Ïðûæîê ÷åðåç ñòåíó:
2801 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2802 SetState(MONSTATE_CLIMB
);
2809 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
2810 if (FMonsterType
= MONSTER_CACO
) or (FMonsterType
= MONSTER_SOUL
) or
2811 (FMonsterType
= MONSTER_PAIN
) or (FMonsterType
= MONSTER_FISH
) then
2813 if FMonsterType
= MONSTER_FISH
then
2815 if not WordBool(st
and MOVE_INWATER
) then
2816 begin // Ðûáà âíå âîäû:
2817 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
2818 begin // "Ñòîèò" òâåðäî
2819 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
2820 if FObj
.Accel
.Y
= 0 then FObj
.Vel
.Y
:= -6;
2821 FObj
.Accel
.X
:= FObj
.Accel
.X
- 8 + Random(17);
2825 SetState(MONSTATE_PAIN
);
2826 FPain
:= FPain
+ 50;
2830 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2832 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
2836 // Ðûáà ïëûâåò ââåðõ:
2837 if FObj
.Vel
.Y
< 0 then
2838 if not g_Obj_CollideLiquid(@FObj
, 0, -16) then
2840 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
2842 // Ïëàâàåì òóäà-ñþäà:
2843 if Random(2) = 0 then
2844 FDirection
:= TDirection
.D_LEFT
2846 FDirection
:= TDirection
.D_RIGHT
;
2848 SetState(MONSTATE_RUN
);
2852 else // Ëåòàþùèå ìîíñòðû
2854 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2856 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
2861 else // "Íàçåìíûå" ìîíñòðû
2863 // Âîçìîæíî, ïèíàåì êóñêè:
2864 if (FObj
.Vel
.X
<> 0) and (gGibs
<> nil) then
2866 b
:= Abs(FObj
.Vel
.X
);
2867 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
2868 for a
:= 0 to High(gGibs
) do
2870 if gGibs
[a
].alive
and
2871 g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
2872 FObj
.Rect
.Width
, 8, @gGibs
[a
].Obj
) and (Random(3) = 0) then
2875 if FObj
.Vel
.X
< 0 then
2877 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)+120); // íàëåâî
2881 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)); // íàïðàâî
2886 // Áîññû ìîãóò ïèíàòü òðóïû:
2887 if (FMonsterType
in [MONSTER_CYBER
, MONSTER_SPIDER
, MONSTER_ROBO
]) and
2888 (FObj
.Vel
.X
<> 0) and (gCorpses
<> nil) then
2890 b
:= Abs(FObj
.Vel
.X
);
2891 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
2892 for a
:= 0 to High(gCorpses
) do
2893 if (gCorpses
[a
] <> nil) and (gCorpses
[a
].State
> 0) then
2895 co
:= gCorpses
[a
].Obj
;
2896 if g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
2897 FObj
.Rect
.Width
, 8, @co
) and (Random(3) = 0) then
2899 if FObj
.Vel
.X
< 0 then
2900 gCorpses
[a
].Damage(b
*2, -b
, Random(7)) // íàëåâî
2902 gCorpses
[a
].Damage(b
*2, b
, Random(7)); // íàïðàâî
2905 // Åñëè öåëü âûñîêî, òî, âîçìîæíî, ïðûãàåì:
2907 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
2909 if (Random(4) = 0) and (FObj
.Accel
.Y
= 0) then
2910 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2913 FSleep
:= FSleep
+ 1;
2919 if Random(8) = 0 then
2923 // Áåæèì â âûáðàííóþ ñòîðîíó:
2924 if FDirection
= TDirection
.D_RIGHT
then
2925 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2927 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2929 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2930 if WordBool(st
and MOVE_INWATER
) then
2931 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2932 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2933 if FMonsterType
= MONSTER_FISH
then
2937 MONSTATE_RUN
: // Ñîñòîÿíèå - Áåã
2939 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2940 if WordBool(st
and MOVE_BLOCK
) then
2944 SetState(MONSTATE_RUNOUT
);
2949 FSleep
:= FSleep
- 1;
2951 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
2952 if (FSleep
<= 0) or (WordBool(st
and MOVE_HITWALL
) and ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) = 0)) then
2955 SetState(MONSTATE_GO
);
2956 // Ñòåíà - èäåì îáðàòíî:
2957 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2960 if Random(8) = 0 then
2964 // Áåæèì â âûáðàííóþ ñòîðîíó:
2965 if FDirection
= TDirection
.D_RIGHT
then
2966 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2968 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2970 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2971 if WordBool(st
and MOVE_INWATER
) then
2972 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2973 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2974 if FMonsterType
= MONSTER_FISH
then
2978 MONSTATE_RUNOUT
: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
2980 // Âûøëè èç ÁëîêÌîíà:
2981 if (not WordBool(st
and MOVE_BLOCK
)) and (FSleep
> 0) then
2984 FSleep
:= FSleep
- 1;
2986 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
2987 if FSleep
<= -18 then
2990 SetState(MONSTATE_GO
);
2991 // Ñòåíà/ÁëîêÌîí - èäåì îáðàòíî:
2992 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2995 if Random(8) = 0 then
2999 // Áåæèì â âûáðàííóþ ñòîðîíó:
3000 if FDirection
= TDirection
.D_RIGHT
then
3001 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3003 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3005 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3006 if WordBool(st
and MOVE_INWATER
) then
3007 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3008 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3009 if FMonsterType
= MONSTER_FISH
then
3013 MONSTATE_CLIMB
: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3015 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3016 if ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) >= 0) or
3017 (not WordBool(st
and MOVE_HITWALL
)) then
3020 SetState(MONSTATE_GO
);
3022 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3023 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
3027 SetState(MONSTATE_RUN
);
3031 // Áåæèì â âûáðàííóþ ñòîðîíó:
3032 if FDirection
= TDirection
.D_RIGHT
then
3033 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3035 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3037 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3038 if WordBool(st
and MOVE_INWATER
) then
3039 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3040 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3041 if FMonsterType
= MONSTER_FISH
then
3045 MONSTATE_ATTACK
, // Ñîñòîÿíèå - Àòàêà
3046 MONSTATE_SHOOT
: // Ñîñòîÿíèå - Ñòðåëüáà
3048 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3049 if FMonsterType
= MONSTER_SOUL
then
3051 if WordBool(st
and (MOVE_HITWALL
or MOVE_HITCEIL
or MOVE_HITLAND
)) then
3052 SetState(MONSTATE_GO
);
3057 // Çàìåäëÿåìñÿ ïðè àòàêå:
3058 if FMonsterType
<> MONSTER_FISH
then
3059 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3061 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3062 if (FMonsterType
= MONSTER_VILE
) and (FState
= MONSTATE_SHOOT
) then
3064 // Öåëü ïîãèáëà => èäåì äàëüøå:
3065 if not GetPos(FTargetUID
, @o
) then
3067 SetState(MONSTATE_GO
);
3072 // Öåëü íå âèäíî => èäåì äàëüøå:
3073 if not g_Look(@FObj
, @o
, FDirection
) then
3075 SetState(MONSTATE_GO
);
3080 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3081 if g_Obj_CollideWater(@o
, 0, 0) then
3083 SetState(MONSTATE_GO
);
3089 tx
:= o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2);
3090 ty
:= o
.Y
+o
.Rect
.Y
+(o
.Rect
.Height
div 2);
3091 g_Weapon_HitUID(FTargetUID
, 2, FUID
, HIT_SOME
);
3094 end; // case FState of ...
3098 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3099 if FState
= MONSTATE_REVIVE
then
3100 if FAnim
[FCurAnim
, FDirection
].Played
then
3101 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3102 FAnim
[FCurAnim
, FDirection
].Revert(False);
3103 SetState(MONSTATE_GO
);
3106 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3107 if vilefire
<> nil then
3110 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3111 if (FState
= MONSTATE_DIE
) and
3112 (FAnim
[FCurAnim
, FDirection
] <> nil) and
3113 (FAnim
[FCurAnim
, FDirection
].Played
) then
3116 SetState(MONSTATE_DEAD
);
3118 // Pain_Elemental ïðè ñìåðòè âûïóñêàåò 3 Lost_Soul'à:
3119 if (FMonsterType
= MONSTER_PAIN
) then
3121 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-30,
3122 FObj
.Y
+FObj
.Rect
.Y
+20, TDirection
.D_LEFT
);
3125 mon
.SetState(MONSTATE_GO
);
3126 mon
.FNoRespawn
:= True;
3127 Inc(gTotalMonsters
);
3128 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3131 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3132 FObj
.Y
+FObj
.Rect
.Y
+20, TDirection
.D_RIGHT
);
3135 mon
.SetState(MONSTATE_GO
);
3136 mon
.FNoRespawn
:= True;
3137 Inc(gTotalMonsters
);
3138 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3141 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-15,
3142 FObj
.Y
+FObj
.Rect
.Y
, TDirection
.D_RIGHT
);
3145 mon
.SetState(MONSTATE_GO
);
3146 mon
.FNoRespawn
:= True;
3147 Inc(gTotalMonsters
);
3148 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3151 if g_Game_IsNet
then MH_SEND_CoopStats();
3154 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3155 if (FMonsterType
= MONSTER_PAIN
) or
3156 (FMonsterType
= MONSTER_SOUL
) or
3157 (FMonsterType
= MONSTER_BARREL
) then
3161 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3162 if (FState
= MONSTATE_ATTACK
) or (FState
= MONSTATE_SHOOT
) then
3163 if (FAnim
[FCurAnim
, FDirection
] <> nil) then
3164 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3165 if (FAnim
[FCurAnim
, FDirection
].Played
) then
3166 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3167 if FState
= MONSTATE_ATTACK
then
3168 begin // Ñîñòîÿíèå - Àòàêà
3169 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3170 if FMonsterType
<> MONSTER_SOUL
then
3171 SetState(MONSTATE_GO
);
3173 else // Ñîñòîÿíèå - Ñòðåëüáà
3175 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3176 if not FChainFire
then
3177 SetState(MONSTATE_GO
)
3179 begin // Íàäî ñòðåëÿòü åùå
3180 FChainFire
:= False;
3181 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3182 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3183 FAnim
[FCurAnim
, FDirection
].Reset();
3187 FWaitAttackAnim
:= False;
3190 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3191 if (FMonsterType
= MONSTER_SOUL
) or
3192 ( (not FWaitAttackAnim
) and
3193 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
=
3194 (FAnim
[FCurAnim
, FDirection
].TotalFrames
div 2))
3196 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3197 if FState
= MONSTATE_ATTACK
then
3198 begin // Ñîñòîÿíèå - Àòàêà
3199 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3200 if FMonsterType
= MONSTER_SOUL
then
3201 FAnim
[FCurAnim
, FDirection
].Reset();
3203 case FMonsterType
of
3204 MONSTER_SOUL
, MONSTER_IMP
, MONSTER_DEMON
:
3205 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3206 if g_Weapon_Hit(@FObj
, 15, FUID
, HIT_SOME
) <> 0 then
3207 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3208 if FMonsterType
= MONSTER_SOUL
then
3209 SetState(MONSTATE_GO
);
3212 // Ðûáà êóñàåò ïåðâîãî ïîïàâøåãîñÿ ñî çâóêîì:
3213 if g_Weapon_Hit(@FObj
, 10, FUID
, HIT_SOME
) <> 0 then
3214 g_Sound_PlayExAt('SOUND_MONSTER_FISH_ATTACK', FObj
.X
, FObj
.Y
);
3216 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
3217 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3218 if FCurAnim
= ANIM_ATTACK2
then
3221 o
.Vel
.X
:= IfThen(FDirection
= TDirection
.D_RIGHT
, 1, -1)*IfThen(FMonsterType
= MONSTER_CYBER
, 60, 50);
3222 if g_Weapon_Hit(@o
, IfThen(FMonsterType
= MONSTER_CYBER
, 33, 50), FUID
, HIT_SOME
) <> 0 then
3223 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_HIT', FObj
.X
, FObj
.Y
);
3227 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3228 if FCurAnim
= ANIM_ATTACK2
then
3230 sx
:= isCorpse(@FObj
, True);
3232 begin // Íàøëè, êîãî âîñêðåñèòü
3233 gMonsters
[sx
].SetState(MONSTATE_REVIVE
);
3234 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
3235 // Âîñêðåøàòü - ñåáå âðåäèòü:
3236 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3242 else // Ñîñòîÿíèå - Ñòðåëüáà
3244 // Âû÷èñëÿåì êîîðäèíàòû, îòêóäà âûëåòèò ïóëÿ:
3245 wx
:= MONSTER_ANIMTABLE
[FMonsterType
].wX
;
3247 if FDirection
= TDirection
.D_LEFT
then
3249 wx
:= MONSTER_ANIMTABLE
[FMonsterType
].wX
-(MONSTERTABLE
[FMonsterType
].Rect
.X
+(MONSTERTABLE
[FMonsterType
].Rect
.Width
div 2));
3250 wx
:= MONSTERTABLE
[FMonsterType
].Rect
.X
+(MONSTERTABLE
[FMonsterType
].Rect
.Width
div 2)-wx
;
3251 end; // Ýòî çíà÷èò: wx := hitX + (hitWidth / 2) - (wx - (hitX + (hitWidth / 2)))
3254 wy
:= FObj
.Y
+ MONSTER_ANIMTABLE
[FMonsterType
].wY
;
3256 // Ìîíñòð íå ìîæåò öåëèòüñÿ â îáúåêò çà ñïèíîé, ñòðåëÿÿ âëåâî:
3257 if (FDirection
= TDirection
.D_LEFT
) and (tx
> wx
) then
3260 ty
:= wy
+ Random(11) - 5;
3262 // È àíàëîãè÷íî, ñòðåëÿÿ âïðàâî:
3263 if (FDirection
= TDirection
.D_RIGHT
) and (tx
< wx
) then
3266 ty
:= wy
+ Random(11) - 5;
3269 // Äåëàåì âûñòðåë íóæíûì îðóæèåì:
3270 case FMonsterType
of
3272 g_Weapon_ball1(wx
, wy
, tx
, ty
, FUID
);
3275 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx
, wy
);
3276 g_Weapon_gun(wx
, wy
, tx
, ty
, 1, 3, FUID
, True);
3277 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3281 g_Weapon_shotgun(wx
, wy
, tx
, ty
, FUID
);
3282 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx
, wy
);
3284 FShellType
:= SHELL_SHELL
;
3288 g_Weapon_dshotgun(wx
, wy
, tx
, ty
, FUID
);
3290 FShellType
:= SHELL_DBLSHELL
;
3295 g_Weapon_rocket(wx
, wy
, tx
, ty
, FUID
);
3296 // MH_SEND_MonsterAttack(FUID, wx, wy, tx, ty);
3299 g_Weapon_revf(wx
, wy
, tx
, ty
, FUID
, FTargetUID
);
3302 g_Weapon_mgun(wx
, wy
, tx
, ty
, FUID
);
3303 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3304 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3308 g_Weapon_mgun(wx
, wy
, tx
, ty
, FUID
);
3309 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3310 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_SHELL
);
3313 g_Weapon_aplasma(wx
, wy
, tx
, ty
, FUID
);
3315 g_Weapon_plasma(wx
, wy
, tx
, ty
, FUID
);
3317 g_Weapon_manfire(wx
, wy
, tx
, ty
, FUID
);
3318 MONSTER_BARON
, MONSTER_KNIGHT
:
3319 g_Weapon_ball7(wx
, wy
, tx
, ty
, FUID
);
3321 g_Weapon_ball2(wx
, wy
, tx
, ty
, FUID
);
3323 begin // Ñîçäàåì Lost_Soul:
3324 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+(FObj
.Rect
.Width
div 2),
3325 FObj
.Y
+FObj
.Rect
.Y
, FDirection
);
3328 begin // Öåëü - öåëü Pain_Elemental'à. Ëåòèì ê íåé:
3329 mon
.FTargetUID
:= FTargetUID
;
3330 GetPos(FTargetUID
, @o
);
3331 mon
.FTargetTime
:= 0;
3332 mon
.FNoRespawn
:= True;
3333 mon
.SetState(MONSTATE_GO
);
3334 mon
.shoot(@o
, True);
3335 Inc(gTotalMonsters
);
3337 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3342 if FMonsterType
<> MONSTER_PAIN
then
3343 if g_Game_IsNet
then
3344 MH_SEND_MonsterShot(FUID
, wx
, wy
, tx
, ty
);
3346 // Ñêîðîñòðåëüíûå ìîíñòðû:
3347 if (FMonsterType
= MONSTER_CGUN
) or
3348 (FMonsterType
= MONSTER_SPIDER
) or
3349 (FMonsterType
= MONSTER_BSP
) or
3350 (FMonsterType
= MONSTER_MANCUB
) or
3351 (FMonsterType
= MONSTER_ROBO
) then
3352 if not GetPos(FTargetUID
, @o
) then
3353 // Öåëü ìåðòâà - èùåì íîâóþ:
3355 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3356 if shoot(@o
, False) then
3360 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3361 FWaitAttackAnim
:= True;
3364 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3365 if FAnim
[FCurAnim
, FDirection
].Counter
= FAnim
[FCurAnim
, FDirection
].Speed
-1 then
3367 MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_CLIMB
, MONSTATE_RUNOUT
:
3368 // Çâóêè ïðè ïåðåäâèæåíèè:
3369 case FMonsterType
of
3371 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3372 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3373 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj
.X
, FObj
.Y
);
3375 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3376 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3377 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj
.X
, FObj
.Y
);
3379 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3380 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3381 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3383 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3384 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 5) then
3385 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3389 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
) and
3390 not ((FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
)) then
3391 FObj
.Vel
.X
:= oldvelx
;
3393 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3394 if FAnim
[FCurAnim
, FDirection
] <> nil then
3395 FAnim
[FCurAnim
, FDirection
].Update();
3398 procedure TMonster
.SetDeadAnim
;
3400 if FAnim
<> nil then
3401 FAnim
[FCurAnim
, FDirection
].CurrentFrame
:= FAnim
[FCurAnim
, FDirection
].TotalFrames
- 1;
3404 procedure TMonster
.RevertAnim(R
: Boolean = True);
3406 if FAnim
<> nil then
3407 if FAnim
[FCurAnim
, FDirection
].IsReverse
<> R
then
3408 FAnim
[FCurAnim
, FDirection
].Revert(R
);
3411 function TMonster
.AnimIsReverse
: Boolean;
3413 if FAnim
<> nil then
3414 Result
:= FAnim
[FCurAnim
, FDirection
].IsReverse
3419 procedure TMonster
.ClientUpdate();
3421 a
, b
, sx
, sy
, oldvelx
: Integer;
3428 sx
:= 0; // SHUT UP COMPILER
3431 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
3432 if FMonsterType
= MONSTER_FISH
then
3433 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
3434 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
3437 // Ëåòàþùèå ìîíòñðû:
3438 if ((FMonsterType
= MONSTER_SOUL
) or
3439 (FMonsterType
= MONSTER_PAIN
) or
3440 (FMonsterType
= MONSTER_CACO
)) and
3441 (FState
<> MONSTATE_DIE
) and
3442 (FState
<> MONSTATE_DEAD
) then
3445 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
3446 if gTime
mod (GAME_TICK
*2) <> 0 then
3448 g_Obj_Move(@FObj
, fall
, True, True);
3449 positionChanged(); // this updates spatial accelerators
3453 if FPainTicks
> 0 then
3456 FPainSound
:= False;
3459 st
:= g_Obj_Move(@FObj
, fall
, True, True);
3460 positionChanged(); // this updates spatial accelerators
3462 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
3463 if WordBool(st
and MOVE_FALLOUT
) or (FObj
.X
< -1000) or
3464 (FObj
.X
> gMapInfo
.Width
+1000) or (FObj
.Y
< -1000) then
3470 oldvelx
:= FObj
.Vel
.X
;
3472 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
3473 if (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_DEAD
) then
3474 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3476 if FFireTime
> 0 then
3478 if WordBool(st
and MOVE_INWATER
) then
3483 FFireTime
:= FFireTime
- 1;
3487 // Ìåðòâûé íè÷åãî íå äåëàåò:
3488 if (FState
= MONSTATE_DEAD
) then
3491 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
3492 if WordBool(st
and MOVE_INWATER
) and (Random(32) = 0) then
3493 case FMonsterType
of
3495 if Random(4) = 0 then
3496 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
3497 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
3498 MONSTER_ROBO
, MONSTER_BARREL
:
3499 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
3500 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
3502 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
-4),
3503 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 5, 4, 4);
3504 if Random(2) = 0 then
3505 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj
.X
, FObj
.Y
)
3507 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj
.X
, FObj
.Y
);
3511 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
3512 if FMonsterType
= MONSTER_BARREL
then
3514 if (FState
= MONSTATE_DIE
) and (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 1) and
3515 (FAnim
[FCurAnim
, FDirection
].Counter
= 0) then
3516 g_Weapon_Explode(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3517 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-16,
3521 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
3522 if FMonsterType
= MONSTER_SOUL
then
3523 if WordBool(st
and MOVE_HITAIR
) then
3524 g_Obj_SetSpeed(@FObj
, 16);
3529 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
3530 if FObj
.Vel
.Y
< 0 then
3531 if WordBool(st
and MOVE_INWATER
) then
3534 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
3535 FTargetTime
:= FTargetTime
+ 1;
3537 if FShellTimer
> -1 then
3538 if FShellTimer
= 0 then
3540 if FShellType
= SHELL_SHELL
then
3541 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3542 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3543 GameVelX
, GameVelY
-2, SHELL_SHELL
)
3544 else if FShellType
= SHELL_DBLSHELL
then
3546 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3547 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3548 GameVelX
-1, GameVelY
-2, SHELL_SHELL
);
3549 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3550 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3551 GameVelX
+1, GameVelY
-2, SHELL_SHELL
);
3554 end else Dec(FShellTimer
);
3556 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
3558 if (FState
in [MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_RUNOUT
,
3559 MONSTATE_ATTACK
, MONSTATE_SHOOT
]) then
3560 if g_Weapon_Danger(FUID
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
,
3561 FObj
.Rect
.Width
, FObj
.Rect
.Height
, 50) then
3562 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
3563 (FObj
.Accel
.Y
= 0) then
3564 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
3567 MONSTATE_PAIN
: // Ñîñòîÿíèå - Áîëü
3569 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
3570 if FPain
>= MONSTERTABLE
[FMonsterType
].Pain
then
3572 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
3573 if gSoundEffectsDF
then PainSound();
3575 if (not gSoundEffectsDF
) and (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) then
3578 // Ñíèæàåì áîëü ñî âðåìåíåì:
3581 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
3582 if FPain
<= MONSTERTABLE
[FMonsterType
].MinPain
then
3584 SetState(MONSTATE_GO
);
3589 MONSTATE_SLEEP
: // Ñîñòîÿíèå - Ñîí
3592 FSleep
:= FSleep
+ 1;
3594 // Ïðîñïàëè äîñòàòî÷íî:
3595 if FSleep
>= 18 then
3601 MONSTATE_WAIT
: // Ñîñòîÿíèå - Îæèäàíèå
3604 FSleep
:= FSleep
- 1;
3607 MONSTATE_GO
: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
3609 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3610 if WordBool(st
and MOVE_BLOCK
) then
3614 SetState(MONSTATE_RUNOUT
);
3619 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
3620 if (FMonsterType
= MONSTER_VILE
) then
3621 if isCorpse(@FObj
, False) <> -1 then
3623 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
3629 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
3630 if Abs(sx
) < 40 then
3631 if FMonsterType
<> MONSTER_FISH
then
3633 SetState(MONSTATE_RUN
);
3639 // Óïåðëèñü â ñòåíó:
3640 if WordBool(st
and MOVE_HITWALL
) then
3642 case FMonsterType
of
3643 MONSTER_CACO
, MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_FISH
: ;
3645 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
3646 (FObj
.Accel
.Y
= 0) then
3647 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
3648 // Ïðûæîê ÷åðåç ñòåíó:
3649 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
3650 SetState(MONSTATE_CLIMB
);
3657 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
3658 if (FMonsterType
= MONSTER_CACO
) or (FMonsterType
= MONSTER_SOUL
) or
3659 (FMonsterType
= MONSTER_PAIN
) or (FMonsterType
= MONSTER_FISH
) then
3661 if FMonsterType
= MONSTER_FISH
then
3663 if not WordBool(st
and MOVE_INWATER
) then
3664 begin // Ðûáà âíå âîäû:
3665 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
3666 begin // "Ñòîèò" òâåðäî
3667 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
3668 if FObj
.Accel
.Y
= 0 then
3670 FObj
.Accel
.X
:= FObj
.Accel
.X
- 8 + Random(17);
3674 SetState(MONSTATE_PAIN
);
3675 FPain
:= FPain
+ 50;
3679 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3681 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
3685 // Ðûáà ïëûâåò ââåðõ:
3686 if FObj
.Vel
.Y
< 0 then
3687 if not g_Obj_CollideLiquid(@FObj
, 0, -16) then
3689 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
3691 // Ïëàâàåì òóäà-ñþäà:
3692 SetState(MONSTATE_RUN
);
3697 else // Ëåòàþùèå ìîíñòðû
3699 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3701 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
3706 else // "Íàçåìíûå" ìîíñòðû
3708 // Âîçìîæíî, ïèíàåì êóñêè:
3709 if (FObj
.Vel
.X
<> 0) and (gGibs
<> nil) then
3711 b
:= Abs(FObj
.Vel
.X
);
3712 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
3713 for a
:= 0 to High(gGibs
) do
3715 if gGibs
[a
].alive
and
3716 g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
3717 FObj
.Rect
.Width
, 8, @gGibs
[a
].Obj
) and (Random(3) = 0) then
3720 if FObj
.Vel
.X
< 0 then
3722 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)+120); // íàëåâî
3726 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)); // íàïðàâî
3728 positionChanged(); // this updates spatial accelerators
3732 // Áîññû ìîãóò ïèíàòü òðóïû:
3733 if (FMonsterType
in [MONSTER_CYBER
, MONSTER_SPIDER
, MONSTER_ROBO
]) and
3734 (FObj
.Vel
.X
<> 0) and (gCorpses
<> nil) then
3736 b
:= Abs(FObj
.Vel
.X
);
3737 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
3738 for a
:= 0 to High(gCorpses
) do
3739 if (gCorpses
[a
] <> nil) and (gCorpses
[a
].State
> 0) then
3741 co
:= gCorpses
[a
].Obj
;
3742 if g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
3743 FObj
.Rect
.Width
, 8, @co
) and (Random(3) = 0) then
3745 if FObj
.Vel
.X
< 0 then
3746 gCorpses
[a
].Damage(b
*2, -b
, Random(7)) // íàëåâî
3748 gCorpses
[a
].Damage(b
*2, b
, Random(7)); // íàïðàâî
3753 FSleep
:= FSleep
+ 1;
3759 if Random(8) = 0 then
3763 // Áåæèì â âûáðàííóþ ñòîðîíó:
3764 if FDirection
= TDirection
.D_RIGHT
then
3765 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3767 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3769 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3770 if WordBool(st
and MOVE_INWATER
) then
3771 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3772 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3773 if FMonsterType
= MONSTER_FISH
then
3777 MONSTATE_RUN
: // Ñîñòîÿíèå - Áåã
3779 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3780 if WordBool(st
and MOVE_BLOCK
) then
3782 SetState(MONSTATE_RUNOUT
);
3788 FSleep
:= FSleep
- 1;
3790 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
3791 if (FSleep
<= 0) or (WordBool(st
and MOVE_HITWALL
) and ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) = 0)) then
3793 SetState(MONSTATE_GO
);
3797 if Random(8) = 0 then
3801 // Áåæèì â âûáðàííóþ ñòîðîíó:
3802 if FDirection
= TDirection
.D_RIGHT
then
3803 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3805 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3807 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3808 if WordBool(st
and MOVE_INWATER
) then
3809 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3810 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3811 if FMonsterType
= MONSTER_FISH
then
3815 MONSTATE_RUNOUT
: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
3817 // Âûøëè èç ÁëîêÌîíà:
3818 if (not WordBool(st
and MOVE_BLOCK
)) and (FSleep
> 0) then
3821 FSleep
:= FSleep
- 1;
3823 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3824 if FSleep
<= -18 then
3826 SetState(MONSTATE_GO
);
3830 if Random(8) = 0 then
3834 // Áåæèì â âûáðàííóþ ñòîðîíó:
3835 if FDirection
= TDirection
.D_RIGHT
then
3836 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3838 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3840 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3841 if WordBool(st
and MOVE_INWATER
) then
3842 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3843 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3844 if FMonsterType
= MONSTER_FISH
then
3848 MONSTATE_CLIMB
: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3850 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3851 if ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) >= 0) or
3852 (not WordBool(st
and MOVE_HITWALL
)) then
3854 SetState(MONSTATE_GO
);
3857 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3858 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
3860 SetState(MONSTATE_RUN
);
3865 // Áåæèì â âûáðàííóþ ñòîðîíó:
3866 if FDirection
= TDirection
.D_RIGHT
then
3867 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3869 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3871 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3872 if WordBool(st
and MOVE_INWATER
) then
3873 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3874 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3875 if FMonsterType
= MONSTER_FISH
then
3879 MONSTATE_ATTACK
, // Ñîñòîÿíèå - Àòàêà
3880 MONSTATE_SHOOT
: // Ñîñòîÿíèå - Ñòðåëüáà
3882 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3883 if FMonsterType
= MONSTER_SOUL
then
3885 if WordBool(st
and (MOVE_HITWALL
or MOVE_HITCEIL
or MOVE_HITLAND
)) then
3886 SetState(MONSTATE_GO
);
3891 // Çàìåäëÿåìñÿ ïðè àòàêå:
3892 if FMonsterType
<> MONSTER_FISH
then
3893 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3895 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3896 if (FMonsterType
= MONSTER_VILE
) and (FState
= MONSTATE_SHOOT
) then
3898 // Öåëü ïîãèáëà => èäåì äàëüøå:
3899 if not GetPos(FTargetUID
, @o
) then
3901 SetState(MONSTATE_GO
);
3906 // Öåëü íå âèäíî => èäåì äàëüøå:
3907 if not g_Look(@FObj
, @o
, FDirection
) then
3909 SetState(MONSTATE_GO
);
3914 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3915 if g_Obj_CollideWater(@o
, 0, 0) then
3917 SetState(MONSTATE_GO
);
3923 end; // case FState of ...
3927 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3928 if FState
= MONSTATE_REVIVE
then
3929 if FAnim
[FCurAnim
, FDirection
].Played
then
3930 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3931 FAnim
[FCurAnim
, FDirection
].Revert(False);
3932 SetState(MONSTATE_GO
);
3935 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3936 if vilefire
<> nil then
3939 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3940 if (FState
= MONSTATE_DIE
) and
3941 (FAnim
[FCurAnim
, FDirection
] <> nil) and
3942 (FAnim
[FCurAnim
, FDirection
].Played
) then
3945 SetState(MONSTATE_DEAD
);
3947 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3948 if (FMonsterType
= MONSTER_PAIN
) or
3949 (FMonsterType
= MONSTER_SOUL
) or
3950 (FMonsterType
= MONSTER_BARREL
) then
3953 FAnim
[FCurAnim
, FDirection
].CurrentFrame
:= FAnim
[FCurAnim
, FDirection
].TotalFrames
- 1;
3956 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3957 if (FState
= MONSTATE_ATTACK
) or (FState
= MONSTATE_SHOOT
) then
3958 if (FAnim
[FCurAnim
, FDirection
] <> nil) then
3959 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3960 if (FAnim
[FCurAnim
, FDirection
].Played
) then
3961 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3962 if FState
= MONSTATE_ATTACK
then
3963 begin // Ñîñòîÿíèå - Àòàêà
3964 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3965 if FMonsterType
<> MONSTER_SOUL
then
3966 SetState(MONSTATE_GO
);
3968 else // Ñîñòîÿíèå - Ñòðåëüáà
3970 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3971 if not FChainFire
then
3972 SetState(MONSTATE_GO
)
3974 begin // Íàäî ñòðåëÿòü åùå
3975 FChainFire
:= False;
3976 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3977 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3978 FAnim
[FCurAnim
, FDirection
].Reset();
3982 FWaitAttackAnim
:= False;
3985 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3986 if (FMonsterType
= MONSTER_SOUL
) or
3987 ( (not FWaitAttackAnim
) and
3988 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
=
3989 (FAnim
[FCurAnim
, FDirection
].TotalFrames
div 2))
3991 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3992 if FState
= MONSTATE_ATTACK
then
3993 begin // Ñîñòîÿíèå - Àòàêà
3994 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3995 if FMonsterType
= MONSTER_SOUL
then
3996 FAnim
[FCurAnim
, FDirection
].Reset();
3998 case FMonsterType
of
3999 MONSTER_SOUL
, MONSTER_IMP
, MONSTER_DEMON
:
4000 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
4001 if g_Weapon_Hit(@FObj
, 15, FUID
, HIT_SOME
) <> 0 then
4002 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
4003 if FMonsterType
= MONSTER_SOUL
then
4004 SetState(MONSTATE_GO
);
4007 g_Weapon_Hit(@FObj
, 10, FUID
, HIT_SOME
);
4009 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
4010 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
4011 if FCurAnim
= ANIM_ATTACK2
then
4014 o
.Vel
.X
:= IfThen(FDirection
= TDirection
.D_RIGHT
, 1, -1)*IfThen(FMonsterType
= MONSTER_CYBER
, 60, 50);
4015 g_Weapon_Hit(@o
, IfThen(FMonsterType
= MONSTER_CYBER
, 33, 50), FUID
, HIT_SOME
);
4019 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
4020 if FCurAnim
= ANIM_ATTACK2
then
4022 sx
:= isCorpse(@FObj
, True);
4024 begin // Íàøëè, êîãî âîñêðåñèòü
4025 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
4026 // Âîñêðåøàòü - ñåáå âðåäèòü:
4027 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
4033 else // Ñîñòîÿíèå - Ñòðåëüáà
4035 // Ñêîðîñòðåëüíûå ìîíñòðû:
4036 if (FMonsterType
= MONSTER_CGUN
) or
4037 (FMonsterType
= MONSTER_SPIDER
) or
4038 (FMonsterType
= MONSTER_BSP
) or
4039 (FMonsterType
= MONSTER_MANCUB
) or
4040 (FMonsterType
= MONSTER_ROBO
) then
4041 if not GetPos(FTargetUID
, @o
) then
4042 // Öåëü ìåðòâà - èùåì íîâóþ:
4044 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
4045 if shoot(@o
, False) then
4049 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
4050 FWaitAttackAnim
:= True;
4053 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
4054 if FAnim
[FCurAnim
, FDirection
].Counter
= FAnim
[FCurAnim
, FDirection
].Speed
-1 then
4056 MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_CLIMB
, MONSTATE_RUNOUT
:
4057 // Çâóêè ïðè ïåðåäâèæåíèè:
4058 case FMonsterType
of
4060 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
4061 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
4062 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj
.X
, FObj
.Y
);
4064 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
4065 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
4066 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj
.X
, FObj
.Y
);
4068 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
4069 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
4070 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
4072 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
4073 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 5) then
4074 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
4078 // Êîñòûëü äëÿ ïîòîêîâ
4079 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
) and
4080 not ((FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
)) then
4081 FObj
.Vel
.X
:= oldvelx
;
4083 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
4084 if FAnim
[FCurAnim
, FDirection
] <> nil then
4085 FAnim
[FCurAnim
, FDirection
].Update();
4088 procedure TMonster
.ClientAttack(wx
, wy
, atx
, aty
: Integer);
4090 case FMonsterType
of
4093 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx
, wy
);
4094 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
4098 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx
, wy
);
4100 FShellType
:= SHELL_SHELL
;
4104 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN2', wx
, wy
);
4106 FShellType
:= SHELL_DBLSHELL
;
4108 MONSTER_CGUN
, MONSTER_SPIDER
:
4110 g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
4111 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
4114 g_Weapon_ball1(wx
, wy
, atx
, aty
, FUID
);
4116 g_Weapon_rocket(wx
, wy
, atx
, aty
, FUID
);
4118 g_Weapon_revf(wx
, wy
, atx
, aty
, FUID
, FTargetUID
);
4120 g_Weapon_aplasma(wx
, wy
, atx
, aty
, FUID
);
4122 g_Weapon_plasma(wx
, wy
, atx
, aty
, FUID
);
4124 g_Weapon_manfire(wx
, wy
, atx
, aty
, FUID
);
4125 MONSTER_BARON
, MONSTER_KNIGHT
:
4126 g_Weapon_ball7(wx
, wy
, atx
, aty
, FUID
);
4128 g_Weapon_ball2(wx
, wy
, atx
, aty
, FUID
);
4132 procedure TMonster
.Turn();
4135 if FDirection
= TDirection
.D_LEFT
then FDirection
:= TDirection
.D_RIGHT
else FDirection
:= TDirection
.D_LEFT
;
4137 // Áåæèì â âûáðàííóþ ñòîðîíó:
4138 if FDirection
= TDirection
.D_RIGHT
then
4139 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
4141 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
4144 function TMonster
.findNewPrey(): Boolean;
4148 PlayersSee
, MonstersSee
: Array of DWORD
;
4149 PlayerNear
, MonsterNear
: Integer;
4152 SetLength(MonstersSee
, 0);
4153 SetLength(PlayersSee
, 0);
4160 // Ïîåõàâøèå, êàííèáàëû, è äîáðûå èãðîêîâ íå òðîãàþò
4161 if (gPlayers
<> nil) and (FBehaviour
<> BH_INSANE
) and
4162 (FBehaviour
<> BH_CANNIBAL
) and (FBehaviour
<> BH_GOOD
) then
4163 for a
:= 0 to High(gPlayers
) do
4164 if (gPlayers
[a
] <> nil) and (gPlayers
[a
].alive
)
4165 and (not gPlayers
[a
].NoTarget
) and (gPlayers
[a
].FMegaRulez
[MR_INVIS
] < gTime
) then
4167 if g_Look(@FObj
, @gPlayers
[a
].Obj
, FDirection
) then
4169 SetLength(PlayersSee
, Length(PlayersSee
) + 1);
4170 PlayersSee
[High(PlayersSee
)] := a
;
4172 l2
:= Abs(gPlayers
[a
].GameX
-FObj
.X
)+
4173 Abs(gPlayers
[a
].GameY
-FObj
.Y
);
4177 PlayerNear
:= Integer(a
);
4181 // Êèëëåðû è äîáðûå íå òðîãàþò ìîíñòðîâ
4182 if (gMonsters
<> nil) and (FBehaviour
<> BH_KILLER
) and (FBehaviour
<> BH_GOOD
) then
4183 for a
:= 0 to High(gMonsters
) do
4184 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].alive
) and
4185 (gMonsters
[a
].FUID
<> FUID
) then
4187 if (FBehaviour
= BH_CANNIBAL
) and (gMonsters
[a
].FMonsterType
<> FMonsterType
) then
4188 Continue
; // Êàííèáàëû àòàêóþò òîëüêî ñîðîäè÷åé
4189 if (FBehaviour
= BH_INSANE
) and (gMonsters
[a
].FMonsterType
<> MONSTER_BARREL
)
4190 and (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
4191 Continue
; // Ïîåõàâøèå íå òðîãàþò äðóçåé, íî èì íå íðàâÿòñÿ áî÷êè
4192 if ((FBehaviour
= BH_NORMAL
) or (FBehaviour
= BH_MANIAC
))
4193 and (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
4194 Continue
; // Îñòàâøèåñÿ òèïû, êðîìå êàííèáàëîâ, íå òðîãàþò ñâîèõ äðóçåé
4196 if g_Look(@FObj
, @gMonsters
[a
].Obj
, FDirection
) then
4198 SetLength(MonstersSee
, Length(MonstersSee
) + 1);
4199 MonstersSee
[High(MonstersSee
)] := a
;
4201 l2
:= Abs(gMonsters
[a
].FObj
.X
-FObj
.X
)+
4202 Abs(gMonsters
[a
].FObj
.Y
-FObj
.Y
);
4206 MonsterNear
:= Integer(a
);
4211 BH_NORMAL
, BH_KILLER
:
4213 // Îáû÷íûé è êèëëåð ñíà÷àëà èùóò èãðîêîâ â ïîëå çðåíèÿ
4214 if (FTargetUID
= 0) and (Length(PlayersSee
) > 0) then
4216 a
:= PlayersSee
[Random(Length(PlayersSee
))];
4217 FTargetUID
:= gPlayers
[a
].UID
;
4220 if (FTargetUID
= 0) and (PlayerNear
> -1) then
4223 FTargetUID
:= gPlayers
[a
].UID
;
4225 // Ïîòîì îáû÷íûå èùóò ìîíñòðîâ â ïîëå çðåíèÿ
4226 if (FTargetUID
= 0) and (Length(MonstersSee
) > 0) then
4228 a
:= MonstersSee
[Random(Length(MonstersSee
))];
4229 FTargetUID
:= gMonsters
[a
].UID
;
4232 if (FTargetUID
= 0) and (MonsterNear
> -1) then
4235 FTargetUID
:= gMonsters
[a
].UID
;
4238 BH_MANIAC
, BH_INSANE
, BH_CANNIBAL
:
4240 // Ìàíüÿêè, ïîåõàâøèå è êàííèáàëû ñíà÷àëà èñòðåáëÿþò âñ¸ â ïîëå çðåíèÿ
4241 if (FTargetUID
= 0) and (Length(PlayersSee
) > 0) then
4243 a
:= PlayersSee
[Random(Length(PlayersSee
))];
4244 FTargetUID
:= gPlayers
[a
].UID
;
4246 if (FTargetUID
= 0) and (Length(MonstersSee
) > 0) then
4248 a
:= MonstersSee
[Random(Length(MonstersSee
))];
4249 FTargetUID
:= gMonsters
[a
].UID
;
4251 // Çàòåì èùóò êîãî-òî ïîáëèçîñòè
4252 if (FTargetUID
= 0) and (PlayerNear
> -1) then
4255 FTargetUID
:= gPlayers
[a
].UID
;
4257 if (FTargetUID
= 0) and (MonsterNear
> -1) then
4260 FTargetUID
:= gMonsters
[a
].UID
;
4265 // Åñëè è ìîíñòðîâ íåò - íà÷èíàåì æäàòü öåëü:
4266 if FTargetUID
= 0 then
4268 // Ïîåõàâøèé ïûòàåòñÿ ñàìîóáèòüñÿ
4269 if FBehaviour
= BH_INSANE
then
4272 FTargetTime
:= MAX_ATM
;
4281 function TMonster
.kick(o
: PObj
): Boolean;
4285 case FMonsterType
of
4288 SetState(MONSTATE_ATTACK
);
4293 SetState(MONSTATE_ATTACK
);
4294 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ATTACK', FObj
.X
, FObj
.Y
);
4299 SetState(MONSTATE_ATTACK
);
4300 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ATTACK', FObj
.X
, FObj
.Y
);
4303 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
4305 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
4306 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ATTACK', FObj
.X
, FObj
.Y
);
4309 MONSTER_BARON
, MONSTER_KNIGHT
,
4310 MONSTER_CACO
, MONSTER_MANCUB
:
4311 // Ýòè ìîíñòðû íå ïèíàþò - îíè ñòðåëÿþò â óïîð:
4312 if not g_Game_IsClient
then Result
:= shoot(o
, True);
4316 function TMonster
.shoot(o
: PObj
; immediately
: Boolean): Boolean;
4326 // Æäàòü âðåìåíè ãîòîâíîñòè ê âûñòðåëó:
4327 if not immediately
then
4328 case FMonsterType
of
4329 MONSTER_FISH
, MONSTER_BARREL
, MONSTER_DEMON
:
4330 Exit
; // íå ñòðåëÿþò
4331 MONSTER_CGUN
, MONSTER_BSP
, MONSTER_ROBO
:
4334 // Âðåìÿ âûñòðåëà óïóùåíî:
4336 FAmmo
:= IfThen(FMonsterType
= MONSTER_ROBO
, -200, -50);
4342 // Âðåìÿ âûñòðåëà óïóùåíî:
4349 // Âðåìÿ âûñòðåëà óïóùåíî:
4350 if FAmmo
>= 100 then
4355 // Ñòðåëÿåò íå âñåãäà:
4356 if Random(2) = 0 then
4359 // Âðåìÿ âûñòðåëà óïóùåíî:
4363 MONSTER_BARON
, MONSTER_KNIGHT
: if Random(8) <> 0 then Exit
;
4364 MONSTER_SKEL
: if Random(32) <> 0 then Exit
;
4365 MONSTER_VILE
: if Random(8) <> 0 then Exit
;
4366 MONSTER_PAIN
: if Random(8) <> 0 then Exit
;
4367 else if Random(16) <> 0 then Exit
;
4371 if not g_Look(@FObj
, o
, FDirection
) then
4376 tx
:= o
^.X
+o
^.Rect
.X
+(o
^.Rect
.Width
div 2)+((o
^.Vel
.X
{+o^.Accel.X})*12);
4377 ty
:= o
^.Y
+o
^.Rect
.Y
+(o
^.Rect
.Height
div 2)+((o
^.Vel
.Y
{+o^.Accel.Y})*12);
4379 // Ðàçíèöà ïî âûñîòå áîëüøå ðàçíèöû ïî ãîðèçîíòàëè
4380 // (íå ìîæåò ñòðåëÿòü ïîä òàêèì áîëüøèì óãëîì):
4381 if Abs(tx
-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2))) <
4382 Abs(ty
-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2))) then
4385 case FMonsterType
of
4386 MONSTER_IMP
, MONSTER_BARON
, MONSTER_KNIGHT
, MONSTER_CACO
:
4388 SetState(MONSTATE_SHOOT
);
4393 SetState(MONSTATE_SHOOT
);
4397 begin // Çàæèãàåì îãîíü
4398 tx
:= o
^.X
+o
^.Rect
.X
+(o
^.Rect
.Width
div 2);
4399 ty
:= o
^.Y
+o
^.Rect
.Y
;
4400 SetState(MONSTATE_SHOOT
);
4404 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ATTACK', FObj
.X
, FObj
.Y
);
4405 g_Sound_PlayExAt('SOUND_FIRE', o
^.X
, o
^.Y
);
4408 begin // Ëåòèò â ñòîðîíó öåëè:
4409 SetState(MONSTATE_ATTACK
);
4410 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_ATTACK', FObj
.X
, FObj
.Y
);
4412 xd
:= tx
-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2));
4413 yd
:= ty
-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
4414 m
:= Max(Abs(xd
), Abs(yd
));
4418 FObj
.Vel
.X
:= (xd
*16) div m
;
4419 FObj
.Vel
.Y
:= (yd
*16) div m
;
4421 MONSTER_MANCUB
, MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_BSP
, MONSTER_ROBO
,
4422 MONSTER_CYBER
, MONSTER_CGUN
, MONSTER_SPIDER
, MONSTER_PAIN
, MONSTER_MAN
:
4424 // Ìàíêóáóñ ðÿâêàåò ïåðåä ïåðâîé àòàêîé:
4425 if FMonsterType
= MONSTER_MANCUB
then
4427 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ATTACK', FObj
.X
, FObj
.Y
);
4429 SetState(MONSTATE_SHOOT
);
4437 function TMonster
.alive(): Boolean;
4439 Result
:= (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) and (FHealth
> 0);
4442 procedure TMonster
.SetHealth(aH
: Integer);
4444 if (aH
> 0) and (aH
< 1000000) then
4447 if FHealth
> FMaxHealth
then
4448 FMaxHealth
:= FHealth
;
4452 procedure TMonster
.WakeUp();
4454 if g_Game_IsClient
then Exit
;
4455 SetState(MONSTATE_GO
);
4456 FTargetTime
:= MAX_ATM
;
4460 procedure TMonster
.SaveState (st
: TStream
);
4468 // Ñèãíàòóðà ìîíñòðà:
4469 utils
.writeSign(st
, 'MONS');
4470 utils
.writeInt(st
, Byte(0)); // version
4472 utils
.writeInt(st
, Word(FUID
));
4474 if FDirection
= TDirection
.D_LEFT
then b
:= 1 else b
:= 2; // D_RIGHT
4475 utils
.writeInt(st
, Byte(b
));
4476 // Íàäî ëè óäàëèòü åãî
4477 utils
.writeBool(st
, FRemoved
);
4478 // Îñòàëîñü çäîðîâüÿ
4479 utils
.writeInt(st
, LongInt(FHealth
));
4481 utils
.writeInt(st
, Byte(FState
));
4483 utils
.writeInt(st
, Byte(FCurAnim
));
4485 utils
.writeInt(st
, Word(FTargetUID
));
4486 // Âðåìÿ ïîñëå ïîòåðè öåëè
4487 utils
.writeInt(st
, LongInt(FTargetTime
));
4488 // Ïîâåäåíèå ìîíñòðà
4489 utils
.writeInt(st
, Byte(FBehaviour
));
4490 // Ãîòîâíîñòü ê âûñòðåëó
4491 utils
.writeInt(st
, LongInt(FAmmo
));
4493 utils
.writeInt(st
, LongInt(FPain
));
4495 utils
.writeInt(st
, LongInt(FSleep
));
4496 // Îçâó÷èâàòü ëè áîëü
4497 utils
.writeBool(st
, FPainSound
);
4498 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè
4499 utils
.writeBool(st
, FWaitAttackAnim
);
4500 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå
4501 utils
.writeBool(st
, FChainFire
);
4502 // Ïîäëåæèò ëè ðåñïàâíó
4503 utils
.writeBool(st
, FNoRespawn
);
4505 utils
.writeInt(st
, LongInt(tx
));
4506 utils
.writeInt(st
, LongInt(ty
));
4507 // ID ìîíñòðà ïðè ñòàðòå êàðòû
4508 utils
.writeInt(st
, LongInt(FStartID
));
4509 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà
4510 utils
.writeInt(st
, LongInt(FSpawnTrigger
));
4512 Obj_SaveState(st
, @FObj
);
4513 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà
4514 anim
:= (vilefire
<> nil);
4515 utils
.writeBool(st
, anim
);
4516 // Åñëè åñòü - ñîõðàíÿåì:
4517 if anim
then vilefire
.SaveState(st
);
4519 for i
:= ANIM_SLEEP
to ANIM_PAIN
do
4521 // Åñòü ëè ëåâàÿ àíèìàöèÿ
4522 anim
:= (FAnim
[i
, TDirection
.D_LEFT
] <> nil);
4523 utils
.writeBool(st
, anim
);
4524 // Åñëè åñòü - ñîõðàíÿåì
4525 if anim
then FAnim
[i
, TDirection
.D_LEFT
].SaveState(st
);
4526 // Åñòü ëè ïðàâàÿ àíèìàöèÿ
4527 anim
:= (FAnim
[i
, TDirection
.D_RIGHT
] <> nil);
4528 utils
.writeBool(st
, anim
);
4529 // Åñëè åñòü - ñîõðàíÿåì
4530 if anim
then FAnim
[i
, TDirection
.D_RIGHT
].SaveState(st
);
4535 procedure TMonster
.LoadState (st
: TStream
);
4543 // Ñèãíàòóðà ìîíñòðà:
4544 if not utils
.checkSign(st
, 'MONS') then raise XStreamError
.Create('invalid monster signature');
4545 if (utils
.readByte(st
) <> 0) then raise XStreamError
.Create('invalid monster version');
4546 if (uidMap
[FUID
] <> nil) and (uidMap
[FUID
] <> self
) then raise Exception
.Create('internal error in monster loader (0)');
4547 uidMap
[FUID
] := nil;
4549 FUID
:= utils
.readWord(st
);
4550 //if (arrIdx = -1) then raise Exception.Create('internal error in monster loader');
4551 if (uidMap
[FUID
] <> nil) then raise Exception
.Create('internal error in monster loader (1)');
4552 uidMap
[FUID
] := self
;
4554 b
:= utils
.readByte(st
);
4555 if b
= 1 then FDirection
:= TDirection
.D_LEFT
else FDirection
:= TDirection
.D_RIGHT
; // b = 2
4556 // Íàäî ëè óäàëèòü åãî
4557 FRemoved
:= utils
.readBool(st
);
4558 // Îñòàëîñü çäîðîâüÿ
4559 FHealth
:= utils
.readLongInt(st
);
4561 FState
:= utils
.readByte(st
);
4563 FCurAnim
:= utils
.readByte(st
);
4565 FTargetUID
:= utils
.readWord(st
);
4566 // Âðåìÿ ïîñëå ïîòåðè öåëè
4567 FTargetTime
:= utils
.readLongInt(st
);
4568 // Ïîâåäåíèå ìîíñòðà
4569 FBehaviour
:= utils
.readByte(st
);
4570 // Ãîòîâíîñòü ê âûñòðåëó
4571 FAmmo
:= utils
.readLongInt(st
);
4573 FPain
:= utils
.readLongInt(st
);
4575 FSleep
:= utils
.readLongInt(st
);
4576 // Îçâó÷èâàòü ëè áîëü
4577 FPainSound
:= utils
.readBool(st
);
4578 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè
4579 FWaitAttackAnim
:= utils
.readBool(st
);
4580 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå
4581 FChainFire
:= utils
.readBool(st
);
4582 // Ïîäëåæèò ëè ðåñïàâíó
4583 FNoRespawn
:= utils
.readBool(st
);
4585 tx
:= utils
.readLongInt(st
);
4586 ty
:= utils
.readLongInt(st
);
4587 // ID ìîíñòðà ïðè ñòàðòå êàðòû
4588 FStartID
:= utils
.readLongInt(st
);
4589 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà
4590 FSpawnTrigger
:= utils
.readLongInt(st
);
4592 Obj_LoadState(@FObj
, st
);
4593 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà
4594 anim
:= utils
.readBool(st
);
4595 // Åñëè åñòü - çàãðóæàåì:
4598 Assert(vilefire
<> nil, 'TMonster.LoadState: no vilefire anim');
4599 vilefire
.LoadState(st
);
4602 for i
:= ANIM_SLEEP
to ANIM_PAIN
do
4604 // Åñòü ëè ëåâàÿ àíèìàöèÿ
4605 anim
:= utils
.readBool(st
);
4606 // Åñëè åñòü - çàãðóæàåì
4609 Assert(FAnim
[i
, TDirection
.D_LEFT
] <> nil, 'TMonster.LoadState: no '+IntToStr(i
)+'_left anim');
4610 FAnim
[i
, TDirection
.D_LEFT
].LoadState(st
);
4612 // Åñòü ëè ïðàâàÿ àíèìàöèÿ
4613 anim
:= utils
.readBool(st
);
4614 // Åñëè åñòü - çàãðóæàåì
4617 Assert(FAnim
[i
, TDirection
.D_RIGHT
] <> nil, 'TMonster.LoadState: no '+IntToStr(i
)+'_right anim');
4618 FAnim
[i
, TDirection
.D_RIGHT
].LoadState(st
);
4624 procedure TMonster
.ActivateTriggers();
4628 if FDieTriggers
<> nil then
4629 for a
:= 0 to High(FDieTriggers
) do
4630 g_Triggers_Press(FDieTriggers
[a
], ACTIVATE_MONSTERPRESS
);
4631 if FSpawnTrigger
> -1 then
4633 g_Triggers_DecreaseSpawner(FSpawnTrigger
);
4634 FSpawnTrigger
:= -1;
4638 procedure TMonster
.AddTrigger(t
: Integer);
4640 SetLength(FDieTriggers
, Length(FDieTriggers
)+1);
4641 FDieTriggers
[High(FDieTriggers
)] := t
;
4644 procedure TMonster
.ClearTriggers();
4646 SetLength(FDieTriggers
, 0);
4649 procedure TMonster
.CatchFire(Attacker
: Word; Timeout
: Integer = MON_BURN_TIME
);
4651 if Timeout
<= 0 then exit
;
4652 if FFireTime
<= 0 then
4653 g_Sound_PlayExAt('SOUND_IGNITE', FObj
.X
, FObj
.Y
);
4654 FFireTime
:= Timeout
;
4655 FFireAttacker
:= Attacker
;
4656 if g_Game_IsNet
and g_Game_IsServer
then MH_SEND_MonsterState(FUID
);
4659 procedure TMonster
.OnFireFlame(Times
: DWORD
= 1);
4664 if (Random(10) = 1) and (Times
= 1) then
4667 if g_Frames_Get(id
, 'FRAMES_FLAME') then
4669 for i
:= 1 to Times
do
4671 Anim
:= TAnimation
.Create(id
, False, 3);
4673 g_GFX_OnceAnim(Obj
.X
+Obj
.Rect
.X
+Random(Obj
.Rect
.Width
+Times
*2)-(Anim
.Width
div 2),
4674 Obj
.Y
+8+Random(8+Times
*2)+IfThen(FState
= MONSTATE_DEAD
, 16, 0), Anim
, ONCEANIM_SMOKE
);
4681 // ////////////////////////////////////////////////////////////////////////// //
4682 // throws on invalid uid
4683 function g_Mons_ByIdx (uid
: Integer): TMonster
; inline;
4685 result
:= g_Mons_ByIdx_NC(uid
);
4686 if (result
= nil) then raise Exception
.Create('g_Mons_ByIdx: invalid monster id');
4690 function g_Mons_ByIdx_NC (uid
: Integer): TMonster
; inline;
4692 if (uid
< 0) or (uid
> High(gMonsters
)) then begin result
:= nil; exit
; end;
4693 result
:= gMonsters
[uid
];
4696 function g_Mons_TotalCount (): Integer; inline;
4698 result
:= Length(gMonsters
);
4702 function g_Mons_ForEach (cb
: TEachMonsterCB
): Boolean;
4708 if (gMonsters
= nil) or not assigned(cb
) then exit
;
4709 for idx
:= 0 to High(gMonsters
) do
4711 mon
:= gMonsters
[idx
];
4712 if (mon
<> nil) then
4715 if result
then exit
;
4721 function g_Mons_ForEachAlive (cb
: TEachMonsterCB
): Boolean;
4727 if (gMonsters
= nil) or not assigned(cb
) then exit
;
4728 for idx
:= 0 to High(gMonsters
) do
4730 mon
:= gMonsters
[idx
];
4731 if (mon
<> nil) and mon
.alive
then
4734 if result
then exit
;
4740 function g_Mons_IsAnyAliveAt (x
, y
: Integer; width
, height
: Integer): Boolean;
4742 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4744 result := mon.alive;// and g_Obj_Collide(x, y, width, height, @mon.Obj));
4751 it
: TMonsterGrid
.Iter
;
4754 if (width
< 1) or (height
< 1) then exit
;
4755 if gmon_debug_use_sqaccel
then
4757 //result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4758 it
:= monsGrid
.forEachInAABB(x
, y
, width
, height
);
4759 for mit
in it
do if (mit
.alive
) then begin result
:= true; break
; end;
4764 for idx
:= 0 to High(gMonsters
) do
4766 mon
:= gMonsters
[idx
];
4767 if (mon
<> nil) and mon
.alive
then
4769 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4780 function g_Mons_ForEachAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
4782 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4791 it
: TMonsterGrid
.Iter
;
4794 if (width
< 1) or (height
< 1) then exit
;
4795 if gmon_debug_use_sqaccel
then
4797 //result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4798 it
:= monsGrid
.forEachInAABB(x
, y
, width
, height
);
4799 for mit
in it
do if (cb(mit
^)) then begin result
:= true; break
; end;
4804 for idx
:= 0 to High(gMonsters
) do
4806 mon
:= gMonsters
[idx
];
4807 if (mon
<> nil) and mon
.alive
then
4809 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4812 if result
then exit
;
4820 function g_Mons_ForEachAliveAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
4822 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4825 //if mon.alive and g_Obj_Collide(x, y, width, height, @mon.Obj) then result := cb(mon);
4826 if mon.alive then result := cb(mon) else result := false;
4833 it
: TMonsterGrid
.Iter
;
4836 if (width
< 1) or (height
< 1) then exit
;
4837 if gmon_debug_use_sqaccel
then
4840 if (width = 1) and (height = 1) then
4842 result := (monsGrid.forEachAtPoint(x, y, monsCollCheck) <> nil);
4846 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4849 it
:= monsGrid
.forEachInAABB(x
, y
, width
, height
);
4852 if (mit
^.alive
) then
4854 if (cb(mit
^)) then begin result
:= true; break
; end;
4861 for idx
:= 0 to High(gMonsters
) do
4863 mon
:= gMonsters
[idx
];
4864 if (mon
<> nil) and mon
.alive
then
4866 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4869 if result
then exit
;