1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
23 g_base
, g_basic
, g_player
, r_graphics
, g_res_downloader
,
24 g_sound
, g_gui
, utils
, md5
, mempool
, xprofiler
,
28 TGameSettings
= record
35 ItemRespawnTime
: Word;
46 TDelayedEvent
= record
55 Sound
: TPlayableSound
;
56 Tags
: Array of String;
60 TPlayerSettings
= record
65 // ones below are sent only to the server
67 WeaponPreferences
: Array[WP_FIRST
..WP_LAST
+1] of Byte;
84 function g_Game_IsNet(): Boolean;
85 function g_Game_IsServer(): Boolean;
86 function g_Game_IsClient(): Boolean;
87 procedure g_Game_Init();
88 procedure g_Game_Free (freeTextures
: Boolean=true);
89 procedure g_Game_LoadData();
90 procedure g_Game_FreeData();
91 procedure g_Game_Update();
92 procedure g_Game_PreUpdate();
93 procedure g_Game_Quit();
94 procedure g_Game_SetupScreenSize();
95 function g_Game_ModeToText(Mode
: Byte): string;
96 function g_Game_TextToMode(Mode
: string): Byte;
97 procedure g_Game_ExecuteEvent(Name
: String);
98 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
99 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
100 procedure g_Game_RemovePlayer();
101 procedure g_Game_Spectate();
102 procedure g_Game_SpectateCenterView();
103 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
104 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, ScoreLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
105 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, ScoreLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
106 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
107 procedure g_Game_Restart();
108 procedure g_Game_RestartLevel();
109 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
110 function g_Game_ClientWAD (NewWAD
: String; const WHash
: TMD5Digest
): AnsiString;
111 function g_Game_StartMap(asMegawad
: Boolean; Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
112 procedure g_Game_ChangeMap(const MapPath
: String);
113 procedure g_Game_ExitLevel(const Map
: AnsiString);
114 function g_Game_GetFirstMap(WAD
: String): String;
115 function g_Game_GetNextMap(): String;
116 procedure g_Game_NextLevel();
117 procedure g_Game_Pause(Enable
: Boolean);
118 procedure g_Game_HolmesPause(Enable
: Boolean);
119 procedure g_Game_InGameMenu(Show
: Boolean);
120 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
121 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
122 procedure g_Game_Message(Msg
: String; Time
: Word);
123 procedure g_Game_LoadMapList(FileName
: String);
124 procedure g_Game_PauseAllSounds(Enable
: Boolean);
125 procedure g_Game_StopAllSounds(all
: Boolean);
126 procedure g_Game_UpdateTriggerSounds();
127 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
128 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
129 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
130 procedure g_Game_Announce_KillCombo(Param
: Integer);
131 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
132 procedure g_Game_StartVote(Command
, Initiator
: string);
133 procedure g_Game_CheckVote
;
134 procedure g_TakeScreenShot(Filename
: string = '');
135 procedure g_FatalError(Text: String);
136 procedure g_SimpleError(Text: String);
137 function g_Game_IsTestMap(): Boolean;
138 procedure g_Game_DeleteTestMap();
139 procedure GameCVars(P
: SSArray
);
140 procedure PlayerSettingsCVars(P
: SSArray
);
141 procedure SystemCommands(P
: SSArray
);
142 procedure GameCommands(P
: SSArray
);
143 procedure GameCheats(P
: SSArray
);
144 procedure DebugCommands(P
: SSArray
);
145 procedure g_Game_Process_Params
;
146 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
147 procedure g_Game_StepLoading(Value
: Integer = -1);
148 procedure g_Game_ClearLoading();
149 procedure g_Game_SetDebugMode();
151 function IsActivePlayer(p
: TPlayer
): Boolean;
152 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
153 procedure SortGameStat(var stat
: TPlayerStatArray
);
155 procedure KeyPress (K
: Word);
156 procedure CharPress (C
: AnsiChar);
158 { procedure SetWinPause(Enable: Boolean); }
163 LOADING_SHOW_STEP
= 100;
164 LOADING_INTERLINE
= 20;
179 MESSAGE_DIKEY
= WM_USER
+ 1;
184 EXIT_ENDLEVELSINGLE
= 4;
185 EXIT_ENDLEVELCUSTOM
= 5;
187 GAME_OPTION_RESERVED
= 1;
188 GAME_OPTION_TEAMDAMAGE
= 2;
189 GAME_OPTION_ALLOWEXIT
= 4;
190 GAME_OPTION_WEAPONSTAY
= 8;
191 GAME_OPTION_MONSTERS
= 16;
192 GAME_OPTION_BOTVSPLAYER
= 32;
193 GAME_OPTION_BOTVSMONSTER
= 64;
194 GAME_OPTION_DMKEYS
= 128;
195 GAME_OPTION_TEAMHITTRACE
= 256;
196 GAME_OPTION_TEAMHITPROJECTILE
= 512;
197 GAME_OPTION_TEAMABSORBDAMAGE
= 1024;
198 GAME_OPTION_ALLOWDROPFLAG
= 2048;
199 GAME_OPTION_THROWFLAG
= 4096;
204 STATE_INTERCUSTOM
= 3;
205 STATE_INTERSINGLE
= 4;
211 LMS_RESPAWN_NONE
= 0;
212 LMS_RESPAWN_WARMUP
= 1;
213 LMS_RESPAWN_FINAL
= 2;
230 CONFIG_FILENAME
= 'Doom2DF.cfg';
232 TEST_MAP_NAME
= '$$$_TEST_$$$';
234 STD_PLAYER_MODEL
= 'Doomer';
242 STATFILE_VERSION
= $03;
246 gGameSettings
: TGameSettings
;
247 gPlayer1Settings
: TPlayerSettings
;
248 gPlayer2Settings
: TPlayerSettings
;
250 gPlayerScreenSize
: TDFPoint
;
251 gPlayer1ScreenCoord
: TDFPoint
;
252 gPlayer2ScreenCoord
: TDFPoint
;
253 gPlayer1
: TPlayer
= nil;
254 gPlayer2
: TPlayer
= nil;
255 gPlayerDrawn
: TPlayer
= nil;
257 gLerpFactor
: Single = 1.0;
258 gSwitchGameMode
: Byte = GM_DM
;
259 gHearPoint1
, gHearPoint2
: THearPoint
;
260 gSoundEffectsDF
: Boolean = False;
261 gSoundTriggerTime
: Word = 0;
262 gAnnouncer
: Integer = ANNOUNCE_NONE
;
263 goodsnd
: array[0..3] of TPlayableSound
;
264 killsnd
: array[0..3] of TPlayableSound
;
265 hahasnd
: array[0..2] of TPlayableSound
;
266 sound_get_flag
: array[0..1] of TPlayableSound
;
267 sound_lost_flag
: array[0..1] of TPlayableSound
;
268 sound_ret_flag
: array[0..1] of TPlayableSound
;
269 sound_cap_flag
: array[0..1] of TPlayableSound
;
270 gBodyKillEvent
: Integer = -1;
271 gDefInterTime
: ShortInt = -1;
272 gInterEndTime
: LongWord = 0;
273 gInterTime
: LongWord = 0;
274 gServInterTime
: Byte = 0;
275 gGameStartTime
: LongWord = 0;
276 gTotalMonsters
: Integer = 0;
277 gPauseMain
: Boolean = false;
278 gPauseHolmes
: Boolean = false;
279 gShowTime
: Boolean = False;
280 gShowFPS
: Boolean = False;
281 gShowScore
: Boolean = True;
282 gShowStat
: Boolean = True;
283 gShowPIDs
: Boolean = False;
284 gShowKillMsg
: Boolean = True;
285 gShowLives
: Boolean = True;
286 gShowPing
: Boolean = False;
287 gShowMap
: Boolean = False;
289 gState
: Byte = STATE_NONE
;
291 sWidth
, sHeight
: Word;
292 gSpectMode
: Byte = SPECT_NONE
;
293 gSpectHUD
: Boolean = True;
294 gSpectKeyPress
: Boolean = False;
295 gSpectX
: Integer = 0;
296 gSpectY
: Integer = 0;
297 gSpectStep
: Byte = 8;
298 gSpectViewTwo
: Boolean = False;
299 gSpectPID1
: Integer = -1;
300 gSpectPID2
: Integer = -1;
301 gSpectAuto
: Boolean = False;
302 gSpectAutoNext
: LongWord;
303 gSpectAutoStepX
: Integer;
304 gSpectAutoStepY
: Integer;
305 gMusic
: TMusic
= nil;
306 gLoadGameMode
: Boolean;
307 gCheats
: Boolean = False;
308 gMapOnce
: Boolean = False;
309 gMapToDelete
: String;
310 gTempDelete
: Boolean = False;
311 gLastMap
: Boolean = False;
314 gResolutionChange
: Boolean = False;
315 gRC_Width
, gRC_Height
: Integer;
316 gRC_FullScreen
, gRC_Maximized
: Boolean;
317 gLanguageChange
: Boolean = False;
318 gDebugMode
: Boolean = False;
319 g_debug_Sounds
: Boolean = False;
320 g_debug_Frames
: Boolean = False;
321 g_debug_WinMsgs
: Boolean = False;
322 g_debug_MonsterOff
: Boolean = False;
323 g_debug_BotAIOff
: Byte = 0;
324 g_debug_HealthBar
: Boolean = False;
325 g_Debug_Player
: Boolean = False;
326 gCoopMonstersKilled
: Word = 0;
327 gCoopSecretsFound
: Word = 0;
328 gCoopTotalMonstersKilled
: Word = 0;
329 gCoopTotalSecretsFound
: Word = 0;
330 gCoopTotalMonsters
: Word = 0;
331 gCoopTotalSecrets
: Word = 0;
332 gStatsOff
: Boolean = False;
333 gStatsPressed
: Boolean = False;
334 gExitByTrigger
: Boolean = False;
335 gNextMap
: String = '';
336 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
337 gLMSRespawnTime
: Cardinal = 0;
338 gLMSSoftSpawn
: Boolean = False;
339 gMissionFailed
: Boolean = False;
340 gVoteInProgress
: Boolean = False;
341 gVotePassed
: Boolean = False;
342 gVoteCommand
: string = '';
343 gVoteTimer
: Cardinal = 0;
344 gVoteCmdTimer
: Cardinal = 0;
345 gVoteCount
: Integer = 0;
346 gVoteTimeout
: Cardinal = 30;
347 gVoted
: Boolean = False;
348 gVotesEnabled
: Boolean = True;
349 gEvents
: Array of TGameEvent
;
350 gDelayedEvents
: Array of TDelayedEvent
;
351 gUseChatSounds
: Boolean = True;
352 gChatSounds
: Array of TChatSound
;
353 gWeaponAction
: Array [0..1, WP_FACT
..WP_LACT
] of Boolean; // [player, weapon_action]
354 gSelectWeapon
: Array [0..1, WP_FIRST
..WP_LAST
] of Boolean; // [player, weapon]
355 gInterReadyCount
: Integer = 0;
356 gMaxBots
: Integer = 127;
358 g_dbg_ignore_bounds
: Boolean = false;
359 r_smallmap_h
: Integer = 0; // 0: left; 1: center; 2: right
360 r_smallmap_v
: Integer = 2; // 0: top; 1: center; 2: bottom
362 // move button values:
363 // bits 0-1: l/r state:
364 // 0: neither left, nor right pressed
367 // bits 4-5: l/r state when strafe was pressed
368 P1MoveButton
: Byte = 0;
369 P2MoveButton
: Byte = 0;
371 g_profile_frame_update
: Boolean = false;
372 g_profile_frame_draw
: Boolean = false;
373 g_profile_collision
: Boolean = false;
374 g_profile_los
: Boolean = false;
375 g_profile_history_size
: Integer = 1000;
377 g_rlayer_back
: Boolean = true;
378 g_rlayer_step
: Boolean = true;
379 g_rlayer_wall
: Boolean = true;
380 g_rlayer_door
: Boolean = true;
381 g_rlayer_acid1
: Boolean = true;
382 g_rlayer_acid2
: Boolean = true;
383 g_rlayer_water
: Boolean = true;
384 g_rlayer_fore
: Boolean = true;
386 wNeedTimeReset
: Boolean = false;
388 procedure g_ResetDynlights ();
389 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
390 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
392 function conIsCheatsEnabled (): Boolean; inline;
393 function gPause (): Boolean; inline;
395 type (* private state *)
396 TEndCustomGameStat
= record
397 PlayerStat
: TPlayerStatArray
;
401 Map
, MapName
: String;
404 TEndSingleGameStat
= record
405 PlayerStat
: Array [0..1] of record
411 TotalSecrets
: Integer;
414 TLoadingStat
= record
418 Msgs
: Array of String;
420 PBarWasHere
: Boolean; // did we draw a progress bar for this message?
424 x
, y
, radius
: Integer;
427 exploRadius
: Integer;
430 var (* private state *)
431 CustomStat
: TEndCustomGameStat
;
432 StatShotDone
: Boolean;
433 StatFilename
: string = ''; // used by stat screenshot to save with the same name as the csv
434 SingleStat
: TEndSingleGameStat
;
436 LoadingStat
: TLoadingStat
;
439 EndingGameCounter
: Byte;
441 g_playerLight
: Boolean;
442 g_dynLights
: array of TDynLight
= nil;
443 g_dynLightCount
: Integer = 0;
448 {$IFDEF ENABLE_HOLMES}
451 e_res
, g_window
, g_menu
, r_render
, r_textures
, r_animations
,
452 e_input
, e_log
, g_console
, r_console
, g_items
, g_map
, g_panel
,
453 g_playermodel
, g_gfx
, g_options
, Math
,
454 g_triggers
, g_monsters
, e_sound
, CONFIG
,
455 g_language
, g_net
, g_phys
,
456 ENet
, e_msg
, g_netmsg
, g_netmaster
,
457 sfs
, wadreader
, g_system
, r_playermodel
;
460 charbuff
: packed array [0..15] of AnsiChar = (
461 ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '
464 function Translit (const S
: AnsiString): AnsiString;
469 for i
:= 1 to Length(Result
) do
472 #
$C9: Result
[i
] := 'Q';
473 #
$D6: Result
[i
] := 'W';
474 #
$D3: Result
[i
] := 'E';
475 #
$CA: Result
[i
] := 'R';
476 #
$C5: Result
[i
] := 'T';
477 #
$CD: Result
[i
] := 'Y';
478 #
$C3: Result
[i
] := 'U';
479 #
$D8: Result
[i
] := 'I';
480 #
$D9: Result
[i
] := 'O';
481 #
$C7: Result
[i
] := 'P';
482 #
$D5: Result
[i
] := '['; //Chr(219);
483 #
$DA: Result
[i
] := ']'; //Chr(221);
484 #
$D4: Result
[i
] := 'A';
485 #
$DB: Result
[i
] := 'S';
486 #
$C2: Result
[i
] := 'D';
487 #
$C0: Result
[i
] := 'F';
488 #
$CF: Result
[i
] := 'G';
489 #
$D0: Result
[i
] := 'H';
490 #
$CE: Result
[i
] := 'J';
491 #
$CB: Result
[i
] := 'K';
492 #
$C4: Result
[i
] := 'L';
493 #
$C6: Result
[i
] := ';'; //Chr(186);
494 #
$DD: Result
[i
] := #39; //Chr(222);
495 #
$DF: Result
[i
] := 'Z';
496 #
$D7: Result
[i
] := 'X';
497 #
$D1: Result
[i
] := 'C';
498 #
$CC: Result
[i
] := 'V';
499 #
$C8: Result
[i
] := 'B';
500 #
$D2: Result
[i
] := 'N';
501 #
$DC: Result
[i
] := 'M';
502 #
$C1: Result
[i
] := ','; //Chr(188);
503 #
$DE: Result
[i
] := '.'; //Chr(190);
509 function CheckCheat (ct
: TStrings_Locale
; eofs
: Integer=0): Boolean;
514 ls2
:= Translit(CheatRus
[ct
]);
515 if length(ls1
) = 0 then ls1
:= '~';
516 if length(ls2
) = 0 then ls2
:= '~';
518 (Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
)) = ls1
) or
519 (Translit(Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
))) = ls1
) or
520 (Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
)) = ls2
) or
521 (Translit(Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
))) = ls2
);
523 if ct = I_GAME_CHEAT_JETPACK then
525 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
526 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
527 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
528 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
529 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
530 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
546 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
547 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
548 or g_Game_IsNet then Exit;
550 if not gGameOn
then exit
;
551 if not conIsCheatsEnabled
then exit
;
553 s
:= 'SOUND_GAME_RADIO';
556 if CheckCheat(I_GAME_CHEAT_GODMODE
) then
558 if gPlayer1
<> nil then gPlayer1
.GodMode
:= not gPlayer1
.GodMode
;
559 if gPlayer2
<> nil then gPlayer2
.GodMode
:= not gPlayer2
.GodMode
;
563 if CheckCheat(I_GAME_CHEAT_WEAPONS
) then
565 if gPlayer1
<> nil then gPlayer1
.AllRulez(False);
566 if gPlayer2
<> nil then gPlayer2
.AllRulez(False);
570 if CheckCheat(I_GAME_CHEAT_HEALTH
) then
572 if gPlayer1
<> nil then gPlayer1
.AllRulez(True);
573 if gPlayer2
<> nil then gPlayer2
.AllRulez(True);
577 if CheckCheat(I_GAME_CHEAT_DEATH
) then
579 if gPlayer1
<> nil then gPlayer1
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
580 if gPlayer2
<> nil then gPlayer2
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
581 s
:= 'SOUND_MONSTER_HAHA';
585 if CheckCheat(I_GAME_CHEAT_DOORS
) then
587 g_Triggers_OpenAll();
591 if CheckCheat(I_GAME_CHEAT_NEXTMAP
) then
593 if gTriggers
<> nil then
594 for a
:= 0 to High(gTriggers
) do
595 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
597 gExitByTrigger
:= True;
598 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
599 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
605 s2
:= Copy(charbuff
, 15, 2);
606 if CheckCheat(I_GAME_CHEAT_CHANGEMAP
, 2) and (s2
[1] >= '0') and (s2
[1] <= '9') and (s2
[2] >= '0') and (s2
[2] <= '9') then
608 if g_Map_Exist(gGameSettings
.WAD
+ ':\MAP' + s2
) then
616 if CheckCheat(I_GAME_CHEAT_FLY
) then
622 if CheckCheat(I_GAME_CHEAT_JUMPS
) then
624 VEL_JUMP
:= 30-VEL_JUMP
;
628 if CheckCheat(I_GAME_CHEAT_SPEED
) then
630 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
634 if CheckCheat(I_GAME_CHEAT_SUIT
) then
636 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_SUIT
);
637 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_SUIT
);
641 if CheckCheat(I_GAME_CHEAT_AIR
) then
643 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_OXYGEN
);
644 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_OXYGEN
);
648 if CheckCheat(I_GAME_CHEAT_BERSERK
) then
650 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_MEDKIT_BLACK
);
651 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_MEDKIT_BLACK
);
655 if CheckCheat(I_GAME_CHEAT_JETPACK
) then
657 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_JETPACK
);
658 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_JETPACK
);
662 if CheckCheat(I_GAME_CHEAT_NOCLIP
) then
664 if gPlayer1
<> nil then gPlayer1
.SwitchNoClip
;
665 if gPlayer2
<> nil then gPlayer2
.SwitchNoClip
;
669 if CheckCheat(I_GAME_CHEAT_NOTARGET
) then
671 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= not gPlayer1
.NoTarget
;
672 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= not gPlayer2
.NoTarget
;
676 if CheckCheat(I_GAME_CHEAT_NORELOAD
) then
678 if gPlayer1
<> nil then gPlayer1
.NoReload
:= not gPlayer1
.NoReload
;
679 if gPlayer2
<> nil then gPlayer2
.NoReload
:= not gPlayer2
.NoReload
;
682 if CheckCheat(I_GAME_CHEAT_AIMLINE
) then
684 gAimLine
:= not gAimLine
;
687 if CheckCheat(I_GAME_CHEAT_AUTOMAP
) then
689 gShowMap
:= not gShowMap
;
699 procedure KeyPress (K
: Word);
709 if (g_ActiveWindow
<> nil) then
711 Msg
.Msg
:= WM_KEYDOWN
;
712 Msg
.WParam
:= VK_ESCAPE
;
713 g_ActiveWindow
.OnMessage(Msg
);
714 if (not g_Game_IsNet
) and (g_ActiveWindow
= nil) then g_Game_Pause(false); //Fn loves to do this
716 else if (gState
<> STATE_FOLD
) then
718 if gGameOn
or (gState
= STATE_INTERSINGLE
) or (gState
= STATE_INTERCUSTOM
) then
720 g_Game_InGameMenu(True);
722 else if (gExit
= 0) and (gState
<> STATE_SLIST
) then
724 if (gState
<> STATE_MENU
) then
726 if (NetMode
<> NET_NONE
) then
728 g_Game_StopAllSounds(True);
730 gState
:= STATE_MENU
;
734 g_GUI_ShowWindow('MainMenu');
735 g_Sound_PlayEx('MENU_OPEN');
740 IK_F2
, IK_F3
, IK_F4
, IK_F5
, IK_F6
, IK_F7
, IK_F10
:
741 begin // <F2> .. <F6> � <F12>
742 if gGameOn
and (not gConsoleShow
) and (not gChatShow
) then
744 while (g_ActiveWindow
<> nil) do g_GUI_HideWindow(False);
745 if (not g_Game_IsNet
) then g_Game_Pause(True);
747 IK_F2
: g_Menu_Show_SaveMenu();
748 IK_F3
: g_Menu_Show_LoadMenu();
749 IK_F4
: g_Menu_Show_GameSetGame();
750 IK_F5
: g_Menu_Show_OptionsVideo();
751 IK_F6
: g_Menu_Show_OptionsSound();
752 IK_F7
: g_Menu_Show_EndGameMenu();
753 IK_F10
: g_Menu_Show_QuitGameMenu();
760 gJustChatted
:= False;
761 if gConsoleShow
or gChatShow
then
763 g_Console_Control(K
);
765 else if (g_ActiveWindow
<> nil) then
767 Msg
.Msg
:= WM_KEYDOWN
;
769 g_ActiveWindow
.OnMessage(Msg
);
771 else if (gState
= STATE_MENU
) then
773 g_GUI_ShowWindow('MainMenu');
774 g_Sound_PlayEx('MENU_OPEN');
781 procedure CharPress (C
: AnsiChar);
786 if gConsoleShow
or gChatShow
then
790 else if (g_ActiveWindow
<> nil) then
793 Msg
.WParam
:= Ord(C
);
794 g_ActiveWindow
.OnMessage(Msg
);
798 for a
:= 0 to 14 do charbuff
[a
] := charbuff
[a
+1];
799 charbuff
[15] := upcase1251(C
);
805 // ////////////////////////////////////////////////////////////////////////// //
806 function gPause (): Boolean; inline; begin result
:= gPauseMain
or gPauseHolmes
; end;
808 procedure g_ResetDynlights ();
812 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
814 for idx
:= 0 to g_dynLightCount
-1 do
816 if g_dynLights
[idx
].exploCount
= -666 then
823 Inc(g_dynLights
[idx
].exploCount
);
824 if (g_dynLights
[idx
].exploCount
< 10) then
826 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
827 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
828 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
829 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
834 g_dynLightCount
:= lnum
;
837 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
839 if not gwin_has_stencil
then exit
;
840 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
841 g_dynLights
[g_dynLightCount
].x
:= x
;
842 g_dynLights
[g_dynLightCount
].y
:= y
;
843 g_dynLights
[g_dynLightCount
].radius
:= radius
;
844 g_dynLights
[g_dynLightCount
].r
:= r
;
845 g_dynLights
[g_dynLightCount
].g
:= g
;
846 g_dynLights
[g_dynLightCount
].b
:= b
;
847 g_dynLights
[g_dynLightCount
].a
:= a
;
848 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
849 Inc(g_dynLightCount
);
852 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
854 if not gwin_has_stencil
then exit
;
855 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
856 g_dynLights
[g_dynLightCount
].x
:= x
;
857 g_dynLights
[g_dynLightCount
].y
:= y
;
858 g_dynLights
[g_dynLightCount
].radius
:= 0;
859 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
860 g_dynLights
[g_dynLightCount
].r
:= r
;
861 g_dynLights
[g_dynLightCount
].g
:= g
;
862 g_dynLights
[g_dynLightCount
].b
:= b
;
863 g_dynLights
[g_dynLightCount
].a
:= 0;
864 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
865 Inc(g_dynLightCount
);
868 // ////////////////////////////////////////////////////////////////////////// //
869 function conIsCheatsEnabled (): Boolean; inline;
872 if g_Game_IsNet
then exit
;
873 if not gDebugMode
then
875 //if not gCheats then exit;
876 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
877 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then exit
;
882 // ////////////////////////////////////////////////////////////////////////// //
884 TParamStrValue
= record
889 TParamStrValues
= Array of TParamStrValue
;
892 INTER_ACTION_TEXT
= 1;
893 INTER_ACTION_PIC
= 2;
894 INTER_ACTION_MUSIC
= 3;
899 DataLoaded
: Boolean = False;
901 MessageLineLength
: Integer = 80;
902 MapList
: SSArray
= nil;
903 MapIndex
: Integer = -1;
904 InterReadyTime
: Integer = -1;
905 StatDate
: string = '';
911 text: Array of ShortString;
912 anim
: Array of ShortString;
913 pic
: Array of ShortString;
914 mus
: Array of ShortString;
916 triggers
: Array of record
918 actions
: Array of record
919 action
, p1
, p2
: Integer;
922 cur_trigger
: Integer;
935 function Compare(a
, b
: TPlayerStat
): Integer;
937 if a
.Spectator
then Result
:= 1
938 else if b
.Spectator
then Result
:= -1
939 else if a
.Frags
< b
.Frags
then Result
:= 1
940 else if a
.Frags
> b
.Frags
then Result
:= -1
941 else if a
.Deaths
< b
.Deaths
then Result
:= -1
942 else if a
.Deaths
> b
.Deaths
then Result
:= 1
943 else if a
.Kills
< b
.Kills
then Result
:= -1
947 procedure SortGameStat(var stat
: TPlayerStatArray
);
952 if stat
= nil then Exit
;
954 for I
:= High(stat
) downto Low(stat
) do
955 for J
:= Low(stat
) to High(stat
) - 1 do
956 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
959 stat
[J
] := stat
[J
+ 1];
964 // saves a shitty CSV containing the game stats passed to it
965 procedure SaveGameStat(Stat
: TEndCustomGameStat
; Path
: string);
968 dir
, fname
, map
, mode
, etime
: String;
972 dir
:= e_GetWriteableDir(StatsDirs
);
973 // stats are placed in stats/yy/mm/dd/*.csv
974 fname
:= e_CatPath(dir
, Path
);
975 ForceDirectories(fname
); // ensure yy/mm/dd exists within the stats dir
976 fname
:= e_CatPath(fname
, StatFilename
+ '.csv');
977 AssignFile(s
, fname
);
979 SetTextCodePage(s
, CP_UTF8
);
981 // line 1: stats ver, datetime, server name, map name, game mode, time limit, score limit, dmflags, game time, num players
982 if g_Game_IsNet
then fname
:= NetServerName
else fname
:= '';
983 map
:= g_ExtractWadNameNoPath(gMapInfo
.Map
) + ':/' + g_ExtractFileName(gMapInfo
.Map
);
984 mode
:= g_Game_ModeToText(Stat
.GameMode
);
985 etime
:= Format('%d:%.2d:%.2d', [
986 Stat
.GameTime
div 1000 div 3600,
987 (Stat
.GameTime
div 1000 div 60) mod 60,
988 Stat
.GameTime
div 1000 mod 60
990 WriteLn(s
, 'stats_ver,datetime,server,map,mode,timelimit,scorelimit,dmflags,time,num_players');
991 WriteLn(s
, Format('%d,%s,%s,%s,%s,%u,%u,%u,%s,%d', [
997 gGameSettings
.TimeLimit
,
998 gGameSettings
.ScoreLimit
,
999 gGameSettings
.Options
,
1001 Length(Stat
.PlayerStat
)
1003 // line 2: game specific shit
1004 // if it's a team game: red score, blue score
1005 // if it's a coop game: monsters killed, monsters total, secrets found, secrets total
1006 // otherwise nothing
1007 if Stat
.GameMode
in [GM_TDM
, GM_CTF
] then
1009 Format('red_score,blue_score' + LineEnding
+ '%d,%d', [Stat
.TeamStat
[TEAM_RED
].Score
, Stat
.TeamStat
[TEAM_BLUE
].Score
]))
1010 else if Stat
.GameMode
in [GM_COOP
, GM_SINGLE
] then
1012 Format('mon_killed,mon_total,secrets_found,secrets_total' + LineEnding
+ '%d,%d,%d,%d',[gCoopMonstersKilled
, gTotalMonsters
, gCoopSecretsFound
, gSecretsCount
]));
1013 // lines 3-...: team, player name, frags, deaths
1014 WriteLn(s
, 'team,name,frags,deaths');
1015 for I
:= Low(Stat
.PlayerStat
) to High(Stat
.PlayerStat
) do
1016 with Stat
.PlayerStat
[I
] do
1017 WriteLn(s
, Format('%d,%s,%d,%d', [Team
, dquoteStr(Name
), Frags
, Deaths
]));
1019 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_WRITE
], [fname
]));
1022 g_Console_Add('could not create gamestats file "' + fname
+ '"');
1027 procedure ClearDebugCvars();
1029 g_debug_Sounds
:= False;
1030 g_debug_Frames
:= False;
1031 g_debug_WinMsgs
:= False;
1032 g_debug_MonsterOff
:= False;
1033 g_debug_BotAIOff
:= 0;
1034 g_debug_HealthBar
:= False;
1035 g_Debug_Player
:= False;
1038 function g_Game_ModeToText(Mode
: Byte): string;
1042 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
1043 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
1044 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
1045 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
1046 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
1050 function g_Game_TextToMode(Mode
: string): Byte;
1053 Mode
:= UpperCase(Mode
);
1054 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
1059 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
1064 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
1069 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
1074 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
1076 Result
:= GM_SINGLE
;
1081 function g_Game_IsNet(): Boolean;
1083 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
1086 function g_Game_IsServer(): Boolean;
1088 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
1091 function g_Game_IsClient(): Boolean;
1093 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
1096 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
1103 Result
.name
:= ExtractFileName(WAD
);
1104 Result
.description
:= '';
1105 Result
.author
:= '';
1107 w
:= TWADFile
.Create();
1110 if not w
.GetResource('INTERSCRIPT', p
, len
) then
1116 cfg
:= TConfig
.CreateMem(p
, len
);
1117 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
1118 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
1119 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
1120 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
1126 procedure g_Game_FreeWAD();
1130 for a
:= 0 to High(MegaWAD
.res
.pic
) do
1131 if MegaWAD
.res
.pic
[a
] <> '' then
1132 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
1134 for a
:= 0 to High(MegaWAD
.res
.mus
) do
1135 if MegaWAD
.res
.mus
[a
] <> '' then
1136 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
1138 MegaWAD
.res
.pic
:= nil;
1139 MegaWAD
.res
.text := nil;
1140 MegaWAD
.res
.anim
:= nil;
1141 MegaWAD
.res
.mus
:= nil;
1142 MegaWAD
.triggers
:= nil;
1144 g_Texture_Delete('TEXTURE_endpic');
1145 g_Sound_Delete('MUSIC_endmus');
1147 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
1148 gGameSettings
.WAD
:= '';
1151 procedure g_Game_LoadWAD(WAD
: string);
1160 gGameSettings
.WAD
:= WAD
;
1161 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
1164 MegaWAD
.info
:= g_Game_GetMegaWADInfo(WAD
);
1166 w
:= TWADFile
.Create();
1169 if not w
.GetResource('INTERSCRIPT', p
, len
) then
1175 cfg
:= TConfig
.CreateMem(p
, len
);
1180 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
1181 if s = '' then Break;
1184 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
1185 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
1187 g_Texture_CreateWADEx(s, s);
1193 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
1194 if s = '' then Break;
1197 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
1198 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
1200 g_Music_CreateWADEx(s, s);
1203 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
1204 if MegaWAD
.endpic
<> '' then
1206 s
:= e_GetResourcePath(WadDirs
, MegaWAD
.endpic
, WAD
);
1207 g_Texture_CreateWADEx('TEXTURE_endpic', s
, gTextureFilter
);
1209 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\КОНЕЦ');
1210 if MegaWAD
.endmus
<> '' then
1212 s
:= e_GetResourcePath(WadDirs
, MegaWAD
.endmus
, WAD
);
1213 g_Sound_CreateWADEx('MUSIC_endmus', s
, True);
1221 {procedure start_trigger(t: string);
1225 function next_trigger(): Boolean;
1229 procedure DisableCheats();
1235 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
1236 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
1237 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
1238 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
1240 {$IF DEFINED(D2F_DEBUG)}
1241 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= True;
1242 gAimLine
:= g_dbg_aimline_on
;
1246 procedure g_Game_ExecuteEvent(Name
: String);
1252 if gEvents
= nil then
1254 for a
:= 0 to High(gEvents
) do
1255 if gEvents
[a
].Name
= Name
then
1257 if gEvents
[a
].Command
<> '' then
1258 g_Console_Process(gEvents
[a
].Command
, True);
1263 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
1268 if gDelayedEvents
<> nil then
1269 for a
:= 0 to High(gDelayedEvents
) do
1270 if not gDelayedEvents
[a
].Pending
then
1277 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
1278 n
:= High(gDelayedEvents
);
1280 gDelayedEvents
[n
].Pending
:= True;
1281 gDelayedEvents
[n
].DEType
:= DEType
;
1282 gDelayedEvents
[n
].DENum
:= Num
;
1283 gDelayedEvents
[n
].DEStr
:= Str
;
1284 if DEType
= DE_GLOBEVENT
then
1285 gDelayedEvents
[n
].Time
:= (GetTickCount64() {div 1000}) + Time
1287 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
1291 procedure EndGame();
1297 if g_Game_IsNet
and g_Game_IsServer
then
1298 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
1301 gPauseMain
:= false;
1302 gPauseHolmes
:= false;
1305 g_Game_StopAllSounds(False);
1310 EndingGameCounter
:= 0;
1311 g_ActiveWindow
:= nil;
1313 gLMSRespawn
:= LMS_RESPAWN_NONE
;
1314 gLMSRespawnTime
:= 0;
1317 EXIT_SIMPLE
: // Выход через меню или конец теста
1322 begin // Это был тест
1326 begin // Выход в главное меню
1327 gMusic
.SetByName('MUSIC_MENU');
1329 if gState
<> STATE_SLIST
then
1331 g_GUI_ShowWindow('MainMenu');
1332 gState
:= STATE_MENU
;
1335 // Обновляем список серверов
1336 slReturnPressed
:= True;
1337 if g_Net_Slist_Fetch(slCurrent
) then
1339 if slCurrent
= nil then
1340 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
1343 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
1344 g_Serverlist_GenerateTable(slCurrent
, slTable
);
1347 g_Game_ExecuteEvent('ongameend');
1351 EXIT_RESTART
: // Начать уровень сначала
1353 if not g_Game_IsClient
then g_Game_Restart();
1356 EXIT_ENDLEVELCUSTOM
: // Закончился уровень в Своей игре
1358 // Статистика Своей игры:
1359 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
1361 CustomStat
.GameTime
:= gTime
;
1362 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
1363 CustomStat
.MapName
:= gMapInfo
.Name
;
1364 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
1365 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1366 CustomStat
.TeamStat
:= gTeamStat
;
1368 CustomStat
.PlayerStat
:= nil;
1370 // Статистика игроков:
1371 if gPlayers
<> nil then
1373 for a
:= 0 to High(gPlayers
) do
1374 if gPlayers
[a
] <> nil then
1376 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
1377 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
1380 Name
:= gPlayers
[a
].Name
;
1381 Frags
:= gPlayers
[a
].Frags
;
1382 Deaths
:= gPlayers
[a
].Death
;
1383 Kills
:= gPlayers
[a
].Kills
;
1384 Team
:= gPlayers
[a
].Team
;
1385 Color
:= gPlayers
[a
].Model
.Color
;
1386 Spectator
:= gPlayers
[a
].FSpectator
;
1390 SortGameStat(CustomStat
.PlayerStat
);
1392 if (gSaveStats
or gScreenshotStats
) and (Length(CustomStat
.PlayerStat
) > 1) then
1395 if g_Game_IsNet
then StatFilename
:= NetServerName
else StatFilename
:= 'local';
1396 StatDate
:= FormatDateTime('yymmdd_hhnnss', t
);
1397 StatFilename
:= StatFilename
+ '_' + CustomStat
.Map
+ '_' + g_Game_ModeToText(CustomStat
.GameMode
);
1398 StatFilename
:= sanitizeFilename(StatFilename
) + '_' + StatDate
;
1400 SaveGameStat(CustomStat
, FormatDateTime('yyyy"/"mm"/"dd', t
));
1403 StatShotDone
:= False;
1406 g_Game_ExecuteEvent('onmapend');
1407 if not g_Game_IsClient
then g_Player_ResetReady
;
1408 gInterReadyCount
:= 0;
1410 // Затухающий экран:
1411 EndingGameCounter
:= 255;
1412 gState
:= STATE_FOLD
;
1414 if gDefInterTime
< 0 then
1415 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
1417 gInterEndTime
:= gDefInterTime
* 1000;
1420 EXIT_ENDLEVELSINGLE
: // Закончился уровень в Одиночной игре
1422 // Статистика Одиночной игры:
1423 SingleStat
.GameTime
:= gTime
;
1424 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
1425 SingleStat
.TotalSecrets
:= gSecretsCount
;
1426 // Статистика первого игрока:
1427 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
1428 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
1429 // Статистика второго игрока (если есть):
1430 if SingleStat
.TwoPlayers
then
1432 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
1433 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
1436 g_Game_ExecuteEvent('onmapend');
1439 if gNextMap
<> '' then
1441 gMusic
.SetByName('MUSIC_INTERMUS');
1443 gState
:= STATE_INTERSINGLE
;
1446 g_Game_ExecuteEvent('oninter');
1448 else // Больше нет карт
1450 // Затухающий экран:
1451 EndingGameCounter
:= 255;
1452 gState
:= STATE_FOLD
;
1457 // Окончание обработано:
1458 if gExit
<> EXIT_QUIT
then
1462 procedure g_Game_Init();
1465 knownFiles
: array of AnsiString = nil;
1467 wext
, s
: AnsiString;
1472 gTempDelete
:= False;
1474 sfsGCDisable(); // temporary disable removing of temporary volumes
1477 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE', gTextureFilter
);
1478 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER', gTextureFilter
);
1479 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN', gTextureFilter
);
1480 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU', gTextureFilter
);
1482 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1483 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1484 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1486 g_Game_ClearLoading();
1487 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1488 g_Game_SetLoadingText('', 0, False);
1490 g_Game_SetLoadingText(_lc
[I_LOAD_MODELS
], 0, False);
1491 // load models from all possible wad types, in all known directories
1492 // this does a loosy job (linear search, ooph!), but meh
1493 for wext
in wadExtensions
do
1495 for f
:= High(ModelDirs
) downto Low(ModelDirs
) do
1497 if (FindFirst(ModelDirs
[f
]+DirectorySeparator
+'*'+wext
, faAnyFile
, SR
) = 0) then
1501 for s
in knownFiles
do
1503 if (strEquCI1251(forceFilenameExt(SR
.Name
, ''), forceFilenameExt(ExtractFileName(s
), ''))) then
1511 SetLength(knownFiles
, length(knownFiles
)+1);
1512 knownFiles
[High(knownFiles
)] := ModelDirs
[f
]+DirectorySeparator
+SR
.Name
;
1514 until (FindNext(SR
) <> 0);
1520 if (length(knownFiles
) = 0) then raise Exception
.Create('no player models found!');
1522 if (length(knownFiles
) = 1) then e_LogWriteln('1 player model found.', TMsgType
.Notify
) else e_LogWritefln('%d player models found.', [Integer(length(knownFiles
))], TMsgType
.Notify
);
1523 for s
in knownFiles
do
1525 if not g_PlayerModel_Load(s
) then e_LogWritefln('Error loading model "%s"', [s
], TMsgType
.Warning
);
1529 gPauseMain
:= false;
1530 gPauseHolmes
:= false;
1533 {e_MouseInfo.Accel := 1.0;}
1535 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1538 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1539 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1540 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1541 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True, True);
1542 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1544 gMusic
:= TMusic
.Create();
1545 gMusic
.SetByName('MUSIC_MENU');
1548 gGameSettings
.WarmupTime
:= 30;
1550 gState
:= STATE_MENU
;
1552 SetLength(gEvents
, 6);
1553 gEvents
[0].Name
:= 'ongamestart';
1554 gEvents
[1].Name
:= 'ongameend';
1555 gEvents
[2].Name
:= 'onmapstart';
1556 gEvents
[3].Name
:= 'onmapend';
1557 gEvents
[4].Name
:= 'oninter';
1558 gEvents
[5].Name
:= 'onwadend';
1560 sfsGCEnable(); // enable releasing unused volumes
1564 procedure g_Game_Free(freeTextures
: Boolean=true);
1566 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1567 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1569 g_Map_Free(freeTextures
);
1571 g_Player_RemoveAllCorpses();
1573 gGameSettings
.GameType
:= GT_NONE
;
1574 if gGameSettings
.GameMode
= GM_SINGLE
then
1575 gGameSettings
.GameMode
:= GM_DM
;
1576 gSwitchGameMode
:= gGameSettings
.GameMode
;
1579 gExitByTrigger
:= False;
1582 function IsActivePlayer(p
: TPlayer
): Boolean;
1587 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1590 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1596 if gPlayers
= nil then
1600 for a
:= Low(gPlayers
) to High(gPlayers
) do
1601 if IsActivePlayer(gPlayers
[a
]) then
1603 SetLength(ids
, Length(ids
) + 1);
1604 ids
[High(ids
)] := gPlayers
[a
].UID
;
1605 if gPlayers
[a
].UID
= Skip
then
1608 if Length(ids
) = 0 then
1613 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1616 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1622 if gPlayers
= nil then
1626 for a
:= Low(gPlayers
) to High(gPlayers
) do
1627 if IsActivePlayer(gPlayers
[a
]) then
1629 SetLength(ids
, Length(ids
) + 1);
1630 ids
[High(ids
)] := gPlayers
[a
].UID
;
1631 if gPlayers
[a
].UID
= Skip
then
1634 if Length(ids
) = 0 then
1637 Result
:= ids
[Length(ids
) - 1]
1639 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1642 function GetActivePlayerID_Random(Skip
: Integer = -1): Integer;
1648 if gPlayers
= nil then
1652 for a
:= Low(gPlayers
) to High(gPlayers
) do
1653 if IsActivePlayer(gPlayers
[a
]) then
1655 SetLength(ids
, Length(ids
) + 1);
1656 ids
[High(ids
)] := gPlayers
[a
].UID
;
1657 if gPlayers
[a
].UID
= Skip
then
1660 if Length(ids
) = 0 then
1662 if Length(ids
) = 1 then
1667 Result
:= ids
[Random(Length(ids
))];
1669 while (idx
<> -1) and (Result
= Skip
) and (a
> 0) do
1671 Result
:= ids
[Random(Length(ids
))];
1676 function GetRandomSpectMode(Current
: Byte): Byte;
1683 0: Result
:= SPECT_STATS
;
1684 1: Result
:= SPECT_MAPVIEW
;
1685 2: Result
:= SPECT_MAPVIEW
;
1686 3: Result
:= SPECT_PLAYERS
;
1687 4: Result
:= SPECT_PLAYERS
;
1688 5: Result
:= SPECT_PLAYERS
;
1689 6: Result
:= SPECT_PLAYERS
;
1691 if (Current
in [SPECT_STATS
, SPECT_MAPVIEW
]) and (Current
= Result
) then
1695 procedure ProcessPlayerControls (plr
: TPlayer
; p
: Integer; var MoveButton
: Byte);
1701 if (plr
= nil) then exit
;
1702 if (p
= 2) then time
:= 1000 else time
:= 1;
1703 strafeDir
:= MoveButton
shr 4;
1704 MoveButton
:= MoveButton
and $0F;
1706 if gPlayerAction
[p
, ACTION_MOVELEFT
] and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1707 MoveButton
:= 1 // Нажата только "Влево"
1708 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1709 MoveButton
:= 2 // Нажата только "Вправо"
1710 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1711 MoveButton
:= 0; // Не нажаты ни "Влево", ни "Вправо"
1713 // Сейчас или раньше были нажаты "Влево"/"Вправо" => передаем игроку:
1714 if MoveButton
= 1 then
1715 plr
.PressKey(KEY_LEFT
, time
)
1716 else if MoveButton
= 2 then
1717 plr
.PressKey(KEY_RIGHT
, time
);
1719 // if we have "strafe" key, turn off old strafe mechanics
1720 if gPlayerAction
[p
, ACTION_STRAFE
] then
1722 // new strafe mechanics
1723 if (strafeDir
= 0) then
1724 strafeDir
:= MoveButton
; // start strafing
1725 // now set direction according to strafe (reversed)
1726 if (strafeDir
= 2) then
1727 plr
.SetDirection(TDirection
.D_LEFT
)
1728 else if (strafeDir
= 1) then
1729 plr
.SetDirection(TDirection
.D_RIGHT
)
1733 strafeDir
:= 0; // not strafing anymore
1734 // Раньше была нажата "Вправо", а сейчас "Влево" => бежим вправо, смотрим влево:
1735 if (MoveButton
= 2) and gPlayerAction
[p
, ACTION_MOVELEFT
] then
1736 plr
.SetDirection(TDirection
.D_LEFT
)
1737 // Раньше была нажата "Влево", а сейчас "Вправо" => бежим влево, смотрим вправо:
1738 else if (MoveButton
= 1) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1739 plr
.SetDirection(TDirection
.D_RIGHT
)
1740 // Что-то было нажато и не изменилось => куда бежим, туда и смотрим:
1741 else if MoveButton
<> 0 then
1742 plr
.SetDirection(TDirection(MoveButton
-1))
1745 // fix movebutton state
1746 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1748 // Остальные клавиши:
1749 if gPlayerAction
[p
, ACTION_JUMP
] then plr
.PressKey(KEY_JUMP
, time
);
1750 if gPlayerAction
[p
, ACTION_LOOKUP
] then plr
.PressKey(KEY_UP
, time
);
1751 if gPlayerAction
[p
, ACTION_LOOKDOWN
] then plr
.PressKey(KEY_DOWN
, time
);
1752 if gPlayerAction
[p
, ACTION_ATTACK
] then plr
.PressKey(KEY_FIRE
);
1753 if gPlayerAction
[p
, ACTION_ACTIVATE
] then plr
.PressKey(KEY_OPEN
);
1755 for i
:= WP_FACT
to WP_LACT
do
1757 if gWeaponAction
[p
, i
] then
1759 plr
.ProcessWeaponAction(i
);
1760 gWeaponAction
[p
, i
] := False
1764 for i
:= WP_FIRST
to WP_LAST
do
1766 if gSelectWeapon
[p
, i
] then
1768 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1769 gSelectWeapon
[p
, i
] := False
1773 // HACK: add dynlight here
1774 if gwin_k8_enable_light_experiments
then
1776 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1778 g_playerLight
:= true;
1780 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1782 g_playerLight
:= false;
1786 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1789 // HACK: don't have a "key was pressed" function
1790 procedure InterReady();
1792 if InterReadyTime
> gTime
then Exit
;
1793 InterReadyTime
:= gTime
+ 3000;
1794 MC_SEND_CheatRequest(NET_CHEAT_READY
);
1797 procedure g_Game_PreUpdate();
1799 // these are in separate PreUpdate functions because they can interact during Update()
1800 // and are synced over the net
1801 // we don't care that much about corpses and gibs
1802 g_Player_PreUpdate();
1803 g_Monsters_PreUpdate();
1804 g_Items_PreUpdate();
1805 g_Weapon_PreUpdate();
1808 procedure g_Game_Update();
1810 Msg
: g_gui
.TMessage
;
1816 function sendMonsPos (mon
: TMonster
): Boolean;
1818 result
:= false; // don't stop
1819 // this will also reset "need-send" flag
1820 if mon
.gncNeedSend
then
1822 MH_SEND_MonsterPos(mon
.UID
);
1824 else if (mon
.MonsterType
= MONSTER_BARREL
) then
1826 if (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1828 else if (mon
.MonsterState
<> MONSTATE_SLEEP
) then
1830 if (mon
.MonsterState
<> MONSTATE_DEAD
) or (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1834 function sendMonsPosUnexpected (mon
: TMonster
): Boolean;
1836 result
:= false; // don't stop
1837 // this will also reset "need-send" flag
1838 if mon
.gncNeedSend
then MH_SEND_MonsterPos(mon
.UID
);
1841 function sendItemPos (it
: PItem
): Boolean;
1843 result
:= false; // don't stop
1846 MH_SEND_ItemPos(it
.myId
);
1847 it
.needSend
:= False;
1852 reliableUpdate
: Boolean;
1857 // Пора выключать игру:
1858 if gExit
= EXIT_QUIT
then
1860 // Игра закончилась - обрабатываем:
1864 if gExit
= EXIT_QUIT
then
1868 // Читаем клавиатуру и джойстик, если окно активно
1869 // no need to, as we'll do it in event handler
1871 // Обновляем консоль (движение и сообщения):
1875 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1877 gExit
:= EXIT_SIMPLE
;
1882 // process master server communications
1883 g_Net_Slist_Pulse();
1886 STATE_INTERSINGLE
, // Статистка после прохождения уровня в Одиночной игре
1887 STATE_INTERCUSTOM
, // Статистка после прохождения уровня в Своей игре
1888 STATE_INTERTEXT
, // Текст между уровнями
1889 STATE_INTERPIC
: // Картинка между уровнями
1891 if g_Game_IsNet
and g_Game_IsServer
then
1893 gInterTime
:= gInterTime
+ GAME_TICK
;
1894 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1895 if a
<> gServInterTime
then
1897 gServInterTime
:= a
;
1898 MH_SEND_TimeSync(gServInterTime
);
1902 if (not g_Game_IsClient
) and
1906 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1907 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1908 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1909 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1911 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1912 and (g_ActiveWindow
= nil)
1914 or (g_Game_IsNet
and ((gInterTime
> gInterEndTime
) or ((gInterReadyCount
>= NetClientCount
) and (NetClientCount
> 0))))
1917 begin // Нажали <Enter>/<Пробел> или прошло достаточно времени:
1918 g_Game_StopAllSounds(True);
1920 if gMapOnce
then // Это был тест
1921 gExit
:= EXIT_SIMPLE
1923 if gNextMap
<> '' then // Переходим на следующую карту
1924 g_Game_ChangeMap(gNextMap
)
1925 else // Следующей карты нет
1927 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1929 // Выход в главное меню:
1931 g_GUI_ShowWindow('MainMenu');
1932 gMusic
.SetByName('MUSIC_MENU');
1934 gState
:= STATE_MENU
;
1937 // Финальная картинка:
1938 g_Game_ExecuteEvent('onwadend');
1940 if not gMusic
.SetByName('MUSIC_endmus') then
1941 gMusic
.SetByName('MUSIC_STDENDMUS');
1943 gState
:= STATE_ENDPIC
;
1945 g_Game_ExecuteEvent('ongameend');
1950 else if g_Game_IsClient
and
1953 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1954 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1955 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1956 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1958 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1959 and (g_ActiveWindow
= nil)
1967 if gState
= STATE_INTERTEXT
then
1968 if InterText
.counter
> 0 then
1969 InterText
.counter
:= InterText
.counter
- 1;
1972 STATE_FOLD
: // Затухание экрана
1974 if EndingGameCounter
= 0 then
1976 // Закончился уровень в Своей игре:
1977 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1979 gState
:= STATE_INTERCUSTOM
;
1980 InterReadyTime
:= -1;
1981 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1983 g_Game_ExecuteEvent('onwadend');
1984 if not gMusic
.SetByName('MUSIC_endmus') then
1985 gMusic
.SetByName('MUSIC_STDENDMUS');
1988 gMusic
.SetByName('MUSIC_ROUNDMUS');
1992 else // Закончилась последняя карта в Одиночной игре
1994 gMusic
.SetByName('MUSIC_INTERMUS');
1996 gState
:= STATE_INTERSINGLE
;
1999 g_Game_ExecuteEvent('oninter');
2002 DecMin(EndingGameCounter
, 6, 0);
2005 STATE_ENDPIC
: // Картинка окончания мегаВада
2007 if gMapOnce
then // Это был тест
2009 gExit
:= EXIT_SIMPLE
;
2015 g_Serverlist_Control(slCurrent
, slTable
);
2018 // Статистика по Tab:
2020 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and (gGameSettings
.GameType
<> GT_SINGLE
) and g_Console_Action(ACTION_SCORES
);
2023 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
2025 // Время += 28 миллисекунд:
2026 gTime
:= gTime
+ GAME_TICK
;
2028 // Сообщение посередине экрана:
2029 if MessageTime
= 0 then
2031 if MessageTime
> 0 then
2032 MessageTime
:= MessageTime
- 1;
2034 if (g_Game_IsServer
) then
2036 // Был задан лимит времени:
2037 if (gGameSettings
.TimeLimit
> 0) then
2038 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
2039 begin // Он прошел => конец уровня
2044 // Надо респавнить игроков в LMS:
2045 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
2046 g_Game_RestartRound(gLMSSoftSpawn
);
2048 // Проверим результат голосования, если время прошло
2049 if gVoteInProgress
and (gVoteTimer
< gTime
) then
2051 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
2053 g_Console_Process(gVoteCommand
);
2055 gVotePassed
:= False;
2058 // Замеряем время захвата флагов
2059 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
2060 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
2061 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
2062 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
2064 // Был задан лимит побед:
2065 if (gGameSettings
.ScoreLimit
> 0) then
2069 if gGameSettings
.GameMode
= GM_DM
then
2070 begin // В DM ищем игрока с max фрагами
2071 for i
:= 0 to High(gPlayers
) do
2072 if gPlayers
[i
] <> nil then
2073 if gPlayers
[i
].Frags
> b
then
2074 b
:= gPlayers
[i
].Frags
;
2077 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2078 begin // В CTF/TDM выбираем команду с наибольшим счетом
2079 b
:= Max(gTeamStat
[TEAM_RED
].Score
, gTeamStat
[TEAM_BLUE
].Score
);
2082 // Лимит побед набран => конец уровня:
2083 if b
>= gGameSettings
.ScoreLimit
then
2090 // Обрабатываем клавиши игроков:
2091 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
2092 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
2093 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
2095 ProcessPlayerControls(gPlayer1
, 0, P1MoveButton
);
2096 ProcessPlayerControls(gPlayer2
, 1, P2MoveButton
);
2097 end // if not console
2100 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
2102 // process weapon switch queue
2106 if (gPlayer1
= nil) and (gPlayer2
= nil) and
2107 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
2109 if not gSpectKeyPress
then
2111 if gPlayerAction
[0, ACTION_JUMP
] and (not gSpectAuto
) then
2113 // switch spect mode
2115 SPECT_NONE
: ; // not spectator
2117 SPECT_MAPVIEW
: Inc(gSpectMode
);
2118 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
2120 gSpectKeyPress
:= True;
2122 if (gSpectMode
= SPECT_MAPVIEW
)
2123 and (not gSpectAuto
) then
2125 if gPlayerAction
[0, ACTION_MOVELEFT
] then
2126 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
2127 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
2128 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
2129 if gPlayerAction
[0, ACTION_LOOKUP
] then
2130 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
2131 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
2132 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
2133 if gWeaponAction
[0, WP_PREV
] then
2136 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
2137 gWeaponAction
[0, WP_PREV
] := False;
2139 if gWeaponAction
[0, WP_NEXT
] then
2142 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
2143 gWeaponAction
[0, WP_NEXT
] := False;
2146 if (gSpectMode
= SPECT_PLAYERS
)
2147 and (not gSpectAuto
) then
2149 if gPlayerAction
[0, ACTION_LOOKUP
] then
2152 gSpectViewTwo
:= True;
2153 gSpectKeyPress
:= True;
2155 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
2157 // remove second view
2158 gSpectViewTwo
:= False;
2159 gSpectKeyPress
:= True;
2161 if gPlayerAction
[0, ACTION_MOVELEFT
] then
2163 // prev player (view 1)
2164 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
2165 gSpectKeyPress
:= True;
2167 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
2169 // next player (view 1)
2170 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
2171 gSpectKeyPress
:= True;
2173 if gWeaponAction
[0, WP_PREV
] then
2175 // prev player (view 2)
2176 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
2177 gWeaponAction
[0, WP_PREV
] := False;
2179 if gWeaponAction
[0, WP_NEXT
] then
2181 // next player (view 2)
2182 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
2183 gWeaponAction
[0, WP_NEXT
] := False;
2186 if gPlayerAction
[0, ACTION_ATTACK
] then
2188 if (gSpectMode
= SPECT_STATS
) and (not gSpectAuto
) then
2191 gSpectAutoNext
:= 0;
2192 gSpectViewTwo
:= False;
2193 gSpectKeyPress
:= True;
2198 gSpectMode
:= SPECT_STATS
;
2199 gSpectAuto
:= False;
2200 gSpectKeyPress
:= True;
2205 if (not gPlayerAction
[0, ACTION_JUMP
]) and
2206 (not gPlayerAction
[0, ACTION_ATTACK
]) and
2207 (not gPlayerAction
[0, ACTION_MOVELEFT
]) and
2208 (not gPlayerAction
[0, ACTION_MOVERIGHT
]) and
2209 (not gPlayerAction
[0, ACTION_LOOKUP
]) and
2210 (not gPlayerAction
[0, ACTION_LOOKDOWN
]) then
2211 gSpectKeyPress
:= False;
2215 if gSpectMode
= SPECT_MAPVIEW
then
2217 i
:= Min(Max(gSpectX
+ gSpectAutoStepX
, 0), gMapInfo
.Width
- gScreenWidth
);
2219 gSpectAutoNext
:= gTime
2222 i
:= Min(Max(gSpectY
+ gSpectAutoStepY
, 0), gMapInfo
.Height
- gScreenHeight
);
2224 gSpectAutoNext
:= gTime
2228 if gSpectAutoNext
<= gTime
then
2230 if gSpectAutoNext
> 0 then
2232 gSpectMode
:= GetRandomSpectMode(gSpectMode
);
2236 gSpectX
:= Random(gMapInfo
.Width
- gScreenWidth
);
2237 gSpectY
:= Random(gMapInfo
.Height
- gScreenHeight
);
2238 gSpectAutoStepX
:= Random(9) - 4;
2239 gSpectAutoStepY
:= Random(9) - 4;
2240 if ((gSpectX
< 800) and (gSpectAutoStepX
< 0)) or
2241 ((gSpectX
> gMapInfo
.Width
- gScreenWidth
- 800) and (gSpectAutoStepX
> 0)) then
2242 gSpectAutoStepX
:= gSpectAutoStepX
* -1;
2243 if ((gSpectY
< 800) and (gSpectAutoStepY
< 0)) or
2244 ((gSpectY
> gMapInfo
.Height
- gScreenHeight
- 800) and (gSpectAutoStepY
> 0)) then
2245 gSpectAutoStepY
:= gSpectAutoStepY
* -1;
2249 gSpectPID1
:= GetActivePlayerID_Random(gSpectPID1
);
2254 SPECT_STATS
: gSpectAutoNext
:= gTime
+ (Random(3) + 5) * 1000;
2255 SPECT_MAPVIEW
: gSpectAutoNext
:= gTime
+ (Random(4) + 7) * 1000;
2256 SPECT_PLAYERS
: gSpectAutoNext
:= gTime
+ (Random(7) + 8) * 1000;
2262 // Обновляем все остальное:
2265 g_Triggers_Update();
2267 g_Monsters_Update();
2269 g_Player_UpdateAll();
2270 g_Player_UpdatePhysicalObjects();
2272 // server: send newly spawned monsters unconditionally
2273 if (gGameSettings
.GameType
= GT_SERVER
) then
2275 if (Length(gMonstersSpawned
) > 0) then
2277 for I
:= 0 to High(gMonstersSpawned
) do MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
2278 SetLength(gMonstersSpawned
, 0);
2282 if (gSoundTriggerTime
> 8) then
2284 g_Game_UpdateTriggerSounds();
2285 gSoundTriggerTime
:= 0;
2289 Inc(gSoundTriggerTime
);
2292 if (NetMode
= NET_SERVER
) then
2294 Inc(NetTimeToUpdate
);
2295 Inc(NetTimeToReliable
);
2297 // send monster updates
2298 if (NetTimeToReliable
>= NetRelupdRate
) or (NetTimeToUpdate
>= NetUpdateRate
) then
2300 // send all monsters (periodic sync)
2301 reliableUpdate
:= (NetTimeToReliable
>= NetRelupdRate
);
2303 for I
:= 0 to High(gPlayers
) do
2305 if (gPlayers
[I
] <> nil) then MH_SEND_PlayerPos(reliableUpdate
, gPlayers
[I
].UID
);
2308 g_Mons_ForEach(sendMonsPos
);
2310 // update flags that aren't stationary
2311 if gGameSettings
.GameMode
= GM_CTF
then
2312 for I
:= FLAG_RED
to FLAG_BLUE
do
2313 if gFlags
[I
].NeedSend
then
2315 gFlags
[I
].NeedSend
:= False;
2319 // update items that aren't stationary
2320 g_Items_ForEachAlive(sendItemPos
);
2322 if reliableUpdate
then
2324 NetTimeToReliable
:= 0;
2325 NetTimeToUpdate
:= NetUpdateRate
;
2329 NetTimeToUpdate
:= 0;
2334 // send only mosters with some unexpected changes
2335 g_Mons_ForEach(sendMonsPosUnexpected
);
2338 // send unexpected platform changes
2339 g_Map_NetSendInterestingPanels();
2341 g_Net_Slist_ServerUpdate();
2343 if NetUseMaster then
2345 if (gTime >= NetTimeToMaster) or g_Net_Slist_IsConnectionInProgress then
2347 if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Connect(false); // non-blocking connection to the master
2349 NetTimeToMaster := gTime + NetMasterRate;
2354 else if (NetMode
= NET_CLIENT
) then
2356 MC_SEND_PlayerPos();
2358 end; // if gameOn ...
2360 // Активно окно интерфейса - передаем клавиши ему:
2361 if g_ActiveWindow
<> nil then
2363 w
:= e_GetFirstKeyPressed();
2365 if (w
<> IK_INVALID
) then
2367 Msg
.Msg
:= MESSAGE_DIKEY
;
2369 g_ActiveWindow
.OnMessage(Msg
);
2372 // Если оно от этого не закрылось, то обновляем:
2373 if g_ActiveWindow
<> nil then
2374 g_ActiveWindow
.Update();
2376 // Нужно сменить разрешение:
2377 if gResolutionChange
then
2379 e_WriteLog('Changing resolution', TMsgType
.Notify
);
2381 gResolutionChange
:= False;
2382 g_ActiveWindow
:= nil;
2385 // Нужно сменить язык:
2386 if gLanguageChange
then
2388 //e_WriteLog('Read language file', MSG_NOTIFY);
2389 //g_Language_Load(DataDir + gLanguage + '.txt');
2390 g_Language_Set(gLanguage
);
2394 gLanguageChange
:= False;
2398 // Горячая клавиша для вызова меню выхода из игры (F10):
2399 if e_KeyPressed(IK_F10
) and
2401 (not gConsoleShow
) and
2402 (g_ActiveWindow
= nil) then
2407 Time
:= GetTickCount64() {div 1000};
2409 // Обработка отложенных событий:
2410 if gDelayedEvents
<> nil then
2411 for a
:= 0 to High(gDelayedEvents
) do
2412 if gDelayedEvents
[a
].Pending
and
2414 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
2415 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
2418 case gDelayedEvents
[a
].DEType
of
2420 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
2423 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
2427 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
2428 if g_Game_IsNet
and g_Game_IsServer
then
2429 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
2433 g_Game_Announce_BodyKill(gDelayedEvents
[a
].DENum
);
2435 gDelayedEvents
[a
].Pending
:= False;
2438 // Каждую секунду обновляем счетчик обновлений:
2439 UPSCounter
:= UPSCounter
+ 1;
2440 if Time
- UPSTime
>= 1000 then
2449 g_Weapon_AddDynLights();
2450 g_Items_AddDynLights();
2454 procedure g_Game_LoadChatSounds(Resource
: string);
2457 FileName
, Snd
: string;
2459 len
, cnt
, tags
, i
, j
: Integer;
2462 FileName
:= g_ExtractWadName(Resource
);
2464 WAD
:= TWADFile
.Create();
2465 WAD
.ReadFile(FileName
);
2467 if not WAD
.GetResource(g_ExtractFilePathName(Resource
), p
, len
) then
2474 cfg
:= TConfig
.CreateMem(p
, len
);
2475 cnt
:= cfg
.ReadInt('ChatSounds', 'Count', 0);
2477 SetLength(gChatSounds
, cnt
);
2478 for i
:= 0 to Length(gChatSounds
) - 1 do
2480 gChatSounds
[i
].Sound
:= nil;
2481 Snd
:= Trim(cfg
.ReadStr(IntToStr(i
), 'Sound', ''));
2482 tags
:= cfg
.ReadInt(IntToStr(i
), 'Tags', 0);
2483 if (Snd
= '') or (Tags
<= 0) then
2485 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i
), GameWAD
+':'+Snd
);
2486 gChatSounds
[i
].Sound
:= TPlayableSound
.Create();
2487 gChatSounds
[i
].Sound
.SetByName('SOUND_CHAT_MACRO' + IntToStr(i
));
2488 SetLength(gChatSounds
[i
].Tags
, tags
);
2489 for j
:= 0 to tags
- 1 do
2490 gChatSounds
[i
].Tags
[j
] := toLowerCase1251(cfg
.ReadStr(IntToStr(i
), 'Tag' + IntToStr(j
), ''));
2491 gChatSounds
[i
].FullWord
:= cfg
.ReadBool(IntToStr(i
), 'FullWord', False);
2498 procedure g_Game_FreeChatSounds();
2502 for i
:= 0 to Length(gChatSounds
) - 1 do
2504 gChatSounds
[i
].Sound
.Free();
2505 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i
));
2507 SetLength(gChatSounds
, 0);
2511 procedure g_Game_LoadData();
2518 if DataLoaded
then Exit
;
2520 e_WriteLog('Loading game data...', TMsgType
.Notify
);
2522 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
2523 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
2524 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
2525 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
2526 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
2527 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
2528 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_R_BASE');
2529 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_R_STOLEN');
2530 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_R_DROP');
2531 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_B_BASE');
2532 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_B_STOLEN');
2533 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_B_DROP');
2534 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
2535 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
2536 g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD
+':TEXTURES\PLRIND');
2539 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD
+':TEXTURES\LLEFT') then hasPBarGfx
:= false;
2540 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD
+':TEXTURES\LMARKER') then hasPBarGfx
:= false;
2541 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD
+':TEXTURES\LMIDDLE') then hasPBarGfx
:= false;
2542 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD
+':TEXTURES\LRIGHT') then hasPBarGfx
:= false;
2546 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2547 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2548 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2549 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2550 if (wl
> 0) and (hl
> 0) and (wr
> 0) and (hr
= hl
) and (wb
> 0) and (hb
= hl
) and (wm
> 0) and (hm
> 0) and (hm
<= hl
) then
2556 hasPBarGfx
:= false;
2560 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD
+':TEXTURES\TELEPORT', 64, 64, 10, False);
2561 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD
+':WEAPONS\PUNCH', 64, 64, 4, False);
2562 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_UP', GameWAD
+':WEAPONS\PUNCH_UP', 64, 64, 4, False);
2563 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_DN', GameWAD
+':WEAPONS\PUNCH_DN', 64, 64, 4, False);
2564 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK', GameWAD
+':WEAPONS\PUNCHB', 64, 64, 4, False);
2565 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_UP', GameWAD
+':WEAPONS\PUNCHB_UP', 64, 64, 4, False);
2566 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_DN', GameWAD
+':WEAPONS\PUNCHB_DN', 64, 64, 4, False);
2567 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2568 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2569 g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD
+':SOUNDS\SECRET');
2570 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2571 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2572 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2573 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2574 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2575 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2576 g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD
+':SOUNDS\BURNING');
2577 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2578 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2579 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2580 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2581 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2582 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2583 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2584 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2585 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2586 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2587 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2588 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD
+':SOUNDS\MUHAHA1');
2589 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD
+':SOUNDS\MUHAHA2');
2590 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD
+':SOUNDS\MUHAHA3');
2591 g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD
+':SOUNDS\GETFLAG1');
2592 g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD
+':SOUNDS\GETFLAG2');
2593 g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD
+':SOUNDS\LOSTFLG1');
2594 g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD
+':SOUNDS\LOSTFLG2');
2595 g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD
+':SOUNDS\RETFLAG1');
2596 g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD
+':SOUNDS\RETFLAG2');
2597 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD
+':SOUNDS\CAPFLAG1');
2598 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD
+':SOUNDS\CAPFLAG2');
2600 goodsnd
[0] := TPlayableSound
.Create();
2601 goodsnd
[1] := TPlayableSound
.Create();
2602 goodsnd
[2] := TPlayableSound
.Create();
2603 goodsnd
[3] := TPlayableSound
.Create();
2605 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2606 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2607 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2608 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2610 killsnd
[0] := TPlayableSound
.Create();
2611 killsnd
[1] := TPlayableSound
.Create();
2612 killsnd
[2] := TPlayableSound
.Create();
2613 killsnd
[3] := TPlayableSound
.Create();
2615 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2616 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2617 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2618 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2620 hahasnd
[0] := TPlayableSound
.Create();
2621 hahasnd
[1] := TPlayableSound
.Create();
2622 hahasnd
[2] := TPlayableSound
.Create();
2624 hahasnd
[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2625 hahasnd
[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2626 hahasnd
[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2628 sound_get_flag
[0] := TPlayableSound
.Create();
2629 sound_get_flag
[1] := TPlayableSound
.Create();
2630 sound_lost_flag
[0] := TPlayableSound
.Create();
2631 sound_lost_flag
[1] := TPlayableSound
.Create();
2632 sound_ret_flag
[0] := TPlayableSound
.Create();
2633 sound_ret_flag
[1] := TPlayableSound
.Create();
2634 sound_cap_flag
[0] := TPlayableSound
.Create();
2635 sound_cap_flag
[1] := TPlayableSound
.Create();
2637 sound_get_flag
[0].SetByName('SOUND_CTF_GET1');
2638 sound_get_flag
[1].SetByName('SOUND_CTF_GET2');
2639 sound_lost_flag
[0].SetByName('SOUND_CTF_LOST1');
2640 sound_lost_flag
[1].SetByName('SOUND_CTF_LOST2');
2641 sound_ret_flag
[0].SetByName('SOUND_CTF_RETURN1');
2642 sound_ret_flag
[1].SetByName('SOUND_CTF_RETURN2');
2643 sound_cap_flag
[0].SetByName('SOUND_CTF_CAPTURE1');
2644 sound_cap_flag
[1].SetByName('SOUND_CTF_CAPTURE2');
2646 g_Game_LoadChatSounds(GameWAD
+':CHATSND\SNDCFG');
2648 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2651 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2652 g_Weapon_LoadData();
2654 g_Monsters_LoadData();
2659 procedure g_Game_Quit();
2661 g_Game_StopAllSounds(True);
2664 g_PlayerModel_FreeData();
2665 g_Texture_DeleteAll();
2666 g_Frames_DeleteAll();
2668 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
2671 if NetInitDone
then g_Net_Free
;
2673 // remove map after test
2674 if gMapToDelete
<> '' then
2675 g_Game_DeleteTestMap();
2681 procedure g_Game_FreeData();
2683 if not DataLoaded
then Exit
;
2686 g_Weapon_FreeData();
2687 g_Monsters_FreeData();
2689 e_WriteLog('Releasing game data...', TMsgType
.Notify
);
2691 g_Texture_Delete('NOTEXTURE');
2692 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2693 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2694 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2695 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2696 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2697 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2698 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2699 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2700 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2701 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2702 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2703 g_Frames_DeleteByName('FRAMES_TELEPORT');
2704 g_Frames_DeleteByName('FRAMES_PUNCH');
2705 g_Frames_DeleteByName('FRAMES_PUNCH_UP');
2706 g_Frames_DeleteByName('FRAMES_PUNCH_DN');
2707 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK');
2708 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_UP');
2709 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_DN');
2710 g_Sound_Delete('SOUND_GAME_TELEPORT');
2711 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2712 g_Sound_Delete('SOUND_GAME_SECRET');
2713 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2714 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2715 g_Sound_Delete('SOUND_GAME_BULK1');
2716 g_Sound_Delete('SOUND_GAME_BULK2');
2717 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2718 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2719 g_Sound_Delete('SOUND_GAME_BURNING');
2720 g_Sound_Delete('SOUND_GAME_SWITCH1');
2721 g_Sound_Delete('SOUND_GAME_SWITCH0');
2728 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2729 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2730 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2731 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2738 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2739 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2740 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2741 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2747 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2748 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2749 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2751 sound_get_flag
[0].Free();
2752 sound_get_flag
[1].Free();
2753 sound_lost_flag
[0].Free();
2754 sound_lost_flag
[1].Free();
2755 sound_ret_flag
[0].Free();
2756 sound_ret_flag
[1].Free();
2757 sound_cap_flag
[0].Free();
2758 sound_cap_flag
[1].Free();
2760 g_Sound_Delete('SOUND_CTF_GET1');
2761 g_Sound_Delete('SOUND_CTF_GET2');
2762 g_Sound_Delete('SOUND_CTF_LOST1');
2763 g_Sound_Delete('SOUND_CTF_LOST2');
2764 g_Sound_Delete('SOUND_CTF_RETURN1');
2765 g_Sound_Delete('SOUND_CTF_RETURN2');
2766 g_Sound_Delete('SOUND_CTF_CAPTURE1');
2767 g_Sound_Delete('SOUND_CTF_CAPTURE2');
2769 g_Game_FreeChatSounds();
2771 DataLoaded
:= False;
2774 procedure g_FatalError(Text: String);
2776 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
2777 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), TMsgType
.Warning
);
2779 gExit
:= EXIT_SIMPLE
;
2780 if gGameOn
then EndGame
;
2783 procedure g_SimpleError(Text: String);
2785 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
2786 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), TMsgType
.Warning
);
2789 procedure g_Game_SetupScreenSize();
2791 RES_FACTOR
= 4.0 / 3.0;
2797 // Размер экранов игроков:
2798 gPlayerScreenSize
.X
:= gScreenWidth
-196;
2799 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
2800 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
2802 gPlayerScreenSize
.Y
:= gScreenHeight
;
2804 // Размер заднего плана:
2805 if BackID
<> DWORD(-1) then
2808 if (gScreenWidth
*s
> gMapInfo
.Width
) or
2809 (gScreenHeight
*s
> gMapInfo
.Height
) then
2811 gBackSize
.X
:= gScreenWidth
;
2812 gBackSize
.Y
:= gScreenHeight
;
2816 e_GetTextureSize(BackID
, @bw
, @bh
);
2817 rf
:= Single(bw
) / Single(bh
);
2818 if (rf
> RES_FACTOR
) then bw
:= Round(Single(bh
) * RES_FACTOR
)
2819 else if (rf
< RES_FACTOR
) then bh
:= Round(Single(bw
) / RES_FACTOR
);
2820 s
:= Max(gScreenWidth
/ bw
, gScreenHeight
/ bh
);
2821 if (s
< 1.0) then s
:= 1.0;
2822 gBackSize
.X
:= Round(bw
*s
);
2823 gBackSize
.Y
:= Round(bh
*s
);
2828 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
2830 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
2831 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
2834 if (gGameSettings
.MaxLives
> 0) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2837 if gPlayer1
= nil then
2839 if g_Game_IsClient
then
2841 if NetPlrUID1
> -1 then
2842 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
2846 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
2847 Team
:= gPlayer1Settings
.Team
;
2849 // Создание первого игрока:
2850 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
2851 gPlayer1Settings
.Color
,
2853 if gPlayer1
= nil then
2854 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
2857 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
2858 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
2859 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
2860 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
2861 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
2862 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
2863 if g_Game_IsServer
and g_Game_IsNet
then
2864 MH_SEND_PlayerCreate(gPlayer1
.UID
);
2865 gPlayer1
.Respawn(False, True);
2866 g_Net_Slist_ServerPlayerComes();
2871 if gPlayer2
= nil then
2873 if g_Game_IsClient
then
2875 if NetPlrUID2
> -1 then
2876 gPlayer2
:= g_Player_Get(NetPlrUID2
);
2880 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
2881 Team
:= gPlayer2Settings
.Team
;
2883 // Создание второго игрока:
2884 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
2885 gPlayer2Settings
.Color
,
2887 if gPlayer2
= nil then
2888 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
2891 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
2892 gPlayer2
.WeapSwitchMode
:= gPlayer2Settings
.WeaponSwitch
;
2893 gPlayer2
.setWeaponPrefs(gPlayer2Settings
.WeaponPreferences
);
2894 gPlayer2
.SwitchToEmpty
:= gPlayer2Settings
.SwitchToEmpty
;
2895 gPlayer2
.SkipFist
:= gPlayer2Settings
.SkipFist
;
2896 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
2897 if g_Game_IsServer
and g_Game_IsNet
then
2898 MH_SEND_PlayerCreate(gPlayer2
.UID
);
2899 gPlayer2
.Respawn(False, True);
2900 g_Net_Slist_ServerPlayerComes();
2907 procedure g_Game_RemovePlayer();
2911 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
2912 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
2917 if g_Game_IsServer
then
2920 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
2921 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
2922 g_Player_Remove(Pl
.UID
);
2923 g_Net_Slist_ServerPlayerLeaves();
2927 gSpectLatchPID2
:= Pl
.UID
;
2935 if g_Game_IsServer
then
2938 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
2939 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
2940 g_Player_Remove(Pl
.UID
);
2941 g_Net_Slist_ServerPlayerLeaves();
2944 gSpectLatchPID1
:= Pl
.UID
;
2946 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
2950 g_Net_Slist_ServerPlayerLeaves();
2953 procedure g_Game_Spectate();
2955 g_Game_RemovePlayer();
2956 if gPlayer1
<> nil then
2957 g_Game_RemovePlayer();
2960 procedure g_Game_SpectateCenterView();
2962 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
2963 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
2966 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
2973 e_WriteLog('Starting singleplayer game...', TMsgType
.Notify
);
2975 g_Game_ClearLoading();
2978 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
2981 gGameSettings
.GameType
:= GT_SINGLE
;
2982 gGameSettings
.MaxLives
:= 0;
2983 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
2984 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
2985 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
2986 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_TEAMHITPROJECTILE
;
2987 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_TEAMHITTRACE
;
2988 gSwitchGameMode
:= GM_SINGLE
;
2990 gLMSRespawn
:= LMS_RESPAWN_NONE
;
2991 gLMSRespawnTime
:= 0;
2992 gSpectLatchPID1
:= 0;
2993 gSpectLatchPID2
:= 0;
2995 g_Game_ExecuteEvent('ongamestart');
2997 // Установка размеров окон игроков:
2998 g_Game_SetupScreenSize();
3000 // Создание первого игрока:
3001 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3002 gPlayer1Settings
.Color
,
3003 gPlayer1Settings
.Team
, False));
3004 if gPlayer1
= nil then
3006 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3010 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3011 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
3012 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
3013 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
3014 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
3017 // Создание второго игрока, если есть:
3020 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3021 gPlayer2Settings
.Color
,
3022 gPlayer2Settings
.Team
, False));
3023 if gPlayer2
= nil then
3025 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3029 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3030 gPlayer2
.WeapSwitchMode
:= gPlayer2Settings
.WeaponSwitch
;
3031 gPlayer2
.setWeaponPrefs(gPlayer2Settings
.WeaponPreferences
);
3032 gPlayer2
.SwitchToEmpty
:= gPlayer2Settings
.SwitchToEmpty
;
3033 gPlayer2
.SkipFist
:= gPlayer2Settings
.SkipFist
;
3037 // Загрузка и запуск карты:
3038 if not g_Game_StartMap(false{asMegawad}, MAP
, True) then
3040 if (Pos(':\', Map
) > 0) or (Pos(':/', Map
) > 0) then tmps
:= Map
else tmps
:= gGameSettings
.WAD
+ ':\' + MAP
;
3041 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [tmps
]));
3045 // Настройки игроков и ботов:
3049 for i
:= nPl
+1 to nPlayers
do
3050 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
3053 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
3054 TimeLimit
, ScoreLimit
: Word;
3056 Options
: LongWord; nPlayers
: Byte);
3062 e_WriteLog('Starting custom game...', TMsgType
.Notify
);
3064 g_Game_ClearLoading();
3067 gGameSettings
.GameType
:= GT_CUSTOM
;
3068 gGameSettings
.GameMode
:= GameMode
;
3069 gSwitchGameMode
:= GameMode
;
3070 gGameSettings
.TimeLimit
:= TimeLimit
;
3071 gGameSettings
.ScoreLimit
:= ScoreLimit
;
3072 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3073 gGameSettings
.Options
:= Options
;
3075 gCoopTotalMonstersKilled
:= 0;
3076 gCoopTotalSecretsFound
:= 0;
3077 gCoopTotalMonsters
:= 0;
3078 gCoopTotalSecrets
:= 0;
3082 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3083 gLMSRespawnTime
:= 0;
3084 gSpectLatchPID1
:= 0;
3085 gSpectLatchPID2
:= 0;
3087 g_Game_ExecuteEvent('ongamestart');
3089 // Установка размеров окон игроков:
3090 g_Game_SetupScreenSize();
3092 // Режим наблюдателя:
3093 if nPlayers
= 0 then
3100 if nPlayers
>= 1 then
3102 // Создание первого игрока:
3103 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3104 gPlayer1Settings
.Color
,
3105 gPlayer1Settings
.Team
, False));
3106 if gPlayer1
= nil then
3108 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3112 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3113 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
3114 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
3115 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
3116 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
3120 if nPlayers
>= 2 then
3122 // Создание второго игрока:
3123 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3124 gPlayer2Settings
.Color
,
3125 gPlayer2Settings
.Team
, False));
3126 if gPlayer2
= nil then
3128 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3132 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3133 gPlayer2
.WeapSwitchMode
:= gPlayer2Settings
.WeaponSwitch
;
3134 gPlayer2
.setWeaponPrefs(gPlayer2Settings
.WeaponPreferences
);
3135 gPlayer2
.SwitchToEmpty
:= gPlayer2Settings
.SwitchToEmpty
;
3136 gPlayer2
.SkipFist
:= gPlayer2Settings
.SkipFist
;
3140 // Загрузка и запуск карты:
3141 if not g_Game_StartMap(true{asMegawad}, Map
, True) then
3143 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3147 // Нет точек появления:
3148 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3149 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3150 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3151 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3152 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3154 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3158 // Настройки игроков и ботов:
3162 for i
:= nPl
+1 to nPlayers
do
3163 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
3166 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
3167 TimeLimit
, ScoreLimit
: Word; MaxLives
: Byte;
3168 Options
: LongWord; nPlayers
: Byte;
3169 IPAddr
: LongWord; Port
: Word);
3172 g_Net_Slist_ServerClosed();
3174 e_WriteLog('Starting net game (server)...', TMsgType
.Notify
);
3176 g_Game_ClearLoading();
3181 gGameSettings
.GameType
:= GT_SERVER
;
3182 gGameSettings
.GameMode
:= GameMode
;
3183 gSwitchGameMode
:= GameMode
;
3184 gGameSettings
.TimeLimit
:= TimeLimit
;
3185 gGameSettings
.ScoreLimit
:= ScoreLimit
;
3186 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3187 gGameSettings
.Options
:= Options
;
3189 gCoopTotalMonstersKilled
:= 0;
3190 gCoopTotalSecretsFound
:= 0;
3191 gCoopTotalMonsters
:= 0;
3192 gCoopTotalSecrets
:= 0;
3196 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3197 gLMSRespawnTime
:= 0;
3198 gSpectLatchPID1
:= 0;
3199 gSpectLatchPID2
:= 0;
3201 g_Game_ExecuteEvent('ongamestart');
3203 // Установка размеров окна игрока
3204 g_Game_SetupScreenSize();
3206 // Режим наблюдателя:
3207 if nPlayers
= 0 then
3213 if nPlayers
>= 1 then
3215 // Создание первого игрока:
3216 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3217 gPlayer1Settings
.Color
,
3218 gPlayer1Settings
.Team
, False));
3219 if gPlayer1
= nil then
3221 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3225 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3226 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
3227 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
3228 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
3229 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
3232 if nPlayers
>= 2 then
3234 // Создание второго игрока:
3235 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3236 gPlayer2Settings
.Color
,
3237 gPlayer2Settings
.Team
, False));
3238 if gPlayer2
= nil then
3240 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3244 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3245 gPlayer2
.WeapSwitchMode
:= gPlayer2Settings
.WeaponSwitch
;
3246 gPlayer2
.setWeaponPrefs(gPlayer2Settings
.WeaponPreferences
);
3247 gPlayer2
.SwitchToEmpty
:= gPlayer2Settings
.SwitchToEmpty
;
3248 gPlayer2
.SkipFist
:= gPlayer2Settings
.SkipFist
;
3251 g_Game_SetLoadingText(_lc
[I_LOAD_HOST
], 0, False);
3252 if NetForwardPorts
then
3253 g_Game_SetLoadingText(_lc
[I_LOAD_PORTS
], 0, False);
3256 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
3258 g_FatalError(_lc
[I_NET_MSG
] + Format(_lc
[I_NET_ERR_HOST
], [Port
]));
3262 g_Net_Slist_Set(NetMasterList
);
3264 g_Net_Slist_ServerStarted();
3266 // Загрузка и запуск карты:
3267 if not g_Game_StartMap(false{asMegawad}, Map
, True) then
3269 g_Net_Slist_ServerClosed();
3270 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3274 // Нет точек появления:
3275 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3276 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3277 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3278 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3279 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3281 g_Net_Slist_ServerClosed();
3282 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3286 // Настройки игроков и ботов:
3289 g_Net_Slist_ServerMapStarted();
3290 NetState
:= NET_STATE_GAME
;
3293 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
3308 e_WriteLog('Starting net game (client)...', TMsgType
.Notify
);
3309 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', TMsgType
.Notify
);
3311 g_Game_ClearLoading();
3316 gGameSettings
.GameType
:= GT_CLIENT
;
3318 gCoopTotalMonstersKilled
:= 0;
3319 gCoopTotalSecretsFound
:= 0;
3320 gCoopTotalMonsters
:= 0;
3321 gCoopTotalSecrets
:= 0;
3325 g_Game_ExecuteEvent('ongamestart');
3327 // Установка размеров окон игроков:
3328 g_Game_SetupScreenSize();
3330 NetState
:= NET_STATE_AUTH
;
3332 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
3334 // create (or update) map/resource databases
3335 g_Res_CreateDatabases(true);
3337 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3338 gLMSRespawnTime
:= 0;
3339 gSpectLatchPID1
:= 0;
3340 gSpectLatchPID2
:= 0;
3343 if not g_Net_Connect(Addr
, Port
) then
3345 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3346 NetState
:= NET_STATE_NONE
;
3350 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
3352 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
3357 // fuck! https://www.mail-archive.com/enet-discuss@cubik.org/msg00852.html
3358 // tl;dr: on shitdows, we can get -1 sometimes, and it is *NOT* a failure.
3359 // thank you, enet. let's ignore failures altogether then.
3360 while (enet_host_service(NetHost
, @NetEvent
, 50) > 0) do
3362 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
3364 Ptr
:= NetEvent
.packet
^.data
;
3365 if not InMsg
.Init(Ptr
, NetEvent
.packet
^.dataLength
, True) then
3367 enet_packet_destroy(NetEvent
.packet
);
3371 InMsg
.ReadLongWord(); // skip size
3372 MID
:= InMsg
.ReadByte();
3374 if (MID
= NET_MSG_INFO
) and (State
= 0) then
3376 NetMyID
:= InMsg
.ReadByte();
3377 NetPlrUID1
:= InMsg
.ReadWord();
3379 WadName
:= InMsg
.ReadString();
3380 Map
:= InMsg
.ReadString();
3382 gWADHash
:= InMsg
.ReadMD5();
3384 gGameSettings
.GameMode
:= InMsg
.ReadByte();
3385 gSwitchGameMode
:= gGameSettings
.GameMode
;
3386 gGameSettings
.ScoreLimit
:= InMsg
.ReadWord();
3387 gGameSettings
.TimeLimit
:= InMsg
.ReadWord();
3388 gGameSettings
.MaxLives
:= InMsg
.ReadByte();
3389 gGameSettings
.Options
:= InMsg
.ReadLongWord();
3390 T
:= InMsg
.ReadLongWord();
3392 //newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
3393 //if newResPath = '' then
3395 //g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
3396 newResPath
:= g_Res_DownloadMapWAD(ExtractFileName(WadName
), gWADHash
);
3397 if newResPath
= '' then
3399 g_FatalError(_lc
[I_NET_ERR_HASH
]);
3400 enet_packet_destroy(NetEvent
.packet
);
3401 NetState
:= NET_STATE_NONE
;
3404 e_LogWritefln('using downloaded map wad [%s] for [%s]`', [newResPath
, WadName
], TMsgType
.Notify
);
3406 //newResPath := ExtractRelativePath(MapsDir, newResPath);
3409 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3410 gPlayer1Settings
.Color
,
3411 gPlayer1Settings
.Team
, False));
3413 if gPlayer1
= nil then
3415 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3417 enet_packet_destroy(NetEvent
.packet
);
3418 NetState
:= NET_STATE_NONE
;
3422 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3423 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
3424 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
3425 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
3426 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
3427 gPlayer1
.UID
:= NetPlrUID1
;
3428 gPlayer1
.Reset(True);
3430 if not g_Game_StartMap(false{asMegawad}, newResPath
+ ':\' + Map
, True) then
3432 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
3434 enet_packet_destroy(NetEvent
.packet
);
3435 NetState
:= NET_STATE_NONE
;
3443 enet_packet_destroy(NetEvent
.packet
);
3447 enet_packet_destroy(NetEvent
.packet
);
3451 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
3454 if (NetEvent
.data
<= NET_DISC_MAX
) then
3455 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
3456 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
3463 ProcessLoading(True);
3464 if g_Net_UserRequestExit() then
3473 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3474 NetState
:= NET_STATE_NONE
;
3479 NetState
:= NET_STATE_GAME
;
3480 MC_SEND_FullStateRequest
;
3481 e_WriteLog('NET: Connection successful.', TMsgType
.Notify
);
3485 lastAsMegaWad
: Boolean = false;
3487 procedure g_Game_ChangeMap(const MapPath
: String);
3491 g_Game_ClearLoading();
3493 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
3494 // Если уровень завершился по триггеру Выход, не очищать инвентарь
3495 if gExitByTrigger
then
3498 gExitByTrigger
:= False;
3500 if not g_Game_StartMap(lastAsMegaWad
, MapPath
, Force
) then
3501 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
3504 procedure g_Game_Restart();
3508 if g_Game_IsClient
then
3510 map
:= g_ExtractFileName(gMapInfo
.Map
);
3511 e_LogWritefln('g_Game_Restart: map = "%s" gCurrentMapFileName = "%s"', [map
, gCurrentMapFileName
]);
3515 g_Game_ClearLoading();
3516 g_Game_StartMap(lastAsMegaWad
, Map
, True, gCurrentMapFileName
);
3519 function g_Game_StartMap (asMegawad
: Boolean; Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
3521 NewWAD
, ResName
: String;
3525 g_Map_Free((Map
<> gCurrentMapFileName
) and (oldMapPath
<> gCurrentMapFileName
));
3526 g_Player_RemoveAllCorpses();
3528 if (not g_Game_IsClient
) and
3529 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
3530 (gGameSettings
.GameMode
<> GM_SINGLE
) then
3532 if gSwitchGameMode
= GM_CTF
then
3533 gGameSettings
.MaxLives
:= 0;
3534 gGameSettings
.GameMode
:= gSwitchGameMode
;
3537 gSwitchGameMode
:= gGameSettings
.GameMode
;
3539 g_Player_ResetTeams();
3541 lastAsMegaWad
:= asMegawad
;
3542 if isWadPath(Map
) then
3544 NewWAD
:= g_ExtractWadName(Map
);
3545 ResName
:= g_ExtractFileName(Map
);
3546 if g_Game_IsServer
then
3548 nws
:= findDiskWad(NewWAD
);
3549 //writeln('000: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
3552 if (length(nws
) = 0) then nws
:= e_FindWad(MegawadDirs
, NewWAD
);
3553 if (length(nws
) = 0) then nws
:= e_FindWad(MapDirs
, NewWAD
);
3557 if (length(nws
) = 0) then nws
:= e_FindWad(MapDirs
, NewWAD
);
3558 if (length(nws
) = 0) then nws
:= e_FindWad(MegawadDirs
, NewWAD
);
3560 //if (length(nws) = 0) then nws := e_FindWad(MapDownloadDirs, NewWAD);
3561 //writeln('001: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
3563 if (length(nws
) = 0) then
3565 ResName
:= ''; // failed
3570 if (g_Game_IsNet
) then gWADHash
:= MD5File(nws
);
3571 //writeln('********: nws=', nws, ' : Map=', Map, ' : nw=', NewWAD, ' : resname=', ResName);
3572 g_Game_LoadWAD(NewWAD
);
3577 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
3578 NewWAD
:= g_Game_ClientWAD(NewWAD
, gWADHash
);
3583 NewWAD
:= gGameSettings
.WAD
;
3589 //writeln('********: gsw=', gGameSettings.WAD, '; rn=', ResName);
3591 if (ResName
<> '') and (NewWAD
<> '') then
3593 //result := g_Map_Load(gGameSettings.WAD + ':\' + ResName);
3594 result
:= g_Map_Load(NewWAD
+':\'+ResName
);
3598 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
3600 gState
:= STATE_NONE
;
3601 g_ActiveWindow
:= nil;
3605 wNeedTimeReset
:= True;
3607 if gGameSettings
.GameMode
= GM_CTF
then
3609 g_Map_ResetFlag(FLAG_RED
);
3610 g_Map_ResetFlag(FLAG_BLUE
);
3611 // CTF, а флагов нет:
3612 if not g_Map_HaveFlagPoints() then
3613 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
3618 gState
:= STATE_MENU
;
3623 gPauseMain
:= false;
3624 gPauseHolmes
:= false;
3625 NetTimeToUpdate
:= 1;
3626 NetTimeToReliable
:= 0;
3627 NetTimeToMaster
:= NetMasterRate
;
3628 gSpectLatchPID1
:= 0;
3629 gSpectLatchPID2
:= 0;
3630 gMissionFailed
:= False;
3633 gCoopMonstersKilled
:= 0;
3634 gCoopSecretsFound
:= 0;
3636 gVoteInProgress
:= False;
3637 gVotePassed
:= False;
3643 if not gGameOn
then Exit
;
3645 g_Game_SpectateCenterView();
3647 if g_Game_IsServer
then
3649 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
3651 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
3652 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
3653 gLMSSoftSpawn
:= True;
3654 if g_Game_IsNet
then
3655 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
3659 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3660 gLMSRespawnTime
:= 0;
3664 if NetMode
= NET_SERVER
then
3666 // reset full state flags
3667 if NetClients
<> nil then
3668 for I
:= 0 to High(NetClients
) do
3669 NetClients
[I
].FullUpdateSent
:= False;
3671 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
3674 g_Net_Slist_ServerMapStarted();
3676 if NetClients
<> nil then
3677 for I
:= 0 to High(NetClients
) do
3678 if NetClients
[I
].Used
then
3680 NetClients
[I
].Voted
:= False;
3681 if NetClients
[I
].RequestedFullUpdate
then
3683 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
3684 NetClients
[I
].RequestedFullUpdate
:= False;
3688 g_Net_UnbanNonPermHosts();
3693 gCoopTotalMonstersKilled
:= 0;
3694 gCoopTotalSecretsFound
:= 0;
3695 gCoopTotalMonsters
:= 0;
3696 gCoopTotalSecrets
:= 0;
3700 g_Game_ExecuteEvent('onmapstart');
3703 procedure SetFirstLevel
;
3707 MapList
:= g_Map_GetMapsList(gGameSettings
.WAD
);
3708 if MapList
= nil then
3711 SortSArray(MapList
);
3712 gNextMap
:= MapList
[Low(MapList
)];
3717 procedure g_Game_ExitLevel(const Map
: AnsiString);
3721 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
3722 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
3723 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
3724 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
3726 // Вышли в выход в Одиночной игре:
3727 if gGameSettings
.GameType
= GT_SINGLE
then
3728 gExit
:= EXIT_ENDLEVELSINGLE
3729 else // Вышли в выход в Своей игре
3731 gExit
:= EXIT_ENDLEVELCUSTOM
;
3732 if gGameSettings
.GameMode
= GM_COOP
then
3733 g_Player_RememberAll
;
3735 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + gNextMap
) then
3738 if gGameSettings
.GameMode
= GM_COOP
then
3741 gStatsPressed
:= True;
3742 gNextMap
:= 'MAP01';
3744 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + gNextMap
) then
3747 if g_Game_IsNet
then
3749 MH_SEND_GameStats();
3750 MH_SEND_CoopStats();
3756 procedure g_Game_RestartLevel();
3760 if gGameSettings
.GameMode
= GM_SINGLE
then
3765 gExit
:= EXIT_ENDLEVELCUSTOM
;
3766 Map
:= g_ExtractFileName(gMapInfo
.Map
);
3770 function g_Game_ClientWAD (NewWAD
: String; const WHash
: TMD5Digest
): AnsiString;
3772 gWAD
{, xwad}: String;
3775 if not g_Game_IsClient
then Exit
;
3776 //e_LogWritefln('*** g_Game_ClientWAD: `%s`', [NewWAD]);
3778 gWAD
:= g_Res_DownloadMapWAD(ExtractFileName(NewWAD
), WHash
);
3783 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
3787 e_LogWritefln('using downloaded client map wad [%s] for [%s]', [gWAD
, NewWAD
], TMsgType
.Notify
);
3790 g_Game_LoadWAD(NewWAD
);
3794 if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then Exit;
3795 gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash);
3798 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
3799 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
3803 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
3807 NewWAD := ExtractRelativePath(MapsDir, gWAD);
3808 g_Game_LoadWAD(NewWAD);
3812 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
3814 i
, n
, nb
, nr
: Integer;
3816 if not g_Game_IsServer
then Exit
;
3817 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
3818 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3819 gLMSRespawnTime
:= 0;
3822 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
3824 gMissionFailed
:= True;
3825 g_Game_RestartLevel
;
3829 n
:= 0; nb
:= 0; nr
:= 0;
3830 for i
:= Low(gPlayers
) to High(gPlayers
) do
3831 if (gPlayers
[i
] <> nil) and
3832 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
3833 (gPlayers
[i
] is TBot
)) then
3836 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
3837 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
3840 if (n
< 1) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
3842 // wait a second until the fuckers finally decide to join
3843 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
3844 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
3845 gLMSSoftSpawn
:= NoMapRestart
;
3846 if g_Game_IsNet
then
3847 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
3851 g_Player_RemoveAllCorpses
;
3852 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
3853 if g_Game_IsNet
then
3854 MH_SEND_GameEvent(NET_EV_LMS_START
);
3856 for i
:= Low(gPlayers
) to High(gPlayers
) do
3858 if gPlayers
[i
] = nil then continue
;
3859 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
3860 // don't touch normal spectators
3861 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
3863 gPlayers
[i
].FNoRespawn
:= True;
3864 gPlayers
[i
].Lives
:= 0;
3865 if g_Game_IsNet
then
3866 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
3869 gPlayers
[i
].FNoRespawn
:= False;
3870 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
3871 gPlayers
[i
].Respawn(False, True);
3872 if gGameSettings
.GameMode
= GM_COOP
then
3874 gPlayers
[i
].Frags
:= 0;
3875 gPlayers
[i
].RecallState
;
3877 if (gPlayer1
= nil) and (gSpectLatchPID1
> 0) then
3878 gPlayer1
:= g_Player_Get(gSpectLatchPID1
);
3879 if (gPlayer2
= nil) and (gSpectLatchPID2
> 0) then
3880 gPlayer2
:= g_Player_Get(gSpectLatchPID2
);
3883 g_Items_RestartRound();
3885 gLMSSoftSpawn
:= False;
3888 function g_Game_GetFirstMap(WAD
: String): String;
3892 MapList
:= g_Map_GetMapsList(WAD
);
3893 if MapList
= nil then
3896 SortSArray(MapList
);
3897 Result
:= MapList
[Low(MapList
)];
3899 if not g_Map_Exist(WAD
+ ':\' + Result
) then
3905 function g_Game_GetNextMap(): String;
3912 MapList
:= g_Map_GetMapsList(gGameSettings
.WAD
);
3913 if MapList
= nil then
3916 Map
:= g_ExtractFileName(gMapInfo
.Map
);
3918 SortSArray(MapList
);
3920 for I
:= Low(MapList
) to High(MapList
) do
3921 if Map
= MapList
[I
] then
3927 if MapIndex
<> -255 then
3929 if MapIndex
= High(MapList
) then
3930 Result
:= MapList
[Low(MapList
)]
3932 Result
:= MapList
[MapIndex
+ 1];
3934 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
3940 procedure g_Game_NextLevel();
3942 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
3943 gExit
:= EXIT_ENDLEVELCUSTOM
3946 gExit
:= EXIT_ENDLEVELSINGLE
;
3950 if gNextMap
<> '' then Exit
;
3951 gNextMap
:= g_Game_GetNextMap();
3954 function g_Game_IsTestMap(): Boolean;
3956 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
3959 procedure g_Game_DeleteTestMap();
3962 //MapName: AnsiString;
3970 a
:= Pos('.wad:\', toLowerCase1251(gMapToDelete
));
3971 if (a
= 0) then a
:= Pos('.wad:/', toLowerCase1251(gMapToDelete
));
3972 if (a
= 0) then exit
;
3974 // Выделяем имя wad-файла и имя карты
3975 WadName
:= Copy(gMapToDelete
, 1, a
+3);
3976 Delete(gMapToDelete
, 1, a
+5);
3977 gMapToDelete
:= UpperCase(gMapToDelete
);
3979 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
3982 // Имя карты не стандартное тестовое:
3983 if MapName <> TEST_MAP_NAME then
3986 if not gTempDelete then
3988 time := g_GetFileTime(WadName);
3989 WAD := TWADFile.Create();
3992 if not WAD.ReadFile(WadName) then
3993 begin // Нет такого WAD-файла
3998 // Составляем список карт и ищем нужную:
4000 MapList := WAD.GetResourcesList('');
4002 if MapList <> nil then
4003 for a := 0 to High(MapList) do
4004 if MapList[a] = MapName then
4006 // Удаляем и сохраняем:
4007 WAD.RemoveResource('', MapName);
4008 WAD.SaveTo(WadName);
4013 g_SetFileTime(WadName, time);
4016 if gTempDelete
then DeleteFile(WadName
);
4019 procedure GameCVars(P
: SSArray
);
4022 stat
: TPlayerStatArray
;
4025 procedure ParseGameFlag(Flag
: LongWord; OffMsg
, OnMsg
: TStrings_Locale
; OnMapChange
: Boolean = False);
4029 if Length(P
) > 1 then
4034 gsGameFlags
:= gsGameFlags
or Flag
4036 gsGameFlags
:= gsGameFlags
and (not Flag
);
4038 if g_Game_IsServer
then
4041 gGameSettings
.Options
:= gGameSettings
.Options
or Flag
4043 gGameSettings
.Options
:= gGameSettings
.Options
and (not Flag
);
4044 if g_Game_IsNet
then MH_SEND_GameSettings
;
4048 if LongBool(gsGameFlags
and Flag
) then
4049 g_Console_Add(_lc
[OnMsg
])
4051 g_Console_Add(_lc
[OffMsg
]);
4053 if OnMapChange
and g_Game_IsServer
then
4054 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4059 cmd
:= LowerCase(P
[0]);
4061 if cmd
= 'g_gamemode' then
4063 if (Length(P
) > 1) then
4065 a
:= g_Game_TextToMode(P
[1]);
4066 if a
= GM_SINGLE
then a
:= GM_COOP
;
4067 gsGameMode
:= g_Game_ModeToText(a
);
4068 if g_Game_IsServer
then
4070 gSwitchGameMode
:= a
;
4071 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
4072 (gState
= STATE_INTERSINGLE
) then
4073 gSwitchGameMode
:= GM_SINGLE
;
4075 gGameSettings
.GameMode
:= gSwitchGameMode
;
4079 if gSwitchGameMode
= gGameSettings
.GameMode
then
4080 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
4081 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
4083 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
4084 [g_Game_ModeToText(gGameSettings
.GameMode
),
4085 g_Game_ModeToText(gSwitchGameMode
)]));
4087 else if cmd
= 'g_friendlyfire' then
4089 ParseGameFlag(GAME_OPTION_TEAMDAMAGE
, I_MSG_FRIENDLY_FIRE_OFF
, I_MSG_FRIENDLY_FIRE_ON
);
4091 else if cmd
= 'g_friendly_absorb_damage' then
4093 ParseGameFlag(GAME_OPTION_TEAMABSORBDAMAGE
, I_MSG_FRIENDLY_ABSORB_DAMAGE_OFF
, I_MSG_FRIENDLY_ABSORB_DAMAGE_ON
);
4095 else if cmd
= 'g_friendly_hit_trace' then
4097 ParseGameFlag(GAME_OPTION_TEAMHITTRACE
, I_MSG_FRIENDLY_HIT_TRACE_OFF
, I_MSG_FRIENDLY_HIT_TRACE_ON
);
4099 else if cmd
= 'g_friendly_hit_projectile' then
4101 ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE
, I_MSG_FRIENDLY_PROJECT_TRACE_OFF
, I_MSG_FRIENDLY_PROJECT_TRACE_ON
);
4103 else if cmd
= 'g_weaponstay' then
4105 ParseGameFlag(GAME_OPTION_WEAPONSTAY
, I_MSG_WEAPONSTAY_OFF
, I_MSG_WEAPONSTAY_ON
);
4107 else if cmd
= 'g_allow_exit' then
4109 ParseGameFlag(GAME_OPTION_ALLOWEXIT
, I_MSG_ALLOWEXIT_OFF
, I_MSG_ALLOWEXIT_ON
, True);
4111 else if cmd
= 'g_allow_monsters' then
4113 ParseGameFlag(GAME_OPTION_MONSTERS
, I_MSG_ALLOWMON_OFF
, I_MSG_ALLOWMON_ON
, True);
4115 else if cmd
= 'g_allow_dropflag' then
4117 ParseGameFlag(GAME_OPTION_ALLOWDROPFLAG
, I_MSG_ALLOWDROPFLAG_OFF
, I_MSG_ALLOWDROPFLAG_ON
);
4119 else if cmd
= 'g_throw_flag' then
4121 ParseGameFlag(GAME_OPTION_THROWFLAG
, I_MSG_THROWFLAG_OFF
, I_MSG_THROWFLAG_ON
);
4123 else if cmd
= 'g_bot_vsplayers' then
4125 ParseGameFlag(GAME_OPTION_BOTVSPLAYER
, I_MSG_BOTSVSPLAYERS_OFF
, I_MSG_BOTSVSPLAYERS_ON
);
4127 else if cmd
= 'g_bot_vsmonsters' then
4129 ParseGameFlag(GAME_OPTION_BOTVSMONSTER
, I_MSG_BOTSVSMONSTERS_OFF
, I_MSG_BOTSVSMONSTERS_ON
);
4131 else if cmd
= 'g_dm_keys' then
4133 ParseGameFlag(GAME_OPTION_DMKEYS
, I_MSG_DMKEYS_OFF
, I_MSG_DMKEYS_ON
, True);
4135 else if cmd
= 'g_gameflags' then
4137 if Length(P
) > 1 then
4139 gsGameFlags
:= StrToDWordDef(P
[1], gsGameFlags
);
4140 if g_Game_IsServer
then
4142 gGameSettings
.Options
:= gsGameFlags
;
4143 if g_Game_IsNet
then MH_SEND_GameSettings
;
4147 g_Console_Add(Format('%s %u', [cmd
, gsGameFlags
]));
4149 else if cmd
= 'g_warmup_time' then
4151 if Length(P
) > 1 then
4153 gsWarmupTime
:= nclamp(StrToIntDef(P
[1], gsWarmupTime
), 0, $FFFF);
4154 if g_Game_IsServer
then
4156 gGameSettings
.WarmupTime
:= gsWarmupTime
;
4157 // extend warmup if it's already going
4158 if gLMSRespawn
= LMS_RESPAWN_WARMUP
then
4160 gLMSRespawnTime
:= gTime
+ gsWarmupTime
* 1000;
4161 if g_Game_IsNet
then MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
4163 if g_Game_IsNet
then MH_SEND_GameSettings
;
4167 g_Console_Add(Format(_lc
[I_MSG_WARMUP
], [Integer(gsWarmupTime
)]));
4168 if g_Game_IsServer
then g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4170 else if cmd
= 'g_spawn_invul' then
4172 if Length(P
) > 1 then
4174 gsSpawnInvul
:= nclamp(StrToIntDef(P
[1], gsSpawnInvul
), 0, $FFFF);
4175 if g_Game_IsServer
then
4177 gGameSettings
.SpawnInvul
:= gsSpawnInvul
;
4178 if g_Game_IsNet
then MH_SEND_GameSettings
;
4182 g_Console_Add(Format('%s %d', [cmd
, Integer(gsSpawnInvul
)]));
4184 else if cmd
= 'g_item_respawn_time' then
4186 if Length(P
) > 1 then
4188 gsItemRespawnTime
:= nclamp(StrToIntDef(P
[1], gsItemRespawnTime
), 0, $FFFF);
4189 if g_Game_IsServer
then
4191 gGameSettings
.ItemRespawnTime
:= gsItemRespawnTime
;
4192 if g_Game_IsNet
then MH_SEND_GameSettings
;
4196 g_Console_Add(Format('%s %d', [cmd
, Integer(gsItemRespawnTime
)]));
4197 if g_Game_IsServer
then g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4199 else if cmd
= 'sv_intertime' then
4201 if (Length(P
) > 1) then
4202 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
4204 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
4206 else if cmd
= 'g_max_particles' then
4208 if Length(p
) = 2 then
4210 a
:= Max(0, StrToIntDef(p
[1], 0));
4213 else if Length(p
) = 1 then
4215 e_LogWritefln('%s', [g_GFX_GetMax()])
4219 e_LogWritefln('usage: %s <n>', [cmd
])
4222 else if cmd
= 'g_max_shells' then
4224 if Length(p
) = 2 then
4226 a
:= Max(0, StrToIntDef(p
[1], 0));
4229 else if Length(p
) = 1 then
4231 e_LogWritefln('%s', [g_Shells_GetMax()])
4235 e_LogWritefln('usage: %s <n>', [cmd
])
4238 else if cmd
= 'g_max_gibs' then
4240 if Length(p
) = 2 then
4242 a
:= Max(0, StrToIntDef(p
[1], 0));
4245 else if Length(p
) = 1 then
4247 e_LogWritefln('%s', [g_Gibs_GetMax()])
4251 e_LogWritefln('usage: %s <n>', [cmd
])
4254 else if cmd
= 'g_max_corpses' then
4256 if Length(p
) = 2 then
4258 a
:= Max(0, StrToIntDef(p
[1], 0));
4261 else if Length(p
) = 1 then
4263 e_LogWritefln('%s', [g_Corpses_GetMax()])
4267 e_LogWritefln('usage: %s <n>', [cmd
])
4270 else if cmd
= 'g_force_model' then
4272 if Length(p
) = 2 then
4274 a
:= StrToIntDef(p
[1], 0);
4275 g_Force_Model_Set(a
);
4276 if (g_Force_Model_Get() <> 0) and (gPlayers
<> nil) then
4278 for a
:= Low(gPlayers
) to High(gPlayers
) do
4280 if (gPlayers
[a
] <> nil) then
4282 if (gPlayers
[a
].UID
= gPlayer1
.UID
) then
4284 else if (gPlayer2
<> nil) and (gPlayers
[a
].UID
= gPlayer2
.UID
) then
4286 gPlayers
[a
].setModel(g_Forced_Model_GetName());
4290 else if (g_Force_Model_Get() = 0) and (gPlayers
<> nil) then
4292 for a
:= Low(gPlayers
) to High(gPlayers
) do
4294 if (gPlayers
[a
] <> nil) then
4296 if (gPlayers
[a
].UID
= gPlayer1
.UID
) then
4298 else if (gPlayer2
<> nil) and (gPlayers
[a
].UID
= gPlayer2
.UID
) then
4300 gPlayers
[a
].setModel(gPlayers
[a
].FActualModelName
);
4306 else if cmd
= 'g_force_model_name' then
4308 if (Length(P
) > 1) then
4310 cmd
:= b_Text_Unformat(P
[1]);
4311 g_Forced_Model_SetName(cmd
);
4312 if (g_Force_Model_Get() <> 0) and (gPlayers
<> nil) then
4314 for a
:= Low(gPlayers
) to High(gPlayers
) do
4316 if (gPlayers
[a
] <> nil) then
4318 if (gPlayers
[a
].UID
= gPlayer1
.UID
) then
4320 else if (gPlayer2
<> nil) and (gPlayers
[a
].UID
= gPlayer2
.UID
) then
4322 gPlayers
[a
].setModel(g_Forced_Model_GetName());
4328 else if cmd
= 'g_scorelimit' then
4330 if Length(P
) > 1 then
4332 gsScoreLimit
:= nclamp(StrToIntDef(P
[1], gsScoreLimit
), 0, $FFFF);
4334 if g_Game_IsServer
then
4337 if gGameSettings
.GameMode
= GM_DM
then
4339 stat
:= g_Player_GetStats();
4341 for a
:= 0 to High(stat
) do
4342 if stat
[a
].Frags
> b
then
4346 b
:= Max(gTeamStat
[TEAM_RED
].Score
, gTeamStat
[TEAM_BLUE
].Score
);
4348 // if someone has a higher score, set it to that instead
4349 gsScoreLimit
:= max(gsScoreLimit
, b
);
4350 gGameSettings
.ScoreLimit
:= gsScoreLimit
;
4352 if g_Game_IsNet
then MH_SEND_GameSettings
;
4356 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [Integer(gsScoreLimit
)]));
4358 else if cmd
= 'g_timelimit' then
4360 if Length(P
) > 1 then
4362 gsTimeLimit
:= nclamp(StrToIntDef(P
[1], gsTimeLimit
), 0, $FFFF);
4363 if g_Game_IsServer
then
4365 gGameSettings
.TimeLimit
:= gsTimeLimit
;
4366 if g_Game_IsNet
then MH_SEND_GameSettings
;
4369 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
4370 [gsTimeLimit
div 3600,
4371 (gsTimeLimit
div 60) mod 60,
4372 gsTimeLimit
mod 60]));
4374 else if cmd
= 'g_max_bots' then
4376 if Length(P
) > 1 then
4377 gMaxBots
:= nclamp(StrToIntDef(P
[1], gMaxBots
), 0, 127);
4378 g_Console_Add('g_max_bots = ' + IntToStr(gMaxBots
));
4380 else if cmd
= 'g_maxlives' then
4382 if Length(P
) > 1 then
4384 gsMaxLives
:= nclamp(StrToIntDef(P
[1], gsMaxLives
), 0, $FFFF);
4385 if g_Game_IsServer
then
4387 gGameSettings
.MaxLives
:= gsMaxLives
;
4388 if g_Game_IsNet
then MH_SEND_GameSettings
;
4392 g_Console_Add(Format(_lc
[I_MSG_LIVES
], [Integer(gsMaxLives
)]));
4396 procedure PlayerSettingsCVars(P
: SSArray
);
4401 function ParseTeam(s
: string): Byte;
4405 'red', '1': result
:= TEAM_RED
;
4406 'blue', '2': result
:= TEAM_BLUE
;
4407 else result
:= TEAM_NONE
;
4411 cmd
:= LowerCase(P
[0]);
4415 if (Length(P
) > 1) then
4417 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
4418 if g_Game_IsClient
then
4419 MC_SEND_PlayerSettings
4420 else if gGameOn
and (gPlayer1
<> nil) then
4422 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
4423 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4429 if (Length(P
) > 1) then
4431 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
4432 if g_Game_IsClient
then
4433 MC_SEND_PlayerSettings
4434 else if gGameOn
and (gPlayer2
<> nil) then
4436 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
4437 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4443 if Length(P
) > 3 then
4445 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4446 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4447 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4448 if g_Game_IsClient
then
4449 MC_SEND_PlayerSettings
4450 else if gGameOn
and (gPlayer1
<> nil) then
4452 gPlayer1
.SetColor(gPlayer1Settings
.Color
);
4453 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4459 if Length(P
) > 3 then
4461 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4462 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4463 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4464 if g_Game_IsClient
then
4465 MC_SEND_PlayerSettings
4466 else if gGameOn
and (gPlayer2
<> nil) then
4468 gPlayer2
.SetColor(gPlayer2Settings
.Color
);
4469 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4475 if (Length(P
) > 1) then
4477 gPlayer1Settings
.Model
:= P
[1];
4478 if g_Game_IsClient
then
4479 MC_SEND_PlayerSettings
4480 else if gGameOn
and (gPlayer1
<> nil) then
4482 gPlayer1
.FActualModelName
:= gPlayer1Settings
.Model
;
4483 gPlayer1
.SetModel(gPlayer1Settings
.Model
);
4484 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4490 if (Length(P
) > 1) then
4492 gPlayer2Settings
.Model
:= P
[1];
4493 if g_Game_IsClient
then
4494 MC_SEND_PlayerSettings
4495 else if gGameOn
and (gPlayer2
<> nil) then
4497 gPlayer2
.FActualModelName
:= gPlayer2Settings
.Model
;
4498 gPlayer2
.SetModel(gPlayer2Settings
.Model
);
4499 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4505 // TODO: switch teams if in game or store this separately
4506 if (Length(P
) > 1) then
4508 team
:= ParseTeam(P
[1]);
4509 if team
= TEAM_NONE
then
4510 g_Console_Add('expected ''red'', ''blue'', 1 or 2')
4511 else if not gGameOn
and not g_Game_IsNet
then
4512 gPlayer1Settings
.Team
:= team
4514 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4519 // TODO: switch teams if in game or store this separately
4520 if (Length(P
) > 1) then
4522 team
:= ParseTeam(P
[1]);
4523 if team
= TEAM_NONE
then
4524 g_Console_Add('expected ''red'', ''blue'', 1 or 2')
4525 else if not gGameOn
and not g_Game_IsNet
then
4526 gPlayer2Settings
.Team
:= team
4528 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4533 if (Length(P
) = 2) then
4534 gPlayer1Settings
.WeaponSwitch
:= EnsureRange(StrTointDef(P
[1], 0), 0, 2);
4538 if (Length(P
) = 2) then
4539 gPlayer2Settings
.WeaponSwitch
:= EnsureRange(StrTointDef(P
[1], 0), 0, 2);
4543 if (Length(P
) = 2) then
4544 gPlayer1Settings
.SwitchToEmpty
:= EnsureRange(StrTointDef(P
[1], 0), 0, 1);
4548 if (Length(P
) = 2) then
4549 gPlayer2Settings
.SwitchToEmpty
:= EnsureRange(StrTointDef(P
[1], 0), 0, 1);
4553 if (Length(P
) = 2) then
4554 gPlayer1Settings
.SkipFist
:= EnsureRange(StrTointDef(P
[1], 0), 0, 1);
4558 if (Length(P
) = 2) then
4559 gPlayer2Settings
.SkipFist
:= EnsureRange(StrTointDef(P
[1], 0), 0, 1);
4561 'p1_priority_kastet':
4563 if (Length(P
) = 2) then
4564 gPlayer1Settings
.WeaponPreferences
[WEAPON_KASTET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4566 'p2_priority_kastet':
4568 if (Length(P
) = 2) then
4569 gPlayer2Settings
.WeaponPreferences
[WEAPON_KASTET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4573 if (Length(P
) = 2) then
4574 gPlayer1Settings
.WeaponPreferences
[WEAPON_SAW
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4578 if (Length(P
) = 2) then
4579 gPlayer2Settings
.WeaponPreferences
[WEAPON_SAW
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4581 'p1_priority_pistol':
4583 if (Length(P
) = 2) then
4584 gPlayer1Settings
.WeaponPreferences
[WEAPON_KASTET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4586 'p2_priority_pistol':
4588 if (Length(P
) = 2) then
4589 gPlayer2Settings
.WeaponPreferences
[WEAPON_KASTET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4591 'p1_priority_shotgun1':
4593 if (Length(P
) = 2) then
4594 gPlayer1Settings
.WeaponPreferences
[WEAPON_SHOTGUN1
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4596 'p2_priority_shotgun1':
4598 if (Length(P
) = 2) then
4599 gPlayer2Settings
.WeaponPreferences
[WEAPON_SHOTGUN1
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4601 'p1_priority_shotgun2':
4603 if (Length(P
) = 2) then
4604 gPlayer1Settings
.WeaponPreferences
[WEAPON_SHOTGUN2
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4606 'p2_priority_shotgun2':
4608 if (Length(P
) = 2) then
4609 gPlayer2Settings
.WeaponPreferences
[WEAPON_SHOTGUN2
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4611 'p1_priority_chaingun':
4613 if (Length(P
) = 2) then
4614 gPlayer1Settings
.WeaponPreferences
[WEAPON_CHAINGUN
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4616 'p2_priority_chaingun':
4618 if (Length(P
) = 2) then
4619 gPlayer2Settings
.WeaponPreferences
[WEAPON_CHAINGUN
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4621 'p1_priority_rocketlauncher':
4623 if (Length(P
) = 2) then
4624 gPlayer1Settings
.WeaponPreferences
[WEAPON_ROCKETLAUNCHER
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4626 'p2_priority_rocketlauncher':
4628 if (Length(P
) = 2) then
4629 gPlayer2Settings
.WeaponPreferences
[WEAPON_ROCKETLAUNCHER
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4631 'p1_priority_plasma':
4633 if (Length(P
) = 2) then
4634 gPlayer1Settings
.WeaponPreferences
[WEAPON_PLASMA
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4636 'p2_priority_plasma':
4638 if (Length(P
) = 2) then
4639 gPlayer2Settings
.WeaponPreferences
[WEAPON_PLASMA
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4643 if (Length(P
) = 2) then
4644 gPlayer1Settings
.WeaponPreferences
[WEAPON_BFG
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4648 if (Length(P
) = 2) then
4649 gPlayer2Settings
.WeaponPreferences
[WEAPON_BFG
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4651 'p1_priority_super':
4653 if (Length(P
) = 2) then
4654 gPlayer1Settings
.WeaponPreferences
[WEAPON_SUPERPULEMET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4656 'p2_priority_super':
4658 if (Length(P
) = 2) then
4659 gPlayer2Settings
.WeaponPreferences
[WEAPON_SUPERPULEMET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4661 'p1_priority_flamethrower':
4663 if (Length(P
) = 2) then
4664 gPlayer1Settings
.WeaponPreferences
[WEAPON_FLAMETHROWER
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4666 'p2_priority_flamethrower':
4668 if (Length(P
) = 2) then
4669 gPlayer2Settings
.WeaponPreferences
[WEAPON_FLAMETHROWER
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4671 'p1_priority_berserk':
4673 if (Length(P
) = 2) then
4674 gPlayer1Settings
.WeaponPreferences
[WP_LAST
+1] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4676 'p2_priority_berserk':
4678 if (Length(P
) = 2) then
4679 gPlayer2Settings
.WeaponPreferences
[WP_LAST
+1] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4684 procedure PrintHeapStats();
4688 hs
:= GetFPCHeapStatus();
4689 e_LogWriteLn ('v===== heap status =====v');
4690 e_LogWriteFln('max heap size = %d k', [hs
.MaxHeapSize
div 1024]);
4691 e_LogWriteFln('max heap used = %d k', [hs
.MaxHeapUsed
div 1024]);
4692 e_LogWriteFln('cur heap size = %d k', [hs
.CurrHeapSize
div 1024]);
4693 e_LogWriteFln('cur heap used = %d k', [hs
.CurrHeapUsed
div 1024]);
4694 e_LogWriteFln('cur heap free = %d k', [hs
.CurrHeapFree
div 1024]);
4695 e_LogWriteLn ('^=======================^');
4698 procedure DebugCommands(P
: SSArray
);
4705 // Команды отладочного режима:
4706 if {gDebugMode}conIsCheatsEnabled
then
4708 cmd
:= LowerCase(P
[0]);
4709 if cmd
= 'd_window' then
4711 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
4712 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
4714 else if cmd
= 'd_sounds' then
4716 if (Length(P
) > 1) and
4717 ((P
[1] = '1') or (P
[1] = '0')) then
4718 g_Debug_Sounds
:= (P
[1][1] = '1');
4720 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
4722 else if cmd
= 'd_frames' then
4724 if (Length(P
) > 1) and
4725 ((P
[1] = '1') or (P
[1] = '0')) then
4726 g_Debug_Frames
:= (P
[1][1] = '1');
4728 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
4730 else if cmd
= 'd_winmsg' then
4732 if (Length(P
) > 1) and
4733 ((P
[1] = '1') or (P
[1] = '0')) then
4734 g_Debug_WinMsgs
:= (P
[1][1] = '1');
4736 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
4738 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
4740 if (Length(P
) > 1) and
4741 ((P
[1] = '1') or (P
[1] = '0')) then
4742 g_Debug_MonsterOff
:= (P
[1][1] = '1');
4744 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
4746 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
4748 if Length(P
) > 1 then
4750 '0': g_debug_BotAIOff
:= 0;
4751 '1': g_debug_BotAIOff
:= 1;
4752 '2': g_debug_BotAIOff
:= 2;
4753 '3': g_debug_BotAIOff
:= 3;
4756 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
4758 else if cmd
= 'd_monster' then
4760 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.alive
) and (not g_Game_IsNet
) then
4761 if Length(P
) < 2 then
4763 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
4764 g_Console_Add('ID | Name');
4765 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
4766 g_Console_Add(Format('%2d | %s', [b
, g_Mons_NameByTypeId(b
)]));
4767 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
4770 a
:= StrToIntDef(P
[1], 0);
4771 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
4772 a
:= g_Mons_TypeIdByName(P
[1]);
4774 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
4775 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
4778 with gPlayer1
.Obj
do
4780 mon
:= g_Monsters_Create(a
,
4781 X
+ Rect
.X
+ (Rect
.Width
div 2),
4782 Y
+ Rect
.Y
+ Rect
.Height
,
4783 gPlayer1
.Direction
, True);
4785 if (Length(P
) > 2) and (mon
<> nil) then
4787 if (CompareText(P
[2], 'normal') = 0) then mon
.MonsterBehaviour
:= BH_NORMAL
4788 else if (CompareText(P
[2], 'killer') = 0) then mon
.MonsterBehaviour
:= BH_KILLER
4789 else if (CompareText(P
[2], 'maniac') = 0) then mon
.MonsterBehaviour
:= BH_MANIAC
4790 else if (CompareText(P
[2], 'insane') = 0) then mon
.MonsterBehaviour
:= BH_INSANE
4791 else if (CompareText(P
[2], 'cannibal') = 0) then mon
.MonsterBehaviour
:= BH_CANNIBAL
4792 else if (CompareText(P
[2], 'good') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
4793 else if (CompareText(P
[2], 'friend') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
4794 else if (CompareText(P
[2], 'friendly') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
4795 else mon
.MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
4800 else if (cmd
= 'd_health') then
4802 if (Length(P
) > 1) and
4803 ((P
[1] = '1') or (P
[1] = '0')) then
4804 g_debug_HealthBar
:= (P
[1][1] = '1');
4806 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
4808 else if (cmd
= 'd_player') then
4810 if (Length(P
) > 1) and
4811 ((P
[1] = '1') or (P
[1] = '0')) then
4812 g_debug_Player
:= (P
[1][1] = '1');
4814 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
4816 else if (cmd
= 'd_mem') then
4822 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
4826 procedure GameCheats(P
: SSArray
);
4832 if (not gGameOn
) or (not conIsCheatsEnabled
) then
4834 g_Console_Add('not available');
4840 g_Console_Add('where is the player?!');
4843 cmd
:= LowerCase(P
[0]);
4847 plr
.GodMode
:= not plr
.GodMode
;
4848 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
4851 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
4852 if cmd
= 'give' then
4854 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
4855 for f
:= 1 to High(P
) do
4857 cmd
:= LowerCase(P
[f
]);
4858 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
4859 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
4860 if cmd
= 'exit' then
4862 if gTriggers
<> nil then
4864 for a
:= 0 to High(gTriggers
) do
4866 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
4868 g_Console_Add('player left the map');
4869 gExitByTrigger
:= True;
4870 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
4871 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
4879 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
4880 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
4881 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
4882 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
4883 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
4885 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
4886 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
4888 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
4889 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
4891 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
4892 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
4894 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
4895 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
4897 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
4898 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
4900 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
4901 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
4902 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
4904 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
4905 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
4906 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
4907 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
4908 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
4909 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
4911 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
4912 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
4913 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
4914 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
4915 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
4916 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
4918 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
4919 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
4921 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
4922 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
4924 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
4926 if cmd
= 'ammo' then
4928 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
4929 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
4930 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
4931 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
4932 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
4933 g_Console_Add('player got some ammo');
4937 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
4938 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
4940 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
4941 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
4943 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
4944 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
4946 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
4947 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
4949 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
4951 if cmd
= 'weapons' then
4953 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
4954 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
4955 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
4956 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
4957 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
4958 plr
.GiveItem(ITEM_WEAPON_BFG
);
4959 g_Console_Add('player got weapons');
4963 if cmd
= 'keys' then
4965 plr
.GiveItem(ITEM_KEY_RED
);
4966 plr
.GiveItem(ITEM_KEY_GREEN
);
4967 plr
.GiveItem(ITEM_KEY_BLUE
);
4968 g_Console_Add('player got all keys');
4972 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
4977 if cmd
= 'open' then
4979 g_Console_Add('player activated sesame');
4980 g_Triggers_OpenAll();
4987 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
4991 if cmd
= 'noclip' then
4994 g_Console_Add('wall hardeness adjusted');
4998 if cmd
= 'notarget' then
5000 plr
.NoTarget
:= not plr
.NoTarget
;
5001 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
5005 if cmd
= 'noreload' then
5007 plr
.NoReload
:= not plr
.NoReload
;
5008 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
5012 if cmd
= 'speedy' then
5014 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
5015 g_Console_Add('speed adjusted');
5019 if cmd
= 'jumpy' then
5021 VEL_JUMP
:= 30-VEL_JUMP
;
5022 g_Console_Add('jump height adjusted');
5026 if cmd
= 'automap' then
5028 gShowMap
:= not gShowMap
;
5029 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
5033 if cmd
= 'aimline' then
5035 gAimLine
:= not gAimLine
;
5036 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
5041 procedure GameCommands(P
: SSArray
);
5047 pl
: pTNetClient
= nil;
5055 cmd
:= LowerCase(P
[0]);
5057 if cmd
= 'pause' then
5059 if (g_ActiveWindow
= nil) then
5060 g_Game_Pause(not gPauseMain
);
5062 else if cmd
= 'endgame' then
5063 gExit
:= EXIT_SIMPLE
5064 else if cmd
= 'restart' then
5066 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
5068 if g_Game_IsClient
then
5070 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5075 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
5077 else if cmd
= 'kick' then
5079 if g_Game_IsServer
then
5081 if Length(P
) < 2 then
5083 g_Console_Add('kick <name>');
5088 g_Console_Add('kick <name>');
5092 if g_Game_IsNet
then
5093 pl
:= g_Net_Client_ByName(P
[1]);
5096 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5097 g_Net_Host_Kick(pl
^.ID
, NET_DISC_KICK
);
5098 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5099 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5100 g_Net_Slist_ServerPlayerLeaves();
5101 end else if gPlayers
<> nil then
5102 for a
:= Low(gPlayers
) to High(gPlayers
) do
5103 if gPlayers
[a
] <> nil then
5104 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
5106 // Не отключать основных игроков в сингле
5107 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
5109 gPlayers
[a
].Lives
:= 0;
5110 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
5111 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
5112 g_Player_Remove(gPlayers
[a
].UID
);
5113 g_Net_Slist_ServerPlayerLeaves();
5114 // Если не перемешать, при добавлении новых ботов появятся старые
5118 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5120 else if cmd
= 'kick_id' then
5122 if g_Game_IsServer
and g_Game_IsNet
then
5124 if Length(P
) < 2 then
5126 g_Console_Add('kick_id <client ID>');
5131 g_Console_Add('kick_id <client ID>');
5135 a
:= StrToIntDef(P
[1], 0);
5136 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5138 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5140 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5141 g_Net_Host_Kick(NetClients
[a
].ID
, NET_DISC_KICK
);
5142 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5143 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5144 g_Net_Slist_ServerPlayerLeaves();
5148 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5150 else if cmd
= 'kick_pid' then
5152 if g_Game_IsServer
and g_Game_IsNet
then
5154 if Length(P
) < 2 then
5156 g_Console_Add('kick_pid <player ID>');
5161 g_Console_Add('kick_pid <player ID>');
5165 a
:= StrToIntDef(P
[1], 0);
5166 pl
:= g_Net_Client_ByPlayer(a
);
5167 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
5169 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5170 g_Net_Host_Kick(pl
^.ID
, NET_DISC_KICK
);
5171 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5172 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5173 g_Net_Slist_ServerPlayerLeaves();
5176 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5178 else if cmd
= 'ban' then
5180 if g_Game_IsServer
and g_Game_IsNet
then
5182 if Length(P
) < 2 then
5184 g_Console_Add('ban <name>');
5189 g_Console_Add('ban <name>');
5193 pl
:= g_Net_Client_ByName(P
[1]);
5196 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5197 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
5198 g_Net_Host_Kick(pl
^.ID
, NET_DISC_TEMPBAN
);
5199 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5200 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5201 g_Net_Slist_ServerPlayerLeaves();
5203 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5205 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5207 else if cmd
= 'ban_id' then
5209 if g_Game_IsServer
and g_Game_IsNet
then
5211 if Length(P
) < 2 then
5213 g_Console_Add('ban_id <client ID>');
5218 g_Console_Add('ban_id <client ID>');
5222 a
:= StrToIntDef(P
[1], 0);
5223 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5224 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5226 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5227 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
5228 g_Net_Host_Kick(NetClients
[a
].ID
, NET_DISC_TEMPBAN
);
5229 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5230 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5231 g_Net_Slist_ServerPlayerLeaves();
5234 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5236 else if cmd
= 'ban_pid' then
5238 if g_Game_IsServer
and g_Game_IsNet
then
5240 if Length(P
) < 2 then
5242 g_Console_Add('ban_pid <player ID>');
5247 g_Console_Add('ban_pid <player ID>');
5251 a
:= StrToIntDef(P
[1], 0);
5252 pl
:= g_Net_Client_ByPlayer(a
);
5253 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
5255 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5256 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
5257 g_Net_Host_Kick(pl
^.ID
, NET_DISC_TEMPBAN
);
5258 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5259 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5260 g_Net_Slist_ServerPlayerLeaves();
5263 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5265 else if cmd
= 'permban' then
5267 if g_Game_IsServer
and g_Game_IsNet
then
5269 if Length(P
) < 2 then
5271 g_Console_Add('permban <name>');
5276 g_Console_Add('permban <name>');
5280 pl
:= g_Net_Client_ByName(P
[1]);
5283 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5284 g_Net_BanHost(pl
^.Peer
^.address
.host
);
5285 g_Net_Host_Kick(pl
^.ID
, NET_DISC_BAN
);
5286 g_Net_SaveBanList();
5287 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5288 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5289 g_Net_Slist_ServerPlayerLeaves();
5291 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5293 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5295 else if cmd
= 'permban_id' then
5297 if g_Game_IsServer
and g_Game_IsNet
then
5299 if Length(P
) < 2 then
5301 g_Console_Add('permban_id <client ID>');
5306 g_Console_Add('permban_id <client ID>');
5310 a
:= StrToIntDef(P
[1], 0);
5311 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5312 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5314 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5315 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
5316 g_Net_Host_Kick(NetClients
[a
].ID
, NET_DISC_BAN
);
5317 g_Net_SaveBanList();
5318 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5319 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5320 g_Net_Slist_ServerPlayerLeaves();
5323 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5325 else if cmd
= 'permban_pid' then
5327 if g_Game_IsServer
and g_Game_IsNet
then
5329 if Length(P
) < 2 then
5331 g_Console_Add('permban_pid <player ID>');
5336 g_Console_Add('permban_pid <player ID>');
5340 a
:= StrToIntDef(P
[1], 0);
5341 pl
:= g_Net_Client_ByPlayer(a
);
5342 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
5344 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5345 g_Net_BanHost(pl
^.Peer
^.address
.host
);
5346 g_Net_Host_Kick(pl
^.ID
, NET_DISC_TEMPBAN
);
5347 g_Net_SaveBanList();
5348 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5349 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5350 g_Net_Slist_ServerPlayerLeaves();
5353 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5355 else if cmd
= 'permban_ip' then
5357 if g_Game_IsServer
and g_Game_IsNet
then
5359 if Length(P
) < 2 then
5361 g_Console_Add('permban_ip <IP address>');
5366 g_Console_Add('permban_ip <IP address>');
5370 g_Net_BanHost(P
[1]);
5371 g_Net_SaveBanList();
5372 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [P
[1]]));
5374 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5376 else if cmd
= 'unban' then
5378 if g_Game_IsServer
and g_Game_IsNet
then
5380 if Length(P
) < 2 then
5382 g_Console_Add('unban <IP Address>');
5387 g_Console_Add('unban <IP Address>');
5391 if g_Net_UnbanHost(P
[1]) then
5393 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
5394 g_Net_SaveBanList();
5396 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
5398 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5400 else if cmd
= 'clientlist' then
5402 if g_Game_IsServer
and g_Game_IsNet
then
5405 if NetClients
<> nil then
5406 for a
:= Low(NetClients
) to High(NetClients
) do
5407 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5409 plr
:= g_Player_Get(NetClients
[a
].Player
);
5410 if plr
= nil then continue
;
5412 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
5413 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
5416 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
5418 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5420 else if cmd
= 'connect' then
5422 if (NetMode
= NET_NONE
) then
5424 if Length(P
) < 2 then
5426 g_Console_Add('connect <IP> [port] [password]');
5431 g_Console_Add('connect <IP> [port] [password]');
5435 if Length(P
) > 2 then
5436 prt
:= StrToIntDef(P
[2], 25666)
5440 if Length(P
) > 3 then
5445 g_Game_StartClient(P
[1], prt
, pw
);
5448 else if cmd
= 'disconnect' then
5450 if (NetMode
= NET_CLIENT
) then
5453 else if cmd
= 'reconnect' then
5455 if (NetMode
= NET_SERVER
) then
5458 if (NetMode
= NET_CLIENT
) then
5461 gExit
:= EXIT_SIMPLE
;
5465 //TODO: Use last successful password to reconnect, instead of ''
5466 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
5468 else if (cmd
= 'addbot') or
5469 (cmd
= 'bot_add') then
5471 if Length(P
) > 2 then
5472 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2), StrToIntDef(P
[2], 100))
5473 else if Length(P
) > 1 then
5474 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
5476 g_Bot_Add(TEAM_NONE
, 2);
5478 else if cmd
= 'bot_addlist' then
5480 if Length(P
) > 1 then
5482 if Length(P
) = 2 then
5483 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
5484 else if Length(P
) = 3 then
5485 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1), StrToIntDef(P
[2], 100))
5487 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
5490 else if cmd
= 'bot_removeall' then
5492 else if cmd
= 'chat' then
5494 if g_Game_IsNet
then
5496 if Length(P
) > 1 then
5498 for a
:= 1 to High(P
) do
5499 chstr
:= chstr
+ P
[a
] + ' ';
5501 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5503 if Length(chstr
) < 1 then
5505 g_Console_Add('chat <text>');
5509 chstr
:= b_Text_Format(chstr
);
5510 if g_Game_IsClient
then
5511 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
5513 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
5516 g_Console_Add('chat <text>');
5518 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5520 else if cmd
= 'teamchat' then
5522 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
5524 if Length(P
) > 1 then
5526 for a
:= 1 to High(P
) do
5527 chstr
:= chstr
+ P
[a
] + ' ';
5529 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5531 if Length(chstr
) < 1 then
5533 g_Console_Add('teamchat <text>');
5537 chstr
:= b_Text_Format(chstr
);
5538 if g_Game_IsClient
then
5539 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
5541 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
5542 gPlayer1Settings
.Team
);
5545 g_Console_Add('teamchat <text>');
5547 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5549 else if (cmd
= 'an') or (cmd
= 'announce') then
5551 if g_Game_IsNet
then
5553 if Length(P
) > 1 then
5555 for a
:= 1 to High(P
) do
5556 chstr
:= chstr
+ P
[a
] + ' ';
5558 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5560 if Length(chstr
) < 1 then
5562 g_Console_Add('announce <text>');
5566 chstr
:= 'centerprint 100 ' + b_Text_Format(chstr
);
5567 if g_Game_IsClient
then
5568 MC_SEND_RCONCommand(chstr
)
5570 g_Console_Process(chstr
, True);
5573 g_Console_Add('announce <text>');
5575 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5577 else if cmd
= 'game' then
5579 if gGameSettings
.GameType
<> GT_NONE
then
5581 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5584 if Length(P
) = 1 then
5586 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
5589 // game not started yet, load fist map from some wad
5591 s
:= addWadExtension(P
[1]);
5592 found
:= e_FindResource(AllMapDirs
, s
);
5596 P
[1] := ExpandFileName(P
[1]);
5597 // if map not choosed then set first map
5598 if Length(P
) < 3 then
5601 P
[2] := g_Game_GetFirstMap(P
[1]);
5604 s
:= P
[1] + ':\' + UpperCase(P
[2]);
5606 if g_Map_Exist(s
) then
5610 with gGameSettings
do
5612 Options
:= gsGameFlags
;
5613 GameMode
:= g_Game_TextToMode(gsGameMode
);
5614 if gSwitchGameMode
<> GM_NONE
then
5615 GameMode
:= gSwitchGameMode
;
5616 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5617 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5619 if Length(P
) >= 4 then
5620 b
:= StrToIntDef(P
[3], 1);
5621 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
5622 ScoreLimit
, MaxLives
, Options
, b
);
5627 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5629 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[2]), P
[1]]));
5631 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5633 else if cmd
= 'host' then
5635 if gGameSettings
.GameType
<> GT_NONE
then
5637 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5640 if Length(P
) < 4 then
5642 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
5645 if not StrToIp(P
[1], listen
) then
5647 prt
:= StrToIntDef(P
[2], 25666);
5649 s
:= addWadExtension(P
[3]);
5650 found
:= e_FindResource(AllMapDirs
, s
);
5654 // get first map in wad, if not specified
5655 if Length(P
) < 5 then
5658 P
[4] := g_Game_GetFirstMap(P
[1]);
5660 s
:= P
[3] + ':\' + UpperCase(P
[4]);
5661 if g_Map_Exist(s
) then
5665 with gGameSettings
do
5667 Options
:= gsGameFlags
;
5668 GameMode
:= g_Game_TextToMode(gsGameMode
);
5669 if gSwitchGameMode
<> GM_NONE
then GameMode
:= gSwitchGameMode
;
5670 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5671 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5673 if Length(P
) >= 6 then
5674 b
:= StrToIntDef(P
[5], 0);
5675 g_Game_StartServer(s
, GameMode
, TimeLimit
, ScoreLimit
, MaxLives
, Options
, b
, listen
, prt
)
5681 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
5683 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[4]), P
[3]]))
5688 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]))
5691 else if cmd
= 'map' then
5693 if Length(P
) = 1 then
5695 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5697 g_Console_Add(cmd
+ ' <MAP>');
5698 g_Console_Add(cmd
+ ' <WAD> [MAP]')
5702 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5707 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5709 if Length(P
) < 3 then
5711 // first param is map or wad
5712 s
:= UpperCase(P
[1]);
5713 if g_Map_Exist(gGameSettings
.WAD
+ ':\' + s
) then
5715 gExitByTrigger
:= False;
5718 // already in game, finish current map
5720 gExit
:= EXIT_ENDLEVELCUSTOM
;
5724 // intermission, so change map immediately
5731 found
:= e_FindResource(AllMapDirs
, s
);
5733 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, 'WAD ' + P
[1]]));
5736 // no such map, found wad
5739 P
[1] := ExpandFileName(pw
);
5740 P
[2] := g_Game_GetFirstMap(P
[1]);
5741 s
:= P
[1] + ':\' + P
[2];
5742 if g_Map_Exist(s
) then
5744 gExitByTrigger
:= False;
5747 // already in game, finish current map
5749 gExit
:= EXIT_ENDLEVELCUSTOM
5753 // intermission, so change map immediately
5760 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5762 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5767 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5773 s
:= addWadExtension(P
[1]);
5774 found
:= e_FindResource(AllMapDirs
, s
);
5778 P
[2] := UpperCase(P
[2]);
5779 s
:= P
[1] + ':\' + P
[2];
5780 if g_Map_Exist(s
) then
5782 gExitByTrigger
:= False;
5786 gExit
:= EXIT_ENDLEVELCUSTOM
5795 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5800 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5806 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5810 else if cmd
= 'nextmap' then
5812 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
5814 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
5819 if Length(P
) = 1 then
5821 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5823 g_Console_Add(cmd
+ ' <MAP>');
5824 g_Console_Add(cmd
+ ' <WAD> [MAP]');
5829 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5835 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5837 if Length(P
) < 3 then
5839 // first param is map or wad
5840 s
:= UpperCase(P
[1]);
5841 if g_Map_Exist(gGameSettings
.WAD
+ ':\' + s
) then
5844 gExitByTrigger
:= False;
5850 // no such map, found wad
5851 pw
:= addWadExtension(P
[1]);
5852 found
:= e_FindResource(MapDirs
, pw
);
5854 found
:= e_FindResource(WadDirs
, pw
);
5856 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
5859 // map not specified, select first map
5861 P
[2] := g_Game_GetFirstMap(P
[1]);
5862 s
:= P
[1] + ':\' + P
[2];
5863 if g_Map_Exist(s
) then
5865 gExitByTrigger
:= False;
5872 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5874 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5879 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5885 // specified two params wad + map
5886 pw
:= addWadExtension(P
[1]);
5887 found
:= e_FindResource(MapDirs
, pw
);
5889 found
:= e_FindResource(MapDirs
, pw
);
5893 P
[2] := UpperCase(P
[2]);
5894 s
:= P
[1] + ':\' + P
[2];
5895 if g_Map_Exist(s
) then
5897 gExitByTrigger
:= False;
5903 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5908 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5914 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5919 if gNextMap
= '' then
5920 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
5922 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]))
5926 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
5930 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
5934 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5936 gExitByTrigger
:= False;
5937 // next map not specified, try to find trigger EXIT
5938 if (gNextMap
= '') and (gTriggers
<> nil) then
5940 for a
:= 0 to High(gTriggers
) do
5942 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5944 gExitByTrigger
:= True;
5945 //gNextMap := gTriggers[a].Data.MapName;
5946 gNextMap
:= gTriggers
[a
].tgcMap
;
5951 if gNextMap
= '' then
5952 gNextMap
:= g_Game_GetNextMap();
5953 if not isWadPath(gNextMap
) then
5954 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
5957 if g_Map_Exist(s
) then
5958 gExit
:= EXIT_ENDLEVELCUSTOM
5960 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]))
5964 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5968 else if (cmd
= 'event') then
5970 if (Length(P
) <= 1) then
5972 for a
:= 0 to High(gEvents
) do
5973 if gEvents
[a
].Command
= '' then
5974 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
5976 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
5979 if (Length(P
) = 2) then
5981 for a
:= 0 to High(gEvents
) do
5982 if gEvents
[a
].Name
= P
[1] then
5983 if gEvents
[a
].Command
= '' then
5984 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
5986 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
5989 for a
:= 0 to High(gEvents
) do
5990 if gEvents
[a
].Name
= P
[1] then
5992 gEvents
[a
].Command
:= '';
5993 for b
:= 2 to High(P
) do
5994 if Pos(' ', P
[b
]) = 0 then
5995 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
5997 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
5998 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
6002 else if cmd
= 'suicide' then
6006 if g_Game_IsClient
then
6007 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
6010 if gPlayer1
<> nil then
6011 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
6012 if gPlayer2
<> nil then
6013 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
6017 else if cmd
= 'screenshot' then
6021 else if (cmd
= 'weapnext') or (cmd
= 'weapprev') then
6023 a
:= 1 - (ord(cmd
[5]) - ord('n'));
6025 gWeaponAction
[0, WP_PREV
] := True;
6027 gWeaponAction
[0, WP_NEXT
] := True;
6029 else if cmd
= 'weapon' then
6031 if Length(p
) = 2 then
6033 a
:= WP_FIRST
+ StrToIntDef(p
[1], 0) - 1;
6034 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
6035 gSelectWeapon
[0, a
] := True
6038 else if (cmd
= 'p1_weapnext') or (cmd
= 'p1_weapprev')
6039 or (cmd
= 'p2_weapnext') or (cmd
= 'p2_weapprev') then
6041 a
:= 1 - (ord(cmd
[8]) - ord('n'));
6042 b
:= ord(cmd
[2]) - ord('1');
6044 gWeaponAction
[b
, WP_PREV
] := True;
6046 gWeaponAction
[b
, WP_NEXT
] := True;
6048 else if (cmd
= 'p1_weapon') or (cmd
= 'p2_weapon') then
6050 if Length(p
) = 2 then
6052 a
:= WP_FIRST
+ StrToIntDef(p
[1], 0) - 1;
6053 b
:= ord(cmd
[2]) - ord('1');
6054 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
6055 gSelectWeapon
[b
, a
] := True
6058 else if (cmd
= 'p1_weapbest') or (cmd
= 'p2_weapbest') then
6060 b
:= ord(cmd
[2]) - ord('1');
6062 gSelectWeapon
[b
, gPlayer1
.GetMorePrefered()] := True
6064 gSelectWeapon
[b
, gPlayer2
.GetMorePrefered()] := True;
6066 else if (cmd
= 'dropflag') then
6068 if g_Game_IsServer
then
6070 if gPlayer2
<> nil then gPlayer2
.TryDropFlag();
6071 if gPlayer1
<> nil then gPlayer1
.TryDropFlag();
6074 MC_SEND_CheatRequest(NET_CHEAT_DROPFLAG
);
6076 else if (cmd
= 'p1_dropflag') or (cmd
= 'p2_dropflag') then
6078 b
:= ord(cmd
[2]) - ord('1');
6079 if g_Game_IsServer
then
6081 if (b
= 1) and (gPlayer2
<> nil) then gPlayer2
.TryDropFlag()
6082 else if (b
= 0) and (gPlayer1
<> nil) then gPlayer1
.TryDropFlag();
6085 MC_SEND_CheatRequest(NET_CHEAT_DROPFLAG
);
6087 // Команды Своей игры:
6088 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
6090 if cmd
= 'bot_addred' then
6092 if Length(P
) > 1 then
6093 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
6095 g_Bot_Add(TEAM_RED
, 2);
6097 else if cmd
= 'bot_addblue' then
6099 if Length(P
) > 1 then
6100 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
6102 g_Bot_Add(TEAM_BLUE
, 2);
6104 else if cmd
= 'spectate' then
6110 else if cmd
= 'say' then
6112 if g_Game_IsServer
and g_Game_IsNet
then
6114 if Length(P
) > 1 then
6117 for a
:= 1 to High(P
) do
6118 chstr
:= chstr
+ P
[a
] + ' ';
6120 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6122 if Length(chstr
) < 1 then
6124 g_Console_Add('say <text>');
6128 chstr
:= b_Text_Format(chstr
);
6129 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
6131 else g_Console_Add('say <text>');
6133 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6135 else if cmd
= 'tell' then
6137 if g_Game_IsServer
and g_Game_IsNet
then
6139 if (Length(P
) > 2) and (P
[1] <> '') then
6142 for a
:= 2 to High(P
) do
6143 chstr
:= chstr
+ P
[a
] + ' ';
6145 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6147 if Length(chstr
) < 1 then
6149 g_Console_Add('tell <playername> <text>');
6153 pl
:= g_Net_Client_ByName(P
[1]);
6155 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
6157 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6159 else g_Console_Add('tell <playername> <text>');
6161 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6163 else if cmd
= 'centerprint' then
6165 if (Length(P
) > 2) and (P
[1] <> '') then
6168 for a
:= 2 to High(P
) do
6169 chstr
:= chstr
+ P
[a
] + ' ';
6171 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6173 if Length(chstr
) < 1 then
6175 g_Console_Add('centerprint <timeout> <text>');
6179 a
:= StrToIntDef(P
[1], 100);
6180 chstr
:= b_Text_Format(chstr
);
6181 g_Game_Message(chstr
, a
);
6182 if g_Game_IsNet
and g_Game_IsServer
then
6183 MH_SEND_GameEvent(NET_EV_BIGTEXT
, a
, chstr
);
6185 else g_Console_Add('centerprint <timeout> <text>');
6187 else if (cmd
= 'overtime') and not g_Game_IsClient
then
6189 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
6191 // Дополнительное время:
6192 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
6194 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
6195 [gGameSettings
.TimeLimit
div 3600,
6196 (gGameSettings
.TimeLimit
div 60) mod 60,
6197 gGameSettings
.TimeLimit
mod 60]));
6198 if g_Game_IsNet
then MH_SEND_GameSettings
;
6200 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
6202 if (Length(P
) <= 1) then
6203 g_Console_Add('rcon_password <password>')
6205 MC_SEND_RCONPassword(P
[1]);
6207 else if cmd
= 'rcon' then
6209 if g_Game_IsClient
then
6211 if Length(P
) > 1 then
6214 for a
:= 1 to High(P
) do
6215 chstr
:= chstr
+ P
[a
] + ' ';
6217 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6219 if Length(chstr
) < 1 then
6221 g_Console_Add('rcon <command>');
6225 MC_SEND_RCONCommand(chstr
);
6227 else g_Console_Add('rcon <command>');
6230 else if cmd
= 'ready' then
6232 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
6233 gLMSRespawnTime
:= gTime
+ 100;
6235 else if (cmd
= 'callvote') and g_Game_IsNet
then
6237 if Length(P
) > 1 then
6240 for a
:= 1 to High(P
) do begin
6241 if a
> 1 then chstr
:= chstr
+ ' ';
6242 chstr
:= chstr
+ P
[a
];
6245 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6247 if Length(chstr
) < 1 then
6249 g_Console_Add('callvote <command>');
6253 if g_Game_IsClient
then
6254 MC_SEND_Vote(True, chstr
)
6256 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
6257 g_Console_Process('vote', True);
6260 g_Console_Add('callvote <command>');
6262 else if (cmd
= 'vote') and g_Game_IsNet
then
6264 if g_Game_IsClient
then
6266 else if gVoteInProgress
then
6268 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6269 a
:= Floor((NetClientCount
+1)/2.0) + 1
6271 a
:= Floor(NetClientCount
/2.0) + 1;
6276 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6277 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6283 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6284 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6292 procedure SystemCommands(P
: SSArray
);
6296 cmd
:= LowerCase(P
[0]);
6307 if Length(p
) = 2 then
6309 gMaxFPS
:= StrToIntDef(p
[1], gMaxFPS
);
6311 gFrameTime
:= 1000 div gMaxFPS
6315 e_LogWritefln('r_maxfps %d', [gMaxFPS
]);
6319 if Length(p
) = 2 then
6321 gAskLanguage
:= true;
6322 gLanguage
:= LANGUAGE_ENGLISH
;
6323 case LowerCase(p
[1]) of
6326 gAskLanguage
:= false;
6327 gLanguage
:= LANGUAGE_ENGLISH
;
6331 gAskLanguage
:= false;
6332 gLanguage
:= LANGUAGE_RUSSIAN
;
6336 gAskLanguage
:= true;
6337 gLanguage
:= LANGUAGE_ENGLISH
;
6340 g_Language_Set(gLanguage
);
6344 e_LogWritefln('usage: %s <English|Russian|Ask>', [cmd
]);
6350 procedure g_TakeScreenShot(Filename
: string = '');
6351 var s
: TStream
; t
: TDateTime
; dir
, date
, name
: String;
6353 if e_NoGraphics
then Exit
;
6355 dir
:= e_GetWriteableDir(ScreenshotDirs
);
6357 if Filename
= '' then
6360 DateTimeToString(date
, 'yyyy-mm-dd-hh-nn-ss', t
);
6361 Filename
:= 'screenshot-' + date
;
6364 name
:= e_CatPath(dir
, Filename
+ '.png');
6365 s
:= createDiskFile(name
);
6367 e_MakeScreenshot(s
, gWinSizeX
, gWinSizeY
);
6369 g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [name
]))
6371 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_WRITE
], [name
]));
6376 g_Console_Add('oh shit, i can''t create screenshot!')
6380 procedure g_Game_InGameMenu(Show
: Boolean);
6382 if (g_ActiveWindow
= nil) and Show
then
6384 if gGameSettings
.GameType
= GT_SINGLE
then
6385 g_GUI_ShowWindow('GameSingleMenu')
6388 if g_Game_IsClient
then
6389 g_GUI_ShowWindow('GameClientMenu')
6391 if g_Game_IsNet
then
6392 g_GUI_ShowWindow('GameServerMenu')
6394 g_GUI_ShowWindow('GameCustomMenu');
6396 g_Sound_PlayEx('MENU_OPEN');
6398 // Пауза при меню только в одиночной игре:
6399 if (not g_Game_IsNet
) then
6403 if (g_ActiveWindow
<> nil) and (not Show
) then
6405 // Пауза при меню только в одиночной игре:
6406 if (not g_Game_IsNet
) then
6407 g_Game_Pause(False);
6411 procedure g_Game_Pause (Enable
: Boolean);
6415 if not gGameOn
then exit
;
6417 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
6420 gPauseMain
:= Enable
;
6422 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
6425 procedure g_Game_HolmesPause (Enable
: Boolean);
6429 if not gGameOn
then exit
;
6430 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
6433 gPauseHolmes
:= Enable
;
6435 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
6438 procedure g_Game_PauseAllSounds(Enable
: Boolean);
6443 if gTriggers
<> nil then
6444 for i
:= 0 to High(gTriggers
) do
6445 with gTriggers
[i
] do
6446 if (TriggerType
= TRIGGER_SOUND
) and
6448 Sound
.IsPlaying() then
6450 Sound
.Pause(Enable
);
6454 if gPlayers
<> nil then
6455 for i
:= 0 to High(gPlayers
) do
6456 if gPlayers
[i
] <> nil then
6457 gPlayers
[i
].PauseSounds(Enable
);
6460 if gMusic
<> nil then
6461 gMusic
.Pause(Enable
);
6464 procedure g_Game_StopAllSounds(all
: Boolean);
6468 if gTriggers
<> nil then
6469 for i
:= 0 to High(gTriggers
) do
6470 with gTriggers
[i
] do
6471 if (TriggerType
= TRIGGER_SOUND
) and
6475 if gMusic
<> nil then
6482 procedure g_Game_UpdateTriggerSounds
;
6485 if gTriggers
<> nil then
6486 for i
:= 0 to High(gTriggers
) do
6487 with gTriggers
[i
] do
6488 if (TriggerType
= TRIGGER_SOUND
) and (Sound
<> nil) and tgcLocal
and Sound
.IsPlaying() then
6489 Sound
.SetCoordsRect(X
, Y
, Width
, Height
, tgcVolume
/ 255.0)
6492 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
6495 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
6500 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
6505 if gSpectMode
<> SPECT_PLAYERS
then
6507 if gSpectPID1
= UID
then
6512 if gSpectViewTwo
and (gSpectPID2
= UID
) then
6519 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
6524 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
6529 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
6534 if gSpectMode
<> SPECT_PLAYERS
then
6536 Pl
:= g_Player_Get(gSpectPID1
);
6537 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6542 if gSpectViewTwo
then
6544 Pl
:= g_Player_Get(gSpectPID2
);
6545 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6553 procedure g_Game_Message(Msg
: string; Time
: Word);
6555 MessageLineLength
:= (gScreenWidth
- 204) div e_CharFont_GetMaxWidth(gMenuFont
);
6556 MessageText
:= b_Text_Wrap(b_Text_Format(Msg
), MessageLineLength
);
6557 MessageTime
:= Time
;
6560 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
6562 punct
: Array[0..13] of String =
6563 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
6569 function IsPunctuation(S
: String): Boolean;
6574 if Length(S
) <> 1 then
6576 for i
:= Low(punct
) to High(punct
) do
6577 if S
= punct
[i
] then
6583 function FilterPunctuation(S
: String): String;
6587 for i
:= Low(punct
) to High(punct
) do
6588 S
:= StringReplace(S
, punct
[i
], ' ', [rfReplaceAll
]);
6594 if gUseChatSounds
and Taunt
and (gChatSounds
<> nil) and (Pos(': ', Text) > 0) then
6596 // remove player name
6597 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
6598 // for FullWord check
6599 Text := toLowerCase1251(' ' + Text + ' ');
6600 fpText
:= FilterPunctuation(Text);
6602 for i
:= 0 to Length(gChatSounds
) - 1 do
6605 for j
:= 0 to Length(gChatSounds
[i
].Tags
) - 1 do
6607 if gChatSounds
[i
].FullWord
and (not IsPunctuation(gChatSounds
[i
].Tags
[j
])) then
6608 ok
:= Pos(' ' + gChatSounds
[i
].Tags
[j
] + ' ', fpText
) > 0
6610 ok
:= Pos(gChatSounds
[i
].Tags
[j
], Text) > 0;
6616 gChatSounds
[i
].Sound
.Play();
6622 g_Sound_PlayEx('SOUND_GAME_RADIO');
6625 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
6634 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
6638 if goodsnd
[a
].IsPlaying() then
6641 goodsnd
[Random(4)].Play();
6644 procedure g_Game_Announce_KillCombo(Param
: Integer);
6651 UID
:= Param
and $FFFF;
6656 Pl
:= g_Player_Get(UID
);
6665 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
6669 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
6673 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
6677 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
6685 if not g_Game_IsWatchedPlayer(UID
) then
6688 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
6692 if killsnd
[n
].IsPlaying() then
6697 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
6705 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
6709 if hahasnd
[a
].IsPlaying() then
6712 hahasnd
[Random(3)].Play();
6715 procedure g_Game_StartVote(Command
, Initiator
: string);
6719 if not gVotesEnabled
then Exit
;
6720 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6721 if gVoteInProgress
or gVotePassed
then
6723 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
6724 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
6727 gVoteInProgress
:= True;
6728 gVotePassed
:= False;
6729 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
6732 gVoteCommand
:= Command
;
6734 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6735 Need
:= Floor((NetClientCount
+1)/2.0)+1
6737 Need
:= Floor(NetClientCount
/2.0)+1;
6738 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
6739 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
6742 procedure g_Game_CheckVote
;
6746 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6747 if not gVoteInProgress
then Exit
;
6749 if (gTime
>= gVoteTimer
) then
6751 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6752 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6754 Need
:= Floor(NetClientCount
/2.0) + 1;
6755 if gVoteCount
>= Need
then
6757 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6758 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6759 gVotePassed
:= True;
6760 gVoteCmdTimer
:= gTime
+ 5000;
6764 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
6765 MH_SEND_VoteEvent(NET_VE_FAILED
);
6767 if NetClients
<> nil then
6768 for I
:= Low(NetClients
) to High(NetClients
) do
6769 if NetClients
[i
].Used
then
6770 NetClients
[i
].Voted
:= False;
6771 gVoteInProgress
:= False;
6777 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6778 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6780 Need
:= Floor(NetClientCount
/2.0) + 1;
6781 if gVoteCount
>= Need
then
6783 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6784 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6785 gVoteInProgress
:= False;
6786 gVotePassed
:= True;
6787 gVoteCmdTimer
:= gTime
+ 5000;
6790 if NetClients
<> nil then
6791 for I
:= Low(NetClients
) to High(NetClients
) do
6792 if NetClients
[i
].Used
then
6793 NetClients
[i
].Voted
:= False;
6798 procedure g_Game_LoadMapList(FileName
: string);
6806 if not FileExists(FileName
) then Exit
;
6808 AssignFile(ListFile
, FileName
);
6810 while not EOF(ListFile
) do
6812 ReadLn(ListFile
, s
);
6815 if s
= '' then Continue
;
6817 SetLength(MapList
, Length(MapList
)+1);
6818 MapList
[High(MapList
)] := s
;
6820 CloseFile(ListFile
);
6823 procedure g_Game_SetDebugMode();
6826 // Читы (даже в своей игре):
6830 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
6834 if Length(LoadingStat
.Msgs
) = 0 then
6840 begin // Переходим на следующую строку или скроллируем:
6841 if NextMsg
= Length(Msgs
) then
6843 for i
:= 0 to High(Msgs
)-1 do
6844 Msgs
[i
] := Msgs
[i
+1];
6852 Msgs
[NextMsg
-1] := Text;
6856 PBarWasHere
:= false;
6859 g_ActiveWindow
:= nil;
6860 ProcessLoading(True);
6863 procedure g_Game_StepLoading(Value
: Integer = -1);
6875 if (ShowCount
> LOADING_SHOW_STEP
) or (Value
> -1) then
6878 ProcessLoading(False);
6883 procedure g_Game_ClearLoading();
6892 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
6893 if len
< 1 then len
:= 1;
6894 SetLength(Msgs
, len
);
6895 for len
:= Low(Msgs
) to High(Msgs
) do
6898 PBarWasHere
:= false;
6902 procedure Parse_Params(var pars
: TParamStrValues
);
6909 while i
<= ParamCount
do
6912 if (Length(s
) > 1) and (s
[1] = '-') then
6914 if (Length(s
) > 2) and (s
[2] = '-') then
6915 begin // Одиночный параметр
6916 SetLength(pars
, Length(pars
) + 1);
6917 with pars
[High(pars
)] do
6919 Name
:= LowerCase(s
);
6924 if (i
< ParamCount
) then
6925 begin // Параметр со значением
6927 SetLength(pars
, Length(pars
) + 1);
6928 with pars
[High(pars
)] do
6930 Name
:= LowerCase(s
);
6931 Value
:= LowerCase(ParamStr(i
));
6940 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
6945 for i
:= 0 to High(pars
) do
6946 if pars
[i
].Name
= aName
then
6948 Result
:= pars
[i
].Value
;
6953 procedure g_Game_Process_Params();
6955 pars
: TParamStrValues
;
6958 LimT
, LimS
: Integer;
6969 s
:= Find_Param_Value(pars
, '--debug');
6972 g_Game_SetDebugMode();
6973 s
:= Find_Param_Value(pars
, '--netdump');
6978 // Connect when game loads
6979 ip
:= Find_Param_Value(pars
, '-connect');
6983 s
:= Find_Param_Value(pars
, '-port');
6984 if (s
= '') or not TryStrToInt(s
, Port
) then
6987 s
:= Find_Param_Value(pars
, '-pw');
6989 g_Game_StartClient(ip
, Port
, s
);
6993 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
6996 gDefaultMegawadStart
:= s
;
6999 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
7000 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
7002 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
7005 // Start map when game loads:
7006 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
7007 if isWadPath(map
) then
7010 s
:= Find_Param_Value(pars
, '-gm');
7011 GMode
:= g_Game_TextToMode(s
);
7012 if GMode
= GM_NONE
then GMode
:= GM_DM
;
7013 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
7016 s
:= Find_Param_Value(pars
, '-limt');
7017 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
7023 s
:= Find_Param_Value(pars
, '-lims');
7024 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
7030 s
:= Find_Param_Value(pars
, '-lives');
7031 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
7037 s
:= Find_Param_Value(pars
, '-opt');
7041 Opt
:= StrToIntDef(s
, 0);
7044 s
:= Find_Param_Value(pars
, '--close');
7048 // Override map to test:
7049 s
:= LowerCase(Find_Param_Value(pars
, '-testmap'));
7052 if e_IsValidResourceName(s
) then
7053 e_FindResource(AllMapDirs
, s
);
7054 gTestMap
:= ExpandFileName(s
);
7057 // Delete test map after play:
7058 s
:= Find_Param_Value(pars
, '--testdelete');
7061 //gMapToDelete := MapsDir + map;
7062 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType
.Fatal
);
7066 // Delete temporary WAD after play:
7067 s
:= Find_Param_Value(pars
, '--tempdelete');
7068 if (s
<> '') and (gTestMap
<> '') then
7070 gMapToDelete
:= gTestMap
;
7071 gTempDelete
:= True;
7074 // Number of players:
7075 s
:= Find_Param_Value(pars
, '-pl');
7077 n
:= DEFAULT_PLAYERS
7079 n
:= StrToIntDef(s
, DEFAULT_PLAYERS
);
7082 s
:= Find_Param_Value(pars
, '-port');
7083 if (s
= '') or not TryStrToInt(s
, Port
) then
7084 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
7086 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
7089 // Execute script when game loads:
7090 s
:= Find_Param_Value(pars
, '-exec');
7093 // if not isWadPath(s) then
7094 // s := GameDir + '/' + s;
7099 if IOResult
<> 0 then
7101 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7102 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7106 e_WriteLog('Executing script: ' + s
, TMsgType
.Notify
);
7107 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
7112 if IOResult
<> 0 then
7114 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7115 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7119 if Pos('#', s
) <> 1 then // script comment
7120 g_Console_Process(s
, True);
7131 conRegVar('pf_draw_frame', @g_profile_frame_draw
, 'draw frame rendering profiles', 'render profiles');
7132 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
7133 conRegVar('pf_coldet', @g_profile_collision
, 'draw collision detection profiles', 'coldet profiles');
7134 conRegVar('pf_los', @g_profile_los
, 'draw monster LOS profiles', 'monster LOS profiles');
7136 conRegVar('r_sq_draw', @gdbg_map_use_accel_render
, 'accelerated spatial queries in rendering', 'accelerated rendering');
7137 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet
, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
7138 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel
, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
7139 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace
, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
7141 conRegVar('pr_enabled', @gpart_dbg_enabled
, 'enable/disable particles', 'particles');
7142 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled
, 'enable/disable particle physics', 'particle physics');
7144 conRegVar('los_enabled', @gmon_dbg_los_enabled
, 'enable/disable monster LOS calculations', 'monster LOS', true);
7145 conRegVar('mon_think', @gmon_debug_think
, 'enable/disable monster thinking', 'monster thinking', true);
7147 {$IFDEF ENABLE_HOLMES}
7148 conRegVar('dbg_holmes', @g_holmes_enabled
, 'enable/disable Holmes', 'Holmes', true);
7151 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds
, 'ignore level bounds', '', false);
7153 conRegVar('light_enabled', @gwin_k8_enable_light_experiments
, 'enable/disable dynamic lighting', 'lighting');
7154 conRegVar('light_player_halo', @g_playerLight
, 'enable/disable player halo', 'player light halo');
7156 conRegVar('r_smallmap_align_h', @r_smallmap_h
, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
7157 conRegVar('r_smallmap_align_v', @r_smallmap_v
, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');
7159 conRegVar('r_showfps', @gShowFPS
, 'draw fps counter', 'draw fps counter');
7160 conRegVar('r_showtime', @gShowTime
, 'show game time', 'show game time');
7161 conRegVar('r_showping', @gShowPing
, 'show ping', 'show ping');
7162 conRegVar('r_showscore', @gShowScore
, 'show score', 'show score');
7163 conRegVar('r_showkillmsg', @gShowKillMsg
, 'show kill log', 'show kill log');
7164 conRegVar('r_showlives', @gShowLives
, 'show lives', 'show lives');
7165 conRegVar('r_showspect', @gSpectHUD
, 'show spectator hud', 'show spectator hud');
7166 conRegVar('r_showstat', @gShowStat
, 'show stats', 'show stats');
7167 conRegVar('r_showpids', @gShowPIDs
, 'show PIDs', 'show PIDs');