1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
23 g_basic
, g_player
, e_graphics
, g_res_downloader
,
24 g_sound
, g_gui
, utils
, md5
, mempool
, xprofiler
,
28 TGameSettings
= record
35 ItemRespawnTime
: Word;
46 TDelayedEvent
= record
55 Sound
: TPlayableSound
;
56 Tags
: Array of String;
60 TPlayerSettings
= record
79 function g_Game_IsNet(): Boolean;
80 function g_Game_IsServer(): Boolean;
81 function g_Game_IsClient(): Boolean;
82 procedure g_Game_Init();
83 procedure g_Game_Free (freeTextures
: Boolean=true);
84 procedure g_Game_LoadData();
85 procedure g_Game_FreeData();
86 procedure g_Game_Update();
87 procedure g_Game_Draw();
88 procedure g_Game_Quit();
89 procedure g_Game_SetupScreenSize();
90 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
91 function g_Game_ModeToText(Mode
: Byte): string;
92 function g_Game_TextToMode(Mode
: string): Byte;
93 procedure g_Game_ExecuteEvent(Name
: String);
94 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
95 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
96 procedure g_Game_RemovePlayer();
97 procedure g_Game_Spectate();
98 procedure g_Game_SpectateCenterView();
99 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
100 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
101 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
102 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
103 procedure g_Game_Restart();
104 procedure g_Game_RestartLevel();
105 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
106 function g_Game_ClientWAD (NewWAD
: String; const WHash
: TMD5Digest
): AnsiString;
107 function g_Game_StartMap(asMegawad
: Boolean; Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
108 procedure g_Game_ChangeMap(const MapPath
: String);
109 procedure g_Game_ExitLevel(const Map
: AnsiString);
110 function g_Game_GetFirstMap(WAD
: String): String;
111 function g_Game_GetNextMap(): String;
112 procedure g_Game_NextLevel();
113 procedure g_Game_Pause(Enable
: Boolean);
114 procedure g_Game_HolmesPause(Enable
: Boolean);
115 procedure g_Game_InGameMenu(Show
: Boolean);
116 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
117 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
118 procedure g_Game_Message(Msg
: String; Time
: Word);
119 procedure g_Game_LoadMapList(FileName
: String);
120 procedure g_Game_PauseAllSounds(Enable
: Boolean);
121 procedure g_Game_StopAllSounds(all
: Boolean);
122 procedure g_Game_UpdateTriggerSounds();
123 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
124 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
125 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
126 procedure g_Game_Announce_KillCombo(Param
: Integer);
127 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
128 procedure g_Game_StartVote(Command
, Initiator
: string);
129 procedure g_Game_CheckVote
;
130 procedure g_TakeScreenShot(Filename
: string = '');
131 procedure g_FatalError(Text: String);
132 procedure g_SimpleError(Text: String);
133 function g_Game_IsTestMap(): Boolean;
134 procedure g_Game_DeleteTestMap();
135 procedure GameCVars(P
: SSArray
);
136 procedure PlayerSettingsCVars(P
: SSArray
);
137 procedure SystemCommands(P
: SSArray
);
138 procedure GameCommands(P
: SSArray
);
139 procedure GameCheats(P
: SSArray
);
140 procedure DebugCommands(P
: SSArray
);
141 procedure g_Game_Process_Params
;
142 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
143 procedure g_Game_StepLoading(Value
: Integer = -1);
144 procedure g_Game_ClearLoading();
145 procedure g_Game_SetDebugMode();
146 procedure DrawLoadingStat();
147 procedure DrawMenuBackground(tex
: AnsiString);
149 { procedure SetWinPause(Enable: Boolean); }
154 LOADING_SHOW_STEP
= 100;
155 LOADING_INTERLINE
= 20;
170 MESSAGE_DIKEY
= WM_USER
+ 1;
175 EXIT_ENDLEVELSINGLE
= 4;
176 EXIT_ENDLEVELCUSTOM
= 5;
178 GAME_OPTION_RESERVED
= 1;
179 GAME_OPTION_TEAMDAMAGE
= 2;
180 GAME_OPTION_ALLOWEXIT
= 4;
181 GAME_OPTION_WEAPONSTAY
= 8;
182 GAME_OPTION_MONSTERS
= 16;
183 GAME_OPTION_BOTVSPLAYER
= 32;
184 GAME_OPTION_BOTVSMONSTER
= 64;
185 GAME_OPTION_DMKEYS
= 128;
190 STATE_INTERCUSTOM
= 3;
191 STATE_INTERSINGLE
= 4;
197 LMS_RESPAWN_NONE
= 0;
198 LMS_RESPAWN_WARMUP
= 1;
199 LMS_RESPAWN_FINAL
= 2;
216 CONFIG_FILENAME
= 'Doom2DF.cfg';
218 TEST_MAP_NAME
= '$$$_TEST_$$$';
220 STD_PLAYER_MODEL
= 'Doomer';
228 STATFILE_VERSION
= $03;
232 gGameSettings
: TGameSettings
;
233 gPlayer1Settings
: TPlayerSettings
;
234 gPlayer2Settings
: TPlayerSettings
;
236 gPlayerScreenSize
: TDFPoint
;
237 gPlayer1ScreenCoord
: TDFPoint
;
238 gPlayer2ScreenCoord
: TDFPoint
;
239 gPlayer1
: TPlayer
= nil;
240 gPlayer2
: TPlayer
= nil;
241 gPlayerDrawn
: TPlayer
= nil;
243 gSwitchGameMode
: Byte = GM_DM
;
244 gHearPoint1
, gHearPoint2
: THearPoint
;
245 gSoundEffectsDF
: Boolean = False;
246 gSoundTriggerTime
: Word = 0;
247 gAnnouncer
: Integer = ANNOUNCE_NONE
;
248 goodsnd
: array[0..3] of TPlayableSound
;
249 killsnd
: array[0..3] of TPlayableSound
;
250 hahasnd
: array[0..2] of TPlayableSound
;
251 sound_get_flag
: array[0..1] of TPlayableSound
;
252 sound_lost_flag
: array[0..1] of TPlayableSound
;
253 sound_ret_flag
: array[0..1] of TPlayableSound
;
254 sound_cap_flag
: array[0..1] of TPlayableSound
;
255 gBodyKillEvent
: Integer = -1;
256 gDefInterTime
: ShortInt = -1;
257 gInterEndTime
: LongWord = 0;
258 gInterTime
: LongWord = 0;
259 gServInterTime
: Byte = 0;
260 gGameStartTime
: LongWord = 0;
261 gTotalMonsters
: Integer = 0;
262 gPauseMain
: Boolean = false;
263 gPauseHolmes
: Boolean = false;
264 gShowTime
: Boolean = False;
265 gShowFPS
: Boolean = False;
266 gShowGoals
: Boolean = True;
267 gShowStat
: Boolean = True;
268 gShowKillMsg
: Boolean = True;
269 gShowLives
: Boolean = True;
270 gShowPing
: Boolean = False;
271 gShowMap
: Boolean = False;
273 gState
: Byte = STATE_NONE
;
275 sWidth
, sHeight
: Word;
276 gSpectMode
: Byte = SPECT_NONE
;
277 gSpectHUD
: Boolean = True;
278 gSpectKeyPress
: Boolean = False;
279 gSpectX
: Integer = 0;
280 gSpectY
: Integer = 0;
281 gSpectStep
: Byte = 8;
282 gSpectViewTwo
: Boolean = False;
283 gSpectPID1
: Integer = -1;
284 gSpectPID2
: Integer = -1;
285 gSpectAuto
: Boolean = False;
286 gSpectAutoNext
: LongWord;
287 gSpectAutoStepX
: Integer;
288 gSpectAutoStepY
: Integer;
289 gMusic
: TMusic
= nil;
290 gLoadGameMode
: Boolean;
291 gCheats
: Boolean = False;
292 gMapOnce
: Boolean = False;
293 gMapToDelete
: String;
294 gTempDelete
: Boolean = False;
295 gLastMap
: Boolean = False;
298 gResolutionChange
: Boolean = False;
299 gRC_Width
, gRC_Height
: Integer;
300 gRC_FullScreen
, gRC_Maximized
: Boolean;
301 gLanguageChange
: Boolean = False;
302 gDebugMode
: Boolean = False;
303 g_debug_Sounds
: Boolean = False;
304 g_debug_Frames
: Boolean = False;
305 g_debug_WinMsgs
: Boolean = False;
306 g_debug_MonsterOff
: Boolean = False;
307 g_debug_BotAIOff
: Byte = 0;
308 g_debug_HealthBar
: Boolean = False;
309 g_Debug_Player
: Boolean = False;
310 gCoopMonstersKilled
: Word = 0;
311 gCoopSecretsFound
: Word = 0;
312 gCoopTotalMonstersKilled
: Word = 0;
313 gCoopTotalSecretsFound
: Word = 0;
314 gCoopTotalMonsters
: Word = 0;
315 gCoopTotalSecrets
: Word = 0;
316 gStatsOff
: Boolean = False;
317 gStatsPressed
: Boolean = False;
318 gExitByTrigger
: Boolean = False;
319 gNextMap
: String = '';
320 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
321 gLMSRespawnTime
: Cardinal = 0;
322 gLMSSoftSpawn
: Boolean = False;
323 gMissionFailed
: Boolean = False;
324 gVoteInProgress
: Boolean = False;
325 gVotePassed
: Boolean = False;
326 gVoteCommand
: string = '';
327 gVoteTimer
: Cardinal = 0;
328 gVoteCmdTimer
: Cardinal = 0;
329 gVoteCount
: Integer = 0;
330 gVoteTimeout
: Cardinal = 30;
331 gVoted
: Boolean = False;
332 gVotesEnabled
: Boolean = True;
333 gEvents
: Array of TGameEvent
;
334 gDelayedEvents
: Array of TDelayedEvent
;
335 gUseChatSounds
: Boolean = True;
336 gChatSounds
: Array of TChatSound
;
337 gSelectWeapon
: Array [0..1, WP_FIRST
..WP_LAST
] of Boolean; // [player, weapon]
338 gInterReadyCount
: Integer = 0;
340 g_dbg_ignore_bounds
: Boolean = false;
341 r_smallmap_h
: Integer = 0; // 0: left; 1: center; 2: right
342 r_smallmap_v
: Integer = 2; // 0: top; 1: center; 2: bottom
344 // move button values:
345 // bits 0-1: l/r state:
346 // 0: neither left, nor right pressed
349 // bits 4-5: l/r state when strafe was pressed
350 P1MoveButton
: Byte = 0;
351 P2MoveButton
: Byte = 0;
353 g_profile_frame_update
: Boolean = false;
354 g_profile_frame_draw
: Boolean = false;
355 g_profile_collision
: Boolean = false;
356 g_profile_los
: Boolean = false;
357 g_profile_history_size
: Integer = 1000;
359 g_rlayer_back
: Boolean = true;
360 g_rlayer_step
: Boolean = true;
361 g_rlayer_wall
: Boolean = true;
362 g_rlayer_door
: Boolean = true;
363 g_rlayer_acid1
: Boolean = true;
364 g_rlayer_acid2
: Boolean = true;
365 g_rlayer_water
: Boolean = true;
366 g_rlayer_fore
: Boolean = true;
369 procedure g_ResetDynlights ();
370 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
371 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
373 function conIsCheatsEnabled (): Boolean; inline;
374 function gPause (): Boolean; inline;
380 {$INCLUDE ../nogl/noGLuses.inc}
381 {$IFDEF ENABLE_HOLMES}
384 e_texture
, e_res
, g_textures
, g_window
, g_menu
,
385 e_input
, e_log
, g_console
, g_items
, g_map
, g_panel
,
386 g_playermodel
, g_gfx
, g_options
, Math
,
387 g_triggers
, g_monsters
, e_sound
, CONFIG
,
388 g_language
, g_net
, g_main
,
389 ENet
, e_msg
, g_netmsg
, g_netmaster
,
390 sfs
, wadreader
, g_system
;
394 hasPBarGfx
: Boolean = false;
397 // ////////////////////////////////////////////////////////////////////////// //
398 function gPause (): Boolean; inline; begin result
:= gPauseMain
or gPauseHolmes
; end;
401 // ////////////////////////////////////////////////////////////////////////// //
402 function conIsCheatsEnabled (): Boolean; inline;
405 if g_Game_IsNet
then exit
;
406 if not gDebugMode
then
408 //if not gCheats then exit;
409 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
410 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then exit
;
416 // ////////////////////////////////////////////////////////////////////////// //
418 profileFrameDraw
: TProfiler
= nil;
421 // ////////////////////////////////////////////////////////////////////////// //
424 x
, y
, radius
: Integer;
427 exploRadius
: Integer;
431 g_dynLights
: array of TDynLight
= nil;
432 g_dynLightCount
: Integer = 0;
433 g_playerLight
: Boolean = false;
435 procedure g_ResetDynlights ();
439 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
441 for idx
:= 0 to g_dynLightCount
-1 do
443 if g_dynLights
[idx
].exploCount
= -666 then
450 Inc(g_dynLights
[idx
].exploCount
);
451 if (g_dynLights
[idx
].exploCount
< 10) then
453 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
454 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
455 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
456 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
461 g_dynLightCount
:= lnum
;
464 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
466 if not gwin_has_stencil
then exit
;
467 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
468 g_dynLights
[g_dynLightCount
].x
:= x
;
469 g_dynLights
[g_dynLightCount
].y
:= y
;
470 g_dynLights
[g_dynLightCount
].radius
:= radius
;
471 g_dynLights
[g_dynLightCount
].r
:= r
;
472 g_dynLights
[g_dynLightCount
].g
:= g
;
473 g_dynLights
[g_dynLightCount
].b
:= b
;
474 g_dynLights
[g_dynLightCount
].a
:= a
;
475 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
476 Inc(g_dynLightCount
);
479 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
481 if not gwin_has_stencil
then exit
;
482 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
483 g_dynLights
[g_dynLightCount
].x
:= x
;
484 g_dynLights
[g_dynLightCount
].y
:= y
;
485 g_dynLights
[g_dynLightCount
].radius
:= 0;
486 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
487 g_dynLights
[g_dynLightCount
].r
:= r
;
488 g_dynLights
[g_dynLightCount
].g
:= g
;
489 g_dynLights
[g_dynLightCount
].b
:= b
;
490 g_dynLights
[g_dynLightCount
].a
:= 0;
491 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
492 Inc(g_dynLightCount
);
496 // ////////////////////////////////////////////////////////////////////////// //
497 function calcProfilesHeight (prof
: TProfiler
): Integer;
500 if (prof
= nil) then exit
;
501 if (length(prof
.bars
) = 0) then exit
;
502 result
:= length(prof
.bars
)*(16+2);
506 function drawProfiles (x
, y
: Integer; prof
: TProfiler
): Integer;
513 if (prof
= nil) then exit
;
515 if (length(prof
.bars
) = 0) then exit
;
517 hgt
:= calcProfilesHeight(prof
);
518 if (x
< 0) then x
:= gScreenWidth
-(wdt
-1)+x
;
519 if (y
< 0) then y
:= gScreenHeight
-(hgt
-1)+y
;
521 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
522 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
523 e_DarkenQuadWH(x
, y
, wdt
, hgt
, 150);
526 for ii
:= 0 to High(prof
.bars
) do
528 e_TextureFontPrintEx(x
+2+4*prof
.bars
[ii
].level
, yy
, Format('%s: %d', [prof
.bars
[ii
].name
, prof
.bars
[ii
].value
]), gStdFont
, 255, 255, 0, 1, false);
535 // ////////////////////////////////////////////////////////////////////////// //
537 TEndCustomGameStat
= record
538 PlayerStat
: TPlayerStatArray
;
542 Map
, MapName
: String;
545 TEndSingleGameStat
= record
546 PlayerStat
: Array [0..1] of record
552 TotalSecrets
: Integer;
555 TLoadingStat
= record
559 Msgs
: Array of String;
561 PBarWasHere
: Boolean; // did we draw a progress bar for this message?
564 TParamStrValue
= record
569 TParamStrValues
= Array of TParamStrValue
;
572 INTER_ACTION_TEXT
= 1;
573 INTER_ACTION_PIC
= 2;
574 INTER_ACTION_MUSIC
= 3;
578 FPSCounter
, UPSCounter
: Word;
579 FPSTime
, UPSTime
: LongWord;
580 DataLoaded
: Boolean = False;
581 IsDrawStat
: Boolean = False;
582 CustomStat
: TEndCustomGameStat
;
583 SingleStat
: TEndSingleGameStat
;
584 LoadingStat
: TLoadingStat
;
585 EndingGameCounter
: Byte = 0;
588 MessageLineLength
: Integer = 80;
589 MapList
: SSArray
= nil;
590 MapIndex
: Integer = -1;
591 InterReadyTime
: Integer = -1;
592 StatShotDone
: Boolean = False;
593 StatFilename
: string = ''; // used by stat screenshot to save with the same name as the csv
594 StatDate
: string = '';
600 text: Array of ShortString;
601 anim
: Array of ShortString;
602 pic
: Array of ShortString;
603 mus
: Array of ShortString;
605 triggers
: Array of record
607 actions
: Array of record
608 action
, p1
, p2
: Integer;
611 cur_trigger
: Integer;
624 function Compare(a
, b
: TPlayerStat
): Integer;
626 if a
.Spectator
then Result
:= 1
627 else if b
.Spectator
then Result
:= -1
628 else if a
.Frags
< b
.Frags
then Result
:= 1
629 else if a
.Frags
> b
.Frags
then Result
:= -1
630 else if a
.Deaths
< b
.Deaths
then Result
:= -1
631 else if a
.Deaths
> b
.Deaths
then Result
:= 1
632 else if a
.Kills
< b
.Kills
then Result
:= -1
636 procedure SortGameStat(var stat
: TPlayerStatArray
);
641 if stat
= nil then Exit
;
643 for I
:= High(stat
) downto Low(stat
) do
644 for J
:= Low(stat
) to High(stat
) - 1 do
645 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
648 stat
[J
] := stat
[J
+ 1];
653 // saves a shitty CSV containing the game stats passed to it
654 procedure SaveGameStat(Stat
: TEndCustomGameStat
; Path
: string);
657 dir
, fname
, map
, mode
, etime
: String;
661 dir
:= e_GetWriteableDir(StatsDirs
);
662 // stats are placed in stats/yy/mm/dd/*.csv
663 fname
:= e_CatPath(dir
, Path
);
664 ForceDirectories(fname
); // ensure yy/mm/dd exists within the stats dir
665 fname
:= e_CatPath(fname
, StatFilename
+ '.csv');
666 AssignFile(s
, fname
);
669 // line 1: stats ver, datetime, server name, map name, game mode, time limit, score limit, dmflags, game time, num players
670 if g_Game_IsNet
then fname
:= NetServerName
else fname
:= '';
671 map
:= g_ExtractWadNameNoPath(gMapInfo
.Map
) + ':/' + g_ExtractFileName(gMapInfo
.Map
);
672 mode
:= g_Game_ModeToText(Stat
.GameMode
);
673 etime
:= Format('%d:%.2d:%.2d', [
674 Stat
.GameTime
div 1000 div 3600,
675 (Stat
.GameTime
div 1000 div 60) mod 60,
676 Stat
.GameTime
div 1000 mod 60
678 WriteLn(s
, 'stats_ver,datetime,server,map,mode,timelimit,scorelimit,dmflags,time,num_players');
679 WriteLn(s
, Format('%d,%s,%s,%s,%s,%u,%u,%u,%s,%d', [
685 gGameSettings
.TimeLimit
,
686 gGameSettings
.GoalLimit
,
687 gGameSettings
.Options
,
689 Length(Stat
.PlayerStat
)
691 // line 2: game specific shit
692 // if it's a team game: red score, blue score
693 // if it's a coop game: monsters killed, monsters total, secrets found, secrets total
695 if Stat
.GameMode
in [GM_TDM
, GM_CTF
] then
697 Format('red_score,blue_score' + LineEnding
+ '%d,%d', [Stat
.TeamStat
[TEAM_RED
].Goals
, Stat
.TeamStat
[TEAM_BLUE
].Goals
]))
698 else if Stat
.GameMode
in [GM_COOP
, GM_SINGLE
] then
700 Format('mon_killed,mon_total,secrets_found,secrets_total' + LineEnding
+ '%d,%d,%d,%d',[gCoopMonstersKilled
, gTotalMonsters
, gCoopSecretsFound
, gSecretsCount
]));
701 // lines 3-...: team, player name, frags, deaths
702 WriteLn(s
, 'team,name,frags,deaths');
703 for I
:= Low(Stat
.PlayerStat
) to High(Stat
.PlayerStat
) do
704 with Stat
.PlayerStat
[I
] do
705 WriteLn(s
, Format('%d,%s,%d,%d', [Team
, dquoteStr(Name
), Frags
, Deaths
]));
707 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_WRITE
], [fname
]));
710 g_Console_Add('could not create gamestats file "' + fname
+ '"');
715 function g_Game_ModeToText(Mode
: Byte): string;
719 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
720 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
721 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
722 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
723 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
727 function g_Game_TextToMode(Mode
: string): Byte;
730 Mode
:= UpperCase(Mode
);
731 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
736 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
741 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
746 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
751 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
758 function g_Game_IsNet(): Boolean;
760 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
763 function g_Game_IsServer(): Boolean;
765 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
768 function g_Game_IsClient(): Boolean;
770 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
773 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
780 Result
.name
:= ExtractFileName(WAD
);
781 Result
.description
:= '';
784 w
:= TWADFile
.Create();
787 if not w
.GetResource('INTERSCRIPT', p
, len
) then
793 cfg
:= TConfig
.CreateMem(p
, len
);
794 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
795 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
796 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
797 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
803 procedure g_Game_FreeWAD();
807 for a
:= 0 to High(MegaWAD
.res
.pic
) do
808 if MegaWAD
.res
.pic
[a
] <> '' then
809 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
811 for a
:= 0 to High(MegaWAD
.res
.mus
) do
812 if MegaWAD
.res
.mus
[a
] <> '' then
813 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
815 MegaWAD
.res
.pic
:= nil;
816 MegaWAD
.res
.text := nil;
817 MegaWAD
.res
.anim
:= nil;
818 MegaWAD
.res
.mus
:= nil;
819 MegaWAD
.triggers
:= nil;
821 g_Texture_Delete('TEXTURE_endpic');
822 g_Sound_Delete('MUSIC_endmus');
824 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
825 gGameSettings
.WAD
:= '';
828 procedure g_Game_LoadWAD(WAD
: string);
837 gGameSettings
.WAD
:= WAD
;
838 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
841 MegaWAD
.info
:= g_Game_GetMegaWADInfo(WAD
);
843 w
:= TWADFile
.Create();
846 if not w
.GetResource('INTERSCRIPT', p
, len
) then
852 cfg
:= TConfig
.CreateMem(p
, len
);
857 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
858 if s = '' then Break;
861 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
862 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
864 g_Texture_CreateWADEx(s, s);
870 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
871 if s = '' then Break;
874 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
875 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
877 g_Music_CreateWADEx(s, s);
880 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
881 if MegaWAD
.endpic
<> '' then
883 TEXTUREFILTER
:= GL_LINEAR
;
884 s
:= e_GetResourcePath(WadDirs
, MegaWAD
.endpic
, WAD
);
885 g_Texture_CreateWADEx('TEXTURE_endpic', s
);
886 TEXTUREFILTER
:= GL_NEAREST
;
888 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
889 if MegaWAD
.endmus
<> '' then
891 s
:= e_GetResourcePath(WadDirs
, MegaWAD
.endmus
, WAD
);
892 g_Sound_CreateWADEx('MUSIC_endmus', s
, True);
900 {procedure start_trigger(t: string);
904 function next_trigger(): Boolean;
908 procedure DisableCheats();
914 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
915 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
916 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
917 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
919 {$IF DEFINED(D2F_DEBUG)}
920 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= True;
921 gAimLine
:= g_dbg_aimline_on
;
925 procedure g_Game_ExecuteEvent(Name
: String);
931 if gEvents
= nil then
933 for a
:= 0 to High(gEvents
) do
934 if gEvents
[a
].Name
= Name
then
936 if gEvents
[a
].Command
<> '' then
937 g_Console_Process(gEvents
[a
].Command
, True);
942 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
947 if gDelayedEvents
<> nil then
948 for a
:= 0 to High(gDelayedEvents
) do
949 if not gDelayedEvents
[a
].Pending
then
956 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
957 n
:= High(gDelayedEvents
);
959 gDelayedEvents
[n
].Pending
:= True;
960 gDelayedEvents
[n
].DEType
:= DEType
;
961 gDelayedEvents
[n
].DENum
:= Num
;
962 gDelayedEvents
[n
].DEStr
:= Str
;
963 if DEType
= DE_GLOBEVENT
then
964 gDelayedEvents
[n
].Time
:= (sys_GetTicks() {div 1000}) + Time
966 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
976 if g_Game_IsNet
and g_Game_IsServer
then
977 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
981 gPauseHolmes
:= false;
984 g_Game_StopAllSounds(False);
989 EndingGameCounter
:= 0;
990 g_ActiveWindow
:= nil;
992 gLMSRespawn
:= LMS_RESPAWN_NONE
;
993 gLMSRespawnTime
:= 0;
996 EXIT_SIMPLE
: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
1001 begin // Ýòî áûë òåñò
1005 begin // Âûõîä â ãëàâíîå ìåíþ
1006 gMusic
.SetByName('MUSIC_MENU');
1008 if gState
<> STATE_SLIST
then
1010 g_GUI_ShowWindow('MainMenu');
1011 gState
:= STATE_MENU
;
1014 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
1015 slReturnPressed
:= True;
1016 if g_Net_Slist_Fetch(slCurrent
) then
1018 if slCurrent
= nil then
1019 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
1022 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
1023 g_Serverlist_GenerateTable(slCurrent
, slTable
);
1026 g_Game_ExecuteEvent('ongameend');
1030 EXIT_RESTART
: // Íà÷àòü óðîâåíü ñíà÷àëà
1032 if not g_Game_IsClient
then g_Game_Restart();
1035 EXIT_ENDLEVELCUSTOM
: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
1037 // Ñòàòèñòèêà Ñâîåé èãðû:
1038 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
1040 CustomStat
.GameTime
:= gTime
;
1041 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
1042 CustomStat
.MapName
:= gMapInfo
.Name
;
1043 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
1044 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1045 CustomStat
.TeamStat
:= gTeamStat
;
1047 CustomStat
.PlayerStat
:= nil;
1049 // Ñòàòèñòèêà èãðîêîâ:
1050 if gPlayers
<> nil then
1052 for a
:= 0 to High(gPlayers
) do
1053 if gPlayers
[a
] <> nil then
1055 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
1056 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
1059 Name
:= gPlayers
[a
].Name
;
1060 Frags
:= gPlayers
[a
].Frags
;
1061 Deaths
:= gPlayers
[a
].Death
;
1062 Kills
:= gPlayers
[a
].Kills
;
1063 Team
:= gPlayers
[a
].Team
;
1064 Color
:= gPlayers
[a
].Model
.Color
;
1065 Spectator
:= gPlayers
[a
].FSpectator
;
1069 SortGameStat(CustomStat
.PlayerStat
);
1071 if (gSaveStats
or gScreenshotStats
) and (Length(CustomStat
.PlayerStat
) > 1) then
1074 if g_Game_IsNet
then StatFilename
:= NetServerName
else StatFilename
:= 'local';
1075 StatDate
:= FormatDateTime('yymmdd_hhnnss', t
);
1076 StatFilename
:= StatFilename
+ '_' + CustomStat
.Map
+ '_' + g_Game_ModeToText(CustomStat
.GameMode
);
1077 StatFilename
:= sanitizeFilename(StatFilename
) + '_' + StatDate
;
1079 SaveGameStat(CustomStat
, FormatDateTime('yyyy"/"mm"/"dd', t
));
1082 StatShotDone
:= False;
1085 g_Game_ExecuteEvent('onmapend');
1086 if not g_Game_IsClient
then g_Player_ResetReady
;
1087 gInterReadyCount
:= 0;
1089 // Çàòóõàþùèé ýêðàí:
1090 EndingGameCounter
:= 255;
1091 gState
:= STATE_FOLD
;
1093 if gDefInterTime
< 0 then
1094 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
1096 gInterEndTime
:= gDefInterTime
* 1000;
1099 EXIT_ENDLEVELSINGLE
: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
1101 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
1102 SingleStat
.GameTime
:= gTime
;
1103 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
1104 SingleStat
.TotalSecrets
:= gSecretsCount
;
1105 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
1106 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
1107 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
1108 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
1109 if SingleStat
.TwoPlayers
then
1111 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
1112 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
1115 g_Game_ExecuteEvent('onmapend');
1118 if gNextMap
<> '' then
1120 gMusic
.SetByName('MUSIC_INTERMUS');
1122 gState
:= STATE_INTERSINGLE
;
1125 g_Game_ExecuteEvent('oninter');
1127 else // Áîëüøå íåò êàðò
1129 // Çàòóõàþùèé ýêðàí:
1130 EndingGameCounter
:= 255;
1131 gState
:= STATE_FOLD
;
1136 // Îêîí÷àíèå îáðàáîòàíî:
1137 if gExit
<> EXIT_QUIT
then
1141 procedure drawTime(X
, Y
: Integer); inline;
1143 e_TextureFontPrint(x
, y
,
1144 Format('%d:%.2d:%.2d', [
1145 gTime
div 1000 div 3600,
1146 (gTime
div 1000 div 60) mod 60,
1147 gTime
div 1000 mod 60
1152 procedure DrawStat();
1154 pc
, x
, y
, w
, h
: Integer;
1155 w1
, w2
, w3
, w4
: Integer;
1157 cw
, ch
, r
, g
, b
, rr
, gg
, bb
: Byte;
1160 stat
: TPlayerStatArray
;
1167 pc
:= g_Player_GetCount
;
1168 e_TextureFontGetSize(gStdFont
, cw
, ch
);
1170 w
:= gScreenWidth
-(gScreenWidth
div 5);
1171 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1174 h
:= 40+ch
*5+(ch
+8)*pc
;
1175 x
:= (gScreenWidth
div 2)-(w
div 2);
1176 y
:= (gScreenHeight
div 2)-(h
div 2);
1178 e_DrawFillQuad(x
, y
, x
+w
-1, y
+h
-1, 64, 64, 64, 32);
1179 e_DrawQuad(x
, y
, x
+w
-1, y
+h
-1, 255, 127, 0);
1181 drawTime(x
+w
-78, y
+8);
1183 wad
:= g_ExtractWadNameNoPath(gMapInfo
.Map
);
1184 map
:= g_ExtractFileName(gMapInfo
.Map
);
1185 mapstr
:= wad
+ ':\' + map
+ ' - ' + gMapInfo
.Name
;
1187 case gGameSettings
.GameMode
of
1190 if gGameSettings
.MaxLives
= 0 then
1191 s1
:= _lc
[I_GAME_DM
]
1193 s1
:= _lc
[I_GAME_LMS
];
1194 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1195 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1200 if gGameSettings
.MaxLives
= 0 then
1201 s1
:= _lc
[I_GAME_TDM
]
1203 s1
:= _lc
[I_GAME_TLMS
];
1204 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1205 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1210 s1
:= _lc
[I_GAME_CTF
];
1211 s2
:= Format(_lc
[I_GAME_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]);
1212 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1217 if gGameSettings
.MaxLives
= 0 then
1218 s1
:= _lc
[I_GAME_COOP
]
1220 s1
:= _lc
[I_GAME_SURV
];
1221 s2
:= _lc
[I_GAME_MONSTERS
] + ' ' + IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
);
1222 s3
:= _lc
[I_GAME_SECRETS
] + ' ' + IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
);
1233 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*cw
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
1235 e_TextureFontPrintEx(x
+(w
div 2)-(Length(mapstr
)*cw
div 2), _y
, mapstr
, gStdFont
, 200, 200, 200, 1);
1237 e_TextureFontPrintEx(x
+16, _y
, s2
, gStdFont
, 200, 200, 200, 1);
1239 e_TextureFontPrintEx(x
+w
-16-(Length(s3
))*cw
, _y
, s3
,
1240 gStdFont
, 200, 200, 200, 1);
1242 if NetMode
= NET_SERVER
then
1243 e_TextureFontPrintEx(x
+8, y
+ 8, _lc
[I_NET_SERVER
], gStdFont
, 255, 255, 255, 1)
1245 if NetMode
= NET_CLIENT
then
1246 e_TextureFontPrintEx(x
+8, y
+ 8,
1247 NetClientIP
+ ':' + IntToStr(NetClientPort
), gStdFont
, 255, 255, 255, 1);
1251 stat
:= g_Player_GetStats();
1254 w2
:= (w
-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1255 w3
:= (w
-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1257 w1
:= w
-16-w2
-w3
-w4
; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1259 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1263 for a
:= TEAM_RED
to TEAM_BLUE
do
1265 if a
= TEAM_RED
then
1267 s1
:= _lc
[I_GAME_TEAM_RED
];
1274 s1
:= _lc
[I_GAME_TEAM_BLUE
];
1280 e_TextureFontPrintEx(x
+16, _y
, s1
, gStdFont
, r
, g
, b
, 1);
1281 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(gTeamStat
[a
].Goals
),
1282 gStdFont
, r
, g
, b
, 1);
1284 _y
:= _y
+ch
+(ch
div 4);
1285 e_DrawLine(1, x
+16, _y
, x
+w
-16, _y
, r
, g
, b
);
1286 _y
:= _y
+(ch
div 4);
1288 for aa
:= 0 to High(stat
) do
1289 if stat
[aa
].Team
= a
then
1305 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
1307 e_TextureFontPrintEx(x
+w1
+16, _y
, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, rr
, gg
, bb
, 1);
1309 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
1311 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
1318 else if gGameSettings
.GameMode
in [GM_DM
, GM_COOP
] then
1321 e_TextureFontPrintEx(x
+16, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
1322 e_TextureFontPrintEx(x
+16+w1
, _y
, _lc
[I_GAME_PING
], gStdFont
, 255, 127, 0, 1);
1323 e_TextureFontPrintEx(x
+16+w1
+w2
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
1324 e_TextureFontPrintEx(x
+16+w1
+w2
+w3
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
1327 for aa
:= 0 to High(stat
) do
1341 e_DrawFillQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
1342 e_DrawQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, 192, 192, 192);
1344 e_TextureFontPrintEx(x
+16+16+8, _y
+4, Name
, gStdFont
, r
, g
, 0, 1);
1346 e_TextureFontPrintEx(x
+w1
+16, _y
+4, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, r
, g
, 0, 1);
1348 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
+4, IntToStr(Frags
), gStdFont
, r
, g
, 0, 1);
1350 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
+4, IntToStr(Deaths
), gStdFont
, r
, g
, 0, 1);
1356 procedure g_Game_Init();
1359 knownFiles
: array of AnsiString = nil;
1361 wext
, s
: AnsiString;
1366 gTempDelete
:= False;
1368 sfsGCDisable(); // temporary disable removing of temporary volumes
1371 TEXTUREFILTER
:= GL_LINEAR
;
1372 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE');
1373 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER');
1374 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN');
1375 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU');
1376 TEXTUREFILTER
:= GL_NEAREST
;
1378 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1379 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1380 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1382 g_Game_ClearLoading();
1383 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1384 g_Game_SetLoadingText('', 0, False);
1386 g_Game_SetLoadingText(_lc
[I_LOAD_CONSOLE
], 0, False);
1389 g_Game_SetLoadingText(_lc
[I_LOAD_MODELS
], 0, False);
1390 g_PlayerModel_LoadData();
1392 // load models from all possible wad types, in all known directories
1393 // this does a loosy job (linear search, ooph!), but meh
1394 for wext
in wadExtensions
do
1396 for f
:= High(ModelDirs
) downto Low(ModelDirs
) do
1398 if (FindFirst(ModelDirs
[f
]+DirectorySeparator
+'*'+wext
, faAnyFile
, SR
) = 0) then
1402 for s
in knownFiles
do
1404 if (strEquCI1251(forceFilenameExt(SR
.Name
, ''), forceFilenameExt(ExtractFileName(s
), ''))) then
1412 SetLength(knownFiles
, length(knownFiles
)+1);
1413 knownFiles
[High(knownFiles
)] := ModelDirs
[f
]+DirectorySeparator
+SR
.Name
;
1415 until (FindNext(SR
) <> 0);
1421 if (length(knownFiles
) = 0) then raise Exception
.Create('no player models found!');
1423 if (length(knownFiles
) = 1) then e_LogWriteln('1 player model found.', TMsgType
.Notify
) else e_LogWritefln('%d player models found.', [Integer(length(knownFiles
))], TMsgType
.Notify
);
1424 for s
in knownFiles
do
1426 if not g_PlayerModel_Load(s
) then e_LogWritefln('Error loading model "%s"', [s
], TMsgType
.Warning
);
1430 gPauseMain
:= false;
1431 gPauseHolmes
:= false;
1434 {e_MouseInfo.Accel := 1.0;}
1436 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1439 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1440 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1441 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1442 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True, True);
1443 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1446 g_Game_SetLoadingText(_lc
[I_LOAD_MENUS
], 0, False);
1450 gMusic
:= TMusic
.Create();
1451 gMusic
.SetByName('MUSIC_MENU');
1454 gGameSettings
.WarmupTime
:= 30;
1456 gState
:= STATE_MENU
;
1458 SetLength(gEvents
, 6);
1459 gEvents
[0].Name
:= 'ongamestart';
1460 gEvents
[1].Name
:= 'ongameend';
1461 gEvents
[2].Name
:= 'onmapstart';
1462 gEvents
[3].Name
:= 'onmapend';
1463 gEvents
[4].Name
:= 'oninter';
1464 gEvents
[5].Name
:= 'onwadend';
1466 sfsGCEnable(); // enable releasing unused volumes
1470 procedure g_Game_Free(freeTextures
: Boolean=true);
1472 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1473 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1475 g_Map_Free(freeTextures
);
1477 g_Player_RemoveAllCorpses();
1479 gGameSettings
.GameType
:= GT_NONE
;
1480 if gGameSettings
.GameMode
= GM_SINGLE
then
1481 gGameSettings
.GameMode
:= GM_DM
;
1482 gSwitchGameMode
:= gGameSettings
.GameMode
;
1485 gExitByTrigger
:= False;
1488 function IsActivePlayer(p
: TPlayer
): Boolean;
1493 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1496 function GetActivePlayer_ByID(ID
: Integer): TPlayer
;
1503 if gPlayers
= nil then
1505 for a
:= Low(gPlayers
) to High(gPlayers
) do
1506 if IsActivePlayer(gPlayers
[a
]) then
1508 if gPlayers
[a
].UID
<> ID
then
1510 Result
:= gPlayers
[a
];
1515 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1521 if gPlayers
= nil then
1525 for a
:= Low(gPlayers
) to High(gPlayers
) do
1526 if IsActivePlayer(gPlayers
[a
]) then
1528 SetLength(ids
, Length(ids
) + 1);
1529 ids
[High(ids
)] := gPlayers
[a
].UID
;
1530 if gPlayers
[a
].UID
= Skip
then
1533 if Length(ids
) = 0 then
1538 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1541 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1547 if gPlayers
= nil then
1551 for a
:= Low(gPlayers
) to High(gPlayers
) do
1552 if IsActivePlayer(gPlayers
[a
]) then
1554 SetLength(ids
, Length(ids
) + 1);
1555 ids
[High(ids
)] := gPlayers
[a
].UID
;
1556 if gPlayers
[a
].UID
= Skip
then
1559 if Length(ids
) = 0 then
1562 Result
:= ids
[Length(ids
) - 1]
1564 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1567 function GetActivePlayerID_Random(Skip
: Integer = -1): Integer;
1573 if gPlayers
= nil then
1577 for a
:= Low(gPlayers
) to High(gPlayers
) do
1578 if IsActivePlayer(gPlayers
[a
]) then
1580 SetLength(ids
, Length(ids
) + 1);
1581 ids
[High(ids
)] := gPlayers
[a
].UID
;
1582 if gPlayers
[a
].UID
= Skip
then
1585 if Length(ids
) = 0 then
1587 if Length(ids
) = 1 then
1592 Result
:= ids
[Random(Length(ids
))];
1594 while (idx
<> -1) and (Result
= Skip
) and (a
> 0) do
1596 Result
:= ids
[Random(Length(ids
))];
1601 function GetRandomSpectMode(Current
: Byte): Byte;
1608 0: Result
:= SPECT_STATS
;
1609 1: Result
:= SPECT_MAPVIEW
;
1610 2: Result
:= SPECT_MAPVIEW
;
1611 3: Result
:= SPECT_PLAYERS
;
1612 4: Result
:= SPECT_PLAYERS
;
1613 5: Result
:= SPECT_PLAYERS
;
1614 6: Result
:= SPECT_PLAYERS
;
1616 if (Current
in [SPECT_STATS
, SPECT_MAPVIEW
]) and (Current
= Result
) then
1620 procedure ProcessPlayerControls (plr
: TPlayer
; p
: Integer; var MoveButton
: Byte);
1626 if (plr
= nil) then exit
;
1627 if (p
= 2) then time
:= 1000 else time
:= 1;
1628 strafeDir
:= MoveButton
shr 4;
1629 MoveButton
:= MoveButton
and $0F;
1631 if gPlayerAction
[p
, ACTION_MOVELEFT
] and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1632 MoveButton
:= 1 // Íàæàòà òîëüêî "Âëåâî"
1633 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1634 MoveButton
:= 2 // Íàæàòà òîëüêî "Âïðàâî"
1635 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1636 MoveButton
:= 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1638 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1639 if MoveButton
= 1 then
1640 plr
.PressKey(KEY_LEFT
, time
)
1641 else if MoveButton
= 2 then
1642 plr
.PressKey(KEY_RIGHT
, time
);
1644 // if we have "strafe" key, turn off old strafe mechanics
1645 if gPlayerAction
[p
, ACTION_STRAFE
] then
1647 // new strafe mechanics
1648 if (strafeDir
= 0) then
1649 strafeDir
:= MoveButton
; // start strafing
1650 // now set direction according to strafe (reversed)
1651 if (strafeDir
= 2) then
1652 plr
.SetDirection(TDirection
.D_LEFT
)
1653 else if (strafeDir
= 1) then
1654 plr
.SetDirection(TDirection
.D_RIGHT
)
1658 strafeDir
:= 0; // not strafing anymore
1659 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1660 if (MoveButton
= 2) and gPlayerAction
[p
, ACTION_MOVELEFT
] then
1661 plr
.SetDirection(TDirection
.D_LEFT
)
1662 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1663 else if (MoveButton
= 1) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1664 plr
.SetDirection(TDirection
.D_RIGHT
)
1665 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1666 else if MoveButton
<> 0 then
1667 plr
.SetDirection(TDirection(MoveButton
-1))
1670 // fix movebutton state
1671 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1673 // Îñòàëüíûå êëàâèøè:
1674 if gPlayerAction
[p
, ACTION_JUMP
] then plr
.PressKey(KEY_JUMP
, time
);
1675 if gPlayerAction
[p
, ACTION_LOOKUP
] then plr
.PressKey(KEY_UP
, time
);
1676 if gPlayerAction
[p
, ACTION_LOOKDOWN
] then plr
.PressKey(KEY_DOWN
, time
);
1677 if gPlayerAction
[p
, ACTION_ATTACK
] then plr
.PressKey(KEY_FIRE
);
1678 if gPlayerAction
[p
, ACTION_WEAPNEXT
] then plr
.PressKey(KEY_NEXTWEAPON
);
1679 if gPlayerAction
[p
, ACTION_WEAPPREV
] then plr
.PressKey(KEY_PREVWEAPON
);
1680 if gPlayerAction
[p
, ACTION_ACTIVATE
] then plr
.PressKey(KEY_OPEN
);
1682 gPlayerAction
[p
, ACTION_WEAPNEXT
] := False; // HACK, remove after readyweaon&pendinweapon implementation
1683 gPlayerAction
[p
, ACTION_WEAPPREV
] := False; // HACK, remove after readyweaon&pendinweapon implementation
1685 for i
:= WP_FIRST
to WP_LAST
do
1687 if gSelectWeapon
[p
, i
] then
1689 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1690 gSelectWeapon
[p
, i
] := False
1694 // HACK: add dynlight here
1695 if gwin_k8_enable_light_experiments
then
1697 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1699 g_playerLight
:= true;
1701 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1703 g_playerLight
:= false;
1707 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1710 // HACK: don't have a "key was pressed" function
1711 procedure InterReady();
1713 if InterReadyTime
> gTime
then Exit
;
1714 InterReadyTime
:= gTime
+ 3000;
1715 MC_SEND_CheatRequest(NET_CHEAT_READY
);
1718 procedure g_Game_Update();
1720 Msg
: g_gui
.TMessage
;
1726 function sendMonsPos (mon
: TMonster
): Boolean;
1728 result
:= false; // don't stop
1729 // this will also reset "need-send" flag
1730 if mon
.gncNeedSend
then
1732 MH_SEND_MonsterPos(mon
.UID
);
1734 else if (mon
.MonsterType
= MONSTER_BARREL
) then
1736 if (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1738 else if (mon
.MonsterState
<> MONSTATE_SLEEP
) then
1740 if (mon
.MonsterState
<> MONSTATE_DEAD
) or (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1744 function sendMonsPosUnexpected (mon
: TMonster
): Boolean;
1746 result
:= false; // don't stop
1747 // this will also reset "need-send" flag
1748 if mon
.gncNeedSend
then MH_SEND_MonsterPos(mon
.UID
);
1752 reliableUpdate
: Boolean;
1757 // Ïîðà âûêëþ÷àòü èãðó:
1758 if gExit
= EXIT_QUIT
then
1760 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1764 if gExit
= EXIT_QUIT
then
1768 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî
1769 // no need to, as we'll do it in event handler
1771 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1774 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1776 gExit
:= EXIT_SIMPLE
;
1781 // process master server communications
1782 g_Net_Slist_Pulse();
1785 STATE_INTERSINGLE
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1786 STATE_INTERCUSTOM
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1787 STATE_INTERTEXT
, // Òåêñò ìåæäó óðîâíÿìè
1788 STATE_INTERPIC
: // Êàðòèíêà ìåæäó óðîâíÿìè
1790 if g_Game_IsNet
and g_Game_IsServer
then
1792 gInterTime
:= gInterTime
+ GAME_TICK
;
1793 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1794 if a
<> gServInterTime
then
1796 gServInterTime
:= a
;
1797 MH_SEND_TimeSync(gServInterTime
);
1801 if (not g_Game_IsClient
) and
1805 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1806 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1807 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1808 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1810 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1811 and (g_ActiveWindow
= nil)
1813 or (g_Game_IsNet
and ((gInterTime
> gInterEndTime
) or ((gInterReadyCount
>= NetClientCount
) and (NetClientCount
> 0))))
1816 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1817 g_Game_StopAllSounds(True);
1819 if gMapOnce
then // Ýòî áûë òåñò
1820 gExit
:= EXIT_SIMPLE
1822 if gNextMap
<> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1823 g_Game_ChangeMap(gNextMap
)
1824 else // Ñëåäóþùåé êàðòû íåò
1826 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1828 // Âûõîä â ãëàâíîå ìåíþ:
1830 g_GUI_ShowWindow('MainMenu');
1831 gMusic
.SetByName('MUSIC_MENU');
1833 gState
:= STATE_MENU
;
1836 // Ôèíàëüíàÿ êàðòèíêà:
1837 g_Game_ExecuteEvent('onwadend');
1839 if not gMusic
.SetByName('MUSIC_endmus') then
1840 gMusic
.SetByName('MUSIC_STDENDMUS');
1842 gState
:= STATE_ENDPIC
;
1844 g_Game_ExecuteEvent('ongameend');
1849 else if g_Game_IsClient
and
1852 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1853 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1854 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1855 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1857 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1858 and (g_ActiveWindow
= nil)
1866 if gState
= STATE_INTERTEXT
then
1867 if InterText
.counter
> 0 then
1868 InterText
.counter
:= InterText
.counter
- 1;
1871 STATE_FOLD
: // Çàòóõàíèå ýêðàíà
1873 if EndingGameCounter
= 0 then
1875 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1876 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1878 InterReadyTime
:= -1;
1879 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1881 g_Game_ExecuteEvent('onwadend');
1882 if not gMusic
.SetByName('MUSIC_endmus') then
1883 gMusic
.SetByName('MUSIC_STDENDMUS');
1886 gMusic
.SetByName('MUSIC_ROUNDMUS');
1889 gState
:= STATE_INTERCUSTOM
;
1892 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1894 gMusic
.SetByName('MUSIC_INTERMUS');
1896 gState
:= STATE_INTERSINGLE
;
1899 g_Game_ExecuteEvent('oninter');
1902 DecMin(EndingGameCounter
, 6, 0);
1905 STATE_ENDPIC
: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1907 if gMapOnce
then // Ýòî áûë òåñò
1909 gExit
:= EXIT_SIMPLE
;
1915 g_Serverlist_Control(slCurrent
, slTable
);
1918 // Ñòàòèñòèêà ïî Tab:
1920 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and (gGameSettings
.GameType
<> GT_SINGLE
) and g_Console_Action(ACTION_SCORES
);
1923 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1925 // Âðåìÿ += 28 ìèëëèñåêóíä:
1926 gTime
:= gTime
+ GAME_TICK
;
1928 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1929 if MessageTime
= 0 then
1931 if MessageTime
> 0 then
1932 MessageTime
:= MessageTime
- 1;
1934 if (g_Game_IsServer
) then
1936 // Áûë çàäàí ëèìèò âðåìåíè:
1937 if (gGameSettings
.TimeLimit
> 0) then
1938 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1939 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1944 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1945 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
1946 g_Game_RestartRound(gLMSSoftSpawn
);
1948 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1949 if gVoteInProgress
and (gVoteTimer
< gTime
) then
1951 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
1953 g_Console_Process(gVoteCommand
);
1955 gVotePassed
:= False;
1958 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1959 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
1960 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
1961 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
1962 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
1964 // Áûë çàäàí ëèìèò ïîáåä:
1965 if (gGameSettings
.GoalLimit
> 0) then
1969 if gGameSettings
.GameMode
= GM_DM
then
1970 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1971 for i
:= 0 to High(gPlayers
) do
1972 if gPlayers
[i
] <> nil then
1973 if gPlayers
[i
].Frags
> b
then
1974 b
:= gPlayers
[i
].Frags
;
1977 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1978 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1979 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
1982 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1983 if b
>= gGameSettings
.GoalLimit
then
1990 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1991 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
1992 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
1993 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1995 ProcessPlayerControls(gPlayer1
, 0, P1MoveButton
);
1996 ProcessPlayerControls(gPlayer2
, 1, P2MoveButton
);
1997 end // if not console
2000 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
2002 // process weapon switch queue
2006 if (gPlayer1
= nil) and (gPlayer2
= nil) and
2007 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
2009 if not gSpectKeyPress
then
2011 if gPlayerAction
[0, ACTION_JUMP
] and (not gSpectAuto
) then
2013 // switch spect mode
2015 SPECT_NONE
: ; // not spectator
2017 SPECT_MAPVIEW
: Inc(gSpectMode
);
2018 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
2020 gSpectKeyPress
:= True;
2022 if (gSpectMode
= SPECT_MAPVIEW
)
2023 and (not gSpectAuto
) then
2025 if gPlayerAction
[0, ACTION_MOVELEFT
] then
2026 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
2027 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
2028 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
2029 if gPlayerAction
[0, ACTION_LOOKUP
] then
2030 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
2031 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
2032 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
2033 if gPlayerAction
[0, ACTION_WEAPPREV
] then
2036 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
2037 gSpectKeyPress
:= True;
2039 if gPlayerAction
[0, ACTION_WEAPNEXT
] then
2042 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
2043 gSpectKeyPress
:= True;
2046 if (gSpectMode
= SPECT_PLAYERS
)
2047 and (not gSpectAuto
) then
2049 if gPlayerAction
[0, ACTION_LOOKUP
] then
2052 gSpectViewTwo
:= True;
2053 gSpectKeyPress
:= True;
2055 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
2057 // remove second view
2058 gSpectViewTwo
:= False;
2059 gSpectKeyPress
:= True;
2061 if gPlayerAction
[0, ACTION_MOVELEFT
] then
2063 // prev player (view 1)
2064 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
2065 gSpectKeyPress
:= True;
2067 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
2069 // next player (view 1)
2070 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
2071 gSpectKeyPress
:= True;
2073 if gPlayerAction
[0, ACTION_WEAPPREV
] then
2075 // prev player (view 2)
2076 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
2077 gSpectKeyPress
:= True;
2079 if gPlayerAction
[0, ACTION_WEAPNEXT
] then
2081 // next player (view 2)
2082 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
2083 gSpectKeyPress
:= True;
2086 if gPlayerAction
[0, ACTION_ATTACK
] then
2088 if (gSpectMode
= SPECT_STATS
) and (not gSpectAuto
) then
2091 gSpectAutoNext
:= 0;
2092 gSpectViewTwo
:= False;
2093 gSpectKeyPress
:= True;
2098 gSpectMode
:= SPECT_STATS
;
2099 gSpectAuto
:= False;
2100 gSpectKeyPress
:= True;
2105 if (not gPlayerAction
[0, ACTION_JUMP
]) and
2106 (not gPlayerAction
[0, ACTION_ATTACK
]) and
2107 (not gPlayerAction
[0, ACTION_MOVELEFT
]) and
2108 (not gPlayerAction
[0, ACTION_MOVERIGHT
]) and
2109 (not gPlayerAction
[0, ACTION_LOOKUP
]) and
2110 (not gPlayerAction
[0, ACTION_LOOKDOWN
]) and
2111 (not gPlayerAction
[0, ACTION_WEAPPREV
]) and
2112 (not gPlayerAction
[0, ACTION_WEAPNEXT
]) then
2113 gSpectKeyPress
:= False;
2117 if gSpectMode
= SPECT_MAPVIEW
then
2119 i
:= Min(Max(gSpectX
+ gSpectAutoStepX
, 0), gMapInfo
.Width
- gScreenWidth
);
2121 gSpectAutoNext
:= gTime
2124 i
:= Min(Max(gSpectY
+ gSpectAutoStepY
, 0), gMapInfo
.Height
- gScreenHeight
);
2126 gSpectAutoNext
:= gTime
2130 if gSpectAutoNext
<= gTime
then
2132 if gSpectAutoNext
> 0 then
2134 gSpectMode
:= GetRandomSpectMode(gSpectMode
);
2138 gSpectX
:= Random(gMapInfo
.Width
- gScreenWidth
);
2139 gSpectY
:= Random(gMapInfo
.Height
- gScreenHeight
);
2140 gSpectAutoStepX
:= Random(9) - 4;
2141 gSpectAutoStepY
:= Random(9) - 4;
2142 if ((gSpectX
< 800) and (gSpectAutoStepX
< 0)) or
2143 ((gSpectX
> gMapInfo
.Width
- gScreenWidth
- 800) and (gSpectAutoStepX
> 0)) then
2144 gSpectAutoStepX
:= gSpectAutoStepX
* -1;
2145 if ((gSpectY
< 800) and (gSpectAutoStepY
< 0)) or
2146 ((gSpectY
> gMapInfo
.Height
- gScreenHeight
- 800) and (gSpectAutoStepY
> 0)) then
2147 gSpectAutoStepY
:= gSpectAutoStepY
* -1;
2151 gSpectPID1
:= GetActivePlayerID_Random(gSpectPID1
);
2156 SPECT_STATS
: gSpectAutoNext
:= gTime
+ (Random(3) + 5) * 1000;
2157 SPECT_MAPVIEW
: gSpectAutoNext
:= gTime
+ (Random(4) + 7) * 1000;
2158 SPECT_PLAYERS
: gSpectAutoNext
:= gTime
+ (Random(7) + 8) * 1000;
2164 // Îáíîâëÿåì âñå îñòàëüíîå:
2167 g_Triggers_Update();
2169 g_Monsters_Update();
2171 g_Player_UpdateAll();
2172 g_Player_UpdatePhysicalObjects();
2174 // server: send newly spawned monsters unconditionally
2175 if (gGameSettings
.GameType
= GT_SERVER
) then
2177 if (Length(gMonstersSpawned
) > 0) then
2179 for I
:= 0 to High(gMonstersSpawned
) do MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
2180 SetLength(gMonstersSpawned
, 0);
2184 if (gSoundTriggerTime
> 8) then
2186 g_Game_UpdateTriggerSounds();
2187 gSoundTriggerTime
:= 0;
2191 Inc(gSoundTriggerTime
);
2194 if (NetMode
= NET_SERVER
) then
2196 Inc(NetTimeToUpdate
);
2197 Inc(NetTimeToReliable
);
2199 // send monster updates
2200 if (NetTimeToReliable
>= NetRelupdRate
) or (NetTimeToUpdate
>= NetUpdateRate
) then
2202 // send all monsters (periodic sync)
2203 reliableUpdate
:= (NetTimeToReliable
>= NetRelupdRate
);
2205 for I
:= 0 to High(gPlayers
) do
2207 if (gPlayers
[I
] <> nil) then MH_SEND_PlayerPos(reliableUpdate
, gPlayers
[I
].UID
);
2210 g_Mons_ForEach(sendMonsPos
);
2212 if reliableUpdate
then
2214 NetTimeToReliable
:= 0;
2215 NetTimeToUpdate
:= NetUpdateRate
;
2219 NetTimeToUpdate
:= 0;
2224 // send only mosters with some unexpected changes
2225 g_Mons_ForEach(sendMonsPosUnexpected
);
2228 // send unexpected platform changes
2229 g_Map_NetSendInterestingPanels();
2231 g_Net_Slist_ServerUpdate();
2233 if NetUseMaster then
2235 if (gTime >= NetTimeToMaster) or g_Net_Slist_IsConnectionInProgress then
2237 if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Connect(false); // non-blocking connection to the master
2239 NetTimeToMaster := gTime + NetMasterRate;
2244 else if (NetMode
= NET_CLIENT
) then
2246 MC_SEND_PlayerPos();
2248 end; // if gameOn ...
2250 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
2251 if g_ActiveWindow
<> nil then
2253 w
:= e_GetFirstKeyPressed();
2255 if (w
<> IK_INVALID
) then
2257 Msg
.Msg
:= MESSAGE_DIKEY
;
2259 g_ActiveWindow
.OnMessage(Msg
);
2262 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
2263 if g_ActiveWindow
<> nil then
2264 g_ActiveWindow
.Update();
2266 // Íóæíî ñìåíèòü ðàçðåøåíèå:
2267 if gResolutionChange
then
2269 e_WriteLog('Changing resolution', TMsgType
.Notify
);
2270 g_Game_ChangeResolution(gRC_Width
, gRC_Height
, gRC_FullScreen
, gRC_Maximized
);
2271 gResolutionChange
:= False;
2272 g_ActiveWindow
:= nil;
2275 // Íóæíî ñìåíèòü ÿçûê:
2276 if gLanguageChange
then
2278 //e_WriteLog('Read language file', MSG_NOTIFY);
2279 //g_Language_Load(DataDir + gLanguage + '.txt');
2280 g_Language_Set(gLanguage
);
2284 gLanguageChange
:= False;
2288 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
2289 if e_KeyPressed(IK_F10
) and
2291 (not gConsoleShow
) and
2292 (g_ActiveWindow
= nil) then
2297 Time
:= sys_GetTicks() {div 1000};
2299 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
2300 if gDelayedEvents
<> nil then
2301 for a
:= 0 to High(gDelayedEvents
) do
2302 if gDelayedEvents
[a
].Pending
and
2304 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
2305 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
2308 case gDelayedEvents
[a
].DEType
of
2310 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
2313 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
2317 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
2318 if g_Game_IsNet
and g_Game_IsServer
then
2319 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
2323 g_Game_Announce_BodyKill(gDelayedEvents
[a
].DENum
);
2325 gDelayedEvents
[a
].Pending
:= False;
2328 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
2329 UPSCounter
:= UPSCounter
+ 1;
2330 if Time
- UPSTime
>= 1000 then
2339 g_Weapon_AddDynLights();
2340 g_Items_AddDynLights();
2344 procedure g_Game_LoadChatSounds(Resource
: string);
2347 FileName
, Snd
: string;
2349 len
, cnt
, tags
, i
, j
: Integer;
2352 FileName
:= g_ExtractWadName(Resource
);
2354 WAD
:= TWADFile
.Create();
2355 WAD
.ReadFile(FileName
);
2357 if not WAD
.GetResource(g_ExtractFilePathName(Resource
), p
, len
) then
2364 cfg
:= TConfig
.CreateMem(p
, len
);
2365 cnt
:= cfg
.ReadInt('ChatSounds', 'Count', 0);
2367 SetLength(gChatSounds
, cnt
);
2368 for i
:= 0 to Length(gChatSounds
) - 1 do
2370 gChatSounds
[i
].Sound
:= nil;
2371 Snd
:= Trim(cfg
.ReadStr(IntToStr(i
), 'Sound', ''));
2372 tags
:= cfg
.ReadInt(IntToStr(i
), 'Tags', 0);
2373 if (Snd
= '') or (Tags
<= 0) then
2375 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i
), GameWAD
+':'+Snd
);
2376 gChatSounds
[i
].Sound
:= TPlayableSound
.Create();
2377 gChatSounds
[i
].Sound
.SetByName('SOUND_CHAT_MACRO' + IntToStr(i
));
2378 SetLength(gChatSounds
[i
].Tags
, tags
);
2379 for j
:= 0 to tags
- 1 do
2380 gChatSounds
[i
].Tags
[j
] := toLowerCase1251(cfg
.ReadStr(IntToStr(i
), 'Tag' + IntToStr(j
), ''));
2381 gChatSounds
[i
].FullWord
:= cfg
.ReadBool(IntToStr(i
), 'FullWord', False);
2388 procedure g_Game_FreeChatSounds();
2392 for i
:= 0 to Length(gChatSounds
) - 1 do
2394 gChatSounds
[i
].Sound
.Free();
2395 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i
));
2397 SetLength(gChatSounds
, 0);
2401 procedure g_Game_LoadData();
2408 if DataLoaded
then Exit
;
2410 e_WriteLog('Loading game data...', TMsgType
.Notify
);
2412 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
2413 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
2414 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
2415 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
2416 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
2417 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
2418 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_R_BASE');
2419 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_R_STOLEN');
2420 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_R_DROP');
2421 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_B_BASE');
2422 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_B_STOLEN');
2423 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_B_DROP');
2424 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
2425 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
2426 g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD
+':TEXTURES\PLRIND');
2429 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD
+':TEXTURES\LLEFT') then hasPBarGfx
:= false;
2430 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD
+':TEXTURES\LMARKER') then hasPBarGfx
:= false;
2431 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD
+':TEXTURES\LMIDDLE') then hasPBarGfx
:= false;
2432 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD
+':TEXTURES\LRIGHT') then hasPBarGfx
:= false;
2436 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2437 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2438 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2439 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2440 if (wl
> 0) and (hl
> 0) and (wr
> 0) and (hr
= hl
) and (wb
> 0) and (hb
= hl
) and (wm
> 0) and (hm
> 0) and (hm
<= hl
) then
2446 hasPBarGfx
:= false;
2450 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD
+':TEXTURES\TELEPORT', 64, 64, 10, False);
2451 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD
+':WEAPONS\PUNCH', 64, 64, 4, False);
2452 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_UP', GameWAD
+':WEAPONS\PUNCH_UP', 64, 64, 4, False);
2453 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_DN', GameWAD
+':WEAPONS\PUNCH_DN', 64, 64, 4, False);
2454 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK', GameWAD
+':WEAPONS\PUNCHB', 64, 64, 4, False);
2455 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_UP', GameWAD
+':WEAPONS\PUNCHB_UP', 64, 64, 4, False);
2456 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_DN', GameWAD
+':WEAPONS\PUNCHB_DN', 64, 64, 4, False);
2457 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2458 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2459 g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD
+':SOUNDS\SECRET');
2460 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2461 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2462 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2463 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2464 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2465 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2466 g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD
+':SOUNDS\BURNING');
2467 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2468 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2469 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2470 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2471 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2472 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2473 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2474 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2475 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2476 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2477 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2478 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD
+':SOUNDS\MUHAHA1');
2479 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD
+':SOUNDS\MUHAHA2');
2480 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD
+':SOUNDS\MUHAHA3');
2481 g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD
+':SOUNDS\GETFLAG1');
2482 g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD
+':SOUNDS\GETFLAG2');
2483 g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD
+':SOUNDS\LOSTFLG1');
2484 g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD
+':SOUNDS\LOSTFLG2');
2485 g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD
+':SOUNDS\RETFLAG1');
2486 g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD
+':SOUNDS\RETFLAG2');
2487 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD
+':SOUNDS\CAPFLAG1');
2488 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD
+':SOUNDS\CAPFLAG2');
2490 goodsnd
[0] := TPlayableSound
.Create();
2491 goodsnd
[1] := TPlayableSound
.Create();
2492 goodsnd
[2] := TPlayableSound
.Create();
2493 goodsnd
[3] := TPlayableSound
.Create();
2495 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2496 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2497 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2498 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2500 killsnd
[0] := TPlayableSound
.Create();
2501 killsnd
[1] := TPlayableSound
.Create();
2502 killsnd
[2] := TPlayableSound
.Create();
2503 killsnd
[3] := TPlayableSound
.Create();
2505 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2506 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2507 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2508 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2510 hahasnd
[0] := TPlayableSound
.Create();
2511 hahasnd
[1] := TPlayableSound
.Create();
2512 hahasnd
[2] := TPlayableSound
.Create();
2514 hahasnd
[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2515 hahasnd
[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2516 hahasnd
[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2518 sound_get_flag
[0] := TPlayableSound
.Create();
2519 sound_get_flag
[1] := TPlayableSound
.Create();
2520 sound_lost_flag
[0] := TPlayableSound
.Create();
2521 sound_lost_flag
[1] := TPlayableSound
.Create();
2522 sound_ret_flag
[0] := TPlayableSound
.Create();
2523 sound_ret_flag
[1] := TPlayableSound
.Create();
2524 sound_cap_flag
[0] := TPlayableSound
.Create();
2525 sound_cap_flag
[1] := TPlayableSound
.Create();
2527 sound_get_flag
[0].SetByName('SOUND_CTF_GET1');
2528 sound_get_flag
[1].SetByName('SOUND_CTF_GET2');
2529 sound_lost_flag
[0].SetByName('SOUND_CTF_LOST1');
2530 sound_lost_flag
[1].SetByName('SOUND_CTF_LOST2');
2531 sound_ret_flag
[0].SetByName('SOUND_CTF_RETURN1');
2532 sound_ret_flag
[1].SetByName('SOUND_CTF_RETURN2');
2533 sound_cap_flag
[0].SetByName('SOUND_CTF_CAPTURE1');
2534 sound_cap_flag
[1].SetByName('SOUND_CTF_CAPTURE2');
2536 g_Game_LoadChatSounds(GameWAD
+':CHATSND\SNDCFG');
2538 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2541 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2542 g_Weapon_LoadData();
2544 g_Monsters_LoadData();
2549 procedure g_Game_FreeData();
2551 if not DataLoaded
then Exit
;
2554 g_Weapon_FreeData();
2555 g_Monsters_FreeData();
2557 e_WriteLog('Releasing game data...', TMsgType
.Notify
);
2559 g_Texture_Delete('NOTEXTURE');
2560 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2561 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2562 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2563 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2564 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2565 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2566 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2567 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2568 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2569 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2570 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2571 g_Frames_DeleteByName('FRAMES_TELEPORT');
2572 g_Frames_DeleteByName('FRAMES_PUNCH');
2573 g_Frames_DeleteByName('FRAMES_PUNCH_UP');
2574 g_Frames_DeleteByName('FRAMES_PUNCH_DN');
2575 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK');
2576 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_UP');
2577 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_DN');
2578 g_Sound_Delete('SOUND_GAME_TELEPORT');
2579 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2580 g_Sound_Delete('SOUND_GAME_SECRET');
2581 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2582 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2583 g_Sound_Delete('SOUND_GAME_BULK1');
2584 g_Sound_Delete('SOUND_GAME_BULK2');
2585 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2586 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2587 g_Sound_Delete('SOUND_GAME_BURNING');
2588 g_Sound_Delete('SOUND_GAME_SWITCH1');
2589 g_Sound_Delete('SOUND_GAME_SWITCH0');
2596 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2597 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2598 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2599 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2606 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2607 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2608 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2609 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2615 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2616 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2617 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2619 sound_get_flag
[0].Free();
2620 sound_get_flag
[1].Free();
2621 sound_lost_flag
[0].Free();
2622 sound_lost_flag
[1].Free();
2623 sound_ret_flag
[0].Free();
2624 sound_ret_flag
[1].Free();
2625 sound_cap_flag
[0].Free();
2626 sound_cap_flag
[1].Free();
2628 g_Sound_Delete('SOUND_CTF_GET1');
2629 g_Sound_Delete('SOUND_CTF_GET2');
2630 g_Sound_Delete('SOUND_CTF_LOST1');
2631 g_Sound_Delete('SOUND_CTF_LOST2');
2632 g_Sound_Delete('SOUND_CTF_RETURN1');
2633 g_Sound_Delete('SOUND_CTF_RETURN2');
2634 g_Sound_Delete('SOUND_CTF_CAPTURE1');
2635 g_Sound_Delete('SOUND_CTF_CAPTURE2');
2637 g_Game_FreeChatSounds();
2639 DataLoaded
:= False;
2642 procedure DrawCustomStat();
2648 ww2
, hh2
, r
, g
, b
, rr
, gg
, bb
: Byte;
2649 s1
, s2
, topstr
: String;
2651 e_TextureFontGetSize(gStdFont
, ww2
, hh2
);
2655 if g_Console_Action(ACTION_SCORES
) then
2657 if not gStatsPressed
then
2659 gStatsOff
:= not gStatsOff
;
2660 gStatsPressed
:= True;
2664 gStatsPressed
:= False;
2668 s1
:= _lc
[I_MENU_INTER_NOTICE_TAB
];
2669 w
:= (Length(s1
) * ww2
) div 2;
2670 x
:= gScreenWidth
div 2 - w
;
2672 e_TextureFontPrint(x
, y
, s1
, gStdFont
);
2676 if (gGameSettings
.GameMode
= GM_COOP
) then
2678 if gMissionFailed
then
2679 topstr
:= _lc
[I_MENU_INTER_MISSION_FAIL
]
2681 topstr
:= _lc
[I_MENU_INTER_LEVEL_COMPLETE
];
2684 topstr
:= _lc
[I_MENU_INTER_ROUND_OVER
];
2686 e_CharFont_GetSize(gMenuFont
, topstr
, ww1
, hh1
);
2687 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww1
div 2), 16, topstr
);
2689 if g_Game_IsNet
then
2691 topstr
:= Format(_lc
[I_MENU_INTER_NOTICE_TIME
], [gServInterTime
]);
2692 if not gChatShow
then
2693 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2694 gScreenHeight
-(hh2
+4)*2, topstr
, gStdFont
, 255, 255, 255, 1);
2697 if g_Game_IsClient
then
2698 topstr
:= _lc
[I_MENU_INTER_NOTICE_MAP
]
2700 topstr
:= _lc
[I_MENU_INTER_NOTICE_SPACE
];
2701 if not gChatShow
then
2702 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2703 gScreenHeight
-(hh2
+4), topstr
, gStdFont
, 255, 255, 255, 1);
2708 w
:= gScreenWidth
-x
*2;
2714 e_DrawFillQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 64, 64, 64, 32);
2715 e_DrawQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 255, 127, 0);
2717 m
:= Max(Length(_lc
[I_MENU_MAP
])+1, Length(_lc
[I_GAME_GAME_TIME
])+1)*ww2
;
2719 case CustomStat
.GameMode
of
2722 if gGameSettings
.MaxLives
= 0 then
2723 s1
:= _lc
[I_GAME_DM
]
2725 s1
:= _lc
[I_GAME_LMS
];
2729 if gGameSettings
.MaxLives
= 0 then
2730 s1
:= _lc
[I_GAME_TDM
]
2732 s1
:= _lc
[I_GAME_TLMS
];
2734 GM_CTF
: s1
:= _lc
[I_GAME_CTF
];
2737 if gGameSettings
.MaxLives
= 0 then
2738 s1
:= _lc
[I_GAME_COOP
]
2740 s1
:= _lc
[I_GAME_SURV
];
2746 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2750 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_MENU_MAP
], gStdFont
, 255, 127, 0, 1);
2751 e_TextureFontPrint(x
+8+m
, _y
, Format('%s - %s', [CustomStat
.Map
, CustomStat
.MapName
]), gStdFont
);
2754 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_GAME_TIME
], gStdFont
, 255, 127, 0, 1);
2755 e_TextureFontPrint(x
+8+m
, _y
, Format('%d:%.2d:%.2d', [CustomStat
.GameTime
div 1000 div 3600,
2756 (CustomStat
.GameTime
div 1000 div 60) mod 60,
2757 CustomStat
.GameTime
div 1000 mod 60]), gStdFont
);
2759 pc
:= Length(CustomStat
.PlayerStat
);
2760 if pc
= 0 then Exit
;
2762 if CustomStat
.GameMode
= GM_COOP
then
2764 m
:= Max(Length(_lc
[I_GAME_MONSTERS
])+1, Length(_lc
[I_GAME_SECRETS
])+1)*ww2
;
2766 s2
:= _lc
[I_GAME_MONSTERS
];
2767 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2768 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2770 s2
:= _lc
[I_GAME_SECRETS
];
2771 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2772 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
), gStdFont
, 255, 255, 255, 1);
2775 m
:= Max(Length(_lc
[I_GAME_MONSTERS_TOTAL
])+1, Length(_lc
[I_GAME_SECRETS_TOTAL
])+1)*ww2
;
2777 s2
:= _lc
[I_GAME_MONSTERS_TOTAL
];
2778 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2779 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalMonstersKilled
) + '/' + IntToStr(gCoopTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2781 s2
:= _lc
[I_GAME_SECRETS_TOTAL
];
2782 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2783 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalSecretsFound
) + '/' + IntToStr(gCoopTotalSecrets
), gStdFont
, 255, 255, 255, 1);
2787 if CustomStat
.GameMode
in [GM_TDM
, GM_CTF
] then
2792 if TeamStat
[TEAM_RED
].Goals
> TeamStat
[TEAM_BLUE
].Goals
then s1
:= _lc
[I_GAME_WIN_RED
]
2793 else if TeamStat
[TEAM_BLUE
].Goals
> TeamStat
[TEAM_RED
].Goals
then s1
:= _lc
[I_GAME_WIN_BLUE
]
2794 else s1
:= _lc
[I_GAME_WIN_DRAW
];
2796 e_TextureFontPrintEx(x
+8+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2799 for t
:= TEAM_RED
to TEAM_BLUE
do
2801 if t
= TEAM_RED
then
2803 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_RED
],
2804 gStdFont
, 255, 0, 0, 1);
2805 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_RED
].Goals
),
2806 gStdFont
, 255, 0, 0, 1);
2813 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_BLUE
],
2814 gStdFont
, 0, 0, 255, 1);
2815 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_BLUE
].Goals
),
2816 gStdFont
, 0, 0, 255, 1);
2822 e_DrawLine(1, x
+8, _y
+20, x
-8+w
, _y
+20, r
, g
, b
);
2825 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2826 if CustomStat
.PlayerStat
[p
].Team
= t
then
2827 with CustomStat
.PlayerStat
[p
] do
2841 if (gPlayers
[Num
] <> nil) and (gPlayers
[Num
].FReady
) then
2842 e_TextureFontPrintEx(x
+16, _y
, Name
+ ' *', gStdFont
, rr
, gg
, bb
, 1)
2844 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
2845 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
2846 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
2853 else if CustomStat
.GameMode
in [GM_DM
, GM_COOP
] then
2856 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
2857 e_TextureFontPrintEx(x
+8+w1
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
2858 e_TextureFontPrintEx(x
+8+w1
+w2
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
2861 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2862 with CustomStat
.PlayerStat
[p
] do
2864 e_DrawFillQuad(x
+8, _y
+4, x
+24-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
2871 if (gPlayers
[Num
] <> nil) and (gPlayers
[Num
].FReady
) then
2872 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
+ ' *', gStdFont
, r
, r
, r
, 1, True)
2874 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
, gStdFont
, r
, r
, r
, 1, True);
2875 e_TextureFontPrintEx(x
+w1
+8+16+8, _y
+4, IntToStr(Frags
), gStdFont
, r
, r
, r
, 1, True);
2876 e_TextureFontPrintEx(x
+w1
+w2
+8+16+8, _y
+4, IntToStr(Deaths
), gStdFont
, r
, r
, r
, 1, True);
2881 // HACK: take stats screenshot immediately after the first frame of the stats showing
2882 if gScreenshotStats
and (not StatShotDone
) and (Length(CustomStat
.PlayerStat
) > 1) then
2884 g_TakeScreenShot('stats/' + StatFilename
);
2885 StatShotDone
:= True;
2889 procedure DrawSingleStat();
2891 tm
, key_x
, val_x
, y
: Integer;
2895 procedure player_stat(n
: Integer);
2901 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Kills
]);
2902 s2
:= Format(' %d', [gTotalMonsters
]);
2904 e_CharFont_Print(gMenuFont
, key_x
, y
, _lc
[I_MENU_INTER_KILLS
]);
2905 e_CharFont_PrintEx(gMenuFont
, val_x
, y
, s1
, _RGB(255, 0, 0));
2906 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2907 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
, '/');
2909 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2910 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
, s2
, _RGB(255, 0, 0));
2912 // "Kills-per-minute: ##.#":
2913 s1
:= _lc
[I_MENU_INTER_KPM
];
2915 kpm
:= (SingleStat
.PlayerStat
[n
].Kills
/ tm
) * 60
2917 kpm
:= SingleStat
.PlayerStat
[n
].Kills
;
2918 s2
:= Format(' %.1f', [kpm
]);
2920 e_CharFont_Print(gMenuFont
, key_x
, y
+32, s1
);
2921 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+32, s2
, _RGB(255, 0, 0));
2923 // "Secrets found: # / #":
2924 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Secrets
]);
2925 s2
:= Format(' %d', [SingleStat
.TotalSecrets
]);
2927 e_CharFont_Print(gMenuFont
, key_x
, y
+64, _lc
[I_MENU_INTER_SECRETS
]);
2928 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+64, s1
, _RGB(255, 0, 0));
2929 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2930 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
+64, '/');
2932 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2933 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
+64, s2
, _RGB(255, 0, 0));
2937 // "Level Complete":
2938 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_INTER_LEVEL_COMPLETE
], w1
, h
);
2939 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 32, _lc
[I_MENU_INTER_LEVEL_COMPLETE
]);
2941 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2942 s1
:= _lc
[I_MENU_INTER_KPM
];
2943 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2946 e_CharFont_GetSize(gMenuFont
, s1
, w2
, h
);
2948 key_x
:= (gScreenWidth
-w1
-w2
) div 2;
2949 val_x
:= key_x
+ w1
;
2952 tm
:= SingleStat
.GameTime
div 1000;
2953 s1
:= _lc
[I_MENU_INTER_TIME
];
2954 s2
:= Format(' %d:%.2d:%.2d', [tm
div (60*60), (tm
mod (60*60)) div 60, tm
mod 60]);
2956 e_CharFont_Print(gMenuFont
, key_x
, 80, s1
);
2957 e_CharFont_PrintEx(gMenuFont
, val_x
, 80, s2
, _RGB(255, 0, 0));
2959 if SingleStat
.TwoPlayers
then
2962 s1
:= _lc
[I_MENU_PLAYER_1
];
2963 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2964 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 128, s1
);
2966 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2971 s1
:= _lc
[I_MENU_PLAYER_2
];
2972 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2973 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 288, s1
);
2975 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2981 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2987 procedure DrawLoadingStat();
2988 procedure drawRect (x
, y
, w
, h
: Integer);
2990 if (w
< 1) or (h
< 1) then exit
;
2992 glVertex2f(x
+0.375, y
+0.375);
2993 glVertex2f(x
+w
+0.375, y
+0.375);
2994 glVertex2f(x
+w
+0.375, y
+h
+0.375);
2995 glVertex2f(x
+0.375, y
+h
+0.375);
2999 function drawPBar (cur
, total
: Integer; washere
: Boolean): Boolean;
3001 rectW
, rectH
: Integer;
3008 idl
, idr
, idb
, idm
: LongWord;
3012 if (total
< 1) then exit
;
3013 if (cur
< 1) then exit
; // don't blink
3014 if (not washere
) and (cur
>= total
) then exit
; // don't blink
3015 //if (cur < 0) then cur := 0;
3016 //if (cur > total) then cur := total;
3019 if (hasPBarGfx
) then
3021 g_Texture_Get('UI_GFX_PBAR_LEFT', idl
);
3022 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
3023 g_Texture_Get('UI_GFX_PBAR_RIGHT', idr
);
3024 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
3025 g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb
);
3026 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
3027 g_Texture_Get('UI_GFX_PBAR_MARKER', idm
);
3028 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
3030 //rectW := gScreenWidth-360;
3031 rectW
:= trunc(624.0*gScreenWidth
/1024.0);
3034 x0
:= (gScreenWidth
-rectW
) div 2;
3035 y0
:= gScreenHeight
-rectH
-64;
3036 if (y0
< 2) then y0
:= 2;
3038 glEnable(GL_SCISSOR_TEST
);
3041 glScissor(x0
, gScreenHeight
-y0
-rectH
, rectW
, rectH
);
3042 e_DrawSize(idl
, x0
, y0
, 0, true, false, wl
, hl
);
3043 e_DrawSize(idr
, x0
+rectW
-wr
, y0
, 0, true, false, wr
, hr
);
3046 glScissor(x0
+wl
, gScreenHeight
-y0
-rectH
, rectW
-wl
-wr
, rectH
);
3048 while (f
< x0
+rectW
) do
3050 e_DrawSize(idb
, f
, y0
, 0, true, false, wb
, hb
);
3055 wdt
:= (rectW
-wl
-wr
)*cur
div total
;
3056 if (wdt
> rectW
-wl
-wr
) then wdt
:= rectW
-wr
-wr
;
3059 my
:= y0
; // don't be so smart, ketmar: +(rectH-wm) div 2;
3060 glScissor(x0
+wl
, gScreenHeight
-my
-rectH
, wdt
, hm
);
3064 e_DrawSize(idm
, f
, y0
, 0, true, false, wm
, hm
);
3070 glScissor(0, 0, gScreenWidth
, gScreenHeight
);
3074 rectW
:= gScreenWidth
-64;
3077 x0
:= (gScreenWidth
-rectW
) div 2;
3078 y0
:= gScreenHeight
-rectH
-64;
3079 if (y0
< 2) then y0
:= 2;
3081 glDisable(GL_BLEND
);
3082 glDisable(GL_TEXTURE_2D
);
3084 //glClearColor(0, 0, 0, 0);
3085 //glClear(GL_COLOR_BUFFER_BIT);
3087 glColor4ub(127, 127, 127, 255);
3088 drawRect(x0
-2, y0
-2, rectW
+4, rectH
+4);
3090 glColor4ub(0, 0, 0, 255);
3091 drawRect(x0
-1, y0
-1, rectW
+2, rectH
+2);
3093 glColor4ub(127, 127, 127, 255);
3094 wdt
:= rectW
*cur
div total
;
3095 if (wdt
> rectW
) then wdt
:= rectW
;
3096 drawRect(x0
, y0
, wdt
, rectH
);
3105 if (Length(LoadingStat
.Msgs
) = 0) then exit
;
3107 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_LOADING
], ww
, hh
);
3108 yy
:= (gScreenHeight
div 3);
3109 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww
div 2), yy
-2*hh
, _lc
[I_MENU_LOADING
]);
3110 xx
:= (gScreenWidth
div 3);
3114 for i
:= 0 to NextMsg
-1 do
3116 if (i
= (NextMsg
-1)) and (MaxValue
> 0) then
3117 s
:= Format('%s: %d/%d', [Msgs
[i
], CurValue
, MaxValue
])
3121 e_CharFont_PrintEx(gMenuSmallFont
, xx
, yy
, s
, _RGB(255, 0, 0));
3122 yy
:= yy
+ LOADING_INTERLINE
;
3123 PBarWasHere
:= drawPBar(CurValue
, MaxValue
, PBarWasHere
);
3128 procedure DrawMenuBackground(tex
: AnsiString);
3134 if g_Texture_Get(tex
, ID
) then
3136 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3137 e_GetTextureSize(ID
, @w
, @h
);
3139 w
:= round(w
* 1.333 * (gScreenHeight
/ h
))
3141 w
:= trunc(w
* (gScreenHeight
/ h
));
3142 e_DrawSize(ID
, (gScreenWidth
- w
) div 2, 0, 0, False, False, w
, gScreenHeight
);
3144 else e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3147 procedure DrawMinimap(p
: TPlayer
; RenderRect
: e_graphics
.TRect
);
3149 a
, aX
, aY
, aX2
, aY2
, Scale
, ScaleSz
: Integer;
3151 function monDraw (mon
: TMonster
): Boolean;
3153 result
:= false; // don't stop
3158 // Ëåâûé âåðõíèé óãîë
3159 aX
:= Obj
.X
div ScaleSz
+ 1;
3160 aY
:= Obj
.Y
div ScaleSz
+ 1;
3162 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
3163 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
3164 // Ïðàâûé íèæíèé óãîë
3165 aX2
:= aX
+ aX2
- 1;
3166 aY2
:= aY
+ aY2
- 1;
3167 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 255, 0, 0);
3173 if (gMapInfo
.Width
> RenderRect
.Right
- RenderRect
.Left
) or
3174 (gMapInfo
.Height
> RenderRect
.Bottom
- RenderRect
.Top
) then
3177 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
3178 ScaleSz
:= 16 div Scale
;
3179 // Ðàçìåðû ìèíè-êàðòû:
3180 aX
:= max(gMapInfo
.Width
div ScaleSz
, 1);
3181 aY
:= max(gMapInfo
.Height
div ScaleSz
, 1);
3183 e_DrawFillQuad(0, 0, aX
-1, aY
-1, 0, 0, 0, 0);
3185 if gWalls
<> nil then
3188 for a
:= 0 to High(gWalls
) do
3190 if PanelType
<> 0 then
3192 // Ëåâûé âåðõíèé óãîë:
3193 aX
:= X
div ScaleSz
;
3194 aY
:= Y
div ScaleSz
;
3196 aX2
:= max(Width
div ScaleSz
, 1);
3197 aY2
:= max(Height
div ScaleSz
, 1);
3198 // Ïðàâûé íèæíèé óãîë:
3199 aX2
:= aX
+ aX2
- 1;
3200 aY2
:= aY
+ aY2
- 1;
3203 PANEL_WALL
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 208, 208, 208, 0);
3204 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
3205 if Enabled
then e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 160, 160, 160, 0);
3209 if gSteps
<> nil then
3212 for a
:= 0 to High(gSteps
) do
3214 if PanelType
<> 0 then
3216 // Ëåâûé âåðõíèé óãîë:
3217 aX
:= X
div ScaleSz
;
3218 aY
:= Y
div ScaleSz
;
3220 aX2
:= max(Width
div ScaleSz
, 1);
3221 aY2
:= max(Height
div ScaleSz
, 1);
3222 // Ïðàâûé íèæíèé óãîë:
3223 aX2
:= aX
+ aX2
- 1;
3224 aY2
:= aY
+ aY2
- 1;
3226 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 128, 128, 128, 0);
3229 if gLifts
<> nil then
3232 for a
:= 0 to High(gLifts
) do
3234 if PanelType
<> 0 then
3236 // Ëåâûé âåðõíèé óãîë:
3237 aX
:= X
div ScaleSz
;
3238 aY
:= Y
div ScaleSz
;
3240 aX2
:= max(Width
div ScaleSz
, 1);
3241 aY2
:= max(Height
div ScaleSz
, 1);
3242 // Ïðàâûé íèæíèé óãîë:
3243 aX2
:= aX
+ aX2
- 1;
3244 aY2
:= aY
+ aY2
- 1;
3247 LIFTTYPE_UP
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 72, 36, 0);
3248 LIFTTYPE_DOWN
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 124, 96, 0);
3249 LIFTTYPE_LEFT
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 200, 80, 4, 0);
3250 LIFTTYPE_RIGHT
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 252, 140, 56, 0);
3254 if gWater
<> nil then
3257 for a
:= 0 to High(gWater
) do
3259 if PanelType
<> 0 then
3261 // Ëåâûé âåðõíèé óãîë:
3262 aX
:= X
div ScaleSz
;
3263 aY
:= Y
div ScaleSz
;
3265 aX2
:= max(Width
div ScaleSz
, 1);
3266 aY2
:= max(Height
div ScaleSz
, 1);
3267 // Ïðàâûé íèæíèé óãîë:
3268 aX2
:= aX
+ aX2
- 1;
3269 aY2
:= aY
+ aY2
- 1;
3271 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 192, 0);
3274 if gAcid1
<> nil then
3276 // Ðèñóåì êèñëîòó 1:
3277 for a
:= 0 to High(gAcid1
) do
3279 if PanelType
<> 0 then
3281 // Ëåâûé âåðõíèé óãîë:
3282 aX
:= X
div ScaleSz
;
3283 aY
:= Y
div ScaleSz
;
3285 aX2
:= max(Width
div ScaleSz
, 1);
3286 aY2
:= max(Height
div ScaleSz
, 1);
3287 // Ïðàâûé íèæíèé óãîë:
3288 aX2
:= aX
+ aX2
- 1;
3289 aY2
:= aY
+ aY2
- 1;
3291 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 176, 0, 0);
3294 if gAcid2
<> nil then
3296 // Ðèñóåì êèñëîòó 2:
3297 for a
:= 0 to High(gAcid2
) do
3299 if PanelType
<> 0 then
3301 // Ëåâûé âåðõíèé óãîë:
3302 aX
:= X
div ScaleSz
;
3303 aY
:= Y
div ScaleSz
;
3305 aX2
:= max(Width
div ScaleSz
, 1);
3306 aY2
:= max(Height
div ScaleSz
, 1);
3307 // Ïðàâûé íèæíèé óãîë:
3308 aX2
:= aX
+ aX2
- 1;
3309 aY2
:= aY
+ aY2
- 1;
3311 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 176, 0, 0, 0);
3314 if gPlayers
<> nil then
3317 for a
:= 0 to High(gPlayers
) do
3318 if gPlayers
[a
] <> nil then with gPlayers
[a
] do
3320 // Ëåâûé âåðõíèé óãîë:
3321 aX
:= Obj
.X
div ScaleSz
+ 1;
3322 aY
:= Obj
.Y
div ScaleSz
+ 1;
3324 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
3325 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
3326 // Ïðàâûé íèæíèé óãîë:
3327 aX2
:= aX
+ aX2
- 1;
3328 aY2
:= aY
+ aY2
- 1;
3330 if gPlayers
[a
] = p
then
3331 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 255, 0, 0)
3334 TEAM_RED
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 0, 0, 0);
3335 TEAM_BLUE
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 255, 0);
3336 else e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 128, 0, 0);
3341 g_Mons_ForEach(monDraw
);
3346 procedure renderAmbientQuad (hasAmbient
: Boolean; constref ambColor
: TDFColor
);
3348 if not hasAmbient
then exit
;
3349 e_AmbientQuad(sX
, sY
, sWidth
, sHeight
, ambColor
.r
, ambColor
.g
, ambColor
.b
, ambColor
.a
);
3353 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3354 //FIXME: broken for splitscreen mode
3355 procedure renderDynLightsInternal ();
3357 //hasAmbient: Boolean;
3358 //ambColor: TDFColor;
3360 lx
, ly
, lrad
: Integer;
3361 scxywh
: array[0..3] of GLint
;
3364 if e_NoGraphics
then exit
;
3366 //TODO: lights should be in separate grid, i think
3367 // but on the other side: grid may be slower for dynlights, as their lifetime is short
3368 if (not gwin_k8_enable_light_experiments
) or (not gwin_has_stencil
) or (g_dynLightCount
< 1) then exit
;
3371 //ambColor := gCurrentMap['light_ambient'].rgba;
3372 //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
3374 { // this will multiply incoming color to alpha from framebuffer
3376 glBlendFunc(GL_DST_ALPHA, GL_ONE);
3380 * light rendering: (INVALID!)
3381 * glStencilFunc(GL_EQUAL, 0, $ff);
3383 * glClear(GL_STENCIL_BUFFER_BIT);
3384 * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3385 * draw shadow volume into stencil buffer
3386 * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3387 * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
3389 * draw color-less quad with light alpha (WARNING! don't touch color!)
3390 * glEnable(GL_BLEND);
3391 * glBlendFunc(GL_DST_ALPHA, GL_ONE);
3392 * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
3394 wassc
:= (glIsEnabled(GL_SCISSOR_TEST
) <> 0);
3395 if wassc
then glGetIntegerv(GL_SCISSOR_BOX
, @scxywh
[0]) else glGetIntegerv(GL_VIEWPORT
, @scxywh
[0]);
3397 // setup OpenGL parameters
3398 glStencilMask($FFFFFFFF);
3399 glStencilFunc(GL_ALWAYS
, 0, $FFFFFFFF);
3400 glEnable(GL_STENCIL_TEST
);
3401 glEnable(GL_SCISSOR_TEST
);
3402 glClear(GL_STENCIL_BUFFER_BIT
);
3403 glStencilFunc(GL_EQUAL
, 0, $ff);
3405 for lln
:= 0 to g_dynLightCount
-1 do
3407 lx
:= g_dynLights
[lln
].x
;
3408 ly
:= g_dynLights
[lln
].y
;
3409 lrad
:= g_dynLights
[lln
].radius
;
3410 if (lrad
< 3) then continue
;
3412 if (lx
-sX
+lrad
< 0) then continue
;
3413 if (ly
-sY
+lrad
< 0) then continue
;
3414 if (lx
-sX
-lrad
>= gPlayerScreenSize
.X
) then continue
;
3415 if (ly
-sY
-lrad
>= gPlayerScreenSize
.Y
) then continue
;
3417 // set scissor to optimize drawing
3418 if (g_dbg_scale
= 1.0) then
3420 glScissor((lx
-sX
)-lrad
+2, gPlayerScreenSize
.Y
-(ly
-sY
)-lrad
-1+2, lrad
*2-4, lrad
*2-4);
3424 glScissor(0, 0, gScreenWidth
, gScreenHeight
);
3426 // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
3427 if (g_dbg_scale
<> 1.0) then glClear(GL_STENCIL_BUFFER_BIT
);
3428 glStencilOp(GL_KEEP
, GL_KEEP
, GL_INCR
);
3429 // draw extruded panels
3430 glDisable(GL_TEXTURE_2D
);
3431 glDisable(GL_BLEND
);
3432 glColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
); // no need to modify color buffer
3433 if (lrad
> 4) then g_Map_DrawPanelShadowVolumes(lx
, ly
, lrad
);
3434 // render light texture
3435 glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
); // modify color buffer
3436 glStencilOp(GL_ZERO
, GL_ZERO
, GL_ZERO
); // draw light, and clear stencil buffer
3439 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
3440 glEnable(GL_TEXTURE_2D
);
3441 // color and opacity
3442 glColor4f(g_dynLights
[lln
].r
, g_dynLights
[lln
].g
, g_dynLights
[lln
].b
, g_dynLights
[lln
].a
);
3443 glBindTexture(GL_TEXTURE_2D
, g_Texture_Light());
3445 glTexCoord2f(0.0, 0.0); glVertex2i(lx
-lrad
, ly
-lrad
); // top-left
3446 glTexCoord2f(1.0, 0.0); glVertex2i(lx
+lrad
, ly
-lrad
); // top-right
3447 glTexCoord2f(1.0, 1.0); glVertex2i(lx
+lrad
, ly
+lrad
); // bottom-right
3448 glTexCoord2f(0.0, 1.0); glVertex2i(lx
-lrad
, ly
+lrad
); // bottom-left
3453 glDisable(GL_STENCIL_TEST
);
3454 glDisable(GL_BLEND
);
3455 glDisable(GL_SCISSOR_TEST
);
3456 //glScissor(0, 0, sWidth, sHeight);
3458 glScissor(scxywh
[0], scxywh
[1], scxywh
[2], scxywh
[3]);
3459 if wassc
then glEnable(GL_SCISSOR_TEST
) else glDisable(GL_SCISSOR_TEST
);
3463 function fixViewportForScale (): Boolean;
3465 nx0
, ny0
, nw
, nh
: Integer;
3468 if (g_dbg_scale
<> 1.0) then
3471 nx0
:= round(sX
-(gPlayerScreenSize
.X
-(sWidth
*g_dbg_scale
))/2/g_dbg_scale
);
3472 ny0
:= round(sY
-(gPlayerScreenSize
.Y
-(sHeight
*g_dbg_scale
))/2/g_dbg_scale
);
3473 nw
:= round(sWidth
/g_dbg_scale
);
3474 nh
:= round(sHeight
/g_dbg_scale
);
3483 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3484 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
3485 procedure renderMapInternal (backXOfs
, backYOfs
: Integer; setTransMatrix
: Boolean);
3487 TDrawCB
= procedure ();
3490 hasAmbient
: Boolean;
3492 doAmbient
: Boolean = false;
3494 procedure drawPanelType (profname
: AnsiString; panType
: DWord
; doDraw
: Boolean);
3499 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
3500 if gdbg_map_use_accel_render
then
3502 tagmask
:= panelTypeToTag(panType
);
3503 while (gDrawPanelList
.count
> 0) do
3505 pan
:= TPanel(gDrawPanelList
.front());
3506 if ((pan
.tag
and tagmask
) = 0) then break
;
3507 if doDraw
then pan
.Draw(doAmbient
, ambColor
);
3508 gDrawPanelList
.popFront();
3513 if doDraw
then g_Map_DrawPanels(panType
, hasAmbient
, ambColor
);
3515 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3518 procedure drawOther (profname
: AnsiString; cb
: TDrawCB
);
3520 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
3521 if assigned(cb
) then cb();
3522 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3526 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('total');
3528 // our accelerated renderer will collect all panels to gDrawPanelList
3529 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
3530 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('collect');
3531 if gdbg_map_use_accel_render
then
3533 g_Map_CollectDrawPanels(sX
, sY
, sWidth
, sHeight
);
3535 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3537 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('skyback');
3538 g_Map_DrawBack(backXOfs
, backYOfs
);
3539 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3541 if setTransMatrix
then
3543 //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
3544 glScalef(g_dbg_scale
, g_dbg_scale
, 1.0);
3545 glTranslatef(-sX
, -sY
, 0);
3549 ambColor
:= gCurrentMap
['light_ambient'].rgba
;
3550 hasAmbient
:= (not ambColor
.isOpaque
) or (not ambColor
.isBlack
);
3555 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3556 glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3557 glClear(GL_COLOR_BUFFER_BIT);
3560 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3563 drawPanelType('*back', PANEL_BACK
, g_rlayer_back
);
3564 drawPanelType('*step', PANEL_STEP
, g_rlayer_step
);
3565 drawOther('items', @g_Items_Draw
);
3566 drawOther('weapons', @g_Weapon_Draw
);
3567 drawOther('shells', @g_Player_DrawShells
);
3568 drawOther('drawall', @g_Player_DrawAll
);
3569 drawOther('corpses', @g_Player_DrawCorpses
);
3570 drawPanelType('*wall', PANEL_WALL
, g_rlayer_wall
);
3571 drawOther('monsters', @g_Monsters_Draw
);
3572 drawOther('itemdrop', @g_Items_DrawDrop
);
3573 drawPanelType('*door', PANEL_CLOSEDOOR
, g_rlayer_door
);
3574 drawOther('gfx', @g_GFX_Draw
);
3575 drawOther('flags', @g_Map_DrawFlags
);
3576 drawPanelType('*acid1', PANEL_ACID1
, g_rlayer_acid1
);
3577 drawPanelType('*acid2', PANEL_ACID2
, g_rlayer_acid2
);
3578 drawPanelType('*water', PANEL_WATER
, g_rlayer_water
);
3579 drawOther('dynlights', @renderDynLightsInternal
);
3581 if hasAmbient
{and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
3583 renderAmbientQuad(hasAmbient
, ambColor
);
3587 drawPanelType('*fore', PANEL_FORE
, g_rlayer_fore
);
3590 if g_debug_HealthBar
then
3592 g_Monsters_DrawHealth();
3593 g_Player_DrawHealth();
3596 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainEnd(); // map rendering
3600 procedure DrawMapView(x
, y
, w
, h
: Integer);
3607 bx
:= Round(x
/(gMapInfo
.Width
- w
)*(gBackSize
.X
- w
));
3608 by
:= Round(y
/(gMapInfo
.Height
- h
)*(gBackSize
.Y
- h
));
3615 fixViewportForScale();
3616 renderMapInternal(-bx
, -by
, true);
3622 procedure DrawPlayer(p
: TPlayer
);
3624 px
, py
, a
, b
, c
, d
, i
: Integer;
3627 if (p
= nil) or (p
.FDummy
) then
3630 g_Map_DrawBack(0, 0);
3635 if (profileFrameDraw
= nil) then profileFrameDraw
:= TProfiler
.Create('RENDER', g_profile_history_size
);
3636 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainBegin(g_profile_frame_draw
);
3642 px
:= p
.GameX
+ PLAYER_RECT_CX
;
3643 py
:= p
.GameY
+ PLAYER_RECT_CY
+p
.Obj
.slopeUpLeft
;
3645 if (g_dbg_scale
= 1.0) and (not g_dbg_ignore_bounds
) then
3647 if (px
> (gPlayerScreenSize
.X
div 2)) then a
:= -px
+(gPlayerScreenSize
.X
div 2) else a
:= 0;
3648 if (py
> (gPlayerScreenSize
.Y
div 2)) then b
:= -py
+(gPlayerScreenSize
.Y
div 2) else b
:= 0;
3650 if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then a
:= -gMapInfo
.Width
+gPlayerScreenSize
.X
;
3651 if (py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then b
:= -gMapInfo
.Height
+gPlayerScreenSize
.Y
;
3653 if (gMapInfo
.Width
= gPlayerScreenSize
.X
) then a
:= 0
3654 else if (gMapInfo
.Width
< gPlayerScreenSize
.X
) then
3657 a
:= (gPlayerScreenSize
.X
-gMapInfo
.Width
) div 2;
3660 if (gMapInfo
.Height
= gPlayerScreenSize
.Y
) then b
:= 0
3661 else if (gMapInfo
.Height
< gPlayerScreenSize
.Y
) then
3664 b
:= (gPlayerScreenSize
.Y
-gMapInfo
.Height
) div 2;
3669 // scaled, ignore level bounds
3670 a
:= -px
+(gPlayerScreenSize
.X
div 2);
3671 b
:= -py
+(gPlayerScreenSize
.Y
div 2);
3676 sWidth
:= gPlayerScreenSize
.X
;
3677 sHeight
:= gPlayerScreenSize
.Y
;
3678 fixViewportForScale();
3680 i
:= py
- (sY
+ sHeight
div 2);
3681 if (p
.IncCam
> 0) then
3683 // clamp to level bounds
3684 if (sY
- p
.IncCam
< 0) then
3685 p
.IncCam
:= nclamp(sY
, 0, 120);
3686 // clamp around player position
3688 p
.IncCam
:= nclamp(p
.IncCam
, 0, max(0, 120 - i
));
3690 else if (p
.IncCam
< 0) then
3692 // clamp to level bounds
3693 if (sY
+ sHeight
- p
.IncCam
> gMapInfo
.Height
) then
3694 p
.IncCam
:= nclamp(sY
+ sHeight
- gMapInfo
.Height
, -120, 0);
3695 // clamp around player position
3697 p
.IncCam
:= nclamp(p
.IncCam
, min(0, -120 - i
), 0);
3700 sY
:= sY
- p
.IncCam
;
3702 if (not g_dbg_ignore_bounds
) then
3704 if (sX
+sWidth
> gMapInfo
.Width
) then sX
:= gMapInfo
.Width
-sWidth
;
3705 if (sY
+sHeight
> gMapInfo
.Height
) then sY
:= gMapInfo
.Height
-sHeight
;
3706 if (sX
< 0) then sX
:= 0;
3707 if (sY
< 0) then sY
:= 0;
3710 if (gBackSize
.X
<= gPlayerScreenSize
.X
) or (gMapInfo
.Width
<= sWidth
) then c
:= 0 else c
:= trunc((gBackSize
.X
-gPlayerScreenSize
.X
)*sX
/(gMapInfo
.Width
-sWidth
));
3711 if (gBackSize
.Y
<= gPlayerScreenSize
.Y
) or (gMapInfo
.Height
<= sHeight
) then d
:= 0 else d
:= trunc((gBackSize
.Y
-gPlayerScreenSize
.Y
)*sY
/(gMapInfo
.Height
-sHeight
));
3713 //r_smallmap_h: 0: left; 1: center; 2: right
3714 //r_smallmap_v: 0: top; 1: center; 2: bottom
3716 if (gMapInfo
.Width
= sWidth
) then
3720 else if (gMapInfo
.Width
< sWidth
) then
3722 case r_smallmap_h
of
3723 1: sX
:= -((sWidth
-gMapInfo
.Width
) div 2); // center
3724 2: sX
:= -(sWidth
-gMapInfo
.Width
); // right
3725 else sX
:= 0; // left
3729 if (gMapInfo
.Height
= sHeight
) then
3733 else if (gMapInfo
.Height
< sHeight
) then
3735 case r_smallmap_v
of
3736 1: sY
:= -((sHeight
-gMapInfo
.Height
) div 2); // center
3737 2: sY
:= -(sHeight
-gMapInfo
.Height
); // bottom
3738 else sY
:= 0; // top
3744 p
.viewPortW
:= sWidth
;
3745 p
.viewPortH
:= sHeight
;
3747 {$IFDEF ENABLE_HOLMES}
3748 if (p
= gPlayer1
) then
3750 g_Holmes_plrViewPos(sX
, sY
);
3751 g_Holmes_plrViewSize(sWidth
, sHeight
);
3755 renderMapInternal(-c
, -d
, true);
3757 if (gGameSettings
.GameMode
<> GM_SINGLE
) and (gPlayerIndicator
> 0) then
3758 case gPlayerIndicator
of
3760 p
.DrawIndicator(_RGB(255, 255, 255));
3763 for i
:= 0 to High(gPlayers
) do
3764 if gPlayers
[i
] <> nil then
3765 if gPlayers
[i
] = p
then p
.DrawIndicator(_RGB(255, 255, 255))
3766 else if (gPlayers
[i
].Team
= p
.Team
) and (gPlayers
[i
].Team
<> TEAM_NONE
) then
3767 if gPlayerIndicatorStyle
= 1 then
3768 gPlayers
[i
].DrawIndicator(_RGB(192, 192, 192))
3769 else gPlayers
[i
].DrawIndicator(gPlayers
[i
].GetColor
);
3772 if p
.FSpectator
then
3773 e_TextureFontPrintEx(p
.GameX
+ PLAYER_RECT_CX
- 4,
3774 p
.GameY
+ PLAYER_RECT_CY
- 4,
3775 'X', gStdFont
, 255, 255, 255, 1, True);
3777 for a := 0 to High(gCollideMap) do
3778 for b := 0 to High(gCollideMap[a]) do
3781 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
3783 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
3787 1: e_DrawPoint(1, b, a, 200, 200, 200);
3788 2: e_DrawPoint(1, b, a, 64, 64, 255);
3789 3: e_DrawPoint(1, b, a, 255, 0, 255);
3799 if gShowMap
then DrawMinimap(p
, _TRect(0, 0, 128, 128));
3800 if g_Debug_Player
then
3801 g_Player_DrawDebug(p
);
3805 procedure drawProfilers ();
3810 if g_profile_frame_draw
and (profileFrameDraw
<> nil) then px
:= px
-drawProfiles(px
, py
, profileFrameDraw
);
3811 if g_profile_collision
and (profMapCollision
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMapCollision
); py
-= calcProfilesHeight(profMonsLOS
); end;
3812 if g_profile_los
and (profMonsLOS
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMonsLOS
); py
-= calcProfilesHeight(profMonsLOS
); end;
3815 procedure g_Game_Draw();
3822 plView1
, plView2
: TPlayer
;
3825 if gExit
= EXIT_QUIT
then Exit
;
3827 Time
:= sys_GetTicks() {div 1000};
3828 FPSCounter
:= FPSCounter
+1;
3829 if Time
- FPSTime
>= 1000 then
3836 if gGameOn
or (gState
= STATE_FOLD
) then
3838 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3840 gSpectMode
:= SPECT_NONE
;
3841 if not gRevertPlayers
then
3843 plView1
:= gPlayer1
;
3844 plView2
:= gPlayer2
;
3848 plView1
:= gPlayer2
;
3849 plView2
:= gPlayer1
;
3853 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
3855 gSpectMode
:= SPECT_NONE
;
3856 if gPlayer2
= nil then
3859 plView1
:= gPlayer2
;
3868 if (plView1
= nil) and (plView2
= nil) and (gSpectMode
= SPECT_NONE
) then
3869 gSpectMode
:= SPECT_STATS
;
3871 if gSpectMode
= SPECT_PLAYERS
then
3872 if gPlayers
<> nil then
3874 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3875 if plView1
= nil then
3877 gSpectPID1
:= GetActivePlayerID_Next();
3878 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3880 if gSpectViewTwo
then
3882 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3883 if plView2
= nil then
3885 gSpectPID2
:= GetActivePlayerID_Next();
3886 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3891 if gSpectMode
= SPECT_MAPVIEW
then
3893 // Ðåæèì ïðîñìîòðà êàðòû
3895 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3896 DrawMapView(gSpectX
, gSpectY
, gScreenWidth
, gScreenHeight
);
3897 gHearPoint1
.Active
:= True;
3898 gHearPoint1
.Coords
.X
:= gScreenWidth
div 2 + gSpectX
;
3899 gHearPoint1
.Coords
.Y
:= gScreenHeight
div 2 + gSpectY
;
3900 gHearPoint2
.Active
:= False;
3904 Split
:= (plView1
<> nil) and (plView2
<> nil);
3906 // Òî÷êè ñëóõà èãðîêîâ
3907 if plView1
<> nil then
3909 gHearPoint1
.Active
:= True;
3910 gHearPoint1
.Coords
.X
:= plView1
.GameX
+ PLAYER_RECT
.Width
;
3911 gHearPoint1
.Coords
.Y
:= plView1
.GameY
+ PLAYER_RECT
.Height
DIV 2;
3913 gHearPoint1
.Active
:= False;
3914 if plView2
<> nil then
3916 gHearPoint2
.Active
:= True;
3917 gHearPoint2
.Coords
.X
:= plView2
.GameX
+ PLAYER_RECT
.Width
;
3918 gHearPoint2
.Coords
.Y
:= plView2
.GameY
+ PLAYER_RECT
.Height
DIV 2;
3920 gHearPoint2
.Active
:= False;
3922 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3923 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3926 gPlayerScreenSize
.Y
:= gScreenHeight
div 2;
3927 if gScreenHeight
mod 2 = 0 then
3928 Dec(gPlayerScreenSize
.Y
);
3931 gPlayerScreenSize
.Y
:= gScreenHeight
;
3934 if gScreenHeight
mod 2 = 0 then
3935 e_SetViewPort(0, gPlayerScreenSize
.Y
+2, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
)
3937 e_SetViewPort(0, gPlayerScreenSize
.Y
+1, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3939 DrawPlayer(plView1
);
3940 gPlayer1ScreenCoord
.X
:= sX
;
3941 gPlayer1ScreenCoord
.Y
:= sY
;
3945 e_SetViewPort(0, 0, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3947 DrawPlayer(plView2
);
3948 gPlayer2ScreenCoord
.X
:= sX
;
3949 gPlayer2ScreenCoord
.Y
:= sY
;
3952 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3955 e_DrawLine(2, 0, gScreenHeight
div 2, gScreenWidth
, gScreenHeight
div 2, 0, 0, 0);
3958 {$IFDEF ENABLE_HOLMES}
3960 if (g_holmes_enabled
) then g_Holmes_Draw();
3963 if MessageText
<> '' then
3967 e_CharFont_GetSizeFmt(gMenuFont
, MessageText
, w
, h
);
3969 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3970 (gScreenHeight
div 2)-(h
div 2), MessageText
)
3972 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3973 Round(gScreenHeight
/ 2.75)-(h
div 2), MessageText
);
3976 if IsDrawStat
or (gSpectMode
= 1) then DrawStat();
3978 if gSpectHUD
and (not gChatShow
) and (gSpectMode
<> SPECT_NONE
) and (not gSpectAuto
) then
3980 // Draw spectator GUI
3983 e_TextureFontGetSize(gStdFont
, ww
, hh
);
3986 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Stats', gStdFont
, 255, 255, 255, 1);
3988 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Observe Map', gStdFont
, 255, 255, 255, 1);
3990 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Watch Players', gStdFont
, 255, 255, 255, 1);
3992 e_TextureFontPrintEx(2*ww
, gScreenHeight
- (hh
+2), '< jump >', gStdFont
, 255, 255, 255, 1);
3993 if gSpectMode
= SPECT_STATS
then
3995 e_TextureFontPrintEx(16*ww
, gScreenHeight
- (hh
+2)*2, 'Autoview', gStdFont
, 255, 255, 255, 1);
3996 e_TextureFontPrintEx(16*ww
, gScreenHeight
- (hh
+2), '< fire >', gStdFont
, 255, 255, 255, 1);
3998 if gSpectMode
= SPECT_MAPVIEW
then
4000 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, '[-]', gStdFont
, 255, 255, 255, 1);
4001 e_TextureFontPrintEx(26*ww
, gScreenHeight
- (hh
+2)*2, 'Step ' + IntToStr(gSpectStep
), gStdFont
, 255, 255, 255, 1);
4002 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2)*2, '[+]', gStdFont
, 255, 255, 255, 1);
4003 e_TextureFontPrintEx(18*ww
, gScreenHeight
- (hh
+2), '<prev weap>', gStdFont
, 255, 255, 255, 1);
4004 e_TextureFontPrintEx(30*ww
, gScreenHeight
- (hh
+2), '<next weap>', gStdFont
, 255, 255, 255, 1);
4006 if gSpectMode
= SPECT_PLAYERS
then
4008 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, 'Player 1', gStdFont
, 255, 255, 255, 1);
4009 e_TextureFontPrintEx(20*ww
, gScreenHeight
- (hh
+2), '<left/right>', gStdFont
, 255, 255, 255, 1);
4010 if gSpectViewTwo
then
4012 e_TextureFontPrintEx(37*ww
, gScreenHeight
- (hh
+2)*2, 'Player 2', gStdFont
, 255, 255, 255, 1);
4013 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<prev w/next w>', gStdFont
, 255, 255, 255, 1);
4014 e_TextureFontPrintEx(52*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
4015 e_TextureFontPrintEx(51*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
4019 e_TextureFontPrintEx(35*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
4020 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
4026 if gPauseMain
and gGameOn
and (g_ActiveWindow
= nil) then
4028 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4029 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4031 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_PAUSE
], w
, h
);
4032 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
4033 (gScreenHeight
div 2)-(h
div 2), _lc
[I_MENU_PAUSE
]);
4038 if (gState
= STATE_MENU
) then
4040 if (g_ActiveWindow
= nil) or (g_ActiveWindow
.BackTexture
= '') then DrawMenuBackground('MENU_BACKGROUND');
4041 // F3 at menu will show game loading dialog
4042 if e_KeyPressed(IK_F3
) then g_Menu_Show_LoadMenu(true);
4043 if (g_ActiveWindow
<> nil) then
4045 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4046 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4050 // F3 at titlepic will show game loading dialog
4051 if e_KeyPressed(IK_F3
) then
4053 g_Menu_Show_LoadMenu(true);
4054 if (g_ActiveWindow
<> nil) then e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4059 if gState
= STATE_FOLD
then
4061 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
4064 if gState
= STATE_INTERCUSTOM
then
4066 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
4068 back
:= 'TEXTURE_endpic';
4069 if not g_Texture_Get(back
, ID
) then
4070 back
:= _lc
[I_TEXTURE_ENDPIC
];
4075 DrawMenuBackground(back
);
4079 if g_ActiveWindow
<> nil then
4081 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4082 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4086 if gState
= STATE_INTERSINGLE
then
4088 if EndingGameCounter
> 0 then
4090 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
4096 DrawMenuBackground(back
);
4100 if g_ActiveWindow
<> nil then
4102 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4103 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4108 if gState
= STATE_ENDPIC
then
4111 if g_Texture_Get('TEXTURE_endpic', ID
) then DrawMenuBackground('TEXTURE_endpic')
4112 else DrawMenuBackground(_lc
[I_TEXTURE_ENDPIC
]);
4114 if g_ActiveWindow
<> nil then
4116 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4117 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4121 if gState
= STATE_SLIST
then
4123 // if g_Texture_Get('MENU_BACKGROUND', ID) then
4125 // e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight);
4126 // //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4128 DrawMenuBackground('MENU_BACKGROUND');
4129 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4130 g_Serverlist_Draw(slCurrent
, slTable
);
4134 if g_ActiveWindow
<> nil then
4138 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4139 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4141 g_ActiveWindow
.Draw();
4148 if g_debug_Sounds
and gGameOn
then
4150 for w
:= 0 to High(e_SoundsArray
) do
4151 for h
:= 0 to e_SoundsArray
[w
].nRefs
do
4152 e_DrawPoint(1, w
+100, h
+100, 255, 0, 0);
4157 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS
]), gStdFont
);
4158 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS
]), gStdFont
);
4161 if gGameOn
and gShowTime
then
4162 drawTime(gScreenWidth
-72, gScreenHeight
-16);
4164 if gGameOn
then drawProfilers();
4166 {$IFDEF ENABLE_HOLMES}
4173 procedure g_Game_Quit();
4175 g_Game_StopAllSounds(True);
4178 g_PlayerModel_FreeData();
4179 g_Texture_DeleteAll();
4180 g_Frames_DeleteAll();
4182 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
4185 if NetInitDone
then g_Net_Free
;
4187 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
4188 if gMapToDelete
<> '' then
4189 g_Game_DeleteTestMap();
4195 procedure g_FatalError(Text: String);
4197 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
4198 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), TMsgType
.Warning
);
4200 gExit
:= EXIT_SIMPLE
;
4203 procedure g_SimpleError(Text: String);
4205 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
4206 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), TMsgType
.Warning
);
4209 procedure g_Game_SetupScreenSize();
4211 RES_FACTOR
= 4.0 / 3.0;
4217 // Ðàçìåð ýêðàíîâ èãðîêîâ:
4218 gPlayerScreenSize
.X
:= gScreenWidth
-196;
4219 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
4220 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
4222 gPlayerScreenSize
.Y
:= gScreenHeight
;
4224 // Ðàçìåð çàäíåãî ïëàíà:
4225 if BackID
<> DWORD(-1) then
4228 if (gScreenWidth
*s
> gMapInfo
.Width
) or
4229 (gScreenHeight
*s
> gMapInfo
.Height
) then
4231 gBackSize
.X
:= gScreenWidth
;
4232 gBackSize
.Y
:= gScreenHeight
;
4236 e_GetTextureSize(BackID
, @bw
, @bh
);
4237 rf
:= Single(bw
) / Single(bh
);
4238 if (rf
> RES_FACTOR
) then bw
:= Round(Single(bh
) * RES_FACTOR
)
4239 else if (rf
< RES_FACTOR
) then bh
:= Round(Single(bw
) / RES_FACTOR
);
4240 s
:= Max(gScreenWidth
/ bw
, gScreenHeight
/ bh
);
4241 if (s
< 1.0) then s
:= 1.0;
4242 gBackSize
.X
:= Round(bw
*s
);
4243 gBackSize
.Y
:= Round(bh
*s
);
4248 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
4250 sys_SetDisplayMode(newWidth
, newHeight
, gBPP
, nowFull
, nowMax
);
4253 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
4255 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
4256 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
4258 if gPlayer1
= nil then
4260 if g_Game_IsClient
then
4262 if NetPlrUID1
> -1 then
4264 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
4265 gPlayer1
:= g_Player_Get(NetPlrUID1
);
4270 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
4271 Team
:= gPlayer1Settings
.Team
;
4273 // Ñîçäàíèå ïåðâîãî èãðîêà:
4274 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4275 gPlayer1Settings
.Color
,
4277 if gPlayer1
= nil then
4278 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
4281 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4282 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
4283 if g_Game_IsServer
and g_Game_IsNet
then
4284 MH_SEND_PlayerCreate(gPlayer1
.UID
);
4285 gPlayer1
.Respawn(False, True);
4286 g_Net_Slist_ServerPlayerComes();
4291 if gPlayer2
= nil then
4293 if g_Game_IsClient
then
4295 if NetPlrUID2
> -1 then
4296 gPlayer2
:= g_Player_Get(NetPlrUID2
);
4300 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
4301 Team
:= gPlayer2Settings
.Team
;
4303 // Ñîçäàíèå âòîðîãî èãðîêà:
4304 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4305 gPlayer2Settings
.Color
,
4307 if gPlayer2
= nil then
4308 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
4311 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4312 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
4313 if g_Game_IsServer
and g_Game_IsNet
then
4314 MH_SEND_PlayerCreate(gPlayer2
.UID
);
4315 gPlayer2
.Respawn(False, True);
4316 g_Net_Slist_ServerPlayerComes();
4323 procedure g_Game_RemovePlayer();
4327 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
4328 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
4333 if g_Game_IsServer
then
4336 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
4337 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
4338 g_Player_Remove(Pl
.UID
);
4339 g_Net_Slist_ServerPlayerLeaves();
4347 if g_Game_IsServer
then
4350 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
4351 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
4352 g_Player_Remove(Pl
.UID
);
4353 g_Net_Slist_ServerPlayerLeaves();
4357 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
4361 g_Net_Slist_ServerPlayerLeaves();
4364 procedure g_Game_Spectate();
4366 g_Game_RemovePlayer();
4367 if gPlayer1
<> nil then
4368 g_Game_RemovePlayer();
4371 procedure g_Game_SpectateCenterView();
4373 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
4374 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
4377 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
4384 e_WriteLog('Starting singleplayer game...', TMsgType
.Notify
);
4386 g_Game_ClearLoading();
4389 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
4392 gGameSettings
.GameType
:= GT_SINGLE
;
4393 gGameSettings
.MaxLives
:= 0;
4394 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
4395 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
4396 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
4397 gSwitchGameMode
:= GM_SINGLE
;
4399 g_Game_ExecuteEvent('ongamestart');
4401 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4402 g_Game_SetupScreenSize();
4404 // Ñîçäàíèå ïåðâîãî èãðîêà:
4405 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4406 gPlayer1Settings
.Color
,
4407 gPlayer1Settings
.Team
, False));
4408 if gPlayer1
= nil then
4410 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4414 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4417 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
4420 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4421 gPlayer2Settings
.Color
,
4422 gPlayer2Settings
.Team
, False));
4423 if gPlayer2
= nil then
4425 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4429 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4433 // Çàãðóçêà è çàïóñê êàðòû:
4434 if not g_Game_StartMap(false{asMegawad}, MAP
, True) then
4436 if (Pos(':\', Map
) > 0) or (Pos(':/', Map
) > 0) then tmps
:= Map
else tmps
:= gGameSettings
.WAD
+ ':\' + MAP
;
4437 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [tmps
]));
4441 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4445 for i
:= nPl
+1 to nPlayers
do
4446 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4449 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
4450 TimeLimit
, GoalLimit
: Word;
4452 Options
: LongWord; nPlayers
: Byte);
4458 e_WriteLog('Starting custom game...', TMsgType
.Notify
);
4460 g_Game_ClearLoading();
4463 gGameSettings
.GameType
:= GT_CUSTOM
;
4464 gGameSettings
.GameMode
:= GameMode
;
4465 gSwitchGameMode
:= GameMode
;
4466 gGameSettings
.TimeLimit
:= TimeLimit
;
4467 gGameSettings
.GoalLimit
:= GoalLimit
;
4468 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4469 gGameSettings
.Options
:= Options
;
4471 gCoopTotalMonstersKilled
:= 0;
4472 gCoopTotalSecretsFound
:= 0;
4473 gCoopTotalMonsters
:= 0;
4474 gCoopTotalSecrets
:= 0;
4478 g_Game_ExecuteEvent('ongamestart');
4480 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4481 g_Game_SetupScreenSize();
4483 // Ðåæèì íàáëþäàòåëÿ:
4484 if nPlayers
= 0 then
4491 if nPlayers
>= 1 then
4493 // Ñîçäàíèå ïåðâîãî èãðîêà:
4494 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4495 gPlayer1Settings
.Color
,
4496 gPlayer1Settings
.Team
, False));
4497 if gPlayer1
= nil then
4499 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4503 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4507 if nPlayers
>= 2 then
4509 // Ñîçäàíèå âòîðîãî èãðîêà:
4510 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4511 gPlayer2Settings
.Color
,
4512 gPlayer2Settings
.Team
, False));
4513 if gPlayer2
= nil then
4515 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4519 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4523 // Çàãðóçêà è çàïóñê êàðòû:
4524 if not g_Game_StartMap(true{asMegawad}, Map
, True) then
4526 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4530 // Íåò òî÷åê ïîÿâëåíèÿ:
4531 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4532 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4533 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4534 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4535 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4537 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4541 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4545 for i
:= nPl
+1 to nPlayers
do
4546 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4549 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
4550 TimeLimit
, GoalLimit
: Word; MaxLives
: Byte;
4551 Options
: LongWord; nPlayers
: Byte;
4552 IPAddr
: LongWord; Port
: Word);
4555 g_Net_Slist_ServerClosed();
4557 e_WriteLog('Starting net game (server)...', TMsgType
.Notify
);
4559 g_Game_ClearLoading();
4562 gGameSettings
.GameType
:= GT_SERVER
;
4563 gGameSettings
.GameMode
:= GameMode
;
4564 gSwitchGameMode
:= GameMode
;
4565 gGameSettings
.TimeLimit
:= TimeLimit
;
4566 gGameSettings
.GoalLimit
:= GoalLimit
;
4567 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4568 gGameSettings
.Options
:= Options
;
4570 gCoopTotalMonstersKilled
:= 0;
4571 gCoopTotalSecretsFound
:= 0;
4572 gCoopTotalMonsters
:= 0;
4573 gCoopTotalSecrets
:= 0;
4577 g_Game_ExecuteEvent('ongamestart');
4579 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
4580 g_Game_SetupScreenSize();
4582 // Ðåæèì íàáëþäàòåëÿ:
4583 if nPlayers
= 0 then
4589 if nPlayers
>= 1 then
4591 // Ñîçäàíèå ïåðâîãî èãðîêà:
4592 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4593 gPlayer1Settings
.Color
,
4594 gPlayer1Settings
.Team
, False));
4595 if gPlayer1
= nil then
4597 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4601 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4604 if nPlayers
>= 2 then
4606 // Ñîçäàíèå âòîðîãî èãðîêà:
4607 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4608 gPlayer2Settings
.Color
,
4609 gPlayer2Settings
.Team
, False));
4610 if gPlayer2
= nil then
4612 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4616 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4619 g_Game_SetLoadingText(_lc
[I_LOAD_HOST
], 0, False);
4620 if NetForwardPorts
then
4621 g_Game_SetLoadingText(_lc
[I_LOAD_PORTS
], 0, False);
4624 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
4626 g_FatalError(_lc
[I_NET_MSG
] + Format(_lc
[I_NET_ERR_HOST
], [Port
]));
4630 g_Net_Slist_Set(NetMasterList
);
4632 g_Net_Slist_ServerStarted();
4634 // Çàãðóçêà è çàïóñê êàðòû:
4635 if not g_Game_StartMap(false{asMegawad}, Map
, True) then
4637 g_Net_Slist_ServerClosed();
4638 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4642 // Íåò òî÷åê ïîÿâëåíèÿ:
4643 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4644 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4645 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4646 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4647 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4649 g_Net_Slist_ServerClosed();
4650 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4654 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4657 g_Net_Slist_ServerMapStarted();
4658 NetState
:= NET_STATE_GAME
;
4661 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
4676 e_WriteLog('Starting net game (client)...', TMsgType
.Notify
);
4677 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', TMsgType
.Notify
);
4679 g_Game_ClearLoading();
4682 gGameSettings
.GameType
:= GT_CLIENT
;
4684 gCoopTotalMonstersKilled
:= 0;
4685 gCoopTotalSecretsFound
:= 0;
4686 gCoopTotalMonsters
:= 0;
4687 gCoopTotalSecrets
:= 0;
4691 g_Game_ExecuteEvent('ongamestart');
4693 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4694 g_Game_SetupScreenSize();
4696 NetState
:= NET_STATE_AUTH
;
4698 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
4700 // create (or update) map/resource databases
4701 g_Res_CreateDatabases(true);
4704 if not g_Net_Connect(Addr
, Port
) then
4706 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4707 NetState
:= NET_STATE_NONE
;
4711 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
4713 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
4718 // fuck! https://www.mail-archive.com/enet-discuss@cubik.org/msg00852.html
4719 // tl;dr: on shitdows, we can get -1 sometimes, and it is *NOT* a failure.
4720 // thank you, enet. let's ignore failures altogether then.
4721 while (enet_host_service(NetHost
, @NetEvent
, 50) > 0) do
4723 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
4725 if (NetEvent
.channelID
= NET_CHAN_DOWNLOAD_EX
) then
4727 // ignore all download packets, they're processed by separate code
4728 enet_packet_destroy(NetEvent
.packet
);
4731 Ptr
:= NetEvent
.packet
^.data
;
4732 if not InMsg
.Init(Ptr
, NetEvent
.packet
^.dataLength
, True) then
4734 enet_packet_destroy(NetEvent
.packet
);
4738 InMsg
.ReadLongWord(); // skip size
4739 MID
:= InMsg
.ReadByte();
4741 if (MID
= NET_MSG_INFO
) and (State
= 0) then
4743 NetMyID
:= InMsg
.ReadByte();
4744 NetPlrUID1
:= InMsg
.ReadWord();
4746 WadName
:= InMsg
.ReadString();
4747 Map
:= InMsg
.ReadString();
4749 gWADHash
:= InMsg
.ReadMD5();
4751 gGameSettings
.GameMode
:= InMsg
.ReadByte();
4752 gSwitchGameMode
:= gGameSettings
.GameMode
;
4753 gGameSettings
.GoalLimit
:= InMsg
.ReadWord();
4754 gGameSettings
.TimeLimit
:= InMsg
.ReadWord();
4755 gGameSettings
.MaxLives
:= InMsg
.ReadByte();
4756 gGameSettings
.Options
:= InMsg
.ReadLongWord();
4757 T
:= InMsg
.ReadLongWord();
4759 //newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
4760 //if newResPath = '' then
4762 //g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
4763 newResPath
:= g_Res_DownloadMapWAD(ExtractFileName(WadName
), gWADHash
);
4764 if newResPath
= '' then
4766 g_FatalError(_lc
[I_NET_ERR_HASH
]);
4767 enet_packet_destroy(NetEvent
.packet
);
4768 NetState
:= NET_STATE_NONE
;
4771 e_LogWritefln('using downloaded map wad [%s] for [%s]`', [newResPath
, WadName
], TMsgType
.Notify
);
4773 //newResPath := ExtractRelativePath(MapsDir, newResPath);
4776 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4777 gPlayer1Settings
.Color
,
4778 gPlayer1Settings
.Team
, False));
4780 if gPlayer1
= nil then
4782 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4784 enet_packet_destroy(NetEvent
.packet
);
4785 NetState
:= NET_STATE_NONE
;
4789 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4790 gPlayer1
.UID
:= NetPlrUID1
;
4791 gPlayer1
.Reset(True);
4793 if not g_Game_StartMap(false{asMegawad}, newResPath
+ ':\' + Map
, True) then
4795 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
4797 enet_packet_destroy(NetEvent
.packet
);
4798 NetState
:= NET_STATE_NONE
;
4806 enet_packet_destroy(NetEvent
.packet
);
4810 enet_packet_destroy(NetEvent
.packet
);
4814 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
4817 if (NetEvent
.data
<= NET_DISC_MAX
) then
4818 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
4819 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
4826 ProcessLoading(true);
4828 if g_Net_UserRequestExit() then
4837 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4838 NetState
:= NET_STATE_NONE
;
4842 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4843 gLMSRespawnTime
:= 0;
4846 NetState
:= NET_STATE_GAME
;
4847 MC_SEND_FullStateRequest
;
4848 e_WriteLog('NET: Connection successful.', TMsgType
.Notify
);
4852 lastAsMegaWad
: Boolean = false;
4854 procedure g_Game_ChangeMap(const MapPath
: String);
4858 g_Game_ClearLoading();
4860 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
4861 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
4862 if gExitByTrigger
then
4865 gExitByTrigger
:= False;
4867 if not g_Game_StartMap(lastAsMegaWad
, MapPath
, Force
) then
4868 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
4871 procedure g_Game_Restart();
4875 if g_Game_IsClient
then
4877 map
:= g_ExtractFileName(gMapInfo
.Map
);
4878 e_LogWritefln('g_Game_Restart: map = "%s" gCurrentMapFileName = "%s"', [map
, gCurrentMapFileName
]);
4882 g_Game_ClearLoading();
4883 g_Game_StartMap(lastAsMegaWad
, Map
, True, gCurrentMapFileName
);
4886 function g_Game_StartMap (asMegawad
: Boolean; Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
4888 NewWAD
, ResName
: String;
4892 g_Map_Free((Map
<> gCurrentMapFileName
) and (oldMapPath
<> gCurrentMapFileName
));
4893 g_Player_RemoveAllCorpses();
4895 if (not g_Game_IsClient
) and
4896 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
4897 (gGameSettings
.GameMode
<> GM_SINGLE
) then
4899 if gSwitchGameMode
= GM_CTF
then
4900 gGameSettings
.MaxLives
:= 0;
4901 gGameSettings
.GameMode
:= gSwitchGameMode
;
4904 gSwitchGameMode
:= gGameSettings
.GameMode
;
4906 g_Player_ResetTeams();
4908 lastAsMegaWad
:= asMegawad
;
4909 if isWadPath(Map
) then
4911 NewWAD
:= g_ExtractWadName(Map
);
4912 ResName
:= g_ExtractFileName(Map
);
4913 if g_Game_IsServer
then
4915 nws
:= findDiskWad(NewWAD
);
4916 //writeln('000: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
4919 if (length(nws
) = 0) then nws
:= e_FindWad(MegawadDirs
, NewWAD
);
4920 if (length(nws
) = 0) then nws
:= e_FindWad(MapDirs
, NewWAD
);
4924 if (length(nws
) = 0) then nws
:= e_FindWad(MapDirs
, NewWAD
);
4925 if (length(nws
) = 0) then nws
:= e_FindWad(MegawadDirs
, NewWAD
);
4927 //if (length(nws) = 0) then nws := e_FindWad(MapDownloadDirs, NewWAD);
4928 //writeln('001: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
4930 if (length(nws
) = 0) then
4932 ResName
:= ''; // failed
4937 if (g_Game_IsNet
) then gWADHash
:= MD5File(nws
);
4938 //writeln('********: nws=', nws, ' : Map=', Map, ' : nw=', NewWAD, ' : resname=', ResName);
4939 g_Game_LoadWAD(NewWAD
);
4944 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
4945 NewWAD
:= g_Game_ClientWAD(NewWAD
, gWADHash
);
4950 NewWAD
:= gGameSettings
.WAD
;
4956 //writeln('********: gsw=', gGameSettings.WAD, '; rn=', ResName);
4958 if (ResName
<> '') and (NewWAD
<> '') then
4960 //result := g_Map_Load(gGameSettings.WAD + ':\' + ResName);
4961 result
:= g_Map_Load(NewWAD
+':\'+ResName
);
4965 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
4967 gState
:= STATE_NONE
;
4968 g_ActiveWindow
:= nil;
4974 if gGameSettings
.GameMode
= GM_CTF
then
4976 g_Map_ResetFlag(FLAG_RED
);
4977 g_Map_ResetFlag(FLAG_BLUE
);
4978 // CTF, à ôëàãîâ íåò:
4979 if not g_Map_HaveFlagPoints() then
4980 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
4985 gState
:= STATE_MENU
;
4990 gPauseMain
:= false;
4991 gPauseHolmes
:= false;
4992 NetTimeToUpdate
:= 1;
4993 NetTimeToReliable
:= 0;
4994 NetTimeToMaster
:= NetMasterRate
;
4995 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4996 gLMSRespawnTime
:= 0;
4997 gMissionFailed
:= False;
5000 gCoopMonstersKilled
:= 0;
5001 gCoopSecretsFound
:= 0;
5003 gVoteInProgress
:= False;
5004 gVotePassed
:= False;
5010 if not gGameOn
then Exit
;
5012 g_Game_SpectateCenterView();
5014 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
5016 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
5017 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
5018 gLMSSoftSpawn
:= True;
5019 if NetMode
= NET_SERVER
then
5020 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, (gLMSRespawnTime
- gTime
) div 1000)
5022 g_Console_Add(Format(_lc
[I_MSG_WARMUP_START
], [(gLMSRespawnTime
- gTime
) div 1000]), True);
5025 if NetMode
= NET_SERVER
then
5027 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
5030 g_Net_Slist_ServerMapStarted();
5032 if NetClients
<> nil then
5033 for I
:= 0 to High(NetClients
) do
5034 if NetClients
[I
].Used
then
5036 NetClients
[I
].Voted
:= False;
5037 if NetClients
[I
].RequestedFullUpdate
then
5039 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
5040 NetClients
[I
].RequestedFullUpdate
:= False;
5044 g_Net_UnbanNonPermHosts();
5049 gCoopTotalMonstersKilled
:= 0;
5050 gCoopTotalSecretsFound
:= 0;
5051 gCoopTotalMonsters
:= 0;
5052 gCoopTotalSecrets
:= 0;
5056 g_Game_ExecuteEvent('onmapstart');
5059 procedure SetFirstLevel
;
5063 MapList
:= g_Map_GetMapsList(gGameSettings
.WAD
);
5064 if MapList
= nil then
5067 SortSArray(MapList
);
5068 gNextMap
:= MapList
[Low(MapList
)];
5073 procedure g_Game_ExitLevel(const Map
: AnsiString);
5077 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
5078 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
5079 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
5080 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
5082 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
5083 if gGameSettings
.GameType
= GT_SINGLE
then
5084 gExit
:= EXIT_ENDLEVELSINGLE
5085 else // Âûøëè â âûõîä â Ñâîåé èãðå
5087 gExit
:= EXIT_ENDLEVELCUSTOM
;
5088 if gGameSettings
.GameMode
= GM_COOP
then
5089 g_Player_RememberAll
;
5091 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + gNextMap
) then
5094 if gGameSettings
.GameMode
= GM_COOP
then
5097 gStatsPressed
:= True;
5098 gNextMap
:= 'MAP01';
5100 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + gNextMap
) then
5103 if g_Game_IsNet
then
5105 MH_SEND_GameStats();
5106 MH_SEND_CoopStats();
5112 procedure g_Game_RestartLevel();
5116 if gGameSettings
.GameMode
= GM_SINGLE
then
5121 gExit
:= EXIT_ENDLEVELCUSTOM
;
5122 Map
:= g_ExtractFileName(gMapInfo
.Map
);
5126 function g_Game_ClientWAD (NewWAD
: String; const WHash
: TMD5Digest
): AnsiString;
5128 gWAD
{, xwad}: String;
5131 if not g_Game_IsClient
then Exit
;
5132 //e_LogWritefln('*** g_Game_ClientWAD: `%s`', [NewWAD]);
5134 gWAD
:= g_Res_DownloadMapWAD(ExtractFileName(NewWAD
), WHash
);
5139 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
5143 e_LogWritefln('using downloaded client map wad [%s] for [%s]', [gWAD
, NewWAD
], TMsgType
.Notify
);
5146 g_Game_LoadWAD(NewWAD
);
5150 if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then Exit;
5151 gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash);
5154 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
5155 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
5159 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
5163 NewWAD := ExtractRelativePath(MapsDir, gWAD);
5164 g_Game_LoadWAD(NewWAD);
5168 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
5170 i
, n
, nb
, nr
: Integer;
5172 function monRespawn (mon
: TMonster
): Boolean;
5174 result
:= false; // don't stop
5175 if not mon
.FNoRespawn
then mon
.Respawn();
5179 if not g_Game_IsServer
then Exit
;
5180 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
5181 gLMSRespawn
:= LMS_RESPAWN_NONE
;
5182 gLMSRespawnTime
:= 0;
5185 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
5187 gMissionFailed
:= True;
5188 g_Game_RestartLevel
;
5192 n
:= 0; nb
:= 0; nr
:= 0;
5193 for i
:= Low(gPlayers
) to High(gPlayers
) do
5194 if (gPlayers
[i
] <> nil) and
5195 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
5196 (gPlayers
[i
] is TBot
)) then
5199 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
5200 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
5203 if (n
< 2) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
5205 // wait a second until the fuckers finally decide to join
5206 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
5207 gLMSRespawnTime
:= gTime
+ 1000;
5208 gLMSSoftSpawn
:= NoMapRestart
;
5212 g_Player_RemoveAllCorpses
;
5213 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
5214 if g_Game_IsNet
then
5215 MH_SEND_GameEvent(NET_EV_LMS_START
);
5217 for i
:= Low(gPlayers
) to High(gPlayers
) do
5219 if gPlayers
[i
] = nil then continue
;
5220 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
5221 // don't touch normal spectators
5222 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
5224 gPlayers
[i
].FNoRespawn
:= True;
5225 gPlayers
[i
].Lives
:= 0;
5226 if g_Game_IsNet
then
5227 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
5230 gPlayers
[i
].FNoRespawn
:= False;
5231 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
5232 gPlayers
[i
].Respawn(False, True);
5233 if gGameSettings
.GameMode
= GM_COOP
then
5235 gPlayers
[i
].Frags
:= 0;
5236 gPlayers
[i
].RecallState
;
5238 if (gPlayer1
= nil) and (gLMSPID1
> 0) then
5239 gPlayer1
:= g_Player_Get(gLMSPID1
);
5240 if (gPlayer2
= nil) and (gLMSPID2
> 0) then
5241 gPlayer2
:= g_Player_Get(gLMSPID2
);
5244 g_Items_RestartRound();
5247 g_Mons_ForEach(monRespawn
);
5249 gLMSSoftSpawn
:= False;
5252 function g_Game_GetFirstMap(WAD
: String): String;
5256 MapList
:= g_Map_GetMapsList(WAD
);
5257 if MapList
= nil then
5260 SortSArray(MapList
);
5261 Result
:= MapList
[Low(MapList
)];
5263 if not g_Map_Exist(WAD
+ ':\' + Result
) then
5269 function g_Game_GetNextMap(): String;
5276 MapList
:= g_Map_GetMapsList(gGameSettings
.WAD
);
5277 if MapList
= nil then
5280 Map
:= g_ExtractFileName(gMapInfo
.Map
);
5282 SortSArray(MapList
);
5284 for I
:= Low(MapList
) to High(MapList
) do
5285 if Map
= MapList
[I
] then
5291 if MapIndex
<> -255 then
5293 if MapIndex
= High(MapList
) then
5294 Result
:= MapList
[Low(MapList
)]
5296 Result
:= MapList
[MapIndex
+ 1];
5298 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
5304 procedure g_Game_NextLevel();
5306 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
5307 gExit
:= EXIT_ENDLEVELCUSTOM
5310 gExit
:= EXIT_ENDLEVELSINGLE
;
5314 if gNextMap
<> '' then Exit
;
5315 gNextMap
:= g_Game_GetNextMap();
5318 function g_Game_IsTestMap(): Boolean;
5320 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
5323 procedure g_Game_DeleteTestMap();
5326 //MapName: AnsiString;
5334 a
:= Pos('.wad:\', toLowerCase1251(gMapToDelete
));
5335 if (a
= 0) then a
:= Pos('.wad:/', toLowerCase1251(gMapToDelete
));
5336 if (a
= 0) then exit
;
5338 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû
5339 WadName
:= Copy(gMapToDelete
, 1, a
+3);
5340 Delete(gMapToDelete
, 1, a
+5);
5341 gMapToDelete
:= UpperCase(gMapToDelete
);
5343 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
5346 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
5347 if MapName <> TEST_MAP_NAME then
5350 if not gTempDelete then
5352 time := g_GetFileTime(WadName);
5353 WAD := TWADFile.Create();
5356 if not WAD.ReadFile(WadName) then
5357 begin // Íåò òàêîãî WAD-ôàéëà
5362 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
5364 MapList := WAD.GetResourcesList('');
5366 if MapList <> nil then
5367 for a := 0 to High(MapList) do
5368 if MapList[a] = MapName then
5370 // Óäàëÿåì è ñîõðàíÿåì:
5371 WAD.RemoveResource('', MapName);
5372 WAD.SaveTo(WadName);
5377 g_SetFileTime(WadName, time);
5380 if gTempDelete
then DeleteFile(WadName
);
5383 procedure GameCVars(P
: SSArray
);
5386 stat
: TPlayerStatArray
;
5389 procedure ParseGameFlag(Flag
: LongWord; OffMsg
, OnMsg
: TStrings_Locale
; OnMapChange
: Boolean = False);
5393 if Length(P
) > 1 then
5398 gsGameFlags
:= gsGameFlags
or Flag
5400 gsGameFlags
:= gsGameFlags
and (not Flag
);
5402 if g_Game_IsServer
then
5405 gGameSettings
.Options
:= gGameSettings
.Options
or Flag
5407 gGameSettings
.Options
:= gGameSettings
.Options
and (not Flag
);
5408 if g_Game_IsNet
then MH_SEND_GameSettings
;
5412 if LongBool(gsGameFlags
and Flag
) then
5413 g_Console_Add(_lc
[OnMsg
])
5415 g_Console_Add(_lc
[OffMsg
]);
5417 if OnMapChange
and g_Game_IsServer
then
5418 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5423 cmd
:= LowerCase(P
[0]);
5425 if cmd
= 'g_gamemode' then
5427 if (Length(P
) > 1) then
5429 a
:= g_Game_TextToMode(P
[1]);
5430 if a
= GM_SINGLE
then a
:= GM_COOP
;
5431 gsGameMode
:= g_Game_ModeToText(a
);
5432 if g_Game_IsServer
then
5434 gSwitchGameMode
:= a
;
5435 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
5436 (gState
= STATE_INTERSINGLE
) then
5437 gSwitchGameMode
:= GM_SINGLE
;
5439 gGameSettings
.GameMode
:= gSwitchGameMode
;
5443 if gSwitchGameMode
= gGameSettings
.GameMode
then
5444 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
5445 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
5447 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
5448 [g_Game_ModeToText(gGameSettings
.GameMode
),
5449 g_Game_ModeToText(gSwitchGameMode
)]));
5451 else if cmd
= 'g_friendlyfire' then
5453 ParseGameFlag(GAME_OPTION_TEAMDAMAGE
, I_MSG_FRIENDLY_FIRE_OFF
, I_MSG_FRIENDLY_FIRE_ON
);
5455 else if cmd
= 'g_weaponstay' then
5457 ParseGameFlag(GAME_OPTION_WEAPONSTAY
, I_MSG_WEAPONSTAY_OFF
, I_MSG_WEAPONSTAY_ON
);
5459 else if cmd
= 'g_allow_exit' then
5461 ParseGameFlag(GAME_OPTION_ALLOWEXIT
, I_MSG_ALLOWEXIT_OFF
, I_MSG_ALLOWEXIT_ON
, True);
5463 else if cmd
= 'g_allow_monsters' then
5465 ParseGameFlag(GAME_OPTION_MONSTERS
, I_MSG_ALLOWMON_OFF
, I_MSG_ALLOWMON_ON
, True);
5467 else if cmd
= 'g_bot_vsplayers' then
5469 ParseGameFlag(GAME_OPTION_BOTVSPLAYER
, I_MSG_BOTSVSPLAYERS_OFF
, I_MSG_BOTSVSPLAYERS_ON
);
5471 else if cmd
= 'g_bot_vsmonsters' then
5473 ParseGameFlag(GAME_OPTION_BOTVSMONSTER
, I_MSG_BOTSVSMONSTERS_OFF
, I_MSG_BOTSVSMONSTERS_ON
);
5475 else if cmd
= 'g_dm_keys' then
5477 ParseGameFlag(GAME_OPTION_DMKEYS
, I_MSG_DMKEYS_OFF
, I_MSG_DMKEYS_ON
, True);
5479 else if cmd
= 'g_gameflags' then
5481 if Length(P
) > 1 then
5483 gsGameFlags
:= StrToDWordDef(P
[1], gsGameFlags
);
5484 if g_Game_IsServer
then
5486 gGameSettings
.Options
:= gsGameFlags
;
5487 if g_Game_IsNet
then MH_SEND_GameSettings
;
5491 g_Console_Add(Format('%s %u', [cmd
, gsGameFlags
]));
5493 else if cmd
= 'g_warmup_time' then
5495 if Length(P
) > 1 then
5497 gsWarmupTime
:= nclamp(StrToIntDef(P
[1], gsWarmupTime
), 0, $FFFF);
5498 if g_Game_IsServer
then
5500 gGameSettings
.WarmupTime
:= gsWarmupTime
;
5501 if g_Game_IsNet
then MH_SEND_GameSettings
;
5505 g_Console_Add(Format(_lc
[I_MSG_WARMUP
], [Integer(gsWarmupTime
)]));
5506 if g_Game_IsServer
then g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5508 else if cmd
= 'g_spawn_invul' then
5510 if Length(P
) > 1 then
5512 gsSpawnInvul
:= nclamp(StrToIntDef(P
[1], gsSpawnInvul
), 0, $FFFF);
5513 if g_Game_IsServer
then
5515 gGameSettings
.SpawnInvul
:= gsSpawnInvul
;
5516 if g_Game_IsNet
then MH_SEND_GameSettings
;
5520 g_Console_Add(Format('%s %d', [cmd
, Integer(gsSpawnInvul
)]));
5522 else if cmd
= 'g_item_respawn_time' then
5524 if Length(P
) > 1 then
5526 gsItemRespawnTime
:= nclamp(StrToIntDef(P
[1], gsItemRespawnTime
), 0, $FFFF);
5527 if g_Game_IsServer
then
5529 gGameSettings
.ItemRespawnTime
:= gsItemRespawnTime
;
5530 if g_Game_IsNet
then MH_SEND_GameSettings
;
5534 g_Console_Add(Format('%s %d', [cmd
, Integer(gsItemRespawnTime
)]));
5535 if g_Game_IsServer
then g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5537 else if cmd
= 'sv_intertime' then
5539 if (Length(P
) > 1) then
5540 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
5542 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
5544 else if cmd
= 'g_max_particles' then
5546 if Length(p
) = 2 then
5548 a
:= Max(0, StrToInt(p
[1]));
5551 else if Length(p
) = 1 then
5553 e_LogWritefln('%s', [g_GFX_GetMax()])
5557 e_LogWritefln('usage: %s <n>', [cmd
])
5560 else if cmd
= 'g_max_shells' then
5562 if Length(p
) = 2 then
5564 a
:= Max(0, StrToInt(p
[1]));
5567 else if Length(p
) = 1 then
5569 e_LogWritefln('%s', [g_Shells_GetMax()])
5573 e_LogWritefln('usage: %s <n>', [cmd
])
5576 else if cmd
= 'g_max_gibs' then
5578 if Length(p
) = 2 then
5580 a
:= Max(0, StrToInt(p
[1]));
5583 else if Length(p
) = 1 then
5585 e_LogWritefln('%s', [g_Gibs_GetMax()])
5589 e_LogWritefln('usage: %s <n>', [cmd
])
5592 else if cmd
= 'g_max_corpses' then
5594 if Length(p
) = 2 then
5596 a
:= Max(0, StrToInt(p
[1]));
5599 else if Length(p
) = 1 then
5601 e_LogWritefln('%s', [g_Corpses_GetMax()])
5605 e_LogWritefln('usage: %s <n>', [cmd
])
5608 else if cmd
= 'g_scorelimit' then
5610 if Length(P
) > 1 then
5612 gsGoalLimit
:= nclamp(StrToIntDef(P
[1], gsGoalLimit
), 0, $FFFF);
5614 if g_Game_IsServer
then
5617 if gGameSettings
.GameMode
= GM_DM
then
5619 stat
:= g_Player_GetStats();
5621 for a
:= 0 to High(stat
) do
5622 if stat
[a
].Frags
> b
then
5626 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
5628 // if someone has a higher score, set it to that instead
5629 gsGoalLimit
:= max(gsGoalLimit
, b
);
5630 gGameSettings
.GoalLimit
:= gsGoalLimit
;
5632 if g_Game_IsNet
then MH_SEND_GameSettings
;
5636 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [Integer(gsGoalLimit
)]));
5638 else if cmd
= 'g_timelimit' then
5640 if Length(P
) > 1 then
5642 gsTimeLimit
:= nclamp(StrToIntDef(P
[1], gsTimeLimit
), 0, $FFFF);
5643 if g_Game_IsServer
then
5645 gGameSettings
.TimeLimit
:= gsTimeLimit
;
5646 if g_Game_IsNet
then MH_SEND_GameSettings
;
5649 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
5650 [gsTimeLimit
div 3600,
5651 (gsTimeLimit
div 60) mod 60,
5652 gsTimeLimit
mod 60]));
5654 else if cmd
= 'g_maxlives' then
5656 if Length(P
) > 1 then
5658 gsMaxLives
:= nclamp(StrToIntDef(P
[1], gsMaxLives
), 0, $FFFF);
5659 if g_Game_IsServer
then
5661 gGameSettings
.MaxLives
:= gsMaxLives
;
5662 if g_Game_IsNet
then MH_SEND_GameSettings
;
5666 g_Console_Add(Format(_lc
[I_MSG_LIVES
], [Integer(gsMaxLives
)]));
5670 procedure PlayerSettingsCVars(P
: SSArray
);
5674 cmd
:= LowerCase(P
[0]);
5678 if (Length(P
) > 1) then
5680 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5681 if g_Game_IsClient
then
5682 MC_SEND_PlayerSettings
5683 else if gGameOn
and (gPlayer1
<> nil) then
5685 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
5686 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5692 if (Length(P
) > 1) then
5694 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5695 if g_Game_IsClient
then
5696 MC_SEND_PlayerSettings
5697 else if gGameOn
and (gPlayer2
<> nil) then
5699 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
5700 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5706 if Length(P
) > 3 then
5708 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5709 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5710 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5711 if g_Game_IsClient
then
5712 MC_SEND_PlayerSettings
5713 else if gGameOn
and (gPlayer1
<> nil) then
5715 gPlayer1
.SetColor(gPlayer1Settings
.Color
);
5716 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5722 if Length(P
) > 3 then
5724 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5725 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5726 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5727 if g_Game_IsClient
then
5728 MC_SEND_PlayerSettings
5729 else if gGameOn
and (gPlayer2
<> nil) then
5731 gPlayer2
.SetColor(gPlayer2Settings
.Color
);
5732 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5738 if (Length(P
) > 1) then
5740 gPlayer1Settings
.Model
:= P
[1];
5741 if g_Game_IsClient
then
5742 MC_SEND_PlayerSettings
5743 else if gGameOn
and (gPlayer1
<> nil) then
5745 gPlayer1
.FActualModelName
:= gPlayer1Settings
.Model
;
5746 gPlayer1
.SetModel(gPlayer1Settings
.Model
);
5747 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5753 if (Length(P
) > 1) then
5755 gPlayer2Settings
.Model
:= P
[1];
5756 if g_Game_IsClient
then
5757 MC_SEND_PlayerSettings
5758 else if gGameOn
and (gPlayer2
<> nil) then
5760 gPlayer2
.FActualModelName
:= gPlayer2Settings
.Model
;
5761 gPlayer2
.SetModel(gPlayer2Settings
.Model
);
5762 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5769 procedure PrintHeapStats();
5773 hs
:= GetFPCHeapStatus();
5774 e_LogWriteLn ('v===== heap status =====v');
5775 e_LogWriteFln('max heap size = %d k', [hs
.MaxHeapSize
div 1024]);
5776 e_LogWriteFln('max heap used = %d k', [hs
.MaxHeapUsed
div 1024]);
5777 e_LogWriteFln('cur heap size = %d k', [hs
.CurrHeapSize
div 1024]);
5778 e_LogWriteFln('cur heap used = %d k', [hs
.CurrHeapUsed
div 1024]);
5779 e_LogWriteFln('cur heap free = %d k', [hs
.CurrHeapFree
div 1024]);
5780 e_LogWriteLn ('^=======================^');
5783 procedure DebugCommands(P
: SSArray
);
5790 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5791 if {gDebugMode}conIsCheatsEnabled
then
5793 cmd
:= LowerCase(P
[0]);
5794 if cmd
= 'd_window' then
5796 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
5797 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
5799 else if cmd
= 'd_sounds' then
5801 if (Length(P
) > 1) and
5802 ((P
[1] = '1') or (P
[1] = '0')) then
5803 g_Debug_Sounds
:= (P
[1][1] = '1');
5805 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
5807 else if cmd
= 'd_frames' then
5809 if (Length(P
) > 1) and
5810 ((P
[1] = '1') or (P
[1] = '0')) then
5811 g_Debug_Frames
:= (P
[1][1] = '1');
5813 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
5815 else if cmd
= 'd_winmsg' then
5817 if (Length(P
) > 1) and
5818 ((P
[1] = '1') or (P
[1] = '0')) then
5819 g_Debug_WinMsgs
:= (P
[1][1] = '1');
5821 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
5823 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
5825 if (Length(P
) > 1) and
5826 ((P
[1] = '1') or (P
[1] = '0')) then
5827 g_Debug_MonsterOff
:= (P
[1][1] = '1');
5829 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
5831 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
5833 if Length(P
) > 1 then
5835 '0': g_debug_BotAIOff
:= 0;
5836 '1': g_debug_BotAIOff
:= 1;
5837 '2': g_debug_BotAIOff
:= 2;
5838 '3': g_debug_BotAIOff
:= 3;
5841 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
5843 else if cmd
= 'd_monster' then
5845 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.alive
) and (not g_Game_IsNet
) then
5846 if Length(P
) < 2 then
5848 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
5849 g_Console_Add('ID | Name');
5850 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
5851 g_Console_Add(Format('%2d | %s', [b
, g_Mons_NameByTypeId(b
)]));
5852 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
5855 a
:= StrToIntDef(P
[1], 0);
5856 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5857 a
:= g_Mons_TypeIdByName(P
[1]);
5859 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5860 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
5863 with gPlayer1
.Obj
do
5865 mon
:= g_Monsters_Create(a
,
5866 X
+ Rect
.X
+ (Rect
.Width
div 2),
5867 Y
+ Rect
.Y
+ Rect
.Height
,
5868 gPlayer1
.Direction
, True);
5870 if (Length(P
) > 2) and (mon
<> nil) then
5872 if (CompareText(P
[2], 'normal') = 0) then mon
.MonsterBehaviour
:= BH_NORMAL
5873 else if (CompareText(P
[2], 'killer') = 0) then mon
.MonsterBehaviour
:= BH_KILLER
5874 else if (CompareText(P
[2], 'maniac') = 0) then mon
.MonsterBehaviour
:= BH_MANIAC
5875 else if (CompareText(P
[2], 'insane') = 0) then mon
.MonsterBehaviour
:= BH_INSANE
5876 else if (CompareText(P
[2], 'cannibal') = 0) then mon
.MonsterBehaviour
:= BH_CANNIBAL
5877 else if (CompareText(P
[2], 'good') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5878 else if (CompareText(P
[2], 'friend') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5879 else if (CompareText(P
[2], 'friendly') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5880 else mon
.MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
5885 else if (cmd
= 'd_health') then
5887 if (Length(P
) > 1) and
5888 ((P
[1] = '1') or (P
[1] = '0')) then
5889 g_debug_HealthBar
:= (P
[1][1] = '1');
5891 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
5893 else if (cmd
= 'd_player') then
5895 if (Length(P
) > 1) and
5896 ((P
[1] = '1') or (P
[1] = '0')) then
5897 g_debug_Player
:= (P
[1][1] = '1');
5899 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
5901 else if (cmd
= 'd_mem') then
5907 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
5911 procedure GameCheats(P
: SSArray
);
5917 if (not gGameOn
) or (not conIsCheatsEnabled
) then
5919 g_Console_Add('not available');
5925 g_Console_Add('where is the player?!');
5928 cmd
:= LowerCase(P
[0]);
5932 plr
.GodMode
:= not plr
.GodMode
;
5933 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
5936 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
5937 if cmd
= 'give' then
5939 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
5940 for f
:= 1 to High(P
) do
5942 cmd
:= LowerCase(P
[f
]);
5943 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
5944 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
5945 if cmd
= 'exit' then
5947 if gTriggers
<> nil then
5949 for a
:= 0 to High(gTriggers
) do
5951 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5953 g_Console_Add('player left the map');
5954 gExitByTrigger
:= True;
5955 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
5956 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
5964 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
5965 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
5966 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
5967 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
5968 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
5970 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
5971 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
5973 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
5974 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
5976 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
5977 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
5979 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
5980 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
5982 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
5983 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
5985 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
5986 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
5987 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
5989 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
5990 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
5991 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
5992 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
5993 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
5994 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5996 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
5997 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
5998 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
5999 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
6000 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
6001 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
6003 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
6004 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
6006 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
6007 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
6009 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
6011 if cmd
= 'ammo' then
6013 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
6014 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
6015 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
6016 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
6017 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
6018 g_Console_Add('player got some ammo');
6022 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
6023 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
6025 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
6026 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
6028 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
6029 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
6031 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
6032 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
6034 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
6036 if cmd
= 'weapons' then
6038 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
6039 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
6040 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
6041 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
6042 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
6043 plr
.GiveItem(ITEM_WEAPON_BFG
);
6044 g_Console_Add('player got weapons');
6048 if cmd
= 'keys' then
6050 plr
.GiveItem(ITEM_KEY_RED
);
6051 plr
.GiveItem(ITEM_KEY_GREEN
);
6052 plr
.GiveItem(ITEM_KEY_BLUE
);
6053 g_Console_Add('player got all keys');
6057 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
6062 if cmd
= 'open' then
6064 g_Console_Add('player activated sesame');
6065 g_Triggers_OpenAll();
6072 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
6076 if cmd
= 'noclip' then
6079 g_Console_Add('wall hardeness adjusted');
6083 if cmd
= 'notarget' then
6085 plr
.NoTarget
:= not plr
.NoTarget
;
6086 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
6090 if cmd
= 'noreload' then
6092 plr
.NoReload
:= not plr
.NoReload
;
6093 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
6097 if cmd
= 'speedy' then
6099 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
6100 g_Console_Add('speed adjusted');
6104 if cmd
= 'jumpy' then
6106 VEL_JUMP
:= 30-VEL_JUMP
;
6107 g_Console_Add('jump height adjusted');
6111 if cmd
= 'automap' then
6113 gShowMap
:= not gShowMap
;
6114 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
6118 if cmd
= 'aimline' then
6120 gAimLine
:= not gAimLine
;
6121 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
6126 procedure GameCommands(P
: SSArray
);
6132 pl
: pTNetClient
= nil;
6140 cmd
:= LowerCase(P
[0]);
6142 if cmd
= 'pause' then
6144 if (g_ActiveWindow
= nil) then
6145 g_Game_Pause(not gPauseMain
);
6147 else if cmd
= 'endgame' then
6148 gExit
:= EXIT_SIMPLE
6149 else if cmd
= 'restart' then
6151 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
6153 if g_Game_IsClient
then
6155 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6160 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
6162 else if cmd
= 'kick' then
6164 if g_Game_IsServer
then
6166 if Length(P
) < 2 then
6168 g_Console_Add('kick <name>');
6173 g_Console_Add('kick <name>');
6177 if g_Game_IsNet
then
6178 pl
:= g_Net_Client_ByName(P
[1]);
6181 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6182 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
6183 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
6184 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
6185 g_Net_Slist_ServerPlayerLeaves();
6186 end else if gPlayers
<> nil then
6187 for a
:= Low(gPlayers
) to High(gPlayers
) do
6188 if gPlayers
[a
] <> nil then
6189 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
6191 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
6192 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
6194 gPlayers
[a
].Lives
:= 0;
6195 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
6196 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
6197 g_Player_Remove(gPlayers
[a
].UID
);
6198 g_Net_Slist_ServerPlayerLeaves();
6199 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
6203 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6205 else if cmd
= 'kick_id' then
6207 if g_Game_IsServer
and g_Game_IsNet
then
6209 if Length(P
) < 2 then
6211 g_Console_Add('kick_id <client ID>');
6216 g_Console_Add('kick_id <client ID>');
6220 a
:= StrToIntDef(P
[1], 0);
6221 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6223 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6225 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6226 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_KICK
);
6227 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
6228 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
6229 g_Net_Slist_ServerPlayerLeaves();
6233 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6235 else if cmd
= 'ban' then
6237 if g_Game_IsServer
and g_Game_IsNet
then
6239 if Length(P
) < 2 then
6241 g_Console_Add('ban <name>');
6246 g_Console_Add('ban <name>');
6250 pl
:= g_Net_Client_ByName(P
[1]);
6253 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6254 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
6255 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
6256 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6257 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6258 g_Net_Slist_ServerPlayerLeaves();
6260 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6262 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6264 else if cmd
= 'ban_id' then
6266 if g_Game_IsServer
and g_Game_IsNet
then
6268 if Length(P
) < 2 then
6270 g_Console_Add('ban_id <client ID>');
6275 g_Console_Add('ban_id <client ID>');
6279 a
:= StrToIntDef(P
[1], 0);
6280 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6281 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6283 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6284 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
6285 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_TEMPBAN
);
6286 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6287 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6288 g_Net_Slist_ServerPlayerLeaves();
6291 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6293 else if cmd
= 'permban' then
6295 if g_Game_IsServer
and g_Game_IsNet
then
6297 if Length(P
) < 2 then
6299 g_Console_Add('permban <name>');
6304 g_Console_Add('permban <name>');
6308 pl
:= g_Net_Client_ByName(P
[1]);
6311 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6312 g_Net_BanHost(pl
^.Peer
^.address
.host
);
6313 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
6314 g_Net_SaveBanList();
6315 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6316 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6317 g_Net_Slist_ServerPlayerLeaves();
6319 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6321 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6323 else if cmd
= 'permban_id' then
6325 if g_Game_IsServer
and g_Game_IsNet
then
6327 if Length(P
) < 2 then
6329 g_Console_Add('permban_id <client ID>');
6334 g_Console_Add('permban_id <client ID>');
6338 a
:= StrToIntDef(P
[1], 0);
6339 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6340 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6342 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6343 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
6344 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_BAN
);
6345 g_Net_SaveBanList();
6346 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6347 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6348 g_Net_Slist_ServerPlayerLeaves();
6351 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6353 else if cmd
= 'unban' then
6355 if g_Game_IsServer
and g_Game_IsNet
then
6357 if Length(P
) < 2 then
6359 g_Console_Add('unban <IP Address>');
6364 g_Console_Add('unban <IP Address>');
6368 if g_Net_UnbanHost(P
[1]) then
6370 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
6371 g_Net_SaveBanList();
6373 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
6375 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6377 else if cmd
= 'clientlist' then
6379 if g_Game_IsServer
and g_Game_IsNet
then
6382 if NetClients
<> nil then
6383 for a
:= Low(NetClients
) to High(NetClients
) do
6384 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6386 plr
:= g_Player_Get(NetClients
[a
].Player
);
6387 if plr
= nil then continue
;
6389 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
6390 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
6393 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
6395 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6397 else if cmd
= 'connect' then
6399 if (NetMode
= NET_NONE
) then
6401 if Length(P
) < 2 then
6403 g_Console_Add('connect <IP> [port] [password]');
6408 g_Console_Add('connect <IP> [port] [password]');
6412 if Length(P
) > 2 then
6413 prt
:= StrToIntDef(P
[2], 25666)
6417 if Length(P
) > 3 then
6422 g_Game_StartClient(P
[1], prt
, pw
);
6425 else if cmd
= 'disconnect' then
6427 if (NetMode
= NET_CLIENT
) then
6430 else if cmd
= 'reconnect' then
6432 if (NetMode
= NET_SERVER
) then
6435 if (NetMode
= NET_CLIENT
) then
6438 gExit
:= EXIT_SIMPLE
;
6442 //TODO: Use last successful password to reconnect, instead of ''
6443 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
6445 else if (cmd
= 'addbot') or
6446 (cmd
= 'bot_add') then
6448 if Length(P
) > 2 then
6449 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2), StrToIntDef(P
[2], 100))
6450 else if Length(P
) > 1 then
6451 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
6453 g_Bot_Add(TEAM_NONE
, 2);
6455 else if cmd
= 'bot_addlist' then
6457 if Length(P
) > 1 then
6459 if Length(P
) = 2 then
6460 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
6461 else if Length(P
) = 3 then
6462 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1), StrToIntDef(P
[2], 100))
6464 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
6467 else if cmd
= 'bot_removeall' then
6469 else if cmd
= 'chat' then
6471 if g_Game_IsNet
then
6473 if Length(P
) > 1 then
6475 for a
:= 1 to High(P
) do
6476 chstr
:= chstr
+ P
[a
] + ' ';
6478 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6480 if Length(chstr
) < 1 then
6482 g_Console_Add('chat <text>');
6486 chstr
:= b_Text_Format(chstr
);
6487 if g_Game_IsClient
then
6488 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
6490 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
6493 g_Console_Add('chat <text>');
6495 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6497 else if cmd
= 'teamchat' then
6499 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
6501 if Length(P
) > 1 then
6503 for a
:= 1 to High(P
) do
6504 chstr
:= chstr
+ P
[a
] + ' ';
6506 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6508 if Length(chstr
) < 1 then
6510 g_Console_Add('teamchat <text>');
6514 chstr
:= b_Text_Format(chstr
);
6515 if g_Game_IsClient
then
6516 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
6518 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
6519 gPlayer1Settings
.Team
);
6522 g_Console_Add('teamchat <text>');
6524 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6526 else if cmd
= 'game' then
6528 if gGameSettings
.GameType
<> GT_NONE
then
6530 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6533 if Length(P
) = 1 then
6535 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
6538 // game not started yet, load fist map from some wad
6540 s
:= addWadExtension(P
[1]);
6541 found
:= e_FindResource(AllMapDirs
, s
);
6545 P
[1] := ExpandFileName(P
[1]);
6546 // if map not choosed then set first map
6547 if Length(P
) < 3 then
6550 P
[2] := g_Game_GetFirstMap(P
[1]);
6553 s
:= P
[1] + ':\' + UpperCase(P
[2]);
6555 if g_Map_Exist(s
) then
6559 with gGameSettings
do
6561 GameMode
:= g_Game_TextToMode(gsGameMode
);
6562 if gSwitchGameMode
<> GM_NONE
then
6563 GameMode
:= gSwitchGameMode
;
6564 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6565 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6567 if Length(P
) >= 4 then
6568 b
:= StrToIntDef(P
[3], 1);
6569 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
6570 GoalLimit
, MaxLives
, Options
, b
);
6575 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6577 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[2]), P
[1]]));
6579 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6581 else if cmd
= 'host' then
6583 if gGameSettings
.GameType
<> GT_NONE
then
6585 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6588 if Length(P
) < 4 then
6590 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
6593 if not StrToIp(P
[1], listen
) then
6595 prt
:= StrToIntDef(P
[2], 25666);
6597 s
:= addWadExtension(P
[3]);
6598 found
:= e_FindResource(AllMapDirs
, s
);
6602 // get first map in wad, if not specified
6603 if Length(P
) < 5 then
6606 P
[4] := g_Game_GetFirstMap(P
[1]);
6608 s
:= P
[3] + ':\' + UpperCase(P
[4]);
6609 if g_Map_Exist(s
) then
6613 with gGameSettings
do
6615 GameMode
:= g_Game_TextToMode(gsGameMode
);
6616 if gSwitchGameMode
<> GM_NONE
then GameMode
:= gSwitchGameMode
;
6617 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6618 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6620 if Length(P
) >= 6 then
6621 b
:= StrToIntDef(P
[5], 0);
6622 g_Game_StartServer(s
, GameMode
, TimeLimit
, GoalLimit
, MaxLives
, Options
, b
, listen
, prt
)
6628 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
6630 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[4]), P
[3]]))
6635 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]))
6638 else if cmd
= 'map' then
6640 if Length(P
) = 1 then
6642 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6644 g_Console_Add(cmd
+ ' <MAP>');
6645 g_Console_Add(cmd
+ ' <WAD> [MAP]')
6649 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
6654 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6656 if Length(P
) < 3 then
6658 // first param is map or wad
6659 s
:= UpperCase(P
[1]);
6660 if g_Map_Exist(gGameSettings
.WAD
+ ':\' + s
) then
6662 gExitByTrigger
:= False;
6665 // already in game, finish current map
6667 gExit
:= EXIT_ENDLEVELCUSTOM
;
6671 // intermission, so change map immediately
6678 found
:= e_FindResource(AllMapDirs
, s
);
6680 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, 'WAD ' + P
[1]]));
6683 // no such map, found wad
6686 P
[1] := ExpandFileName(pw
);
6687 P
[2] := g_Game_GetFirstMap(P
[1]);
6688 s
:= P
[1] + ':\' + P
[2];
6689 if g_Map_Exist(s
) then
6691 gExitByTrigger
:= False;
6694 // already in game, finish current map
6696 gExit
:= EXIT_ENDLEVELCUSTOM
6700 // intermission, so change map immediately
6707 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6709 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
6714 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
6720 s
:= addWadExtension(P
[1]);
6721 found
:= e_FindResource(AllMapDirs
, s
);
6725 P
[2] := UpperCase(P
[2]);
6726 s
:= P
[1] + ':\' + P
[2];
6727 if g_Map_Exist(s
) then
6729 gExitByTrigger
:= False;
6733 gExit
:= EXIT_ENDLEVELCUSTOM
6742 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
6747 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
6753 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
6757 else if cmd
= 'nextmap' then
6759 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
6761 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6766 if Length(P
) = 1 then
6768 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6770 g_Console_Add(cmd
+ ' <MAP>');
6771 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6776 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6782 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6784 if Length(P
) < 3 then
6786 // first param is map or wad
6787 s
:= UpperCase(P
[1]);
6788 if g_Map_Exist(gGameSettings
.WAD
+ ':\' + s
) then
6791 gExitByTrigger
:= False;
6797 // no such map, found wad
6798 pw
:= addWadExtension(P
[1]);
6799 found
:= e_FindResource(MapDirs
, pw
);
6801 found
:= e_FindResource(WadDirs
, pw
);
6803 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
6806 // map not specified, select first map
6808 P
[2] := g_Game_GetFirstMap(P
[1]);
6809 s
:= P
[1] + ':\' + P
[2];
6810 if g_Map_Exist(s
) then
6812 gExitByTrigger
:= False;
6819 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6821 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
6826 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
6832 // specified two params wad + map
6833 pw
:= addWadExtension(P
[1]);
6834 found
:= e_FindResource(MapDirs
, pw
);
6836 found
:= e_FindResource(MapDirs
, pw
);
6840 P
[2] := UpperCase(P
[2]);
6841 s
:= P
[1] + ':\' + P
[2];
6842 if g_Map_Exist(s
) then
6844 gExitByTrigger
:= False;
6850 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
6855 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
6861 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
6866 if gNextMap
= '' then
6867 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
6869 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]))
6873 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
6877 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6881 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6883 gExitByTrigger
:= False;
6884 // next map not specified, try to find trigger EXIT
6885 if (gNextMap
= '') and (gTriggers
<> nil) then
6887 for a
:= 0 to High(gTriggers
) do
6889 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
6891 gExitByTrigger
:= True;
6892 //gNextMap := gTriggers[a].Data.MapName;
6893 gNextMap
:= gTriggers
[a
].tgcMap
;
6898 if gNextMap
= '' then
6899 gNextMap
:= g_Game_GetNextMap();
6900 if not isWadPath(gNextMap
) then
6901 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
6904 if g_Map_Exist(s
) then
6905 gExit
:= EXIT_ENDLEVELCUSTOM
6907 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]))
6911 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
6915 else if (cmd
= 'event') then
6917 if (Length(P
) <= 1) then
6919 for a
:= 0 to High(gEvents
) do
6920 if gEvents
[a
].Command
= '' then
6921 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6923 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6926 if (Length(P
) = 2) then
6928 for a
:= 0 to High(gEvents
) do
6929 if gEvents
[a
].Name
= P
[1] then
6930 if gEvents
[a
].Command
= '' then
6931 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6933 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6936 for a
:= 0 to High(gEvents
) do
6937 if gEvents
[a
].Name
= P
[1] then
6939 gEvents
[a
].Command
:= '';
6940 for b
:= 2 to High(P
) do
6941 if Pos(' ', P
[b
]) = 0 then
6942 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
6944 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
6945 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
6949 else if cmd
= 'suicide' then
6953 if g_Game_IsClient
then
6954 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
6957 if gPlayer1
<> nil then
6958 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
6959 if gPlayer2
<> nil then
6960 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
6964 else if cmd
= 'screenshot' then
6968 else if cmd
= 'weapon' then
6970 if Length(p
) = 2 then
6972 a
:= WP_FIRST
+ StrToInt(p
[1]) - 1;
6973 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
6974 gSelectWeapon
[0, a
] := True
6977 else if (cmd
= 'p1_weapon') or (cmd
= 'p2_weapon') then
6979 if Length(p
) = 2 then
6981 a
:= WP_FIRST
+ StrToInt(p
[1]) - 1;
6982 b
:= ord(cmd
[2]) - ord('1');
6983 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
6984 gSelectWeapon
[b
, a
] := True
6987 // Êîìàíäû Ñâîåé èãðû:
6988 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
6990 if cmd
= 'bot_addred' then
6992 if Length(P
) > 1 then
6993 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
6995 g_Bot_Add(TEAM_RED
, 2);
6997 else if cmd
= 'bot_addblue' then
6999 if Length(P
) > 1 then
7000 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
7002 g_Bot_Add(TEAM_BLUE
, 2);
7004 else if cmd
= 'spectate' then
7010 else if cmd
= 'say' then
7012 if g_Game_IsServer
and g_Game_IsNet
then
7014 if Length(P
) > 1 then
7017 for a
:= 1 to High(P
) do
7018 chstr
:= chstr
+ P
[a
] + ' ';
7020 if Length(chstr
) > 200 then SetLength(chstr
, 200);
7022 if Length(chstr
) < 1 then
7024 g_Console_Add('say <text>');
7028 chstr
:= b_Text_Format(chstr
);
7029 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
7031 else g_Console_Add('say <text>');
7033 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
7035 else if cmd
= 'tell' then
7037 if g_Game_IsServer
and g_Game_IsNet
then
7039 if (Length(P
) > 2) and (P
[1] <> '') then
7042 for a
:= 2 to High(P
) do
7043 chstr
:= chstr
+ P
[a
] + ' ';
7045 if Length(chstr
) > 200 then SetLength(chstr
, 200);
7047 if Length(chstr
) < 1 then
7049 g_Console_Add('tell <playername> <text>');
7053 pl
:= g_Net_Client_ByName(P
[1]);
7055 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
7057 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
7059 else g_Console_Add('tell <playername> <text>');
7061 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
7063 else if cmd
= 'centerprint' then
7065 if (Length(P
) > 2) and (P
[1] <> '') then
7068 for a
:= 2 to High(P
) do
7069 chstr
:= chstr
+ P
[a
] + ' ';
7071 if Length(chstr
) > 200 then SetLength(chstr
, 200);
7073 if Length(chstr
) < 1 then
7075 g_Console_Add('centerprint <timeout> <text>');
7079 a
:= StrToIntDef(P
[1], 100);
7080 chstr
:= b_Text_Format(chstr
);
7081 g_Game_Message(chstr
, a
);
7082 if g_Game_IsNet
and g_Game_IsServer
then
7083 MH_SEND_GameEvent(NET_EV_BIGTEXT
, a
, chstr
);
7085 else g_Console_Add('centerprint <timeout> <text>');
7087 else if (cmd
= 'overtime') and not g_Game_IsClient
then
7089 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
7091 // Äîïîëíèòåëüíîå âðåìÿ:
7092 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
7094 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
7095 [gGameSettings
.TimeLimit
div 3600,
7096 (gGameSettings
.TimeLimit
div 60) mod 60,
7097 gGameSettings
.TimeLimit
mod 60]));
7098 if g_Game_IsNet
then MH_SEND_GameSettings
;
7100 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
7102 if (Length(P
) <= 1) then
7103 g_Console_Add('rcon_password <password>')
7105 MC_SEND_RCONPassword(P
[1]);
7107 else if cmd
= 'rcon' then
7109 if g_Game_IsClient
then
7111 if Length(P
) > 1 then
7114 for a
:= 1 to High(P
) do
7115 chstr
:= chstr
+ P
[a
] + ' ';
7117 if Length(chstr
) > 200 then SetLength(chstr
, 200);
7119 if Length(chstr
) < 1 then
7121 g_Console_Add('rcon <command>');
7125 MC_SEND_RCONCommand(chstr
);
7127 else g_Console_Add('rcon <command>');
7130 else if cmd
= 'ready' then
7132 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
7133 gLMSRespawnTime
:= gTime
+ 100;
7135 else if (cmd
= 'callvote') and g_Game_IsNet
then
7137 if Length(P
) > 1 then
7140 for a
:= 1 to High(P
) do begin
7141 if a
> 1 then chstr
:= chstr
+ ' ';
7142 chstr
:= chstr
+ P
[a
];
7145 if Length(chstr
) > 200 then SetLength(chstr
, 200);
7147 if Length(chstr
) < 1 then
7149 g_Console_Add('callvote <command>');
7153 if g_Game_IsClient
then
7154 MC_SEND_Vote(True, chstr
)
7156 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
7157 g_Console_Process('vote', True);
7160 g_Console_Add('callvote <command>');
7162 else if (cmd
= 'vote') and g_Game_IsNet
then
7164 if g_Game_IsClient
then
7166 else if gVoteInProgress
then
7168 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7169 a
:= Floor((NetClientCount
+1)/2.0) + 1
7171 a
:= Floor(NetClientCount
/2.0) + 1;
7176 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
7177 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
7183 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
7184 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
7192 procedure SystemCommands(P
: SSArray
);
7196 cmd
:= LowerCase(P
[0]);
7205 sys_EnableVSync(gVSync
);
7206 gRC_Width
:= Max(1, gRC_Width
);
7207 gRC_Height
:= Max(1, gRC_Height
);
7208 gBPP
:= Max(1, gBPP
);
7209 if sys_SetDisplayMode(gRC_Width
, gRC_Height
, gBPP
, gRC_FullScreen
, gRC_Maximized
) = True then
7210 e_LogWriteln('resolution changed')
7212 e_LogWriteln('resolution not changed');
7216 if Length(p
) = 2 then
7218 gAskLanguage
:= true;
7219 gLanguage
:= LANGUAGE_ENGLISH
;
7220 case LowerCase(p
[1]) of
7223 gAskLanguage
:= false;
7224 gLanguage
:= LANGUAGE_ENGLISH
;
7228 gAskLanguage
:= false;
7229 gLanguage
:= LANGUAGE_RUSSIAN
;
7233 gAskLanguage
:= true;
7234 gLanguage
:= LANGUAGE_ENGLISH
;
7237 g_Language_Set(gLanguage
);
7241 e_LogWritefln('usage: %s <English|Russian|Ask>', [cmd
]);
7247 procedure g_TakeScreenShot(Filename
: string = '');
7248 var s
: TStream
; t
: TDateTime
; dir
, date
, name
: String;
7250 if e_NoGraphics
then Exit
;
7252 dir
:= e_GetWriteableDir(ScreenshotDirs
);
7254 if Filename
= '' then
7257 DateTimeToString(date
, 'yyyy-mm-dd-hh-nn-ss', t
);
7258 Filename
:= 'screenshot-' + date
;
7261 name
:= e_CatPath(dir
, Filename
+ '.png');
7262 s
:= createDiskFile(name
);
7264 e_MakeScreenshot(s
, gScreenWidth
, gScreenHeight
);
7266 g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [name
]))
7268 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_WRITE
], [name
]));
7273 g_Console_Add('oh shit, i can''t create screenshot!')
7277 procedure g_Game_InGameMenu(Show
: Boolean);
7279 if (g_ActiveWindow
= nil) and Show
then
7281 if gGameSettings
.GameType
= GT_SINGLE
then
7282 g_GUI_ShowWindow('GameSingleMenu')
7285 if g_Game_IsClient
then
7286 g_GUI_ShowWindow('GameClientMenu')
7288 if g_Game_IsNet
then
7289 g_GUI_ShowWindow('GameServerMenu')
7291 g_GUI_ShowWindow('GameCustomMenu');
7293 g_Sound_PlayEx('MENU_OPEN');
7295 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7296 if (not g_Game_IsNet
) then
7300 if (g_ActiveWindow
<> nil) and (not Show
) then
7302 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7303 if (not g_Game_IsNet
) then
7304 g_Game_Pause(False);
7308 procedure g_Game_Pause (Enable
: Boolean);
7312 if not gGameOn
then exit
;
7314 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
7317 gPauseMain
:= Enable
;
7319 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
7322 procedure g_Game_HolmesPause (Enable
: Boolean);
7326 if not gGameOn
then exit
;
7327 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
7330 gPauseHolmes
:= Enable
;
7332 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
7335 procedure g_Game_PauseAllSounds(Enable
: Boolean);
7340 if gTriggers
<> nil then
7341 for i
:= 0 to High(gTriggers
) do
7342 with gTriggers
[i
] do
7343 if (TriggerType
= TRIGGER_SOUND
) and
7345 Sound
.IsPlaying() then
7347 Sound
.Pause(Enable
);
7351 if gPlayers
<> nil then
7352 for i
:= 0 to High(gPlayers
) do
7353 if gPlayers
[i
] <> nil then
7354 gPlayers
[i
].PauseSounds(Enable
);
7357 if gMusic
<> nil then
7358 gMusic
.Pause(Enable
);
7361 procedure g_Game_StopAllSounds(all
: Boolean);
7365 if gTriggers
<> nil then
7366 for i
:= 0 to High(gTriggers
) do
7367 with gTriggers
[i
] do
7368 if (TriggerType
= TRIGGER_SOUND
) and
7372 if gMusic
<> nil then
7379 procedure g_Game_UpdateTriggerSounds
;
7382 if gTriggers
<> nil then
7383 for i
:= 0 to High(gTriggers
) do
7384 with gTriggers
[i
] do
7385 if (TriggerType
= TRIGGER_SOUND
) and (Sound
<> nil) and tgcLocal
and Sound
.IsPlaying() then
7386 Sound
.SetCoordsRect(X
, Y
, Width
, Height
, tgcVolume
/ 255.0)
7389 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
7392 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
7397 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
7402 if gSpectMode
<> SPECT_PLAYERS
then
7404 if gSpectPID1
= UID
then
7409 if gSpectViewTwo
and (gSpectPID2
= UID
) then
7416 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
7421 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
7426 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
7431 if gSpectMode
<> SPECT_PLAYERS
then
7433 Pl
:= g_Player_Get(gSpectPID1
);
7434 if (Pl
<> nil) and (Pl
.Team
= Team
) then
7439 if gSpectViewTwo
then
7441 Pl
:= g_Player_Get(gSpectPID2
);
7442 if (Pl
<> nil) and (Pl
.Team
= Team
) then
7450 procedure g_Game_Message(Msg
: string; Time
: Word);
7452 MessageLineLength
:= (gScreenWidth
- 204) div e_CharFont_GetMaxWidth(gMenuFont
);
7453 MessageText
:= b_Text_Wrap(b_Text_Format(Msg
), MessageLineLength
);
7454 MessageTime
:= Time
;
7457 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
7459 punct
: Array[0..13] of String =
7460 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
7466 function IsPunctuation(S
: String): Boolean;
7471 if Length(S
) <> 1 then
7473 for i
:= Low(punct
) to High(punct
) do
7474 if S
= punct
[i
] then
7480 function FilterPunctuation(S
: String): String;
7484 for i
:= Low(punct
) to High(punct
) do
7485 S
:= StringReplace(S
, punct
[i
], ' ', [rfReplaceAll
]);
7491 if gUseChatSounds
and Taunt
and (gChatSounds
<> nil) and (Pos(': ', Text) > 0) then
7493 // remove player name
7494 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
7495 // for FullWord check
7496 Text := toLowerCase1251(' ' + Text + ' ');
7497 fpText
:= FilterPunctuation(Text);
7499 for i
:= 0 to Length(gChatSounds
) - 1 do
7502 for j
:= 0 to Length(gChatSounds
[i
].Tags
) - 1 do
7504 if gChatSounds
[i
].FullWord
and (not IsPunctuation(gChatSounds
[i
].Tags
[j
])) then
7505 ok
:= Pos(' ' + gChatSounds
[i
].Tags
[j
] + ' ', fpText
) > 0
7507 ok
:= Pos(gChatSounds
[i
].Tags
[j
], Text) > 0;
7513 gChatSounds
[i
].Sound
.Play();
7519 g_Sound_PlayEx('SOUND_GAME_RADIO');
7522 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
7531 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
7535 if goodsnd
[a
].IsPlaying() then
7538 goodsnd
[Random(4)].Play();
7541 procedure g_Game_Announce_KillCombo(Param
: Integer);
7548 UID
:= Param
and $FFFF;
7553 Pl
:= g_Player_Get(UID
);
7562 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
7566 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
7570 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
7574 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
7582 if not g_Game_IsWatchedPlayer(UID
) then
7585 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
7589 if killsnd
[n
].IsPlaying() then
7594 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
7603 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
7607 if hahasnd
[a
].IsPlaying() then
7610 hahasnd
[Random(3)].Play();
7613 procedure g_Game_StartVote(Command
, Initiator
: string);
7617 if not gVotesEnabled
then Exit
;
7618 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7619 if gVoteInProgress
or gVotePassed
then
7621 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
7622 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
7625 gVoteInProgress
:= True;
7626 gVotePassed
:= False;
7627 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
7630 gVoteCommand
:= Command
;
7632 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7633 Need
:= Floor((NetClientCount
+1)/2.0)+1
7635 Need
:= Floor(NetClientCount
/2.0)+1;
7636 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
7637 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
7640 procedure g_Game_CheckVote
;
7644 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7645 if not gVoteInProgress
then Exit
;
7647 if (gTime
>= gVoteTimer
) then
7649 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7650 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7652 Need
:= Floor(NetClientCount
/2.0) + 1;
7653 if gVoteCount
>= Need
then
7655 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7656 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7657 gVotePassed
:= True;
7658 gVoteCmdTimer
:= gTime
+ 5000;
7662 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
7663 MH_SEND_VoteEvent(NET_VE_FAILED
);
7665 if NetClients
<> nil then
7666 for I
:= Low(NetClients
) to High(NetClients
) do
7667 if NetClients
[i
].Used
then
7668 NetClients
[i
].Voted
:= False;
7669 gVoteInProgress
:= False;
7675 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7676 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7678 Need
:= Floor(NetClientCount
/2.0) + 1;
7679 if gVoteCount
>= Need
then
7681 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7682 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7683 gVoteInProgress
:= False;
7684 gVotePassed
:= True;
7685 gVoteCmdTimer
:= gTime
+ 5000;
7688 if NetClients
<> nil then
7689 for I
:= Low(NetClients
) to High(NetClients
) do
7690 if NetClients
[i
].Used
then
7691 NetClients
[i
].Voted
:= False;
7696 procedure g_Game_LoadMapList(FileName
: string);
7704 if not FileExists(FileName
) then Exit
;
7706 AssignFile(ListFile
, FileName
);
7708 while not EOF(ListFile
) do
7710 ReadLn(ListFile
, s
);
7713 if s
= '' then Continue
;
7715 SetLength(MapList
, Length(MapList
)+1);
7716 MapList
[High(MapList
)] := s
;
7718 CloseFile(ListFile
);
7721 procedure g_Game_SetDebugMode();
7724 // ×èòû (äàæå â ñâîåé èãðå):
7728 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
7732 if Length(LoadingStat
.Msgs
) = 0 then
7738 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
7739 if NextMsg
= Length(Msgs
) then
7741 for i
:= 0 to High(Msgs
)-1 do
7742 Msgs
[i
] := Msgs
[i
+1];
7750 Msgs
[NextMsg
-1] := Text;
7754 PBarWasHere
:= false;
7757 g_ActiveWindow
:= nil;
7759 ProcessLoading(true);
7762 procedure g_Game_StepLoading(Value
: Integer = -1);
7773 if (ShowCount
> LOADING_SHOW_STEP
) or (Value
> -1) then
7781 procedure g_Game_ClearLoading();
7790 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
7791 if len
< 1 then len
:= 1;
7792 SetLength(Msgs
, len
);
7793 for len
:= Low(Msgs
) to High(Msgs
) do
7796 PBarWasHere
:= false;
7800 procedure Parse_Params(var pars
: TParamStrValues
);
7807 while i
<= ParamCount
do
7810 if (s
[1] = '-') and (Length(s
) > 1) then
7812 if (s
[2] = '-') and (Length(s
) > 2) then
7813 begin // Îäèíî÷íûé ïàðàìåòð
7814 SetLength(pars
, Length(pars
) + 1);
7815 with pars
[High(pars
)] do
7817 Name
:= LowerCase(s
);
7822 if (i
< ParamCount
) then
7823 begin // Ïàðàìåòð ñî çíà÷åíèåì
7825 SetLength(pars
, Length(pars
) + 1);
7826 with pars
[High(pars
)] do
7828 Name
:= LowerCase(s
);
7829 Value
:= LowerCase(ParamStr(i
));
7838 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
7843 for i
:= 0 to High(pars
) do
7844 if pars
[i
].Name
= aName
then
7846 Result
:= pars
[i
].Value
;
7851 procedure g_Game_Process_Params();
7853 pars
: TParamStrValues
;
7856 LimT
, LimS
: Integer;
7867 s
:= Find_Param_Value(pars
, '--debug');
7870 g_Game_SetDebugMode();
7871 s
:= Find_Param_Value(pars
, '--netdump');
7876 // Connect when game loads
7877 ip
:= Find_Param_Value(pars
, '-connect');
7881 s
:= Find_Param_Value(pars
, '-port');
7882 if (s
= '') or not TryStrToInt(s
, Port
) then
7885 s
:= Find_Param_Value(pars
, '-pw');
7887 g_Game_StartClient(ip
, Port
, s
);
7891 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
7894 gDefaultMegawadStart
:= s
;
7897 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
7898 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
7900 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
7903 // Start map when game loads:
7904 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
7905 if isWadPath(map
) then
7908 s
:= Find_Param_Value(pars
, '-gm');
7909 GMode
:= g_Game_TextToMode(s
);
7910 if GMode
= GM_NONE
then GMode
:= GM_DM
;
7911 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
7914 s
:= Find_Param_Value(pars
, '-limt');
7915 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
7921 s
:= Find_Param_Value(pars
, '-lims');
7922 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
7928 s
:= Find_Param_Value(pars
, '-lives');
7929 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
7935 s
:= Find_Param_Value(pars
, '-opt');
7937 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or
7938 GAME_OPTION_BOTVSMONSTER
or GAME_OPTION_DMKEYS
7940 Opt
:= StrToIntDef(s
, 0);
7943 s
:= Find_Param_Value(pars
, '--close');
7947 // Override map to test:
7948 s
:= LowerCase(Find_Param_Value(pars
, '-testmap'));
7951 if e_IsValidResourceName(s
) then
7952 e_FindResource(AllMapDirs
, s
);
7953 gTestMap
:= ExpandFileName(s
);
7956 // Delete test map after play:
7957 s
:= Find_Param_Value(pars
, '--testdelete');
7960 //gMapToDelete := MapsDir + map;
7961 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType
.Fatal
);
7965 // Delete temporary WAD after play:
7966 s
:= Find_Param_Value(pars
, '--tempdelete');
7967 if (s
<> '') and (gTestMap
<> '') then
7969 gMapToDelete
:= gTestMap
;
7970 gTempDelete
:= True;
7973 // Number of players:
7974 s
:= Find_Param_Value(pars
, '-pl');
7976 n
:= DEFAULT_PLAYERS
7978 n
:= StrToIntDef(s
, DEFAULT_PLAYERS
);
7981 s
:= Find_Param_Value(pars
, '-port');
7982 if (s
= '') or not TryStrToInt(s
, Port
) then
7983 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
7985 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
7988 // Execute script when game loads:
7989 s
:= Find_Param_Value(pars
, '-exec');
7992 // if not isWadPath(s) then
7993 // s := GameDir + '/' + s;
7998 if IOResult
<> 0 then
8000 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
8001 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
8005 e_WriteLog('Executing script: ' + s
, TMsgType
.Notify
);
8006 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
8011 if IOResult
<> 0 then
8013 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
8014 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
8018 if Pos('#', s
) <> 1 then // script comment
8019 g_Console_Process(s
, True);
8030 conRegVar('pf_draw_frame', @g_profile_frame_draw
, 'draw frame rendering profiles', 'render profiles');
8031 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
8032 conRegVar('pf_coldet', @g_profile_collision
, 'draw collision detection profiles', 'coldet profiles');
8033 conRegVar('pf_los', @g_profile_los
, 'draw monster LOS profiles', 'monster LOS profiles');
8035 conRegVar('r_sq_draw', @gdbg_map_use_accel_render
, 'accelerated spatial queries in rendering', 'accelerated rendering');
8036 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet
, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
8037 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel
, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
8038 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace
, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
8040 conRegVar('pr_enabled', @gpart_dbg_enabled
, 'enable/disable particles', 'particles');
8041 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled
, 'enable/disable particle physics', 'particle physics');
8043 conRegVar('los_enabled', @gmon_dbg_los_enabled
, 'enable/disable monster LOS calculations', 'monster LOS', true);
8044 conRegVar('mon_think', @gmon_debug_think
, 'enable/disable monster thinking', 'monster thinking', true);
8046 {$IFDEF ENABLE_HOLMES}
8047 conRegVar('dbg_holmes', @g_holmes_enabled
, 'enable/disable Holmes', 'Holmes', true);
8050 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds
, 'ignore level bounds', '', false);
8052 conRegVar('r_scale', @g_dbg_scale
, 0.01, 100.0, 'render scale', '', false);
8053 conRegVar('r_resolution_scale', @r_pixel_scale
, 0.01, 100.0, 'upscale factor', '', false);
8055 conRegVar('light_enabled', @gwin_k8_enable_light_experiments
, 'enable/disable dynamic lighting', 'lighting');
8056 conRegVar('light_player_halo', @g_playerLight
, 'enable/disable player halo', 'player light halo');
8058 conRegVar('r_smallmap_align_h', @r_smallmap_h
, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
8059 conRegVar('r_smallmap_align_v', @r_smallmap_v
, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');
8061 conRegVar('r_showfps', @gShowFPS
, 'draw fps counter', 'draw fps counter');
8062 conRegVar('r_showtime', @gShowTime
, 'show game time', 'show game time');
8063 conRegVar('r_showping', @gShowPing
, 'show ping', 'show ping');
8064 conRegVar('r_showscore', @gShowGoals
, 'show score', 'show score');
8065 conRegVar('r_showkillmsg', @gShowKillMsg
, 'show kill log', 'show kill log');
8066 conRegVar('r_showlives', @gShowLives
, 'show lives', 'show lives');
8067 conRegVar('r_showspect', @gSpectHUD
, 'show spectator hud', 'show spectator hud');
8068 conRegVar('r_showstat', @gShowStat
, 'show stats', 'show stats');