1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
23 g_base
, g_basic
, g_player
, r_graphics
, g_res_downloader
,
24 g_sound
, g_gui
, utils
, md5
, mempool
, xprofiler
,
28 TGameSettings
= record
35 ItemRespawnTime
: Word;
46 TDelayedEvent
= record
55 Sound
: TPlayableSound
;
56 Tags
: Array of String;
60 TPlayerSettings
= record
65 // ones below are sent only to the server
67 WeaponPreferences
: Array[WP_FIRST
..WP_LAST
+1] of Byte;
84 function g_Game_IsNet(): Boolean;
85 function g_Game_IsServer(): Boolean;
86 function g_Game_IsClient(): Boolean;
87 procedure g_Game_Init();
88 procedure g_Game_Free (freeTextures
: Boolean=true);
89 procedure g_Game_LoadData();
90 procedure g_Game_FreeData();
91 procedure g_Game_Update();
92 procedure g_Game_PreUpdate();
93 procedure g_Game_Quit();
94 procedure g_Game_SetupScreenSize();
95 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
96 function g_Game_ModeToText(Mode
: Byte): string;
97 function g_Game_TextToMode(Mode
: string): Byte;
98 procedure g_Game_ExecuteEvent(Name
: String);
99 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
100 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
101 procedure g_Game_RemovePlayer();
102 procedure g_Game_Spectate();
103 procedure g_Game_SpectateCenterView();
104 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
105 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, ScoreLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
106 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, ScoreLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
107 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
108 procedure g_Game_Restart();
109 procedure g_Game_RestartLevel();
110 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
111 function g_Game_ClientWAD (NewWAD
: String; const WHash
: TMD5Digest
): AnsiString;
112 function g_Game_StartMap(asMegawad
: Boolean; Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
113 procedure g_Game_ChangeMap(const MapPath
: String);
114 procedure g_Game_ExitLevel(const Map
: AnsiString);
115 function g_Game_GetFirstMap(WAD
: String): String;
116 function g_Game_GetNextMap(): String;
117 procedure g_Game_NextLevel();
118 procedure g_Game_Pause(Enable
: Boolean);
119 procedure g_Game_HolmesPause(Enable
: Boolean);
120 procedure g_Game_InGameMenu(Show
: Boolean);
121 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
122 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
123 procedure g_Game_Message(Msg
: String; Time
: Word);
124 procedure g_Game_LoadMapList(FileName
: String);
125 procedure g_Game_PauseAllSounds(Enable
: Boolean);
126 procedure g_Game_StopAllSounds(all
: Boolean);
127 procedure g_Game_UpdateTriggerSounds();
128 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
129 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
130 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
131 procedure g_Game_Announce_KillCombo(Param
: Integer);
132 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
133 procedure g_Game_StartVote(Command
, Initiator
: string);
134 procedure g_Game_CheckVote
;
135 procedure g_TakeScreenShot(Filename
: string = '');
136 procedure g_FatalError(Text: String);
137 procedure g_SimpleError(Text: String);
138 function g_Game_IsTestMap(): Boolean;
139 procedure g_Game_DeleteTestMap();
140 procedure GameCVars(P
: SSArray
);
141 procedure PlayerSettingsCVars(P
: SSArray
);
142 procedure SystemCommands(P
: SSArray
);
143 procedure GameCommands(P
: SSArray
);
144 procedure GameCheats(P
: SSArray
);
145 procedure DebugCommands(P
: SSArray
);
146 procedure g_Game_Process_Params
;
147 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
148 procedure g_Game_StepLoading(Value
: Integer = -1);
149 procedure g_Game_ClearLoading();
150 procedure g_Game_SetDebugMode();
152 function IsActivePlayer(p
: TPlayer
): Boolean;
153 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
154 procedure SortGameStat(var stat
: TPlayerStatArray
);
156 procedure KeyPress (K
: Word);
157 procedure CharPress (C
: AnsiChar);
159 { procedure SetWinPause(Enable: Boolean); }
164 LOADING_SHOW_STEP
= 100;
165 LOADING_INTERLINE
= 20;
180 MESSAGE_DIKEY
= WM_USER
+ 1;
185 EXIT_ENDLEVELSINGLE
= 4;
186 EXIT_ENDLEVELCUSTOM
= 5;
188 GAME_OPTION_RESERVED
= 1;
189 GAME_OPTION_TEAMDAMAGE
= 2;
190 GAME_OPTION_ALLOWEXIT
= 4;
191 GAME_OPTION_WEAPONSTAY
= 8;
192 GAME_OPTION_MONSTERS
= 16;
193 GAME_OPTION_BOTVSPLAYER
= 32;
194 GAME_OPTION_BOTVSMONSTER
= 64;
195 GAME_OPTION_DMKEYS
= 128;
196 GAME_OPTION_TEAMHITTRACE
= 256;
197 GAME_OPTION_TEAMHITPROJECTILE
= 512;
198 GAME_OPTION_TEAMABSORBDAMAGE
= 1024;
199 GAME_OPTION_ALLOWDROPFLAG
= 2048;
200 GAME_OPTION_THROWFLAG
= 4096;
205 STATE_INTERCUSTOM
= 3;
206 STATE_INTERSINGLE
= 4;
212 LMS_RESPAWN_NONE
= 0;
213 LMS_RESPAWN_WARMUP
= 1;
214 LMS_RESPAWN_FINAL
= 2;
231 CONFIG_FILENAME
= 'Doom2DF.cfg';
233 TEST_MAP_NAME
= '$$$_TEST_$$$';
235 STD_PLAYER_MODEL
= 'Doomer';
243 STATFILE_VERSION
= $03;
247 gGameSettings
: TGameSettings
;
248 gPlayer1Settings
: TPlayerSettings
;
249 gPlayer2Settings
: TPlayerSettings
;
251 gPlayerScreenSize
: TDFPoint
;
252 gPlayer1ScreenCoord
: TDFPoint
;
253 gPlayer2ScreenCoord
: TDFPoint
;
254 gPlayer1
: TPlayer
= nil;
255 gPlayer2
: TPlayer
= nil;
256 gPlayerDrawn
: TPlayer
= nil;
258 gLerpFactor
: Single = 1.0;
259 gSwitchGameMode
: Byte = GM_DM
;
260 gHearPoint1
, gHearPoint2
: THearPoint
;
261 gSoundEffectsDF
: Boolean = False;
262 gSoundTriggerTime
: Word = 0;
263 gAnnouncer
: Integer = ANNOUNCE_NONE
;
264 goodsnd
: array[0..3] of TPlayableSound
;
265 killsnd
: array[0..3] of TPlayableSound
;
266 hahasnd
: array[0..2] of TPlayableSound
;
267 sound_get_flag
: array[0..1] of TPlayableSound
;
268 sound_lost_flag
: array[0..1] of TPlayableSound
;
269 sound_ret_flag
: array[0..1] of TPlayableSound
;
270 sound_cap_flag
: array[0..1] of TPlayableSound
;
271 gBodyKillEvent
: Integer = -1;
272 gDefInterTime
: ShortInt = -1;
273 gInterEndTime
: LongWord = 0;
274 gInterTime
: LongWord = 0;
275 gServInterTime
: Byte = 0;
276 gGameStartTime
: LongWord = 0;
277 gTotalMonsters
: Integer = 0;
278 gPauseMain
: Boolean = false;
279 gPauseHolmes
: Boolean = false;
280 gShowTime
: Boolean = False;
281 gShowFPS
: Boolean = False;
282 gShowScore
: Boolean = True;
283 gShowStat
: Boolean = True;
284 gShowPIDs
: Boolean = False;
285 gShowKillMsg
: Boolean = True;
286 gShowLives
: Boolean = True;
287 gShowPing
: Boolean = False;
288 gShowMap
: Boolean = False;
290 gState
: Byte = STATE_NONE
;
292 sWidth
, sHeight
: Word;
293 gSpectMode
: Byte = SPECT_NONE
;
294 gSpectHUD
: Boolean = True;
295 gSpectKeyPress
: Boolean = False;
296 gSpectX
: Integer = 0;
297 gSpectY
: Integer = 0;
298 gSpectStep
: Byte = 8;
299 gSpectViewTwo
: Boolean = False;
300 gSpectPID1
: Integer = -1;
301 gSpectPID2
: Integer = -1;
302 gSpectAuto
: Boolean = False;
303 gSpectAutoNext
: LongWord;
304 gSpectAutoStepX
: Integer;
305 gSpectAutoStepY
: Integer;
306 gMusic
: TMusic
= nil;
307 gLoadGameMode
: Boolean;
308 gCheats
: Boolean = False;
309 gMapOnce
: Boolean = False;
310 gMapToDelete
: String;
311 gTempDelete
: Boolean = False;
312 gLastMap
: Boolean = False;
315 gResolutionChange
: Boolean = False;
316 gRC_Width
, gRC_Height
: Integer;
317 gRC_FullScreen
, gRC_Maximized
: Boolean;
318 gLanguageChange
: Boolean = False;
319 gDebugMode
: Boolean = False;
320 g_debug_Sounds
: Boolean = False;
321 g_debug_Frames
: Boolean = False;
322 g_debug_WinMsgs
: Boolean = False;
323 g_debug_MonsterOff
: Boolean = False;
324 g_debug_BotAIOff
: Byte = 0;
325 g_debug_HealthBar
: Boolean = False;
326 g_Debug_Player
: Boolean = False;
327 gCoopMonstersKilled
: Word = 0;
328 gCoopSecretsFound
: Word = 0;
329 gCoopTotalMonstersKilled
: Word = 0;
330 gCoopTotalSecretsFound
: Word = 0;
331 gCoopTotalMonsters
: Word = 0;
332 gCoopTotalSecrets
: Word = 0;
333 gStatsOff
: Boolean = False;
334 gStatsPressed
: Boolean = False;
335 gExitByTrigger
: Boolean = False;
336 gNextMap
: String = '';
337 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
338 gLMSRespawnTime
: Cardinal = 0;
339 gLMSSoftSpawn
: Boolean = False;
340 gMissionFailed
: Boolean = False;
341 gVoteInProgress
: Boolean = False;
342 gVotePassed
: Boolean = False;
343 gVoteCommand
: string = '';
344 gVoteTimer
: Cardinal = 0;
345 gVoteCmdTimer
: Cardinal = 0;
346 gVoteCount
: Integer = 0;
347 gVoteTimeout
: Cardinal = 30;
348 gVoted
: Boolean = False;
349 gVotesEnabled
: Boolean = True;
350 gEvents
: Array of TGameEvent
;
351 gDelayedEvents
: Array of TDelayedEvent
;
352 gUseChatSounds
: Boolean = True;
353 gChatSounds
: Array of TChatSound
;
354 gWeaponAction
: Array [0..1, WP_FACT
..WP_LACT
] of Boolean; // [player, weapon_action]
355 gSelectWeapon
: Array [0..1, WP_FIRST
..WP_LAST
] of Boolean; // [player, weapon]
356 gInterReadyCount
: Integer = 0;
357 gMaxBots
: Integer = 127;
359 g_dbg_ignore_bounds
: Boolean = false;
360 r_smallmap_h
: Integer = 0; // 0: left; 1: center; 2: right
361 r_smallmap_v
: Integer = 2; // 0: top; 1: center; 2: bottom
363 // move button values:
364 // bits 0-1: l/r state:
365 // 0: neither left, nor right pressed
368 // bits 4-5: l/r state when strafe was pressed
369 P1MoveButton
: Byte = 0;
370 P2MoveButton
: Byte = 0;
372 g_profile_frame_update
: Boolean = false;
373 g_profile_frame_draw
: Boolean = false;
374 g_profile_collision
: Boolean = false;
375 g_profile_los
: Boolean = false;
376 g_profile_history_size
: Integer = 1000;
378 g_rlayer_back
: Boolean = true;
379 g_rlayer_step
: Boolean = true;
380 g_rlayer_wall
: Boolean = true;
381 g_rlayer_door
: Boolean = true;
382 g_rlayer_acid1
: Boolean = true;
383 g_rlayer_acid2
: Boolean = true;
384 g_rlayer_water
: Boolean = true;
385 g_rlayer_fore
: Boolean = true;
388 procedure g_ResetDynlights ();
389 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
390 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
392 function conIsCheatsEnabled (): Boolean; inline;
393 function gPause (): Boolean; inline;
395 type (* private state *)
396 TEndCustomGameStat
= record
397 PlayerStat
: TPlayerStatArray
;
401 Map
, MapName
: String;
404 TEndSingleGameStat
= record
405 PlayerStat
: Array [0..1] of record
411 TotalSecrets
: Integer;
414 TLoadingStat
= record
418 Msgs
: Array of String;
420 PBarWasHere
: Boolean; // did we draw a progress bar for this message?
424 x
, y
, radius
: Integer;
427 exploRadius
: Integer;
430 var (* private state *)
431 CustomStat
: TEndCustomGameStat
;
432 StatShotDone
: Boolean;
433 StatFilename
: string = ''; // used by stat screenshot to save with the same name as the csv
434 SingleStat
: TEndSingleGameStat
;
436 LoadingStat
: TLoadingStat
;
439 EndingGameCounter
: Byte;
441 g_playerLight
: Boolean;
442 g_dynLights
: array of TDynLight
= nil;
443 g_dynLightCount
: Integer = 0;
448 {$IFDEF ENABLE_HOLMES}
451 e_res
, g_textures
, g_window
, g_menu
,
452 e_input
, e_log
, g_console
, r_console
, g_items
, g_map
, g_panel
,
453 g_playermodel
, g_gfx
, g_options
, Math
,
454 g_triggers
, g_monsters
, e_sound
, CONFIG
,
455 g_language
, g_net
, g_phys
,
456 ENet
, e_msg
, g_netmsg
, g_netmaster
,
457 sfs
, wadreader
, g_system
, r_playermodel
;
460 charbuff
: packed array [0..15] of AnsiChar = (
461 ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '
464 function Translit (const S
: AnsiString): AnsiString;
469 for i
:= 1 to Length(Result
) do
472 #
$C9: Result
[i
] := 'Q';
473 #
$D6: Result
[i
] := 'W';
474 #
$D3: Result
[i
] := 'E';
475 #
$CA: Result
[i
] := 'R';
476 #
$C5: Result
[i
] := 'T';
477 #
$CD: Result
[i
] := 'Y';
478 #
$C3: Result
[i
] := 'U';
479 #
$D8: Result
[i
] := 'I';
480 #
$D9: Result
[i
] := 'O';
481 #
$C7: Result
[i
] := 'P';
482 #
$D5: Result
[i
] := '['; //Chr(219);
483 #
$DA: Result
[i
] := ']'; //Chr(221);
484 #
$D4: Result
[i
] := 'A';
485 #
$DB: Result
[i
] := 'S';
486 #
$C2: Result
[i
] := 'D';
487 #
$C0: Result
[i
] := 'F';
488 #
$CF: Result
[i
] := 'G';
489 #
$D0: Result
[i
] := 'H';
490 #
$CE: Result
[i
] := 'J';
491 #
$CB: Result
[i
] := 'K';
492 #
$C4: Result
[i
] := 'L';
493 #
$C6: Result
[i
] := ';'; //Chr(186);
494 #
$DD: Result
[i
] := #39; //Chr(222);
495 #
$DF: Result
[i
] := 'Z';
496 #
$D7: Result
[i
] := 'X';
497 #
$D1: Result
[i
] := 'C';
498 #
$CC: Result
[i
] := 'V';
499 #
$C8: Result
[i
] := 'B';
500 #
$D2: Result
[i
] := 'N';
501 #
$DC: Result
[i
] := 'M';
502 #
$C1: Result
[i
] := ','; //Chr(188);
503 #
$DE: Result
[i
] := '.'; //Chr(190);
509 function CheckCheat (ct
: TStrings_Locale
; eofs
: Integer=0): Boolean;
514 ls2
:= Translit(CheatRus
[ct
]);
515 if length(ls1
) = 0 then ls1
:= '~';
516 if length(ls2
) = 0 then ls2
:= '~';
518 (Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
)) = ls1
) or
519 (Translit(Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
))) = ls1
) or
520 (Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
)) = ls2
) or
521 (Translit(Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
))) = ls2
);
523 if ct = I_GAME_CHEAT_JETPACK then
525 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
526 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
527 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
528 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
529 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
530 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
546 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
547 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
548 or g_Game_IsNet then Exit;
550 if not gGameOn
then exit
;
551 if not conIsCheatsEnabled
then exit
;
553 s
:= 'SOUND_GAME_RADIO';
556 if CheckCheat(I_GAME_CHEAT_GODMODE
) then
558 if gPlayer1
<> nil then gPlayer1
.GodMode
:= not gPlayer1
.GodMode
;
559 if gPlayer2
<> nil then gPlayer2
.GodMode
:= not gPlayer2
.GodMode
;
563 if CheckCheat(I_GAME_CHEAT_WEAPONS
) then
565 if gPlayer1
<> nil then gPlayer1
.AllRulez(False);
566 if gPlayer2
<> nil then gPlayer2
.AllRulez(False);
570 if CheckCheat(I_GAME_CHEAT_HEALTH
) then
572 if gPlayer1
<> nil then gPlayer1
.AllRulez(True);
573 if gPlayer2
<> nil then gPlayer2
.AllRulez(True);
577 if CheckCheat(I_GAME_CHEAT_DEATH
) then
579 if gPlayer1
<> nil then gPlayer1
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
580 if gPlayer2
<> nil then gPlayer2
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
581 s
:= 'SOUND_MONSTER_HAHA';
585 if CheckCheat(I_GAME_CHEAT_DOORS
) then
587 g_Triggers_OpenAll();
591 if CheckCheat(I_GAME_CHEAT_NEXTMAP
) then
593 if gTriggers
<> nil then
594 for a
:= 0 to High(gTriggers
) do
595 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
597 gExitByTrigger
:= True;
598 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
599 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
605 s2
:= Copy(charbuff
, 15, 2);
606 if CheckCheat(I_GAME_CHEAT_CHANGEMAP
, 2) and (s2
[1] >= '0') and (s2
[1] <= '9') and (s2
[2] >= '0') and (s2
[2] <= '9') then
608 if g_Map_Exist(gGameSettings
.WAD
+ ':\MAP' + s2
) then
616 if CheckCheat(I_GAME_CHEAT_FLY
) then
622 if CheckCheat(I_GAME_CHEAT_JUMPS
) then
624 VEL_JUMP
:= 30-VEL_JUMP
;
628 if CheckCheat(I_GAME_CHEAT_SPEED
) then
630 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
634 if CheckCheat(I_GAME_CHEAT_SUIT
) then
636 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_SUIT
);
637 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_SUIT
);
641 if CheckCheat(I_GAME_CHEAT_AIR
) then
643 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_OXYGEN
);
644 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_OXYGEN
);
648 if CheckCheat(I_GAME_CHEAT_BERSERK
) then
650 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_MEDKIT_BLACK
);
651 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_MEDKIT_BLACK
);
655 if CheckCheat(I_GAME_CHEAT_JETPACK
) then
657 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_JETPACK
);
658 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_JETPACK
);
662 if CheckCheat(I_GAME_CHEAT_NOCLIP
) then
664 if gPlayer1
<> nil then gPlayer1
.SwitchNoClip
;
665 if gPlayer2
<> nil then gPlayer2
.SwitchNoClip
;
669 if CheckCheat(I_GAME_CHEAT_NOTARGET
) then
671 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= not gPlayer1
.NoTarget
;
672 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= not gPlayer2
.NoTarget
;
676 if CheckCheat(I_GAME_CHEAT_NORELOAD
) then
678 if gPlayer1
<> nil then gPlayer1
.NoReload
:= not gPlayer1
.NoReload
;
679 if gPlayer2
<> nil then gPlayer2
.NoReload
:= not gPlayer2
.NoReload
;
682 if CheckCheat(I_GAME_CHEAT_AIMLINE
) then
684 gAimLine
:= not gAimLine
;
687 if CheckCheat(I_GAME_CHEAT_AUTOMAP
) then
689 gShowMap
:= not gShowMap
;
699 procedure KeyPress (K
: Word);
709 if (g_ActiveWindow
<> nil) then
711 Msg
.Msg
:= WM_KEYDOWN
;
712 Msg
.WParam
:= VK_ESCAPE
;
713 g_ActiveWindow
.OnMessage(Msg
);
714 if (not g_Game_IsNet
) and (g_ActiveWindow
= nil) then g_Game_Pause(false); //Fn loves to do this
716 else if (gState
<> STATE_FOLD
) then
718 if gGameOn
or (gState
= STATE_INTERSINGLE
) or (gState
= STATE_INTERCUSTOM
) then
720 g_Game_InGameMenu(True);
722 else if (gExit
= 0) and (gState
<> STATE_SLIST
) then
724 if (gState
<> STATE_MENU
) then
726 if (NetMode
<> NET_NONE
) then
728 g_Game_StopAllSounds(True);
730 gState
:= STATE_MENU
;
734 g_GUI_ShowWindow('MainMenu');
735 g_Sound_PlayEx('MENU_OPEN');
740 IK_F2
, IK_F3
, IK_F4
, IK_F5
, IK_F6
, IK_F7
, IK_F10
:
741 begin // <F2> .. <F6> � <F12>
742 if gGameOn
and (not gConsoleShow
) and (not gChatShow
) then
744 while (g_ActiveWindow
<> nil) do g_GUI_HideWindow(False);
745 if (not g_Game_IsNet
) then g_Game_Pause(True);
747 IK_F2
: g_Menu_Show_SaveMenu();
748 IK_F3
: g_Menu_Show_LoadMenu();
749 IK_F4
: g_Menu_Show_GameSetGame();
750 IK_F5
: g_Menu_Show_OptionsVideo();
751 IK_F6
: g_Menu_Show_OptionsSound();
752 IK_F7
: g_Menu_Show_EndGameMenu();
753 IK_F10
: g_Menu_Show_QuitGameMenu();
760 gJustChatted
:= False;
761 if gConsoleShow
or gChatShow
then
763 g_Console_Control(K
);
765 else if (g_ActiveWindow
<> nil) then
767 Msg
.Msg
:= WM_KEYDOWN
;
769 g_ActiveWindow
.OnMessage(Msg
);
771 else if (gState
= STATE_MENU
) then
773 g_GUI_ShowWindow('MainMenu');
774 g_Sound_PlayEx('MENU_OPEN');
781 procedure CharPress (C
: AnsiChar);
786 if gConsoleShow
or gChatShow
then
790 else if (g_ActiveWindow
<> nil) then
793 Msg
.WParam
:= Ord(C
);
794 g_ActiveWindow
.OnMessage(Msg
);
798 for a
:= 0 to 14 do charbuff
[a
] := charbuff
[a
+1];
799 charbuff
[15] := upcase1251(C
);
805 // ////////////////////////////////////////////////////////////////////////// //
806 function gPause (): Boolean; inline; begin result
:= gPauseMain
or gPauseHolmes
; end;
808 procedure g_ResetDynlights ();
812 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
814 for idx
:= 0 to g_dynLightCount
-1 do
816 if g_dynLights
[idx
].exploCount
= -666 then
823 Inc(g_dynLights
[idx
].exploCount
);
824 if (g_dynLights
[idx
].exploCount
< 10) then
826 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
827 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
828 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
829 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
834 g_dynLightCount
:= lnum
;
837 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
839 if not gwin_has_stencil
then exit
;
840 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
841 g_dynLights
[g_dynLightCount
].x
:= x
;
842 g_dynLights
[g_dynLightCount
].y
:= y
;
843 g_dynLights
[g_dynLightCount
].radius
:= radius
;
844 g_dynLights
[g_dynLightCount
].r
:= r
;
845 g_dynLights
[g_dynLightCount
].g
:= g
;
846 g_dynLights
[g_dynLightCount
].b
:= b
;
847 g_dynLights
[g_dynLightCount
].a
:= a
;
848 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
849 Inc(g_dynLightCount
);
852 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
854 if not gwin_has_stencil
then exit
;
855 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
856 g_dynLights
[g_dynLightCount
].x
:= x
;
857 g_dynLights
[g_dynLightCount
].y
:= y
;
858 g_dynLights
[g_dynLightCount
].radius
:= 0;
859 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
860 g_dynLights
[g_dynLightCount
].r
:= r
;
861 g_dynLights
[g_dynLightCount
].g
:= g
;
862 g_dynLights
[g_dynLightCount
].b
:= b
;
863 g_dynLights
[g_dynLightCount
].a
:= 0;
864 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
865 Inc(g_dynLightCount
);
868 // ////////////////////////////////////////////////////////////////////////// //
869 function conIsCheatsEnabled (): Boolean; inline;
872 if g_Game_IsNet
then exit
;
873 if not gDebugMode
then
875 //if not gCheats then exit;
876 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
877 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then exit
;
882 // ////////////////////////////////////////////////////////////////////////// //
884 TParamStrValue
= record
889 TParamStrValues
= Array of TParamStrValue
;
892 INTER_ACTION_TEXT
= 1;
893 INTER_ACTION_PIC
= 2;
894 INTER_ACTION_MUSIC
= 3;
899 DataLoaded
: Boolean = False;
901 MessageLineLength
: Integer = 80;
902 MapList
: SSArray
= nil;
903 MapIndex
: Integer = -1;
904 InterReadyTime
: Integer = -1;
905 StatDate
: string = '';
911 text: Array of ShortString;
912 anim
: Array of ShortString;
913 pic
: Array of ShortString;
914 mus
: Array of ShortString;
916 triggers
: Array of record
918 actions
: Array of record
919 action
, p1
, p2
: Integer;
922 cur_trigger
: Integer;
935 function Compare(a
, b
: TPlayerStat
): Integer;
937 if a
.Spectator
then Result
:= 1
938 else if b
.Spectator
then Result
:= -1
939 else if a
.Frags
< b
.Frags
then Result
:= 1
940 else if a
.Frags
> b
.Frags
then Result
:= -1
941 else if a
.Deaths
< b
.Deaths
then Result
:= -1
942 else if a
.Deaths
> b
.Deaths
then Result
:= 1
943 else if a
.Kills
< b
.Kills
then Result
:= -1
947 procedure SortGameStat(var stat
: TPlayerStatArray
);
952 if stat
= nil then Exit
;
954 for I
:= High(stat
) downto Low(stat
) do
955 for J
:= Low(stat
) to High(stat
) - 1 do
956 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
959 stat
[J
] := stat
[J
+ 1];
964 // saves a shitty CSV containing the game stats passed to it
965 procedure SaveGameStat(Stat
: TEndCustomGameStat
; Path
: string);
968 dir
, fname
, map
, mode
, etime
: String;
972 dir
:= e_GetWriteableDir(StatsDirs
);
973 // stats are placed in stats/yy/mm/dd/*.csv
974 fname
:= e_CatPath(dir
, Path
);
975 ForceDirectories(fname
); // ensure yy/mm/dd exists within the stats dir
976 fname
:= e_CatPath(fname
, StatFilename
+ '.csv');
977 AssignFile(s
, fname
);
979 SetTextCodePage(s
, CP_UTF8
);
981 // line 1: stats ver, datetime, server name, map name, game mode, time limit, score limit, dmflags, game time, num players
982 if g_Game_IsNet
then fname
:= NetServerName
else fname
:= '';
983 map
:= g_ExtractWadNameNoPath(gMapInfo
.Map
) + ':/' + g_ExtractFileName(gMapInfo
.Map
);
984 mode
:= g_Game_ModeToText(Stat
.GameMode
);
985 etime
:= Format('%d:%.2d:%.2d', [
986 Stat
.GameTime
div 1000 div 3600,
987 (Stat
.GameTime
div 1000 div 60) mod 60,
988 Stat
.GameTime
div 1000 mod 60
990 WriteLn(s
, 'stats_ver,datetime,server,map,mode,timelimit,scorelimit,dmflags,time,num_players');
991 WriteLn(s
, Format('%d,%s,%s,%s,%s,%u,%u,%u,%s,%d', [
997 gGameSettings
.TimeLimit
,
998 gGameSettings
.ScoreLimit
,
999 gGameSettings
.Options
,
1001 Length(Stat
.PlayerStat
)
1003 // line 2: game specific shit
1004 // if it's a team game: red score, blue score
1005 // if it's a coop game: monsters killed, monsters total, secrets found, secrets total
1006 // otherwise nothing
1007 if Stat
.GameMode
in [GM_TDM
, GM_CTF
] then
1009 Format('red_score,blue_score' + LineEnding
+ '%d,%d', [Stat
.TeamStat
[TEAM_RED
].Score
, Stat
.TeamStat
[TEAM_BLUE
].Score
]))
1010 else if Stat
.GameMode
in [GM_COOP
, GM_SINGLE
] then
1012 Format('mon_killed,mon_total,secrets_found,secrets_total' + LineEnding
+ '%d,%d,%d,%d',[gCoopMonstersKilled
, gTotalMonsters
, gCoopSecretsFound
, gSecretsCount
]));
1013 // lines 3-...: team, player name, frags, deaths
1014 WriteLn(s
, 'team,name,frags,deaths');
1015 for I
:= Low(Stat
.PlayerStat
) to High(Stat
.PlayerStat
) do
1016 with Stat
.PlayerStat
[I
] do
1017 WriteLn(s
, Format('%d,%s,%d,%d', [Team
, dquoteStr(Name
), Frags
, Deaths
]));
1019 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_WRITE
], [fname
]));
1022 g_Console_Add('could not create gamestats file "' + fname
+ '"');
1027 procedure ClearDebugCvars();
1029 g_debug_Sounds
:= False;
1030 g_debug_Frames
:= False;
1031 g_debug_WinMsgs
:= False;
1032 g_debug_MonsterOff
:= False;
1033 g_debug_BotAIOff
:= 0;
1034 g_debug_HealthBar
:= False;
1035 g_Debug_Player
:= False;
1038 function g_Game_ModeToText(Mode
: Byte): string;
1042 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
1043 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
1044 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
1045 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
1046 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
1050 function g_Game_TextToMode(Mode
: string): Byte;
1053 Mode
:= UpperCase(Mode
);
1054 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
1059 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
1064 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
1069 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
1074 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
1076 Result
:= GM_SINGLE
;
1081 function g_Game_IsNet(): Boolean;
1083 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
1086 function g_Game_IsServer(): Boolean;
1088 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
1091 function g_Game_IsClient(): Boolean;
1093 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
1096 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
1103 Result
.name
:= ExtractFileName(WAD
);
1104 Result
.description
:= '';
1105 Result
.author
:= '';
1107 w
:= TWADFile
.Create();
1110 if not w
.GetResource('INTERSCRIPT', p
, len
) then
1116 cfg
:= TConfig
.CreateMem(p
, len
);
1117 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
1118 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
1119 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
1120 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
1126 procedure g_Game_FreeWAD();
1130 for a
:= 0 to High(MegaWAD
.res
.pic
) do
1131 if MegaWAD
.res
.pic
[a
] <> '' then
1132 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
1134 for a
:= 0 to High(MegaWAD
.res
.mus
) do
1135 if MegaWAD
.res
.mus
[a
] <> '' then
1136 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
1138 MegaWAD
.res
.pic
:= nil;
1139 MegaWAD
.res
.text := nil;
1140 MegaWAD
.res
.anim
:= nil;
1141 MegaWAD
.res
.mus
:= nil;
1142 MegaWAD
.triggers
:= nil;
1144 g_Texture_Delete('TEXTURE_endpic');
1145 g_Sound_Delete('MUSIC_endmus');
1147 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
1148 gGameSettings
.WAD
:= '';
1151 procedure g_Game_LoadWAD(WAD
: string);
1160 gGameSettings
.WAD
:= WAD
;
1161 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
1164 MegaWAD
.info
:= g_Game_GetMegaWADInfo(WAD
);
1166 w
:= TWADFile
.Create();
1169 if not w
.GetResource('INTERSCRIPT', p
, len
) then
1175 cfg
:= TConfig
.CreateMem(p
, len
);
1180 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
1181 if s = '' then Break;
1184 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
1185 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
1187 g_Texture_CreateWADEx(s, s);
1193 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
1194 if s = '' then Break;
1197 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
1198 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
1200 g_Music_CreateWADEx(s, s);
1203 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
1204 if MegaWAD
.endpic
<> '' then
1206 s
:= e_GetResourcePath(WadDirs
, MegaWAD
.endpic
, WAD
);
1207 g_Texture_CreateWADEx('TEXTURE_endpic', s
, gTextureFilter
);
1209 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\КОНЕЦ');
1210 if MegaWAD
.endmus
<> '' then
1212 s
:= e_GetResourcePath(WadDirs
, MegaWAD
.endmus
, WAD
);
1213 g_Sound_CreateWADEx('MUSIC_endmus', s
, True);
1221 {procedure start_trigger(t: string);
1225 function next_trigger(): Boolean;
1229 procedure DisableCheats();
1235 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
1236 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
1237 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
1238 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
1240 {$IF DEFINED(D2F_DEBUG)}
1241 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= True;
1242 gAimLine
:= g_dbg_aimline_on
;
1246 procedure g_Game_ExecuteEvent(Name
: String);
1252 if gEvents
= nil then
1254 for a
:= 0 to High(gEvents
) do
1255 if gEvents
[a
].Name
= Name
then
1257 if gEvents
[a
].Command
<> '' then
1258 g_Console_Process(gEvents
[a
].Command
, True);
1263 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
1268 if gDelayedEvents
<> nil then
1269 for a
:= 0 to High(gDelayedEvents
) do
1270 if not gDelayedEvents
[a
].Pending
then
1277 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
1278 n
:= High(gDelayedEvents
);
1280 gDelayedEvents
[n
].Pending
:= True;
1281 gDelayedEvents
[n
].DEType
:= DEType
;
1282 gDelayedEvents
[n
].DENum
:= Num
;
1283 gDelayedEvents
[n
].DEStr
:= Str
;
1284 if DEType
= DE_GLOBEVENT
then
1285 gDelayedEvents
[n
].Time
:= (sys_GetTicks() {div 1000}) + Time
1287 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
1291 procedure EndGame();
1297 if g_Game_IsNet
and g_Game_IsServer
then
1298 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
1301 gPauseMain
:= false;
1302 gPauseHolmes
:= false;
1305 g_Game_StopAllSounds(False);
1310 EndingGameCounter
:= 0;
1311 g_ActiveWindow
:= nil;
1313 gLMSRespawn
:= LMS_RESPAWN_NONE
;
1314 gLMSRespawnTime
:= 0;
1317 EXIT_SIMPLE
: // Выход через меню или конец теста
1322 begin // Это был тест
1326 begin // Выход в главное меню
1327 gMusic
.SetByName('MUSIC_MENU');
1329 if gState
<> STATE_SLIST
then
1331 g_GUI_ShowWindow('MainMenu');
1332 gState
:= STATE_MENU
;
1335 // Обновляем список серверов
1336 slReturnPressed
:= True;
1337 if g_Net_Slist_Fetch(slCurrent
) then
1339 if slCurrent
= nil then
1340 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
1343 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
1344 g_Serverlist_GenerateTable(slCurrent
, slTable
);
1347 g_Game_ExecuteEvent('ongameend');
1351 EXIT_RESTART
: // Начать уровень сначала
1353 if not g_Game_IsClient
then g_Game_Restart();
1356 EXIT_ENDLEVELCUSTOM
: // Закончился уровень в Своей игре
1358 // Статистика Своей игры:
1359 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
1361 CustomStat
.GameTime
:= gTime
;
1362 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
1363 CustomStat
.MapName
:= gMapInfo
.Name
;
1364 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
1365 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1366 CustomStat
.TeamStat
:= gTeamStat
;
1368 CustomStat
.PlayerStat
:= nil;
1370 // Статистика игроков:
1371 if gPlayers
<> nil then
1373 for a
:= 0 to High(gPlayers
) do
1374 if gPlayers
[a
] <> nil then
1376 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
1377 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
1380 Name
:= gPlayers
[a
].Name
;
1381 Frags
:= gPlayers
[a
].Frags
;
1382 Deaths
:= gPlayers
[a
].Death
;
1383 Kills
:= gPlayers
[a
].Kills
;
1384 Team
:= gPlayers
[a
].Team
;
1385 Color
:= gPlayers
[a
].Model
.Color
;
1386 Spectator
:= gPlayers
[a
].FSpectator
;
1390 SortGameStat(CustomStat
.PlayerStat
);
1392 if (gSaveStats
or gScreenshotStats
) and (Length(CustomStat
.PlayerStat
) > 1) then
1395 if g_Game_IsNet
then StatFilename
:= NetServerName
else StatFilename
:= 'local';
1396 StatDate
:= FormatDateTime('yymmdd_hhnnss', t
);
1397 StatFilename
:= StatFilename
+ '_' + CustomStat
.Map
+ '_' + g_Game_ModeToText(CustomStat
.GameMode
);
1398 StatFilename
:= sanitizeFilename(StatFilename
) + '_' + StatDate
;
1400 SaveGameStat(CustomStat
, FormatDateTime('yyyy"/"mm"/"dd', t
));
1403 StatShotDone
:= False;
1406 g_Game_ExecuteEvent('onmapend');
1407 if not g_Game_IsClient
then g_Player_ResetReady
;
1408 gInterReadyCount
:= 0;
1410 // Затухающий экран:
1411 EndingGameCounter
:= 255;
1412 gState
:= STATE_FOLD
;
1414 if gDefInterTime
< 0 then
1415 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
1417 gInterEndTime
:= gDefInterTime
* 1000;
1420 EXIT_ENDLEVELSINGLE
: // Закончился уровень в Одиночной игре
1422 // Статистика Одиночной игры:
1423 SingleStat
.GameTime
:= gTime
;
1424 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
1425 SingleStat
.TotalSecrets
:= gSecretsCount
;
1426 // Статистика первого игрока:
1427 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
1428 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
1429 // Статистика второго игрока (если есть):
1430 if SingleStat
.TwoPlayers
then
1432 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
1433 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
1436 g_Game_ExecuteEvent('onmapend');
1439 if gNextMap
<> '' then
1441 gMusic
.SetByName('MUSIC_INTERMUS');
1443 gState
:= STATE_INTERSINGLE
;
1446 g_Game_ExecuteEvent('oninter');
1448 else // Больше нет карт
1450 // Затухающий экран:
1451 EndingGameCounter
:= 255;
1452 gState
:= STATE_FOLD
;
1457 // Окончание обработано:
1458 if gExit
<> EXIT_QUIT
then
1462 procedure g_Game_Init();
1465 knownFiles
: array of AnsiString = nil;
1467 wext
, s
: AnsiString;
1472 gTempDelete
:= False;
1474 sfsGCDisable(); // temporary disable removing of temporary volumes
1477 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE', gTextureFilter
);
1478 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER', gTextureFilter
);
1479 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN', gTextureFilter
);
1480 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU', gTextureFilter
);
1482 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1483 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1484 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1486 g_Game_ClearLoading();
1487 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1488 g_Game_SetLoadingText('', 0, False);
1490 g_Game_SetLoadingText(_lc
[I_LOAD_CONSOLE
], 0, False);
1494 g_Game_SetLoadingText(_lc
[I_LOAD_MODELS
], 0, False);
1495 r_PlayerModel_Initialize
;
1497 // load models from all possible wad types, in all known directories
1498 // this does a loosy job (linear search, ooph!), but meh
1499 for wext
in wadExtensions
do
1501 for f
:= High(ModelDirs
) downto Low(ModelDirs
) do
1503 if (FindFirst(ModelDirs
[f
]+DirectorySeparator
+'*'+wext
, faAnyFile
, SR
) = 0) then
1507 for s
in knownFiles
do
1509 if (strEquCI1251(forceFilenameExt(SR
.Name
, ''), forceFilenameExt(ExtractFileName(s
), ''))) then
1517 SetLength(knownFiles
, length(knownFiles
)+1);
1518 knownFiles
[High(knownFiles
)] := ModelDirs
[f
]+DirectorySeparator
+SR
.Name
;
1520 until (FindNext(SR
) <> 0);
1526 if (length(knownFiles
) = 0) then raise Exception
.Create('no player models found!');
1528 if (length(knownFiles
) = 1) then e_LogWriteln('1 player model found.', TMsgType
.Notify
) else e_LogWritefln('%d player models found.', [Integer(length(knownFiles
))], TMsgType
.Notify
);
1529 for s
in knownFiles
do
1531 if not g_PlayerModel_Load(s
) then e_LogWritefln('Error loading model "%s"', [s
], TMsgType
.Warning
);
1535 gPauseMain
:= false;
1536 gPauseHolmes
:= false;
1539 {e_MouseInfo.Accel := 1.0;}
1541 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1544 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1545 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1546 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1547 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True, True);
1548 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1551 g_Game_SetLoadingText(_lc
[I_LOAD_MENUS
], 0, False);
1555 gMusic
:= TMusic
.Create();
1556 gMusic
.SetByName('MUSIC_MENU');
1559 gGameSettings
.WarmupTime
:= 30;
1561 gState
:= STATE_MENU
;
1563 SetLength(gEvents
, 6);
1564 gEvents
[0].Name
:= 'ongamestart';
1565 gEvents
[1].Name
:= 'ongameend';
1566 gEvents
[2].Name
:= 'onmapstart';
1567 gEvents
[3].Name
:= 'onmapend';
1568 gEvents
[4].Name
:= 'oninter';
1569 gEvents
[5].Name
:= 'onwadend';
1571 sfsGCEnable(); // enable releasing unused volumes
1575 procedure g_Game_Free(freeTextures
: Boolean=true);
1577 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1578 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1580 g_Map_Free(freeTextures
);
1582 g_Player_RemoveAllCorpses();
1584 gGameSettings
.GameType
:= GT_NONE
;
1585 if gGameSettings
.GameMode
= GM_SINGLE
then
1586 gGameSettings
.GameMode
:= GM_DM
;
1587 gSwitchGameMode
:= gGameSettings
.GameMode
;
1590 gExitByTrigger
:= False;
1593 function IsActivePlayer(p
: TPlayer
): Boolean;
1598 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1601 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1607 if gPlayers
= nil then
1611 for a
:= Low(gPlayers
) to High(gPlayers
) do
1612 if IsActivePlayer(gPlayers
[a
]) then
1614 SetLength(ids
, Length(ids
) + 1);
1615 ids
[High(ids
)] := gPlayers
[a
].UID
;
1616 if gPlayers
[a
].UID
= Skip
then
1619 if Length(ids
) = 0 then
1624 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1627 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1633 if gPlayers
= nil then
1637 for a
:= Low(gPlayers
) to High(gPlayers
) do
1638 if IsActivePlayer(gPlayers
[a
]) then
1640 SetLength(ids
, Length(ids
) + 1);
1641 ids
[High(ids
)] := gPlayers
[a
].UID
;
1642 if gPlayers
[a
].UID
= Skip
then
1645 if Length(ids
) = 0 then
1648 Result
:= ids
[Length(ids
) - 1]
1650 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1653 function GetActivePlayerID_Random(Skip
: Integer = -1): Integer;
1659 if gPlayers
= nil then
1663 for a
:= Low(gPlayers
) to High(gPlayers
) do
1664 if IsActivePlayer(gPlayers
[a
]) then
1666 SetLength(ids
, Length(ids
) + 1);
1667 ids
[High(ids
)] := gPlayers
[a
].UID
;
1668 if gPlayers
[a
].UID
= Skip
then
1671 if Length(ids
) = 0 then
1673 if Length(ids
) = 1 then
1678 Result
:= ids
[Random(Length(ids
))];
1680 while (idx
<> -1) and (Result
= Skip
) and (a
> 0) do
1682 Result
:= ids
[Random(Length(ids
))];
1687 function GetRandomSpectMode(Current
: Byte): Byte;
1694 0: Result
:= SPECT_STATS
;
1695 1: Result
:= SPECT_MAPVIEW
;
1696 2: Result
:= SPECT_MAPVIEW
;
1697 3: Result
:= SPECT_PLAYERS
;
1698 4: Result
:= SPECT_PLAYERS
;
1699 5: Result
:= SPECT_PLAYERS
;
1700 6: Result
:= SPECT_PLAYERS
;
1702 if (Current
in [SPECT_STATS
, SPECT_MAPVIEW
]) and (Current
= Result
) then
1706 procedure ProcessPlayerControls (plr
: TPlayer
; p
: Integer; var MoveButton
: Byte);
1712 if (plr
= nil) then exit
;
1713 if (p
= 2) then time
:= 1000 else time
:= 1;
1714 strafeDir
:= MoveButton
shr 4;
1715 MoveButton
:= MoveButton
and $0F;
1717 if gPlayerAction
[p
, ACTION_MOVELEFT
] and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1718 MoveButton
:= 1 // Нажата только "Влево"
1719 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1720 MoveButton
:= 2 // Нажата только "Вправо"
1721 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1722 MoveButton
:= 0; // Не нажаты ни "Влево", ни "Вправо"
1724 // Сейчас или раньше были нажаты "Влево"/"Вправо" => передаем игроку:
1725 if MoveButton
= 1 then
1726 plr
.PressKey(KEY_LEFT
, time
)
1727 else if MoveButton
= 2 then
1728 plr
.PressKey(KEY_RIGHT
, time
);
1730 // if we have "strafe" key, turn off old strafe mechanics
1731 if gPlayerAction
[p
, ACTION_STRAFE
] then
1733 // new strafe mechanics
1734 if (strafeDir
= 0) then
1735 strafeDir
:= MoveButton
; // start strafing
1736 // now set direction according to strafe (reversed)
1737 if (strafeDir
= 2) then
1738 plr
.SetDirection(TDirection
.D_LEFT
)
1739 else if (strafeDir
= 1) then
1740 plr
.SetDirection(TDirection
.D_RIGHT
)
1744 strafeDir
:= 0; // not strafing anymore
1745 // Раньше была нажата "Вправо", а сейчас "Влево" => бежим вправо, смотрим влево:
1746 if (MoveButton
= 2) and gPlayerAction
[p
, ACTION_MOVELEFT
] then
1747 plr
.SetDirection(TDirection
.D_LEFT
)
1748 // Раньше была нажата "Влево", а сейчас "Вправо" => бежим влево, смотрим вправо:
1749 else if (MoveButton
= 1) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1750 plr
.SetDirection(TDirection
.D_RIGHT
)
1751 // Что-то было нажато и не изменилось => куда бежим, туда и смотрим:
1752 else if MoveButton
<> 0 then
1753 plr
.SetDirection(TDirection(MoveButton
-1))
1756 // fix movebutton state
1757 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1759 // Остальные клавиши:
1760 if gPlayerAction
[p
, ACTION_JUMP
] then plr
.PressKey(KEY_JUMP
, time
);
1761 if gPlayerAction
[p
, ACTION_LOOKUP
] then plr
.PressKey(KEY_UP
, time
);
1762 if gPlayerAction
[p
, ACTION_LOOKDOWN
] then plr
.PressKey(KEY_DOWN
, time
);
1763 if gPlayerAction
[p
, ACTION_ATTACK
] then plr
.PressKey(KEY_FIRE
);
1764 if gPlayerAction
[p
, ACTION_ACTIVATE
] then plr
.PressKey(KEY_OPEN
);
1766 for i
:= WP_FACT
to WP_LACT
do
1768 if gWeaponAction
[p
, i
] then
1770 plr
.ProcessWeaponAction(i
);
1771 gWeaponAction
[p
, i
] := False
1775 for i
:= WP_FIRST
to WP_LAST
do
1777 if gSelectWeapon
[p
, i
] then
1779 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1780 gSelectWeapon
[p
, i
] := False
1784 // HACK: add dynlight here
1785 if gwin_k8_enable_light_experiments
then
1787 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1789 g_playerLight
:= true;
1791 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1793 g_playerLight
:= false;
1797 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1800 // HACK: don't have a "key was pressed" function
1801 procedure InterReady();
1803 if InterReadyTime
> gTime
then Exit
;
1804 InterReadyTime
:= gTime
+ 3000;
1805 MC_SEND_CheatRequest(NET_CHEAT_READY
);
1808 procedure g_Game_PreUpdate();
1810 // these are in separate PreUpdate functions because they can interact during Update()
1811 // and are synced over the net
1812 // we don't care that much about corpses and gibs
1813 g_Player_PreUpdate();
1814 g_Monsters_PreUpdate();
1815 g_Items_PreUpdate();
1816 g_Weapon_PreUpdate();
1819 procedure g_Game_Update();
1821 Msg
: g_gui
.TMessage
;
1827 function sendMonsPos (mon
: TMonster
): Boolean;
1829 result
:= false; // don't stop
1830 // this will also reset "need-send" flag
1831 if mon
.gncNeedSend
then
1833 MH_SEND_MonsterPos(mon
.UID
);
1835 else if (mon
.MonsterType
= MONSTER_BARREL
) then
1837 if (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1839 else if (mon
.MonsterState
<> MONSTATE_SLEEP
) then
1841 if (mon
.MonsterState
<> MONSTATE_DEAD
) or (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1845 function sendMonsPosUnexpected (mon
: TMonster
): Boolean;
1847 result
:= false; // don't stop
1848 // this will also reset "need-send" flag
1849 if mon
.gncNeedSend
then MH_SEND_MonsterPos(mon
.UID
);
1852 function sendItemPos (it
: PItem
): Boolean;
1854 result
:= false; // don't stop
1857 MH_SEND_ItemPos(it
.myId
);
1858 it
.needSend
:= False;
1863 reliableUpdate
: Boolean;
1868 // Пора выключать игру:
1869 if gExit
= EXIT_QUIT
then
1871 // Игра закончилась - обрабатываем:
1875 if gExit
= EXIT_QUIT
then
1879 // Читаем клавиатуру и джойстик, если окно активно
1880 // no need to, as we'll do it in event handler
1882 // Обновляем консоль (движение и сообщения):
1886 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1888 gExit
:= EXIT_SIMPLE
;
1893 // process master server communications
1894 g_Net_Slist_Pulse();
1897 STATE_INTERSINGLE
, // Статистка после прохождения уровня в Одиночной игре
1898 STATE_INTERCUSTOM
, // Статистка после прохождения уровня в Своей игре
1899 STATE_INTERTEXT
, // Текст между уровнями
1900 STATE_INTERPIC
: // Картинка между уровнями
1902 if g_Game_IsNet
and g_Game_IsServer
then
1904 gInterTime
:= gInterTime
+ GAME_TICK
;
1905 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1906 if a
<> gServInterTime
then
1908 gServInterTime
:= a
;
1909 MH_SEND_TimeSync(gServInterTime
);
1913 if (not g_Game_IsClient
) and
1917 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1918 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1919 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1920 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1922 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1923 and (g_ActiveWindow
= nil)
1925 or (g_Game_IsNet
and ((gInterTime
> gInterEndTime
) or ((gInterReadyCount
>= NetClientCount
) and (NetClientCount
> 0))))
1928 begin // Нажали <Enter>/<Пробел> или прошло достаточно времени:
1929 g_Game_StopAllSounds(True);
1931 if gMapOnce
then // Это был тест
1932 gExit
:= EXIT_SIMPLE
1934 if gNextMap
<> '' then // Переходим на следующую карту
1935 g_Game_ChangeMap(gNextMap
)
1936 else // Следующей карты нет
1938 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1940 // Выход в главное меню:
1942 g_GUI_ShowWindow('MainMenu');
1943 gMusic
.SetByName('MUSIC_MENU');
1945 gState
:= STATE_MENU
;
1948 // Финальная картинка:
1949 g_Game_ExecuteEvent('onwadend');
1951 if not gMusic
.SetByName('MUSIC_endmus') then
1952 gMusic
.SetByName('MUSIC_STDENDMUS');
1954 gState
:= STATE_ENDPIC
;
1956 g_Game_ExecuteEvent('ongameend');
1961 else if g_Game_IsClient
and
1964 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1965 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1966 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1967 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1969 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1970 and (g_ActiveWindow
= nil)
1978 if gState
= STATE_INTERTEXT
then
1979 if InterText
.counter
> 0 then
1980 InterText
.counter
:= InterText
.counter
- 1;
1983 STATE_FOLD
: // Затухание экрана
1985 if EndingGameCounter
= 0 then
1987 // Закончился уровень в Своей игре:
1988 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1990 gState
:= STATE_INTERCUSTOM
;
1991 InterReadyTime
:= -1;
1992 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1994 g_Game_ExecuteEvent('onwadend');
1995 if not gMusic
.SetByName('MUSIC_endmus') then
1996 gMusic
.SetByName('MUSIC_STDENDMUS');
1999 gMusic
.SetByName('MUSIC_ROUNDMUS');
2003 else // Закончилась последняя карта в Одиночной игре
2005 gMusic
.SetByName('MUSIC_INTERMUS');
2007 gState
:= STATE_INTERSINGLE
;
2010 g_Game_ExecuteEvent('oninter');
2013 DecMin(EndingGameCounter
, 6, 0);
2016 STATE_ENDPIC
: // Картинка окончания мегаВада
2018 if gMapOnce
then // Это был тест
2020 gExit
:= EXIT_SIMPLE
;
2026 g_Serverlist_Control(slCurrent
, slTable
);
2029 // Статистика по Tab:
2031 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and (gGameSettings
.GameType
<> GT_SINGLE
) and g_Console_Action(ACTION_SCORES
);
2034 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
2036 // Время += 28 миллисекунд:
2037 gTime
:= gTime
+ GAME_TICK
;
2039 // Сообщение посередине экрана:
2040 if MessageTime
= 0 then
2042 if MessageTime
> 0 then
2043 MessageTime
:= MessageTime
- 1;
2045 if (g_Game_IsServer
) then
2047 // Был задан лимит времени:
2048 if (gGameSettings
.TimeLimit
> 0) then
2049 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
2050 begin // Он прошел => конец уровня
2055 // Надо респавнить игроков в LMS:
2056 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
2057 g_Game_RestartRound(gLMSSoftSpawn
);
2059 // Проверим результат голосования, если время прошло
2060 if gVoteInProgress
and (gVoteTimer
< gTime
) then
2062 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
2064 g_Console_Process(gVoteCommand
);
2066 gVotePassed
:= False;
2069 // Замеряем время захвата флагов
2070 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
2071 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
2072 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
2073 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
2075 // Был задан лимит побед:
2076 if (gGameSettings
.ScoreLimit
> 0) then
2080 if gGameSettings
.GameMode
= GM_DM
then
2081 begin // В DM ищем игрока с max фрагами
2082 for i
:= 0 to High(gPlayers
) do
2083 if gPlayers
[i
] <> nil then
2084 if gPlayers
[i
].Frags
> b
then
2085 b
:= gPlayers
[i
].Frags
;
2088 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2089 begin // В CTF/TDM выбираем команду с наибольшим счетом
2090 b
:= Max(gTeamStat
[TEAM_RED
].Score
, gTeamStat
[TEAM_BLUE
].Score
);
2093 // Лимит побед набран => конец уровня:
2094 if b
>= gGameSettings
.ScoreLimit
then
2101 // Обрабатываем клавиши игроков:
2102 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
2103 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
2104 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
2106 ProcessPlayerControls(gPlayer1
, 0, P1MoveButton
);
2107 ProcessPlayerControls(gPlayer2
, 1, P2MoveButton
);
2108 end // if not console
2111 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
2113 // process weapon switch queue
2117 if (gPlayer1
= nil) and (gPlayer2
= nil) and
2118 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
2120 if not gSpectKeyPress
then
2122 if gPlayerAction
[0, ACTION_JUMP
] and (not gSpectAuto
) then
2124 // switch spect mode
2126 SPECT_NONE
: ; // not spectator
2128 SPECT_MAPVIEW
: Inc(gSpectMode
);
2129 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
2131 gSpectKeyPress
:= True;
2133 if (gSpectMode
= SPECT_MAPVIEW
)
2134 and (not gSpectAuto
) then
2136 if gPlayerAction
[0, ACTION_MOVELEFT
] then
2137 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
2138 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
2139 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
2140 if gPlayerAction
[0, ACTION_LOOKUP
] then
2141 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
2142 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
2143 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
2144 if gWeaponAction
[0, WP_PREV
] then
2147 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
2148 gWeaponAction
[0, WP_PREV
] := False;
2150 if gWeaponAction
[0, WP_NEXT
] then
2153 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
2154 gWeaponAction
[0, WP_NEXT
] := False;
2157 if (gSpectMode
= SPECT_PLAYERS
)
2158 and (not gSpectAuto
) then
2160 if gPlayerAction
[0, ACTION_LOOKUP
] then
2163 gSpectViewTwo
:= True;
2164 gSpectKeyPress
:= True;
2166 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
2168 // remove second view
2169 gSpectViewTwo
:= False;
2170 gSpectKeyPress
:= True;
2172 if gPlayerAction
[0, ACTION_MOVELEFT
] then
2174 // prev player (view 1)
2175 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
2176 gSpectKeyPress
:= True;
2178 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
2180 // next player (view 1)
2181 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
2182 gSpectKeyPress
:= True;
2184 if gWeaponAction
[0, WP_PREV
] then
2186 // prev player (view 2)
2187 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
2188 gWeaponAction
[0, WP_PREV
] := False;
2190 if gWeaponAction
[0, WP_NEXT
] then
2192 // next player (view 2)
2193 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
2194 gWeaponAction
[0, WP_NEXT
] := False;
2197 if gPlayerAction
[0, ACTION_ATTACK
] then
2199 if (gSpectMode
= SPECT_STATS
) and (not gSpectAuto
) then
2202 gSpectAutoNext
:= 0;
2203 gSpectViewTwo
:= False;
2204 gSpectKeyPress
:= True;
2209 gSpectMode
:= SPECT_STATS
;
2210 gSpectAuto
:= False;
2211 gSpectKeyPress
:= True;
2216 if (not gPlayerAction
[0, ACTION_JUMP
]) and
2217 (not gPlayerAction
[0, ACTION_ATTACK
]) and
2218 (not gPlayerAction
[0, ACTION_MOVELEFT
]) and
2219 (not gPlayerAction
[0, ACTION_MOVERIGHT
]) and
2220 (not gPlayerAction
[0, ACTION_LOOKUP
]) and
2221 (not gPlayerAction
[0, ACTION_LOOKDOWN
]) then
2222 gSpectKeyPress
:= False;
2226 if gSpectMode
= SPECT_MAPVIEW
then
2228 i
:= Min(Max(gSpectX
+ gSpectAutoStepX
, 0), gMapInfo
.Width
- gScreenWidth
);
2230 gSpectAutoNext
:= gTime
2233 i
:= Min(Max(gSpectY
+ gSpectAutoStepY
, 0), gMapInfo
.Height
- gScreenHeight
);
2235 gSpectAutoNext
:= gTime
2239 if gSpectAutoNext
<= gTime
then
2241 if gSpectAutoNext
> 0 then
2243 gSpectMode
:= GetRandomSpectMode(gSpectMode
);
2247 gSpectX
:= Random(gMapInfo
.Width
- gScreenWidth
);
2248 gSpectY
:= Random(gMapInfo
.Height
- gScreenHeight
);
2249 gSpectAutoStepX
:= Random(9) - 4;
2250 gSpectAutoStepY
:= Random(9) - 4;
2251 if ((gSpectX
< 800) and (gSpectAutoStepX
< 0)) or
2252 ((gSpectX
> gMapInfo
.Width
- gScreenWidth
- 800) and (gSpectAutoStepX
> 0)) then
2253 gSpectAutoStepX
:= gSpectAutoStepX
* -1;
2254 if ((gSpectY
< 800) and (gSpectAutoStepY
< 0)) or
2255 ((gSpectY
> gMapInfo
.Height
- gScreenHeight
- 800) and (gSpectAutoStepY
> 0)) then
2256 gSpectAutoStepY
:= gSpectAutoStepY
* -1;
2260 gSpectPID1
:= GetActivePlayerID_Random(gSpectPID1
);
2265 SPECT_STATS
: gSpectAutoNext
:= gTime
+ (Random(3) + 5) * 1000;
2266 SPECT_MAPVIEW
: gSpectAutoNext
:= gTime
+ (Random(4) + 7) * 1000;
2267 SPECT_PLAYERS
: gSpectAutoNext
:= gTime
+ (Random(7) + 8) * 1000;
2273 // Обновляем все остальное:
2276 g_Triggers_Update();
2278 g_Monsters_Update();
2280 g_Player_UpdateAll();
2281 g_Player_UpdatePhysicalObjects();
2283 // server: send newly spawned monsters unconditionally
2284 if (gGameSettings
.GameType
= GT_SERVER
) then
2286 if (Length(gMonstersSpawned
) > 0) then
2288 for I
:= 0 to High(gMonstersSpawned
) do MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
2289 SetLength(gMonstersSpawned
, 0);
2293 if (gSoundTriggerTime
> 8) then
2295 g_Game_UpdateTriggerSounds();
2296 gSoundTriggerTime
:= 0;
2300 Inc(gSoundTriggerTime
);
2303 if (NetMode
= NET_SERVER
) then
2305 Inc(NetTimeToUpdate
);
2306 Inc(NetTimeToReliable
);
2308 // send monster updates
2309 if (NetTimeToReliable
>= NetRelupdRate
) or (NetTimeToUpdate
>= NetUpdateRate
) then
2311 // send all monsters (periodic sync)
2312 reliableUpdate
:= (NetTimeToReliable
>= NetRelupdRate
);
2314 for I
:= 0 to High(gPlayers
) do
2316 if (gPlayers
[I
] <> nil) then MH_SEND_PlayerPos(reliableUpdate
, gPlayers
[I
].UID
);
2319 g_Mons_ForEach(sendMonsPos
);
2321 // update flags that aren't stationary
2322 if gGameSettings
.GameMode
= GM_CTF
then
2323 for I
:= FLAG_RED
to FLAG_BLUE
do
2324 if gFlags
[I
].NeedSend
then
2326 gFlags
[I
].NeedSend
:= False;
2330 // update items that aren't stationary
2331 g_Items_ForEachAlive(sendItemPos
);
2333 if reliableUpdate
then
2335 NetTimeToReliable
:= 0;
2336 NetTimeToUpdate
:= NetUpdateRate
;
2340 NetTimeToUpdate
:= 0;
2345 // send only mosters with some unexpected changes
2346 g_Mons_ForEach(sendMonsPosUnexpected
);
2349 // send unexpected platform changes
2350 g_Map_NetSendInterestingPanels();
2352 g_Net_Slist_ServerUpdate();
2354 if NetUseMaster then
2356 if (gTime >= NetTimeToMaster) or g_Net_Slist_IsConnectionInProgress then
2358 if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Connect(false); // non-blocking connection to the master
2360 NetTimeToMaster := gTime + NetMasterRate;
2365 else if (NetMode
= NET_CLIENT
) then
2367 MC_SEND_PlayerPos();
2369 end; // if gameOn ...
2371 // Активно окно интерфейса - передаем клавиши ему:
2372 if g_ActiveWindow
<> nil then
2374 w
:= e_GetFirstKeyPressed();
2376 if (w
<> IK_INVALID
) then
2378 Msg
.Msg
:= MESSAGE_DIKEY
;
2380 g_ActiveWindow
.OnMessage(Msg
);
2383 // Если оно от этого не закрылось, то обновляем:
2384 if g_ActiveWindow
<> nil then
2385 g_ActiveWindow
.Update();
2387 // Нужно сменить разрешение:
2388 if gResolutionChange
then
2390 e_WriteLog('Changing resolution', TMsgType
.Notify
);
2391 g_Game_ChangeResolution(gRC_Width
, gRC_Height
, gRC_FullScreen
, gRC_Maximized
);
2392 gResolutionChange
:= False;
2393 g_ActiveWindow
:= nil;
2396 // Нужно сменить язык:
2397 if gLanguageChange
then
2399 //e_WriteLog('Read language file', MSG_NOTIFY);
2400 //g_Language_Load(DataDir + gLanguage + '.txt');
2401 g_Language_Set(gLanguage
);
2405 gLanguageChange
:= False;
2409 // Горячая клавиша для вызова меню выхода из игры (F10):
2410 if e_KeyPressed(IK_F10
) and
2412 (not gConsoleShow
) and
2413 (g_ActiveWindow
= nil) then
2418 Time
:= sys_GetTicks() {div 1000};
2420 // Обработка отложенных событий:
2421 if gDelayedEvents
<> nil then
2422 for a
:= 0 to High(gDelayedEvents
) do
2423 if gDelayedEvents
[a
].Pending
and
2425 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
2426 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
2429 case gDelayedEvents
[a
].DEType
of
2431 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
2434 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
2438 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
2439 if g_Game_IsNet
and g_Game_IsServer
then
2440 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
2444 g_Game_Announce_BodyKill(gDelayedEvents
[a
].DENum
);
2446 gDelayedEvents
[a
].Pending
:= False;
2449 // Каждую секунду обновляем счетчик обновлений:
2450 UPSCounter
:= UPSCounter
+ 1;
2451 if Time
- UPSTime
>= 1000 then
2460 g_Weapon_AddDynLights();
2461 g_Items_AddDynLights();
2465 procedure g_Game_LoadChatSounds(Resource
: string);
2468 FileName
, Snd
: string;
2470 len
, cnt
, tags
, i
, j
: Integer;
2473 FileName
:= g_ExtractWadName(Resource
);
2475 WAD
:= TWADFile
.Create();
2476 WAD
.ReadFile(FileName
);
2478 if not WAD
.GetResource(g_ExtractFilePathName(Resource
), p
, len
) then
2485 cfg
:= TConfig
.CreateMem(p
, len
);
2486 cnt
:= cfg
.ReadInt('ChatSounds', 'Count', 0);
2488 SetLength(gChatSounds
, cnt
);
2489 for i
:= 0 to Length(gChatSounds
) - 1 do
2491 gChatSounds
[i
].Sound
:= nil;
2492 Snd
:= Trim(cfg
.ReadStr(IntToStr(i
), 'Sound', ''));
2493 tags
:= cfg
.ReadInt(IntToStr(i
), 'Tags', 0);
2494 if (Snd
= '') or (Tags
<= 0) then
2496 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i
), GameWAD
+':'+Snd
);
2497 gChatSounds
[i
].Sound
:= TPlayableSound
.Create();
2498 gChatSounds
[i
].Sound
.SetByName('SOUND_CHAT_MACRO' + IntToStr(i
));
2499 SetLength(gChatSounds
[i
].Tags
, tags
);
2500 for j
:= 0 to tags
- 1 do
2501 gChatSounds
[i
].Tags
[j
] := toLowerCase1251(cfg
.ReadStr(IntToStr(i
), 'Tag' + IntToStr(j
), ''));
2502 gChatSounds
[i
].FullWord
:= cfg
.ReadBool(IntToStr(i
), 'FullWord', False);
2509 procedure g_Game_FreeChatSounds();
2513 for i
:= 0 to Length(gChatSounds
) - 1 do
2515 gChatSounds
[i
].Sound
.Free();
2516 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i
));
2518 SetLength(gChatSounds
, 0);
2522 procedure g_Game_LoadData();
2529 if DataLoaded
then Exit
;
2531 e_WriteLog('Loading game data...', TMsgType
.Notify
);
2533 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
2534 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
2535 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
2536 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
2537 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
2538 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
2539 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_R_BASE');
2540 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_R_STOLEN');
2541 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_R_DROP');
2542 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_B_BASE');
2543 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_B_STOLEN');
2544 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_B_DROP');
2545 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
2546 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
2547 g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD
+':TEXTURES\PLRIND');
2550 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD
+':TEXTURES\LLEFT') then hasPBarGfx
:= false;
2551 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD
+':TEXTURES\LMARKER') then hasPBarGfx
:= false;
2552 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD
+':TEXTURES\LMIDDLE') then hasPBarGfx
:= false;
2553 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD
+':TEXTURES\LRIGHT') then hasPBarGfx
:= false;
2557 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2558 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2559 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2560 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2561 if (wl
> 0) and (hl
> 0) and (wr
> 0) and (hr
= hl
) and (wb
> 0) and (hb
= hl
) and (wm
> 0) and (hm
> 0) and (hm
<= hl
) then
2567 hasPBarGfx
:= false;
2571 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD
+':TEXTURES\TELEPORT', 64, 64, 10, False);
2572 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD
+':WEAPONS\PUNCH', 64, 64, 4, False);
2573 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_UP', GameWAD
+':WEAPONS\PUNCH_UP', 64, 64, 4, False);
2574 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_DN', GameWAD
+':WEAPONS\PUNCH_DN', 64, 64, 4, False);
2575 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK', GameWAD
+':WEAPONS\PUNCHB', 64, 64, 4, False);
2576 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_UP', GameWAD
+':WEAPONS\PUNCHB_UP', 64, 64, 4, False);
2577 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_DN', GameWAD
+':WEAPONS\PUNCHB_DN', 64, 64, 4, False);
2578 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2579 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2580 g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD
+':SOUNDS\SECRET');
2581 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2582 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2583 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2584 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2585 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2586 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2587 g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD
+':SOUNDS\BURNING');
2588 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2589 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2590 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2591 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2592 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2593 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2594 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2595 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2596 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2597 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2598 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2599 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD
+':SOUNDS\MUHAHA1');
2600 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD
+':SOUNDS\MUHAHA2');
2601 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD
+':SOUNDS\MUHAHA3');
2602 g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD
+':SOUNDS\GETFLAG1');
2603 g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD
+':SOUNDS\GETFLAG2');
2604 g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD
+':SOUNDS\LOSTFLG1');
2605 g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD
+':SOUNDS\LOSTFLG2');
2606 g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD
+':SOUNDS\RETFLAG1');
2607 g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD
+':SOUNDS\RETFLAG2');
2608 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD
+':SOUNDS\CAPFLAG1');
2609 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD
+':SOUNDS\CAPFLAG2');
2611 goodsnd
[0] := TPlayableSound
.Create();
2612 goodsnd
[1] := TPlayableSound
.Create();
2613 goodsnd
[2] := TPlayableSound
.Create();
2614 goodsnd
[3] := TPlayableSound
.Create();
2616 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2617 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2618 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2619 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2621 killsnd
[0] := TPlayableSound
.Create();
2622 killsnd
[1] := TPlayableSound
.Create();
2623 killsnd
[2] := TPlayableSound
.Create();
2624 killsnd
[3] := TPlayableSound
.Create();
2626 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2627 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2628 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2629 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2631 hahasnd
[0] := TPlayableSound
.Create();
2632 hahasnd
[1] := TPlayableSound
.Create();
2633 hahasnd
[2] := TPlayableSound
.Create();
2635 hahasnd
[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2636 hahasnd
[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2637 hahasnd
[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2639 sound_get_flag
[0] := TPlayableSound
.Create();
2640 sound_get_flag
[1] := TPlayableSound
.Create();
2641 sound_lost_flag
[0] := TPlayableSound
.Create();
2642 sound_lost_flag
[1] := TPlayableSound
.Create();
2643 sound_ret_flag
[0] := TPlayableSound
.Create();
2644 sound_ret_flag
[1] := TPlayableSound
.Create();
2645 sound_cap_flag
[0] := TPlayableSound
.Create();
2646 sound_cap_flag
[1] := TPlayableSound
.Create();
2648 sound_get_flag
[0].SetByName('SOUND_CTF_GET1');
2649 sound_get_flag
[1].SetByName('SOUND_CTF_GET2');
2650 sound_lost_flag
[0].SetByName('SOUND_CTF_LOST1');
2651 sound_lost_flag
[1].SetByName('SOUND_CTF_LOST2');
2652 sound_ret_flag
[0].SetByName('SOUND_CTF_RETURN1');
2653 sound_ret_flag
[1].SetByName('SOUND_CTF_RETURN2');
2654 sound_cap_flag
[0].SetByName('SOUND_CTF_CAPTURE1');
2655 sound_cap_flag
[1].SetByName('SOUND_CTF_CAPTURE2');
2657 g_Game_LoadChatSounds(GameWAD
+':CHATSND\SNDCFG');
2659 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2662 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2663 g_Weapon_LoadData();
2665 g_Monsters_LoadData();
2670 procedure g_Game_Quit();
2672 g_Game_StopAllSounds(True);
2675 r_PlayerModel_Finalize
;
2676 g_PlayerModel_FreeData();
2677 g_Texture_DeleteAll();
2678 g_Frames_DeleteAll();
2680 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
2683 if NetInitDone
then g_Net_Free
;
2685 // remove map after test
2686 if gMapToDelete
<> '' then
2687 g_Game_DeleteTestMap();
2693 procedure g_Game_FreeData();
2695 if not DataLoaded
then Exit
;
2698 g_Weapon_FreeData();
2699 g_Monsters_FreeData();
2701 e_WriteLog('Releasing game data...', TMsgType
.Notify
);
2703 g_Texture_Delete('NOTEXTURE');
2704 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2705 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2706 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2707 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2708 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2709 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2710 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2711 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2712 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2713 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2714 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2715 g_Frames_DeleteByName('FRAMES_TELEPORT');
2716 g_Frames_DeleteByName('FRAMES_PUNCH');
2717 g_Frames_DeleteByName('FRAMES_PUNCH_UP');
2718 g_Frames_DeleteByName('FRAMES_PUNCH_DN');
2719 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK');
2720 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_UP');
2721 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_DN');
2722 g_Sound_Delete('SOUND_GAME_TELEPORT');
2723 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2724 g_Sound_Delete('SOUND_GAME_SECRET');
2725 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2726 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2727 g_Sound_Delete('SOUND_GAME_BULK1');
2728 g_Sound_Delete('SOUND_GAME_BULK2');
2729 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2730 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2731 g_Sound_Delete('SOUND_GAME_BURNING');
2732 g_Sound_Delete('SOUND_GAME_SWITCH1');
2733 g_Sound_Delete('SOUND_GAME_SWITCH0');
2740 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2741 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2742 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2743 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2750 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2751 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2752 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2753 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2759 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2760 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2761 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2763 sound_get_flag
[0].Free();
2764 sound_get_flag
[1].Free();
2765 sound_lost_flag
[0].Free();
2766 sound_lost_flag
[1].Free();
2767 sound_ret_flag
[0].Free();
2768 sound_ret_flag
[1].Free();
2769 sound_cap_flag
[0].Free();
2770 sound_cap_flag
[1].Free();
2772 g_Sound_Delete('SOUND_CTF_GET1');
2773 g_Sound_Delete('SOUND_CTF_GET2');
2774 g_Sound_Delete('SOUND_CTF_LOST1');
2775 g_Sound_Delete('SOUND_CTF_LOST2');
2776 g_Sound_Delete('SOUND_CTF_RETURN1');
2777 g_Sound_Delete('SOUND_CTF_RETURN2');
2778 g_Sound_Delete('SOUND_CTF_CAPTURE1');
2779 g_Sound_Delete('SOUND_CTF_CAPTURE2');
2781 g_Game_FreeChatSounds();
2783 DataLoaded
:= False;
2786 procedure g_FatalError(Text: String);
2788 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
2789 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), TMsgType
.Warning
);
2791 gExit
:= EXIT_SIMPLE
;
2792 if gGameOn
then EndGame
;
2795 procedure g_SimpleError(Text: String);
2797 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
2798 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), TMsgType
.Warning
);
2801 procedure g_Game_SetupScreenSize();
2803 RES_FACTOR
= 4.0 / 3.0;
2809 // Размер экранов игроков:
2810 gPlayerScreenSize
.X
:= gScreenWidth
-196;
2811 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
2812 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
2814 gPlayerScreenSize
.Y
:= gScreenHeight
;
2816 // Размер заднего плана:
2817 if BackID
<> DWORD(-1) then
2820 if (gScreenWidth
*s
> gMapInfo
.Width
) or
2821 (gScreenHeight
*s
> gMapInfo
.Height
) then
2823 gBackSize
.X
:= gScreenWidth
;
2824 gBackSize
.Y
:= gScreenHeight
;
2828 e_GetTextureSize(BackID
, @bw
, @bh
);
2829 rf
:= Single(bw
) / Single(bh
);
2830 if (rf
> RES_FACTOR
) then bw
:= Round(Single(bh
) * RES_FACTOR
)
2831 else if (rf
< RES_FACTOR
) then bh
:= Round(Single(bw
) / RES_FACTOR
);
2832 s
:= Max(gScreenWidth
/ bw
, gScreenHeight
/ bh
);
2833 if (s
< 1.0) then s
:= 1.0;
2834 gBackSize
.X
:= Round(bw
*s
);
2835 gBackSize
.Y
:= Round(bh
*s
);
2840 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
2842 sys_SetDisplayMode(newWidth
, newHeight
, gBPP
, nowFull
, nowMax
);
2845 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
2847 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
2848 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
2851 if (gGameSettings
.MaxLives
> 0) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2854 if gPlayer1
= nil then
2856 if g_Game_IsClient
then
2858 if NetPlrUID1
> -1 then
2859 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
2863 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
2864 Team
:= gPlayer1Settings
.Team
;
2866 // Создание первого игрока:
2867 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
2868 gPlayer1Settings
.Color
,
2870 if gPlayer1
= nil then
2871 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
2874 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
2875 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
2876 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
2877 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
2878 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
2879 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
2880 if g_Game_IsServer
and g_Game_IsNet
then
2881 MH_SEND_PlayerCreate(gPlayer1
.UID
);
2882 gPlayer1
.Respawn(False, True);
2883 g_Net_Slist_ServerPlayerComes();
2888 if gPlayer2
= nil then
2890 if g_Game_IsClient
then
2892 if NetPlrUID2
> -1 then
2893 gPlayer2
:= g_Player_Get(NetPlrUID2
);
2897 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
2898 Team
:= gPlayer2Settings
.Team
;
2900 // Создание второго игрока:
2901 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
2902 gPlayer2Settings
.Color
,
2904 if gPlayer2
= nil then
2905 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
2908 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
2909 gPlayer2
.WeapSwitchMode
:= gPlayer2Settings
.WeaponSwitch
;
2910 gPlayer2
.setWeaponPrefs(gPlayer2Settings
.WeaponPreferences
);
2911 gPlayer2
.SwitchToEmpty
:= gPlayer2Settings
.SwitchToEmpty
;
2912 gPlayer2
.SkipFist
:= gPlayer2Settings
.SkipFist
;
2913 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
2914 if g_Game_IsServer
and g_Game_IsNet
then
2915 MH_SEND_PlayerCreate(gPlayer2
.UID
);
2916 gPlayer2
.Respawn(False, True);
2917 g_Net_Slist_ServerPlayerComes();
2924 procedure g_Game_RemovePlayer();
2928 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
2929 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
2934 if g_Game_IsServer
then
2937 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
2938 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
2939 g_Player_Remove(Pl
.UID
);
2940 g_Net_Slist_ServerPlayerLeaves();
2944 gSpectLatchPID2
:= Pl
.UID
;
2952 if g_Game_IsServer
then
2955 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
2956 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
2957 g_Player_Remove(Pl
.UID
);
2958 g_Net_Slist_ServerPlayerLeaves();
2961 gSpectLatchPID1
:= Pl
.UID
;
2963 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
2967 g_Net_Slist_ServerPlayerLeaves();
2970 procedure g_Game_Spectate();
2972 g_Game_RemovePlayer();
2973 if gPlayer1
<> nil then
2974 g_Game_RemovePlayer();
2977 procedure g_Game_SpectateCenterView();
2979 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
2980 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
2983 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
2990 e_WriteLog('Starting singleplayer game...', TMsgType
.Notify
);
2992 g_Game_ClearLoading();
2995 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
2998 gGameSettings
.GameType
:= GT_SINGLE
;
2999 gGameSettings
.MaxLives
:= 0;
3000 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
3001 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
3002 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
3003 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_TEAMHITPROJECTILE
;
3004 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_TEAMHITTRACE
;
3005 gSwitchGameMode
:= GM_SINGLE
;
3007 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3008 gLMSRespawnTime
:= 0;
3009 gSpectLatchPID1
:= 0;
3010 gSpectLatchPID2
:= 0;
3012 g_Game_ExecuteEvent('ongamestart');
3014 // Установка размеров окон игроков:
3015 g_Game_SetupScreenSize();
3017 // Создание первого игрока:
3018 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3019 gPlayer1Settings
.Color
,
3020 gPlayer1Settings
.Team
, False));
3021 if gPlayer1
= nil then
3023 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3027 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3028 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
3029 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
3030 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
3031 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
3034 // Создание второго игрока, если есть:
3037 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3038 gPlayer2Settings
.Color
,
3039 gPlayer2Settings
.Team
, False));
3040 if gPlayer2
= nil then
3042 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3046 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3047 gPlayer2
.WeapSwitchMode
:= gPlayer2Settings
.WeaponSwitch
;
3048 gPlayer2
.setWeaponPrefs(gPlayer2Settings
.WeaponPreferences
);
3049 gPlayer2
.SwitchToEmpty
:= gPlayer2Settings
.SwitchToEmpty
;
3050 gPlayer2
.SkipFist
:= gPlayer2Settings
.SkipFist
;
3054 // Загрузка и запуск карты:
3055 if not g_Game_StartMap(false{asMegawad}, MAP
, True) then
3057 if (Pos(':\', Map
) > 0) or (Pos(':/', Map
) > 0) then tmps
:= Map
else tmps
:= gGameSettings
.WAD
+ ':\' + MAP
;
3058 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [tmps
]));
3062 // Настройки игроков и ботов:
3066 for i
:= nPl
+1 to nPlayers
do
3067 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
3070 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
3071 TimeLimit
, ScoreLimit
: Word;
3073 Options
: LongWord; nPlayers
: Byte);
3079 e_WriteLog('Starting custom game...', TMsgType
.Notify
);
3081 g_Game_ClearLoading();
3084 gGameSettings
.GameType
:= GT_CUSTOM
;
3085 gGameSettings
.GameMode
:= GameMode
;
3086 gSwitchGameMode
:= GameMode
;
3087 gGameSettings
.TimeLimit
:= TimeLimit
;
3088 gGameSettings
.ScoreLimit
:= ScoreLimit
;
3089 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3090 gGameSettings
.Options
:= Options
;
3092 gCoopTotalMonstersKilled
:= 0;
3093 gCoopTotalSecretsFound
:= 0;
3094 gCoopTotalMonsters
:= 0;
3095 gCoopTotalSecrets
:= 0;
3099 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3100 gLMSRespawnTime
:= 0;
3101 gSpectLatchPID1
:= 0;
3102 gSpectLatchPID2
:= 0;
3104 g_Game_ExecuteEvent('ongamestart');
3106 // Установка размеров окон игроков:
3107 g_Game_SetupScreenSize();
3109 // Режим наблюдателя:
3110 if nPlayers
= 0 then
3117 if nPlayers
>= 1 then
3119 // Создание первого игрока:
3120 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3121 gPlayer1Settings
.Color
,
3122 gPlayer1Settings
.Team
, False));
3123 if gPlayer1
= nil then
3125 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3129 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3130 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
3131 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
3132 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
3133 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
3137 if nPlayers
>= 2 then
3139 // Создание второго игрока:
3140 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3141 gPlayer2Settings
.Color
,
3142 gPlayer2Settings
.Team
, False));
3143 if gPlayer2
= nil then
3145 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3149 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3150 gPlayer2
.WeapSwitchMode
:= gPlayer2Settings
.WeaponSwitch
;
3151 gPlayer2
.setWeaponPrefs(gPlayer2Settings
.WeaponPreferences
);
3152 gPlayer2
.SwitchToEmpty
:= gPlayer2Settings
.SwitchToEmpty
;
3153 gPlayer2
.SkipFist
:= gPlayer2Settings
.SkipFist
;
3157 // Загрузка и запуск карты:
3158 if not g_Game_StartMap(true{asMegawad}, Map
, True) then
3160 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3164 // Нет точек появления:
3165 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3166 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3167 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3168 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3169 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3171 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3175 // Настройки игроков и ботов:
3179 for i
:= nPl
+1 to nPlayers
do
3180 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
3183 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
3184 TimeLimit
, ScoreLimit
: Word; MaxLives
: Byte;
3185 Options
: LongWord; nPlayers
: Byte;
3186 IPAddr
: LongWord; Port
: Word);
3189 g_Net_Slist_ServerClosed();
3191 e_WriteLog('Starting net game (server)...', TMsgType
.Notify
);
3193 g_Game_ClearLoading();
3198 gGameSettings
.GameType
:= GT_SERVER
;
3199 gGameSettings
.GameMode
:= GameMode
;
3200 gSwitchGameMode
:= GameMode
;
3201 gGameSettings
.TimeLimit
:= TimeLimit
;
3202 gGameSettings
.ScoreLimit
:= ScoreLimit
;
3203 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3204 gGameSettings
.Options
:= Options
;
3206 gCoopTotalMonstersKilled
:= 0;
3207 gCoopTotalSecretsFound
:= 0;
3208 gCoopTotalMonsters
:= 0;
3209 gCoopTotalSecrets
:= 0;
3213 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3214 gLMSRespawnTime
:= 0;
3215 gSpectLatchPID1
:= 0;
3216 gSpectLatchPID2
:= 0;
3218 g_Game_ExecuteEvent('ongamestart');
3220 // Установка размеров окна игрока
3221 g_Game_SetupScreenSize();
3223 // Режим наблюдателя:
3224 if nPlayers
= 0 then
3230 if nPlayers
>= 1 then
3232 // Создание первого игрока:
3233 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3234 gPlayer1Settings
.Color
,
3235 gPlayer1Settings
.Team
, False));
3236 if gPlayer1
= nil then
3238 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3242 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3243 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
3244 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
3245 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
3246 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
3249 if nPlayers
>= 2 then
3251 // Создание второго игрока:
3252 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3253 gPlayer2Settings
.Color
,
3254 gPlayer2Settings
.Team
, False));
3255 if gPlayer2
= nil then
3257 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3261 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3262 gPlayer2
.WeapSwitchMode
:= gPlayer2Settings
.WeaponSwitch
;
3263 gPlayer2
.setWeaponPrefs(gPlayer2Settings
.WeaponPreferences
);
3264 gPlayer2
.SwitchToEmpty
:= gPlayer2Settings
.SwitchToEmpty
;
3265 gPlayer2
.SkipFist
:= gPlayer2Settings
.SkipFist
;
3268 g_Game_SetLoadingText(_lc
[I_LOAD_HOST
], 0, False);
3269 if NetForwardPorts
then
3270 g_Game_SetLoadingText(_lc
[I_LOAD_PORTS
], 0, False);
3273 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
3275 g_FatalError(_lc
[I_NET_MSG
] + Format(_lc
[I_NET_ERR_HOST
], [Port
]));
3279 g_Net_Slist_Set(NetMasterList
);
3281 g_Net_Slist_ServerStarted();
3283 // Загрузка и запуск карты:
3284 if not g_Game_StartMap(false{asMegawad}, Map
, True) then
3286 g_Net_Slist_ServerClosed();
3287 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3291 // Нет точек появления:
3292 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3293 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3294 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3295 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3296 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3298 g_Net_Slist_ServerClosed();
3299 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3303 // Настройки игроков и ботов:
3306 g_Net_Slist_ServerMapStarted();
3307 NetState
:= NET_STATE_GAME
;
3310 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
3325 e_WriteLog('Starting net game (client)...', TMsgType
.Notify
);
3326 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', TMsgType
.Notify
);
3328 g_Game_ClearLoading();
3333 gGameSettings
.GameType
:= GT_CLIENT
;
3335 gCoopTotalMonstersKilled
:= 0;
3336 gCoopTotalSecretsFound
:= 0;
3337 gCoopTotalMonsters
:= 0;
3338 gCoopTotalSecrets
:= 0;
3342 g_Game_ExecuteEvent('ongamestart');
3344 // Установка размеров окон игроков:
3345 g_Game_SetupScreenSize();
3347 NetState
:= NET_STATE_AUTH
;
3349 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
3351 // create (or update) map/resource databases
3352 g_Res_CreateDatabases(true);
3354 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3355 gLMSRespawnTime
:= 0;
3356 gSpectLatchPID1
:= 0;
3357 gSpectLatchPID2
:= 0;
3360 if not g_Net_Connect(Addr
, Port
) then
3362 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3363 NetState
:= NET_STATE_NONE
;
3367 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
3369 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
3374 // fuck! https://www.mail-archive.com/enet-discuss@cubik.org/msg00852.html
3375 // tl;dr: on shitdows, we can get -1 sometimes, and it is *NOT* a failure.
3376 // thank you, enet. let's ignore failures altogether then.
3377 while (enet_host_service(NetHost
, @NetEvent
, 50) > 0) do
3379 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
3381 Ptr
:= NetEvent
.packet
^.data
;
3382 if not InMsg
.Init(Ptr
, NetEvent
.packet
^.dataLength
, True) then
3384 enet_packet_destroy(NetEvent
.packet
);
3388 InMsg
.ReadLongWord(); // skip size
3389 MID
:= InMsg
.ReadByte();
3391 if (MID
= NET_MSG_INFO
) and (State
= 0) then
3393 NetMyID
:= InMsg
.ReadByte();
3394 NetPlrUID1
:= InMsg
.ReadWord();
3396 WadName
:= InMsg
.ReadString();
3397 Map
:= InMsg
.ReadString();
3399 gWADHash
:= InMsg
.ReadMD5();
3401 gGameSettings
.GameMode
:= InMsg
.ReadByte();
3402 gSwitchGameMode
:= gGameSettings
.GameMode
;
3403 gGameSettings
.ScoreLimit
:= InMsg
.ReadWord();
3404 gGameSettings
.TimeLimit
:= InMsg
.ReadWord();
3405 gGameSettings
.MaxLives
:= InMsg
.ReadByte();
3406 gGameSettings
.Options
:= InMsg
.ReadLongWord();
3407 T
:= InMsg
.ReadLongWord();
3409 //newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
3410 //if newResPath = '' then
3412 //g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
3413 newResPath
:= g_Res_DownloadMapWAD(ExtractFileName(WadName
), gWADHash
);
3414 if newResPath
= '' then
3416 g_FatalError(_lc
[I_NET_ERR_HASH
]);
3417 enet_packet_destroy(NetEvent
.packet
);
3418 NetState
:= NET_STATE_NONE
;
3421 e_LogWritefln('using downloaded map wad [%s] for [%s]`', [newResPath
, WadName
], TMsgType
.Notify
);
3423 //newResPath := ExtractRelativePath(MapsDir, newResPath);
3426 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3427 gPlayer1Settings
.Color
,
3428 gPlayer1Settings
.Team
, False));
3430 if gPlayer1
= nil then
3432 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3434 enet_packet_destroy(NetEvent
.packet
);
3435 NetState
:= NET_STATE_NONE
;
3439 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3440 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
3441 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
3442 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
3443 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
3444 gPlayer1
.UID
:= NetPlrUID1
;
3445 gPlayer1
.Reset(True);
3447 if not g_Game_StartMap(false{asMegawad}, newResPath
+ ':\' + Map
, True) then
3449 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
3451 enet_packet_destroy(NetEvent
.packet
);
3452 NetState
:= NET_STATE_NONE
;
3460 enet_packet_destroy(NetEvent
.packet
);
3464 enet_packet_destroy(NetEvent
.packet
);
3468 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
3471 if (NetEvent
.data
<= NET_DISC_MAX
) then
3472 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
3473 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
3480 ProcessLoading(True);
3481 if g_Net_UserRequestExit() then
3490 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3491 NetState
:= NET_STATE_NONE
;
3496 NetState
:= NET_STATE_GAME
;
3497 MC_SEND_FullStateRequest
;
3498 e_WriteLog('NET: Connection successful.', TMsgType
.Notify
);
3502 lastAsMegaWad
: Boolean = false;
3504 procedure g_Game_ChangeMap(const MapPath
: String);
3508 g_Game_ClearLoading();
3510 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
3511 // Если уровень завершился по триггеру Выход, не очищать инвентарь
3512 if gExitByTrigger
then
3515 gExitByTrigger
:= False;
3517 if not g_Game_StartMap(lastAsMegaWad
, MapPath
, Force
) then
3518 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
3521 procedure g_Game_Restart();
3525 if g_Game_IsClient
then
3527 map
:= g_ExtractFileName(gMapInfo
.Map
);
3528 e_LogWritefln('g_Game_Restart: map = "%s" gCurrentMapFileName = "%s"', [map
, gCurrentMapFileName
]);
3532 g_Game_ClearLoading();
3533 g_Game_StartMap(lastAsMegaWad
, Map
, True, gCurrentMapFileName
);
3536 function g_Game_StartMap (asMegawad
: Boolean; Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
3538 NewWAD
, ResName
: String;
3542 g_Map_Free((Map
<> gCurrentMapFileName
) and (oldMapPath
<> gCurrentMapFileName
));
3543 g_Player_RemoveAllCorpses();
3545 if (not g_Game_IsClient
) and
3546 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
3547 (gGameSettings
.GameMode
<> GM_SINGLE
) then
3549 if gSwitchGameMode
= GM_CTF
then
3550 gGameSettings
.MaxLives
:= 0;
3551 gGameSettings
.GameMode
:= gSwitchGameMode
;
3554 gSwitchGameMode
:= gGameSettings
.GameMode
;
3556 g_Player_ResetTeams();
3558 lastAsMegaWad
:= asMegawad
;
3559 if isWadPath(Map
) then
3561 NewWAD
:= g_ExtractWadName(Map
);
3562 ResName
:= g_ExtractFileName(Map
);
3563 if g_Game_IsServer
then
3565 nws
:= findDiskWad(NewWAD
);
3566 //writeln('000: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
3569 if (length(nws
) = 0) then nws
:= e_FindWad(MegawadDirs
, NewWAD
);
3570 if (length(nws
) = 0) then nws
:= e_FindWad(MapDirs
, NewWAD
);
3574 if (length(nws
) = 0) then nws
:= e_FindWad(MapDirs
, NewWAD
);
3575 if (length(nws
) = 0) then nws
:= e_FindWad(MegawadDirs
, NewWAD
);
3577 //if (length(nws) = 0) then nws := e_FindWad(MapDownloadDirs, NewWAD);
3578 //writeln('001: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
3580 if (length(nws
) = 0) then
3582 ResName
:= ''; // failed
3587 if (g_Game_IsNet
) then gWADHash
:= MD5File(nws
);
3588 //writeln('********: nws=', nws, ' : Map=', Map, ' : nw=', NewWAD, ' : resname=', ResName);
3589 g_Game_LoadWAD(NewWAD
);
3594 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
3595 NewWAD
:= g_Game_ClientWAD(NewWAD
, gWADHash
);
3600 NewWAD
:= gGameSettings
.WAD
;
3606 //writeln('********: gsw=', gGameSettings.WAD, '; rn=', ResName);
3608 if (ResName
<> '') and (NewWAD
<> '') then
3610 //result := g_Map_Load(gGameSettings.WAD + ':\' + ResName);
3611 result
:= g_Map_Load(NewWAD
+':\'+ResName
);
3615 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
3617 gState
:= STATE_NONE
;
3618 g_ActiveWindow
:= nil;
3624 if gGameSettings
.GameMode
= GM_CTF
then
3626 g_Map_ResetFlag(FLAG_RED
);
3627 g_Map_ResetFlag(FLAG_BLUE
);
3628 // CTF, а флагов нет:
3629 if not g_Map_HaveFlagPoints() then
3630 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
3635 gState
:= STATE_MENU
;
3640 gPauseMain
:= false;
3641 gPauseHolmes
:= false;
3642 NetTimeToUpdate
:= 1;
3643 NetTimeToReliable
:= 0;
3644 NetTimeToMaster
:= NetMasterRate
;
3645 gSpectLatchPID1
:= 0;
3646 gSpectLatchPID2
:= 0;
3647 gMissionFailed
:= False;
3650 gCoopMonstersKilled
:= 0;
3651 gCoopSecretsFound
:= 0;
3653 gVoteInProgress
:= False;
3654 gVotePassed
:= False;
3660 if not gGameOn
then Exit
;
3662 g_Game_SpectateCenterView();
3664 if g_Game_IsServer
then
3666 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
3668 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
3669 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
3670 gLMSSoftSpawn
:= True;
3671 if g_Game_IsNet
then
3672 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
3676 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3677 gLMSRespawnTime
:= 0;
3681 if NetMode
= NET_SERVER
then
3683 // reset full state flags
3684 if NetClients
<> nil then
3685 for I
:= 0 to High(NetClients
) do
3686 NetClients
[I
].FullUpdateSent
:= False;
3688 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
3691 g_Net_Slist_ServerMapStarted();
3693 if NetClients
<> nil then
3694 for I
:= 0 to High(NetClients
) do
3695 if NetClients
[I
].Used
then
3697 NetClients
[I
].Voted
:= False;
3698 if NetClients
[I
].RequestedFullUpdate
then
3700 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
3701 NetClients
[I
].RequestedFullUpdate
:= False;
3705 g_Net_UnbanNonPermHosts();
3710 gCoopTotalMonstersKilled
:= 0;
3711 gCoopTotalSecretsFound
:= 0;
3712 gCoopTotalMonsters
:= 0;
3713 gCoopTotalSecrets
:= 0;
3717 g_Game_ExecuteEvent('onmapstart');
3720 procedure SetFirstLevel
;
3724 MapList
:= g_Map_GetMapsList(gGameSettings
.WAD
);
3725 if MapList
= nil then
3728 SortSArray(MapList
);
3729 gNextMap
:= MapList
[Low(MapList
)];
3734 procedure g_Game_ExitLevel(const Map
: AnsiString);
3738 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
3739 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
3740 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
3741 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
3743 // Вышли в выход в Одиночной игре:
3744 if gGameSettings
.GameType
= GT_SINGLE
then
3745 gExit
:= EXIT_ENDLEVELSINGLE
3746 else // Вышли в выход в Своей игре
3748 gExit
:= EXIT_ENDLEVELCUSTOM
;
3749 if gGameSettings
.GameMode
= GM_COOP
then
3750 g_Player_RememberAll
;
3752 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + gNextMap
) then
3755 if gGameSettings
.GameMode
= GM_COOP
then
3758 gStatsPressed
:= True;
3759 gNextMap
:= 'MAP01';
3761 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + gNextMap
) then
3764 if g_Game_IsNet
then
3766 MH_SEND_GameStats();
3767 MH_SEND_CoopStats();
3773 procedure g_Game_RestartLevel();
3777 if gGameSettings
.GameMode
= GM_SINGLE
then
3782 gExit
:= EXIT_ENDLEVELCUSTOM
;
3783 Map
:= g_ExtractFileName(gMapInfo
.Map
);
3787 function g_Game_ClientWAD (NewWAD
: String; const WHash
: TMD5Digest
): AnsiString;
3789 gWAD
{, xwad}: String;
3792 if not g_Game_IsClient
then Exit
;
3793 //e_LogWritefln('*** g_Game_ClientWAD: `%s`', [NewWAD]);
3795 gWAD
:= g_Res_DownloadMapWAD(ExtractFileName(NewWAD
), WHash
);
3800 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
3804 e_LogWritefln('using downloaded client map wad [%s] for [%s]', [gWAD
, NewWAD
], TMsgType
.Notify
);
3807 g_Game_LoadWAD(NewWAD
);
3811 if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then Exit;
3812 gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash);
3815 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
3816 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
3820 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
3824 NewWAD := ExtractRelativePath(MapsDir, gWAD);
3825 g_Game_LoadWAD(NewWAD);
3829 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
3831 i
, n
, nb
, nr
: Integer;
3833 if not g_Game_IsServer
then Exit
;
3834 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
3835 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3836 gLMSRespawnTime
:= 0;
3839 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
3841 gMissionFailed
:= True;
3842 g_Game_RestartLevel
;
3846 n
:= 0; nb
:= 0; nr
:= 0;
3847 for i
:= Low(gPlayers
) to High(gPlayers
) do
3848 if (gPlayers
[i
] <> nil) and
3849 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
3850 (gPlayers
[i
] is TBot
)) then
3853 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
3854 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
3857 if (n
< 1) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
3859 // wait a second until the fuckers finally decide to join
3860 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
3861 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
3862 gLMSSoftSpawn
:= NoMapRestart
;
3863 if g_Game_IsNet
then
3864 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
3868 g_Player_RemoveAllCorpses
;
3869 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
3870 if g_Game_IsNet
then
3871 MH_SEND_GameEvent(NET_EV_LMS_START
);
3873 for i
:= Low(gPlayers
) to High(gPlayers
) do
3875 if gPlayers
[i
] = nil then continue
;
3876 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
3877 // don't touch normal spectators
3878 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
3880 gPlayers
[i
].FNoRespawn
:= True;
3881 gPlayers
[i
].Lives
:= 0;
3882 if g_Game_IsNet
then
3883 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
3886 gPlayers
[i
].FNoRespawn
:= False;
3887 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
3888 gPlayers
[i
].Respawn(False, True);
3889 if gGameSettings
.GameMode
= GM_COOP
then
3891 gPlayers
[i
].Frags
:= 0;
3892 gPlayers
[i
].RecallState
;
3894 if (gPlayer1
= nil) and (gSpectLatchPID1
> 0) then
3895 gPlayer1
:= g_Player_Get(gSpectLatchPID1
);
3896 if (gPlayer2
= nil) and (gSpectLatchPID2
> 0) then
3897 gPlayer2
:= g_Player_Get(gSpectLatchPID2
);
3900 g_Items_RestartRound();
3902 gLMSSoftSpawn
:= False;
3905 function g_Game_GetFirstMap(WAD
: String): String;
3909 MapList
:= g_Map_GetMapsList(WAD
);
3910 if MapList
= nil then
3913 SortSArray(MapList
);
3914 Result
:= MapList
[Low(MapList
)];
3916 if not g_Map_Exist(WAD
+ ':\' + Result
) then
3922 function g_Game_GetNextMap(): String;
3929 MapList
:= g_Map_GetMapsList(gGameSettings
.WAD
);
3930 if MapList
= nil then
3933 Map
:= g_ExtractFileName(gMapInfo
.Map
);
3935 SortSArray(MapList
);
3937 for I
:= Low(MapList
) to High(MapList
) do
3938 if Map
= MapList
[I
] then
3944 if MapIndex
<> -255 then
3946 if MapIndex
= High(MapList
) then
3947 Result
:= MapList
[Low(MapList
)]
3949 Result
:= MapList
[MapIndex
+ 1];
3951 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
3957 procedure g_Game_NextLevel();
3959 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
3960 gExit
:= EXIT_ENDLEVELCUSTOM
3963 gExit
:= EXIT_ENDLEVELSINGLE
;
3967 if gNextMap
<> '' then Exit
;
3968 gNextMap
:= g_Game_GetNextMap();
3971 function g_Game_IsTestMap(): Boolean;
3973 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
3976 procedure g_Game_DeleteTestMap();
3979 //MapName: AnsiString;
3987 a
:= Pos('.wad:\', toLowerCase1251(gMapToDelete
));
3988 if (a
= 0) then a
:= Pos('.wad:/', toLowerCase1251(gMapToDelete
));
3989 if (a
= 0) then exit
;
3991 // Выделяем имя wad-файла и имя карты
3992 WadName
:= Copy(gMapToDelete
, 1, a
+3);
3993 Delete(gMapToDelete
, 1, a
+5);
3994 gMapToDelete
:= UpperCase(gMapToDelete
);
3996 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
3999 // Имя карты не стандартное тестовое:
4000 if MapName <> TEST_MAP_NAME then
4003 if not gTempDelete then
4005 time := g_GetFileTime(WadName);
4006 WAD := TWADFile.Create();
4009 if not WAD.ReadFile(WadName) then
4010 begin // Нет такого WAD-файла
4015 // Составляем список карт и ищем нужную:
4017 MapList := WAD.GetResourcesList('');
4019 if MapList <> nil then
4020 for a := 0 to High(MapList) do
4021 if MapList[a] = MapName then
4023 // Удаляем и сохраняем:
4024 WAD.RemoveResource('', MapName);
4025 WAD.SaveTo(WadName);
4030 g_SetFileTime(WadName, time);
4033 if gTempDelete
then DeleteFile(WadName
);
4036 procedure GameCVars(P
: SSArray
);
4039 stat
: TPlayerStatArray
;
4042 procedure ParseGameFlag(Flag
: LongWord; OffMsg
, OnMsg
: TStrings_Locale
; OnMapChange
: Boolean = False);
4046 if Length(P
) > 1 then
4051 gsGameFlags
:= gsGameFlags
or Flag
4053 gsGameFlags
:= gsGameFlags
and (not Flag
);
4055 if g_Game_IsServer
then
4058 gGameSettings
.Options
:= gGameSettings
.Options
or Flag
4060 gGameSettings
.Options
:= gGameSettings
.Options
and (not Flag
);
4061 if g_Game_IsNet
then MH_SEND_GameSettings
;
4065 if LongBool(gsGameFlags
and Flag
) then
4066 g_Console_Add(_lc
[OnMsg
])
4068 g_Console_Add(_lc
[OffMsg
]);
4070 if OnMapChange
and g_Game_IsServer
then
4071 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4076 cmd
:= LowerCase(P
[0]);
4078 if cmd
= 'g_gamemode' then
4080 if (Length(P
) > 1) then
4082 a
:= g_Game_TextToMode(P
[1]);
4083 if a
= GM_SINGLE
then a
:= GM_COOP
;
4084 gsGameMode
:= g_Game_ModeToText(a
);
4085 if g_Game_IsServer
then
4087 gSwitchGameMode
:= a
;
4088 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
4089 (gState
= STATE_INTERSINGLE
) then
4090 gSwitchGameMode
:= GM_SINGLE
;
4092 gGameSettings
.GameMode
:= gSwitchGameMode
;
4096 if gSwitchGameMode
= gGameSettings
.GameMode
then
4097 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
4098 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
4100 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
4101 [g_Game_ModeToText(gGameSettings
.GameMode
),
4102 g_Game_ModeToText(gSwitchGameMode
)]));
4104 else if cmd
= 'g_friendlyfire' then
4106 ParseGameFlag(GAME_OPTION_TEAMDAMAGE
, I_MSG_FRIENDLY_FIRE_OFF
, I_MSG_FRIENDLY_FIRE_ON
);
4108 else if cmd
= 'g_friendly_absorb_damage' then
4110 ParseGameFlag(GAME_OPTION_TEAMABSORBDAMAGE
, I_MSG_FRIENDLY_ABSORB_DAMAGE_OFF
, I_MSG_FRIENDLY_ABSORB_DAMAGE_ON
);
4112 else if cmd
= 'g_friendly_hit_trace' then
4114 ParseGameFlag(GAME_OPTION_TEAMHITTRACE
, I_MSG_FRIENDLY_HIT_TRACE_OFF
, I_MSG_FRIENDLY_HIT_TRACE_ON
);
4116 else if cmd
= 'g_friendly_hit_projectile' then
4118 ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE
, I_MSG_FRIENDLY_PROJECT_TRACE_OFF
, I_MSG_FRIENDLY_PROJECT_TRACE_ON
);
4120 else if cmd
= 'g_weaponstay' then
4122 ParseGameFlag(GAME_OPTION_WEAPONSTAY
, I_MSG_WEAPONSTAY_OFF
, I_MSG_WEAPONSTAY_ON
);
4124 else if cmd
= 'g_allow_exit' then
4126 ParseGameFlag(GAME_OPTION_ALLOWEXIT
, I_MSG_ALLOWEXIT_OFF
, I_MSG_ALLOWEXIT_ON
, True);
4128 else if cmd
= 'g_allow_monsters' then
4130 ParseGameFlag(GAME_OPTION_MONSTERS
, I_MSG_ALLOWMON_OFF
, I_MSG_ALLOWMON_ON
, True);
4132 else if cmd
= 'g_allow_dropflag' then
4134 ParseGameFlag(GAME_OPTION_ALLOWDROPFLAG
, I_MSG_ALLOWDROPFLAG_OFF
, I_MSG_ALLOWDROPFLAG_ON
);
4136 else if cmd
= 'g_throw_flag' then
4138 ParseGameFlag(GAME_OPTION_THROWFLAG
, I_MSG_THROWFLAG_OFF
, I_MSG_THROWFLAG_ON
);
4140 else if cmd
= 'g_bot_vsplayers' then
4142 ParseGameFlag(GAME_OPTION_BOTVSPLAYER
, I_MSG_BOTSVSPLAYERS_OFF
, I_MSG_BOTSVSPLAYERS_ON
);
4144 else if cmd
= 'g_bot_vsmonsters' then
4146 ParseGameFlag(GAME_OPTION_BOTVSMONSTER
, I_MSG_BOTSVSMONSTERS_OFF
, I_MSG_BOTSVSMONSTERS_ON
);
4148 else if cmd
= 'g_dm_keys' then
4150 ParseGameFlag(GAME_OPTION_DMKEYS
, I_MSG_DMKEYS_OFF
, I_MSG_DMKEYS_ON
, True);
4152 else if cmd
= 'g_gameflags' then
4154 if Length(P
) > 1 then
4156 gsGameFlags
:= StrToDWordDef(P
[1], gsGameFlags
);
4157 if g_Game_IsServer
then
4159 gGameSettings
.Options
:= gsGameFlags
;
4160 if g_Game_IsNet
then MH_SEND_GameSettings
;
4164 g_Console_Add(Format('%s %u', [cmd
, gsGameFlags
]));
4166 else if cmd
= 'g_warmup_time' then
4168 if Length(P
) > 1 then
4170 gsWarmupTime
:= nclamp(StrToIntDef(P
[1], gsWarmupTime
), 0, $FFFF);
4171 if g_Game_IsServer
then
4173 gGameSettings
.WarmupTime
:= gsWarmupTime
;
4174 // extend warmup if it's already going
4175 if gLMSRespawn
= LMS_RESPAWN_WARMUP
then
4177 gLMSRespawnTime
:= gTime
+ gsWarmupTime
* 1000;
4178 if g_Game_IsNet
then MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
4180 if g_Game_IsNet
then MH_SEND_GameSettings
;
4184 g_Console_Add(Format(_lc
[I_MSG_WARMUP
], [Integer(gsWarmupTime
)]));
4185 if g_Game_IsServer
then g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4187 else if cmd
= 'g_spawn_invul' then
4189 if Length(P
) > 1 then
4191 gsSpawnInvul
:= nclamp(StrToIntDef(P
[1], gsSpawnInvul
), 0, $FFFF);
4192 if g_Game_IsServer
then
4194 gGameSettings
.SpawnInvul
:= gsSpawnInvul
;
4195 if g_Game_IsNet
then MH_SEND_GameSettings
;
4199 g_Console_Add(Format('%s %d', [cmd
, Integer(gsSpawnInvul
)]));
4201 else if cmd
= 'g_item_respawn_time' then
4203 if Length(P
) > 1 then
4205 gsItemRespawnTime
:= nclamp(StrToIntDef(P
[1], gsItemRespawnTime
), 0, $FFFF);
4206 if g_Game_IsServer
then
4208 gGameSettings
.ItemRespawnTime
:= gsItemRespawnTime
;
4209 if g_Game_IsNet
then MH_SEND_GameSettings
;
4213 g_Console_Add(Format('%s %d', [cmd
, Integer(gsItemRespawnTime
)]));
4214 if g_Game_IsServer
then g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4216 else if cmd
= 'sv_intertime' then
4218 if (Length(P
) > 1) then
4219 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
4221 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
4223 else if cmd
= 'g_max_particles' then
4225 if Length(p
) = 2 then
4227 a
:= Max(0, StrToIntDef(p
[1], 0));
4230 else if Length(p
) = 1 then
4232 e_LogWritefln('%s', [g_GFX_GetMax()])
4236 e_LogWritefln('usage: %s <n>', [cmd
])
4239 else if cmd
= 'g_max_shells' then
4241 if Length(p
) = 2 then
4243 a
:= Max(0, StrToIntDef(p
[1], 0));
4246 else if Length(p
) = 1 then
4248 e_LogWritefln('%s', [g_Shells_GetMax()])
4252 e_LogWritefln('usage: %s <n>', [cmd
])
4255 else if cmd
= 'g_max_gibs' then
4257 if Length(p
) = 2 then
4259 a
:= Max(0, StrToIntDef(p
[1], 0));
4262 else if Length(p
) = 1 then
4264 e_LogWritefln('%s', [g_Gibs_GetMax()])
4268 e_LogWritefln('usage: %s <n>', [cmd
])
4271 else if cmd
= 'g_max_corpses' then
4273 if Length(p
) = 2 then
4275 a
:= Max(0, StrToIntDef(p
[1], 0));
4278 else if Length(p
) = 1 then
4280 e_LogWritefln('%s', [g_Corpses_GetMax()])
4284 e_LogWritefln('usage: %s <n>', [cmd
])
4287 else if cmd
= 'g_force_model' then
4289 if Length(p
) = 2 then
4291 a
:= StrToIntDef(p
[1], 0);
4292 g_Force_Model_Set(a
);
4293 if (g_Force_Model_Get() <> 0) and (gPlayers
<> nil) then
4295 for a
:= Low(gPlayers
) to High(gPlayers
) do
4297 if (gPlayers
[a
] <> nil) then
4299 if (gPlayers
[a
].UID
= gPlayer1
.UID
) then
4301 else if (gPlayer2
<> nil) and (gPlayers
[a
].UID
= gPlayer2
.UID
) then
4303 gPlayers
[a
].setModel(g_Forced_Model_GetName());
4307 else if (g_Force_Model_Get() = 0) and (gPlayers
<> nil) then
4309 for a
:= Low(gPlayers
) to High(gPlayers
) do
4311 if (gPlayers
[a
] <> nil) then
4313 if (gPlayers
[a
].UID
= gPlayer1
.UID
) then
4315 else if (gPlayer2
<> nil) and (gPlayers
[a
].UID
= gPlayer2
.UID
) then
4317 gPlayers
[a
].setModel(gPlayers
[a
].FActualModelName
);
4323 else if cmd
= 'g_force_model_name' then
4325 if (Length(P
) > 1) then
4327 cmd
:= b_Text_Unformat(P
[1]);
4328 g_Forced_Model_SetName(cmd
);
4329 if (g_Force_Model_Get() <> 0) and (gPlayers
<> nil) then
4331 for a
:= Low(gPlayers
) to High(gPlayers
) do
4333 if (gPlayers
[a
] <> nil) then
4335 if (gPlayers
[a
].UID
= gPlayer1
.UID
) then
4337 else if (gPlayer2
<> nil) and (gPlayers
[a
].UID
= gPlayer2
.UID
) then
4339 gPlayers
[a
].setModel(g_Forced_Model_GetName());
4345 else if cmd
= 'g_scorelimit' then
4347 if Length(P
) > 1 then
4349 gsScoreLimit
:= nclamp(StrToIntDef(P
[1], gsScoreLimit
), 0, $FFFF);
4351 if g_Game_IsServer
then
4354 if gGameSettings
.GameMode
= GM_DM
then
4356 stat
:= g_Player_GetStats();
4358 for a
:= 0 to High(stat
) do
4359 if stat
[a
].Frags
> b
then
4363 b
:= Max(gTeamStat
[TEAM_RED
].Score
, gTeamStat
[TEAM_BLUE
].Score
);
4365 // if someone has a higher score, set it to that instead
4366 gsScoreLimit
:= max(gsScoreLimit
, b
);
4367 gGameSettings
.ScoreLimit
:= gsScoreLimit
;
4369 if g_Game_IsNet
then MH_SEND_GameSettings
;
4373 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [Integer(gsScoreLimit
)]));
4375 else if cmd
= 'g_timelimit' then
4377 if Length(P
) > 1 then
4379 gsTimeLimit
:= nclamp(StrToIntDef(P
[1], gsTimeLimit
), 0, $FFFF);
4380 if g_Game_IsServer
then
4382 gGameSettings
.TimeLimit
:= gsTimeLimit
;
4383 if g_Game_IsNet
then MH_SEND_GameSettings
;
4386 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
4387 [gsTimeLimit
div 3600,
4388 (gsTimeLimit
div 60) mod 60,
4389 gsTimeLimit
mod 60]));
4391 else if cmd
= 'g_max_bots' then
4393 if Length(P
) > 1 then
4394 gMaxBots
:= nclamp(StrToIntDef(P
[1], gMaxBots
), 0, 127);
4395 g_Console_Add('g_max_bots = ' + IntToStr(gMaxBots
));
4397 else if cmd
= 'g_maxlives' then
4399 if Length(P
) > 1 then
4401 gsMaxLives
:= nclamp(StrToIntDef(P
[1], gsMaxLives
), 0, $FFFF);
4402 if g_Game_IsServer
then
4404 gGameSettings
.MaxLives
:= gsMaxLives
;
4405 if g_Game_IsNet
then MH_SEND_GameSettings
;
4409 g_Console_Add(Format(_lc
[I_MSG_LIVES
], [Integer(gsMaxLives
)]));
4413 procedure PlayerSettingsCVars(P
: SSArray
);
4418 function ParseTeam(s
: string): Byte;
4422 'red', '1': result
:= TEAM_RED
;
4423 'blue', '2': result
:= TEAM_BLUE
;
4424 else result
:= TEAM_NONE
;
4428 cmd
:= LowerCase(P
[0]);
4432 if (Length(P
) > 1) then
4434 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
4435 if g_Game_IsClient
then
4436 MC_SEND_PlayerSettings
4437 else if gGameOn
and (gPlayer1
<> nil) then
4439 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
4440 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4446 if (Length(P
) > 1) then
4448 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
4449 if g_Game_IsClient
then
4450 MC_SEND_PlayerSettings
4451 else if gGameOn
and (gPlayer2
<> nil) then
4453 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
4454 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4460 if Length(P
) > 3 then
4462 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4463 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4464 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4465 if g_Game_IsClient
then
4466 MC_SEND_PlayerSettings
4467 else if gGameOn
and (gPlayer1
<> nil) then
4469 gPlayer1
.SetColor(gPlayer1Settings
.Color
);
4470 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4476 if Length(P
) > 3 then
4478 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4479 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4480 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4481 if g_Game_IsClient
then
4482 MC_SEND_PlayerSettings
4483 else if gGameOn
and (gPlayer2
<> nil) then
4485 gPlayer2
.SetColor(gPlayer2Settings
.Color
);
4486 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4492 if (Length(P
) > 1) then
4494 gPlayer1Settings
.Model
:= P
[1];
4495 if g_Game_IsClient
then
4496 MC_SEND_PlayerSettings
4497 else if gGameOn
and (gPlayer1
<> nil) then
4499 gPlayer1
.FActualModelName
:= gPlayer1Settings
.Model
;
4500 gPlayer1
.SetModel(gPlayer1Settings
.Model
);
4501 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4507 if (Length(P
) > 1) then
4509 gPlayer2Settings
.Model
:= P
[1];
4510 if g_Game_IsClient
then
4511 MC_SEND_PlayerSettings
4512 else if gGameOn
and (gPlayer2
<> nil) then
4514 gPlayer2
.FActualModelName
:= gPlayer2Settings
.Model
;
4515 gPlayer2
.SetModel(gPlayer2Settings
.Model
);
4516 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4522 // TODO: switch teams if in game or store this separately
4523 if (Length(P
) > 1) then
4525 team
:= ParseTeam(P
[1]);
4526 if team
= TEAM_NONE
then
4527 g_Console_Add('expected ''red'', ''blue'', 1 or 2')
4528 else if not gGameOn
and not g_Game_IsNet
then
4529 gPlayer1Settings
.Team
:= team
4531 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4536 // TODO: switch teams if in game or store this separately
4537 if (Length(P
) > 1) then
4539 team
:= ParseTeam(P
[1]);
4540 if team
= TEAM_NONE
then
4541 g_Console_Add('expected ''red'', ''blue'', 1 or 2')
4542 else if not gGameOn
and not g_Game_IsNet
then
4543 gPlayer2Settings
.Team
:= team
4545 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4550 if (Length(P
) = 2) then
4551 gPlayer1Settings
.WeaponSwitch
:= EnsureRange(StrTointDef(P
[1], 0), 0, 2);
4555 if (Length(P
) = 2) then
4556 gPlayer2Settings
.WeaponSwitch
:= EnsureRange(StrTointDef(P
[1], 0), 0, 2);
4560 if (Length(P
) = 2) then
4561 gPlayer1Settings
.SwitchToEmpty
:= EnsureRange(StrTointDef(P
[1], 0), 0, 1);
4565 if (Length(P
) = 2) then
4566 gPlayer2Settings
.SwitchToEmpty
:= EnsureRange(StrTointDef(P
[1], 0), 0, 1);
4570 if (Length(P
) = 2) then
4571 gPlayer1Settings
.SkipFist
:= EnsureRange(StrTointDef(P
[1], 0), 0, 1);
4575 if (Length(P
) = 2) then
4576 gPlayer2Settings
.SkipFist
:= EnsureRange(StrTointDef(P
[1], 0), 0, 1);
4578 'p1_priority_kastet':
4580 if (Length(P
) = 2) then
4581 gPlayer1Settings
.WeaponPreferences
[WEAPON_KASTET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4583 'p2_priority_kastet':
4585 if (Length(P
) = 2) then
4586 gPlayer2Settings
.WeaponPreferences
[WEAPON_KASTET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4590 if (Length(P
) = 2) then
4591 gPlayer1Settings
.WeaponPreferences
[WEAPON_SAW
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4595 if (Length(P
) = 2) then
4596 gPlayer2Settings
.WeaponPreferences
[WEAPON_SAW
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4598 'p1_priority_pistol':
4600 if (Length(P
) = 2) then
4601 gPlayer1Settings
.WeaponPreferences
[WEAPON_KASTET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4603 'p2_priority_pistol':
4605 if (Length(P
) = 2) then
4606 gPlayer2Settings
.WeaponPreferences
[WEAPON_KASTET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4608 'p1_priority_shotgun1':
4610 if (Length(P
) = 2) then
4611 gPlayer1Settings
.WeaponPreferences
[WEAPON_SHOTGUN1
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4613 'p2_priority_shotgun1':
4615 if (Length(P
) = 2) then
4616 gPlayer2Settings
.WeaponPreferences
[WEAPON_SHOTGUN1
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4618 'p1_priority_shotgun2':
4620 if (Length(P
) = 2) then
4621 gPlayer1Settings
.WeaponPreferences
[WEAPON_SHOTGUN2
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4623 'p2_priority_shotgun2':
4625 if (Length(P
) = 2) then
4626 gPlayer2Settings
.WeaponPreferences
[WEAPON_SHOTGUN2
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4628 'p1_priority_chaingun':
4630 if (Length(P
) = 2) then
4631 gPlayer1Settings
.WeaponPreferences
[WEAPON_CHAINGUN
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4633 'p2_priority_chaingun':
4635 if (Length(P
) = 2) then
4636 gPlayer2Settings
.WeaponPreferences
[WEAPON_CHAINGUN
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4638 'p1_priority_rocketlauncher':
4640 if (Length(P
) = 2) then
4641 gPlayer1Settings
.WeaponPreferences
[WEAPON_ROCKETLAUNCHER
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4643 'p2_priority_rocketlauncher':
4645 if (Length(P
) = 2) then
4646 gPlayer2Settings
.WeaponPreferences
[WEAPON_ROCKETLAUNCHER
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4648 'p1_priority_plasma':
4650 if (Length(P
) = 2) then
4651 gPlayer1Settings
.WeaponPreferences
[WEAPON_PLASMA
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4653 'p2_priority_plasma':
4655 if (Length(P
) = 2) then
4656 gPlayer2Settings
.WeaponPreferences
[WEAPON_PLASMA
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4660 if (Length(P
) = 2) then
4661 gPlayer1Settings
.WeaponPreferences
[WEAPON_BFG
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4665 if (Length(P
) = 2) then
4666 gPlayer2Settings
.WeaponPreferences
[WEAPON_BFG
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4668 'p1_priority_super':
4670 if (Length(P
) = 2) then
4671 gPlayer1Settings
.WeaponPreferences
[WEAPON_SUPERPULEMET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4673 'p2_priority_super':
4675 if (Length(P
) = 2) then
4676 gPlayer2Settings
.WeaponPreferences
[WEAPON_SUPERPULEMET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4678 'p1_priority_flamethrower':
4680 if (Length(P
) = 2) then
4681 gPlayer1Settings
.WeaponPreferences
[WEAPON_FLAMETHROWER
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4683 'p2_priority_flamethrower':
4685 if (Length(P
) = 2) then
4686 gPlayer2Settings
.WeaponPreferences
[WEAPON_FLAMETHROWER
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4688 'p1_priority_berserk':
4690 if (Length(P
) = 2) then
4691 gPlayer1Settings
.WeaponPreferences
[WP_LAST
+1] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4693 'p2_priority_berserk':
4695 if (Length(P
) = 2) then
4696 gPlayer2Settings
.WeaponPreferences
[WP_LAST
+1] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4701 procedure PrintHeapStats();
4705 hs
:= GetFPCHeapStatus();
4706 e_LogWriteLn ('v===== heap status =====v');
4707 e_LogWriteFln('max heap size = %d k', [hs
.MaxHeapSize
div 1024]);
4708 e_LogWriteFln('max heap used = %d k', [hs
.MaxHeapUsed
div 1024]);
4709 e_LogWriteFln('cur heap size = %d k', [hs
.CurrHeapSize
div 1024]);
4710 e_LogWriteFln('cur heap used = %d k', [hs
.CurrHeapUsed
div 1024]);
4711 e_LogWriteFln('cur heap free = %d k', [hs
.CurrHeapFree
div 1024]);
4712 e_LogWriteLn ('^=======================^');
4715 procedure DebugCommands(P
: SSArray
);
4722 // Команды отладочного режима:
4723 if {gDebugMode}conIsCheatsEnabled
then
4725 cmd
:= LowerCase(P
[0]);
4726 if cmd
= 'd_window' then
4728 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
4729 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
4731 else if cmd
= 'd_sounds' then
4733 if (Length(P
) > 1) and
4734 ((P
[1] = '1') or (P
[1] = '0')) then
4735 g_Debug_Sounds
:= (P
[1][1] = '1');
4737 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
4739 else if cmd
= 'd_frames' then
4741 if (Length(P
) > 1) and
4742 ((P
[1] = '1') or (P
[1] = '0')) then
4743 g_Debug_Frames
:= (P
[1][1] = '1');
4745 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
4747 else if cmd
= 'd_winmsg' then
4749 if (Length(P
) > 1) and
4750 ((P
[1] = '1') or (P
[1] = '0')) then
4751 g_Debug_WinMsgs
:= (P
[1][1] = '1');
4753 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
4755 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
4757 if (Length(P
) > 1) and
4758 ((P
[1] = '1') or (P
[1] = '0')) then
4759 g_Debug_MonsterOff
:= (P
[1][1] = '1');
4761 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
4763 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
4765 if Length(P
) > 1 then
4767 '0': g_debug_BotAIOff
:= 0;
4768 '1': g_debug_BotAIOff
:= 1;
4769 '2': g_debug_BotAIOff
:= 2;
4770 '3': g_debug_BotAIOff
:= 3;
4773 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
4775 else if cmd
= 'd_monster' then
4777 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.alive
) and (not g_Game_IsNet
) then
4778 if Length(P
) < 2 then
4780 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
4781 g_Console_Add('ID | Name');
4782 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
4783 g_Console_Add(Format('%2d | %s', [b
, g_Mons_NameByTypeId(b
)]));
4784 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
4787 a
:= StrToIntDef(P
[1], 0);
4788 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
4789 a
:= g_Mons_TypeIdByName(P
[1]);
4791 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
4792 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
4795 with gPlayer1
.Obj
do
4797 mon
:= g_Monsters_Create(a
,
4798 X
+ Rect
.X
+ (Rect
.Width
div 2),
4799 Y
+ Rect
.Y
+ Rect
.Height
,
4800 gPlayer1
.Direction
, True);
4802 if (Length(P
) > 2) and (mon
<> nil) then
4804 if (CompareText(P
[2], 'normal') = 0) then mon
.MonsterBehaviour
:= BH_NORMAL
4805 else if (CompareText(P
[2], 'killer') = 0) then mon
.MonsterBehaviour
:= BH_KILLER
4806 else if (CompareText(P
[2], 'maniac') = 0) then mon
.MonsterBehaviour
:= BH_MANIAC
4807 else if (CompareText(P
[2], 'insane') = 0) then mon
.MonsterBehaviour
:= BH_INSANE
4808 else if (CompareText(P
[2], 'cannibal') = 0) then mon
.MonsterBehaviour
:= BH_CANNIBAL
4809 else if (CompareText(P
[2], 'good') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
4810 else if (CompareText(P
[2], 'friend') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
4811 else if (CompareText(P
[2], 'friendly') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
4812 else mon
.MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
4817 else if (cmd
= 'd_health') then
4819 if (Length(P
) > 1) and
4820 ((P
[1] = '1') or (P
[1] = '0')) then
4821 g_debug_HealthBar
:= (P
[1][1] = '1');
4823 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
4825 else if (cmd
= 'd_player') then
4827 if (Length(P
) > 1) and
4828 ((P
[1] = '1') or (P
[1] = '0')) then
4829 g_debug_Player
:= (P
[1][1] = '1');
4831 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
4833 else if (cmd
= 'd_mem') then
4839 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
4843 procedure GameCheats(P
: SSArray
);
4849 if (not gGameOn
) or (not conIsCheatsEnabled
) then
4851 g_Console_Add('not available');
4857 g_Console_Add('where is the player?!');
4860 cmd
:= LowerCase(P
[0]);
4864 plr
.GodMode
:= not plr
.GodMode
;
4865 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
4868 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
4869 if cmd
= 'give' then
4871 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
4872 for f
:= 1 to High(P
) do
4874 cmd
:= LowerCase(P
[f
]);
4875 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
4876 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
4877 if cmd
= 'exit' then
4879 if gTriggers
<> nil then
4881 for a
:= 0 to High(gTriggers
) do
4883 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
4885 g_Console_Add('player left the map');
4886 gExitByTrigger
:= True;
4887 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
4888 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
4896 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
4897 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
4898 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
4899 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
4900 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
4902 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
4903 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
4905 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
4906 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
4908 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
4909 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
4911 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
4912 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
4914 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
4915 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
4917 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
4918 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
4919 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
4921 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
4922 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
4923 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
4924 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
4925 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
4926 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
4928 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
4929 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
4930 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
4931 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
4932 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
4933 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
4935 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
4936 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
4938 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
4939 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
4941 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
4943 if cmd
= 'ammo' then
4945 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
4946 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
4947 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
4948 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
4949 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
4950 g_Console_Add('player got some ammo');
4954 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
4955 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
4957 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
4958 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
4960 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
4961 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
4963 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
4964 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
4966 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
4968 if cmd
= 'weapons' then
4970 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
4971 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
4972 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
4973 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
4974 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
4975 plr
.GiveItem(ITEM_WEAPON_BFG
);
4976 g_Console_Add('player got weapons');
4980 if cmd
= 'keys' then
4982 plr
.GiveItem(ITEM_KEY_RED
);
4983 plr
.GiveItem(ITEM_KEY_GREEN
);
4984 plr
.GiveItem(ITEM_KEY_BLUE
);
4985 g_Console_Add('player got all keys');
4989 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
4994 if cmd
= 'open' then
4996 g_Console_Add('player activated sesame');
4997 g_Triggers_OpenAll();
5004 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
5008 if cmd
= 'noclip' then
5011 g_Console_Add('wall hardeness adjusted');
5015 if cmd
= 'notarget' then
5017 plr
.NoTarget
:= not plr
.NoTarget
;
5018 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
5022 if cmd
= 'noreload' then
5024 plr
.NoReload
:= not plr
.NoReload
;
5025 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
5029 if cmd
= 'speedy' then
5031 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
5032 g_Console_Add('speed adjusted');
5036 if cmd
= 'jumpy' then
5038 VEL_JUMP
:= 30-VEL_JUMP
;
5039 g_Console_Add('jump height adjusted');
5043 if cmd
= 'automap' then
5045 gShowMap
:= not gShowMap
;
5046 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
5050 if cmd
= 'aimline' then
5052 gAimLine
:= not gAimLine
;
5053 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
5058 procedure GameCommands(P
: SSArray
);
5064 pl
: pTNetClient
= nil;
5072 cmd
:= LowerCase(P
[0]);
5074 if cmd
= 'pause' then
5076 if (g_ActiveWindow
= nil) then
5077 g_Game_Pause(not gPauseMain
);
5079 else if cmd
= 'endgame' then
5080 gExit
:= EXIT_SIMPLE
5081 else if cmd
= 'restart' then
5083 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
5085 if g_Game_IsClient
then
5087 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5092 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
5094 else if cmd
= 'kick' then
5096 if g_Game_IsServer
then
5098 if Length(P
) < 2 then
5100 g_Console_Add('kick <name>');
5105 g_Console_Add('kick <name>');
5109 if g_Game_IsNet
then
5110 pl
:= g_Net_Client_ByName(P
[1]);
5113 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5114 g_Net_Host_Kick(pl
^.ID
, NET_DISC_KICK
);
5115 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5116 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5117 g_Net_Slist_ServerPlayerLeaves();
5118 end else if gPlayers
<> nil then
5119 for a
:= Low(gPlayers
) to High(gPlayers
) do
5120 if gPlayers
[a
] <> nil then
5121 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
5123 // Не отключать основных игроков в сингле
5124 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
5126 gPlayers
[a
].Lives
:= 0;
5127 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
5128 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
5129 g_Player_Remove(gPlayers
[a
].UID
);
5130 g_Net_Slist_ServerPlayerLeaves();
5131 // Если не перемешать, при добавлении новых ботов появятся старые
5135 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5137 else if cmd
= 'kick_id' then
5139 if g_Game_IsServer
and g_Game_IsNet
then
5141 if Length(P
) < 2 then
5143 g_Console_Add('kick_id <client ID>');
5148 g_Console_Add('kick_id <client ID>');
5152 a
:= StrToIntDef(P
[1], 0);
5153 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5155 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5157 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5158 g_Net_Host_Kick(NetClients
[a
].ID
, NET_DISC_KICK
);
5159 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5160 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5161 g_Net_Slist_ServerPlayerLeaves();
5165 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5167 else if cmd
= 'kick_pid' then
5169 if g_Game_IsServer
and g_Game_IsNet
then
5171 if Length(P
) < 2 then
5173 g_Console_Add('kick_pid <player ID>');
5178 g_Console_Add('kick_pid <player ID>');
5182 a
:= StrToIntDef(P
[1], 0);
5183 pl
:= g_Net_Client_ByPlayer(a
);
5184 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
5186 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5187 g_Net_Host_Kick(pl
^.ID
, NET_DISC_KICK
);
5188 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5189 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5190 g_Net_Slist_ServerPlayerLeaves();
5193 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5195 else if cmd
= 'ban' then
5197 if g_Game_IsServer
and g_Game_IsNet
then
5199 if Length(P
) < 2 then
5201 g_Console_Add('ban <name>');
5206 g_Console_Add('ban <name>');
5210 pl
:= g_Net_Client_ByName(P
[1]);
5213 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5214 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
5215 g_Net_Host_Kick(pl
^.ID
, NET_DISC_TEMPBAN
);
5216 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5217 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5218 g_Net_Slist_ServerPlayerLeaves();
5220 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5222 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5224 else if cmd
= 'ban_id' then
5226 if g_Game_IsServer
and g_Game_IsNet
then
5228 if Length(P
) < 2 then
5230 g_Console_Add('ban_id <client ID>');
5235 g_Console_Add('ban_id <client ID>');
5239 a
:= StrToIntDef(P
[1], 0);
5240 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5241 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5243 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5244 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
5245 g_Net_Host_Kick(NetClients
[a
].ID
, NET_DISC_TEMPBAN
);
5246 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5247 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5248 g_Net_Slist_ServerPlayerLeaves();
5251 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5253 else if cmd
= 'ban_pid' then
5255 if g_Game_IsServer
and g_Game_IsNet
then
5257 if Length(P
) < 2 then
5259 g_Console_Add('ban_pid <player ID>');
5264 g_Console_Add('ban_pid <player ID>');
5268 a
:= StrToIntDef(P
[1], 0);
5269 pl
:= g_Net_Client_ByPlayer(a
);
5270 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
5272 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5273 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
5274 g_Net_Host_Kick(pl
^.ID
, NET_DISC_TEMPBAN
);
5275 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5276 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5277 g_Net_Slist_ServerPlayerLeaves();
5280 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5282 else if cmd
= 'permban' then
5284 if g_Game_IsServer
and g_Game_IsNet
then
5286 if Length(P
) < 2 then
5288 g_Console_Add('permban <name>');
5293 g_Console_Add('permban <name>');
5297 pl
:= g_Net_Client_ByName(P
[1]);
5300 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5301 g_Net_BanHost(pl
^.Peer
^.address
.host
);
5302 g_Net_Host_Kick(pl
^.ID
, NET_DISC_BAN
);
5303 g_Net_SaveBanList();
5304 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5305 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5306 g_Net_Slist_ServerPlayerLeaves();
5308 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5310 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5312 else if cmd
= 'permban_id' then
5314 if g_Game_IsServer
and g_Game_IsNet
then
5316 if Length(P
) < 2 then
5318 g_Console_Add('permban_id <client ID>');
5323 g_Console_Add('permban_id <client ID>');
5327 a
:= StrToIntDef(P
[1], 0);
5328 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5329 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5331 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5332 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
5333 g_Net_Host_Kick(NetClients
[a
].ID
, NET_DISC_BAN
);
5334 g_Net_SaveBanList();
5335 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5336 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5337 g_Net_Slist_ServerPlayerLeaves();
5340 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5342 else if cmd
= 'permban_pid' then
5344 if g_Game_IsServer
and g_Game_IsNet
then
5346 if Length(P
) < 2 then
5348 g_Console_Add('permban_pid <player ID>');
5353 g_Console_Add('permban_pid <player ID>');
5357 a
:= StrToIntDef(P
[1], 0);
5358 pl
:= g_Net_Client_ByPlayer(a
);
5359 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
5361 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5362 g_Net_BanHost(pl
^.Peer
^.address
.host
);
5363 g_Net_Host_Kick(pl
^.ID
, NET_DISC_TEMPBAN
);
5364 g_Net_SaveBanList();
5365 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5366 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5367 g_Net_Slist_ServerPlayerLeaves();
5370 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5372 else if cmd
= 'permban_ip' then
5374 if g_Game_IsServer
and g_Game_IsNet
then
5376 if Length(P
) < 2 then
5378 g_Console_Add('permban_ip <IP address>');
5383 g_Console_Add('permban_ip <IP address>');
5387 g_Net_BanHost(P
[1]);
5388 g_Net_SaveBanList();
5389 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [P
[1]]));
5391 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5393 else if cmd
= 'unban' then
5395 if g_Game_IsServer
and g_Game_IsNet
then
5397 if Length(P
) < 2 then
5399 g_Console_Add('unban <IP Address>');
5404 g_Console_Add('unban <IP Address>');
5408 if g_Net_UnbanHost(P
[1]) then
5410 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
5411 g_Net_SaveBanList();
5413 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
5415 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5417 else if cmd
= 'clientlist' then
5419 if g_Game_IsServer
and g_Game_IsNet
then
5422 if NetClients
<> nil then
5423 for a
:= Low(NetClients
) to High(NetClients
) do
5424 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5426 plr
:= g_Player_Get(NetClients
[a
].Player
);
5427 if plr
= nil then continue
;
5429 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
5430 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
5433 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
5435 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5437 else if cmd
= 'connect' then
5439 if (NetMode
= NET_NONE
) then
5441 if Length(P
) < 2 then
5443 g_Console_Add('connect <IP> [port] [password]');
5448 g_Console_Add('connect <IP> [port] [password]');
5452 if Length(P
) > 2 then
5453 prt
:= StrToIntDef(P
[2], 25666)
5457 if Length(P
) > 3 then
5462 g_Game_StartClient(P
[1], prt
, pw
);
5465 else if cmd
= 'disconnect' then
5467 if (NetMode
= NET_CLIENT
) then
5470 else if cmd
= 'reconnect' then
5472 if (NetMode
= NET_SERVER
) then
5475 if (NetMode
= NET_CLIENT
) then
5478 gExit
:= EXIT_SIMPLE
;
5482 //TODO: Use last successful password to reconnect, instead of ''
5483 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
5485 else if (cmd
= 'addbot') or
5486 (cmd
= 'bot_add') then
5488 if Length(P
) > 2 then
5489 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2), StrToIntDef(P
[2], 100))
5490 else if Length(P
) > 1 then
5491 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
5493 g_Bot_Add(TEAM_NONE
, 2);
5495 else if cmd
= 'bot_addlist' then
5497 if Length(P
) > 1 then
5499 if Length(P
) = 2 then
5500 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
5501 else if Length(P
) = 3 then
5502 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1), StrToIntDef(P
[2], 100))
5504 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
5507 else if cmd
= 'bot_removeall' then
5509 else if cmd
= 'chat' then
5511 if g_Game_IsNet
then
5513 if Length(P
) > 1 then
5515 for a
:= 1 to High(P
) do
5516 chstr
:= chstr
+ P
[a
] + ' ';
5518 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5520 if Length(chstr
) < 1 then
5522 g_Console_Add('chat <text>');
5526 chstr
:= b_Text_Format(chstr
);
5527 if g_Game_IsClient
then
5528 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
5530 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
5533 g_Console_Add('chat <text>');
5535 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5537 else if cmd
= 'teamchat' then
5539 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
5541 if Length(P
) > 1 then
5543 for a
:= 1 to High(P
) do
5544 chstr
:= chstr
+ P
[a
] + ' ';
5546 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5548 if Length(chstr
) < 1 then
5550 g_Console_Add('teamchat <text>');
5554 chstr
:= b_Text_Format(chstr
);
5555 if g_Game_IsClient
then
5556 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
5558 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
5559 gPlayer1Settings
.Team
);
5562 g_Console_Add('teamchat <text>');
5564 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5566 else if (cmd
= 'an') or (cmd
= 'announce') then
5568 if g_Game_IsNet
then
5570 if Length(P
) > 1 then
5572 for a
:= 1 to High(P
) do
5573 chstr
:= chstr
+ P
[a
] + ' ';
5575 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5577 if Length(chstr
) < 1 then
5579 g_Console_Add('announce <text>');
5583 chstr
:= 'centerprint 100 ' + b_Text_Format(chstr
);
5584 if g_Game_IsClient
then
5585 MC_SEND_RCONCommand(chstr
)
5587 g_Console_Process(chstr
, True);
5590 g_Console_Add('announce <text>');
5592 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5594 else if cmd
= 'game' then
5596 if gGameSettings
.GameType
<> GT_NONE
then
5598 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5601 if Length(P
) = 1 then
5603 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
5606 // game not started yet, load fist map from some wad
5608 s
:= addWadExtension(P
[1]);
5609 found
:= e_FindResource(AllMapDirs
, s
);
5613 P
[1] := ExpandFileName(P
[1]);
5614 // if map not choosed then set first map
5615 if Length(P
) < 3 then
5618 P
[2] := g_Game_GetFirstMap(P
[1]);
5621 s
:= P
[1] + ':\' + UpperCase(P
[2]);
5623 if g_Map_Exist(s
) then
5627 with gGameSettings
do
5629 Options
:= gsGameFlags
;
5630 GameMode
:= g_Game_TextToMode(gsGameMode
);
5631 if gSwitchGameMode
<> GM_NONE
then
5632 GameMode
:= gSwitchGameMode
;
5633 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5634 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5636 if Length(P
) >= 4 then
5637 b
:= StrToIntDef(P
[3], 1);
5638 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
5639 ScoreLimit
, MaxLives
, Options
, b
);
5644 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5646 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[2]), P
[1]]));
5648 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5650 else if cmd
= 'host' then
5652 if gGameSettings
.GameType
<> GT_NONE
then
5654 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5657 if Length(P
) < 4 then
5659 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
5662 if not StrToIp(P
[1], listen
) then
5664 prt
:= StrToIntDef(P
[2], 25666);
5666 s
:= addWadExtension(P
[3]);
5667 found
:= e_FindResource(AllMapDirs
, s
);
5671 // get first map in wad, if not specified
5672 if Length(P
) < 5 then
5675 P
[4] := g_Game_GetFirstMap(P
[1]);
5677 s
:= P
[3] + ':\' + UpperCase(P
[4]);
5678 if g_Map_Exist(s
) then
5682 with gGameSettings
do
5684 Options
:= gsGameFlags
;
5685 GameMode
:= g_Game_TextToMode(gsGameMode
);
5686 if gSwitchGameMode
<> GM_NONE
then GameMode
:= gSwitchGameMode
;
5687 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5688 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5690 if Length(P
) >= 6 then
5691 b
:= StrToIntDef(P
[5], 0);
5692 g_Game_StartServer(s
, GameMode
, TimeLimit
, ScoreLimit
, MaxLives
, Options
, b
, listen
, prt
)
5698 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
5700 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[4]), P
[3]]))
5705 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]))
5708 else if cmd
= 'map' then
5710 if Length(P
) = 1 then
5712 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5714 g_Console_Add(cmd
+ ' <MAP>');
5715 g_Console_Add(cmd
+ ' <WAD> [MAP]')
5719 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5724 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5726 if Length(P
) < 3 then
5728 // first param is map or wad
5729 s
:= UpperCase(P
[1]);
5730 if g_Map_Exist(gGameSettings
.WAD
+ ':\' + s
) then
5732 gExitByTrigger
:= False;
5735 // already in game, finish current map
5737 gExit
:= EXIT_ENDLEVELCUSTOM
;
5741 // intermission, so change map immediately
5748 found
:= e_FindResource(AllMapDirs
, s
);
5750 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, 'WAD ' + P
[1]]));
5753 // no such map, found wad
5756 P
[1] := ExpandFileName(pw
);
5757 P
[2] := g_Game_GetFirstMap(P
[1]);
5758 s
:= P
[1] + ':\' + P
[2];
5759 if g_Map_Exist(s
) then
5761 gExitByTrigger
:= False;
5764 // already in game, finish current map
5766 gExit
:= EXIT_ENDLEVELCUSTOM
5770 // intermission, so change map immediately
5777 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5779 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5784 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5790 s
:= addWadExtension(P
[1]);
5791 found
:= e_FindResource(AllMapDirs
, s
);
5795 P
[2] := UpperCase(P
[2]);
5796 s
:= P
[1] + ':\' + P
[2];
5797 if g_Map_Exist(s
) then
5799 gExitByTrigger
:= False;
5803 gExit
:= EXIT_ENDLEVELCUSTOM
5812 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5817 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5823 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5827 else if cmd
= 'nextmap' then
5829 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
5831 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
5836 if Length(P
) = 1 then
5838 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5840 g_Console_Add(cmd
+ ' <MAP>');
5841 g_Console_Add(cmd
+ ' <WAD> [MAP]');
5846 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5852 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5854 if Length(P
) < 3 then
5856 // first param is map or wad
5857 s
:= UpperCase(P
[1]);
5858 if g_Map_Exist(gGameSettings
.WAD
+ ':\' + s
) then
5861 gExitByTrigger
:= False;
5867 // no such map, found wad
5868 pw
:= addWadExtension(P
[1]);
5869 found
:= e_FindResource(MapDirs
, pw
);
5871 found
:= e_FindResource(WadDirs
, pw
);
5873 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
5876 // map not specified, select first map
5878 P
[2] := g_Game_GetFirstMap(P
[1]);
5879 s
:= P
[1] + ':\' + P
[2];
5880 if g_Map_Exist(s
) then
5882 gExitByTrigger
:= False;
5889 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5891 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5896 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5902 // specified two params wad + map
5903 pw
:= addWadExtension(P
[1]);
5904 found
:= e_FindResource(MapDirs
, pw
);
5906 found
:= e_FindResource(MapDirs
, pw
);
5910 P
[2] := UpperCase(P
[2]);
5911 s
:= P
[1] + ':\' + P
[2];
5912 if g_Map_Exist(s
) then
5914 gExitByTrigger
:= False;
5920 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5925 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5931 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5936 if gNextMap
= '' then
5937 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
5939 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]))
5943 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
5947 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
5951 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5953 gExitByTrigger
:= False;
5954 // next map not specified, try to find trigger EXIT
5955 if (gNextMap
= '') and (gTriggers
<> nil) then
5957 for a
:= 0 to High(gTriggers
) do
5959 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5961 gExitByTrigger
:= True;
5962 //gNextMap := gTriggers[a].Data.MapName;
5963 gNextMap
:= gTriggers
[a
].tgcMap
;
5968 if gNextMap
= '' then
5969 gNextMap
:= g_Game_GetNextMap();
5970 if not isWadPath(gNextMap
) then
5971 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
5974 if g_Map_Exist(s
) then
5975 gExit
:= EXIT_ENDLEVELCUSTOM
5977 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]))
5981 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5985 else if (cmd
= 'event') then
5987 if (Length(P
) <= 1) then
5989 for a
:= 0 to High(gEvents
) do
5990 if gEvents
[a
].Command
= '' then
5991 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
5993 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
5996 if (Length(P
) = 2) then
5998 for a
:= 0 to High(gEvents
) do
5999 if gEvents
[a
].Name
= P
[1] then
6000 if gEvents
[a
].Command
= '' then
6001 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6003 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6006 for a
:= 0 to High(gEvents
) do
6007 if gEvents
[a
].Name
= P
[1] then
6009 gEvents
[a
].Command
:= '';
6010 for b
:= 2 to High(P
) do
6011 if Pos(' ', P
[b
]) = 0 then
6012 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
6014 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
6015 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
6019 else if cmd
= 'suicide' then
6023 if g_Game_IsClient
then
6024 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
6027 if gPlayer1
<> nil then
6028 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
6029 if gPlayer2
<> nil then
6030 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
6034 else if cmd
= 'screenshot' then
6038 else if (cmd
= 'weapnext') or (cmd
= 'weapprev') then
6040 a
:= 1 - (ord(cmd
[5]) - ord('n'));
6042 gWeaponAction
[0, WP_PREV
] := True;
6044 gWeaponAction
[0, WP_NEXT
] := True;
6046 else if cmd
= 'weapon' then
6048 if Length(p
) = 2 then
6050 a
:= WP_FIRST
+ StrToIntDef(p
[1], 0) - 1;
6051 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
6052 gSelectWeapon
[0, a
] := True
6055 else if (cmd
= 'p1_weapnext') or (cmd
= 'p1_weapprev')
6056 or (cmd
= 'p2_weapnext') or (cmd
= 'p2_weapprev') then
6058 a
:= 1 - (ord(cmd
[8]) - ord('n'));
6059 b
:= ord(cmd
[2]) - ord('1');
6061 gWeaponAction
[b
, WP_PREV
] := True;
6063 gWeaponAction
[b
, WP_NEXT
] := True;
6065 else if (cmd
= 'p1_weapon') or (cmd
= 'p2_weapon') then
6067 if Length(p
) = 2 then
6069 a
:= WP_FIRST
+ StrToIntDef(p
[1], 0) - 1;
6070 b
:= ord(cmd
[2]) - ord('1');
6071 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
6072 gSelectWeapon
[b
, a
] := True
6075 else if (cmd
= 'p1_weapbest') or (cmd
= 'p2_weapbest') then
6077 b
:= ord(cmd
[2]) - ord('1');
6079 gSelectWeapon
[b
, gPlayer1
.GetMorePrefered()] := True
6081 gSelectWeapon
[b
, gPlayer2
.GetMorePrefered()] := True;
6083 else if (cmd
= 'dropflag') then
6085 if g_Game_IsServer
then
6087 if gPlayer2
<> nil then gPlayer2
.TryDropFlag();
6088 if gPlayer1
<> nil then gPlayer1
.TryDropFlag();
6091 MC_SEND_CheatRequest(NET_CHEAT_DROPFLAG
);
6093 else if (cmd
= 'p1_dropflag') or (cmd
= 'p2_dropflag') then
6095 b
:= ord(cmd
[2]) - ord('1');
6096 if g_Game_IsServer
then
6098 if (b
= 1) and (gPlayer2
<> nil) then gPlayer2
.TryDropFlag()
6099 else if (b
= 0) and (gPlayer1
<> nil) then gPlayer1
.TryDropFlag();
6102 MC_SEND_CheatRequest(NET_CHEAT_DROPFLAG
);
6104 // Команды Своей игры:
6105 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
6107 if cmd
= 'bot_addred' then
6109 if Length(P
) > 1 then
6110 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
6112 g_Bot_Add(TEAM_RED
, 2);
6114 else if cmd
= 'bot_addblue' then
6116 if Length(P
) > 1 then
6117 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
6119 g_Bot_Add(TEAM_BLUE
, 2);
6121 else if cmd
= 'spectate' then
6127 else if cmd
= 'say' then
6129 if g_Game_IsServer
and g_Game_IsNet
then
6131 if Length(P
) > 1 then
6134 for a
:= 1 to High(P
) do
6135 chstr
:= chstr
+ P
[a
] + ' ';
6137 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6139 if Length(chstr
) < 1 then
6141 g_Console_Add('say <text>');
6145 chstr
:= b_Text_Format(chstr
);
6146 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
6148 else g_Console_Add('say <text>');
6150 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6152 else if cmd
= 'tell' then
6154 if g_Game_IsServer
and g_Game_IsNet
then
6156 if (Length(P
) > 2) and (P
[1] <> '') then
6159 for a
:= 2 to High(P
) do
6160 chstr
:= chstr
+ P
[a
] + ' ';
6162 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6164 if Length(chstr
) < 1 then
6166 g_Console_Add('tell <playername> <text>');
6170 pl
:= g_Net_Client_ByName(P
[1]);
6172 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
6174 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6176 else g_Console_Add('tell <playername> <text>');
6178 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6180 else if cmd
= 'centerprint' then
6182 if (Length(P
) > 2) and (P
[1] <> '') then
6185 for a
:= 2 to High(P
) do
6186 chstr
:= chstr
+ P
[a
] + ' ';
6188 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6190 if Length(chstr
) < 1 then
6192 g_Console_Add('centerprint <timeout> <text>');
6196 a
:= StrToIntDef(P
[1], 100);
6197 chstr
:= b_Text_Format(chstr
);
6198 g_Game_Message(chstr
, a
);
6199 if g_Game_IsNet
and g_Game_IsServer
then
6200 MH_SEND_GameEvent(NET_EV_BIGTEXT
, a
, chstr
);
6202 else g_Console_Add('centerprint <timeout> <text>');
6204 else if (cmd
= 'overtime') and not g_Game_IsClient
then
6206 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
6208 // Дополнительное время:
6209 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
6211 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
6212 [gGameSettings
.TimeLimit
div 3600,
6213 (gGameSettings
.TimeLimit
div 60) mod 60,
6214 gGameSettings
.TimeLimit
mod 60]));
6215 if g_Game_IsNet
then MH_SEND_GameSettings
;
6217 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
6219 if (Length(P
) <= 1) then
6220 g_Console_Add('rcon_password <password>')
6222 MC_SEND_RCONPassword(P
[1]);
6224 else if cmd
= 'rcon' then
6226 if g_Game_IsClient
then
6228 if Length(P
) > 1 then
6231 for a
:= 1 to High(P
) do
6232 chstr
:= chstr
+ P
[a
] + ' ';
6234 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6236 if Length(chstr
) < 1 then
6238 g_Console_Add('rcon <command>');
6242 MC_SEND_RCONCommand(chstr
);
6244 else g_Console_Add('rcon <command>');
6247 else if cmd
= 'ready' then
6249 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
6250 gLMSRespawnTime
:= gTime
+ 100;
6252 else if (cmd
= 'callvote') and g_Game_IsNet
then
6254 if Length(P
) > 1 then
6257 for a
:= 1 to High(P
) do begin
6258 if a
> 1 then chstr
:= chstr
+ ' ';
6259 chstr
:= chstr
+ P
[a
];
6262 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6264 if Length(chstr
) < 1 then
6266 g_Console_Add('callvote <command>');
6270 if g_Game_IsClient
then
6271 MC_SEND_Vote(True, chstr
)
6273 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
6274 g_Console_Process('vote', True);
6277 g_Console_Add('callvote <command>');
6279 else if (cmd
= 'vote') and g_Game_IsNet
then
6281 if g_Game_IsClient
then
6283 else if gVoteInProgress
then
6285 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6286 a
:= Floor((NetClientCount
+1)/2.0) + 1
6288 a
:= Floor(NetClientCount
/2.0) + 1;
6293 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6294 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6300 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6301 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6309 procedure SystemCommands(P
: SSArray
);
6313 cmd
:= LowerCase(P
[0]);
6322 gRC_Width
:= Max(1, gRC_Width
);
6323 gRC_Height
:= Max(1, gRC_Height
);
6324 gBPP
:= Max(1, gBPP
);
6325 if sys_SetDisplayMode(gRC_Width
, gRC_Height
, gBPP
, gRC_FullScreen
, gRC_Maximized
) = True then
6326 e_LogWriteln('resolution changed')
6328 e_LogWriteln('resolution not changed');
6329 sys_EnableVSync(gVSync
);
6333 if Length(p
) = 2 then
6335 gMaxFPS
:= StrToIntDef(p
[1], gMaxFPS
);
6337 gFrameTime
:= 1000 div gMaxFPS
6341 e_LogWritefln('r_maxfps %d', [gMaxFPS
]);
6345 if Length(p
) = 2 then
6347 gAskLanguage
:= true;
6348 gLanguage
:= LANGUAGE_ENGLISH
;
6349 case LowerCase(p
[1]) of
6352 gAskLanguage
:= false;
6353 gLanguage
:= LANGUAGE_ENGLISH
;
6357 gAskLanguage
:= false;
6358 gLanguage
:= LANGUAGE_RUSSIAN
;
6362 gAskLanguage
:= true;
6363 gLanguage
:= LANGUAGE_ENGLISH
;
6366 g_Language_Set(gLanguage
);
6370 e_LogWritefln('usage: %s <English|Russian|Ask>', [cmd
]);
6376 procedure g_TakeScreenShot(Filename
: string = '');
6377 var s
: TStream
; t
: TDateTime
; dir
, date
, name
: String;
6379 if e_NoGraphics
then Exit
;
6381 dir
:= e_GetWriteableDir(ScreenshotDirs
);
6383 if Filename
= '' then
6386 DateTimeToString(date
, 'yyyy-mm-dd-hh-nn-ss', t
);
6387 Filename
:= 'screenshot-' + date
;
6390 name
:= e_CatPath(dir
, Filename
+ '.png');
6391 s
:= createDiskFile(name
);
6393 e_MakeScreenshot(s
, gWinSizeX
, gWinSizeY
);
6395 g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [name
]))
6397 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_WRITE
], [name
]));
6402 g_Console_Add('oh shit, i can''t create screenshot!')
6406 procedure g_Game_InGameMenu(Show
: Boolean);
6408 if (g_ActiveWindow
= nil) and Show
then
6410 if gGameSettings
.GameType
= GT_SINGLE
then
6411 g_GUI_ShowWindow('GameSingleMenu')
6414 if g_Game_IsClient
then
6415 g_GUI_ShowWindow('GameClientMenu')
6417 if g_Game_IsNet
then
6418 g_GUI_ShowWindow('GameServerMenu')
6420 g_GUI_ShowWindow('GameCustomMenu');
6422 g_Sound_PlayEx('MENU_OPEN');
6424 // Пауза при меню только в одиночной игре:
6425 if (not g_Game_IsNet
) then
6429 if (g_ActiveWindow
<> nil) and (not Show
) then
6431 // Пауза при меню только в одиночной игре:
6432 if (not g_Game_IsNet
) then
6433 g_Game_Pause(False);
6437 procedure g_Game_Pause (Enable
: Boolean);
6441 if not gGameOn
then exit
;
6443 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
6446 gPauseMain
:= Enable
;
6448 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
6451 procedure g_Game_HolmesPause (Enable
: Boolean);
6455 if not gGameOn
then exit
;
6456 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
6459 gPauseHolmes
:= Enable
;
6461 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
6464 procedure g_Game_PauseAllSounds(Enable
: Boolean);
6469 if gTriggers
<> nil then
6470 for i
:= 0 to High(gTriggers
) do
6471 with gTriggers
[i
] do
6472 if (TriggerType
= TRIGGER_SOUND
) and
6474 Sound
.IsPlaying() then
6476 Sound
.Pause(Enable
);
6480 if gPlayers
<> nil then
6481 for i
:= 0 to High(gPlayers
) do
6482 if gPlayers
[i
] <> nil then
6483 gPlayers
[i
].PauseSounds(Enable
);
6486 if gMusic
<> nil then
6487 gMusic
.Pause(Enable
);
6490 procedure g_Game_StopAllSounds(all
: Boolean);
6494 if gTriggers
<> nil then
6495 for i
:= 0 to High(gTriggers
) do
6496 with gTriggers
[i
] do
6497 if (TriggerType
= TRIGGER_SOUND
) and
6501 if gMusic
<> nil then
6508 procedure g_Game_UpdateTriggerSounds
;
6511 if gTriggers
<> nil then
6512 for i
:= 0 to High(gTriggers
) do
6513 with gTriggers
[i
] do
6514 if (TriggerType
= TRIGGER_SOUND
) and (Sound
<> nil) and tgcLocal
and Sound
.IsPlaying() then
6515 Sound
.SetCoordsRect(X
, Y
, Width
, Height
, tgcVolume
/ 255.0)
6518 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
6521 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
6526 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
6531 if gSpectMode
<> SPECT_PLAYERS
then
6533 if gSpectPID1
= UID
then
6538 if gSpectViewTwo
and (gSpectPID2
= UID
) then
6545 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
6550 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
6555 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
6560 if gSpectMode
<> SPECT_PLAYERS
then
6562 Pl
:= g_Player_Get(gSpectPID1
);
6563 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6568 if gSpectViewTwo
then
6570 Pl
:= g_Player_Get(gSpectPID2
);
6571 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6579 procedure g_Game_Message(Msg
: string; Time
: Word);
6581 MessageLineLength
:= (gScreenWidth
- 204) div e_CharFont_GetMaxWidth(gMenuFont
);
6582 MessageText
:= b_Text_Wrap(b_Text_Format(Msg
), MessageLineLength
);
6583 MessageTime
:= Time
;
6586 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
6588 punct
: Array[0..13] of String =
6589 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
6595 function IsPunctuation(S
: String): Boolean;
6600 if Length(S
) <> 1 then
6602 for i
:= Low(punct
) to High(punct
) do
6603 if S
= punct
[i
] then
6609 function FilterPunctuation(S
: String): String;
6613 for i
:= Low(punct
) to High(punct
) do
6614 S
:= StringReplace(S
, punct
[i
], ' ', [rfReplaceAll
]);
6620 if gUseChatSounds
and Taunt
and (gChatSounds
<> nil) and (Pos(': ', Text) > 0) then
6622 // remove player name
6623 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
6624 // for FullWord check
6625 Text := toLowerCase1251(' ' + Text + ' ');
6626 fpText
:= FilterPunctuation(Text);
6628 for i
:= 0 to Length(gChatSounds
) - 1 do
6631 for j
:= 0 to Length(gChatSounds
[i
].Tags
) - 1 do
6633 if gChatSounds
[i
].FullWord
and (not IsPunctuation(gChatSounds
[i
].Tags
[j
])) then
6634 ok
:= Pos(' ' + gChatSounds
[i
].Tags
[j
] + ' ', fpText
) > 0
6636 ok
:= Pos(gChatSounds
[i
].Tags
[j
], Text) > 0;
6642 gChatSounds
[i
].Sound
.Play();
6648 g_Sound_PlayEx('SOUND_GAME_RADIO');
6651 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
6660 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
6664 if goodsnd
[a
].IsPlaying() then
6667 goodsnd
[Random(4)].Play();
6670 procedure g_Game_Announce_KillCombo(Param
: Integer);
6677 UID
:= Param
and $FFFF;
6682 Pl
:= g_Player_Get(UID
);
6691 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
6695 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
6699 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
6703 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
6711 if not g_Game_IsWatchedPlayer(UID
) then
6714 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
6718 if killsnd
[n
].IsPlaying() then
6723 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
6731 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
6735 if hahasnd
[a
].IsPlaying() then
6738 hahasnd
[Random(3)].Play();
6741 procedure g_Game_StartVote(Command
, Initiator
: string);
6745 if not gVotesEnabled
then Exit
;
6746 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6747 if gVoteInProgress
or gVotePassed
then
6749 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
6750 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
6753 gVoteInProgress
:= True;
6754 gVotePassed
:= False;
6755 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
6758 gVoteCommand
:= Command
;
6760 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6761 Need
:= Floor((NetClientCount
+1)/2.0)+1
6763 Need
:= Floor(NetClientCount
/2.0)+1;
6764 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
6765 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
6768 procedure g_Game_CheckVote
;
6772 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6773 if not gVoteInProgress
then Exit
;
6775 if (gTime
>= gVoteTimer
) then
6777 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6778 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6780 Need
:= Floor(NetClientCount
/2.0) + 1;
6781 if gVoteCount
>= Need
then
6783 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6784 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6785 gVotePassed
:= True;
6786 gVoteCmdTimer
:= gTime
+ 5000;
6790 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
6791 MH_SEND_VoteEvent(NET_VE_FAILED
);
6793 if NetClients
<> nil then
6794 for I
:= Low(NetClients
) to High(NetClients
) do
6795 if NetClients
[i
].Used
then
6796 NetClients
[i
].Voted
:= False;
6797 gVoteInProgress
:= False;
6803 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6804 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6806 Need
:= Floor(NetClientCount
/2.0) + 1;
6807 if gVoteCount
>= Need
then
6809 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6810 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6811 gVoteInProgress
:= False;
6812 gVotePassed
:= True;
6813 gVoteCmdTimer
:= gTime
+ 5000;
6816 if NetClients
<> nil then
6817 for I
:= Low(NetClients
) to High(NetClients
) do
6818 if NetClients
[i
].Used
then
6819 NetClients
[i
].Voted
:= False;
6824 procedure g_Game_LoadMapList(FileName
: string);
6832 if not FileExists(FileName
) then Exit
;
6834 AssignFile(ListFile
, FileName
);
6836 while not EOF(ListFile
) do
6838 ReadLn(ListFile
, s
);
6841 if s
= '' then Continue
;
6843 SetLength(MapList
, Length(MapList
)+1);
6844 MapList
[High(MapList
)] := s
;
6846 CloseFile(ListFile
);
6849 procedure g_Game_SetDebugMode();
6852 // Читы (даже в своей игре):
6856 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
6860 if Length(LoadingStat
.Msgs
) = 0 then
6866 begin // Переходим на следующую строку или скроллируем:
6867 if NextMsg
= Length(Msgs
) then
6869 for i
:= 0 to High(Msgs
)-1 do
6870 Msgs
[i
] := Msgs
[i
+1];
6878 Msgs
[NextMsg
-1] := Text;
6882 PBarWasHere
:= false;
6885 g_ActiveWindow
:= nil;
6886 ProcessLoading(True);
6889 procedure g_Game_StepLoading(Value
: Integer = -1);
6901 if (ShowCount
> LOADING_SHOW_STEP
) or (Value
> -1) then
6904 ProcessLoading(False);
6909 procedure g_Game_ClearLoading();
6918 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
6919 if len
< 1 then len
:= 1;
6920 SetLength(Msgs
, len
);
6921 for len
:= Low(Msgs
) to High(Msgs
) do
6924 PBarWasHere
:= false;
6928 procedure Parse_Params(var pars
: TParamStrValues
);
6935 while i
<= ParamCount
do
6938 if (Length(s
) > 1) and (s
[1] = '-') then
6940 if (Length(s
) > 2) and (s
[2] = '-') then
6941 begin // Одиночный параметр
6942 SetLength(pars
, Length(pars
) + 1);
6943 with pars
[High(pars
)] do
6945 Name
:= LowerCase(s
);
6950 if (i
< ParamCount
) then
6951 begin // Параметр со значением
6953 SetLength(pars
, Length(pars
) + 1);
6954 with pars
[High(pars
)] do
6956 Name
:= LowerCase(s
);
6957 Value
:= LowerCase(ParamStr(i
));
6966 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
6971 for i
:= 0 to High(pars
) do
6972 if pars
[i
].Name
= aName
then
6974 Result
:= pars
[i
].Value
;
6979 procedure g_Game_Process_Params();
6981 pars
: TParamStrValues
;
6984 LimT
, LimS
: Integer;
6995 s
:= Find_Param_Value(pars
, '--debug');
6998 g_Game_SetDebugMode();
6999 s
:= Find_Param_Value(pars
, '--netdump');
7004 // Connect when game loads
7005 ip
:= Find_Param_Value(pars
, '-connect');
7009 s
:= Find_Param_Value(pars
, '-port');
7010 if (s
= '') or not TryStrToInt(s
, Port
) then
7013 s
:= Find_Param_Value(pars
, '-pw');
7015 g_Game_StartClient(ip
, Port
, s
);
7019 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
7022 gDefaultMegawadStart
:= s
;
7025 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
7026 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
7028 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
7031 // Start map when game loads:
7032 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
7033 if isWadPath(map
) then
7036 s
:= Find_Param_Value(pars
, '-gm');
7037 GMode
:= g_Game_TextToMode(s
);
7038 if GMode
= GM_NONE
then GMode
:= GM_DM
;
7039 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
7042 s
:= Find_Param_Value(pars
, '-limt');
7043 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
7049 s
:= Find_Param_Value(pars
, '-lims');
7050 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
7056 s
:= Find_Param_Value(pars
, '-lives');
7057 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
7063 s
:= Find_Param_Value(pars
, '-opt');
7067 Opt
:= StrToIntDef(s
, 0);
7070 s
:= Find_Param_Value(pars
, '--close');
7074 // Override map to test:
7075 s
:= LowerCase(Find_Param_Value(pars
, '-testmap'));
7078 if e_IsValidResourceName(s
) then
7079 e_FindResource(AllMapDirs
, s
);
7080 gTestMap
:= ExpandFileName(s
);
7083 // Delete test map after play:
7084 s
:= Find_Param_Value(pars
, '--testdelete');
7087 //gMapToDelete := MapsDir + map;
7088 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType
.Fatal
);
7092 // Delete temporary WAD after play:
7093 s
:= Find_Param_Value(pars
, '--tempdelete');
7094 if (s
<> '') and (gTestMap
<> '') then
7096 gMapToDelete
:= gTestMap
;
7097 gTempDelete
:= True;
7100 // Number of players:
7101 s
:= Find_Param_Value(pars
, '-pl');
7103 n
:= DEFAULT_PLAYERS
7105 n
:= StrToIntDef(s
, DEFAULT_PLAYERS
);
7108 s
:= Find_Param_Value(pars
, '-port');
7109 if (s
= '') or not TryStrToInt(s
, Port
) then
7110 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
7112 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
7115 // Execute script when game loads:
7116 s
:= Find_Param_Value(pars
, '-exec');
7119 // if not isWadPath(s) then
7120 // s := GameDir + '/' + s;
7125 if IOResult
<> 0 then
7127 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7128 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7132 e_WriteLog('Executing script: ' + s
, TMsgType
.Notify
);
7133 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
7138 if IOResult
<> 0 then
7140 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7141 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7145 if Pos('#', s
) <> 1 then // script comment
7146 g_Console_Process(s
, True);
7157 conRegVar('pf_draw_frame', @g_profile_frame_draw
, 'draw frame rendering profiles', 'render profiles');
7158 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
7159 conRegVar('pf_coldet', @g_profile_collision
, 'draw collision detection profiles', 'coldet profiles');
7160 conRegVar('pf_los', @g_profile_los
, 'draw monster LOS profiles', 'monster LOS profiles');
7162 conRegVar('r_sq_draw', @gdbg_map_use_accel_render
, 'accelerated spatial queries in rendering', 'accelerated rendering');
7163 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet
, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
7164 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel
, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
7165 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace
, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
7167 conRegVar('pr_enabled', @gpart_dbg_enabled
, 'enable/disable particles', 'particles');
7168 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled
, 'enable/disable particle physics', 'particle physics');
7170 conRegVar('los_enabled', @gmon_dbg_los_enabled
, 'enable/disable monster LOS calculations', 'monster LOS', true);
7171 conRegVar('mon_think', @gmon_debug_think
, 'enable/disable monster thinking', 'monster thinking', true);
7173 {$IFDEF ENABLE_HOLMES}
7174 conRegVar('dbg_holmes', @g_holmes_enabled
, 'enable/disable Holmes', 'Holmes', true);
7177 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds
, 'ignore level bounds', '', false);
7179 conRegVar('light_enabled', @gwin_k8_enable_light_experiments
, 'enable/disable dynamic lighting', 'lighting');
7180 conRegVar('light_player_halo', @g_playerLight
, 'enable/disable player halo', 'player light halo');
7182 conRegVar('r_smallmap_align_h', @r_smallmap_h
, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
7183 conRegVar('r_smallmap_align_v', @r_smallmap_v
, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');
7185 conRegVar('r_showfps', @gShowFPS
, 'draw fps counter', 'draw fps counter');
7186 conRegVar('r_showtime', @gShowTime
, 'show game time', 'show game time');
7187 conRegVar('r_showping', @gShowPing
, 'show ping', 'show ping');
7188 conRegVar('r_showscore', @gShowScore
, 'show score', 'show score');
7189 conRegVar('r_showkillmsg', @gShowKillMsg
, 'show kill log', 'show kill log');
7190 conRegVar('r_showlives', @gShowLives
, 'show lives', 'show lives');
7191 conRegVar('r_showspect', @gSpectHUD
, 'show spectator hud', 'show spectator hud');
7192 conRegVar('r_showstat', @gShowStat
, 'show stats', 'show stats');
7193 conRegVar('r_showpids', @gShowPIDs
, 'show PIDs', 'show PIDs');