1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
23 g_base
, g_basic
, g_player
, r_graphics
, g_res_downloader
,
24 g_sound
, g_gui
, utils
, md5
, mempool
, xprofiler
,
28 TGameSettings
= record
35 ItemRespawnTime
: Word;
46 TDelayedEvent
= record
55 Sound
: TPlayableSound
;
56 Tags
: Array of String;
60 TPlayerSettings
= record
65 // ones below are sent only to the server
67 WeaponPreferences
: Array[WP_FIRST
..WP_LAST
+1] of Byte;
84 function g_Game_IsNet(): Boolean;
85 function g_Game_IsServer(): Boolean;
86 function g_Game_IsClient(): Boolean;
87 procedure g_Game_Init();
88 procedure g_Game_Free (freeTextures
: Boolean=true);
89 procedure g_Game_LoadData();
90 procedure g_Game_FreeData();
91 procedure g_Game_Update();
92 procedure g_Game_PreUpdate();
93 procedure g_Game_Quit();
94 procedure g_Game_SetupScreenSize();
95 function g_Game_ModeToText(Mode
: Byte): string;
96 function g_Game_TextToMode(Mode
: string): Byte;
97 procedure g_Game_ExecuteEvent(Name
: String);
98 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
99 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
100 procedure g_Game_RemovePlayer();
101 procedure g_Game_Spectate();
102 procedure g_Game_SpectateCenterView();
103 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
104 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, ScoreLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
105 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, ScoreLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
106 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
107 procedure g_Game_Restart();
108 procedure g_Game_RestartLevel();
109 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
110 function g_Game_ClientWAD (NewWAD
: String; const WHash
: TMD5Digest
): AnsiString;
111 function g_Game_StartMap(asMegawad
: Boolean; Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
112 procedure g_Game_ChangeMap(const MapPath
: String);
113 procedure g_Game_ExitLevel(const Map
: AnsiString);
114 function g_Game_GetFirstMap(WAD
: String): String;
115 function g_Game_GetNextMap(): String;
116 procedure g_Game_NextLevel();
117 procedure g_Game_Pause(Enable
: Boolean);
118 procedure g_Game_HolmesPause(Enable
: Boolean);
119 procedure g_Game_InGameMenu(Show
: Boolean);
120 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
121 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
122 procedure g_Game_Message(Msg
: String; Time
: Word);
123 procedure g_Game_LoadMapList(FileName
: String);
124 procedure g_Game_PauseAllSounds(Enable
: Boolean);
125 procedure g_Game_StopAllSounds(all
: Boolean);
126 procedure g_Game_UpdateTriggerSounds();
127 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
128 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
129 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
130 procedure g_Game_Announce_KillCombo(Param
: Integer);
131 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
132 procedure g_Game_StartVote(Command
, Initiator
: string);
133 procedure g_Game_CheckVote
;
134 procedure g_TakeScreenShot(Filename
: string = '');
135 procedure g_FatalError(Text: String);
136 procedure g_SimpleError(Text: String);
137 function g_Game_IsTestMap(): Boolean;
138 procedure g_Game_DeleteTestMap();
139 procedure GameCVars(P
: SSArray
);
140 procedure PlayerSettingsCVars(P
: SSArray
);
141 procedure SystemCommands(P
: SSArray
);
142 procedure GameCommands(P
: SSArray
);
143 procedure GameCheats(P
: SSArray
);
144 procedure DebugCommands(P
: SSArray
);
145 procedure g_Game_Process_Params
;
146 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
147 procedure g_Game_StepLoading(Value
: Integer = -1);
148 procedure g_Game_ClearLoading();
149 procedure g_Game_SetDebugMode();
151 function IsActivePlayer(p
: TPlayer
): Boolean;
152 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
153 procedure SortGameStat(var stat
: TPlayerStatArray
);
155 procedure KeyPress (K
: Word);
156 procedure CharPress (C
: AnsiChar);
158 { procedure SetWinPause(Enable: Boolean); }
163 LOADING_SHOW_STEP
= 100;
164 LOADING_INTERLINE
= 20;
179 MESSAGE_DIKEY
= WM_USER
+ 1;
184 EXIT_ENDLEVELSINGLE
= 4;
185 EXIT_ENDLEVELCUSTOM
= 5;
187 GAME_OPTION_RESERVED
= 1;
188 GAME_OPTION_TEAMDAMAGE
= 2;
189 GAME_OPTION_ALLOWEXIT
= 4;
190 GAME_OPTION_WEAPONSTAY
= 8;
191 GAME_OPTION_MONSTERS
= 16;
192 GAME_OPTION_BOTVSPLAYER
= 32;
193 GAME_OPTION_BOTVSMONSTER
= 64;
194 GAME_OPTION_DMKEYS
= 128;
195 GAME_OPTION_TEAMHITTRACE
= 256;
196 GAME_OPTION_TEAMHITPROJECTILE
= 512;
197 GAME_OPTION_TEAMABSORBDAMAGE
= 1024;
198 GAME_OPTION_ALLOWDROPFLAG
= 2048;
199 GAME_OPTION_THROWFLAG
= 4096;
204 STATE_INTERCUSTOM
= 3;
205 STATE_INTERSINGLE
= 4;
211 LMS_RESPAWN_NONE
= 0;
212 LMS_RESPAWN_WARMUP
= 1;
213 LMS_RESPAWN_FINAL
= 2;
230 CONFIG_FILENAME
= 'Doom2DF.cfg';
232 TEST_MAP_NAME
= '$$$_TEST_$$$';
234 STD_PLAYER_MODEL
= 'Doomer';
242 STATFILE_VERSION
= $03;
246 gGameSettings
: TGameSettings
;
247 gPlayer1Settings
: TPlayerSettings
;
248 gPlayer2Settings
: TPlayerSettings
;
250 gPlayerScreenSize
: TDFPoint
;
251 gPlayer1ScreenCoord
: TDFPoint
;
252 gPlayer2ScreenCoord
: TDFPoint
;
253 gPlayer1
: TPlayer
= nil;
254 gPlayer2
: TPlayer
= nil;
255 gPlayerDrawn
: TPlayer
= nil;
257 gLerpFactor
: Single = 1.0;
258 gSwitchGameMode
: Byte = GM_DM
;
259 gHearPoint1
, gHearPoint2
: THearPoint
;
260 gSoundEffectsDF
: Boolean = False;
261 gSoundTriggerTime
: Word = 0;
262 gAnnouncer
: Integer = ANNOUNCE_NONE
;
263 goodsnd
: array[0..3] of TPlayableSound
;
264 killsnd
: array[0..3] of TPlayableSound
;
265 hahasnd
: array[0..2] of TPlayableSound
;
266 sound_get_flag
: array[0..1] of TPlayableSound
;
267 sound_lost_flag
: array[0..1] of TPlayableSound
;
268 sound_ret_flag
: array[0..1] of TPlayableSound
;
269 sound_cap_flag
: array[0..1] of TPlayableSound
;
270 gBodyKillEvent
: Integer = -1;
271 gDefInterTime
: ShortInt = -1;
272 gInterEndTime
: LongWord = 0;
273 gInterTime
: LongWord = 0;
274 gServInterTime
: Byte = 0;
275 gGameStartTime
: LongWord = 0;
276 gTotalMonsters
: Integer = 0;
277 gPauseMain
: Boolean = false;
278 gPauseHolmes
: Boolean = false;
279 gShowTime
: Boolean = False;
280 gShowFPS
: Boolean = False;
281 gShowScore
: Boolean = True;
282 gShowStat
: Boolean = True;
283 gShowPIDs
: Boolean = False;
284 gShowKillMsg
: Boolean = True;
285 gShowLives
: Boolean = True;
286 gShowPing
: Boolean = False;
287 gShowMap
: Boolean = False;
289 gState
: Byte = STATE_NONE
;
291 sWidth
, sHeight
: Word;
292 gSpectMode
: Byte = SPECT_NONE
;
293 gSpectHUD
: Boolean = True;
294 gSpectKeyPress
: Boolean = False;
295 gSpectX
: Integer = 0;
296 gSpectY
: Integer = 0;
297 gSpectStep
: Byte = 8;
298 gSpectViewTwo
: Boolean = False;
299 gSpectPID1
: Integer = -1;
300 gSpectPID2
: Integer = -1;
301 gSpectAuto
: Boolean = False;
302 gSpectAutoNext
: LongWord;
303 gSpectAutoStepX
: Integer;
304 gSpectAutoStepY
: Integer;
305 gMusic
: TMusic
= nil;
306 gLoadGameMode
: Boolean;
307 gCheats
: Boolean = False;
308 gMapOnce
: Boolean = False;
309 gMapToDelete
: String;
310 gTempDelete
: Boolean = False;
311 gLastMap
: Boolean = False;
314 gResolutionChange
: Boolean = False;
315 gRC_Width
, gRC_Height
: Integer;
316 gRC_FullScreen
, gRC_Maximized
: Boolean;
317 gLanguageChange
: Boolean = False;
318 gDebugMode
: Boolean = False;
319 g_debug_Sounds
: Boolean = False;
320 g_debug_Frames
: Boolean = False;
321 g_debug_WinMsgs
: Boolean = False;
322 g_debug_MonsterOff
: Boolean = False;
323 g_debug_BotAIOff
: Byte = 0;
324 g_debug_HealthBar
: Boolean = False;
325 g_Debug_Player
: Boolean = False;
326 gCoopMonstersKilled
: Word = 0;
327 gCoopSecretsFound
: Word = 0;
328 gCoopTotalMonstersKilled
: Word = 0;
329 gCoopTotalSecretsFound
: Word = 0;
330 gCoopTotalMonsters
: Word = 0;
331 gCoopTotalSecrets
: Word = 0;
332 gStatsOff
: Boolean = False;
333 gStatsPressed
: Boolean = False;
334 gExitByTrigger
: Boolean = False;
335 gNextMap
: String = '';
336 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
337 gLMSRespawnTime
: Cardinal = 0;
338 gLMSSoftSpawn
: Boolean = False;
339 gMissionFailed
: Boolean = False;
340 gVoteInProgress
: Boolean = False;
341 gVotePassed
: Boolean = False;
342 gVoteCommand
: string = '';
343 gVoteTimer
: Cardinal = 0;
344 gVoteCmdTimer
: Cardinal = 0;
345 gVoteCount
: Integer = 0;
346 gVoteTimeout
: Cardinal = 30;
347 gVoted
: Boolean = False;
348 gVotesEnabled
: Boolean = True;
349 gEvents
: Array of TGameEvent
;
350 gDelayedEvents
: Array of TDelayedEvent
;
351 gUseChatSounds
: Boolean = True;
352 gChatSounds
: Array of TChatSound
;
353 gWeaponAction
: Array [0..1, WP_FACT
..WP_LACT
] of Boolean; // [player, weapon_action]
354 gSelectWeapon
: Array [0..1, WP_FIRST
..WP_LAST
] of Boolean; // [player, weapon]
355 gInterReadyCount
: Integer = 0;
356 gMaxBots
: Integer = 127;
358 g_dbg_ignore_bounds
: Boolean = false;
359 r_smallmap_h
: Integer = 0; // 0: left; 1: center; 2: right
360 r_smallmap_v
: Integer = 2; // 0: top; 1: center; 2: bottom
362 // move button values:
363 // bits 0-1: l/r state:
364 // 0: neither left, nor right pressed
367 // bits 4-5: l/r state when strafe was pressed
368 P1MoveButton
: Byte = 0;
369 P2MoveButton
: Byte = 0;
371 g_profile_frame_update
: Boolean = false;
372 g_profile_frame_draw
: Boolean = false;
373 g_profile_collision
: Boolean = false;
374 g_profile_los
: Boolean = false;
375 g_profile_history_size
: Integer = 1000;
377 g_rlayer_back
: Boolean = true;
378 g_rlayer_step
: Boolean = true;
379 g_rlayer_wall
: Boolean = true;
380 g_rlayer_door
: Boolean = true;
381 g_rlayer_acid1
: Boolean = true;
382 g_rlayer_acid2
: Boolean = true;
383 g_rlayer_water
: Boolean = true;
384 g_rlayer_fore
: Boolean = true;
386 wNeedTimeReset
: Boolean = false;
388 procedure g_ResetDynlights ();
389 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
390 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
392 function conIsCheatsEnabled (): Boolean; inline;
393 function gPause (): Boolean; inline;
395 type (* private state *)
396 TEndCustomGameStat
= record
397 PlayerStat
: TPlayerStatArray
;
401 Map
, MapName
: String;
404 TEndSingleGameStat
= record
405 PlayerStat
: Array [0..1] of record
411 TotalSecrets
: Integer;
414 TLoadingStat
= record
418 Msgs
: Array of String;
420 PBarWasHere
: Boolean; // did we draw a progress bar for this message?
424 x
, y
, radius
: Integer;
427 exploRadius
: Integer;
430 var (* private state *)
431 CustomStat
: TEndCustomGameStat
;
432 StatShotDone
: Boolean;
433 StatFilename
: string = ''; // used by stat screenshot to save with the same name as the csv
434 SingleStat
: TEndSingleGameStat
;
436 LoadingStat
: TLoadingStat
;
439 EndingGameCounter
: Byte;
441 g_playerLight
: Boolean;
442 g_dynLights
: array of TDynLight
= nil;
443 g_dynLightCount
: Integer = 0;
448 {$IFDEF ENABLE_HOLMES}
451 e_res
, g_window
, g_menu
, r_render
, r_textures
, r_animations
, r_gfx
, r_map
,
452 e_input
, e_log
, g_console
, r_console
, g_items
, g_map
, g_panel
,
453 g_playermodel
, g_gfx
, g_options
, Math
,
454 g_triggers
, g_monsters
, e_sound
, CONFIG
,
455 g_language
, g_net
, g_phys
,
456 ENet
, e_msg
, g_netmsg
, g_netmaster
,
457 sfs
, wadreader
, g_system
, r_playermodel
;
460 charbuff
: packed array [0..15] of AnsiChar = (
461 ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '
464 function Translit (const S
: AnsiString): AnsiString;
469 for i
:= 1 to Length(Result
) do
472 #
$C9: Result
[i
] := 'Q';
473 #
$D6: Result
[i
] := 'W';
474 #
$D3: Result
[i
] := 'E';
475 #
$CA: Result
[i
] := 'R';
476 #
$C5: Result
[i
] := 'T';
477 #
$CD: Result
[i
] := 'Y';
478 #
$C3: Result
[i
] := 'U';
479 #
$D8: Result
[i
] := 'I';
480 #
$D9: Result
[i
] := 'O';
481 #
$C7: Result
[i
] := 'P';
482 #
$D5: Result
[i
] := '['; //Chr(219);
483 #
$DA: Result
[i
] := ']'; //Chr(221);
484 #
$D4: Result
[i
] := 'A';
485 #
$DB: Result
[i
] := 'S';
486 #
$C2: Result
[i
] := 'D';
487 #
$C0: Result
[i
] := 'F';
488 #
$CF: Result
[i
] := 'G';
489 #
$D0: Result
[i
] := 'H';
490 #
$CE: Result
[i
] := 'J';
491 #
$CB: Result
[i
] := 'K';
492 #
$C4: Result
[i
] := 'L';
493 #
$C6: Result
[i
] := ';'; //Chr(186);
494 #
$DD: Result
[i
] := #39; //Chr(222);
495 #
$DF: Result
[i
] := 'Z';
496 #
$D7: Result
[i
] := 'X';
497 #
$D1: Result
[i
] := 'C';
498 #
$CC: Result
[i
] := 'V';
499 #
$C8: Result
[i
] := 'B';
500 #
$D2: Result
[i
] := 'N';
501 #
$DC: Result
[i
] := 'M';
502 #
$C1: Result
[i
] := ','; //Chr(188);
503 #
$DE: Result
[i
] := '.'; //Chr(190);
509 function CheckCheat (ct
: TStrings_Locale
; eofs
: Integer=0): Boolean;
514 ls2
:= Translit(CheatRus
[ct
]);
515 if length(ls1
) = 0 then ls1
:= '~';
516 if length(ls2
) = 0 then ls2
:= '~';
518 (Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
)) = ls1
) or
519 (Translit(Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
))) = ls1
) or
520 (Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
)) = ls2
) or
521 (Translit(Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
))) = ls2
);
523 if ct = I_GAME_CHEAT_JETPACK then
525 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
526 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
527 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
528 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
529 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
530 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
546 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
547 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
548 or g_Game_IsNet then Exit;
550 if not gGameOn
then exit
;
551 if not conIsCheatsEnabled
then exit
;
553 s
:= 'SOUND_GAME_RADIO';
556 if CheckCheat(I_GAME_CHEAT_GODMODE
) then
558 if gPlayer1
<> nil then gPlayer1
.GodMode
:= not gPlayer1
.GodMode
;
559 if gPlayer2
<> nil then gPlayer2
.GodMode
:= not gPlayer2
.GodMode
;
563 if CheckCheat(I_GAME_CHEAT_WEAPONS
) then
565 if gPlayer1
<> nil then gPlayer1
.AllRulez(False);
566 if gPlayer2
<> nil then gPlayer2
.AllRulez(False);
570 if CheckCheat(I_GAME_CHEAT_HEALTH
) then
572 if gPlayer1
<> nil then gPlayer1
.AllRulez(True);
573 if gPlayer2
<> nil then gPlayer2
.AllRulez(True);
577 if CheckCheat(I_GAME_CHEAT_DEATH
) then
579 if gPlayer1
<> nil then gPlayer1
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
580 if gPlayer2
<> nil then gPlayer2
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
581 s
:= 'SOUND_MONSTER_HAHA';
585 if CheckCheat(I_GAME_CHEAT_DOORS
) then
587 g_Triggers_OpenAll();
591 if CheckCheat(I_GAME_CHEAT_NEXTMAP
) then
593 if gTriggers
<> nil then
594 for a
:= 0 to High(gTriggers
) do
595 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
597 gExitByTrigger
:= True;
598 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
599 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
605 s2
:= Copy(charbuff
, 15, 2);
606 if CheckCheat(I_GAME_CHEAT_CHANGEMAP
, 2) and (s2
[1] >= '0') and (s2
[1] <= '9') and (s2
[2] >= '0') and (s2
[2] <= '9') then
608 if g_Map_Exist(gGameSettings
.WAD
+ ':\MAP' + s2
) then
616 if CheckCheat(I_GAME_CHEAT_FLY
) then
622 if CheckCheat(I_GAME_CHEAT_JUMPS
) then
624 VEL_JUMP
:= 30-VEL_JUMP
;
628 if CheckCheat(I_GAME_CHEAT_SPEED
) then
630 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
634 if CheckCheat(I_GAME_CHEAT_SUIT
) then
636 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_SUIT
);
637 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_SUIT
);
641 if CheckCheat(I_GAME_CHEAT_AIR
) then
643 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_OXYGEN
);
644 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_OXYGEN
);
648 if CheckCheat(I_GAME_CHEAT_BERSERK
) then
650 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_MEDKIT_BLACK
);
651 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_MEDKIT_BLACK
);
655 if CheckCheat(I_GAME_CHEAT_JETPACK
) then
657 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_JETPACK
);
658 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_JETPACK
);
662 if CheckCheat(I_GAME_CHEAT_NOCLIP
) then
664 if gPlayer1
<> nil then gPlayer1
.SwitchNoClip
;
665 if gPlayer2
<> nil then gPlayer2
.SwitchNoClip
;
669 if CheckCheat(I_GAME_CHEAT_NOTARGET
) then
671 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= not gPlayer1
.NoTarget
;
672 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= not gPlayer2
.NoTarget
;
676 if CheckCheat(I_GAME_CHEAT_NORELOAD
) then
678 if gPlayer1
<> nil then gPlayer1
.NoReload
:= not gPlayer1
.NoReload
;
679 if gPlayer2
<> nil then gPlayer2
.NoReload
:= not gPlayer2
.NoReload
;
682 if CheckCheat(I_GAME_CHEAT_AIMLINE
) then
684 gAimLine
:= not gAimLine
;
687 if CheckCheat(I_GAME_CHEAT_AUTOMAP
) then
689 gShowMap
:= not gShowMap
;
699 procedure KeyPress (K
: Word);
709 if (g_ActiveWindow
<> nil) then
711 Msg
.Msg
:= WM_KEYDOWN
;
712 Msg
.WParam
:= VK_ESCAPE
;
713 g_ActiveWindow
.OnMessage(Msg
);
714 if (not g_Game_IsNet
) and (g_ActiveWindow
= nil) then g_Game_Pause(false); //Fn loves to do this
716 else if (gState
<> STATE_FOLD
) then
718 if gGameOn
or (gState
= STATE_INTERSINGLE
) or (gState
= STATE_INTERCUSTOM
) then
720 g_Game_InGameMenu(True);
722 else if (gExit
= 0) and (gState
<> STATE_SLIST
) then
724 if (gState
<> STATE_MENU
) then
726 if (NetMode
<> NET_NONE
) then
728 g_Game_StopAllSounds(True);
730 gState
:= STATE_MENU
;
734 g_GUI_ShowWindow('MainMenu');
735 g_Sound_PlayEx('MENU_OPEN');
740 IK_F2
, IK_F3
, IK_F4
, IK_F5
, IK_F6
, IK_F7
, IK_F10
:
741 begin // <F2> .. <F6> � <F12>
742 if gGameOn
and (not gConsoleShow
) and (not gChatShow
) then
744 while (g_ActiveWindow
<> nil) do g_GUI_HideWindow(False);
745 if (not g_Game_IsNet
) then g_Game_Pause(True);
747 IK_F2
: g_Menu_Show_SaveMenu();
748 IK_F3
: g_Menu_Show_LoadMenu();
749 IK_F4
: g_Menu_Show_GameSetGame();
750 IK_F5
: g_Menu_Show_OptionsVideo();
751 IK_F6
: g_Menu_Show_OptionsSound();
752 IK_F7
: g_Menu_Show_EndGameMenu();
753 IK_F10
: g_Menu_Show_QuitGameMenu();
760 gJustChatted
:= False;
761 if gConsoleShow
or gChatShow
then
763 g_Console_Control(K
);
765 else if (g_ActiveWindow
<> nil) then
767 Msg
.Msg
:= WM_KEYDOWN
;
769 g_ActiveWindow
.OnMessage(Msg
);
771 else if (gState
= STATE_MENU
) then
773 g_GUI_ShowWindow('MainMenu');
774 g_Sound_PlayEx('MENU_OPEN');
781 procedure CharPress (C
: AnsiChar);
786 if gConsoleShow
or gChatShow
then
790 else if (g_ActiveWindow
<> nil) then
793 Msg
.WParam
:= Ord(C
);
794 g_ActiveWindow
.OnMessage(Msg
);
798 for a
:= 0 to 14 do charbuff
[a
] := charbuff
[a
+1];
799 charbuff
[15] := upcase1251(C
);
805 // ////////////////////////////////////////////////////////////////////////// //
806 function gPause (): Boolean; inline; begin result
:= gPauseMain
or gPauseHolmes
; end;
808 procedure g_ResetDynlights ();
812 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
814 for idx
:= 0 to g_dynLightCount
-1 do
816 if g_dynLights
[idx
].exploCount
= -666 then
823 Inc(g_dynLights
[idx
].exploCount
);
824 if (g_dynLights
[idx
].exploCount
< 10) then
826 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
827 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
828 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
829 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
834 g_dynLightCount
:= lnum
;
837 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
839 if not gwin_has_stencil
then exit
;
840 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
841 g_dynLights
[g_dynLightCount
].x
:= x
;
842 g_dynLights
[g_dynLightCount
].y
:= y
;
843 g_dynLights
[g_dynLightCount
].radius
:= radius
;
844 g_dynLights
[g_dynLightCount
].r
:= r
;
845 g_dynLights
[g_dynLightCount
].g
:= g
;
846 g_dynLights
[g_dynLightCount
].b
:= b
;
847 g_dynLights
[g_dynLightCount
].a
:= a
;
848 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
849 Inc(g_dynLightCount
);
852 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
854 if not gwin_has_stencil
then exit
;
855 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
856 g_dynLights
[g_dynLightCount
].x
:= x
;
857 g_dynLights
[g_dynLightCount
].y
:= y
;
858 g_dynLights
[g_dynLightCount
].radius
:= 0;
859 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
860 g_dynLights
[g_dynLightCount
].r
:= r
;
861 g_dynLights
[g_dynLightCount
].g
:= g
;
862 g_dynLights
[g_dynLightCount
].b
:= b
;
863 g_dynLights
[g_dynLightCount
].a
:= 0;
864 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
865 Inc(g_dynLightCount
);
868 // ////////////////////////////////////////////////////////////////////////// //
869 function conIsCheatsEnabled (): Boolean; inline;
872 if g_Game_IsNet
then exit
;
873 if not gDebugMode
then
875 //if not gCheats then exit;
876 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
877 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then exit
;
882 // ////////////////////////////////////////////////////////////////////////// //
884 TParamStrValue
= record
889 TParamStrValues
= Array of TParamStrValue
;
892 INTER_ACTION_TEXT
= 1;
893 INTER_ACTION_PIC
= 2;
894 INTER_ACTION_MUSIC
= 3;
899 DataLoaded
: Boolean = False;
901 MessageLineLength
: Integer = 80;
902 MapList
: SSArray
= nil;
903 MapIndex
: Integer = -1;
904 InterReadyTime
: Integer = -1;
905 StatDate
: string = '';
911 text: Array of ShortString;
912 anim
: Array of ShortString;
913 pic
: Array of ShortString;
914 mus
: Array of ShortString;
916 triggers
: Array of record
918 actions
: Array of record
919 action
, p1
, p2
: Integer;
922 cur_trigger
: Integer;
935 function Compare(a
, b
: TPlayerStat
): Integer;
937 if a
.Spectator
then Result
:= 1
938 else if b
.Spectator
then Result
:= -1
939 else if a
.Frags
< b
.Frags
then Result
:= 1
940 else if a
.Frags
> b
.Frags
then Result
:= -1
941 else if a
.Deaths
< b
.Deaths
then Result
:= -1
942 else if a
.Deaths
> b
.Deaths
then Result
:= 1
943 else if a
.Kills
< b
.Kills
then Result
:= -1
947 procedure SortGameStat(var stat
: TPlayerStatArray
);
952 if stat
= nil then Exit
;
954 for I
:= High(stat
) downto Low(stat
) do
955 for J
:= Low(stat
) to High(stat
) - 1 do
956 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
959 stat
[J
] := stat
[J
+ 1];
964 // saves a shitty CSV containing the game stats passed to it
965 procedure SaveGameStat(Stat
: TEndCustomGameStat
; Path
: string);
968 dir
, fname
, map
, mode
, etime
: String;
972 dir
:= e_GetWriteableDir(StatsDirs
);
973 // stats are placed in stats/yy/mm/dd/*.csv
974 fname
:= e_CatPath(dir
, Path
);
975 ForceDirectories(fname
); // ensure yy/mm/dd exists within the stats dir
976 fname
:= e_CatPath(fname
, StatFilename
+ '.csv');
977 AssignFile(s
, fname
);
979 SetTextCodePage(s
, CP_UTF8
);
981 // line 1: stats ver, datetime, server name, map name, game mode, time limit, score limit, dmflags, game time, num players
982 if g_Game_IsNet
then fname
:= NetServerName
else fname
:= '';
983 map
:= g_ExtractWadNameNoPath(gMapInfo
.Map
) + ':/' + g_ExtractFileName(gMapInfo
.Map
);
984 mode
:= g_Game_ModeToText(Stat
.GameMode
);
985 etime
:= Format('%d:%.2d:%.2d', [
986 Stat
.GameTime
div 1000 div 3600,
987 (Stat
.GameTime
div 1000 div 60) mod 60,
988 Stat
.GameTime
div 1000 mod 60
990 WriteLn(s
, 'stats_ver,datetime,server,map,mode,timelimit,scorelimit,dmflags,time,num_players');
991 WriteLn(s
, Format('%d,%s,%s,%s,%s,%u,%u,%u,%s,%d', [
997 gGameSettings
.TimeLimit
,
998 gGameSettings
.ScoreLimit
,
999 gGameSettings
.Options
,
1001 Length(Stat
.PlayerStat
)
1003 // line 2: game specific shit
1004 // if it's a team game: red score, blue score
1005 // if it's a coop game: monsters killed, monsters total, secrets found, secrets total
1006 // otherwise nothing
1007 if Stat
.GameMode
in [GM_TDM
, GM_CTF
] then
1009 Format('red_score,blue_score' + LineEnding
+ '%d,%d', [Stat
.TeamStat
[TEAM_RED
].Score
, Stat
.TeamStat
[TEAM_BLUE
].Score
]))
1010 else if Stat
.GameMode
in [GM_COOP
, GM_SINGLE
] then
1012 Format('mon_killed,mon_total,secrets_found,secrets_total' + LineEnding
+ '%d,%d,%d,%d',[gCoopMonstersKilled
, gTotalMonsters
, gCoopSecretsFound
, gSecretsCount
]));
1013 // lines 3-...: team, player name, frags, deaths
1014 WriteLn(s
, 'team,name,frags,deaths');
1015 for I
:= Low(Stat
.PlayerStat
) to High(Stat
.PlayerStat
) do
1016 with Stat
.PlayerStat
[I
] do
1017 WriteLn(s
, Format('%d,%s,%d,%d', [Team
, dquoteStr(Name
), Frags
, Deaths
]));
1019 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_WRITE
], [fname
]));
1022 g_Console_Add('could not create gamestats file "' + fname
+ '"');
1027 procedure ClearDebugCvars();
1029 g_debug_Sounds
:= False;
1030 g_debug_Frames
:= False;
1031 g_debug_WinMsgs
:= False;
1032 g_debug_MonsterOff
:= False;
1033 g_debug_BotAIOff
:= 0;
1034 g_debug_HealthBar
:= False;
1035 g_Debug_Player
:= False;
1038 function g_Game_ModeToText(Mode
: Byte): string;
1042 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
1043 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
1044 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
1045 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
1046 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
1050 function g_Game_TextToMode(Mode
: string): Byte;
1053 Mode
:= UpperCase(Mode
);
1054 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
1059 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
1064 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
1069 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
1074 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
1076 Result
:= GM_SINGLE
;
1081 function g_Game_IsNet(): Boolean;
1083 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
1086 function g_Game_IsServer(): Boolean;
1088 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
1091 function g_Game_IsClient(): Boolean;
1093 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
1096 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
1103 Result
.name
:= ExtractFileName(WAD
);
1104 Result
.description
:= '';
1105 Result
.author
:= '';
1107 w
:= TWADFile
.Create();
1110 if not w
.GetResource('INTERSCRIPT', p
, len
) then
1116 cfg
:= TConfig
.CreateMem(p
, len
);
1117 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
1118 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
1119 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
1120 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
1126 procedure g_Game_FreeWAD();
1130 for a
:= 0 to High(MegaWAD
.res
.pic
) do
1131 if MegaWAD
.res
.pic
[a
] <> '' then
1132 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
1134 for a
:= 0 to High(MegaWAD
.res
.mus
) do
1135 if MegaWAD
.res
.mus
[a
] <> '' then
1136 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
1138 MegaWAD
.res
.pic
:= nil;
1139 MegaWAD
.res
.text := nil;
1140 MegaWAD
.res
.anim
:= nil;
1141 MegaWAD
.res
.mus
:= nil;
1142 MegaWAD
.triggers
:= nil;
1144 g_Texture_Delete('TEXTURE_endpic');
1145 g_Sound_Delete('MUSIC_endmus');
1147 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
1148 gGameSettings
.WAD
:= '';
1151 procedure g_Game_LoadWAD(WAD
: string);
1160 gGameSettings
.WAD
:= WAD
;
1161 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
1164 MegaWAD
.info
:= g_Game_GetMegaWADInfo(WAD
);
1166 w
:= TWADFile
.Create();
1169 if not w
.GetResource('INTERSCRIPT', p
, len
) then
1175 cfg
:= TConfig
.CreateMem(p
, len
);
1180 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
1181 if s = '' then Break;
1184 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
1185 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
1187 g_Texture_CreateWADEx(s, s);
1193 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
1194 if s = '' then Break;
1197 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
1198 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
1200 g_Music_CreateWADEx(s, s);
1203 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
1204 if MegaWAD
.endpic
<> '' then
1206 s
:= e_GetResourcePath(WadDirs
, MegaWAD
.endpic
, WAD
);
1207 g_Texture_CreateWADEx('TEXTURE_endpic', s
, gTextureFilter
);
1209 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\КОНЕЦ');
1210 if MegaWAD
.endmus
<> '' then
1212 s
:= e_GetResourcePath(WadDirs
, MegaWAD
.endmus
, WAD
);
1213 g_Sound_CreateWADEx('MUSIC_endmus', s
, True);
1221 {procedure start_trigger(t: string);
1225 function next_trigger(): Boolean;
1229 procedure DisableCheats();
1235 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
1236 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
1237 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
1238 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
1240 {$IF DEFINED(D2F_DEBUG)}
1241 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= True;
1242 gAimLine
:= g_dbg_aimline_on
;
1246 procedure g_Game_ExecuteEvent(Name
: String);
1252 if gEvents
= nil then
1254 for a
:= 0 to High(gEvents
) do
1255 if gEvents
[a
].Name
= Name
then
1257 if gEvents
[a
].Command
<> '' then
1258 g_Console_Process(gEvents
[a
].Command
, True);
1263 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
1268 if gDelayedEvents
<> nil then
1269 for a
:= 0 to High(gDelayedEvents
) do
1270 if not gDelayedEvents
[a
].Pending
then
1277 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
1278 n
:= High(gDelayedEvents
);
1280 gDelayedEvents
[n
].Pending
:= True;
1281 gDelayedEvents
[n
].DEType
:= DEType
;
1282 gDelayedEvents
[n
].DENum
:= Num
;
1283 gDelayedEvents
[n
].DEStr
:= Str
;
1284 if DEType
= DE_GLOBEVENT
then
1285 gDelayedEvents
[n
].Time
:= (GetTickCount64() {div 1000}) + Time
1287 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
1291 procedure EndGame();
1297 if g_Game_IsNet
and g_Game_IsServer
then
1298 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
1301 gPauseMain
:= false;
1302 gPauseHolmes
:= false;
1305 g_Game_StopAllSounds(False);
1310 EndingGameCounter
:= 0;
1311 g_ActiveWindow
:= nil;
1313 gLMSRespawn
:= LMS_RESPAWN_NONE
;
1314 gLMSRespawnTime
:= 0;
1317 EXIT_SIMPLE
: // Выход через меню или конец теста
1322 begin // Это был тест
1326 begin // Выход в главное меню
1327 gMusic
.SetByName('MUSIC_MENU');
1329 if gState
<> STATE_SLIST
then
1331 g_GUI_ShowWindow('MainMenu');
1332 gState
:= STATE_MENU
;
1335 // Обновляем список серверов
1336 slReturnPressed
:= True;
1337 if g_Net_Slist_Fetch(slCurrent
) then
1339 if slCurrent
= nil then
1340 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
1343 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
1344 g_Serverlist_GenerateTable(slCurrent
, slTable
);
1347 g_Game_ExecuteEvent('ongameend');
1351 EXIT_RESTART
: // Начать уровень сначала
1353 if not g_Game_IsClient
then g_Game_Restart();
1356 EXIT_ENDLEVELCUSTOM
: // Закончился уровень в Своей игре
1358 // Статистика Своей игры:
1359 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
1361 CustomStat
.GameTime
:= gTime
;
1362 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
1363 CustomStat
.MapName
:= gMapInfo
.Name
;
1364 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
1365 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1366 CustomStat
.TeamStat
:= gTeamStat
;
1368 CustomStat
.PlayerStat
:= nil;
1370 // Статистика игроков:
1371 if gPlayers
<> nil then
1373 for a
:= 0 to High(gPlayers
) do
1374 if gPlayers
[a
] <> nil then
1376 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
1377 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
1380 Name
:= gPlayers
[a
].Name
;
1381 Frags
:= gPlayers
[a
].Frags
;
1382 Deaths
:= gPlayers
[a
].Death
;
1383 Kills
:= gPlayers
[a
].Kills
;
1384 Team
:= gPlayers
[a
].Team
;
1385 Color
:= gPlayers
[a
].Model
.Color
;
1386 Spectator
:= gPlayers
[a
].FSpectator
;
1390 SortGameStat(CustomStat
.PlayerStat
);
1392 if (gSaveStats
or gScreenshotStats
) and (Length(CustomStat
.PlayerStat
) > 1) then
1395 if g_Game_IsNet
then StatFilename
:= NetServerName
else StatFilename
:= 'local';
1396 StatDate
:= FormatDateTime('yymmdd_hhnnss', t
);
1397 StatFilename
:= StatFilename
+ '_' + CustomStat
.Map
+ '_' + g_Game_ModeToText(CustomStat
.GameMode
);
1398 StatFilename
:= sanitizeFilename(StatFilename
) + '_' + StatDate
;
1400 SaveGameStat(CustomStat
, FormatDateTime('yyyy"/"mm"/"dd', t
));
1403 StatShotDone
:= False;
1406 g_Game_ExecuteEvent('onmapend');
1407 if not g_Game_IsClient
then g_Player_ResetReady
;
1408 gInterReadyCount
:= 0;
1410 // Затухающий экран:
1411 EndingGameCounter
:= 255;
1412 gState
:= STATE_FOLD
;
1414 if gDefInterTime
< 0 then
1415 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
1417 gInterEndTime
:= gDefInterTime
* 1000;
1420 EXIT_ENDLEVELSINGLE
: // Закончился уровень в Одиночной игре
1422 // Статистика Одиночной игры:
1423 SingleStat
.GameTime
:= gTime
;
1424 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
1425 SingleStat
.TotalSecrets
:= gSecretsCount
;
1426 // Статистика первого игрока:
1427 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
1428 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
1429 // Статистика второго игрока (если есть):
1430 if SingleStat
.TwoPlayers
then
1432 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
1433 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
1436 g_Game_ExecuteEvent('onmapend');
1439 if gNextMap
<> '' then
1441 gMusic
.SetByName('MUSIC_INTERMUS');
1443 gState
:= STATE_INTERSINGLE
;
1446 g_Game_ExecuteEvent('oninter');
1448 else // Больше нет карт
1450 // Затухающий экран:
1451 EndingGameCounter
:= 255;
1452 gState
:= STATE_FOLD
;
1457 // Окончание обработано:
1458 if gExit
<> EXIT_QUIT
then
1462 procedure g_Game_Init();
1466 gTempDelete
:= False;
1468 sfsGCDisable(); // temporary disable removing of temporary volumes
1471 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE', gTextureFilter
);
1472 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER', gTextureFilter
);
1473 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN', gTextureFilter
);
1474 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU', gTextureFilter
);
1476 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1477 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1478 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1480 g_Game_ClearLoading();
1481 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1482 g_Game_SetLoadingText('', 0, False);
1484 // g_Game_SetLoadingText(_lc[I_LOAD_MODELS], 0, False);
1487 gPauseMain
:= false;
1488 gPauseHolmes
:= false;
1491 {e_MouseInfo.Accel := 1.0;}
1493 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1496 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1497 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1498 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1499 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True, True);
1500 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1502 gMusic
:= TMusic
.Create();
1503 gMusic
.SetByName('MUSIC_MENU');
1506 gGameSettings
.WarmupTime
:= 30;
1508 gState
:= STATE_MENU
;
1510 SetLength(gEvents
, 6);
1511 gEvents
[0].Name
:= 'ongamestart';
1512 gEvents
[1].Name
:= 'ongameend';
1513 gEvents
[2].Name
:= 'onmapstart';
1514 gEvents
[3].Name
:= 'onmapend';
1515 gEvents
[4].Name
:= 'oninter';
1516 gEvents
[5].Name
:= 'onwadend';
1518 sfsGCEnable(); // enable releasing unused volumes
1522 procedure g_Game_Free(freeTextures
: Boolean=true);
1524 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1525 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1527 g_Map_Free(freeTextures
);
1529 g_Player_RemoveAllCorpses();
1531 gGameSettings
.GameType
:= GT_NONE
;
1532 if gGameSettings
.GameMode
= GM_SINGLE
then
1533 gGameSettings
.GameMode
:= GM_DM
;
1534 gSwitchGameMode
:= gGameSettings
.GameMode
;
1537 gExitByTrigger
:= False;
1540 function IsActivePlayer(p
: TPlayer
): Boolean;
1545 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1548 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1554 if gPlayers
= nil then
1558 for a
:= Low(gPlayers
) to High(gPlayers
) do
1559 if IsActivePlayer(gPlayers
[a
]) then
1561 SetLength(ids
, Length(ids
) + 1);
1562 ids
[High(ids
)] := gPlayers
[a
].UID
;
1563 if gPlayers
[a
].UID
= Skip
then
1566 if Length(ids
) = 0 then
1571 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1574 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1580 if gPlayers
= nil then
1584 for a
:= Low(gPlayers
) to High(gPlayers
) do
1585 if IsActivePlayer(gPlayers
[a
]) then
1587 SetLength(ids
, Length(ids
) + 1);
1588 ids
[High(ids
)] := gPlayers
[a
].UID
;
1589 if gPlayers
[a
].UID
= Skip
then
1592 if Length(ids
) = 0 then
1595 Result
:= ids
[Length(ids
) - 1]
1597 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1600 function GetActivePlayerID_Random(Skip
: Integer = -1): Integer;
1606 if gPlayers
= nil then
1610 for a
:= Low(gPlayers
) to High(gPlayers
) do
1611 if IsActivePlayer(gPlayers
[a
]) then
1613 SetLength(ids
, Length(ids
) + 1);
1614 ids
[High(ids
)] := gPlayers
[a
].UID
;
1615 if gPlayers
[a
].UID
= Skip
then
1618 if Length(ids
) = 0 then
1620 if Length(ids
) = 1 then
1625 Result
:= ids
[Random(Length(ids
))];
1627 while (idx
<> -1) and (Result
= Skip
) and (a
> 0) do
1629 Result
:= ids
[Random(Length(ids
))];
1634 function GetRandomSpectMode(Current
: Byte): Byte;
1641 0: Result
:= SPECT_STATS
;
1642 1: Result
:= SPECT_MAPVIEW
;
1643 2: Result
:= SPECT_MAPVIEW
;
1644 3: Result
:= SPECT_PLAYERS
;
1645 4: Result
:= SPECT_PLAYERS
;
1646 5: Result
:= SPECT_PLAYERS
;
1647 6: Result
:= SPECT_PLAYERS
;
1649 if (Current
in [SPECT_STATS
, SPECT_MAPVIEW
]) and (Current
= Result
) then
1653 procedure ProcessPlayerControls (plr
: TPlayer
; p
: Integer; var MoveButton
: Byte);
1659 if (plr
= nil) then exit
;
1660 if (p
= 2) then time
:= 1000 else time
:= 1;
1661 strafeDir
:= MoveButton
shr 4;
1662 MoveButton
:= MoveButton
and $0F;
1664 if gPlayerAction
[p
, ACTION_MOVELEFT
] and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1665 MoveButton
:= 1 // Нажата только "Влево"
1666 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1667 MoveButton
:= 2 // Нажата только "Вправо"
1668 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1669 MoveButton
:= 0; // Не нажаты ни "Влево", ни "Вправо"
1671 // Сейчас или раньше были нажаты "Влево"/"Вправо" => передаем игроку:
1672 if MoveButton
= 1 then
1673 plr
.PressKey(KEY_LEFT
, time
)
1674 else if MoveButton
= 2 then
1675 plr
.PressKey(KEY_RIGHT
, time
);
1677 // if we have "strafe" key, turn off old strafe mechanics
1678 if gPlayerAction
[p
, ACTION_STRAFE
] then
1680 // new strafe mechanics
1681 if (strafeDir
= 0) then
1682 strafeDir
:= MoveButton
; // start strafing
1683 // now set direction according to strafe (reversed)
1684 if (strafeDir
= 2) then
1685 plr
.SetDirection(TDirection
.D_LEFT
)
1686 else if (strafeDir
= 1) then
1687 plr
.SetDirection(TDirection
.D_RIGHT
)
1691 strafeDir
:= 0; // not strafing anymore
1692 // Раньше была нажата "Вправо", а сейчас "Влево" => бежим вправо, смотрим влево:
1693 if (MoveButton
= 2) and gPlayerAction
[p
, ACTION_MOVELEFT
] then
1694 plr
.SetDirection(TDirection
.D_LEFT
)
1695 // Раньше была нажата "Влево", а сейчас "Вправо" => бежим влево, смотрим вправо:
1696 else if (MoveButton
= 1) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1697 plr
.SetDirection(TDirection
.D_RIGHT
)
1698 // Что-то было нажато и не изменилось => куда бежим, туда и смотрим:
1699 else if MoveButton
<> 0 then
1700 plr
.SetDirection(TDirection(MoveButton
-1))
1703 // fix movebutton state
1704 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1706 // Остальные клавиши:
1707 if gPlayerAction
[p
, ACTION_JUMP
] then plr
.PressKey(KEY_JUMP
, time
);
1708 if gPlayerAction
[p
, ACTION_LOOKUP
] then plr
.PressKey(KEY_UP
, time
);
1709 if gPlayerAction
[p
, ACTION_LOOKDOWN
] then plr
.PressKey(KEY_DOWN
, time
);
1710 if gPlayerAction
[p
, ACTION_ATTACK
] then plr
.PressKey(KEY_FIRE
);
1711 if gPlayerAction
[p
, ACTION_ACTIVATE
] then plr
.PressKey(KEY_OPEN
);
1713 for i
:= WP_FACT
to WP_LACT
do
1715 if gWeaponAction
[p
, i
] then
1717 plr
.ProcessWeaponAction(i
);
1718 gWeaponAction
[p
, i
] := False
1722 for i
:= WP_FIRST
to WP_LAST
do
1724 if gSelectWeapon
[p
, i
] then
1726 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1727 gSelectWeapon
[p
, i
] := False
1731 // HACK: add dynlight here
1732 if gwin_k8_enable_light_experiments
then
1734 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1736 g_playerLight
:= true;
1738 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1740 g_playerLight
:= false;
1744 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1747 // HACK: don't have a "key was pressed" function
1748 procedure InterReady();
1750 if InterReadyTime
> gTime
then Exit
;
1751 InterReadyTime
:= gTime
+ 3000;
1752 MC_SEND_CheatRequest(NET_CHEAT_READY
);
1755 procedure g_Game_PreUpdate();
1757 // these are in separate PreUpdate functions because they can interact during Update()
1758 // and are synced over the net
1759 // we don't care that much about corpses and gibs
1760 g_Player_PreUpdate();
1761 g_Monsters_PreUpdate();
1762 g_Items_PreUpdate();
1763 g_Weapon_PreUpdate();
1766 procedure g_Game_Update();
1768 Msg
: g_gui
.TMessage
;
1774 function sendMonsPos (mon
: TMonster
): Boolean;
1776 result
:= false; // don't stop
1777 // this will also reset "need-send" flag
1778 if mon
.gncNeedSend
then
1780 MH_SEND_MonsterPos(mon
.UID
);
1782 else if (mon
.MonsterType
= MONSTER_BARREL
) then
1784 if (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1786 else if (mon
.MonsterState
<> MONSTATE_SLEEP
) then
1788 if (mon
.MonsterState
<> MONSTATE_DEAD
) or (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1792 function sendMonsPosUnexpected (mon
: TMonster
): Boolean;
1794 result
:= false; // don't stop
1795 // this will also reset "need-send" flag
1796 if mon
.gncNeedSend
then MH_SEND_MonsterPos(mon
.UID
);
1799 function sendItemPos (it
: PItem
): Boolean;
1801 result
:= false; // don't stop
1804 MH_SEND_ItemPos(it
.myId
);
1805 it
.needSend
:= False;
1810 reliableUpdate
: Boolean;
1815 // Пора выключать игру:
1816 if gExit
= EXIT_QUIT
then
1818 // Игра закончилась - обрабатываем:
1822 if gExit
= EXIT_QUIT
then
1826 // Читаем клавиатуру и джойстик, если окно активно
1827 // no need to, as we'll do it in event handler
1829 // Обновляем консоль (движение и сообщения):
1833 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1835 gExit
:= EXIT_SIMPLE
;
1840 // process master server communications
1841 g_Net_Slist_Pulse();
1844 STATE_INTERSINGLE
, // Статистка после прохождения уровня в Одиночной игре
1845 STATE_INTERCUSTOM
, // Статистка после прохождения уровня в Своей игре
1846 STATE_INTERTEXT
, // Текст между уровнями
1847 STATE_INTERPIC
: // Картинка между уровнями
1849 if g_Game_IsNet
and g_Game_IsServer
then
1851 gInterTime
:= gInterTime
+ GAME_TICK
;
1852 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1853 if a
<> gServInterTime
then
1855 gServInterTime
:= a
;
1856 MH_SEND_TimeSync(gServInterTime
);
1860 if (not g_Game_IsClient
) and
1864 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1865 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1866 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1867 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1869 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1870 and (g_ActiveWindow
= nil)
1872 or (g_Game_IsNet
and ((gInterTime
> gInterEndTime
) or ((gInterReadyCount
>= NetClientCount
) and (NetClientCount
> 0))))
1875 begin // Нажали <Enter>/<Пробел> или прошло достаточно времени:
1876 g_Game_StopAllSounds(True);
1878 if gMapOnce
then // Это был тест
1879 gExit
:= EXIT_SIMPLE
1881 if gNextMap
<> '' then // Переходим на следующую карту
1882 g_Game_ChangeMap(gNextMap
)
1883 else // Следующей карты нет
1885 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1887 // Выход в главное меню:
1889 g_GUI_ShowWindow('MainMenu');
1890 gMusic
.SetByName('MUSIC_MENU');
1892 gState
:= STATE_MENU
;
1895 // Финальная картинка:
1896 g_Game_ExecuteEvent('onwadend');
1898 if not gMusic
.SetByName('MUSIC_endmus') then
1899 gMusic
.SetByName('MUSIC_STDENDMUS');
1901 gState
:= STATE_ENDPIC
;
1903 g_Game_ExecuteEvent('ongameend');
1908 else if g_Game_IsClient
and
1911 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1912 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1913 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1914 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1916 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1917 and (g_ActiveWindow
= nil)
1925 if gState
= STATE_INTERTEXT
then
1926 if InterText
.counter
> 0 then
1927 InterText
.counter
:= InterText
.counter
- 1;
1930 STATE_FOLD
: // Затухание экрана
1932 if EndingGameCounter
= 0 then
1934 // Закончился уровень в Своей игре:
1935 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1937 gState
:= STATE_INTERCUSTOM
;
1938 InterReadyTime
:= -1;
1939 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1941 g_Game_ExecuteEvent('onwadend');
1942 if not gMusic
.SetByName('MUSIC_endmus') then
1943 gMusic
.SetByName('MUSIC_STDENDMUS');
1946 gMusic
.SetByName('MUSIC_ROUNDMUS');
1950 else // Закончилась последняя карта в Одиночной игре
1952 gMusic
.SetByName('MUSIC_INTERMUS');
1954 gState
:= STATE_INTERSINGLE
;
1957 g_Game_ExecuteEvent('oninter');
1960 DecMin(EndingGameCounter
, 6, 0);
1963 STATE_ENDPIC
: // Картинка окончания мегаВада
1965 if gMapOnce
then // Это был тест
1967 gExit
:= EXIT_SIMPLE
;
1973 g_Serverlist_Control(slCurrent
, slTable
);
1976 // Статистика по Tab:
1978 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and (gGameSettings
.GameType
<> GT_SINGLE
) and g_Console_Action(ACTION_SCORES
);
1981 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1983 // Время += 28 миллисекунд:
1984 gTime
:= gTime
+ GAME_TICK
;
1986 // Сообщение посередине экрана:
1987 if MessageTime
= 0 then
1989 if MessageTime
> 0 then
1990 MessageTime
:= MessageTime
- 1;
1992 if (g_Game_IsServer
) then
1994 // Был задан лимит времени:
1995 if (gGameSettings
.TimeLimit
> 0) then
1996 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1997 begin // Он прошел => конец уровня
2002 // Надо респавнить игроков в LMS:
2003 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
2004 g_Game_RestartRound(gLMSSoftSpawn
);
2006 // Проверим результат голосования, если время прошло
2007 if gVoteInProgress
and (gVoteTimer
< gTime
) then
2009 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
2011 g_Console_Process(gVoteCommand
);
2013 gVotePassed
:= False;
2016 // Замеряем время захвата флагов
2017 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
2018 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
2019 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
2020 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
2022 // Был задан лимит побед:
2023 if (gGameSettings
.ScoreLimit
> 0) then
2027 if gGameSettings
.GameMode
= GM_DM
then
2028 begin // В DM ищем игрока с max фрагами
2029 for i
:= 0 to High(gPlayers
) do
2030 if gPlayers
[i
] <> nil then
2031 if gPlayers
[i
].Frags
> b
then
2032 b
:= gPlayers
[i
].Frags
;
2035 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2036 begin // В CTF/TDM выбираем команду с наибольшим счетом
2037 b
:= Max(gTeamStat
[TEAM_RED
].Score
, gTeamStat
[TEAM_BLUE
].Score
);
2040 // Лимит побед набран => конец уровня:
2041 if b
>= gGameSettings
.ScoreLimit
then
2048 // Обрабатываем клавиши игроков:
2049 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
2050 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
2051 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
2053 ProcessPlayerControls(gPlayer1
, 0, P1MoveButton
);
2054 ProcessPlayerControls(gPlayer2
, 1, P2MoveButton
);
2055 end // if not console
2058 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
2060 // process weapon switch queue
2064 if (gPlayer1
= nil) and (gPlayer2
= nil) and
2065 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
2067 if not gSpectKeyPress
then
2069 if gPlayerAction
[0, ACTION_JUMP
] and (not gSpectAuto
) then
2071 // switch spect mode
2073 SPECT_NONE
: ; // not spectator
2075 SPECT_MAPVIEW
: Inc(gSpectMode
);
2076 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
2078 gSpectKeyPress
:= True;
2080 if (gSpectMode
= SPECT_MAPVIEW
)
2081 and (not gSpectAuto
) then
2083 if gPlayerAction
[0, ACTION_MOVELEFT
] then
2084 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
2085 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
2086 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
2087 if gPlayerAction
[0, ACTION_LOOKUP
] then
2088 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
2089 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
2090 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
2091 if gWeaponAction
[0, WP_PREV
] then
2094 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
2095 gWeaponAction
[0, WP_PREV
] := False;
2097 if gWeaponAction
[0, WP_NEXT
] then
2100 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
2101 gWeaponAction
[0, WP_NEXT
] := False;
2104 if (gSpectMode
= SPECT_PLAYERS
)
2105 and (not gSpectAuto
) then
2107 if gPlayerAction
[0, ACTION_LOOKUP
] then
2110 gSpectViewTwo
:= True;
2111 gSpectKeyPress
:= True;
2113 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
2115 // remove second view
2116 gSpectViewTwo
:= False;
2117 gSpectKeyPress
:= True;
2119 if gPlayerAction
[0, ACTION_MOVELEFT
] then
2121 // prev player (view 1)
2122 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
2123 gSpectKeyPress
:= True;
2125 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
2127 // next player (view 1)
2128 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
2129 gSpectKeyPress
:= True;
2131 if gWeaponAction
[0, WP_PREV
] then
2133 // prev player (view 2)
2134 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
2135 gWeaponAction
[0, WP_PREV
] := False;
2137 if gWeaponAction
[0, WP_NEXT
] then
2139 // next player (view 2)
2140 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
2141 gWeaponAction
[0, WP_NEXT
] := False;
2144 if gPlayerAction
[0, ACTION_ATTACK
] then
2146 if (gSpectMode
= SPECT_STATS
) and (not gSpectAuto
) then
2149 gSpectAutoNext
:= 0;
2150 gSpectViewTwo
:= False;
2151 gSpectKeyPress
:= True;
2156 gSpectMode
:= SPECT_STATS
;
2157 gSpectAuto
:= False;
2158 gSpectKeyPress
:= True;
2163 if (not gPlayerAction
[0, ACTION_JUMP
]) and
2164 (not gPlayerAction
[0, ACTION_ATTACK
]) and
2165 (not gPlayerAction
[0, ACTION_MOVELEFT
]) and
2166 (not gPlayerAction
[0, ACTION_MOVERIGHT
]) and
2167 (not gPlayerAction
[0, ACTION_LOOKUP
]) and
2168 (not gPlayerAction
[0, ACTION_LOOKDOWN
]) then
2169 gSpectKeyPress
:= False;
2173 if gSpectMode
= SPECT_MAPVIEW
then
2175 i
:= Min(Max(gSpectX
+ gSpectAutoStepX
, 0), gMapInfo
.Width
- gScreenWidth
);
2177 gSpectAutoNext
:= gTime
2180 i
:= Min(Max(gSpectY
+ gSpectAutoStepY
, 0), gMapInfo
.Height
- gScreenHeight
);
2182 gSpectAutoNext
:= gTime
2186 if gSpectAutoNext
<= gTime
then
2188 if gSpectAutoNext
> 0 then
2190 gSpectMode
:= GetRandomSpectMode(gSpectMode
);
2194 gSpectX
:= Random(gMapInfo
.Width
- gScreenWidth
);
2195 gSpectY
:= Random(gMapInfo
.Height
- gScreenHeight
);
2196 gSpectAutoStepX
:= Random(9) - 4;
2197 gSpectAutoStepY
:= Random(9) - 4;
2198 if ((gSpectX
< 800) and (gSpectAutoStepX
< 0)) or
2199 ((gSpectX
> gMapInfo
.Width
- gScreenWidth
- 800) and (gSpectAutoStepX
> 0)) then
2200 gSpectAutoStepX
:= gSpectAutoStepX
* -1;
2201 if ((gSpectY
< 800) and (gSpectAutoStepY
< 0)) or
2202 ((gSpectY
> gMapInfo
.Height
- gScreenHeight
- 800) and (gSpectAutoStepY
> 0)) then
2203 gSpectAutoStepY
:= gSpectAutoStepY
* -1;
2207 gSpectPID1
:= GetActivePlayerID_Random(gSpectPID1
);
2212 SPECT_STATS
: gSpectAutoNext
:= gTime
+ (Random(3) + 5) * 1000;
2213 SPECT_MAPVIEW
: gSpectAutoNext
:= gTime
+ (Random(4) + 7) * 1000;
2214 SPECT_PLAYERS
: gSpectAutoNext
:= gTime
+ (Random(7) + 8) * 1000;
2220 // Обновляем все остальное:
2223 g_Triggers_Update();
2225 g_Monsters_Update();
2228 g_Player_UpdateAll();
2229 g_Player_UpdatePhysicalObjects();
2231 // server: send newly spawned monsters unconditionally
2232 if (gGameSettings
.GameType
= GT_SERVER
) then
2234 if (Length(gMonstersSpawned
) > 0) then
2236 for I
:= 0 to High(gMonstersSpawned
) do MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
2237 SetLength(gMonstersSpawned
, 0);
2241 if (gSoundTriggerTime
> 8) then
2243 g_Game_UpdateTriggerSounds();
2244 gSoundTriggerTime
:= 0;
2248 Inc(gSoundTriggerTime
);
2251 if (NetMode
= NET_SERVER
) then
2253 Inc(NetTimeToUpdate
);
2254 Inc(NetTimeToReliable
);
2256 // send monster updates
2257 if (NetTimeToReliable
>= NetRelupdRate
) or (NetTimeToUpdate
>= NetUpdateRate
) then
2259 // send all monsters (periodic sync)
2260 reliableUpdate
:= (NetTimeToReliable
>= NetRelupdRate
);
2262 for I
:= 0 to High(gPlayers
) do
2264 if (gPlayers
[I
] <> nil) then MH_SEND_PlayerPos(reliableUpdate
, gPlayers
[I
].UID
);
2267 g_Mons_ForEach(sendMonsPos
);
2269 // update flags that aren't stationary
2270 if gGameSettings
.GameMode
= GM_CTF
then
2271 for I
:= FLAG_RED
to FLAG_BLUE
do
2272 if gFlags
[I
].NeedSend
then
2274 gFlags
[I
].NeedSend
:= False;
2278 // update items that aren't stationary
2279 g_Items_ForEachAlive(sendItemPos
);
2281 if reliableUpdate
then
2283 NetTimeToReliable
:= 0;
2284 NetTimeToUpdate
:= NetUpdateRate
;
2288 NetTimeToUpdate
:= 0;
2293 // send only mosters with some unexpected changes
2294 g_Mons_ForEach(sendMonsPosUnexpected
);
2297 // send unexpected platform changes
2298 g_Map_NetSendInterestingPanels();
2300 g_Net_Slist_ServerUpdate();
2302 if NetUseMaster then
2304 if (gTime >= NetTimeToMaster) or g_Net_Slist_IsConnectionInProgress then
2306 if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Connect(false); // non-blocking connection to the master
2308 NetTimeToMaster := gTime + NetMasterRate;
2313 else if (NetMode
= NET_CLIENT
) then
2315 MC_SEND_PlayerPos();
2317 end; // if gameOn ...
2319 // Активно окно интерфейса - передаем клавиши ему:
2320 if g_ActiveWindow
<> nil then
2322 w
:= e_GetFirstKeyPressed();
2324 if (w
<> IK_INVALID
) then
2326 Msg
.Msg
:= MESSAGE_DIKEY
;
2328 g_ActiveWindow
.OnMessage(Msg
);
2331 // Если оно от этого не закрылось, то обновляем:
2332 if g_ActiveWindow
<> nil then
2333 g_ActiveWindow
.Update();
2335 // Нужно сменить разрешение:
2336 if gResolutionChange
then
2338 e_WriteLog('Changing resolution', TMsgType
.Notify
);
2340 gResolutionChange
:= False;
2341 g_ActiveWindow
:= nil;
2344 // Нужно сменить язык:
2345 if gLanguageChange
then
2347 //e_WriteLog('Read language file', MSG_NOTIFY);
2348 //g_Language_Load(DataDir + gLanguage + '.txt');
2349 g_Language_Set(gLanguage
);
2353 gLanguageChange
:= False;
2357 // Горячая клавиша для вызова меню выхода из игры (F10):
2358 if e_KeyPressed(IK_F10
) and
2360 (not gConsoleShow
) and
2361 (g_ActiveWindow
= nil) then
2366 Time
:= GetTickCount64() {div 1000};
2368 // Обработка отложенных событий:
2369 if gDelayedEvents
<> nil then
2370 for a
:= 0 to High(gDelayedEvents
) do
2371 if gDelayedEvents
[a
].Pending
and
2373 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
2374 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
2377 case gDelayedEvents
[a
].DEType
of
2379 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
2382 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
2386 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
2387 if g_Game_IsNet
and g_Game_IsServer
then
2388 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
2392 g_Game_Announce_BodyKill(gDelayedEvents
[a
].DENum
);
2394 gDelayedEvents
[a
].Pending
:= False;
2397 // Каждую секунду обновляем счетчик обновлений:
2398 UPSCounter
:= UPSCounter
+ 1;
2399 if Time
- UPSTime
>= 1000 then
2408 g_Weapon_AddDynLights();
2409 g_Items_AddDynLights();
2413 procedure g_Game_LoadChatSounds(Resource
: string);
2416 FileName
, Snd
: string;
2418 len
, cnt
, tags
, i
, j
: Integer;
2421 FileName
:= g_ExtractWadName(Resource
);
2423 WAD
:= TWADFile
.Create();
2424 WAD
.ReadFile(FileName
);
2426 if not WAD
.GetResource(g_ExtractFilePathName(Resource
), p
, len
) then
2433 cfg
:= TConfig
.CreateMem(p
, len
);
2434 cnt
:= cfg
.ReadInt('ChatSounds', 'Count', 0);
2436 SetLength(gChatSounds
, cnt
);
2437 for i
:= 0 to Length(gChatSounds
) - 1 do
2439 gChatSounds
[i
].Sound
:= nil;
2440 Snd
:= Trim(cfg
.ReadStr(IntToStr(i
), 'Sound', ''));
2441 tags
:= cfg
.ReadInt(IntToStr(i
), 'Tags', 0);
2442 if (Snd
= '') or (Tags
<= 0) then
2444 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i
), GameWAD
+':'+Snd
);
2445 gChatSounds
[i
].Sound
:= TPlayableSound
.Create();
2446 gChatSounds
[i
].Sound
.SetByName('SOUND_CHAT_MACRO' + IntToStr(i
));
2447 SetLength(gChatSounds
[i
].Tags
, tags
);
2448 for j
:= 0 to tags
- 1 do
2449 gChatSounds
[i
].Tags
[j
] := toLowerCase1251(cfg
.ReadStr(IntToStr(i
), 'Tag' + IntToStr(j
), ''));
2450 gChatSounds
[i
].FullWord
:= cfg
.ReadBool(IntToStr(i
), 'FullWord', False);
2457 procedure g_Game_FreeChatSounds();
2461 for i
:= 0 to Length(gChatSounds
) - 1 do
2463 gChatSounds
[i
].Sound
.Free();
2464 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i
));
2466 SetLength(gChatSounds
, 0);
2470 procedure g_Game_LoadData();
2477 if DataLoaded
then Exit
;
2479 e_WriteLog('Loading game data...', TMsgType
.Notify
);
2481 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
2482 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
2483 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
2484 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
2485 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
2486 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
2487 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_R_BASE');
2488 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_R_STOLEN');
2489 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_R_DROP');
2490 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_B_BASE');
2491 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_B_STOLEN');
2492 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_B_DROP');
2493 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
2494 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
2495 g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD
+':TEXTURES\PLRIND');
2498 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD
+':TEXTURES\LLEFT') then hasPBarGfx
:= false;
2499 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD
+':TEXTURES\LMARKER') then hasPBarGfx
:= false;
2500 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD
+':TEXTURES\LMIDDLE') then hasPBarGfx
:= false;
2501 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD
+':TEXTURES\LRIGHT') then hasPBarGfx
:= false;
2505 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2506 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2507 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2508 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2509 if (wl
> 0) and (hl
> 0) and (wr
> 0) and (hr
= hl
) and (wb
> 0) and (hb
= hl
) and (wm
> 0) and (hm
> 0) and (hm
<= hl
) then
2515 hasPBarGfx
:= false;
2519 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2520 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2521 g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD
+':SOUNDS\SECRET');
2522 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2523 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2524 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2525 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2526 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2527 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2528 g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD
+':SOUNDS\BURNING');
2529 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2530 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2531 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2532 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2533 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2534 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2535 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2536 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2537 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2538 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2539 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2540 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD
+':SOUNDS\MUHAHA1');
2541 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD
+':SOUNDS\MUHAHA2');
2542 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD
+':SOUNDS\MUHAHA3');
2543 g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD
+':SOUNDS\GETFLAG1');
2544 g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD
+':SOUNDS\GETFLAG2');
2545 g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD
+':SOUNDS\LOSTFLG1');
2546 g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD
+':SOUNDS\LOSTFLG2');
2547 g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD
+':SOUNDS\RETFLAG1');
2548 g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD
+':SOUNDS\RETFLAG2');
2549 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD
+':SOUNDS\CAPFLAG1');
2550 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD
+':SOUNDS\CAPFLAG2');
2552 goodsnd
[0] := TPlayableSound
.Create();
2553 goodsnd
[1] := TPlayableSound
.Create();
2554 goodsnd
[2] := TPlayableSound
.Create();
2555 goodsnd
[3] := TPlayableSound
.Create();
2557 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2558 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2559 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2560 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2562 killsnd
[0] := TPlayableSound
.Create();
2563 killsnd
[1] := TPlayableSound
.Create();
2564 killsnd
[2] := TPlayableSound
.Create();
2565 killsnd
[3] := TPlayableSound
.Create();
2567 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2568 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2569 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2570 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2572 hahasnd
[0] := TPlayableSound
.Create();
2573 hahasnd
[1] := TPlayableSound
.Create();
2574 hahasnd
[2] := TPlayableSound
.Create();
2576 hahasnd
[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2577 hahasnd
[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2578 hahasnd
[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2580 sound_get_flag
[0] := TPlayableSound
.Create();
2581 sound_get_flag
[1] := TPlayableSound
.Create();
2582 sound_lost_flag
[0] := TPlayableSound
.Create();
2583 sound_lost_flag
[1] := TPlayableSound
.Create();
2584 sound_ret_flag
[0] := TPlayableSound
.Create();
2585 sound_ret_flag
[1] := TPlayableSound
.Create();
2586 sound_cap_flag
[0] := TPlayableSound
.Create();
2587 sound_cap_flag
[1] := TPlayableSound
.Create();
2589 sound_get_flag
[0].SetByName('SOUND_CTF_GET1');
2590 sound_get_flag
[1].SetByName('SOUND_CTF_GET2');
2591 sound_lost_flag
[0].SetByName('SOUND_CTF_LOST1');
2592 sound_lost_flag
[1].SetByName('SOUND_CTF_LOST2');
2593 sound_ret_flag
[0].SetByName('SOUND_CTF_RETURN1');
2594 sound_ret_flag
[1].SetByName('SOUND_CTF_RETURN2');
2595 sound_cap_flag
[0].SetByName('SOUND_CTF_CAPTURE1');
2596 sound_cap_flag
[1].SetByName('SOUND_CTF_CAPTURE2');
2598 g_Game_LoadChatSounds(GameWAD
+':CHATSND\SNDCFG');
2600 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2603 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2604 g_Weapon_LoadData();
2606 g_Monsters_LoadData();
2611 procedure g_Game_Quit();
2613 g_Game_StopAllSounds(True);
2616 g_PlayerModel_FreeData();
2617 g_Texture_DeleteAll();
2618 g_Frames_DeleteAll();
2620 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
2623 if NetInitDone
then g_Net_Free
;
2625 // remove map after test
2626 if gMapToDelete
<> '' then
2627 g_Game_DeleteTestMap();
2633 procedure g_Game_FreeData();
2635 if not DataLoaded
then Exit
;
2638 g_Weapon_FreeData();
2639 g_Monsters_FreeData();
2641 e_WriteLog('Releasing game data...', TMsgType
.Notify
);
2643 g_Texture_Delete('NOTEXTURE');
2644 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2645 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2646 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2647 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2648 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2649 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2650 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2651 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2652 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2653 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2654 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2655 g_Sound_Delete('SOUND_GAME_TELEPORT');
2656 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2657 g_Sound_Delete('SOUND_GAME_SECRET');
2658 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2659 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2660 g_Sound_Delete('SOUND_GAME_BULK1');
2661 g_Sound_Delete('SOUND_GAME_BULK2');
2662 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2663 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2664 g_Sound_Delete('SOUND_GAME_BURNING');
2665 g_Sound_Delete('SOUND_GAME_SWITCH1');
2666 g_Sound_Delete('SOUND_GAME_SWITCH0');
2673 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2674 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2675 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2676 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2683 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2684 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2685 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2686 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2692 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2693 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2694 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2696 sound_get_flag
[0].Free();
2697 sound_get_flag
[1].Free();
2698 sound_lost_flag
[0].Free();
2699 sound_lost_flag
[1].Free();
2700 sound_ret_flag
[0].Free();
2701 sound_ret_flag
[1].Free();
2702 sound_cap_flag
[0].Free();
2703 sound_cap_flag
[1].Free();
2705 g_Sound_Delete('SOUND_CTF_GET1');
2706 g_Sound_Delete('SOUND_CTF_GET2');
2707 g_Sound_Delete('SOUND_CTF_LOST1');
2708 g_Sound_Delete('SOUND_CTF_LOST2');
2709 g_Sound_Delete('SOUND_CTF_RETURN1');
2710 g_Sound_Delete('SOUND_CTF_RETURN2');
2711 g_Sound_Delete('SOUND_CTF_CAPTURE1');
2712 g_Sound_Delete('SOUND_CTF_CAPTURE2');
2714 g_Game_FreeChatSounds();
2716 DataLoaded
:= False;
2719 procedure g_FatalError(Text: String);
2721 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
2722 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), TMsgType
.Warning
);
2724 gExit
:= EXIT_SIMPLE
;
2725 if gGameOn
then EndGame
;
2728 procedure g_SimpleError(Text: String);
2730 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
2731 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), TMsgType
.Warning
);
2734 procedure g_Game_SetupScreenSize();
2736 RES_FACTOR
= 4.0 / 3.0;
2742 // Размер экранов игроков:
2743 gPlayerScreenSize
.X
:= gScreenWidth
-196;
2744 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
2745 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
2747 gPlayerScreenSize
.Y
:= gScreenHeight
;
2749 // Размер заднего плана:
2750 if BackID
<> DWORD(-1) then
2753 if (gScreenWidth
*s
> gMapInfo
.Width
) or
2754 (gScreenHeight
*s
> gMapInfo
.Height
) then
2756 gBackSize
.X
:= gScreenWidth
;
2757 gBackSize
.Y
:= gScreenHeight
;
2761 e_GetTextureSize(BackID
, @bw
, @bh
);
2762 rf
:= Single(bw
) / Single(bh
);
2763 if (rf
> RES_FACTOR
) then bw
:= Round(Single(bh
) * RES_FACTOR
)
2764 else if (rf
< RES_FACTOR
) then bh
:= Round(Single(bw
) / RES_FACTOR
);
2765 s
:= Max(gScreenWidth
/ bw
, gScreenHeight
/ bh
);
2766 if (s
< 1.0) then s
:= 1.0;
2767 gBackSize
.X
:= Round(bw
*s
);
2768 gBackSize
.Y
:= Round(bh
*s
);
2773 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
2775 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
2776 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
2779 if (gGameSettings
.MaxLives
> 0) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2782 if gPlayer1
= nil then
2784 if g_Game_IsClient
then
2786 if NetPlrUID1
> -1 then
2787 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
2791 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
2792 Team
:= gPlayer1Settings
.Team
;
2794 // Создание первого игрока:
2795 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
2796 gPlayer1Settings
.Color
,
2798 if gPlayer1
= nil then
2799 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
2802 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
2803 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
2804 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
2805 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
2806 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
2807 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
2808 if g_Game_IsServer
and g_Game_IsNet
then
2809 MH_SEND_PlayerCreate(gPlayer1
.UID
);
2810 gPlayer1
.Respawn(False, True);
2811 g_Net_Slist_ServerPlayerComes();
2816 if gPlayer2
= nil then
2818 if g_Game_IsClient
then
2820 if NetPlrUID2
> -1 then
2821 gPlayer2
:= g_Player_Get(NetPlrUID2
);
2825 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
2826 Team
:= gPlayer2Settings
.Team
;
2828 // Создание второго игрока:
2829 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
2830 gPlayer2Settings
.Color
,
2832 if gPlayer2
= nil then
2833 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
2836 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
2837 gPlayer2
.WeapSwitchMode
:= gPlayer2Settings
.WeaponSwitch
;
2838 gPlayer2
.setWeaponPrefs(gPlayer2Settings
.WeaponPreferences
);
2839 gPlayer2
.SwitchToEmpty
:= gPlayer2Settings
.SwitchToEmpty
;
2840 gPlayer2
.SkipFist
:= gPlayer2Settings
.SkipFist
;
2841 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
2842 if g_Game_IsServer
and g_Game_IsNet
then
2843 MH_SEND_PlayerCreate(gPlayer2
.UID
);
2844 gPlayer2
.Respawn(False, True);
2845 g_Net_Slist_ServerPlayerComes();
2852 procedure g_Game_RemovePlayer();
2856 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
2857 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
2862 if g_Game_IsServer
then
2865 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
2866 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
2867 g_Player_Remove(Pl
.UID
);
2868 g_Net_Slist_ServerPlayerLeaves();
2872 gSpectLatchPID2
:= Pl
.UID
;
2880 if g_Game_IsServer
then
2883 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
2884 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
2885 g_Player_Remove(Pl
.UID
);
2886 g_Net_Slist_ServerPlayerLeaves();
2889 gSpectLatchPID1
:= Pl
.UID
;
2891 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
2895 g_Net_Slist_ServerPlayerLeaves();
2898 procedure g_Game_Spectate();
2900 g_Game_RemovePlayer();
2901 if gPlayer1
<> nil then
2902 g_Game_RemovePlayer();
2905 procedure g_Game_SpectateCenterView();
2907 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
2908 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
2911 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
2918 e_WriteLog('Starting singleplayer game...', TMsgType
.Notify
);
2920 g_Game_ClearLoading();
2923 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
2926 gGameSettings
.GameType
:= GT_SINGLE
;
2927 gGameSettings
.MaxLives
:= 0;
2928 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
2929 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
2930 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
2931 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_TEAMHITPROJECTILE
;
2932 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_TEAMHITTRACE
;
2933 gSwitchGameMode
:= GM_SINGLE
;
2935 gLMSRespawn
:= LMS_RESPAWN_NONE
;
2936 gLMSRespawnTime
:= 0;
2937 gSpectLatchPID1
:= 0;
2938 gSpectLatchPID2
:= 0;
2940 g_Game_ExecuteEvent('ongamestart');
2942 // Установка размеров окон игроков:
2943 g_Game_SetupScreenSize();
2945 // Создание первого игрока:
2946 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
2947 gPlayer1Settings
.Color
,
2948 gPlayer1Settings
.Team
, False));
2949 if gPlayer1
= nil then
2951 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
2955 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
2956 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
2957 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
2958 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
2959 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
2962 // Создание второго игрока, если есть:
2965 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
2966 gPlayer2Settings
.Color
,
2967 gPlayer2Settings
.Team
, False));
2968 if gPlayer2
= nil then
2970 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
2974 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
2975 gPlayer2
.WeapSwitchMode
:= gPlayer2Settings
.WeaponSwitch
;
2976 gPlayer2
.setWeaponPrefs(gPlayer2Settings
.WeaponPreferences
);
2977 gPlayer2
.SwitchToEmpty
:= gPlayer2Settings
.SwitchToEmpty
;
2978 gPlayer2
.SkipFist
:= gPlayer2Settings
.SkipFist
;
2982 // Загрузка и запуск карты:
2983 if not g_Game_StartMap(false{asMegawad}, MAP
, True) then
2985 if (Pos(':\', Map
) > 0) or (Pos(':/', Map
) > 0) then tmps
:= Map
else tmps
:= gGameSettings
.WAD
+ ':\' + MAP
;
2986 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [tmps
]));
2990 // Настройки игроков и ботов:
2994 for i
:= nPl
+1 to nPlayers
do
2995 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
2998 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
2999 TimeLimit
, ScoreLimit
: Word;
3001 Options
: LongWord; nPlayers
: Byte);
3007 e_WriteLog('Starting custom game...', TMsgType
.Notify
);
3009 g_Game_ClearLoading();
3012 gGameSettings
.GameType
:= GT_CUSTOM
;
3013 gGameSettings
.GameMode
:= GameMode
;
3014 gSwitchGameMode
:= GameMode
;
3015 gGameSettings
.TimeLimit
:= TimeLimit
;
3016 gGameSettings
.ScoreLimit
:= ScoreLimit
;
3017 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3018 gGameSettings
.Options
:= Options
;
3020 gCoopTotalMonstersKilled
:= 0;
3021 gCoopTotalSecretsFound
:= 0;
3022 gCoopTotalMonsters
:= 0;
3023 gCoopTotalSecrets
:= 0;
3027 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3028 gLMSRespawnTime
:= 0;
3029 gSpectLatchPID1
:= 0;
3030 gSpectLatchPID2
:= 0;
3032 g_Game_ExecuteEvent('ongamestart');
3034 // Установка размеров окон игроков:
3035 g_Game_SetupScreenSize();
3037 // Режим наблюдателя:
3038 if nPlayers
= 0 then
3045 if nPlayers
>= 1 then
3047 // Создание первого игрока:
3048 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3049 gPlayer1Settings
.Color
,
3050 gPlayer1Settings
.Team
, False));
3051 if gPlayer1
= nil then
3053 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3057 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3058 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
3059 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
3060 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
3061 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
3065 if nPlayers
>= 2 then
3067 // Создание второго игрока:
3068 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3069 gPlayer2Settings
.Color
,
3070 gPlayer2Settings
.Team
, False));
3071 if gPlayer2
= nil then
3073 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3077 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3078 gPlayer2
.WeapSwitchMode
:= gPlayer2Settings
.WeaponSwitch
;
3079 gPlayer2
.setWeaponPrefs(gPlayer2Settings
.WeaponPreferences
);
3080 gPlayer2
.SwitchToEmpty
:= gPlayer2Settings
.SwitchToEmpty
;
3081 gPlayer2
.SkipFist
:= gPlayer2Settings
.SkipFist
;
3085 // Загрузка и запуск карты:
3086 if not g_Game_StartMap(true{asMegawad}, Map
, True) then
3088 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3092 // Нет точек появления:
3093 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3094 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3095 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3096 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3097 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3099 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3103 // Настройки игроков и ботов:
3107 for i
:= nPl
+1 to nPlayers
do
3108 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
3111 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
3112 TimeLimit
, ScoreLimit
: Word; MaxLives
: Byte;
3113 Options
: LongWord; nPlayers
: Byte;
3114 IPAddr
: LongWord; Port
: Word);
3117 g_Net_Slist_ServerClosed();
3119 e_WriteLog('Starting net game (server)...', TMsgType
.Notify
);
3121 g_Game_ClearLoading();
3126 gGameSettings
.GameType
:= GT_SERVER
;
3127 gGameSettings
.GameMode
:= GameMode
;
3128 gSwitchGameMode
:= GameMode
;
3129 gGameSettings
.TimeLimit
:= TimeLimit
;
3130 gGameSettings
.ScoreLimit
:= ScoreLimit
;
3131 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3132 gGameSettings
.Options
:= Options
;
3134 gCoopTotalMonstersKilled
:= 0;
3135 gCoopTotalSecretsFound
:= 0;
3136 gCoopTotalMonsters
:= 0;
3137 gCoopTotalSecrets
:= 0;
3141 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3142 gLMSRespawnTime
:= 0;
3143 gSpectLatchPID1
:= 0;
3144 gSpectLatchPID2
:= 0;
3146 g_Game_ExecuteEvent('ongamestart');
3148 // Установка размеров окна игрока
3149 g_Game_SetupScreenSize();
3151 // Режим наблюдателя:
3152 if nPlayers
= 0 then
3158 if nPlayers
>= 1 then
3160 // Создание первого игрока:
3161 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3162 gPlayer1Settings
.Color
,
3163 gPlayer1Settings
.Team
, False));
3164 if gPlayer1
= nil then
3166 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3170 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3171 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
3172 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
3173 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
3174 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
3177 if nPlayers
>= 2 then
3179 // Создание второго игрока:
3180 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3181 gPlayer2Settings
.Color
,
3182 gPlayer2Settings
.Team
, False));
3183 if gPlayer2
= nil then
3185 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3189 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3190 gPlayer2
.WeapSwitchMode
:= gPlayer2Settings
.WeaponSwitch
;
3191 gPlayer2
.setWeaponPrefs(gPlayer2Settings
.WeaponPreferences
);
3192 gPlayer2
.SwitchToEmpty
:= gPlayer2Settings
.SwitchToEmpty
;
3193 gPlayer2
.SkipFist
:= gPlayer2Settings
.SkipFist
;
3196 g_Game_SetLoadingText(_lc
[I_LOAD_HOST
], 0, False);
3197 if NetForwardPorts
then
3198 g_Game_SetLoadingText(_lc
[I_LOAD_PORTS
], 0, False);
3201 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
3203 g_FatalError(_lc
[I_NET_MSG
] + Format(_lc
[I_NET_ERR_HOST
], [Port
]));
3207 g_Net_Slist_Set(NetMasterList
);
3209 g_Net_Slist_ServerStarted();
3211 // Загрузка и запуск карты:
3212 if not g_Game_StartMap(false{asMegawad}, Map
, True) then
3214 g_Net_Slist_ServerClosed();
3215 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3219 // Нет точек появления:
3220 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3221 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3222 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3223 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3224 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3226 g_Net_Slist_ServerClosed();
3227 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3231 // Настройки игроков и ботов:
3234 g_Net_Slist_ServerMapStarted();
3235 NetState
:= NET_STATE_GAME
;
3238 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
3253 e_WriteLog('Starting net game (client)...', TMsgType
.Notify
);
3254 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', TMsgType
.Notify
);
3256 g_Game_ClearLoading();
3261 gGameSettings
.GameType
:= GT_CLIENT
;
3263 gCoopTotalMonstersKilled
:= 0;
3264 gCoopTotalSecretsFound
:= 0;
3265 gCoopTotalMonsters
:= 0;
3266 gCoopTotalSecrets
:= 0;
3270 g_Game_ExecuteEvent('ongamestart');
3272 // Установка размеров окон игроков:
3273 g_Game_SetupScreenSize();
3275 NetState
:= NET_STATE_AUTH
;
3277 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
3279 // create (or update) map/resource databases
3280 g_Res_CreateDatabases(true);
3282 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3283 gLMSRespawnTime
:= 0;
3284 gSpectLatchPID1
:= 0;
3285 gSpectLatchPID2
:= 0;
3288 if not g_Net_Connect(Addr
, Port
) then
3290 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3291 NetState
:= NET_STATE_NONE
;
3295 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
3297 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
3302 // fuck! https://www.mail-archive.com/enet-discuss@cubik.org/msg00852.html
3303 // tl;dr: on shitdows, we can get -1 sometimes, and it is *NOT* a failure.
3304 // thank you, enet. let's ignore failures altogether then.
3305 while (enet_host_service(NetHost
, @NetEvent
, 50) > 0) do
3307 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
3309 Ptr
:= NetEvent
.packet
^.data
;
3310 if not InMsg
.Init(Ptr
, NetEvent
.packet
^.dataLength
, True) then
3312 enet_packet_destroy(NetEvent
.packet
);
3316 InMsg
.ReadLongWord(); // skip size
3317 MID
:= InMsg
.ReadByte();
3319 if (MID
= NET_MSG_INFO
) and (State
= 0) then
3321 NetMyID
:= InMsg
.ReadByte();
3322 NetPlrUID1
:= InMsg
.ReadWord();
3324 WadName
:= InMsg
.ReadString();
3325 Map
:= InMsg
.ReadString();
3327 gWADHash
:= InMsg
.ReadMD5();
3329 gGameSettings
.GameMode
:= InMsg
.ReadByte();
3330 gSwitchGameMode
:= gGameSettings
.GameMode
;
3331 gGameSettings
.ScoreLimit
:= InMsg
.ReadWord();
3332 gGameSettings
.TimeLimit
:= InMsg
.ReadWord();
3333 gGameSettings
.MaxLives
:= InMsg
.ReadByte();
3334 gGameSettings
.Options
:= InMsg
.ReadLongWord();
3335 T
:= InMsg
.ReadLongWord();
3337 //newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
3338 //if newResPath = '' then
3340 //g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
3341 newResPath
:= g_Res_DownloadMapWAD(ExtractFileName(WadName
), gWADHash
);
3342 if newResPath
= '' then
3344 g_FatalError(_lc
[I_NET_ERR_HASH
]);
3345 enet_packet_destroy(NetEvent
.packet
);
3346 NetState
:= NET_STATE_NONE
;
3349 e_LogWritefln('using downloaded map wad [%s] for [%s]`', [newResPath
, WadName
], TMsgType
.Notify
);
3351 //newResPath := ExtractRelativePath(MapsDir, newResPath);
3354 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3355 gPlayer1Settings
.Color
,
3356 gPlayer1Settings
.Team
, False));
3358 if gPlayer1
= nil then
3360 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3362 enet_packet_destroy(NetEvent
.packet
);
3363 NetState
:= NET_STATE_NONE
;
3367 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3368 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
3369 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
3370 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
3371 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
3372 gPlayer1
.UID
:= NetPlrUID1
;
3373 gPlayer1
.Reset(True);
3375 if not g_Game_StartMap(false{asMegawad}, newResPath
+ ':\' + Map
, True) then
3377 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
3379 enet_packet_destroy(NetEvent
.packet
);
3380 NetState
:= NET_STATE_NONE
;
3388 enet_packet_destroy(NetEvent
.packet
);
3392 enet_packet_destroy(NetEvent
.packet
);
3396 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
3399 if (NetEvent
.data
<= NET_DISC_MAX
) then
3400 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
3401 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
3408 ProcessLoading(True);
3409 if g_Net_UserRequestExit() then
3418 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3419 NetState
:= NET_STATE_NONE
;
3424 NetState
:= NET_STATE_GAME
;
3425 MC_SEND_FullStateRequest
;
3426 e_WriteLog('NET: Connection successful.', TMsgType
.Notify
);
3430 lastAsMegaWad
: Boolean = false;
3432 procedure g_Game_ChangeMap(const MapPath
: String);
3436 g_Game_ClearLoading();
3438 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
3439 // Если уровень завершился по триггеру Выход, не очищать инвентарь
3440 if gExitByTrigger
then
3443 gExitByTrigger
:= False;
3445 if not g_Game_StartMap(lastAsMegaWad
, MapPath
, Force
) then
3446 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
3449 procedure g_Game_Restart();
3453 if g_Game_IsClient
then
3455 map
:= g_ExtractFileName(gMapInfo
.Map
);
3456 e_LogWritefln('g_Game_Restart: map = "%s" gCurrentMapFileName = "%s"', [map
, gCurrentMapFileName
]);
3460 g_Game_ClearLoading();
3461 g_Game_StartMap(lastAsMegaWad
, Map
, True, gCurrentMapFileName
);
3464 function g_Game_StartMap (asMegawad
: Boolean; Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
3466 NewWAD
, ResName
: String;
3470 g_Map_Free((Map
<> gCurrentMapFileName
) and (oldMapPath
<> gCurrentMapFileName
));
3471 g_Player_RemoveAllCorpses();
3473 if (not g_Game_IsClient
) and
3474 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
3475 (gGameSettings
.GameMode
<> GM_SINGLE
) then
3477 if gSwitchGameMode
= GM_CTF
then
3478 gGameSettings
.MaxLives
:= 0;
3479 gGameSettings
.GameMode
:= gSwitchGameMode
;
3482 gSwitchGameMode
:= gGameSettings
.GameMode
;
3484 g_Player_ResetTeams();
3486 lastAsMegaWad
:= asMegawad
;
3487 if isWadPath(Map
) then
3489 NewWAD
:= g_ExtractWadName(Map
);
3490 ResName
:= g_ExtractFileName(Map
);
3491 if g_Game_IsServer
then
3493 nws
:= findDiskWad(NewWAD
);
3494 //writeln('000: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
3497 if (length(nws
) = 0) then nws
:= e_FindWad(MegawadDirs
, NewWAD
);
3498 if (length(nws
) = 0) then nws
:= e_FindWad(MapDirs
, NewWAD
);
3502 if (length(nws
) = 0) then nws
:= e_FindWad(MapDirs
, NewWAD
);
3503 if (length(nws
) = 0) then nws
:= e_FindWad(MegawadDirs
, NewWAD
);
3505 //if (length(nws) = 0) then nws := e_FindWad(MapDownloadDirs, NewWAD);
3506 //writeln('001: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
3508 if (length(nws
) = 0) then
3510 ResName
:= ''; // failed
3515 if (g_Game_IsNet
) then gWADHash
:= MD5File(nws
);
3516 //writeln('********: nws=', nws, ' : Map=', Map, ' : nw=', NewWAD, ' : resname=', ResName);
3517 g_Game_LoadWAD(NewWAD
);
3522 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
3523 NewWAD
:= g_Game_ClientWAD(NewWAD
, gWADHash
);
3528 NewWAD
:= gGameSettings
.WAD
;
3534 //writeln('********: gsw=', gGameSettings.WAD, '; rn=', ResName);
3536 if (ResName
<> '') and (NewWAD
<> '') then
3538 //result := g_Map_Load(gGameSettings.WAD + ':\' + ResName);
3539 result
:= g_Map_Load(NewWAD
+':\'+ResName
);
3544 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
3546 gState
:= STATE_NONE
;
3547 g_ActiveWindow
:= nil;
3551 wNeedTimeReset
:= True;
3553 if gGameSettings
.GameMode
= GM_CTF
then
3555 g_Map_ResetFlag(FLAG_RED
);
3556 g_Map_ResetFlag(FLAG_BLUE
);
3557 // CTF, а флагов нет:
3558 if not g_Map_HaveFlagPoints() then
3559 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
3564 gState
:= STATE_MENU
;
3569 gPauseMain
:= false;
3570 gPauseHolmes
:= false;
3571 NetTimeToUpdate
:= 1;
3572 NetTimeToReliable
:= 0;
3573 NetTimeToMaster
:= NetMasterRate
;
3574 gSpectLatchPID1
:= 0;
3575 gSpectLatchPID2
:= 0;
3576 gMissionFailed
:= False;
3579 gCoopMonstersKilled
:= 0;
3580 gCoopSecretsFound
:= 0;
3582 gVoteInProgress
:= False;
3583 gVotePassed
:= False;
3589 if not gGameOn
then Exit
;
3591 g_Game_SpectateCenterView();
3593 if g_Game_IsServer
then
3595 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
3597 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
3598 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
3599 gLMSSoftSpawn
:= True;
3600 if g_Game_IsNet
then
3601 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
3605 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3606 gLMSRespawnTime
:= 0;
3610 if NetMode
= NET_SERVER
then
3612 // reset full state flags
3613 if NetClients
<> nil then
3614 for I
:= 0 to High(NetClients
) do
3615 NetClients
[I
].FullUpdateSent
:= False;
3617 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
3620 g_Net_Slist_ServerMapStarted();
3622 if NetClients
<> nil then
3623 for I
:= 0 to High(NetClients
) do
3624 if NetClients
[I
].Used
then
3626 NetClients
[I
].Voted
:= False;
3627 if NetClients
[I
].RequestedFullUpdate
then
3629 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
3630 NetClients
[I
].RequestedFullUpdate
:= False;
3634 g_Net_UnbanNonPermHosts();
3639 gCoopTotalMonstersKilled
:= 0;
3640 gCoopTotalSecretsFound
:= 0;
3641 gCoopTotalMonsters
:= 0;
3642 gCoopTotalSecrets
:= 0;
3646 g_Game_ExecuteEvent('onmapstart');
3649 procedure SetFirstLevel
;
3653 MapList
:= g_Map_GetMapsList(gGameSettings
.WAD
);
3654 if MapList
= nil then
3657 SortSArray(MapList
);
3658 gNextMap
:= MapList
[Low(MapList
)];
3663 procedure g_Game_ExitLevel(const Map
: AnsiString);
3667 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
3668 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
3669 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
3670 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
3672 // Вышли в выход в Одиночной игре:
3673 if gGameSettings
.GameType
= GT_SINGLE
then
3674 gExit
:= EXIT_ENDLEVELSINGLE
3675 else // Вышли в выход в Своей игре
3677 gExit
:= EXIT_ENDLEVELCUSTOM
;
3678 if gGameSettings
.GameMode
= GM_COOP
then
3679 g_Player_RememberAll
;
3681 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + gNextMap
) then
3684 if gGameSettings
.GameMode
= GM_COOP
then
3687 gStatsPressed
:= True;
3688 gNextMap
:= 'MAP01';
3690 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + gNextMap
) then
3693 if g_Game_IsNet
then
3695 MH_SEND_GameStats();
3696 MH_SEND_CoopStats();
3702 procedure g_Game_RestartLevel();
3706 if gGameSettings
.GameMode
= GM_SINGLE
then
3711 gExit
:= EXIT_ENDLEVELCUSTOM
;
3712 Map
:= g_ExtractFileName(gMapInfo
.Map
);
3716 function g_Game_ClientWAD (NewWAD
: String; const WHash
: TMD5Digest
): AnsiString;
3718 gWAD
{, xwad}: String;
3721 if not g_Game_IsClient
then Exit
;
3722 //e_LogWritefln('*** g_Game_ClientWAD: `%s`', [NewWAD]);
3724 gWAD
:= g_Res_DownloadMapWAD(ExtractFileName(NewWAD
), WHash
);
3729 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
3733 e_LogWritefln('using downloaded client map wad [%s] for [%s]', [gWAD
, NewWAD
], TMsgType
.Notify
);
3736 g_Game_LoadWAD(NewWAD
);
3740 if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then Exit;
3741 gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash);
3744 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
3745 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
3749 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
3753 NewWAD := ExtractRelativePath(MapsDir, gWAD);
3754 g_Game_LoadWAD(NewWAD);
3758 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
3760 i
, n
, nb
, nr
: Integer;
3762 if not g_Game_IsServer
then Exit
;
3763 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
3764 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3765 gLMSRespawnTime
:= 0;
3768 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
3770 gMissionFailed
:= True;
3771 g_Game_RestartLevel
;
3775 n
:= 0; nb
:= 0; nr
:= 0;
3776 for i
:= Low(gPlayers
) to High(gPlayers
) do
3777 if (gPlayers
[i
] <> nil) and
3778 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
3779 (gPlayers
[i
] is TBot
)) then
3782 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
3783 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
3786 if (n
< 1) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
3788 // wait a second until the fuckers finally decide to join
3789 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
3790 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
3791 gLMSSoftSpawn
:= NoMapRestart
;
3792 if g_Game_IsNet
then
3793 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
3797 g_Player_RemoveAllCorpses
;
3798 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
3799 if g_Game_IsNet
then
3800 MH_SEND_GameEvent(NET_EV_LMS_START
);
3802 for i
:= Low(gPlayers
) to High(gPlayers
) do
3804 if gPlayers
[i
] = nil then continue
;
3805 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
3806 // don't touch normal spectators
3807 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
3809 gPlayers
[i
].FNoRespawn
:= True;
3810 gPlayers
[i
].Lives
:= 0;
3811 if g_Game_IsNet
then
3812 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
3815 gPlayers
[i
].FNoRespawn
:= False;
3816 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
3817 gPlayers
[i
].Respawn(False, True);
3818 if gGameSettings
.GameMode
= GM_COOP
then
3820 gPlayers
[i
].Frags
:= 0;
3821 gPlayers
[i
].RecallState
;
3823 if (gPlayer1
= nil) and (gSpectLatchPID1
> 0) then
3824 gPlayer1
:= g_Player_Get(gSpectLatchPID1
);
3825 if (gPlayer2
= nil) and (gSpectLatchPID2
> 0) then
3826 gPlayer2
:= g_Player_Get(gSpectLatchPID2
);
3829 g_Items_RestartRound();
3831 gLMSSoftSpawn
:= False;
3834 function g_Game_GetFirstMap(WAD
: String): String;
3838 MapList
:= g_Map_GetMapsList(WAD
);
3839 if MapList
= nil then
3842 SortSArray(MapList
);
3843 Result
:= MapList
[Low(MapList
)];
3845 if not g_Map_Exist(WAD
+ ':\' + Result
) then
3851 function g_Game_GetNextMap(): String;
3858 MapList
:= g_Map_GetMapsList(gGameSettings
.WAD
);
3859 if MapList
= nil then
3862 Map
:= g_ExtractFileName(gMapInfo
.Map
);
3864 SortSArray(MapList
);
3866 for I
:= Low(MapList
) to High(MapList
) do
3867 if Map
= MapList
[I
] then
3873 if MapIndex
<> -255 then
3875 if MapIndex
= High(MapList
) then
3876 Result
:= MapList
[Low(MapList
)]
3878 Result
:= MapList
[MapIndex
+ 1];
3880 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
3886 procedure g_Game_NextLevel();
3888 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
3889 gExit
:= EXIT_ENDLEVELCUSTOM
3892 gExit
:= EXIT_ENDLEVELSINGLE
;
3896 if gNextMap
<> '' then Exit
;
3897 gNextMap
:= g_Game_GetNextMap();
3900 function g_Game_IsTestMap(): Boolean;
3902 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
3905 procedure g_Game_DeleteTestMap();
3908 //MapName: AnsiString;
3916 a
:= Pos('.wad:\', toLowerCase1251(gMapToDelete
));
3917 if (a
= 0) then a
:= Pos('.wad:/', toLowerCase1251(gMapToDelete
));
3918 if (a
= 0) then exit
;
3920 // Выделяем имя wad-файла и имя карты
3921 WadName
:= Copy(gMapToDelete
, 1, a
+3);
3922 Delete(gMapToDelete
, 1, a
+5);
3923 gMapToDelete
:= UpperCase(gMapToDelete
);
3925 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
3928 // Имя карты не стандартное тестовое:
3929 if MapName <> TEST_MAP_NAME then
3932 if not gTempDelete then
3934 time := g_GetFileTime(WadName);
3935 WAD := TWADFile.Create();
3938 if not WAD.ReadFile(WadName) then
3939 begin // Нет такого WAD-файла
3944 // Составляем список карт и ищем нужную:
3946 MapList := WAD.GetResourcesList('');
3948 if MapList <> nil then
3949 for a := 0 to High(MapList) do
3950 if MapList[a] = MapName then
3952 // Удаляем и сохраняем:
3953 WAD.RemoveResource('', MapName);
3954 WAD.SaveTo(WadName);
3959 g_SetFileTime(WadName, time);
3962 if gTempDelete
then DeleteFile(WadName
);
3965 procedure GameCVars(P
: SSArray
);
3968 stat
: TPlayerStatArray
;
3971 procedure ParseGameFlag(Flag
: LongWord; OffMsg
, OnMsg
: TStrings_Locale
; OnMapChange
: Boolean = False);
3975 if Length(P
) > 1 then
3980 gsGameFlags
:= gsGameFlags
or Flag
3982 gsGameFlags
:= gsGameFlags
and (not Flag
);
3984 if g_Game_IsServer
then
3987 gGameSettings
.Options
:= gGameSettings
.Options
or Flag
3989 gGameSettings
.Options
:= gGameSettings
.Options
and (not Flag
);
3990 if g_Game_IsNet
then MH_SEND_GameSettings
;
3994 if LongBool(gsGameFlags
and Flag
) then
3995 g_Console_Add(_lc
[OnMsg
])
3997 g_Console_Add(_lc
[OffMsg
]);
3999 if OnMapChange
and g_Game_IsServer
then
4000 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4005 cmd
:= LowerCase(P
[0]);
4007 if cmd
= 'g_gamemode' then
4009 if (Length(P
) > 1) then
4011 a
:= g_Game_TextToMode(P
[1]);
4012 if a
= GM_SINGLE
then a
:= GM_COOP
;
4013 gsGameMode
:= g_Game_ModeToText(a
);
4014 if g_Game_IsServer
then
4016 gSwitchGameMode
:= a
;
4017 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
4018 (gState
= STATE_INTERSINGLE
) then
4019 gSwitchGameMode
:= GM_SINGLE
;
4021 gGameSettings
.GameMode
:= gSwitchGameMode
;
4025 if gSwitchGameMode
= gGameSettings
.GameMode
then
4026 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
4027 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
4029 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
4030 [g_Game_ModeToText(gGameSettings
.GameMode
),
4031 g_Game_ModeToText(gSwitchGameMode
)]));
4033 else if cmd
= 'g_friendlyfire' then
4035 ParseGameFlag(GAME_OPTION_TEAMDAMAGE
, I_MSG_FRIENDLY_FIRE_OFF
, I_MSG_FRIENDLY_FIRE_ON
);
4037 else if cmd
= 'g_friendly_absorb_damage' then
4039 ParseGameFlag(GAME_OPTION_TEAMABSORBDAMAGE
, I_MSG_FRIENDLY_ABSORB_DAMAGE_OFF
, I_MSG_FRIENDLY_ABSORB_DAMAGE_ON
);
4041 else if cmd
= 'g_friendly_hit_trace' then
4043 ParseGameFlag(GAME_OPTION_TEAMHITTRACE
, I_MSG_FRIENDLY_HIT_TRACE_OFF
, I_MSG_FRIENDLY_HIT_TRACE_ON
);
4045 else if cmd
= 'g_friendly_hit_projectile' then
4047 ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE
, I_MSG_FRIENDLY_PROJECT_TRACE_OFF
, I_MSG_FRIENDLY_PROJECT_TRACE_ON
);
4049 else if cmd
= 'g_weaponstay' then
4051 ParseGameFlag(GAME_OPTION_WEAPONSTAY
, I_MSG_WEAPONSTAY_OFF
, I_MSG_WEAPONSTAY_ON
);
4053 else if cmd
= 'g_allow_exit' then
4055 ParseGameFlag(GAME_OPTION_ALLOWEXIT
, I_MSG_ALLOWEXIT_OFF
, I_MSG_ALLOWEXIT_ON
, True);
4057 else if cmd
= 'g_allow_monsters' then
4059 ParseGameFlag(GAME_OPTION_MONSTERS
, I_MSG_ALLOWMON_OFF
, I_MSG_ALLOWMON_ON
, True);
4061 else if cmd
= 'g_allow_dropflag' then
4063 ParseGameFlag(GAME_OPTION_ALLOWDROPFLAG
, I_MSG_ALLOWDROPFLAG_OFF
, I_MSG_ALLOWDROPFLAG_ON
);
4065 else if cmd
= 'g_throw_flag' then
4067 ParseGameFlag(GAME_OPTION_THROWFLAG
, I_MSG_THROWFLAG_OFF
, I_MSG_THROWFLAG_ON
);
4069 else if cmd
= 'g_bot_vsplayers' then
4071 ParseGameFlag(GAME_OPTION_BOTVSPLAYER
, I_MSG_BOTSVSPLAYERS_OFF
, I_MSG_BOTSVSPLAYERS_ON
);
4073 else if cmd
= 'g_bot_vsmonsters' then
4075 ParseGameFlag(GAME_OPTION_BOTVSMONSTER
, I_MSG_BOTSVSMONSTERS_OFF
, I_MSG_BOTSVSMONSTERS_ON
);
4077 else if cmd
= 'g_dm_keys' then
4079 ParseGameFlag(GAME_OPTION_DMKEYS
, I_MSG_DMKEYS_OFF
, I_MSG_DMKEYS_ON
, True);
4081 else if cmd
= 'g_gameflags' then
4083 if Length(P
) > 1 then
4085 gsGameFlags
:= StrToDWordDef(P
[1], gsGameFlags
);
4086 if g_Game_IsServer
then
4088 gGameSettings
.Options
:= gsGameFlags
;
4089 if g_Game_IsNet
then MH_SEND_GameSettings
;
4093 g_Console_Add(Format('%s %u', [cmd
, gsGameFlags
]));
4095 else if cmd
= 'g_warmup_time' then
4097 if Length(P
) > 1 then
4099 gsWarmupTime
:= nclamp(StrToIntDef(P
[1], gsWarmupTime
), 0, $FFFF);
4100 if g_Game_IsServer
then
4102 gGameSettings
.WarmupTime
:= gsWarmupTime
;
4103 // extend warmup if it's already going
4104 if gLMSRespawn
= LMS_RESPAWN_WARMUP
then
4106 gLMSRespawnTime
:= gTime
+ gsWarmupTime
* 1000;
4107 if g_Game_IsNet
then MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
4109 if g_Game_IsNet
then MH_SEND_GameSettings
;
4113 g_Console_Add(Format(_lc
[I_MSG_WARMUP
], [Integer(gsWarmupTime
)]));
4114 if g_Game_IsServer
then g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4116 else if cmd
= 'g_spawn_invul' then
4118 if Length(P
) > 1 then
4120 gsSpawnInvul
:= nclamp(StrToIntDef(P
[1], gsSpawnInvul
), 0, $FFFF);
4121 if g_Game_IsServer
then
4123 gGameSettings
.SpawnInvul
:= gsSpawnInvul
;
4124 if g_Game_IsNet
then MH_SEND_GameSettings
;
4128 g_Console_Add(Format('%s %d', [cmd
, Integer(gsSpawnInvul
)]));
4130 else if cmd
= 'g_item_respawn_time' then
4132 if Length(P
) > 1 then
4134 gsItemRespawnTime
:= nclamp(StrToIntDef(P
[1], gsItemRespawnTime
), 0, $FFFF);
4135 if g_Game_IsServer
then
4137 gGameSettings
.ItemRespawnTime
:= gsItemRespawnTime
;
4138 if g_Game_IsNet
then MH_SEND_GameSettings
;
4142 g_Console_Add(Format('%s %d', [cmd
, Integer(gsItemRespawnTime
)]));
4143 if g_Game_IsServer
then g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4145 else if cmd
= 'sv_intertime' then
4147 if (Length(P
) > 1) then
4148 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
4150 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
4152 else if cmd
= 'g_max_particles' then
4154 if Length(p
) = 2 then
4156 a
:= Max(0, StrToIntDef(p
[1], 0));
4159 else if Length(p
) = 1 then
4161 e_LogWritefln('%s', [g_GFX_GetMax()])
4165 e_LogWritefln('usage: %s <n>', [cmd
])
4168 else if cmd
= 'g_max_shells' then
4170 if Length(p
) = 2 then
4172 a
:= Max(0, StrToIntDef(p
[1], 0));
4175 else if Length(p
) = 1 then
4177 e_LogWritefln('%s', [g_Shells_GetMax()])
4181 e_LogWritefln('usage: %s <n>', [cmd
])
4184 else if cmd
= 'g_max_gibs' then
4186 if Length(p
) = 2 then
4188 a
:= Max(0, StrToIntDef(p
[1], 0));
4191 else if Length(p
) = 1 then
4193 e_LogWritefln('%s', [g_Gibs_GetMax()])
4197 e_LogWritefln('usage: %s <n>', [cmd
])
4200 else if cmd
= 'g_max_corpses' then
4202 if Length(p
) = 2 then
4204 a
:= Max(0, StrToIntDef(p
[1], 0));
4207 else if Length(p
) = 1 then
4209 e_LogWritefln('%s', [g_Corpses_GetMax()])
4213 e_LogWritefln('usage: %s <n>', [cmd
])
4216 else if cmd
= 'g_force_model' then
4218 if Length(p
) = 2 then
4220 a
:= StrToIntDef(p
[1], 0);
4221 g_Force_Model_Set(a
);
4222 if (g_Force_Model_Get() <> 0) and (gPlayers
<> nil) then
4224 for a
:= Low(gPlayers
) to High(gPlayers
) do
4226 if (gPlayers
[a
] <> nil) then
4228 if (gPlayers
[a
].UID
= gPlayer1
.UID
) then
4230 else if (gPlayer2
<> nil) and (gPlayers
[a
].UID
= gPlayer2
.UID
) then
4232 gPlayers
[a
].setModel(g_Forced_Model_GetName());
4236 else if (g_Force_Model_Get() = 0) and (gPlayers
<> nil) then
4238 for a
:= Low(gPlayers
) to High(gPlayers
) do
4240 if (gPlayers
[a
] <> nil) then
4242 if (gPlayers
[a
].UID
= gPlayer1
.UID
) then
4244 else if (gPlayer2
<> nil) and (gPlayers
[a
].UID
= gPlayer2
.UID
) then
4246 gPlayers
[a
].setModel(gPlayers
[a
].FActualModelName
);
4252 else if cmd
= 'g_force_model_name' then
4254 if (Length(P
) > 1) then
4256 cmd
:= b_Text_Unformat(P
[1]);
4257 g_Forced_Model_SetName(cmd
);
4258 if (g_Force_Model_Get() <> 0) and (gPlayers
<> nil) then
4260 for a
:= Low(gPlayers
) to High(gPlayers
) do
4262 if (gPlayers
[a
] <> nil) then
4264 if (gPlayers
[a
].UID
= gPlayer1
.UID
) then
4266 else if (gPlayer2
<> nil) and (gPlayers
[a
].UID
= gPlayer2
.UID
) then
4268 gPlayers
[a
].setModel(g_Forced_Model_GetName());
4274 else if cmd
= 'g_scorelimit' then
4276 if Length(P
) > 1 then
4278 gsScoreLimit
:= nclamp(StrToIntDef(P
[1], gsScoreLimit
), 0, $FFFF);
4280 if g_Game_IsServer
then
4283 if gGameSettings
.GameMode
= GM_DM
then
4285 stat
:= g_Player_GetStats();
4287 for a
:= 0 to High(stat
) do
4288 if stat
[a
].Frags
> b
then
4292 b
:= Max(gTeamStat
[TEAM_RED
].Score
, gTeamStat
[TEAM_BLUE
].Score
);
4294 // if someone has a higher score, set it to that instead
4295 gsScoreLimit
:= max(gsScoreLimit
, b
);
4296 gGameSettings
.ScoreLimit
:= gsScoreLimit
;
4298 if g_Game_IsNet
then MH_SEND_GameSettings
;
4302 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [Integer(gsScoreLimit
)]));
4304 else if cmd
= 'g_timelimit' then
4306 if Length(P
) > 1 then
4308 gsTimeLimit
:= nclamp(StrToIntDef(P
[1], gsTimeLimit
), 0, $FFFF);
4309 if g_Game_IsServer
then
4311 gGameSettings
.TimeLimit
:= gsTimeLimit
;
4312 if g_Game_IsNet
then MH_SEND_GameSettings
;
4315 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
4316 [gsTimeLimit
div 3600,
4317 (gsTimeLimit
div 60) mod 60,
4318 gsTimeLimit
mod 60]));
4320 else if cmd
= 'g_max_bots' then
4322 if Length(P
) > 1 then
4323 gMaxBots
:= nclamp(StrToIntDef(P
[1], gMaxBots
), 0, 127);
4324 g_Console_Add('g_max_bots = ' + IntToStr(gMaxBots
));
4326 else if cmd
= 'g_maxlives' then
4328 if Length(P
) > 1 then
4330 gsMaxLives
:= nclamp(StrToIntDef(P
[1], gsMaxLives
), 0, $FFFF);
4331 if g_Game_IsServer
then
4333 gGameSettings
.MaxLives
:= gsMaxLives
;
4334 if g_Game_IsNet
then MH_SEND_GameSettings
;
4338 g_Console_Add(Format(_lc
[I_MSG_LIVES
], [Integer(gsMaxLives
)]));
4342 procedure PlayerSettingsCVars(P
: SSArray
);
4347 function ParseTeam(s
: string): Byte;
4351 'red', '1': result
:= TEAM_RED
;
4352 'blue', '2': result
:= TEAM_BLUE
;
4353 else result
:= TEAM_NONE
;
4357 cmd
:= LowerCase(P
[0]);
4361 if (Length(P
) > 1) then
4363 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
4364 if g_Game_IsClient
then
4365 MC_SEND_PlayerSettings
4366 else if gGameOn
and (gPlayer1
<> nil) then
4368 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
4369 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4375 if (Length(P
) > 1) then
4377 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
4378 if g_Game_IsClient
then
4379 MC_SEND_PlayerSettings
4380 else if gGameOn
and (gPlayer2
<> nil) then
4382 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
4383 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4389 if Length(P
) > 3 then
4391 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4392 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4393 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4394 if g_Game_IsClient
then
4395 MC_SEND_PlayerSettings
4396 else if gGameOn
and (gPlayer1
<> nil) then
4398 gPlayer1
.SetColor(gPlayer1Settings
.Color
);
4399 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4405 if Length(P
) > 3 then
4407 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4408 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4409 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4410 if g_Game_IsClient
then
4411 MC_SEND_PlayerSettings
4412 else if gGameOn
and (gPlayer2
<> nil) then
4414 gPlayer2
.SetColor(gPlayer2Settings
.Color
);
4415 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4421 if (Length(P
) > 1) then
4423 gPlayer1Settings
.Model
:= P
[1];
4424 if g_Game_IsClient
then
4425 MC_SEND_PlayerSettings
4426 else if gGameOn
and (gPlayer1
<> nil) then
4428 gPlayer1
.FActualModelName
:= gPlayer1Settings
.Model
;
4429 gPlayer1
.SetModel(gPlayer1Settings
.Model
);
4430 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4436 if (Length(P
) > 1) then
4438 gPlayer2Settings
.Model
:= P
[1];
4439 if g_Game_IsClient
then
4440 MC_SEND_PlayerSettings
4441 else if gGameOn
and (gPlayer2
<> nil) then
4443 gPlayer2
.FActualModelName
:= gPlayer2Settings
.Model
;
4444 gPlayer2
.SetModel(gPlayer2Settings
.Model
);
4445 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4451 // TODO: switch teams if in game or store this separately
4452 if (Length(P
) > 1) then
4454 team
:= ParseTeam(P
[1]);
4455 if team
= TEAM_NONE
then
4456 g_Console_Add('expected ''red'', ''blue'', 1 or 2')
4457 else if not gGameOn
and not g_Game_IsNet
then
4458 gPlayer1Settings
.Team
:= team
4460 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4465 // TODO: switch teams if in game or store this separately
4466 if (Length(P
) > 1) then
4468 team
:= ParseTeam(P
[1]);
4469 if team
= TEAM_NONE
then
4470 g_Console_Add('expected ''red'', ''blue'', 1 or 2')
4471 else if not gGameOn
and not g_Game_IsNet
then
4472 gPlayer2Settings
.Team
:= team
4474 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4479 if (Length(P
) = 2) then
4480 gPlayer1Settings
.WeaponSwitch
:= EnsureRange(StrTointDef(P
[1], 0), 0, 2);
4484 if (Length(P
) = 2) then
4485 gPlayer2Settings
.WeaponSwitch
:= EnsureRange(StrTointDef(P
[1], 0), 0, 2);
4489 if (Length(P
) = 2) then
4490 gPlayer1Settings
.SwitchToEmpty
:= EnsureRange(StrTointDef(P
[1], 0), 0, 1);
4494 if (Length(P
) = 2) then
4495 gPlayer2Settings
.SwitchToEmpty
:= EnsureRange(StrTointDef(P
[1], 0), 0, 1);
4499 if (Length(P
) = 2) then
4500 gPlayer1Settings
.SkipFist
:= EnsureRange(StrTointDef(P
[1], 0), 0, 1);
4504 if (Length(P
) = 2) then
4505 gPlayer2Settings
.SkipFist
:= EnsureRange(StrTointDef(P
[1], 0), 0, 1);
4507 'p1_priority_kastet':
4509 if (Length(P
) = 2) then
4510 gPlayer1Settings
.WeaponPreferences
[WEAPON_KASTET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4512 'p2_priority_kastet':
4514 if (Length(P
) = 2) then
4515 gPlayer2Settings
.WeaponPreferences
[WEAPON_KASTET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4519 if (Length(P
) = 2) then
4520 gPlayer1Settings
.WeaponPreferences
[WEAPON_SAW
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4524 if (Length(P
) = 2) then
4525 gPlayer2Settings
.WeaponPreferences
[WEAPON_SAW
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4527 'p1_priority_pistol':
4529 if (Length(P
) = 2) then
4530 gPlayer1Settings
.WeaponPreferences
[WEAPON_KASTET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4532 'p2_priority_pistol':
4534 if (Length(P
) = 2) then
4535 gPlayer2Settings
.WeaponPreferences
[WEAPON_KASTET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4537 'p1_priority_shotgun1':
4539 if (Length(P
) = 2) then
4540 gPlayer1Settings
.WeaponPreferences
[WEAPON_SHOTGUN1
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4542 'p2_priority_shotgun1':
4544 if (Length(P
) = 2) then
4545 gPlayer2Settings
.WeaponPreferences
[WEAPON_SHOTGUN1
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4547 'p1_priority_shotgun2':
4549 if (Length(P
) = 2) then
4550 gPlayer1Settings
.WeaponPreferences
[WEAPON_SHOTGUN2
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4552 'p2_priority_shotgun2':
4554 if (Length(P
) = 2) then
4555 gPlayer2Settings
.WeaponPreferences
[WEAPON_SHOTGUN2
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4557 'p1_priority_chaingun':
4559 if (Length(P
) = 2) then
4560 gPlayer1Settings
.WeaponPreferences
[WEAPON_CHAINGUN
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4562 'p2_priority_chaingun':
4564 if (Length(P
) = 2) then
4565 gPlayer2Settings
.WeaponPreferences
[WEAPON_CHAINGUN
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4567 'p1_priority_rocketlauncher':
4569 if (Length(P
) = 2) then
4570 gPlayer1Settings
.WeaponPreferences
[WEAPON_ROCKETLAUNCHER
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4572 'p2_priority_rocketlauncher':
4574 if (Length(P
) = 2) then
4575 gPlayer2Settings
.WeaponPreferences
[WEAPON_ROCKETLAUNCHER
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4577 'p1_priority_plasma':
4579 if (Length(P
) = 2) then
4580 gPlayer1Settings
.WeaponPreferences
[WEAPON_PLASMA
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4582 'p2_priority_plasma':
4584 if (Length(P
) = 2) then
4585 gPlayer2Settings
.WeaponPreferences
[WEAPON_PLASMA
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4589 if (Length(P
) = 2) then
4590 gPlayer1Settings
.WeaponPreferences
[WEAPON_BFG
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4594 if (Length(P
) = 2) then
4595 gPlayer2Settings
.WeaponPreferences
[WEAPON_BFG
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4597 'p1_priority_super':
4599 if (Length(P
) = 2) then
4600 gPlayer1Settings
.WeaponPreferences
[WEAPON_SUPERPULEMET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4602 'p2_priority_super':
4604 if (Length(P
) = 2) then
4605 gPlayer2Settings
.WeaponPreferences
[WEAPON_SUPERPULEMET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4607 'p1_priority_flamethrower':
4609 if (Length(P
) = 2) then
4610 gPlayer1Settings
.WeaponPreferences
[WEAPON_FLAMETHROWER
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4612 'p2_priority_flamethrower':
4614 if (Length(P
) = 2) then
4615 gPlayer2Settings
.WeaponPreferences
[WEAPON_FLAMETHROWER
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4617 'p1_priority_berserk':
4619 if (Length(P
) = 2) then
4620 gPlayer1Settings
.WeaponPreferences
[WP_LAST
+1] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4622 'p2_priority_berserk':
4624 if (Length(P
) = 2) then
4625 gPlayer2Settings
.WeaponPreferences
[WP_LAST
+1] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4630 procedure PrintHeapStats();
4634 hs
:= GetFPCHeapStatus();
4635 e_LogWriteLn ('v===== heap status =====v');
4636 e_LogWriteFln('max heap size = %d k', [hs
.MaxHeapSize
div 1024]);
4637 e_LogWriteFln('max heap used = %d k', [hs
.MaxHeapUsed
div 1024]);
4638 e_LogWriteFln('cur heap size = %d k', [hs
.CurrHeapSize
div 1024]);
4639 e_LogWriteFln('cur heap used = %d k', [hs
.CurrHeapUsed
div 1024]);
4640 e_LogWriteFln('cur heap free = %d k', [hs
.CurrHeapFree
div 1024]);
4641 e_LogWriteLn ('^=======================^');
4644 procedure DebugCommands(P
: SSArray
);
4651 // Команды отладочного режима:
4652 if {gDebugMode}conIsCheatsEnabled
then
4654 cmd
:= LowerCase(P
[0]);
4655 if cmd
= 'd_window' then
4657 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
4658 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
4660 else if cmd
= 'd_sounds' then
4662 if (Length(P
) > 1) and
4663 ((P
[1] = '1') or (P
[1] = '0')) then
4664 g_Debug_Sounds
:= (P
[1][1] = '1');
4666 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
4668 else if cmd
= 'd_frames' then
4670 if (Length(P
) > 1) and
4671 ((P
[1] = '1') or (P
[1] = '0')) then
4672 g_Debug_Frames
:= (P
[1][1] = '1');
4674 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
4676 else if cmd
= 'd_winmsg' then
4678 if (Length(P
) > 1) and
4679 ((P
[1] = '1') or (P
[1] = '0')) then
4680 g_Debug_WinMsgs
:= (P
[1][1] = '1');
4682 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
4684 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
4686 if (Length(P
) > 1) and
4687 ((P
[1] = '1') or (P
[1] = '0')) then
4688 g_Debug_MonsterOff
:= (P
[1][1] = '1');
4690 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
4692 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
4694 if Length(P
) > 1 then
4696 '0': g_debug_BotAIOff
:= 0;
4697 '1': g_debug_BotAIOff
:= 1;
4698 '2': g_debug_BotAIOff
:= 2;
4699 '3': g_debug_BotAIOff
:= 3;
4702 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
4704 else if cmd
= 'd_monster' then
4706 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.alive
) and (not g_Game_IsNet
) then
4707 if Length(P
) < 2 then
4709 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
4710 g_Console_Add('ID | Name');
4711 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
4712 g_Console_Add(Format('%2d | %s', [b
, g_Mons_NameByTypeId(b
)]));
4713 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
4716 a
:= StrToIntDef(P
[1], 0);
4717 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
4718 a
:= g_Mons_TypeIdByName(P
[1]);
4720 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
4721 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
4724 with gPlayer1
.Obj
do
4726 mon
:= g_Monsters_Create(a
,
4727 X
+ Rect
.X
+ (Rect
.Width
div 2),
4728 Y
+ Rect
.Y
+ Rect
.Height
,
4729 gPlayer1
.Direction
, True);
4731 if (Length(P
) > 2) and (mon
<> nil) then
4733 if (CompareText(P
[2], 'normal') = 0) then mon
.MonsterBehaviour
:= BH_NORMAL
4734 else if (CompareText(P
[2], 'killer') = 0) then mon
.MonsterBehaviour
:= BH_KILLER
4735 else if (CompareText(P
[2], 'maniac') = 0) then mon
.MonsterBehaviour
:= BH_MANIAC
4736 else if (CompareText(P
[2], 'insane') = 0) then mon
.MonsterBehaviour
:= BH_INSANE
4737 else if (CompareText(P
[2], 'cannibal') = 0) then mon
.MonsterBehaviour
:= BH_CANNIBAL
4738 else if (CompareText(P
[2], 'good') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
4739 else if (CompareText(P
[2], 'friend') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
4740 else if (CompareText(P
[2], 'friendly') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
4741 else mon
.MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
4746 else if (cmd
= 'd_health') then
4748 if (Length(P
) > 1) and
4749 ((P
[1] = '1') or (P
[1] = '0')) then
4750 g_debug_HealthBar
:= (P
[1][1] = '1');
4752 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
4754 else if (cmd
= 'd_player') then
4756 if (Length(P
) > 1) and
4757 ((P
[1] = '1') or (P
[1] = '0')) then
4758 g_debug_Player
:= (P
[1][1] = '1');
4760 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
4762 else if (cmd
= 'd_mem') then
4768 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
4772 procedure GameCheats(P
: SSArray
);
4778 if (not gGameOn
) or (not conIsCheatsEnabled
) then
4780 g_Console_Add('not available');
4786 g_Console_Add('where is the player?!');
4789 cmd
:= LowerCase(P
[0]);
4793 plr
.GodMode
:= not plr
.GodMode
;
4794 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
4797 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
4798 if cmd
= 'give' then
4800 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
4801 for f
:= 1 to High(P
) do
4803 cmd
:= LowerCase(P
[f
]);
4804 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
4805 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
4806 if cmd
= 'exit' then
4808 if gTriggers
<> nil then
4810 for a
:= 0 to High(gTriggers
) do
4812 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
4814 g_Console_Add('player left the map');
4815 gExitByTrigger
:= True;
4816 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
4817 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
4825 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
4826 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
4827 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
4828 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
4829 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
4831 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
4832 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
4834 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
4835 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
4837 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
4838 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
4840 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
4841 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
4843 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
4844 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
4846 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
4847 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
4848 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
4850 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
4851 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
4852 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
4853 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
4854 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
4855 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
4857 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
4858 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
4859 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
4860 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
4861 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
4862 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
4864 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
4865 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
4867 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
4868 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
4870 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
4872 if cmd
= 'ammo' then
4874 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
4875 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
4876 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
4877 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
4878 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
4879 g_Console_Add('player got some ammo');
4883 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
4884 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
4886 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
4887 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
4889 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
4890 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
4892 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
4893 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
4895 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
4897 if cmd
= 'weapons' then
4899 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
4900 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
4901 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
4902 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
4903 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
4904 plr
.GiveItem(ITEM_WEAPON_BFG
);
4905 g_Console_Add('player got weapons');
4909 if cmd
= 'keys' then
4911 plr
.GiveItem(ITEM_KEY_RED
);
4912 plr
.GiveItem(ITEM_KEY_GREEN
);
4913 plr
.GiveItem(ITEM_KEY_BLUE
);
4914 g_Console_Add('player got all keys');
4918 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
4923 if cmd
= 'open' then
4925 g_Console_Add('player activated sesame');
4926 g_Triggers_OpenAll();
4933 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
4937 if cmd
= 'noclip' then
4940 g_Console_Add('wall hardeness adjusted');
4944 if cmd
= 'notarget' then
4946 plr
.NoTarget
:= not plr
.NoTarget
;
4947 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
4951 if cmd
= 'noreload' then
4953 plr
.NoReload
:= not plr
.NoReload
;
4954 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
4958 if cmd
= 'speedy' then
4960 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
4961 g_Console_Add('speed adjusted');
4965 if cmd
= 'jumpy' then
4967 VEL_JUMP
:= 30-VEL_JUMP
;
4968 g_Console_Add('jump height adjusted');
4972 if cmd
= 'automap' then
4974 gShowMap
:= not gShowMap
;
4975 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
4979 if cmd
= 'aimline' then
4981 gAimLine
:= not gAimLine
;
4982 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
4987 procedure GameCommands(P
: SSArray
);
4993 pl
: pTNetClient
= nil;
5001 cmd
:= LowerCase(P
[0]);
5003 if cmd
= 'pause' then
5005 if (g_ActiveWindow
= nil) then
5006 g_Game_Pause(not gPauseMain
);
5008 else if cmd
= 'endgame' then
5009 gExit
:= EXIT_SIMPLE
5010 else if cmd
= 'restart' then
5012 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
5014 if g_Game_IsClient
then
5016 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5021 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
5023 else if cmd
= 'kick' then
5025 if g_Game_IsServer
then
5027 if Length(P
) < 2 then
5029 g_Console_Add('kick <name>');
5034 g_Console_Add('kick <name>');
5038 if g_Game_IsNet
then
5039 pl
:= g_Net_Client_ByName(P
[1]);
5042 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5043 g_Net_Host_Kick(pl
^.ID
, NET_DISC_KICK
);
5044 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5045 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5046 g_Net_Slist_ServerPlayerLeaves();
5047 end else if gPlayers
<> nil then
5048 for a
:= Low(gPlayers
) to High(gPlayers
) do
5049 if gPlayers
[a
] <> nil then
5050 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
5052 // Не отключать основных игроков в сингле
5053 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
5055 gPlayers
[a
].Lives
:= 0;
5056 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
5057 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
5058 g_Player_Remove(gPlayers
[a
].UID
);
5059 g_Net_Slist_ServerPlayerLeaves();
5060 // Если не перемешать, при добавлении новых ботов появятся старые
5064 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5066 else if cmd
= 'kick_id' then
5068 if g_Game_IsServer
and g_Game_IsNet
then
5070 if Length(P
) < 2 then
5072 g_Console_Add('kick_id <client ID>');
5077 g_Console_Add('kick_id <client ID>');
5081 a
:= StrToIntDef(P
[1], 0);
5082 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5084 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5086 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5087 g_Net_Host_Kick(NetClients
[a
].ID
, NET_DISC_KICK
);
5088 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5089 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5090 g_Net_Slist_ServerPlayerLeaves();
5094 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5096 else if cmd
= 'kick_pid' then
5098 if g_Game_IsServer
and g_Game_IsNet
then
5100 if Length(P
) < 2 then
5102 g_Console_Add('kick_pid <player ID>');
5107 g_Console_Add('kick_pid <player ID>');
5111 a
:= StrToIntDef(P
[1], 0);
5112 pl
:= g_Net_Client_ByPlayer(a
);
5113 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
5115 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5116 g_Net_Host_Kick(pl
^.ID
, NET_DISC_KICK
);
5117 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5118 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5119 g_Net_Slist_ServerPlayerLeaves();
5122 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5124 else if cmd
= 'ban' then
5126 if g_Game_IsServer
and g_Game_IsNet
then
5128 if Length(P
) < 2 then
5130 g_Console_Add('ban <name>');
5135 g_Console_Add('ban <name>');
5139 pl
:= g_Net_Client_ByName(P
[1]);
5142 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5143 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
5144 g_Net_Host_Kick(pl
^.ID
, NET_DISC_TEMPBAN
);
5145 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5146 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5147 g_Net_Slist_ServerPlayerLeaves();
5149 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5151 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5153 else if cmd
= 'ban_id' then
5155 if g_Game_IsServer
and g_Game_IsNet
then
5157 if Length(P
) < 2 then
5159 g_Console_Add('ban_id <client ID>');
5164 g_Console_Add('ban_id <client ID>');
5168 a
:= StrToIntDef(P
[1], 0);
5169 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5170 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5172 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5173 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
5174 g_Net_Host_Kick(NetClients
[a
].ID
, NET_DISC_TEMPBAN
);
5175 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5176 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5177 g_Net_Slist_ServerPlayerLeaves();
5180 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5182 else if cmd
= 'ban_pid' then
5184 if g_Game_IsServer
and g_Game_IsNet
then
5186 if Length(P
) < 2 then
5188 g_Console_Add('ban_pid <player ID>');
5193 g_Console_Add('ban_pid <player ID>');
5197 a
:= StrToIntDef(P
[1], 0);
5198 pl
:= g_Net_Client_ByPlayer(a
);
5199 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
5201 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5202 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
5203 g_Net_Host_Kick(pl
^.ID
, NET_DISC_TEMPBAN
);
5204 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5205 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5206 g_Net_Slist_ServerPlayerLeaves();
5209 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5211 else if cmd
= 'permban' then
5213 if g_Game_IsServer
and g_Game_IsNet
then
5215 if Length(P
) < 2 then
5217 g_Console_Add('permban <name>');
5222 g_Console_Add('permban <name>');
5226 pl
:= g_Net_Client_ByName(P
[1]);
5229 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5230 g_Net_BanHost(pl
^.Peer
^.address
.host
);
5231 g_Net_Host_Kick(pl
^.ID
, NET_DISC_BAN
);
5232 g_Net_SaveBanList();
5233 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5234 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5235 g_Net_Slist_ServerPlayerLeaves();
5237 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5239 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5241 else if cmd
= 'permban_id' then
5243 if g_Game_IsServer
and g_Game_IsNet
then
5245 if Length(P
) < 2 then
5247 g_Console_Add('permban_id <client ID>');
5252 g_Console_Add('permban_id <client ID>');
5256 a
:= StrToIntDef(P
[1], 0);
5257 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5258 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5260 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5261 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
5262 g_Net_Host_Kick(NetClients
[a
].ID
, NET_DISC_BAN
);
5263 g_Net_SaveBanList();
5264 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5265 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5266 g_Net_Slist_ServerPlayerLeaves();
5269 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5271 else if cmd
= 'permban_pid' then
5273 if g_Game_IsServer
and g_Game_IsNet
then
5275 if Length(P
) < 2 then
5277 g_Console_Add('permban_pid <player ID>');
5282 g_Console_Add('permban_pid <player ID>');
5286 a
:= StrToIntDef(P
[1], 0);
5287 pl
:= g_Net_Client_ByPlayer(a
);
5288 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
5290 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5291 g_Net_BanHost(pl
^.Peer
^.address
.host
);
5292 g_Net_Host_Kick(pl
^.ID
, NET_DISC_TEMPBAN
);
5293 g_Net_SaveBanList();
5294 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5295 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5296 g_Net_Slist_ServerPlayerLeaves();
5299 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5301 else if cmd
= 'permban_ip' then
5303 if g_Game_IsServer
and g_Game_IsNet
then
5305 if Length(P
) < 2 then
5307 g_Console_Add('permban_ip <IP address>');
5312 g_Console_Add('permban_ip <IP address>');
5316 g_Net_BanHost(P
[1]);
5317 g_Net_SaveBanList();
5318 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [P
[1]]));
5320 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5322 else if cmd
= 'unban' then
5324 if g_Game_IsServer
and g_Game_IsNet
then
5326 if Length(P
) < 2 then
5328 g_Console_Add('unban <IP Address>');
5333 g_Console_Add('unban <IP Address>');
5337 if g_Net_UnbanHost(P
[1]) then
5339 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
5340 g_Net_SaveBanList();
5342 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
5344 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5346 else if cmd
= 'clientlist' then
5348 if g_Game_IsServer
and g_Game_IsNet
then
5351 if NetClients
<> nil then
5352 for a
:= Low(NetClients
) to High(NetClients
) do
5353 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5355 plr
:= g_Player_Get(NetClients
[a
].Player
);
5356 if plr
= nil then continue
;
5358 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
5359 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
5362 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
5364 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5366 else if cmd
= 'connect' then
5368 if (NetMode
= NET_NONE
) then
5370 if Length(P
) < 2 then
5372 g_Console_Add('connect <IP> [port] [password]');
5377 g_Console_Add('connect <IP> [port] [password]');
5381 if Length(P
) > 2 then
5382 prt
:= StrToIntDef(P
[2], 25666)
5386 if Length(P
) > 3 then
5391 g_Game_StartClient(P
[1], prt
, pw
);
5394 else if cmd
= 'disconnect' then
5396 if (NetMode
= NET_CLIENT
) then
5399 else if cmd
= 'reconnect' then
5401 if (NetMode
= NET_SERVER
) then
5404 if (NetMode
= NET_CLIENT
) then
5407 gExit
:= EXIT_SIMPLE
;
5411 //TODO: Use last successful password to reconnect, instead of ''
5412 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
5414 else if (cmd
= 'addbot') or
5415 (cmd
= 'bot_add') then
5417 if Length(P
) > 2 then
5418 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2), StrToIntDef(P
[2], 100))
5419 else if Length(P
) > 1 then
5420 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
5422 g_Bot_Add(TEAM_NONE
, 2);
5424 else if cmd
= 'bot_addlist' then
5426 if Length(P
) > 1 then
5428 if Length(P
) = 2 then
5429 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
5430 else if Length(P
) = 3 then
5431 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1), StrToIntDef(P
[2], 100))
5433 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
5436 else if cmd
= 'bot_removeall' then
5438 else if cmd
= 'chat' then
5440 if g_Game_IsNet
then
5442 if Length(P
) > 1 then
5444 for a
:= 1 to High(P
) do
5445 chstr
:= chstr
+ P
[a
] + ' ';
5447 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5449 if Length(chstr
) < 1 then
5451 g_Console_Add('chat <text>');
5455 chstr
:= b_Text_Format(chstr
);
5456 if g_Game_IsClient
then
5457 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
5459 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
5462 g_Console_Add('chat <text>');
5464 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5466 else if cmd
= 'teamchat' then
5468 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
5470 if Length(P
) > 1 then
5472 for a
:= 1 to High(P
) do
5473 chstr
:= chstr
+ P
[a
] + ' ';
5475 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5477 if Length(chstr
) < 1 then
5479 g_Console_Add('teamchat <text>');
5483 chstr
:= b_Text_Format(chstr
);
5484 if g_Game_IsClient
then
5485 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
5487 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
5488 gPlayer1Settings
.Team
);
5491 g_Console_Add('teamchat <text>');
5493 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5495 else if (cmd
= 'an') or (cmd
= 'announce') then
5497 if g_Game_IsNet
then
5499 if Length(P
) > 1 then
5501 for a
:= 1 to High(P
) do
5502 chstr
:= chstr
+ P
[a
] + ' ';
5504 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5506 if Length(chstr
) < 1 then
5508 g_Console_Add('announce <text>');
5512 chstr
:= 'centerprint 100 ' + b_Text_Format(chstr
);
5513 if g_Game_IsClient
then
5514 MC_SEND_RCONCommand(chstr
)
5516 g_Console_Process(chstr
, True);
5519 g_Console_Add('announce <text>');
5521 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5523 else if cmd
= 'game' then
5525 if gGameSettings
.GameType
<> GT_NONE
then
5527 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5530 if Length(P
) = 1 then
5532 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
5535 // game not started yet, load fist map from some wad
5537 s
:= addWadExtension(P
[1]);
5538 found
:= e_FindResource(AllMapDirs
, s
);
5542 P
[1] := ExpandFileName(P
[1]);
5543 // if map not choosed then set first map
5544 if Length(P
) < 3 then
5547 P
[2] := g_Game_GetFirstMap(P
[1]);
5550 s
:= P
[1] + ':\' + UpperCase(P
[2]);
5552 if g_Map_Exist(s
) then
5556 with gGameSettings
do
5558 Options
:= gsGameFlags
;
5559 GameMode
:= g_Game_TextToMode(gsGameMode
);
5560 if gSwitchGameMode
<> GM_NONE
then
5561 GameMode
:= gSwitchGameMode
;
5562 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5563 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5565 if Length(P
) >= 4 then
5566 b
:= StrToIntDef(P
[3], 1);
5567 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
5568 ScoreLimit
, MaxLives
, Options
, b
);
5573 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5575 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[2]), P
[1]]));
5577 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5579 else if cmd
= 'host' then
5581 if gGameSettings
.GameType
<> GT_NONE
then
5583 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5586 if Length(P
) < 4 then
5588 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
5591 if not StrToIp(P
[1], listen
) then
5593 prt
:= StrToIntDef(P
[2], 25666);
5595 s
:= addWadExtension(P
[3]);
5596 found
:= e_FindResource(AllMapDirs
, s
);
5600 // get first map in wad, if not specified
5601 if Length(P
) < 5 then
5604 P
[4] := g_Game_GetFirstMap(P
[1]);
5606 s
:= P
[3] + ':\' + UpperCase(P
[4]);
5607 if g_Map_Exist(s
) then
5611 with gGameSettings
do
5613 Options
:= gsGameFlags
;
5614 GameMode
:= g_Game_TextToMode(gsGameMode
);
5615 if gSwitchGameMode
<> GM_NONE
then GameMode
:= gSwitchGameMode
;
5616 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5617 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5619 if Length(P
) >= 6 then
5620 b
:= StrToIntDef(P
[5], 0);
5621 g_Game_StartServer(s
, GameMode
, TimeLimit
, ScoreLimit
, MaxLives
, Options
, b
, listen
, prt
)
5627 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
5629 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[4]), P
[3]]))
5634 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]))
5637 else if cmd
= 'map' then
5639 if Length(P
) = 1 then
5641 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5643 g_Console_Add(cmd
+ ' <MAP>');
5644 g_Console_Add(cmd
+ ' <WAD> [MAP]')
5648 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5653 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5655 if Length(P
) < 3 then
5657 // first param is map or wad
5658 s
:= UpperCase(P
[1]);
5659 if g_Map_Exist(gGameSettings
.WAD
+ ':\' + s
) then
5661 gExitByTrigger
:= False;
5664 // already in game, finish current map
5666 gExit
:= EXIT_ENDLEVELCUSTOM
;
5670 // intermission, so change map immediately
5677 found
:= e_FindResource(AllMapDirs
, s
);
5679 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, 'WAD ' + P
[1]]));
5682 // no such map, found wad
5685 P
[1] := ExpandFileName(pw
);
5686 P
[2] := g_Game_GetFirstMap(P
[1]);
5687 s
:= P
[1] + ':\' + P
[2];
5688 if g_Map_Exist(s
) then
5690 gExitByTrigger
:= False;
5693 // already in game, finish current map
5695 gExit
:= EXIT_ENDLEVELCUSTOM
5699 // intermission, so change map immediately
5706 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5708 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5713 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5719 s
:= addWadExtension(P
[1]);
5720 found
:= e_FindResource(AllMapDirs
, s
);
5724 P
[2] := UpperCase(P
[2]);
5725 s
:= P
[1] + ':\' + P
[2];
5726 if g_Map_Exist(s
) then
5728 gExitByTrigger
:= False;
5732 gExit
:= EXIT_ENDLEVELCUSTOM
5741 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5746 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5752 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5756 else if cmd
= 'nextmap' then
5758 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
5760 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
5765 if Length(P
) = 1 then
5767 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5769 g_Console_Add(cmd
+ ' <MAP>');
5770 g_Console_Add(cmd
+ ' <WAD> [MAP]');
5775 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5781 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5783 if Length(P
) < 3 then
5785 // first param is map or wad
5786 s
:= UpperCase(P
[1]);
5787 if g_Map_Exist(gGameSettings
.WAD
+ ':\' + s
) then
5790 gExitByTrigger
:= False;
5796 // no such map, found wad
5797 pw
:= addWadExtension(P
[1]);
5798 found
:= e_FindResource(MapDirs
, pw
);
5800 found
:= e_FindResource(WadDirs
, pw
);
5802 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
5805 // map not specified, select first map
5807 P
[2] := g_Game_GetFirstMap(P
[1]);
5808 s
:= P
[1] + ':\' + P
[2];
5809 if g_Map_Exist(s
) then
5811 gExitByTrigger
:= False;
5818 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5820 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5825 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5831 // specified two params wad + map
5832 pw
:= addWadExtension(P
[1]);
5833 found
:= e_FindResource(MapDirs
, pw
);
5835 found
:= e_FindResource(MapDirs
, pw
);
5839 P
[2] := UpperCase(P
[2]);
5840 s
:= P
[1] + ':\' + P
[2];
5841 if g_Map_Exist(s
) then
5843 gExitByTrigger
:= False;
5849 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5854 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5860 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5865 if gNextMap
= '' then
5866 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
5868 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]))
5872 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
5876 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
5880 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5882 gExitByTrigger
:= False;
5883 // next map not specified, try to find trigger EXIT
5884 if (gNextMap
= '') and (gTriggers
<> nil) then
5886 for a
:= 0 to High(gTriggers
) do
5888 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5890 gExitByTrigger
:= True;
5891 //gNextMap := gTriggers[a].Data.MapName;
5892 gNextMap
:= gTriggers
[a
].tgcMap
;
5897 if gNextMap
= '' then
5898 gNextMap
:= g_Game_GetNextMap();
5899 if not isWadPath(gNextMap
) then
5900 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
5903 if g_Map_Exist(s
) then
5904 gExit
:= EXIT_ENDLEVELCUSTOM
5906 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]))
5910 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5914 else if (cmd
= 'event') then
5916 if (Length(P
) <= 1) then
5918 for a
:= 0 to High(gEvents
) do
5919 if gEvents
[a
].Command
= '' then
5920 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
5922 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
5925 if (Length(P
) = 2) then
5927 for a
:= 0 to High(gEvents
) do
5928 if gEvents
[a
].Name
= P
[1] then
5929 if gEvents
[a
].Command
= '' then
5930 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
5932 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
5935 for a
:= 0 to High(gEvents
) do
5936 if gEvents
[a
].Name
= P
[1] then
5938 gEvents
[a
].Command
:= '';
5939 for b
:= 2 to High(P
) do
5940 if Pos(' ', P
[b
]) = 0 then
5941 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
5943 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
5944 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
5948 else if cmd
= 'suicide' then
5952 if g_Game_IsClient
then
5953 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
5956 if gPlayer1
<> nil then
5957 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
5958 if gPlayer2
<> nil then
5959 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
5963 else if cmd
= 'screenshot' then
5967 else if (cmd
= 'weapnext') or (cmd
= 'weapprev') then
5969 a
:= 1 - (ord(cmd
[5]) - ord('n'));
5971 gWeaponAction
[0, WP_PREV
] := True;
5973 gWeaponAction
[0, WP_NEXT
] := True;
5975 else if cmd
= 'weapon' then
5977 if Length(p
) = 2 then
5979 a
:= WP_FIRST
+ StrToIntDef(p
[1], 0) - 1;
5980 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
5981 gSelectWeapon
[0, a
] := True
5984 else if (cmd
= 'p1_weapnext') or (cmd
= 'p1_weapprev')
5985 or (cmd
= 'p2_weapnext') or (cmd
= 'p2_weapprev') then
5987 a
:= 1 - (ord(cmd
[8]) - ord('n'));
5988 b
:= ord(cmd
[2]) - ord('1');
5990 gWeaponAction
[b
, WP_PREV
] := True;
5992 gWeaponAction
[b
, WP_NEXT
] := True;
5994 else if (cmd
= 'p1_weapon') or (cmd
= 'p2_weapon') then
5996 if Length(p
) = 2 then
5998 a
:= WP_FIRST
+ StrToIntDef(p
[1], 0) - 1;
5999 b
:= ord(cmd
[2]) - ord('1');
6000 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
6001 gSelectWeapon
[b
, a
] := True
6004 else if (cmd
= 'p1_weapbest') or (cmd
= 'p2_weapbest') then
6006 b
:= ord(cmd
[2]) - ord('1');
6008 gSelectWeapon
[b
, gPlayer1
.GetMorePrefered()] := True
6010 gSelectWeapon
[b
, gPlayer2
.GetMorePrefered()] := True;
6012 else if (cmd
= 'dropflag') then
6014 if g_Game_IsServer
then
6016 if gPlayer2
<> nil then gPlayer2
.TryDropFlag();
6017 if gPlayer1
<> nil then gPlayer1
.TryDropFlag();
6020 MC_SEND_CheatRequest(NET_CHEAT_DROPFLAG
);
6022 else if (cmd
= 'p1_dropflag') or (cmd
= 'p2_dropflag') then
6024 b
:= ord(cmd
[2]) - ord('1');
6025 if g_Game_IsServer
then
6027 if (b
= 1) and (gPlayer2
<> nil) then gPlayer2
.TryDropFlag()
6028 else if (b
= 0) and (gPlayer1
<> nil) then gPlayer1
.TryDropFlag();
6031 MC_SEND_CheatRequest(NET_CHEAT_DROPFLAG
);
6033 // Команды Своей игры:
6034 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
6036 if cmd
= 'bot_addred' then
6038 if Length(P
) > 1 then
6039 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
6041 g_Bot_Add(TEAM_RED
, 2);
6043 else if cmd
= 'bot_addblue' then
6045 if Length(P
) > 1 then
6046 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
6048 g_Bot_Add(TEAM_BLUE
, 2);
6050 else if cmd
= 'spectate' then
6056 else if cmd
= 'say' then
6058 if g_Game_IsServer
and g_Game_IsNet
then
6060 if Length(P
) > 1 then
6063 for a
:= 1 to High(P
) do
6064 chstr
:= chstr
+ P
[a
] + ' ';
6066 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6068 if Length(chstr
) < 1 then
6070 g_Console_Add('say <text>');
6074 chstr
:= b_Text_Format(chstr
);
6075 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
6077 else g_Console_Add('say <text>');
6079 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6081 else if cmd
= 'tell' then
6083 if g_Game_IsServer
and g_Game_IsNet
then
6085 if (Length(P
) > 2) and (P
[1] <> '') then
6088 for a
:= 2 to High(P
) do
6089 chstr
:= chstr
+ P
[a
] + ' ';
6091 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6093 if Length(chstr
) < 1 then
6095 g_Console_Add('tell <playername> <text>');
6099 pl
:= g_Net_Client_ByName(P
[1]);
6101 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
6103 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6105 else g_Console_Add('tell <playername> <text>');
6107 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6109 else if cmd
= 'centerprint' then
6111 if (Length(P
) > 2) and (P
[1] <> '') then
6114 for a
:= 2 to High(P
) do
6115 chstr
:= chstr
+ P
[a
] + ' ';
6117 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6119 if Length(chstr
) < 1 then
6121 g_Console_Add('centerprint <timeout> <text>');
6125 a
:= StrToIntDef(P
[1], 100);
6126 chstr
:= b_Text_Format(chstr
);
6127 g_Game_Message(chstr
, a
);
6128 if g_Game_IsNet
and g_Game_IsServer
then
6129 MH_SEND_GameEvent(NET_EV_BIGTEXT
, a
, chstr
);
6131 else g_Console_Add('centerprint <timeout> <text>');
6133 else if (cmd
= 'overtime') and not g_Game_IsClient
then
6135 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
6137 // Дополнительное время:
6138 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
6140 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
6141 [gGameSettings
.TimeLimit
div 3600,
6142 (gGameSettings
.TimeLimit
div 60) mod 60,
6143 gGameSettings
.TimeLimit
mod 60]));
6144 if g_Game_IsNet
then MH_SEND_GameSettings
;
6146 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
6148 if (Length(P
) <= 1) then
6149 g_Console_Add('rcon_password <password>')
6151 MC_SEND_RCONPassword(P
[1]);
6153 else if cmd
= 'rcon' then
6155 if g_Game_IsClient
then
6157 if Length(P
) > 1 then
6160 for a
:= 1 to High(P
) do
6161 chstr
:= chstr
+ P
[a
] + ' ';
6163 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6165 if Length(chstr
) < 1 then
6167 g_Console_Add('rcon <command>');
6171 MC_SEND_RCONCommand(chstr
);
6173 else g_Console_Add('rcon <command>');
6176 else if cmd
= 'ready' then
6178 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
6179 gLMSRespawnTime
:= gTime
+ 100;
6181 else if (cmd
= 'callvote') and g_Game_IsNet
then
6183 if Length(P
) > 1 then
6186 for a
:= 1 to High(P
) do begin
6187 if a
> 1 then chstr
:= chstr
+ ' ';
6188 chstr
:= chstr
+ P
[a
];
6191 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6193 if Length(chstr
) < 1 then
6195 g_Console_Add('callvote <command>');
6199 if g_Game_IsClient
then
6200 MC_SEND_Vote(True, chstr
)
6202 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
6203 g_Console_Process('vote', True);
6206 g_Console_Add('callvote <command>');
6208 else if (cmd
= 'vote') and g_Game_IsNet
then
6210 if g_Game_IsClient
then
6212 else if gVoteInProgress
then
6214 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6215 a
:= Floor((NetClientCount
+1)/2.0) + 1
6217 a
:= Floor(NetClientCount
/2.0) + 1;
6222 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6223 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6229 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6230 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6238 procedure SystemCommands(P
: SSArray
);
6242 cmd
:= LowerCase(P
[0]);
6253 if Length(p
) = 2 then
6255 gMaxFPS
:= StrToIntDef(p
[1], gMaxFPS
);
6257 gFrameTime
:= 1000 div gMaxFPS
6261 e_LogWritefln('r_maxfps %d', [gMaxFPS
]);
6265 if Length(p
) = 2 then
6267 gAskLanguage
:= true;
6268 gLanguage
:= LANGUAGE_ENGLISH
;
6269 case LowerCase(p
[1]) of
6272 gAskLanguage
:= false;
6273 gLanguage
:= LANGUAGE_ENGLISH
;
6277 gAskLanguage
:= false;
6278 gLanguage
:= LANGUAGE_RUSSIAN
;
6282 gAskLanguage
:= true;
6283 gLanguage
:= LANGUAGE_ENGLISH
;
6286 g_Language_Set(gLanguage
);
6290 e_LogWritefln('usage: %s <English|Russian|Ask>', [cmd
]);
6296 procedure g_TakeScreenShot(Filename
: string = '');
6297 var s
: TStream
; t
: TDateTime
; dir
, date
, name
: String;
6299 if e_NoGraphics
then Exit
;
6301 dir
:= e_GetWriteableDir(ScreenshotDirs
);
6303 if Filename
= '' then
6306 DateTimeToString(date
, 'yyyy-mm-dd-hh-nn-ss', t
);
6307 Filename
:= 'screenshot-' + date
;
6310 name
:= e_CatPath(dir
, Filename
+ '.png');
6311 s
:= createDiskFile(name
);
6313 e_MakeScreenshot(s
, gWinSizeX
, gWinSizeY
);
6315 g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [name
]))
6317 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_WRITE
], [name
]));
6322 g_Console_Add('oh shit, i can''t create screenshot!')
6326 procedure g_Game_InGameMenu(Show
: Boolean);
6328 if (g_ActiveWindow
= nil) and Show
then
6330 if gGameSettings
.GameType
= GT_SINGLE
then
6331 g_GUI_ShowWindow('GameSingleMenu')
6334 if g_Game_IsClient
then
6335 g_GUI_ShowWindow('GameClientMenu')
6337 if g_Game_IsNet
then
6338 g_GUI_ShowWindow('GameServerMenu')
6340 g_GUI_ShowWindow('GameCustomMenu');
6342 g_Sound_PlayEx('MENU_OPEN');
6344 // Пауза при меню только в одиночной игре:
6345 if (not g_Game_IsNet
) then
6349 if (g_ActiveWindow
<> nil) and (not Show
) then
6351 // Пауза при меню только в одиночной игре:
6352 if (not g_Game_IsNet
) then
6353 g_Game_Pause(False);
6357 procedure g_Game_Pause (Enable
: Boolean);
6361 if not gGameOn
then exit
;
6363 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
6366 gPauseMain
:= Enable
;
6368 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
6371 procedure g_Game_HolmesPause (Enable
: Boolean);
6375 if not gGameOn
then exit
;
6376 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
6379 gPauseHolmes
:= Enable
;
6381 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
6384 procedure g_Game_PauseAllSounds(Enable
: Boolean);
6389 if gTriggers
<> nil then
6390 for i
:= 0 to High(gTriggers
) do
6391 with gTriggers
[i
] do
6392 if (TriggerType
= TRIGGER_SOUND
) and
6394 Sound
.IsPlaying() then
6396 Sound
.Pause(Enable
);
6400 if gPlayers
<> nil then
6401 for i
:= 0 to High(gPlayers
) do
6402 if gPlayers
[i
] <> nil then
6403 gPlayers
[i
].PauseSounds(Enable
);
6406 if gMusic
<> nil then
6407 gMusic
.Pause(Enable
);
6410 procedure g_Game_StopAllSounds(all
: Boolean);
6414 if gTriggers
<> nil then
6415 for i
:= 0 to High(gTriggers
) do
6416 with gTriggers
[i
] do
6417 if (TriggerType
= TRIGGER_SOUND
) and
6421 if gMusic
<> nil then
6428 procedure g_Game_UpdateTriggerSounds
;
6431 if gTriggers
<> nil then
6432 for i
:= 0 to High(gTriggers
) do
6433 with gTriggers
[i
] do
6434 if (TriggerType
= TRIGGER_SOUND
) and (Sound
<> nil) and tgcLocal
and Sound
.IsPlaying() then
6435 Sound
.SetCoordsRect(X
, Y
, Width
, Height
, tgcVolume
/ 255.0)
6438 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
6441 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
6446 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
6451 if gSpectMode
<> SPECT_PLAYERS
then
6453 if gSpectPID1
= UID
then
6458 if gSpectViewTwo
and (gSpectPID2
= UID
) then
6465 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
6470 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
6475 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
6480 if gSpectMode
<> SPECT_PLAYERS
then
6482 Pl
:= g_Player_Get(gSpectPID1
);
6483 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6488 if gSpectViewTwo
then
6490 Pl
:= g_Player_Get(gSpectPID2
);
6491 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6499 procedure g_Game_Message(Msg
: string; Time
: Word);
6501 MessageLineLength
:= (gScreenWidth
- 204) div e_CharFont_GetMaxWidth(gMenuFont
);
6502 MessageText
:= b_Text_Wrap(b_Text_Format(Msg
), MessageLineLength
);
6503 MessageTime
:= Time
;
6506 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
6508 punct
: Array[0..13] of String =
6509 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
6515 function IsPunctuation(S
: String): Boolean;
6520 if Length(S
) <> 1 then
6522 for i
:= Low(punct
) to High(punct
) do
6523 if S
= punct
[i
] then
6529 function FilterPunctuation(S
: String): String;
6533 for i
:= Low(punct
) to High(punct
) do
6534 S
:= StringReplace(S
, punct
[i
], ' ', [rfReplaceAll
]);
6540 if gUseChatSounds
and Taunt
and (gChatSounds
<> nil) and (Pos(': ', Text) > 0) then
6542 // remove player name
6543 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
6544 // for FullWord check
6545 Text := toLowerCase1251(' ' + Text + ' ');
6546 fpText
:= FilterPunctuation(Text);
6548 for i
:= 0 to Length(gChatSounds
) - 1 do
6551 for j
:= 0 to Length(gChatSounds
[i
].Tags
) - 1 do
6553 if gChatSounds
[i
].FullWord
and (not IsPunctuation(gChatSounds
[i
].Tags
[j
])) then
6554 ok
:= Pos(' ' + gChatSounds
[i
].Tags
[j
] + ' ', fpText
) > 0
6556 ok
:= Pos(gChatSounds
[i
].Tags
[j
], Text) > 0;
6562 gChatSounds
[i
].Sound
.Play();
6568 g_Sound_PlayEx('SOUND_GAME_RADIO');
6571 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
6580 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
6584 if goodsnd
[a
].IsPlaying() then
6587 goodsnd
[Random(4)].Play();
6590 procedure g_Game_Announce_KillCombo(Param
: Integer);
6597 UID
:= Param
and $FFFF;
6602 Pl
:= g_Player_Get(UID
);
6611 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
6615 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
6619 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
6623 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
6631 if not g_Game_IsWatchedPlayer(UID
) then
6634 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
6638 if killsnd
[n
].IsPlaying() then
6643 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
6651 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
6655 if hahasnd
[a
].IsPlaying() then
6658 hahasnd
[Random(3)].Play();
6661 procedure g_Game_StartVote(Command
, Initiator
: string);
6665 if not gVotesEnabled
then Exit
;
6666 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6667 if gVoteInProgress
or gVotePassed
then
6669 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
6670 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
6673 gVoteInProgress
:= True;
6674 gVotePassed
:= False;
6675 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
6678 gVoteCommand
:= Command
;
6680 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6681 Need
:= Floor((NetClientCount
+1)/2.0)+1
6683 Need
:= Floor(NetClientCount
/2.0)+1;
6684 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
6685 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
6688 procedure g_Game_CheckVote
;
6692 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6693 if not gVoteInProgress
then Exit
;
6695 if (gTime
>= gVoteTimer
) then
6697 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6698 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6700 Need
:= Floor(NetClientCount
/2.0) + 1;
6701 if gVoteCount
>= Need
then
6703 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6704 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6705 gVotePassed
:= True;
6706 gVoteCmdTimer
:= gTime
+ 5000;
6710 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
6711 MH_SEND_VoteEvent(NET_VE_FAILED
);
6713 if NetClients
<> nil then
6714 for I
:= Low(NetClients
) to High(NetClients
) do
6715 if NetClients
[i
].Used
then
6716 NetClients
[i
].Voted
:= False;
6717 gVoteInProgress
:= False;
6723 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6724 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6726 Need
:= Floor(NetClientCount
/2.0) + 1;
6727 if gVoteCount
>= Need
then
6729 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6730 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6731 gVoteInProgress
:= False;
6732 gVotePassed
:= True;
6733 gVoteCmdTimer
:= gTime
+ 5000;
6736 if NetClients
<> nil then
6737 for I
:= Low(NetClients
) to High(NetClients
) do
6738 if NetClients
[i
].Used
then
6739 NetClients
[i
].Voted
:= False;
6744 procedure g_Game_LoadMapList(FileName
: string);
6752 if not FileExists(FileName
) then Exit
;
6754 AssignFile(ListFile
, FileName
);
6756 while not EOF(ListFile
) do
6758 ReadLn(ListFile
, s
);
6761 if s
= '' then Continue
;
6763 SetLength(MapList
, Length(MapList
)+1);
6764 MapList
[High(MapList
)] := s
;
6766 CloseFile(ListFile
);
6769 procedure g_Game_SetDebugMode();
6772 // Читы (даже в своей игре):
6776 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
6780 if Length(LoadingStat
.Msgs
) = 0 then
6786 begin // Переходим на следующую строку или скроллируем:
6787 if NextMsg
= Length(Msgs
) then
6789 for i
:= 0 to High(Msgs
)-1 do
6790 Msgs
[i
] := Msgs
[i
+1];
6798 Msgs
[NextMsg
-1] := Text;
6802 PBarWasHere
:= false;
6805 g_ActiveWindow
:= nil;
6806 ProcessLoading(True);
6809 procedure g_Game_StepLoading(Value
: Integer = -1);
6821 if (ShowCount
> LOADING_SHOW_STEP
) or (Value
> -1) then
6824 ProcessLoading(False);
6829 procedure g_Game_ClearLoading();
6838 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
6839 if len
< 1 then len
:= 1;
6840 SetLength(Msgs
, len
);
6841 for len
:= Low(Msgs
) to High(Msgs
) do
6844 PBarWasHere
:= false;
6848 procedure Parse_Params(var pars
: TParamStrValues
);
6855 while i
<= ParamCount
do
6858 if (Length(s
) > 1) and (s
[1] = '-') then
6860 if (Length(s
) > 2) and (s
[2] = '-') then
6861 begin // Одиночный параметр
6862 SetLength(pars
, Length(pars
) + 1);
6863 with pars
[High(pars
)] do
6865 Name
:= LowerCase(s
);
6870 if (i
< ParamCount
) then
6871 begin // Параметр со значением
6873 SetLength(pars
, Length(pars
) + 1);
6874 with pars
[High(pars
)] do
6876 Name
:= LowerCase(s
);
6877 Value
:= LowerCase(ParamStr(i
));
6886 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
6891 for i
:= 0 to High(pars
) do
6892 if pars
[i
].Name
= aName
then
6894 Result
:= pars
[i
].Value
;
6899 procedure g_Game_Process_Params();
6901 pars
: TParamStrValues
;
6904 LimT
, LimS
: Integer;
6915 s
:= Find_Param_Value(pars
, '--debug');
6918 g_Game_SetDebugMode();
6919 s
:= Find_Param_Value(pars
, '--netdump');
6924 // Connect when game loads
6925 ip
:= Find_Param_Value(pars
, '-connect');
6929 s
:= Find_Param_Value(pars
, '-port');
6930 if (s
= '') or not TryStrToInt(s
, Port
) then
6933 s
:= Find_Param_Value(pars
, '-pw');
6935 g_Game_StartClient(ip
, Port
, s
);
6939 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
6942 gDefaultMegawadStart
:= s
;
6945 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
6946 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
6948 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
6951 // Start map when game loads:
6952 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
6953 if isWadPath(map
) then
6956 s
:= Find_Param_Value(pars
, '-gm');
6957 GMode
:= g_Game_TextToMode(s
);
6958 if GMode
= GM_NONE
then GMode
:= GM_DM
;
6959 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
6962 s
:= Find_Param_Value(pars
, '-limt');
6963 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
6969 s
:= Find_Param_Value(pars
, '-lims');
6970 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
6976 s
:= Find_Param_Value(pars
, '-lives');
6977 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
6983 s
:= Find_Param_Value(pars
, '-opt');
6987 Opt
:= StrToIntDef(s
, 0);
6990 s
:= Find_Param_Value(pars
, '--close');
6994 // Override map to test:
6995 s
:= LowerCase(Find_Param_Value(pars
, '-testmap'));
6998 if e_IsValidResourceName(s
) then
6999 e_FindResource(AllMapDirs
, s
);
7000 gTestMap
:= ExpandFileName(s
);
7003 // Delete test map after play:
7004 s
:= Find_Param_Value(pars
, '--testdelete');
7007 //gMapToDelete := MapsDir + map;
7008 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType
.Fatal
);
7012 // Delete temporary WAD after play:
7013 s
:= Find_Param_Value(pars
, '--tempdelete');
7014 if (s
<> '') and (gTestMap
<> '') then
7016 gMapToDelete
:= gTestMap
;
7017 gTempDelete
:= True;
7020 // Number of players:
7021 s
:= Find_Param_Value(pars
, '-pl');
7023 n
:= DEFAULT_PLAYERS
7025 n
:= StrToIntDef(s
, DEFAULT_PLAYERS
);
7028 s
:= Find_Param_Value(pars
, '-port');
7029 if (s
= '') or not TryStrToInt(s
, Port
) then
7030 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
7032 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
7035 // Execute script when game loads:
7036 s
:= Find_Param_Value(pars
, '-exec');
7039 // if not isWadPath(s) then
7040 // s := GameDir + '/' + s;
7045 if IOResult
<> 0 then
7047 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7048 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7052 e_WriteLog('Executing script: ' + s
, TMsgType
.Notify
);
7053 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
7058 if IOResult
<> 0 then
7060 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7061 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7065 if Pos('#', s
) <> 1 then // script comment
7066 g_Console_Process(s
, True);
7077 conRegVar('pf_draw_frame', @g_profile_frame_draw
, 'draw frame rendering profiles', 'render profiles');
7078 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
7079 conRegVar('pf_coldet', @g_profile_collision
, 'draw collision detection profiles', 'coldet profiles');
7080 conRegVar('pf_los', @g_profile_los
, 'draw monster LOS profiles', 'monster LOS profiles');
7082 conRegVar('r_sq_draw', @gdbg_map_use_accel_render
, 'accelerated spatial queries in rendering', 'accelerated rendering');
7083 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet
, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
7084 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel
, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
7085 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace
, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
7087 conRegVar('pr_enabled', @gpart_dbg_enabled
, 'enable/disable particles', 'particles');
7088 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled
, 'enable/disable particle physics', 'particle physics');
7090 conRegVar('los_enabled', @gmon_dbg_los_enabled
, 'enable/disable monster LOS calculations', 'monster LOS', true);
7091 conRegVar('mon_think', @gmon_debug_think
, 'enable/disable monster thinking', 'monster thinking', true);
7093 {$IFDEF ENABLE_HOLMES}
7094 conRegVar('dbg_holmes', @g_holmes_enabled
, 'enable/disable Holmes', 'Holmes', true);
7097 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds
, 'ignore level bounds', '', false);
7099 conRegVar('light_enabled', @gwin_k8_enable_light_experiments
, 'enable/disable dynamic lighting', 'lighting');
7100 conRegVar('light_player_halo', @g_playerLight
, 'enable/disable player halo', 'player light halo');
7102 conRegVar('r_smallmap_align_h', @r_smallmap_h
, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
7103 conRegVar('r_smallmap_align_v', @r_smallmap_v
, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');
7105 conRegVar('r_showfps', @gShowFPS
, 'draw fps counter', 'draw fps counter');
7106 conRegVar('r_showtime', @gShowTime
, 'show game time', 'show game time');
7107 conRegVar('r_showping', @gShowPing
, 'show ping', 'show ping');
7108 conRegVar('r_showscore', @gShowScore
, 'show score', 'show score');
7109 conRegVar('r_showkillmsg', @gShowKillMsg
, 'show kill log', 'show kill log');
7110 conRegVar('r_showlives', @gShowLives
, 'show lives', 'show lives');
7111 conRegVar('r_showspect', @gSpectHUD
, 'show spectator hud', 'show spectator hud');
7112 conRegVar('r_showstat', @gShowStat
, 'show stats', 'show stats');
7113 conRegVar('r_showpids', @gShowPIDs
, 'show PIDs', 'show PIDs');