584a88f2b637679b28d719d0def9c9d38cfe6e42
6 e_graphics
, g_basic
, MAPSTRUCT
, g_textures
, Classes
,
7 g_phys
, WADEDITOR
, BinEditor
, g_panel
, md5
;
21 PRespawnPoint
= ^TRespawnPoint
;
22 TRespawnPoint
= record
24 Direction
: TDirection
;
28 PFlagPoint
= ^TFlagPoint
;
29 TFlagPoint
= TRespawnPoint
;
37 CaptureTime
: LongWord;
38 Animation
: TAnimation
;
39 Direction
: TDirection
;
43 function g_Map_Load(Res
: String): Boolean;
44 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
45 function g_Map_GetMapsList(WADName
: String): SArray
;
46 function g_Map_Exist(Res
: String): Boolean;
47 procedure g_Map_Free();
48 procedure g_Map_Update();
49 procedure g_Map_DrawPanels(PanelType
: Word);
50 procedure g_Map_DrawBack(dx
, dy
: Integer);
51 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word;
52 PanelType
: Word; b1x3
: Boolean): Boolean;
53 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
54 procedure g_Map_EnableWall(ID
: DWORD
);
55 procedure g_Map_DisableWall(ID
: DWORD
);
56 procedure g_Map_SwitchTexture(PanelType
: Word; ID
: DWORD
; AnimLoop
: Byte = 0);
57 procedure g_Map_SetLift(ID
: DWORD
; t
: Integer);
58 procedure g_Map_ReAdd_DieTriggers();
59 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
61 function g_Map_GetPoint(PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
62 function g_Map_GetPointCount(PointType
: Byte): Word;
64 function g_Map_HaveFlagPoints(): Boolean;
66 procedure g_Map_ResetFlag(Flag
: Byte);
67 procedure g_Map_DrawFlags();
69 procedure g_Map_SaveState(Var Mem
: TBinMemoryWriter
);
70 procedure g_Map_LoadState(Var Mem
: TBinMemoryReader
);
73 RESPAWNPOINT_PLAYER1
= 1;
74 RESPAWNPOINT_PLAYER2
= 2;
77 RESPAWNPOINT_BLUE
= 5;
85 FLAG_STATE_NORMAL
= 1;
86 FLAG_STATE_DROPPED
= 2;
87 FLAG_STATE_CAPTURED
= 3;
88 FLAG_STATE_SCORED
= 4; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
89 FLAG_STATE_RETURNED
= 5; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
91 FLAG_TIME
= 720; // 20 seconds
93 SKY_STRETCH
: Single = 1.5;
97 gRenderBackgrounds
: TPanelArray
;
98 gRenderForegrounds
: TPanelArray
;
99 gWater
, gAcid1
, gAcid2
: TPanelArray
;
102 gBlockMon
: TPanelArray
;
103 gFlags
: array [FLAG_RED
..FLAG_BLUE
] of TFlag
;
104 //gDOMFlags: array of TFlag;
107 gDoorMap
: array of array of DWORD
;
108 gLiftMap
: array of array of DWORD
;
109 gWADHash
: TMD5Digest
;
110 BackID
: DWORD
= DWORD(-1);
111 gExternalResources
: TStringList
;
116 g_main
, e_log
, SysUtils
, g_items
, g_gfx
, g_console
,
117 GL
, GLExt
, g_weapons
, g_game
, g_sound
, e_sound
, CONFIG
,
118 g_options
, MAPREADER
, g_triggers
, g_player
, MAPDEF
,
119 Math
, g_monsters
, g_saveload
, g_language
, g_netmsg
,
123 FLAGRECT
: TRectWH
= (X
:15; Y
:12; Width
:33; Height
:52);
124 MUSIC_SIGNATURE
= $4953554D; // 'MUSI'
125 FLAG_SIGNATURE
= $47414C46; // 'FLAG'
128 Textures
: TLevelTextureArray
;
129 RespawnPoints
: Array of TRespawnPoint
;
130 FlagPoints
: Array [FLAG_RED
..FLAG_BLUE
] of PFlagPoint
;
131 //DOMFlagPoints: Array of TFlagPoint;
134 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
136 Result
:= (Texture
= TEXTURE_NAME_WATER
) or
137 (Texture
= TEXTURE_NAME_ACID1
) or
138 (Texture
= TEXTURE_NAME_ACID2
);
141 procedure CreateDoorMap();
143 PanelArray
: Array of record
149 a
, b
, c
, m
, i
, len
: Integer;
157 SetLength(PanelArray
, len
);
159 for a
:= 0 to High(gWalls
) do
160 if gWalls
[a
].Door
then
162 PanelArray
[i
].X
:= gWalls
[a
].X
;
163 PanelArray
[i
].Y
:= gWalls
[a
].Y
;
164 PanelArray
[i
].Width
:= gWalls
[a
].Width
;
165 PanelArray
[i
].Height
:= gWalls
[a
].Height
;
166 PanelArray
[i
].Active
:= True;
167 PanelArray
[i
].PanelID
:= a
;
173 SetLength(PanelArray
, len
);
184 SetLength(gDoorMap
, 0);
186 g_Game_SetLoadingText(_lc
[I_LOAD_DOOR_MAP
], i
-1, False);
189 if PanelArray
[a
].Active
then
191 PanelArray
[a
].Active
:= False;
192 m
:= Length(gDoorMap
);
193 SetLength(gDoorMap
, m
+1);
194 SetLength(gDoorMap
[m
], 1);
195 gDoorMap
[m
, 0] := PanelArray
[a
].PanelID
;
203 if PanelArray
[b
].Active
then
204 for c
:= 0 to High(gDoorMap
[m
]) do
205 if {((gRenderWalls[PanelArray[b].RenderPanelID].TextureID = gRenderWalls[gDoorMap[m, c]].TextureID) or
206 gRenderWalls[PanelArray[b].RenderPanelID].Hide or gRenderWalls[gDoorMap[m, c]].Hide) and}
207 g_CollideAround(PanelArray
[b
].X
, PanelArray
[b
].Y
,
208 PanelArray
[b
].Width
, PanelArray
[b
].Height
,
209 gWalls
[gDoorMap
[m
, c
]].X
,
210 gWalls
[gDoorMap
[m
, c
]].Y
,
211 gWalls
[gDoorMap
[m
, c
]].Width
,
212 gWalls
[gDoorMap
[m
, c
]].Height
) then
214 PanelArray
[b
].Active
:= False;
215 SetLength(gDoorMap
[m
],
216 Length(gDoorMap
[m
])+1);
217 gDoorMap
[m
, High(gDoorMap
[m
])] := PanelArray
[b
].PanelID
;
223 g_Game_StepLoading();
229 procedure CreateLiftMap();
231 PanelArray
: Array of record
236 a
, b
, c
, len
, i
, j
: Integer;
242 len
:= Length(gLifts
);
243 SetLength(PanelArray
, len
);
245 for a
:= 0 to len
-1 do
247 PanelArray
[a
].X
:= gLifts
[a
].X
;
248 PanelArray
[a
].Y
:= gLifts
[a
].Y
;
249 PanelArray
[a
].Width
:= gLifts
[a
].Width
;
250 PanelArray
[a
].Height
:= gLifts
[a
].Height
;
251 PanelArray
[a
].Active
:= True;
254 SetLength(gLiftMap
, len
);
257 g_Game_SetLoadingText(_lc
[I_LOAD_LIFT_MAP
], len
-1, False);
259 for a
:= 0 to len
-1 do
260 if PanelArray
[a
].Active
then
262 PanelArray
[a
].Active
:= False;
263 SetLength(gLiftMap
[i
], 32);
271 for b
:= 0 to len
-1 do
272 if PanelArray
[b
].Active
then
274 if g_CollideAround(PanelArray
[b
].X
,
277 PanelArray
[b
].Height
,
278 PanelArray
[gLiftMap
[i
, c
]].X
,
279 PanelArray
[gLiftMap
[i
, c
]].Y
,
280 PanelArray
[gLiftMap
[i
, c
]].Width
,
281 PanelArray
[gLiftMap
[i
, c
]].Height
) then
283 PanelArray
[b
].Active
:= False;
285 if j
> High(gLiftMap
[i
]) then
286 SetLength(gLiftMap
[i
],
287 Length(gLiftMap
[i
])+32);
296 SetLength(gLiftMap
[i
], j
+1);
299 g_Game_StepLoading();
302 SetLength(gLiftMap
, i
);
307 function CreatePanel(PanelRec
: TPanelRec_1
; AddTextures
: TAddTextureArray
;
308 CurTex
: Integer; sav
: Boolean): Integer;
311 panels
: ^TPanelArray
;
315 case PanelRec
.PanelType
of
316 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
319 panels
:= @gRenderBackgrounds
;
321 panels
:= @gRenderForegrounds
;
330 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
:
333 panels
:= @gBlockMon
;
338 len
:= Length(panels
^);
339 SetLength(panels
^, len
+ 1);
341 panels
^[len
] := TPanel
.Create(PanelRec
, AddTextures
,
344 panels
^[len
].SaveIt
:= True;
349 procedure CreateNullTexture(RecName
: String);
351 SetLength(Textures
, Length(Textures
)+1);
353 with Textures
[High(Textures
)] do
355 TextureName
:= RecName
;
359 TextureID
:= TEXTURE_NONE
;
363 function CreateTexture(RecName
: String; Map
: string; log
: Boolean): Boolean;
366 TextureData
: Pointer;
370 a
, ResLength
: Integer;
374 if Textures
<> nil then
375 for a
:= 0 to High(Textures
) do
376 if Textures
[a
].TextureName
= RecName
then
377 begin // Òåêñòóðà ñ òàêèì èìåíåì óæå åñòü
382 // Òåêñòóðû ñî ñïåöèàëüíûìè èìåíàìè (âîäà, ëàâà, êèñëîòà):
383 if (RecName
= TEXTURE_NAME_WATER
) or
384 (RecName
= TEXTURE_NAME_ACID1
) or
385 (RecName
= TEXTURE_NAME_ACID2
) then
387 SetLength(Textures
, Length(Textures
)+1);
389 with Textures
[High(Textures
)] do
391 TextureName
:= RecName
;
393 if TextureName
= TEXTURE_NAME_WATER
then
394 TextureID
:= TEXTURE_SPECIAL_WATER
396 if TextureName
= TEXTURE_NAME_ACID1
then
397 TextureID
:= TEXTURE_SPECIAL_ACID1
399 if TextureName
= TEXTURE_NAME_ACID2
then
400 TextureID
:= TEXTURE_SPECIAL_ACID2
;
409 // Çàãðóæàåì ðåñóðñ òåêñòóðû â ïàìÿòü èç WAD'à:
410 g_ProcessResourceStr(RecName
, WADName
, SectionName
, TextureName
);
412 WAD
:= TWADEditor_1
.Create();
414 if WADName
<> '' then
415 WADName
:= GameDir
+'/wads/'+WADName
419 WAD
.ReadFile(WADName
);
421 if WAD
.GetResource(SectionName
, TextureName
, TextureData
, ResLength
) then
423 SetLength(Textures
, Length(Textures
)+1);
424 if not e_CreateTextureMem(TextureData
, Textures
[High(Textures
)].TextureID
) then
426 e_GetTextureSize(Textures
[High(Textures
)].TextureID
,
427 @Textures
[High(Textures
)].Width
,
428 @Textures
[High(Textures
)].Height
);
429 FreeMem(TextureData
);
430 Textures
[High(Textures
)].TextureName
:= RecName
;
431 Textures
[High(Textures
)].Anim
:= False;
435 else // Íåò òàêîãî ðåóñðñà â WAD'å
438 e_WriteLog(Format('Error loading texture %s', [RecName
]), MSG_WARNING
);
439 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
445 function CreateAnimTexture(RecName
: String; Map
: string; log
: Boolean): Boolean;
450 TextureData
: Pointer;
456 TextureResource
: String;
457 _width
, _height
, _framecount
, _speed
: Integer;
458 _backanimation
: Boolean;
462 // ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü:
463 g_ProcessResourceStr(RecName
, WADName
, SectionName
, TextureName
);
465 WAD
:= TWADEditor_1
.Create();
467 if WADName
<> '' then
468 WADName
:= GameDir
+'/wads/'+WADName
472 WAD
.ReadFile(WADName
);
474 if not WAD
.GetResource(SectionName
, TextureName
, TextureWAD
, ResLength
) then
478 e_WriteLog(Format('Error loading animation texture %s', [RecName
]), MSG_WARNING
);
479 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
487 if not WAD
.ReadMemory(TextureWAD
, ResLength
) then
494 // ×èòàåì INI-ðåñóðñ àíèì. òåêñòóðû è çàïîìèíàåì åãî óñòàíîâêè:
495 if not WAD
.GetResource('TEXT', 'ANIM', TextData
, ResLength
) then
502 cfg
:= TConfig
.CreateMem(TextData
, ResLength
);
504 TextureResource
:= cfg
.ReadStr('', 'resource', '');
506 if TextureResource
= '' then
515 _width
:= cfg
.ReadInt('', 'framewidth', 0);
516 _height
:= cfg
.ReadInt('', 'frameheight', 0);
517 _framecount
:= cfg
.ReadInt('', 'framecount', 0);
518 _speed
:= cfg
.ReadInt('', 'waitcount', 0);
519 _backanimation
:= cfg
.ReadBool('', 'backanimation', False);
523 // ×èòàåì ðåñóðñ òåêñòóð (êàäðîâ) àíèì. òåêñòóðû â ïàìÿòü:
524 if not WAD
.GetResource('TEXTURES', TextureResource
, TextureData
, ResLength
) then
534 SetLength(Textures
, Length(Textures
)+1);
535 with Textures
[High(Textures
)] do
537 // Ñîçäàåì êàäðû àíèì. òåêñòóðû èç ïàìÿòè:
538 if g_Frames_CreateMemory(@FramesID
, '', TextureData
,
539 _width
, _height
, _framecount
, _backanimation
) then
541 TextureName
:= RecName
;
545 FramesCount
:= _framecount
;
552 e_WriteLog(Format('Error loading animation texture %s', [RecName
]), MSG_WARNING
);
559 procedure CreateItem(Item
: TItemRec_1
);
561 if g_Game_IsClient
then Exit
;
563 if (not (gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
])) and
564 ByteBool(Item
.Options
and ITEM_OPTION_ONLYDM
) then
567 g_Items_Create(Item
.X
, Item
.Y
, Item
.ItemType
, ByteBool(Item
.Options
and ITEM_OPTION_FALL
),
568 gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
]);
571 procedure CreateArea(Area
: TAreaRec_1
);
576 case Area
.AreaType
of
577 AREA_DMPOINT
, AREA_PLAYERPOINT1
, AREA_PLAYERPOINT2
,
578 AREA_REDTEAMPOINT
, AREA_BLUETEAMPOINT
:
580 SetLength(RespawnPoints
, Length(RespawnPoints
)+1);
581 with RespawnPoints
[High(RespawnPoints
)] do
585 Direction
:= TDirection(Area
.Direction
);
587 case Area
.AreaType
of
588 AREA_DMPOINT
: PointType
:= RESPAWNPOINT_DM
;
589 AREA_PLAYERPOINT1
: PointType
:= RESPAWNPOINT_PLAYER1
;
590 AREA_PLAYERPOINT2
: PointType
:= RESPAWNPOINT_PLAYER2
;
591 AREA_REDTEAMPOINT
: PointType
:= RESPAWNPOINT_RED
;
592 AREA_BLUETEAMPOINT
: PointType
:= RESPAWNPOINT_BLUE
;
597 AREA_REDFLAG
, AREA_BLUEFLAG
:
599 if Area
.AreaType
= AREA_REDFLAG
then a
:= FLAG_RED
else a
:= FLAG_BLUE
;
601 if FlagPoints
[a
] <> nil then Exit
;
605 with FlagPoints
[a
]^ do
607 X
:= Area
.X
-FLAGRECT
.X
;
608 Y
:= Area
.Y
-FLAGRECT
.Y
;
609 Direction
:= TDirection(Area
.Direction
);
615 FLAG_RED
: g_Frames_Get(id
, 'FRAMES_FLAG_RED');
616 FLAG_BLUE
: g_Frames_Get(id
, 'FRAMES_FLAG_BLUE');
619 Animation
:= TAnimation
.Create(id
, True, 8);
620 Obj
.Rect
:= FLAGRECT
;
628 {SetLength(DOMFlagPoints, Length(DOMFlagPoints)+1);
629 with DOMFlagPoints[High(DOMFlagPoints)] do
633 Direction := TDirection(Area.Direction);
636 g_Map_CreateFlag(DOMFlagPoints[High(DOMFlagPoints)], FLAG_DOM, FLAG_STATE_NORMAL);}
641 procedure CreateTrigger(Trigger
: TTriggerRec_1
; fTexturePanel1Type
, fTexturePanel2Type
: Word);
645 if g_Game_IsClient
and not (Trigger
.TriggerType
in [TRIGGER_SOUND
, TRIGGER_MUSIC
]) then Exit
;
651 Width
:= Trigger
.Width
;
652 Height
:= Trigger
.Height
;
653 Enabled
:= ByteBool(Trigger
.Enabled
);
654 TexturePanel
:= Trigger
.TexturePanel
;
655 TexturePanelType
:= fTexturePanel1Type
;
656 ShotPanelType
:= fTexturePanel2Type
;
657 TriggerType
:= Trigger
.TriggerType
;
658 ActivateType
:= Trigger
.ActivateType
;
659 Keys
:= Trigger
.Keys
;
660 Data
.Default
:= Trigger
.DATA
;
663 g_Triggers_Create(_trigger
);
666 procedure CreateMonster(monster
: TMonsterRec_1
);
670 if g_Game_IsClient
then Exit
;
672 if (gGameSettings
.GameType
= GT_SINGLE
)
673 or LongBool(gGameSettings
.Options
and GAME_OPTION_MONSTERS
) then
675 i
:= g_Monsters_Create(monster
.MonsterType
, monster
.X
, monster
.Y
,
676 TDirection(monster
.Direction
));
678 if gTriggers
<> nil then
679 for a
:= 0 to High(gTriggers
) do
680 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
,
681 TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
682 if (gTriggers
[a
].Data
.MonsterID
-1) = gMonsters
[i
].StartID
then
683 gMonsters
[i
].AddTrigger(a
);
685 if monster
.MonsterType
<> MONSTER_BARREL
then
690 procedure g_Map_ReAdd_DieTriggers();
694 if g_Game_IsClient
then Exit
;
696 for i
:= 0 to High(gMonsters
) do
697 if gMonsters
[i
] <> nil then
699 gMonsters
[i
].ClearTriggers();
701 for a
:= 0 to High(gTriggers
) do
702 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
,
703 TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
704 if (gTriggers
[a
].Data
.MonsterID
-1) = gMonsters
[i
].StartID
then
705 gMonsters
[i
].AddTrigger(a
);
709 function extractWadName(resourceName
: string): string;
713 posN
:= Pos(':', resourceName
);
715 Result
:= Copy(resourceName
, 0, posN
-1)
720 procedure addResToExternalResList(res
: string);
722 res
:= extractWadName(res
);
723 if (res
<> '') and (gExternalResources
.IndexOf(res
) = -1) then
724 gExternalResources
.Add(res
);
727 procedure generateExternalResourcesList(mapReader
: TMapReader_1
);
729 textures
: TTexturesRec1Array
;
730 mapHeader
: TMapHeaderRec_1
;
732 resFile
: String = '';
734 if gExternalResources
= nil then
735 gExternalResources
:= TStringList
.Create
;
737 gExternalResources
.Clear
;
738 textures
:= mapReader
.GetTextures();
739 for i
:= 0 to High(textures
) do
741 addResToExternalResList(resFile
);
746 mapHeader
:= mapReader
.GetMapHeader
;
748 addResToExternalResList(mapHeader
.MusicName
);
749 addResToExternalResList(mapHeader
.SkyName
);
752 function g_Map_Load(Res
: String): Boolean;
754 DefaultMusRes
= 'Standart.wad:STDMUS\MUS1';
755 DefaultSkyRes
= 'Standart.wad:STDSKY\SKY0';
758 MapReader
: TMapReader_1
;
759 Header
: TMapHeaderRec_1
;
760 _textures
: TTexturesRec1Array
;
761 panels
: TPanelsRec1Array
;
762 items
: TItemsRec1Array
;
763 monsters
: TMonsterRec1Array
;
764 areas
: TAreasRec1Array
;
765 triggers
: TTriggersRec1Array
;
768 AddTextures
: TAddTextureArray
;
769 texture
: TTextureRec_1
;
770 TriggersTable
: Array of record
771 TexturePanel
: Integer;
776 FileName
, SectionName
, ResName
,
777 FileName2
, s
, TexName
: String;
780 ok
, isAnim
, trigRef
: Boolean;
785 TriggersTable
:= nil;
786 FillChar(texture
, SizeOf(texture
), 0);
788 sfsGCDisable(); // temporary disable removing of temporary volumes
791 g_ProcessResourceStr(Res
, FileName
, SectionName
, ResName
);
792 e_WriteLog('Loading map WAD: ' + FileName
, MSG_NOTIFY
);
793 g_Game_SetLoadingText(_lc
[I_LOAD_WAD_FILE
], 0, False);
795 WAD
:= TWADEditor_1
.Create();
796 if not WAD
.ReadFile(FileName
) then
798 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [FileName
]));
802 if not WAD
.GetResource('', ResName
, Data
, Len
) then
804 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_RES
], [ResName
]));
811 e_WriteLog('Loading map: ' + ResName
, MSG_NOTIFY
);
812 g_Game_SetLoadingText(_lc
[I_LOAD_MAP
], 0, False);
813 MapReader
:= TMapReader_1
.Create();
815 if not MapReader
.LoadMap(Data
) then
817 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]));
824 generateExternalResourcesList(MapReader
);
826 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], 0, False);
827 _textures
:= MapReader
.GetTextures();
829 // Äîáàâëåíèå òåêñòóð â Textures[]:
830 if _textures
<> nil then
832 e_WriteLog(' Loading textures:', MSG_NOTIFY
);
833 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], High(_textures
), False);
835 for a
:= 0 to High(_textures
) do
838 CopyMemory(@s
[1], @_textures
[a
].Resource
[0], 64);
839 for b
:= 1 to Length(s
) do
845 e_WriteLog(' Loading texture: ' + s
, MSG_NOTIFY
);
846 // Àíèìèðîâàííàÿ òåêñòóðà:
847 if ByteBool(_textures
[a
].Anim
) then
849 if not CreateAnimTexture(_textures
[a
].Resource
, FileName
, True) then
851 g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_ANIM
], [s
]));
852 CreateNullTexture(_textures
[a
].Resource
);
855 else // Îáû÷íàÿ òåêñòóðà:
856 if not CreateTexture(_textures
[a
].Resource
, FileName
, True) then
858 g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_SIMPLE
], [s
]));
859 CreateNullTexture(_textures
[a
].Resource
);
862 g_Game_StepLoading();
866 // Çàãðóçêà òðèããåðîâ:
867 gTriggerClientID
:= 0;
868 e_WriteLog(' Loading triggers...', MSG_NOTIFY
);
869 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS
], 0, False);
870 triggers
:= MapReader
.GetTriggers();
873 e_WriteLog(' Loading panels...', MSG_NOTIFY
);
874 g_Game_SetLoadingText(_lc
[I_LOAD_PANELS
], 0, False);
875 panels
:= MapReader
.GetPanels();
877 // Ñîçäàíèå òàáëèöû òðèããåðîâ (ñîîòâåòñòâèå ïàíåëåé òðèããåðàì):
878 if triggers
<> nil then
880 e_WriteLog(' Setting up trigger table...', MSG_NOTIFY
);
881 SetLength(TriggersTable
, Length(triggers
));
882 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS_TABLE
], High(TriggersTable
), False);
884 for a
:= 0 to High(TriggersTable
) do
886 // Ñìåíà òåêñòóðû (âîçìîæíî, êíîïêè):
887 TriggersTable
[a
].TexturePanel
:= triggers
[a
].TexturePanel
;
889 if triggers
[a
].TriggerType
in [TRIGGER_LIFTUP
, TRIGGER_LIFTDOWN
, TRIGGER_LIFT
] then
890 TriggersTable
[a
].LiftPanel
:= TTriggerData(triggers
[a
].DATA
).PanelID
892 TriggersTable
[a
].LiftPanel
:= -1;
894 if triggers
[a
].TriggerType
in [TRIGGER_OPENDOOR
,
895 TRIGGER_CLOSEDOOR
, TRIGGER_DOOR
, TRIGGER_DOOR5
,
896 TRIGGER_CLOSETRAP
, TRIGGER_TRAP
] then
897 TriggersTable
[a
].DoorPanel
:= TTriggerData(triggers
[a
].DATA
).PanelID
899 TriggersTable
[a
].DoorPanel
:= -1;
901 if triggers
[a
].TriggerType
= TRIGGER_SHOT
then
902 TriggersTable
[a
].ShotPanel
:= TTriggerData(triggers
[a
].DATA
).ShotPanelID
904 TriggersTable
[a
].ShotPanel
:= -1;
906 g_Game_StepLoading();
911 if panels
<> nil then
913 e_WriteLog(' Setting up trigger links...', MSG_NOTIFY
);
914 g_Game_SetLoadingText(_lc
[I_LOAD_LINK_TRIGGERS
], High(panels
), False);
916 for a
:= 0 to High(panels
) do
918 SetLength(AddTextures
, 0);
921 if _textures
<> nil then
923 texture
:= _textures
[panels
[a
].TextureNum
];
931 // Ñìîòðèì, ññûëàþòñÿ ëè íà ýòó ïàíåëü òðèããåðû.
932 // Åñëè äà - òî íàäî ñîçäàòü åùå òåêñòóð:
934 if (TriggersTable
<> nil) and (_textures
<> nil) then
935 for b
:= 0 to High(TriggersTable
) do
936 if (TriggersTable
[b
].TexturePanel
= a
)
937 or (TriggersTable
[b
].ShotPanel
= a
) then
946 begin // Åñòü ññûëêè òðèããåðîâ íà ýòó ïàíåëü
948 CopyMemory(@s
[1], @texture
.Resource
[0], 64);
951 for c
:= Len
downto 1 do
959 // Ñïåö-òåêñòóðû çàïðåùåíû:
960 if g_Map_IsSpecialTexture(s
) then
963 // Îïðåäåëÿåì íàëè÷èå è ïîëîæåíèå öèôð â êîíöå ñòðîêè:
964 ok
:= g_Texture_NumNameFindStart(s
);
966 // Åñëè ok, çíà÷èò åñòü öèôðû â êîíöå.
967 // Çàãðóæàåì òåêñòóðû ñ îñòàëüíûìè #:
970 k
:= NNF_NAME_BEFORE
;
971 // Öèêë ïî èçìåíåíèþ èìåíè òåêñòóðû:
972 while ok
or (k
= NNF_NAME_BEFORE
) or
973 (k
= NNF_NAME_EQUALS
) do
975 k
:= g_Texture_NumNameFindNext(TexName
);
977 if (k
= NNF_NAME_BEFORE
) or
978 (k
= NNF_NAME_AFTER
) then
980 // Ïðîáóåì äîáàâèòü íîâóþ òåêñòóðó:
981 if ByteBool(texture
.Anim
) then
982 begin // Íà÷àëüíàÿ - àíèìèðîâàííàÿ, èùåì àíèìèðîâàííóþ
984 ok
:= CreateAnimTexture(TexName
, FileName
, False);
986 begin // Íåò àíèìèðîâàííîé, èùåì îáû÷íóþ
988 ok
:= CreateTexture(TexName
, FileName
, False);
992 begin // Íà÷àëüíàÿ - îáû÷íàÿ, èùåì îáû÷íóþ
994 ok
:= CreateTexture(TexName
, FileName
, False);
996 begin // Íåò îáû÷íîé, èùåì àíèìèðîâàííóþ
998 ok
:= CreateAnimTexture(TexName
, FileName
, False);
1002 // Îíà ñóùåñòâóåò. Çàíîñèì åå ID â ñïèñîê ïàíåëè:
1005 for c
:= 0 to High(Textures
) do
1006 if Textures
[c
].TextureName
= TexName
then
1008 SetLength(AddTextures
, Length(AddTextures
)+1);
1009 AddTextures
[High(AddTextures
)].Texture
:= c
;
1010 AddTextures
[High(AddTextures
)].Anim
:= isAnim
;
1016 if k
= NNF_NAME_EQUALS
then
1018 // Çàíîñèì òåêóùóþ òåêñòóðó íà ñâîå ìåñòî:
1019 SetLength(AddTextures
, Length(AddTextures
)+1);
1020 AddTextures
[High(AddTextures
)].Texture
:= panels
[a
].TextureNum
;
1021 AddTextures
[High(AddTextures
)].Anim
:= ByteBool(texture
.Anim
);
1022 CurTex
:= High(AddTextures
);
1030 end; // if ok - åñòü ñìåæíûå òåêñòóðû
1031 end; // if ok - ññûëàþòñÿ òðèããåðû
1035 // Çàíîñèì òîëüêî òåêóùóþ òåêñòóðó:
1036 SetLength(AddTextures
, 1);
1037 AddTextures
[0].Texture
:= panels
[a
].TextureNum
;
1038 AddTextures
[0].Anim
:= ByteBool(texture
.Anim
);
1042 // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå íîìåð:
1043 PanelID
:= CreatePanel(panels
[a
], AddTextures
, CurTex
, trigRef
);
1045 // Åñëè èñïîëüçóåòñÿ â òðèããåðàõ, òî ñòàâèì òî÷íûé ID:
1046 if TriggersTable
<> nil then
1047 for b
:= 0 to High(TriggersTable
) do
1049 // Òðèããåð äâåðè/ëèôòà:
1050 if (TriggersTable
[b
].LiftPanel
= a
) or
1051 (TriggersTable
[b
].DoorPanel
= a
) then
1052 TTriggerData(triggers
[b
].DATA
).PanelID
:= PanelID
;
1053 // Òðèããåð ñìåíû òåêñòóðû:
1054 if TriggersTable
[b
].TexturePanel
= a
then
1055 triggers
[b
].TexturePanel
:= PanelID
;
1056 // Òðèããåð "Òóðåëü":
1057 if TriggersTable
[b
].ShotPanel
= a
then
1058 TTriggerData(triggers
[b
].DATA
).ShotPanelID
:= PanelID
;
1061 g_Game_StepLoading();
1065 // Åñëè íå LoadState, òî ñîçäàåì òðèããåðû:
1066 if (triggers
<> nil) and not gLoadGameMode
then
1068 e_WriteLog(' Creating triggers...', MSG_NOTIFY
);
1069 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_TRIGGERS
], 0, False);
1070 // Óêàçûâàåì òèï ïàíåëè, åñëè åñòü:
1071 for a
:= 0 to High(triggers
) do
1073 if triggers
[a
].TexturePanel
<> -1 then
1074 b
:= panels
[TriggersTable
[a
].TexturePanel
].PanelType
1077 if (triggers
[a
].TriggerType
= TRIGGER_SHOT
) and
1078 (TTriggerData(triggers
[a
].DATA
).ShotPanelID
<> -1) then
1079 c
:= panels
[TriggersTable
[a
].ShotPanel
].PanelType
1082 CreateTrigger(triggers
[a
], b
, c
);
1086 // Çàãðóçêà ïðåäìåòîâ:
1087 e_WriteLog(' Loading triggers...', MSG_NOTIFY
);
1088 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS
], 0, False);
1089 items
:= MapReader
.GetItems();
1091 // Åñëè íå LoadState, òî ñîçäàåì ïðåäìåòû:
1092 if (items
<> nil) and not gLoadGameMode
then
1094 e_WriteLog(' Spawning items...', MSG_NOTIFY
);
1095 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_ITEMS
], 0, False);
1096 for a
:= 0 to High(items
) do
1097 CreateItem(Items
[a
]);
1100 // Çàãðóçêà îáëàñòåé:
1101 e_WriteLog(' Loading areas...', MSG_NOTIFY
);
1102 g_Game_SetLoadingText(_lc
[I_LOAD_AREAS
], 0, False);
1103 areas
:= MapReader
.GetAreas();
1105 // Åñëè íå LoadState, òî ñîçäàåì îáëàñòè:
1106 if areas
<> nil then
1108 e_WriteLog(' Creating areas...', MSG_NOTIFY
);
1109 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_AREAS
], 0, False);
1110 for a
:= 0 to High(areas
) do
1111 CreateArea(areas
[a
]);
1114 // Çàãðóçêà ìîíñòðîâ:
1115 e_WriteLog(' Loading monsters...', MSG_NOTIFY
);
1116 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTERS
], 0, False);
1117 monsters
:= MapReader
.GetMonsters();
1119 gTotalMonsters
:= 0;
1121 // Åñëè íå LoadState, òî ñîçäàåì ìîíñòðîâ:
1122 if (monsters
<> nil) and not gLoadGameMode
then
1124 e_WriteLog(' Spawning monsters...', MSG_NOTIFY
);
1125 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_MONSTERS
], 0, False);
1126 for a
:= 0 to High(monsters
) do
1127 CreateMonster(monsters
[a
]);
1130 // Çàãðóçêà îïèñàíèÿ êàðòû:
1131 e_WriteLog(' Reading map info...', MSG_NOTIFY
);
1132 g_Game_SetLoadingText(_lc
[I_LOAD_MAP_HEADER
], 0, False);
1133 Header
:= MapReader
.GetMapHeader();
1139 Name
:= Header
.MapName
;
1140 Description
:= Header
.MapDescription
;
1141 Author
:= Header
.MapAuthor
;
1142 MusicName
:= Header
.MusicName
;
1143 SkyName
:= Header
.SkyName
;
1144 Height
:= Header
.Height
;
1145 Width
:= Header
.Width
;
1149 if gMapInfo
.SkyName
<> '' then
1151 e_WriteLog(' Loading sky: ' + gMapInfo
.SkyName
, MSG_NOTIFY
);
1152 g_Game_SetLoadingText(_lc
[I_LOAD_SKY
], 0, False);
1153 g_ProcessResourceStr(gMapInfo
.SkyName
, FileName
, SectionName
, ResName
);
1155 if FileName
<> '' then
1156 FileName
:= GameDir
+'/wads/'+FileName
1159 g_ProcessResourceStr(Res
, @FileName2
, nil, nil);
1160 FileName
:= FileName2
;
1163 s
:= FileName
+':'+SectionName
+'/'+ResName
;
1164 if g_Texture_CreateWAD(BackID
, s
) then
1166 g_Game_SetupScreenSize();
1169 g_FatalError(Format(_lc
[I_GAME_ERROR_SKY
], [s
]));
1174 if gMapInfo
.MusicName
<> '' then
1176 e_WriteLog(' Loading music: ' + gMapInfo
.MusicName
, MSG_NOTIFY
);
1177 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1178 g_ProcessResourceStr(gMapInfo
.MusicName
, FileName
, SectionName
, ResName
);
1180 if FileName
<> '' then
1181 FileName
:= GameDir
+'/wads/'+FileName
1184 g_ProcessResourceStr(Res
, @FileName2
, nil, nil);
1185 FileName
:= FileName2
;
1188 s
:= FileName
+':'+SectionName
+'/'+ResName
;
1189 if g_Sound_CreateWADEx(gMapInfo
.MusicName
, s
, True) then
1192 g_FatalError(Format(_lc
[I_GAME_ERROR_MUSIC
], [s
]));
1195 // Îñòàëüíûå óñòàíâêè:
1203 // Åñëè íå LoadState, òî ñîçäàåì êàðòó ñòîëêíîâåíèé:
1204 if not gLoadGameMode
then
1207 // Ñáðîñ ëîêàëüíûõ ìàññèâîâ:
1213 TriggersTable
:= nil;
1216 // Âêëþ÷àåì ìóçûêó, åñëè ýòî íå çàãðóçêà:
1217 if ok
and (not gLoadGameMode
) then
1219 gMusic
.SetByName(gMapInfo
.MusicName
);
1223 gMusic
.SetByName('');
1225 sfsGCEnable(); // enable releasing unused volumes
1228 e_WriteLog('Done loading map.', MSG_NOTIFY
);
1232 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
1235 MapReader
: TMapReader_1
;
1236 Header
: TMapHeaderRec_1
;
1237 FileName
, SectionName
, ResName
: String;
1241 FillChar(Result
, SizeOf(Result
), 0);
1242 g_ProcessResourceStr(Res
, FileName
, SectionName
, ResName
);
1244 WAD
:= TWADEditor_1
.Create();
1245 if not WAD
.ReadFile(FileName
) then
1251 if not WAD
.GetResource('', ResName
, Data
, Len
) then
1259 MapReader
:= TMapReader_1
.Create();
1261 if not MapReader
.LoadMap(Data
) then
1263 g_Console_Add(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]), True);
1264 ZeroMemory(@Header
, SizeOf(Header
));
1265 Result
.Name
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
1266 Result
.Description
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
1270 Header
:= MapReader
.GetMapHeader();
1271 Result
.Name
:= Header
.MapName
;
1272 Result
.Description
:= Header
.MapDescription
;
1279 Result
.Author
:= Header
.MapAuthor
;
1280 Result
.Height
:= Header
.Height
;
1281 Result
.Width
:= Header
.Width
;
1284 function g_Map_GetMapsList(WADName
: string): SArray
;
1291 Sign
: Array [0..2] of Char;
1295 WAD
:= TWADEditor_1
.Create();
1296 if not WAD
.ReadFile(WADName
) then
1302 ResList
:= WAD
.GetResourcesList('');
1304 if ResList
<> nil then
1305 for a
:= 0 to High(ResList
) do
1307 if not WAD
.GetResource('', ResList
[a
], Data
, Len
) then Continue
;
1308 CopyMemory(@Sign
[0], Data
, 3);
1311 if Sign
= MAP_SIGNATURE
then
1313 SetLength(Result
, Length(Result
)+1);
1314 Result
[High(Result
)] := ResList
[a
];
1323 function g_Map_Exist(Res
: string): Boolean;
1326 FileName
, SectionName
, ResName
: string;
1332 g_ProcessResourceStr(Res
, FileName
, SectionName
, ResName
);
1334 FileName
:= addWadExtension(FileName
);
1336 WAD
:= TWADEditor_1
.Create
;
1337 if not WAD
.ReadFile(FileName
) then
1343 ResList
:= WAD
.GetResourcesList('');
1346 if ResList
<> nil then
1347 for a
:= 0 to High(ResList
) do if ResList
[a
] = ResName
then
1354 procedure g_Map_Free();
1358 procedure FreePanelArray(var panels
: TPanelArray
);
1363 if panels
<> nil then
1365 for i
:= 0 to High(panels
) do
1378 RespawnPoints
:= nil;
1379 if FlagPoints
[FLAG_RED
] <> nil then
1381 Dispose(FlagPoints
[FLAG_RED
]);
1382 FlagPoints
[FLAG_RED
] := nil;
1384 if FlagPoints
[FLAG_BLUE
] <> nil then
1386 Dispose(FlagPoints
[FLAG_BLUE
]);
1387 FlagPoints
[FLAG_BLUE
] := nil;
1389 //DOMFlagPoints := nil;
1393 if Textures
<> nil then
1395 for a
:= 0 to High(Textures
) do
1396 if not g_Map_IsSpecialTexture(Textures
[a
].TextureName
) then
1397 if Textures
[a
].Anim
then
1398 g_Frames_DeleteByID(Textures
[a
].FramesID
)
1400 if Textures
[a
].TextureID
<> TEXTURE_NONE
then
1401 e_DeleteTexture(Textures
[a
].TextureID
);
1406 FreePanelArray(gWalls
);
1407 FreePanelArray(gRenderBackgrounds
);
1408 FreePanelArray(gRenderForegrounds
);
1409 FreePanelArray(gWater
);
1410 FreePanelArray(gAcid1
);
1411 FreePanelArray(gAcid2
);
1412 FreePanelArray(gSteps
);
1413 FreePanelArray(gLifts
);
1414 FreePanelArray(gBlockMon
);
1416 if BackID
<> DWORD(-1) then
1420 e_DeleteTexture(BackID
);
1421 BackID
:= DWORD(-1);
1424 g_Game_StopAllSounds(False);
1426 g_Sound_Delete(gMapInfo
.MusicName
);
1428 gMapInfo
.Name
:= '';
1429 gMapInfo
.Description
:= '';
1430 gMapInfo
.MusicName
:= '';
1431 gMapInfo
.Height
:= 0;
1432 gMapInfo
.Width
:= 0;
1438 procedure g_Map_Update();
1444 procedure UpdatePanelArray(var panels
: TPanelArray
);
1449 if panels
<> nil then
1450 for i
:= 0 to High(panels
) do
1455 UpdatePanelArray(gWalls
);
1456 UpdatePanelArray(gRenderBackgrounds
);
1457 UpdatePanelArray(gRenderForegrounds
);
1458 UpdatePanelArray(gWater
);
1459 UpdatePanelArray(gAcid1
);
1460 UpdatePanelArray(gAcid2
);
1461 UpdatePanelArray(gSteps
);
1463 if gGameSettings
.GameMode
= GM_CTF
then
1465 for a
:= FLAG_RED
to FLAG_BLUE
do
1466 if not (gFlags
[a
].State
in [FLAG_STATE_NONE
, FLAG_STATE_CAPTURED
]) then
1469 if gFlags
[a
].Animation
<> nil then
1470 gFlags
[a
].Animation
.Update();
1472 m
:= g_Obj_Move(@Obj
, True, True);
1474 if gTime
mod (GAME_TICK
*2) <> 0 then
1477 // Ñîïðîòèâëåíèå âîçäóõà:
1478 Obj
.Vel
.X
:= z_dec(Obj
.Vel
.X
, 1);
1480 // Òàéìàóò ïîòåðÿííîãî ôëàãà, ëèáî îí âûïàë çà êàðòó:
1481 if ((Count
= 0) or ByteBool(m
and MOVE_FALLOUT
)) and g_Game_IsServer
then
1484 gFlags
[a
].CaptureTime
:= 0;
1485 if a
= FLAG_RED
then
1486 s
:= _lc
[I_PLAYER_FLAG_RED
]
1488 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
1489 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_RETURN
], [AnsiUpperCase(s
)]), 144);
1491 if g_Game_IsNet
then
1492 MH_SEND_FlagEvent(FLAG_STATE_RETURNED
, a
, 0);
1499 // Èãðîê áåðåò ôëàã:
1500 if gPlayers
<> nil then
1502 j
:= Random(Length(gPlayers
)) - 1;
1504 for d
:= 0 to High(gPlayers
) do
1507 if j
> High(gPlayers
) then
1510 if gPlayers
[j
] <> nil then
1511 if gPlayers
[j
].Live
and
1512 g_Obj_Collide(@Obj
, @gPlayers
[j
].Obj
) then
1514 if gPlayers
[j
].GetFlag(a
) then
1523 procedure g_Map_DrawPanels(PanelType
: Word);
1525 procedure DrawPanels(var panels
: TPanelArray
;
1526 drawDoors
: Boolean = False);
1531 if panels
<> nil then
1532 for a
:= 0 to High(panels
) do
1533 if not (drawDoors
xor panels
[a
].Door
) then
1539 PANEL_WALL
: DrawPanels(gWalls
);
1540 PANEL_CLOSEDOOR
: DrawPanels(gWalls
, True);
1541 PANEL_BACK
: DrawPanels(gRenderBackgrounds
);
1542 PANEL_FORE
: DrawPanels(gRenderForegrounds
);
1543 PANEL_WATER
: DrawPanels(gWater
);
1544 PANEL_ACID1
: DrawPanels(gAcid1
);
1545 PANEL_ACID2
: DrawPanels(gAcid2
);
1546 PANEL_STEP
: DrawPanels(gSteps
);
1550 procedure g_Map_DrawBack(dx
, dy
: Integer);
1552 if gDrawBackGround
and (BackID
<> DWORD(-1)) then
1553 e_DrawSize(BackID
, dx
, dy
, 0, False, False, gBackSize
.X
, gBackSize
.Y
)
1555 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
1558 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word;
1559 PanelType
: Word; b1x3
: Boolean): Boolean;
1565 if WordBool(PanelType
and PANEL_WALL
) then
1566 if gWalls
<> nil then
1571 if gWalls
[a
].Enabled
and
1572 g_Collide(X
, Y
, Width
, Height
,
1573 gWalls
[a
].X
, gWalls
[a
].Y
,
1574 gWalls
[a
].Width
, gWalls
[a
].Height
) then
1581 if WordBool(PanelType
and PANEL_WATER
) then
1582 if gWater
<> nil then
1587 if g_Collide(X
, Y
, Width
, Height
,
1588 gWater
[a
].X
, gWater
[a
].Y
,
1589 gWater
[a
].Width
, gWater
[a
].Height
) then
1596 if WordBool(PanelType
and PANEL_ACID1
) then
1597 if gAcid1
<> nil then
1602 if g_Collide(X
, Y
, Width
, Height
,
1603 gAcid1
[a
].X
, gAcid1
[a
].Y
,
1604 gAcid1
[a
].Width
, gAcid1
[a
].Height
) then
1611 if WordBool(PanelType
and PANEL_ACID2
) then
1612 if gAcid2
<> nil then
1617 if g_Collide(X
, Y
, Width
, Height
,
1618 gAcid2
[a
].X
, gAcid2
[a
].Y
,
1619 gAcid2
[a
].Width
, gAcid2
[a
].Height
) then
1626 if WordBool(PanelType
and PANEL_STEP
) then
1627 if gSteps
<> nil then
1632 if g_Collide(X
, Y
, Width
, Height
,
1633 gSteps
[a
].X
, gSteps
[a
].Y
,
1634 gSteps
[a
].Width
, gSteps
[a
].Height
) then
1641 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then
1642 if gLifts
<> nil then
1647 if ((WordBool(PanelType
and (PANEL_LIFTUP
)) and (gLifts
[a
].LiftType
= 0)) or
1648 (WordBool(PanelType
and (PANEL_LIFTDOWN
)) and (gLifts
[a
].LiftType
= 1)) or
1649 (WordBool(PanelType
and (PANEL_LIFTLEFT
)) and (gLifts
[a
].LiftType
= 2)) or
1650 (WordBool(PanelType
and (PANEL_LIFTRIGHT
)) and (gLifts
[a
].LiftType
= 3))) and
1651 g_Collide(X
, Y
, Width
, Height
,
1652 gLifts
[a
].X
, gLifts
[a
].Y
,
1653 gLifts
[a
].Width
, gLifts
[a
].Height
) then
1660 if WordBool(PanelType
and PANEL_BLOCKMON
) then
1661 if gBlockMon
<> nil then
1663 h
:= High(gBlockMon
);
1667 ((gBlockMon
[a
].Width
+ gBlockMon
[a
].Height
) >= 64) ) and
1668 g_Collide(X
, Y
, Width
, Height
,
1669 gBlockMon
[a
].X
, gBlockMon
[a
].Y
,
1670 gBlockMon
[a
].Width
, gBlockMon
[a
].Height
) then
1678 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
1682 Result
:= TEXTURE_NONE
;
1684 if gWater
<> nil then
1689 if g_Collide(X
, Y
, Width
, Height
,
1690 gWater
[a
].X
, gWater
[a
].Y
,
1691 gWater
[a
].Width
, gWater
[a
].Height
) then
1693 Result
:= gWater
[a
].GetTextureID();
1698 if gAcid1
<> nil then
1703 if g_Collide(X
, Y
, Width
, Height
,
1704 gAcid1
[a
].X
, gAcid1
[a
].Y
,
1705 gAcid1
[a
].Width
, gAcid1
[a
].Height
) then
1707 Result
:= gAcid1
[a
].GetTextureID();
1712 if gAcid2
<> nil then
1717 if g_Collide(X
, Y
, Width
, Height
,
1718 gAcid2
[a
].X
, gAcid2
[a
].Y
,
1719 gAcid2
[a
].Width
, gAcid2
[a
].Height
) then
1721 Result
:= gAcid2
[a
].GetTextureID();
1727 procedure g_Map_EnableWall(ID
: DWORD
);
1732 g_Mark(X
, Y
, Width
, Height
, MARK_DOOR
, True);
1734 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelState(PanelType
, ID
);
1738 procedure g_Map_DisableWall(ID
: DWORD
);
1743 g_Mark(X
, Y
, Width
, Height
, MARK_DOOR
, False);
1745 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelState(PanelType
, ID
);
1749 procedure g_Map_SwitchTexture(PanelType
: Word; ID
: DWORD
; AnimLoop
: Byte = 0);
1754 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
1757 tp
:= gRenderForegrounds
[ID
];
1759 tp
:= gRenderBackgrounds
[ID
];
1772 tp
.NextTexture(AnimLoop
);
1773 if g_Game_IsServer
and g_Game_IsNet
then
1774 MH_SEND_PanelTexture(PanelType
, ID
, AnimLoop
);
1777 procedure g_Map_SetLift(ID
: DWORD
; t
: Integer);
1779 if gLifts
[ID
].LiftType
= t
then
1786 g_Mark(X
, Y
, Width
, Height
, MARK_LIFT
, False);
1788 if LiftType
= 0 then
1789 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTUP
, True)
1790 else if LiftType
= 1 then
1791 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTDOWN
, True)
1792 else if LiftType
= 2 then
1793 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTLEFT
, True)
1794 else if LiftType
= 3 then
1795 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTRIGHT
, True);
1797 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelState(PanelType
, ID
);
1801 function g_Map_GetPoint(PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
1804 PointsArray
: Array of TRespawnPoint
;
1807 SetLength(PointsArray
, 0);
1809 if RespawnPoints
= nil then
1812 for a
:= 0 to High(RespawnPoints
) do
1813 if RespawnPoints
[a
].PointType
= PointType
then
1815 SetLength(PointsArray
, Length(PointsArray
)+1);
1816 PointsArray
[High(PointsArray
)] := RespawnPoints
[a
];
1819 if PointsArray
= nil then
1822 RespawnPoint
:= PointsArray
[Random(Length(PointsArray
))];
1826 function g_Map_GetPointCount(PointType
: Byte): Word;
1832 if RespawnPoints
= nil then
1835 for a
:= 0 to High(RespawnPoints
) do
1836 if RespawnPoints
[a
].PointType
= PointType
then
1837 Result
:= Result
+ 1;
1840 function g_Map_HaveFlagPoints(): Boolean;
1842 Result
:= (FlagPoints
[FLAG_RED
] <> nil) and (FlagPoints
[FLAG_BLUE
] <> nil);
1845 procedure g_Map_ResetFlag(Flag
: Byte);
1847 with gFlags
[Flag
] do
1853 Direction
:= D_LEFT
;
1854 State
:= FLAG_STATE_NONE
;
1855 if FlagPoints
[Flag
] <> nil then
1857 Obj
.X
:= FlagPoints
[Flag
]^.X
;
1858 Obj
.Y
:= FlagPoints
[Flag
]^.Y
;
1859 Direction
:= FlagPoints
[Flag
]^.Direction
;
1860 State
:= FLAG_STATE_NORMAL
;
1866 procedure g_Map_DrawFlags();
1869 Mirror
: TMirrorType
;
1871 if gGameSettings
.GameMode
<> GM_CTF
then
1874 for i
:= FLAG_RED
to FLAG_BLUE
do
1876 if State
<> FLAG_STATE_CAPTURED
then
1878 if State
= FLAG_STATE_NONE
then
1881 if Direction
= D_LEFT
then
1883 Mirror
:= M_HORIZONTAL
;
1892 Animation
.Draw(Obj
.X
+dx
, Obj
.Y
+1, Mirror
);
1894 if g_debug_Frames
then
1896 e_DrawQuad(Obj
.X
+Obj
.Rect
.X
,
1898 Obj
.X
+Obj
.Rect
.X
+Obj
.Rect
.Width
-1,
1899 Obj
.Y
+Obj
.Rect
.Y
+Obj
.Rect
.Height
-1,
1905 procedure g_Map_SaveState(Var Mem
: TBinMemoryWriter
);
1912 procedure SavePanelArray(var panels
: TPanelArray
);
1914 PAMem
: TBinMemoryWriter
;
1917 // Ñîçäàåì íîâûé ñïèñîê ñîõðàíÿåìûõ ïàíåëåé:
1918 PAMem
:= TBinMemoryWriter
.Create((Length(panels
)+1) * 40);
1921 while i
< Length(panels
) do
1923 if panels
[i
].SaveIt
then
1927 // Ñîõðàíÿåì ïàíåëü:
1928 panels
[i
].SaveState(PAMem
);
1933 // Ñîõðàíÿåì ýòîò ñïèñîê ïàíåëåé:
1934 PAMem
.SaveToMemory(Mem
);
1938 procedure SaveFlag(flag
: PFlag
);
1941 dw
:= FLAG_SIGNATURE
; // 'FLAG'
1943 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà:
1944 Mem
.WriteByte(flag
^.RespawnType
);
1946 Mem
.WriteByte(flag
^.State
);
1947 // Íàïðàâëåíèå ôëàãà:
1948 if flag
^.Direction
= D_LEFT
then
1954 Obj_SaveState(@flag
^.Obj
, Mem
);
1958 Mem
:= TBinMemoryWriter
.Create(1024 * 1024); // 1 MB
1960 ///// Ñîõðàíÿåì ñïèñêè ïàíåëåé: /////
1961 // Ñîõðàíÿåì ïàíåëè ñòåí è äâåðåé:
1962 SavePanelArray(gWalls
);
1963 // Ñîõðàíÿåì ïàíåëè ôîíà:
1964 SavePanelArray(gRenderBackgrounds
);
1965 // Ñîõðàíÿåì ïàíåëè ïåðåäíåãî ïëàíà:
1966 SavePanelArray(gRenderForegrounds
);
1967 // Ñîõðàíÿåì ïàíåëè âîäû:
1968 SavePanelArray(gWater
);
1969 // Ñîõðàíÿåì ïàíåëè êèñëîòû-1:
1970 SavePanelArray(gAcid1
);
1971 // Ñîõðàíÿåì ïàíåëè êèñëîòû-2:
1972 SavePanelArray(gAcid2
);
1973 // Ñîõðàíÿåì ïàíåëè ñòóïåíåé:
1974 SavePanelArray(gSteps
);
1975 // Ñîõðàíÿåì ïàíåëè ëèôòîâ:
1976 SavePanelArray(gLifts
);
1979 ///// Ñîõðàíÿåì ìóçûêó: /////
1980 // Ñèãíàòóðà ìóçûêè:
1981 dw
:= MUSIC_SIGNATURE
; // 'MUSI'
1984 Assert(gMusic
<> nil, 'g_Map_SaveState: gMusic = nil');
1985 if gMusic
.NoMusic
then
1989 Mem
.WriteString(str
, 64);
1990 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè:
1991 dw
:= gMusic
.GetPosition();
1993 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå:
1994 boo
:= gMusic
.SpecPause
;
1995 Mem
.WriteBoolean(boo
);
1998 ///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: /////
1999 Mem
.WriteInt(gTotalMonsters
);
2002 //// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: /////
2003 if gGameSettings
.GameMode
= GM_CTF
then
2005 // Ôëàã Êðàñíîé êîìàíäû:
2006 SaveFlag(@gFlags
[FLAG_RED
]);
2007 // Ôëàã Ñèíåé êîìàíäû:
2008 SaveFlag(@gFlags
[FLAG_BLUE
]);
2012 ///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
2013 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2015 // Î÷êè Êðàñíîé êîìàíäû:
2016 Mem
.WriteSmallInt(gTeamStat
[TEAM_RED
].Goals
);
2017 // Î÷êè Ñèíåé êîìàíäû:
2018 Mem
.WriteSmallInt(gTeamStat
[TEAM_BLUE
].Goals
);
2023 procedure g_Map_LoadState(Var Mem
: TBinMemoryReader
);
2030 procedure LoadPanelArray(var panels
: TPanelArray
);
2032 PAMem
: TBinMemoryReader
;
2035 // Çàãðóæàåì òåêóùèé ñïèñîê ïàíåëåé:
2036 PAMem
:= TBinMemoryReader
.Create();
2037 PAMem
.LoadFromMemory(Mem
);
2039 for i
:= 0 to Length(panels
)-1 do
2040 if panels
[i
].SaveIt
then
2046 raise EBinSizeError
.Create('g_Map_LoadState: LoadPanelArray: Wrong Panel ID');
2048 // Çàãðóæàåì ïàíåëü:
2049 panels
[i
].LoadState(PAMem
);
2052 // Ýòîò ñïèñîê ïàíåëåé çàãðóæåí:
2056 procedure LoadFlag(flag
: PFlag
);
2060 if dw
<> FLAG_SIGNATURE
then // 'FLAG'
2062 raise EBinSizeError
.Create('g_Map_LoadState: LoadFlag: Wrong Flag Signature');
2064 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà:
2065 Mem
.ReadByte(flag
^.RespawnType
);
2067 Mem
.ReadByte(flag
^.State
);
2068 // Íàïðàâëåíèå ôëàãà:
2071 flag
^.Direction
:= D_LEFT
2073 flag
^.Direction
:= D_RIGHT
;
2075 Obj_LoadState(@flag
^.Obj
, Mem
);
2082 ///// Çàãðóæàåì ñïèñêè ïàíåëåé: /////
2083 // Çàãðóæàåì ïàíåëè ñòåí è äâåðåé:
2084 LoadPanelArray(gWalls
);
2085 // Çàãðóæàåì ïàíåëè ôîíà:
2086 LoadPanelArray(gRenderBackgrounds
);
2087 // Çàãðóæàåì ïàíåëè ïåðåäíåãî ïëàíà:
2088 LoadPanelArray(gRenderForegrounds
);
2089 // Çàãðóæàåì ïàíåëè âîäû:
2090 LoadPanelArray(gWater
);
2091 // Çàãðóæàåì ïàíåëè êèñëîòû-1:
2092 LoadPanelArray(gAcid1
);
2093 // Çàãðóæàåì ïàíåëè êèñëîòû-2:
2094 LoadPanelArray(gAcid2
);
2095 // Çàãðóæàåì ïàíåëè ñòóïåíåé:
2096 LoadPanelArray(gSteps
);
2097 // Çàãðóæàåì ïàíåëè ëèôòîâ:
2098 LoadPanelArray(gLifts
);
2101 // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé:
2104 ///// Çàãðóæàåì ìóçûêó: /////
2105 // Ñèãíàòóðà ìóçûêè:
2107 if dw
<> MUSIC_SIGNATURE
then // 'MUSI'
2109 raise EBinSizeError
.Create('g_Map_LoadState: Wrong Music Signature');
2112 Assert(gMusic
<> nil, 'g_Map_LoadState: gMusic = nil');
2113 Mem
.ReadString(str
);
2114 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè:
2116 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå:
2117 Mem
.ReadBoolean(boo
);
2118 // Çàïóñêàåì ýòó ìóçûêó:
2119 gMusic
.SetByName(str
);
2120 gMusic
.SpecPause
:= boo
;
2123 gMusic
.SetPosition(dw
);
2126 ///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: /////
2127 Mem
.ReadInt(gTotalMonsters
);
2130 //// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: /////
2131 if gGameSettings
.GameMode
= GM_CTF
then
2133 // Ôëàã Êðàñíîé êîìàíäû:
2134 LoadFlag(@gFlags
[FLAG_RED
]);
2135 // Ôëàã Ñèíåé êîìàíäû:
2136 LoadFlag(@gFlags
[FLAG_BLUE
]);
2140 ///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
2141 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2143 // Î÷êè Êðàñíîé êîìàíäû:
2144 Mem
.ReadSmallInt(gTeamStat
[TEAM_RED
].Goals
);
2145 // Î÷êè Ñèíåé êîìàíäû:
2146 Mem
.ReadSmallInt(gTeamStat
[TEAM_BLUE
].Goals
);