1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
22 g_textures
, g_phys
, g_saveload
, BinEditor
, MAPDEF
;
29 arrIdx
: Integer; // in ggItems
34 InitX
, InitY
: Integer;
38 QuietRespawn
: Boolean;
39 SpawnTrigger
: Integer;
41 Animation
: TAnimation
;
43 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
45 property myid
: Integer read arrIdx
;
48 procedure g_Items_LoadData();
49 procedure g_Items_FreeData();
50 procedure g_Items_Init();
51 procedure g_Items_Free();
52 function g_Items_Create(X
, Y
: Integer; ItemType
: Byte;
53 Fall
, Respawnable
: Boolean; AdjCoord
: Boolean = False; ForcedID
: Integer = -1): DWORD
;
54 procedure g_Items_Update();
55 procedure g_Items_Draw();
56 procedure g_Items_Pick(ID
: DWORD
);
57 procedure g_Items_Remove(ID
: DWORD
);
58 procedure g_Items_SaveState(var Mem
: TBinMemoryWriter
);
59 procedure g_Items_LoadState(var Mem
: TBinMemoryReader
);
61 procedure g_Items_RestartRound ();
63 function g_ItemValidId (idx
: Integer): Boolean; inline;
64 function g_ItemByIdx (idx
: Integer): PItem
;
65 function g_ItemObjByIdx (idx
: Integer): PObj
;
67 procedure g_Item_EmitPickupSound (idx
: Integer); // at item position
68 procedure g_Item_EmitPickupSoundAt (idx
, x
, y
: Integer);
72 TItemEachAliveCB
= function (it
: PItem
): Boolean is nested
; // return `true` to stop
74 function g_Items_ForEachAlive (cb
: TItemEachAliveCB
; backwards
: Boolean=false): Boolean;
78 gItemsTexturesID
: Array [1..ITEM_MAX
] of DWORD
;
79 gMaxDist
: Integer = 1;
80 ITEM_RESPAWNTIME
: Integer = 60 * 36;
85 g_basic
, e_graphics
, g_sound
, g_main
, g_gfx
, g_map
,
86 Math
, g_game
, g_triggers
, g_console
, SysUtils
, g_player
, g_net
, g_netmsg
,
88 g_grid
, z_aabbtree
, binheap
;
92 ggItems
: Array of TItem
= nil;
95 // ////////////////////////////////////////////////////////////////////////// //
98 TDynAABBTreeItemBase = specialize TDynAABBTreeBase<Integer>;
100 TDynAABBTreeItem = class(TDynAABBTreeItemBase)
101 function getFleshAABB (out aabb: AABB2D; flesh: Integer; tag: Integer): Boolean; override;
104 function TDynAABBTreeItem.getFleshAABB (out aabb: AABB2D; flesh: Integer; tag: Integer): Boolean;
109 if (flesh < 0) or (flesh > High(ggItems)) then raise Exception.Create('DynTree: trying to get dimensions of inexistant item');
110 it := @ggItems[flesh];
111 if (it.Obj.Rect.Width < 1) or (it.Obj.Rect.Height < 1) then exit;
112 aabb := AABB2D.Create(it.Obj.X, it.Obj.Y, it.Obj.X+it.Obj.Rect.Width-1, it.Obj.Y+it.Obj.Rect.Height-1);
113 if not aabb.valid then raise Exception.Create('wutafuuuuuuu?!');
118 // ////////////////////////////////////////////////////////////////////////// //
120 //itemTree: TDynAABBTreeItem = nil;
121 freeIds
: TBinaryHeapInt
= nil; // free item ids
124 // ////////////////////////////////////////////////////////////////////////// //
125 function g_ItemValidId (idx
: Integer): Boolean; inline;
128 if (idx
< 0) or (idx
> High(ggItems
)) then exit
;
129 if (ggItems
[idx
].treeNode
= -1) then exit
;
134 function g_ItemByIdx (idx
: Integer): PItem
;
136 if (idx
< 0) or (idx
> High(ggItems
)) then raise Exception
.Create('g_ItemObjByIdx: invalid index');
137 result
:= @ggItems
[idx
];
138 if (result
.treeNode
= -1) then raise Exception
.Create('g_ItemObjByIdx: requested inexistent item');
142 function g_ItemObjByIdx (idx
: Integer): PObj
;
144 if (idx
< 0) or (idx
> High(ggItems
)) then raise Exception
.Create('g_ItemObjByIdx: invalid index');
145 if (ggItems
[idx
].treeNode
= -1) then raise Exception
.Create('g_ItemObjByIdx: requested inexistent item');
146 result
:= @ggItems
[idx
].Obj
;
150 // ////////////////////////////////////////////////////////////////////////// //
151 procedure TItem
.positionChanged ();
156 if (treeNode = -1) then
158 treeNode := itemTree.insertObject(arrIdx, 0, true); // static object
159 {$IF DEFINED(D2F_DEBUG)}
160 itemTree.getNodeXY(treeNode, x, y);
161 e_WriteLog(Format('item #%d: inserted into the tree; nodeid=%d; x=%d; y=%d', [arrIdx, treeNode, x, y]), MSG_NOTIFY);
166 itemTree.getNodeXY(treeNode, x, y);
167 if (Obj.X = x) and (Obj.Y = y) then exit; // nothing to do
168 {$IF DEFINED(D2F_DEBUG)}e_WriteLog(Format('item #%d: updating tree; nodeid=%d; x=%d; y=%d', [arrIdx, treeNode, x, y]), MSG_NOTIFY);{$ENDIF}
171 itemTree.updateObject(treeNode);
173 itemTree.removeObject(treeNode);
174 treeNode := itemTree.insertObject(arrIdx, 0, true); // static object
177 {$IF DEFINED(D2F_DEBUG)}
178 itemTree.getNodeXY(treeNode, x, y);
179 e_WriteLog(Format('item #%d: updated tree; nodeid=%d; x=%d; y=%d', [arrIdx, treeNode, x, y]), MSG_NOTIFY);
186 // ////////////////////////////////////////////////////////////////////////// //
188 ITEM_SIGNATURE
= $4D455449; // 'ITEM'
190 ITEMSIZE
: Array [ITEM_MEDKIT_SMALL
..ITEM_MAX
] of Array [0..1] of Byte =
191 (((14), (15)), // MEDKIT_SMALL
192 ((28), (19)), // MEDKIT_LARGE
193 ((28), (19)), // MEDKIT_BLACK
194 ((31), (16)), // ARMOR_GREEN
195 ((31), (16)), // ARMOR_BLUE
196 ((25), (25)), // SPHERE_BLUE
197 ((25), (25)), // SPHERE_WHITE
198 ((24), (47)), // SUIT
199 ((14), (27)), // OXYGEN
200 ((25), (25)), // INVUL
201 ((62), (24)), // WEAPON_SAW
202 ((63), (12)), // WEAPON_SHOTGUN1
203 ((54), (13)), // WEAPON_SHOTGUN2
204 ((54), (16)), // WEAPON_CHAINGUN
205 ((62), (16)), // WEAPON_ROCKETLAUNCHER
206 ((54), (16)), // WEAPON_PLASMA
207 ((61), (36)), // WEAPON_BFG
208 ((54), (16)), // WEAPON_SUPERPULEMET
209 (( 9), (11)), // AMMO_BULLETS
210 ((28), (16)), // AMMO_BULLETS_BOX
211 ((15), ( 7)), // AMMO_SHELLS
212 ((32), (12)), // AMMO_SHELLS_BOX
213 ((12), (27)), // AMMO_ROCKET
214 ((54), (21)), // AMMO_ROCKET_BOX
215 ((15), (12)), // AMMO_CELL
216 ((32), (21)), // AMMO_CELL_BIG
217 ((22), (29)), // AMMO_BACKPACK
218 ((16), (16)), // KEY_RED
219 ((16), (16)), // KEY_GREEN
220 ((16), (16)), // KEY_BLUE
221 (( 1), ( 1)), // WEAPON_KASTET
222 ((43), (16)), // WEAPON_PISTOL
223 ((14), (18)), // BOTTLE
224 ((16), (15)), // HELMET
225 ((32), (24)), // JETPACK
226 ((25), (25)), // INVIS
227 ((53), (20)), // WEAPON_FLAMETHROWER
228 ((13), (20))); // AMMO_FUELCAN
230 procedure InitTextures();
232 g_Texture_Get('ITEM_MEDKIT_SMALL', gItemsTexturesID
[ITEM_MEDKIT_SMALL
]);
233 g_Texture_Get('ITEM_MEDKIT_LARGE', gItemsTexturesID
[ITEM_MEDKIT_LARGE
]);
234 g_Texture_Get('ITEM_MEDKIT_BLACK', gItemsTexturesID
[ITEM_MEDKIT_BLACK
]);
235 g_Texture_Get('ITEM_SUIT', gItemsTexturesID
[ITEM_SUIT
]);
236 g_Texture_Get('ITEM_OXYGEN', gItemsTexturesID
[ITEM_OXYGEN
]);
237 g_Texture_Get('ITEM_WEAPON_SAW', gItemsTexturesID
[ITEM_WEAPON_SAW
]);
238 g_Texture_Get('ITEM_WEAPON_SHOTGUN1', gItemsTexturesID
[ITEM_WEAPON_SHOTGUN1
]);
239 g_Texture_Get('ITEM_WEAPON_SHOTGUN2', gItemsTexturesID
[ITEM_WEAPON_SHOTGUN2
]);
240 g_Texture_Get('ITEM_WEAPON_CHAINGUN', gItemsTexturesID
[ITEM_WEAPON_CHAINGUN
]);
241 g_Texture_Get('ITEM_WEAPON_ROCKETLAUNCHER', gItemsTexturesID
[ITEM_WEAPON_ROCKETLAUNCHER
]);
242 g_Texture_Get('ITEM_WEAPON_PLASMA', gItemsTexturesID
[ITEM_WEAPON_PLASMA
]);
243 g_Texture_Get('ITEM_WEAPON_BFG', gItemsTexturesID
[ITEM_WEAPON_BFG
]);
244 g_Texture_Get('ITEM_WEAPON_SUPERPULEMET', gItemsTexturesID
[ITEM_WEAPON_SUPERPULEMET
]);
245 g_Texture_Get('ITEM_WEAPON_FLAMETHROWER', gItemsTexturesID
[ITEM_WEAPON_FLAMETHROWER
]);
246 g_Texture_Get('ITEM_AMMO_BULLETS', gItemsTexturesID
[ITEM_AMMO_BULLETS
]);
247 g_Texture_Get('ITEM_AMMO_BULLETS_BOX', gItemsTexturesID
[ITEM_AMMO_BULLETS_BOX
]);
248 g_Texture_Get('ITEM_AMMO_SHELLS', gItemsTexturesID
[ITEM_AMMO_SHELLS
]);
249 g_Texture_Get('ITEM_AMMO_SHELLS_BOX', gItemsTexturesID
[ITEM_AMMO_SHELLS_BOX
]);
250 g_Texture_Get('ITEM_AMMO_ROCKET', gItemsTexturesID
[ITEM_AMMO_ROCKET
]);
251 g_Texture_Get('ITEM_AMMO_ROCKET_BOX', gItemsTexturesID
[ITEM_AMMO_ROCKET_BOX
]);
252 g_Texture_Get('ITEM_AMMO_CELL', gItemsTexturesID
[ITEM_AMMO_CELL
]);
253 g_Texture_Get('ITEM_AMMO_CELL_BIG', gItemsTexturesID
[ITEM_AMMO_CELL_BIG
]);
254 g_Texture_Get('ITEM_AMMO_FUELCAN', gItemsTexturesID
[ITEM_AMMO_FUELCAN
]);
255 g_Texture_Get('ITEM_AMMO_BACKPACK', gItemsTexturesID
[ITEM_AMMO_BACKPACK
]);
256 g_Texture_Get('ITEM_KEY_RED', gItemsTexturesID
[ITEM_KEY_RED
]);
257 g_Texture_Get('ITEM_KEY_GREEN', gItemsTexturesID
[ITEM_KEY_GREEN
]);
258 g_Texture_Get('ITEM_KEY_BLUE', gItemsTexturesID
[ITEM_KEY_BLUE
]);
259 g_Texture_Get('ITEM_WEAPON_KASTET', gItemsTexturesID
[ITEM_WEAPON_KASTET
]);
260 g_Texture_Get('ITEM_WEAPON_PISTOL', gItemsTexturesID
[ITEM_WEAPON_PISTOL
]);
261 g_Texture_Get('ITEM_JETPACK', gItemsTexturesID
[ITEM_JETPACK
]);
264 procedure g_Items_LoadData();
266 e_WriteLog('Loading items data...', MSG_NOTIFY
);
268 g_Sound_CreateWADEx('SOUND_ITEM_RESPAWNITEM', GameWAD
+':SOUNDS\RESPAWNITEM');
269 g_Sound_CreateWADEx('SOUND_ITEM_GETRULEZ', GameWAD
+':SOUNDS\GETRULEZ');
270 g_Sound_CreateWADEx('SOUND_ITEM_GETWEAPON', GameWAD
+':SOUNDS\GETWEAPON');
271 g_Sound_CreateWADEx('SOUND_ITEM_GETITEM', GameWAD
+':SOUNDS\GETITEM');
273 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_BLUESPHERE', GameWAD
+':TEXTURES\SBLUE', 32, 32, 4, True);
274 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_WHITESPHERE', GameWAD
+':TEXTURES\SWHITE', 32, 32, 4, True);
275 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_ARMORGREEN', GameWAD
+':TEXTURES\ARMORGREEN', 32, 16, 3, True);
276 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_ARMORBLUE', GameWAD
+':TEXTURES\ARMORBLUE', 32, 16, 3, True);
277 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_INVUL', GameWAD
+':TEXTURES\INVUL', 32, 32, 4, True);
278 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_INVIS', GameWAD
+':TEXTURES\INVIS', 32, 32, 4, True);
279 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_RESPAWN', GameWAD
+':TEXTURES\ITEMRESPAWN', 32, 32, 5, True);
280 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_BOTTLE', GameWAD
+':TEXTURES\BOTTLE', 16, 32, 4, True);
281 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_HELMET', GameWAD
+':TEXTURES\HELMET', 16, 16, 4, True);
282 g_Frames_CreateWAD(nil, 'FRAMES_FLAG_RED', GameWAD
+':TEXTURES\FLAGRED', 64, 64, 5, False);
283 g_Frames_CreateWAD(nil, 'FRAMES_FLAG_BLUE', GameWAD
+':TEXTURES\FLAGBLUE', 64, 64, 5, False);
284 g_Frames_CreateWAD(nil, 'FRAMES_FLAG_DOM', GameWAD
+':TEXTURES\FLAGDOM', 64, 64, 5, False);
285 g_Texture_CreateWADEx('ITEM_MEDKIT_SMALL', GameWAD
+':TEXTURES\MED1');
286 g_Texture_CreateWADEx('ITEM_MEDKIT_LARGE', GameWAD
+':TEXTURES\MED2');
287 g_Texture_CreateWADEx('ITEM_WEAPON_SAW', GameWAD
+':TEXTURES\SAW');
288 g_Texture_CreateWADEx('ITEM_WEAPON_PISTOL', GameWAD
+':TEXTURES\PISTOL');
289 g_Texture_CreateWADEx('ITEM_WEAPON_KASTET', GameWAD
+':TEXTURES\KASTET');
290 g_Texture_CreateWADEx('ITEM_WEAPON_SHOTGUN1', GameWAD
+':TEXTURES\SHOTGUN1');
291 g_Texture_CreateWADEx('ITEM_WEAPON_SHOTGUN2', GameWAD
+':TEXTURES\SHOTGUN2');
292 g_Texture_CreateWADEx('ITEM_WEAPON_CHAINGUN', GameWAD
+':TEXTURES\MGUN');
293 g_Texture_CreateWADEx('ITEM_WEAPON_ROCKETLAUNCHER', GameWAD
+':TEXTURES\RLAUNCHER');
294 g_Texture_CreateWADEx('ITEM_WEAPON_PLASMA', GameWAD
+':TEXTURES\PGUN');
295 g_Texture_CreateWADEx('ITEM_WEAPON_BFG', GameWAD
+':TEXTURES\BFG');
296 g_Texture_CreateWADEx('ITEM_WEAPON_SUPERPULEMET', GameWAD
+':TEXTURES\SPULEMET');
297 g_Texture_CreateWADEx('ITEM_WEAPON_FLAMETHROWER', GameWAD
+':TEXTURES\FLAMETHROWER');
298 g_Texture_CreateWADEx('ITEM_AMMO_BULLETS', GameWAD
+':TEXTURES\CLIP');
299 g_Texture_CreateWADEx('ITEM_AMMO_BULLETS_BOX', GameWAD
+':TEXTURES\AMMO');
300 g_Texture_CreateWADEx('ITEM_AMMO_SHELLS', GameWAD
+':TEXTURES\SHELL1');
301 g_Texture_CreateWADEx('ITEM_AMMO_SHELLS_BOX', GameWAD
+':TEXTURES\SHELL2');
302 g_Texture_CreateWADEx('ITEM_AMMO_ROCKET', GameWAD
+':TEXTURES\ROCKET');
303 g_Texture_CreateWADEx('ITEM_AMMO_ROCKET_BOX', GameWAD
+':TEXTURES\ROCKETS');
304 g_Texture_CreateWADEx('ITEM_AMMO_CELL', GameWAD
+':TEXTURES\CELL');
305 g_Texture_CreateWADEx('ITEM_AMMO_CELL_BIG', GameWAD
+':TEXTURES\CELL2');
306 g_Texture_CreateWADEx('ITEM_AMMO_FUELCAN', GameWAD
+':TEXTURES\FUELCAN');
307 g_Texture_CreateWADEx('ITEM_AMMO_BACKPACK', GameWAD
+':TEXTURES\BPACK');
308 g_Texture_CreateWADEx('ITEM_KEY_RED', GameWAD
+':TEXTURES\KEYR');
309 g_Texture_CreateWADEx('ITEM_KEY_GREEN', GameWAD
+':TEXTURES\KEYG');
310 g_Texture_CreateWADEx('ITEM_KEY_BLUE', GameWAD
+':TEXTURES\KEYB');
311 g_Texture_CreateWADEx('ITEM_OXYGEN', GameWAD
+':TEXTURES\OXYGEN');
312 g_Texture_CreateWADEx('ITEM_SUIT', GameWAD
+':TEXTURES\SUIT');
313 g_Texture_CreateWADEx('ITEM_WEAPON_KASTET', GameWAD
+':TEXTURES\KASTET');
314 g_Texture_CreateWADEx('ITEM_MEDKIT_BLACK', GameWAD
+':TEXTURES\BMED');
315 g_Texture_CreateWADEx('ITEM_JETPACK', GameWAD
+':TEXTURES\JETPACK');
319 //itemTree := TDynAABBTreeItem.Create();
320 freeIds
:= binHeapNewIntLess();
324 procedure g_Items_FreeData();
326 e_WriteLog('Releasing items data...', MSG_NOTIFY
);
328 g_Sound_Delete('SOUND_ITEM_RESPAWNITEM');
329 g_Sound_Delete('SOUND_ITEM_GETRULEZ');
330 g_Sound_Delete('SOUND_ITEM_GETWEAPON');
331 g_Sound_Delete('SOUND_ITEM_GETITEM');
333 g_Frames_DeleteByName('FRAMES_ITEM_BLUESPHERE');
334 g_Frames_DeleteByName('FRAMES_ITEM_WHITESPHERE');
335 g_Frames_DeleteByName('FRAMES_ITEM_ARMORGREEN');
336 g_Frames_DeleteByName('FRAMES_ITEM_ARMORBLUE');
337 g_Frames_DeleteByName('FRAMES_ITEM_INVUL');
338 g_Frames_DeleteByName('FRAMES_ITEM_INVIS');
339 g_Frames_DeleteByName('FRAMES_ITEM_RESPAWN');
340 g_Frames_DeleteByName('FRAMES_ITEM_BOTTLE');
341 g_Frames_DeleteByName('FRAMES_ITEM_HELMET');
342 g_Frames_DeleteByName('FRAMES_FLAG_RED');
343 g_Frames_DeleteByName('FRAMES_FLAG_BLUE');
344 g_Frames_DeleteByName('FRAMES_FLAG_DOM');
345 g_Texture_Delete('ITEM_MEDKIT_SMALL');
346 g_Texture_Delete('ITEM_MEDKIT_LARGE');
347 g_Texture_Delete('ITEM_WEAPON_SAW');
348 g_Texture_Delete('ITEM_WEAPON_PISTOL');
349 g_Texture_Delete('ITEM_WEAPON_KASTET');
350 g_Texture_Delete('ITEM_WEAPON_SHOTGUN1');
351 g_Texture_Delete('ITEM_WEAPON_SHOTGUN2');
352 g_Texture_Delete('ITEM_WEAPON_CHAINGUN');
353 g_Texture_Delete('ITEM_WEAPON_ROCKETLAUNCHER');
354 g_Texture_Delete('ITEM_WEAPON_PLASMA');
355 g_Texture_Delete('ITEM_WEAPON_BFG');
356 g_Texture_Delete('ITEM_WEAPON_SUPERPULEMET');
357 g_Texture_Delete('ITEM_WEAPON_FLAMETHROWER');
358 g_Texture_Delete('ITEM_AMMO_BULLETS');
359 g_Texture_Delete('ITEM_AMMO_BULLETS_BOX');
360 g_Texture_Delete('ITEM_AMMO_SHELLS');
361 g_Texture_Delete('ITEM_AMMO_SHELLS_BOX');
362 g_Texture_Delete('ITEM_AMMO_ROCKET');
363 g_Texture_Delete('ITEM_AMMO_ROCKET_BOX');
364 g_Texture_Delete('ITEM_AMMO_CELL');
365 g_Texture_Delete('ITEM_AMMO_CELL_BIG');
366 g_Texture_Delete('ITEM_AMMO_FUELCAN');
367 g_Texture_Delete('ITEM_AMMO_BACKPACK');
368 g_Texture_Delete('ITEM_KEY_RED');
369 g_Texture_Delete('ITEM_KEY_GREEN');
370 g_Texture_Delete('ITEM_KEY_BLUE');
371 g_Texture_Delete('ITEM_OXYGEN');
372 g_Texture_Delete('ITEM_SUIT');
373 g_Texture_Delete('ITEM_WEAPON_KASTET');
374 g_Texture_Delete('ITEM_MEDKIT_BLACK');
375 g_Texture_Delete('ITEM_JETPACK');
382 procedure releaseItem (idx
: Integer);
386 if (idx
< 0) or (idx
> High(ggItems
)) then raise Exception
.Create('releaseItem: invalid item id');
388 if (it
.treeNode
= -1) then raise Exception
.Create('releaseItem: trying to release unallocated item');
389 if (it
.arrIdx
<> idx
) then raise Exception
.Create('releaseItem: arrIdx inconsistency');
390 //itemTree.removeObject(it.treeNode);
392 if (it
.Animation
<> nil) then
398 it
.SpawnTrigger
:= -1;
399 it
.ItemType
:= ITEM_NONE
;
400 freeIds
.insert(it
.arrIdx
);
404 function allocItem (): DWORD
;
409 if (freeIds
.count
= 0) then
412 olen
:= Length(ggItems
);
413 SetLength(ggItems
, olen
+64);
414 for i
:= olen
to High(ggItems
) do
419 it
.ItemType
:= ITEM_NONE
;
422 it
.SpawnTrigger
:= -1;
423 it
.Respawnable
:= false;
428 result
:= freeIds
.front
;
431 if (result
> High(ggItems
)) then raise Exception
.Create('allocItem: freeid list corrupted');
432 if (ggItems
[result
].arrIdx
<> result
) then raise Exception
.Create('allocItem: arrIdx inconsistency');
436 // it will be slow if the slot is free (we have to rebuild the heap)
437 function wantItemSlot (slot
: Integer): Integer;
441 rebuildFreeList
: Boolean = true;
443 if (slot
< 0) or (slot
> $0fffffff) then raise Exception
.Create('wantItemSlot: bad item slot request');
444 // do we need to grow item storate?
445 olen
:= Length(ggItems
);
446 if (slot
>= olen
) then
449 SetLength(ggItems
, slot
+64);
450 // add free slots to free list
451 for i
:= olen
to High(ggItems
) do
456 it
.ItemType
:= ITEM_NONE
;
459 it
.SpawnTrigger
:= -1;
460 it
.Respawnable
:= false;
461 if (i
<> slot
) then freeIds
.insert(i
);
463 rebuildFreeList
:= false;
466 it
:= @ggItems
[slot
];
467 if (it
.treeNode
= -1) then
469 // this is unused slot; get it, and rebuild id list
470 if rebuildFreeList
then
473 for i
:= 0 to High(ggItems
) do
475 if (i
<> slot
) and (ggItems
[i
].treeNode
= -1) then freeIds
.insert(i
);
481 // it will be readded
482 //itemTree.removeObject(it.treeNode);
490 // ////////////////////////////////////////////////////////////////////////// //
491 procedure g_Items_Init ();
495 if gMapInfo
.Height
> gPlayerScreenSize
.Y
then a
:= gMapInfo
.Height
-gPlayerScreenSize
.Y
else a
:= gMapInfo
.Height
;
496 if gMapInfo
.Width
> gPlayerScreenSize
.X
then b
:= gMapInfo
.Width
-gPlayerScreenSize
.X
else b
:= gMapInfo
.Width
;
497 gMaxDist
:= Trunc(Hypot(a
, b
));
501 procedure g_Items_Free ();
505 if (ggItems
<> nil) then
507 for i
:= 0 to High(ggItems
) do ggItems
[i
].Animation
.Free();
510 //if (itemTree <> nil) then itemTree.reset();
515 function g_Items_Create (X
, Y
: Integer; ItemType
: Byte;
516 Fall
, Respawnable
: Boolean; AdjCoord
: Boolean = False; ForcedID
: Integer = -1): DWORD
;
522 if ForcedID
< 0 then find_id
:= allocItem() else find_id
:= wantItemSlot(ForcedID
);
524 {$IF DEFINED(D2F_DEBUG)}e_WriteLog(Format('allocated item #%d', [Integer(find_id
)]), MSG_NOTIFY
);{$ENDIF}
526 it
:= @ggItems
[find_id
];
528 it
.ItemType
:= ItemType
;
529 it
.Respawnable
:= Respawnable
;
530 if g_Game_IsServer
and (ITEM_RESPAWNTIME
= 0) then it
.Respawnable
:= False;
536 it
.QuietRespawn
:= False;
538 if (it
.treeNode
<> -1) then raise Exception
.Create('g_Items_Create: trying to reuse already allocated item');
539 if (it
.arrIdx
<> find_id
) then raise Exception
.Create('g_Items_Create: arrIdx inconsistency');
541 //it.arrIdx := find_id;
546 it
.Obj
.Rect
.Width
:= ITEMSIZE
[ItemType
][0];
547 it
.Obj
.Rect
.Height
:= ITEMSIZE
[ItemType
][1];
550 it
.SpawnTrigger
:= -1;
552 // Êîîðäèíàòû îòíîñèòåëüíî öåíòðà íèæíåãî ðåáðà
557 Obj
.X
:= X
- (Obj
.Rect
.Width
div 2);
558 Obj
.Y
:= Y
- Obj
.Rect
.Height
;
564 // Óñòàíîâêà àíèìàöèè
566 ITEM_ARMOR_GREEN
: if g_Frames_Get(ID
, 'FRAMES_ITEM_ARMORGREEN') then it
.Animation
:= TAnimation
.Create(ID
, True, 20);
567 ITEM_ARMOR_BLUE
: if g_Frames_Get(ID
, 'FRAMES_ITEM_ARMORBLUE') then it
.Animation
:= TAnimation
.Create(ID
, True, 20);
568 ITEM_SPHERE_BLUE
: if g_Frames_Get(ID
, 'FRAMES_ITEM_BLUESPHERE') then it
.Animation
:= TAnimation
.Create(ID
, True, 15);
569 ITEM_SPHERE_WHITE
: if g_Frames_Get(ID
, 'FRAMES_ITEM_WHITESPHERE') then it
.Animation
:= TAnimation
.Create(ID
, True, 20);
570 ITEM_INVUL
: if g_Frames_Get(ID
, 'FRAMES_ITEM_INVUL') then it
.Animation
:= TAnimation
.Create(ID
, True, 20);
571 ITEM_INVIS
: if g_Frames_Get(ID
, 'FRAMES_ITEM_INVIS') then it
.Animation
:= TAnimation
.Create(ID
, True, 20);
572 ITEM_BOTTLE
: if g_Frames_Get(ID
, 'FRAMES_ITEM_BOTTLE') then it
.Animation
:= TAnimation
.Create(ID
, True, 20);
573 ITEM_HELMET
: if g_Frames_Get(ID
, 'FRAMES_ITEM_HELMET') then it
.Animation
:= TAnimation
.Create(ID
, True, 20);
576 it
.positionChanged();
582 procedure g_Items_Update ();
590 if (ggItems
= nil) then exit
;
592 for i
:= 0 to High(ggItems
) do
594 if (ggItems
[i
].ItemType
= ITEM_NONE
) then continue
;
604 m
:= g_Obj_Move(@Obj
, True, True);
605 positionChanged(); // this updates spatial accelerators
607 // Ñîïðîòèâëåíèå âîçäóõà
608 if gTime
mod (GAME_TICK
*2) = 0 then Obj
.Vel
.X
:= z_dec(Obj
.Vel
.X
, 1);
610 // Åñëè âûïàë çà êàðòó
611 if WordBool(m
and MOVE_FALLOUT
) then
613 if SpawnTrigger
= -1 then
620 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_ItemDestroy(True, i
);
626 // Åñëè èãðîêè ïîáëèçîñòè
627 if (gPlayers
<> nil) then
629 j
:= Random(Length(gPlayers
))-1;
631 for k
:= 0 to High(gPlayers
) do
634 if j
> High(gPlayers
) then j
:= 0;
636 if (gPlayers
[j
] <> nil) and gPlayers
[j
].Live
and g_Obj_Collide(@gPlayers
[j
].Obj
, @Obj
) then
638 if g_Game_IsClient
then continue
;
640 if not gPlayers
[j
].PickItem(ItemType
, Respawnable
, r
) then continue
;
642 if g_Game_IsNet
then MH_SEND_PlayerStats(gPlayers
[j
].UID
);
646 1. I_NONE,I_CLIP,I_SHEL,I_ROCKET,I_CELL,I_AMMO,I_SBOX,I_RBOX,I_CELP,I_BPACK,I_CSAW,I_SGUN,I_SGUN2,I_MGUN,I_LAUN,I_PLAS,I_BFG,I_GUN2
647 +2. I_MEGA,I_INVL,I_SUPER
648 3. I_STIM,I_MEDI,I_ARM1,I_ARM2,I_AQUA,I_KEYR,I_KEYG,I_KEYB,I_SUIT,I_RTORCH,I_GTORCH,I_BTORCH,I_GOR1,I_FCAN
650 g_Item_EmitPickupSoundAt(i
, gPlayers
[j
].Obj
.X
, gPlayers
[j
].Obj
.Y
);
652 // Íàäî óáðàòü ñ êàðòû, åñëè ýòî íå êëþ÷, êîòîðûì íóæíî ïîäåëèòüñÿ ñ äðóãèì èãðîêîì
655 if not Respawnable
then g_Items_Remove(i
) else g_Items_Pick(i
);
656 if g_Game_IsNet
then MH_SEND_ItemDestroy(False, i
);
664 if nxt
then continue
;
667 if Respawnable
and g_Game_IsServer
then
669 DecMin(RespawnTime
, 0);
670 if (RespawnTime
= 0) and (not Live
) then
672 if not QuietRespawn
then g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', InitX
, InitY
);
674 if g_Frames_Get(ID
, 'FRAMES_ITEM_RESPAWN') then
676 Anim
:= TAnimation
.Create(ID
, False, 4);
677 g_GFX_OnceAnim(InitX
+(Obj
.Rect
.Width
div 2)-16, InitY
+(Obj
.Rect
.Height
div 2)-16, Anim
);
687 positionChanged(); // this updates spatial accelerators
691 if g_Game_IsNet
then MH_SEND_ItemSpawn(QuietRespawn
, i
);
692 QuietRespawn
:= false;
696 if (Animation
<> nil) then Animation
.Update();
702 procedure g_Items_Draw ();
706 if (ggItems
= nil) then exit
;
708 for i
:= 0 to High(ggItems
) do
710 if not ggItems
[i
].Live
then continue
;
714 if g_Collide(Obj
.X
, Obj
.Y
, Obj
.Rect
.Width
, Obj
.Rect
.Height
, sX
, sY
, sWidth
, sHeight
) then
716 if (Animation
= nil) then
718 e_Draw(gItemsTexturesID
[ItemType
], Obj
.X
, Obj
.Y
, 0, true, false);
722 Animation
.Draw(Obj
.X
, Obj
.Y
, M_NONE
);
725 if g_debug_Frames
then
727 e_DrawQuad(Obj
.X
+Obj
.Rect
.X
,
729 Obj
.X
+Obj
.Rect
.X
+Obj
.Rect
.Width
-1,
730 Obj
.Y
+Obj
.Rect
.Y
+Obj
.Rect
.Height
-1,
739 procedure g_Items_Pick (ID
: DWORD
);
741 ggItems
[ID
].Live
:= false;
742 ggItems
[ID
].RespawnTime
:= ITEM_RESPAWNTIME
;
746 procedure g_Items_Remove (ID
: DWORD
);
750 {$IF DEFINED(D2F_DEBUG)}
754 if not g_ItemValidId(ID
) then raise Exception
.Create('g_Items_Remove: invalid item id');
757 if (it
.arrIdx
<> ID
) then raise Exception
.Create('g_Items_Remove: arrIdx desync');
759 {$IF DEFINED(D2F_DEBUG)}
760 //itemTree.getNodeXY(it.treeNode, x, y);
761 //e_WriteLog(Format('removing item #%d: updating tree; nodeid=%d; x=%d; y=%d (%d,%d)', [it.arrIdx, it.treeNode, x, y, it.Obj.X, it.Obj.Y]), MSG_NOTIFY);
764 trig
:= it
.SpawnTrigger
;
768 if (trig
> -1) then g_Triggers_DecreaseSpawner(trig
);
772 procedure g_Items_SaveState (var Mem
: TBinMemoryWriter
);
777 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ïðåäìåòîâ
779 if (ggItems
<> nil) then
781 for i
:= 0 to High(ggItems
) do if (ggItems
[i
].ItemType
<> ITEM_NONE
) then Inc(count
);
784 Mem
:= TBinMemoryWriter
.Create((count
+1) * 60);
786 // Êîëè÷åñòâî ïðåäìåòîâ
789 if (count
= 0) then exit
;
791 for i
:= 0 to High(ggItems
) do
793 if (ggItems
[i
].ItemType
<> ITEM_NONE
) then
795 // Ñèãíàòóðà ïðåäìåòà
796 sig
:= ITEM_SIGNATURE
; // 'ITEM'
799 Mem
.WriteByte(ggItems
[i
].ItemType
);
801 Mem
.WriteBoolean(ggItems
[i
].Respawnable
);
802 // Êîîðäèíàòû ðåñïóíà
803 Mem
.WriteInt(ggItems
[i
].InitX
);
804 Mem
.WriteInt(ggItems
[i
].InitY
);
806 Mem
.WriteWord(ggItems
[i
].RespawnTime
);
807 // Ñóùåñòâóåò ëè ýòîò ïðåäìåò
808 Mem
.WriteBoolean(ggItems
[i
].Live
);
809 // Ìîæåò ëè îí ïàäàòü
810 Mem
.WriteBoolean(ggItems
[i
].Fall
);
811 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ïðåäìåò
812 Mem
.WriteInt(ggItems
[i
].SpawnTrigger
);
814 Obj_SaveState(@ggItems
[i
].Obj
, Mem
);
820 procedure g_Items_LoadState (var Mem
: TBinMemoryReader
);
822 count
, i
, a
: Integer;
826 if (Mem
= nil) then exit
;
830 // Êîëè÷åñòâî ïðåäìåòîâ
833 if (count
= 0) then Exit
;
835 for a
:= 0 to count
-1 do
837 // Ñèãíàòóðà ïðåäìåòà
839 if (sig
<> ITEM_SIGNATURE
) then raise EBinSizeError
.Create('g_Items_LoadState: Wrong Item Signature'); // 'ITEM'
843 i
:= g_Items_Create(0, 0, b
, False, False);
845 Mem
.ReadBoolean(ggItems
[i
].Respawnable
);
846 // Êîîðäèíàòû ðåñïóíà
847 Mem
.ReadInt(ggItems
[i
].InitX
);
848 Mem
.ReadInt(ggItems
[i
].InitY
);
850 Mem
.ReadWord(ggItems
[i
].RespawnTime
);
851 // Ñóùåñòâóåò ëè ýòîò ïðåäìåò
852 Mem
.ReadBoolean(ggItems
[i
].Live
);
853 // Ìîæåò ëè îí ïàäàòü
854 Mem
.ReadBoolean(ggItems
[i
].Fall
);
855 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ïðåäìåò
856 Mem
.ReadInt(ggItems
[i
].SpawnTrigger
);
858 Obj_LoadState(@ggItems
[i
].Obj
, Mem
);
863 procedure g_Items_RestartRound ();
868 for i
:= 0 to High(ggItems
) do
871 if it
.Respawnable
then
873 it
.QuietRespawn
:= True;
879 if g_Game_IsNet
then MH_SEND_ItemDestroy(True, i
);
885 function g_Items_ForEachAlive (cb
: TItemEachAliveCB
; backwards
: Boolean=false): Boolean;
890 if (ggItems
= nil) or not assigned(cb
) then exit
;
894 for idx
:= High(ggItems
) downto 0 do
896 if ggItems
[idx
].Live
then
898 result
:= cb(@ggItems
[idx
]);
905 for idx
:= 0 to High(ggItems
) do
907 if ggItems
[idx
].Live
then
909 result
:= cb(@ggItems
[idx
]);
917 // ////////////////////////////////////////////////////////////////////////// //
918 procedure g_Item_EmitPickupSound (idx
: Integer);
922 if not g_ItemValidId(idx
) then exit
;
924 g_Item_EmitPickupSoundAt(idx
, it
.Obj
.X
, it
.Obj
.Y
);
927 procedure g_Item_EmitPickupSoundAt (idx
, x
, y
: Integer);
931 if not g_ItemValidId(idx
) then exit
;
934 if gSoundEffectsDF
then
936 if it
.ItemType
in [ITEM_SPHERE_BLUE
, ITEM_SPHERE_WHITE
, ITEM_INVUL
,
937 ITEM_INVIS
, ITEM_MEDKIT_BLACK
, ITEM_JETPACK
] then
939 g_Sound_PlayExAt('SOUND_ITEM_GETRULEZ', x
, y
);
941 else if it
.ItemType
in [ITEM_WEAPON_SAW
, ITEM_WEAPON_PISTOL
, ITEM_WEAPON_SHOTGUN1
, ITEM_WEAPON_SHOTGUN2
,
942 ITEM_WEAPON_CHAINGUN
, ITEM_WEAPON_ROCKETLAUNCHER
, ITEM_WEAPON_PLASMA
,
943 ITEM_WEAPON_BFG
, ITEM_WEAPON_SUPERPULEMET
, ITEM_WEAPON_FLAMETHROWER
,
944 ITEM_AMMO_BACKPACK
] then
946 g_Sound_PlayExAt('SOUND_ITEM_GETWEAPON', x
, y
);
950 g_Sound_PlayExAt('SOUND_ITEM_GETITEM', x
, y
);
955 if it
.ItemType
in [ITEM_SPHERE_BLUE
, ITEM_SPHERE_WHITE
, ITEM_SUIT
,
956 ITEM_MEDKIT_BLACK
, ITEM_INVUL
, ITEM_INVIS
, ITEM_JETPACK
] then
958 g_Sound_PlayExAt('SOUND_ITEM_GETRULEZ', x
, y
);
960 else if it
.ItemType
in [ITEM_WEAPON_SAW
, ITEM_WEAPON_PISTOL
, ITEM_WEAPON_SHOTGUN1
, ITEM_WEAPON_SHOTGUN2
,
961 ITEM_WEAPON_CHAINGUN
, ITEM_WEAPON_ROCKETLAUNCHER
, ITEM_WEAPON_PLASMA
,
962 ITEM_WEAPON_BFG
, ITEM_WEAPON_SUPERPULEMET
, ITEM_WEAPON_FLAMETHROWER
] then
964 g_Sound_PlayExAt('SOUND_ITEM_GETWEAPON', x
, y
);
968 g_Sound_PlayExAt('SOUND_ITEM_GETITEM', x
, y
);