1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
24 g_basic
, g_player
, e_graphics
, g_res_downloader
,
25 g_sound
, g_gui
, utils
, md5
, mempool
, xprofiler
,
29 TGameSettings
= record
45 TDelayedEvent
= record
54 Sound
: TPlayableSound
;
55 Tags
: Array of String;
59 TPlayerSettings
= record
78 function g_Game_IsNet(): Boolean;
79 function g_Game_IsServer(): Boolean;
80 function g_Game_IsClient(): Boolean;
81 procedure g_Game_Init();
82 procedure g_Game_Free (freeTextures
: Boolean=true);
83 procedure g_Game_LoadData();
84 procedure g_Game_FreeData();
85 procedure g_Game_Update();
86 procedure g_Game_Draw();
87 procedure g_Game_Quit();
88 procedure g_Game_SetupScreenSize();
89 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
90 function g_Game_ModeToText(Mode
: Byte): string;
91 function g_Game_TextToMode(Mode
: string): Byte;
92 procedure g_Game_ExecuteEvent(Name
: String);
93 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
94 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
95 procedure g_Game_RemovePlayer();
96 procedure g_Game_Spectate();
97 procedure g_Game_SpectateCenterView();
98 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
99 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
100 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
101 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
102 procedure g_Game_Restart();
103 procedure g_Game_RestartLevel();
104 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
105 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
106 procedure g_Game_SaveOptions();
107 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
108 procedure g_Game_ChangeMap(const MapPath
: String);
109 procedure g_Game_ExitLevel(const Map
: AnsiString);
110 function g_Game_GetFirstMap(WAD
: String): String;
111 function g_Game_GetNextMap(): String;
112 procedure g_Game_NextLevel();
113 procedure g_Game_Pause(Enable
: Boolean);
114 procedure g_Game_HolmesPause(Enable
: Boolean);
115 procedure g_Game_InGameMenu(Show
: Boolean);
116 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
117 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
118 procedure g_Game_Message(Msg
: String; Time
: Word);
119 procedure g_Game_LoadMapList(FileName
: String);
120 procedure g_Game_PauseAllSounds(Enable
: Boolean);
121 procedure g_Game_StopAllSounds(all
: Boolean);
122 procedure g_Game_UpdateTriggerSounds();
123 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
124 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
125 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
126 procedure g_Game_Announce_KillCombo(Param
: Integer);
127 procedure g_Game_StartVote(Command
, Initiator
: string);
128 procedure g_Game_CheckVote
;
129 procedure g_TakeScreenShot();
130 procedure g_FatalError(Text: String);
131 procedure g_SimpleError(Text: String);
132 function g_Game_IsTestMap(): Boolean;
133 procedure g_Game_DeleteTestMap();
134 procedure GameCVars(P
: SSArray
);
135 procedure GameCommands(P
: SSArray
);
136 procedure GameCheats(P
: SSArray
);
137 procedure DebugCommands(P
: SSArray
);
138 procedure g_Game_Process_Params
;
139 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
140 procedure g_Game_StepLoading();
141 procedure g_Game_ClearLoading();
142 procedure g_Game_SetDebugMode();
143 procedure DrawLoadingStat();
145 { procedure SetWinPause(Enable: Boolean); }
150 LOADING_SHOW_STEP
= 100;
151 LOADING_INTERLINE
= 20;
166 MESSAGE_DIKEY
= WM_USER
+ 1;
171 EXIT_ENDLEVELSINGLE
= 4;
172 EXIT_ENDLEVELCUSTOM
= 5;
174 GAME_OPTION_RESERVED
= 1;
175 GAME_OPTION_TEAMDAMAGE
= 2;
176 GAME_OPTION_ALLOWEXIT
= 4;
177 GAME_OPTION_WEAPONSTAY
= 8;
178 GAME_OPTION_MONSTERS
= 16;
179 GAME_OPTION_BOTVSPLAYER
= 32;
180 GAME_OPTION_BOTVSMONSTER
= 64;
185 STATE_INTERCUSTOM
= 3;
186 STATE_INTERSINGLE
= 4;
192 LMS_RESPAWN_NONE
= 0;
193 LMS_RESPAWN_WARMUP
= 1;
194 LMS_RESPAWN_FINAL
= 2;
210 CONFIG_FILENAME
= 'Doom2DF.cfg';
211 LOG_FILENAME
= 'Doom2DF.log';
213 TEST_MAP_NAME
= '$$$_TEST_$$$';
215 STD_PLAYER_MODEL
= 'Doomer';
219 gGameSettings
: TGameSettings
;
220 gPlayer1Settings
: TPlayerSettings
;
221 gPlayer2Settings
: TPlayerSettings
;
223 gPlayerScreenSize
: TDFPoint
;
224 gPlayer1ScreenCoord
: TDFPoint
;
225 gPlayer2ScreenCoord
: TDFPoint
;
226 gPlayer1
: TPlayer
= nil;
227 gPlayer2
: TPlayer
= nil;
228 gPlayerDrawn
: TPlayer
= nil;
230 gSwitchGameMode
: Byte = GM_DM
;
231 gHearPoint1
, gHearPoint2
: THearPoint
;
232 gSoundEffectsDF
: Boolean = False;
233 gSoundTriggerTime
: Word = 0;
234 gAnnouncer
: Byte = ANNOUNCE_NONE
;
235 goodsnd
: array[0..3] of TPlayableSound
;
236 killsnd
: array[0..3] of TPlayableSound
;
237 gDefInterTime
: ShortInt = -1;
238 gInterEndTime
: LongWord = 0;
239 gInterTime
: LongWord = 0;
240 gServInterTime
: Byte = 0;
241 gGameStartTime
: LongWord = 0;
242 gTotalMonsters
: Integer = 0;
243 gPauseMain
: Boolean = false;
244 gPauseHolmes
: Boolean = false;
245 gShowTime
: Boolean = True;
246 gShowFPS
: Boolean = False;
247 gShowGoals
: Boolean = True;
248 gShowStat
: Boolean = True;
249 gShowKillMsg
: Boolean = True;
250 gShowLives
: Boolean = True;
251 gShowPing
: Boolean = False;
252 gShowMap
: Boolean = False;
254 gState
: Byte = STATE_NONE
;
256 sWidth
, sHeight
: Word;
257 gSpectMode
: Byte = SPECT_NONE
;
258 gSpectHUD
: Boolean = True;
259 gSpectKeyPress
: Boolean = False;
260 gSpectX
: Integer = 0;
261 gSpectY
: Integer = 0;
262 gSpectStep
: Byte = 8;
263 gSpectViewTwo
: Boolean = False;
264 gSpectPID1
: Integer = -1;
265 gSpectPID2
: Integer = -1;
266 gMusic
: TMusic
= nil;
267 gLoadGameMode
: Boolean;
268 gCheats
: Boolean = False;
269 gMapOnce
: Boolean = False;
270 gMapToDelete
: String;
271 gTempDelete
: Boolean = False;
272 gLastMap
: Boolean = False;
273 gWinPosX
, gWinPosY
: Integer;
274 gWinSizeX
, gWinSizeY
: Integer;
275 gWinFrameX
, gWinFrameY
, gWinCaption
: Integer;
276 gWinActive
: Boolean = True; // by default window is active, lol
277 gResolutionChange
: Boolean = False;
278 gRC_Width
, gRC_Height
: Word;
279 gRC_FullScreen
, gRC_Maximized
: Boolean;
280 gLanguageChange
: Boolean = False;
281 gDebugMode
: Boolean = False;
282 g_debug_Sounds
: Boolean = False;
283 g_debug_Frames
: Boolean = False;
284 g_debug_WinMsgs
: Boolean = False;
285 g_debug_MonsterOff
: Boolean = False;
286 g_debug_BotAIOff
: Byte = 0;
287 g_debug_HealthBar
: Boolean = False;
288 g_Debug_Player
: Boolean = False;
289 gCoopMonstersKilled
: Word = 0;
290 gCoopSecretsFound
: Word = 0;
291 gCoopTotalMonstersKilled
: Word = 0;
292 gCoopTotalSecretsFound
: Word = 0;
293 gCoopTotalMonsters
: Word = 0;
294 gCoopTotalSecrets
: Word = 0;
295 gStatsOff
: Boolean = False;
296 gStatsPressed
: Boolean = False;
297 gExitByTrigger
: Boolean = False;
298 gNextMap
: String = '';
299 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
300 gLMSRespawnTime
: Cardinal = 0;
301 gLMSSoftSpawn
: Boolean = False;
302 gMissionFailed
: Boolean = False;
303 gVoteInProgress
: Boolean = False;
304 gVotePassed
: Boolean = False;
305 gVoteCommand
: string = '';
306 gVoteTimer
: Cardinal = 0;
307 gVoteCmdTimer
: Cardinal = 0;
308 gVoteCount
: Integer = 0;
309 gVoteTimeout
: Cardinal = 30;
310 gVoted
: Boolean = False;
311 gVotesEnabled
: Boolean = True;
312 gEvents
: Array of TGameEvent
;
313 gDelayedEvents
: Array of TDelayedEvent
;
314 gUseChatSounds
: Boolean = True;
315 gChatSounds
: Array of TChatSound
;
317 g_dbg_ignore_bounds
: Boolean = false;
318 r_smallmap_h
: Integer = 0; // 0: left; 1: center; 2: right
319 r_smallmap_v
: Integer = 0; // 0: top; 1: center; 2: bottom
321 // move button values:
322 // bits 0-1: l/r state:
323 // 0: neither left, nor right pressed
326 // bits 4-5: l/r state when strafe was pressed
327 P1MoveButton
: Byte = 0;
328 P2MoveButton
: Byte = 0;
330 g_profile_frame_update
: Boolean = false;
331 g_profile_frame_draw
: Boolean = false;
332 g_profile_collision
: Boolean = false;
333 g_profile_los
: Boolean = false;
334 g_profile_history_size
: Integer = 1000;
336 g_rlayer_back
: Boolean = true;
337 g_rlayer_step
: Boolean = true;
338 g_rlayer_wall
: Boolean = true;
339 g_rlayer_door
: Boolean = true;
340 g_rlayer_acid1
: Boolean = true;
341 g_rlayer_acid2
: Boolean = true;
342 g_rlayer_water
: Boolean = true;
343 g_rlayer_fore
: Boolean = true;
346 procedure g_ResetDynlights ();
347 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
348 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
350 function conIsCheatsEnabled (): Boolean; inline;
351 function gPause (): Boolean; inline;
362 e_texture
, g_textures
, g_main
, g_window
, g_menu
,
363 e_input
, e_log
, g_console
, g_items
, g_map
, g_panel
,
364 g_playermodel
, g_gfx
, g_options
, g_weapons
, Math
,
365 g_triggers
, g_monsters
, e_sound
, CONFIG
,
367 ENet
, e_msg
, g_netmsg
, g_netmaster
,
368 sfs
, wadreader
, g_holmes
;
372 hasPBarGfx
: Boolean = false;
375 // ////////////////////////////////////////////////////////////////////////// //
376 function gPause (): Boolean; inline; begin result
:= gPauseMain
or gPauseHolmes
; end;
379 // ////////////////////////////////////////////////////////////////////////// //
380 function conIsCheatsEnabled (): Boolean; inline;
383 if g_Game_IsNet
then exit
;
384 if not gDebugMode
then
386 //if not gCheats then exit;
387 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
388 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then exit
;
394 // ////////////////////////////////////////////////////////////////////////// //
396 profileFrameDraw
: TProfiler
= nil;
399 // ////////////////////////////////////////////////////////////////////////// //
402 x
, y
, radius
: Integer;
405 exploRadius
: Integer;
409 g_dynLights
: array of TDynLight
= nil;
410 g_dynLightCount
: Integer = 0;
411 g_playerLight
: Boolean = false;
413 procedure g_ResetDynlights ();
417 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
419 for idx
:= 0 to g_dynLightCount
-1 do
421 if g_dynLights
[idx
].exploCount
= -666 then
428 Inc(g_dynLights
[idx
].exploCount
);
429 if (g_dynLights
[idx
].exploCount
< 10) then
431 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
432 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
433 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
434 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
439 g_dynLightCount
:= lnum
;
442 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
444 if not gwin_has_stencil
then exit
;
445 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
446 g_dynLights
[g_dynLightCount
].x
:= x
;
447 g_dynLights
[g_dynLightCount
].y
:= y
;
448 g_dynLights
[g_dynLightCount
].radius
:= radius
;
449 g_dynLights
[g_dynLightCount
].r
:= r
;
450 g_dynLights
[g_dynLightCount
].g
:= g
;
451 g_dynLights
[g_dynLightCount
].b
:= b
;
452 g_dynLights
[g_dynLightCount
].a
:= a
;
453 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
454 Inc(g_dynLightCount
);
457 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
459 if not gwin_has_stencil
then exit
;
460 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
461 g_dynLights
[g_dynLightCount
].x
:= x
;
462 g_dynLights
[g_dynLightCount
].y
:= y
;
463 g_dynLights
[g_dynLightCount
].radius
:= 0;
464 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
465 g_dynLights
[g_dynLightCount
].r
:= r
;
466 g_dynLights
[g_dynLightCount
].g
:= g
;
467 g_dynLights
[g_dynLightCount
].b
:= b
;
468 g_dynLights
[g_dynLightCount
].a
:= 0;
469 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
470 Inc(g_dynLightCount
);
474 // ////////////////////////////////////////////////////////////////////////// //
475 function calcProfilesHeight (prof
: TProfiler
): Integer;
478 if (prof
= nil) then exit
;
479 if (length(prof
.bars
) = 0) then exit
;
480 result
:= length(prof
.bars
)*(16+2);
484 function drawProfiles (x
, y
: Integer; prof
: TProfiler
): Integer;
491 if (prof
= nil) then exit
;
493 if (length(prof
.bars
) = 0) then exit
;
495 hgt
:= calcProfilesHeight(prof
);
496 if (x
< 0) then x
:= gScreenWidth
-(wdt
-1)+x
;
497 if (y
< 0) then y
:= gScreenHeight
-(hgt
-1)+y
;
499 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
500 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
501 e_DarkenQuadWH(x
, y
, wdt
, hgt
, 150);
504 for ii
:= 0 to High(prof
.bars
) do
506 e_TextureFontPrintEx(x
+2+4*prof
.bars
[ii
].level
, yy
, Format('%s: %d', [prof
.bars
[ii
].name
, prof
.bars
[ii
].value
]), gStdFont
, 255, 255, 0, 1, false);
513 // ////////////////////////////////////////////////////////////////////////// //
515 TEndCustomGameStat
= record
516 PlayerStat
: TPlayerStatArray
;
520 Map
, MapName
: String;
523 TEndSingleGameStat
= record
524 PlayerStat
: Array [0..1] of record
530 TotalSecrets
: Integer;
533 TLoadingStat
= record
537 Msgs
: Array of String;
539 PBarWasHere
: Boolean; // did we draw a progress bar for this message?
542 TParamStrValue
= record
547 TParamStrValues
= Array of TParamStrValue
;
550 INTER_ACTION_TEXT
= 1;
551 INTER_ACTION_PIC
= 2;
552 INTER_ACTION_MUSIC
= 3;
556 FPSCounter
, UPSCounter
: Word;
557 FPSTime
, UPSTime
: LongWord;
558 DataLoaded
: Boolean = False;
559 LastScreenShot
: Int64;
560 IsDrawStat
: Boolean = False;
561 CustomStat
: TEndCustomGameStat
;
562 SingleStat
: TEndSingleGameStat
;
563 LoadingStat
: TLoadingStat
;
564 EndingGameCounter
: Byte = 0;
567 MessageLineLength
: Integer = 80;
568 MapList
: SSArray
= nil;
569 MapIndex
: Integer = -1;
575 text: Array of ShortString;
576 anim
: Array of ShortString;
577 pic
: Array of ShortString;
578 mus
: Array of ShortString;
580 triggers
: Array of record
582 actions
: Array of record
583 action
, p1
, p2
: Integer;
586 cur_trigger
: Integer;
599 function Compare(a
, b
: TPlayerStat
): Integer;
601 if a
.Spectator
then Result
:= 1
602 else if b
.Spectator
then Result
:= -1
603 else if a
.Frags
< b
.Frags
then Result
:= 1
604 else if a
.Frags
> b
.Frags
then Result
:= -1
605 else if a
.Deaths
< b
.Deaths
then Result
:= -1
606 else if a
.Deaths
> b
.Deaths
then Result
:= 1
607 else if a
.Kills
< b
.Kills
then Result
:= -1
611 procedure SortGameStat(var stat
: TPlayerStatArray
);
616 if stat
= nil then Exit
;
618 for I
:= High(stat
) downto Low(stat
) do
619 for J
:= Low(stat
) to High(stat
) - 1 do
620 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
623 stat
[J
] := stat
[J
+ 1];
628 function g_Game_ModeToText(Mode
: Byte): string;
632 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
633 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
634 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
635 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
636 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
640 function g_Game_TextToMode(Mode
: string): Byte;
643 Mode
:= UpperCase(Mode
);
644 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
649 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
654 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
659 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
664 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
671 function g_Game_IsNet(): Boolean;
673 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
676 function g_Game_IsServer(): Boolean;
678 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
681 function g_Game_IsClient(): Boolean;
683 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
686 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
693 Result
.name
:= ExtractFileName(WAD
);
694 Result
.description
:= '';
697 w
:= TWADFile
.Create();
700 if not w
.GetResource('INTERSCRIPT', p
, len
) then
706 cfg
:= TConfig
.CreateMem(p
, len
);
707 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
708 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
709 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
710 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
716 procedure g_Game_FreeWAD();
720 for a
:= 0 to High(MegaWAD
.res
.pic
) do
721 if MegaWAD
.res
.pic
[a
] <> '' then
722 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
724 for a
:= 0 to High(MegaWAD
.res
.mus
) do
725 if MegaWAD
.res
.mus
[a
] <> '' then
726 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
728 MegaWAD
.res
.pic
:= nil;
729 MegaWAD
.res
.text := nil;
730 MegaWAD
.res
.anim
:= nil;
731 MegaWAD
.res
.mus
:= nil;
732 MegaWAD
.triggers
:= nil;
734 g_Texture_Delete('TEXTURE_endpic');
735 g_Sound_Delete('MUSIC_endmus');
737 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
738 gGameSettings
.WAD
:= '';
741 procedure g_Game_LoadWAD(WAD
: string);
750 gGameSettings
.WAD
:= WAD
;
751 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
754 MegaWAD
.info
:= g_Game_GetMegaWADInfo(MapsDir
+ WAD
);
756 w
:= TWADFile
.Create();
757 w
.ReadFile(MapsDir
+ WAD
);
759 if not w
.GetResource('INTERSCRIPT', p
, len
) then
765 cfg
:= TConfig
.CreateMem(p
, len
);
770 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
771 if s = '' then Break;
774 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
775 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
777 g_Texture_CreateWADEx(s, s);
783 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
784 if s = '' then Break;
787 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
788 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
790 g_Music_CreateWADEx(s, s);
793 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
794 if MegaWAD
.endpic
<> '' then
796 s
:= g_ExtractWadName(MegaWAD
.endpic
);
797 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
798 g_Texture_CreateWADEx('TEXTURE_endpic', s
+MegaWAD
.endpic
);
800 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
801 if MegaWAD
.endmus
<> '' then
803 s
:= g_ExtractWadName(MegaWAD
.endmus
);
804 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
805 g_Sound_CreateWADEx('MUSIC_endmus', s
+MegaWAD
.endmus
, True);
813 {procedure start_trigger(t: string);
817 function next_trigger(): Boolean;
821 procedure DisableCheats();
827 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
828 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
829 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
830 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
832 {$IF DEFINED(D2F_DEBUG)}
833 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= True;
834 gAimLine
:= g_dbg_aimline_on
;
838 procedure g_Game_ExecuteEvent(Name
: String);
844 if gEvents
= nil then
846 for a
:= 0 to High(gEvents
) do
847 if gEvents
[a
].Name
= Name
then
849 if gEvents
[a
].Command
<> '' then
850 g_Console_Process(gEvents
[a
].Command
, True);
855 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
860 if gDelayedEvents
<> nil then
861 for a
:= 0 to High(gDelayedEvents
) do
862 if not gDelayedEvents
[a
].Pending
then
869 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
870 n
:= High(gDelayedEvents
);
872 gDelayedEvents
[n
].Pending
:= True;
873 gDelayedEvents
[n
].DEType
:= DEType
;
874 gDelayedEvents
[n
].DENum
:= Num
;
875 gDelayedEvents
[n
].DEStr
:= Str
;
876 if DEType
= DE_GLOBEVENT
then
877 gDelayedEvents
[n
].Time
:= (GetTimer() {div 1000}) + Time
879 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
888 if g_Game_IsNet
and g_Game_IsServer
then
889 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
893 gPauseHolmes
:= false;
896 g_Game_StopAllSounds(False);
901 EndingGameCounter
:= 0;
902 g_ActiveWindow
:= nil;
904 gLMSRespawn
:= LMS_RESPAWN_NONE
;
905 gLMSRespawnTime
:= 0;
908 EXIT_SIMPLE
: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
913 begin // Ýòî áûë òåñò
917 begin // Âûõîä â ãëàâíîå ìåíþ
918 gMusic
.SetByName('MUSIC_MENU');
920 if gState
<> STATE_SLIST
then
922 g_GUI_ShowWindow('MainMenu');
923 gState
:= STATE_MENU
;
926 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
927 slReturnPressed
:= True;
928 if g_Net_Slist_Fetch(slCurrent
) then
930 if slCurrent
= nil then
931 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
934 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
937 g_Game_ExecuteEvent('ongameend');
941 EXIT_RESTART
: // Íà÷àòü óðîâåíü ñíà÷àëà
943 if not g_Game_IsClient
then g_Game_Restart();
946 EXIT_ENDLEVELCUSTOM
: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
948 // Ñòàòèñòèêà Ñâîåé èãðû:
949 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
951 CustomStat
.GameTime
:= gTime
;
952 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
953 CustomStat
.MapName
:= gMapInfo
.Name
;
954 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
955 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
956 CustomStat
.TeamStat
:= gTeamStat
;
958 CustomStat
.PlayerStat
:= nil;
960 // Ñòàòèñòèêà èãðîêîâ:
961 if gPlayers
<> nil then
963 for a
:= 0 to High(gPlayers
) do
964 if gPlayers
[a
] <> nil then
966 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
967 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
969 Name
:= gPlayers
[a
].Name
;
970 Frags
:= gPlayers
[a
].Frags
;
971 Deaths
:= gPlayers
[a
].Death
;
972 Kills
:= gPlayers
[a
].Kills
;
973 Team
:= gPlayers
[a
].Team
;
974 Color
:= gPlayers
[a
].Model
.Color
;
975 Spectator
:= gPlayers
[a
].FSpectator
;
979 SortGameStat(CustomStat
.PlayerStat
);
982 g_Game_ExecuteEvent('onmapend');
985 EndingGameCounter
:= 255;
986 gState
:= STATE_FOLD
;
988 if gDefInterTime
< 0 then
989 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
991 gInterEndTime
:= gDefInterTime
* 1000;
994 EXIT_ENDLEVELSINGLE
: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
996 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
997 SingleStat
.GameTime
:= gTime
;
998 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
999 SingleStat
.TotalSecrets
:= gSecretsCount
;
1000 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
1001 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
1002 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
1003 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
1004 if SingleStat
.TwoPlayers
then
1006 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
1007 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
1010 g_Game_ExecuteEvent('onmapend');
1013 if gNextMap
<> '' then
1015 gMusic
.SetByName('MUSIC_INTERMUS');
1017 gState
:= STATE_INTERSINGLE
;
1019 g_Game_ExecuteEvent('oninter');
1021 else // Áîëüøå íåò êàðò
1023 // Çàòóõàþùèé ýêðàí:
1024 EndingGameCounter
:= 255;
1025 gState
:= STATE_FOLD
;
1030 // Îêîí÷àíèå îáðàáîòàíî:
1031 if gExit
<> EXIT_QUIT
then
1035 procedure drawTime(X
, Y
: Integer); inline;
1037 e_TextureFontPrint(x
, y
,
1038 Format('%d:%.2d:%.2d', [
1039 gTime
div 1000 div 3600,
1040 (gTime
div 1000 div 60) mod 60,
1041 gTime
div 1000 mod 60
1046 procedure DrawStat();
1048 pc
, x
, y
, w
, h
: Integer;
1049 w1
, w2
, w3
, w4
: Integer;
1051 cw
, ch
, r
, g
, b
, rr
, gg
, bb
: Byte;
1054 stat
: TPlayerStatArray
;
1061 pc
:= g_Player_GetCount
;
1062 e_TextureFontGetSize(gStdFont
, cw
, ch
);
1064 w
:= gScreenWidth
-(gScreenWidth
div 5);
1065 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1068 h
:= 40+ch
*5+(ch
+8)*pc
;
1069 x
:= (gScreenWidth
div 2)-(w
div 2);
1070 y
:= (gScreenHeight
div 2)-(h
div 2);
1072 e_DrawFillQuad(x
, y
, x
+w
-1, y
+h
-1, 64, 64, 64, 32);
1073 e_DrawQuad(x
, y
, x
+w
-1, y
+h
-1, 255, 127, 0);
1075 drawTime(x
+w
-78, y
+8);
1077 wad
:= g_ExtractWadNameNoPath(gMapInfo
.Map
);
1078 map
:= g_ExtractFileName(gMapInfo
.Map
);
1079 mapstr
:= wad
+ ':\' + map
+ ' - ' + gMapInfo
.Name
;
1081 case gGameSettings
.GameMode
of
1084 if gGameSettings
.MaxLives
= 0 then
1085 s1
:= _lc
[I_GAME_DM
]
1087 s1
:= _lc
[I_GAME_LMS
];
1088 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1089 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1094 if gGameSettings
.MaxLives
= 0 then
1095 s1
:= _lc
[I_GAME_TDM
]
1097 s1
:= _lc
[I_GAME_TLMS
];
1098 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1099 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1104 s1
:= _lc
[I_GAME_CTF
];
1105 s2
:= Format(_lc
[I_GAME_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]);
1106 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1111 if gGameSettings
.MaxLives
= 0 then
1112 s1
:= _lc
[I_GAME_COOP
]
1114 s1
:= _lc
[I_GAME_SURV
];
1115 s2
:= _lc
[I_GAME_MONSTERS
] + ' ' + IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
);
1116 s3
:= _lc
[I_GAME_SECRETS
] + ' ' + IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
);
1127 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*cw
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
1129 e_TextureFontPrintEx(x
+(w
div 2)-(Length(mapstr
)*cw
div 2), _y
, mapstr
, gStdFont
, 200, 200, 200, 1);
1131 e_TextureFontPrintEx(x
+16, _y
, s2
, gStdFont
, 200, 200, 200, 1);
1133 e_TextureFontPrintEx(x
+w
-16-(Length(s3
))*cw
, _y
, s3
,
1134 gStdFont
, 200, 200, 200, 1);
1136 if NetMode
= NET_SERVER
then
1137 e_TextureFontPrintEx(x
+8, y
+ 8, _lc
[I_NET_SERVER
], gStdFont
, 255, 255, 255, 1)
1139 if NetMode
= NET_CLIENT
then
1140 e_TextureFontPrintEx(x
+8, y
+ 8,
1141 NetClientIP
+ ':' + IntToStr(NetClientPort
), gStdFont
, 255, 255, 255, 1);
1145 stat
:= g_Player_GetStats();
1148 w2
:= (w
-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1149 w3
:= (w
-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1151 w1
:= w
-16-w2
-w3
-w4
; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1153 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1157 for a
:= TEAM_RED
to TEAM_BLUE
do
1159 if a
= TEAM_RED
then
1161 s1
:= _lc
[I_GAME_TEAM_RED
];
1168 s1
:= _lc
[I_GAME_TEAM_BLUE
];
1174 e_TextureFontPrintEx(x
+16, _y
, s1
, gStdFont
, r
, g
, b
, 1);
1175 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(gTeamStat
[a
].Goals
),
1176 gStdFont
, r
, g
, b
, 1);
1178 _y
:= _y
+ch
+(ch
div 4);
1179 e_DrawLine(1, x
+16, _y
, x
+w
-16, _y
, r
, g
, b
);
1180 _y
:= _y
+(ch
div 4);
1182 for aa
:= 0 to High(stat
) do
1183 if stat
[aa
].Team
= a
then
1199 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
1201 e_TextureFontPrintEx(x
+w1
+16, _y
, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, rr
, gg
, bb
, 1);
1203 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
1205 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
1212 else if gGameSettings
.GameMode
in [GM_DM
, GM_COOP
] then
1215 e_TextureFontPrintEx(x
+16, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
1216 e_TextureFontPrintEx(x
+16+w1
, _y
, _lc
[I_GAME_PING
], gStdFont
, 255, 127, 0, 1);
1217 e_TextureFontPrintEx(x
+16+w1
+w2
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
1218 e_TextureFontPrintEx(x
+16+w1
+w2
+w3
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
1221 for aa
:= 0 to High(stat
) do
1235 e_DrawFillQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
1236 e_DrawQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, 192, 192, 192);
1238 e_TextureFontPrintEx(x
+16+16+8, _y
+4, Name
, gStdFont
, r
, g
, 0, 1);
1240 e_TextureFontPrintEx(x
+w1
+16, _y
+4, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, r
, g
, 0, 1);
1242 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
+4, IntToStr(Frags
), gStdFont
, r
, g
, 0, 1);
1244 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
+4, IntToStr(Deaths
), gStdFont
, r
, g
, 0, 1);
1250 procedure g_Game_Init();
1256 gTempDelete
:= False;
1258 sfsGCDisable(); // temporary disable removing of temporary volumes
1261 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE');
1262 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER');
1263 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN');
1264 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU');
1266 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1267 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1268 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1270 g_Game_ClearLoading();
1271 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1272 g_Game_SetLoadingText('', 0, False);
1274 g_Game_SetLoadingText(_lc
[I_LOAD_CONSOLE
], 0, False);
1277 g_Game_SetLoadingText(_lc
[I_LOAD_MODELS
], 0, False);
1278 g_PlayerModel_LoadData();
1280 if FindFirst(ModelsDir
+'*.wad', faAnyFile
, SR
) = 0 then
1282 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1283 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1284 until FindNext(SR
) <> 0;
1287 if FindFirst(ModelsDir
+'*.pk3', faAnyFile
, SR
) = 0 then
1289 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1290 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1291 until FindNext(SR
) <> 0;
1294 if FindFirst(ModelsDir
+'*.zip', faAnyFile
, SR
) = 0 then
1296 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1297 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1298 until FindNext(SR
) <> 0;
1302 gPauseMain
:= false;
1303 gPauseHolmes
:= false;
1305 LastScreenShot
:= 0;
1307 {e_MouseInfo.Accel := 1.0;}
1309 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1312 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1313 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1314 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1315 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True);
1316 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1318 g_Game_SetLoadingText(_lc
[I_LOAD_MENUS
], 0, False);
1321 gMusic
:= TMusic
.Create();
1322 gMusic
.SetByName('MUSIC_MENU');
1325 gGameSettings
.WarmupTime
:= 30;
1327 gState
:= STATE_MENU
;
1329 SetLength(gEvents
, 6);
1330 gEvents
[0].Name
:= 'ongamestart';
1331 gEvents
[1].Name
:= 'ongameend';
1332 gEvents
[2].Name
:= 'onmapstart';
1333 gEvents
[3].Name
:= 'onmapend';
1334 gEvents
[4].Name
:= 'oninter';
1335 gEvents
[5].Name
:= 'onwadend';
1337 sfsGCEnable(); // enable releasing unused volumes
1341 procedure g_Game_Free(freeTextures
: Boolean=true);
1343 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1344 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1346 g_Map_Free(freeTextures
);
1348 g_Player_RemoveAllCorpses();
1350 gGameSettings
.GameType
:= GT_NONE
;
1351 if gGameSettings
.GameMode
= GM_SINGLE
then
1352 gGameSettings
.GameMode
:= GM_DM
;
1353 gSwitchGameMode
:= gGameSettings
.GameMode
;
1356 gExitByTrigger
:= False;
1359 function IsActivePlayer(p
: TPlayer
): Boolean;
1364 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1367 function GetActivePlayer_ByID(ID
: Integer): TPlayer
;
1374 if gPlayers
= nil then
1376 for a
:= Low(gPlayers
) to High(gPlayers
) do
1377 if IsActivePlayer(gPlayers
[a
]) then
1379 if gPlayers
[a
].UID
<> ID
then
1381 Result
:= gPlayers
[a
];
1386 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1392 if gPlayers
= nil then
1396 for a
:= Low(gPlayers
) to High(gPlayers
) do
1397 if IsActivePlayer(gPlayers
[a
]) then
1399 SetLength(ids
, Length(ids
) + 1);
1400 ids
[High(ids
)] := gPlayers
[a
].UID
;
1401 if gPlayers
[a
].UID
= Skip
then
1404 if Length(ids
) = 0 then
1409 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1412 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1418 if gPlayers
= nil then
1422 for a
:= Low(gPlayers
) to High(gPlayers
) do
1423 if IsActivePlayer(gPlayers
[a
]) then
1425 SetLength(ids
, Length(ids
) + 1);
1426 ids
[High(ids
)] := gPlayers
[a
].UID
;
1427 if gPlayers
[a
].UID
= Skip
then
1430 if Length(ids
) = 0 then
1433 Result
:= ids
[Length(ids
) - 1]
1435 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1438 function isKeyPressed (key1
: Word; key2
: Word): Boolean;
1440 if (key1
<> 0) and e_KeyPressed(key1
) then begin result
:= true; exit
; end;
1441 if (key2
<> 0) and e_KeyPressed(key2
) then begin result
:= true; exit
; end;
1445 procedure processPlayerControls (plr
: TPlayer
; var ctrl
: TPlayerControl
; var MoveButton
: Byte; p2hack
: Boolean=false);
1451 if (plr
= nil) then exit
;
1452 if (p2hack
) then time
:= 1000 else time
:= 1;
1453 strafeDir
:= MoveButton
shr 4;
1454 MoveButton
:= MoveButton
and $0F;
1457 if isKeyPressed(KeyLeft
, KeyLeft2
) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 1 // Íàæàòà òîëüêî "Âëåâî"
1458 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and isKeyPressed(KeyRight
, KeyRight2
) then MoveButton
:= 2 // Íàæàòà òîëüêî "Âïðàâî"
1459 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1461 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1462 if MoveButton
= 1 then plr
.PressKey(KEY_LEFT
, time
)
1463 else if MoveButton
= 2 then plr
.PressKey(KEY_RIGHT
, time
);
1465 // if we have "strafe" key, turn off old strafe mechanics
1466 if isKeyPressed(KeyStrafe
, KeyStrafe2
) then
1468 // new strafe mechanics
1469 if (strafeDir
= 0) then strafeDir
:= MoveButton
; // start strafing
1470 // now set direction according to strafe (reversed)
1471 if (strafeDir
= 2) then plr
.SetDirection(TDirection
.D_LEFT
)
1472 else if (strafeDir
= 1) then plr
.SetDirection(TDirection
.D_RIGHT
);
1476 strafeDir
:= 0; // not strafing anymore
1477 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1478 if (MoveButton
= 2) and isKeyPressed(KeyLeft
, KeyLeft2
) then plr
.SetDirection(TDirection
.D_LEFT
)
1479 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1480 else if (MoveButton
= 1) and isKeyPressed(KeyRight
, KeyRight2
) then plr
.SetDirection(TDirection
.D_RIGHT
)
1481 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1482 else if MoveButton
<> 0 then plr
.SetDirection(TDirection(MoveButton
-1));
1485 // fix movebutton state
1486 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1488 // Îñòàëüíûå êëàâèøè:
1489 if isKeyPressed(KeyJump
, KeyJump2
) then plr
.PressKey(KEY_JUMP
, time
);
1490 if isKeyPressed(KeyUp
, KeyUp2
) then plr
.PressKey(KEY_UP
, time
);
1491 if isKeyPressed(KeyDown
, KeyDown2
) then plr
.PressKey(KEY_DOWN
, time
);
1492 if isKeyPressed(KeyFire
, KeyFire2
) then plr
.PressKey(KEY_FIRE
);
1493 if isKeyPressed(KeyNextWeapon
, KeyNextWeapon2
) then plr
.PressKey(KEY_NEXTWEAPON
);
1494 if isKeyPressed(KeyPrevWeapon
, KeyPrevWeapon2
) then plr
.PressKey(KEY_PREVWEAPON
);
1495 if isKeyPressed(KeyOpen
, KeyOpen2
) then plr
.PressKey(KEY_OPEN
);
1497 for i
:= 0 to High(KeyWeapon
) do
1498 if isKeyPressed(KeyWeapon
[i
], KeyWeapon2
[i
]) then
1499 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1502 // HACK: add dynlight here
1503 if gwin_k8_enable_light_experiments
then
1505 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1507 g_playerLight
:= true;
1509 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1511 g_playerLight
:= false;
1515 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1518 procedure g_Game_Update();
1520 Msg
: g_gui
.TMessage
;
1526 function sendMonsPos (mon
: TMonster
): Boolean;
1528 result
:= false; // don't stop
1529 // this will also reset "need-send" flag
1530 if mon
.gncNeedSend
then
1532 MH_SEND_MonsterPos(mon
.UID
);
1534 else if (mon
.MonsterType
= MONSTER_BARREL
) then
1536 if (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1538 else if (mon
.MonsterState
<> MONSTATE_SLEEP
) then
1540 if (mon
.MonsterState
<> MONSTATE_DEAD
) or (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1544 function sendMonsPosUnexpected (mon
: TMonster
): Boolean;
1546 result
:= false; // don't stop
1547 // this will also reset "need-send" flag
1548 if mon
.gncNeedSend
then MH_SEND_MonsterPos(mon
.UID
);
1552 reliableUpdate
: Boolean;
1557 // Ïîðà âûêëþ÷àòü èãðó:
1558 if gExit
= EXIT_QUIT
then
1560 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1564 if gExit
= EXIT_QUIT
then
1568 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî
1569 // no need to, as we'll do it in event handler
1571 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1574 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1576 gExit
:= EXIT_SIMPLE
;
1582 STATE_INTERSINGLE
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1583 STATE_INTERCUSTOM
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1584 STATE_INTERTEXT
, // Òåêñò ìåæäó óðîâíÿìè
1585 STATE_INTERPIC
: // Êàðòèíêà ìåæäó óðîâíÿìè
1587 if g_Game_IsNet
and g_Game_IsServer
then
1589 gInterTime
:= gInterTime
+ GAME_TICK
;
1590 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1591 if a
<> gServInterTime
then
1593 gServInterTime
:= a
;
1594 MH_SEND_TimeSync(gServInterTime
);
1598 if (not g_Game_IsClient
) and
1602 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1603 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
)
1605 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1606 and (g_ActiveWindow
= nil)
1608 or (g_Game_IsNet
and (gInterTime
> gInterEndTime
))
1611 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1612 g_Game_StopAllSounds(True);
1614 if gMapOnce
then // Ýòî áûë òåñò
1615 gExit
:= EXIT_SIMPLE
1617 if gNextMap
<> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1618 g_Game_ChangeMap(gNextMap
)
1619 else // Ñëåäóþùåé êàðòû íåò
1621 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1623 // Âûõîä â ãëàâíîå ìåíþ:
1625 g_GUI_ShowWindow('MainMenu');
1626 gMusic
.SetByName('MUSIC_MENU');
1628 gState
:= STATE_MENU
;
1631 // Ôèíàëüíàÿ êàðòèíêà:
1632 g_Game_ExecuteEvent('onwadend');
1634 if not gMusic
.SetByName('MUSIC_endmus') then
1635 gMusic
.SetByName('MUSIC_STDENDMUS');
1637 gState
:= STATE_ENDPIC
;
1639 g_Game_ExecuteEvent('ongameend');
1645 if gState
= STATE_INTERTEXT
then
1646 if InterText
.counter
> 0 then
1647 InterText
.counter
:= InterText
.counter
- 1;
1650 STATE_FOLD
: // Çàòóõàíèå ýêðàíà
1652 if EndingGameCounter
= 0 then
1654 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1655 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1657 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1659 g_Game_ExecuteEvent('onwadend');
1660 if not gMusic
.SetByName('MUSIC_endmus') then
1661 gMusic
.SetByName('MUSIC_STDENDMUS');
1664 gMusic
.SetByName('MUSIC_ROUNDMUS');
1667 gState
:= STATE_INTERCUSTOM
;
1669 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1671 gMusic
.SetByName('MUSIC_INTERMUS');
1673 gState
:= STATE_INTERSINGLE
;
1675 g_Game_ExecuteEvent('oninter');
1678 DecMin(EndingGameCounter
, 6, 0);
1681 STATE_ENDPIC
: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1683 if gMapOnce
then // Ýòî áûë òåñò
1685 gExit
:= EXIT_SIMPLE
;
1691 g_Serverlist_Control(slCurrent
);
1694 if g_Game_IsNet
then
1695 if not gConsoleShow
then
1696 if not gChatShow
then
1698 if g_ActiveWindow
= nil then
1700 if e_KeyPressed(gGameControls
.GameControls
.Chat
) or e_KeyPressed(VK_CHAT
) then
1701 g_Console_Chat_Switch(False)
1702 else if (e_KeyPressed(gGameControls
.GameControls
.TeamChat
) or e_KeyPressed(VK_TEAM
)) and
1703 (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
1704 g_Console_Chat_Switch(True);
1707 if not gChatEnter
then
1708 if (not e_KeyPressed(gGameControls
.GameControls
.Chat
))
1709 and (not e_KeyPressed(gGameControls
.GameControls
.TeamChat
))
1710 and (not e_KeyPressed(VK_CHAT
))
1711 and (not e_KeyPressed(VK_TEAM
)) then
1714 // Ñòàòèñòèêà ïî Tab:
1716 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and
1717 (gGameSettings
.GameType
<> GT_SINGLE
) and
1718 (e_KeyPressed(gGameControls
.GameControls
.Stat
) or e_KeyPressed(VK_STATUS
));
1721 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1723 // Âðåìÿ += 28 ìèëëèñåêóíä:
1724 gTime
:= gTime
+ GAME_TICK
;
1726 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1727 if MessageTime
= 0 then
1729 if MessageTime
> 0 then
1730 MessageTime
:= MessageTime
- 1;
1732 if (g_Game_IsServer
) then
1734 // Áûë çàäàí ëèìèò âðåìåíè:
1735 if (gGameSettings
.TimeLimit
> 0) then
1736 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1737 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1742 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1743 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
1744 g_Game_RestartRound(gLMSSoftSpawn
);
1746 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1747 if gVoteInProgress
and (gVoteTimer
< gTime
) then
1749 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
1751 g_Console_Process(gVoteCommand
);
1753 gVotePassed
:= False;
1756 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1757 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
1758 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
1759 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
1760 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
1762 // Áûë çàäàí ëèìèò ïîáåä:
1763 if (gGameSettings
.GoalLimit
> 0) then
1767 if gGameSettings
.GameMode
= GM_DM
then
1768 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1769 for i
:= 0 to High(gPlayers
) do
1770 if gPlayers
[i
] <> nil then
1771 if gPlayers
[i
].Frags
> b
then
1772 b
:= gPlayers
[i
].Frags
;
1775 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1776 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1777 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
1780 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1781 if b
>= gGameSettings
.GoalLimit
then
1788 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1789 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
1790 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
1791 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1793 processPlayerControls(gPlayer1
, gGameControls
.P1Control
, P1MoveButton
);
1794 processPlayerControls(gPlayer2
, gGameControls
.P2Control
, P2MoveButton
, true);
1795 end // if not console
1798 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
1800 // process weapon switch queue
1804 if (gPlayer1
= nil) and (gPlayer2
= nil) and
1805 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1807 if not gSpectKeyPress
then
1809 if isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
) then
1811 // switch spect mode
1813 SPECT_NONE
: ; // not spectator
1815 SPECT_MAPVIEW
: Inc(gSpectMode
);
1816 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
1818 gSpectKeyPress
:= True;
1820 if gSpectMode
= SPECT_MAPVIEW
then
1822 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1823 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
1824 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1825 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
1826 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1827 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
1828 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1829 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
1830 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1833 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
1834 gSpectKeyPress
:= True;
1836 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1839 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
1840 gSpectKeyPress
:= True;
1843 if gSpectMode
= SPECT_PLAYERS
then
1845 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1848 gSpectViewTwo
:= True;
1849 gSpectKeyPress
:= True;
1851 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1853 // remove second view
1854 gSpectViewTwo
:= False;
1855 gSpectKeyPress
:= True;
1857 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1859 // prev player (view 1)
1860 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
1861 gSpectKeyPress
:= True;
1863 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1865 // next player (view 1)
1866 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
1867 gSpectKeyPress
:= True;
1869 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1871 // prev player (view 2)
1872 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
1873 gSpectKeyPress
:= True;
1875 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1877 // next player (view 2)
1878 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
1879 gSpectKeyPress
:= True;
1884 if (not isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
)) and
1885 (not isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
)) and
1886 (not isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
)) and
1887 (not isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
)) and
1888 (not isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
)) and
1889 (not isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
)) and
1890 (not isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
)) then
1891 gSpectKeyPress
:= False;
1894 // Îáíîâëÿåì âñå îñòàëüíîå:
1897 g_Triggers_Update();
1899 g_Monsters_Update();
1901 g_Player_UpdateAll();
1902 g_Player_UpdatePhysicalObjects();
1904 // server: send newly spawned monsters unconditionally
1905 if (gGameSettings
.GameType
= GT_SERVER
) then
1907 if (Length(gMonstersSpawned
) > 0) then
1909 for I
:= 0 to High(gMonstersSpawned
) do MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
1910 SetLength(gMonstersSpawned
, 0);
1914 if (gSoundTriggerTime
> 8) then
1916 g_Game_UpdateTriggerSounds();
1917 gSoundTriggerTime
:= 0;
1921 Inc(gSoundTriggerTime
);
1924 if (NetMode
= NET_SERVER
) then
1926 Inc(NetTimeToUpdate
);
1927 Inc(NetTimeToReliable
);
1929 // send monster updates
1930 if (NetTimeToReliable
>= NetRelupdRate
) or (NetTimeToUpdate
>= NetUpdateRate
) then
1932 // send all monsters (periodic sync)
1933 reliableUpdate
:= (NetTimeToReliable
>= NetRelupdRate
);
1935 for I
:= 0 to High(gPlayers
) do
1937 if (gPlayers
[I
] <> nil) then MH_SEND_PlayerPos(reliableUpdate
, gPlayers
[I
].UID
);
1940 g_Mons_ForEach(sendMonsPos
);
1942 if reliableUpdate
then
1944 NetTimeToReliable
:= 0;
1945 NetTimeToUpdate
:= NetUpdateRate
;
1949 NetTimeToUpdate
:= 0;
1954 // send only mosters with some unexpected changes
1955 g_Mons_ForEach(sendMonsPosUnexpected
);
1958 // send unexpected platform changes
1959 g_Map_NetSendInterestingPanels();
1961 if NetUseMaster
then
1963 if gTime
>= NetTimeToMaster
then
1965 if (NetMHost
= nil) or (NetMPeer
= nil) then
1967 if not g_Net_Slist_Connect
then g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
1971 NetTimeToMaster
:= gTime
+ NetMasterRate
;
1975 else if (NetMode
= NET_CLIENT
) then
1977 MC_SEND_PlayerPos();
1979 end; // if gameOn ...
1981 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
1982 if g_ActiveWindow
<> nil then
1984 w
:= e_GetFirstKeyPressed();
1986 if (w
<> IK_INVALID
) then
1988 Msg
.Msg
:= MESSAGE_DIKEY
;
1990 g_ActiveWindow
.OnMessage(Msg
);
1993 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
1994 if g_ActiveWindow
<> nil then
1995 g_ActiveWindow
.Update();
1997 // Íóæíî ñìåíèòü ðàçðåøåíèå:
1998 if gResolutionChange
then
2000 e_WriteLog('Changing resolution', TMsgType
.Notify
);
2001 g_Game_ChangeResolution(gRC_Width
, gRC_Height
, gRC_FullScreen
, gRC_Maximized
);
2002 gResolutionChange
:= False;
2003 g_ActiveWindow
:= nil;
2006 // Íóæíî ñìåíèòü ÿçûê:
2007 if gLanguageChange
then
2009 //e_WriteLog('Read language file', MSG_NOTIFY);
2010 //g_Language_Load(DataDir + gLanguage + '.txt');
2011 g_Language_Set(gLanguage
);
2013 gLanguageChange
:= False;
2017 // Äåëàåì ñêðèíøîò (íå ÷àùå 200 ìèëëèñåêóíä):
2018 if e_KeyPressed(gGameControls
.GameControls
.TakeScreenshot
) or e_KeyPressed(VK_PRINTSCR
) then
2019 if (GetTimer()-LastScreenShot
) > 200000 div 1000 then
2022 LastScreenShot
:= GetTimer();
2025 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
2026 if e_KeyPressed(IK_F10
) and
2028 (not gConsoleShow
) and
2029 (g_ActiveWindow
= nil) then
2034 Time
:= GetTimer() {div 1000};
2036 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
2037 if gDelayedEvents
<> nil then
2038 for a
:= 0 to High(gDelayedEvents
) do
2039 if gDelayedEvents
[a
].Pending
and
2041 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
2042 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
2045 case gDelayedEvents
[a
].DEType
of
2047 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
2050 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
2054 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
2055 if g_Game_IsNet
and g_Game_IsServer
then
2056 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
2059 gDelayedEvents
[a
].Pending
:= False;
2062 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
2063 UPSCounter
:= UPSCounter
+ 1;
2064 if Time
- UPSTime
>= 1000 then
2073 g_Weapon_AddDynLights();
2074 g_Items_AddDynLights();
2078 procedure g_Game_LoadChatSounds(Resource
: string);
2081 FileName
, Snd
: string;
2083 len
, cnt
, tags
, i
, j
: Integer;
2086 FileName
:= g_ExtractWadName(Resource
);
2088 WAD
:= TWADFile
.Create();
2089 WAD
.ReadFile(FileName
);
2091 if not WAD
.GetResource(g_ExtractFilePathName(Resource
), p
, len
) then
2098 cfg
:= TConfig
.CreateMem(p
, len
);
2099 cnt
:= cfg
.ReadInt('ChatSounds', 'Count', 0);
2101 SetLength(gChatSounds
, cnt
);
2102 for i
:= 0 to Length(gChatSounds
) - 1 do
2104 gChatSounds
[i
].Sound
:= nil;
2105 Snd
:= Trim(cfg
.ReadStr(IntToStr(i
), 'Sound', ''));
2106 tags
:= cfg
.ReadInt(IntToStr(i
), 'Tags', 0);
2107 if (Snd
= '') or (Tags
<= 0) then
2109 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i
), GameWAD
+':'+Snd
);
2110 gChatSounds
[i
].Sound
:= TPlayableSound
.Create();
2111 gChatSounds
[i
].Sound
.SetByName('SOUND_CHAT_MACRO' + IntToStr(i
));
2112 SetLength(gChatSounds
[i
].Tags
, tags
);
2113 for j
:= 0 to tags
- 1 do
2114 gChatSounds
[i
].Tags
[j
] := toLowerCase1251(cfg
.ReadStr(IntToStr(i
), 'Tag' + IntToStr(j
), ''));
2115 gChatSounds
[i
].FullWord
:= cfg
.ReadBool(IntToStr(i
), 'FullWord', False);
2122 procedure g_Game_FreeChatSounds();
2126 for i
:= 0 to Length(gChatSounds
) - 1 do
2128 gChatSounds
[i
].Sound
.Free();
2129 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i
));
2131 SetLength(gChatSounds
, 0);
2135 procedure g_Game_LoadData();
2142 if DataLoaded
then Exit
;
2144 e_WriteLog('Loading game data...', TMsgType
.Notify
);
2146 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
2147 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
2148 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
2149 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
2150 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
2151 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
2152 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_R_BASE');
2153 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_R_STOLEN');
2154 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_R_DROP');
2155 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_B_BASE');
2156 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_B_STOLEN');
2157 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_B_DROP');
2158 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
2159 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
2162 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD
+':TEXTURES\LLEFT') then hasPBarGfx
:= false;
2163 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD
+':TEXTURES\LMARKER') then hasPBarGfx
:= false;
2164 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD
+':TEXTURES\LMIDDLE') then hasPBarGfx
:= false;
2165 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD
+':TEXTURES\LRIGHT') then hasPBarGfx
:= false;
2169 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2170 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2171 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2172 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2173 if (wl
> 0) and (hl
> 0) and (wr
> 0) and (hr
= hl
) and (wb
> 0) and (hb
= hl
) and (wm
> 0) and (hm
> 0) and (hm
<= hl
) then
2179 hasPBarGfx
:= false;
2183 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD
+':TEXTURES\TELEPORT', 64, 64, 10, False);
2184 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD
+':TEXTURES\PUNCH', 64, 64, 4, False);
2185 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2186 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2187 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2188 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2189 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2190 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2191 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2192 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2193 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2194 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2195 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2196 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2197 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2198 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2199 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2200 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2201 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2202 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2203 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2205 goodsnd
[0] := TPlayableSound
.Create();
2206 goodsnd
[1] := TPlayableSound
.Create();
2207 goodsnd
[2] := TPlayableSound
.Create();
2208 goodsnd
[3] := TPlayableSound
.Create();
2210 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2211 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2212 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2213 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2215 killsnd
[0] := TPlayableSound
.Create();
2216 killsnd
[1] := TPlayableSound
.Create();
2217 killsnd
[2] := TPlayableSound
.Create();
2218 killsnd
[3] := TPlayableSound
.Create();
2220 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2221 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2222 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2223 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2225 g_Game_LoadChatSounds(GameWAD
+':CHATSND\SNDCFG');
2227 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2230 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2231 g_Weapon_LoadData();
2233 g_Monsters_LoadData();
2238 procedure g_Game_FreeData();
2240 if not DataLoaded
then Exit
;
2243 g_Weapon_FreeData();
2244 g_Monsters_FreeData();
2246 e_WriteLog('Releasing game data...', TMsgType
.Notify
);
2248 g_Texture_Delete('NOTEXTURE');
2249 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2250 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2251 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2252 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2253 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2254 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2255 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2256 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2257 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2258 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2259 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2260 g_Frames_DeleteByName('FRAMES_TELEPORT');
2261 g_Frames_DeleteByName('FRAMES_PUNCH');
2262 g_Sound_Delete('SOUND_GAME_TELEPORT');
2263 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2264 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2265 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2266 g_Sound_Delete('SOUND_GAME_BULK1');
2267 g_Sound_Delete('SOUND_GAME_BULK2');
2268 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2269 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2270 g_Sound_Delete('SOUND_GAME_SWITCH1');
2271 g_Sound_Delete('SOUND_GAME_SWITCH0');
2278 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2279 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2280 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2281 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2288 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2289 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2290 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2291 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2293 g_Game_FreeChatSounds();
2295 DataLoaded
:= False;
2298 procedure DrawCustomStat();
2304 ww2
, hh2
, r
, g
, b
, rr
, gg
, bb
: Byte;
2305 s1
, s2
, topstr
: String;
2307 e_TextureFontGetSize(gStdFont
, ww2
, hh2
);
2309 g_ProcessMessages();
2311 if e_KeyPressed(IK_TAB
) or e_KeyPressed(VK_STATUS
) then
2313 if not gStatsPressed
then
2315 gStatsOff
:= not gStatsOff
;
2316 gStatsPressed
:= True;
2320 gStatsPressed
:= False;
2324 s1
:= _lc
[I_MENU_INTER_NOTICE_TAB
];
2325 w
:= (Length(s1
) * ww2
) div 2;
2326 x
:= gScreenWidth
div 2 - w
;
2328 e_TextureFontPrint(x
, y
, s1
, gStdFont
);
2332 if (gGameSettings
.GameMode
= GM_COOP
) then
2334 if gMissionFailed
then
2335 topstr
:= _lc
[I_MENU_INTER_MISSION_FAIL
]
2337 topstr
:= _lc
[I_MENU_INTER_LEVEL_COMPLETE
];
2340 topstr
:= _lc
[I_MENU_INTER_ROUND_OVER
];
2342 e_CharFont_GetSize(gMenuFont
, topstr
, ww1
, hh1
);
2343 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww1
div 2), 16, topstr
);
2345 if g_Game_IsNet
then
2347 topstr
:= Format(_lc
[I_MENU_INTER_NOTICE_TIME
], [gServInterTime
]);
2348 if not gChatShow
then
2349 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2350 gScreenHeight
-(hh2
+4)*2, topstr
, gStdFont
, 255, 255, 255, 1);
2353 if g_Game_IsClient
then
2354 topstr
:= _lc
[I_MENU_INTER_NOTICE_MAP
]
2356 topstr
:= _lc
[I_MENU_INTER_NOTICE_SPACE
];
2357 if not gChatShow
then
2358 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2359 gScreenHeight
-(hh2
+4), topstr
, gStdFont
, 255, 255, 255, 1);
2364 w
:= gScreenWidth
-x
*2;
2370 e_DrawFillQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 64, 64, 64, 32);
2371 e_DrawQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 255, 127, 0);
2373 m
:= Max(Length(_lc
[I_MENU_MAP
])+1, Length(_lc
[I_GAME_GAME_TIME
])+1)*ww2
;
2375 case CustomStat
.GameMode
of
2378 if gGameSettings
.MaxLives
= 0 then
2379 s1
:= _lc
[I_GAME_DM
]
2381 s1
:= _lc
[I_GAME_LMS
];
2385 if gGameSettings
.MaxLives
= 0 then
2386 s1
:= _lc
[I_GAME_TDM
]
2388 s1
:= _lc
[I_GAME_TLMS
];
2390 GM_CTF
: s1
:= _lc
[I_GAME_CTF
];
2393 if gGameSettings
.MaxLives
= 0 then
2394 s1
:= _lc
[I_GAME_COOP
]
2396 s1
:= _lc
[I_GAME_SURV
];
2402 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2406 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_MENU_MAP
], gStdFont
, 255, 127, 0, 1);
2407 e_TextureFontPrint(x
+8+m
, _y
, Format('%s - %s', [CustomStat
.Map
, CustomStat
.MapName
]), gStdFont
);
2410 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_GAME_TIME
], gStdFont
, 255, 127, 0, 1);
2411 e_TextureFontPrint(x
+8+m
, _y
, Format('%d:%.2d:%.2d', [CustomStat
.GameTime
div 1000 div 3600,
2412 (CustomStat
.GameTime
div 1000 div 60) mod 60,
2413 CustomStat
.GameTime
div 1000 mod 60]), gStdFont
);
2415 pc
:= Length(CustomStat
.PlayerStat
);
2416 if pc
= 0 then Exit
;
2418 if CustomStat
.GameMode
= GM_COOP
then
2420 m
:= Max(Length(_lc
[I_GAME_MONSTERS
])+1, Length(_lc
[I_GAME_SECRETS
])+1)*ww2
;
2422 s2
:= _lc
[I_GAME_MONSTERS
];
2423 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2424 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2426 s2
:= _lc
[I_GAME_SECRETS
];
2427 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2428 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
), gStdFont
, 255, 255, 255, 1);
2431 m
:= Max(Length(_lc
[I_GAME_MONSTERS_TOTAL
])+1, Length(_lc
[I_GAME_SECRETS_TOTAL
])+1)*ww2
;
2433 s2
:= _lc
[I_GAME_MONSTERS_TOTAL
];
2434 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2435 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalMonstersKilled
) + '/' + IntToStr(gCoopTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2437 s2
:= _lc
[I_GAME_SECRETS_TOTAL
];
2438 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2439 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalSecretsFound
) + '/' + IntToStr(gCoopTotalSecrets
), gStdFont
, 255, 255, 255, 1);
2443 if CustomStat
.GameMode
in [GM_TDM
, GM_CTF
] then
2448 if TeamStat
[TEAM_RED
].Goals
> TeamStat
[TEAM_BLUE
].Goals
then s1
:= _lc
[I_GAME_WIN_RED
]
2449 else if TeamStat
[TEAM_BLUE
].Goals
> TeamStat
[TEAM_RED
].Goals
then s1
:= _lc
[I_GAME_WIN_BLUE
]
2450 else s1
:= _lc
[I_GAME_WIN_DRAW
];
2452 e_TextureFontPrintEx(x
+8+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2455 for t
:= TEAM_RED
to TEAM_BLUE
do
2457 if t
= TEAM_RED
then
2459 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_RED
],
2460 gStdFont
, 255, 0, 0, 1);
2461 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_RED
].Goals
),
2462 gStdFont
, 255, 0, 0, 1);
2469 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_BLUE
],
2470 gStdFont
, 0, 0, 255, 1);
2471 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_BLUE
].Goals
),
2472 gStdFont
, 0, 0, 255, 1);
2478 e_DrawLine(1, x
+8, _y
+20, x
-8+w
, _y
+20, r
, g
, b
);
2481 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2482 if CustomStat
.PlayerStat
[p
].Team
= t
then
2483 with CustomStat
.PlayerStat
[p
] do
2497 e_TextureFontPrintEx(x
+8, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
2498 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
2499 e_TextureFontPrintEx(x
+w1
+w2
+8, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
2506 else if CustomStat
.GameMode
in [GM_DM
, GM_COOP
] then
2509 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
2510 e_TextureFontPrintEx(x
+8+w1
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
2511 e_TextureFontPrintEx(x
+8+w1
+w2
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
2514 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2515 with CustomStat
.PlayerStat
[p
] do
2517 e_DrawFillQuad(x
+8, _y
+4, x
+24-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
2524 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
, gStdFont
, r
, r
, r
, 1, True);
2525 e_TextureFontPrintEx(x
+w1
+8+16+8, _y
+4, IntToStr(Frags
), gStdFont
, r
, r
, r
, 1, True);
2526 e_TextureFontPrintEx(x
+w1
+w2
+8+16+8, _y
+4, IntToStr(Deaths
), gStdFont
, r
, r
, r
, 1, True);
2532 procedure DrawSingleStat();
2534 tm
, key_x
, val_x
, y
: Integer;
2538 procedure player_stat(n
: Integer);
2544 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Kills
]);
2545 s2
:= Format(' %d', [gTotalMonsters
]);
2547 e_CharFont_Print(gMenuFont
, key_x
, y
, _lc
[I_MENU_INTER_KILLS
]);
2548 e_CharFont_PrintEx(gMenuFont
, val_x
, y
, s1
, _RGB(255, 0, 0));
2549 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2550 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
, '/');
2552 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2553 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
, s2
, _RGB(255, 0, 0));
2555 // "Kills-per-minute: ##.#":
2556 s1
:= _lc
[I_MENU_INTER_KPM
];
2558 kpm
:= (SingleStat
.PlayerStat
[n
].Kills
/ tm
) * 60
2560 kpm
:= SingleStat
.PlayerStat
[n
].Kills
;
2561 s2
:= Format(' %.1f', [kpm
]);
2563 e_CharFont_Print(gMenuFont
, key_x
, y
+32, s1
);
2564 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+32, s2
, _RGB(255, 0, 0));
2566 // "Secrets found: # / #":
2567 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Secrets
]);
2568 s2
:= Format(' %d', [SingleStat
.TotalSecrets
]);
2570 e_CharFont_Print(gMenuFont
, key_x
, y
+64, _lc
[I_MENU_INTER_SECRETS
]);
2571 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+64, s1
, _RGB(255, 0, 0));
2572 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2573 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
+64, '/');
2575 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2576 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
+64, s2
, _RGB(255, 0, 0));
2580 // "Level Complete":
2581 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_INTER_LEVEL_COMPLETE
], w1
, h
);
2582 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 32, _lc
[I_MENU_INTER_LEVEL_COMPLETE
]);
2584 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2585 s1
:= _lc
[I_MENU_INTER_KPM
];
2586 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2589 e_CharFont_GetSize(gMenuFont
, s1
, w2
, h
);
2591 key_x
:= (gScreenWidth
-w1
-w2
) div 2;
2592 val_x
:= key_x
+ w1
;
2595 tm
:= SingleStat
.GameTime
div 1000;
2596 s1
:= _lc
[I_MENU_INTER_TIME
];
2597 s2
:= Format(' %d:%.2d:%.2d', [tm
div (60*60), (tm
mod (60*60)) div 60, tm
mod 60]);
2599 e_CharFont_Print(gMenuFont
, key_x
, 80, s1
);
2600 e_CharFont_PrintEx(gMenuFont
, val_x
, 80, s2
, _RGB(255, 0, 0));
2602 if SingleStat
.TwoPlayers
then
2605 s1
:= _lc
[I_MENU_PLAYER_1
];
2606 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2607 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 128, s1
);
2609 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2614 s1
:= _lc
[I_MENU_PLAYER_2
];
2615 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2616 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 288, s1
);
2618 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2624 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2630 procedure DrawLoadingStat();
2631 procedure drawRect (x
, y
, w
, h
: Integer);
2633 if (w
< 1) or (h
< 1) then exit
;
2635 glVertex2f(x
+0.375, y
+0.375);
2636 glVertex2f(x
+w
+0.375, y
+0.375);
2637 glVertex2f(x
+w
+0.375, y
+h
+0.375);
2638 glVertex2f(x
+0.375, y
+h
+0.375);
2642 function drawPBar (cur
, total
: Integer; washere
: Boolean): Boolean;
2644 rectW
, rectH
: Integer;
2651 idl
, idr
, idb
, idm
: LongWord;
2655 if (total
< 1) then exit
;
2656 if (cur
< 1) then exit
; // don't blink
2657 if (not washere
) and (cur
>= total
) then exit
; // don't blink
2658 //if (cur < 0) then cur := 0;
2659 //if (cur > total) then cur := total;
2662 if (hasPBarGfx
) then
2664 g_Texture_Get('UI_GFX_PBAR_LEFT', idl
);
2665 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2666 g_Texture_Get('UI_GFX_PBAR_RIGHT', idr
);
2667 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2668 g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb
);
2669 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2670 g_Texture_Get('UI_GFX_PBAR_MARKER', idm
);
2671 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2673 //rectW := gScreenWidth-360;
2674 rectW
:= trunc(624.0*gScreenWidth
/1024.0);
2677 x0
:= (gScreenWidth
-rectW
) div 2;
2678 y0
:= gScreenHeight
-rectH
-64;
2679 if (y0
< 2) then y0
:= 2;
2681 glEnable(GL_SCISSOR_TEST
);
2684 glScissor(x0
, gScreenHeight
-y0
-rectH
, rectW
, rectH
);
2685 e_DrawSize(idl
, x0
, y0
, 0, true, false, wl
, hl
);
2686 e_DrawSize(idr
, x0
+rectW
-wr
, y0
, 0, true, false, wr
, hr
);
2689 glScissor(x0
+wl
, gScreenHeight
-y0
-rectH
, rectW
-wl
-wr
, rectH
);
2691 while (f
< x0
+rectW
) do
2693 e_DrawSize(idb
, f
, y0
, 0, true, false, wb
, hb
);
2698 wdt
:= (rectW
-wl
-wr
)*cur
div total
;
2699 if (wdt
> rectW
-wl
-wr
) then wdt
:= rectW
-wr
-wr
;
2702 my
:= y0
; // don't be so smart, ketmar: +(rectH-wm) div 2;
2703 glScissor(x0
+wl
, gScreenHeight
-my
-rectH
, wdt
, hm
);
2707 e_DrawSize(idm
, f
, y0
, 0, true, false, wm
, hm
);
2713 glScissor(0, 0, gScreenWidth
, gScreenHeight
);
2717 rectW
:= gScreenWidth
-64;
2720 x0
:= (gScreenWidth
-rectW
) div 2;
2721 y0
:= gScreenHeight
-rectH
-64;
2722 if (y0
< 2) then y0
:= 2;
2724 glDisable(GL_BLEND
);
2725 glDisable(GL_TEXTURE_2D
);
2727 //glClearColor(0, 0, 0, 0);
2728 //glClear(GL_COLOR_BUFFER_BIT);
2730 glColor4ub(127, 127, 127, 255);
2731 drawRect(x0
-2, y0
-2, rectW
+4, rectH
+4);
2733 glColor4ub(0, 0, 0, 255);
2734 drawRect(x0
-1, y0
-1, rectW
+2, rectH
+2);
2736 glColor4ub(127, 127, 127, 255);
2737 wdt
:= rectW
*cur
div total
;
2738 if (wdt
> rectW
) then wdt
:= rectW
;
2739 drawRect(x0
, y0
, wdt
, rectH
);
2748 if (Length(LoadingStat
.Msgs
) = 0) then exit
;
2750 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_LOADING
], ww
, hh
);
2751 yy
:= (gScreenHeight
div 3);
2752 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww
div 2), yy
-2*hh
, _lc
[I_MENU_LOADING
]);
2753 xx
:= (gScreenWidth
div 3);
2757 for i
:= 0 to NextMsg
-1 do
2759 if (i
= (NextMsg
-1)) and (MaxValue
> 0) then
2760 s
:= Format('%s: %d/%d', [Msgs
[i
], CurValue
, MaxValue
])
2764 e_CharFont_PrintEx(gMenuSmallFont
, xx
, yy
, s
, _RGB(255, 0, 0));
2765 yy
:= yy
+ LOADING_INTERLINE
;
2766 PBarWasHere
:= drawPBar(CurValue
, MaxValue
, PBarWasHere
);
2771 procedure DrawMinimap(p
: TPlayer
; RenderRect
: e_graphics
.TRect
);
2773 a
, aX
, aY
, aX2
, aY2
, Scale
, ScaleSz
: Integer;
2775 function monDraw (mon
: TMonster
): Boolean;
2777 result
:= false; // don't stop
2782 // Ëåâûé âåðõíèé óãîë
2783 aX
:= Obj
.X
div ScaleSz
+ 1;
2784 aY
:= Obj
.Y
div ScaleSz
+ 1;
2786 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2787 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2788 // Ïðàâûé íèæíèé óãîë
2789 aX2
:= aX
+ aX2
- 1;
2790 aY2
:= aY
+ aY2
- 1;
2791 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 255, 0, 0);
2797 if (gMapInfo
.Width
> RenderRect
.Right
- RenderRect
.Left
) or
2798 (gMapInfo
.Height
> RenderRect
.Bottom
- RenderRect
.Top
) then
2801 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
2802 ScaleSz
:= 16 div Scale
;
2803 // Ðàçìåðû ìèíè-êàðòû:
2804 aX
:= max(gMapInfo
.Width
div ScaleSz
, 1);
2805 aY
:= max(gMapInfo
.Height
div ScaleSz
, 1);
2807 e_DrawFillQuad(0, 0, aX
-1, aY
-1, 0, 0, 0, 0);
2809 if gWalls
<> nil then
2812 for a
:= 0 to High(gWalls
) do
2814 if PanelType
<> 0 then
2816 // Ëåâûé âåðõíèé óãîë:
2817 aX
:= X
div ScaleSz
;
2818 aY
:= Y
div ScaleSz
;
2820 aX2
:= max(Width
div ScaleSz
, 1);
2821 aY2
:= max(Height
div ScaleSz
, 1);
2822 // Ïðàâûé íèæíèé óãîë:
2823 aX2
:= aX
+ aX2
- 1;
2824 aY2
:= aY
+ aY2
- 1;
2827 PANEL_WALL
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 208, 208, 208, 0);
2828 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
2829 if Enabled
then e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 160, 160, 160, 0);
2833 if gSteps
<> nil then
2836 for a
:= 0 to High(gSteps
) do
2838 if PanelType
<> 0 then
2840 // Ëåâûé âåðõíèé óãîë:
2841 aX
:= X
div ScaleSz
;
2842 aY
:= Y
div ScaleSz
;
2844 aX2
:= max(Width
div ScaleSz
, 1);
2845 aY2
:= max(Height
div ScaleSz
, 1);
2846 // Ïðàâûé íèæíèé óãîë:
2847 aX2
:= aX
+ aX2
- 1;
2848 aY2
:= aY
+ aY2
- 1;
2850 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 128, 128, 128, 0);
2853 if gLifts
<> nil then
2856 for a
:= 0 to High(gLifts
) do
2858 if PanelType
<> 0 then
2860 // Ëåâûé âåðõíèé óãîë:
2861 aX
:= X
div ScaleSz
;
2862 aY
:= Y
div ScaleSz
;
2864 aX2
:= max(Width
div ScaleSz
, 1);
2865 aY2
:= max(Height
div ScaleSz
, 1);
2866 // Ïðàâûé íèæíèé óãîë:
2867 aX2
:= aX
+ aX2
- 1;
2868 aY2
:= aY
+ aY2
- 1;
2871 0: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 72, 36, 0);
2872 1: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 124, 96, 0);
2873 2: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 200, 80, 4, 0);
2874 3: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 252, 140, 56, 0);
2878 if gWater
<> nil then
2881 for a
:= 0 to High(gWater
) do
2883 if PanelType
<> 0 then
2885 // Ëåâûé âåðõíèé óãîë:
2886 aX
:= X
div ScaleSz
;
2887 aY
:= Y
div ScaleSz
;
2889 aX2
:= max(Width
div ScaleSz
, 1);
2890 aY2
:= max(Height
div ScaleSz
, 1);
2891 // Ïðàâûé íèæíèé óãîë:
2892 aX2
:= aX
+ aX2
- 1;
2893 aY2
:= aY
+ aY2
- 1;
2895 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 192, 0);
2898 if gAcid1
<> nil then
2900 // Ðèñóåì êèñëîòó 1:
2901 for a
:= 0 to High(gAcid1
) do
2903 if PanelType
<> 0 then
2905 // Ëåâûé âåðõíèé óãîë:
2906 aX
:= X
div ScaleSz
;
2907 aY
:= Y
div ScaleSz
;
2909 aX2
:= max(Width
div ScaleSz
, 1);
2910 aY2
:= max(Height
div ScaleSz
, 1);
2911 // Ïðàâûé íèæíèé óãîë:
2912 aX2
:= aX
+ aX2
- 1;
2913 aY2
:= aY
+ aY2
- 1;
2915 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 176, 0, 0);
2918 if gAcid2
<> nil then
2920 // Ðèñóåì êèñëîòó 2:
2921 for a
:= 0 to High(gAcid2
) do
2923 if PanelType
<> 0 then
2925 // Ëåâûé âåðõíèé óãîë:
2926 aX
:= X
div ScaleSz
;
2927 aY
:= Y
div ScaleSz
;
2929 aX2
:= max(Width
div ScaleSz
, 1);
2930 aY2
:= max(Height
div ScaleSz
, 1);
2931 // Ïðàâûé íèæíèé óãîë:
2932 aX2
:= aX
+ aX2
- 1;
2933 aY2
:= aY
+ aY2
- 1;
2935 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 176, 0, 0, 0);
2938 if gPlayers
<> nil then
2941 for a
:= 0 to High(gPlayers
) do
2942 if gPlayers
[a
] <> nil then with gPlayers
[a
] do
2944 // Ëåâûé âåðõíèé óãîë:
2945 aX
:= Obj
.X
div ScaleSz
+ 1;
2946 aY
:= Obj
.Y
div ScaleSz
+ 1;
2948 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2949 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2950 // Ïðàâûé íèæíèé óãîë:
2951 aX2
:= aX
+ aX2
- 1;
2952 aY2
:= aY
+ aY2
- 1;
2954 if gPlayers
[a
] = p
then
2955 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 255, 0, 0)
2958 TEAM_RED
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 0, 0, 0);
2959 TEAM_BLUE
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 255, 0);
2960 else e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 128, 0, 0);
2965 g_Mons_ForEach(monDraw
);
2970 procedure renderAmbientQuad (hasAmbient
: Boolean; constref ambColor
: TDFColor
);
2972 if not hasAmbient
then exit
;
2973 e_AmbientQuad(sX
, sY
, sWidth
, sHeight
, ambColor
.r
, ambColor
.g
, ambColor
.b
, ambColor
.a
);
2977 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
2978 //FIXME: broken for splitscreen mode
2979 procedure renderDynLightsInternal ();
2981 //hasAmbient: Boolean;
2982 //ambColor: TDFColor;
2984 lx
, ly
, lrad
: Integer;
2985 scxywh
: array[0..3] of GLint
;
2988 if e_NoGraphics
then exit
;
2990 //TODO: lights should be in separate grid, i think
2991 // but on the other side: grid may be slower for dynlights, as their lifetime is short
2992 if (not gwin_k8_enable_light_experiments
) or (not gwin_has_stencil
) or (g_dynLightCount
< 1) then exit
;
2995 //ambColor := gCurrentMap['light_ambient'].rgba;
2996 //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
2998 { // this will multiply incoming color to alpha from framebuffer
3000 glBlendFunc(GL_DST_ALPHA, GL_ONE);
3004 * light rendering: (INVALID!)
3005 * glStencilFunc(GL_EQUAL, 0, $ff);
3007 * glClear(GL_STENCIL_BUFFER_BIT);
3008 * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3009 * draw shadow volume into stencil buffer
3010 * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3011 * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
3013 * draw color-less quad with light alpha (WARNING! don't touch color!)
3014 * glEnable(GL_BLEND);
3015 * glBlendFunc(GL_DST_ALPHA, GL_ONE);
3016 * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
3018 wassc
:= (glIsEnabled(GL_SCISSOR_TEST
) <> 0);
3019 if wassc
then glGetIntegerv(GL_SCISSOR_BOX
, @scxywh
[0]) else glGetIntegerv(GL_VIEWPORT
, @scxywh
[0]);
3021 // setup OpenGL parameters
3022 glStencilMask($FFFFFFFF);
3023 glStencilFunc(GL_ALWAYS
, 0, $FFFFFFFF);
3024 glEnable(GL_STENCIL_TEST
);
3025 glEnable(GL_SCISSOR_TEST
);
3026 glClear(GL_STENCIL_BUFFER_BIT
);
3027 glStencilFunc(GL_EQUAL
, 0, $ff);
3029 for lln
:= 0 to g_dynLightCount
-1 do
3031 lx
:= g_dynLights
[lln
].x
;
3032 ly
:= g_dynLights
[lln
].y
;
3033 lrad
:= g_dynLights
[lln
].radius
;
3034 if (lrad
< 3) then continue
;
3036 if (lx
-sX
+lrad
< 0) then continue
;
3037 if (ly
-sY
+lrad
< 0) then continue
;
3038 if (lx
-sX
-lrad
>= gPlayerScreenSize
.X
) then continue
;
3039 if (ly
-sY
-lrad
>= gPlayerScreenSize
.Y
) then continue
;
3041 // set scissor to optimize drawing
3042 if (g_dbg_scale
= 1.0) then
3044 glScissor((lx
-sX
)-lrad
+2, gPlayerScreenSize
.Y
-(ly
-sY
)-lrad
-1+2, lrad
*2-4, lrad
*2-4);
3048 glScissor(0, 0, gWinSizeX
, gWinSizeY
);
3050 // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
3051 if (g_dbg_scale
<> 1.0) then glClear(GL_STENCIL_BUFFER_BIT
);
3052 glStencilOp(GL_KEEP
, GL_KEEP
, GL_INCR
);
3053 // draw extruded panels
3054 glDisable(GL_TEXTURE_2D
);
3055 glDisable(GL_BLEND
);
3056 glColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
); // no need to modify color buffer
3057 if (lrad
> 4) then g_Map_DrawPanelShadowVolumes(lx
, ly
, lrad
);
3058 // render light texture
3059 glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
); // modify color buffer
3060 glStencilOp(GL_ZERO
, GL_ZERO
, GL_ZERO
); // draw light, and clear stencil buffer
3063 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
3064 glEnable(GL_TEXTURE_2D
);
3065 // color and opacity
3066 glColor4f(g_dynLights
[lln
].r
, g_dynLights
[lln
].g
, g_dynLights
[lln
].b
, g_dynLights
[lln
].a
);
3067 glBindTexture(GL_TEXTURE_2D
, g_Texture_Light());
3069 glTexCoord2f(0.0, 0.0); glVertex2i(lx
-lrad
, ly
-lrad
); // top-left
3070 glTexCoord2f(1.0, 0.0); glVertex2i(lx
+lrad
, ly
-lrad
); // top-right
3071 glTexCoord2f(1.0, 1.0); glVertex2i(lx
+lrad
, ly
+lrad
); // bottom-right
3072 glTexCoord2f(0.0, 1.0); glVertex2i(lx
-lrad
, ly
+lrad
); // bottom-left
3077 glDisable(GL_STENCIL_TEST
);
3078 glDisable(GL_BLEND
);
3079 glDisable(GL_SCISSOR_TEST
);
3080 //glScissor(0, 0, sWidth, sHeight);
3082 glScissor(scxywh
[0], scxywh
[1], scxywh
[2], scxywh
[3]);
3083 if wassc
then glEnable(GL_SCISSOR_TEST
) else glDisable(GL_SCISSOR_TEST
);
3087 function fixViewportForScale (): Boolean;
3089 nx0
, ny0
, nw
, nh
: Integer;
3092 if (g_dbg_scale
<> 1.0) then
3095 nx0
:= round(sX
-(gPlayerScreenSize
.X
-(sWidth
*g_dbg_scale
))/2/g_dbg_scale
);
3096 ny0
:= round(sY
-(gPlayerScreenSize
.Y
-(sHeight
*g_dbg_scale
))/2/g_dbg_scale
);
3097 nw
:= round(sWidth
/g_dbg_scale
);
3098 nh
:= round(sHeight
/g_dbg_scale
);
3107 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3108 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
3109 procedure renderMapInternal (backXOfs
, backYOfs
: Integer; setTransMatrix
: Boolean);
3111 TDrawCB
= procedure ();
3114 hasAmbient
: Boolean;
3116 doAmbient
: Boolean = false;
3118 procedure drawPanelType (profname
: AnsiString; panType
: DWord
; doDraw
: Boolean);
3123 profileFrameDraw
.sectionBegin(profname
);
3124 if gdbg_map_use_accel_render
then
3126 tagmask
:= panelTypeToTag(panType
);
3127 while (gDrawPanelList
.count
> 0) do
3129 pan
:= TPanel(gDrawPanelList
.front());
3130 if ((pan
.tag
and tagmask
) = 0) then break
;
3131 if doDraw
then pan
.Draw(doAmbient
, ambColor
);
3132 gDrawPanelList
.popFront();
3137 if doDraw
then g_Map_DrawPanels(panType
, hasAmbient
, ambColor
);
3139 profileFrameDraw
.sectionEnd();
3142 procedure drawOther (profname
: AnsiString; cb
: TDrawCB
);
3144 profileFrameDraw
.sectionBegin(profname
);
3145 if assigned(cb
) then cb();
3146 profileFrameDraw
.sectionEnd();
3150 profileFrameDraw
.sectionBegin('total');
3152 // our accelerated renderer will collect all panels to gDrawPanelList
3153 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
3154 profileFrameDraw
.sectionBegin('collect');
3155 if gdbg_map_use_accel_render
then
3157 g_Map_CollectDrawPanels(sX
, sY
, sWidth
, sHeight
);
3159 profileFrameDraw
.sectionEnd();
3161 profileFrameDraw
.sectionBegin('skyback');
3162 g_Map_DrawBack(backXOfs
, backYOfs
);
3163 profileFrameDraw
.sectionEnd();
3165 if setTransMatrix
then
3167 //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
3168 glScalef(g_dbg_scale
, g_dbg_scale
, 1.0);
3169 glTranslatef(-sX
, -sY
, 0);
3173 ambColor
:= gCurrentMap
['light_ambient'].rgba
;
3174 hasAmbient
:= (not ambColor
.isOpaque
) or (not ambColor
.isBlack
);
3179 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3180 glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3181 glClear(GL_COLOR_BUFFER_BIT);
3184 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3187 drawPanelType('*back', PANEL_BACK
, g_rlayer_back
);
3188 drawPanelType('*step', PANEL_STEP
, g_rlayer_step
);
3189 drawOther('items', @g_Items_Draw
);
3190 drawOther('weapons', @g_Weapon_Draw
);
3191 drawOther('shells', @g_Player_DrawShells
);
3192 drawOther('drawall', @g_Player_DrawAll
);
3193 drawOther('corpses', @g_Player_DrawCorpses
);
3194 drawPanelType('*wall', PANEL_WALL
, g_rlayer_wall
);
3195 drawOther('monsters', @g_Monsters_Draw
);
3196 drawOther('itemdrop', @g_Items_DrawDrop
);
3197 drawPanelType('*door', PANEL_CLOSEDOOR
, g_rlayer_door
);
3198 drawOther('gfx', @g_GFX_Draw
);
3199 drawOther('flags', @g_Map_DrawFlags
);
3200 drawPanelType('*acid1', PANEL_ACID1
, g_rlayer_acid1
);
3201 drawPanelType('*acid2', PANEL_ACID2
, g_rlayer_acid2
);
3202 drawPanelType('*water', PANEL_WATER
, g_rlayer_water
);
3203 drawOther('dynlights', @renderDynLightsInternal
);
3205 if hasAmbient
{and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
3207 renderAmbientQuad(hasAmbient
, ambColor
);
3211 drawPanelType('*fore', PANEL_FORE
, g_rlayer_fore
);
3214 if g_debug_HealthBar
then
3216 g_Monsters_DrawHealth();
3217 g_Player_DrawHealth();
3220 profileFrameDraw
.mainEnd(); // map rendering
3224 procedure DrawMapView(x
, y
, w
, h
: Integer);
3231 bx
:= Round(x
/(gMapInfo
.Width
- w
)*(gBackSize
.X
- w
));
3232 by
:= Round(y
/(gMapInfo
.Height
- h
)*(gBackSize
.Y
- h
));
3239 fixViewportForScale();
3240 renderMapInternal(-bx
, -by
, true);
3246 procedure DrawPlayer(p
: TPlayer
);
3248 px
, py
, a
, b
, c
, d
: Integer;
3251 if (p
= nil) or (p
.FDummy
) then
3254 g_Map_DrawBack(0, 0);
3259 if (profileFrameDraw
= nil) then profileFrameDraw
:= TProfiler
.Create('RENDER', g_profile_history_size
);
3260 profileFrameDraw
.mainBegin(g_profile_frame_draw
);
3266 px
:= p
.GameX
+ PLAYER_RECT_CX
;
3267 py
:= p
.GameY
+ PLAYER_RECT_CY
+p
.Obj
.slopeUpLeft
;
3269 if (g_dbg_scale
= 1.0) and (not g_dbg_ignore_bounds
) then
3271 if (px
> (gPlayerScreenSize
.X
div 2)) then a
:= -px
+(gPlayerScreenSize
.X
div 2) else a
:= 0;
3272 if (py
> (gPlayerScreenSize
.Y
div 2)) then b
:= -py
+(gPlayerScreenSize
.Y
div 2) else b
:= 0;
3274 if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then a
:= -gMapInfo
.Width
+gPlayerScreenSize
.X
;
3275 if (py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then b
:= -gMapInfo
.Height
+gPlayerScreenSize
.Y
;
3277 if (gMapInfo
.Width
= gPlayerScreenSize
.X
) then a
:= 0
3278 else if (gMapInfo
.Width
< gPlayerScreenSize
.X
) then
3281 a
:= (gPlayerScreenSize
.X
-gMapInfo
.Width
) div 2;
3284 if (gMapInfo
.Height
= gPlayerScreenSize
.Y
) then b
:= 0
3285 else if (gMapInfo
.Height
< gPlayerScreenSize
.Y
) then
3288 b
:= (gPlayerScreenSize
.Y
-gMapInfo
.Height
) div 2;
3293 // scaled, ignore level bounds
3294 a
:= -px
+(gPlayerScreenSize
.X
div 2);
3295 b
:= -py
+(gPlayerScreenSize
.Y
div 2);
3298 if p
.IncCam
<> 0 then
3300 if py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2) then
3302 if p
.IncCam
> 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2))) then
3304 p
.IncCam
:= 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)));
3308 if py
< gPlayerScreenSize
.Y
div 2 then
3310 if p
.IncCam
< -120+((gPlayerScreenSize
.Y
div 2)-py
) then
3312 p
.IncCam
:= -120+((gPlayerScreenSize
.Y
div 2)-py
);
3316 if p
.IncCam
< 0 then
3318 while (py
+(gPlayerScreenSize
.Y
div 2)-p
.IncCam
> gMapInfo
.Height
) and (p
.IncCam
< 0) do p
.IncCam
:= p
.IncCam
+1; //Inc(p.IncCam);
3321 if p
.IncCam
> 0 then
3323 while (py
-(gPlayerScreenSize
.Y
div 2)-p
.IncCam
< 0) and (p
.IncCam
> 0) do p
.IncCam
:= p
.IncCam
-1; //Dec(p.IncCam);
3327 if (px
< gPlayerScreenSize
.X
div 2) or (gMapInfo
.Width
-gPlayerScreenSize
.X
<= 256) then c
:= 0
3328 else if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then c
:= gBackSize
.X
-gPlayerScreenSize
.X
3329 else c
:= round((px
-(gPlayerScreenSize
.X
div 2))/(gMapInfo
.Width
-gPlayerScreenSize
.X
)*(gBackSize
.X
-gPlayerScreenSize
.X
));
3331 if (py
-p
.IncCam
<= gPlayerScreenSize
.Y
div 2) or (gMapInfo
.Height
-gPlayerScreenSize
.Y
<= 256) then d
:= 0
3332 else if (py
-p
.IncCam
>= gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then d
:= gBackSize
.Y
-gPlayerScreenSize
.Y
3333 else d
:= round((py
-p
.IncCam
-(gPlayerScreenSize
.Y
div 2))/(gMapInfo
.Height
-gPlayerScreenSize
.Y
)*(gBackSize
.Y
-gPlayerScreenSize
.Y
));
3336 sY
:= -(b
+p
.IncCam
);
3337 sWidth
:= gPlayerScreenSize
.X
;
3338 sHeight
:= gPlayerScreenSize
.Y
;
3340 //glTranslatef(a, b+p.IncCam, 0);
3342 //if (p = gPlayer1) and (g_dbg_scale >= 1.0) then g_Holmes_plrViewSize(sWidth, sHeight);
3344 //conwritefln('OLD: (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3345 fixViewportForScale();
3346 //conwritefln(' (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3348 if (g_dbg_scale
<> 1.0) and (not g_dbg_ignore_bounds
) then
3350 if (sX
+sWidth
> gMapInfo
.Width
) then sX
:= gMapInfo
.Width
-sWidth
;
3351 if (sY
+sHeight
> gMapInfo
.Height
) then sY
:= gMapInfo
.Height
-sHeight
;
3352 if (sX
< 0) then sX
:= 0;
3353 if (sY
< 0) then sY
:= 0;
3355 if (gBackSize
.X
<= gPlayerScreenSize
.X
) or (gMapInfo
.Width
<= sWidth
) then c
:= 0 else c
:= trunc((gBackSize
.X
-gPlayerScreenSize
.X
)*sX
/(gMapInfo
.Width
-sWidth
));
3356 if (gBackSize
.Y
<= gPlayerScreenSize
.Y
) or (gMapInfo
.Height
<= sHeight
) then d
:= 0 else d
:= trunc((gBackSize
.Y
-gPlayerScreenSize
.Y
)*sY
/(gMapInfo
.Height
-sHeight
));
3359 //r_smallmap_h: 0: left; 1: center; 2: right
3360 //r_smallmap_v: 0: top; 1: center; 2: bottom
3362 if (gMapInfo
.Width
= sWidth
) then
3366 else if (gMapInfo
.Width
< sWidth
) then
3368 case r_smallmap_h
of
3369 1: sX
:= -((sWidth
-gMapInfo
.Width
) div 2); // center
3370 2: sX
:= -(sWidth
-gMapInfo
.Width
); // right
3371 else sX
:= 0; // left
3375 if (gMapInfo
.Height
= sHeight
) then
3379 else if (gMapInfo
.Height
< sHeight
) then
3381 case r_smallmap_v
of
3382 1: sY
:= -((sHeight
-gMapInfo
.Height
) div 2); // center
3383 2: sY
:= -(sHeight
-gMapInfo
.Height
); // bottom
3384 else sY
:= 0; // top
3390 p
.viewPortW
:= sWidth
;
3391 p
.viewPortH
:= sHeight
;
3393 if (p
= gPlayer1
) then
3395 g_Holmes_plrViewPos(sX
, sY
);
3396 g_Holmes_plrViewSize(sWidth
, sHeight
);
3399 renderMapInternal(-c
, -d
, true);
3401 if p
.FSpectator
then
3402 e_TextureFontPrintEx(p
.GameX
+ PLAYER_RECT_CX
- 4,
3403 p
.GameY
+ PLAYER_RECT_CY
- 4,
3404 'X', gStdFont
, 255, 255, 255, 1, True);
3406 for a := 0 to High(gCollideMap) do
3407 for b := 0 to High(gCollideMap[a]) do
3410 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
3412 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
3416 1: e_DrawPoint(1, b, a, 200, 200, 200);
3417 2: e_DrawPoint(1, b, a, 64, 64, 255);
3418 3: e_DrawPoint(1, b, a, 255, 0, 255);
3428 if gShowMap
then DrawMinimap(p
, _TRect(0, 0, 128, 128));
3429 if g_Debug_Player
then
3430 g_Player_DrawDebug(p
);
3434 procedure drawProfilers ();
3439 if g_profile_frame_draw
then px
:= px
-drawProfiles(px
, py
, profileFrameDraw
);
3440 if g_profile_collision
then begin px
:= px
-drawProfiles(px
, py
, profMapCollision
); py
-= calcProfilesHeight(profMonsLOS
); end;
3441 if g_profile_los
then begin px
:= px
-drawProfiles(px
, py
, profMonsLOS
); py
-= calcProfilesHeight(profMonsLOS
); end;
3444 procedure g_Game_Draw();
3451 plView1
, plView2
: TPlayer
;
3454 if gExit
= EXIT_QUIT
then Exit
;
3456 Time
:= GetTimer() {div 1000};
3457 FPSCounter
:= FPSCounter
+1;
3458 if Time
- FPSTime
>= 1000 then
3465 if gGameOn
or (gState
= STATE_FOLD
) then
3467 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3469 gSpectMode
:= SPECT_NONE
;
3470 if not gRevertPlayers
then
3472 plView1
:= gPlayer1
;
3473 plView2
:= gPlayer2
;
3477 plView1
:= gPlayer2
;
3478 plView2
:= gPlayer1
;
3482 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
3484 gSpectMode
:= SPECT_NONE
;
3485 if gPlayer2
= nil then
3488 plView1
:= gPlayer2
;
3497 if (plView1
= nil) and (plView2
= nil) and (gSpectMode
= SPECT_NONE
) then
3498 gSpectMode
:= SPECT_STATS
;
3500 if gSpectMode
= SPECT_PLAYERS
then
3501 if gPlayers
<> nil then
3503 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3504 if plView1
= nil then
3506 gSpectPID1
:= GetActivePlayerID_Next();
3507 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3509 if gSpectViewTwo
then
3511 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3512 if plView2
= nil then
3514 gSpectPID2
:= GetActivePlayerID_Next();
3515 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3520 if gSpectMode
= SPECT_MAPVIEW
then
3522 // Ðåæèì ïðîñìîòðà êàðòû
3524 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3525 DrawMapView(gSpectX
, gSpectY
, gScreenWidth
, gScreenHeight
);
3526 gHearPoint1
.Active
:= True;
3527 gHearPoint1
.Coords
.X
:= gScreenWidth
div 2 + gSpectX
;
3528 gHearPoint1
.Coords
.Y
:= gScreenHeight
div 2 + gSpectY
;
3529 gHearPoint2
.Active
:= False;
3533 Split
:= (plView1
<> nil) and (plView2
<> nil);
3535 // Òî÷êè ñëóõà èãðîêîâ
3536 if plView1
<> nil then
3538 gHearPoint1
.Active
:= True;
3539 gHearPoint1
.Coords
.X
:= plView1
.GameX
;
3540 gHearPoint1
.Coords
.Y
:= plView1
.GameY
;
3542 gHearPoint1
.Active
:= False;
3543 if plView2
<> nil then
3545 gHearPoint2
.Active
:= True;
3546 gHearPoint2
.Coords
.X
:= plView2
.GameX
;
3547 gHearPoint2
.Coords
.Y
:= plView2
.GameY
;
3549 gHearPoint2
.Active
:= False;
3551 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3552 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3555 gPlayerScreenSize
.Y
:= gScreenHeight
div 2;
3556 if gScreenHeight
mod 2 = 0 then
3557 Dec(gPlayerScreenSize
.Y
);
3560 gPlayerScreenSize
.Y
:= gScreenHeight
;
3563 if gScreenHeight
mod 2 = 0 then
3564 e_SetViewPort(0, gPlayerScreenSize
.Y
+2, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
)
3566 e_SetViewPort(0, gPlayerScreenSize
.Y
+1, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3568 DrawPlayer(plView1
);
3569 gPlayer1ScreenCoord
.X
:= sX
;
3570 gPlayer1ScreenCoord
.Y
:= sY
;
3574 e_SetViewPort(0, 0, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3576 DrawPlayer(plView2
);
3577 gPlayer2ScreenCoord
.X
:= sX
;
3578 gPlayer2ScreenCoord
.Y
:= sY
;
3581 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3584 e_DrawLine(2, 0, gScreenHeight
div 2, gScreenWidth
, gScreenHeight
div 2, 0, 0, 0);
3588 if (g_holmes_enabled
) then g_Holmes_Draw();
3590 if MessageText
<> '' then
3594 e_CharFont_GetSizeFmt(gMenuFont
, MessageText
, w
, h
);
3596 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3597 (gScreenHeight
div 2)-(h
div 2), MessageText
)
3599 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3600 Round(gScreenHeight
/ 2.75)-(h
div 2), MessageText
);
3603 if IsDrawStat
or (gSpectMode
= 1) then DrawStat();
3605 if gSpectHUD
and (not gChatShow
) and (gSpectMode
<> SPECT_NONE
) then
3607 // Draw spectator GUI
3610 e_TextureFontGetSize(gStdFont
, ww
, hh
);
3613 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Stats', gStdFont
, 255, 255, 255, 1);
3615 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Observe Map', gStdFont
, 255, 255, 255, 1);
3617 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Watch Players', gStdFont
, 255, 255, 255, 1);
3619 e_TextureFontPrintEx(2*ww
, gScreenHeight
- (hh
+2), '< jump >', gStdFont
, 255, 255, 255, 1);
3620 if gSpectMode
= SPECT_MAPVIEW
then
3622 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, '[-]', gStdFont
, 255, 255, 255, 1);
3623 e_TextureFontPrintEx(26*ww
, gScreenHeight
- (hh
+2)*2, 'Step ' + IntToStr(gSpectStep
), gStdFont
, 255, 255, 255, 1);
3624 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2)*2, '[+]', gStdFont
, 255, 255, 255, 1);
3625 e_TextureFontPrintEx(18*ww
, gScreenHeight
- (hh
+2), '<prev weap>', gStdFont
, 255, 255, 255, 1);
3626 e_TextureFontPrintEx(30*ww
, gScreenHeight
- (hh
+2), '<next weap>', gStdFont
, 255, 255, 255, 1);
3628 if gSpectMode
= SPECT_PLAYERS
then
3630 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, 'Player 1', gStdFont
, 255, 255, 255, 1);
3631 e_TextureFontPrintEx(20*ww
, gScreenHeight
- (hh
+2), '<left/right>', gStdFont
, 255, 255, 255, 1);
3632 if gSpectViewTwo
then
3634 e_TextureFontPrintEx(37*ww
, gScreenHeight
- (hh
+2)*2, 'Player 2', gStdFont
, 255, 255, 255, 1);
3635 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<prev w/next w>', gStdFont
, 255, 255, 255, 1);
3636 e_TextureFontPrintEx(52*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3637 e_TextureFontPrintEx(51*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3641 e_TextureFontPrintEx(35*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3642 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3648 if gPauseMain
and gGameOn
and (g_ActiveWindow
= nil) then
3650 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3651 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3653 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_PAUSE
], w
, h
);
3654 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3655 (gScreenHeight
div 2)-(h
div 2), _lc
[I_MENU_PAUSE
]);
3660 if (gState
= STATE_MENU
) then
3662 if (g_ActiveWindow
= nil) or (g_ActiveWindow
.BackTexture
= '') then
3664 if g_Texture_Get('MENU_BACKGROUND', ID
) then e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3665 else e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3667 // F3 at menu will show game loading dialog
3668 if e_KeyPressed(IK_F3
) then g_Menu_Show_LoadMenu(true);
3669 if (g_ActiveWindow
<> nil) then
3671 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3672 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3676 // F3 at titlepic will show game loading dialog
3677 if e_KeyPressed(IK_F3
) then
3679 g_Menu_Show_LoadMenu(true);
3680 if (g_ActiveWindow
<> nil) then e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3685 if gState
= STATE_FOLD
then
3687 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3690 if gState
= STATE_INTERCUSTOM
then
3692 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
3694 back
:= 'TEXTURE_endpic';
3695 if not g_Texture_Get(back
, ID
) then
3696 back
:= _lc
[I_TEXTURE_ENDPIC
];
3701 if g_Texture_Get(back
, ID
) then
3702 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3704 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3708 if g_ActiveWindow
<> nil then
3710 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3711 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3715 if gState
= STATE_INTERSINGLE
then
3717 if EndingGameCounter
> 0 then
3719 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3725 if g_Texture_Get(back
, ID
) then
3726 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3728 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3732 if g_ActiveWindow
<> nil then
3734 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3735 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3740 if gState
= STATE_ENDPIC
then
3743 if not g_Texture_Get('TEXTURE_endpic', ID
) then
3744 g_Texture_Get(_lc
[I_TEXTURE_ENDPIC
], ID
);
3746 if ID
<> DWORD(-1) then
3747 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3749 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3751 if g_ActiveWindow
<> nil then
3753 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3754 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3758 if gState
= STATE_SLIST
then
3760 if g_Texture_Get('MENU_BACKGROUND', ID
) then
3762 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
);
3763 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3764 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3766 g_Serverlist_Draw(slCurrent
);
3770 if g_ActiveWindow
<> nil then
3774 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3775 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3777 g_ActiveWindow
.Draw();
3782 if g_debug_Sounds
and gGameOn
then
3784 for w
:= 0 to High(e_SoundsArray
) do
3785 for h
:= 0 to e_SoundsArray
[w
].nRefs
do
3786 e_DrawPoint(1, w
+100, h
+100, 255, 0, 0);
3791 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS
]), gStdFont
);
3792 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS
]), gStdFont
);
3795 if gGameOn
and gShowTime
and (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
3796 drawTime(gScreenWidth
-72, gScreenHeight
-16);
3798 if gGameOn
then drawProfilers();
3805 procedure g_Game_Quit();
3807 g_Game_StopAllSounds(True);
3809 g_Game_SaveOptions();
3811 g_PlayerModel_FreeData();
3812 g_Texture_DeleteAll();
3813 g_Frames_DeleteAll();
3814 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
3816 if NetInitDone
then g_Net_Free
;
3818 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
3819 if gMapToDelete
<> '' then
3820 g_Game_DeleteTestMap();
3826 procedure g_FatalError(Text: String);
3828 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
3829 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), TMsgType
.Warning
);
3831 gExit
:= EXIT_SIMPLE
;
3834 procedure g_SimpleError(Text: String);
3836 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
3837 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), TMsgType
.Warning
);
3840 procedure g_Game_SetupScreenSize();
3842 RES_FACTOR
= 4.0 / 3.0;
3848 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3849 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3850 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3851 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
3853 gPlayerScreenSize
.Y
:= gScreenHeight
;
3855 // Ðàçìåð çàäíåãî ïëàíà:
3856 if BackID
<> DWORD(-1) then
3859 if (gScreenWidth
*s
> gMapInfo
.Width
) or
3860 (gScreenHeight
*s
> gMapInfo
.Height
) then
3862 gBackSize
.X
:= gScreenWidth
;
3863 gBackSize
.Y
:= gScreenHeight
;
3867 e_GetTextureSize(BackID
, @bw
, @bh
);
3868 rf
:= Single(bw
) / Single(bh
);
3869 if (rf
> RES_FACTOR
) then bw
:= Round(Single(bh
) * RES_FACTOR
)
3870 else if (rf
< RES_FACTOR
) then bh
:= Round(Single(bw
) / RES_FACTOR
);
3871 s
:= Max(gScreenWidth
/ bw
, gScreenHeight
/ bh
);
3872 if (s
< 1.0) then s
:= 1.0;
3873 gBackSize
.X
:= Round(bw
*s
);
3874 gBackSize
.Y
:= Round(bh
*s
);
3879 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
3881 g_Window_SetSize(newWidth
, newHeight
, nowFull
);
3884 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
3886 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3887 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3889 if gPlayer1
= nil then
3891 if g_Game_IsClient
then
3893 if NetPlrUID1
> -1 then
3895 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
3896 gPlayer1
:= g_Player_Get(NetPlrUID1
);
3901 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3902 Team
:= gPlayer1Settings
.Team
;
3904 // Ñîçäàíèå ïåðâîãî èãðîêà:
3905 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3906 gPlayer1Settings
.Color
,
3908 if gPlayer1
= nil then
3909 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
3912 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3913 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
3914 if g_Game_IsServer
and g_Game_IsNet
then
3915 MH_SEND_PlayerCreate(gPlayer1
.UID
);
3916 gPlayer1
.Respawn(False, True);
3918 if g_Game_IsNet
and NetUseMaster
then
3924 if gPlayer2
= nil then
3926 if g_Game_IsClient
then
3928 if NetPlrUID2
> -1 then
3929 gPlayer2
:= g_Player_Get(NetPlrUID2
);
3933 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3934 Team
:= gPlayer2Settings
.Team
;
3936 // Ñîçäàíèå âòîðîãî èãðîêà:
3937 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3938 gPlayer2Settings
.Color
,
3940 if gPlayer2
= nil then
3941 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
3944 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3945 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
3946 if g_Game_IsServer
and g_Game_IsNet
then
3947 MH_SEND_PlayerCreate(gPlayer2
.UID
);
3948 gPlayer2
.Respawn(False, True);
3950 if g_Game_IsNet
and NetUseMaster
then
3958 procedure g_Game_RemovePlayer();
3962 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3963 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3968 if g_Game_IsServer
then
3971 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3972 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3973 g_Player_Remove(Pl
.UID
);
3975 if g_Game_IsNet
and NetUseMaster
then
3984 if g_Game_IsServer
then
3987 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3988 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3989 g_Player_Remove(Pl
.UID
);
3991 if g_Game_IsNet
and NetUseMaster
then
3996 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
4002 procedure g_Game_Spectate();
4004 g_Game_RemovePlayer();
4005 if gPlayer1
<> nil then
4006 g_Game_RemovePlayer();
4009 procedure g_Game_SpectateCenterView();
4011 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
4012 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
4015 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
4022 e_WriteLog('Starting singleplayer game...', TMsgType
.Notify
);
4024 g_Game_ClearLoading();
4027 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
4030 gGameSettings
.GameType
:= GT_SINGLE
;
4031 gGameSettings
.MaxLives
:= 0;
4032 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
4033 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
4034 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
4035 gSwitchGameMode
:= GM_SINGLE
;
4037 g_Game_ExecuteEvent('ongamestart');
4039 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4040 g_Game_SetupScreenSize();
4042 // Ñîçäàíèå ïåðâîãî èãðîêà:
4043 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4044 gPlayer1Settings
.Color
,
4045 gPlayer1Settings
.Team
, False));
4046 if gPlayer1
= nil then
4048 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4052 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4055 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
4058 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4059 gPlayer2Settings
.Color
,
4060 gPlayer2Settings
.Team
, False));
4061 if gPlayer2
= nil then
4063 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4067 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4071 // Çàãðóçêà è çàïóñê êàðòû:
4072 if not g_Game_StartMap(MAP
, True) then
4074 if (Pos(':\', Map
) > 0) or (Pos(':/', Map
) > 0) then tmps
:= Map
else tmps
:= gGameSettings
.WAD
+ ':\' + MAP
;
4075 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [tmps
]));
4079 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4083 for i
:= nPl
+1 to nPlayers
do
4084 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4087 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
4088 TimeLimit
, GoalLimit
: Word;
4090 Options
: LongWord; nPlayers
: Byte);
4096 e_WriteLog('Starting custom game...', TMsgType
.Notify
);
4098 g_Game_ClearLoading();
4101 gGameSettings
.GameType
:= GT_CUSTOM
;
4102 gGameSettings
.GameMode
:= GameMode
;
4103 gSwitchGameMode
:= GameMode
;
4104 gGameSettings
.TimeLimit
:= TimeLimit
;
4105 gGameSettings
.GoalLimit
:= GoalLimit
;
4106 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4107 gGameSettings
.Options
:= Options
;
4109 gCoopTotalMonstersKilled
:= 0;
4110 gCoopTotalSecretsFound
:= 0;
4111 gCoopTotalMonsters
:= 0;
4112 gCoopTotalSecrets
:= 0;
4116 g_Game_ExecuteEvent('ongamestart');
4118 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4119 g_Game_SetupScreenSize();
4121 // Ðåæèì íàáëþäàòåëÿ:
4122 if nPlayers
= 0 then
4129 if nPlayers
>= 1 then
4131 // Ñîçäàíèå ïåðâîãî èãðîêà:
4132 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4133 gPlayer1Settings
.Color
,
4134 gPlayer1Settings
.Team
, False));
4135 if gPlayer1
= nil then
4137 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4141 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4145 if nPlayers
>= 2 then
4147 // Ñîçäàíèå âòîðîãî èãðîêà:
4148 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4149 gPlayer2Settings
.Color
,
4150 gPlayer2Settings
.Team
, False));
4151 if gPlayer2
= nil then
4153 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4157 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4161 // Çàãðóçêà è çàïóñê êàðòû:
4162 if not g_Game_StartMap(Map
, True) then
4164 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4168 // Íåò òî÷åê ïîÿâëåíèÿ:
4169 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4170 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4171 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4172 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4173 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4175 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4179 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4183 for i
:= nPl
+1 to nPlayers
do
4184 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4187 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
4188 TimeLimit
, GoalLimit
: Word; MaxLives
: Byte;
4189 Options
: LongWord; nPlayers
: Byte;
4190 IPAddr
: LongWord; Port
: Word);
4194 e_WriteLog('Starting net game (server)...', TMsgType
.Notify
);
4196 g_Game_ClearLoading();
4199 gGameSettings
.GameType
:= GT_SERVER
;
4200 gGameSettings
.GameMode
:= GameMode
;
4201 gSwitchGameMode
:= GameMode
;
4202 gGameSettings
.TimeLimit
:= TimeLimit
;
4203 gGameSettings
.GoalLimit
:= GoalLimit
;
4204 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4205 gGameSettings
.Options
:= Options
;
4207 gCoopTotalMonstersKilled
:= 0;
4208 gCoopTotalSecretsFound
:= 0;
4209 gCoopTotalMonsters
:= 0;
4210 gCoopTotalSecrets
:= 0;
4214 g_Game_ExecuteEvent('ongamestart');
4216 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
4217 g_Game_SetupScreenSize();
4219 // Ðåæèì íàáëþäàòåëÿ:
4220 if nPlayers
= 0 then
4226 if nPlayers
>= 1 then
4228 // Ñîçäàíèå ïåðâîãî èãðîêà:
4229 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4230 gPlayer1Settings
.Color
,
4231 gPlayer1Settings
.Team
, False));
4232 if gPlayer1
= nil then
4234 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4238 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4241 if nPlayers
>= 2 then
4243 // Ñîçäàíèå âòîðîãî èãðîêà:
4244 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4245 gPlayer2Settings
.Color
,
4246 gPlayer2Settings
.Team
, False));
4247 if gPlayer2
= nil then
4249 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4253 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4256 g_Game_SetLoadingText(_lc
[I_LOAD_HOST
], 0, False);
4257 if NetForwardPorts
then
4258 g_Game_SetLoadingText(_lc
[I_LOAD_PORTS
], 0, False);
4261 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
4263 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_HOST
]);
4267 g_Net_Slist_Set(NetSlistIP
, NetSlistPort
);
4269 // Çàãðóçêà è çàïóñê êàðòû:
4270 if not g_Game_StartMap(Map
, True) then
4272 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4276 // Íåò òî÷åê ïîÿâëåíèÿ:
4277 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4278 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4279 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4280 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4281 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4283 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4287 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4290 NetState
:= NET_STATE_GAME
;
4293 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
4308 e_WriteLog('Starting net game (client)...', TMsgType
.Notify
);
4309 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', TMsgType
.Notify
);
4311 g_Game_ClearLoading();
4314 gGameSettings
.GameType
:= GT_CLIENT
;
4316 gCoopTotalMonstersKilled
:= 0;
4317 gCoopTotalSecretsFound
:= 0;
4318 gCoopTotalMonsters
:= 0;
4319 gCoopTotalSecrets
:= 0;
4323 g_Game_ExecuteEvent('ongamestart');
4325 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4326 g_Game_SetupScreenSize();
4328 NetState
:= NET_STATE_AUTH
;
4330 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
4332 if not g_Net_Connect(Addr
, Port
) then
4334 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4335 NetState
:= NET_STATE_NONE
;
4339 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
4341 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
4346 while (enet_host_service(NetHost
, @NetEvent
, 0) > 0) do
4348 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
4350 Ptr
:= NetEvent
.packet
^.data
;
4351 if not InMsg
.Init(Ptr
, NetEvent
.packet
^.dataLength
, True) then
4354 MID
:= InMsg
.ReadByte();
4356 if (MID
= NET_MSG_INFO
) and (State
= 0) then
4358 NetMyID
:= InMsg
.ReadByte();
4359 NetPlrUID1
:= InMsg
.ReadWord();
4361 WadName
:= InMsg
.ReadString();
4362 Map
:= InMsg
.ReadString();
4364 gWADHash
:= InMsg
.ReadMD5();
4366 gGameSettings
.GameMode
:= InMsg
.ReadByte();
4367 gSwitchGameMode
:= gGameSettings
.GameMode
;
4368 gGameSettings
.GoalLimit
:= InMsg
.ReadWord();
4369 gGameSettings
.TimeLimit
:= InMsg
.ReadWord();
4370 gGameSettings
.MaxLives
:= InMsg
.ReadByte();
4371 gGameSettings
.Options
:= InMsg
.ReadLongWord();
4372 T
:= InMsg
.ReadLongWord();
4374 newResPath
:= g_Res_SearchSameWAD(MapsDir
, WadName
, gWADHash
);
4375 if newResPath
= '' then
4377 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4378 newResPath
:= g_Res_DownloadWAD(WadName
);
4379 if newResPath
= '' then
4381 g_FatalError(_lc
[I_NET_ERR_HASH
]);
4382 enet_packet_destroy(NetEvent
.packet
);
4383 NetState
:= NET_STATE_NONE
;
4387 newResPath
:= ExtractRelativePath(MapsDir
, newResPath
);
4389 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4390 gPlayer1Settings
.Color
,
4391 gPlayer1Settings
.Team
, False));
4393 if gPlayer1
= nil then
4395 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4397 enet_packet_destroy(NetEvent
.packet
);
4398 NetState
:= NET_STATE_NONE
;
4402 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4403 gPlayer1
.UID
:= NetPlrUID1
;
4404 gPlayer1
.Reset(True);
4406 if not g_Game_StartMap(newResPath
+ ':\' + Map
, True) then
4408 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
4410 enet_packet_destroy(NetEvent
.packet
);
4411 NetState
:= NET_STATE_NONE
;
4419 enet_packet_destroy(NetEvent
.packet
);
4423 enet_packet_destroy(NetEvent
.packet
);
4427 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
4430 if (NetEvent
.data
<= NET_DISC_MAX
) then
4431 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
4432 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
4439 ProcessLoading(true);
4441 if e_KeyPressed(IK_ESCAPE
) or e_KeyPressed(IK_SPACE
) or e_KeyPressed(VK_ESCAPE
) then
4450 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4451 NetState
:= NET_STATE_NONE
;
4455 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4456 gLMSRespawnTime
:= 0;
4459 NetState
:= NET_STATE_GAME
;
4460 MC_SEND_FullStateRequest
;
4461 e_WriteLog('NET: Connection successful.', TMsgType
.Notify
);
4464 procedure g_Game_SaveOptions();
4466 g_Options_Write_Video(GameDir
+'/'+CONFIG_FILENAME
);
4469 procedure g_Game_ChangeMap(const MapPath
: String);
4473 g_Game_ClearLoading();
4475 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
4476 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
4477 if gExitByTrigger
then
4480 gExitByTrigger
:= False;
4482 if not g_Game_StartMap(MapPath
, Force
) then
4483 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
4486 procedure g_Game_Restart();
4490 if g_Game_IsClient
then
4492 map
:= g_ExtractFileName(gMapInfo
.Map
);
4496 g_Game_ClearLoading();
4497 g_Game_StartMap(Map
, True, gCurrentMapFileName
);
4500 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
4502 NewWAD
, ResName
: String;
4505 g_Map_Free((Map
<> gCurrentMapFileName
) and (oldMapPath
<> gCurrentMapFileName
));
4506 g_Player_RemoveAllCorpses();
4508 if (not g_Game_IsClient
) and
4509 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
4510 (gGameSettings
.GameMode
<> GM_SINGLE
) then
4512 if gSwitchGameMode
= GM_CTF
then
4513 gGameSettings
.MaxLives
:= 0;
4514 gGameSettings
.GameMode
:= gSwitchGameMode
;
4517 gSwitchGameMode
:= gGameSettings
.GameMode
;
4519 g_Player_ResetTeams();
4521 if isWadPath(Map
) then
4523 NewWAD
:= g_ExtractWadName(Map
);
4524 ResName
:= g_ExtractFileName(Map
);
4525 if g_Game_IsServer
then
4527 gWADHash
:= MD5File(MapsDir
+ NewWAD
);
4528 g_Game_LoadWAD(NewWAD
);
4530 // hash recieved in MC_RECV_GameEvent -> NET_EV_MAPSTART
4531 g_Game_ClientWAD(NewWAD
, gWADHash
);
4535 Result
:= g_Map_Load(MapsDir
+ gGameSettings
.WAD
+ ':\' + ResName
);
4538 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
4540 gState
:= STATE_NONE
;
4541 g_ActiveWindow
:= nil;
4547 if gGameSettings
.GameMode
= GM_CTF
then
4549 g_Map_ResetFlag(FLAG_RED
);
4550 g_Map_ResetFlag(FLAG_BLUE
);
4551 // CTF, à ôëàãîâ íåò:
4552 if not g_Map_HaveFlagPoints() then
4553 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
4558 gState
:= STATE_MENU
;
4563 gPauseMain
:= false;
4564 gPauseHolmes
:= false;
4566 NetTimeToUpdate
:= 1;
4567 NetTimeToReliable
:= 0;
4568 NetTimeToMaster
:= NetMasterRate
;
4569 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4570 gLMSRespawnTime
:= 0;
4571 gMissionFailed
:= False;
4574 gCoopMonstersKilled
:= 0;
4575 gCoopSecretsFound
:= 0;
4577 gVoteInProgress
:= False;
4578 gVotePassed
:= False;
4584 if not gGameOn
then Exit
;
4586 g_Game_SpectateCenterView();
4588 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
4590 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4591 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
4592 gLMSSoftSpawn
:= True;
4593 if NetMode
= NET_SERVER
then
4594 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, (gLMSRespawnTime
- gTime
) div 1000)
4596 g_Console_Add(Format(_lc
[I_MSG_WARMUP_START
], [(gLMSRespawnTime
- gTime
) div 1000]), True);
4599 if NetMode
= NET_SERVER
then
4601 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
4604 if NetUseMaster
then
4606 if (NetMHost
= nil) or (NetMPeer
= nil) then
4607 if not g_Net_Slist_Connect
then
4608 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
4613 if NetClients
<> nil then
4614 for I
:= 0 to High(NetClients
) do
4615 if NetClients
[I
].Used
then
4617 NetClients
[I
].Voted
:= False;
4618 if NetClients
[I
].RequestedFullUpdate
then
4620 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
4621 NetClients
[I
].RequestedFullUpdate
:= False;
4625 g_Net_UnbanNonPermHosts();
4630 gCoopTotalMonstersKilled
:= 0;
4631 gCoopTotalSecretsFound
:= 0;
4632 gCoopTotalMonsters
:= 0;
4633 gCoopTotalSecrets
:= 0;
4637 g_Game_ExecuteEvent('onmapstart');
4640 procedure SetFirstLevel();
4644 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4645 if MapList
= nil then
4648 SortSArray(MapList
);
4649 gNextMap
:= MapList
[Low(MapList
)];
4654 procedure g_Game_ExitLevel(const Map
: AnsiString);
4658 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
4659 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
4660 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
4661 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
4663 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
4664 if gGameSettings
.GameType
= GT_SINGLE
then
4665 gExit
:= EXIT_ENDLEVELSINGLE
4666 else // Âûøëè â âûõîä â Ñâîåé èãðå
4668 gExit
:= EXIT_ENDLEVELCUSTOM
;
4669 if gGameSettings
.GameMode
= GM_COOP
then
4670 g_Player_RememberAll
;
4672 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4675 if gGameSettings
.GameMode
= GM_COOP
then
4678 gStatsPressed
:= True;
4679 gNextMap
:= 'MAP01';
4681 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4684 if g_Game_IsNet
then
4686 MH_SEND_GameStats();
4687 MH_SEND_CoopStats();
4693 procedure g_Game_RestartLevel();
4697 if gGameSettings
.GameMode
= GM_SINGLE
then
4702 gExit
:= EXIT_ENDLEVELCUSTOM
;
4703 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4707 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
4711 if LowerCase(NewWAD
) = LowerCase(gGameSettings
.WAD
) then
4713 if not g_Game_IsClient
then
4715 gWAD
:= g_Res_SearchSameWAD(MapsDir
, ExtractFileName(NewWAD
), WHash
);
4718 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4719 gWAD
:= g_Res_DownloadWAD(ExtractFileName(NewWAD
));
4723 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
4727 NewWAD
:= ExtractRelativePath(MapsDir
, gWAD
);
4728 g_Game_LoadWAD(NewWAD
);
4731 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
4733 i
, n
, nb
, nr
: Integer;
4735 function monRespawn (mon
: TMonster
): Boolean;
4737 result
:= false; // don't stop
4738 if not mon
.FNoRespawn
then mon
.Respawn();
4742 if not g_Game_IsServer
then Exit
;
4743 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
4744 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4745 gLMSRespawnTime
:= 0;
4748 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
4750 gMissionFailed
:= True;
4751 g_Game_RestartLevel
;
4755 n
:= 0; nb
:= 0; nr
:= 0;
4756 for i
:= Low(gPlayers
) to High(gPlayers
) do
4757 if (gPlayers
[i
] <> nil) and
4758 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
4759 (gPlayers
[i
] is TBot
)) then
4762 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
4763 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
4766 if (n
< 2) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
4768 // wait a second until the fuckers finally decide to join
4769 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4770 gLMSRespawnTime
:= gTime
+ 1000;
4771 gLMSSoftSpawn
:= NoMapRestart
;
4775 g_Player_RemoveAllCorpses
;
4776 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
4777 if g_Game_IsNet
then
4778 MH_SEND_GameEvent(NET_EV_LMS_START
);
4780 for i
:= Low(gPlayers
) to High(gPlayers
) do
4782 if gPlayers
[i
] = nil then continue
;
4783 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
4784 // don't touch normal spectators
4785 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
4787 gPlayers
[i
].FNoRespawn
:= True;
4788 gPlayers
[i
].Lives
:= 0;
4789 if g_Game_IsNet
then
4790 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
4793 gPlayers
[i
].FNoRespawn
:= False;
4794 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
4795 gPlayers
[i
].Respawn(False, True);
4796 if gGameSettings
.GameMode
= GM_COOP
then
4798 gPlayers
[i
].Frags
:= 0;
4799 gPlayers
[i
].RecallState
;
4801 if (gPlayer1
= nil) and (gLMSPID1
> 0) then
4802 gPlayer1
:= g_Player_Get(gLMSPID1
);
4803 if (gPlayer2
= nil) and (gLMSPID2
> 0) then
4804 gPlayer2
:= g_Player_Get(gLMSPID2
);
4807 g_Items_RestartRound();
4810 g_Mons_ForEach(monRespawn
);
4812 gLMSSoftSpawn
:= False;
4815 function g_Game_GetFirstMap(WAD
: String): String;
4819 MapList
:= g_Map_GetMapsList(WAD
);
4820 if MapList
= nil then
4823 SortSArray(MapList
);
4824 Result
:= MapList
[Low(MapList
)];
4826 if not g_Map_Exist(WAD
+ ':\' + Result
) then
4832 function g_Game_GetNextMap(): String;
4839 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4840 if MapList
= nil then
4843 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4845 SortSArray(MapList
);
4847 for I
:= Low(MapList
) to High(MapList
) do
4848 if Map
= MapList
[I
] then
4854 if MapIndex
<> -255 then
4856 if MapIndex
= High(MapList
) then
4857 Result
:= MapList
[Low(MapList
)]
4859 Result
:= MapList
[MapIndex
+ 1];
4861 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
4867 procedure g_Game_NextLevel();
4869 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
4870 gExit
:= EXIT_ENDLEVELCUSTOM
4873 gExit
:= EXIT_ENDLEVELSINGLE
;
4877 if gNextMap
<> '' then Exit
;
4878 gNextMap
:= g_Game_GetNextMap();
4881 function g_Game_IsTestMap(): Boolean;
4883 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
4886 procedure g_Game_DeleteTestMap();
4889 //MapName: AnsiString;
4897 a
:= Pos('.wad:\', toLowerCase1251(gMapToDelete
));
4898 if (a
= 0) then a
:= Pos('.wad:/', toLowerCase1251(gMapToDelete
));
4899 if (a
= 0) then exit
;
4901 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû
4902 WadName
:= Copy(gMapToDelete
, 1, a
+3);
4903 Delete(gMapToDelete
, 1, a
+5);
4904 gMapToDelete
:= UpperCase(gMapToDelete
);
4906 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
4909 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
4910 if MapName <> TEST_MAP_NAME then
4913 if not gTempDelete then
4915 time := g_GetFileTime(WadName);
4916 WAD := TWADFile.Create();
4919 if not WAD.ReadFile(WadName) then
4920 begin // Íåò òàêîãî WAD-ôàéëà
4925 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
4927 MapList := WAD.GetResourcesList('');
4929 if MapList <> nil then
4930 for a := 0 to High(MapList) do
4931 if MapList[a] = MapName then
4933 // Óäàëÿåì è ñîõðàíÿåì:
4934 WAD.RemoveResource('', MapName);
4935 WAD.SaveTo(WadName);
4940 g_SetFileTime(WadName, time);
4943 if gTempDelete
then DeleteFile(WadName
);
4946 procedure GameCVars(P
: SSArray
);
4949 stat
: TPlayerStatArray
;
4954 cmd
:= LowerCase(P
[0]);
4955 if cmd
= 'r_showfps' then
4957 if (Length(P
) > 1) and
4958 ((P
[1] = '1') or (P
[1] = '0')) then
4959 gShowFPS
:= (P
[1][1] = '1');
4962 g_Console_Add(_lc
[I_MSG_SHOW_FPS_ON
])
4964 g_Console_Add(_lc
[I_MSG_SHOW_FPS_OFF
]);
4966 else if (cmd
= 'g_friendlyfire') and not g_Game_IsClient
then
4968 with gGameSettings
do
4970 if (Length(P
) > 1) and
4971 ((P
[1] = '1') or (P
[1] = '0')) then
4973 if (P
[1][1] = '1') then
4974 Options
:= Options
or GAME_OPTION_TEAMDAMAGE
4976 Options
:= Options
and (not GAME_OPTION_TEAMDAMAGE
);
4979 if (LongBool(Options
and GAME_OPTION_TEAMDAMAGE
)) then
4980 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_ON
])
4982 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_OFF
]);
4984 if g_Game_IsNet
then MH_SEND_GameSettings
;
4987 else if (cmd
= 'g_weaponstay') and not g_Game_IsClient
then
4989 with gGameSettings
do
4991 if (Length(P
) > 1) and
4992 ((P
[1] = '1') or (P
[1] = '0')) then
4994 if (P
[1][1] = '1') then
4995 Options
:= Options
or GAME_OPTION_WEAPONSTAY
4997 Options
:= Options
and (not GAME_OPTION_WEAPONSTAY
);
5000 if (LongBool(Options
and GAME_OPTION_WEAPONSTAY
)) then
5001 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_ON
])
5003 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_OFF
]);
5005 if g_Game_IsNet
then MH_SEND_GameSettings
;
5008 else if cmd
= 'g_gamemode' then
5010 a
:= g_Game_TextToMode(P
[1]);
5011 if a
= GM_SINGLE
then a
:= GM_COOP
;
5012 if (Length(P
) > 1) and (a
<> GM_NONE
) and (not g_Game_IsClient
) then
5014 gSwitchGameMode
:= a
;
5015 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
5016 (gState
= STATE_INTERSINGLE
) then
5017 gSwitchGameMode
:= GM_SINGLE
;
5019 gGameSettings
.GameMode
:= gSwitchGameMode
;
5021 if gSwitchGameMode
= gGameSettings
.GameMode
then
5022 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
5023 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
5025 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
5026 [g_Game_ModeToText(gGameSettings
.GameMode
),
5027 g_Game_ModeToText(gSwitchGameMode
)]));
5029 else if (cmd
= 'g_allow_exit') and not g_Game_IsClient
then
5031 with gGameSettings
do
5033 if (Length(P
) > 1) and
5034 ((P
[1] = '1') or (P
[1] = '0')) then
5036 if (P
[1][1] = '1') then
5037 Options
:= Options
or GAME_OPTION_ALLOWEXIT
5039 Options
:= Options
and (not GAME_OPTION_ALLOWEXIT
);
5042 if (LongBool(Options
and GAME_OPTION_ALLOWEXIT
)) then
5043 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_ON
])
5045 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_OFF
]);
5046 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5048 if g_Game_IsNet
then MH_SEND_GameSettings
;
5051 else if (cmd
= 'g_allow_monsters') and not g_Game_IsClient
then
5053 with gGameSettings
do
5055 if (Length(P
) > 1) and
5056 ((P
[1] = '1') or (P
[1] = '0')) then
5058 if (P
[1][1] = '1') then
5059 Options
:= Options
or GAME_OPTION_MONSTERS
5061 Options
:= Options
and (not GAME_OPTION_MONSTERS
);
5064 if (LongBool(Options
and GAME_OPTION_MONSTERS
)) then
5065 g_Console_Add(_lc
[I_MSG_ALLOWMON_ON
])
5067 g_Console_Add(_lc
[I_MSG_ALLOWMON_OFF
]);
5068 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5070 if g_Game_IsNet
then MH_SEND_GameSettings
;
5073 else if (cmd
= 'g_bot_vsplayers') and not g_Game_IsClient
then
5075 with gGameSettings
do
5077 if (Length(P
) > 1) and
5078 ((P
[1] = '1') or (P
[1] = '0')) then
5080 if (P
[1][1] = '1') then
5081 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
5083 Options
:= Options
and (not GAME_OPTION_BOTVSPLAYER
);
5086 if (LongBool(Options
and GAME_OPTION_BOTVSPLAYER
)) then
5087 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_ON
])
5089 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_OFF
]);
5091 if g_Game_IsNet
then MH_SEND_GameSettings
;
5094 else if (cmd
= 'g_bot_vsmonsters') and not g_Game_IsClient
then
5096 with gGameSettings
do
5098 if (Length(P
) > 1) and
5099 ((P
[1] = '1') or (P
[1] = '0')) then
5101 if (P
[1][1] = '1') then
5102 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
5104 Options
:= Options
and (not GAME_OPTION_BOTVSMONSTER
);
5107 if (LongBool(Options
and GAME_OPTION_BOTVSMONSTER
)) then
5108 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_ON
])
5110 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_OFF
]);
5112 if g_Game_IsNet
then MH_SEND_GameSettings
;
5115 else if (cmd
= 'g_warmuptime') and not g_Game_IsClient
then
5117 if Length(P
) > 1 then
5119 if StrToIntDef(P
[1], gGameSettings
.WarmupTime
) = 0 then
5120 gGameSettings
.WarmupTime
:= 30
5122 gGameSettings
.WarmupTime
:= StrToIntDef(P
[1], gGameSettings
.WarmupTime
);
5125 g_Console_Add(Format(_lc
[I_MSG_WARMUP
],
5126 [gGameSettings
.WarmupTime
]));
5127 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5129 else if cmd
= 'net_interp' then
5131 if (Length(P
) > 1) then
5132 NetInterpLevel
:= StrToIntDef(P
[1], NetInterpLevel
);
5134 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel
));
5135 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5136 config
.WriteInt('Client', 'InterpolationSteps', NetInterpLevel
);
5137 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5140 else if cmd
= 'net_forceplayerupdate' then
5142 if (Length(P
) > 1) and
5143 ((P
[1] = '1') or (P
[1] = '0')) then
5144 NetForcePlayerUpdate
:= (P
[1][1] = '1');
5146 if NetForcePlayerUpdate
then
5147 g_Console_Add('net_forceplayerupdate = 1')
5149 g_Console_Add('net_forceplayerupdate = 0');
5150 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5151 config
.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate
);
5152 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5155 else if cmd
= 'net_predictself' then
5157 if (Length(P
) > 1) and
5158 ((P
[1] = '1') or (P
[1] = '0')) then
5159 NetPredictSelf
:= (P
[1][1] = '1');
5161 if NetPredictSelf
then
5162 g_Console_Add('net_predictself = 1')
5164 g_Console_Add('net_predictself = 0');
5165 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5166 config
.WriteBool('Client', 'PredictSelf', NetPredictSelf
);
5167 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5170 else if cmd
= 'sv_name' then
5172 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
5174 NetServerName
:= P
[1];
5175 if Length(NetServerName
) > 64 then
5176 SetLength(NetServerName
, 64);
5177 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
5181 g_Console_Add(cmd
+ ' = "' + NetServerName
+ '"');
5183 else if cmd
= 'sv_passwd' then
5185 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
5187 NetPassword
:= P
[1];
5188 if Length(NetPassword
) > 24 then
5189 SetLength(NetPassword
, 24);
5190 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
5194 g_Console_Add(cmd
+ ' = "' + AnsiLowerCase(NetPassword
) + '"');
5196 else if cmd
= 'sv_maxplrs' then
5198 if (Length(P
) > 1) then
5200 NetMaxClients
:= Min(Max(StrToIntDef(P
[1], NetMaxClients
), 1), NET_MAXCLIENTS
);
5201 if g_Game_IsServer
and g_Game_IsNet
then
5204 for a
:= 0 to High(NetClients
) do
5205 if NetClients
[a
].Used
then
5208 if b
> NetMaxClients
then
5210 s
:= g_Player_Get(NetClients
[a
].Player
).Name
;
5211 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_FULL
);
5212 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5213 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5216 if NetUseMaster
then
5221 g_Console_Add(cmd
+ ' = ' + IntToStr(NetMaxClients
));
5223 else if cmd
= 'sv_public' then
5225 if (Length(P
) > 1) then
5227 NetUseMaster
:= StrToIntDef(P
[1], Byte(NetUseMaster
)) > 0;
5228 if g_Game_IsServer
and g_Game_IsNet
then
5229 if NetUseMaster
then
5231 if NetMPeer
= nil then
5232 if not g_Net_Slist_Connect() then
5233 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
5234 g_Net_Slist_Update();
5237 if NetMPeer
<> nil then
5238 g_Net_Slist_Disconnect();
5241 g_Console_Add(cmd
+ ' = ' + IntToStr(Byte(NetUseMaster
)));
5243 else if cmd
= 'sv_intertime' then
5245 if (Length(P
) > 1) then
5246 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
5248 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
5250 else if cmd
= 'p1_name' then
5252 if (Length(P
) > 1) and gGameOn
then
5254 if g_Game_IsClient
then
5256 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5257 MC_SEND_PlayerSettings
;
5260 if gPlayer1
<> nil then
5262 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
5263 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5266 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5269 else if cmd
= 'p2_name' then
5271 if (Length(P
) > 1) and gGameOn
then
5273 if g_Game_IsClient
then
5275 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5276 MC_SEND_PlayerSettings
;
5279 if gPlayer2
<> nil then
5281 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
5282 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5285 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5288 else if cmd
= 'p1_color' then
5290 if Length(P
) > 3 then
5291 if g_Game_IsClient
then
5293 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5294 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5295 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5296 MC_SEND_PlayerSettings
;
5299 if gPlayer1
<> nil then
5301 gPlayer1
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5302 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5303 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5304 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5307 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5308 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5309 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5311 else if (cmd
= 'p2_color') and not g_Game_IsNet
then
5313 if Length(P
) > 3 then
5314 if g_Game_IsClient
then
5316 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5317 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5318 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5319 MC_SEND_PlayerSettings
;
5322 if gPlayer2
<> nil then
5324 gPlayer2
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5325 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5326 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5327 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5330 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5331 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5332 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5334 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
5336 if cmd
= 'r_showtime' then
5338 if (Length(P
) > 1) and
5339 ((P
[1] = '1') or (P
[1] = '0')) then
5340 gShowTime
:= (P
[1][1] = '1');
5343 g_Console_Add(_lc
[I_MSG_TIME_ON
])
5345 g_Console_Add(_lc
[I_MSG_TIME_OFF
]);
5347 else if cmd
= 'r_showscore' then
5349 if (Length(P
) > 1) and
5350 ((P
[1] = '1') or (P
[1] = '0')) then
5351 gShowGoals
:= (P
[1][1] = '1');
5354 g_Console_Add(_lc
[I_MSG_SCORE_ON
])
5356 g_Console_Add(_lc
[I_MSG_SCORE_OFF
]);
5358 else if cmd
= 'r_showstat' then
5360 if (Length(P
) > 1) and
5361 ((P
[1] = '1') or (P
[1] = '0')) then
5362 gShowStat
:= (P
[1][1] = '1');
5365 g_Console_Add(_lc
[I_MSG_STATS_ON
])
5367 g_Console_Add(_lc
[I_MSG_STATS_OFF
]);
5369 else if cmd
= 'r_showkillmsg' then
5371 if (Length(P
) > 1) and
5372 ((P
[1] = '1') or (P
[1] = '0')) then
5373 gShowKillMsg
:= (P
[1][1] = '1');
5375 if gShowKillMsg
then
5376 g_Console_Add(_lc
[I_MSG_KILL_MSGS_ON
])
5378 g_Console_Add(_lc
[I_MSG_KILL_MSGS_OFF
]);
5380 else if cmd
= 'r_showlives' then
5382 if (Length(P
) > 1) and
5383 ((P
[1] = '1') or (P
[1] = '0')) then
5384 gShowLives
:= (P
[1][1] = '1');
5387 g_Console_Add(_lc
[I_MSG_LIVES_ON
])
5389 g_Console_Add(_lc
[I_MSG_LIVES_OFF
]);
5391 else if cmd
= 'r_showspect' then
5393 if (Length(P
) > 1) and
5394 ((P
[1] = '1') or (P
[1] = '0')) then
5395 gSpectHUD
:= (P
[1][1] = '1');
5398 g_Console_Add(_lc
[I_MSG_SPECT_HUD_ON
])
5400 g_Console_Add(_lc
[I_MSG_SPECT_HUD_OFF
]);
5402 else if cmd
= 'r_showping' then
5404 if (Length(P
) > 1) and
5405 ((P
[1] = '1') or (P
[1] = '0')) then
5406 gShowPing
:= (P
[1][1] = '1');
5409 g_Console_Add(_lc
[I_MSG_PING_ON
])
5411 g_Console_Add(_lc
[I_MSG_PING_OFF
]);
5413 else if (cmd
= 'g_scorelimit') and not g_Game_IsClient
then
5415 if Length(P
) > 1 then
5417 if StrToIntDef(P
[1], gGameSettings
.GoalLimit
) = 0 then
5418 gGameSettings
.GoalLimit
:= 0
5423 if gGameSettings
.GameMode
= GM_DM
then
5425 stat
:= g_Player_GetStats();
5427 for a
:= 0 to High(stat
) do
5428 if stat
[a
].Frags
> b
then
5432 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
5434 gGameSettings
.GoalLimit
:= Max(StrToIntDef(P
[1], gGameSettings
.GoalLimit
), b
);
5437 if g_Game_IsNet
then MH_SEND_GameSettings
;
5440 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]));
5442 else if (cmd
= 'g_timelimit') and not g_Game_IsClient
then
5444 if (Length(P
) > 1) and (StrToIntDef(P
[1], -1) >= 0) then
5445 gGameSettings
.TimeLimit
:= StrToIntDef(P
[1], -1);
5447 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
5448 [gGameSettings
.TimeLimit
div 3600,
5449 (gGameSettings
.TimeLimit
div 60) mod 60,
5450 gGameSettings
.TimeLimit
mod 60]));
5451 if g_Game_IsNet
then MH_SEND_GameSettings
;
5453 else if (cmd
= 'g_maxlives') and not g_Game_IsClient
then
5455 if Length(P
) > 1 then
5457 if StrToIntDef(P
[1], gGameSettings
.MaxLives
) = 0 then
5458 gGameSettings
.MaxLives
:= 0
5462 stat
:= g_Player_GetStats();
5464 for a
:= 0 to High(stat
) do
5465 if stat
[a
].Lives
> b
then
5467 gGameSettings
.MaxLives
:=
5468 Max(StrToIntDef(P
[1], gGameSettings
.MaxLives
), b
);
5472 g_Console_Add(Format(_lc
[I_MSG_LIVES
],
5473 [gGameSettings
.MaxLives
]));
5474 if g_Game_IsNet
then MH_SEND_GameSettings
;
5479 procedure PrintHeapStats();
5483 hs
:= GetFPCHeapStatus();
5484 e_LogWriteLn ('v===== heap status =====v');
5485 e_LogWriteFln('max heap size = %d k', [hs
.MaxHeapSize
div 1024]);
5486 e_LogWriteFln('max heap used = %d k', [hs
.MaxHeapUsed
div 1024]);
5487 e_LogWriteFln('cur heap size = %d k', [hs
.CurrHeapSize
div 1024]);
5488 e_LogWriteFln('cur heap used = %d k', [hs
.CurrHeapUsed
div 1024]);
5489 e_LogWriteFln('cur heap free = %d k', [hs
.CurrHeapFree
div 1024]);
5490 e_LogWriteLn ('^=======================^');
5493 procedure DebugCommands(P
: SSArray
);
5500 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5501 if {gDebugMode}conIsCheatsEnabled
then
5503 cmd
:= LowerCase(P
[0]);
5504 if cmd
= 'd_window' then
5506 g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX
, gWinPosY
]));
5507 g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX
, gWinRealPosY
]));
5508 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
5509 g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX
, gWinSizeY
]));
5510 g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX
, gWinFrameY
, gWinCaption
]));
5512 else if cmd
= 'd_sounds' then
5514 if (Length(P
) > 1) and
5515 ((P
[1] = '1') or (P
[1] = '0')) then
5516 g_Debug_Sounds
:= (P
[1][1] = '1');
5518 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
5520 else if cmd
= 'd_frames' then
5522 if (Length(P
) > 1) and
5523 ((P
[1] = '1') or (P
[1] = '0')) then
5524 g_Debug_Frames
:= (P
[1][1] = '1');
5526 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
5528 else if cmd
= 'd_winmsg' then
5530 if (Length(P
) > 1) and
5531 ((P
[1] = '1') or (P
[1] = '0')) then
5532 g_Debug_WinMsgs
:= (P
[1][1] = '1');
5534 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
5536 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
5538 if (Length(P
) > 1) and
5539 ((P
[1] = '1') or (P
[1] = '0')) then
5540 g_Debug_MonsterOff
:= (P
[1][1] = '1');
5542 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
5544 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
5546 if Length(P
) > 1 then
5548 '0': g_debug_BotAIOff
:= 0;
5549 '1': g_debug_BotAIOff
:= 1;
5550 '2': g_debug_BotAIOff
:= 2;
5551 '3': g_debug_BotAIOff
:= 3;
5554 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
5556 else if cmd
= 'd_monster' then
5558 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.alive
) and (not g_Game_IsNet
) then
5559 if Length(P
) < 2 then
5561 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
5562 g_Console_Add('ID | Name');
5563 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
5564 g_Console_Add(Format('%2d | %s', [b
, g_Mons_NameByTypeId(b
)]));
5565 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
5568 a
:= StrToIntDef(P
[1], 0);
5569 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5570 a
:= g_Mons_TypeIdByName(P
[1]);
5572 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5573 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
5576 with gPlayer1
.Obj
do
5578 mon
:= g_Monsters_Create(a
,
5579 X
+ Rect
.X
+ (Rect
.Width
div 2),
5580 Y
+ Rect
.Y
+ Rect
.Height
,
5581 gPlayer1
.Direction
, True);
5583 if (Length(P
) > 2) and (mon
<> nil) then
5585 if (CompareText(P
[2], 'normal') = 0) then mon
.MonsterBehaviour
:= BH_NORMAL
5586 else if (CompareText(P
[2], 'killer') = 0) then mon
.MonsterBehaviour
:= BH_KILLER
5587 else if (CompareText(P
[2], 'maniac') = 0) then mon
.MonsterBehaviour
:= BH_MANIAC
5588 else if (CompareText(P
[2], 'insane') = 0) then mon
.MonsterBehaviour
:= BH_INSANE
5589 else if (CompareText(P
[2], 'cannibal') = 0) then mon
.MonsterBehaviour
:= BH_CANNIBAL
5590 else if (CompareText(P
[2], 'good') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5591 else if (CompareText(P
[2], 'friend') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5592 else if (CompareText(P
[2], 'friendly') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5593 else mon
.MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
5598 else if (cmd
= 'd_health') then
5600 if (Length(P
) > 1) and
5601 ((P
[1] = '1') or (P
[1] = '0')) then
5602 g_debug_HealthBar
:= (P
[1][1] = '1');
5604 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
5606 else if (cmd
= 'd_player') then
5608 if (Length(P
) > 1) and
5609 ((P
[1] = '1') or (P
[1] = '0')) then
5610 g_debug_Player
:= (P
[1][1] = '1');
5612 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
5614 else if (cmd
= 'd_joy') then
5617 g_Console_Add(e_JoystickStateToString(a
));
5619 else if (cmd
= 'd_mem') then
5625 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
5629 procedure GameCheats(P
: SSArray
);
5635 if (not gGameOn
) or (not conIsCheatsEnabled
) then
5637 g_Console_Add('not available');
5643 g_Console_Add('where is the player?!');
5646 cmd
:= LowerCase(P
[0]);
5650 plr
.GodMode
:= not plr
.GodMode
;
5651 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
5654 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
5655 if cmd
= 'give' then
5657 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
5658 for f
:= 1 to High(P
) do
5660 cmd
:= LowerCase(P
[f
]);
5661 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
5662 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
5663 if cmd
= 'exit' then
5665 if gTriggers
<> nil then
5667 for a
:= 0 to High(gTriggers
) do
5669 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5671 g_Console_Add('player left the map');
5672 gExitByTrigger
:= True;
5673 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
5674 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
5682 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
5683 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
5684 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
5685 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
5686 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
5688 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
5689 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
5691 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
5692 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
5694 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
5695 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
5697 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
5698 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
5700 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
5701 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
5703 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
5704 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
5705 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
5707 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
5708 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
5709 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
5710 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
5711 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
5712 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5714 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
5715 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
5716 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
5717 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
5718 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
5719 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5721 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
5722 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
5724 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
5725 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
5727 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
5729 if cmd
= 'ammo' then
5731 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
5732 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
5733 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
5734 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
5735 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
5736 g_Console_Add('player got some ammo');
5740 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
5741 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
5743 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
5744 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
5746 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
5747 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
5749 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
5750 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
5752 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
5754 if cmd
= 'weapons' then
5756 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
5757 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
5758 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
5759 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
5760 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
5761 plr
.GiveItem(ITEM_WEAPON_BFG
);
5762 g_Console_Add('player got weapons');
5766 if cmd
= 'keys' then
5768 plr
.GiveItem(ITEM_KEY_RED
);
5769 plr
.GiveItem(ITEM_KEY_GREEN
);
5770 plr
.GiveItem(ITEM_KEY_BLUE
);
5771 g_Console_Add('player got all keys');
5775 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
5780 if cmd
= 'open' then
5782 g_Console_Add('player activated sesame');
5783 g_Triggers_OpenAll();
5790 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
5794 if cmd
= 'noclip' then
5797 g_Console_Add('wall hardeness adjusted');
5801 if cmd
= 'notarget' then
5803 plr
.NoTarget
:= not plr
.NoTarget
;
5804 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
5808 if cmd
= 'noreload' then
5810 plr
.NoReload
:= not plr
.NoReload
;
5811 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
5815 if cmd
= 'speedy' then
5817 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
5818 g_Console_Add('speed adjusted');
5822 if cmd
= 'jumpy' then
5824 VEL_JUMP
:= 30-VEL_JUMP
;
5825 g_Console_Add('jump height adjusted');
5829 if cmd
= 'automap' then
5831 gShowMap
:= not gShowMap
;
5832 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
5836 if cmd
= 'aimline' then
5838 gAimLine
:= not gAimLine
;
5839 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
5844 procedure GameCommands(P
: SSArray
);
5850 pl
: pTNetClient
= nil;
5857 cmd
:= LowerCase(P
[0]);
5859 if (cmd
= 'quit') or
5866 else if cmd
= 'pause' then
5868 if (g_ActiveWindow
= nil) then
5869 g_Game_Pause(not gPauseMain
);
5871 else if cmd
= 'endgame' then
5872 gExit
:= EXIT_SIMPLE
5873 else if cmd
= 'restart' then
5875 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
5877 if g_Game_IsClient
then
5879 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5884 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
5886 else if cmd
= 'kick' then
5888 if g_Game_IsServer
then
5890 if Length(P
) < 2 then
5892 g_Console_Add('kick <name>');
5897 g_Console_Add('kick <name>');
5901 if g_Game_IsNet
then
5902 pl
:= g_Net_Client_ByName(P
[1]);
5905 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5906 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
5907 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5908 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5909 if NetUseMaster
then
5911 end else if gPlayers
<> nil then
5912 for a
:= Low(gPlayers
) to High(gPlayers
) do
5913 if gPlayers
[a
] <> nil then
5914 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
5916 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
5917 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
5919 gPlayers
[a
].Lives
:= 0;
5920 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
5921 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
5922 g_Player_Remove(gPlayers
[a
].UID
);
5923 if NetUseMaster
then
5925 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
5929 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5931 else if cmd
= 'kick_id' then
5933 if g_Game_IsServer
and g_Game_IsNet
then
5935 if Length(P
) < 2 then
5937 g_Console_Add('kick_id <client ID>');
5942 g_Console_Add('kick_id <client ID>');
5946 a
:= StrToIntDef(P
[1], 0);
5947 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5949 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5951 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5952 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_KICK
);
5953 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5954 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5955 if NetUseMaster
then
5960 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5962 else if cmd
= 'ban' then
5964 if g_Game_IsServer
and g_Game_IsNet
then
5966 if Length(P
) < 2 then
5968 g_Console_Add('ban <name>');
5973 g_Console_Add('ban <name>');
5977 pl
:= g_Net_Client_ByName(P
[1]);
5980 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5981 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
5982 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
5983 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5984 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5985 if NetUseMaster
then
5988 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5990 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5992 else if cmd
= 'ban_id' then
5994 if g_Game_IsServer
and g_Game_IsNet
then
5996 if Length(P
) < 2 then
5998 g_Console_Add('ban_id <client ID>');
6003 g_Console_Add('ban_id <client ID>');
6007 a
:= StrToIntDef(P
[1], 0);
6008 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6009 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6011 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6012 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
6013 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_TEMPBAN
);
6014 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6015 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6016 if NetUseMaster
then
6020 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6022 else if cmd
= 'permban' then
6024 if g_Game_IsServer
and g_Game_IsNet
then
6026 if Length(P
) < 2 then
6028 g_Console_Add('permban <name>');
6033 g_Console_Add('permban <name>');
6037 pl
:= g_Net_Client_ByName(P
[1]);
6040 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6041 g_Net_BanHost(pl
^.Peer
^.address
.host
);
6042 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
6043 g_Net_SaveBanList();
6044 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6045 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6046 if NetUseMaster
then
6049 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6051 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6053 else if cmd
= 'permban_id' then
6055 if g_Game_IsServer
and g_Game_IsNet
then
6057 if Length(P
) < 2 then
6059 g_Console_Add('permban_id <client ID>');
6064 g_Console_Add('permban_id <client ID>');
6068 a
:= StrToIntDef(P
[1], 0);
6069 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6070 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6072 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6073 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
6074 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_BAN
);
6075 g_Net_SaveBanList();
6076 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6077 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6078 if NetUseMaster
then
6082 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6084 else if cmd
= 'unban' then
6086 if g_Game_IsServer
and g_Game_IsNet
then
6088 if Length(P
) < 2 then
6090 g_Console_Add('unban <IP Address>');
6095 g_Console_Add('unban <IP Address>');
6099 if g_Net_UnbanHost(P
[1]) then
6101 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
6102 g_Net_SaveBanList();
6104 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
6106 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6108 else if cmd
= 'clientlist' then
6110 if g_Game_IsServer
and g_Game_IsNet
then
6113 if NetClients
<> nil then
6114 for a
:= Low(NetClients
) to High(NetClients
) do
6115 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6117 plr
:= g_Player_Get(NetClients
[a
].Player
);
6118 if plr
= nil then continue
;
6120 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
6121 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
6124 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
6126 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6128 else if cmd
= 'connect' then
6130 if (NetMode
= NET_NONE
) then
6132 if Length(P
) < 2 then
6134 g_Console_Add('connect <IP> [port] [password]');
6139 g_Console_Add('connect <IP> [port] [password]');
6143 if Length(P
) > 2 then
6144 prt
:= StrToIntDef(P
[2], 25666)
6148 if Length(P
) > 3 then
6153 g_Game_StartClient(P
[1], prt
, pw
);
6156 else if cmd
= 'disconnect' then
6158 if (NetMode
= NET_CLIENT
) then
6161 else if cmd
= 'reconnect' then
6163 if (NetMode
= NET_SERVER
) then
6166 if (NetMode
= NET_CLIENT
) then
6169 gExit
:= EXIT_SIMPLE
;
6173 //TODO: Use last successful password to reconnect, instead of ''
6174 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
6176 else if (cmd
= 'addbot') or
6177 (cmd
= 'bot_add') then
6179 if Length(P
) > 1 then
6180 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
6182 g_Bot_Add(TEAM_NONE
, 2);
6184 else if cmd
= 'bot_addlist' then
6186 if Length(P
) > 1 then
6187 if Length(P
) = 2 then
6188 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
6190 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
6192 else if cmd
= 'bot_removeall' then
6194 else if cmd
= 'chat' then
6196 if g_Game_IsNet
then
6198 if Length(P
) > 1 then
6200 for a
:= 1 to High(P
) do
6201 chstr
:= chstr
+ P
[a
] + ' ';
6203 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6205 if Length(chstr
) < 1 then
6207 g_Console_Add('chat <text>');
6211 chstr
:= b_Text_Format(chstr
);
6212 if g_Game_IsClient
then
6213 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
6215 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
6218 g_Console_Add('chat <text>');
6220 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6222 else if cmd
= 'teamchat' then
6224 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
6226 if Length(P
) > 1 then
6228 for a
:= 1 to High(P
) do
6229 chstr
:= chstr
+ P
[a
] + ' ';
6231 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6233 if Length(chstr
) < 1 then
6235 g_Console_Add('teamchat <text>');
6239 chstr
:= b_Text_Format(chstr
);
6240 if g_Game_IsClient
then
6241 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
6243 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
6244 gPlayer1Settings
.Team
);
6247 g_Console_Add('teamchat <text>');
6249 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6251 else if cmd
= 'game' then
6253 if gGameSettings
.GameType
<> GT_NONE
then
6255 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6258 if Length(P
) = 1 then
6260 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
6263 // Èãðà åù¸ íå çàïóùåíà, ñíà÷àëà íàì íàäî çàãðóçèòü êàêîé-òî WAD
6264 P
[1] := addWadExtension(P
[1]);
6265 if FileExists(MapsDir
+ P
[1]) then
6267 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6268 if Length(P
) < 3 then
6271 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6274 s
:= P
[1] + ':\' + UpperCase(P
[2]);
6276 if g_Map_Exist(MapsDir
+ s
) then
6278 // Çàïóñêàåì ñâîþ èãðó
6280 with gGameSettings
do
6282 GameMode
:= g_Game_TextToMode(gcGameMode
);
6283 if gSwitchGameMode
<> GM_NONE
then
6284 GameMode
:= gSwitchGameMode
;
6285 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6286 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6288 if Length(P
) >= 4 then
6289 b
:= StrToIntDef(P
[3], 1);
6290 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
6291 GoalLimit
, MaxLives
, Options
, b
);
6296 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6298 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[2]), P
[1]]));
6300 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6302 else if cmd
= 'host' then
6304 if gGameSettings
.GameType
<> GT_NONE
then
6306 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6309 if Length(P
) < 4 then
6311 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
6314 if not StrToIp(P
[1], listen
) then
6316 prt
:= StrToIntDef(P
[2], 25666);
6318 P
[3] := addWadExtension(P
[3]);
6319 if FileExists(MapsDir
+ P
[3]) then
6321 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6322 if Length(P
) < 5 then
6325 P
[4] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6328 s
:= P
[3] + ':\' + UpperCase(P
[4]);
6330 if g_Map_Exist(MapsDir
+ s
) then
6332 // Çàïóñêàåì ñâîþ èãðó
6334 with gGameSettings
do
6336 GameMode
:= g_Game_TextToMode(gcGameMode
);
6337 if gSwitchGameMode
<> GM_NONE
then
6338 GameMode
:= gSwitchGameMode
;
6339 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6340 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6342 if Length(P
) >= 6 then
6343 b
:= StrToIntDef(P
[5], 0);
6344 g_Game_StartServer(s
, GameMode
, TimeLimit
,
6345 GoalLimit
, MaxLives
, Options
, b
, listen
, prt
);
6350 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
6352 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[4]), P
[3]]));
6354 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]));
6356 else if cmd
= 'map' then
6358 if Length(P
) = 1 then
6360 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6362 g_Console_Add(cmd
+ ' <MAP>');
6363 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6365 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6367 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6369 // Èä¸ò ñâîÿ èãðà èëè ñåðâåð
6370 if Length(P
) < 3 then
6372 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6373 s
:= UpperCase(P
[1]);
6374 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6375 begin // Êàðòà íàøëàñü
6376 gExitByTrigger
:= False;
6378 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6380 gExit
:= EXIT_ENDLEVELCUSTOM
;
6382 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6383 g_Game_ChangeMap(s
);
6386 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6387 P
[1] := addWadExtension(P
[1]);
6388 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
6389 if FileExists(MapsDir
+ P
[1]) then
6391 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6393 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6395 s
:= P
[1] + ':\' + P
[2];
6397 if g_Map_Exist(MapsDir
+ s
) then
6399 gExitByTrigger
:= False;
6401 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6403 gExit
:= EXIT_ENDLEVELCUSTOM
;
6405 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6406 g_Game_ChangeMap(s
);
6409 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6411 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6413 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6417 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6418 P
[1] := addWadExtension(P
[1]);
6419 if FileExists(MapsDir
+ P
[1]) then
6422 P
[2] := UpperCase(P
[2]);
6423 s
:= P
[1] + ':\' + P
[2];
6425 if g_Map_Exist(MapsDir
+ s
) then
6426 begin // Íàøëè êàðòó
6427 gExitByTrigger
:= False;
6429 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6431 gExit
:= EXIT_ENDLEVELCUSTOM
;
6433 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6434 g_Game_ChangeMap(s
);
6436 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6438 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6441 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6443 else if cmd
= 'nextmap' then
6445 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
6446 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6449 if Length(P
) = 1 then
6451 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6453 g_Console_Add(cmd
+ ' <MAP>');
6454 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6457 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6462 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6464 if Length(P
) < 3 then
6466 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6467 s
:= UpperCase(P
[1]);
6468 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6469 begin // Êàðòà íàøëàñü
6470 gExitByTrigger
:= False;
6475 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6476 P
[1] := addWadExtension(P
[1]);
6477 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
6478 if FileExists(MapsDir
+ P
[1]) then
6480 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6482 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6484 s
:= P
[1] + ':\' + P
[2];
6486 if g_Map_Exist(MapsDir
+ s
) then
6487 begin // Óñòàíàâëèâàåì êàðòó
6488 gExitByTrigger
:= False;
6493 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6495 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6497 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6501 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6502 P
[1] := addWadExtension(P
[1]);
6503 if FileExists(MapsDir
+ P
[1]) then
6506 P
[2] := UpperCase(P
[2]);
6507 s
:= P
[1] + ':\' + P
[2];
6509 if g_Map_Exist(MapsDir
+ s
) then
6510 begin // Íàøëè êàðòó
6511 gExitByTrigger
:= False;
6515 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6517 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6520 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6523 if gNextMap
= '' then
6524 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
6526 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]));
6529 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
6532 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6534 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6536 gExitByTrigger
:= False;
6537 // Ñëåäóþùàÿ êàðòà íå çàäàíà, ïðîáóåì íàéòè òðèããåð Âûõîä
6538 if (gNextMap
= '') and (gTriggers
<> nil) then
6539 for a
:= 0 to High(gTriggers
) do
6540 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
6542 gExitByTrigger
:= True;
6543 //gNextMap := gTriggers[a].Data.MapName;
6544 gNextMap
:= gTriggers
[a
].tgcMap
;
6547 // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå
6548 if gNextMap
= '' then
6549 gNextMap
:= g_Game_GetNextMap();
6550 // Ïðîâåðÿåì, íå çàäàí ëè WAD ôàéë ðåñóðñíîé ñòðîêîé
6551 if not isWadPath(gNextMap
) then
6552 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
6555 // Åñëè êàðòà íàéäåíà, âûõîäèì ñ óðîâíÿ
6556 if g_Map_Exist(MapsDir
+ s
) then
6557 gExit
:= EXIT_ENDLEVELCUSTOM
6559 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]));
6561 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6563 else if (cmd
= 'event') then
6565 if (Length(P
) <= 1) then
6567 for a
:= 0 to High(gEvents
) do
6568 if gEvents
[a
].Command
= '' then
6569 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6571 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6574 if (Length(P
) = 2) then
6576 for a
:= 0 to High(gEvents
) do
6577 if gEvents
[a
].Name
= P
[1] then
6578 if gEvents
[a
].Command
= '' then
6579 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6581 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6584 for a
:= 0 to High(gEvents
) do
6585 if gEvents
[a
].Name
= P
[1] then
6587 gEvents
[a
].Command
:= '';
6588 for b
:= 2 to High(P
) do
6589 if Pos(' ', P
[b
]) = 0 then
6590 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
6592 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
6593 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
6597 else if cmd
= 'suicide' then
6601 if g_Game_IsClient
then
6602 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
6605 if gPlayer1
<> nil then
6606 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
6607 if gPlayer2
<> nil then
6608 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
6612 // Êîìàíäû Ñâîåé èãðû:
6613 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
6615 if cmd
= 'bot_addred' then
6617 if Length(P
) > 1 then
6618 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
6620 g_Bot_Add(TEAM_RED
, 2);
6622 else if cmd
= 'bot_addblue' then
6624 if Length(P
) > 1 then
6625 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
6627 g_Bot_Add(TEAM_BLUE
, 2);
6629 else if cmd
= 'spectate' then
6635 else if cmd
= 'say' then
6637 if g_Game_IsServer
and g_Game_IsNet
then
6639 if Length(P
) > 1 then
6642 for a
:= 1 to High(P
) do
6643 chstr
:= chstr
+ P
[a
] + ' ';
6645 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6647 if Length(chstr
) < 1 then
6649 g_Console_Add('say <text>');
6653 chstr
:= b_Text_Format(chstr
);
6654 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
6656 else g_Console_Add('say <text>');
6658 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6660 else if cmd
= 'tell' then
6662 if g_Game_IsServer
and g_Game_IsNet
then
6664 if (Length(P
) > 2) and (P
[1] <> '') then
6667 for a
:= 2 to High(P
) do
6668 chstr
:= chstr
+ P
[a
] + ' ';
6670 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6672 if Length(chstr
) < 1 then
6674 g_Console_Add('tell <playername> <text>');
6678 pl
:= g_Net_Client_ByName(P
[1]);
6680 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
6682 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6684 else g_Console_Add('tell <playername> <text>');
6686 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6688 else if (cmd
= 'overtime') and not g_Game_IsClient
then
6690 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
6692 // Äîïîëíèòåëüíîå âðåìÿ:
6693 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
6695 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
6696 [gGameSettings
.TimeLimit
div 3600,
6697 (gGameSettings
.TimeLimit
div 60) mod 60,
6698 gGameSettings
.TimeLimit
mod 60]));
6699 if g_Game_IsNet
then MH_SEND_GameSettings
;
6701 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
6703 if (Length(P
) <= 1) then
6704 g_Console_Add('rcon_password <password>')
6706 MC_SEND_RCONPassword(P
[1]);
6708 else if cmd
= 'rcon' then
6710 if g_Game_IsClient
then
6712 if Length(P
) > 1 then
6715 for a
:= 1 to High(P
) do
6716 chstr
:= chstr
+ P
[a
] + ' ';
6718 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6720 if Length(chstr
) < 1 then
6722 g_Console_Add('rcon <command>');
6726 MC_SEND_RCONCommand(chstr
);
6728 else g_Console_Add('rcon <command>');
6731 else if cmd
= 'ready' then
6733 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
6734 gLMSRespawnTime
:= gTime
+ 100;
6736 else if (cmd
= 'callvote') and g_Game_IsNet
then
6738 if Length(P
) > 1 then
6741 for a
:= 1 to High(P
) do begin
6742 if a
> 1 then chstr
:= chstr
+ ' ';
6743 chstr
:= chstr
+ P
[a
];
6746 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6748 if Length(chstr
) < 1 then
6750 g_Console_Add('callvote <command>');
6754 if g_Game_IsClient
then
6755 MC_SEND_Vote(True, chstr
)
6757 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
6758 g_Console_Process('vote', True);
6761 g_Console_Add('callvote <command>');
6763 else if (cmd
= 'vote') and g_Game_IsNet
then
6765 if g_Game_IsClient
then
6767 else if gVoteInProgress
then
6769 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6770 a
:= Floor((NetClientCount
+1)/2.0) + 1
6772 a
:= Floor(NetClientCount
/2.0) + 1;
6777 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6778 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6784 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6785 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6793 procedure g_TakeScreenShot();
6801 if e_NoGraphics
then Exit
;
6802 ssdir
:= GameDir
+'/screenshots';
6803 if not findFileCI(ssdir
, true) then
6805 // try to create dir
6810 if not findFileCI(ssdir
, true) then exit
; // alas
6813 for a
:= 1 to High(Word) do
6815 FileName
:= Format(ssdir
+'screenshot%.3d.png', [a
]);
6817 if findFileCI(t
, true) then continue
;
6818 if not findFileCI(FileName
) then
6821 st
:= createDiskFile(FileName
);
6823 e_MakeScreenshot(st
, gScreenWidth
, gScreenHeight
);
6828 if not ok
then try DeleteFile(FileName
); except end else g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [ExtractFileName(FileName
)]));
6836 procedure g_Game_InGameMenu(Show
: Boolean);
6838 if (g_ActiveWindow
= nil) and Show
then
6840 if gGameSettings
.GameType
= GT_SINGLE
then
6841 g_GUI_ShowWindow('GameSingleMenu')
6844 if g_Game_IsClient
then
6845 g_GUI_ShowWindow('GameClientMenu')
6847 if g_Game_IsNet
then
6848 g_GUI_ShowWindow('GameServerMenu')
6850 g_GUI_ShowWindow('GameCustomMenu');
6852 g_Sound_PlayEx('MENU_OPEN');
6854 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6855 if (not g_Game_IsNet
) then
6859 if (g_ActiveWindow
<> nil) and (not Show
) then
6861 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6862 if (not g_Game_IsNet
) then
6863 g_Game_Pause(False);
6867 procedure g_Game_Pause (Enable
: Boolean);
6871 if not gGameOn
then exit
;
6873 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
6876 gPauseMain
:= Enable
;
6878 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
6881 procedure g_Game_HolmesPause (Enable
: Boolean);
6885 if not gGameOn
then exit
;
6886 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
6889 gPauseHolmes
:= Enable
;
6891 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
6894 procedure g_Game_PauseAllSounds(Enable
: Boolean);
6899 if gTriggers
<> nil then
6900 for i
:= 0 to High(gTriggers
) do
6901 with gTriggers
[i
] do
6902 if (TriggerType
= TRIGGER_SOUND
) and
6904 Sound
.IsPlaying() then
6906 Sound
.Pause(Enable
);
6910 if gPlayers
<> nil then
6911 for i
:= 0 to High(gPlayers
) do
6912 if gPlayers
[i
] <> nil then
6913 gPlayers
[i
].PauseSounds(Enable
);
6916 if gMusic
<> nil then
6917 gMusic
.Pause(Enable
);
6920 procedure g_Game_StopAllSounds(all
: Boolean);
6924 if gTriggers
<> nil then
6925 for i
:= 0 to High(gTriggers
) do
6926 with gTriggers
[i
] do
6927 if (TriggerType
= TRIGGER_SOUND
) and
6931 if gMusic
<> nil then
6938 procedure g_Game_UpdateTriggerSounds();
6942 if gTriggers
<> nil then
6943 for i
:= 0 to High(gTriggers
) do
6944 with gTriggers
[i
] do
6945 if (TriggerType
= TRIGGER_SOUND
) and
6948 Sound
.IsPlaying() then
6950 if ((gPlayer1
<> nil) and g_CollidePoint(gPlayer1
.GameX
, gPlayer1
.GameY
, X
, Y
, Width
, Height
)) or
6951 ((gPlayer2
<> nil) and g_CollidePoint(gPlayer2
.GameX
, gPlayer2
.GameY
, X
, Y
, Width
, Height
)) then
6953 Sound
.SetPan(0.5 - tgcPan
/255.0);
6954 Sound
.SetVolume(tgcVolume
/255.0);
6957 Sound
.SetCoords(X
+(Width
div 2), Y
+(Height
div 2), tgcVolume
/255.0);
6961 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
6964 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
6969 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
6974 if gSpectMode
<> SPECT_PLAYERS
then
6976 if gSpectPID1
= UID
then
6981 if gSpectViewTwo
and (gSpectPID2
= UID
) then
6988 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
6993 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
6998 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
7003 if gSpectMode
<> SPECT_PLAYERS
then
7005 Pl
:= g_Player_Get(gSpectPID1
);
7006 if (Pl
<> nil) and (Pl
.Team
= Team
) then
7011 if gSpectViewTwo
then
7013 Pl
:= g_Player_Get(gSpectPID2
);
7014 if (Pl
<> nil) and (Pl
.Team
= Team
) then
7022 procedure g_Game_Message(Msg
: string; Time
: Word);
7024 MessageLineLength
:= (gScreenWidth
- 204) div e_CharFont_GetMaxWidth(gMenuFont
);
7025 MessageText
:= b_Text_Wrap(b_Text_Format(Msg
), MessageLineLength
);
7026 MessageTime
:= Time
;
7029 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
7031 punct
: Array[0..13] of String =
7032 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
7038 function IsPunctuation(S
: String): Boolean;
7043 if Length(S
) <> 1 then
7045 for i
:= Low(punct
) to High(punct
) do
7046 if S
= punct
[i
] then
7052 function FilterPunctuation(S
: String): String;
7056 for i
:= Low(punct
) to High(punct
) do
7057 S
:= StringReplace(S
, punct
[i
], ' ', [rfReplaceAll
]);
7063 if gUseChatSounds
and Taunt
and (gChatSounds
<> nil) and (Pos(': ', Text) > 0) then
7065 // remove player name
7066 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
7067 // for FullWord check
7068 Text := toLowerCase1251(' ' + Text + ' ');
7069 fpText
:= FilterPunctuation(Text);
7071 for i
:= 0 to Length(gChatSounds
) - 1 do
7074 for j
:= 0 to Length(gChatSounds
[i
].Tags
) - 1 do
7076 if gChatSounds
[i
].FullWord
and (not IsPunctuation(gChatSounds
[i
].Tags
[j
])) then
7077 ok
:= Pos(' ' + gChatSounds
[i
].Tags
[j
] + ' ', fpText
) > 0
7079 ok
:= Pos(gChatSounds
[i
].Tags
[j
], Text) > 0;
7085 gChatSounds
[i
].Sound
.Play();
7091 g_Sound_PlayEx('SOUND_GAME_RADIO');
7094 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
7103 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
7107 if goodsnd
[a
].IsPlaying() then
7110 goodsnd
[Random(4)].Play();
7113 procedure g_Game_Announce_KillCombo(Param
: Integer);
7120 UID
:= Param
and $FFFF;
7125 Pl
:= g_Player_Get(UID
);
7134 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
7138 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
7142 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
7146 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
7154 if not g_Game_IsWatchedPlayer(UID
) then
7157 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
7161 if killsnd
[n
].IsPlaying() then
7166 procedure g_Game_StartVote(Command
, Initiator
: string);
7170 if not gVotesEnabled
then Exit
;
7171 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7172 if gVoteInProgress
or gVotePassed
then
7174 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
7175 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
7178 gVoteInProgress
:= True;
7179 gVotePassed
:= False;
7180 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
7183 gVoteCommand
:= Command
;
7185 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7186 Need
:= Floor((NetClientCount
+1)/2.0)+1
7188 Need
:= Floor(NetClientCount
/2.0)+1;
7189 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
7190 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
7193 procedure g_Game_CheckVote
;
7197 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7198 if not gVoteInProgress
then Exit
;
7200 if (gTime
>= gVoteTimer
) then
7202 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7203 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7205 Need
:= Floor(NetClientCount
/2.0) + 1;
7206 if gVoteCount
>= Need
then
7208 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7209 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7210 gVotePassed
:= True;
7211 gVoteCmdTimer
:= gTime
+ 5000;
7215 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
7216 MH_SEND_VoteEvent(NET_VE_FAILED
);
7218 if NetClients
<> nil then
7219 for I
:= Low(NetClients
) to High(NetClients
) do
7220 if NetClients
[i
].Used
then
7221 NetClients
[i
].Voted
:= False;
7222 gVoteInProgress
:= False;
7228 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7229 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7231 Need
:= Floor(NetClientCount
/2.0) + 1;
7232 if gVoteCount
>= Need
then
7234 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7235 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7236 gVoteInProgress
:= False;
7237 gVotePassed
:= True;
7238 gVoteCmdTimer
:= gTime
+ 5000;
7241 if NetClients
<> nil then
7242 for I
:= Low(NetClients
) to High(NetClients
) do
7243 if NetClients
[i
].Used
then
7244 NetClients
[i
].Voted
:= False;
7249 procedure g_Game_LoadMapList(FileName
: string);
7257 if not FileExists(FileName
) then Exit
;
7259 AssignFile(ListFile
, FileName
);
7261 while not EOF(ListFile
) do
7263 ReadLn(ListFile
, s
);
7266 if s
= '' then Continue
;
7268 SetLength(MapList
, Length(MapList
)+1);
7269 MapList
[High(MapList
)] := s
;
7271 CloseFile(ListFile
);
7274 procedure g_Game_SetDebugMode();
7277 // ×èòû (äàæå â ñâîåé èãðå):
7281 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
7285 if Length(LoadingStat
.Msgs
) = 0 then
7291 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
7292 if NextMsg
= Length(Msgs
) then
7294 for i
:= 0 to High(Msgs
)-1 do
7295 Msgs
[i
] := Msgs
[i
+1];
7303 Msgs
[NextMsg
-1] := Text;
7307 PBarWasHere
:= false;
7310 g_ActiveWindow
:= nil;
7312 ProcessLoading(true);
7315 procedure g_Game_StepLoading();
7321 if (ShowCount
> LOADING_SHOW_STEP
) then
7329 procedure g_Game_ClearLoading();
7338 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
7339 if len
< 1 then len
:= 1;
7340 SetLength(Msgs
, len
);
7341 for len
:= Low(Msgs
) to High(Msgs
) do
7344 PBarWasHere
:= false;
7348 procedure Parse_Params(var pars
: TParamStrValues
);
7355 while i
<= ParamCount
do
7358 if (s
[1] = '-') and (Length(s
) > 1) then
7360 if (s
[2] = '-') and (Length(s
) > 2) then
7361 begin // Îäèíî÷íûé ïàðàìåòð
7362 SetLength(pars
, Length(pars
) + 1);
7363 with pars
[High(pars
)] do
7365 Name
:= LowerCase(s
);
7370 if (i
< ParamCount
) then
7371 begin // Ïàðàìåòð ñî çíà÷åíèåì
7373 SetLength(pars
, Length(pars
) + 1);
7374 with pars
[High(pars
)] do
7376 Name
:= LowerCase(s
);
7377 Value
:= LowerCase(ParamStr(i
));
7386 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
7391 for i
:= 0 to High(pars
) do
7392 if pars
[i
].Name
= aName
then
7394 Result
:= pars
[i
].Value
;
7399 procedure g_Game_Process_Params();
7401 pars
: TParamStrValues
;
7404 LimT
, LimS
: Integer;
7415 s
:= Find_Param_Value(pars
, '--debug');
7418 g_Game_SetDebugMode();
7419 s
:= Find_Param_Value(pars
, '--netdump');
7424 // Connect when game loads
7425 ip
:= Find_Param_Value(pars
, '-connect');
7429 s
:= Find_Param_Value(pars
, '-port');
7430 if (s
= '') or not TryStrToInt(s
, Port
) then
7433 s
:= Find_Param_Value(pars
, '-pw');
7435 g_Game_StartClient(ip
, Port
, s
);
7439 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
7442 gDefaultMegawadStart
:= s
;
7445 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
7446 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
7448 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
7451 // Start map when game loads:
7452 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
7453 if isWadPath(map
) then
7456 s
:= Find_Param_Value(pars
, '-gm');
7457 GMode
:= g_Game_TextToMode(s
);
7458 if GMode
= GM_NONE
then GMode
:= GM_DM
;
7459 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
7462 s
:= Find_Param_Value(pars
, '-limt');
7463 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
7469 s
:= Find_Param_Value(pars
, '-lims');
7470 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
7476 s
:= Find_Param_Value(pars
, '-lives');
7477 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
7483 s
:= Find_Param_Value(pars
, '-opt');
7485 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
7487 Opt
:= StrToIntDef(s
, 0);
7489 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
;
7492 s
:= Find_Param_Value(pars
, '--close');
7496 // Override map to test:
7497 s
:= LowerCase(Find_Param_Value(pars
, '-testmap'));
7499 gTestMap
:= MapsDir
+ s
;
7501 // Delete test map after play:
7502 s
:= Find_Param_Value(pars
, '--testdelete');
7505 gMapToDelete
:= MapsDir
+ map
;
7506 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType
.Fatal
);
7510 // Delete temporary WAD after play:
7511 s
:= Find_Param_Value(pars
, '--tempdelete');
7512 if (s
<> '') and (gTestMap
<> '') then
7514 gMapToDelete
:= gTestMap
;
7515 gTempDelete
:= True;
7518 // Number of players:
7519 s
:= Find_Param_Value(pars
, '-pl');
7523 n
:= StrToIntDef(s
, 1);
7526 s
:= Find_Param_Value(pars
, '-port');
7527 if (s
= '') or not TryStrToInt(s
, Port
) then
7528 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
7530 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
7533 // Execute script when game loads:
7534 s
:= Find_Param_Value(pars
, '-exec');
7537 if not isWadPath(s
) then
7538 s
:= GameDir
+ '/' + s
;
7543 if IOResult
<> 0 then
7545 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7546 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7550 e_WriteLog('Executing script: ' + s
, TMsgType
.Notify
);
7551 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
7556 if IOResult
<> 0 then
7558 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7559 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7563 if Pos('#', s
) <> 1 then // script comment
7564 g_Console_Process(s
, True);
7575 conRegVar('pf_draw_frame', @g_profile_frame_draw
, 'draw frame rendering profiles', 'render profiles');
7576 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
7577 conRegVar('pf_coldet', @g_profile_collision
, 'draw collision detection profiles', 'coldet profiles');
7578 conRegVar('pf_los', @g_profile_los
, 'draw monster LOS profiles', 'monster LOS profiles');
7580 conRegVar('r_sq_draw', @gdbg_map_use_accel_render
, 'accelerated spatial queries in rendering', 'accelerated rendering');
7581 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet
, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
7582 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel
, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
7583 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace
, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
7585 conRegVar('pr_enabled', @gpart_dbg_enabled
, 'enable/disable particles', 'particles');
7586 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled
, 'enable/disable particle physics', 'particle physics');
7588 conRegVar('los_enabled', @gmon_dbg_los_enabled
, 'enable/disable monster LOS calculations', 'monster LOS', true);
7589 conRegVar('mon_think', @gmon_debug_think
, 'enable/disable monster thinking', 'monster thinking', true);
7591 conRegVar('dbg_holmes', @g_holmes_enabled
, 'enable/disable Holmes', 'Holmes', true);
7593 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds
, 'ignore level bounds', '', false);
7595 conRegVar('r_scale', @g_dbg_scale
, 0.01, 100.0, 'render scale', '', false);
7597 conRegVar('light_enabled', @gwin_k8_enable_light_experiments
, 'enable/disable dynamic lighting', 'lighting');
7598 conRegVar('light_player_halo', @g_playerLight
, 'enable/disable player halo', 'player light halo');
7600 conRegVar('r_smallmap_align_h', @r_smallmap_h
, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
7601 conRegVar('r_smallmap_align_v', @r_smallmap_v
, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');