1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
23 g_basic
, g_player
, e_graphics
, g_res_downloader
,
24 g_sound
, g_gui
, utils
, md5
, mempool
, xprofiler
,
28 TGameSettings
= record
44 TDelayedEvent
= record
53 Sound
: TPlayableSound
;
54 Tags
: Array of String;
58 TPlayerSettings
= record
77 function g_Game_IsNet(): Boolean;
78 function g_Game_IsServer(): Boolean;
79 function g_Game_IsClient(): Boolean;
80 procedure g_Game_Init();
81 procedure g_Game_Free (freeTextures
: Boolean=true);
82 procedure g_Game_LoadData();
83 procedure g_Game_FreeData();
84 procedure g_Game_Update();
85 procedure g_Game_Draw();
86 procedure g_Game_Quit();
87 procedure g_Game_SetupScreenSize();
88 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
89 function g_Game_ModeToText(Mode
: Byte): string;
90 function g_Game_TextToMode(Mode
: string): Byte;
91 procedure g_Game_ExecuteEvent(Name
: String);
92 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
93 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
94 procedure g_Game_RemovePlayer();
95 procedure g_Game_Spectate();
96 procedure g_Game_SpectateCenterView();
97 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
98 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
99 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
100 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
101 procedure g_Game_Restart();
102 procedure g_Game_RestartLevel();
103 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
104 procedure g_Game_ClientWAD(NewWAD
: String; const WHash
: TMD5Digest
);
105 procedure g_Game_SaveOptions();
106 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
107 procedure g_Game_ChangeMap(const MapPath
: String);
108 procedure g_Game_ExitLevel(const Map
: AnsiString);
109 function g_Game_GetFirstMap(WAD
: String): String;
110 function g_Game_GetNextMap(): String;
111 procedure g_Game_NextLevel();
112 procedure g_Game_Pause(Enable
: Boolean);
113 procedure g_Game_HolmesPause(Enable
: Boolean);
114 procedure g_Game_InGameMenu(Show
: Boolean);
115 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
116 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
117 procedure g_Game_Message(Msg
: String; Time
: Word);
118 procedure g_Game_LoadMapList(FileName
: String);
119 procedure g_Game_PauseAllSounds(Enable
: Boolean);
120 procedure g_Game_StopAllSounds(all
: Boolean);
121 procedure g_Game_UpdateTriggerSounds();
122 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
123 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
124 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
125 procedure g_Game_Announce_KillCombo(Param
: Integer);
126 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
127 procedure g_Game_StartVote(Command
, Initiator
: string);
128 procedure g_Game_CheckVote
;
129 procedure g_TakeScreenShot();
130 procedure g_FatalError(Text: String);
131 procedure g_SimpleError(Text: String);
132 function g_Game_IsTestMap(): Boolean;
133 procedure g_Game_DeleteTestMap();
134 procedure GameCVars(P
: SSArray
);
135 procedure GameCommands(P
: SSArray
);
136 procedure GameCheats(P
: SSArray
);
137 procedure DebugCommands(P
: SSArray
);
138 procedure g_Game_Process_Params
;
139 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
140 procedure g_Game_StepLoading(Value
: Integer = -1);
141 procedure g_Game_ClearLoading();
142 procedure g_Game_SetDebugMode();
143 procedure DrawLoadingStat();
144 procedure DrawMenuBackground(tex
: AnsiString);
146 { procedure SetWinPause(Enable: Boolean); }
151 LOADING_SHOW_STEP
= 100;
152 LOADING_INTERLINE
= 20;
167 MESSAGE_DIKEY
= WM_USER
+ 1;
172 EXIT_ENDLEVELSINGLE
= 4;
173 EXIT_ENDLEVELCUSTOM
= 5;
175 GAME_OPTION_RESERVED
= 1;
176 GAME_OPTION_TEAMDAMAGE
= 2;
177 GAME_OPTION_ALLOWEXIT
= 4;
178 GAME_OPTION_WEAPONSTAY
= 8;
179 GAME_OPTION_MONSTERS
= 16;
180 GAME_OPTION_BOTVSPLAYER
= 32;
181 GAME_OPTION_BOTVSMONSTER
= 64;
186 STATE_INTERCUSTOM
= 3;
187 STATE_INTERSINGLE
= 4;
193 LMS_RESPAWN_NONE
= 0;
194 LMS_RESPAWN_WARMUP
= 1;
195 LMS_RESPAWN_FINAL
= 2;
212 CONFIG_FILENAME
= 'Doom2DF.cfg';
214 TEST_MAP_NAME
= '$$$_TEST_$$$';
216 STD_PLAYER_MODEL
= 'Doomer';
226 gGameSettings
: TGameSettings
;
227 gPlayer1Settings
: TPlayerSettings
;
228 gPlayer2Settings
: TPlayerSettings
;
230 gPlayerScreenSize
: TDFPoint
;
231 gPlayer1ScreenCoord
: TDFPoint
;
232 gPlayer2ScreenCoord
: TDFPoint
;
233 gPlayer1
: TPlayer
= nil;
234 gPlayer2
: TPlayer
= nil;
235 gPlayerDrawn
: TPlayer
= nil;
237 gSwitchGameMode
: Byte = GM_DM
;
238 gHearPoint1
, gHearPoint2
: THearPoint
;
239 gSoundEffectsDF
: Boolean = False;
240 gSoundTriggerTime
: Word = 0;
241 gAnnouncer
: Byte = ANNOUNCE_NONE
;
242 goodsnd
: array[0..3] of TPlayableSound
;
243 killsnd
: array[0..3] of TPlayableSound
;
244 hahasnd
: array[0..2] of TPlayableSound
;
245 sound_get_flag
: array[0..1] of TPlayableSound
;
246 sound_lost_flag
: array[0..1] of TPlayableSound
;
247 sound_ret_flag
: array[0..1] of TPlayableSound
;
248 sound_cap_flag
: array[0..1] of TPlayableSound
;
249 gBodyKillEvent
: Integer = -1;
250 gDefInterTime
: ShortInt = -1;
251 gInterEndTime
: LongWord = 0;
252 gInterTime
: LongWord = 0;
253 gServInterTime
: Byte = 0;
254 gGameStartTime
: LongWord = 0;
255 gTotalMonsters
: Integer = 0;
256 gPauseMain
: Boolean = false;
257 gPauseHolmes
: Boolean = false;
258 gShowTime
: Boolean = False;
259 gShowFPS
: Boolean = False;
260 gShowGoals
: Boolean = True;
261 gShowStat
: Boolean = True;
262 gShowKillMsg
: Boolean = True;
263 gShowLives
: Boolean = True;
264 gShowPing
: Boolean = False;
265 gShowMap
: Boolean = False;
267 gState
: Byte = STATE_NONE
;
269 sWidth
, sHeight
: Word;
270 gSpectMode
: Byte = SPECT_NONE
;
271 gSpectHUD
: Boolean = True;
272 gSpectKeyPress
: Boolean = False;
273 gSpectX
: Integer = 0;
274 gSpectY
: Integer = 0;
275 gSpectStep
: Byte = 8;
276 gSpectViewTwo
: Boolean = False;
277 gSpectPID1
: Integer = -1;
278 gSpectPID2
: Integer = -1;
279 gSpectAuto
: Boolean = False;
280 gSpectAutoNext
: LongWord;
281 gSpectAutoStepX
: Integer;
282 gSpectAutoStepY
: Integer;
283 gMusic
: TMusic
= nil;
284 gLoadGameMode
: Boolean;
285 gCheats
: Boolean = False;
286 gMapOnce
: Boolean = False;
287 gMapToDelete
: String;
288 gTempDelete
: Boolean = False;
289 gLastMap
: Boolean = False;
290 gWinPosX
, gWinPosY
: Integer;
291 gWinSizeX
, gWinSizeY
: Integer;
292 gWinFrameX
, gWinFrameY
, gWinCaption
: Integer;
293 gWinActive
: Boolean = True; // by default window is active, lol
294 gResolutionChange
: Boolean = False;
295 gRC_Width
, gRC_Height
: Word;
296 gRC_FullScreen
, gRC_Maximized
: Boolean;
297 gLanguageChange
: Boolean = False;
298 gDebugMode
: Boolean = False;
299 g_debug_Sounds
: Boolean = False;
300 g_debug_Frames
: Boolean = False;
301 g_debug_WinMsgs
: Boolean = False;
302 g_debug_MonsterOff
: Boolean = False;
303 g_debug_BotAIOff
: Byte = 0;
304 g_debug_HealthBar
: Boolean = False;
305 g_Debug_Player
: Boolean = False;
306 gCoopMonstersKilled
: Word = 0;
307 gCoopSecretsFound
: Word = 0;
308 gCoopTotalMonstersKilled
: Word = 0;
309 gCoopTotalSecretsFound
: Word = 0;
310 gCoopTotalMonsters
: Word = 0;
311 gCoopTotalSecrets
: Word = 0;
312 gStatsOff
: Boolean = False;
313 gStatsPressed
: Boolean = False;
314 gExitByTrigger
: Boolean = False;
315 gNextMap
: String = '';
316 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
317 gLMSRespawnTime
: Cardinal = 0;
318 gLMSSoftSpawn
: Boolean = False;
319 gMissionFailed
: Boolean = False;
320 gVoteInProgress
: Boolean = False;
321 gVotePassed
: Boolean = False;
322 gVoteCommand
: string = '';
323 gVoteTimer
: Cardinal = 0;
324 gVoteCmdTimer
: Cardinal = 0;
325 gVoteCount
: Integer = 0;
326 gVoteTimeout
: Cardinal = 30;
327 gVoted
: Boolean = False;
328 gVotesEnabled
: Boolean = True;
329 gEvents
: Array of TGameEvent
;
330 gDelayedEvents
: Array of TDelayedEvent
;
331 gUseChatSounds
: Boolean = True;
332 gChatSounds
: Array of TChatSound
;
333 gSelectWeapon
: Array [0..1, WP_FIRST
..WP_LAST
] of Boolean; // [player, weapon]
334 gInterReadyCount
: Integer = 0;
336 g_dbg_ignore_bounds
: Boolean = false;
337 r_smallmap_h
: Integer = 0; // 0: left; 1: center; 2: right
338 r_smallmap_v
: Integer = 2; // 0: top; 1: center; 2: bottom
340 // move button values:
341 // bits 0-1: l/r state:
342 // 0: neither left, nor right pressed
345 // bits 4-5: l/r state when strafe was pressed
346 P1MoveButton
: Byte = 0;
347 P2MoveButton
: Byte = 0;
349 g_profile_frame_update
: Boolean = false;
350 g_profile_frame_draw
: Boolean = false;
351 g_profile_collision
: Boolean = false;
352 g_profile_los
: Boolean = false;
353 g_profile_history_size
: Integer = 1000;
355 g_rlayer_back
: Boolean = true;
356 g_rlayer_step
: Boolean = true;
357 g_rlayer_wall
: Boolean = true;
358 g_rlayer_door
: Boolean = true;
359 g_rlayer_acid1
: Boolean = true;
360 g_rlayer_acid2
: Boolean = true;
361 g_rlayer_water
: Boolean = true;
362 g_rlayer_fore
: Boolean = true;
365 procedure g_ResetDynlights ();
366 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
367 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
369 function conIsCheatsEnabled (): Boolean; inline;
370 function gPause (): Boolean; inline;
376 {$INCLUDE ../nogl/noGLuses.inc}
377 {$IFDEF ENABLE_HOLMES}
380 e_texture
, g_textures
, g_main
, g_window
, g_menu
,
381 e_input
, e_log
, g_console
, g_items
, g_map
, g_panel
,
382 g_playermodel
, g_gfx
, g_options
, Math
,
383 g_triggers
, g_monsters
, e_sound
, CONFIG
,
385 ENet
, e_msg
, g_netmsg
, g_netmaster
,
386 sfs
, wadreader
, g_system
;
390 hasPBarGfx
: Boolean = false;
393 // ////////////////////////////////////////////////////////////////////////// //
394 function gPause (): Boolean; inline; begin result
:= gPauseMain
or gPauseHolmes
; end;
397 // ////////////////////////////////////////////////////////////////////////// //
398 function conIsCheatsEnabled (): Boolean; inline;
401 if g_Game_IsNet
then exit
;
402 if not gDebugMode
then
404 //if not gCheats then exit;
405 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
406 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then exit
;
412 // ////////////////////////////////////////////////////////////////////////// //
414 profileFrameDraw
: TProfiler
= nil;
417 // ////////////////////////////////////////////////////////////////////////// //
420 x
, y
, radius
: Integer;
423 exploRadius
: Integer;
427 g_dynLights
: array of TDynLight
= nil;
428 g_dynLightCount
: Integer = 0;
429 g_playerLight
: Boolean = false;
431 procedure g_ResetDynlights ();
435 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
437 for idx
:= 0 to g_dynLightCount
-1 do
439 if g_dynLights
[idx
].exploCount
= -666 then
446 Inc(g_dynLights
[idx
].exploCount
);
447 if (g_dynLights
[idx
].exploCount
< 10) then
449 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
450 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
451 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
452 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
457 g_dynLightCount
:= lnum
;
460 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
462 if not gwin_has_stencil
then exit
;
463 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
464 g_dynLights
[g_dynLightCount
].x
:= x
;
465 g_dynLights
[g_dynLightCount
].y
:= y
;
466 g_dynLights
[g_dynLightCount
].radius
:= radius
;
467 g_dynLights
[g_dynLightCount
].r
:= r
;
468 g_dynLights
[g_dynLightCount
].g
:= g
;
469 g_dynLights
[g_dynLightCount
].b
:= b
;
470 g_dynLights
[g_dynLightCount
].a
:= a
;
471 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
472 Inc(g_dynLightCount
);
475 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
477 if not gwin_has_stencil
then exit
;
478 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
479 g_dynLights
[g_dynLightCount
].x
:= x
;
480 g_dynLights
[g_dynLightCount
].y
:= y
;
481 g_dynLights
[g_dynLightCount
].radius
:= 0;
482 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
483 g_dynLights
[g_dynLightCount
].r
:= r
;
484 g_dynLights
[g_dynLightCount
].g
:= g
;
485 g_dynLights
[g_dynLightCount
].b
:= b
;
486 g_dynLights
[g_dynLightCount
].a
:= 0;
487 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
488 Inc(g_dynLightCount
);
492 // ////////////////////////////////////////////////////////////////////////// //
493 function calcProfilesHeight (prof
: TProfiler
): Integer;
496 if (prof
= nil) then exit
;
497 if (length(prof
.bars
) = 0) then exit
;
498 result
:= length(prof
.bars
)*(16+2);
502 function drawProfiles (x
, y
: Integer; prof
: TProfiler
): Integer;
509 if (prof
= nil) then exit
;
511 if (length(prof
.bars
) = 0) then exit
;
513 hgt
:= calcProfilesHeight(prof
);
514 if (x
< 0) then x
:= gScreenWidth
-(wdt
-1)+x
;
515 if (y
< 0) then y
:= gScreenHeight
-(hgt
-1)+y
;
517 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
518 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
519 e_DarkenQuadWH(x
, y
, wdt
, hgt
, 150);
522 for ii
:= 0 to High(prof
.bars
) do
524 e_TextureFontPrintEx(x
+2+4*prof
.bars
[ii
].level
, yy
, Format('%s: %d', [prof
.bars
[ii
].name
, prof
.bars
[ii
].value
]), gStdFont
, 255, 255, 0, 1, false);
531 // ////////////////////////////////////////////////////////////////////////// //
533 TEndCustomGameStat
= record
534 PlayerStat
: TPlayerStatArray
;
538 Map
, MapName
: String;
541 TEndSingleGameStat
= record
542 PlayerStat
: Array [0..1] of record
548 TotalSecrets
: Integer;
551 TLoadingStat
= record
555 Msgs
: Array of String;
557 PBarWasHere
: Boolean; // did we draw a progress bar for this message?
560 TParamStrValue
= record
565 TParamStrValues
= Array of TParamStrValue
;
568 INTER_ACTION_TEXT
= 1;
569 INTER_ACTION_PIC
= 2;
570 INTER_ACTION_MUSIC
= 3;
574 FPSCounter
, UPSCounter
: Word;
575 FPSTime
, UPSTime
: LongWord;
576 DataLoaded
: Boolean = False;
577 IsDrawStat
: Boolean = False;
578 CustomStat
: TEndCustomGameStat
;
579 SingleStat
: TEndSingleGameStat
;
580 LoadingStat
: TLoadingStat
;
581 EndingGameCounter
: Byte = 0;
584 MessageLineLength
: Integer = 80;
585 MapList
: SSArray
= nil;
586 MapIndex
: Integer = -1;
587 InterReadyTime
: Integer = -1;
593 text: Array of ShortString;
594 anim
: Array of ShortString;
595 pic
: Array of ShortString;
596 mus
: Array of ShortString;
598 triggers
: Array of record
600 actions
: Array of record
601 action
, p1
, p2
: Integer;
604 cur_trigger
: Integer;
617 function Compare(a
, b
: TPlayerStat
): Integer;
619 if a
.Spectator
then Result
:= 1
620 else if b
.Spectator
then Result
:= -1
621 else if a
.Frags
< b
.Frags
then Result
:= 1
622 else if a
.Frags
> b
.Frags
then Result
:= -1
623 else if a
.Deaths
< b
.Deaths
then Result
:= -1
624 else if a
.Deaths
> b
.Deaths
then Result
:= 1
625 else if a
.Kills
< b
.Kills
then Result
:= -1
629 procedure SortGameStat(var stat
: TPlayerStatArray
);
634 if stat
= nil then Exit
;
636 for I
:= High(stat
) downto Low(stat
) do
637 for J
:= Low(stat
) to High(stat
) - 1 do
638 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
641 stat
[J
] := stat
[J
+ 1];
646 function g_Game_ModeToText(Mode
: Byte): string;
650 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
651 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
652 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
653 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
654 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
658 function g_Game_TextToMode(Mode
: string): Byte;
661 Mode
:= UpperCase(Mode
);
662 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
667 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
672 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
677 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
682 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
689 function g_Game_IsNet(): Boolean;
691 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
694 function g_Game_IsServer(): Boolean;
696 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
699 function g_Game_IsClient(): Boolean;
701 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
704 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
711 Result
.name
:= ExtractFileName(WAD
);
712 Result
.description
:= '';
715 w
:= TWADFile
.Create();
718 if not w
.GetResource('INTERSCRIPT', p
, len
) then
724 cfg
:= TConfig
.CreateMem(p
, len
);
725 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
726 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
727 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
728 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
734 procedure g_Game_FreeWAD();
738 for a
:= 0 to High(MegaWAD
.res
.pic
) do
739 if MegaWAD
.res
.pic
[a
] <> '' then
740 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
742 for a
:= 0 to High(MegaWAD
.res
.mus
) do
743 if MegaWAD
.res
.mus
[a
] <> '' then
744 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
746 MegaWAD
.res
.pic
:= nil;
747 MegaWAD
.res
.text := nil;
748 MegaWAD
.res
.anim
:= nil;
749 MegaWAD
.res
.mus
:= nil;
750 MegaWAD
.triggers
:= nil;
752 g_Texture_Delete('TEXTURE_endpic');
753 g_Sound_Delete('MUSIC_endmus');
755 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
756 gGameSettings
.WAD
:= '';
759 procedure g_Game_LoadWAD(WAD
: string);
768 gGameSettings
.WAD
:= WAD
;
769 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
772 MegaWAD
.info
:= g_Game_GetMegaWADInfo(MapsDir
+ WAD
);
774 w
:= TWADFile
.Create();
775 w
.ReadFile(MapsDir
+ WAD
);
777 if not w
.GetResource('INTERSCRIPT', p
, len
) then
783 cfg
:= TConfig
.CreateMem(p
, len
);
788 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
789 if s = '' then Break;
792 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
793 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
795 g_Texture_CreateWADEx(s, s);
801 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
802 if s = '' then Break;
805 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
806 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
808 g_Music_CreateWADEx(s, s);
811 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
812 if MegaWAD
.endpic
<> '' then
814 s
:= g_ExtractWadName(MegaWAD
.endpic
);
815 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
816 TEXTUREFILTER
:= GL_LINEAR
;
817 g_Texture_CreateWADEx('TEXTURE_endpic', s
+MegaWAD
.endpic
);
818 TEXTUREFILTER
:= GL_NEAREST
;
820 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
821 if MegaWAD
.endmus
<> '' then
823 s
:= g_ExtractWadName(MegaWAD
.endmus
);
824 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
825 g_Sound_CreateWADEx('MUSIC_endmus', s
+MegaWAD
.endmus
, True);
833 {procedure start_trigger(t: string);
837 function next_trigger(): Boolean;
841 procedure DisableCheats();
847 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
848 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
849 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
850 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
852 {$IF DEFINED(D2F_DEBUG)}
853 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= True;
854 gAimLine
:= g_dbg_aimline_on
;
858 procedure g_Game_ExecuteEvent(Name
: String);
864 if gEvents
= nil then
866 for a
:= 0 to High(gEvents
) do
867 if gEvents
[a
].Name
= Name
then
869 if gEvents
[a
].Command
<> '' then
870 g_Console_Process(gEvents
[a
].Command
, True);
875 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
880 if gDelayedEvents
<> nil then
881 for a
:= 0 to High(gDelayedEvents
) do
882 if not gDelayedEvents
[a
].Pending
then
889 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
890 n
:= High(gDelayedEvents
);
892 gDelayedEvents
[n
].Pending
:= True;
893 gDelayedEvents
[n
].DEType
:= DEType
;
894 gDelayedEvents
[n
].DENum
:= Num
;
895 gDelayedEvents
[n
].DEStr
:= Str
;
896 if DEType
= DE_GLOBEVENT
then
897 gDelayedEvents
[n
].Time
:= (sys_GetTicks() {div 1000}) + Time
899 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
908 if g_Game_IsNet
and g_Game_IsServer
then
909 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
913 gPauseHolmes
:= false;
916 g_Game_StopAllSounds(False);
921 EndingGameCounter
:= 0;
922 g_ActiveWindow
:= nil;
924 gLMSRespawn
:= LMS_RESPAWN_NONE
;
925 gLMSRespawnTime
:= 0;
928 EXIT_SIMPLE
: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
933 begin // Ýòî áûë òåñò
937 begin // Âûõîä â ãëàâíîå ìåíþ
938 gMusic
.SetByName('MUSIC_MENU');
940 if gState
<> STATE_SLIST
then
942 g_GUI_ShowWindow('MainMenu');
943 gState
:= STATE_MENU
;
946 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
947 slReturnPressed
:= True;
948 if g_Net_Slist_Fetch(slCurrent
) then
950 if slCurrent
= nil then
951 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
954 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
955 g_Serverlist_GenerateTable(slCurrent
, slTable
);
958 g_Game_ExecuteEvent('ongameend');
962 EXIT_RESTART
: // Íà÷àòü óðîâåíü ñíà÷àëà
964 if not g_Game_IsClient
then g_Game_Restart();
967 EXIT_ENDLEVELCUSTOM
: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
969 // Ñòàòèñòèêà Ñâîåé èãðû:
970 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
972 CustomStat
.GameTime
:= gTime
;
973 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
974 CustomStat
.MapName
:= gMapInfo
.Name
;
975 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
976 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
977 CustomStat
.TeamStat
:= gTeamStat
;
979 CustomStat
.PlayerStat
:= nil;
981 // Ñòàòèñòèêà èãðîêîâ:
982 if gPlayers
<> nil then
984 for a
:= 0 to High(gPlayers
) do
985 if gPlayers
[a
] <> nil then
987 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
988 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
991 Name
:= gPlayers
[a
].Name
;
992 Frags
:= gPlayers
[a
].Frags
;
993 Deaths
:= gPlayers
[a
].Death
;
994 Kills
:= gPlayers
[a
].Kills
;
995 Team
:= gPlayers
[a
].Team
;
996 Color
:= gPlayers
[a
].Model
.Color
;
997 Spectator
:= gPlayers
[a
].FSpectator
;
1001 SortGameStat(CustomStat
.PlayerStat
);
1004 g_Game_ExecuteEvent('onmapend');
1005 if not g_Game_IsClient
then g_Player_ResetReady
;
1006 gInterReadyCount
:= 0;
1008 // Çàòóõàþùèé ýêðàí:
1009 EndingGameCounter
:= 255;
1010 gState
:= STATE_FOLD
;
1012 if gDefInterTime
< 0 then
1013 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
1015 gInterEndTime
:= gDefInterTime
* 1000;
1018 EXIT_ENDLEVELSINGLE
: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
1020 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
1021 SingleStat
.GameTime
:= gTime
;
1022 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
1023 SingleStat
.TotalSecrets
:= gSecretsCount
;
1024 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
1025 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
1026 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
1027 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
1028 if SingleStat
.TwoPlayers
then
1030 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
1031 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
1034 g_Game_ExecuteEvent('onmapend');
1037 if gNextMap
<> '' then
1039 gMusic
.SetByName('MUSIC_INTERMUS');
1041 gState
:= STATE_INTERSINGLE
;
1044 g_Game_ExecuteEvent('oninter');
1046 else // Áîëüøå íåò êàðò
1048 // Çàòóõàþùèé ýêðàí:
1049 EndingGameCounter
:= 255;
1050 gState
:= STATE_FOLD
;
1055 // Îêîí÷àíèå îáðàáîòàíî:
1056 if gExit
<> EXIT_QUIT
then
1060 procedure drawTime(X
, Y
: Integer); inline;
1062 e_TextureFontPrint(x
, y
,
1063 Format('%d:%.2d:%.2d', [
1064 gTime
div 1000 div 3600,
1065 (gTime
div 1000 div 60) mod 60,
1066 gTime
div 1000 mod 60
1071 procedure DrawStat();
1073 pc
, x
, y
, w
, h
: Integer;
1074 w1
, w2
, w3
, w4
: Integer;
1076 cw
, ch
, r
, g
, b
, rr
, gg
, bb
: Byte;
1079 stat
: TPlayerStatArray
;
1086 pc
:= g_Player_GetCount
;
1087 e_TextureFontGetSize(gStdFont
, cw
, ch
);
1089 w
:= gScreenWidth
-(gScreenWidth
div 5);
1090 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1093 h
:= 40+ch
*5+(ch
+8)*pc
;
1094 x
:= (gScreenWidth
div 2)-(w
div 2);
1095 y
:= (gScreenHeight
div 2)-(h
div 2);
1097 e_DrawFillQuad(x
, y
, x
+w
-1, y
+h
-1, 64, 64, 64, 32);
1098 e_DrawQuad(x
, y
, x
+w
-1, y
+h
-1, 255, 127, 0);
1100 drawTime(x
+w
-78, y
+8);
1102 wad
:= g_ExtractWadNameNoPath(gMapInfo
.Map
);
1103 map
:= g_ExtractFileName(gMapInfo
.Map
);
1104 mapstr
:= wad
+ ':\' + map
+ ' - ' + gMapInfo
.Name
;
1106 case gGameSettings
.GameMode
of
1109 if gGameSettings
.MaxLives
= 0 then
1110 s1
:= _lc
[I_GAME_DM
]
1112 s1
:= _lc
[I_GAME_LMS
];
1113 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1114 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1119 if gGameSettings
.MaxLives
= 0 then
1120 s1
:= _lc
[I_GAME_TDM
]
1122 s1
:= _lc
[I_GAME_TLMS
];
1123 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1124 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1129 s1
:= _lc
[I_GAME_CTF
];
1130 s2
:= Format(_lc
[I_GAME_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]);
1131 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1136 if gGameSettings
.MaxLives
= 0 then
1137 s1
:= _lc
[I_GAME_COOP
]
1139 s1
:= _lc
[I_GAME_SURV
];
1140 s2
:= _lc
[I_GAME_MONSTERS
] + ' ' + IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
);
1141 s3
:= _lc
[I_GAME_SECRETS
] + ' ' + IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
);
1152 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*cw
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
1154 e_TextureFontPrintEx(x
+(w
div 2)-(Length(mapstr
)*cw
div 2), _y
, mapstr
, gStdFont
, 200, 200, 200, 1);
1156 e_TextureFontPrintEx(x
+16, _y
, s2
, gStdFont
, 200, 200, 200, 1);
1158 e_TextureFontPrintEx(x
+w
-16-(Length(s3
))*cw
, _y
, s3
,
1159 gStdFont
, 200, 200, 200, 1);
1161 if NetMode
= NET_SERVER
then
1162 e_TextureFontPrintEx(x
+8, y
+ 8, _lc
[I_NET_SERVER
], gStdFont
, 255, 255, 255, 1)
1164 if NetMode
= NET_CLIENT
then
1165 e_TextureFontPrintEx(x
+8, y
+ 8,
1166 NetClientIP
+ ':' + IntToStr(NetClientPort
), gStdFont
, 255, 255, 255, 1);
1170 stat
:= g_Player_GetStats();
1173 w2
:= (w
-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1174 w3
:= (w
-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1176 w1
:= w
-16-w2
-w3
-w4
; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1178 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1182 for a
:= TEAM_RED
to TEAM_BLUE
do
1184 if a
= TEAM_RED
then
1186 s1
:= _lc
[I_GAME_TEAM_RED
];
1193 s1
:= _lc
[I_GAME_TEAM_BLUE
];
1199 e_TextureFontPrintEx(x
+16, _y
, s1
, gStdFont
, r
, g
, b
, 1);
1200 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(gTeamStat
[a
].Goals
),
1201 gStdFont
, r
, g
, b
, 1);
1203 _y
:= _y
+ch
+(ch
div 4);
1204 e_DrawLine(1, x
+16, _y
, x
+w
-16, _y
, r
, g
, b
);
1205 _y
:= _y
+(ch
div 4);
1207 for aa
:= 0 to High(stat
) do
1208 if stat
[aa
].Team
= a
then
1224 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
1226 e_TextureFontPrintEx(x
+w1
+16, _y
, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, rr
, gg
, bb
, 1);
1228 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
1230 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
1237 else if gGameSettings
.GameMode
in [GM_DM
, GM_COOP
] then
1240 e_TextureFontPrintEx(x
+16, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
1241 e_TextureFontPrintEx(x
+16+w1
, _y
, _lc
[I_GAME_PING
], gStdFont
, 255, 127, 0, 1);
1242 e_TextureFontPrintEx(x
+16+w1
+w2
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
1243 e_TextureFontPrintEx(x
+16+w1
+w2
+w3
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
1246 for aa
:= 0 to High(stat
) do
1260 e_DrawFillQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
1261 e_DrawQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, 192, 192, 192);
1263 e_TextureFontPrintEx(x
+16+16+8, _y
+4, Name
, gStdFont
, r
, g
, 0, 1);
1265 e_TextureFontPrintEx(x
+w1
+16, _y
+4, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, r
, g
, 0, 1);
1267 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
+4, IntToStr(Frags
), gStdFont
, r
, g
, 0, 1);
1269 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
+4, IntToStr(Deaths
), gStdFont
, r
, g
, 0, 1);
1275 procedure g_Game_Init();
1281 gTempDelete
:= False;
1283 sfsGCDisable(); // temporary disable removing of temporary volumes
1286 TEXTUREFILTER
:= GL_LINEAR
;
1287 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE');
1288 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER');
1289 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN');
1290 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU');
1291 TEXTUREFILTER
:= GL_NEAREST
;
1293 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1294 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1295 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1297 g_Game_ClearLoading();
1298 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1299 g_Game_SetLoadingText('', 0, False);
1301 g_Game_SetLoadingText(_lc
[I_LOAD_CONSOLE
], 0, False);
1304 g_Game_SetLoadingText(_lc
[I_LOAD_MODELS
], 0, False);
1305 g_PlayerModel_LoadData();
1307 if FindFirst(ModelsDir
+'*.wad', faAnyFile
, SR
) = 0 then
1309 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1310 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1311 until FindNext(SR
) <> 0;
1314 if FindFirst(ModelsDir
+'*.pk3', faAnyFile
, SR
) = 0 then
1316 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1317 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1318 until FindNext(SR
) <> 0;
1321 if FindFirst(ModelsDir
+'*.zip', faAnyFile
, SR
) = 0 then
1323 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1324 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1325 until FindNext(SR
) <> 0;
1329 gPauseMain
:= false;
1330 gPauseHolmes
:= false;
1333 {e_MouseInfo.Accel := 1.0;}
1335 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1338 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1339 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1340 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1341 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True, True);
1342 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1345 g_Game_SetLoadingText(_lc
[I_LOAD_MENUS
], 0, False);
1349 gMusic
:= TMusic
.Create();
1350 gMusic
.SetByName('MUSIC_MENU');
1353 gGameSettings
.WarmupTime
:= 30;
1355 gState
:= STATE_MENU
;
1357 SetLength(gEvents
, 6);
1358 gEvents
[0].Name
:= 'ongamestart';
1359 gEvents
[1].Name
:= 'ongameend';
1360 gEvents
[2].Name
:= 'onmapstart';
1361 gEvents
[3].Name
:= 'onmapend';
1362 gEvents
[4].Name
:= 'oninter';
1363 gEvents
[5].Name
:= 'onwadend';
1365 sfsGCEnable(); // enable releasing unused volumes
1369 procedure g_Game_Free(freeTextures
: Boolean=true);
1371 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1372 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1374 g_Map_Free(freeTextures
);
1376 g_Player_RemoveAllCorpses();
1378 gGameSettings
.GameType
:= GT_NONE
;
1379 if gGameSettings
.GameMode
= GM_SINGLE
then
1380 gGameSettings
.GameMode
:= GM_DM
;
1381 gSwitchGameMode
:= gGameSettings
.GameMode
;
1384 gExitByTrigger
:= False;
1387 function IsActivePlayer(p
: TPlayer
): Boolean;
1392 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1395 function GetActivePlayer_ByID(ID
: Integer): TPlayer
;
1402 if gPlayers
= nil then
1404 for a
:= Low(gPlayers
) to High(gPlayers
) do
1405 if IsActivePlayer(gPlayers
[a
]) then
1407 if gPlayers
[a
].UID
<> ID
then
1409 Result
:= gPlayers
[a
];
1414 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1420 if gPlayers
= nil then
1424 for a
:= Low(gPlayers
) to High(gPlayers
) do
1425 if IsActivePlayer(gPlayers
[a
]) then
1427 SetLength(ids
, Length(ids
) + 1);
1428 ids
[High(ids
)] := gPlayers
[a
].UID
;
1429 if gPlayers
[a
].UID
= Skip
then
1432 if Length(ids
) = 0 then
1437 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1440 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1446 if gPlayers
= nil then
1450 for a
:= Low(gPlayers
) to High(gPlayers
) do
1451 if IsActivePlayer(gPlayers
[a
]) then
1453 SetLength(ids
, Length(ids
) + 1);
1454 ids
[High(ids
)] := gPlayers
[a
].UID
;
1455 if gPlayers
[a
].UID
= Skip
then
1458 if Length(ids
) = 0 then
1461 Result
:= ids
[Length(ids
) - 1]
1463 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1466 function GetActivePlayerID_Random(Skip
: Integer = -1): Integer;
1472 if gPlayers
= nil then
1476 for a
:= Low(gPlayers
) to High(gPlayers
) do
1477 if IsActivePlayer(gPlayers
[a
]) then
1479 SetLength(ids
, Length(ids
) + 1);
1480 ids
[High(ids
)] := gPlayers
[a
].UID
;
1481 if gPlayers
[a
].UID
= Skip
then
1484 if Length(ids
) = 0 then
1486 if Length(ids
) = 1 then
1491 Result
:= ids
[Random(Length(ids
))];
1493 while (idx
<> -1) and (Result
= Skip
) and (a
> 0) do
1495 Result
:= ids
[Random(Length(ids
))];
1500 function GetRandomSpectMode(Current
: Byte): Byte;
1507 0: Result
:= SPECT_STATS
;
1508 1: Result
:= SPECT_MAPVIEW
;
1509 2: Result
:= SPECT_MAPVIEW
;
1510 3: Result
:= SPECT_PLAYERS
;
1511 4: Result
:= SPECT_PLAYERS
;
1512 5: Result
:= SPECT_PLAYERS
;
1513 6: Result
:= SPECT_PLAYERS
;
1515 if (Current
in [SPECT_STATS
, SPECT_MAPVIEW
]) and (Current
= Result
) then
1519 procedure ProcessPlayerControls (plr
: TPlayer
; p
: Integer; var MoveButton
: Byte);
1525 if (plr
= nil) then exit
;
1526 if (p
= 2) then time
:= 1000 else time
:= 1;
1527 strafeDir
:= MoveButton
shr 4;
1528 MoveButton
:= MoveButton
and $0F;
1530 if gPlayerAction
[p
, ACTION_MOVELEFT
] and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1531 MoveButton
:= 1 // Íàæàòà òîëüêî "Âëåâî"
1532 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1533 MoveButton
:= 2 // Íàæàòà òîëüêî "Âïðàâî"
1534 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1535 MoveButton
:= 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1537 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1538 if MoveButton
= 1 then
1539 plr
.PressKey(KEY_LEFT
, time
)
1540 else if MoveButton
= 2 then
1541 plr
.PressKey(KEY_RIGHT
, time
);
1543 // if we have "strafe" key, turn off old strafe mechanics
1544 if gPlayerAction
[p
, ACTION_STRAFE
] then
1546 // new strafe mechanics
1547 if (strafeDir
= 0) then
1548 strafeDir
:= MoveButton
; // start strafing
1549 // now set direction according to strafe (reversed)
1550 if (strafeDir
= 2) then
1551 plr
.SetDirection(TDirection
.D_LEFT
)
1552 else if (strafeDir
= 1) then
1553 plr
.SetDirection(TDirection
.D_RIGHT
)
1557 strafeDir
:= 0; // not strafing anymore
1558 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1559 if (MoveButton
= 2) and gPlayerAction
[p
, ACTION_MOVELEFT
] then
1560 plr
.SetDirection(TDirection
.D_LEFT
)
1561 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1562 else if (MoveButton
= 1) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1563 plr
.SetDirection(TDirection
.D_RIGHT
)
1564 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1565 else if MoveButton
<> 0 then
1566 plr
.SetDirection(TDirection(MoveButton
-1))
1569 // fix movebutton state
1570 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1572 // Îñòàëüíûå êëàâèøè:
1573 if gPlayerAction
[p
, ACTION_JUMP
] then plr
.PressKey(KEY_JUMP
, time
);
1574 if gPlayerAction
[p
, ACTION_LOOKUP
] then plr
.PressKey(KEY_UP
, time
);
1575 if gPlayerAction
[p
, ACTION_LOOKDOWN
] then plr
.PressKey(KEY_DOWN
, time
);
1576 if gPlayerAction
[p
, ACTION_ATTACK
] then plr
.PressKey(KEY_FIRE
);
1577 if gPlayerAction
[p
, ACTION_WEAPNEXT
] then plr
.PressKey(KEY_NEXTWEAPON
);
1578 if gPlayerAction
[p
, ACTION_WEAPPREV
] then plr
.PressKey(KEY_PREVWEAPON
);
1579 if gPlayerAction
[p
, ACTION_ACTIVATE
] then plr
.PressKey(KEY_OPEN
);
1581 gPlayerAction
[p
, ACTION_WEAPNEXT
] := False; // HACK, remove after readyweaon&pendinweapon implementation
1582 gPlayerAction
[p
, ACTION_WEAPPREV
] := False; // HACK, remove after readyweaon&pendinweapon implementation
1584 for i
:= WP_FIRST
to WP_LAST
do
1586 if gSelectWeapon
[p
, i
] then
1588 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1589 gSelectWeapon
[p
, i
] := False
1593 // HACK: add dynlight here
1594 if gwin_k8_enable_light_experiments
then
1596 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1598 g_playerLight
:= true;
1600 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1602 g_playerLight
:= false;
1606 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1609 // HACK: don't have a "key was pressed" function
1610 procedure InterReady();
1612 if InterReadyTime
> gTime
then Exit
;
1613 InterReadyTime
:= gTime
+ 3000;
1614 MC_SEND_CheatRequest(NET_CHEAT_READY
);
1617 procedure g_Game_Update();
1619 Msg
: g_gui
.TMessage
;
1625 function sendMonsPos (mon
: TMonster
): Boolean;
1627 result
:= false; // don't stop
1628 // this will also reset "need-send" flag
1629 if mon
.gncNeedSend
then
1631 MH_SEND_MonsterPos(mon
.UID
);
1633 else if (mon
.MonsterType
= MONSTER_BARREL
) then
1635 if (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1637 else if (mon
.MonsterState
<> MONSTATE_SLEEP
) then
1639 if (mon
.MonsterState
<> MONSTATE_DEAD
) or (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1643 function sendMonsPosUnexpected (mon
: TMonster
): Boolean;
1645 result
:= false; // don't stop
1646 // this will also reset "need-send" flag
1647 if mon
.gncNeedSend
then MH_SEND_MonsterPos(mon
.UID
);
1651 reliableUpdate
: Boolean;
1656 // Ïîðà âûêëþ÷àòü èãðó:
1657 if gExit
= EXIT_QUIT
then
1659 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1663 if gExit
= EXIT_QUIT
then
1667 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî
1668 // no need to, as we'll do it in event handler
1670 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1673 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1675 gExit
:= EXIT_SIMPLE
;
1681 STATE_INTERSINGLE
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1682 STATE_INTERCUSTOM
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1683 STATE_INTERTEXT
, // Òåêñò ìåæäó óðîâíÿìè
1684 STATE_INTERPIC
: // Êàðòèíêà ìåæäó óðîâíÿìè
1686 if g_Game_IsNet
and g_Game_IsServer
then
1688 gInterTime
:= gInterTime
+ GAME_TICK
;
1689 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1690 if a
<> gServInterTime
then
1692 gServInterTime
:= a
;
1693 MH_SEND_TimeSync(gServInterTime
);
1697 if (not g_Game_IsClient
) and
1701 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1702 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1703 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1704 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1706 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1707 and (g_ActiveWindow
= nil)
1709 or (g_Game_IsNet
and ((gInterTime
> gInterEndTime
) or (gInterReadyCount
>= NetClientCount
)))
1712 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1713 g_Game_StopAllSounds(True);
1715 if gMapOnce
then // Ýòî áûë òåñò
1716 gExit
:= EXIT_SIMPLE
1718 if gNextMap
<> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1719 g_Game_ChangeMap(gNextMap
)
1720 else // Ñëåäóþùåé êàðòû íåò
1722 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1724 // Âûõîä â ãëàâíîå ìåíþ:
1726 g_GUI_ShowWindow('MainMenu');
1727 gMusic
.SetByName('MUSIC_MENU');
1729 gState
:= STATE_MENU
;
1732 // Ôèíàëüíàÿ êàðòèíêà:
1733 g_Game_ExecuteEvent('onwadend');
1735 if not gMusic
.SetByName('MUSIC_endmus') then
1736 gMusic
.SetByName('MUSIC_STDENDMUS');
1738 gState
:= STATE_ENDPIC
;
1740 g_Game_ExecuteEvent('ongameend');
1745 else if g_Game_IsClient
and
1748 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1749 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1750 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1751 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1753 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1754 and (g_ActiveWindow
= nil)
1762 if gState
= STATE_INTERTEXT
then
1763 if InterText
.counter
> 0 then
1764 InterText
.counter
:= InterText
.counter
- 1;
1767 STATE_FOLD
: // Çàòóõàíèå ýêðàíà
1769 if EndingGameCounter
= 0 then
1771 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1772 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1774 InterReadyTime
:= -1;
1775 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1777 g_Game_ExecuteEvent('onwadend');
1778 if not gMusic
.SetByName('MUSIC_endmus') then
1779 gMusic
.SetByName('MUSIC_STDENDMUS');
1782 gMusic
.SetByName('MUSIC_ROUNDMUS');
1785 gState
:= STATE_INTERCUSTOM
;
1788 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1790 gMusic
.SetByName('MUSIC_INTERMUS');
1792 gState
:= STATE_INTERSINGLE
;
1795 g_Game_ExecuteEvent('oninter');
1798 DecMin(EndingGameCounter
, 6, 0);
1801 STATE_ENDPIC
: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1803 if gMapOnce
then // Ýòî áûë òåñò
1805 gExit
:= EXIT_SIMPLE
;
1811 g_Serverlist_Control(slCurrent
, slTable
);
1814 // Ñòàòèñòèêà ïî Tab:
1816 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and (gGameSettings
.GameType
<> GT_SINGLE
) and g_Console_Action(ACTION_SCORES
);
1819 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1821 // Âðåìÿ += 28 ìèëëèñåêóíä:
1822 gTime
:= gTime
+ GAME_TICK
;
1824 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1825 if MessageTime
= 0 then
1827 if MessageTime
> 0 then
1828 MessageTime
:= MessageTime
- 1;
1830 if (g_Game_IsServer
) then
1832 // Áûë çàäàí ëèìèò âðåìåíè:
1833 if (gGameSettings
.TimeLimit
> 0) then
1834 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1835 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1840 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1841 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
1842 g_Game_RestartRound(gLMSSoftSpawn
);
1844 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1845 if gVoteInProgress
and (gVoteTimer
< gTime
) then
1847 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
1849 g_Console_Process(gVoteCommand
);
1851 gVotePassed
:= False;
1854 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1855 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
1856 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
1857 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
1858 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
1860 // Áûë çàäàí ëèìèò ïîáåä:
1861 if (gGameSettings
.GoalLimit
> 0) then
1865 if gGameSettings
.GameMode
= GM_DM
then
1866 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1867 for i
:= 0 to High(gPlayers
) do
1868 if gPlayers
[i
] <> nil then
1869 if gPlayers
[i
].Frags
> b
then
1870 b
:= gPlayers
[i
].Frags
;
1873 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1874 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1875 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
1878 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1879 if b
>= gGameSettings
.GoalLimit
then
1886 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1887 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
1888 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
1889 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1891 ProcessPlayerControls(gPlayer1
, 0, P1MoveButton
);
1892 ProcessPlayerControls(gPlayer2
, 1, P2MoveButton
);
1893 end // if not console
1896 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
1898 // process weapon switch queue
1902 if (gPlayer1
= nil) and (gPlayer2
= nil) and
1903 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1905 if not gSpectKeyPress
then
1907 if gPlayerAction
[0, ACTION_JUMP
] and (not gSpectAuto
) then
1909 // switch spect mode
1911 SPECT_NONE
: ; // not spectator
1913 SPECT_MAPVIEW
: Inc(gSpectMode
);
1914 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
1916 gSpectKeyPress
:= True;
1918 if (gSpectMode
= SPECT_MAPVIEW
)
1919 and (not gSpectAuto
) then
1921 if gPlayerAction
[0, ACTION_MOVELEFT
] then
1922 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
1923 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
1924 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
1925 if gPlayerAction
[0, ACTION_LOOKUP
] then
1926 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
1927 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
1928 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
1929 if gPlayerAction
[0, ACTION_WEAPPREV
] then
1932 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
1933 gSpectKeyPress
:= True;
1935 if gPlayerAction
[0, ACTION_WEAPNEXT
] then
1938 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
1939 gSpectKeyPress
:= True;
1942 if (gSpectMode
= SPECT_PLAYERS
)
1943 and (not gSpectAuto
) then
1945 if gPlayerAction
[0, ACTION_LOOKUP
] then
1948 gSpectViewTwo
:= True;
1949 gSpectKeyPress
:= True;
1951 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
1953 // remove second view
1954 gSpectViewTwo
:= False;
1955 gSpectKeyPress
:= True;
1957 if gPlayerAction
[0, ACTION_MOVELEFT
] then
1959 // prev player (view 1)
1960 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
1961 gSpectKeyPress
:= True;
1963 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
1965 // next player (view 1)
1966 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
1967 gSpectKeyPress
:= True;
1969 if gPlayerAction
[0, ACTION_WEAPPREV
] then
1971 // prev player (view 2)
1972 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
1973 gSpectKeyPress
:= True;
1975 if gPlayerAction
[0, ACTION_WEAPNEXT
] then
1977 // next player (view 2)
1978 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
1979 gSpectKeyPress
:= True;
1982 if gPlayerAction
[0, ACTION_ATTACK
] then
1984 if (gSpectMode
= SPECT_STATS
) and (not gSpectAuto
) then
1987 gSpectAutoNext
:= 0;
1988 gSpectViewTwo
:= False;
1989 gSpectKeyPress
:= True;
1994 gSpectMode
:= SPECT_STATS
;
1995 gSpectAuto
:= False;
1996 gSpectKeyPress
:= True;
2001 if (not gPlayerAction
[0, ACTION_JUMP
]) and
2002 (not gPlayerAction
[0, ACTION_ATTACK
]) and
2003 (not gPlayerAction
[0, ACTION_MOVELEFT
]) and
2004 (not gPlayerAction
[0, ACTION_MOVERIGHT
]) and
2005 (not gPlayerAction
[0, ACTION_LOOKUP
]) and
2006 (not gPlayerAction
[0, ACTION_LOOKDOWN
]) and
2007 (not gPlayerAction
[0, ACTION_WEAPPREV
]) and
2008 (not gPlayerAction
[0, ACTION_WEAPNEXT
]) then
2009 gSpectKeyPress
:= False;
2013 if gSpectMode
= SPECT_MAPVIEW
then
2015 i
:= Min(Max(gSpectX
+ gSpectAutoStepX
, 0), gMapInfo
.Width
- gScreenWidth
);
2017 gSpectAutoNext
:= gTime
2020 i
:= Min(Max(gSpectY
+ gSpectAutoStepY
, 0), gMapInfo
.Height
- gScreenHeight
);
2022 gSpectAutoNext
:= gTime
2026 if gSpectAutoNext
<= gTime
then
2028 if gSpectAutoNext
> 0 then
2030 gSpectMode
:= GetRandomSpectMode(gSpectMode
);
2034 gSpectX
:= Random(gMapInfo
.Width
- gScreenWidth
);
2035 gSpectY
:= Random(gMapInfo
.Height
- gScreenHeight
);
2036 gSpectAutoStepX
:= Random(9) - 4;
2037 gSpectAutoStepY
:= Random(9) - 4;
2038 if ((gSpectX
< 800) and (gSpectAutoStepX
< 0)) or
2039 ((gSpectX
> gMapInfo
.Width
- gScreenWidth
- 800) and (gSpectAutoStepX
> 0)) then
2040 gSpectAutoStepX
:= gSpectAutoStepX
* -1;
2041 if ((gSpectY
< 800) and (gSpectAutoStepY
< 0)) or
2042 ((gSpectY
> gMapInfo
.Height
- gScreenHeight
- 800) and (gSpectAutoStepY
> 0)) then
2043 gSpectAutoStepY
:= gSpectAutoStepY
* -1;
2047 gSpectPID1
:= GetActivePlayerID_Random(gSpectPID1
);
2052 SPECT_STATS
: gSpectAutoNext
:= gTime
+ (Random(3) + 5) * 1000;
2053 SPECT_MAPVIEW
: gSpectAutoNext
:= gTime
+ (Random(4) + 7) * 1000;
2054 SPECT_PLAYERS
: gSpectAutoNext
:= gTime
+ (Random(7) + 8) * 1000;
2060 // Îáíîâëÿåì âñå îñòàëüíîå:
2063 g_Triggers_Update();
2065 g_Monsters_Update();
2067 g_Player_UpdateAll();
2068 g_Player_UpdatePhysicalObjects();
2070 // server: send newly spawned monsters unconditionally
2071 if (gGameSettings
.GameType
= GT_SERVER
) then
2073 if (Length(gMonstersSpawned
) > 0) then
2075 for I
:= 0 to High(gMonstersSpawned
) do MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
2076 SetLength(gMonstersSpawned
, 0);
2080 if (gSoundTriggerTime
> 8) then
2082 g_Game_UpdateTriggerSounds();
2083 gSoundTriggerTime
:= 0;
2087 Inc(gSoundTriggerTime
);
2090 if (NetMode
= NET_SERVER
) then
2092 Inc(NetTimeToUpdate
);
2093 Inc(NetTimeToReliable
);
2095 // send monster updates
2096 if (NetTimeToReliable
>= NetRelupdRate
) or (NetTimeToUpdate
>= NetUpdateRate
) then
2098 // send all monsters (periodic sync)
2099 reliableUpdate
:= (NetTimeToReliable
>= NetRelupdRate
);
2101 for I
:= 0 to High(gPlayers
) do
2103 if (gPlayers
[I
] <> nil) then MH_SEND_PlayerPos(reliableUpdate
, gPlayers
[I
].UID
);
2106 g_Mons_ForEach(sendMonsPos
);
2108 if reliableUpdate
then
2110 NetTimeToReliable
:= 0;
2111 NetTimeToUpdate
:= NetUpdateRate
;
2115 NetTimeToUpdate
:= 0;
2120 // send only mosters with some unexpected changes
2121 g_Mons_ForEach(sendMonsPosUnexpected
);
2124 // send unexpected platform changes
2125 g_Map_NetSendInterestingPanels();
2127 if NetUseMaster
then
2130 if (gTime >= NetTimeToMaster) or g_Net_Slist_IsConnectionInProgress then
2132 if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Connect(false); // non-blocking connection to the master
2134 NetTimeToMaster := gTime + NetMasterRate;
2137 g_Net_Slist_Pulse();
2140 else if (NetMode
= NET_CLIENT
) then
2142 MC_SEND_PlayerPos();
2144 end; // if gameOn ...
2146 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
2147 if g_ActiveWindow
<> nil then
2149 w
:= e_GetFirstKeyPressed();
2151 if (w
<> IK_INVALID
) then
2153 Msg
.Msg
:= MESSAGE_DIKEY
;
2155 g_ActiveWindow
.OnMessage(Msg
);
2158 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
2159 if g_ActiveWindow
<> nil then
2160 g_ActiveWindow
.Update();
2162 // Íóæíî ñìåíèòü ðàçðåøåíèå:
2163 if gResolutionChange
then
2165 e_WriteLog('Changing resolution', TMsgType
.Notify
);
2166 g_Game_ChangeResolution(gRC_Width
, gRC_Height
, gRC_FullScreen
, gRC_Maximized
);
2167 gResolutionChange
:= False;
2168 g_ActiveWindow
:= nil;
2171 // Íóæíî ñìåíèòü ÿçûê:
2172 if gLanguageChange
then
2174 //e_WriteLog('Read language file', MSG_NOTIFY);
2175 //g_Language_Load(DataDir + gLanguage + '.txt');
2176 g_Language_Set(gLanguage
);
2180 gLanguageChange
:= False;
2184 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
2185 if e_KeyPressed(IK_F10
) and
2187 (not gConsoleShow
) and
2188 (g_ActiveWindow
= nil) then
2193 Time
:= sys_GetTicks() {div 1000};
2195 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
2196 if gDelayedEvents
<> nil then
2197 for a
:= 0 to High(gDelayedEvents
) do
2198 if gDelayedEvents
[a
].Pending
and
2200 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
2201 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
2204 case gDelayedEvents
[a
].DEType
of
2206 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
2209 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
2213 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
2214 if g_Game_IsNet
and g_Game_IsServer
then
2215 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
2219 g_Game_Announce_BodyKill(gDelayedEvents
[a
].DENum
);
2221 gDelayedEvents
[a
].Pending
:= False;
2224 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
2225 UPSCounter
:= UPSCounter
+ 1;
2226 if Time
- UPSTime
>= 1000 then
2235 g_Weapon_AddDynLights();
2236 g_Items_AddDynLights();
2240 procedure g_Game_LoadChatSounds(Resource
: string);
2243 FileName
, Snd
: string;
2245 len
, cnt
, tags
, i
, j
: Integer;
2248 FileName
:= g_ExtractWadName(Resource
);
2250 WAD
:= TWADFile
.Create();
2251 WAD
.ReadFile(FileName
);
2253 if not WAD
.GetResource(g_ExtractFilePathName(Resource
), p
, len
) then
2260 cfg
:= TConfig
.CreateMem(p
, len
);
2261 cnt
:= cfg
.ReadInt('ChatSounds', 'Count', 0);
2263 SetLength(gChatSounds
, cnt
);
2264 for i
:= 0 to Length(gChatSounds
) - 1 do
2266 gChatSounds
[i
].Sound
:= nil;
2267 Snd
:= Trim(cfg
.ReadStr(IntToStr(i
), 'Sound', ''));
2268 tags
:= cfg
.ReadInt(IntToStr(i
), 'Tags', 0);
2269 if (Snd
= '') or (Tags
<= 0) then
2271 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i
), GameWAD
+':'+Snd
);
2272 gChatSounds
[i
].Sound
:= TPlayableSound
.Create();
2273 gChatSounds
[i
].Sound
.SetByName('SOUND_CHAT_MACRO' + IntToStr(i
));
2274 SetLength(gChatSounds
[i
].Tags
, tags
);
2275 for j
:= 0 to tags
- 1 do
2276 gChatSounds
[i
].Tags
[j
] := toLowerCase1251(cfg
.ReadStr(IntToStr(i
), 'Tag' + IntToStr(j
), ''));
2277 gChatSounds
[i
].FullWord
:= cfg
.ReadBool(IntToStr(i
), 'FullWord', False);
2284 procedure g_Game_FreeChatSounds();
2288 for i
:= 0 to Length(gChatSounds
) - 1 do
2290 gChatSounds
[i
].Sound
.Free();
2291 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i
));
2293 SetLength(gChatSounds
, 0);
2297 procedure g_Game_LoadData();
2304 if DataLoaded
then Exit
;
2306 e_WriteLog('Loading game data...', TMsgType
.Notify
);
2308 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
2309 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
2310 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
2311 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
2312 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
2313 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
2314 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_R_BASE');
2315 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_R_STOLEN');
2316 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_R_DROP');
2317 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_B_BASE');
2318 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_B_STOLEN');
2319 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_B_DROP');
2320 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
2321 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
2322 g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD
+':TEXTURES\PLRIND');
2325 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD
+':TEXTURES\LLEFT') then hasPBarGfx
:= false;
2326 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD
+':TEXTURES\LMARKER') then hasPBarGfx
:= false;
2327 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD
+':TEXTURES\LMIDDLE') then hasPBarGfx
:= false;
2328 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD
+':TEXTURES\LRIGHT') then hasPBarGfx
:= false;
2332 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2333 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2334 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2335 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2336 if (wl
> 0) and (hl
> 0) and (wr
> 0) and (hr
= hl
) and (wb
> 0) and (hb
= hl
) and (wm
> 0) and (hm
> 0) and (hm
<= hl
) then
2342 hasPBarGfx
:= false;
2346 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD
+':TEXTURES\TELEPORT', 64, 64, 10, False);
2347 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD
+':WEAPONS\PUNCH', 64, 64, 4, False);
2348 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_UP', GameWAD
+':WEAPONS\PUNCH_UP', 64, 64, 4, False);
2349 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_DN', GameWAD
+':WEAPONS\PUNCH_DN', 64, 64, 4, False);
2350 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK', GameWAD
+':WEAPONS\PUNCHB', 64, 64, 4, False);
2351 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_UP', GameWAD
+':WEAPONS\PUNCHB_UP', 64, 64, 4, False);
2352 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_DN', GameWAD
+':WEAPONS\PUNCHB_DN', 64, 64, 4, False);
2353 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2354 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2355 g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD
+':SOUNDS\SECRET');
2356 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2357 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2358 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2359 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2360 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2361 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2362 g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD
+':SOUNDS\BURNING');
2363 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2364 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2365 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2366 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2367 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2368 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2369 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2370 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2371 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2372 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2373 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2374 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD
+':SOUNDS\MUHAHA1');
2375 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD
+':SOUNDS\MUHAHA2');
2376 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD
+':SOUNDS\MUHAHA3');
2377 g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD
+':SOUNDS\GETFLAG1');
2378 g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD
+':SOUNDS\GETFLAG2');
2379 g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD
+':SOUNDS\LOSTFLG1');
2380 g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD
+':SOUNDS\LOSTFLG2');
2381 g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD
+':SOUNDS\RETFLAG1');
2382 g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD
+':SOUNDS\RETFLAG2');
2383 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD
+':SOUNDS\CAPFLAG1');
2384 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD
+':SOUNDS\CAPFLAG2');
2386 goodsnd
[0] := TPlayableSound
.Create();
2387 goodsnd
[1] := TPlayableSound
.Create();
2388 goodsnd
[2] := TPlayableSound
.Create();
2389 goodsnd
[3] := TPlayableSound
.Create();
2391 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2392 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2393 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2394 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2396 killsnd
[0] := TPlayableSound
.Create();
2397 killsnd
[1] := TPlayableSound
.Create();
2398 killsnd
[2] := TPlayableSound
.Create();
2399 killsnd
[3] := TPlayableSound
.Create();
2401 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2402 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2403 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2404 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2406 hahasnd
[0] := TPlayableSound
.Create();
2407 hahasnd
[1] := TPlayableSound
.Create();
2408 hahasnd
[2] := TPlayableSound
.Create();
2410 hahasnd
[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2411 hahasnd
[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2412 hahasnd
[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2414 sound_get_flag
[0] := TPlayableSound
.Create();
2415 sound_get_flag
[1] := TPlayableSound
.Create();
2416 sound_lost_flag
[0] := TPlayableSound
.Create();
2417 sound_lost_flag
[1] := TPlayableSound
.Create();
2418 sound_ret_flag
[0] := TPlayableSound
.Create();
2419 sound_ret_flag
[1] := TPlayableSound
.Create();
2420 sound_cap_flag
[0] := TPlayableSound
.Create();
2421 sound_cap_flag
[1] := TPlayableSound
.Create();
2423 sound_get_flag
[0].SetByName('SOUND_CTF_GET1');
2424 sound_get_flag
[1].SetByName('SOUND_CTF_GET2');
2425 sound_lost_flag
[0].SetByName('SOUND_CTF_LOST1');
2426 sound_lost_flag
[1].SetByName('SOUND_CTF_LOST2');
2427 sound_ret_flag
[0].SetByName('SOUND_CTF_RETURN1');
2428 sound_ret_flag
[1].SetByName('SOUND_CTF_RETURN2');
2429 sound_cap_flag
[0].SetByName('SOUND_CTF_CAPTURE1');
2430 sound_cap_flag
[1].SetByName('SOUND_CTF_CAPTURE2');
2432 g_Game_LoadChatSounds(GameWAD
+':CHATSND\SNDCFG');
2434 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2437 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2438 g_Weapon_LoadData();
2440 g_Monsters_LoadData();
2445 procedure g_Game_FreeData();
2447 if not DataLoaded
then Exit
;
2450 g_Weapon_FreeData();
2451 g_Monsters_FreeData();
2453 e_WriteLog('Releasing game data...', TMsgType
.Notify
);
2455 g_Texture_Delete('NOTEXTURE');
2456 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2457 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2458 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2459 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2460 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2461 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2462 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2463 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2464 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2465 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2466 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2467 g_Frames_DeleteByName('FRAMES_TELEPORT');
2468 g_Frames_DeleteByName('FRAMES_PUNCH');
2469 g_Frames_DeleteByName('FRAMES_PUNCH_UP');
2470 g_Frames_DeleteByName('FRAMES_PUNCH_DN');
2471 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK');
2472 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_UP');
2473 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_DN');
2474 g_Sound_Delete('SOUND_GAME_TELEPORT');
2475 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2476 g_Sound_Delete('SOUND_GAME_SECRET');
2477 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2478 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2479 g_Sound_Delete('SOUND_GAME_BULK1');
2480 g_Sound_Delete('SOUND_GAME_BULK2');
2481 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2482 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2483 g_Sound_Delete('SOUND_GAME_BURNING');
2484 g_Sound_Delete('SOUND_GAME_SWITCH1');
2485 g_Sound_Delete('SOUND_GAME_SWITCH0');
2492 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2493 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2494 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2495 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2502 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2503 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2504 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2505 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2511 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2512 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2513 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2515 sound_get_flag
[0].Free();
2516 sound_get_flag
[1].Free();
2517 sound_lost_flag
[0].Free();
2518 sound_lost_flag
[1].Free();
2519 sound_ret_flag
[0].Free();
2520 sound_ret_flag
[1].Free();
2521 sound_cap_flag
[0].Free();
2522 sound_cap_flag
[1].Free();
2524 g_Sound_Delete('SOUND_CTF_GET1');
2525 g_Sound_Delete('SOUND_CTF_GET2');
2526 g_Sound_Delete('SOUND_CTF_LOST1');
2527 g_Sound_Delete('SOUND_CTF_LOST2');
2528 g_Sound_Delete('SOUND_CTF_RETURN1');
2529 g_Sound_Delete('SOUND_CTF_RETURN2');
2530 g_Sound_Delete('SOUND_CTF_CAPTURE1');
2531 g_Sound_Delete('SOUND_CTF_CAPTURE2');
2533 g_Game_FreeChatSounds();
2535 DataLoaded
:= False;
2538 procedure DrawCustomStat();
2544 ww2
, hh2
, r
, g
, b
, rr
, gg
, bb
: Byte;
2545 s1
, s2
, topstr
: String;
2547 e_TextureFontGetSize(gStdFont
, ww2
, hh2
);
2551 if g_Console_Action(ACTION_SCORES
) then
2553 if not gStatsPressed
then
2555 gStatsOff
:= not gStatsOff
;
2556 gStatsPressed
:= True;
2560 gStatsPressed
:= False;
2564 s1
:= _lc
[I_MENU_INTER_NOTICE_TAB
];
2565 w
:= (Length(s1
) * ww2
) div 2;
2566 x
:= gScreenWidth
div 2 - w
;
2568 e_TextureFontPrint(x
, y
, s1
, gStdFont
);
2572 if (gGameSettings
.GameMode
= GM_COOP
) then
2574 if gMissionFailed
then
2575 topstr
:= _lc
[I_MENU_INTER_MISSION_FAIL
]
2577 topstr
:= _lc
[I_MENU_INTER_LEVEL_COMPLETE
];
2580 topstr
:= _lc
[I_MENU_INTER_ROUND_OVER
];
2582 e_CharFont_GetSize(gMenuFont
, topstr
, ww1
, hh1
);
2583 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww1
div 2), 16, topstr
);
2585 if g_Game_IsNet
then
2587 topstr
:= Format(_lc
[I_MENU_INTER_NOTICE_TIME
], [gServInterTime
]);
2588 if not gChatShow
then
2589 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2590 gScreenHeight
-(hh2
+4)*2, topstr
, gStdFont
, 255, 255, 255, 1);
2593 if g_Game_IsClient
then
2594 topstr
:= _lc
[I_MENU_INTER_NOTICE_MAP
]
2596 topstr
:= _lc
[I_MENU_INTER_NOTICE_SPACE
];
2597 if not gChatShow
then
2598 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2599 gScreenHeight
-(hh2
+4), topstr
, gStdFont
, 255, 255, 255, 1);
2604 w
:= gScreenWidth
-x
*2;
2610 e_DrawFillQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 64, 64, 64, 32);
2611 e_DrawQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 255, 127, 0);
2613 m
:= Max(Length(_lc
[I_MENU_MAP
])+1, Length(_lc
[I_GAME_GAME_TIME
])+1)*ww2
;
2615 case CustomStat
.GameMode
of
2618 if gGameSettings
.MaxLives
= 0 then
2619 s1
:= _lc
[I_GAME_DM
]
2621 s1
:= _lc
[I_GAME_LMS
];
2625 if gGameSettings
.MaxLives
= 0 then
2626 s1
:= _lc
[I_GAME_TDM
]
2628 s1
:= _lc
[I_GAME_TLMS
];
2630 GM_CTF
: s1
:= _lc
[I_GAME_CTF
];
2633 if gGameSettings
.MaxLives
= 0 then
2634 s1
:= _lc
[I_GAME_COOP
]
2636 s1
:= _lc
[I_GAME_SURV
];
2642 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2646 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_MENU_MAP
], gStdFont
, 255, 127, 0, 1);
2647 e_TextureFontPrint(x
+8+m
, _y
, Format('%s - %s', [CustomStat
.Map
, CustomStat
.MapName
]), gStdFont
);
2650 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_GAME_TIME
], gStdFont
, 255, 127, 0, 1);
2651 e_TextureFontPrint(x
+8+m
, _y
, Format('%d:%.2d:%.2d', [CustomStat
.GameTime
div 1000 div 3600,
2652 (CustomStat
.GameTime
div 1000 div 60) mod 60,
2653 CustomStat
.GameTime
div 1000 mod 60]), gStdFont
);
2655 pc
:= Length(CustomStat
.PlayerStat
);
2656 if pc
= 0 then Exit
;
2658 if CustomStat
.GameMode
= GM_COOP
then
2660 m
:= Max(Length(_lc
[I_GAME_MONSTERS
])+1, Length(_lc
[I_GAME_SECRETS
])+1)*ww2
;
2662 s2
:= _lc
[I_GAME_MONSTERS
];
2663 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2664 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2666 s2
:= _lc
[I_GAME_SECRETS
];
2667 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2668 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
), gStdFont
, 255, 255, 255, 1);
2671 m
:= Max(Length(_lc
[I_GAME_MONSTERS_TOTAL
])+1, Length(_lc
[I_GAME_SECRETS_TOTAL
])+1)*ww2
;
2673 s2
:= _lc
[I_GAME_MONSTERS_TOTAL
];
2674 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2675 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalMonstersKilled
) + '/' + IntToStr(gCoopTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2677 s2
:= _lc
[I_GAME_SECRETS_TOTAL
];
2678 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2679 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalSecretsFound
) + '/' + IntToStr(gCoopTotalSecrets
), gStdFont
, 255, 255, 255, 1);
2683 if CustomStat
.GameMode
in [GM_TDM
, GM_CTF
] then
2688 if TeamStat
[TEAM_RED
].Goals
> TeamStat
[TEAM_BLUE
].Goals
then s1
:= _lc
[I_GAME_WIN_RED
]
2689 else if TeamStat
[TEAM_BLUE
].Goals
> TeamStat
[TEAM_RED
].Goals
then s1
:= _lc
[I_GAME_WIN_BLUE
]
2690 else s1
:= _lc
[I_GAME_WIN_DRAW
];
2692 e_TextureFontPrintEx(x
+8+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2695 for t
:= TEAM_RED
to TEAM_BLUE
do
2697 if t
= TEAM_RED
then
2699 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_RED
],
2700 gStdFont
, 255, 0, 0, 1);
2701 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_RED
].Goals
),
2702 gStdFont
, 255, 0, 0, 1);
2709 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_BLUE
],
2710 gStdFont
, 0, 0, 255, 1);
2711 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_BLUE
].Goals
),
2712 gStdFont
, 0, 0, 255, 1);
2718 e_DrawLine(1, x
+8, _y
+20, x
-8+w
, _y
+20, r
, g
, b
);
2721 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2722 if CustomStat
.PlayerStat
[p
].Team
= t
then
2723 with CustomStat
.PlayerStat
[p
] do
2737 if (gPlayers
[Num
] <> nil) and (gPlayers
[Num
].FReady
) then
2738 e_TextureFontPrintEx(x
+16, _y
, Name
+ ' *', gStdFont
, rr
, gg
, bb
, 1)
2740 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
2741 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
2742 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
2749 else if CustomStat
.GameMode
in [GM_DM
, GM_COOP
] then
2752 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
2753 e_TextureFontPrintEx(x
+8+w1
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
2754 e_TextureFontPrintEx(x
+8+w1
+w2
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
2757 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2758 with CustomStat
.PlayerStat
[p
] do
2760 e_DrawFillQuad(x
+8, _y
+4, x
+24-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
2767 if (gPlayers
[Num
] <> nil) and (gPlayers
[Num
].FReady
) then
2768 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
+ ' *', gStdFont
, r
, r
, r
, 1, True)
2770 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
, gStdFont
, r
, r
, r
, 1, True);
2771 e_TextureFontPrintEx(x
+w1
+8+16+8, _y
+4, IntToStr(Frags
), gStdFont
, r
, r
, r
, 1, True);
2772 e_TextureFontPrintEx(x
+w1
+w2
+8+16+8, _y
+4, IntToStr(Deaths
), gStdFont
, r
, r
, r
, 1, True);
2778 procedure DrawSingleStat();
2780 tm
, key_x
, val_x
, y
: Integer;
2784 procedure player_stat(n
: Integer);
2790 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Kills
]);
2791 s2
:= Format(' %d', [gTotalMonsters
]);
2793 e_CharFont_Print(gMenuFont
, key_x
, y
, _lc
[I_MENU_INTER_KILLS
]);
2794 e_CharFont_PrintEx(gMenuFont
, val_x
, y
, s1
, _RGB(255, 0, 0));
2795 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2796 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
, '/');
2798 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2799 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
, s2
, _RGB(255, 0, 0));
2801 // "Kills-per-minute: ##.#":
2802 s1
:= _lc
[I_MENU_INTER_KPM
];
2804 kpm
:= (SingleStat
.PlayerStat
[n
].Kills
/ tm
) * 60
2806 kpm
:= SingleStat
.PlayerStat
[n
].Kills
;
2807 s2
:= Format(' %.1f', [kpm
]);
2809 e_CharFont_Print(gMenuFont
, key_x
, y
+32, s1
);
2810 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+32, s2
, _RGB(255, 0, 0));
2812 // "Secrets found: # / #":
2813 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Secrets
]);
2814 s2
:= Format(' %d', [SingleStat
.TotalSecrets
]);
2816 e_CharFont_Print(gMenuFont
, key_x
, y
+64, _lc
[I_MENU_INTER_SECRETS
]);
2817 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+64, s1
, _RGB(255, 0, 0));
2818 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2819 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
+64, '/');
2821 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2822 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
+64, s2
, _RGB(255, 0, 0));
2826 // "Level Complete":
2827 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_INTER_LEVEL_COMPLETE
], w1
, h
);
2828 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 32, _lc
[I_MENU_INTER_LEVEL_COMPLETE
]);
2830 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2831 s1
:= _lc
[I_MENU_INTER_KPM
];
2832 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2835 e_CharFont_GetSize(gMenuFont
, s1
, w2
, h
);
2837 key_x
:= (gScreenWidth
-w1
-w2
) div 2;
2838 val_x
:= key_x
+ w1
;
2841 tm
:= SingleStat
.GameTime
div 1000;
2842 s1
:= _lc
[I_MENU_INTER_TIME
];
2843 s2
:= Format(' %d:%.2d:%.2d', [tm
div (60*60), (tm
mod (60*60)) div 60, tm
mod 60]);
2845 e_CharFont_Print(gMenuFont
, key_x
, 80, s1
);
2846 e_CharFont_PrintEx(gMenuFont
, val_x
, 80, s2
, _RGB(255, 0, 0));
2848 if SingleStat
.TwoPlayers
then
2851 s1
:= _lc
[I_MENU_PLAYER_1
];
2852 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2853 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 128, s1
);
2855 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2860 s1
:= _lc
[I_MENU_PLAYER_2
];
2861 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2862 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 288, s1
);
2864 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2870 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2876 procedure DrawLoadingStat();
2877 procedure drawRect (x
, y
, w
, h
: Integer);
2879 if (w
< 1) or (h
< 1) then exit
;
2881 glVertex2f(x
+0.375, y
+0.375);
2882 glVertex2f(x
+w
+0.375, y
+0.375);
2883 glVertex2f(x
+w
+0.375, y
+h
+0.375);
2884 glVertex2f(x
+0.375, y
+h
+0.375);
2888 function drawPBar (cur
, total
: Integer; washere
: Boolean): Boolean;
2890 rectW
, rectH
: Integer;
2897 idl
, idr
, idb
, idm
: LongWord;
2901 if (total
< 1) then exit
;
2902 if (cur
< 1) then exit
; // don't blink
2903 if (not washere
) and (cur
>= total
) then exit
; // don't blink
2904 //if (cur < 0) then cur := 0;
2905 //if (cur > total) then cur := total;
2908 if (hasPBarGfx
) then
2910 g_Texture_Get('UI_GFX_PBAR_LEFT', idl
);
2911 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2912 g_Texture_Get('UI_GFX_PBAR_RIGHT', idr
);
2913 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2914 g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb
);
2915 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2916 g_Texture_Get('UI_GFX_PBAR_MARKER', idm
);
2917 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2919 //rectW := gScreenWidth-360;
2920 rectW
:= trunc(624.0*gScreenWidth
/1024.0);
2923 x0
:= (gScreenWidth
-rectW
) div 2;
2924 y0
:= gScreenHeight
-rectH
-64;
2925 if (y0
< 2) then y0
:= 2;
2927 glEnable(GL_SCISSOR_TEST
);
2930 glScissor(x0
, gScreenHeight
-y0
-rectH
, rectW
, rectH
);
2931 e_DrawSize(idl
, x0
, y0
, 0, true, false, wl
, hl
);
2932 e_DrawSize(idr
, x0
+rectW
-wr
, y0
, 0, true, false, wr
, hr
);
2935 glScissor(x0
+wl
, gScreenHeight
-y0
-rectH
, rectW
-wl
-wr
, rectH
);
2937 while (f
< x0
+rectW
) do
2939 e_DrawSize(idb
, f
, y0
, 0, true, false, wb
, hb
);
2944 wdt
:= (rectW
-wl
-wr
)*cur
div total
;
2945 if (wdt
> rectW
-wl
-wr
) then wdt
:= rectW
-wr
-wr
;
2948 my
:= y0
; // don't be so smart, ketmar: +(rectH-wm) div 2;
2949 glScissor(x0
+wl
, gScreenHeight
-my
-rectH
, wdt
, hm
);
2953 e_DrawSize(idm
, f
, y0
, 0, true, false, wm
, hm
);
2959 glScissor(0, 0, gScreenWidth
, gScreenHeight
);
2963 rectW
:= gScreenWidth
-64;
2966 x0
:= (gScreenWidth
-rectW
) div 2;
2967 y0
:= gScreenHeight
-rectH
-64;
2968 if (y0
< 2) then y0
:= 2;
2970 glDisable(GL_BLEND
);
2971 glDisable(GL_TEXTURE_2D
);
2973 //glClearColor(0, 0, 0, 0);
2974 //glClear(GL_COLOR_BUFFER_BIT);
2976 glColor4ub(127, 127, 127, 255);
2977 drawRect(x0
-2, y0
-2, rectW
+4, rectH
+4);
2979 glColor4ub(0, 0, 0, 255);
2980 drawRect(x0
-1, y0
-1, rectW
+2, rectH
+2);
2982 glColor4ub(127, 127, 127, 255);
2983 wdt
:= rectW
*cur
div total
;
2984 if (wdt
> rectW
) then wdt
:= rectW
;
2985 drawRect(x0
, y0
, wdt
, rectH
);
2994 if (Length(LoadingStat
.Msgs
) = 0) then exit
;
2996 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_LOADING
], ww
, hh
);
2997 yy
:= (gScreenHeight
div 3);
2998 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww
div 2), yy
-2*hh
, _lc
[I_MENU_LOADING
]);
2999 xx
:= (gScreenWidth
div 3);
3003 for i
:= 0 to NextMsg
-1 do
3005 if (i
= (NextMsg
-1)) and (MaxValue
> 0) then
3006 s
:= Format('%s: %d/%d', [Msgs
[i
], CurValue
, MaxValue
])
3010 e_CharFont_PrintEx(gMenuSmallFont
, xx
, yy
, s
, _RGB(255, 0, 0));
3011 yy
:= yy
+ LOADING_INTERLINE
;
3012 PBarWasHere
:= drawPBar(CurValue
, MaxValue
, PBarWasHere
);
3017 procedure DrawMenuBackground(tex
: AnsiString);
3023 if g_Texture_Get(tex
, ID
) then
3025 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3026 e_GetTextureSize(ID
, @w
, @h
);
3028 w
:= round(w
* 1.333 * (gScreenHeight
/ h
))
3030 w
:= trunc(w
* (gScreenHeight
/ h
));
3031 e_DrawSize(ID
, (gScreenWidth
- w
) div 2, 0, 0, False, False, w
, gScreenHeight
);
3033 else e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3036 procedure DrawMinimap(p
: TPlayer
; RenderRect
: e_graphics
.TRect
);
3038 a
, aX
, aY
, aX2
, aY2
, Scale
, ScaleSz
: Integer;
3040 function monDraw (mon
: TMonster
): Boolean;
3042 result
:= false; // don't stop
3047 // Ëåâûé âåðõíèé óãîë
3048 aX
:= Obj
.X
div ScaleSz
+ 1;
3049 aY
:= Obj
.Y
div ScaleSz
+ 1;
3051 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
3052 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
3053 // Ïðàâûé íèæíèé óãîë
3054 aX2
:= aX
+ aX2
- 1;
3055 aY2
:= aY
+ aY2
- 1;
3056 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 255, 0, 0);
3062 if (gMapInfo
.Width
> RenderRect
.Right
- RenderRect
.Left
) or
3063 (gMapInfo
.Height
> RenderRect
.Bottom
- RenderRect
.Top
) then
3066 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
3067 ScaleSz
:= 16 div Scale
;
3068 // Ðàçìåðû ìèíè-êàðòû:
3069 aX
:= max(gMapInfo
.Width
div ScaleSz
, 1);
3070 aY
:= max(gMapInfo
.Height
div ScaleSz
, 1);
3072 e_DrawFillQuad(0, 0, aX
-1, aY
-1, 0, 0, 0, 0);
3074 if gWalls
<> nil then
3077 for a
:= 0 to High(gWalls
) do
3079 if PanelType
<> 0 then
3081 // Ëåâûé âåðõíèé óãîë:
3082 aX
:= X
div ScaleSz
;
3083 aY
:= Y
div ScaleSz
;
3085 aX2
:= max(Width
div ScaleSz
, 1);
3086 aY2
:= max(Height
div ScaleSz
, 1);
3087 // Ïðàâûé íèæíèé óãîë:
3088 aX2
:= aX
+ aX2
- 1;
3089 aY2
:= aY
+ aY2
- 1;
3092 PANEL_WALL
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 208, 208, 208, 0);
3093 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
3094 if Enabled
then e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 160, 160, 160, 0);
3098 if gSteps
<> nil then
3101 for a
:= 0 to High(gSteps
) do
3103 if PanelType
<> 0 then
3105 // Ëåâûé âåðõíèé óãîë:
3106 aX
:= X
div ScaleSz
;
3107 aY
:= Y
div ScaleSz
;
3109 aX2
:= max(Width
div ScaleSz
, 1);
3110 aY2
:= max(Height
div ScaleSz
, 1);
3111 // Ïðàâûé íèæíèé óãîë:
3112 aX2
:= aX
+ aX2
- 1;
3113 aY2
:= aY
+ aY2
- 1;
3115 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 128, 128, 128, 0);
3118 if gLifts
<> nil then
3121 for a
:= 0 to High(gLifts
) do
3123 if PanelType
<> 0 then
3125 // Ëåâûé âåðõíèé óãîë:
3126 aX
:= X
div ScaleSz
;
3127 aY
:= Y
div ScaleSz
;
3129 aX2
:= max(Width
div ScaleSz
, 1);
3130 aY2
:= max(Height
div ScaleSz
, 1);
3131 // Ïðàâûé íèæíèé óãîë:
3132 aX2
:= aX
+ aX2
- 1;
3133 aY2
:= aY
+ aY2
- 1;
3136 LIFTTYPE_UP
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 72, 36, 0);
3137 LIFTTYPE_DOWN
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 124, 96, 0);
3138 LIFTTYPE_LEFT
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 200, 80, 4, 0);
3139 LIFTTYPE_RIGHT
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 252, 140, 56, 0);
3143 if gWater
<> nil then
3146 for a
:= 0 to High(gWater
) do
3148 if PanelType
<> 0 then
3150 // Ëåâûé âåðõíèé óãîë:
3151 aX
:= X
div ScaleSz
;
3152 aY
:= Y
div ScaleSz
;
3154 aX2
:= max(Width
div ScaleSz
, 1);
3155 aY2
:= max(Height
div ScaleSz
, 1);
3156 // Ïðàâûé íèæíèé óãîë:
3157 aX2
:= aX
+ aX2
- 1;
3158 aY2
:= aY
+ aY2
- 1;
3160 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 192, 0);
3163 if gAcid1
<> nil then
3165 // Ðèñóåì êèñëîòó 1:
3166 for a
:= 0 to High(gAcid1
) do
3168 if PanelType
<> 0 then
3170 // Ëåâûé âåðõíèé óãîë:
3171 aX
:= X
div ScaleSz
;
3172 aY
:= Y
div ScaleSz
;
3174 aX2
:= max(Width
div ScaleSz
, 1);
3175 aY2
:= max(Height
div ScaleSz
, 1);
3176 // Ïðàâûé íèæíèé óãîë:
3177 aX2
:= aX
+ aX2
- 1;
3178 aY2
:= aY
+ aY2
- 1;
3180 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 176, 0, 0);
3183 if gAcid2
<> nil then
3185 // Ðèñóåì êèñëîòó 2:
3186 for a
:= 0 to High(gAcid2
) do
3188 if PanelType
<> 0 then
3190 // Ëåâûé âåðõíèé óãîë:
3191 aX
:= X
div ScaleSz
;
3192 aY
:= Y
div ScaleSz
;
3194 aX2
:= max(Width
div ScaleSz
, 1);
3195 aY2
:= max(Height
div ScaleSz
, 1);
3196 // Ïðàâûé íèæíèé óãîë:
3197 aX2
:= aX
+ aX2
- 1;
3198 aY2
:= aY
+ aY2
- 1;
3200 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 176, 0, 0, 0);
3203 if gPlayers
<> nil then
3206 for a
:= 0 to High(gPlayers
) do
3207 if gPlayers
[a
] <> nil then with gPlayers
[a
] do
3209 // Ëåâûé âåðõíèé óãîë:
3210 aX
:= Obj
.X
div ScaleSz
+ 1;
3211 aY
:= Obj
.Y
div ScaleSz
+ 1;
3213 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
3214 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
3215 // Ïðàâûé íèæíèé óãîë:
3216 aX2
:= aX
+ aX2
- 1;
3217 aY2
:= aY
+ aY2
- 1;
3219 if gPlayers
[a
] = p
then
3220 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 255, 0, 0)
3223 TEAM_RED
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 0, 0, 0);
3224 TEAM_BLUE
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 255, 0);
3225 else e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 128, 0, 0);
3230 g_Mons_ForEach(monDraw
);
3235 procedure renderAmbientQuad (hasAmbient
: Boolean; constref ambColor
: TDFColor
);
3237 if not hasAmbient
then exit
;
3238 e_AmbientQuad(sX
, sY
, sWidth
, sHeight
, ambColor
.r
, ambColor
.g
, ambColor
.b
, ambColor
.a
);
3242 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3243 //FIXME: broken for splitscreen mode
3244 procedure renderDynLightsInternal ();
3246 //hasAmbient: Boolean;
3247 //ambColor: TDFColor;
3249 lx
, ly
, lrad
: Integer;
3250 scxywh
: array[0..3] of GLint
;
3253 if e_NoGraphics
then exit
;
3255 //TODO: lights should be in separate grid, i think
3256 // but on the other side: grid may be slower for dynlights, as their lifetime is short
3257 if (not gwin_k8_enable_light_experiments
) or (not gwin_has_stencil
) or (g_dynLightCount
< 1) then exit
;
3260 //ambColor := gCurrentMap['light_ambient'].rgba;
3261 //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
3263 { // this will multiply incoming color to alpha from framebuffer
3265 glBlendFunc(GL_DST_ALPHA, GL_ONE);
3269 * light rendering: (INVALID!)
3270 * glStencilFunc(GL_EQUAL, 0, $ff);
3272 * glClear(GL_STENCIL_BUFFER_BIT);
3273 * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3274 * draw shadow volume into stencil buffer
3275 * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3276 * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
3278 * draw color-less quad with light alpha (WARNING! don't touch color!)
3279 * glEnable(GL_BLEND);
3280 * glBlendFunc(GL_DST_ALPHA, GL_ONE);
3281 * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
3283 wassc
:= (glIsEnabled(GL_SCISSOR_TEST
) <> 0);
3284 if wassc
then glGetIntegerv(GL_SCISSOR_BOX
, @scxywh
[0]) else glGetIntegerv(GL_VIEWPORT
, @scxywh
[0]);
3286 // setup OpenGL parameters
3287 glStencilMask($FFFFFFFF);
3288 glStencilFunc(GL_ALWAYS
, 0, $FFFFFFFF);
3289 glEnable(GL_STENCIL_TEST
);
3290 glEnable(GL_SCISSOR_TEST
);
3291 glClear(GL_STENCIL_BUFFER_BIT
);
3292 glStencilFunc(GL_EQUAL
, 0, $ff);
3294 for lln
:= 0 to g_dynLightCount
-1 do
3296 lx
:= g_dynLights
[lln
].x
;
3297 ly
:= g_dynLights
[lln
].y
;
3298 lrad
:= g_dynLights
[lln
].radius
;
3299 if (lrad
< 3) then continue
;
3301 if (lx
-sX
+lrad
< 0) then continue
;
3302 if (ly
-sY
+lrad
< 0) then continue
;
3303 if (lx
-sX
-lrad
>= gPlayerScreenSize
.X
) then continue
;
3304 if (ly
-sY
-lrad
>= gPlayerScreenSize
.Y
) then continue
;
3306 // set scissor to optimize drawing
3307 if (g_dbg_scale
= 1.0) then
3309 glScissor((lx
-sX
)-lrad
+2, gPlayerScreenSize
.Y
-(ly
-sY
)-lrad
-1+2, lrad
*2-4, lrad
*2-4);
3313 glScissor(0, 0, gWinSizeX
, gWinSizeY
);
3315 // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
3316 if (g_dbg_scale
<> 1.0) then glClear(GL_STENCIL_BUFFER_BIT
);
3317 glStencilOp(GL_KEEP
, GL_KEEP
, GL_INCR
);
3318 // draw extruded panels
3319 glDisable(GL_TEXTURE_2D
);
3320 glDisable(GL_BLEND
);
3321 glColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
); // no need to modify color buffer
3322 if (lrad
> 4) then g_Map_DrawPanelShadowVolumes(lx
, ly
, lrad
);
3323 // render light texture
3324 glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
); // modify color buffer
3325 glStencilOp(GL_ZERO
, GL_ZERO
, GL_ZERO
); // draw light, and clear stencil buffer
3328 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
3329 glEnable(GL_TEXTURE_2D
);
3330 // color and opacity
3331 glColor4f(g_dynLights
[lln
].r
, g_dynLights
[lln
].g
, g_dynLights
[lln
].b
, g_dynLights
[lln
].a
);
3332 glBindTexture(GL_TEXTURE_2D
, g_Texture_Light());
3334 glTexCoord2f(0.0, 0.0); glVertex2i(lx
-lrad
, ly
-lrad
); // top-left
3335 glTexCoord2f(1.0, 0.0); glVertex2i(lx
+lrad
, ly
-lrad
); // top-right
3336 glTexCoord2f(1.0, 1.0); glVertex2i(lx
+lrad
, ly
+lrad
); // bottom-right
3337 glTexCoord2f(0.0, 1.0); glVertex2i(lx
-lrad
, ly
+lrad
); // bottom-left
3342 glDisable(GL_STENCIL_TEST
);
3343 glDisable(GL_BLEND
);
3344 glDisable(GL_SCISSOR_TEST
);
3345 //glScissor(0, 0, sWidth, sHeight);
3347 glScissor(scxywh
[0], scxywh
[1], scxywh
[2], scxywh
[3]);
3348 if wassc
then glEnable(GL_SCISSOR_TEST
) else glDisable(GL_SCISSOR_TEST
);
3352 function fixViewportForScale (): Boolean;
3354 nx0
, ny0
, nw
, nh
: Integer;
3357 if (g_dbg_scale
<> 1.0) then
3360 nx0
:= round(sX
-(gPlayerScreenSize
.X
-(sWidth
*g_dbg_scale
))/2/g_dbg_scale
);
3361 ny0
:= round(sY
-(gPlayerScreenSize
.Y
-(sHeight
*g_dbg_scale
))/2/g_dbg_scale
);
3362 nw
:= round(sWidth
/g_dbg_scale
);
3363 nh
:= round(sHeight
/g_dbg_scale
);
3372 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3373 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
3374 procedure renderMapInternal (backXOfs
, backYOfs
: Integer; setTransMatrix
: Boolean);
3376 TDrawCB
= procedure ();
3379 hasAmbient
: Boolean;
3381 doAmbient
: Boolean = false;
3383 procedure drawPanelType (profname
: AnsiString; panType
: DWord
; doDraw
: Boolean);
3388 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
3389 if gdbg_map_use_accel_render
then
3391 tagmask
:= panelTypeToTag(panType
);
3392 while (gDrawPanelList
.count
> 0) do
3394 pan
:= TPanel(gDrawPanelList
.front());
3395 if ((pan
.tag
and tagmask
) = 0) then break
;
3396 if doDraw
then pan
.Draw(doAmbient
, ambColor
);
3397 gDrawPanelList
.popFront();
3402 if doDraw
then g_Map_DrawPanels(panType
, hasAmbient
, ambColor
);
3404 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3407 procedure drawOther (profname
: AnsiString; cb
: TDrawCB
);
3409 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
3410 if assigned(cb
) then cb();
3411 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3415 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('total');
3417 // our accelerated renderer will collect all panels to gDrawPanelList
3418 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
3419 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('collect');
3420 if gdbg_map_use_accel_render
then
3422 g_Map_CollectDrawPanels(sX
, sY
, sWidth
, sHeight
);
3424 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3426 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('skyback');
3427 g_Map_DrawBack(backXOfs
, backYOfs
);
3428 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3430 if setTransMatrix
then
3432 //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
3433 glScalef(g_dbg_scale
, g_dbg_scale
, 1.0);
3434 glTranslatef(-sX
, -sY
, 0);
3438 ambColor
:= gCurrentMap
['light_ambient'].rgba
;
3439 hasAmbient
:= (not ambColor
.isOpaque
) or (not ambColor
.isBlack
);
3444 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3445 glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3446 glClear(GL_COLOR_BUFFER_BIT);
3449 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3452 drawPanelType('*back', PANEL_BACK
, g_rlayer_back
);
3453 drawPanelType('*step', PANEL_STEP
, g_rlayer_step
);
3454 drawOther('items', @g_Items_Draw
);
3455 drawOther('weapons', @g_Weapon_Draw
);
3456 drawOther('shells', @g_Player_DrawShells
);
3457 drawOther('drawall', @g_Player_DrawAll
);
3458 drawOther('corpses', @g_Player_DrawCorpses
);
3459 drawPanelType('*wall', PANEL_WALL
, g_rlayer_wall
);
3460 drawOther('monsters', @g_Monsters_Draw
);
3461 drawOther('itemdrop', @g_Items_DrawDrop
);
3462 drawPanelType('*door', PANEL_CLOSEDOOR
, g_rlayer_door
);
3463 drawOther('gfx', @g_GFX_Draw
);
3464 drawOther('flags', @g_Map_DrawFlags
);
3465 drawPanelType('*acid1', PANEL_ACID1
, g_rlayer_acid1
);
3466 drawPanelType('*acid2', PANEL_ACID2
, g_rlayer_acid2
);
3467 drawPanelType('*water', PANEL_WATER
, g_rlayer_water
);
3468 drawOther('dynlights', @renderDynLightsInternal
);
3470 if hasAmbient
{and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
3472 renderAmbientQuad(hasAmbient
, ambColor
);
3476 drawPanelType('*fore', PANEL_FORE
, g_rlayer_fore
);
3479 if g_debug_HealthBar
then
3481 g_Monsters_DrawHealth();
3482 g_Player_DrawHealth();
3485 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainEnd(); // map rendering
3489 procedure DrawMapView(x
, y
, w
, h
: Integer);
3496 bx
:= Round(x
/(gMapInfo
.Width
- w
)*(gBackSize
.X
- w
));
3497 by
:= Round(y
/(gMapInfo
.Height
- h
)*(gBackSize
.Y
- h
));
3504 fixViewportForScale();
3505 renderMapInternal(-bx
, -by
, true);
3511 procedure DrawPlayer(p
: TPlayer
);
3513 px
, py
, a
, b
, c
, d
, i
: Integer;
3516 if (p
= nil) or (p
.FDummy
) then
3519 g_Map_DrawBack(0, 0);
3524 if (profileFrameDraw
= nil) then profileFrameDraw
:= TProfiler
.Create('RENDER', g_profile_history_size
);
3525 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainBegin(g_profile_frame_draw
);
3531 px
:= p
.GameX
+ PLAYER_RECT_CX
;
3532 py
:= p
.GameY
+ PLAYER_RECT_CY
+p
.Obj
.slopeUpLeft
;
3534 if (g_dbg_scale
= 1.0) and (not g_dbg_ignore_bounds
) then
3536 if (px
> (gPlayerScreenSize
.X
div 2)) then a
:= -px
+(gPlayerScreenSize
.X
div 2) else a
:= 0;
3537 if (py
> (gPlayerScreenSize
.Y
div 2)) then b
:= -py
+(gPlayerScreenSize
.Y
div 2) else b
:= 0;
3539 if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then a
:= -gMapInfo
.Width
+gPlayerScreenSize
.X
;
3540 if (py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then b
:= -gMapInfo
.Height
+gPlayerScreenSize
.Y
;
3542 if (gMapInfo
.Width
= gPlayerScreenSize
.X
) then a
:= 0
3543 else if (gMapInfo
.Width
< gPlayerScreenSize
.X
) then
3546 a
:= (gPlayerScreenSize
.X
-gMapInfo
.Width
) div 2;
3549 if (gMapInfo
.Height
= gPlayerScreenSize
.Y
) then b
:= 0
3550 else if (gMapInfo
.Height
< gPlayerScreenSize
.Y
) then
3553 b
:= (gPlayerScreenSize
.Y
-gMapInfo
.Height
) div 2;
3558 // scaled, ignore level bounds
3559 a
:= -px
+(gPlayerScreenSize
.X
div 2);
3560 b
:= -py
+(gPlayerScreenSize
.Y
div 2);
3563 if p
.IncCam
<> 0 then
3565 if py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2) then
3567 if p
.IncCam
> 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2))) then
3569 p
.IncCam
:= 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)));
3573 if py
< gPlayerScreenSize
.Y
div 2 then
3575 if p
.IncCam
< -120+((gPlayerScreenSize
.Y
div 2)-py
) then
3577 p
.IncCam
:= -120+((gPlayerScreenSize
.Y
div 2)-py
);
3581 if p
.IncCam
< 0 then
3583 while (py
+(gPlayerScreenSize
.Y
div 2)-p
.IncCam
> gMapInfo
.Height
) and (p
.IncCam
< 0) do p
.IncCam
:= p
.IncCam
+1; //Inc(p.IncCam);
3586 if p
.IncCam
> 0 then
3588 while (py
-(gPlayerScreenSize
.Y
div 2)-p
.IncCam
< 0) and (p
.IncCam
> 0) do p
.IncCam
:= p
.IncCam
-1; //Dec(p.IncCam);
3592 if (px
< gPlayerScreenSize
.X
div 2) or (gMapInfo
.Width
-gPlayerScreenSize
.X
<= 256) then c
:= 0
3593 else if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then c
:= gBackSize
.X
-gPlayerScreenSize
.X
3594 else c
:= round((px
-(gPlayerScreenSize
.X
div 2))/(gMapInfo
.Width
-gPlayerScreenSize
.X
)*(gBackSize
.X
-gPlayerScreenSize
.X
));
3596 if (py
-p
.IncCam
<= gPlayerScreenSize
.Y
div 2) or (gMapInfo
.Height
-gPlayerScreenSize
.Y
<= 256) then d
:= 0
3597 else if (py
-p
.IncCam
>= gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then d
:= gBackSize
.Y
-gPlayerScreenSize
.Y
3598 else d
:= round((py
-p
.IncCam
-(gPlayerScreenSize
.Y
div 2))/(gMapInfo
.Height
-gPlayerScreenSize
.Y
)*(gBackSize
.Y
-gPlayerScreenSize
.Y
));
3601 sY
:= -(b
+p
.IncCam
);
3602 sWidth
:= gPlayerScreenSize
.X
;
3603 sHeight
:= gPlayerScreenSize
.Y
;
3605 //glTranslatef(a, b+p.IncCam, 0);
3607 //if (p = gPlayer1) and (g_dbg_scale >= 1.0) then g_Holmes_plrViewSize(sWidth, sHeight);
3609 //conwritefln('OLD: (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3610 fixViewportForScale();
3611 //conwritefln(' (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3613 if (g_dbg_scale
<> 1.0) and (not g_dbg_ignore_bounds
) then
3615 if (sX
+sWidth
> gMapInfo
.Width
) then sX
:= gMapInfo
.Width
-sWidth
;
3616 if (sY
+sHeight
> gMapInfo
.Height
) then sY
:= gMapInfo
.Height
-sHeight
;
3617 if (sX
< 0) then sX
:= 0;
3618 if (sY
< 0) then sY
:= 0;
3620 if (gBackSize
.X
<= gPlayerScreenSize
.X
) or (gMapInfo
.Width
<= sWidth
) then c
:= 0 else c
:= trunc((gBackSize
.X
-gPlayerScreenSize
.X
)*sX
/(gMapInfo
.Width
-sWidth
));
3621 if (gBackSize
.Y
<= gPlayerScreenSize
.Y
) or (gMapInfo
.Height
<= sHeight
) then d
:= 0 else d
:= trunc((gBackSize
.Y
-gPlayerScreenSize
.Y
)*sY
/(gMapInfo
.Height
-sHeight
));
3624 //r_smallmap_h: 0: left; 1: center; 2: right
3625 //r_smallmap_v: 0: top; 1: center; 2: bottom
3627 if (gMapInfo
.Width
= sWidth
) then
3631 else if (gMapInfo
.Width
< sWidth
) then
3633 case r_smallmap_h
of
3634 1: sX
:= -((sWidth
-gMapInfo
.Width
) div 2); // center
3635 2: sX
:= -(sWidth
-gMapInfo
.Width
); // right
3636 else sX
:= 0; // left
3640 if (gMapInfo
.Height
= sHeight
) then
3644 else if (gMapInfo
.Height
< sHeight
) then
3646 case r_smallmap_v
of
3647 1: sY
:= -((sHeight
-gMapInfo
.Height
) div 2); // center
3648 2: sY
:= -(sHeight
-gMapInfo
.Height
); // bottom
3649 else sY
:= 0; // top
3655 p
.viewPortW
:= sWidth
;
3656 p
.viewPortH
:= sHeight
;
3658 {$IFDEF ENABLE_HOLMES}
3659 if (p
= gPlayer1
) then
3661 g_Holmes_plrViewPos(sX
, sY
);
3662 g_Holmes_plrViewSize(sWidth
, sHeight
);
3666 renderMapInternal(-c
, -d
, true);
3668 if (gGameSettings
.GameMode
<> GM_SINGLE
) and (gPlayerIndicator
> 0) then
3669 case gPlayerIndicator
of
3671 p
.DrawIndicator(_RGB(255, 255, 255));
3674 for i
:= 0 to High(gPlayers
) do
3675 if gPlayers
[i
] <> nil then
3676 if gPlayers
[i
] = p
then p
.DrawIndicator(_RGB(255, 255, 255))
3677 else if (gPlayers
[i
].Team
= p
.Team
) and (gPlayers
[i
].Team
<> TEAM_NONE
) then
3678 if gPlayerIndicatorStyle
= 1 then
3679 gPlayers
[i
].DrawIndicator(_RGB(192, 192, 192))
3680 else gPlayers
[i
].DrawIndicator(gPlayers
[i
].GetColor
);
3683 if p
.FSpectator
then
3684 e_TextureFontPrintEx(p
.GameX
+ PLAYER_RECT_CX
- 4,
3685 p
.GameY
+ PLAYER_RECT_CY
- 4,
3686 'X', gStdFont
, 255, 255, 255, 1, True);
3688 for a := 0 to High(gCollideMap) do
3689 for b := 0 to High(gCollideMap[a]) do
3692 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
3694 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
3698 1: e_DrawPoint(1, b, a, 200, 200, 200);
3699 2: e_DrawPoint(1, b, a, 64, 64, 255);
3700 3: e_DrawPoint(1, b, a, 255, 0, 255);
3710 if gShowMap
then DrawMinimap(p
, _TRect(0, 0, 128, 128));
3711 if g_Debug_Player
then
3712 g_Player_DrawDebug(p
);
3716 procedure drawProfilers ();
3721 if g_profile_frame_draw
and (profileFrameDraw
<> nil) then px
:= px
-drawProfiles(px
, py
, profileFrameDraw
);
3722 if g_profile_collision
and (profMapCollision
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMapCollision
); py
-= calcProfilesHeight(profMonsLOS
); end;
3723 if g_profile_los
and (profMonsLOS
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMonsLOS
); py
-= calcProfilesHeight(profMonsLOS
); end;
3726 procedure g_Game_Draw();
3733 plView1
, plView2
: TPlayer
;
3736 if gExit
= EXIT_QUIT
then Exit
;
3738 Time
:= sys_GetTicks() {div 1000};
3739 FPSCounter
:= FPSCounter
+1;
3740 if Time
- FPSTime
>= 1000 then
3747 if gGameOn
or (gState
= STATE_FOLD
) then
3749 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3751 gSpectMode
:= SPECT_NONE
;
3752 if not gRevertPlayers
then
3754 plView1
:= gPlayer1
;
3755 plView2
:= gPlayer2
;
3759 plView1
:= gPlayer2
;
3760 plView2
:= gPlayer1
;
3764 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
3766 gSpectMode
:= SPECT_NONE
;
3767 if gPlayer2
= nil then
3770 plView1
:= gPlayer2
;
3779 if (plView1
= nil) and (plView2
= nil) and (gSpectMode
= SPECT_NONE
) then
3780 gSpectMode
:= SPECT_STATS
;
3782 if gSpectMode
= SPECT_PLAYERS
then
3783 if gPlayers
<> nil then
3785 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3786 if plView1
= nil then
3788 gSpectPID1
:= GetActivePlayerID_Next();
3789 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3791 if gSpectViewTwo
then
3793 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3794 if plView2
= nil then
3796 gSpectPID2
:= GetActivePlayerID_Next();
3797 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3802 if gSpectMode
= SPECT_MAPVIEW
then
3804 // Ðåæèì ïðîñìîòðà êàðòû
3806 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3807 DrawMapView(gSpectX
, gSpectY
, gScreenWidth
, gScreenHeight
);
3808 gHearPoint1
.Active
:= True;
3809 gHearPoint1
.Coords
.X
:= gScreenWidth
div 2 + gSpectX
;
3810 gHearPoint1
.Coords
.Y
:= gScreenHeight
div 2 + gSpectY
;
3811 gHearPoint2
.Active
:= False;
3815 Split
:= (plView1
<> nil) and (plView2
<> nil);
3817 // Òî÷êè ñëóõà èãðîêîâ
3818 if plView1
<> nil then
3820 gHearPoint1
.Active
:= True;
3821 gHearPoint1
.Coords
.X
:= plView1
.GameX
+ PLAYER_RECT
.Width
;
3822 gHearPoint1
.Coords
.Y
:= plView1
.GameY
+ PLAYER_RECT
.Height
DIV 2;
3824 gHearPoint1
.Active
:= False;
3825 if plView2
<> nil then
3827 gHearPoint2
.Active
:= True;
3828 gHearPoint2
.Coords
.X
:= plView2
.GameX
+ PLAYER_RECT
.Width
;
3829 gHearPoint2
.Coords
.Y
:= plView2
.GameY
+ PLAYER_RECT
.Height
DIV 2;
3831 gHearPoint2
.Active
:= False;
3833 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3834 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3837 gPlayerScreenSize
.Y
:= gScreenHeight
div 2;
3838 if gScreenHeight
mod 2 = 0 then
3839 Dec(gPlayerScreenSize
.Y
);
3842 gPlayerScreenSize
.Y
:= gScreenHeight
;
3845 if gScreenHeight
mod 2 = 0 then
3846 e_SetViewPort(0, gPlayerScreenSize
.Y
+2, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
)
3848 e_SetViewPort(0, gPlayerScreenSize
.Y
+1, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3850 DrawPlayer(plView1
);
3851 gPlayer1ScreenCoord
.X
:= sX
;
3852 gPlayer1ScreenCoord
.Y
:= sY
;
3856 e_SetViewPort(0, 0, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3858 DrawPlayer(plView2
);
3859 gPlayer2ScreenCoord
.X
:= sX
;
3860 gPlayer2ScreenCoord
.Y
:= sY
;
3863 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3866 e_DrawLine(2, 0, gScreenHeight
div 2, gScreenWidth
, gScreenHeight
div 2, 0, 0, 0);
3869 {$IFDEF ENABLE_HOLMES}
3871 if (g_holmes_enabled
) then g_Holmes_Draw();
3874 if MessageText
<> '' then
3878 e_CharFont_GetSizeFmt(gMenuFont
, MessageText
, w
, h
);
3880 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3881 (gScreenHeight
div 2)-(h
div 2), MessageText
)
3883 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3884 Round(gScreenHeight
/ 2.75)-(h
div 2), MessageText
);
3887 if IsDrawStat
or (gSpectMode
= 1) then DrawStat();
3889 if gSpectHUD
and (not gChatShow
) and (gSpectMode
<> SPECT_NONE
) and (not gSpectAuto
) then
3891 // Draw spectator GUI
3894 e_TextureFontGetSize(gStdFont
, ww
, hh
);
3897 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Stats', gStdFont
, 255, 255, 255, 1);
3899 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Observe Map', gStdFont
, 255, 255, 255, 1);
3901 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Watch Players', gStdFont
, 255, 255, 255, 1);
3903 e_TextureFontPrintEx(2*ww
, gScreenHeight
- (hh
+2), '< jump >', gStdFont
, 255, 255, 255, 1);
3904 if gSpectMode
= SPECT_STATS
then
3906 e_TextureFontPrintEx(16*ww
, gScreenHeight
- (hh
+2)*2, 'Autoview', gStdFont
, 255, 255, 255, 1);
3907 e_TextureFontPrintEx(16*ww
, gScreenHeight
- (hh
+2), '< fire >', gStdFont
, 255, 255, 255, 1);
3909 if gSpectMode
= SPECT_MAPVIEW
then
3911 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, '[-]', gStdFont
, 255, 255, 255, 1);
3912 e_TextureFontPrintEx(26*ww
, gScreenHeight
- (hh
+2)*2, 'Step ' + IntToStr(gSpectStep
), gStdFont
, 255, 255, 255, 1);
3913 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2)*2, '[+]', gStdFont
, 255, 255, 255, 1);
3914 e_TextureFontPrintEx(18*ww
, gScreenHeight
- (hh
+2), '<prev weap>', gStdFont
, 255, 255, 255, 1);
3915 e_TextureFontPrintEx(30*ww
, gScreenHeight
- (hh
+2), '<next weap>', gStdFont
, 255, 255, 255, 1);
3917 if gSpectMode
= SPECT_PLAYERS
then
3919 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, 'Player 1', gStdFont
, 255, 255, 255, 1);
3920 e_TextureFontPrintEx(20*ww
, gScreenHeight
- (hh
+2), '<left/right>', gStdFont
, 255, 255, 255, 1);
3921 if gSpectViewTwo
then
3923 e_TextureFontPrintEx(37*ww
, gScreenHeight
- (hh
+2)*2, 'Player 2', gStdFont
, 255, 255, 255, 1);
3924 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<prev w/next w>', gStdFont
, 255, 255, 255, 1);
3925 e_TextureFontPrintEx(52*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3926 e_TextureFontPrintEx(51*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3930 e_TextureFontPrintEx(35*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3931 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3937 if gPauseMain
and gGameOn
and (g_ActiveWindow
= nil) then
3939 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3940 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3942 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_PAUSE
], w
, h
);
3943 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3944 (gScreenHeight
div 2)-(h
div 2), _lc
[I_MENU_PAUSE
]);
3949 if (gState
= STATE_MENU
) then
3951 if (g_ActiveWindow
= nil) or (g_ActiveWindow
.BackTexture
= '') then DrawMenuBackground('MENU_BACKGROUND');
3952 // F3 at menu will show game loading dialog
3953 if e_KeyPressed(IK_F3
) then g_Menu_Show_LoadMenu(true);
3954 if (g_ActiveWindow
<> nil) then
3956 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3957 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3961 // F3 at titlepic will show game loading dialog
3962 if e_KeyPressed(IK_F3
) then
3964 g_Menu_Show_LoadMenu(true);
3965 if (g_ActiveWindow
<> nil) then e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3970 if gState
= STATE_FOLD
then
3972 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3975 if gState
= STATE_INTERCUSTOM
then
3977 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
3979 back
:= 'TEXTURE_endpic';
3980 if not g_Texture_Get(back
, ID
) then
3981 back
:= _lc
[I_TEXTURE_ENDPIC
];
3986 DrawMenuBackground(back
);
3990 if g_ActiveWindow
<> nil then
3992 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3993 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3997 if gState
= STATE_INTERSINGLE
then
3999 if EndingGameCounter
> 0 then
4001 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
4007 DrawMenuBackground(back
);
4011 if g_ActiveWindow
<> nil then
4013 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4014 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4019 if gState
= STATE_ENDPIC
then
4022 if g_Texture_Get('TEXTURE_endpic', ID
) then DrawMenuBackground('TEXTURE_endpic')
4023 else DrawMenuBackground(_lc
[I_TEXTURE_ENDPIC
]);
4025 if g_ActiveWindow
<> nil then
4027 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4028 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4032 if gState
= STATE_SLIST
then
4034 // if g_Texture_Get('MENU_BACKGROUND', ID) then
4036 // e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight);
4037 // //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4039 DrawMenuBackground('MENU_BACKGROUND');
4040 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4041 g_Serverlist_Draw(slCurrent
, slTable
);
4045 if g_ActiveWindow
<> nil then
4049 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4050 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4052 g_ActiveWindow
.Draw();
4059 if g_debug_Sounds
and gGameOn
then
4061 for w
:= 0 to High(e_SoundsArray
) do
4062 for h
:= 0 to e_SoundsArray
[w
].nRefs
do
4063 e_DrawPoint(1, w
+100, h
+100, 255, 0, 0);
4068 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS
]), gStdFont
);
4069 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS
]), gStdFont
);
4072 if gGameOn
and gShowTime
then
4073 drawTime(gScreenWidth
-72, gScreenHeight
-16);
4075 if gGameOn
then drawProfilers();
4077 {$IFDEF ENABLE_HOLMES}
4084 procedure g_Game_Quit();
4086 g_Game_StopAllSounds(True);
4088 g_Game_SaveOptions();
4090 g_PlayerModel_FreeData();
4091 g_Texture_DeleteAll();
4092 g_Frames_DeleteAll();
4094 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
4097 if NetInitDone
then g_Net_Free
;
4099 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
4100 if gMapToDelete
<> '' then
4101 g_Game_DeleteTestMap();
4107 procedure g_FatalError(Text: String);
4109 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
4110 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), TMsgType
.Warning
);
4112 gExit
:= EXIT_SIMPLE
;
4115 procedure g_SimpleError(Text: String);
4117 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
4118 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), TMsgType
.Warning
);
4121 procedure g_Game_SetupScreenSize();
4123 RES_FACTOR
= 4.0 / 3.0;
4129 // Ðàçìåð ýêðàíîâ èãðîêîâ:
4130 gPlayerScreenSize
.X
:= gScreenWidth
-196;
4131 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
4132 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
4134 gPlayerScreenSize
.Y
:= gScreenHeight
;
4136 // Ðàçìåð çàäíåãî ïëàíà:
4137 if BackID
<> DWORD(-1) then
4140 if (gScreenWidth
*s
> gMapInfo
.Width
) or
4141 (gScreenHeight
*s
> gMapInfo
.Height
) then
4143 gBackSize
.X
:= gScreenWidth
;
4144 gBackSize
.Y
:= gScreenHeight
;
4148 e_GetTextureSize(BackID
, @bw
, @bh
);
4149 rf
:= Single(bw
) / Single(bh
);
4150 if (rf
> RES_FACTOR
) then bw
:= Round(Single(bh
) * RES_FACTOR
)
4151 else if (rf
< RES_FACTOR
) then bh
:= Round(Single(bw
) / RES_FACTOR
);
4152 s
:= Max(gScreenWidth
/ bw
, gScreenHeight
/ bh
);
4153 if (s
< 1.0) then s
:= 1.0;
4154 gBackSize
.X
:= Round(bw
*s
);
4155 gBackSize
.Y
:= Round(bh
*s
);
4160 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
4162 sys_SetDisplayMode(newWidth
, newHeight
, gBPP
, nowFull
);
4165 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
4167 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
4168 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
4170 if gPlayer1
= nil then
4172 if g_Game_IsClient
then
4174 if NetPlrUID1
> -1 then
4176 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
4177 gPlayer1
:= g_Player_Get(NetPlrUID1
);
4182 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
4183 Team
:= gPlayer1Settings
.Team
;
4185 // Ñîçäàíèå ïåðâîãî èãðîêà:
4186 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4187 gPlayer1Settings
.Color
,
4189 if gPlayer1
= nil then
4190 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
4193 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4194 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
4195 if g_Game_IsServer
and g_Game_IsNet
then
4196 MH_SEND_PlayerCreate(gPlayer1
.UID
);
4197 gPlayer1
.Respawn(False, True);
4199 if g_Game_IsNet
and NetUseMaster
then
4201 //g_Net_Slist_Update;
4202 g_Net_Slist_Pulse();
4208 if gPlayer2
= nil then
4210 if g_Game_IsClient
then
4212 if NetPlrUID2
> -1 then
4213 gPlayer2
:= g_Player_Get(NetPlrUID2
);
4217 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
4218 Team
:= gPlayer2Settings
.Team
;
4220 // Ñîçäàíèå âòîðîãî èãðîêà:
4221 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4222 gPlayer2Settings
.Color
,
4224 if gPlayer2
= nil then
4225 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
4228 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4229 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
4230 if g_Game_IsServer
and g_Game_IsNet
then
4231 MH_SEND_PlayerCreate(gPlayer2
.UID
);
4232 gPlayer2
.Respawn(False, True);
4234 if g_Game_IsNet
and NetUseMaster
then
4236 //g_Net_Slist_Update;
4237 g_Net_Slist_Pulse();
4245 procedure g_Game_RemovePlayer();
4249 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
4250 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
4255 if g_Game_IsServer
then
4258 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
4259 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
4260 g_Player_Remove(Pl
.UID
);
4262 if g_Game_IsNet
and NetUseMaster
then
4264 //g_Net_Slist_Update;
4265 g_Net_Slist_Pulse();
4274 if g_Game_IsServer
then
4277 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
4278 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
4279 g_Player_Remove(Pl
.UID
);
4281 if g_Game_IsNet
and NetUseMaster
then
4283 //g_Net_Slist_Update;
4284 g_Net_Slist_Pulse();
4289 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
4295 procedure g_Game_Spectate();
4297 g_Game_RemovePlayer();
4298 if gPlayer1
<> nil then
4299 g_Game_RemovePlayer();
4302 procedure g_Game_SpectateCenterView();
4304 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
4305 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
4308 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
4315 e_WriteLog('Starting singleplayer game...', TMsgType
.Notify
);
4317 g_Game_ClearLoading();
4320 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
4323 gGameSettings
.GameType
:= GT_SINGLE
;
4324 gGameSettings
.MaxLives
:= 0;
4325 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
4326 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
4327 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
4328 gSwitchGameMode
:= GM_SINGLE
;
4330 g_Game_ExecuteEvent('ongamestart');
4332 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4333 g_Game_SetupScreenSize();
4335 // Ñîçäàíèå ïåðâîãî èãðîêà:
4336 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4337 gPlayer1Settings
.Color
,
4338 gPlayer1Settings
.Team
, False));
4339 if gPlayer1
= nil then
4341 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4345 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4348 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
4351 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4352 gPlayer2Settings
.Color
,
4353 gPlayer2Settings
.Team
, False));
4354 if gPlayer2
= nil then
4356 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4360 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4364 // Çàãðóçêà è çàïóñê êàðòû:
4365 if not g_Game_StartMap(MAP
, True) then
4367 if (Pos(':\', Map
) > 0) or (Pos(':/', Map
) > 0) then tmps
:= Map
else tmps
:= gGameSettings
.WAD
+ ':\' + MAP
;
4368 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [tmps
]));
4372 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4376 for i
:= nPl
+1 to nPlayers
do
4377 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4380 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
4381 TimeLimit
, GoalLimit
: Word;
4383 Options
: LongWord; nPlayers
: Byte);
4389 e_WriteLog('Starting custom game...', TMsgType
.Notify
);
4391 g_Game_ClearLoading();
4394 gGameSettings
.GameType
:= GT_CUSTOM
;
4395 gGameSettings
.GameMode
:= GameMode
;
4396 gSwitchGameMode
:= GameMode
;
4397 gGameSettings
.TimeLimit
:= TimeLimit
;
4398 gGameSettings
.GoalLimit
:= GoalLimit
;
4399 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4400 gGameSettings
.Options
:= Options
;
4402 gCoopTotalMonstersKilled
:= 0;
4403 gCoopTotalSecretsFound
:= 0;
4404 gCoopTotalMonsters
:= 0;
4405 gCoopTotalSecrets
:= 0;
4409 g_Game_ExecuteEvent('ongamestart');
4411 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4412 g_Game_SetupScreenSize();
4414 // Ðåæèì íàáëþäàòåëÿ:
4415 if nPlayers
= 0 then
4422 if nPlayers
>= 1 then
4424 // Ñîçäàíèå ïåðâîãî èãðîêà:
4425 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4426 gPlayer1Settings
.Color
,
4427 gPlayer1Settings
.Team
, False));
4428 if gPlayer1
= nil then
4430 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4434 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4438 if nPlayers
>= 2 then
4440 // Ñîçäàíèå âòîðîãî èãðîêà:
4441 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4442 gPlayer2Settings
.Color
,
4443 gPlayer2Settings
.Team
, False));
4444 if gPlayer2
= nil then
4446 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4450 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4454 // Çàãðóçêà è çàïóñê êàðòû:
4455 if not g_Game_StartMap(Map
, True) then
4457 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4461 // Íåò òî÷åê ïîÿâëåíèÿ:
4462 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4463 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4464 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4465 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4466 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4468 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4472 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4476 for i
:= nPl
+1 to nPlayers
do
4477 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4480 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
4481 TimeLimit
, GoalLimit
: Word; MaxLives
: Byte;
4482 Options
: LongWord; nPlayers
: Byte;
4483 IPAddr
: LongWord; Port
: Word);
4487 e_WriteLog('Starting net game (server)...', TMsgType
.Notify
);
4489 g_Game_ClearLoading();
4492 gGameSettings
.GameType
:= GT_SERVER
;
4493 gGameSettings
.GameMode
:= GameMode
;
4494 gSwitchGameMode
:= GameMode
;
4495 gGameSettings
.TimeLimit
:= TimeLimit
;
4496 gGameSettings
.GoalLimit
:= GoalLimit
;
4497 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4498 gGameSettings
.Options
:= Options
;
4500 gCoopTotalMonstersKilled
:= 0;
4501 gCoopTotalSecretsFound
:= 0;
4502 gCoopTotalMonsters
:= 0;
4503 gCoopTotalSecrets
:= 0;
4507 g_Game_ExecuteEvent('ongamestart');
4509 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
4510 g_Game_SetupScreenSize();
4512 // Ðåæèì íàáëþäàòåëÿ:
4513 if nPlayers
= 0 then
4519 if nPlayers
>= 1 then
4521 // Ñîçäàíèå ïåðâîãî èãðîêà:
4522 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4523 gPlayer1Settings
.Color
,
4524 gPlayer1Settings
.Team
, False));
4525 if gPlayer1
= nil then
4527 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4531 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4534 if nPlayers
>= 2 then
4536 // Ñîçäàíèå âòîðîãî èãðîêà:
4537 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4538 gPlayer2Settings
.Color
,
4539 gPlayer2Settings
.Team
, False));
4540 if gPlayer2
= nil then
4542 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4546 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4549 g_Game_SetLoadingText(_lc
[I_LOAD_HOST
], 0, False);
4550 if NetForwardPorts
then
4551 g_Game_SetLoadingText(_lc
[I_LOAD_PORTS
], 0, False);
4554 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
4556 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_HOST
]);
4560 g_Net_Slist_Set(NetSlistIP
, NetSlistPort
);
4562 // Çàãðóçêà è çàïóñê êàðòû:
4563 if not g_Game_StartMap(Map
, True) then
4565 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4569 // Íåò òî÷åê ïîÿâëåíèÿ:
4570 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4571 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4572 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4573 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4574 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4576 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4580 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4583 NetState
:= NET_STATE_GAME
;
4586 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
4601 e_WriteLog('Starting net game (client)...', TMsgType
.Notify
);
4602 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', TMsgType
.Notify
);
4604 g_Game_ClearLoading();
4607 gGameSettings
.GameType
:= GT_CLIENT
;
4609 gCoopTotalMonstersKilled
:= 0;
4610 gCoopTotalSecretsFound
:= 0;
4611 gCoopTotalMonsters
:= 0;
4612 gCoopTotalSecrets
:= 0;
4616 g_Game_ExecuteEvent('ongamestart');
4618 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4619 g_Game_SetupScreenSize();
4621 NetState
:= NET_STATE_AUTH
;
4623 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
4625 // create (or update) map/resource databases
4626 g_Res_CreateDatabases(true);
4629 if not g_Net_Connect(Addr
, Port
) then
4631 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4632 NetState
:= NET_STATE_NONE
;
4636 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
4638 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
4643 while (enet_host_service(NetHost
, @NetEvent
, 50) > 0) do
4645 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
4647 if (NetEvent
.channelID
= NET_CHAN_DOWNLOAD_EX
) then
4649 // ignore all download packets, they're processed by separate code
4650 enet_packet_destroy(NetEvent
.packet
);
4653 Ptr
:= NetEvent
.packet
^.data
;
4654 if not InMsg
.Init(Ptr
, NetEvent
.packet
^.dataLength
, True) then
4656 enet_packet_destroy(NetEvent
.packet
);
4660 InMsg
.ReadLongWord(); // skip size
4661 MID
:= InMsg
.ReadByte();
4663 if (MID
= NET_MSG_INFO
) and (State
= 0) then
4665 NetMyID
:= InMsg
.ReadByte();
4666 NetPlrUID1
:= InMsg
.ReadWord();
4668 WadName
:= InMsg
.ReadString();
4669 Map
:= InMsg
.ReadString();
4671 gWADHash
:= InMsg
.ReadMD5();
4673 gGameSettings
.GameMode
:= InMsg
.ReadByte();
4674 gSwitchGameMode
:= gGameSettings
.GameMode
;
4675 gGameSettings
.GoalLimit
:= InMsg
.ReadWord();
4676 gGameSettings
.TimeLimit
:= InMsg
.ReadWord();
4677 gGameSettings
.MaxLives
:= InMsg
.ReadByte();
4678 gGameSettings
.Options
:= InMsg
.ReadLongWord();
4679 T
:= InMsg
.ReadLongWord();
4681 //newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
4682 //if newResPath = '' then
4684 //g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
4685 newResPath
:= g_Res_DownloadMapWAD(WadName
, gWADHash
);
4686 if newResPath
= '' then
4688 g_FatalError(_lc
[I_NET_ERR_HASH
]);
4689 enet_packet_destroy(NetEvent
.packet
);
4690 NetState
:= NET_STATE_NONE
;
4693 e_LogWritefln('using downloaded map wad [%s] for [%s]`', [newResPath
, WadName
], TMsgType
.Notify
);
4695 newResPath
:= ExtractRelativePath(MapsDir
, newResPath
);
4697 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4698 gPlayer1Settings
.Color
,
4699 gPlayer1Settings
.Team
, False));
4701 if gPlayer1
= nil then
4703 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4705 enet_packet_destroy(NetEvent
.packet
);
4706 NetState
:= NET_STATE_NONE
;
4710 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4711 gPlayer1
.UID
:= NetPlrUID1
;
4712 gPlayer1
.Reset(True);
4714 if not g_Game_StartMap(newResPath
+ ':\' + Map
, True) then
4716 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
4718 enet_packet_destroy(NetEvent
.packet
);
4719 NetState
:= NET_STATE_NONE
;
4727 enet_packet_destroy(NetEvent
.packet
);
4731 enet_packet_destroy(NetEvent
.packet
);
4735 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
4738 if (NetEvent
.data
<= NET_DISC_MAX
) then
4739 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
4740 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
4747 ProcessLoading(true);
4749 if g_Net_UserRequestExit() then
4758 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4759 NetState
:= NET_STATE_NONE
;
4763 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4764 gLMSRespawnTime
:= 0;
4767 NetState
:= NET_STATE_GAME
;
4768 MC_SEND_FullStateRequest
;
4769 e_WriteLog('NET: Connection successful.', TMsgType
.Notify
);
4772 procedure g_Game_SaveOptions();
4774 g_Options_Write_Video(GameDir
+'/'+CONFIG_FILENAME
);
4777 procedure g_Game_ChangeMap(const MapPath
: String);
4781 g_Game_ClearLoading();
4783 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
4784 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
4785 if gExitByTrigger
then
4788 gExitByTrigger
:= False;
4790 if not g_Game_StartMap(MapPath
, Force
) then
4791 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
4794 procedure g_Game_Restart();
4798 if g_Game_IsClient
then
4800 map
:= g_ExtractFileName(gMapInfo
.Map
);
4804 g_Game_ClearLoading();
4805 g_Game_StartMap(Map
, True, gCurrentMapFileName
);
4808 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
4810 NewWAD
, ResName
: String;
4814 g_Map_Free((Map
<> gCurrentMapFileName
) and (oldMapPath
<> gCurrentMapFileName
));
4815 g_Player_RemoveAllCorpses();
4817 if (not g_Game_IsClient
) and
4818 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
4819 (gGameSettings
.GameMode
<> GM_SINGLE
) then
4821 if gSwitchGameMode
= GM_CTF
then
4822 gGameSettings
.MaxLives
:= 0;
4823 gGameSettings
.GameMode
:= gSwitchGameMode
;
4826 gSwitchGameMode
:= gGameSettings
.GameMode
;
4828 g_Player_ResetTeams();
4830 if isWadPath(Map
) then
4832 NewWAD
:= g_ExtractWadName(Map
);
4833 ResName
:= g_ExtractFileName(Map
);
4834 if g_Game_IsServer
then
4836 nws
:= findDiskWad(MapsDir
+NewWAD
);
4837 if (length(nws
) = 0) then
4843 if (g_Game_IsNet
) then gWADHash
:= MD5File(nws
);
4844 //writeln('********: nws=', nws, ' : Map=', Map, ' : nw=', NewWAD, ' : resname=', ResName);
4845 g_Game_LoadWAD(NewWAD
);
4848 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
4849 g_Game_ClientWAD(NewWAD
, gWADHash
);
4853 //writeln('********: gsw=', gGameSettings.WAD, '; rn=', ResName);
4854 Result
:= (ResName
<> '') and g_Map_Load(MapsDir
+ gGameSettings
.WAD
+ ':\' + ResName
);
4857 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
4859 gState
:= STATE_NONE
;
4860 g_ActiveWindow
:= nil;
4866 if gGameSettings
.GameMode
= GM_CTF
then
4868 g_Map_ResetFlag(FLAG_RED
);
4869 g_Map_ResetFlag(FLAG_BLUE
);
4870 // CTF, à ôëàãîâ íåò:
4871 if not g_Map_HaveFlagPoints() then
4872 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
4877 gState
:= STATE_MENU
;
4882 gPauseMain
:= false;
4883 gPauseHolmes
:= false;
4885 NetTimeToUpdate
:= 1;
4886 NetTimeToReliable
:= 0;
4887 NetTimeToMaster
:= NetMasterRate
;
4888 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4889 gLMSRespawnTime
:= 0;
4890 gMissionFailed
:= False;
4893 gCoopMonstersKilled
:= 0;
4894 gCoopSecretsFound
:= 0;
4896 gVoteInProgress
:= False;
4897 gVotePassed
:= False;
4903 if not gGameOn
then Exit
;
4905 g_Game_SpectateCenterView();
4907 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
4909 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4910 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
4911 gLMSSoftSpawn
:= True;
4912 if NetMode
= NET_SERVER
then
4913 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, (gLMSRespawnTime
- gTime
) div 1000)
4915 g_Console_Add(Format(_lc
[I_MSG_WARMUP_START
], [(gLMSRespawnTime
- gTime
) div 1000]), True);
4918 if NetMode
= NET_SERVER
then
4920 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
4923 if NetUseMaster
then
4926 if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Connect(false); // non-blocking connection to the master
4929 g_Net_Slist_Pulse();
4932 if NetClients
<> nil then
4933 for I
:= 0 to High(NetClients
) do
4934 if NetClients
[I
].Used
then
4936 NetClients
[I
].Voted
:= False;
4937 if NetClients
[I
].RequestedFullUpdate
then
4939 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
4940 NetClients
[I
].RequestedFullUpdate
:= False;
4944 g_Net_UnbanNonPermHosts();
4949 gCoopTotalMonstersKilled
:= 0;
4950 gCoopTotalSecretsFound
:= 0;
4951 gCoopTotalMonsters
:= 0;
4952 gCoopTotalSecrets
:= 0;
4956 g_Game_ExecuteEvent('onmapstart');
4959 procedure SetFirstLevel();
4963 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4964 if MapList
= nil then
4967 SortSArray(MapList
);
4968 gNextMap
:= MapList
[Low(MapList
)];
4973 procedure g_Game_ExitLevel(const Map
: AnsiString);
4977 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
4978 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
4979 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
4980 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
4982 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
4983 if gGameSettings
.GameType
= GT_SINGLE
then
4984 gExit
:= EXIT_ENDLEVELSINGLE
4985 else // Âûøëè â âûõîä â Ñâîåé èãðå
4987 gExit
:= EXIT_ENDLEVELCUSTOM
;
4988 if gGameSettings
.GameMode
= GM_COOP
then
4989 g_Player_RememberAll
;
4991 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4994 if gGameSettings
.GameMode
= GM_COOP
then
4997 gStatsPressed
:= True;
4998 gNextMap
:= 'MAP01';
5000 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
5003 if g_Game_IsNet
then
5005 MH_SEND_GameStats();
5006 MH_SEND_CoopStats();
5012 procedure g_Game_RestartLevel();
5016 if gGameSettings
.GameMode
= GM_SINGLE
then
5021 gExit
:= EXIT_ENDLEVELCUSTOM
;
5022 Map
:= g_ExtractFileName(gMapInfo
.Map
);
5026 procedure g_Game_ClientWAD(NewWAD
: String; const WHash
: TMD5Digest
);
5030 if not g_Game_IsClient
then Exit
;
5031 //e_LogWritefln('*** g_Game_ClientWAD: `%s`', [NewWAD]);
5033 gWAD
:= g_Res_DownloadMapWAD(ExtractFileName(NewWAD
), WHash
);
5037 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
5041 xwad
:= ExtractRelativePath(MapsDir
, gWAD
);
5042 e_LogWritefln('using downloaded client map wad [%s] for [%s]`', [xwad
, NewWAD
], TMsgType
.Notify
);
5044 g_Game_LoadWAD(NewWAD
);
5047 if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then Exit;
5048 gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash);
5051 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
5052 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
5056 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
5060 NewWAD := ExtractRelativePath(MapsDir, gWAD);
5061 g_Game_LoadWAD(NewWAD);
5065 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
5067 i
, n
, nb
, nr
: Integer;
5069 function monRespawn (mon
: TMonster
): Boolean;
5071 result
:= false; // don't stop
5072 if not mon
.FNoRespawn
then mon
.Respawn();
5076 if not g_Game_IsServer
then Exit
;
5077 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
5078 gLMSRespawn
:= LMS_RESPAWN_NONE
;
5079 gLMSRespawnTime
:= 0;
5082 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
5084 gMissionFailed
:= True;
5085 g_Game_RestartLevel
;
5089 n
:= 0; nb
:= 0; nr
:= 0;
5090 for i
:= Low(gPlayers
) to High(gPlayers
) do
5091 if (gPlayers
[i
] <> nil) and
5092 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
5093 (gPlayers
[i
] is TBot
)) then
5096 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
5097 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
5100 if (n
< 2) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
5102 // wait a second until the fuckers finally decide to join
5103 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
5104 gLMSRespawnTime
:= gTime
+ 1000;
5105 gLMSSoftSpawn
:= NoMapRestart
;
5109 g_Player_RemoveAllCorpses
;
5110 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
5111 if g_Game_IsNet
then
5112 MH_SEND_GameEvent(NET_EV_LMS_START
);
5114 for i
:= Low(gPlayers
) to High(gPlayers
) do
5116 if gPlayers
[i
] = nil then continue
;
5117 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
5118 // don't touch normal spectators
5119 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
5121 gPlayers
[i
].FNoRespawn
:= True;
5122 gPlayers
[i
].Lives
:= 0;
5123 if g_Game_IsNet
then
5124 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
5127 gPlayers
[i
].FNoRespawn
:= False;
5128 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
5129 gPlayers
[i
].Respawn(False, True);
5130 if gGameSettings
.GameMode
= GM_COOP
then
5132 gPlayers
[i
].Frags
:= 0;
5133 gPlayers
[i
].RecallState
;
5135 if (gPlayer1
= nil) and (gLMSPID1
> 0) then
5136 gPlayer1
:= g_Player_Get(gLMSPID1
);
5137 if (gPlayer2
= nil) and (gLMSPID2
> 0) then
5138 gPlayer2
:= g_Player_Get(gLMSPID2
);
5141 g_Items_RestartRound();
5144 g_Mons_ForEach(monRespawn
);
5146 gLMSSoftSpawn
:= False;
5149 function g_Game_GetFirstMap(WAD
: String): String;
5153 MapList
:= g_Map_GetMapsList(WAD
);
5154 if MapList
= nil then
5157 SortSArray(MapList
);
5158 Result
:= MapList
[Low(MapList
)];
5160 if not g_Map_Exist(WAD
+ ':\' + Result
) then
5166 function g_Game_GetNextMap(): String;
5173 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
5174 if MapList
= nil then
5177 Map
:= g_ExtractFileName(gMapInfo
.Map
);
5179 SortSArray(MapList
);
5181 for I
:= Low(MapList
) to High(MapList
) do
5182 if Map
= MapList
[I
] then
5188 if MapIndex
<> -255 then
5190 if MapIndex
= High(MapList
) then
5191 Result
:= MapList
[Low(MapList
)]
5193 Result
:= MapList
[MapIndex
+ 1];
5195 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
5201 procedure g_Game_NextLevel();
5203 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
5204 gExit
:= EXIT_ENDLEVELCUSTOM
5207 gExit
:= EXIT_ENDLEVELSINGLE
;
5211 if gNextMap
<> '' then Exit
;
5212 gNextMap
:= g_Game_GetNextMap();
5215 function g_Game_IsTestMap(): Boolean;
5217 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
5220 procedure g_Game_DeleteTestMap();
5223 //MapName: AnsiString;
5231 a
:= Pos('.wad:\', toLowerCase1251(gMapToDelete
));
5232 if (a
= 0) then a
:= Pos('.wad:/', toLowerCase1251(gMapToDelete
));
5233 if (a
= 0) then exit
;
5235 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû
5236 WadName
:= Copy(gMapToDelete
, 1, a
+3);
5237 Delete(gMapToDelete
, 1, a
+5);
5238 gMapToDelete
:= UpperCase(gMapToDelete
);
5240 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
5243 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
5244 if MapName <> TEST_MAP_NAME then
5247 if not gTempDelete then
5249 time := g_GetFileTime(WadName);
5250 WAD := TWADFile.Create();
5253 if not WAD.ReadFile(WadName) then
5254 begin // Íåò òàêîãî WAD-ôàéëà
5259 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
5261 MapList := WAD.GetResourcesList('');
5263 if MapList <> nil then
5264 for a := 0 to High(MapList) do
5265 if MapList[a] = MapName then
5267 // Óäàëÿåì è ñîõðàíÿåì:
5268 WAD.RemoveResource('', MapName);
5269 WAD.SaveTo(WadName);
5274 g_SetFileTime(WadName, time);
5277 if gTempDelete
then DeleteFile(WadName
);
5280 procedure GameCVars(P
: SSArray
);
5283 stat
: TPlayerStatArray
;
5288 cmd
:= LowerCase(P
[0]);
5289 if (cmd
= 'g_friendlyfire') and not g_Game_IsClient
then
5291 with gGameSettings
do
5293 if (Length(P
) > 1) and
5294 ((P
[1] = '1') or (P
[1] = '0')) then
5296 if (P
[1][1] = '1') then
5297 Options
:= Options
or GAME_OPTION_TEAMDAMAGE
5299 Options
:= Options
and (not GAME_OPTION_TEAMDAMAGE
);
5302 if (LongBool(Options
and GAME_OPTION_TEAMDAMAGE
)) then
5303 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_ON
])
5305 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_OFF
]);
5307 if g_Game_IsNet
then MH_SEND_GameSettings
;
5310 else if (cmd
= 'g_weaponstay') and not g_Game_IsClient
then
5312 with gGameSettings
do
5314 if (Length(P
) > 1) and
5315 ((P
[1] = '1') or (P
[1] = '0')) then
5317 if (P
[1][1] = '1') then
5318 Options
:= Options
or GAME_OPTION_WEAPONSTAY
5320 Options
:= Options
and (not GAME_OPTION_WEAPONSTAY
);
5323 if (LongBool(Options
and GAME_OPTION_WEAPONSTAY
)) then
5324 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_ON
])
5326 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_OFF
]);
5328 if g_Game_IsNet
then MH_SEND_GameSettings
;
5331 else if cmd
= 'g_gamemode' then
5333 a
:= g_Game_TextToMode(P
[1]);
5334 if a
= GM_SINGLE
then a
:= GM_COOP
;
5335 if (Length(P
) > 1) and (a
<> GM_NONE
) and (not g_Game_IsClient
) then
5337 gSwitchGameMode
:= a
;
5338 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
5339 (gState
= STATE_INTERSINGLE
) then
5340 gSwitchGameMode
:= GM_SINGLE
;
5342 gGameSettings
.GameMode
:= gSwitchGameMode
;
5344 if gSwitchGameMode
= gGameSettings
.GameMode
then
5345 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
5346 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
5348 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
5349 [g_Game_ModeToText(gGameSettings
.GameMode
),
5350 g_Game_ModeToText(gSwitchGameMode
)]));
5352 else if (cmd
= 'g_allow_exit') and not g_Game_IsClient
then
5354 with gGameSettings
do
5356 if (Length(P
) > 1) and
5357 ((P
[1] = '1') or (P
[1] = '0')) then
5359 if (P
[1][1] = '1') then
5360 Options
:= Options
or GAME_OPTION_ALLOWEXIT
5362 Options
:= Options
and (not GAME_OPTION_ALLOWEXIT
);
5365 if (LongBool(Options
and GAME_OPTION_ALLOWEXIT
)) then
5366 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_ON
])
5368 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_OFF
]);
5369 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5371 if g_Game_IsNet
then MH_SEND_GameSettings
;
5374 else if (cmd
= 'g_allow_monsters') and not g_Game_IsClient
then
5376 with gGameSettings
do
5378 if (Length(P
) > 1) and
5379 ((P
[1] = '1') or (P
[1] = '0')) then
5381 if (P
[1][1] = '1') then
5382 Options
:= Options
or GAME_OPTION_MONSTERS
5384 Options
:= Options
and (not GAME_OPTION_MONSTERS
);
5387 if (LongBool(Options
and GAME_OPTION_MONSTERS
)) then
5388 g_Console_Add(_lc
[I_MSG_ALLOWMON_ON
])
5390 g_Console_Add(_lc
[I_MSG_ALLOWMON_OFF
]);
5391 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5393 if g_Game_IsNet
then MH_SEND_GameSettings
;
5396 else if (cmd
= 'g_bot_vsplayers') and not g_Game_IsClient
then
5398 with gGameSettings
do
5400 if (Length(P
) > 1) and
5401 ((P
[1] = '1') or (P
[1] = '0')) then
5403 if (P
[1][1] = '1') then
5404 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
5406 Options
:= Options
and (not GAME_OPTION_BOTVSPLAYER
);
5409 if (LongBool(Options
and GAME_OPTION_BOTVSPLAYER
)) then
5410 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_ON
])
5412 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_OFF
]);
5414 if g_Game_IsNet
then MH_SEND_GameSettings
;
5417 else if (cmd
= 'g_bot_vsmonsters') and not g_Game_IsClient
then
5419 with gGameSettings
do
5421 if (Length(P
) > 1) and
5422 ((P
[1] = '1') or (P
[1] = '0')) then
5424 if (P
[1][1] = '1') then
5425 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
5427 Options
:= Options
and (not GAME_OPTION_BOTVSMONSTER
);
5430 if (LongBool(Options
and GAME_OPTION_BOTVSMONSTER
)) then
5431 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_ON
])
5433 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_OFF
]);
5435 if g_Game_IsNet
then MH_SEND_GameSettings
;
5438 else if (cmd
= 'g_warmuptime') and not g_Game_IsClient
then
5440 if Length(P
) > 1 then
5442 if StrToIntDef(P
[1], gGameSettings
.WarmupTime
) = 0 then
5443 gGameSettings
.WarmupTime
:= 30
5445 gGameSettings
.WarmupTime
:= StrToIntDef(P
[1], gGameSettings
.WarmupTime
);
5448 g_Console_Add(Format(_lc
[I_MSG_WARMUP
],
5449 [gGameSettings
.WarmupTime
]));
5450 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5452 else if cmd
= 'net_interp' then
5454 if (Length(P
) > 1) then
5455 NetInterpLevel
:= StrToIntDef(P
[1], NetInterpLevel
);
5457 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel
));
5458 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5459 config
.WriteInt('Client', 'InterpolationSteps', NetInterpLevel
);
5460 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5463 else if cmd
= 'net_forceplayerupdate' then
5465 if (Length(P
) > 1) and
5466 ((P
[1] = '1') or (P
[1] = '0')) then
5467 NetForcePlayerUpdate
:= (P
[1][1] = '1');
5469 if NetForcePlayerUpdate
then
5470 g_Console_Add('net_forceplayerupdate = 1')
5472 g_Console_Add('net_forceplayerupdate = 0');
5473 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5474 config
.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate
);
5475 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5478 else if cmd
= 'net_predictself' then
5480 if (Length(P
) > 1) and
5481 ((P
[1] = '1') or (P
[1] = '0')) then
5482 NetPredictSelf
:= (P
[1][1] = '1');
5484 if NetPredictSelf
then
5485 g_Console_Add('net_predictself = 1')
5487 g_Console_Add('net_predictself = 0');
5488 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5489 config
.WriteBool('Client', 'PredictSelf', NetPredictSelf
);
5490 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5493 else if cmd
= 'sv_name' then
5495 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
5497 NetServerName
:= P
[1];
5498 if Length(NetServerName
) > 64 then
5499 SetLength(NetServerName
, 64);
5500 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
5502 //g_Net_Slist_Update;
5503 g_Net_Slist_Pulse();
5507 g_Console_Add(cmd
+ ' = "' + NetServerName
+ '"');
5509 else if cmd
= 'sv_passwd' then
5511 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
5513 NetPassword
:= P
[1];
5514 if Length(NetPassword
) > 24 then
5515 SetLength(NetPassword
, 24);
5516 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
5518 //g_Net_Slist_Update;
5519 g_Net_Slist_Pulse();
5523 g_Console_Add(cmd
+ ' = "' + AnsiLowerCase(NetPassword
) + '"');
5525 else if cmd
= 'sv_maxplrs' then
5527 if (Length(P
) > 1) then
5529 NetMaxClients
:= Min(Max(StrToIntDef(P
[1], NetMaxClients
), 1), NET_MAXCLIENTS
);
5530 if g_Game_IsServer
and g_Game_IsNet
then
5533 for a
:= 0 to High(NetClients
) do
5534 if NetClients
[a
].Used
then
5537 if b
> NetMaxClients
then
5539 s
:= g_Player_Get(NetClients
[a
].Player
).Name
;
5540 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_FULL
);
5541 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5542 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5545 if NetUseMaster
then
5547 //g_Net_Slist_Update;
5548 g_Net_Slist_Pulse();
5553 g_Console_Add(cmd
+ ' = ' + IntToStr(NetMaxClients
));
5555 else if cmd
= 'sv_public' then
5557 if (Length(P
) > 1) then
5559 NetUseMaster
:= StrToIntDef(P
[1], Byte(NetUseMaster
)) > 0;
5560 if g_Game_IsServer
and g_Game_IsNet
then
5562 if NetUseMaster
then
5565 if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Connect(false); // non-blocking connection to the master
5566 g_Net_Slist_Update();
5568 g_Net_Slist_Pulse();
5572 //if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Disconnect();
5573 g_Net_Slist_Private();
5578 g_Console_Add(cmd
+ ' = ' + IntToStr(Byte(NetUseMaster
)));
5580 else if cmd
= 'sv_intertime' then
5582 if (Length(P
) > 1) then
5583 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
5585 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
5587 else if cmd
= 'p1_name' then
5589 if (Length(P
) > 1) and gGameOn
then
5591 if g_Game_IsClient
then
5593 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5594 MC_SEND_PlayerSettings
;
5597 if gPlayer1
<> nil then
5599 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
5600 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5603 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5606 else if cmd
= 'p2_name' then
5608 if (Length(P
) > 1) and gGameOn
then
5610 if g_Game_IsClient
then
5612 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5613 MC_SEND_PlayerSettings
;
5616 if gPlayer2
<> nil then
5618 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
5619 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5622 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5625 else if cmd
= 'p1_color' then
5627 if Length(P
) > 3 then
5628 if g_Game_IsClient
then
5630 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5631 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5632 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5633 MC_SEND_PlayerSettings
;
5636 if gPlayer1
<> nil then
5638 gPlayer1
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5639 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5640 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5641 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5644 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5645 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5646 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5648 else if (cmd
= 'p2_color') and not g_Game_IsNet
then
5650 if Length(P
) > 3 then
5651 if g_Game_IsClient
then
5653 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5654 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5655 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5656 MC_SEND_PlayerSettings
;
5659 if gPlayer2
<> nil then
5661 gPlayer2
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5662 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5663 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5664 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5667 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5668 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5669 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5671 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
5673 if cmd
= 'r_showscore' then
5675 if (Length(P
) > 1) and
5676 ((P
[1] = '1') or (P
[1] = '0')) then
5677 gShowGoals
:= (P
[1][1] = '1');
5680 g_Console_Add(_lc
[I_MSG_SCORE_ON
])
5682 g_Console_Add(_lc
[I_MSG_SCORE_OFF
]);
5684 else if cmd
= 'r_showstat' then
5686 if (Length(P
) > 1) and
5687 ((P
[1] = '1') or (P
[1] = '0')) then
5688 gShowStat
:= (P
[1][1] = '1');
5691 g_Console_Add(_lc
[I_MSG_STATS_ON
])
5693 g_Console_Add(_lc
[I_MSG_STATS_OFF
]);
5695 else if cmd
= 'r_showkillmsg' then
5697 if (Length(P
) > 1) and
5698 ((P
[1] = '1') or (P
[1] = '0')) then
5699 gShowKillMsg
:= (P
[1][1] = '1');
5701 if gShowKillMsg
then
5702 g_Console_Add(_lc
[I_MSG_KILL_MSGS_ON
])
5704 g_Console_Add(_lc
[I_MSG_KILL_MSGS_OFF
]);
5706 else if cmd
= 'r_showlives' then
5708 if (Length(P
) > 1) and
5709 ((P
[1] = '1') or (P
[1] = '0')) then
5710 gShowLives
:= (P
[1][1] = '1');
5713 g_Console_Add(_lc
[I_MSG_LIVES_ON
])
5715 g_Console_Add(_lc
[I_MSG_LIVES_OFF
]);
5717 else if cmd
= 'r_showspect' then
5719 if (Length(P
) > 1) and
5720 ((P
[1] = '1') or (P
[1] = '0')) then
5721 gSpectHUD
:= (P
[1][1] = '1');
5724 g_Console_Add(_lc
[I_MSG_SPECT_HUD_ON
])
5726 g_Console_Add(_lc
[I_MSG_SPECT_HUD_OFF
]);
5728 else if cmd
= 'r_showping' then
5730 if (Length(P
) > 1) and
5731 ((P
[1] = '1') or (P
[1] = '0')) then
5732 gShowPing
:= (P
[1][1] = '1');
5735 g_Console_Add(_lc
[I_MSG_PING_ON
])
5737 g_Console_Add(_lc
[I_MSG_PING_OFF
]);
5739 else if (cmd
= 'g_scorelimit') and not g_Game_IsClient
then
5741 if Length(P
) > 1 then
5743 if StrToIntDef(P
[1], gGameSettings
.GoalLimit
) = 0 then
5744 gGameSettings
.GoalLimit
:= 0
5749 if gGameSettings
.GameMode
= GM_DM
then
5751 stat
:= g_Player_GetStats();
5753 for a
:= 0 to High(stat
) do
5754 if stat
[a
].Frags
> b
then
5758 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
5760 gGameSettings
.GoalLimit
:= Max(StrToIntDef(P
[1], gGameSettings
.GoalLimit
), b
);
5763 if g_Game_IsNet
then MH_SEND_GameSettings
;
5766 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]));
5768 else if (cmd
= 'g_timelimit') and not g_Game_IsClient
then
5770 if (Length(P
) > 1) and (StrToIntDef(P
[1], -1) >= 0) then
5771 gGameSettings
.TimeLimit
:= StrToIntDef(P
[1], -1);
5773 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
5774 [gGameSettings
.TimeLimit
div 3600,
5775 (gGameSettings
.TimeLimit
div 60) mod 60,
5776 gGameSettings
.TimeLimit
mod 60]));
5777 if g_Game_IsNet
then MH_SEND_GameSettings
;
5779 else if (cmd
= 'g_maxlives') and not g_Game_IsClient
then
5781 if Length(P
) > 1 then
5783 if StrToIntDef(P
[1], gGameSettings
.MaxLives
) = 0 then
5784 gGameSettings
.MaxLives
:= 0
5788 stat
:= g_Player_GetStats();
5790 for a
:= 0 to High(stat
) do
5791 if stat
[a
].Lives
> b
then
5793 gGameSettings
.MaxLives
:=
5794 Max(StrToIntDef(P
[1], gGameSettings
.MaxLives
), b
);
5798 g_Console_Add(Format(_lc
[I_MSG_LIVES
],
5799 [gGameSettings
.MaxLives
]));
5800 if g_Game_IsNet
then MH_SEND_GameSettings
;
5805 procedure PrintHeapStats();
5809 hs
:= GetFPCHeapStatus();
5810 e_LogWriteLn ('v===== heap status =====v');
5811 e_LogWriteFln('max heap size = %d k', [hs
.MaxHeapSize
div 1024]);
5812 e_LogWriteFln('max heap used = %d k', [hs
.MaxHeapUsed
div 1024]);
5813 e_LogWriteFln('cur heap size = %d k', [hs
.CurrHeapSize
div 1024]);
5814 e_LogWriteFln('cur heap used = %d k', [hs
.CurrHeapUsed
div 1024]);
5815 e_LogWriteFln('cur heap free = %d k', [hs
.CurrHeapFree
div 1024]);
5816 e_LogWriteLn ('^=======================^');
5819 procedure DebugCommands(P
: SSArray
);
5826 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5827 if {gDebugMode}conIsCheatsEnabled
then
5829 cmd
:= LowerCase(P
[0]);
5830 if cmd
= 'd_window' then
5832 g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX
, gWinPosY
]));
5833 g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX
, gWinRealPosY
]));
5834 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
5835 g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX
, gWinSizeY
]));
5836 g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX
, gWinFrameY
, gWinCaption
]));
5838 else if cmd
= 'd_sounds' then
5840 if (Length(P
) > 1) and
5841 ((P
[1] = '1') or (P
[1] = '0')) then
5842 g_Debug_Sounds
:= (P
[1][1] = '1');
5844 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
5846 else if cmd
= 'd_frames' then
5848 if (Length(P
) > 1) and
5849 ((P
[1] = '1') or (P
[1] = '0')) then
5850 g_Debug_Frames
:= (P
[1][1] = '1');
5852 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
5854 else if cmd
= 'd_winmsg' then
5856 if (Length(P
) > 1) and
5857 ((P
[1] = '1') or (P
[1] = '0')) then
5858 g_Debug_WinMsgs
:= (P
[1][1] = '1');
5860 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
5862 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
5864 if (Length(P
) > 1) and
5865 ((P
[1] = '1') or (P
[1] = '0')) then
5866 g_Debug_MonsterOff
:= (P
[1][1] = '1');
5868 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
5870 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
5872 if Length(P
) > 1 then
5874 '0': g_debug_BotAIOff
:= 0;
5875 '1': g_debug_BotAIOff
:= 1;
5876 '2': g_debug_BotAIOff
:= 2;
5877 '3': g_debug_BotAIOff
:= 3;
5880 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
5882 else if cmd
= 'd_monster' then
5884 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.alive
) and (not g_Game_IsNet
) then
5885 if Length(P
) < 2 then
5887 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
5888 g_Console_Add('ID | Name');
5889 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
5890 g_Console_Add(Format('%2d | %s', [b
, g_Mons_NameByTypeId(b
)]));
5891 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
5894 a
:= StrToIntDef(P
[1], 0);
5895 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5896 a
:= g_Mons_TypeIdByName(P
[1]);
5898 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5899 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
5902 with gPlayer1
.Obj
do
5904 mon
:= g_Monsters_Create(a
,
5905 X
+ Rect
.X
+ (Rect
.Width
div 2),
5906 Y
+ Rect
.Y
+ Rect
.Height
,
5907 gPlayer1
.Direction
, True);
5909 if (Length(P
) > 2) and (mon
<> nil) then
5911 if (CompareText(P
[2], 'normal') = 0) then mon
.MonsterBehaviour
:= BH_NORMAL
5912 else if (CompareText(P
[2], 'killer') = 0) then mon
.MonsterBehaviour
:= BH_KILLER
5913 else if (CompareText(P
[2], 'maniac') = 0) then mon
.MonsterBehaviour
:= BH_MANIAC
5914 else if (CompareText(P
[2], 'insane') = 0) then mon
.MonsterBehaviour
:= BH_INSANE
5915 else if (CompareText(P
[2], 'cannibal') = 0) then mon
.MonsterBehaviour
:= BH_CANNIBAL
5916 else if (CompareText(P
[2], 'good') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5917 else if (CompareText(P
[2], 'friend') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5918 else if (CompareText(P
[2], 'friendly') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5919 else mon
.MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
5924 else if (cmd
= 'd_health') then
5926 if (Length(P
) > 1) and
5927 ((P
[1] = '1') or (P
[1] = '0')) then
5928 g_debug_HealthBar
:= (P
[1][1] = '1');
5930 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
5932 else if (cmd
= 'd_player') then
5934 if (Length(P
) > 1) and
5935 ((P
[1] = '1') or (P
[1] = '0')) then
5936 g_debug_Player
:= (P
[1][1] = '1');
5938 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
5940 else if (cmd
= 'd_mem') then
5946 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
5950 procedure GameCheats(P
: SSArray
);
5956 if (not gGameOn
) or (not conIsCheatsEnabled
) then
5958 g_Console_Add('not available');
5964 g_Console_Add('where is the player?!');
5967 cmd
:= LowerCase(P
[0]);
5971 plr
.GodMode
:= not plr
.GodMode
;
5972 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
5975 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
5976 if cmd
= 'give' then
5978 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
5979 for f
:= 1 to High(P
) do
5981 cmd
:= LowerCase(P
[f
]);
5982 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
5983 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
5984 if cmd
= 'exit' then
5986 if gTriggers
<> nil then
5988 for a
:= 0 to High(gTriggers
) do
5990 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5992 g_Console_Add('player left the map');
5993 gExitByTrigger
:= True;
5994 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
5995 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
6003 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
6004 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
6005 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
6006 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
6007 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
6009 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
6010 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
6012 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
6013 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
6015 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
6016 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
6018 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
6019 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
6021 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
6022 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
6024 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
6025 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
6026 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
6028 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
6029 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
6030 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
6031 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
6032 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
6033 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
6035 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
6036 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
6037 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
6038 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
6039 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
6040 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
6042 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
6043 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
6045 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
6046 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
6048 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
6050 if cmd
= 'ammo' then
6052 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
6053 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
6054 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
6055 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
6056 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
6057 g_Console_Add('player got some ammo');
6061 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
6062 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
6064 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
6065 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
6067 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
6068 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
6070 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
6071 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
6073 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
6075 if cmd
= 'weapons' then
6077 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
6078 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
6079 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
6080 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
6081 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
6082 plr
.GiveItem(ITEM_WEAPON_BFG
);
6083 g_Console_Add('player got weapons');
6087 if cmd
= 'keys' then
6089 plr
.GiveItem(ITEM_KEY_RED
);
6090 plr
.GiveItem(ITEM_KEY_GREEN
);
6091 plr
.GiveItem(ITEM_KEY_BLUE
);
6092 g_Console_Add('player got all keys');
6096 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
6101 if cmd
= 'open' then
6103 g_Console_Add('player activated sesame');
6104 g_Triggers_OpenAll();
6111 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
6115 if cmd
= 'noclip' then
6118 g_Console_Add('wall hardeness adjusted');
6122 if cmd
= 'notarget' then
6124 plr
.NoTarget
:= not plr
.NoTarget
;
6125 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
6129 if cmd
= 'noreload' then
6131 plr
.NoReload
:= not plr
.NoReload
;
6132 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
6136 if cmd
= 'speedy' then
6138 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
6139 g_Console_Add('speed adjusted');
6143 if cmd
= 'jumpy' then
6145 VEL_JUMP
:= 30-VEL_JUMP
;
6146 g_Console_Add('jump height adjusted');
6150 if cmd
= 'automap' then
6152 gShowMap
:= not gShowMap
;
6153 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
6157 if cmd
= 'aimline' then
6159 gAimLine
:= not gAimLine
;
6160 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
6165 procedure GameCommands(P
: SSArray
);
6171 pl
: pTNetClient
= nil;
6178 cmd
:= LowerCase(P
[0]);
6180 if (cmd
= 'quit') or
6187 else if cmd
= 'pause' then
6189 if (g_ActiveWindow
= nil) then
6190 g_Game_Pause(not gPauseMain
);
6192 else if cmd
= 'endgame' then
6193 gExit
:= EXIT_SIMPLE
6194 else if cmd
= 'restart' then
6196 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
6198 if g_Game_IsClient
then
6200 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6205 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
6207 else if cmd
= 'kick' then
6209 if g_Game_IsServer
then
6211 if Length(P
) < 2 then
6213 g_Console_Add('kick <name>');
6218 g_Console_Add('kick <name>');
6222 if g_Game_IsNet
then
6223 pl
:= g_Net_Client_ByName(P
[1]);
6226 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6227 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
6228 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
6229 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
6230 if NetUseMaster
then
6232 //g_Net_Slist_Update;
6233 g_Net_Slist_Pulse();
6235 end else if gPlayers
<> nil then
6236 for a
:= Low(gPlayers
) to High(gPlayers
) do
6237 if gPlayers
[a
] <> nil then
6238 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
6240 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
6241 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
6243 gPlayers
[a
].Lives
:= 0;
6244 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
6245 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
6246 g_Player_Remove(gPlayers
[a
].UID
);
6247 if NetUseMaster
then
6249 //g_Net_Slist_Update;
6250 g_Net_Slist_Pulse();
6252 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
6256 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6258 else if cmd
= 'kick_id' then
6260 if g_Game_IsServer
and g_Game_IsNet
then
6262 if Length(P
) < 2 then
6264 g_Console_Add('kick_id <client ID>');
6269 g_Console_Add('kick_id <client ID>');
6273 a
:= StrToIntDef(P
[1], 0);
6274 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6276 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6278 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6279 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_KICK
);
6280 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
6281 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
6282 if NetUseMaster
then
6284 //g_Net_Slist_Update;
6285 g_Net_Slist_Pulse();
6290 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6292 else if cmd
= 'ban' then
6294 if g_Game_IsServer
and g_Game_IsNet
then
6296 if Length(P
) < 2 then
6298 g_Console_Add('ban <name>');
6303 g_Console_Add('ban <name>');
6307 pl
:= g_Net_Client_ByName(P
[1]);
6310 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6311 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
6312 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
6313 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6314 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6315 if NetUseMaster
then
6317 //g_Net_Slist_Update;
6318 g_Net_Slist_Pulse();
6321 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6323 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6325 else if cmd
= 'ban_id' then
6327 if g_Game_IsServer
and g_Game_IsNet
then
6329 if Length(P
) < 2 then
6331 g_Console_Add('ban_id <client ID>');
6336 g_Console_Add('ban_id <client ID>');
6340 a
:= StrToIntDef(P
[1], 0);
6341 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6342 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6344 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6345 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
6346 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_TEMPBAN
);
6347 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6348 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6349 if NetUseMaster
then
6351 //g_Net_Slist_Update;
6352 g_Net_Slist_Pulse();
6356 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6358 else if cmd
= 'permban' then
6360 if g_Game_IsServer
and g_Game_IsNet
then
6362 if Length(P
) < 2 then
6364 g_Console_Add('permban <name>');
6369 g_Console_Add('permban <name>');
6373 pl
:= g_Net_Client_ByName(P
[1]);
6376 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6377 g_Net_BanHost(pl
^.Peer
^.address
.host
);
6378 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
6379 g_Net_SaveBanList();
6380 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6381 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6382 if NetUseMaster
then
6384 //g_Net_Slist_Update;
6385 g_Net_Slist_Pulse();
6388 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6390 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6392 else if cmd
= 'permban_id' then
6394 if g_Game_IsServer
and g_Game_IsNet
then
6396 if Length(P
) < 2 then
6398 g_Console_Add('permban_id <client ID>');
6403 g_Console_Add('permban_id <client ID>');
6407 a
:= StrToIntDef(P
[1], 0);
6408 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6409 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6411 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6412 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
6413 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_BAN
);
6414 g_Net_SaveBanList();
6415 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6416 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6417 if NetUseMaster
then
6419 //g_Net_Slist_Update;
6420 g_Net_Slist_Pulse();
6424 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6426 else if cmd
= 'unban' then
6428 if g_Game_IsServer
and g_Game_IsNet
then
6430 if Length(P
) < 2 then
6432 g_Console_Add('unban <IP Address>');
6437 g_Console_Add('unban <IP Address>');
6441 if g_Net_UnbanHost(P
[1]) then
6443 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
6444 g_Net_SaveBanList();
6446 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
6448 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6450 else if cmd
= 'clientlist' then
6452 if g_Game_IsServer
and g_Game_IsNet
then
6455 if NetClients
<> nil then
6456 for a
:= Low(NetClients
) to High(NetClients
) do
6457 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6459 plr
:= g_Player_Get(NetClients
[a
].Player
);
6460 if plr
= nil then continue
;
6462 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
6463 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
6466 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
6468 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6470 else if cmd
= 'connect' then
6472 if (NetMode
= NET_NONE
) then
6474 if Length(P
) < 2 then
6476 g_Console_Add('connect <IP> [port] [password]');
6481 g_Console_Add('connect <IP> [port] [password]');
6485 if Length(P
) > 2 then
6486 prt
:= StrToIntDef(P
[2], 25666)
6490 if Length(P
) > 3 then
6495 g_Game_StartClient(P
[1], prt
, pw
);
6498 else if cmd
= 'disconnect' then
6500 if (NetMode
= NET_CLIENT
) then
6503 else if cmd
= 'reconnect' then
6505 if (NetMode
= NET_SERVER
) then
6508 if (NetMode
= NET_CLIENT
) then
6511 gExit
:= EXIT_SIMPLE
;
6515 //TODO: Use last successful password to reconnect, instead of ''
6516 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
6518 else if (cmd
= 'addbot') or
6519 (cmd
= 'bot_add') then
6521 if Length(P
) > 2 then
6522 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2), StrToIntDef(P
[2], 100))
6523 else if Length(P
) > 1 then
6524 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
6526 g_Bot_Add(TEAM_NONE
, 2);
6528 else if cmd
= 'bot_addlist' then
6530 if Length(P
) > 1 then
6532 if Length(P
) = 2 then
6533 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
6534 else if Length(P
) = 3 then
6535 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1), StrToIntDef(P
[2], 100))
6537 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
6540 else if cmd
= 'bot_removeall' then
6542 else if cmd
= 'chat' then
6544 if g_Game_IsNet
then
6546 if Length(P
) > 1 then
6548 for a
:= 1 to High(P
) do
6549 chstr
:= chstr
+ P
[a
] + ' ';
6551 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6553 if Length(chstr
) < 1 then
6555 g_Console_Add('chat <text>');
6559 chstr
:= b_Text_Format(chstr
);
6560 if g_Game_IsClient
then
6561 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
6563 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
6566 g_Console_Add('chat <text>');
6568 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6570 else if cmd
= 'teamchat' then
6572 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
6574 if Length(P
) > 1 then
6576 for a
:= 1 to High(P
) do
6577 chstr
:= chstr
+ P
[a
] + ' ';
6579 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6581 if Length(chstr
) < 1 then
6583 g_Console_Add('teamchat <text>');
6587 chstr
:= b_Text_Format(chstr
);
6588 if g_Game_IsClient
then
6589 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
6591 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
6592 gPlayer1Settings
.Team
);
6595 g_Console_Add('teamchat <text>');
6597 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6599 else if cmd
= 'game' then
6601 if gGameSettings
.GameType
<> GT_NONE
then
6603 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6606 if Length(P
) = 1 then
6608 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
6611 // Èãðà åù¸ íå çàïóùåíà, ñíà÷àëà íàì íàäî çàãðóçèòü êàêîé-òî WAD
6612 P
[1] := addWadExtension(P
[1]);
6613 if FileExists(MapsDir
+ P
[1]) then
6615 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6616 if Length(P
) < 3 then
6619 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6622 s
:= P
[1] + ':\' + UpperCase(P
[2]);
6624 if g_Map_Exist(MapsDir
+ s
) then
6626 // Çàïóñêàåì ñâîþ èãðó
6628 with gGameSettings
do
6630 GameMode
:= g_Game_TextToMode(gcGameMode
);
6631 if gSwitchGameMode
<> GM_NONE
then
6632 GameMode
:= gSwitchGameMode
;
6633 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6634 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6636 if Length(P
) >= 4 then
6637 b
:= StrToIntDef(P
[3], 1);
6638 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
6639 GoalLimit
, MaxLives
, Options
, b
);
6644 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6646 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[2]), P
[1]]));
6648 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6650 else if cmd
= 'host' then
6652 if gGameSettings
.GameType
<> GT_NONE
then
6654 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6657 if Length(P
) < 4 then
6659 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
6662 if not StrToIp(P
[1], listen
) then
6664 prt
:= StrToIntDef(P
[2], 25666);
6666 P
[3] := addWadExtension(P
[3]);
6667 if FileExists(MapsDir
+ P
[3]) then
6669 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6670 if Length(P
) < 5 then
6673 P
[4] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6676 s
:= P
[3] + ':\' + UpperCase(P
[4]);
6678 if g_Map_Exist(MapsDir
+ s
) then
6680 // Çàïóñêàåì ñâîþ èãðó
6682 with gGameSettings
do
6684 GameMode
:= g_Game_TextToMode(gcGameMode
);
6685 if gSwitchGameMode
<> GM_NONE
then
6686 GameMode
:= gSwitchGameMode
;
6687 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6688 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6690 if Length(P
) >= 6 then
6691 b
:= StrToIntDef(P
[5], 0);
6692 g_Game_StartServer(s
, GameMode
, TimeLimit
,
6693 GoalLimit
, MaxLives
, Options
, b
, listen
, prt
);
6698 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
6700 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[4]), P
[3]]));
6702 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]));
6704 else if cmd
= 'map' then
6706 if Length(P
) = 1 then
6708 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6710 g_Console_Add(cmd
+ ' <MAP>');
6711 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6713 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6715 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6717 // Èä¸ò ñâîÿ èãðà èëè ñåðâåð
6718 if Length(P
) < 3 then
6720 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6721 s
:= UpperCase(P
[1]);
6722 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6723 begin // Êàðòà íàøëàñü
6724 gExitByTrigger
:= False;
6726 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6728 gExit
:= EXIT_ENDLEVELCUSTOM
;
6730 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6731 g_Game_ChangeMap(s
);
6734 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6735 pw
:= findDiskWad(MapsDir
+ P
[1]);
6736 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, 'WAD ' + P
[1]]));
6737 if FileExists(pw
) then
6739 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6741 P
[1] := ExtractRelativePath(MapsDir
, pw
);
6742 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6744 s
:= P
[1] + ':\' + P
[2];
6746 if g_Map_Exist(MapsDir
+ s
) then
6748 gExitByTrigger
:= False;
6750 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6752 gExit
:= EXIT_ENDLEVELCUSTOM
;
6754 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6755 g_Game_ChangeMap(s
);
6758 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6760 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6762 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6766 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6767 P
[1] := addWadExtension(P
[1]);
6768 if FileExists(MapsDir
+ P
[1]) then
6771 P
[2] := UpperCase(P
[2]);
6772 s
:= P
[1] + ':\' + P
[2];
6774 if g_Map_Exist(MapsDir
+ s
) then
6775 begin // Íàøëè êàðòó
6776 gExitByTrigger
:= False;
6778 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6780 gExit
:= EXIT_ENDLEVELCUSTOM
;
6782 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6783 g_Game_ChangeMap(s
);
6785 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6787 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6790 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6792 else if cmd
= 'nextmap' then
6794 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
6795 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6798 if Length(P
) = 1 then
6800 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6802 g_Console_Add(cmd
+ ' <MAP>');
6803 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6806 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6811 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6813 if Length(P
) < 3 then
6815 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6816 s
:= UpperCase(P
[1]);
6817 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6818 begin // Êàðòà íàøëàñü
6819 gExitByTrigger
:= False;
6824 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6825 P
[1] := addWadExtension(P
[1]);
6826 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
6827 if FileExists(MapsDir
+ P
[1]) then
6829 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6831 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6833 s
:= P
[1] + ':\' + P
[2];
6835 if g_Map_Exist(MapsDir
+ s
) then
6836 begin // Óñòàíàâëèâàåì êàðòó
6837 gExitByTrigger
:= False;
6842 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6844 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6846 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6850 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6851 P
[1] := addWadExtension(P
[1]);
6852 if FileExists(MapsDir
+ P
[1]) then
6855 P
[2] := UpperCase(P
[2]);
6856 s
:= P
[1] + ':\' + P
[2];
6858 if g_Map_Exist(MapsDir
+ s
) then
6859 begin // Íàøëè êàðòó
6860 gExitByTrigger
:= False;
6864 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6866 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6869 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6872 if gNextMap
= '' then
6873 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
6875 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]));
6878 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
6881 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6883 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6885 gExitByTrigger
:= False;
6886 // Ñëåäóþùàÿ êàðòà íå çàäàíà, ïðîáóåì íàéòè òðèããåð Âûõîä
6887 if (gNextMap
= '') and (gTriggers
<> nil) then
6888 for a
:= 0 to High(gTriggers
) do
6889 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
6891 gExitByTrigger
:= True;
6892 //gNextMap := gTriggers[a].Data.MapName;
6893 gNextMap
:= gTriggers
[a
].tgcMap
;
6896 // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå
6897 if gNextMap
= '' then
6898 gNextMap
:= g_Game_GetNextMap();
6899 // Ïðîâåðÿåì, íå çàäàí ëè WAD ôàéë ðåñóðñíîé ñòðîêîé
6900 if not isWadPath(gNextMap
) then
6901 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
6904 // Åñëè êàðòà íàéäåíà, âûõîäèì ñ óðîâíÿ
6905 if g_Map_Exist(MapsDir
+ s
) then
6906 gExit
:= EXIT_ENDLEVELCUSTOM
6908 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]));
6910 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6912 else if (cmd
= 'event') then
6914 if (Length(P
) <= 1) then
6916 for a
:= 0 to High(gEvents
) do
6917 if gEvents
[a
].Command
= '' then
6918 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6920 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6923 if (Length(P
) = 2) then
6925 for a
:= 0 to High(gEvents
) do
6926 if gEvents
[a
].Name
= P
[1] then
6927 if gEvents
[a
].Command
= '' then
6928 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6930 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6933 for a
:= 0 to High(gEvents
) do
6934 if gEvents
[a
].Name
= P
[1] then
6936 gEvents
[a
].Command
:= '';
6937 for b
:= 2 to High(P
) do
6938 if Pos(' ', P
[b
]) = 0 then
6939 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
6941 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
6942 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
6946 else if cmd
= 'suicide' then
6950 if g_Game_IsClient
then
6951 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
6954 if gPlayer1
<> nil then
6955 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
6956 if gPlayer2
<> nil then
6957 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
6961 else if cmd
= 'screenshot' then
6965 else if cmd
= 'weapon' then
6967 if Length(p
) = 2 then
6969 a
:= WP_FIRST
+ StrToInt(p
[1]) - 1;
6970 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
6971 gSelectWeapon
[0, a
] := True
6974 else if (cmd
= 'p1_weapon') or (cmd
= 'p2_weapon') then
6976 if Length(p
) = 2 then
6978 a
:= WP_FIRST
+ StrToInt(p
[1]) - 1;
6979 b
:= ord(cmd
[2]) - ord('1');
6980 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
6981 gSelectWeapon
[b
, a
] := True
6984 // Êîìàíäû Ñâîåé èãðû:
6985 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
6987 if cmd
= 'bot_addred' then
6989 if Length(P
) > 1 then
6990 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
6992 g_Bot_Add(TEAM_RED
, 2);
6994 else if cmd
= 'bot_addblue' then
6996 if Length(P
) > 1 then
6997 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
6999 g_Bot_Add(TEAM_BLUE
, 2);
7001 else if cmd
= 'spectate' then
7007 else if cmd
= 'say' then
7009 if g_Game_IsServer
and g_Game_IsNet
then
7011 if Length(P
) > 1 then
7014 for a
:= 1 to High(P
) do
7015 chstr
:= chstr
+ P
[a
] + ' ';
7017 if Length(chstr
) > 200 then SetLength(chstr
, 200);
7019 if Length(chstr
) < 1 then
7021 g_Console_Add('say <text>');
7025 chstr
:= b_Text_Format(chstr
);
7026 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
7028 else g_Console_Add('say <text>');
7030 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
7032 else if cmd
= 'tell' then
7034 if g_Game_IsServer
and g_Game_IsNet
then
7036 if (Length(P
) > 2) and (P
[1] <> '') then
7039 for a
:= 2 to High(P
) do
7040 chstr
:= chstr
+ P
[a
] + ' ';
7042 if Length(chstr
) > 200 then SetLength(chstr
, 200);
7044 if Length(chstr
) < 1 then
7046 g_Console_Add('tell <playername> <text>');
7050 pl
:= g_Net_Client_ByName(P
[1]);
7052 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
7054 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
7056 else g_Console_Add('tell <playername> <text>');
7058 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
7060 else if (cmd
= 'overtime') and not g_Game_IsClient
then
7062 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
7064 // Äîïîëíèòåëüíîå âðåìÿ:
7065 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
7067 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
7068 [gGameSettings
.TimeLimit
div 3600,
7069 (gGameSettings
.TimeLimit
div 60) mod 60,
7070 gGameSettings
.TimeLimit
mod 60]));
7071 if g_Game_IsNet
then MH_SEND_GameSettings
;
7073 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
7075 if (Length(P
) <= 1) then
7076 g_Console_Add('rcon_password <password>')
7078 MC_SEND_RCONPassword(P
[1]);
7080 else if cmd
= 'rcon' then
7082 if g_Game_IsClient
then
7084 if Length(P
) > 1 then
7087 for a
:= 1 to High(P
) do
7088 chstr
:= chstr
+ P
[a
] + ' ';
7090 if Length(chstr
) > 200 then SetLength(chstr
, 200);
7092 if Length(chstr
) < 1 then
7094 g_Console_Add('rcon <command>');
7098 MC_SEND_RCONCommand(chstr
);
7100 else g_Console_Add('rcon <command>');
7103 else if cmd
= 'ready' then
7105 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
7106 gLMSRespawnTime
:= gTime
+ 100;
7108 else if (cmd
= 'callvote') and g_Game_IsNet
then
7110 if Length(P
) > 1 then
7113 for a
:= 1 to High(P
) do begin
7114 if a
> 1 then chstr
:= chstr
+ ' ';
7115 chstr
:= chstr
+ P
[a
];
7118 if Length(chstr
) > 200 then SetLength(chstr
, 200);
7120 if Length(chstr
) < 1 then
7122 g_Console_Add('callvote <command>');
7126 if g_Game_IsClient
then
7127 MC_SEND_Vote(True, chstr
)
7129 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
7130 g_Console_Process('vote', True);
7133 g_Console_Add('callvote <command>');
7135 else if (cmd
= 'vote') and g_Game_IsNet
then
7137 if g_Game_IsClient
then
7139 else if gVoteInProgress
then
7141 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7142 a
:= Floor((NetClientCount
+1)/2.0) + 1
7144 a
:= Floor(NetClientCount
/2.0) + 1;
7149 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
7150 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
7156 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
7157 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
7165 procedure g_TakeScreenShot();
7173 if e_NoGraphics
then Exit
;
7174 ssdir
:= GameDir
+'/screenshots';
7175 if not findFileCI(ssdir
, true) then
7177 // try to create dir
7182 if not findFileCI(ssdir
, true) then exit
; // alas
7185 for a
:= 1 to High(Word) do
7187 FileName
:= Format(ssdir
+'screenshot%.3d.png', [a
]);
7189 if findFileCI(t
, true) then continue
;
7190 if not findFileCI(FileName
) then
7193 st
:= createDiskFile(FileName
);
7195 e_MakeScreenshot(st
, gScreenWidth
, gScreenHeight
);
7200 if not ok
then try DeleteFile(FileName
); except end else g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [ExtractFileName(FileName
)]));
7208 procedure g_Game_InGameMenu(Show
: Boolean);
7210 if (g_ActiveWindow
= nil) and Show
then
7212 if gGameSettings
.GameType
= GT_SINGLE
then
7213 g_GUI_ShowWindow('GameSingleMenu')
7216 if g_Game_IsClient
then
7217 g_GUI_ShowWindow('GameClientMenu')
7219 if g_Game_IsNet
then
7220 g_GUI_ShowWindow('GameServerMenu')
7222 g_GUI_ShowWindow('GameCustomMenu');
7224 g_Sound_PlayEx('MENU_OPEN');
7226 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7227 if (not g_Game_IsNet
) then
7231 if (g_ActiveWindow
<> nil) and (not Show
) then
7233 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7234 if (not g_Game_IsNet
) then
7235 g_Game_Pause(False);
7239 procedure g_Game_Pause (Enable
: Boolean);
7243 if not gGameOn
then exit
;
7245 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
7248 gPauseMain
:= Enable
;
7250 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
7253 procedure g_Game_HolmesPause (Enable
: Boolean);
7257 if not gGameOn
then exit
;
7258 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
7261 gPauseHolmes
:= Enable
;
7263 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
7266 procedure g_Game_PauseAllSounds(Enable
: Boolean);
7271 if gTriggers
<> nil then
7272 for i
:= 0 to High(gTriggers
) do
7273 with gTriggers
[i
] do
7274 if (TriggerType
= TRIGGER_SOUND
) and
7276 Sound
.IsPlaying() then
7278 Sound
.Pause(Enable
);
7282 if gPlayers
<> nil then
7283 for i
:= 0 to High(gPlayers
) do
7284 if gPlayers
[i
] <> nil then
7285 gPlayers
[i
].PauseSounds(Enable
);
7288 if gMusic
<> nil then
7289 gMusic
.Pause(Enable
);
7292 procedure g_Game_StopAllSounds(all
: Boolean);
7296 if gTriggers
<> nil then
7297 for i
:= 0 to High(gTriggers
) do
7298 with gTriggers
[i
] do
7299 if (TriggerType
= TRIGGER_SOUND
) and
7303 if gMusic
<> nil then
7310 procedure g_Game_UpdateTriggerSounds
;
7313 if gTriggers
<> nil then
7314 for i
:= 0 to High(gTriggers
) do
7315 with gTriggers
[i
] do
7316 if (TriggerType
= TRIGGER_SOUND
) and (Sound
<> nil) and tgcLocal
and Sound
.IsPlaying() then
7317 Sound
.SetCoordsRect(X
, Y
, Width
, Height
, tgcVolume
/ 255.0)
7320 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
7323 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
7328 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
7333 if gSpectMode
<> SPECT_PLAYERS
then
7335 if gSpectPID1
= UID
then
7340 if gSpectViewTwo
and (gSpectPID2
= UID
) then
7347 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
7352 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
7357 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
7362 if gSpectMode
<> SPECT_PLAYERS
then
7364 Pl
:= g_Player_Get(gSpectPID1
);
7365 if (Pl
<> nil) and (Pl
.Team
= Team
) then
7370 if gSpectViewTwo
then
7372 Pl
:= g_Player_Get(gSpectPID2
);
7373 if (Pl
<> nil) and (Pl
.Team
= Team
) then
7381 procedure g_Game_Message(Msg
: string; Time
: Word);
7383 MessageLineLength
:= (gScreenWidth
- 204) div e_CharFont_GetMaxWidth(gMenuFont
);
7384 MessageText
:= b_Text_Wrap(b_Text_Format(Msg
), MessageLineLength
);
7385 MessageTime
:= Time
;
7388 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
7390 punct
: Array[0..13] of String =
7391 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
7397 function IsPunctuation(S
: String): Boolean;
7402 if Length(S
) <> 1 then
7404 for i
:= Low(punct
) to High(punct
) do
7405 if S
= punct
[i
] then
7411 function FilterPunctuation(S
: String): String;
7415 for i
:= Low(punct
) to High(punct
) do
7416 S
:= StringReplace(S
, punct
[i
], ' ', [rfReplaceAll
]);
7422 if gUseChatSounds
and Taunt
and (gChatSounds
<> nil) and (Pos(': ', Text) > 0) then
7424 // remove player name
7425 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
7426 // for FullWord check
7427 Text := toLowerCase1251(' ' + Text + ' ');
7428 fpText
:= FilterPunctuation(Text);
7430 for i
:= 0 to Length(gChatSounds
) - 1 do
7433 for j
:= 0 to Length(gChatSounds
[i
].Tags
) - 1 do
7435 if gChatSounds
[i
].FullWord
and (not IsPunctuation(gChatSounds
[i
].Tags
[j
])) then
7436 ok
:= Pos(' ' + gChatSounds
[i
].Tags
[j
] + ' ', fpText
) > 0
7438 ok
:= Pos(gChatSounds
[i
].Tags
[j
], Text) > 0;
7444 gChatSounds
[i
].Sound
.Play();
7450 g_Sound_PlayEx('SOUND_GAME_RADIO');
7453 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
7462 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
7466 if goodsnd
[a
].IsPlaying() then
7469 goodsnd
[Random(4)].Play();
7472 procedure g_Game_Announce_KillCombo(Param
: Integer);
7479 UID
:= Param
and $FFFF;
7484 Pl
:= g_Player_Get(UID
);
7493 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
7497 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
7501 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
7505 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
7513 if not g_Game_IsWatchedPlayer(UID
) then
7516 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
7520 if killsnd
[n
].IsPlaying() then
7525 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
7534 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
7538 if hahasnd
[a
].IsPlaying() then
7541 hahasnd
[Random(3)].Play();
7544 procedure g_Game_StartVote(Command
, Initiator
: string);
7548 if not gVotesEnabled
then Exit
;
7549 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7550 if gVoteInProgress
or gVotePassed
then
7552 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
7553 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
7556 gVoteInProgress
:= True;
7557 gVotePassed
:= False;
7558 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
7561 gVoteCommand
:= Command
;
7563 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7564 Need
:= Floor((NetClientCount
+1)/2.0)+1
7566 Need
:= Floor(NetClientCount
/2.0)+1;
7567 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
7568 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
7571 procedure g_Game_CheckVote
;
7575 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7576 if not gVoteInProgress
then Exit
;
7578 if (gTime
>= gVoteTimer
) then
7580 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7581 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7583 Need
:= Floor(NetClientCount
/2.0) + 1;
7584 if gVoteCount
>= Need
then
7586 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7587 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7588 gVotePassed
:= True;
7589 gVoteCmdTimer
:= gTime
+ 5000;
7593 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
7594 MH_SEND_VoteEvent(NET_VE_FAILED
);
7596 if NetClients
<> nil then
7597 for I
:= Low(NetClients
) to High(NetClients
) do
7598 if NetClients
[i
].Used
then
7599 NetClients
[i
].Voted
:= False;
7600 gVoteInProgress
:= False;
7606 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7607 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7609 Need
:= Floor(NetClientCount
/2.0) + 1;
7610 if gVoteCount
>= Need
then
7612 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7613 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7614 gVoteInProgress
:= False;
7615 gVotePassed
:= True;
7616 gVoteCmdTimer
:= gTime
+ 5000;
7619 if NetClients
<> nil then
7620 for I
:= Low(NetClients
) to High(NetClients
) do
7621 if NetClients
[i
].Used
then
7622 NetClients
[i
].Voted
:= False;
7627 procedure g_Game_LoadMapList(FileName
: string);
7635 if not FileExists(FileName
) then Exit
;
7637 AssignFile(ListFile
, FileName
);
7639 while not EOF(ListFile
) do
7641 ReadLn(ListFile
, s
);
7644 if s
= '' then Continue
;
7646 SetLength(MapList
, Length(MapList
)+1);
7647 MapList
[High(MapList
)] := s
;
7649 CloseFile(ListFile
);
7652 procedure g_Game_SetDebugMode();
7655 // ×èòû (äàæå â ñâîåé èãðå):
7659 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
7663 if Length(LoadingStat
.Msgs
) = 0 then
7669 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
7670 if NextMsg
= Length(Msgs
) then
7672 for i
:= 0 to High(Msgs
)-1 do
7673 Msgs
[i
] := Msgs
[i
+1];
7681 Msgs
[NextMsg
-1] := Text;
7685 PBarWasHere
:= false;
7688 g_ActiveWindow
:= nil;
7690 ProcessLoading(true);
7693 procedure g_Game_StepLoading(Value
: Integer = -1);
7704 if (ShowCount
> LOADING_SHOW_STEP
) or (Value
> -1) then
7712 procedure g_Game_ClearLoading();
7721 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
7722 if len
< 1 then len
:= 1;
7723 SetLength(Msgs
, len
);
7724 for len
:= Low(Msgs
) to High(Msgs
) do
7727 PBarWasHere
:= false;
7731 procedure Parse_Params(var pars
: TParamStrValues
);
7738 while i
<= ParamCount
do
7741 if (s
[1] = '-') and (Length(s
) > 1) then
7743 if (s
[2] = '-') and (Length(s
) > 2) then
7744 begin // Îäèíî÷íûé ïàðàìåòð
7745 SetLength(pars
, Length(pars
) + 1);
7746 with pars
[High(pars
)] do
7748 Name
:= LowerCase(s
);
7753 if (i
< ParamCount
) then
7754 begin // Ïàðàìåòð ñî çíà÷åíèåì
7756 SetLength(pars
, Length(pars
) + 1);
7757 with pars
[High(pars
)] do
7759 Name
:= LowerCase(s
);
7760 Value
:= LowerCase(ParamStr(i
));
7769 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
7774 for i
:= 0 to High(pars
) do
7775 if pars
[i
].Name
= aName
then
7777 Result
:= pars
[i
].Value
;
7782 procedure g_Game_Process_Params();
7784 pars
: TParamStrValues
;
7787 LimT
, LimS
: Integer;
7798 s
:= Find_Param_Value(pars
, '--debug');
7801 g_Game_SetDebugMode();
7802 s
:= Find_Param_Value(pars
, '--netdump');
7807 // Connect when game loads
7808 ip
:= Find_Param_Value(pars
, '-connect');
7812 s
:= Find_Param_Value(pars
, '-port');
7813 if (s
= '') or not TryStrToInt(s
, Port
) then
7816 s
:= Find_Param_Value(pars
, '-pw');
7818 g_Game_StartClient(ip
, Port
, s
);
7822 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
7825 gDefaultMegawadStart
:= s
;
7828 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
7829 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
7831 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
7834 // Start map when game loads:
7835 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
7836 if isWadPath(map
) then
7839 s
:= Find_Param_Value(pars
, '-gm');
7840 GMode
:= g_Game_TextToMode(s
);
7841 if GMode
= GM_NONE
then GMode
:= GM_DM
;
7842 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
7845 s
:= Find_Param_Value(pars
, '-limt');
7846 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
7852 s
:= Find_Param_Value(pars
, '-lims');
7853 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
7859 s
:= Find_Param_Value(pars
, '-lives');
7860 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
7866 s
:= Find_Param_Value(pars
, '-opt');
7868 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
7870 Opt
:= StrToIntDef(s
, 0);
7872 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
;
7875 s
:= Find_Param_Value(pars
, '--close');
7879 // Override map to test:
7880 s
:= LowerCase(Find_Param_Value(pars
, '-testmap'));
7882 gTestMap
:= MapsDir
+ s
;
7884 // Delete test map after play:
7885 s
:= Find_Param_Value(pars
, '--testdelete');
7888 gMapToDelete
:= MapsDir
+ map
;
7889 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType
.Fatal
);
7893 // Delete temporary WAD after play:
7894 s
:= Find_Param_Value(pars
, '--tempdelete');
7895 if (s
<> '') and (gTestMap
<> '') then
7897 gMapToDelete
:= gTestMap
;
7898 gTempDelete
:= True;
7901 // Number of players:
7902 s
:= Find_Param_Value(pars
, '-pl');
7904 n
:= DEFAULT_PLAYERS
7906 n
:= StrToIntDef(s
, DEFAULT_PLAYERS
);
7909 s
:= Find_Param_Value(pars
, '-port');
7910 if (s
= '') or not TryStrToInt(s
, Port
) then
7911 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
7913 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
7916 // Execute script when game loads:
7917 s
:= Find_Param_Value(pars
, '-exec');
7920 if not isWadPath(s
) then
7921 s
:= GameDir
+ '/' + s
;
7926 if IOResult
<> 0 then
7928 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7929 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7933 e_WriteLog('Executing script: ' + s
, TMsgType
.Notify
);
7934 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
7939 if IOResult
<> 0 then
7941 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7942 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7946 if Pos('#', s
) <> 1 then // script comment
7947 g_Console_Process(s
, True);
7958 conRegVar('pf_draw_frame', @g_profile_frame_draw
, 'draw frame rendering profiles', 'render profiles');
7959 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
7960 conRegVar('pf_coldet', @g_profile_collision
, 'draw collision detection profiles', 'coldet profiles');
7961 conRegVar('pf_los', @g_profile_los
, 'draw monster LOS profiles', 'monster LOS profiles');
7963 conRegVar('r_sq_draw', @gdbg_map_use_accel_render
, 'accelerated spatial queries in rendering', 'accelerated rendering');
7964 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet
, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
7965 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel
, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
7966 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace
, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
7968 conRegVar('pr_enabled', @gpart_dbg_enabled
, 'enable/disable particles', 'particles');
7969 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled
, 'enable/disable particle physics', 'particle physics');
7971 conRegVar('los_enabled', @gmon_dbg_los_enabled
, 'enable/disable monster LOS calculations', 'monster LOS', true);
7972 conRegVar('mon_think', @gmon_debug_think
, 'enable/disable monster thinking', 'monster thinking', true);
7974 {$IFDEF ENABLE_HOLMES}
7975 conRegVar('dbg_holmes', @g_holmes_enabled
, 'enable/disable Holmes', 'Holmes', true);
7978 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds
, 'ignore level bounds', '', false);
7980 conRegVar('r_scale', @g_dbg_scale
, 0.01, 100.0, 'render scale', '', false);
7982 conRegVar('light_enabled', @gwin_k8_enable_light_experiments
, 'enable/disable dynamic lighting', 'lighting');
7983 conRegVar('light_player_halo', @g_playerLight
, 'enable/disable player halo', 'player light halo');
7985 conRegVar('r_smallmap_align_h', @r_smallmap_h
, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
7986 conRegVar('r_smallmap_align_v', @r_smallmap_v
, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');
7988 conRegVar('r_showfps', @gShowFPS
, 'draw fps counter', 'draw fps counter');
7989 conRegVar('r_showtime', @gShowTime
, 'show game time', 'show game time');