1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
24 SysUtils
, Classes
, MAPDEF
,
25 g_base
, g_basic
, g_player
, g_res_downloader
,
26 g_sound
, utils
, md5
, mempool
, xprofiler
,
31 TGameSettings
= record
38 ItemRespawnTime
: Word;
49 TDelayedEvent
= record
58 Sound
: TPlayableSound
;
59 Tags
: Array of String;
63 TPlayerSettings
= record
68 // ones below are sent only to the server
70 WeaponPreferences
: Array[WP_FIRST
..WP_LAST
+1] of Byte;
87 function g_Game_IsNet(): Boolean;
88 function g_Game_IsServer(): Boolean;
89 function g_Game_IsClient(): Boolean;
90 procedure g_Game_Init();
91 procedure g_Game_Free (freeTextures
: Boolean=true);
92 procedure g_Game_LoadData();
93 procedure g_Game_FreeData();
94 procedure g_Game_Update();
95 procedure g_Game_PreUpdate();
96 procedure g_Game_Quit();
97 function g_Game_ModeToText(Mode
: Byte): string;
98 function g_Game_TextToMode(Mode
: string): Byte;
99 procedure g_Game_ExecuteEvent(Name
: String);
100 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
101 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
102 procedure g_Game_RemovePlayer();
103 procedure g_Game_Spectate();
104 procedure g_Game_SpectateCenterView();
105 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
106 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, ScoreLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
107 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, ScoreLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
108 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
109 procedure g_Game_Restart();
110 procedure g_Game_RestartLevel();
111 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
112 function g_Game_ClientWAD (NewWAD
: String; const WHash
: TMD5Digest
): AnsiString;
113 function g_Game_StartMap(asMegawad
: Boolean; Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
114 procedure g_Game_ChangeMap(const MapPath
: String);
115 procedure g_Game_ExitLevel(const Map
: AnsiString);
116 function g_Game_GetFirstMap(WAD
: String): String;
117 function g_Game_GetNextMap(): String;
118 procedure g_Game_NextLevel();
119 procedure g_Game_Pause(Enable
: Boolean);
120 procedure g_Game_HolmesPause(Enable
: Boolean);
121 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
122 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
123 procedure g_Game_Message(Msg
: String; Time
: Word);
124 procedure g_Game_LoadMapList(FileName
: String);
125 procedure g_Game_PauseAllSounds(Enable
: Boolean);
126 procedure g_Game_StopAllSounds(all
: Boolean);
127 procedure g_Game_UpdateTriggerSounds();
128 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
129 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
130 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
131 procedure g_Game_Announce_KillCombo(Param
: Integer);
132 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
133 procedure g_Game_StartVote(Command
, Initiator
: string);
134 procedure g_Game_CheckVote
;
135 {$IFDEF ENABLE_RENDER}
136 procedure g_TakeScreenShot(Filename
: string = '');
138 procedure g_FatalError(Text: String);
139 procedure g_SimpleError(Text: String);
140 function g_Game_IsTestMap(): Boolean;
141 procedure g_Game_DeleteTestMap();
142 procedure GameCVars(P
: SSArray
);
143 procedure PlayerSettingsCVars(P
: SSArray
);
144 procedure SystemCommands(P
: SSArray
);
145 procedure GameCommands(P
: SSArray
);
146 procedure GameCheats(P
: SSArray
);
147 procedure DebugCommands(P
: SSArray
);
148 procedure g_Game_Process_Params
;
149 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
150 procedure g_Game_StepLoading(Value
: Integer = -1);
151 procedure g_Game_ClearLoading();
152 procedure g_Game_SetDebugMode();
154 function IsActivePlayer(p
: TPlayer
): Boolean;
155 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
156 procedure SortGameStat(var stat
: TPlayerStatArray
);
160 procedure g_Game_InGameMenu(Show
: Boolean);
162 {$IFDEF ENABLE_SYSTEM}
163 procedure CharPress (C
: AnsiChar);
166 procedure KeyPress (K
: Word);
168 { procedure SetWinPause(Enable: Boolean); }
173 LOADING_SHOW_STEP
= 100;
174 LOADING_INTERLINE
= 20;
192 EXIT_ENDLEVELSINGLE
= 4;
193 EXIT_ENDLEVELCUSTOM
= 5;
195 GAME_OPTION_RESERVED
= 1;
196 GAME_OPTION_TEAMDAMAGE
= 2;
197 GAME_OPTION_ALLOWEXIT
= 4;
198 GAME_OPTION_WEAPONSTAY
= 8;
199 GAME_OPTION_MONSTERS
= 16;
200 GAME_OPTION_BOTVSPLAYER
= 32;
201 GAME_OPTION_BOTVSMONSTER
= 64;
202 GAME_OPTION_DMKEYS
= 128;
203 GAME_OPTION_TEAMHITTRACE
= 256;
204 GAME_OPTION_TEAMHITPROJECTILE
= 512;
205 GAME_OPTION_TEAMABSORBDAMAGE
= 1024;
206 GAME_OPTION_ALLOWDROPFLAG
= 2048;
207 GAME_OPTION_THROWFLAG
= 4096;
212 STATE_INTERCUSTOM
= 3;
213 STATE_INTERSINGLE
= 4;
219 LMS_RESPAWN_NONE
= 0;
220 LMS_RESPAWN_WARMUP
= 1;
221 LMS_RESPAWN_FINAL
= 2;
238 CONFIG_FILENAME
= 'Doom2DF.cfg';
240 TEST_MAP_NAME
= '$$$_TEST_$$$';
242 STD_PLAYER_MODEL
= 'Doomer';
250 STATFILE_VERSION
= $03;
253 gGameSettings
: TGameSettings
;
254 gPlayer1Settings
: TPlayerSettings
;
255 gPlayer2Settings
: TPlayerSettings
;
257 gPlayerScreenSize
: TDFPoint
;
258 gPlayer1ScreenCoord
: TDFPoint
;
259 gPlayer2ScreenCoord
: TDFPoint
;
260 gPlayer1
: TPlayer
= nil;
261 gPlayer2
: TPlayer
= nil;
262 gPlayerDrawn
: TPlayer
= nil;
264 gLerpFactor
: Single = 1.0;
265 gSwitchGameMode
: Byte = GM_DM
;
266 gHearPoint1
, gHearPoint2
: THearPoint
;
267 gSoundEffectsDF
: Boolean = False;
268 gSoundTriggerTime
: Word = 0;
269 gAnnouncer
: Integer = ANNOUNCE_NONE
;
270 goodsnd
: array[0..3] of TPlayableSound
;
271 killsnd
: array[0..3] of TPlayableSound
;
272 hahasnd
: array[0..2] of TPlayableSound
;
273 sound_get_flag
: array[0..1] of TPlayableSound
;
274 sound_lost_flag
: array[0..1] of TPlayableSound
;
275 sound_ret_flag
: array[0..1] of TPlayableSound
;
276 sound_cap_flag
: array[0..1] of TPlayableSound
;
277 gBodyKillEvent
: Integer = -1;
278 gDefInterTime
: ShortInt = -1;
279 gInterEndTime
: LongWord = 0;
280 gInterTime
: LongWord = 0;
281 gServInterTime
: Byte = 0;
282 gGameStartTime
: LongWord = 0;
283 gTotalMonsters
: Integer = 0;
284 gPauseMain
: Boolean = false;
285 gPauseHolmes
: Boolean = false;
286 gShowTime
: Boolean = False;
287 gShowFPS
: Boolean = False;
288 gShowScore
: Boolean = True;
289 gShowStat
: Boolean = True;
290 gShowPIDs
: Boolean = False;
291 gShowKillMsg
: Boolean = True;
292 gShowLives
: Boolean = True;
293 gShowPing
: Boolean = False;
294 gShowMap
: Boolean = False;
296 gState
: Byte = STATE_NONE
;
298 sWidth
, sHeight
: Word;
299 gSpectMode
: Byte = SPECT_NONE
;
300 gSpectHUD
: Boolean = True;
301 gSpectKeyPress
: Boolean = False;
302 gSpectX
: Integer = 0;
303 gSpectY
: Integer = 0;
304 gSpectStep
: Byte = 8;
305 gSpectViewTwo
: Boolean = False;
306 gSpectPID1
: Integer = -1;
307 gSpectPID2
: Integer = -1;
308 gSpectAuto
: Boolean = False;
309 gSpectAutoNext
: LongWord;
310 gSpectAutoStepX
: Integer;
311 gSpectAutoStepY
: Integer;
312 gMusic
: TMusic
= nil;
313 gLoadGameMode
: Boolean;
314 gCheats
: Boolean = False;
315 gMapOnce
: Boolean = False;
316 gMapToDelete
: String;
317 gTempDelete
: Boolean = False;
318 gLastMap
: Boolean = False;
321 gResolutionChange
: Boolean = False;
322 gRC_Width
, gRC_Height
: Integer;
323 gRC_FullScreen
, gRC_Maximized
: Boolean;
324 gLanguageChange
: Boolean = False;
325 gDebugMode
: Boolean = False;
326 g_debug_Sounds
: Boolean = False;
327 g_debug_Frames
: Boolean = False;
328 g_debug_WinMsgs
: Boolean = False;
329 g_debug_MonsterOff
: Boolean = False;
330 g_debug_BotAIOff
: Byte = 0;
331 g_debug_HealthBar
: Boolean = False;
332 g_Debug_Player
: Boolean = False;
333 gCoopMonstersKilled
: Word = 0;
334 gCoopSecretsFound
: Word = 0;
335 gCoopTotalMonstersKilled
: Word = 0;
336 gCoopTotalSecretsFound
: Word = 0;
337 gCoopTotalMonsters
: Word = 0;
338 gCoopTotalSecrets
: Word = 0;
339 gStatsOff
: Boolean = False;
340 gStatsPressed
: Boolean = False;
341 gExitByTrigger
: Boolean = False;
342 gNextMap
: String = '';
343 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
344 gLMSRespawnTime
: Cardinal = 0;
345 gLMSSoftSpawn
: Boolean = False;
346 gMissionFailed
: Boolean = False;
347 gVoteInProgress
: Boolean = False;
348 gVotePassed
: Boolean = False;
349 gVoteCommand
: string = '';
350 gVoteTimer
: Cardinal = 0;
351 gVoteCmdTimer
: Cardinal = 0;
352 gVoteCount
: Integer = 0;
353 gVoteTimeout
: Cardinal = 30;
354 gVoted
: Boolean = False;
355 gVotesEnabled
: Boolean = True;
356 gEvents
: Array of TGameEvent
;
357 gDelayedEvents
: Array of TDelayedEvent
;
358 gUseChatSounds
: Boolean = True;
359 gChatSounds
: Array of TChatSound
;
360 gWeaponAction
: Array [0..1, WP_FACT
..WP_LACT
] of Boolean; // [player, weapon_action]
361 gSelectWeapon
: Array [0..1, WP_FIRST
..WP_LAST
] of Boolean; // [player, weapon]
362 gInterReadyCount
: Integer = 0;
363 gMaxBots
: Integer = 127;
365 g_dbg_ignore_bounds
: Boolean = false;
366 r_smallmap_h
: Integer = 0; // 0: left; 1: center; 2: right
367 r_smallmap_v
: Integer = 2; // 0: top; 1: center; 2: bottom
369 // move button values:
370 // bits 0-1: l/r state:
371 // 0: neither left, nor right pressed
374 // bits 4-5: l/r state when strafe was pressed
375 P1MoveButton
: Byte = 0;
376 P2MoveButton
: Byte = 0;
378 g_profile_frame_update
: Boolean = false;
379 g_profile_frame_draw
: Boolean = false;
380 g_profile_collision
: Boolean = false;
381 g_profile_los
: Boolean = false;
382 g_profile_history_size
: Integer = 1000;
384 g_rlayer_back
: Boolean = true;
385 g_rlayer_step
: Boolean = true;
386 g_rlayer_wall
: Boolean = true;
387 g_rlayer_door
: Boolean = true;
388 g_rlayer_acid1
: Boolean = true;
389 g_rlayer_acid2
: Boolean = true;
390 g_rlayer_water
: Boolean = true;
391 g_rlayer_fore
: Boolean = true;
393 wNeedTimeReset
: Boolean = false;
395 procedure g_ResetDynlights ();
396 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
397 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
399 function conIsCheatsEnabled (): Boolean; inline;
400 function gPause (): Boolean; inline;
402 type (* private state *)
403 TEndCustomGameStat
= record
404 PlayerStat
: TPlayerStatArray
;
408 Map
, MapName
: String;
411 TEndSingleGameStat
= record
412 PlayerStat
: Array [0..1] of record
418 TotalSecrets
: Integer;
421 TLoadingStat
= record
425 Msgs
: Array of String;
427 PBarWasHere
: Boolean; // did we draw a progress bar for this message?
431 x
, y
, radius
: Integer;
434 exploRadius
: Integer;
437 var (* private state *)
438 CustomStat
: TEndCustomGameStat
;
439 StatShotDone
: Boolean;
440 StatFilename
: string = ''; // used by stat screenshot to save with the same name as the csv
441 SingleStat
: TEndSingleGameStat
;
442 LoadingStat
: TLoadingStat
;
445 EndingGameCounter
: Byte;
447 g_playerLight
: Boolean;
448 g_dynLights
: array of TDynLight
= nil;
449 g_dynLightCount
: Integer = 0;
450 EndPicPath
: AnsiString; // full path, used by render
455 {$IFDEF ENABLE_HOLMES}
467 {$IFDEF ENABLE_SHELLS}
470 {$IFDEF ENABLE_CORPSES}
473 {$IFDEF ENABLE_RENDER}
476 {$IFDEF ENABLE_SYSTEM}
480 e_input
, e_log
, g_console
, g_items
, g_map
, g_panel
,
481 g_playermodel
, g_options
, Math
,
482 g_triggers
, g_monsters
, e_sound
, CONFIG
,
483 g_language
, g_net
, g_phys
,
484 ENet
, e_msg
, g_netmsg
, g_netmaster
,
488 charbuff
: packed array [0..15] of AnsiChar = (
489 ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '
492 function Translit (const S
: AnsiString): AnsiString;
497 for i
:= 1 to Length(Result
) do
500 #
$C9: Result
[i
] := 'Q';
501 #
$D6: Result
[i
] := 'W';
502 #
$D3: Result
[i
] := 'E';
503 #
$CA: Result
[i
] := 'R';
504 #
$C5: Result
[i
] := 'T';
505 #
$CD: Result
[i
] := 'Y';
506 #
$C3: Result
[i
] := 'U';
507 #
$D8: Result
[i
] := 'I';
508 #
$D9: Result
[i
] := 'O';
509 #
$C7: Result
[i
] := 'P';
510 #
$D5: Result
[i
] := '['; //Chr(219);
511 #
$DA: Result
[i
] := ']'; //Chr(221);
512 #
$D4: Result
[i
] := 'A';
513 #
$DB: Result
[i
] := 'S';
514 #
$C2: Result
[i
] := 'D';
515 #
$C0: Result
[i
] := 'F';
516 #
$CF: Result
[i
] := 'G';
517 #
$D0: Result
[i
] := 'H';
518 #
$CE: Result
[i
] := 'J';
519 #
$CB: Result
[i
] := 'K';
520 #
$C4: Result
[i
] := 'L';
521 #
$C6: Result
[i
] := ';'; //Chr(186);
522 #
$DD: Result
[i
] := #39; //Chr(222);
523 #
$DF: Result
[i
] := 'Z';
524 #
$D7: Result
[i
] := 'X';
525 #
$D1: Result
[i
] := 'C';
526 #
$CC: Result
[i
] := 'V';
527 #
$C8: Result
[i
] := 'B';
528 #
$D2: Result
[i
] := 'N';
529 #
$DC: Result
[i
] := 'M';
530 #
$C1: Result
[i
] := ','; //Chr(188);
531 #
$DE: Result
[i
] := '.'; //Chr(190);
537 function CheckCheat (ct
: TStrings_Locale
; eofs
: Integer=0): Boolean;
542 ls2
:= Translit(CheatRus
[ct
]);
543 if length(ls1
) = 0 then ls1
:= '~';
544 if length(ls2
) = 0 then ls2
:= '~';
546 (Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
)) = ls1
) or
547 (Translit(Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
))) = ls1
) or
548 (Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
)) = ls2
) or
549 (Translit(Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
))) = ls2
);
551 if ct = I_GAME_CHEAT_JETPACK then
553 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
554 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
555 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
556 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
557 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
558 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
574 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
575 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
576 or g_Game_IsNet then Exit;
578 if not gGameOn
then exit
;
579 if not conIsCheatsEnabled
then exit
;
581 s
:= 'SOUND_GAME_RADIO';
584 if CheckCheat(I_GAME_CHEAT_GODMODE
) then
586 if gPlayer1
<> nil then gPlayer1
.GodMode
:= not gPlayer1
.GodMode
;
587 if gPlayer2
<> nil then gPlayer2
.GodMode
:= not gPlayer2
.GodMode
;
591 if CheckCheat(I_GAME_CHEAT_WEAPONS
) then
593 if gPlayer1
<> nil then gPlayer1
.AllRulez(False);
594 if gPlayer2
<> nil then gPlayer2
.AllRulez(False);
598 if CheckCheat(I_GAME_CHEAT_HEALTH
) then
600 if gPlayer1
<> nil then gPlayer1
.AllRulez(True);
601 if gPlayer2
<> nil then gPlayer2
.AllRulez(True);
605 if CheckCheat(I_GAME_CHEAT_DEATH
) then
607 if gPlayer1
<> nil then gPlayer1
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
608 if gPlayer2
<> nil then gPlayer2
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
609 s
:= 'SOUND_MONSTER_HAHA';
613 if CheckCheat(I_GAME_CHEAT_DOORS
) then
615 g_Triggers_OpenAll();
619 if CheckCheat(I_GAME_CHEAT_NEXTMAP
) then
621 if gTriggers
<> nil then
622 for a
:= 0 to High(gTriggers
) do
623 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
625 gExitByTrigger
:= True;
626 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
627 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
633 s2
:= Copy(charbuff
, 15, 2);
634 if CheckCheat(I_GAME_CHEAT_CHANGEMAP
, 2) and (s2
[1] >= '0') and (s2
[1] <= '9') and (s2
[2] >= '0') and (s2
[2] <= '9') then
636 if g_Map_Exist(gGameSettings
.WAD
+ ':\MAP' + s2
) then
644 if CheckCheat(I_GAME_CHEAT_FLY
) then
650 if CheckCheat(I_GAME_CHEAT_JUMPS
) then
652 VEL_JUMP
:= 30-VEL_JUMP
;
656 if CheckCheat(I_GAME_CHEAT_SPEED
) then
658 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
662 if CheckCheat(I_GAME_CHEAT_SUIT
) then
664 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_SUIT
);
665 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_SUIT
);
669 if CheckCheat(I_GAME_CHEAT_AIR
) then
671 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_OXYGEN
);
672 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_OXYGEN
);
676 if CheckCheat(I_GAME_CHEAT_BERSERK
) then
678 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_MEDKIT_BLACK
);
679 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_MEDKIT_BLACK
);
683 if CheckCheat(I_GAME_CHEAT_JETPACK
) then
685 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_JETPACK
);
686 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_JETPACK
);
690 if CheckCheat(I_GAME_CHEAT_NOCLIP
) then
692 if gPlayer1
<> nil then gPlayer1
.SwitchNoClip
;
693 if gPlayer2
<> nil then gPlayer2
.SwitchNoClip
;
697 if CheckCheat(I_GAME_CHEAT_NOTARGET
) then
699 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= not gPlayer1
.NoTarget
;
700 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= not gPlayer2
.NoTarget
;
704 if CheckCheat(I_GAME_CHEAT_NORELOAD
) then
706 if gPlayer1
<> nil then gPlayer1
.NoReload
:= not gPlayer1
.NoReload
;
707 if gPlayer2
<> nil then gPlayer2
.NoReload
:= not gPlayer2
.NoReload
;
710 if CheckCheat(I_GAME_CHEAT_AIMLINE
) then
712 gAimLine
:= not gAimLine
;
715 if CheckCheat(I_GAME_CHEAT_AUTOMAP
) then
717 gShowMap
:= not gShowMap
;
728 procedure KeyPress (K
: Word);
729 var Msg
: g_gui
.TMessage
;
734 if (g_ActiveWindow
<> nil) then
736 Msg
.Msg
:= WM_KEYDOWN
;
737 Msg
.WParam
:= VK_ESCAPE
;
738 g_ActiveWindow
.OnMessage(Msg
);
739 if (not g_Game_IsNet
) and (g_ActiveWindow
= nil) then g_Game_Pause(false); //Fn loves to do this
741 else if (gState
<> STATE_FOLD
) then
743 if gGameOn
or (gState
= STATE_INTERSINGLE
) or (gState
= STATE_INTERCUSTOM
) then
745 g_Game_InGameMenu(True);
747 else if (gExit
= 0) and (gState
<> STATE_SLIST
) then
749 if (gState
<> STATE_MENU
) then
751 if (NetMode
<> NET_NONE
) then
753 g_Game_StopAllSounds(True);
755 gState
:= STATE_MENU
;
759 g_GUI_ShowWindow('MainMenu');
760 g_Sound_PlayEx('MENU_OPEN');
765 IK_F2
, IK_F3
, IK_F4
, IK_F5
, IK_F6
, IK_F7
, IK_F10
:
766 begin // <F2> .. <F6> � <F12>
767 if gGameOn
and (not gConsoleShow
) and (not gChatShow
) then
769 while (g_ActiveWindow
<> nil) do g_GUI_HideWindow(False);
770 if (not g_Game_IsNet
) then g_Game_Pause(True);
772 IK_F2
: g_Menu_Show_SaveMenu();
773 IK_F3
: g_Menu_Show_LoadMenu();
774 IK_F4
: g_Menu_Show_GameSetGame();
775 IK_F5
: g_Menu_Show_OptionsVideo();
776 IK_F6
: g_Menu_Show_OptionsSound();
777 IK_F7
: g_Menu_Show_EndGameMenu();
778 IK_F10
: g_Menu_Show_QuitGameMenu();
785 gJustChatted
:= False;
786 if gConsoleShow
or gChatShow
then
788 g_Console_Control(K
);
790 else if (g_ActiveWindow
<> nil) then
792 Msg
.Msg
:= WM_KEYDOWN
;
794 g_ActiveWindow
.OnMessage(Msg
);
796 else if (gState
= STATE_MENU
) then
798 g_GUI_ShowWindow('MainMenu');
799 g_Sound_PlayEx('MENU_OPEN');
805 procedure KeyPress (K
: Word);
807 gJustChatted
:= False;
808 if gConsoleShow
or gChatShow
then
810 g_Console_Control(K
);
815 {$IFDEF ENABLE_SYSTEM}
816 procedure CharPress (C
: AnsiChar);
818 var Msg
: g_gui
.TMessage
;
822 if gConsoleShow
or gChatShow
then
827 else if g_ActiveWindow
<> nil then
830 Msg
.WParam
:= Ord(C
);
831 g_ActiveWindow
.OnMessage(Msg
);
838 charbuff
[a
] := charbuff
[a
+ 1];
840 charbuff
[15] := upcase1251(C
);
847 // ////////////////////////////////////////////////////////////////////////// //
848 function gPause (): Boolean; inline; begin result
:= gPauseMain
or gPauseHolmes
; end;
850 procedure g_ResetDynlights ();
854 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
856 for idx
:= 0 to g_dynLightCount
-1 do
858 if g_dynLights
[idx
].exploCount
= -666 then
865 Inc(g_dynLights
[idx
].exploCount
);
866 if (g_dynLights
[idx
].exploCount
< 10) then
868 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
869 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
870 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
871 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
876 g_dynLightCount
:= lnum
;
879 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
881 if not gwin_has_stencil
then exit
;
882 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
883 g_dynLights
[g_dynLightCount
].x
:= x
;
884 g_dynLights
[g_dynLightCount
].y
:= y
;
885 g_dynLights
[g_dynLightCount
].radius
:= radius
;
886 g_dynLights
[g_dynLightCount
].r
:= r
;
887 g_dynLights
[g_dynLightCount
].g
:= g
;
888 g_dynLights
[g_dynLightCount
].b
:= b
;
889 g_dynLights
[g_dynLightCount
].a
:= a
;
890 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
891 Inc(g_dynLightCount
);
894 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
896 if not gwin_has_stencil
then exit
;
897 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
898 g_dynLights
[g_dynLightCount
].x
:= x
;
899 g_dynLights
[g_dynLightCount
].y
:= y
;
900 g_dynLights
[g_dynLightCount
].radius
:= 0;
901 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
902 g_dynLights
[g_dynLightCount
].r
:= r
;
903 g_dynLights
[g_dynLightCount
].g
:= g
;
904 g_dynLights
[g_dynLightCount
].b
:= b
;
905 g_dynLights
[g_dynLightCount
].a
:= 0;
906 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
907 Inc(g_dynLightCount
);
910 // ////////////////////////////////////////////////////////////////////////// //
911 function conIsCheatsEnabled (): Boolean; inline;
914 if g_Game_IsNet
then exit
;
915 if not gDebugMode
then
917 //if not gCheats then exit;
918 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
919 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then exit
;
924 // ////////////////////////////////////////////////////////////////////////// //
926 TParamStrValue
= record
931 TParamStrValues
= Array of TParamStrValue
;
934 INTER_ACTION_TEXT
= 1;
935 INTER_ACTION_PIC
= 2;
936 INTER_ACTION_MUSIC
= 3;
941 DataLoaded
: Boolean = False;
943 MapList
: SSArray
= nil;
944 MapIndex
: Integer = -1;
945 InterReadyTime
: Integer = -1;
946 StatDate
: string = '';
961 function Compare(a
, b
: TPlayerStat
): Integer;
963 if a
.Spectator
then Result
:= 1
964 else if b
.Spectator
then Result
:= -1
965 else if a
.Frags
< b
.Frags
then Result
:= 1
966 else if a
.Frags
> b
.Frags
then Result
:= -1
967 else if a
.Deaths
< b
.Deaths
then Result
:= -1
968 else if a
.Deaths
> b
.Deaths
then Result
:= 1
969 else if a
.Kills
< b
.Kills
then Result
:= -1
973 procedure SortGameStat(var stat
: TPlayerStatArray
);
978 if stat
= nil then Exit
;
980 for I
:= High(stat
) downto Low(stat
) do
981 for J
:= Low(stat
) to High(stat
) - 1 do
982 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
985 stat
[J
] := stat
[J
+ 1];
990 // saves a shitty CSV containing the game stats passed to it
991 procedure SaveGameStat(Stat
: TEndCustomGameStat
; Path
: string);
994 dir
, fname
, map
, mode
, etime
: String;
998 dir
:= e_GetWriteableDir(StatsDirs
);
999 // stats are placed in stats/yy/mm/dd/*.csv
1000 fname
:= e_CatPath(dir
, Path
);
1001 ForceDirectories(fname
); // ensure yy/mm/dd exists within the stats dir
1002 fname
:= e_CatPath(fname
, StatFilename
+ '.csv');
1003 AssignFile(s
, fname
);
1005 SetTextCodePage(s
, CP_UTF8
);
1007 // line 1: stats ver, datetime, server name, map name, game mode, time limit, score limit, dmflags, game time, num players
1008 if g_Game_IsNet
then fname
:= NetServerName
else fname
:= '';
1009 map
:= g_ExtractWadNameNoPath(gMapInfo
.Map
) + ':/' + g_ExtractFileName(gMapInfo
.Map
);
1010 mode
:= g_Game_ModeToText(Stat
.GameMode
);
1011 etime
:= Format('%d:%.2d:%.2d', [
1012 Stat
.GameTime
div 1000 div 3600,
1013 (Stat
.GameTime
div 1000 div 60) mod 60,
1014 Stat
.GameTime
div 1000 mod 60
1016 WriteLn(s
, 'stats_ver,datetime,server,map,mode,timelimit,scorelimit,dmflags,time,num_players');
1017 WriteLn(s
, Format('%d,%s,%s,%s,%s,%u,%u,%u,%s,%d', [
1023 gGameSettings
.TimeLimit
,
1024 gGameSettings
.ScoreLimit
,
1025 gGameSettings
.Options
,
1027 Length(Stat
.PlayerStat
)
1029 // line 2: game specific shit
1030 // if it's a team game: red score, blue score
1031 // if it's a coop game: monsters killed, monsters total, secrets found, secrets total
1032 // otherwise nothing
1033 if Stat
.GameMode
in [GM_TDM
, GM_CTF
] then
1035 Format('red_score,blue_score' + LineEnding
+ '%d,%d', [Stat
.TeamStat
[TEAM_RED
].Score
, Stat
.TeamStat
[TEAM_BLUE
].Score
]))
1036 else if Stat
.GameMode
in [GM_COOP
, GM_SINGLE
] then
1038 Format('mon_killed,mon_total,secrets_found,secrets_total' + LineEnding
+ '%d,%d,%d,%d',[gCoopMonstersKilled
, gTotalMonsters
, gCoopSecretsFound
, gSecretsCount
]));
1039 // lines 3-...: team, player name, frags, deaths
1040 WriteLn(s
, 'team,name,frags,deaths');
1041 for I
:= Low(Stat
.PlayerStat
) to High(Stat
.PlayerStat
) do
1042 with Stat
.PlayerStat
[I
] do
1043 WriteLn(s
, Format('%d,%s,%d,%d', [Team
, dquoteStr(Name
), Frags
, Deaths
]));
1045 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_WRITE
], [fname
]));
1048 g_Console_Add('could not create gamestats file "' + fname
+ '"');
1053 procedure ClearDebugCvars();
1055 g_debug_Sounds
:= False;
1056 g_debug_Frames
:= False;
1057 g_debug_WinMsgs
:= False;
1058 g_debug_MonsterOff
:= False;
1059 g_debug_BotAIOff
:= 0;
1060 g_debug_HealthBar
:= False;
1061 g_Debug_Player
:= False;
1064 function g_Game_ModeToText(Mode
: Byte): string;
1068 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
1069 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
1070 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
1071 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
1072 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
1076 function g_Game_TextToMode(Mode
: string): Byte;
1079 Mode
:= UpperCase(Mode
);
1080 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
1085 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
1090 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
1095 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
1100 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
1102 Result
:= GM_SINGLE
;
1107 function g_Game_IsNet(): Boolean;
1109 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
1112 function g_Game_IsServer(): Boolean;
1114 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
1117 function g_Game_IsClient(): Boolean;
1119 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
1122 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
1129 Result
.name
:= ExtractFileName(WAD
);
1130 Result
.description
:= '';
1131 Result
.author
:= '';
1133 w
:= TWADFile
.Create();
1136 if not w
.GetResource('INTERSCRIPT', p
, len
) then
1142 cfg
:= TConfig
.CreateMem(p
, len
);
1143 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
1144 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
1145 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
1146 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
1152 procedure g_Game_FreeWAD
;
1155 g_Sound_Delete('MUSIC_endmus');
1156 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
1157 gGameSettings
.WAD
:= '';
1160 procedure g_Game_LoadWAD(WAD
: string);
1169 gGameSettings
.WAD
:= WAD
;
1170 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
1173 MegaWAD
.info
:= g_Game_GetMegaWADInfo(WAD
);
1175 w
:= TWADFile
.Create();
1178 if not w
.GetResource('INTERSCRIPT', p
, len
) then
1184 cfg
:= TConfig
.CreateMem(p
, len
);
1187 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
1188 if MegaWAD
.endpic
<> '' then
1189 EndPicPath
:= e_GetResourcePath(WadDirs
, MegaWAD
.endpic
, WAD
);
1191 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\КОНЕЦ');
1192 if MegaWAD
.endmus
<> '' then
1194 s
:= e_GetResourcePath(WadDirs
, MegaWAD
.endmus
, WAD
);
1195 g_Sound_CreateWADEx('MUSIC_endmus', s
, True);
1203 {procedure start_trigger(t: string);
1207 function next_trigger(): Boolean;
1211 procedure DisableCheats();
1217 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
1218 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
1219 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
1220 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
1222 {$IF DEFINED(D2F_DEBUG)}
1223 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= True;
1224 gAimLine
:= g_dbg_aimline_on
;
1228 procedure g_Game_ExecuteEvent(Name
: String);
1234 if gEvents
= nil then
1236 for a
:= 0 to High(gEvents
) do
1237 if gEvents
[a
].Name
= Name
then
1239 if gEvents
[a
].Command
<> '' then
1240 g_Console_Process(gEvents
[a
].Command
, True);
1245 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
1250 if gDelayedEvents
<> nil then
1251 for a
:= 0 to High(gDelayedEvents
) do
1252 if not gDelayedEvents
[a
].Pending
then
1259 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
1260 n
:= High(gDelayedEvents
);
1262 gDelayedEvents
[n
].Pending
:= True;
1263 gDelayedEvents
[n
].DEType
:= DEType
;
1264 gDelayedEvents
[n
].DENum
:= Num
;
1265 gDelayedEvents
[n
].DEStr
:= Str
;
1266 if DEType
= DE_GLOBEVENT
then
1267 gDelayedEvents
[n
].Time
:= (GetTickCount64() {div 1000}) + Time
1269 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
1273 procedure EndGame();
1279 if g_Game_IsNet
and g_Game_IsServer
then
1280 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
1283 gPauseMain
:= false;
1284 gPauseHolmes
:= false;
1287 g_Game_StopAllSounds(False);
1292 EndingGameCounter
:= 0;
1294 {$IFDEF ENABLE_MENU}
1295 g_ActiveWindow
:= nil;
1298 gLMSRespawn
:= LMS_RESPAWN_NONE
;
1299 gLMSRespawnTime
:= 0;
1302 EXIT_SIMPLE
: // Выход через меню или конец теста
1306 begin // Это был тест
1310 begin // Выход в главное меню
1311 {$IFDEF DISABLE_MENU}
1312 gState
:= STATE_MENU
; // ???
1314 gMusic
.SetByName('MUSIC_MENU');
1316 if gState
<> STATE_SLIST
then
1318 g_GUI_ShowWindow('MainMenu');
1319 gState
:= STATE_MENU
;
1323 // Обновляем список серверов
1324 slReturnPressed
:= True;
1325 if g_Net_Slist_Fetch(slCurrent
) then
1327 if slCurrent
= nil then
1328 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
1331 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
1332 g_Serverlist_GenerateTable(slCurrent
, slTable
);
1335 g_Game_ExecuteEvent('ongameend');
1339 EXIT_RESTART
: // Начать уровень сначала
1341 if not g_Game_IsClient
then g_Game_Restart();
1344 EXIT_ENDLEVELCUSTOM
: // Закончился уровень в Своей игре
1346 // Статистика Своей игры:
1347 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
1349 CustomStat
.GameTime
:= gTime
;
1350 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
1351 CustomStat
.MapName
:= gMapInfo
.Name
;
1352 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
1353 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1354 CustomStat
.TeamStat
:= gTeamStat
;
1356 CustomStat
.PlayerStat
:= nil;
1358 // Статистика игроков:
1359 if gPlayers
<> nil then
1361 for a
:= 0 to High(gPlayers
) do
1362 if gPlayers
[a
] <> nil then
1364 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
1365 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
1368 Name
:= gPlayers
[a
].Name
;
1369 Frags
:= gPlayers
[a
].Frags
;
1370 Deaths
:= gPlayers
[a
].Death
;
1371 Kills
:= gPlayers
[a
].Kills
;
1372 Team
:= gPlayers
[a
].Team
;
1373 Color
:= gPlayers
[a
].Model
.Color
;
1374 Spectator
:= gPlayers
[a
].FSpectator
;
1378 SortGameStat(CustomStat
.PlayerStat
);
1380 if (gSaveStats
or gScreenshotStats
) and (Length(CustomStat
.PlayerStat
) > 1) then
1383 if g_Game_IsNet
then StatFilename
:= NetServerName
else StatFilename
:= 'local';
1384 StatDate
:= FormatDateTime('yymmdd_hhnnss', t
);
1385 StatFilename
:= StatFilename
+ '_' + CustomStat
.Map
+ '_' + g_Game_ModeToText(CustomStat
.GameMode
);
1386 StatFilename
:= sanitizeFilename(StatFilename
) + '_' + StatDate
;
1388 SaveGameStat(CustomStat
, FormatDateTime('yyyy"/"mm"/"dd', t
));
1391 StatShotDone
:= False;
1394 g_Game_ExecuteEvent('onmapend');
1395 if not g_Game_IsClient
then g_Player_ResetReady
;
1396 gInterReadyCount
:= 0;
1398 // Затухающий экран:
1399 EndingGameCounter
:= 255;
1400 gState
:= STATE_FOLD
;
1402 if gDefInterTime
< 0 then
1403 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
1405 gInterEndTime
:= gDefInterTime
* 1000;
1408 EXIT_ENDLEVELSINGLE
: // Закончился уровень в Одиночной игре
1410 // Статистика Одиночной игры:
1411 SingleStat
.GameTime
:= gTime
;
1412 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
1413 SingleStat
.TotalSecrets
:= gSecretsCount
;
1414 // Статистика первого игрока:
1415 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
1416 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
1417 // Статистика второго игрока (если есть):
1418 if SingleStat
.TwoPlayers
then
1420 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
1421 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
1424 g_Game_ExecuteEvent('onmapend');
1427 if gNextMap
<> '' then
1429 gMusic
.SetByName('MUSIC_INTERMUS');
1431 gState
:= STATE_INTERSINGLE
;
1434 g_Game_ExecuteEvent('oninter');
1436 else // Больше нет карт
1438 // Затухающий экран:
1439 EndingGameCounter
:= 255;
1440 gState
:= STATE_FOLD
;
1445 // Окончание обработано:
1446 if gExit
<> EXIT_QUIT
then
1450 procedure g_Game_Init();
1454 gTempDelete
:= False;
1456 sfsGCDisable(); // temporary disable removing of temporary volumes
1459 g_Game_ClearLoading();
1460 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1461 g_Game_SetLoadingText('', 0, False);
1463 // g_Game_SetLoadingText(_lc[I_LOAD_MODELS], 0, False);
1466 gPauseMain
:= false;
1467 gPauseHolmes
:= false;
1470 {e_MouseInfo.Accel := 1.0;}
1472 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1475 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1476 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1477 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1478 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True, True);
1479 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1481 gMusic
:= TMusic
.Create();
1482 gMusic
.SetByName('MUSIC_MENU');
1485 gGameSettings
.WarmupTime
:= 30;
1487 gState
:= STATE_MENU
;
1489 SetLength(gEvents
, 6);
1490 gEvents
[0].Name
:= 'ongamestart';
1491 gEvents
[1].Name
:= 'ongameend';
1492 gEvents
[2].Name
:= 'onmapstart';
1493 gEvents
[3].Name
:= 'onmapend';
1494 gEvents
[4].Name
:= 'oninter';
1495 gEvents
[5].Name
:= 'onwadend';
1497 sfsGCEnable(); // enable releasing unused volumes
1501 procedure g_Game_Free(freeTextures
: Boolean=true);
1503 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1504 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1506 g_Map_Free(freeTextures
);
1509 {$IFDEF ENABLE_GIBS}
1512 {$IFDEF ENALBE_SHELLS}
1515 {$IFDEF ENABLE_CORPSES}
1516 g_Corpses_RemoveAll
;
1519 gGameSettings
.GameType
:= GT_NONE
;
1520 if gGameSettings
.GameMode
= GM_SINGLE
then
1521 gGameSettings
.GameMode
:= GM_DM
;
1522 gSwitchGameMode
:= gGameSettings
.GameMode
;
1525 gExitByTrigger
:= False;
1528 function IsActivePlayer(p
: TPlayer
): Boolean;
1533 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1536 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1542 if gPlayers
= nil then
1546 for a
:= Low(gPlayers
) to High(gPlayers
) do
1547 if IsActivePlayer(gPlayers
[a
]) then
1549 SetLength(ids
, Length(ids
) + 1);
1550 ids
[High(ids
)] := gPlayers
[a
].UID
;
1551 if gPlayers
[a
].UID
= Skip
then
1554 if Length(ids
) = 0 then
1559 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1562 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1568 if gPlayers
= nil then
1572 for a
:= Low(gPlayers
) to High(gPlayers
) do
1573 if IsActivePlayer(gPlayers
[a
]) then
1575 SetLength(ids
, Length(ids
) + 1);
1576 ids
[High(ids
)] := gPlayers
[a
].UID
;
1577 if gPlayers
[a
].UID
= Skip
then
1580 if Length(ids
) = 0 then
1583 Result
:= ids
[Length(ids
) - 1]
1585 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1588 function GetActivePlayerID_Random(Skip
: Integer = -1): Integer;
1594 if gPlayers
= nil then
1598 for a
:= Low(gPlayers
) to High(gPlayers
) do
1599 if IsActivePlayer(gPlayers
[a
]) then
1601 SetLength(ids
, Length(ids
) + 1);
1602 ids
[High(ids
)] := gPlayers
[a
].UID
;
1603 if gPlayers
[a
].UID
= Skip
then
1606 if Length(ids
) = 0 then
1608 if Length(ids
) = 1 then
1613 Result
:= ids
[Random(Length(ids
))];
1615 while (idx
<> -1) and (Result
= Skip
) and (a
> 0) do
1617 Result
:= ids
[Random(Length(ids
))];
1622 function GetRandomSpectMode(Current
: Byte): Byte;
1629 0: Result
:= SPECT_STATS
;
1630 1: Result
:= SPECT_MAPVIEW
;
1631 2: Result
:= SPECT_MAPVIEW
;
1632 3: Result
:= SPECT_PLAYERS
;
1633 4: Result
:= SPECT_PLAYERS
;
1634 5: Result
:= SPECT_PLAYERS
;
1635 6: Result
:= SPECT_PLAYERS
;
1637 if (Current
in [SPECT_STATS
, SPECT_MAPVIEW
]) and (Current
= Result
) then
1641 procedure ProcessPlayerControls (plr
: TPlayer
; p
: Integer; var MoveButton
: Byte);
1647 if (plr
= nil) then exit
;
1648 if (p
= 2) then time
:= 1000 else time
:= 1;
1649 strafeDir
:= MoveButton
shr 4;
1650 MoveButton
:= MoveButton
and $0F;
1652 if gPlayerAction
[p
, ACTION_MOVELEFT
] and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1653 MoveButton
:= 1 // Нажата только "Влево"
1654 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1655 MoveButton
:= 2 // Нажата только "Вправо"
1656 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1657 MoveButton
:= 0; // Не нажаты ни "Влево", ни "Вправо"
1659 // Сейчас или раньше были нажаты "Влево"/"Вправо" => передаем игроку:
1660 if MoveButton
= 1 then
1661 plr
.PressKey(KEY_LEFT
, time
)
1662 else if MoveButton
= 2 then
1663 plr
.PressKey(KEY_RIGHT
, time
);
1665 // if we have "strafe" key, turn off old strafe mechanics
1666 if gPlayerAction
[p
, ACTION_STRAFE
] then
1668 // new strafe mechanics
1669 if (strafeDir
= 0) then
1670 strafeDir
:= MoveButton
; // start strafing
1671 // now set direction according to strafe (reversed)
1672 if (strafeDir
= 2) then
1673 plr
.SetDirection(TDirection
.D_LEFT
)
1674 else if (strafeDir
= 1) then
1675 plr
.SetDirection(TDirection
.D_RIGHT
)
1679 strafeDir
:= 0; // not strafing anymore
1680 // Раньше была нажата "Вправо", а сейчас "Влево" => бежим вправо, смотрим влево:
1681 if (MoveButton
= 2) and gPlayerAction
[p
, ACTION_MOVELEFT
] then
1682 plr
.SetDirection(TDirection
.D_LEFT
)
1683 // Раньше была нажата "Влево", а сейчас "Вправо" => бежим влево, смотрим вправо:
1684 else if (MoveButton
= 1) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1685 plr
.SetDirection(TDirection
.D_RIGHT
)
1686 // Что-то было нажато и не изменилось => куда бежим, туда и смотрим:
1687 else if MoveButton
<> 0 then
1688 plr
.SetDirection(TDirection(MoveButton
-1))
1691 // fix movebutton state
1692 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1694 // Остальные клавиши:
1695 if gPlayerAction
[p
, ACTION_JUMP
] then plr
.PressKey(KEY_JUMP
, time
);
1696 if gPlayerAction
[p
, ACTION_LOOKUP
] then plr
.PressKey(KEY_UP
, time
);
1697 if gPlayerAction
[p
, ACTION_LOOKDOWN
] then plr
.PressKey(KEY_DOWN
, time
);
1698 if gPlayerAction
[p
, ACTION_ATTACK
] then plr
.PressKey(KEY_FIRE
);
1699 if gPlayerAction
[p
, ACTION_ACTIVATE
] then plr
.PressKey(KEY_OPEN
);
1701 for i
:= WP_FACT
to WP_LACT
do
1703 if gWeaponAction
[p
, i
] then
1705 plr
.ProcessWeaponAction(i
);
1706 gWeaponAction
[p
, i
] := False
1710 for i
:= WP_FIRST
to WP_LAST
do
1712 if gSelectWeapon
[p
, i
] then
1714 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1715 gSelectWeapon
[p
, i
] := False
1719 {$IFDEF ENABLE_MENU}
1720 // HACK: add dynlight here
1721 if gwin_k8_enable_light_experiments
then
1723 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1725 g_playerLight
:= true;
1727 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1729 g_playerLight
:= false;
1733 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1737 // HACK: don't have a "key was pressed" function
1738 procedure InterReady();
1740 if InterReadyTime
> gTime
then Exit
;
1741 InterReadyTime
:= gTime
+ 3000;
1742 MC_SEND_CheatRequest(NET_CHEAT_READY
);
1745 procedure g_Game_PreUpdate();
1747 // these are in separate PreUpdate functions because they can interact during Update()
1748 // and are synced over the net
1749 // we don't care that much about corpses and gibs
1750 g_Player_PreUpdate();
1751 g_Monsters_PreUpdate();
1752 g_Items_PreUpdate();
1753 g_Weapon_PreUpdate();
1756 procedure g_Game_Update();
1758 {$IFDEF ENABLE_MENU}
1759 Msg
: g_gui
.TMessage
;
1766 function sendMonsPos (mon
: TMonster
): Boolean;
1768 result
:= false; // don't stop
1769 // this will also reset "need-send" flag
1770 if mon
.gncNeedSend
then
1772 MH_SEND_MonsterPos(mon
.UID
);
1774 else if (mon
.MonsterType
= MONSTER_BARREL
) then
1776 if (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1778 else if (mon
.MonsterState
<> MONSTATE_SLEEP
) then
1780 if (mon
.MonsterState
<> MONSTATE_DEAD
) or (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1784 function sendMonsPosUnexpected (mon
: TMonster
): Boolean;
1786 result
:= false; // don't stop
1787 // this will also reset "need-send" flag
1788 if mon
.gncNeedSend
then MH_SEND_MonsterPos(mon
.UID
);
1791 function sendItemPos (it
: PItem
): Boolean;
1793 result
:= false; // don't stop
1796 MH_SEND_ItemPos(it
.myId
);
1797 it
.needSend
:= False;
1802 reliableUpdate
: Boolean;
1807 // Пора выключать игру:
1808 if gExit
= EXIT_QUIT
then
1810 // Игра закончилась - обрабатываем:
1814 if gExit
= EXIT_QUIT
then
1818 // Читаем клавиатуру и джойстик, если окно активно
1819 // no need to, as we'll do it in event handler
1821 // Обновляем консоль (движение и сообщения):
1824 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1826 gExit
:= EXIT_SIMPLE
;
1831 // process master server communications
1832 g_Net_Slist_Pulse();
1835 STATE_INTERSINGLE
, // Статистка после прохождения уровня в Одиночной игре
1836 STATE_INTERCUSTOM
, // Статистка после прохождения уровня в Своей игре
1837 STATE_INTERTEXT
, // Текст между уровнями
1838 STATE_INTERPIC
: // Картинка между уровнями
1840 if g_Game_IsNet
and g_Game_IsServer
then
1842 gInterTime
:= gInterTime
+ GAME_TICK
;
1843 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1844 if a
<> gServInterTime
then
1846 gServInterTime
:= a
;
1847 MH_SEND_TimeSync(gServInterTime
);
1851 if (not g_Game_IsClient
) and
1855 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1856 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1857 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1858 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1860 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1861 {$IFDEF ENABLE_MENU}
1862 and (g_ActiveWindow
= nil)
1865 or (g_Game_IsNet
and ((gInterTime
> gInterEndTime
) or ((gInterReadyCount
>= NetClientCount
) and (NetClientCount
> 0))))
1868 begin // Нажали <Enter>/<Пробел> или прошло достаточно времени:
1869 g_Game_StopAllSounds(True);
1871 if gMapOnce
then // Это был тест
1872 gExit
:= EXIT_SIMPLE
1874 if gNextMap
<> '' then // Переходим на следующую карту
1875 g_Game_ChangeMap(gNextMap
)
1876 else // Следующей карты нет
1878 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1880 // Выход в главное меню:
1882 {$IFDEF ENABLE_MENU}
1883 g_GUI_ShowWindow('MainMenu');
1884 gMusic
.SetByName('MUSIC_MENU');
1887 gState
:= STATE_MENU
;
1890 // Финальная картинка:
1891 g_Game_ExecuteEvent('onwadend');
1893 if not gMusic
.SetByName('MUSIC_endmus') then
1894 gMusic
.SetByName('MUSIC_STDENDMUS');
1896 gState
:= STATE_ENDPIC
;
1898 g_Game_ExecuteEvent('ongameend');
1903 else if g_Game_IsClient
and
1906 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1907 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1908 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1909 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1911 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1912 {$IFDEF ENABLE_MENU}
1913 and (g_ActiveWindow
= nil)
1922 if gState
= STATE_INTERTEXT
then
1923 if InterText
.counter
> 0 then
1924 InterText
.counter
:= InterText
.counter
- 1;
1927 STATE_FOLD
: // Затухание экрана
1929 if EndingGameCounter
= 0 then
1931 // Закончился уровень в Своей игре:
1932 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1934 gState
:= STATE_INTERCUSTOM
;
1935 InterReadyTime
:= -1;
1936 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1938 g_Game_ExecuteEvent('onwadend');
1939 if not gMusic
.SetByName('MUSIC_endmus') then
1940 gMusic
.SetByName('MUSIC_STDENDMUS');
1943 gMusic
.SetByName('MUSIC_ROUNDMUS');
1947 else // Закончилась последняя карта в Одиночной игре
1949 gMusic
.SetByName('MUSIC_INTERMUS');
1951 gState
:= STATE_INTERSINGLE
;
1954 g_Game_ExecuteEvent('oninter');
1957 DecMin(EndingGameCounter
, 6, 0);
1960 STATE_ENDPIC
: // Картинка окончания мегаВада
1962 if gMapOnce
then // Это был тест
1964 gExit
:= EXIT_SIMPLE
;
1970 g_Serverlist_Control(slCurrent
, slTable
);
1973 // Статистика по Tab:
1976 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and (gGameSettings
.GameType
<> GT_SINGLE
) and g_Console_Action(ACTION_SCORES
);
1980 if g_Console_Action(ACTION_SCORES
) then
1982 if not gStatsPressed
then
1984 gStatsOff
:= not gStatsOff
;
1985 gStatsPressed
:= True;
1989 gStatsPressed
:= False;
1993 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1995 // Время += 28 миллисекунд:
1996 gTime
:= gTime
+ GAME_TICK
;
1998 // Сообщение посередине экрана:
1999 if MessageTime
= 0 then
2001 if MessageTime
> 0 then
2002 MessageTime
:= MessageTime
- 1;
2004 if (g_Game_IsServer
) then
2006 // Был задан лимит времени:
2007 if (gGameSettings
.TimeLimit
> 0) then
2008 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
2009 begin // Он прошел => конец уровня
2014 // Надо респавнить игроков в LMS:
2015 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
2016 g_Game_RestartRound(gLMSSoftSpawn
);
2018 // Проверим результат голосования, если время прошло
2019 if gVoteInProgress
and (gVoteTimer
< gTime
) then
2021 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
2023 g_Console_Process(gVoteCommand
);
2025 gVotePassed
:= False;
2028 // Замеряем время захвата флагов
2029 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
2030 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
2031 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
2032 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
2034 // Был задан лимит побед:
2035 if (gGameSettings
.ScoreLimit
> 0) then
2039 if gGameSettings
.GameMode
= GM_DM
then
2040 begin // В DM ищем игрока с max фрагами
2041 for i
:= 0 to High(gPlayers
) do
2042 if gPlayers
[i
] <> nil then
2043 if gPlayers
[i
].Frags
> b
then
2044 b
:= gPlayers
[i
].Frags
;
2047 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2048 begin // В CTF/TDM выбираем команду с наибольшим счетом
2049 b
:= Max(gTeamStat
[TEAM_RED
].Score
, gTeamStat
[TEAM_BLUE
].Score
);
2052 // Лимит побед набран => конец уровня:
2053 if b
>= gGameSettings
.ScoreLimit
then
2060 // Обрабатываем клавиши игроков:
2061 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
2062 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
2063 {$IFDEF DISABLE_MENU}
2064 if (not gConsoleShow
) and (not gChatShow
) then
2066 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
2069 ProcessPlayerControls(gPlayer1
, 0, P1MoveButton
);
2070 ProcessPlayerControls(gPlayer2
, 1, P2MoveButton
);
2071 end // if not console
2074 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
2076 // process weapon switch queue
2080 if (gPlayer1
= nil) and (gPlayer2
= nil)
2081 and (not gConsoleShow
) and (not gChatShow
)
2082 {$IFDEF ENABLE_MENU}
2083 and (g_ActiveWindow
= nil)
2087 if not gSpectKeyPress
then
2089 if gPlayerAction
[0, ACTION_JUMP
] and (not gSpectAuto
) then
2091 // switch spect mode
2093 SPECT_NONE
: ; // not spectator
2095 SPECT_MAPVIEW
: Inc(gSpectMode
);
2096 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
2098 gSpectKeyPress
:= True;
2100 if (gSpectMode
= SPECT_MAPVIEW
)
2101 and (not gSpectAuto
) then
2103 if gPlayerAction
[0, ACTION_MOVELEFT
] then
2104 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
2105 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
2106 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
2107 if gPlayerAction
[0, ACTION_LOOKUP
] then
2108 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
2109 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
2110 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
2111 if gWeaponAction
[0, WP_PREV
] then
2114 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
2115 gWeaponAction
[0, WP_PREV
] := False;
2117 if gWeaponAction
[0, WP_NEXT
] then
2120 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
2121 gWeaponAction
[0, WP_NEXT
] := False;
2124 if (gSpectMode
= SPECT_PLAYERS
)
2125 and (not gSpectAuto
) then
2127 if gPlayerAction
[0, ACTION_LOOKUP
] then
2130 gSpectViewTwo
:= True;
2131 gSpectKeyPress
:= True;
2133 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
2135 // remove second view
2136 gSpectViewTwo
:= False;
2137 gSpectKeyPress
:= True;
2139 if gPlayerAction
[0, ACTION_MOVELEFT
] then
2141 // prev player (view 1)
2142 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
2143 gSpectKeyPress
:= True;
2145 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
2147 // next player (view 1)
2148 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
2149 gSpectKeyPress
:= True;
2151 if gWeaponAction
[0, WP_PREV
] then
2153 // prev player (view 2)
2154 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
2155 gWeaponAction
[0, WP_PREV
] := False;
2157 if gWeaponAction
[0, WP_NEXT
] then
2159 // next player (view 2)
2160 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
2161 gWeaponAction
[0, WP_NEXT
] := False;
2164 if gPlayerAction
[0, ACTION_ATTACK
] then
2166 if (gSpectMode
= SPECT_STATS
) and (not gSpectAuto
) then
2169 gSpectAutoNext
:= 0;
2170 gSpectViewTwo
:= False;
2171 gSpectKeyPress
:= True;
2176 gSpectMode
:= SPECT_STATS
;
2177 gSpectAuto
:= False;
2178 gSpectKeyPress
:= True;
2183 if (not gPlayerAction
[0, ACTION_JUMP
]) and
2184 (not gPlayerAction
[0, ACTION_ATTACK
]) and
2185 (not gPlayerAction
[0, ACTION_MOVELEFT
]) and
2186 (not gPlayerAction
[0, ACTION_MOVERIGHT
]) and
2187 (not gPlayerAction
[0, ACTION_LOOKUP
]) and
2188 (not gPlayerAction
[0, ACTION_LOOKDOWN
]) then
2189 gSpectKeyPress
:= False;
2193 if gSpectMode
= SPECT_MAPVIEW
then
2195 i
:= Min(Max(gSpectX
+ gSpectAutoStepX
, 0), gMapInfo
.Width
- gScreenWidth
);
2197 gSpectAutoNext
:= gTime
2200 i
:= Min(Max(gSpectY
+ gSpectAutoStepY
, 0), gMapInfo
.Height
- gScreenHeight
);
2202 gSpectAutoNext
:= gTime
2206 if gSpectAutoNext
<= gTime
then
2208 if gSpectAutoNext
> 0 then
2210 gSpectMode
:= GetRandomSpectMode(gSpectMode
);
2214 gSpectX
:= Random(gMapInfo
.Width
- gScreenWidth
);
2215 gSpectY
:= Random(gMapInfo
.Height
- gScreenHeight
);
2216 gSpectAutoStepX
:= Random(9) - 4;
2217 gSpectAutoStepY
:= Random(9) - 4;
2218 if ((gSpectX
< 800) and (gSpectAutoStepX
< 0)) or
2219 ((gSpectX
> gMapInfo
.Width
- gScreenWidth
- 800) and (gSpectAutoStepX
> 0)) then
2220 gSpectAutoStepX
:= gSpectAutoStepX
* -1;
2221 if ((gSpectY
< 800) and (gSpectAutoStepY
< 0)) or
2222 ((gSpectY
> gMapInfo
.Height
- gScreenHeight
- 800) and (gSpectAutoStepY
> 0)) then
2223 gSpectAutoStepY
:= gSpectAutoStepY
* -1;
2227 gSpectPID1
:= GetActivePlayerID_Random(gSpectPID1
);
2232 SPECT_STATS
: gSpectAutoNext
:= gTime
+ (Random(3) + 5) * 1000;
2233 SPECT_MAPVIEW
: gSpectAutoNext
:= gTime
+ (Random(4) + 7) * 1000;
2234 SPECT_PLAYERS
: gSpectAutoNext
:= gTime
+ (Random(7) + 8) * 1000;
2240 // Обновляем все остальное:
2243 g_Triggers_Update();
2245 g_Monsters_Update();
2249 g_Player_UpdateAll();
2250 {$IFDEF ENABLE_GIBS}
2253 {$IFDEF ENABLE_CORPSES}
2256 {$IFDEF ENABLE_SHELLS}
2260 // server: send newly spawned monsters unconditionally
2261 if (gGameSettings
.GameType
= GT_SERVER
) then
2263 if (Length(gMonstersSpawned
) > 0) then
2265 for I
:= 0 to High(gMonstersSpawned
) do MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
2266 SetLength(gMonstersSpawned
, 0);
2270 if (gSoundTriggerTime
> 8) then
2272 g_Game_UpdateTriggerSounds();
2273 gSoundTriggerTime
:= 0;
2277 Inc(gSoundTriggerTime
);
2280 if (NetMode
= NET_SERVER
) then
2282 Inc(NetTimeToUpdate
);
2283 Inc(NetTimeToReliable
);
2285 // send monster updates
2286 if (NetTimeToReliable
>= NetRelupdRate
) or (NetTimeToUpdate
>= NetUpdateRate
) then
2288 // send all monsters (periodic sync)
2289 reliableUpdate
:= (NetTimeToReliable
>= NetRelupdRate
);
2291 for I
:= 0 to High(gPlayers
) do
2293 if (gPlayers
[I
] <> nil) then MH_SEND_PlayerPos(reliableUpdate
, gPlayers
[I
].UID
);
2296 g_Mons_ForEach(sendMonsPos
);
2298 // update flags that aren't stationary
2299 if gGameSettings
.GameMode
= GM_CTF
then
2300 for I
:= FLAG_RED
to FLAG_BLUE
do
2301 if gFlags
[I
].NeedSend
then
2303 gFlags
[I
].NeedSend
:= False;
2307 // update items that aren't stationary
2308 g_Items_ForEachAlive(sendItemPos
);
2310 if reliableUpdate
then
2312 NetTimeToReliable
:= 0;
2313 NetTimeToUpdate
:= NetUpdateRate
;
2317 NetTimeToUpdate
:= 0;
2322 // send only mosters with some unexpected changes
2323 g_Mons_ForEach(sendMonsPosUnexpected
);
2326 // send unexpected platform changes
2327 g_Map_NetSendInterestingPanels();
2329 g_Net_Slist_ServerUpdate();
2331 if NetUseMaster then
2333 if (gTime >= NetTimeToMaster) or g_Net_Slist_IsConnectionInProgress then
2335 if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Connect(false); // non-blocking connection to the master
2337 NetTimeToMaster := gTime + NetMasterRate;
2342 else if (NetMode
= NET_CLIENT
) then
2344 MC_SEND_PlayerPos();
2346 end; // if gameOn ...
2348 // Активно окно интерфейса - передаем клавиши ему:
2349 {$IFDEF ENABLE_MENU}
2350 if g_ActiveWindow
<> nil then
2352 w
:= e_GetFirstKeyPressed();
2354 if (w
<> IK_INVALID
) then
2356 Msg
.Msg
:= MESSAGE_DIKEY
;
2358 g_ActiveWindow
.OnMessage(Msg
);
2361 // Если оно от этого не закрылось, то обновляем:
2362 if g_ActiveWindow
<> nil then
2363 g_ActiveWindow
.Update();
2365 // Нужно сменить разрешение:
2366 if gResolutionChange
then
2368 {$IFDEF ENABLE_RENDER}
2369 e_WriteLog('Changing resolution', TMsgType
.Notify
);
2372 gResolutionChange
:= False;
2373 g_ActiveWindow
:= nil;
2376 // Нужно сменить язык:
2377 if gLanguageChange
then
2379 //e_WriteLog('Read language file', MSG_NOTIFY);
2380 //g_Language_Load(DataDir + gLanguage + '.txt');
2381 g_Language_Set(gLanguage
);
2383 gLanguageChange
:= False;
2387 // Горячая клавиша для вызова меню выхода из игры (F10):
2388 if e_KeyPressed(IK_F10
) and
2390 (not gConsoleShow
) and
2391 (g_ActiveWindow
= nil) then
2397 Time
:= GetTickCount64() {div 1000};
2399 // Обработка отложенных событий:
2400 if gDelayedEvents
<> nil then
2401 for a
:= 0 to High(gDelayedEvents
) do
2402 if gDelayedEvents
[a
].Pending
and
2404 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
2405 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
2408 case gDelayedEvents
[a
].DEType
of
2410 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
2413 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
2417 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
2418 if g_Game_IsNet
and g_Game_IsServer
then
2419 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
2423 g_Game_Announce_BodyKill(gDelayedEvents
[a
].DENum
);
2425 gDelayedEvents
[a
].Pending
:= False;
2428 // Каждую секунду обновляем счетчик обновлений:
2429 UPSCounter
:= UPSCounter
+ 1;
2430 if Time
- UPSTime
>= 1000 then
2439 g_Weapon_AddDynLights();
2440 g_Items_AddDynLights();
2444 procedure g_Game_LoadChatSounds(Resource
: string);
2447 FileName
, Snd
: string;
2449 len
, cnt
, tags
, i
, j
: Integer;
2452 FileName
:= g_ExtractWadName(Resource
);
2454 WAD
:= TWADFile
.Create();
2455 WAD
.ReadFile(FileName
);
2457 if not WAD
.GetResource(g_ExtractFilePathName(Resource
), p
, len
) then
2464 cfg
:= TConfig
.CreateMem(p
, len
);
2465 cnt
:= cfg
.ReadInt('ChatSounds', 'Count', 0);
2467 SetLength(gChatSounds
, cnt
);
2468 for i
:= 0 to Length(gChatSounds
) - 1 do
2470 gChatSounds
[i
].Sound
:= nil;
2471 Snd
:= Trim(cfg
.ReadStr(IntToStr(i
), 'Sound', ''));
2472 tags
:= cfg
.ReadInt(IntToStr(i
), 'Tags', 0);
2473 if (Snd
= '') or (Tags
<= 0) then
2475 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i
), GameWAD
+':'+Snd
);
2476 gChatSounds
[i
].Sound
:= TPlayableSound
.Create();
2477 gChatSounds
[i
].Sound
.SetByName('SOUND_CHAT_MACRO' + IntToStr(i
));
2478 SetLength(gChatSounds
[i
].Tags
, tags
);
2479 for j
:= 0 to tags
- 1 do
2480 gChatSounds
[i
].Tags
[j
] := toLowerCase1251(cfg
.ReadStr(IntToStr(i
), 'Tag' + IntToStr(j
), ''));
2481 gChatSounds
[i
].FullWord
:= cfg
.ReadBool(IntToStr(i
), 'FullWord', False);
2488 procedure g_Game_FreeChatSounds();
2492 for i
:= 0 to Length(gChatSounds
) - 1 do
2494 gChatSounds
[i
].Sound
.Free();
2495 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i
));
2497 SetLength(gChatSounds
, 0);
2501 procedure g_Game_LoadData();
2503 if DataLoaded
then Exit
;
2505 e_WriteLog('Loading game data...', TMsgType
.Notify
);
2507 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2508 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2509 g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD
+':SOUNDS\SECRET');
2510 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2511 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2512 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2513 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2514 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2515 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2516 g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD
+':SOUNDS\BURNING');
2517 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2518 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2519 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2520 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2521 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2522 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2523 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2524 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2525 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2526 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2527 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2528 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD
+':SOUNDS\MUHAHA1');
2529 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD
+':SOUNDS\MUHAHA2');
2530 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD
+':SOUNDS\MUHAHA3');
2531 g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD
+':SOUNDS\GETFLAG1');
2532 g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD
+':SOUNDS\GETFLAG2');
2533 g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD
+':SOUNDS\LOSTFLG1');
2534 g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD
+':SOUNDS\LOSTFLG2');
2535 g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD
+':SOUNDS\RETFLAG1');
2536 g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD
+':SOUNDS\RETFLAG2');
2537 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD
+':SOUNDS\CAPFLAG1');
2538 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD
+':SOUNDS\CAPFLAG2');
2540 goodsnd
[0] := TPlayableSound
.Create();
2541 goodsnd
[1] := TPlayableSound
.Create();
2542 goodsnd
[2] := TPlayableSound
.Create();
2543 goodsnd
[3] := TPlayableSound
.Create();
2545 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2546 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2547 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2548 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2550 killsnd
[0] := TPlayableSound
.Create();
2551 killsnd
[1] := TPlayableSound
.Create();
2552 killsnd
[2] := TPlayableSound
.Create();
2553 killsnd
[3] := TPlayableSound
.Create();
2555 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2556 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2557 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2558 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2560 hahasnd
[0] := TPlayableSound
.Create();
2561 hahasnd
[1] := TPlayableSound
.Create();
2562 hahasnd
[2] := TPlayableSound
.Create();
2564 hahasnd
[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2565 hahasnd
[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2566 hahasnd
[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2568 sound_get_flag
[0] := TPlayableSound
.Create();
2569 sound_get_flag
[1] := TPlayableSound
.Create();
2570 sound_lost_flag
[0] := TPlayableSound
.Create();
2571 sound_lost_flag
[1] := TPlayableSound
.Create();
2572 sound_ret_flag
[0] := TPlayableSound
.Create();
2573 sound_ret_flag
[1] := TPlayableSound
.Create();
2574 sound_cap_flag
[0] := TPlayableSound
.Create();
2575 sound_cap_flag
[1] := TPlayableSound
.Create();
2577 sound_get_flag
[0].SetByName('SOUND_CTF_GET1');
2578 sound_get_flag
[1].SetByName('SOUND_CTF_GET2');
2579 sound_lost_flag
[0].SetByName('SOUND_CTF_LOST1');
2580 sound_lost_flag
[1].SetByName('SOUND_CTF_LOST2');
2581 sound_ret_flag
[0].SetByName('SOUND_CTF_RETURN1');
2582 sound_ret_flag
[1].SetByName('SOUND_CTF_RETURN2');
2583 sound_cap_flag
[0].SetByName('SOUND_CTF_CAPTURE1');
2584 sound_cap_flag
[1].SetByName('SOUND_CTF_CAPTURE2');
2586 g_Game_LoadChatSounds(GameWAD
+':CHATSND\SNDCFG');
2588 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2591 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2592 g_Weapon_LoadData();
2594 g_Monsters_LoadData();
2599 procedure g_Game_Quit();
2601 g_Game_StopAllSounds(True);
2604 g_PlayerModel_FreeData();
2605 {$IFDEF ENABLE_MENU}
2606 // g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
2609 if NetInitDone
then g_Net_Free
;
2611 // remove map after test
2612 if gMapToDelete
<> '' then
2613 g_Game_DeleteTestMap();
2617 {$IFDEF ENABLE_SYSTEM}
2622 procedure g_Game_FreeData();
2624 if not DataLoaded
then Exit
;
2627 g_Weapon_FreeData();
2628 g_Monsters_FreeData();
2630 e_WriteLog('Releasing game data...', TMsgType
.Notify
);
2632 g_Sound_Delete('SOUND_GAME_TELEPORT');
2633 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2634 g_Sound_Delete('SOUND_GAME_SECRET');
2635 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2636 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2637 g_Sound_Delete('SOUND_GAME_BULK1');
2638 g_Sound_Delete('SOUND_GAME_BULK2');
2639 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2640 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2641 g_Sound_Delete('SOUND_GAME_BURNING');
2642 g_Sound_Delete('SOUND_GAME_SWITCH1');
2643 g_Sound_Delete('SOUND_GAME_SWITCH0');
2650 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2651 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2652 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2653 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2660 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2661 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2662 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2663 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2669 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2670 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2671 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2673 sound_get_flag
[0].Free();
2674 sound_get_flag
[1].Free();
2675 sound_lost_flag
[0].Free();
2676 sound_lost_flag
[1].Free();
2677 sound_ret_flag
[0].Free();
2678 sound_ret_flag
[1].Free();
2679 sound_cap_flag
[0].Free();
2680 sound_cap_flag
[1].Free();
2682 g_Sound_Delete('SOUND_CTF_GET1');
2683 g_Sound_Delete('SOUND_CTF_GET2');
2684 g_Sound_Delete('SOUND_CTF_LOST1');
2685 g_Sound_Delete('SOUND_CTF_LOST2');
2686 g_Sound_Delete('SOUND_CTF_RETURN1');
2687 g_Sound_Delete('SOUND_CTF_RETURN2');
2688 g_Sound_Delete('SOUND_CTF_CAPTURE1');
2689 g_Sound_Delete('SOUND_CTF_CAPTURE2');
2691 g_Game_FreeChatSounds();
2693 DataLoaded
:= False;
2696 procedure g_FatalError(Text: String);
2698 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
2699 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), TMsgType
.Warning
);
2701 gExit
:= EXIT_SIMPLE
;
2702 if gGameOn
then EndGame
;
2705 procedure g_SimpleError(Text: String);
2707 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
2708 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), TMsgType
.Warning
);
2711 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
2713 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
2714 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
2717 if (gGameSettings
.MaxLives
> 0) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2720 if gPlayer1
= nil then
2722 if g_Game_IsClient
then
2724 if NetPlrUID1
> -1 then
2725 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
2729 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
2730 Team
:= gPlayer1Settings
.Team
;
2732 // Создание первого игрока:
2733 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
2734 gPlayer1Settings
.Color
,
2736 if gPlayer1
= nil then
2737 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
2740 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
2741 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
2742 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
2743 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
2744 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
2745 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
2746 if g_Game_IsServer
and g_Game_IsNet
then
2747 MH_SEND_PlayerCreate(gPlayer1
.UID
);
2748 gPlayer1
.Respawn(False, True);
2749 g_Net_Slist_ServerPlayerComes();
2754 if gPlayer2
= nil then
2756 if g_Game_IsClient
then
2758 if NetPlrUID2
> -1 then
2759 gPlayer2
:= g_Player_Get(NetPlrUID2
);
2763 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
2764 Team
:= gPlayer2Settings
.Team
;
2766 // Создание второго игрока:
2767 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
2768 gPlayer2Settings
.Color
,
2770 if gPlayer2
= nil then
2771 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
2774 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
2775 gPlayer2
.WeapSwitchMode
:= gPlayer2Settings
.WeaponSwitch
;
2776 gPlayer2
.setWeaponPrefs(gPlayer2Settings
.WeaponPreferences
);
2777 gPlayer2
.SwitchToEmpty
:= gPlayer2Settings
.SwitchToEmpty
;
2778 gPlayer2
.SkipFist
:= gPlayer2Settings
.SkipFist
;
2779 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
2780 if g_Game_IsServer
and g_Game_IsNet
then
2781 MH_SEND_PlayerCreate(gPlayer2
.UID
);
2782 gPlayer2
.Respawn(False, True);
2783 g_Net_Slist_ServerPlayerComes();
2790 procedure g_Game_RemovePlayer();
2794 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
2795 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
2800 if g_Game_IsServer
then
2803 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
2804 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
2805 g_Player_Remove(Pl
.UID
);
2806 g_Net_Slist_ServerPlayerLeaves();
2810 gSpectLatchPID2
:= Pl
.UID
;
2818 if g_Game_IsServer
then
2821 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
2822 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
2823 g_Player_Remove(Pl
.UID
);
2824 g_Net_Slist_ServerPlayerLeaves();
2827 gSpectLatchPID1
:= Pl
.UID
;
2829 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
2833 g_Net_Slist_ServerPlayerLeaves();
2836 procedure g_Game_Spectate();
2838 g_Game_RemovePlayer();
2839 if gPlayer1
<> nil then
2840 g_Game_RemovePlayer();
2843 procedure g_Game_SpectateCenterView();
2845 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
2846 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
2849 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
2856 e_WriteLog('Starting singleplayer game...', TMsgType
.Notify
);
2858 g_Game_ClearLoading();
2861 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
2864 gGameSettings
.GameType
:= GT_SINGLE
;
2865 gGameSettings
.MaxLives
:= 0;
2866 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
2867 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
2868 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
2869 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_TEAMHITPROJECTILE
;
2870 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_TEAMHITTRACE
;
2871 gSwitchGameMode
:= GM_SINGLE
;
2873 gLMSRespawn
:= LMS_RESPAWN_NONE
;
2874 gLMSRespawnTime
:= 0;
2875 gSpectLatchPID1
:= 0;
2876 gSpectLatchPID2
:= 0;
2878 g_Game_ExecuteEvent('ongamestart');
2880 // Создание первого игрока:
2881 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
2882 gPlayer1Settings
.Color
,
2883 gPlayer1Settings
.Team
, False));
2884 if gPlayer1
= nil then
2886 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
2890 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
2891 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
2892 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
2893 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
2894 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
2897 // Создание второго игрока, если есть:
2900 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
2901 gPlayer2Settings
.Color
,
2902 gPlayer2Settings
.Team
, False));
2903 if gPlayer2
= nil then
2905 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
2909 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
2910 gPlayer2
.WeapSwitchMode
:= gPlayer2Settings
.WeaponSwitch
;
2911 gPlayer2
.setWeaponPrefs(gPlayer2Settings
.WeaponPreferences
);
2912 gPlayer2
.SwitchToEmpty
:= gPlayer2Settings
.SwitchToEmpty
;
2913 gPlayer2
.SkipFist
:= gPlayer2Settings
.SkipFist
;
2917 // Загрузка и запуск карты:
2918 if not g_Game_StartMap(false{asMegawad}, MAP
, True) then
2920 if (Pos(':\', Map
) > 0) or (Pos(':/', Map
) > 0) then tmps
:= Map
else tmps
:= gGameSettings
.WAD
+ ':\' + MAP
;
2921 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [tmps
]));
2925 // Настройки игроков и ботов:
2929 for i
:= nPl
+1 to nPlayers
do
2930 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
2933 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
2934 TimeLimit
, ScoreLimit
: Word;
2936 Options
: LongWord; nPlayers
: Byte);
2942 e_WriteLog('Starting custom game...', TMsgType
.Notify
);
2944 g_Game_ClearLoading();
2947 gGameSettings
.GameType
:= GT_CUSTOM
;
2948 gGameSettings
.GameMode
:= GameMode
;
2949 gSwitchGameMode
:= GameMode
;
2950 gGameSettings
.TimeLimit
:= TimeLimit
;
2951 gGameSettings
.ScoreLimit
:= ScoreLimit
;
2952 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
2953 gGameSettings
.Options
:= Options
;
2955 gCoopTotalMonstersKilled
:= 0;
2956 gCoopTotalSecretsFound
:= 0;
2957 gCoopTotalMonsters
:= 0;
2958 gCoopTotalSecrets
:= 0;
2962 gLMSRespawn
:= LMS_RESPAWN_NONE
;
2963 gLMSRespawnTime
:= 0;
2964 gSpectLatchPID1
:= 0;
2965 gSpectLatchPID2
:= 0;
2967 g_Game_ExecuteEvent('ongamestart');
2969 // Режим наблюдателя:
2970 if nPlayers
= 0 then
2977 if nPlayers
>= 1 then
2979 // Создание первого игрока:
2980 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
2981 gPlayer1Settings
.Color
,
2982 gPlayer1Settings
.Team
, False));
2983 if gPlayer1
= nil then
2985 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
2989 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
2990 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
2991 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
2992 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
2993 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
2997 if nPlayers
>= 2 then
2999 // Создание второго игрока:
3000 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3001 gPlayer2Settings
.Color
,
3002 gPlayer2Settings
.Team
, False));
3003 if gPlayer2
= nil then
3005 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3009 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3010 gPlayer2
.WeapSwitchMode
:= gPlayer2Settings
.WeaponSwitch
;
3011 gPlayer2
.setWeaponPrefs(gPlayer2Settings
.WeaponPreferences
);
3012 gPlayer2
.SwitchToEmpty
:= gPlayer2Settings
.SwitchToEmpty
;
3013 gPlayer2
.SkipFist
:= gPlayer2Settings
.SkipFist
;
3017 // Загрузка и запуск карты:
3018 if not g_Game_StartMap(true{asMegawad}, Map
, True) then
3020 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3024 // Нет точек появления:
3025 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3026 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3027 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3028 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3029 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3031 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3035 // Настройки игроков и ботов:
3039 for i
:= nPl
+1 to nPlayers
do
3040 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
3043 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
3044 TimeLimit
, ScoreLimit
: Word; MaxLives
: Byte;
3045 Options
: LongWord; nPlayers
: Byte;
3046 IPAddr
: LongWord; Port
: Word);
3049 g_Net_Slist_ServerClosed();
3051 e_WriteLog('Starting net game (server)...', TMsgType
.Notify
);
3053 g_Game_ClearLoading();
3058 gGameSettings
.GameType
:= GT_SERVER
;
3059 gGameSettings
.GameMode
:= GameMode
;
3060 gSwitchGameMode
:= GameMode
;
3061 gGameSettings
.TimeLimit
:= TimeLimit
;
3062 gGameSettings
.ScoreLimit
:= ScoreLimit
;
3063 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3064 gGameSettings
.Options
:= Options
;
3066 gCoopTotalMonstersKilled
:= 0;
3067 gCoopTotalSecretsFound
:= 0;
3068 gCoopTotalMonsters
:= 0;
3069 gCoopTotalSecrets
:= 0;
3073 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3074 gLMSRespawnTime
:= 0;
3075 gSpectLatchPID1
:= 0;
3076 gSpectLatchPID2
:= 0;
3078 g_Game_ExecuteEvent('ongamestart');
3080 // Режим наблюдателя:
3081 if nPlayers
= 0 then
3087 if nPlayers
>= 1 then
3089 // Создание первого игрока:
3090 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3091 gPlayer1Settings
.Color
,
3092 gPlayer1Settings
.Team
, False));
3093 if gPlayer1
= nil then
3095 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3099 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3100 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
3101 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
3102 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
3103 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
3106 if nPlayers
>= 2 then
3108 // Создание второго игрока:
3109 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3110 gPlayer2Settings
.Color
,
3111 gPlayer2Settings
.Team
, False));
3112 if gPlayer2
= nil then
3114 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3118 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3119 gPlayer2
.WeapSwitchMode
:= gPlayer2Settings
.WeaponSwitch
;
3120 gPlayer2
.setWeaponPrefs(gPlayer2Settings
.WeaponPreferences
);
3121 gPlayer2
.SwitchToEmpty
:= gPlayer2Settings
.SwitchToEmpty
;
3122 gPlayer2
.SkipFist
:= gPlayer2Settings
.SkipFist
;
3125 g_Game_SetLoadingText(_lc
[I_LOAD_HOST
], 0, False);
3126 if NetForwardPorts
then
3127 g_Game_SetLoadingText(_lc
[I_LOAD_PORTS
], 0, False);
3130 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
3132 g_FatalError(_lc
[I_NET_MSG
] + Format(_lc
[I_NET_ERR_HOST
], [Port
]));
3136 g_Net_Slist_Set(NetMasterList
);
3138 g_Net_Slist_ServerStarted();
3140 // Загрузка и запуск карты:
3141 if not g_Game_StartMap(false{asMegawad}, Map
, True) then
3143 g_Net_Slist_ServerClosed();
3144 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3148 // Нет точек появления:
3149 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3150 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3151 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3152 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3153 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3155 g_Net_Slist_ServerClosed();
3156 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3160 // Настройки игроков и ботов:
3163 g_Net_Slist_ServerMapStarted();
3164 NetState
:= NET_STATE_GAME
;
3167 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
3182 e_WriteLog('Starting net game (client)...', TMsgType
.Notify
);
3183 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', TMsgType
.Notify
);
3185 g_Game_ClearLoading();
3190 gGameSettings
.GameType
:= GT_CLIENT
;
3192 gCoopTotalMonstersKilled
:= 0;
3193 gCoopTotalSecretsFound
:= 0;
3194 gCoopTotalMonsters
:= 0;
3195 gCoopTotalSecrets
:= 0;
3199 g_Game_ExecuteEvent('ongamestart');
3201 NetState
:= NET_STATE_AUTH
;
3203 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
3205 // create (or update) map/resource databases
3206 g_Res_CreateDatabases(true);
3208 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3209 gLMSRespawnTime
:= 0;
3210 gSpectLatchPID1
:= 0;
3211 gSpectLatchPID2
:= 0;
3214 if not g_Net_Connect(Addr
, Port
) then
3216 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3217 NetState
:= NET_STATE_NONE
;
3221 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
3223 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
3228 // fuck! https://www.mail-archive.com/enet-discuss@cubik.org/msg00852.html
3229 // tl;dr: on shitdows, we can get -1 sometimes, and it is *NOT* a failure.
3230 // thank you, enet. let's ignore failures altogether then.
3231 while (enet_host_service(NetHost
, @NetEvent
, 50) > 0) do
3233 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
3235 Ptr
:= NetEvent
.packet
^.data
;
3236 if not InMsg
.Init(Ptr
, NetEvent
.packet
^.dataLength
, True) then
3238 enet_packet_destroy(NetEvent
.packet
);
3242 InMsg
.ReadLongWord(); // skip size
3243 MID
:= InMsg
.ReadByte();
3245 if (MID
= NET_MSG_INFO
) and (State
= 0) then
3247 NetMyID
:= InMsg
.ReadByte();
3248 NetPlrUID1
:= InMsg
.ReadWord();
3250 WadName
:= InMsg
.ReadString();
3251 Map
:= InMsg
.ReadString();
3253 gWADHash
:= InMsg
.ReadMD5();
3255 gGameSettings
.GameMode
:= InMsg
.ReadByte();
3256 gSwitchGameMode
:= gGameSettings
.GameMode
;
3257 gGameSettings
.ScoreLimit
:= InMsg
.ReadWord();
3258 gGameSettings
.TimeLimit
:= InMsg
.ReadWord();
3259 gGameSettings
.MaxLives
:= InMsg
.ReadByte();
3260 gGameSettings
.Options
:= InMsg
.ReadLongWord();
3261 T
:= InMsg
.ReadLongWord();
3263 //newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
3264 //if newResPath = '' then
3266 //g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
3267 newResPath
:= g_Res_DownloadMapWAD(ExtractFileName(WadName
), gWADHash
);
3268 if newResPath
= '' then
3270 g_FatalError(_lc
[I_NET_ERR_HASH
]);
3271 enet_packet_destroy(NetEvent
.packet
);
3272 NetState
:= NET_STATE_NONE
;
3275 e_LogWritefln('using downloaded map wad [%s] for [%s]`', [newResPath
, WadName
], TMsgType
.Notify
);
3277 //newResPath := ExtractRelativePath(MapsDir, newResPath);
3280 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3281 gPlayer1Settings
.Color
,
3282 gPlayer1Settings
.Team
, False));
3284 if gPlayer1
= nil then
3286 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3288 enet_packet_destroy(NetEvent
.packet
);
3289 NetState
:= NET_STATE_NONE
;
3293 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3294 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
3295 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
3296 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
3297 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
3298 gPlayer1
.UID
:= NetPlrUID1
;
3299 gPlayer1
.Reset(True);
3301 if not g_Game_StartMap(false{asMegawad}, newResPath
+ ':\' + Map
, True) then
3303 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
3305 enet_packet_destroy(NetEvent
.packet
);
3306 NetState
:= NET_STATE_NONE
;
3314 enet_packet_destroy(NetEvent
.packet
);
3318 enet_packet_destroy(NetEvent
.packet
);
3322 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
3325 if (NetEvent
.data
<= NET_DISC_MAX
) then
3326 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
3327 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
3334 ProcessLoading(True);
3335 if g_Net_UserRequestExit() then
3344 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3345 NetState
:= NET_STATE_NONE
;
3350 NetState
:= NET_STATE_GAME
;
3351 MC_SEND_FullStateRequest
;
3352 e_WriteLog('NET: Connection successful.', TMsgType
.Notify
);
3356 lastAsMegaWad
: Boolean = false;
3358 procedure g_Game_ChangeMap(const MapPath
: String);
3362 g_Game_ClearLoading();
3364 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
3365 // Если уровень завершился по триггеру Выход, не очищать инвентарь
3366 if gExitByTrigger
then
3369 gExitByTrigger
:= False;
3371 if not g_Game_StartMap(lastAsMegaWad
, MapPath
, Force
) then
3372 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
3375 procedure g_Game_Restart();
3379 if g_Game_IsClient
then
3381 map
:= g_ExtractFileName(gMapInfo
.Map
);
3382 e_LogWritefln('g_Game_Restart: map = "%s" gCurrentMapFileName = "%s"', [map
, gCurrentMapFileName
]);
3386 g_Game_ClearLoading();
3387 g_Game_StartMap(lastAsMegaWad
, Map
, True, gCurrentMapFileName
);
3390 function g_Game_StartMap (asMegawad
: Boolean; Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
3392 NewWAD
, ResName
: String;
3396 g_Map_Free((Map
<> gCurrentMapFileName
) and (oldMapPath
<> gCurrentMapFileName
));
3398 {$IFDEF ENABLE_GIBS}
3401 {$IFDEF ENALBE_SHELLS}
3404 {$IFDEF ENABLE_CORPSES}
3405 g_Corpses_RemoveAll
;
3408 if (not g_Game_IsClient
) and
3409 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
3410 (gGameSettings
.GameMode
<> GM_SINGLE
) then
3412 if gSwitchGameMode
= GM_CTF
then
3413 gGameSettings
.MaxLives
:= 0;
3414 gGameSettings
.GameMode
:= gSwitchGameMode
;
3417 gSwitchGameMode
:= gGameSettings
.GameMode
;
3419 g_Player_ResetTeams();
3421 lastAsMegaWad
:= asMegawad
;
3422 if isWadPath(Map
) then
3424 NewWAD
:= g_ExtractWadName(Map
);
3425 ResName
:= g_ExtractFileName(Map
);
3426 if g_Game_IsServer
then
3428 nws
:= findDiskWad(NewWAD
);
3429 //writeln('000: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
3432 if (length(nws
) = 0) then nws
:= e_FindWad(MegawadDirs
, NewWAD
);
3433 if (length(nws
) = 0) then nws
:= e_FindWad(MapDirs
, NewWAD
);
3437 if (length(nws
) = 0) then nws
:= e_FindWad(MapDirs
, NewWAD
);
3438 if (length(nws
) = 0) then nws
:= e_FindWad(MegawadDirs
, NewWAD
);
3440 //if (length(nws) = 0) then nws := e_FindWad(MapDownloadDirs, NewWAD);
3441 //writeln('001: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
3443 if (length(nws
) = 0) then
3445 ResName
:= ''; // failed
3450 if (g_Game_IsNet
) then gWADHash
:= MD5File(nws
);
3451 //writeln('********: nws=', nws, ' : Map=', Map, ' : nw=', NewWAD, ' : resname=', ResName);
3452 g_Game_LoadWAD(NewWAD
);
3457 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
3458 NewWAD
:= g_Game_ClientWAD(NewWAD
, gWADHash
);
3463 NewWAD
:= gGameSettings
.WAD
;
3469 //writeln('********: gsw=', gGameSettings.WAD, '; rn=', ResName);
3471 if (ResName
<> '') and (NewWAD
<> '') then
3473 //result := g_Map_Load(gGameSettings.WAD + ':\' + ResName);
3474 result
:= g_Map_Load(NewWAD
+':\'+ResName
);
3475 {$IFDEF ENABLE_RENDER}
3476 r_Render_LoadTextures
;
3481 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
3483 gState
:= STATE_NONE
;
3484 {$IFDEF ENABLE_MENU}
3485 g_ActiveWindow
:= nil;
3490 wNeedTimeReset
:= True;
3492 if gGameSettings
.GameMode
= GM_CTF
then
3494 g_Map_ResetFlag(FLAG_RED
);
3495 g_Map_ResetFlag(FLAG_BLUE
);
3496 // CTF, а флагов нет:
3497 if not g_Map_HaveFlagPoints() then
3498 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
3503 gState
:= STATE_MENU
;
3508 gPauseMain
:= false;
3509 gPauseHolmes
:= false;
3510 NetTimeToUpdate
:= 1;
3511 NetTimeToReliable
:= 0;
3512 NetTimeToMaster
:= NetMasterRate
;
3513 gSpectLatchPID1
:= 0;
3514 gSpectLatchPID2
:= 0;
3515 gMissionFailed
:= False;
3518 gCoopMonstersKilled
:= 0;
3519 gCoopSecretsFound
:= 0;
3521 gVoteInProgress
:= False;
3522 gVotePassed
:= False;
3528 if not gGameOn
then Exit
;
3530 g_Game_SpectateCenterView();
3532 if g_Game_IsServer
then
3534 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
3536 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
3537 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
3538 gLMSSoftSpawn
:= True;
3539 if g_Game_IsNet
then
3540 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
3544 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3545 gLMSRespawnTime
:= 0;
3549 if NetMode
= NET_SERVER
then
3551 // reset full state flags
3552 if NetClients
<> nil then
3553 for I
:= 0 to High(NetClients
) do
3554 NetClients
[I
].FullUpdateSent
:= False;
3556 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
3559 g_Net_Slist_ServerMapStarted();
3561 if NetClients
<> nil then
3562 for I
:= 0 to High(NetClients
) do
3563 if NetClients
[I
].Used
then
3565 NetClients
[I
].Voted
:= False;
3566 if NetClients
[I
].RequestedFullUpdate
then
3568 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
3569 NetClients
[I
].RequestedFullUpdate
:= False;
3573 g_Net_UnbanNonPermHosts();
3578 gCoopTotalMonstersKilled
:= 0;
3579 gCoopTotalSecretsFound
:= 0;
3580 gCoopTotalMonsters
:= 0;
3581 gCoopTotalSecrets
:= 0;
3585 g_Game_ExecuteEvent('onmapstart');
3588 procedure SetFirstLevel
;
3592 MapList
:= g_Map_GetMapsList(gGameSettings
.WAD
);
3593 if MapList
= nil then
3596 SortSArray(MapList
);
3597 gNextMap
:= MapList
[Low(MapList
)];
3602 procedure g_Game_ExitLevel(const Map
: AnsiString);
3606 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
3607 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
3608 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
3609 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
3611 // Вышли в выход в Одиночной игре:
3612 if gGameSettings
.GameType
= GT_SINGLE
then
3613 gExit
:= EXIT_ENDLEVELSINGLE
3614 else // Вышли в выход в Своей игре
3616 gExit
:= EXIT_ENDLEVELCUSTOM
;
3617 if gGameSettings
.GameMode
= GM_COOP
then
3618 g_Player_RememberAll
;
3620 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + gNextMap
) then
3623 if gGameSettings
.GameMode
= GM_COOP
then
3626 gStatsPressed
:= True;
3627 gNextMap
:= 'MAP01';
3629 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + gNextMap
) then
3632 if g_Game_IsNet
then
3634 MH_SEND_GameStats();
3635 MH_SEND_CoopStats();
3641 procedure g_Game_RestartLevel();
3645 if gGameSettings
.GameMode
= GM_SINGLE
then
3650 gExit
:= EXIT_ENDLEVELCUSTOM
;
3651 Map
:= g_ExtractFileName(gMapInfo
.Map
);
3655 function g_Game_ClientWAD (NewWAD
: String; const WHash
: TMD5Digest
): AnsiString;
3657 gWAD
{, xwad}: String;
3660 if not g_Game_IsClient
then Exit
;
3661 //e_LogWritefln('*** g_Game_ClientWAD: `%s`', [NewWAD]);
3663 gWAD
:= g_Res_DownloadMapWAD(ExtractFileName(NewWAD
), WHash
);
3668 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
3672 e_LogWritefln('using downloaded client map wad [%s] for [%s]', [gWAD
, NewWAD
], TMsgType
.Notify
);
3675 g_Game_LoadWAD(NewWAD
);
3679 if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then Exit;
3680 gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash);
3683 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
3684 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
3688 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
3692 NewWAD := ExtractRelativePath(MapsDir, gWAD);
3693 g_Game_LoadWAD(NewWAD);
3697 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
3699 i
, n
, nb
, nr
: Integer;
3701 if not g_Game_IsServer
then Exit
;
3702 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
3703 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3704 gLMSRespawnTime
:= 0;
3707 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
3709 gMissionFailed
:= True;
3710 g_Game_RestartLevel
;
3714 n
:= 0; nb
:= 0; nr
:= 0;
3715 for i
:= Low(gPlayers
) to High(gPlayers
) do
3716 if (gPlayers
[i
] <> nil) and
3717 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
3718 (gPlayers
[i
] is TBot
)) then
3721 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
3722 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
3725 if (n
< 1) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
3727 // wait a second until the fuckers finally decide to join
3728 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
3729 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
3730 gLMSSoftSpawn
:= NoMapRestart
;
3731 if g_Game_IsNet
then
3732 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
3736 {$IFDEF ENABLE_GIBS}
3739 {$IFDEF ENALBE_SHELLS}
3742 {$IFDEF ENABLE_CORPSES}
3743 g_Corpses_RemoveAll
;
3746 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
3747 if g_Game_IsNet
then
3748 MH_SEND_GameEvent(NET_EV_LMS_START
);
3750 for i
:= Low(gPlayers
) to High(gPlayers
) do
3752 if gPlayers
[i
] = nil then continue
;
3753 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
3754 // don't touch normal spectators
3755 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
3757 gPlayers
[i
].FNoRespawn
:= True;
3758 gPlayers
[i
].Lives
:= 0;
3759 if g_Game_IsNet
then
3760 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
3763 gPlayers
[i
].FNoRespawn
:= False;
3764 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
3765 gPlayers
[i
].Respawn(False, True);
3766 if gGameSettings
.GameMode
= GM_COOP
then
3768 gPlayers
[i
].Frags
:= 0;
3769 gPlayers
[i
].RecallState
;
3771 if (gPlayer1
= nil) and (gSpectLatchPID1
> 0) then
3772 gPlayer1
:= g_Player_Get(gSpectLatchPID1
);
3773 if (gPlayer2
= nil) and (gSpectLatchPID2
> 0) then
3774 gPlayer2
:= g_Player_Get(gSpectLatchPID2
);
3777 g_Items_RestartRound();
3779 gLMSSoftSpawn
:= False;
3782 function g_Game_GetFirstMap(WAD
: String): String;
3786 MapList
:= g_Map_GetMapsList(WAD
);
3787 if MapList
= nil then
3790 SortSArray(MapList
);
3791 Result
:= MapList
[Low(MapList
)];
3793 if not g_Map_Exist(WAD
+ ':\' + Result
) then
3799 function g_Game_GetNextMap(): String;
3806 MapList
:= g_Map_GetMapsList(gGameSettings
.WAD
);
3807 if MapList
= nil then
3810 Map
:= g_ExtractFileName(gMapInfo
.Map
);
3812 SortSArray(MapList
);
3814 for I
:= Low(MapList
) to High(MapList
) do
3815 if Map
= MapList
[I
] then
3821 if MapIndex
<> -255 then
3823 if MapIndex
= High(MapList
) then
3824 Result
:= MapList
[Low(MapList
)]
3826 Result
:= MapList
[MapIndex
+ 1];
3828 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
3834 procedure g_Game_NextLevel();
3836 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
3837 gExit
:= EXIT_ENDLEVELCUSTOM
3840 gExit
:= EXIT_ENDLEVELSINGLE
;
3844 if gNextMap
<> '' then Exit
;
3845 gNextMap
:= g_Game_GetNextMap();
3848 function g_Game_IsTestMap(): Boolean;
3850 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
3853 procedure g_Game_DeleteTestMap();
3856 //MapName: AnsiString;
3864 a
:= Pos('.wad:\', toLowerCase1251(gMapToDelete
));
3865 if (a
= 0) then a
:= Pos('.wad:/', toLowerCase1251(gMapToDelete
));
3866 if (a
= 0) then exit
;
3868 // Выделяем имя wad-файла и имя карты
3869 WadName
:= Copy(gMapToDelete
, 1, a
+3);
3870 Delete(gMapToDelete
, 1, a
+5);
3871 gMapToDelete
:= UpperCase(gMapToDelete
);
3873 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
3876 // Имя карты не стандартное тестовое:
3877 if MapName <> TEST_MAP_NAME then
3880 if not gTempDelete then
3882 time := g_GetFileTime(WadName);
3883 WAD := TWADFile.Create();
3886 if not WAD.ReadFile(WadName) then
3887 begin // Нет такого WAD-файла
3892 // Составляем список карт и ищем нужную:
3894 MapList := WAD.GetResourcesList('');
3896 if MapList <> nil then
3897 for a := 0 to High(MapList) do
3898 if MapList[a] = MapName then
3900 // Удаляем и сохраняем:
3901 WAD.RemoveResource('', MapName);
3902 WAD.SaveTo(WadName);
3907 g_SetFileTime(WadName, time);
3910 if gTempDelete
then DeleteFile(WadName
);
3913 procedure GameCVars(P
: SSArray
);
3916 stat
: TPlayerStatArray
;
3919 procedure ParseGameFlag(Flag
: LongWord; OffMsg
, OnMsg
: TStrings_Locale
; OnMapChange
: Boolean = False);
3923 if Length(P
) > 1 then
3928 gsGameFlags
:= gsGameFlags
or Flag
3930 gsGameFlags
:= gsGameFlags
and (not Flag
);
3932 if g_Game_IsServer
then
3935 gGameSettings
.Options
:= gGameSettings
.Options
or Flag
3937 gGameSettings
.Options
:= gGameSettings
.Options
and (not Flag
);
3938 if g_Game_IsNet
then MH_SEND_GameSettings
;
3942 if LongBool(gsGameFlags
and Flag
) then
3943 g_Console_Add(_lc
[OnMsg
])
3945 g_Console_Add(_lc
[OffMsg
]);
3947 if OnMapChange
and g_Game_IsServer
then
3948 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
3953 cmd
:= LowerCase(P
[0]);
3955 if cmd
= 'g_gamemode' then
3957 if (Length(P
) > 1) then
3959 a
:= g_Game_TextToMode(P
[1]);
3960 if a
= GM_SINGLE
then a
:= GM_COOP
;
3961 gsGameMode
:= g_Game_ModeToText(a
);
3962 if g_Game_IsServer
then
3964 gSwitchGameMode
:= a
;
3965 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
3966 (gState
= STATE_INTERSINGLE
) then
3967 gSwitchGameMode
:= GM_SINGLE
;
3969 gGameSettings
.GameMode
:= gSwitchGameMode
;
3973 if gSwitchGameMode
= gGameSettings
.GameMode
then
3974 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
3975 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
3977 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
3978 [g_Game_ModeToText(gGameSettings
.GameMode
),
3979 g_Game_ModeToText(gSwitchGameMode
)]));
3981 else if cmd
= 'g_friendlyfire' then
3983 ParseGameFlag(GAME_OPTION_TEAMDAMAGE
, I_MSG_FRIENDLY_FIRE_OFF
, I_MSG_FRIENDLY_FIRE_ON
);
3985 else if cmd
= 'g_friendly_absorb_damage' then
3987 ParseGameFlag(GAME_OPTION_TEAMABSORBDAMAGE
, I_MSG_FRIENDLY_ABSORB_DAMAGE_OFF
, I_MSG_FRIENDLY_ABSORB_DAMAGE_ON
);
3989 else if cmd
= 'g_friendly_hit_trace' then
3991 ParseGameFlag(GAME_OPTION_TEAMHITTRACE
, I_MSG_FRIENDLY_HIT_TRACE_OFF
, I_MSG_FRIENDLY_HIT_TRACE_ON
);
3993 else if cmd
= 'g_friendly_hit_projectile' then
3995 ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE
, I_MSG_FRIENDLY_PROJECT_TRACE_OFF
, I_MSG_FRIENDLY_PROJECT_TRACE_ON
);
3997 else if cmd
= 'g_weaponstay' then
3999 ParseGameFlag(GAME_OPTION_WEAPONSTAY
, I_MSG_WEAPONSTAY_OFF
, I_MSG_WEAPONSTAY_ON
);
4001 else if cmd
= 'g_allow_exit' then
4003 ParseGameFlag(GAME_OPTION_ALLOWEXIT
, I_MSG_ALLOWEXIT_OFF
, I_MSG_ALLOWEXIT_ON
, True);
4005 else if cmd
= 'g_allow_monsters' then
4007 ParseGameFlag(GAME_OPTION_MONSTERS
, I_MSG_ALLOWMON_OFF
, I_MSG_ALLOWMON_ON
, True);
4009 else if cmd
= 'g_allow_dropflag' then
4011 ParseGameFlag(GAME_OPTION_ALLOWDROPFLAG
, I_MSG_ALLOWDROPFLAG_OFF
, I_MSG_ALLOWDROPFLAG_ON
);
4013 else if cmd
= 'g_throw_flag' then
4015 ParseGameFlag(GAME_OPTION_THROWFLAG
, I_MSG_THROWFLAG_OFF
, I_MSG_THROWFLAG_ON
);
4017 else if cmd
= 'g_bot_vsplayers' then
4019 ParseGameFlag(GAME_OPTION_BOTVSPLAYER
, I_MSG_BOTSVSPLAYERS_OFF
, I_MSG_BOTSVSPLAYERS_ON
);
4021 else if cmd
= 'g_bot_vsmonsters' then
4023 ParseGameFlag(GAME_OPTION_BOTVSMONSTER
, I_MSG_BOTSVSMONSTERS_OFF
, I_MSG_BOTSVSMONSTERS_ON
);
4025 else if cmd
= 'g_dm_keys' then
4027 ParseGameFlag(GAME_OPTION_DMKEYS
, I_MSG_DMKEYS_OFF
, I_MSG_DMKEYS_ON
, True);
4029 else if cmd
= 'g_gameflags' then
4031 if Length(P
) > 1 then
4033 gsGameFlags
:= StrToDWordDef(P
[1], gsGameFlags
);
4034 if g_Game_IsServer
then
4036 gGameSettings
.Options
:= gsGameFlags
;
4037 if g_Game_IsNet
then MH_SEND_GameSettings
;
4041 g_Console_Add(Format('%s %u', [cmd
, gsGameFlags
]));
4043 else if cmd
= 'g_warmup_time' then
4045 if Length(P
) > 1 then
4047 gsWarmupTime
:= nclamp(StrToIntDef(P
[1], gsWarmupTime
), 0, $FFFF);
4048 if g_Game_IsServer
then
4050 gGameSettings
.WarmupTime
:= gsWarmupTime
;
4051 // extend warmup if it's already going
4052 if gLMSRespawn
= LMS_RESPAWN_WARMUP
then
4054 gLMSRespawnTime
:= gTime
+ gsWarmupTime
* 1000;
4055 if g_Game_IsNet
then MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
4057 if g_Game_IsNet
then MH_SEND_GameSettings
;
4061 g_Console_Add(Format(_lc
[I_MSG_WARMUP
], [Integer(gsWarmupTime
)]));
4062 if g_Game_IsServer
then g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4064 else if cmd
= 'g_spawn_invul' then
4066 if Length(P
) > 1 then
4068 gsSpawnInvul
:= nclamp(StrToIntDef(P
[1], gsSpawnInvul
), 0, $FFFF);
4069 if g_Game_IsServer
then
4071 gGameSettings
.SpawnInvul
:= gsSpawnInvul
;
4072 if g_Game_IsNet
then MH_SEND_GameSettings
;
4076 g_Console_Add(Format('%s %d', [cmd
, Integer(gsSpawnInvul
)]));
4078 else if cmd
= 'g_item_respawn_time' then
4080 if Length(P
) > 1 then
4082 gsItemRespawnTime
:= nclamp(StrToIntDef(P
[1], gsItemRespawnTime
), 0, $FFFF);
4083 if g_Game_IsServer
then
4085 gGameSettings
.ItemRespawnTime
:= gsItemRespawnTime
;
4086 if g_Game_IsNet
then MH_SEND_GameSettings
;
4090 g_Console_Add(Format('%s %d', [cmd
, Integer(gsItemRespawnTime
)]));
4091 if g_Game_IsServer
then g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4093 else if cmd
= 'sv_intertime' then
4095 if (Length(P
) > 1) then
4096 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
4098 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
4100 else if cmd
= 'g_max_particles' then
4102 if Length(p
) = 2 then
4105 a
:= Max(0, StrToIntDef(p
[1], 0));
4109 else if Length(p
) = 1 then
4112 e_LogWritefln('%s', [g_GFX_GetMax()])
4114 e_LogWritefln('%s', [0])
4119 e_LogWritefln('usage: %s <n>', [cmd
])
4122 else if cmd
= 'g_max_shells' then
4124 if Length(p
) = 2 then
4126 {$IFDEF ENABLE_SHELLS}
4127 a
:= Max(0, StrToIntDef(p
[1], 0));
4131 else if Length(p
) = 1 then
4133 {$IFDEF ENABLE_SHELLS}
4134 e_LogWritefln('%s', [g_Shells_GetMax()])
4136 e_LogWritefln('%s', [0])
4141 e_LogWritefln('usage: %s <n>', [cmd
])
4144 else if cmd
= 'g_max_gibs' then
4146 if Length(p
) = 2 then
4148 {$IFDEF ENABLE_GIBS}
4149 a
:= Max(0, StrToIntDef(p
[1], 0));
4153 else if Length(p
) = 1 then
4155 {$IFDEF ENABLE_GIBS}
4156 e_LogWritefln('%s', [g_Gibs_GetMax()])
4158 e_LogWritefln('%s', [0])
4163 e_LogWritefln('usage: %s <n>', [cmd
])
4166 else if cmd
= 'g_max_corpses' then
4168 if Length(p
) = 2 then
4170 {$IFDEF ENABLE_CORPSES}
4171 a
:= Max(0, StrToIntDef(p
[1], 0));
4175 else if Length(p
) = 1 then
4177 {$IFDEF ENABLE_CORPSES}
4178 e_LogWritefln('%s', [g_Corpses_GetMax()])
4180 e_LogWritefln('%s', [0])
4185 e_LogWritefln('usage: %s <n>', [cmd
])
4188 else if cmd
= 'g_force_model' then
4190 if Length(p
) = 2 then
4192 a
:= StrToIntDef(p
[1], 0);
4193 g_Force_Model_Set(a
);
4194 if (g_Force_Model_Get() <> 0) and (gPlayers
<> nil) then
4196 for a
:= Low(gPlayers
) to High(gPlayers
) do
4198 if (gPlayers
[a
] <> nil) then
4200 if (gPlayers
[a
].UID
= gPlayer1
.UID
) then
4202 else if (gPlayer2
<> nil) and (gPlayers
[a
].UID
= gPlayer2
.UID
) then
4204 gPlayers
[a
].setModel(g_Forced_Model_GetName());
4208 else if (g_Force_Model_Get() = 0) and (gPlayers
<> nil) then
4210 for a
:= Low(gPlayers
) to High(gPlayers
) do
4212 if (gPlayers
[a
] <> nil) then
4214 if (gPlayers
[a
].UID
= gPlayer1
.UID
) then
4216 else if (gPlayer2
<> nil) and (gPlayers
[a
].UID
= gPlayer2
.UID
) then
4218 gPlayers
[a
].setModel(gPlayers
[a
].FActualModelName
);
4224 else if cmd
= 'g_force_model_name' then
4226 if (Length(P
) > 1) then
4228 cmd
:= b_Text_Unformat(P
[1]);
4229 g_Forced_Model_SetName(cmd
);
4230 if (g_Force_Model_Get() <> 0) and (gPlayers
<> nil) then
4232 for a
:= Low(gPlayers
) to High(gPlayers
) do
4234 if (gPlayers
[a
] <> nil) then
4236 if (gPlayers
[a
].UID
= gPlayer1
.UID
) then
4238 else if (gPlayer2
<> nil) and (gPlayers
[a
].UID
= gPlayer2
.UID
) then
4240 gPlayers
[a
].setModel(g_Forced_Model_GetName());
4246 else if cmd
= 'g_scorelimit' then
4248 if Length(P
) > 1 then
4250 gsScoreLimit
:= nclamp(StrToIntDef(P
[1], gsScoreLimit
), 0, $FFFF);
4252 if g_Game_IsServer
then
4255 if gGameSettings
.GameMode
= GM_DM
then
4257 stat
:= g_Player_GetStats();
4259 for a
:= 0 to High(stat
) do
4260 if stat
[a
].Frags
> b
then
4264 b
:= Max(gTeamStat
[TEAM_RED
].Score
, gTeamStat
[TEAM_BLUE
].Score
);
4266 // if someone has a higher score, set it to that instead
4267 gsScoreLimit
:= max(gsScoreLimit
, b
);
4268 gGameSettings
.ScoreLimit
:= gsScoreLimit
;
4270 if g_Game_IsNet
then MH_SEND_GameSettings
;
4274 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [Integer(gsScoreLimit
)]));
4276 else if cmd
= 'g_timelimit' then
4278 if Length(P
) > 1 then
4280 gsTimeLimit
:= nclamp(StrToIntDef(P
[1], gsTimeLimit
), 0, $FFFF);
4281 if g_Game_IsServer
then
4283 gGameSettings
.TimeLimit
:= gsTimeLimit
;
4284 if g_Game_IsNet
then MH_SEND_GameSettings
;
4287 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
4288 [gsTimeLimit
div 3600,
4289 (gsTimeLimit
div 60) mod 60,
4290 gsTimeLimit
mod 60]));
4292 else if cmd
= 'g_max_bots' then
4294 if Length(P
) > 1 then
4295 gMaxBots
:= nclamp(StrToIntDef(P
[1], gMaxBots
), 0, 127);
4296 g_Console_Add('g_max_bots = ' + IntToStr(gMaxBots
));
4298 else if cmd
= 'g_maxlives' then
4300 if Length(P
) > 1 then
4302 gsMaxLives
:= nclamp(StrToIntDef(P
[1], gsMaxLives
), 0, $FFFF);
4303 if g_Game_IsServer
then
4305 gGameSettings
.MaxLives
:= gsMaxLives
;
4306 if g_Game_IsNet
then MH_SEND_GameSettings
;
4310 g_Console_Add(Format(_lc
[I_MSG_LIVES
], [Integer(gsMaxLives
)]));
4314 procedure PlayerSettingsCVars(P
: SSArray
);
4319 function ParseTeam(s
: string): Byte;
4323 'red', '1': result
:= TEAM_RED
;
4324 'blue', '2': result
:= TEAM_BLUE
;
4325 else result
:= TEAM_NONE
;
4329 cmd
:= LowerCase(P
[0]);
4333 if (Length(P
) > 1) then
4335 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
4336 if g_Game_IsClient
then
4337 MC_SEND_PlayerSettings
4338 else if gGameOn
and (gPlayer1
<> nil) then
4340 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
4341 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4347 if (Length(P
) > 1) then
4349 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
4350 if g_Game_IsClient
then
4351 MC_SEND_PlayerSettings
4352 else if gGameOn
and (gPlayer2
<> nil) then
4354 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
4355 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4361 if Length(P
) > 3 then
4363 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4364 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4365 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4366 if g_Game_IsClient
then
4367 MC_SEND_PlayerSettings
4368 else if gGameOn
and (gPlayer1
<> nil) then
4370 gPlayer1
.SetColor(gPlayer1Settings
.Color
);
4371 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4377 if Length(P
) > 3 then
4379 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4380 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4381 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4382 if g_Game_IsClient
then
4383 MC_SEND_PlayerSettings
4384 else if gGameOn
and (gPlayer2
<> nil) then
4386 gPlayer2
.SetColor(gPlayer2Settings
.Color
);
4387 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4393 if (Length(P
) > 1) then
4395 gPlayer1Settings
.Model
:= P
[1];
4396 if g_Game_IsClient
then
4397 MC_SEND_PlayerSettings
4398 else if gGameOn
and (gPlayer1
<> nil) then
4400 gPlayer1
.FActualModelName
:= gPlayer1Settings
.Model
;
4401 gPlayer1
.SetModel(gPlayer1Settings
.Model
);
4402 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4408 if (Length(P
) > 1) then
4410 gPlayer2Settings
.Model
:= P
[1];
4411 if g_Game_IsClient
then
4412 MC_SEND_PlayerSettings
4413 else if gGameOn
and (gPlayer2
<> nil) then
4415 gPlayer2
.FActualModelName
:= gPlayer2Settings
.Model
;
4416 gPlayer2
.SetModel(gPlayer2Settings
.Model
);
4417 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4423 // TODO: switch teams if in game or store this separately
4424 if (Length(P
) > 1) then
4426 team
:= ParseTeam(P
[1]);
4427 if team
= TEAM_NONE
then
4428 g_Console_Add('expected ''red'', ''blue'', 1 or 2')
4429 else if not gGameOn
and not g_Game_IsNet
then
4430 gPlayer1Settings
.Team
:= team
4432 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4437 // TODO: switch teams if in game or store this separately
4438 if (Length(P
) > 1) then
4440 team
:= ParseTeam(P
[1]);
4441 if team
= TEAM_NONE
then
4442 g_Console_Add('expected ''red'', ''blue'', 1 or 2')
4443 else if not gGameOn
and not g_Game_IsNet
then
4444 gPlayer2Settings
.Team
:= team
4446 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4451 if (Length(P
) = 2) then
4452 gPlayer1Settings
.WeaponSwitch
:= EnsureRange(StrTointDef(P
[1], 0), 0, 2);
4456 if (Length(P
) = 2) then
4457 gPlayer2Settings
.WeaponSwitch
:= EnsureRange(StrTointDef(P
[1], 0), 0, 2);
4461 if (Length(P
) = 2) then
4462 gPlayer1Settings
.SwitchToEmpty
:= EnsureRange(StrTointDef(P
[1], 0), 0, 1);
4466 if (Length(P
) = 2) then
4467 gPlayer2Settings
.SwitchToEmpty
:= EnsureRange(StrTointDef(P
[1], 0), 0, 1);
4471 if (Length(P
) = 2) then
4472 gPlayer1Settings
.SkipFist
:= EnsureRange(StrTointDef(P
[1], 0), 0, 1);
4476 if (Length(P
) = 2) then
4477 gPlayer2Settings
.SkipFist
:= EnsureRange(StrTointDef(P
[1], 0), 0, 1);
4479 'p1_priority_kastet':
4481 if (Length(P
) = 2) then
4482 gPlayer1Settings
.WeaponPreferences
[WEAPON_KASTET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4484 'p2_priority_kastet':
4486 if (Length(P
) = 2) then
4487 gPlayer2Settings
.WeaponPreferences
[WEAPON_KASTET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4491 if (Length(P
) = 2) then
4492 gPlayer1Settings
.WeaponPreferences
[WEAPON_SAW
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4496 if (Length(P
) = 2) then
4497 gPlayer2Settings
.WeaponPreferences
[WEAPON_SAW
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4499 'p1_priority_pistol':
4501 if (Length(P
) = 2) then
4502 gPlayer1Settings
.WeaponPreferences
[WEAPON_KASTET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4504 'p2_priority_pistol':
4506 if (Length(P
) = 2) then
4507 gPlayer2Settings
.WeaponPreferences
[WEAPON_KASTET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4509 'p1_priority_shotgun1':
4511 if (Length(P
) = 2) then
4512 gPlayer1Settings
.WeaponPreferences
[WEAPON_SHOTGUN1
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4514 'p2_priority_shotgun1':
4516 if (Length(P
) = 2) then
4517 gPlayer2Settings
.WeaponPreferences
[WEAPON_SHOTGUN1
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4519 'p1_priority_shotgun2':
4521 if (Length(P
) = 2) then
4522 gPlayer1Settings
.WeaponPreferences
[WEAPON_SHOTGUN2
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4524 'p2_priority_shotgun2':
4526 if (Length(P
) = 2) then
4527 gPlayer2Settings
.WeaponPreferences
[WEAPON_SHOTGUN2
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4529 'p1_priority_chaingun':
4531 if (Length(P
) = 2) then
4532 gPlayer1Settings
.WeaponPreferences
[WEAPON_CHAINGUN
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4534 'p2_priority_chaingun':
4536 if (Length(P
) = 2) then
4537 gPlayer2Settings
.WeaponPreferences
[WEAPON_CHAINGUN
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4539 'p1_priority_rocketlauncher':
4541 if (Length(P
) = 2) then
4542 gPlayer1Settings
.WeaponPreferences
[WEAPON_ROCKETLAUNCHER
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4544 'p2_priority_rocketlauncher':
4546 if (Length(P
) = 2) then
4547 gPlayer2Settings
.WeaponPreferences
[WEAPON_ROCKETLAUNCHER
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4549 'p1_priority_plasma':
4551 if (Length(P
) = 2) then
4552 gPlayer1Settings
.WeaponPreferences
[WEAPON_PLASMA
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4554 'p2_priority_plasma':
4556 if (Length(P
) = 2) then
4557 gPlayer2Settings
.WeaponPreferences
[WEAPON_PLASMA
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4561 if (Length(P
) = 2) then
4562 gPlayer1Settings
.WeaponPreferences
[WEAPON_BFG
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4566 if (Length(P
) = 2) then
4567 gPlayer2Settings
.WeaponPreferences
[WEAPON_BFG
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4569 'p1_priority_super':
4571 if (Length(P
) = 2) then
4572 gPlayer1Settings
.WeaponPreferences
[WEAPON_SUPERPULEMET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4574 'p2_priority_super':
4576 if (Length(P
) = 2) then
4577 gPlayer2Settings
.WeaponPreferences
[WEAPON_SUPERPULEMET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4579 'p1_priority_flamethrower':
4581 if (Length(P
) = 2) then
4582 gPlayer1Settings
.WeaponPreferences
[WEAPON_FLAMETHROWER
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4584 'p2_priority_flamethrower':
4586 if (Length(P
) = 2) then
4587 gPlayer2Settings
.WeaponPreferences
[WEAPON_FLAMETHROWER
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4589 'p1_priority_berserk':
4591 if (Length(P
) = 2) then
4592 gPlayer1Settings
.WeaponPreferences
[WP_LAST
+1] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4594 'p2_priority_berserk':
4596 if (Length(P
) = 2) then
4597 gPlayer2Settings
.WeaponPreferences
[WP_LAST
+1] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4602 procedure PrintHeapStats();
4606 hs
:= GetFPCHeapStatus();
4607 e_LogWriteLn ('v===== heap status =====v');
4608 e_LogWriteFln('max heap size = %d k', [hs
.MaxHeapSize
div 1024]);
4609 e_LogWriteFln('max heap used = %d k', [hs
.MaxHeapUsed
div 1024]);
4610 e_LogWriteFln('cur heap size = %d k', [hs
.CurrHeapSize
div 1024]);
4611 e_LogWriteFln('cur heap used = %d k', [hs
.CurrHeapUsed
div 1024]);
4612 e_LogWriteFln('cur heap free = %d k', [hs
.CurrHeapFree
div 1024]);
4613 e_LogWriteLn ('^=======================^');
4616 procedure DebugCommands(P
: SSArray
);
4623 // Команды отладочного режима:
4624 if {gDebugMode}conIsCheatsEnabled
then
4626 cmd
:= LowerCase(P
[0]);
4627 if cmd
= 'd_window' then
4629 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
4630 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
4632 else if cmd
= 'd_sounds' then
4634 if (Length(P
) > 1) and
4635 ((P
[1] = '1') or (P
[1] = '0')) then
4636 g_Debug_Sounds
:= (P
[1][1] = '1');
4638 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
4640 else if cmd
= 'd_frames' then
4642 if (Length(P
) > 1) and
4643 ((P
[1] = '1') or (P
[1] = '0')) then
4644 g_Debug_Frames
:= (P
[1][1] = '1');
4646 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
4648 else if cmd
= 'd_winmsg' then
4650 if (Length(P
) > 1) and
4651 ((P
[1] = '1') or (P
[1] = '0')) then
4652 g_Debug_WinMsgs
:= (P
[1][1] = '1');
4654 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
4656 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
4658 if (Length(P
) > 1) and
4659 ((P
[1] = '1') or (P
[1] = '0')) then
4660 g_Debug_MonsterOff
:= (P
[1][1] = '1');
4662 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
4664 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
4666 if Length(P
) > 1 then
4668 '0': g_debug_BotAIOff
:= 0;
4669 '1': g_debug_BotAIOff
:= 1;
4670 '2': g_debug_BotAIOff
:= 2;
4671 '3': g_debug_BotAIOff
:= 3;
4674 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
4676 else if cmd
= 'd_monster' then
4678 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.alive
) and (not g_Game_IsNet
) then
4679 if Length(P
) < 2 then
4681 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
4682 g_Console_Add('ID | Name');
4683 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
4684 g_Console_Add(Format('%2d | %s', [b
, g_Mons_NameByTypeId(b
)]));
4685 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
4688 a
:= StrToIntDef(P
[1], 0);
4689 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
4690 a
:= g_Mons_TypeIdByName(P
[1]);
4692 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
4693 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
4696 with gPlayer1
.Obj
do
4698 mon
:= g_Monsters_Create(a
,
4699 X
+ Rect
.X
+ (Rect
.Width
div 2),
4700 Y
+ Rect
.Y
+ Rect
.Height
,
4701 gPlayer1
.Direction
, True);
4703 if (Length(P
) > 2) and (mon
<> nil) then
4705 if (CompareText(P
[2], 'normal') = 0) then mon
.MonsterBehaviour
:= BH_NORMAL
4706 else if (CompareText(P
[2], 'killer') = 0) then mon
.MonsterBehaviour
:= BH_KILLER
4707 else if (CompareText(P
[2], 'maniac') = 0) then mon
.MonsterBehaviour
:= BH_MANIAC
4708 else if (CompareText(P
[2], 'insane') = 0) then mon
.MonsterBehaviour
:= BH_INSANE
4709 else if (CompareText(P
[2], 'cannibal') = 0) then mon
.MonsterBehaviour
:= BH_CANNIBAL
4710 else if (CompareText(P
[2], 'good') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
4711 else if (CompareText(P
[2], 'friend') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
4712 else if (CompareText(P
[2], 'friendly') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
4713 else mon
.MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
4718 else if (cmd
= 'd_health') then
4720 if (Length(P
) > 1) and
4721 ((P
[1] = '1') or (P
[1] = '0')) then
4722 g_debug_HealthBar
:= (P
[1][1] = '1');
4724 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
4726 else if (cmd
= 'd_player') then
4728 if (Length(P
) > 1) and
4729 ((P
[1] = '1') or (P
[1] = '0')) then
4730 g_debug_Player
:= (P
[1][1] = '1');
4732 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
4734 else if (cmd
= 'd_mem') then
4740 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
4744 procedure GameCheats(P
: SSArray
);
4750 if (not gGameOn
) or (not conIsCheatsEnabled
) then
4752 g_Console_Add('not available');
4758 g_Console_Add('where is the player?!');
4761 cmd
:= LowerCase(P
[0]);
4765 plr
.GodMode
:= not plr
.GodMode
;
4766 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
4769 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
4770 if cmd
= 'give' then
4772 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
4773 for f
:= 1 to High(P
) do
4775 cmd
:= LowerCase(P
[f
]);
4776 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
4777 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
4778 if cmd
= 'exit' then
4780 if gTriggers
<> nil then
4782 for a
:= 0 to High(gTriggers
) do
4784 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
4786 g_Console_Add('player left the map');
4787 gExitByTrigger
:= True;
4788 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
4789 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
4797 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
4798 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
4799 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
4800 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
4801 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
4803 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
4804 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
4806 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
4807 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
4809 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
4810 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
4812 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
4813 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
4815 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
4816 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
4818 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
4819 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
4820 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
4822 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
4823 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
4824 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
4825 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
4826 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
4827 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
4829 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
4830 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
4831 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
4832 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
4833 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
4834 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
4836 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
4837 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
4839 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
4840 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
4842 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
4844 if cmd
= 'ammo' then
4846 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
4847 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
4848 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
4849 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
4850 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
4851 g_Console_Add('player got some ammo');
4855 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
4856 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
4858 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
4859 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
4861 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
4862 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
4864 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
4865 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
4867 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
4869 if cmd
= 'weapons' then
4871 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
4872 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
4873 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
4874 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
4875 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
4876 plr
.GiveItem(ITEM_WEAPON_BFG
);
4877 g_Console_Add('player got weapons');
4881 if cmd
= 'keys' then
4883 plr
.GiveItem(ITEM_KEY_RED
);
4884 plr
.GiveItem(ITEM_KEY_GREEN
);
4885 plr
.GiveItem(ITEM_KEY_BLUE
);
4886 g_Console_Add('player got all keys');
4890 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
4895 if cmd
= 'open' then
4897 g_Console_Add('player activated sesame');
4898 g_Triggers_OpenAll();
4905 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
4909 if cmd
= 'noclip' then
4912 g_Console_Add('wall hardeness adjusted');
4916 if cmd
= 'notarget' then
4918 plr
.NoTarget
:= not plr
.NoTarget
;
4919 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
4923 if cmd
= 'noreload' then
4925 plr
.NoReload
:= not plr
.NoReload
;
4926 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
4930 if cmd
= 'speedy' then
4932 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
4933 g_Console_Add('speed adjusted');
4937 if cmd
= 'jumpy' then
4939 VEL_JUMP
:= 30-VEL_JUMP
;
4940 g_Console_Add('jump height adjusted');
4944 if cmd
= 'automap' then
4946 gShowMap
:= not gShowMap
;
4947 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
4951 if cmd
= 'aimline' then
4953 gAimLine
:= not gAimLine
;
4954 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
4959 procedure GameCommands(P
: SSArray
);
4965 pl
: pTNetClient
= nil;
4973 cmd
:= LowerCase(P
[0]);
4975 if cmd
= 'pause' then
4977 {$IFDEF ENABLE_MENU}
4978 if (g_ActiveWindow
= nil) then
4979 g_Game_Pause(not gPauseMain
);
4981 g_Game_Pause(not gPauseMain
);
4984 else if cmd
= 'endgame' then
4985 gExit
:= EXIT_SIMPLE
4986 else if cmd
= 'restart' then
4988 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
4990 if g_Game_IsClient
then
4992 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4997 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
4999 else if cmd
= 'kick' then
5001 if g_Game_IsServer
then
5003 if Length(P
) < 2 then
5005 g_Console_Add('kick <name>');
5010 g_Console_Add('kick <name>');
5014 if g_Game_IsNet
then
5015 pl
:= g_Net_Client_ByName(P
[1]);
5018 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5019 g_Net_Host_Kick(pl
^.ID
, NET_DISC_KICK
);
5020 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5021 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5022 g_Net_Slist_ServerPlayerLeaves();
5023 end else if gPlayers
<> nil then
5024 for a
:= Low(gPlayers
) to High(gPlayers
) do
5025 if gPlayers
[a
] <> nil then
5026 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
5028 // Не отключать основных игроков в сингле
5029 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
5031 gPlayers
[a
].Lives
:= 0;
5032 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
5033 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
5034 g_Player_Remove(gPlayers
[a
].UID
);
5035 g_Net_Slist_ServerPlayerLeaves();
5036 // Если не перемешать, при добавлении новых ботов появятся старые
5040 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5042 else if cmd
= 'kick_id' then
5044 if g_Game_IsServer
and g_Game_IsNet
then
5046 if Length(P
) < 2 then
5048 g_Console_Add('kick_id <client ID>');
5053 g_Console_Add('kick_id <client ID>');
5057 a
:= StrToIntDef(P
[1], 0);
5058 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5060 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5062 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5063 g_Net_Host_Kick(NetClients
[a
].ID
, NET_DISC_KICK
);
5064 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5065 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5066 g_Net_Slist_ServerPlayerLeaves();
5070 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5072 else if cmd
= 'kick_pid' then
5074 if g_Game_IsServer
and g_Game_IsNet
then
5076 if Length(P
) < 2 then
5078 g_Console_Add('kick_pid <player ID>');
5083 g_Console_Add('kick_pid <player ID>');
5087 a
:= StrToIntDef(P
[1], 0);
5088 pl
:= g_Net_Client_ByPlayer(a
);
5089 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
5091 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5092 g_Net_Host_Kick(pl
^.ID
, NET_DISC_KICK
);
5093 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5094 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5095 g_Net_Slist_ServerPlayerLeaves();
5098 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5100 else if cmd
= 'ban' then
5102 if g_Game_IsServer
and g_Game_IsNet
then
5104 if Length(P
) < 2 then
5106 g_Console_Add('ban <name>');
5111 g_Console_Add('ban <name>');
5115 pl
:= g_Net_Client_ByName(P
[1]);
5118 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5119 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
5120 g_Net_Host_Kick(pl
^.ID
, NET_DISC_TEMPBAN
);
5121 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5122 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5123 g_Net_Slist_ServerPlayerLeaves();
5125 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5127 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5129 else if cmd
= 'ban_id' then
5131 if g_Game_IsServer
and g_Game_IsNet
then
5133 if Length(P
) < 2 then
5135 g_Console_Add('ban_id <client ID>');
5140 g_Console_Add('ban_id <client ID>');
5144 a
:= StrToIntDef(P
[1], 0);
5145 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5146 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5148 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5149 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
5150 g_Net_Host_Kick(NetClients
[a
].ID
, NET_DISC_TEMPBAN
);
5151 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5152 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5153 g_Net_Slist_ServerPlayerLeaves();
5156 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5158 else if cmd
= 'ban_pid' then
5160 if g_Game_IsServer
and g_Game_IsNet
then
5162 if Length(P
) < 2 then
5164 g_Console_Add('ban_pid <player ID>');
5169 g_Console_Add('ban_pid <player ID>');
5173 a
:= StrToIntDef(P
[1], 0);
5174 pl
:= g_Net_Client_ByPlayer(a
);
5175 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
5177 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5178 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
5179 g_Net_Host_Kick(pl
^.ID
, NET_DISC_TEMPBAN
);
5180 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5181 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5182 g_Net_Slist_ServerPlayerLeaves();
5185 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5187 else if cmd
= 'permban' then
5189 if g_Game_IsServer
and g_Game_IsNet
then
5191 if Length(P
) < 2 then
5193 g_Console_Add('permban <name>');
5198 g_Console_Add('permban <name>');
5202 pl
:= g_Net_Client_ByName(P
[1]);
5205 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5206 g_Net_BanHost(pl
^.Peer
^.address
.host
);
5207 g_Net_Host_Kick(pl
^.ID
, NET_DISC_BAN
);
5208 g_Net_SaveBanList();
5209 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5210 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5211 g_Net_Slist_ServerPlayerLeaves();
5213 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5215 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5217 else if cmd
= 'permban_id' then
5219 if g_Game_IsServer
and g_Game_IsNet
then
5221 if Length(P
) < 2 then
5223 g_Console_Add('permban_id <client ID>');
5228 g_Console_Add('permban_id <client ID>');
5232 a
:= StrToIntDef(P
[1], 0);
5233 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5234 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5236 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5237 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
5238 g_Net_Host_Kick(NetClients
[a
].ID
, NET_DISC_BAN
);
5239 g_Net_SaveBanList();
5240 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5241 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5242 g_Net_Slist_ServerPlayerLeaves();
5245 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5247 else if cmd
= 'permban_pid' then
5249 if g_Game_IsServer
and g_Game_IsNet
then
5251 if Length(P
) < 2 then
5253 g_Console_Add('permban_pid <player ID>');
5258 g_Console_Add('permban_pid <player ID>');
5262 a
:= StrToIntDef(P
[1], 0);
5263 pl
:= g_Net_Client_ByPlayer(a
);
5264 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
5266 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5267 g_Net_BanHost(pl
^.Peer
^.address
.host
);
5268 g_Net_Host_Kick(pl
^.ID
, NET_DISC_TEMPBAN
);
5269 g_Net_SaveBanList();
5270 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5271 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5272 g_Net_Slist_ServerPlayerLeaves();
5275 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5277 else if cmd
= 'permban_ip' then
5279 if g_Game_IsServer
and g_Game_IsNet
then
5281 if Length(P
) < 2 then
5283 g_Console_Add('permban_ip <IP address>');
5288 g_Console_Add('permban_ip <IP address>');
5292 g_Net_BanHost(P
[1]);
5293 g_Net_SaveBanList();
5294 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [P
[1]]));
5296 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5298 else if cmd
= 'unban' then
5300 if g_Game_IsServer
and g_Game_IsNet
then
5302 if Length(P
) < 2 then
5304 g_Console_Add('unban <IP Address>');
5309 g_Console_Add('unban <IP Address>');
5313 if g_Net_UnbanHost(P
[1]) then
5315 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
5316 g_Net_SaveBanList();
5318 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
5320 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5322 else if cmd
= 'clientlist' then
5324 if g_Game_IsServer
and g_Game_IsNet
then
5327 if NetClients
<> nil then
5328 for a
:= Low(NetClients
) to High(NetClients
) do
5329 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5331 plr
:= g_Player_Get(NetClients
[a
].Player
);
5332 if plr
= nil then continue
;
5334 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
5335 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
5338 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
5340 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5342 else if cmd
= 'connect' then
5344 if (NetMode
= NET_NONE
) then
5346 if Length(P
) < 2 then
5348 g_Console_Add('connect <IP> [port] [password]');
5353 g_Console_Add('connect <IP> [port] [password]');
5357 if Length(P
) > 2 then
5358 prt
:= StrToIntDef(P
[2], 25666)
5362 if Length(P
) > 3 then
5367 g_Game_StartClient(P
[1], prt
, pw
);
5370 else if cmd
= 'disconnect' then
5372 if (NetMode
= NET_CLIENT
) then
5375 else if cmd
= 'reconnect' then
5377 if (NetMode
= NET_SERVER
) then
5380 if (NetMode
= NET_CLIENT
) then
5383 gExit
:= EXIT_SIMPLE
;
5387 //TODO: Use last successful password to reconnect, instead of ''
5388 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
5390 else if (cmd
= 'addbot') or
5391 (cmd
= 'bot_add') then
5393 if Length(P
) > 2 then
5394 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2), StrToIntDef(P
[2], 100))
5395 else if Length(P
) > 1 then
5396 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
5398 g_Bot_Add(TEAM_NONE
, 2);
5400 else if cmd
= 'bot_addlist' then
5402 if Length(P
) > 1 then
5404 if Length(P
) = 2 then
5405 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
5406 else if Length(P
) = 3 then
5407 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1), StrToIntDef(P
[2], 100))
5409 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
5412 else if cmd
= 'bot_removeall' then
5414 else if cmd
= 'chat' then
5416 if g_Game_IsNet
then
5418 if Length(P
) > 1 then
5420 for a
:= 1 to High(P
) do
5421 chstr
:= chstr
+ P
[a
] + ' ';
5423 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5425 if Length(chstr
) < 1 then
5427 g_Console_Add('chat <text>');
5431 chstr
:= b_Text_Format(chstr
);
5432 if g_Game_IsClient
then
5433 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
5435 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
5438 g_Console_Add('chat <text>');
5440 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5442 else if cmd
= 'teamchat' then
5444 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
5446 if Length(P
) > 1 then
5448 for a
:= 1 to High(P
) do
5449 chstr
:= chstr
+ P
[a
] + ' ';
5451 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5453 if Length(chstr
) < 1 then
5455 g_Console_Add('teamchat <text>');
5459 chstr
:= b_Text_Format(chstr
);
5460 if g_Game_IsClient
then
5461 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
5463 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
5464 gPlayer1Settings
.Team
);
5467 g_Console_Add('teamchat <text>');
5469 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5471 else if (cmd
= 'an') or (cmd
= 'announce') then
5473 if g_Game_IsNet
then
5475 if Length(P
) > 1 then
5477 for a
:= 1 to High(P
) do
5478 chstr
:= chstr
+ P
[a
] + ' ';
5480 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5482 if Length(chstr
) < 1 then
5484 g_Console_Add('announce <text>');
5488 chstr
:= 'centerprint 100 ' + b_Text_Format(chstr
);
5489 if g_Game_IsClient
then
5490 MC_SEND_RCONCommand(chstr
)
5492 g_Console_Process(chstr
, True);
5495 g_Console_Add('announce <text>');
5497 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5499 else if cmd
= 'game' then
5501 if gGameSettings
.GameType
<> GT_NONE
then
5503 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5506 if Length(P
) = 1 then
5508 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
5511 // game not started yet, load fist map from some wad
5513 s
:= addWadExtension(P
[1]);
5514 found
:= e_FindResource(AllMapDirs
, s
);
5518 P
[1] := ExpandFileName(P
[1]);
5519 // if map not choosed then set first map
5520 if Length(P
) < 3 then
5523 P
[2] := g_Game_GetFirstMap(P
[1]);
5526 s
:= P
[1] + ':\' + UpperCase(P
[2]);
5528 if g_Map_Exist(s
) then
5532 with gGameSettings
do
5534 Options
:= gsGameFlags
;
5535 GameMode
:= g_Game_TextToMode(gsGameMode
);
5536 if gSwitchGameMode
<> GM_NONE
then
5537 GameMode
:= gSwitchGameMode
;
5538 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5539 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5541 if Length(P
) >= 4 then
5542 b
:= StrToIntDef(P
[3], 1);
5543 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
5544 ScoreLimit
, MaxLives
, Options
, b
);
5549 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5551 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[2]), P
[1]]));
5553 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5555 else if cmd
= 'host' then
5557 if gGameSettings
.GameType
<> GT_NONE
then
5559 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5562 if Length(P
) < 4 then
5564 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
5567 if not StrToIp(P
[1], listen
) then
5569 prt
:= StrToIntDef(P
[2], 25666);
5571 s
:= addWadExtension(P
[3]);
5572 found
:= e_FindResource(AllMapDirs
, s
);
5576 // get first map in wad, if not specified
5577 if Length(P
) < 5 then
5580 P
[4] := g_Game_GetFirstMap(P
[1]);
5582 s
:= P
[3] + ':\' + UpperCase(P
[4]);
5583 if g_Map_Exist(s
) then
5587 with gGameSettings
do
5589 Options
:= gsGameFlags
;
5590 GameMode
:= g_Game_TextToMode(gsGameMode
);
5591 if gSwitchGameMode
<> GM_NONE
then GameMode
:= gSwitchGameMode
;
5592 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5593 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5595 if Length(P
) >= 6 then
5596 b
:= StrToIntDef(P
[5], 0);
5597 g_Game_StartServer(s
, GameMode
, TimeLimit
, ScoreLimit
, MaxLives
, Options
, b
, listen
, prt
)
5603 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
5605 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[4]), P
[3]]))
5610 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]))
5613 else if cmd
= 'map' then
5615 if Length(P
) = 1 then
5617 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5619 g_Console_Add(cmd
+ ' <MAP>');
5620 g_Console_Add(cmd
+ ' <WAD> [MAP]')
5624 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5629 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5631 if Length(P
) < 3 then
5633 // first param is map or wad
5634 s
:= UpperCase(P
[1]);
5635 if g_Map_Exist(gGameSettings
.WAD
+ ':\' + s
) then
5637 gExitByTrigger
:= False;
5640 // already in game, finish current map
5642 gExit
:= EXIT_ENDLEVELCUSTOM
;
5646 // intermission, so change map immediately
5653 found
:= e_FindResource(AllMapDirs
, s
);
5655 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, 'WAD ' + P
[1]]));
5658 // no such map, found wad
5661 P
[1] := ExpandFileName(pw
);
5662 P
[2] := g_Game_GetFirstMap(P
[1]);
5663 s
:= P
[1] + ':\' + P
[2];
5664 if g_Map_Exist(s
) then
5666 gExitByTrigger
:= False;
5669 // already in game, finish current map
5671 gExit
:= EXIT_ENDLEVELCUSTOM
5675 // intermission, so change map immediately
5682 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5684 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5689 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5695 s
:= addWadExtension(P
[1]);
5696 found
:= e_FindResource(AllMapDirs
, s
);
5700 P
[2] := UpperCase(P
[2]);
5701 s
:= P
[1] + ':\' + P
[2];
5702 if g_Map_Exist(s
) then
5704 gExitByTrigger
:= False;
5708 gExit
:= EXIT_ENDLEVELCUSTOM
5717 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5722 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5728 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5732 else if cmd
= 'nextmap' then
5734 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
5736 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
5741 if Length(P
) = 1 then
5743 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5745 g_Console_Add(cmd
+ ' <MAP>');
5746 g_Console_Add(cmd
+ ' <WAD> [MAP]');
5751 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5757 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5759 if Length(P
) < 3 then
5761 // first param is map or wad
5762 s
:= UpperCase(P
[1]);
5763 if g_Map_Exist(gGameSettings
.WAD
+ ':\' + s
) then
5766 gExitByTrigger
:= False;
5772 // no such map, found wad
5773 pw
:= addWadExtension(P
[1]);
5774 found
:= e_FindResource(MapDirs
, pw
);
5776 found
:= e_FindResource(WadDirs
, pw
);
5778 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
5781 // map not specified, select first map
5783 P
[2] := g_Game_GetFirstMap(P
[1]);
5784 s
:= P
[1] + ':\' + P
[2];
5785 if g_Map_Exist(s
) then
5787 gExitByTrigger
:= False;
5794 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5796 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5801 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5807 // specified two params wad + map
5808 pw
:= addWadExtension(P
[1]);
5809 found
:= e_FindResource(MapDirs
, pw
);
5811 found
:= e_FindResource(MapDirs
, pw
);
5815 P
[2] := UpperCase(P
[2]);
5816 s
:= P
[1] + ':\' + P
[2];
5817 if g_Map_Exist(s
) then
5819 gExitByTrigger
:= False;
5825 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5830 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5836 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5841 if gNextMap
= '' then
5842 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
5844 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]))
5848 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
5852 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
5856 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5858 gExitByTrigger
:= False;
5859 // next map not specified, try to find trigger EXIT
5860 if (gNextMap
= '') and (gTriggers
<> nil) then
5862 for a
:= 0 to High(gTriggers
) do
5864 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5866 gExitByTrigger
:= True;
5867 //gNextMap := gTriggers[a].Data.MapName;
5868 gNextMap
:= gTriggers
[a
].tgcMap
;
5873 if gNextMap
= '' then
5874 gNextMap
:= g_Game_GetNextMap();
5875 if not isWadPath(gNextMap
) then
5876 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
5879 if g_Map_Exist(s
) then
5880 gExit
:= EXIT_ENDLEVELCUSTOM
5882 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]))
5886 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5890 else if (cmd
= 'event') then
5892 if (Length(P
) <= 1) then
5894 for a
:= 0 to High(gEvents
) do
5895 if gEvents
[a
].Command
= '' then
5896 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
5898 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
5901 if (Length(P
) = 2) then
5903 for a
:= 0 to High(gEvents
) do
5904 if gEvents
[a
].Name
= P
[1] then
5905 if gEvents
[a
].Command
= '' then
5906 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
5908 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
5911 for a
:= 0 to High(gEvents
) do
5912 if gEvents
[a
].Name
= P
[1] then
5914 gEvents
[a
].Command
:= '';
5915 for b
:= 2 to High(P
) do
5916 if Pos(' ', P
[b
]) = 0 then
5917 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
5919 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
5920 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
5924 else if cmd
= 'suicide' then
5928 if g_Game_IsClient
then
5929 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
5932 if gPlayer1
<> nil then
5933 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
5934 if gPlayer2
<> nil then
5935 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
5939 else if cmd
= 'screenshot' then
5941 {$IFDEF ENABLE_RENDER}
5945 else if (cmd
= 'weapnext') or (cmd
= 'weapprev') then
5947 a
:= 1 - (ord(cmd
[5]) - ord('n'));
5949 gWeaponAction
[0, WP_PREV
] := True;
5951 gWeaponAction
[0, WP_NEXT
] := True;
5953 else if cmd
= 'weapon' then
5955 if Length(p
) = 2 then
5957 a
:= WP_FIRST
+ StrToIntDef(p
[1], 0) - 1;
5958 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
5959 gSelectWeapon
[0, a
] := True
5962 else if (cmd
= 'p1_weapnext') or (cmd
= 'p1_weapprev')
5963 or (cmd
= 'p2_weapnext') or (cmd
= 'p2_weapprev') then
5965 a
:= 1 - (ord(cmd
[8]) - ord('n'));
5966 b
:= ord(cmd
[2]) - ord('1');
5968 gWeaponAction
[b
, WP_PREV
] := True;
5970 gWeaponAction
[b
, WP_NEXT
] := True;
5972 else if (cmd
= 'p1_weapon') or (cmd
= 'p2_weapon') then
5974 if Length(p
) = 2 then
5976 a
:= WP_FIRST
+ StrToIntDef(p
[1], 0) - 1;
5977 b
:= ord(cmd
[2]) - ord('1');
5978 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
5979 gSelectWeapon
[b
, a
] := True
5982 else if (cmd
= 'p1_weapbest') or (cmd
= 'p2_weapbest') then
5984 b
:= ord(cmd
[2]) - ord('1');
5986 gSelectWeapon
[b
, gPlayer1
.GetMorePrefered()] := True
5988 gSelectWeapon
[b
, gPlayer2
.GetMorePrefered()] := True;
5990 else if (cmd
= 'dropflag') then
5992 if g_Game_IsServer
then
5994 if gPlayer2
<> nil then gPlayer2
.TryDropFlag();
5995 if gPlayer1
<> nil then gPlayer1
.TryDropFlag();
5998 MC_SEND_CheatRequest(NET_CHEAT_DROPFLAG
);
6000 else if (cmd
= 'p1_dropflag') or (cmd
= 'p2_dropflag') then
6002 b
:= ord(cmd
[2]) - ord('1');
6003 if g_Game_IsServer
then
6005 if (b
= 1) and (gPlayer2
<> nil) then gPlayer2
.TryDropFlag()
6006 else if (b
= 0) and (gPlayer1
<> nil) then gPlayer1
.TryDropFlag();
6009 MC_SEND_CheatRequest(NET_CHEAT_DROPFLAG
);
6011 // Команды Своей игры:
6012 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
6014 if cmd
= 'bot_addred' then
6016 if Length(P
) > 1 then
6017 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
6019 g_Bot_Add(TEAM_RED
, 2);
6021 else if cmd
= 'bot_addblue' then
6023 if Length(P
) > 1 then
6024 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
6026 g_Bot_Add(TEAM_BLUE
, 2);
6028 else if cmd
= 'spectate' then
6034 else if cmd
= 'say' then
6036 if g_Game_IsServer
and g_Game_IsNet
then
6038 if Length(P
) > 1 then
6041 for a
:= 1 to High(P
) do
6042 chstr
:= chstr
+ P
[a
] + ' ';
6044 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6046 if Length(chstr
) < 1 then
6048 g_Console_Add('say <text>');
6052 chstr
:= b_Text_Format(chstr
);
6053 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
6055 else g_Console_Add('say <text>');
6057 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6059 else if cmd
= 'tell' then
6061 if g_Game_IsServer
and g_Game_IsNet
then
6063 if (Length(P
) > 2) and (P
[1] <> '') then
6066 for a
:= 2 to High(P
) do
6067 chstr
:= chstr
+ P
[a
] + ' ';
6069 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6071 if Length(chstr
) < 1 then
6073 g_Console_Add('tell <playername> <text>');
6077 pl
:= g_Net_Client_ByName(P
[1]);
6079 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
6081 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6083 else g_Console_Add('tell <playername> <text>');
6085 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6087 else if cmd
= 'centerprint' then
6089 if (Length(P
) > 2) and (P
[1] <> '') then
6092 for a
:= 2 to High(P
) do
6093 chstr
:= chstr
+ P
[a
] + ' ';
6095 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6097 if Length(chstr
) < 1 then
6099 g_Console_Add('centerprint <timeout> <text>');
6103 a
:= StrToIntDef(P
[1], 100);
6104 chstr
:= b_Text_Format(chstr
);
6105 g_Game_Message(chstr
, a
);
6106 if g_Game_IsNet
and g_Game_IsServer
then
6107 MH_SEND_GameEvent(NET_EV_BIGTEXT
, a
, chstr
);
6109 else g_Console_Add('centerprint <timeout> <text>');
6111 else if (cmd
= 'overtime') and not g_Game_IsClient
then
6113 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
6115 // Дополнительное время:
6116 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
6118 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
6119 [gGameSettings
.TimeLimit
div 3600,
6120 (gGameSettings
.TimeLimit
div 60) mod 60,
6121 gGameSettings
.TimeLimit
mod 60]));
6122 if g_Game_IsNet
then MH_SEND_GameSettings
;
6124 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
6126 if (Length(P
) <= 1) then
6127 g_Console_Add('rcon_password <password>')
6129 MC_SEND_RCONPassword(P
[1]);
6131 else if cmd
= 'rcon' then
6133 if g_Game_IsClient
then
6135 if Length(P
) > 1 then
6138 for a
:= 1 to High(P
) do
6139 chstr
:= chstr
+ P
[a
] + ' ';
6141 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6143 if Length(chstr
) < 1 then
6145 g_Console_Add('rcon <command>');
6149 MC_SEND_RCONCommand(chstr
);
6151 else g_Console_Add('rcon <command>');
6154 else if cmd
= 'ready' then
6156 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
6157 gLMSRespawnTime
:= gTime
+ 100;
6159 else if (cmd
= 'callvote') and g_Game_IsNet
then
6161 if Length(P
) > 1 then
6164 for a
:= 1 to High(P
) do begin
6165 if a
> 1 then chstr
:= chstr
+ ' ';
6166 chstr
:= chstr
+ P
[a
];
6169 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6171 if Length(chstr
) < 1 then
6173 g_Console_Add('callvote <command>');
6177 if g_Game_IsClient
then
6178 MC_SEND_Vote(True, chstr
)
6180 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
6181 g_Console_Process('vote', True);
6184 g_Console_Add('callvote <command>');
6186 else if (cmd
= 'vote') and g_Game_IsNet
then
6188 if g_Game_IsClient
then
6190 else if gVoteInProgress
then
6192 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6193 a
:= Floor((NetClientCount
+1)/2.0) + 1
6195 a
:= Floor(NetClientCount
/2.0) + 1;
6200 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6201 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6207 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6208 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6216 procedure SystemCommands(P
: SSArray
);
6220 cmd
:= LowerCase(P
[0]);
6227 {$IFDEF ENABLE_RENDER}
6233 if Length(p
) = 2 then
6235 gMaxFPS
:= StrToIntDef(p
[1], gMaxFPS
);
6237 gFrameTime
:= 1000 div gMaxFPS
6241 e_LogWritefln('r_maxfps %d', [gMaxFPS
]);
6245 if Length(p
) = 2 then
6247 gAskLanguage
:= true;
6248 gLanguage
:= LANGUAGE_ENGLISH
;
6249 case LowerCase(p
[1]) of
6252 gAskLanguage
:= false;
6253 gLanguage
:= LANGUAGE_ENGLISH
;
6257 gAskLanguage
:= false;
6258 gLanguage
:= LANGUAGE_RUSSIAN
;
6262 gAskLanguage
:= true;
6263 gLanguage
:= LANGUAGE_ENGLISH
;
6266 g_Language_Set(gLanguage
);
6270 e_LogWritefln('usage: %s <English|Russian|Ask>', [cmd
]);
6276 {$IFDEF ENABLE_RENDER}
6277 procedure g_TakeScreenShot(Filename
: string = '');
6278 var t
: TDateTime
; dir
, date
, name
: String;
6280 if e_NoGraphics
then
6283 dir
:= e_GetWriteableDir(ScreenshotDirs
);
6284 if Filename
= '' then
6287 DateTimeToString(date
, 'yyyy-mm-dd-hh-nn-ss', t
);
6288 Filename
:= 'screenshot-' + date
;
6291 name
:= e_CatPath(dir
, Filename
+ '.png');
6292 if r_Render_WriteScreenShot(name
) then
6293 g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [name
]))
6295 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_WRITE
], [name
]));
6299 {$IFDEF ENABLE_MENU}
6300 procedure g_Game_InGameMenu(Show
: Boolean);
6302 if (g_ActiveWindow
= nil) and Show
then
6304 if gGameSettings
.GameType
= GT_SINGLE
then
6305 g_GUI_ShowWindow('GameSingleMenu')
6308 if g_Game_IsClient
then
6309 g_GUI_ShowWindow('GameClientMenu')
6311 if g_Game_IsNet
then
6312 g_GUI_ShowWindow('GameServerMenu')
6314 g_GUI_ShowWindow('GameCustomMenu');
6316 g_Sound_PlayEx('MENU_OPEN');
6318 // Пауза при меню только в одиночной игре:
6319 if (not g_Game_IsNet
) then
6323 if (g_ActiveWindow
<> nil) and (not Show
) then
6325 // Пауза при меню только в одиночной игре:
6326 if (not g_Game_IsNet
) then
6327 g_Game_Pause(False);
6332 procedure g_Game_Pause (Enable
: Boolean);
6336 if not gGameOn
then exit
;
6338 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
6341 gPauseMain
:= Enable
;
6343 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
6346 procedure g_Game_HolmesPause (Enable
: Boolean);
6350 if not gGameOn
then exit
;
6351 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
6354 gPauseHolmes
:= Enable
;
6356 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
6359 procedure g_Game_PauseAllSounds(Enable
: Boolean);
6364 if gTriggers
<> nil then
6365 for i
:= 0 to High(gTriggers
) do
6366 with gTriggers
[i
] do
6367 if (TriggerType
= TRIGGER_SOUND
) and
6369 Sound
.IsPlaying() then
6371 Sound
.Pause(Enable
);
6375 if gPlayers
<> nil then
6376 for i
:= 0 to High(gPlayers
) do
6377 if gPlayers
[i
] <> nil then
6378 gPlayers
[i
].PauseSounds(Enable
);
6381 if gMusic
<> nil then
6382 gMusic
.Pause(Enable
);
6385 procedure g_Game_StopAllSounds(all
: Boolean);
6389 if gTriggers
<> nil then
6390 for i
:= 0 to High(gTriggers
) do
6391 with gTriggers
[i
] do
6392 if (TriggerType
= TRIGGER_SOUND
) and
6396 if gMusic
<> nil then
6403 procedure g_Game_UpdateTriggerSounds
;
6406 if gTriggers
<> nil then
6407 for i
:= 0 to High(gTriggers
) do
6408 with gTriggers
[i
] do
6409 if (TriggerType
= TRIGGER_SOUND
) and (Sound
<> nil) and tgcLocal
and Sound
.IsPlaying() then
6410 Sound
.SetCoordsRect(X
, Y
, Width
, Height
, tgcVolume
/ 255.0)
6413 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
6416 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
6421 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
6426 if gSpectMode
<> SPECT_PLAYERS
then
6428 if gSpectPID1
= UID
then
6433 if gSpectViewTwo
and (gSpectPID2
= UID
) then
6440 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
6445 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
6450 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
6455 if gSpectMode
<> SPECT_PLAYERS
then
6457 Pl
:= g_Player_Get(gSpectPID1
);
6458 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6463 if gSpectViewTwo
then
6465 Pl
:= g_Player_Get(gSpectPID2
);
6466 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6474 procedure g_Game_Message (Msg
: string; Time
: Word);
6477 MessageTime
:= Time
;
6480 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
6482 punct
: Array[0..13] of String =
6483 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
6489 function IsPunctuation(S
: String): Boolean;
6494 if Length(S
) <> 1 then
6496 for i
:= Low(punct
) to High(punct
) do
6497 if S
= punct
[i
] then
6503 function FilterPunctuation(S
: String): String;
6507 for i
:= Low(punct
) to High(punct
) do
6508 S
:= StringReplace(S
, punct
[i
], ' ', [rfReplaceAll
]);
6514 if gUseChatSounds
and Taunt
and (gChatSounds
<> nil) and (Pos(': ', Text) > 0) then
6516 // remove player name
6517 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
6518 // for FullWord check
6519 Text := toLowerCase1251(' ' + Text + ' ');
6520 fpText
:= FilterPunctuation(Text);
6522 for i
:= 0 to Length(gChatSounds
) - 1 do
6525 for j
:= 0 to Length(gChatSounds
[i
].Tags
) - 1 do
6527 if gChatSounds
[i
].FullWord
and (not IsPunctuation(gChatSounds
[i
].Tags
[j
])) then
6528 ok
:= Pos(' ' + gChatSounds
[i
].Tags
[j
] + ' ', fpText
) > 0
6530 ok
:= Pos(gChatSounds
[i
].Tags
[j
], Text) > 0;
6536 gChatSounds
[i
].Sound
.Play();
6542 g_Sound_PlayEx('SOUND_GAME_RADIO');
6545 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
6554 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
6558 if goodsnd
[a
].IsPlaying() then
6561 goodsnd
[Random(4)].Play();
6564 procedure g_Game_Announce_KillCombo(Param
: Integer);
6571 UID
:= Param
and $FFFF;
6576 Pl
:= g_Player_Get(UID
);
6585 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
6589 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
6593 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
6597 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
6605 if not g_Game_IsWatchedPlayer(UID
) then
6608 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
6612 if killsnd
[n
].IsPlaying() then
6617 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
6625 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
6629 if hahasnd
[a
].IsPlaying() then
6632 hahasnd
[Random(3)].Play();
6635 procedure g_Game_StartVote(Command
, Initiator
: string);
6639 if not gVotesEnabled
then Exit
;
6640 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6641 if gVoteInProgress
or gVotePassed
then
6643 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
6644 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
6647 gVoteInProgress
:= True;
6648 gVotePassed
:= False;
6649 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
6652 gVoteCommand
:= Command
;
6654 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6655 Need
:= Floor((NetClientCount
+1)/2.0)+1
6657 Need
:= Floor(NetClientCount
/2.0)+1;
6658 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
6659 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
6662 procedure g_Game_CheckVote
;
6666 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6667 if not gVoteInProgress
then Exit
;
6669 if (gTime
>= gVoteTimer
) then
6671 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6672 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6674 Need
:= Floor(NetClientCount
/2.0) + 1;
6675 if gVoteCount
>= Need
then
6677 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6678 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6679 gVotePassed
:= True;
6680 gVoteCmdTimer
:= gTime
+ 5000;
6684 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
6685 MH_SEND_VoteEvent(NET_VE_FAILED
);
6687 if NetClients
<> nil then
6688 for I
:= Low(NetClients
) to High(NetClients
) do
6689 if NetClients
[i
].Used
then
6690 NetClients
[i
].Voted
:= False;
6691 gVoteInProgress
:= False;
6697 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6698 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6700 Need
:= Floor(NetClientCount
/2.0) + 1;
6701 if gVoteCount
>= Need
then
6703 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6704 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6705 gVoteInProgress
:= False;
6706 gVotePassed
:= True;
6707 gVoteCmdTimer
:= gTime
+ 5000;
6710 if NetClients
<> nil then
6711 for I
:= Low(NetClients
) to High(NetClients
) do
6712 if NetClients
[i
].Used
then
6713 NetClients
[i
].Voted
:= False;
6718 procedure g_Game_LoadMapList(FileName
: string);
6726 if not FileExists(FileName
) then Exit
;
6728 AssignFile(ListFile
, FileName
);
6730 while not EOF(ListFile
) do
6732 ReadLn(ListFile
, s
);
6735 if s
= '' then Continue
;
6737 SetLength(MapList
, Length(MapList
)+1);
6738 MapList
[High(MapList
)] := s
;
6740 CloseFile(ListFile
);
6743 procedure g_Game_SetDebugMode();
6746 // Читы (даже в своей игре):
6750 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
6754 if Length(LoadingStat
.Msgs
) = 0 then
6760 begin // Переходим на следующую строку или скроллируем:
6761 if NextMsg
= Length(Msgs
) then
6763 for i
:= 0 to High(Msgs
)-1 do
6764 Msgs
[i
] := Msgs
[i
+1];
6772 Msgs
[NextMsg
-1] := Text;
6776 PBarWasHere
:= false;
6779 {$IFDEF ENABLE_MENU}
6780 g_ActiveWindow
:= nil;
6783 ProcessLoading(true);
6786 procedure g_Game_StepLoading(Value
: Integer = -1);
6798 if (ShowCount
> LOADING_SHOW_STEP
) or (Value
> -1) then
6801 ProcessLoading(False);
6806 procedure g_Game_ClearLoading();
6815 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
6816 if len
< 1 then len
:= 1;
6817 SetLength(Msgs
, len
);
6818 for len
:= Low(Msgs
) to High(Msgs
) do
6821 PBarWasHere
:= false;
6825 procedure Parse_Params(var pars
: TParamStrValues
);
6832 while i
<= ParamCount
do
6835 if (Length(s
) > 1) and (s
[1] = '-') then
6837 if (Length(s
) > 2) and (s
[2] = '-') then
6838 begin // Одиночный параметр
6839 SetLength(pars
, Length(pars
) + 1);
6840 with pars
[High(pars
)] do
6842 Name
:= LowerCase(s
);
6847 if (i
< ParamCount
) then
6848 begin // Параметр со значением
6850 SetLength(pars
, Length(pars
) + 1);
6851 with pars
[High(pars
)] do
6853 Name
:= LowerCase(s
);
6854 Value
:= LowerCase(ParamStr(i
));
6863 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
6868 for i
:= 0 to High(pars
) do
6869 if pars
[i
].Name
= aName
then
6871 Result
:= pars
[i
].Value
;
6876 procedure g_Game_Process_Params();
6878 pars
: TParamStrValues
;
6881 LimT
, LimS
: Integer;
6892 s
:= Find_Param_Value(pars
, '--debug');
6895 g_Game_SetDebugMode();
6896 s
:= Find_Param_Value(pars
, '--netdump');
6901 // Connect when game loads
6902 ip
:= Find_Param_Value(pars
, '-connect');
6906 s
:= Find_Param_Value(pars
, '-port');
6907 if (s
= '') or not TryStrToInt(s
, Port
) then
6910 s
:= Find_Param_Value(pars
, '-pw');
6912 g_Game_StartClient(ip
, Port
, s
);
6916 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
6919 gDefaultMegawadStart
:= s
;
6922 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
6923 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
6925 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
6928 // Start map when game loads:
6929 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
6930 if isWadPath(map
) then
6933 s
:= Find_Param_Value(pars
, '-gm');
6934 GMode
:= g_Game_TextToMode(s
);
6935 if GMode
= GM_NONE
then GMode
:= GM_DM
;
6936 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
6939 s
:= Find_Param_Value(pars
, '-limt');
6940 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
6946 s
:= Find_Param_Value(pars
, '-lims');
6947 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
6953 s
:= Find_Param_Value(pars
, '-lives');
6954 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
6960 s
:= Find_Param_Value(pars
, '-opt');
6964 Opt
:= StrToIntDef(s
, 0);
6967 s
:= Find_Param_Value(pars
, '--close');
6971 // Override map to test:
6972 s
:= LowerCase(Find_Param_Value(pars
, '-testmap'));
6975 if e_IsValidResourceName(s
) then
6976 e_FindResource(AllMapDirs
, s
);
6977 gTestMap
:= ExpandFileName(s
);
6980 // Delete test map after play:
6981 s
:= Find_Param_Value(pars
, '--testdelete');
6984 //gMapToDelete := MapsDir + map;
6985 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType
.Fatal
);
6989 // Delete temporary WAD after play:
6990 s
:= Find_Param_Value(pars
, '--tempdelete');
6991 if (s
<> '') and (gTestMap
<> '') then
6993 gMapToDelete
:= gTestMap
;
6994 gTempDelete
:= True;
6997 // Number of players:
6998 s
:= Find_Param_Value(pars
, '-pl');
7000 n
:= DEFAULT_PLAYERS
7002 n
:= StrToIntDef(s
, DEFAULT_PLAYERS
);
7005 s
:= Find_Param_Value(pars
, '-port');
7006 if (s
= '') or not TryStrToInt(s
, Port
) then
7007 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
7009 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
7012 // Execute script when game loads:
7013 s
:= Find_Param_Value(pars
, '-exec');
7016 // if not isWadPath(s) then
7017 // s := GameDir + '/' + s;
7022 if IOResult
<> 0 then
7024 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7025 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7029 e_WriteLog('Executing script: ' + s
, TMsgType
.Notify
);
7030 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
7035 if IOResult
<> 0 then
7037 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7038 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7042 if Pos('#', s
) <> 1 then // script comment
7043 g_Console_Process(s
, True);
7054 conRegVar('pf_draw_frame', @g_profile_frame_draw
, 'draw frame rendering profiles', 'render profiles');
7055 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
7056 conRegVar('pf_coldet', @g_profile_collision
, 'draw collision detection profiles', 'coldet profiles');
7057 conRegVar('pf_los', @g_profile_los
, 'draw monster LOS profiles', 'monster LOS profiles');
7059 conRegVar('r_sq_draw', @gdbg_map_use_accel_render
, 'accelerated spatial queries in rendering', 'accelerated rendering');
7060 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet
, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
7061 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel
, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
7062 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace
, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
7065 conRegVar('pr_enabled', @gpart_dbg_enabled
, 'enable/disable particles', 'particles');
7066 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled
, 'enable/disable particle physics', 'particle physics');
7069 conRegVar('los_enabled', @gmon_dbg_los_enabled
, 'enable/disable monster LOS calculations', 'monster LOS', true);
7070 conRegVar('mon_think', @gmon_debug_think
, 'enable/disable monster thinking', 'monster thinking', true);
7072 {$IFDEF ENABLE_HOLMES}
7073 conRegVar('dbg_holmes', @g_holmes_enabled
, 'enable/disable Holmes', 'Holmes', true);
7076 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds
, 'ignore level bounds', '', false);
7078 conRegVar('light_enabled', @gwin_k8_enable_light_experiments
, 'enable/disable dynamic lighting', 'lighting');
7079 conRegVar('light_player_halo', @g_playerLight
, 'enable/disable player halo', 'player light halo');
7081 conRegVar('r_smallmap_align_h', @r_smallmap_h
, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
7082 conRegVar('r_smallmap_align_v', @r_smallmap_v
, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');
7084 conRegVar('r_showfps', @gShowFPS
, 'draw fps counter', 'draw fps counter');
7085 conRegVar('r_showtime', @gShowTime
, 'show game time', 'show game time');
7086 conRegVar('r_showping', @gShowPing
, 'show ping', 'show ping');
7087 conRegVar('r_showscore', @gShowScore
, 'show score', 'show score');
7088 conRegVar('r_showkillmsg', @gShowKillMsg
, 'show kill log', 'show kill log');
7089 conRegVar('r_showlives', @gShowLives
, 'show lives', 'show lives');
7090 conRegVar('r_showspect', @gSpectHUD
, 'show spectator hud', 'show spectator hud');
7091 conRegVar('r_showstat', @gShowStat
, 'show stats', 'show stats');
7092 conRegVar('r_showpids', @gShowPIDs
, 'show PIDs', 'show PIDs');