6 g_basic
, g_player
, e_graphics
, Classes
, g_res_downloader
,
7 SysUtils
, g_sound
, g_gui
, MAPSTRUCT
, WADEDITOR
, md5
;
10 TGameSettings
= record
26 TDelayedEvent
= record
34 TPlayerSettings
= record
53 function g_Game_IsNet(): Boolean;
54 function g_Game_IsServer(): Boolean;
55 function g_Game_IsClient(): Boolean;
56 procedure g_Game_Init();
57 procedure g_Game_Free();
58 procedure g_Game_LoadData();
59 procedure g_Game_FreeData();
60 procedure g_Game_Update();
61 procedure g_Game_Draw();
62 procedure g_Game_Quit();
63 procedure g_Game_SetupScreenSize();
64 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
65 function g_Game_ModeToText(Mode
: Byte): string;
66 function g_Game_TextToMode(Mode
: string): Byte;
67 procedure g_Game_ExecuteEvent(Name
: String);
68 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
69 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
70 procedure g_Game_RemovePlayer();
71 procedure g_Game_Spectate();
72 procedure g_Game_SpectateCenterView();
73 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
74 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
75 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
76 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
77 procedure g_Game_Restart();
78 procedure g_Game_RestartLevel();
79 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
80 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
81 procedure g_Game_SaveOptions();
82 function g_Game_StartMap(Map
: String; Force
: Boolean = False): Boolean;
83 procedure g_Game_ChangeMap(MapPath
: String);
84 procedure g_Game_ExitLevel(Map
: Char16
);
85 function g_Game_GetFirstMap(WAD
: String): String;
86 function g_Game_GetNextMap(): String;
87 procedure g_Game_NextLevel();
88 procedure g_Game_Pause(Enable
: Boolean);
89 procedure g_Game_InGameMenu(Show
: Boolean);
90 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
91 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
92 procedure g_Game_Message(Msg
: String; Time
: Word);
93 procedure g_Game_LoadMapList(FileName
: String);
94 procedure g_Game_PauseAllSounds(Enable
: Boolean);
95 procedure g_Game_StopAllSounds(all
: Boolean);
96 procedure g_Game_UpdateTriggerSounds();
97 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
98 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
99 procedure g_Game_Announce_KillCombo(Param
: Integer);
100 procedure g_Game_StartVote(Command
, Initiator
: string);
101 procedure g_Game_CheckVote
;
102 procedure g_TakeScreenShot();
103 procedure g_FatalError(Text: String);
104 procedure g_SimpleError(Text: String);
105 function g_Game_IsTestMap(): Boolean;
106 procedure g_Game_DeleteTestMap();
107 procedure GameCVars(P
: SArray
);
108 procedure GameCommands(P
: SArray
);
109 procedure DebugCommands(P
: SArray
);
110 procedure g_Game_Process_Params
;
111 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
112 procedure g_Game_StepLoading();
113 procedure g_Game_ClearLoading();
114 procedure g_Game_SetDebugMode();
115 procedure DrawLoadingStat();
117 { procedure SetWinPause(Enable: Boolean); }
122 LOADING_SHOW_STEP
= 100;
123 LOADING_INTERLINE
= 20;
138 MESSAGE_DIKEY
= WM_USER
+ 1;
143 EXIT_ENDLEVELSINGLE
= 4;
144 EXIT_ENDLEVELCUSTOM
= 5;
146 GAME_OPTION_RESERVED
= 1;
147 GAME_OPTION_TEAMDAMAGE
= 2;
148 GAME_OPTION_ALLOWEXIT
= 4;
149 GAME_OPTION_WEAPONSTAY
= 8;
150 GAME_OPTION_MONSTERS
= 16;
151 GAME_OPTION_BOTVSPLAYER
= 32;
152 GAME_OPTION_BOTVSMONSTER
= 64;
157 STATE_INTERCUSTOM
= 3;
158 STATE_INTERSINGLE
= 4;
164 LMS_RESPAWN_NONE
= 0;
165 LMS_RESPAWN_WARMUP
= 1;
166 LMS_RESPAWN_FINAL
= 2;
182 CONFIG_FILENAME
= 'Doom2DF.cfg';
183 LOG_FILENAME
= 'Doom2DF.log';
185 TEST_MAP_NAME
= '$$$_TEST_$$$';
187 STD_PLAYER_MODEL
= 'Doomer';
191 gGameSettings
: TGameSettings
;
192 gPlayer1Settings
: TPlayerSettings
;
193 gPlayer2Settings
: TPlayerSettings
;
195 gPlayerScreenSize
: TPoint
;
196 gPlayer1ScreenCoord
: TPoint
;
197 gPlayer2ScreenCoord
: TPoint
;
198 gPlayer1
: TPlayer
= nil;
199 gPlayer2
: TPlayer
= nil;
200 gPlayerDrawn
: TPlayer
= nil;
202 gSwitchGameMode
: Byte = GM_DM
;
203 gHearPoint1
, gHearPoint2
: THearPoint
;
204 gSoundEffectsDF
: Boolean = False;
205 gSoundTriggerTime
: Word = 0;
206 gAnnouncer
: Byte = ANNOUNCE_NONE
;
207 goodsnd
: array[0..3] of TPlayableSound
;
208 killsnd
: array[0..3] of TPlayableSound
;
209 gDefInterTime
: ShortInt = -1;
210 gInterEndTime
: LongWord = 0;
211 gInterTime
: LongWord = 0;
212 gServInterTime
: Byte = 0;
213 gGameStartTime
: LongWord = 0;
214 gTotalMonsters
: Integer = 0;
216 gShowTime
: Boolean = True;
217 gShowFPS
: Boolean = False;
218 gShowGoals
: Boolean = True;
219 gShowStat
: Boolean = True;
220 gShowKillMsg
: Boolean = True;
221 gShowLives
: Boolean = True;
222 gShowPing
: Boolean = False;
223 gShowMap
: Boolean = False;
225 gState
: Byte = STATE_NONE
;
227 sWidth
, sHeight
: Word;
228 gSpectMode
: Byte = SPECT_NONE
;
229 gSpectHUD
: Boolean = True;
230 gSpectKeyPress
: Boolean = False;
231 gSpectX
: Integer = 0;
232 gSpectY
: Integer = 0;
233 gSpectStep
: Byte = 8;
234 gSpectViewTwo
: Boolean = False;
235 gSpectPID1
: Integer = -1;
236 gSpectPID2
: Integer = -1;
237 gMusic
: TMusic
= nil;
238 gLoadGameMode
: Boolean;
239 gCheats
: Boolean = False;
240 gMapOnce
: Boolean = False;
241 gMapToDelete
: String;
242 gTempDelete
: Boolean = False;
243 gLastMap
: Boolean = False;
244 gWinPosX
, gWinPosY
: Integer;
245 gWinSizeX
, gWinSizeY
: Integer;
246 gWinFrameX
, gWinFrameY
, gWinCaption
: Integer;
247 gWinActive
: Boolean = True; // by default window is active, lol
248 gResolutionChange
: Boolean = False;
249 gRC_Width
, gRC_Height
: Word;
250 gRC_FullScreen
, gRC_Maximized
: Boolean;
251 gLanguageChange
: Boolean = False;
252 gDebugMode
: Boolean = False;
253 g_debug_Sounds
: Boolean = False;
254 g_debug_Frames
: Boolean = False;
255 g_debug_WinMsgs
: Boolean = False;
256 g_debug_MonsterOff
: Boolean = False;
257 g_debug_BotAIOff
: Byte = 0;
258 g_debug_HealthBar
: Boolean = False;
259 g_Debug_Player
: Boolean = False;
260 gCoopMonstersKilled
: Word = 0;
261 gCoopSecretsFound
: Word = 0;
262 gCoopTotalMonstersKilled
: Word = 0;
263 gCoopTotalSecretsFound
: Word = 0;
264 gCoopTotalMonsters
: Word = 0;
265 gCoopTotalSecrets
: Word = 0;
266 gStatsOff
: Boolean = False;
267 gStatsPressed
: Boolean = False;
268 gExitByTrigger
: Boolean = False;
269 gNextMap
: String = '';
270 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
271 gLMSRespawnTime
: Cardinal = 0;
272 gLMSSoftSpawn
: Boolean = False;
273 gMissionFailed
: Boolean = False;
274 gVoteInProgress
: Boolean = False;
275 gVotePassed
: Boolean = False;
276 gVoteCommand
: string = '';
277 gVoteTimer
: Cardinal = 0;
278 gVoteCmdTimer
: Cardinal = 0;
279 gVoteCount
: Integer = 0;
280 gVoteTimeout
: Cardinal = 30;
281 gVoted
: Boolean = False;
282 gVotesEnabled
: Boolean = True;
283 gEvents
: Array of TGameEvent
;
284 gDelayedEvents
: Array of TDelayedEvent
;
286 P1MoveButton
: Byte = 0;
287 P2MoveButton
: Byte = 0;
292 g_textures
, g_main
, g_window
, g_menu
,
293 e_input
, e_log
, g_console
, g_items
, g_map
,
294 g_playermodel
, g_gfx
, g_options
, g_weapons
, Math
,
295 g_triggers
, MAPDEF
, g_monsters
, e_sound
, CONFIG
,
296 BinEditor
, g_language
, g_net
, SDL
,
297 ENet
, e_fixedbuffer
, g_netmsg
, g_netmaster
, GL
, GLExt
,
301 TEndCustomGameStat
= record
302 PlayerStat
: TPlayerStatArray
;
306 Map
, MapName
: String;
309 TEndSingleGameStat
= record
310 PlayerStat
: Array [0..1] of record
316 TotalSecrets
: Integer;
319 TLoadingStat
= record
323 Msgs
: Array of String;
327 TParamStrValue
= record
332 TParamStrValues
= Array of TParamStrValue
;
335 INTER_ACTION_TEXT
= 1;
336 INTER_ACTION_PIC
= 2;
337 INTER_ACTION_MUSIC
= 3;
341 FPSCounter
, UPSCounter
: Word;
342 FPSTime
, UPSTime
: LongWord;
343 DataLoaded
: Boolean = False;
344 LastScreenShot
: Int64;
345 IsDrawStat
: Boolean = False;
346 CustomStat
: TEndCustomGameStat
;
347 SingleStat
: TEndSingleGameStat
;
348 LoadingStat
: TLoadingStat
;
349 EndingGameCounter
: Byte = 0;
352 MapList
: SArray
= nil;
353 MapIndex
: Integer = -1;
359 text: Array of ShortString;
360 anim
: Array of ShortString;
361 pic
: Array of ShortString;
362 mus
: Array of ShortString;
364 triggers
: Array of record
366 actions
: Array of record
367 action
, p1
, p2
: Integer;
370 cur_trigger
: Integer;
383 function Compare(a
, b
: TPlayerStat
): Integer;
385 if a
.Spectator
then Result
:= 1
386 else if b
.Spectator
then Result
:= -1
387 else if a
.Frags
< b
.Frags
then Result
:= 1
388 else if a
.Frags
> b
.Frags
then Result
:= -1
389 else if a
.Deaths
< b
.Deaths
then Result
:= -1
390 else if a
.Deaths
> b
.Deaths
then Result
:= 1
391 else if a
.Kills
< b
.Kills
then Result
:= -1
395 procedure SortGameStat(var stat
: TPlayerStatArray
);
400 if stat
= nil then Exit
;
402 for I
:= High(stat
) downto Low(stat
) do
403 for J
:= Low(stat
) to High(stat
) - 1 do
404 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
407 stat
[J
] := stat
[J
+ 1];
412 function g_Game_ModeToText(Mode
: Byte): string;
416 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
417 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
418 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
419 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
420 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
424 function g_Game_TextToMode(Mode
: string): Byte;
427 Mode
:= UpperCase(Mode
);
428 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
433 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
438 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
443 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
448 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
455 function g_Game_IsNet(): Boolean;
457 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
460 function g_Game_IsServer(): Boolean;
462 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
465 function g_Game_IsClient(): Boolean;
467 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
470 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
477 Result
.name
:= ExtractFileName(WAD
);
478 Result
.description
:= '';
481 w
:= TWADEditor_1
.Create();
484 if not w
.GetResource('', 'INTERSCRIPT', p
, len
) then
490 cfg
:= TConfig
.CreateMem(p
, len
);
491 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
492 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
493 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
494 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
500 procedure g_Game_FreeWAD();
504 for a
:= 0 to High(MegaWAD
.res
.pic
) do
505 if MegaWAD
.res
.pic
[a
] <> '' then
506 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
508 for a
:= 0 to High(MegaWAD
.res
.mus
) do
509 if MegaWAD
.res
.mus
[a
] <> '' then
510 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
512 MegaWAD
.res
.pic
:= nil;
513 MegaWAD
.res
.text := nil;
514 MegaWAD
.res
.anim
:= nil;
515 MegaWAD
.res
.mus
:= nil;
516 MegaWAD
.triggers
:= nil;
518 g_Texture_Delete('TEXTURE_endpic');
519 g_Sound_Delete('MUSIC_endmus');
521 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
522 gGameSettings
.WAD
:= '';
525 procedure g_Game_LoadWAD(WAD
: string);
534 gGameSettings
.WAD
:= WAD
;
535 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
538 MegaWAD
.info
:= g_Game_GetMegaWADInfo(MapsDir
+ WAD
);
540 w
:= TWADEditor_1
.Create();
541 w
.ReadFile(MapsDir
+ WAD
);
543 if not w
.GetResource('', 'INTERSCRIPT', p
, len
) then
549 cfg
:= TConfig
.CreateMem(p
, len
);
554 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
555 if s = '' then Break;
558 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
559 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
561 g_Texture_CreateWADEx(s, s);
567 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
568 if s = '' then Break;
571 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
572 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
574 g_Music_CreateWADEx(s, s);
577 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
578 if MegaWAD
.endpic
<> '' then
580 g_ProcessResourceStr(MegaWAD
.endpic
, @s
, nil, nil);
581 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
582 g_Texture_CreateWADEx('TEXTURE_endpic', s
+MegaWAD
.endpic
);
584 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
585 if MegaWAD
.endmus
<> '' then
587 g_ProcessResourceStr(MegaWAD
.endmus
, @s
, nil, nil);
588 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
589 g_Sound_CreateWADEx('MUSIC_endmus', s
+MegaWAD
.endmus
, True);
597 {procedure start_trigger(t: string);
601 function next_trigger(): Boolean;
605 procedure DisableCheats();
611 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
612 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
613 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
614 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
617 procedure g_Game_ExecuteEvent(Name
: String);
623 if gEvents
= nil then
625 for a
:= 0 to High(gEvents
) do
626 if gEvents
[a
].Name
= Name
then
628 if gEvents
[a
].Command
<> '' then
629 g_Console_Process(gEvents
[a
].Command
, True);
634 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
639 if gDelayedEvents
<> nil then
640 for a
:= 0 to High(gDelayedEvents
) do
641 if not gDelayedEvents
[a
].Pending
then
648 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
649 n
:= High(gDelayedEvents
);
651 gDelayedEvents
[n
].Pending
:= True;
652 gDelayedEvents
[n
].DEType
:= DEType
;
653 gDelayedEvents
[n
].DENum
:= Num
;
654 gDelayedEvents
[n
].DEStr
:= Str
;
655 if DEType
= DE_GLOBEVENT
then
656 gDelayedEvents
[n
].Time
:= (GetTimer() {div 1000}) + Time
658 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
665 FileName
, SectionName
, ResName
: string;
667 if g_Game_IsNet
and g_Game_IsServer
then
668 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
674 g_Game_StopAllSounds(False);
679 EndingGameCounter
:= 0;
680 g_ActiveWindow
:= nil;
682 gLMSRespawn
:= LMS_RESPAWN_NONE
;
683 gLMSRespawnTime
:= 0;
686 EXIT_SIMPLE
: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
691 begin // Ýòî áûë òåñò
695 begin // Âûõîä â ãëàâíîå ìåíþ
696 gMusic
.SetByName('MUSIC_MENU');
698 if gState
<> STATE_SLIST
then
700 g_GUI_ShowWindow('MainMenu');
701 gState
:= STATE_MENU
;
704 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
705 slReturnPressed
:= True;
706 if g_Net_Slist_Fetch(slCurrent
) then
708 if slCurrent
= nil then
709 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
712 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
715 g_Game_ExecuteEvent('ongameend');
719 EXIT_RESTART
: // Íà÷àòü óðîâåíü ñíà÷àëà
721 if not g_Game_IsClient
then g_Game_Restart();
724 EXIT_ENDLEVELCUSTOM
: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
726 // Ñòàòèñòèêà Ñâîåé èãðû:
727 g_ProcessResourceStr(gMapInfo
.Map
, FileName
, SectionName
, ResName
);
729 CustomStat
.GameTime
:= gTime
;
730 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+ResName
;
731 CustomStat
.MapName
:= gMapInfo
.Name
;
732 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
733 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
734 CustomStat
.TeamStat
:= gTeamStat
;
736 CustomStat
.PlayerStat
:= nil;
738 // Ñòàòèñòèêà èãðîêîâ:
739 if gPlayers
<> nil then
741 for a
:= 0 to High(gPlayers
) do
742 if gPlayers
[a
] <> nil then
744 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
745 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
747 Name
:= gPlayers
[a
].Name
;
748 Frags
:= gPlayers
[a
].Frags
;
749 Deaths
:= gPlayers
[a
].Death
;
750 Kills
:= gPlayers
[a
].Kills
;
751 Team
:= gPlayers
[a
].Team
;
752 Color
:= gPlayers
[a
].Model
.Color
;
753 Spectator
:= gPlayers
[a
].FSpectator
;
757 SortGameStat(CustomStat
.PlayerStat
);
760 g_Game_ExecuteEvent('onmapend');
763 EndingGameCounter
:= 255;
764 gState
:= STATE_FOLD
;
766 if gDefInterTime
< 0 then
767 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
769 gInterEndTime
:= gDefInterTime
* 1000;
772 EXIT_ENDLEVELSINGLE
: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
774 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
775 SingleStat
.GameTime
:= gTime
;
776 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
777 SingleStat
.TotalSecrets
:= gSecretsCount
;
778 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
779 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
780 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
781 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
782 if SingleStat
.TwoPlayers
then
784 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
785 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
788 g_Game_ExecuteEvent('onmapend');
791 if gNextMap
<> '' then
793 gMusic
.SetByName('MUSIC_INTERMUS');
795 gState
:= STATE_INTERSINGLE
;
797 g_Game_ExecuteEvent('oninter');
799 else // Áîëüøå íåò êàðò
802 EndingGameCounter
:= 255;
803 gState
:= STATE_FOLD
;
808 // Îêîí÷àíèå îáðàáîòàíî:
809 if gExit
<> EXIT_QUIT
then
813 procedure DrawStat();
815 pc
, x
, y
, w
, h
: Integer;
816 w1
, w2
, w3
, w4
: Integer;
818 cw
, ch
, r
, g
, b
, rr
, gg
, bb
: Byte;
821 stat
: TPlayerStatArray
;
828 pc
:= g_Player_GetCount
;
829 e_TextureFontGetSize(gStdFont
, cw
, ch
);
831 w
:= gScreenWidth
-(gScreenWidth
div 5);
832 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
835 h
:= 40+ch
*5+(ch
+8)*pc
;
836 x
:= (gScreenWidth
div 2)-(w
div 2);
837 y
:= (gScreenHeight
div 2)-(h
div 2);
839 e_DrawFillQuad(x
, y
, x
+w
-1, y
+h
-1, 64, 64, 64, 32);
840 e_DrawQuad(x
, y
, x
+w
-1, y
+h
-1, 255, 127, 0);
842 g_ProcessResourceStr(gMapInfo
.Map
, @wad
, nil, @map
);
843 wad
:= ExtractFileName(wad
);
844 mapstr
:= wad
+ ':\' + map
+ ' - ' + gMapInfo
.Name
;
846 case gGameSettings
.GameMode
of
849 if gGameSettings
.MaxLives
= 0 then
852 s1
:= _lc
[I_GAME_LMS
];
853 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
854 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
859 if gGameSettings
.MaxLives
= 0 then
860 s1
:= _lc
[I_GAME_TDM
]
862 s1
:= _lc
[I_GAME_TLMS
];
863 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
864 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
869 s1
:= _lc
[I_GAME_CTF
];
870 s2
:= Format(_lc
[I_GAME_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]);
871 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
876 if gGameSettings
.MaxLives
= 0 then
877 s1
:= _lc
[I_GAME_COOP
]
879 s1
:= _lc
[I_GAME_SURV
];
880 s2
:= _lc
[I_GAME_MONSTERS
] + ' ' + IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
);
881 s3
:= _lc
[I_GAME_SECRETS
] + ' ' + IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
);
892 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*cw
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
894 e_TextureFontPrintEx(x
+(w
div 2)-(Length(mapstr
)*cw
div 2), _y
, mapstr
, gStdFont
, 200, 200, 200, 1);
896 e_TextureFontPrintEx(x
+16, _y
, s2
, gStdFont
, 200, 200, 200, 1);
898 e_TextureFontPrintEx(x
+w
-16-(Length(s3
))*cw
, _y
, s3
,
899 gStdFont
, 200, 200, 200, 1);
901 if NetMode
= NET_SERVER
then
902 e_TextureFontPrintEx(x
+8, y
+ 8, _lc
[I_NET_SERVER
], gStdFont
, 255, 255, 255, 1)
904 if NetMode
= NET_CLIENT
then
905 e_TextureFontPrintEx(x
+8, y
+ 8,
906 NetClientIP
+ ':' + IntToStr(NetClientPort
), gStdFont
, 255, 255, 255, 1);
910 stat
:= g_Player_GetStats();
913 w2
:= (w
-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
914 w3
:= (w
-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
916 w1
:= w
-16-w2
-w3
-w4
; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
918 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
922 for a
:= TEAM_RED
to TEAM_BLUE
do
926 s1
:= _lc
[I_GAME_TEAM_RED
];
933 s1
:= _lc
[I_GAME_TEAM_BLUE
];
939 e_TextureFontPrintEx(x
+16, _y
, s1
, gStdFont
, r
, g
, b
, 1);
940 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(gTeamStat
[a
].Goals
),
941 gStdFont
, r
, g
, b
, 1);
943 _y
:= _y
+ch
+(ch
div 4);
944 e_DrawLine(1, x
+16, _y
, x
+w
-16, _y
, r
, g
, b
);
947 for aa
:= 0 to High(stat
) do
948 if stat
[aa
].Team
= a
then
964 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
966 e_TextureFontPrintEx(x
+w1
+16, _y
, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, rr
, gg
, bb
, 1);
968 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
970 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
977 else if gGameSettings
.GameMode
in [GM_DM
, GM_COOP
] then
980 e_TextureFontPrintEx(x
+16, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
981 e_TextureFontPrintEx(x
+16+w1
, _y
, _lc
[I_GAME_PING
], gStdFont
, 255, 127, 0, 1);
982 e_TextureFontPrintEx(x
+16+w1
+w2
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
983 e_TextureFontPrintEx(x
+16+w1
+w2
+w3
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
986 for aa
:= 0 to High(stat
) do
1000 e_DrawFillQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
1001 e_DrawQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, 192, 192, 192);
1003 e_TextureFontPrintEx(x
+16+16+8, _y
+4, Name
, gStdFont
, r
, g
, 0, 1);
1005 e_TextureFontPrintEx(x
+w1
+16, _y
+4, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, r
, g
, 0, 1);
1007 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
+4, IntToStr(Frags
), gStdFont
, r
, g
, 0, 1);
1009 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
+4, IntToStr(Deaths
), gStdFont
, r
, g
, 0, 1);
1015 procedure g_Game_Init();
1021 gTempDelete
:= False;
1023 sfsGCDisable(); // temporary disable removing of temporary volumes
1026 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE');
1027 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER');
1028 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN');
1029 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU');
1031 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1032 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1033 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1035 g_Game_ClearLoading();
1036 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1037 g_Game_SetLoadingText('', 0, False);
1039 g_Game_SetLoadingText(_lc
[I_LOAD_CONSOLE
], 0, False);
1042 g_Game_SetLoadingText(_lc
[I_LOAD_MODELS
], 0, False);
1043 g_PlayerModel_LoadData();
1045 if FindFirst(ModelsDir
+'*.wad', faAnyFile
, SR
) = 0 then
1047 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1048 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), MSG_WARNING
);
1049 until FindNext(SR
) <> 0;
1052 if FindFirst(ModelsDir
+'*.pk3', faAnyFile
, SR
) = 0 then
1054 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1055 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), MSG_WARNING
);
1056 until FindNext(SR
) <> 0;
1059 if FindFirst(ModelsDir
+'*.zip', faAnyFile
, SR
) = 0 then
1061 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1062 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), MSG_WARNING
);
1063 until FindNext(SR
) <> 0;
1069 LastScreenShot
:= 0;
1071 {e_MouseInfo.Accel := 1.0;}
1073 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1076 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1077 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1078 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1079 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True);
1080 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1082 g_Game_SetLoadingText(_lc
[I_LOAD_MENUS
], 0, False);
1085 gMusic
:= TMusic
.Create();
1086 gMusic
.SetByName('MUSIC_MENU');
1089 gGameSettings
.WarmupTime
:= 30;
1091 gState
:= STATE_MENU
;
1093 SetLength(gEvents
, 6);
1094 gEvents
[0].Name
:= 'ongamestart';
1095 gEvents
[1].Name
:= 'ongameend';
1096 gEvents
[2].Name
:= 'onmapstart';
1097 gEvents
[3].Name
:= 'onmapend';
1098 gEvents
[4].Name
:= 'oninter';
1099 gEvents
[5].Name
:= 'onwadend';
1101 sfsGCEnable(); // enable releasing unused volumes
1105 procedure g_Game_Free();
1107 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1108 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1112 g_Player_RemoveAllCorpses();
1114 gGameSettings
.GameType
:= GT_NONE
;
1115 if gGameSettings
.GameMode
= GM_SINGLE
then
1116 gGameSettings
.GameMode
:= GM_DM
;
1117 gSwitchGameMode
:= gGameSettings
.GameMode
;
1120 gExitByTrigger
:= False;
1123 function IsActivePlayer(p
: TPlayer
): Boolean;
1128 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1131 function GetActivePlayer_ByID(ID
: Integer): TPlayer
;
1138 if gPlayers
= nil then
1140 for a
:= Low(gPlayers
) to High(gPlayers
) do
1141 if IsActivePlayer(gPlayers
[a
]) then
1143 if gPlayers
[a
].UID
<> ID
then
1145 Result
:= gPlayers
[a
];
1150 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1156 if gPlayers
= nil then
1160 for a
:= Low(gPlayers
) to High(gPlayers
) do
1161 if IsActivePlayer(gPlayers
[a
]) then
1163 SetLength(ids
, Length(ids
) + 1);
1164 ids
[High(ids
)] := gPlayers
[a
].UID
;
1165 if gPlayers
[a
].UID
= Skip
then
1168 if Length(ids
) = 0 then
1173 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1176 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1182 if gPlayers
= nil then
1186 for a
:= Low(gPlayers
) to High(gPlayers
) do
1187 if IsActivePlayer(gPlayers
[a
]) then
1189 SetLength(ids
, Length(ids
) + 1);
1190 ids
[High(ids
)] := gPlayers
[a
].UID
;
1191 if gPlayers
[a
].UID
= Skip
then
1194 if Length(ids
) = 0 then
1197 Result
:= ids
[Length(ids
) - 1]
1199 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1202 procedure g_Game_Update();
1204 Msg
: g_gui
.TMessage
;
1210 // Ïîðà âûêëþ÷àòü èãðó:
1211 if gExit
= EXIT_QUIT
then
1213 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1217 if gExit
= EXIT_QUIT
then
1221 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî:
1224 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1227 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1229 gExit
:= EXIT_SIMPLE
;
1235 STATE_INTERSINGLE
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1236 STATE_INTERCUSTOM
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1237 STATE_INTERTEXT
, // Òåêñò ìåæäó óðîâíÿìè
1238 STATE_INTERPIC
: // Êàðòèíêà ìåæäó óðîâíÿìè
1240 if g_Game_IsNet
and g_Game_IsServer
then
1242 gInterTime
:= gInterTime
+ GAME_TICK
;
1243 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1244 if a
<> gServInterTime
then
1246 gServInterTime
:= a
;
1247 MH_SEND_TimeSync(gServInterTime
);
1251 if (not g_Game_IsClient
) and
1254 (e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
))
1255 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1256 and (g_ActiveWindow
= nil)
1258 or (g_Game_IsNet
and (gInterTime
> gInterEndTime
))
1261 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1262 g_Game_StopAllSounds(True);
1264 if gMapOnce
then // Ýòî áûë òåñò
1265 gExit
:= EXIT_SIMPLE
1267 if gNextMap
<> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1268 g_Game_ChangeMap(gNextMap
)
1269 else // Ñëåäóþùåé êàðòû íåò
1271 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1273 // Âûõîä â ãëàâíîå ìåíþ:
1275 g_GUI_ShowWindow('MainMenu');
1276 gMusic
.SetByName('MUSIC_MENU');
1278 gState
:= STATE_MENU
;
1281 // Ôèíàëüíàÿ êàðòèíêà:
1282 g_Game_ExecuteEvent('onwadend');
1284 if not gMusic
.SetByName('MUSIC_endmus') then
1285 gMusic
.SetByName('MUSIC_STDENDMUS');
1287 gState
:= STATE_ENDPIC
;
1289 g_Game_ExecuteEvent('ongameend');
1295 if gState
= STATE_INTERTEXT
then
1296 if InterText
.counter
> 0 then
1297 InterText
.counter
:= InterText
.counter
- 1;
1300 STATE_FOLD
: // Çàòóõàíèå ýêðàíà
1302 if EndingGameCounter
= 0 then
1304 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1305 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1307 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1309 g_Game_ExecuteEvent('onwadend');
1310 if not gMusic
.SetByName('MUSIC_endmus') then
1311 gMusic
.SetByName('MUSIC_STDENDMUS');
1314 gMusic
.SetByName('MUSIC_ROUNDMUS');
1317 gState
:= STATE_INTERCUSTOM
;
1319 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1321 gMusic
.SetByName('MUSIC_INTERMUS');
1323 gState
:= STATE_INTERSINGLE
;
1325 g_Game_ExecuteEvent('oninter');
1328 DecMin(EndingGameCounter
, 6, 0);
1331 STATE_ENDPIC
: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1333 if gMapOnce
then // Ýòî áûë òåñò
1335 gExit
:= EXIT_SIMPLE
;
1341 g_Serverlist_Control(slCurrent
);
1344 if g_Game_IsNet
then
1345 if not gConsoleShow
then
1346 if not gChatShow
then
1348 if g_ActiveWindow
= nil then
1350 if e_KeyPressed(gGameControls
.GameControls
.Chat
) then
1351 g_Console_Chat_Switch(False)
1352 else if (e_KeyPressed(gGameControls
.GameControls
.TeamChat
)) and
1353 (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
1354 g_Console_Chat_Switch(True);
1357 if not gChatEnter
then
1358 if (not e_KeyPressed(gGameControls
.GameControls
.Chat
))
1359 and (not e_KeyPressed(gGameControls
.GameControls
.TeamChat
)) then
1362 // Ñòàòèñòèêà ïî Tab:
1364 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and
1365 (gGameSettings
.GameType
<> GT_SINGLE
) and
1366 e_KeyPressed(gGameControls
.GameControls
.Stat
);
1369 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1371 // Âðåìÿ += 28 ìèëëèñåêóíä:
1372 gTime
:= gTime
+ GAME_TICK
;
1374 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1375 if MessageTime
= 0 then
1377 if MessageTime
> 0 then
1378 MessageTime
:= MessageTime
- 1;
1380 if (g_Game_IsServer
) then
1382 // Áûë çàäàí ëèìèò âðåìåíè:
1383 if (gGameSettings
.TimeLimit
> 0) then
1384 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1385 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1390 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1391 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
1392 g_Game_RestartRound(gLMSSoftSpawn
);
1394 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1395 if gVoteInProgress
and (gVoteTimer
< gTime
) then
1397 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
1399 g_Console_Process(gVoteCommand
);
1401 gVotePassed
:= False;
1404 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1405 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
1406 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
1407 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
1408 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
1410 // Áûë çàäàí ëèìèò ïîáåä:
1411 if (gGameSettings
.GoalLimit
> 0) then
1415 if gGameSettings
.GameMode
= GM_DM
then
1416 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1417 for i
:= 0 to High(gPlayers
) do
1418 if gPlayers
[i
] <> nil then
1419 if gPlayers
[i
].Frags
> b
then
1420 b
:= gPlayers
[i
].Frags
;
1423 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1424 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1425 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
1428 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1429 if b
>= gGameSettings
.GoalLimit
then
1436 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1437 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
1438 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
1439 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1442 if gPlayer1
<> nil then
1443 with gGameControls
.P1Control
do
1445 if e_KeyPressed(KeyLeft
) and (not e_KeyPressed(KeyRight
)) then
1446 P1MoveButton
:= 1 // Íàæàòà òîëüêî "Âëåâî"
1448 if (not e_KeyPressed(KeyLeft
)) and e_KeyPressed(KeyRight
) then
1449 P1MoveButton
:= 2 // Íàæàòà òîëüêî "Âïðàâî"
1451 if (not e_KeyPressed(KeyLeft
)) and (not e_KeyPressed(KeyRight
)) then
1452 P1MoveButton
:= 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1454 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1455 if P1MoveButton
= 1 then
1456 gPlayer1
.PressKey(KEY_LEFT
)
1458 if P1MoveButton
= 2 then
1459 gPlayer1
.PressKey(KEY_RIGHT
);
1461 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1462 if (P1MoveButton
= 2) and e_KeyPressed(KeyLeft
) then
1463 gPlayer1
.SetDirection(D_LEFT
)
1465 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1466 if (P1MoveButton
= 1) and e_KeyPressed(KeyRight
) then
1467 gPlayer1
.SetDirection(D_RIGHT
)
1469 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1470 if P1MoveButton
<> 0 then
1471 gPlayer1
.SetDirection(TDirection(P1MoveButton
-1));
1473 // Îñòàëüíûå êëàâèøè:
1474 if e_KeyPressed(KeyJump
) then gPlayer1
.PressKey(KEY_JUMP
);
1475 if e_KeyPressed(KeyUp
) then gPlayer1
.PressKey(KEY_UP
);
1476 if e_KeyPressed(KeyDown
) then gPlayer1
.PressKey(KEY_DOWN
);
1477 if e_KeyPressed(KeyFire
) then gPlayer1
.PressKey(KEY_FIRE
);
1478 if e_KeyPressed(KeyNextWeapon
) then gPlayer1
.PressKey(KEY_NEXTWEAPON
);
1479 if e_KeyPressed(KeyPrevWeapon
) then gPlayer1
.PressKey(KEY_PREVWEAPON
);
1480 if e_KeyPressed(KeyOpen
) then gPlayer1
.PressKey(KEY_OPEN
);
1483 if gPlayer2
<> nil then
1484 with gGameControls
.P2Control
do
1486 if e_KeyPressed(KeyLeft
) and (not e_KeyPressed(KeyRight
)) then
1487 P2MoveButton
:= 1 // Íàæàòà òîëüêî "Âëåâî"
1489 if (not e_KeyPressed(KeyLeft
)) and e_KeyPressed(KeyRight
) then
1490 P2MoveButton
:= 2 // Íàæàòà òîëüêî "Âïðàâî"
1492 if (not e_KeyPressed(KeyLeft
)) and (not e_KeyPressed(KeyRight
)) then
1493 P2MoveButton
:= 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1495 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1496 if P2MoveButton
= 1 then
1497 gPlayer2
.PressKey(KEY_LEFT
, 1000)
1499 if P2MoveButton
= 2 then
1500 gPlayer2
.PressKey(KEY_RIGHT
, 1000);
1502 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1503 if (P2MoveButton
= 2) and e_KeyPressed(KeyLeft
) then
1504 gPlayer2
.SetDirection(D_LEFT
)
1506 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1507 if (P2MoveButton
= 1) and e_KeyPressed(KeyRight
) then
1508 gPlayer2
.SetDirection(D_RIGHT
)
1510 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1511 if P2MoveButton
<> 0 then
1512 gPlayer2
.SetDirection(TDirection(P2MoveButton
-1));
1514 // Îñòàëüíûå êëàâèøè:
1515 if e_KeyPressed(KeyJump
) then gPlayer2
.PressKey(KEY_JUMP
, 1000);
1516 if e_KeyPressed(KeyUp
) then gPlayer2
.PressKey(KEY_UP
, 1000);
1517 if e_KeyPressed(KeyDown
) then gPlayer2
.PressKey(KEY_DOWN
, 1000);
1518 if e_KeyPressed(KeyFire
) then gPlayer2
.PressKey(KEY_FIRE
);
1519 if e_KeyPressed(KeyNextWeapon
) then gPlayer2
.PressKey(KEY_NEXTWEAPON
);
1520 if e_KeyPressed(KeyPrevWeapon
) then gPlayer2
.PressKey(KEY_PREVWEAPON
);
1521 if e_KeyPressed(KeyOpen
) then gPlayer2
.PressKey(KEY_OPEN
);
1523 end // if not console
1525 if g_Game_IsNet
and (gPlayer1
<> nil) then
1526 gPlayer1
.PressKey(KEY_CHAT
, 10000);
1531 if (gPlayer1
= nil) and (gPlayer2
= nil) and
1532 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1534 if not gSpectKeyPress
then
1536 if e_KeyPressed(gGameControls
.P1Control
.KeyJump
) then
1538 // switch spect mode
1540 SPECT_NONE
: ; // not spectator
1542 SPECT_MAPVIEW
: Inc(gSpectMode
);
1543 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
1545 gSpectKeyPress
:= True;
1547 if gSpectMode
= SPECT_MAPVIEW
then
1549 if e_KeyPressed(gGameControls
.P1Control
.KeyLeft
) then
1550 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
1551 if e_KeyPressed(gGameControls
.P1Control
.KeyRight
) then
1552 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
1553 if e_KeyPressed(gGameControls
.P1Control
.KeyUp
) then
1554 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
1555 if e_KeyPressed(gGameControls
.P1Control
.KeyDown
) then
1556 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
1557 if e_KeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
) then
1560 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
1561 gSpectKeyPress
:= True;
1563 if e_KeyPressed(gGameControls
.P1Control
.KeyNextWeapon
) then
1566 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
1567 gSpectKeyPress
:= True;
1570 if gSpectMode
= SPECT_PLAYERS
then
1572 if e_KeyPressed(gGameControls
.P1Control
.KeyUp
) then
1575 gSpectViewTwo
:= True;
1576 gSpectKeyPress
:= True;
1578 if e_KeyPressed(gGameControls
.P1Control
.KeyDown
) then
1580 // remove second view
1581 gSpectViewTwo
:= False;
1582 gSpectKeyPress
:= True;
1584 if e_KeyPressed(gGameControls
.P1Control
.KeyLeft
) then
1586 // prev player (view 1)
1587 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
1588 gSpectKeyPress
:= True;
1590 if e_KeyPressed(gGameControls
.P1Control
.KeyRight
) then
1592 // next player (view 1)
1593 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
1594 gSpectKeyPress
:= True;
1596 if e_KeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
) then
1598 // prev player (view 2)
1599 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
1600 gSpectKeyPress
:= True;
1602 if e_KeyPressed(gGameControls
.P1Control
.KeyNextWeapon
) then
1604 // next player (view 2)
1605 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
1606 gSpectKeyPress
:= True;
1611 if (not e_KeyPressed(gGameControls
.P1Control
.KeyJump
)) and
1612 (not e_KeyPressed(gGameControls
.P1Control
.KeyLeft
)) and
1613 (not e_KeyPressed(gGameControls
.P1Control
.KeyRight
)) and
1614 (not e_KeyPressed(gGameControls
.P1Control
.KeyUp
)) and
1615 (not e_KeyPressed(gGameControls
.P1Control
.KeyDown
)) and
1616 (not e_KeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
)) and
1617 (not e_KeyPressed(gGameControls
.P1Control
.KeyNextWeapon
)) then
1618 gSpectKeyPress
:= False;
1621 // Îáíîâëÿåì âñå îñòàëüíîå:
1624 g_Triggers_Update();
1626 g_Monsters_Update();
1628 g_Player_UpdateAll();
1629 g_Player_UpdatePhysicalObjects();
1630 if gGameSettings
.GameType
= GT_SERVER
then
1631 if Length(gMonstersSpawned
) > 0 then
1633 for I
:= 0 to High(gMonstersSpawned
) do
1634 MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
1635 SetLength(gMonstersSpawned
, 0);
1638 if (gSoundTriggerTime
> 8) then
1640 g_Game_UpdateTriggerSounds();
1641 gSoundTriggerTime
:= 0;
1644 Inc(gSoundTriggerTime
);
1646 if (NetMode
= NET_SERVER
) then
1648 Inc(NetTimeToUpdate
);
1649 Inc(NetTimeToReliable
);
1650 if NetTimeToReliable
>= NetRelupdRate
then
1652 for I
:= 0 to High(gPlayers
) do
1653 if gPlayers
[I
] <> nil then
1654 MH_SEND_PlayerPos(True, gPlayers
[I
].UID
);
1656 if gMonsters
<> nil then
1657 for I
:= 0 to High(gMonsters
) do
1658 if gMonsters
[I
] <> nil then
1660 if (gMonsters
[I
].MonsterType
= MONSTER_BARREL
) then
1662 if (gMonsters
[I
].GameVelX
<> 0) or (gMonsters
[I
].GameVelY
<> 0) then
1663 MH_SEND_MonsterPos(gMonsters
[I
].UID
);
1666 if (gMonsters
[I
].MonsterState
<> MONSTATE_SLEEP
) then
1667 if (gMonsters
[I
].MonsterState
<> MONSTATE_DEAD
) or
1668 (gMonsters
[I
].GameVelX
<> 0) or
1669 (gMonsters
[I
].GameVelY
<> 0) then
1670 MH_SEND_MonsterPos(gMonsters
[I
].UID
);
1673 NetTimeToReliable
:= 0;
1674 NetTimeToUpdate
:= NetUpdateRate
;
1676 else if NetTimeToUpdate
>= NetUpdateRate
then
1678 if gPlayers
<> nil then
1679 for I
:= 0 to High(gPlayers
) do
1680 if gPlayers
[I
] <> nil then
1681 MH_SEND_PlayerPos(False, gPlayers
[I
].UID
);
1683 if gMonsters
<> nil then
1684 for I
:= 0 to High(gMonsters
) do
1685 if gMonsters
[I
] <> nil then
1687 if (gMonsters
[I
].MonsterType
= MONSTER_BARREL
) then
1689 if (gMonsters
[I
].GameVelX
<> 0) or (gMonsters
[I
].GameVelY
<> 0) then
1690 MH_SEND_MonsterPos(gMonsters
[I
].UID
);
1693 if (gMonsters
[I
].MonsterState
<> MONSTATE_SLEEP
) then
1694 if (gMonsters
[I
].MonsterState
<> MONSTATE_DEAD
) or
1695 (gMonsters
[I
].GameVelX
<> 0) or
1696 (gMonsters
[I
].GameVelY
<> 0) then
1697 MH_SEND_MonsterPos(gMonsters
[I
].UID
);
1700 NetTimeToUpdate
:= 0;
1703 if NetUseMaster
then
1704 if gTime
>= NetTimeToMaster
then
1706 if (NetMHost
= nil) or (NetMPeer
= nil) then
1707 if not g_Net_Slist_Connect
then
1708 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
1711 NetTimeToMaster
:= gTime
+ NetMasterRate
;
1715 if NetMode
= NET_CLIENT
then
1716 MC_SEND_PlayerPos();
1717 end; // if gameOn ...
1719 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
1720 if g_ActiveWindow
<> nil then
1722 w
:= e_GetFirstKeyPressed();
1724 if (w
<> IK_INVALID
) then
1726 Msg
.Msg
:= MESSAGE_DIKEY
;
1728 g_ActiveWindow
.OnMessage(Msg
);
1731 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
1732 if g_ActiveWindow
<> nil then
1733 g_ActiveWindow
.Update();
1735 // Íóæíî ñìåíèòü ðàçðåøåíèå:
1736 if gResolutionChange
then
1738 e_WriteLog('Changing resolution', MSG_NOTIFY
);
1739 g_Game_ChangeResolution(gRC_Width
, gRC_Height
, gRC_FullScreen
, gRC_Maximized
);
1740 gResolutionChange
:= False;
1743 // Íóæíî ñìåíèòü ÿçûê:
1744 if gLanguageChange
then
1746 //e_WriteLog('Read language file', MSG_NOTIFY);
1747 //g_Language_Load(DataDir + gLanguage + '.txt');
1748 g_Language_Set(gLanguage
);
1750 gLanguageChange
:= False;
1754 // Äåëàåì ñêðèíøîò (íå ÷àùå 200 ìèëëèñåêóíä):
1755 if e_KeyPressed(gGameControls
.GameControls
.TakeScreenshot
) then
1756 if (GetTimer()-LastScreenShot
) > 200000 div 1000 then
1759 LastScreenShot
:= GetTimer();
1762 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
1763 if e_KeyPressed(IK_F10
) and
1765 (not gConsoleShow
) and
1766 (g_ActiveWindow
= nil) then
1771 Time
:= GetTimer() {div 1000};
1773 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
1774 if gDelayedEvents
<> nil then
1775 for a
:= 0 to High(gDelayedEvents
) do
1776 if gDelayedEvents
[a
].Pending
and
1778 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
1779 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
1782 case gDelayedEvents
[a
].DEType
of
1784 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
1787 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
1791 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
1792 if g_Game_IsNet
and g_Game_IsServer
then
1793 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
1796 gDelayedEvents
[a
].Pending
:= False;
1799 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
1800 UPSCounter
:= UPSCounter
+ 1;
1801 if Time
- UPSTime
>= 1000 then
1809 procedure g_Game_LoadData();
1811 if DataLoaded
then Exit
;
1813 e_WriteLog('Loading game data...', MSG_NOTIFY
);
1815 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
1816 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
1817 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
1818 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
1819 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
1820 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
1821 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_RB');
1822 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_RS');
1823 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_RD');
1824 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_BB');
1825 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_BS');
1826 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_BD');
1827 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
1828 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
1829 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD
+':TEXTURES\TELEPORT', 64, 64, 10, False);
1830 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
1831 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
1832 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
1833 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
1834 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
1835 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
1836 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
1837 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
1838 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
1839 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
1840 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
1841 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
1842 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
1843 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
1844 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
1845 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
1846 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
1847 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
1848 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
1850 goodsnd
[0] := TPlayableSound
.Create();
1851 goodsnd
[1] := TPlayableSound
.Create();
1852 goodsnd
[2] := TPlayableSound
.Create();
1853 goodsnd
[3] := TPlayableSound
.Create();
1855 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
1856 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
1857 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
1858 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
1860 killsnd
[0] := TPlayableSound
.Create();
1861 killsnd
[1] := TPlayableSound
.Create();
1862 killsnd
[2] := TPlayableSound
.Create();
1863 killsnd
[3] := TPlayableSound
.Create();
1865 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
1866 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
1867 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
1868 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
1870 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
1873 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
1874 g_Weapon_LoadData();
1876 g_Monsters_LoadData();
1881 procedure g_Game_FreeData();
1883 if not DataLoaded
then Exit
;
1886 g_Weapon_FreeData();
1887 g_Monsters_FreeData();
1889 e_WriteLog('Releasing game data...', MSG_NOTIFY
);
1891 g_Texture_Delete('NOTEXTURE');
1892 g_Texture_Delete('TEXTURE_PLAYER_HUD');
1893 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
1894 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
1895 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
1896 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
1897 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
1898 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
1899 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
1900 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
1901 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
1902 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
1903 g_Frames_DeleteByName('FRAMES_TELEPORT');
1904 g_Sound_Delete('SOUND_GAME_TELEPORT');
1905 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
1906 g_Sound_Delete('SOUND_GAME_DOOROPEN');
1907 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
1908 g_Sound_Delete('SOUND_GAME_BULK1');
1909 g_Sound_Delete('SOUND_GAME_BULK2');
1910 g_Sound_Delete('SOUND_GAME_BUBBLE1');
1911 g_Sound_Delete('SOUND_GAME_BUBBLE2');
1912 g_Sound_Delete('SOUND_GAME_SWITCH1');
1913 g_Sound_Delete('SOUND_GAME_SWITCH0');
1920 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
1921 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
1922 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
1923 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
1930 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
1931 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
1932 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
1933 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
1935 DataLoaded
:= False;
1938 procedure DrawCustomStat();
1944 ww2
, hh2
, r
, g
, b
, rr
, gg
, bb
: Byte;
1945 s1
, s2
, topstr
: String;
1947 e_TextureFontGetSize(gStdFont
, ww2
, hh2
);
1950 if e_KeyPressed(IK_TAB
) then
1952 if not gStatsPressed
then
1954 gStatsOff
:= not gStatsOff
;
1955 gStatsPressed
:= True;
1959 gStatsPressed
:= False;
1963 s1
:= _lc
[I_MENU_INTER_NOTICE_TAB
];
1964 w
:= (Length(s1
) * ww2
) div 2;
1965 x
:= gScreenWidth
div 2 - w
;
1967 e_TextureFontPrint(x
, y
, s1
, gStdFont
);
1971 if (gGameSettings
.GameMode
= GM_COOP
) then
1973 if gMissionFailed
then
1974 topstr
:= _lc
[I_MENU_INTER_MISSION_FAIL
]
1976 topstr
:= _lc
[I_MENU_INTER_LEVEL_COMPLETE
];
1979 topstr
:= _lc
[I_MENU_INTER_ROUND_OVER
];
1981 e_CharFont_GetSize(gMenuFont
, topstr
, ww1
, hh1
);
1982 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww1
div 2), 16, topstr
);
1984 if g_Game_IsNet
then
1986 topstr
:= Format(_lc
[I_MENU_INTER_NOTICE_TIME
], [gServInterTime
]);
1987 if not gChatShow
then
1988 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
1989 gScreenHeight
-(hh2
+4)*2, topstr
, gStdFont
, 255, 255, 255, 1);
1992 if g_Game_IsClient
then
1993 topstr
:= _lc
[I_MENU_INTER_NOTICE_MAP
]
1995 topstr
:= _lc
[I_MENU_INTER_NOTICE_SPACE
];
1996 if not gChatShow
then
1997 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
1998 gScreenHeight
-(hh2
+4), topstr
, gStdFont
, 255, 255, 255, 1);
2003 w
:= gScreenWidth
-x
*2;
2009 e_DrawFillQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 64, 64, 64, 32);
2010 e_DrawQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 255, 127, 0);
2012 m
:= Max(Length(_lc
[I_MENU_MAP
])+1, Length(_lc
[I_GAME_GAME_TIME
])+1)*ww2
;
2014 case CustomStat
.GameMode
of
2017 if gGameSettings
.MaxLives
= 0 then
2018 s1
:= _lc
[I_GAME_DM
]
2020 s1
:= _lc
[I_GAME_LMS
];
2024 if gGameSettings
.MaxLives
= 0 then
2025 s1
:= _lc
[I_GAME_TDM
]
2027 s1
:= _lc
[I_GAME_TLMS
];
2029 GM_CTF
: s1
:= _lc
[I_GAME_CTF
];
2032 if gGameSettings
.MaxLives
= 0 then
2033 s1
:= _lc
[I_GAME_COOP
]
2035 s1
:= _lc
[I_GAME_SURV
];
2041 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2045 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_MENU_MAP
], gStdFont
, 255, 127, 0, 1);
2046 e_TextureFontPrint(x
+8+m
, _y
, Format('%s - %s', [CustomStat
.Map
, CustomStat
.MapName
]), gStdFont
);
2049 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_GAME_TIME
], gStdFont
, 255, 127, 0, 1);
2050 e_TextureFontPrint(x
+8+m
, _y
, Format('%d:%.2d:%.2d', [CustomStat
.GameTime
div 1000 div 3600,
2051 (CustomStat
.GameTime
div 1000 div 60) mod 60,
2052 CustomStat
.GameTime
div 1000 mod 60]), gStdFont
);
2054 pc
:= Length(CustomStat
.PlayerStat
);
2055 if pc
= 0 then Exit
;
2057 if CustomStat
.GameMode
= GM_COOP
then
2059 m
:= Max(Length(_lc
[I_GAME_MONSTERS
])+1, Length(_lc
[I_GAME_SECRETS
])+1)*ww2
;
2061 s2
:= _lc
[I_GAME_MONSTERS
];
2062 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2063 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2065 s2
:= _lc
[I_GAME_SECRETS
];
2066 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2067 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
), gStdFont
, 255, 255, 255, 1);
2070 m
:= Max(Length(_lc
[I_GAME_MONSTERS_TOTAL
])+1, Length(_lc
[I_GAME_SECRETS_TOTAL
])+1)*ww2
;
2072 s2
:= _lc
[I_GAME_MONSTERS_TOTAL
];
2073 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2074 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalMonstersKilled
) + '/' + IntToStr(gCoopTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2076 s2
:= _lc
[I_GAME_SECRETS_TOTAL
];
2077 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2078 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalSecretsFound
) + '/' + IntToStr(gCoopTotalSecrets
), gStdFont
, 255, 255, 255, 1);
2082 if CustomStat
.GameMode
in [GM_TDM
, GM_CTF
] then
2087 if TeamStat
[TEAM_RED
].Goals
> TeamStat
[TEAM_BLUE
].Goals
then s1
:= _lc
[I_GAME_WIN_RED
]
2088 else if TeamStat
[TEAM_BLUE
].Goals
> TeamStat
[TEAM_RED
].Goals
then s1
:= _lc
[I_GAME_WIN_BLUE
]
2089 else s1
:= _lc
[I_GAME_WIN_DRAW
];
2091 e_TextureFontPrintEx(x
+8+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2094 for t
:= TEAM_RED
to TEAM_BLUE
do
2096 if t
= TEAM_RED
then
2098 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_RED
],
2099 gStdFont
, 255, 0, 0, 1);
2100 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_RED
].Goals
),
2101 gStdFont
, 255, 0, 0, 1);
2108 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_BLUE
],
2109 gStdFont
, 0, 0, 255, 1);
2110 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_BLUE
].Goals
),
2111 gStdFont
, 0, 0, 255, 1);
2117 e_DrawLine(1, x
+8, _y
+20, x
-8+w
, _y
+20, r
, g
, b
);
2120 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2121 if CustomStat
.PlayerStat
[p
].Team
= t
then
2122 with CustomStat
.PlayerStat
[p
] do
2136 e_TextureFontPrintEx(x
+8, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
2137 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
2138 e_TextureFontPrintEx(x
+w1
+w2
+8, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
2145 else if CustomStat
.GameMode
in [GM_DM
, GM_COOP
] then
2148 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
2149 e_TextureFontPrintEx(x
+8+w1
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
2150 e_TextureFontPrintEx(x
+8+w1
+w2
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
2153 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2154 with CustomStat
.PlayerStat
[p
] do
2156 e_DrawFillQuad(x
+8, _y
+4, x
+24-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
2163 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
, gStdFont
, r
, r
, r
, 1, True);
2164 e_TextureFontPrintEx(x
+w1
+8+16+8, _y
+4, IntToStr(Frags
), gStdFont
, r
, r
, r
, 1, True);
2165 e_TextureFontPrintEx(x
+w1
+w2
+8+16+8, _y
+4, IntToStr(Deaths
), gStdFont
, r
, r
, r
, 1, True);
2171 procedure DrawSingleStat();
2173 tm
, key_x
, val_x
, y
: Integer;
2177 procedure player_stat(n
: Integer);
2183 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Kills
]);
2184 s2
:= Format(' %d', [gTotalMonsters
]);
2186 e_CharFont_Print(gMenuFont
, key_x
, y
, _lc
[I_MENU_INTER_KILLS
]);
2187 e_CharFont_PrintEx(gMenuFont
, val_x
, y
, s1
, _RGB(255, 0, 0));
2188 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2189 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
, '/');
2191 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2192 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
, s2
, _RGB(255, 0, 0));
2194 // "Kills-per-minute: ##.#":
2195 s1
:= _lc
[I_MENU_INTER_KPM
];
2197 kpm
:= (SingleStat
.PlayerStat
[n
].Kills
/ tm
) * 60
2199 kpm
:= SingleStat
.PlayerStat
[n
].Kills
;
2200 s2
:= Format(' %.1f', [kpm
]);
2202 e_CharFont_Print(gMenuFont
, key_x
, y
+32, s1
);
2203 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+32, s2
, _RGB(255, 0, 0));
2205 // "Secrets found: # / #":
2206 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Secrets
]);
2207 s2
:= Format(' %d', [SingleStat
.TotalSecrets
]);
2209 e_CharFont_Print(gMenuFont
, key_x
, y
+64, _lc
[I_MENU_INTER_SECRETS
]);
2210 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+64, s1
, _RGB(255, 0, 0));
2211 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2212 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
+64, '/');
2214 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2215 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
+64, s2
, _RGB(255, 0, 0));
2219 // "Level Complete":
2220 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_INTER_LEVEL_COMPLETE
], w1
, h
);
2221 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 32, _lc
[I_MENU_INTER_LEVEL_COMPLETE
]);
2223 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2224 s1
:= _lc
[I_MENU_INTER_KPM
];
2225 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2228 e_CharFont_GetSize(gMenuFont
, s1
, w2
, h
);
2230 key_x
:= (gScreenWidth
-w1
-w2
) div 2;
2231 val_x
:= key_x
+ w1
;
2234 tm
:= SingleStat
.GameTime
div 1000;
2235 s1
:= _lc
[I_MENU_INTER_TIME
];
2236 s2
:= Format(' %d:%.2d:%.2d', [tm
div (60*60), (tm
mod (60*60)) div 60, tm
mod 60]);
2238 e_CharFont_Print(gMenuFont
, key_x
, 80, s1
);
2239 e_CharFont_PrintEx(gMenuFont
, val_x
, 80, s2
, _RGB(255, 0, 0));
2241 if SingleStat
.TwoPlayers
then
2244 s1
:= _lc
[I_MENU_PLAYER_1
];
2245 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2246 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 128, s1
);
2248 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2253 s1
:= _lc
[I_MENU_PLAYER_2
];
2254 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2255 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 288, s1
);
2257 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2263 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2269 procedure DrawLoadingStat();
2275 if Length(LoadingStat
.Msgs
) = 0 then
2278 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_LOADING
], ww
, hh
);
2279 yy
:= (gScreenHeight
div 3);
2280 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww
div 2), yy
-2*hh
, _lc
[I_MENU_LOADING
]);
2281 xx
:= (gScreenWidth
div 3);
2284 for i
:= 0 to NextMsg
-1 do
2286 if (i
= (NextMsg
-1)) and (MaxValue
> 0) then
2287 s
:= Format('%s: %d/%d', [Msgs
[i
], CurValue
, MaxValue
])
2291 e_CharFont_PrintEx(gMenuSmallFont
, xx
, yy
, s
, _RGB(255, 0, 0));
2292 yy
:= yy
+ LOADING_INTERLINE
;
2296 procedure DrawMinimap(p
: TPlayer
; RenderRect
: e_graphics
.TRect
);
2298 a
, aX
, aY
, aX2
, aY2
, Scale
, ScaleSz
: Integer;
2300 if (gMapInfo
.Width
> RenderRect
.Right
- RenderRect
.Left
) or
2301 (gMapInfo
.Height
> RenderRect
.Bottom
- RenderRect
.Top
) then
2304 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
2305 ScaleSz
:= 16 div Scale
;
2306 // Ðàçìåðû ìèíè-êàðòû:
2307 aX
:= max(gMapInfo
.Width
div ScaleSz
, 1);
2308 aY
:= max(gMapInfo
.Height
div ScaleSz
, 1);
2310 e_DrawFillQuad(0, 0, aX
-1, aY
-1, 0, 0, 0, 0);
2312 if gWalls
<> nil then
2315 for a
:= 0 to High(gWalls
) do
2317 if PanelType
<> 0 then
2319 // Ëåâûé âåðõíèé óãîë:
2320 aX
:= X
div ScaleSz
;
2321 aY
:= Y
div ScaleSz
;
2323 aX2
:= max(Width
div ScaleSz
, 1);
2324 aY2
:= max(Height
div ScaleSz
, 1);
2325 // Ïðàâûé íèæíèé óãîë:
2326 aX2
:= aX
+ aX2
- 1;
2327 aY2
:= aY
+ aY2
- 1;
2330 PANEL_WALL
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 208, 208, 208, 0);
2331 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
2332 if Enabled
then e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 160, 160, 160, 0);
2336 if gSteps
<> nil then
2339 for a
:= 0 to High(gSteps
) do
2341 if PanelType
<> 0 then
2343 // Ëåâûé âåðõíèé óãîë:
2344 aX
:= X
div ScaleSz
;
2345 aY
:= Y
div ScaleSz
;
2347 aX2
:= max(Width
div ScaleSz
, 1);
2348 aY2
:= max(Height
div ScaleSz
, 1);
2349 // Ïðàâûé íèæíèé óãîë:
2350 aX2
:= aX
+ aX2
- 1;
2351 aY2
:= aY
+ aY2
- 1;
2353 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 128, 128, 128, 0);
2356 if gLifts
<> nil then
2359 for a
:= 0 to High(gLifts
) do
2361 if PanelType
<> 0 then
2363 // Ëåâûé âåðõíèé óãîë:
2364 aX
:= X
div ScaleSz
;
2365 aY
:= Y
div ScaleSz
;
2367 aX2
:= max(Width
div ScaleSz
, 1);
2368 aY2
:= max(Height
div ScaleSz
, 1);
2369 // Ïðàâûé íèæíèé óãîë:
2370 aX2
:= aX
+ aX2
- 1;
2371 aY2
:= aY
+ aY2
- 1;
2374 0: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 72, 36, 0);
2375 1: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 124, 96, 0);
2376 2: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 200, 80, 4, 0);
2377 3: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 252, 140, 56, 0);
2381 if gWater
<> nil then
2384 for a
:= 0 to High(gWater
) do
2386 if PanelType
<> 0 then
2388 // Ëåâûé âåðõíèé óãîë:
2389 aX
:= X
div ScaleSz
;
2390 aY
:= Y
div ScaleSz
;
2392 aX2
:= max(Width
div ScaleSz
, 1);
2393 aY2
:= max(Height
div ScaleSz
, 1);
2394 // Ïðàâûé íèæíèé óãîë:
2395 aX2
:= aX
+ aX2
- 1;
2396 aY2
:= aY
+ aY2
- 1;
2398 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 192, 0);
2401 if gAcid1
<> nil then
2403 // Ðèñóåì êèñëîòó 1:
2404 for a
:= 0 to High(gAcid1
) do
2406 if PanelType
<> 0 then
2408 // Ëåâûé âåðõíèé óãîë:
2409 aX
:= X
div ScaleSz
;
2410 aY
:= Y
div ScaleSz
;
2412 aX2
:= max(Width
div ScaleSz
, 1);
2413 aY2
:= max(Height
div ScaleSz
, 1);
2414 // Ïðàâûé íèæíèé óãîë:
2415 aX2
:= aX
+ aX2
- 1;
2416 aY2
:= aY
+ aY2
- 1;
2418 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 176, 0, 0);
2421 if gAcid2
<> nil then
2423 // Ðèñóåì êèñëîòó 2:
2424 for a
:= 0 to High(gAcid2
) do
2426 if PanelType
<> 0 then
2428 // Ëåâûé âåðõíèé óãîë:
2429 aX
:= X
div ScaleSz
;
2430 aY
:= Y
div ScaleSz
;
2432 aX2
:= max(Width
div ScaleSz
, 1);
2433 aY2
:= max(Height
div ScaleSz
, 1);
2434 // Ïðàâûé íèæíèé óãîë:
2435 aX2
:= aX
+ aX2
- 1;
2436 aY2
:= aY
+ aY2
- 1;
2438 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 176, 0, 0, 0);
2441 if gPlayers
<> nil then
2444 for a
:= 0 to High(gPlayers
) do
2445 if gPlayers
[a
] <> nil then with gPlayers
[a
] do
2447 // Ëåâûé âåðõíèé óãîë:
2448 aX
:= Obj
.X
div ScaleSz
+ 1;
2449 aY
:= Obj
.Y
div ScaleSz
+ 1;
2451 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2452 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2453 // Ïðàâûé íèæíèé óãîë:
2454 aX2
:= aX
+ aX2
- 1;
2455 aY2
:= aY
+ aY2
- 1;
2457 if gPlayers
[a
] = p
then
2458 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 255, 0, 0)
2461 TEAM_RED
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 0, 0, 0);
2462 TEAM_BLUE
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 255, 0);
2463 else e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 128, 0, 0);
2467 if gMonsters
<> nil then
2470 for a
:= 0 to High(gMonsters
) do
2471 if gMonsters
[a
] <> nil then with gMonsters
[a
] do
2473 // Ëåâûé âåðõíèé óãîë:
2474 aX
:= Obj
.X
div ScaleSz
+ 1;
2475 aY
:= Obj
.Y
div ScaleSz
+ 1;
2477 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2478 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2479 // Ïðàâûé íèæíèé óãîë:
2480 aX2
:= aX
+ aX2
- 1;
2481 aY2
:= aY
+ aY2
- 1;
2483 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 255, 0, 0);
2489 procedure DrawMapView(x
, y
, w
, h
: Integer);
2495 bx
:= Round(x
/(gMapInfo
.Width
- w
)*(gBackSize
.X
- w
));
2496 by
:= Round(y
/(gMapInfo
.Height
- h
)*(gBackSize
.Y
- h
));
2497 g_Map_DrawBack(-bx
, -by
);
2504 glTranslatef(-x
, -y
, 0);
2506 g_Map_DrawPanels(PANEL_BACK
);
2507 g_Map_DrawPanels(PANEL_STEP
);
2510 g_Player_DrawShells();
2512 g_Player_DrawCorpses();
2513 g_Map_DrawPanels(PANEL_WALL
);
2515 g_Map_DrawPanels(PANEL_CLOSEDOOR
);
2518 g_Map_DrawPanels(PANEL_ACID1
);
2519 g_Map_DrawPanels(PANEL_ACID2
);
2520 g_Map_DrawPanels(PANEL_WATER
);
2521 g_Map_DrawPanels(PANEL_FORE
);
2522 if g_debug_HealthBar
then
2524 g_Monsters_DrawHealth();
2525 g_Player_DrawHealth();
2531 procedure DrawPlayer(p
: TPlayer
);
2533 px
, py
, a
, b
, c
, d
: Integer;
2536 if (p
= nil) or (p
.FDummy
) then
2539 g_Map_DrawBack(0, 0);
2548 px
:= p
.GameX
+ PLAYER_RECT_CX
;
2549 py
:= p
.GameY
+ PLAYER_RECT_CY
;
2551 if px
> (gPlayerScreenSize
.X
div 2) then
2552 a
:= -px
+ (gPlayerScreenSize
.X
div 2)
2555 if py
> (gPlayerScreenSize
.Y
div 2) then
2556 b
:= -py
+ (gPlayerScreenSize
.Y
div 2)
2559 if px
> (gMapInfo
.Width
- (gPlayerScreenSize
.X
div 2)) then
2560 a
:= -gMapInfo
.Width
+ gPlayerScreenSize
.X
;
2561 if py
> (gMapInfo
.Height
- (gPlayerScreenSize
.Y
div 2)) then
2562 b
:= -gMapInfo
.Height
+ gPlayerScreenSize
.Y
;
2563 if gMapInfo
.Width
<= gPlayerScreenSize
.X
then
2565 if gMapInfo
.Height
<= gPlayerScreenSize
.Y
then
2568 if p
.IncCam
<> 0 then
2570 if py
> (gMapInfo
.Height
- (gPlayerScreenSize
.Y
div 2)) then
2572 if p
.IncCam
> 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2))) then
2573 p
.IncCam
:= 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)));
2576 if py
< (gPlayerScreenSize
.Y
div 2) then
2578 if p
.IncCam
< -120+((gPlayerScreenSize
.Y
div 2)-py
) then
2579 p
.IncCam
:= -120+((gPlayerScreenSize
.Y
div 2)-py
);
2582 if p
.IncCam
< 0 then
2583 while (py
+(gPlayerScreenSize
.Y
div 2)-p
.IncCam
> gMapInfo
.Height
) and
2585 p
.IncCam
:= p
.IncCam
+ 1;
2587 if p
.IncCam
> 0 then
2588 while (py
-(gPlayerScreenSize
.Y
div 2)-p
.IncCam
< 0) and
2590 p
.IncCam
:= p
.IncCam
- 1;
2593 if (px
< gPlayerScreenSize
.X
div 2) or
2594 (gMapInfo
.Width
-gPlayerScreenSize
.X
<= 256) then
2597 if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then
2598 c
:= gBackSize
.X
- gPlayerScreenSize
.X
2600 c
:= Round((px
-(gPlayerScreenSize
.X
div 2))/(gMapInfo
.Width
-gPlayerScreenSize
.X
)*(gBackSize
.X
-gPlayerScreenSize
.X
));
2602 if (py
-p
.IncCam
<= gPlayerScreenSize
.Y
div 2) or
2603 (gMapInfo
.Height
-gPlayerScreenSize
.Y
<= 256) then
2606 if (py
-p
.IncCam
>= gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then
2607 d
:= gBackSize
.Y
- gPlayerScreenSize
.Y
2609 d
:= Round((py
-p
.IncCam
-(gPlayerScreenSize
.Y
div 2))/(gMapInfo
.Height
-gPlayerScreenSize
.Y
)*(gBackSize
.Y
-gPlayerScreenSize
.Y
));
2611 g_Map_DrawBack(-c
, -d
);
2614 sY
:= -(b
+p
.IncCam
);
2615 sWidth
:= gPlayerScreenSize
.X
;
2616 sHeight
:= gPlayerScreenSize
.Y
;
2618 glTranslatef(a
, b
+p
.IncCam
, 0);
2620 g_Map_DrawPanels(PANEL_BACK
);
2621 g_Map_DrawPanels(PANEL_STEP
);
2624 g_Player_DrawShells();
2626 g_Player_DrawCorpses();
2627 g_Map_DrawPanels(PANEL_WALL
);
2629 g_Map_DrawPanels(PANEL_CLOSEDOOR
);
2632 g_Map_DrawPanels(PANEL_ACID1
);
2633 g_Map_DrawPanels(PANEL_ACID2
);
2634 g_Map_DrawPanels(PANEL_WATER
);
2635 g_Map_DrawPanels(PANEL_FORE
);
2636 if g_debug_HealthBar
then
2638 g_Monsters_DrawHealth();
2639 g_Player_DrawHealth();
2642 if p
.FSpectator
then
2643 e_TextureFontPrintEx(p
.GameX
+ PLAYER_RECT_CX
- 4,
2644 p
.GameY
+ PLAYER_RECT_CY
- 4,
2645 'X', gStdFont
, 255, 255, 255, 1, True);
2647 for a := 0 to High(gCollideMap) do
2648 for b := 0 to High(gCollideMap[a]) do
2651 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
2653 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
2657 1: e_DrawPoint(1, b, a, 200, 200, 200);
2658 2: e_DrawPoint(1, b, a, 64, 64, 255);
2659 3: e_DrawPoint(1, b, a, 255, 0, 255);
2669 if gShowMap
then DrawMinimap(p
, _TRect(0, 0, 128, 128));
2670 if g_Debug_Player
then
2671 g_Player_DrawDebug(p
);
2675 procedure g_Game_Draw();
2682 plView1
, plView2
: TPlayer
;
2685 if gExit
= EXIT_QUIT
then Exit
;
2687 Time
:= GetTimer() {div 1000};
2688 FPSCounter
:= FPSCounter
+1;
2689 if Time
- FPSTime
>= 1000 then
2696 if gGameOn
or (gState
= STATE_FOLD
) then
2698 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
2700 gSpectMode
:= SPECT_NONE
;
2701 if not gRevertPlayers
then
2703 plView1
:= gPlayer1
;
2704 plView2
:= gPlayer2
;
2708 plView1
:= gPlayer2
;
2709 plView2
:= gPlayer1
;
2713 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
2715 gSpectMode
:= SPECT_NONE
;
2716 if gPlayer2
= nil then
2719 plView1
:= gPlayer2
;
2728 if (plView1
= nil) and (plView2
= nil) and (gSpectMode
= SPECT_NONE
) then
2729 gSpectMode
:= SPECT_STATS
;
2731 if gSpectMode
= SPECT_PLAYERS
then
2732 if gPlayers
<> nil then
2734 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
2735 if plView1
= nil then
2737 gSpectPID1
:= GetActivePlayerID_Next();
2738 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
2740 if gSpectViewTwo
then
2742 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
2743 if plView2
= nil then
2745 gSpectPID2
:= GetActivePlayerID_Next();
2746 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
2751 if gSpectMode
= SPECT_MAPVIEW
then
2753 // Ðåæèì ïðîñìîòðà êàðòû
2755 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
2756 DrawMapView(gSpectX
, gSpectY
, gScreenWidth
, gScreenHeight
);
2757 gHearPoint1
.Active
:= True;
2758 gHearPoint1
.Coords
.X
:= gScreenWidth
div 2 + gSpectX
;
2759 gHearPoint1
.Coords
.Y
:= gScreenHeight
div 2 + gSpectY
;
2760 gHearPoint2
.Active
:= False;
2764 Split
:= (plView1
<> nil) and (plView2
<> nil);
2766 // Òî÷êè ñëóõà èãðîêîâ
2767 if plView1
<> nil then
2769 gHearPoint1
.Active
:= True;
2770 gHearPoint1
.Coords
.X
:= plView1
.GameX
;
2771 gHearPoint1
.Coords
.Y
:= plView1
.GameY
;
2773 gHearPoint1
.Active
:= False;
2774 if plView2
<> nil then
2776 gHearPoint2
.Active
:= True;
2777 gHearPoint2
.Coords
.X
:= plView2
.GameX
;
2778 gHearPoint2
.Coords
.Y
:= plView2
.GameY
;
2780 gHearPoint2
.Active
:= False;
2782 // Ðàçìåð ýêðàíîâ èãðîêîâ:
2783 gPlayerScreenSize
.X
:= gScreenWidth
-196;
2786 gPlayerScreenSize
.Y
:= gScreenHeight
div 2;
2787 if gScreenHeight
mod 2 = 0 then
2788 Dec(gPlayerScreenSize
.Y
);
2791 gPlayerScreenSize
.Y
:= gScreenHeight
;
2794 if gScreenHeight
mod 2 = 0 then
2795 e_SetViewPort(0, gPlayerScreenSize
.Y
+2, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
)
2797 e_SetViewPort(0, gPlayerScreenSize
.Y
+1, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
2799 DrawPlayer(plView1
);
2800 gPlayer1ScreenCoord
.X
:= sX
;
2801 gPlayer1ScreenCoord
.Y
:= sY
;
2805 e_SetViewPort(0, 0, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
2807 DrawPlayer(plView2
);
2808 gPlayer2ScreenCoord
.X
:= sX
;
2809 gPlayer2ScreenCoord
.Y
:= sY
;
2812 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
2815 e_DrawLine(2, 0, gScreenHeight
div 2, gScreenWidth
, gScreenHeight
div 2, 0, 0, 0);
2818 if MessageText
<> '' then
2822 e_CharFont_GetSizeFmt(gMenuFont
, MessageText
, w
, h
);
2824 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
2825 (gScreenHeight
div 2)-(h
div 2), MessageText
)
2827 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
2828 Round(gScreenHeight
/ 2.75)-(h
div 2), MessageText
);
2831 if IsDrawStat
or (gSpectMode
= 1) then DrawStat();
2833 if gSpectHUD
and (not gChatShow
) and (gSpectMode
<> SPECT_NONE
) then
2835 // Draw spectator GUI
2838 e_TextureFontGetSize(gStdFont
, ww
, hh
);
2841 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Stats', gStdFont
, 255, 255, 255, 1);
2843 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Observe Map', gStdFont
, 255, 255, 255, 1);
2845 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Watch Players', gStdFont
, 255, 255, 255, 1);
2847 e_TextureFontPrintEx(2*ww
, gScreenHeight
- (hh
+2), '< jump >', gStdFont
, 255, 255, 255, 1);
2848 if gSpectMode
= SPECT_MAPVIEW
then
2850 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, '[-]', gStdFont
, 255, 255, 255, 1);
2851 e_TextureFontPrintEx(26*ww
, gScreenHeight
- (hh
+2)*2, 'Step ' + IntToStr(gSpectStep
), gStdFont
, 255, 255, 255, 1);
2852 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2)*2, '[+]', gStdFont
, 255, 255, 255, 1);
2853 e_TextureFontPrintEx(18*ww
, gScreenHeight
- (hh
+2), '<prev weap>', gStdFont
, 255, 255, 255, 1);
2854 e_TextureFontPrintEx(30*ww
, gScreenHeight
- (hh
+2), '<next weap>', gStdFont
, 255, 255, 255, 1);
2856 if gSpectMode
= SPECT_PLAYERS
then
2858 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, 'Player 1', gStdFont
, 255, 255, 255, 1);
2859 e_TextureFontPrintEx(20*ww
, gScreenHeight
- (hh
+2), '<left/right>', gStdFont
, 255, 255, 255, 1);
2860 if gSpectViewTwo
then
2862 e_TextureFontPrintEx(37*ww
, gScreenHeight
- (hh
+2)*2, 'Player 2', gStdFont
, 255, 255, 255, 1);
2863 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<prev w/next w>', gStdFont
, 255, 255, 255, 1);
2864 e_TextureFontPrintEx(52*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
2865 e_TextureFontPrintEx(51*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
2869 e_TextureFontPrintEx(35*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
2870 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
2876 if gPause
and gGameOn
and (g_ActiveWindow
= nil) then
2878 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
2880 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_PAUSE
], w
, h
);
2881 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
2882 (gScreenHeight
div 2)-(h
div 2), _lc
[I_MENU_PAUSE
]);
2887 if (gState
= STATE_MENU
) then
2889 if ((g_ActiveWindow
= nil) or (g_ActiveWindow
.BackTexture
= '')) then
2891 if g_Texture_Get('MENU_BACKGROUND', ID
) then
2892 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
2893 else e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
2895 if g_ActiveWindow
<> nil then
2896 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
2899 if gState
= STATE_FOLD
then
2900 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
2902 if gState
= STATE_INTERCUSTOM
then
2904 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
2906 back
:= 'TEXTURE_endpic';
2907 if not g_Texture_Get(back
, ID
) then
2908 back
:= _lc
[I_TEXTURE_ENDPIC
];
2913 if g_Texture_Get(back
, ID
) then
2914 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
2916 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
2920 if g_ActiveWindow
<> nil then
2921 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
2924 if gState
= STATE_INTERSINGLE
then
2926 if EndingGameCounter
> 0 then
2927 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
)
2932 if g_Texture_Get(back
, ID
) then
2933 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
2935 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
2939 if g_ActiveWindow
<> nil then
2940 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
2944 if gState
= STATE_ENDPIC
then
2947 if not g_Texture_Get('TEXTURE_endpic', ID
) then
2948 g_Texture_Get(_lc
[I_TEXTURE_ENDPIC
], ID
);
2950 if ID
<> DWORD(-1) then
2951 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
2953 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
2955 if g_ActiveWindow
<> nil then
2956 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
2959 if gState
= STATE_SLIST
then
2961 if g_Texture_Get('MENU_BACKGROUND', ID
) then
2963 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
);
2964 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
2966 g_Serverlist_Draw(slCurrent
);
2970 if g_ActiveWindow
<> nil then
2973 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
2974 g_ActiveWindow
.Draw();
2979 if g_debug_Sounds
and gGameOn
then
2981 for w
:= 0 to High(e_SoundsArray
) do
2982 for h
:= 0 to e_SoundsArray
[w
].nRefs
do
2983 e_DrawPoint(1, w
+100, h
+100, 255, 0, 0);
2988 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS
]), gStdFont
);
2989 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS
]), gStdFont
);
2992 if gGameOn
and gShowTime
and (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
2993 e_TextureFontPrint(gScreenWidth
-72, 0,
2994 Format('%d:%.2d:%.2d', [gTime
div 1000 div 3600, (gTime
div 1000 div 60) mod 60, gTime
div 1000 mod 60]),
2998 procedure g_Game_Quit();
3000 g_Game_StopAllSounds(True);
3002 g_Game_SaveOptions();
3004 g_PlayerModel_FreeData();
3005 g_Texture_DeleteAll();
3006 g_Frames_DeleteAll();
3009 if NetInitDone
then g_Net_Free
;
3011 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
3012 if gMapToDelete
<> '' then
3013 g_Game_DeleteTestMap();
3019 procedure g_FatalError(Text: String);
3021 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
3022 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), MSG_WARNING
);
3024 gExit
:= EXIT_SIMPLE
;
3027 procedure g_SimpleError(Text: String);
3029 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
3030 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), MSG_WARNING
);
3033 procedure g_Game_SetupScreenSize();
3037 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3038 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3039 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3040 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
3042 gPlayerScreenSize
.Y
:= gScreenHeight
;
3044 // Ðàçìåð çàäíåãî ïëàíà:
3045 if BackID
<> DWORD(-1) then
3049 if (gScreenWidth
*d
> gMapInfo
.Width
) or
3050 (gScreenHeight
*d
> gMapInfo
.Height
) then
3053 gBackSize
.X
:= Round(gScreenWidth
*d
);
3054 gBackSize
.Y
:= Round(gScreenHeight
*d
);
3058 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
3060 g_Window_SetSize(newWidth
, newHeight
, nowFull
);
3063 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
3065 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3066 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3068 if gPlayer1
= nil then
3070 if g_Game_IsClient
then
3072 if NetPlrUID1
> -1 then
3074 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
3075 gPlayer1
:= g_Player_Get(NetPlrUID1
);
3080 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3081 Team
:= gPlayer1Settings
.Team
;
3083 // Ñîçäàíèå ïåðâîãî èãðîêà:
3084 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3085 gPlayer1Settings
.Color
,
3087 if gPlayer1
= nil then
3088 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
3091 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3092 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
3093 if g_Game_IsServer
and g_Game_IsNet
then
3094 MH_SEND_PlayerCreate(gPlayer1
.UID
);
3095 gPlayer1
.Respawn(False, True);
3097 if g_Game_IsNet
and NetUseMaster
then
3103 if gPlayer2
= nil then
3105 if g_Game_IsClient
then
3107 if NetPlrUID2
> -1 then
3108 gPlayer2
:= g_Player_Get(NetPlrUID2
);
3112 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3113 Team
:= gPlayer2Settings
.Team
;
3115 // Ñîçäàíèå âòîðîãî èãðîêà:
3116 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3117 gPlayer2Settings
.Color
,
3119 if gPlayer2
= nil then
3120 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
3123 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3124 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
3125 if g_Game_IsServer
and g_Game_IsNet
then
3126 MH_SEND_PlayerCreate(gPlayer2
.UID
);
3127 gPlayer2
.Respawn(False, True);
3129 if g_Game_IsNet
and NetUseMaster
then
3137 procedure g_Game_RemovePlayer();
3141 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3142 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3147 if g_Game_IsServer
then
3150 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3151 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3152 g_Player_Remove(Pl
.UID
);
3154 if g_Game_IsNet
and NetUseMaster
then
3163 if g_Game_IsServer
then
3166 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3167 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3168 g_Player_Remove(Pl
.UID
);
3170 if g_Game_IsNet
and NetUseMaster
then
3175 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
3181 procedure g_Game_Spectate();
3183 g_Game_RemovePlayer();
3184 if gPlayer1
<> nil then
3185 g_Game_RemovePlayer();
3188 procedure g_Game_SpectateCenterView();
3190 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
3191 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
3194 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
3200 e_WriteLog('Starting singleplayer game...', MSG_NOTIFY
);
3202 g_Game_ClearLoading();
3205 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
3208 gGameSettings
.GameType
:= GT_SINGLE
;
3209 gGameSettings
.MaxLives
:= 0;
3210 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
3211 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
3212 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
3213 gSwitchGameMode
:= GM_SINGLE
;
3215 g_Game_ExecuteEvent('ongamestart');
3217 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3218 g_Game_SetupScreenSize();
3220 // Ñîçäàíèå ïåðâîãî èãðîêà:
3221 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3222 gPlayer1Settings
.Color
,
3223 gPlayer1Settings
.Team
, False));
3224 if gPlayer1
= nil then
3226 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3230 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3233 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
3236 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3237 gPlayer2Settings
.Color
,
3238 gPlayer2Settings
.Team
, False));
3239 if gPlayer2
= nil then
3241 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3245 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3249 // Çàãðóçêà è çàïóñê êàðòû:
3250 if not g_Game_StartMap(MAP
, True) then
3252 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [gGameSettings
.WAD
+ ':\' + MAP
]));
3256 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3260 for i
:= nPl
+1 to nPlayers
do
3261 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
3264 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
3265 TimeLimit
, GoalLimit
: Word;
3267 Options
: LongWord; nPlayers
: Byte);
3273 e_WriteLog('Starting custom game...', MSG_NOTIFY
);
3275 g_Game_ClearLoading();
3278 gGameSettings
.GameType
:= GT_CUSTOM
;
3279 gGameSettings
.GameMode
:= GameMode
;
3280 gSwitchGameMode
:= GameMode
;
3281 gGameSettings
.TimeLimit
:= TimeLimit
;
3282 gGameSettings
.GoalLimit
:= GoalLimit
;
3283 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3284 gGameSettings
.Options
:= Options
;
3286 gCoopTotalMonstersKilled
:= 0;
3287 gCoopTotalSecretsFound
:= 0;
3288 gCoopTotalMonsters
:= 0;
3289 gCoopTotalSecrets
:= 0;
3293 g_Game_ExecuteEvent('ongamestart');
3295 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3296 g_Game_SetupScreenSize();
3298 // Ðåæèì íàáëþäàòåëÿ:
3299 if nPlayers
= 0 then
3306 if nPlayers
>= 1 then
3308 // Ñîçäàíèå ïåðâîãî èãðîêà:
3309 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3310 gPlayer1Settings
.Color
,
3311 gPlayer1Settings
.Team
, False));
3312 if gPlayer1
= nil then
3314 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3318 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3322 if nPlayers
>= 2 then
3324 // Ñîçäàíèå âòîðîãî èãðîêà:
3325 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3326 gPlayer2Settings
.Color
,
3327 gPlayer2Settings
.Team
, False));
3328 if gPlayer2
= nil then
3330 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3334 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3338 // Çàãðóçêà è çàïóñê êàðòû:
3339 if not g_Game_StartMap(Map
, True) then
3341 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3345 // Íåò òî÷åê ïîÿâëåíèÿ:
3346 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3347 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3348 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3349 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3350 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3352 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3356 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3360 for i
:= nPl
+1 to nPlayers
do
3361 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
3364 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
3365 TimeLimit
, GoalLimit
: Word; MaxLives
: Byte;
3366 Options
: LongWord; nPlayers
: Byte;
3367 IPAddr
: LongWord; Port
: Word);
3371 e_WriteLog('Starting net game (server)...', MSG_NOTIFY
);
3373 g_Game_ClearLoading();
3376 gGameSettings
.GameType
:= GT_SERVER
;
3377 gGameSettings
.GameMode
:= GameMode
;
3378 gSwitchGameMode
:= GameMode
;
3379 gGameSettings
.TimeLimit
:= TimeLimit
;
3380 gGameSettings
.GoalLimit
:= GoalLimit
;
3381 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3382 gGameSettings
.Options
:= Options
;
3384 gCoopTotalMonstersKilled
:= 0;
3385 gCoopTotalSecretsFound
:= 0;
3386 gCoopTotalMonsters
:= 0;
3387 gCoopTotalSecrets
:= 0;
3391 g_Game_ExecuteEvent('ongamestart');
3393 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
3394 g_Game_SetupScreenSize();
3396 // Ðåæèì íàáëþäàòåëÿ:
3397 if nPlayers
= 0 then
3403 if nPlayers
>= 1 then
3405 // Ñîçäàíèå ïåðâîãî èãðîêà:
3406 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3407 gPlayer1Settings
.Color
,
3408 gPlayer1Settings
.Team
, False));
3409 if gPlayer1
= nil then
3411 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3415 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3418 if nPlayers
>= 2 then
3420 // Ñîçäàíèå âòîðîãî èãðîêà:
3421 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3422 gPlayer2Settings
.Color
,
3423 gPlayer2Settings
.Team
, False));
3424 if gPlayer2
= nil then
3426 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3430 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3434 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
3436 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_HOST
]);
3440 g_Net_Slist_Set(NetSlistIP
, NetSlistPort
);
3442 // Çàãðóçêà è çàïóñê êàðòû:
3443 if not g_Game_StartMap(Map
, True) then
3445 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3449 // Íåò òî÷åê ïîÿâëåíèÿ:
3450 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3451 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3452 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3453 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3454 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3456 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3460 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3463 NetState
:= NET_STATE_GAME
;
3466 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
3480 e_WriteLog('Starting net game (client)...', MSG_NOTIFY
);
3481 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', MSG_NOTIFY
);
3483 g_Game_ClearLoading();
3486 gGameSettings
.GameType
:= GT_CLIENT
;
3488 gCoopTotalMonstersKilled
:= 0;
3489 gCoopTotalSecretsFound
:= 0;
3490 gCoopTotalMonsters
:= 0;
3491 gCoopTotalSecrets
:= 0;
3495 g_Game_ExecuteEvent('ongamestart');
3497 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3498 g_Game_SetupScreenSize();
3500 NetState
:= NET_STATE_AUTH
;
3502 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
3504 if not g_Net_Connect(Addr
, Port
) then
3506 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3507 NetState
:= NET_STATE_NONE
;
3511 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
3513 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
3518 while (enet_host_service(NetHost
, @NetEvent
, 0) > 0) do
3520 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
3522 Ptr
:= NetEvent
.packet
^.data
;
3525 MID
:= e_Raw_Read_Byte(Ptr
);
3527 if (MID
= NET_MSG_INFO
) and (State
= 0) then
3529 NetMyID
:= e_Raw_Read_Byte(Ptr
);
3530 NetPlrUID1
:= e_Raw_Read_Word(Ptr
);
3532 WadName
:= e_Raw_Read_String(Ptr
);
3533 Map
:= e_Raw_Read_String(Ptr
);
3535 gWADHash
:= e_Raw_Read_MD5(Ptr
);
3537 gGameSettings
.GameMode
:= e_Raw_Read_Byte(Ptr
);
3538 gSwitchGameMode
:= gGameSettings
.GameMode
;
3539 gGameSettings
.GoalLimit
:= e_Raw_Read_Word(Ptr
);
3540 gGameSettings
.TimeLimit
:= e_Raw_Read_Word(Ptr
);
3541 gGameSettings
.MaxLives
:= e_Raw_Read_Byte(Ptr
);
3542 gGameSettings
.Options
:= e_Raw_Read_LongWord(Ptr
);
3543 T
:= e_Raw_Read_LongWord(Ptr
);
3545 newResPath
:= g_Res_SearchSameWAD(MapsDir
, WadName
, gWADHash
);
3546 if newResPath
= '' then
3548 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
3549 newResPath
:= g_Res_DownloadWAD(WadName
);
3550 if newResPath
= '' then
3552 g_FatalError(_lc
[I_NET_ERR_HASH
]);
3553 enet_packet_destroy(NetEvent
.packet
);
3554 NetState
:= NET_STATE_NONE
;
3558 newResPath
:= ExtractRelativePath(MapsDir
, newResPath
);
3560 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3561 gPlayer1Settings
.Color
,
3562 gPlayer1Settings
.Team
, False));
3564 if gPlayer1
= nil then
3566 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3568 enet_packet_destroy(NetEvent
.packet
);
3569 NetState
:= NET_STATE_NONE
;
3573 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3574 gPlayer1
.UID
:= NetPlrUID1
;
3575 gPlayer1
.Reset(True);
3577 if not g_Game_StartMap(newResPath
+ ':\' + Map
, True) then
3579 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
3581 enet_packet_destroy(NetEvent
.packet
);
3582 NetState
:= NET_STATE_NONE
;
3590 enet_packet_destroy(NetEvent
.packet
);
3594 enet_packet_destroy(NetEvent
.packet
);
3597 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
3600 if (NetEvent
.data
<= NET_DISC_MAX
) then
3601 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
3602 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
3612 if e_KeyPressed(IK_ESCAPE
) or e_KeyPressed(IK_SPACE
) then
3621 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3622 NetState
:= NET_STATE_NONE
;
3626 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3627 gLMSRespawnTime
:= 0;
3630 NetState
:= NET_STATE_GAME
;
3631 MC_SEND_FullStateRequest
;
3632 e_WriteLog('NET: Connection successful.', MSG_NOTIFY
);
3635 procedure g_Game_SaveOptions();
3637 g_Options_Write_Video(GameDir
+'/'+CONFIG_FILENAME
);
3640 procedure g_Game_ChangeMap(MapPath
: String);
3644 g_Game_ClearLoading();
3646 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
3647 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
3648 if gExitByTrigger
then
3651 gExitByTrigger
:= False;
3653 if not g_Game_StartMap(MapPath
, Force
) then
3654 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
3657 procedure g_Game_Restart();
3661 if g_Game_IsClient
then
3663 g_ProcessResourceStr(gMapInfo
.Map
, nil, nil, @Map
);
3667 g_Game_ClearLoading();
3668 g_Game_StartMap(Map
, True);
3671 function g_Game_StartMap(Map
: String; Force
: Boolean = False): Boolean;
3673 NewWAD
, ResName
: String;
3677 g_Player_RemoveAllCorpses();
3679 if (not g_Game_IsClient
) and
3680 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
3681 (gGameSettings
.GameMode
<> GM_SINGLE
) then
3683 if gSwitchGameMode
= GM_CTF
then
3684 gGameSettings
.MaxLives
:= 0;
3685 gGameSettings
.GameMode
:= gSwitchGameMode
;
3688 gSwitchGameMode
:= gGameSettings
.GameMode
;
3690 g_Player_ResetTeams();
3692 if Pos(':\', Map
) > 0 then
3694 g_ProcessResourceStr(Map
, @NewWAD
, nil, @ResName
);
3695 if g_Game_IsServer
then
3697 gWADHash
:= MD5File(MapsDir
+ NewWAD
);
3698 g_Game_LoadWAD(NewWAD
);
3700 // hash recieved in MC_RECV_GameEvent -> NET_EV_MAPSTART
3701 g_Game_ClientWAD(NewWAD
, gWADHash
);
3705 Result
:= g_Map_Load(MapsDir
+ gGameSettings
.WAD
+ ':\' + ResName
);
3708 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
3710 gState
:= STATE_NONE
;
3711 g_ActiveWindow
:= nil;
3717 if gGameSettings
.GameMode
= GM_CTF
then
3719 g_Map_ResetFlag(FLAG_RED
);
3720 g_Map_ResetFlag(FLAG_BLUE
);
3721 // CTF, à ôëàãîâ íåò:
3722 if not g_Map_HaveFlagPoints() then
3723 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
3728 gState
:= STATE_MENU
;
3735 NetTimeToUpdate
:= 1;
3736 NetTimeToReliable
:= 0;
3737 NetTimeToMaster
:= NetMasterRate
;
3738 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3739 gLMSRespawnTime
:= 0;
3740 gMissionFailed
:= False;
3743 gCoopMonstersKilled
:= 0;
3744 gCoopSecretsFound
:= 0;
3746 gVoteInProgress
:= False;
3747 gVotePassed
:= False;
3753 if not gGameOn
then Exit
;
3755 g_Game_SpectateCenterView();
3757 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
3759 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
3760 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
3761 gLMSSoftSpawn
:= True;
3762 if NetMode
= NET_SERVER
then
3763 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, (gLMSRespawnTime
- gTime
) div 1000)
3765 g_Console_Add(Format(_lc
[I_MSG_WARMUP_START
], [(gLMSRespawnTime
- gTime
) div 1000]), True);
3768 if NetMode
= NET_SERVER
then
3770 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
3773 if NetUseMaster
then
3775 if (NetMHost
= nil) or (NetMPeer
= nil) then
3776 if not g_Net_Slist_Connect
then
3777 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
3782 if NetClients
<> nil then
3783 for I
:= 0 to High(NetClients
) do
3784 if NetClients
[I
].Used
then
3786 NetClients
[I
].Voted
:= False;
3787 if NetClients
[I
].RequestedFullUpdate
then
3789 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
3790 NetClients
[I
].RequestedFullUpdate
:= False;
3794 g_Net_UnbanNonPermHosts();
3799 gCoopTotalMonstersKilled
:= 0;
3800 gCoopTotalSecretsFound
:= 0;
3801 gCoopTotalMonsters
:= 0;
3802 gCoopTotalSecrets
:= 0;
3806 g_Game_ExecuteEvent('onmapstart');
3809 procedure SetFirstLevel();
3813 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
3814 if MapList
= nil then
3817 SortSArray(MapList
);
3818 gNextMap
:= MapList
[Low(MapList
)];
3823 procedure g_Game_ExitLevel(Map
: Char16
);
3827 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
3828 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
3829 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
3830 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
3832 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
3833 if gGameSettings
.GameType
= GT_SINGLE
then
3834 gExit
:= EXIT_ENDLEVELSINGLE
3835 else // Âûøëè â âûõîä â Ñâîåé èãðå
3837 gExit
:= EXIT_ENDLEVELCUSTOM
;
3838 if gGameSettings
.GameMode
= GM_COOP
then
3839 g_Player_RememberAll
;
3841 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
3844 if gGameSettings
.GameMode
= GM_COOP
then
3847 gStatsPressed
:= True;
3848 gNextMap
:= 'MAP01';
3850 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
3853 if g_Game_IsNet
then
3855 MH_SEND_GameStats();
3856 MH_SEND_CoopStats();
3862 procedure g_Game_RestartLevel();
3866 if gGameSettings
.GameMode
= GM_SINGLE
then
3871 gExit
:= EXIT_ENDLEVELCUSTOM
;
3872 g_ProcessResourceStr(gMapInfo
.Map
, nil, nil, @Map
);
3876 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
3880 if LowerCase(NewWAD
) = LowerCase(gGameSettings
.WAD
) then
3882 if not g_Game_IsClient
then
3884 gWAD
:= g_Res_SearchSameWAD(MapsDir
, ExtractFileName(NewWAD
), WHash
);
3887 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
3888 gWAD
:= g_Res_DownloadWAD(ExtractFileName(NewWAD
));
3892 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
3896 NewWAD
:= ExtractRelativePath(MapsDir
, gWAD
);
3897 g_Game_LoadWAD(NewWAD
);
3900 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
3902 i
, n
, nb
, nr
: Integer;
3904 if not g_Game_IsServer
then Exit
;
3905 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
3906 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3907 gLMSRespawnTime
:= 0;
3910 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
3912 gMissionFailed
:= True;
3913 g_Game_RestartLevel
;
3917 n
:= 0; nb
:= 0; nr
:= 0;
3918 for i
:= Low(gPlayers
) to High(gPlayers
) do
3919 if (gPlayers
[i
] <> nil) and
3920 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
3921 (gPlayers
[i
] is TBot
)) then
3924 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
3925 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
3928 if (n
< 2) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
3930 // wait a second until the fuckers finally decide to join
3931 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
3932 gLMSRespawnTime
:= gTime
+ 1000;
3933 gLMSSoftSpawn
:= NoMapRestart
;
3937 g_Player_RemoveAllCorpses
;
3938 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
3939 if g_Game_IsNet
then
3940 MH_SEND_GameEvent(NET_EV_LMS_START
);
3942 for i
:= Low(gPlayers
) to High(gPlayers
) do
3944 if gPlayers
[i
] = nil then continue
;
3945 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
3946 // don't touch normal spectators
3947 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
3949 gPlayers
[i
].FNoRespawn
:= True;
3950 gPlayers
[i
].Lives
:= 0;
3951 if g_Game_IsNet
then
3952 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
3955 gPlayers
[i
].FNoRespawn
:= False;
3956 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
3957 gPlayers
[i
].Respawn(False, True);
3958 if gGameSettings
.GameMode
= GM_COOP
then
3960 gPlayers
[i
].Frags
:= 0;
3961 gPlayers
[i
].RecallState
;
3963 if (gPlayer1
= nil) and (gLMSPID1
> 0) then
3964 gPlayer1
:= g_Player_Get(gLMSPID1
);
3965 if (gPlayer2
= nil) and (gLMSPID2
> 0) then
3966 gPlayer2
:= g_Player_Get(gLMSPID2
);
3969 for i
:= Low(gItems
) to High(gItems
) do
3971 if gItems
[i
].Respawnable
then
3973 gItems
[i
].QuietRespawn
:= True;
3974 gItems
[i
].RespawnTime
:= 0;
3979 if g_Game_IsNet
then MH_SEND_ItemDestroy(True, i
);
3983 for i
:= Low(gMonsters
) to High(gMonsters
) do
3985 if (gMonsters
[i
] <> nil) and not gMonsters
[i
].FNoRespawn
then
3986 gMonsters
[i
].Respawn
;
3989 gLMSSoftSpawn
:= False;
3992 function g_Game_GetFirstMap(WAD
: String): String;
3996 MapList
:= g_Map_GetMapsList(WAD
);
3997 if MapList
= nil then
4000 SortSArray(MapList
);
4001 Result
:= MapList
[Low(MapList
)];
4003 if not g_Map_Exist(WAD
+ ':\' + Result
) then
4009 function g_Game_GetNextMap(): String;
4016 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4017 if MapList
= nil then
4020 g_ProcessResourceStr(gMapInfo
.Map
, nil, nil, @Map
);
4022 SortSArray(MapList
);
4024 for I
:= Low(MapList
) to High(MapList
) do
4025 if Map
= MapList
[I
] then
4031 if MapIndex
<> -255 then
4033 if MapIndex
= High(MapList
) then
4034 Result
:= MapList
[Low(MapList
)]
4036 Result
:= MapList
[MapIndex
+ 1];
4038 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
4044 procedure g_Game_NextLevel();
4046 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
4047 gExit
:= EXIT_ENDLEVELCUSTOM
4050 gExit
:= EXIT_ENDLEVELSINGLE
;
4054 if gNextMap
<> '' then Exit
;
4055 gNextMap
:= g_Game_GetNextMap();
4058 function g_Game_IsTestMap(): Boolean;
4060 FName
, Sect
, Res
: String;
4062 g_ProcessResourceStr(gMapInfo
.Map
, FName
, Sect
, Res
);
4063 Result
:= UpperCase(Res
) = TEST_MAP_NAME
;
4066 procedure g_Game_DeleteTestMap();
4077 a
:= Pos('.wad:\', gMapToDelete
);
4081 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû:
4082 WadName
:= Copy(gMapToDelete
, 1, a
+ 3);
4083 Delete(gMapToDelete
, 1, a
+ 5);
4084 gMapToDelete
:= UpperCase(gMapToDelete
);
4086 CopyMemory(@MapName
[0], @gMapToDelete
[1], Min(16, Length(gMapToDelete
)));
4089 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
4090 if MapName <> TEST_MAP_NAME then
4093 if not gTempDelete then
4095 time := g_GetFileTime(WadName);
4096 WAD := TWADEditor_1.Create();
4099 if not WAD.ReadFile(WadName) then
4100 begin // Íåò òàêîãî WAD-ôàéëà
4105 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
4107 MapList := WAD.GetResourcesList('');
4109 if MapList <> nil then
4110 for a := 0 to High(MapList) do
4111 if MapList[a] = MapName then
4113 // Óäàëÿåì è ñîõðàíÿåì:
4114 WAD.RemoveResource('', MapName);
4115 WAD.SaveTo(WadName);
4120 g_SetFileTime(WadName, time);
4123 if gTempDelete
then DeleteFile(WadName
);
4126 procedure GameCVars(P
: SArray
);
4129 stat
: TPlayerStatArray
;
4134 cmd
:= LowerCase(P
[0]);
4135 if cmd
= 'r_showfps' then
4137 if (Length(P
) > 1) and
4138 ((P
[1] = '1') or (P
[1] = '0')) then
4139 gShowFPS
:= (P
[1][1] = '1');
4142 g_Console_Add(_lc
[I_MSG_SHOW_FPS_ON
])
4144 g_Console_Add(_lc
[I_MSG_SHOW_FPS_OFF
]);
4146 else if (cmd
= 'g_friendlyfire') and not g_Game_IsClient
then
4148 with gGameSettings
do
4150 if (Length(P
) > 1) and
4151 ((P
[1] = '1') or (P
[1] = '0')) then
4153 if (P
[1][1] = '1') then
4154 Options
:= Options
or GAME_OPTION_TEAMDAMAGE
4156 Options
:= Options
and (not GAME_OPTION_TEAMDAMAGE
);
4159 if (LongBool(Options
and GAME_OPTION_TEAMDAMAGE
)) then
4160 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_ON
])
4162 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_OFF
]);
4164 if g_Game_IsNet
then MH_SEND_GameSettings
;
4167 else if (cmd
= 'g_weaponstay') and not g_Game_IsClient
then
4169 with gGameSettings
do
4171 if (Length(P
) > 1) and
4172 ((P
[1] = '1') or (P
[1] = '0')) then
4174 if (P
[1][1] = '1') then
4175 Options
:= Options
or GAME_OPTION_WEAPONSTAY
4177 Options
:= Options
and (not GAME_OPTION_WEAPONSTAY
);
4180 if (LongBool(Options
and GAME_OPTION_WEAPONSTAY
)) then
4181 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_ON
])
4183 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_OFF
]);
4185 if g_Game_IsNet
then MH_SEND_GameSettings
;
4188 else if cmd
= 'g_gamemode' then
4190 a
:= g_Game_TextToMode(P
[1]);
4191 if a
= GM_SINGLE
then a
:= GM_COOP
;
4192 if (Length(P
) > 1) and (a
<> GM_NONE
) and (not g_Game_IsClient
) then
4194 gSwitchGameMode
:= a
;
4195 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
4196 (gState
= STATE_INTERSINGLE
) then
4197 gSwitchGameMode
:= GM_SINGLE
;
4199 gGameSettings
.GameMode
:= gSwitchGameMode
;
4201 if gSwitchGameMode
= gGameSettings
.GameMode
then
4202 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
4203 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
4205 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
4206 [g_Game_ModeToText(gGameSettings
.GameMode
),
4207 g_Game_ModeToText(gSwitchGameMode
)]));
4209 else if (cmd
= 'g_allow_exit') and not g_Game_IsClient
then
4211 with gGameSettings
do
4213 if (Length(P
) > 1) and
4214 ((P
[1] = '1') or (P
[1] = '0')) then
4216 if (P
[1][1] = '1') then
4217 Options
:= Options
or GAME_OPTION_ALLOWEXIT
4219 Options
:= Options
and (not GAME_OPTION_ALLOWEXIT
);
4222 if (LongBool(Options
and GAME_OPTION_ALLOWEXIT
)) then
4223 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_ON
])
4225 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_OFF
]);
4226 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4228 if g_Game_IsNet
then MH_SEND_GameSettings
;
4231 else if (cmd
= 'g_allow_monsters') and not g_Game_IsClient
then
4233 with gGameSettings
do
4235 if (Length(P
) > 1) and
4236 ((P
[1] = '1') or (P
[1] = '0')) then
4238 if (P
[1][1] = '1') then
4239 Options
:= Options
or GAME_OPTION_MONSTERS
4241 Options
:= Options
and (not GAME_OPTION_MONSTERS
);
4244 if (LongBool(Options
and GAME_OPTION_MONSTERS
)) then
4245 g_Console_Add(_lc
[I_MSG_ALLOWMON_ON
])
4247 g_Console_Add(_lc
[I_MSG_ALLOWMON_OFF
]);
4248 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4250 if g_Game_IsNet
then MH_SEND_GameSettings
;
4253 else if (cmd
= 'g_bot_vsplayers') and not g_Game_IsClient
then
4255 with gGameSettings
do
4257 if (Length(P
) > 1) and
4258 ((P
[1] = '1') or (P
[1] = '0')) then
4260 if (P
[1][1] = '1') then
4261 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
4263 Options
:= Options
and (not GAME_OPTION_BOTVSPLAYER
);
4266 if (LongBool(Options
and GAME_OPTION_BOTVSPLAYER
)) then
4267 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_ON
])
4269 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_OFF
]);
4271 if g_Game_IsNet
then MH_SEND_GameSettings
;
4274 else if (cmd
= 'g_bot_vsmonsters') and not g_Game_IsClient
then
4276 with gGameSettings
do
4278 if (Length(P
) > 1) and
4279 ((P
[1] = '1') or (P
[1] = '0')) then
4281 if (P
[1][1] = '1') then
4282 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
4284 Options
:= Options
and (not GAME_OPTION_BOTVSMONSTER
);
4287 if (LongBool(Options
and GAME_OPTION_BOTVSMONSTER
)) then
4288 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_ON
])
4290 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_OFF
]);
4292 if g_Game_IsNet
then MH_SEND_GameSettings
;
4295 else if (cmd
= 'g_warmuptime') and not g_Game_IsClient
then
4297 if Length(P
) > 1 then
4299 if StrToIntDef(P
[1], gGameSettings
.WarmupTime
) = 0 then
4300 gGameSettings
.WarmupTime
:= 30
4302 gGameSettings
.WarmupTime
:= StrToIntDef(P
[1], gGameSettings
.WarmupTime
);
4305 g_Console_Add(Format(_lc
[I_MSG_WARMUP
],
4306 [gGameSettings
.WarmupTime
]));
4307 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4309 else if cmd
= 'net_interp' then
4311 if (Length(P
) > 1) then
4312 NetInterpLevel
:= StrToIntDef(P
[1], NetInterpLevel
);
4314 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel
));
4315 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
4316 config
.WriteInt('Client', 'InterpolationSteps', NetInterpLevel
);
4317 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
4320 else if cmd
= 'net_forceplayerupdate' then
4322 if (Length(P
) > 1) and
4323 ((P
[1] = '1') or (P
[1] = '0')) then
4324 NetForcePlayerUpdate
:= (P
[1][1] = '1');
4326 if NetForcePlayerUpdate
then
4327 g_Console_Add('net_forceplayerupdate = 1')
4329 g_Console_Add('net_forceplayerupdate = 0');
4330 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
4331 config
.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate
);
4332 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
4335 else if cmd
= 'net_predictself' then
4337 if (Length(P
) > 1) and
4338 ((P
[1] = '1') or (P
[1] = '0')) then
4339 NetPredictSelf
:= (P
[1][1] = '1');
4341 if NetPredictSelf
then
4342 g_Console_Add('net_predictself = 1')
4344 g_Console_Add('net_predictself = 0');
4345 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
4346 config
.WriteBool('Client', 'PredictSelf', NetPredictSelf
);
4347 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
4350 else if cmd
= 'sv_name' then
4352 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
4354 NetServerName
:= P
[1];
4355 if Length(NetServerName
) > 64 then
4356 SetLength(NetServerName
, 64);
4357 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
4361 g_Console_Add(cmd
+ ' = "' + NetServerName
+ '"');
4363 else if cmd
= 'sv_passwd' then
4365 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
4367 NetPassword
:= P
[1];
4368 if Length(NetPassword
) > 24 then
4369 SetLength(NetPassword
, 24);
4370 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
4374 g_Console_Add(cmd
+ ' = "' + AnsiLowerCase(NetPassword
) + '"');
4376 else if cmd
= 'sv_maxplrs' then
4378 if (Length(P
) > 1) then
4380 NetMaxClients
:= Min(Max(StrToIntDef(P
[1], NetMaxClients
), 1), NET_MAXCLIENTS
);
4381 if g_Game_IsServer
and g_Game_IsNet
then
4384 for a
:= 0 to High(NetClients
) do
4385 if NetClients
[a
].Used
then
4388 if b
> NetMaxClients
then
4390 s
:= g_Player_Get(NetClients
[a
].Player
).Name
;
4391 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_FULL
);
4392 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
4393 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
4396 if NetUseMaster
then
4401 g_Console_Add(cmd
+ ' = ' + IntToStr(NetMaxClients
));
4403 else if cmd
= 'sv_public' then
4405 if (Length(P
) > 1) then
4407 NetUseMaster
:= StrToIntDef(P
[1], Byte(NetUseMaster
)) > 0;
4408 if g_Game_IsServer
and g_Game_IsNet
then
4409 if NetUseMaster
then
4411 if NetMPeer
= nil then
4412 if not g_Net_Slist_Connect() then
4413 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
4414 g_Net_Slist_Update();
4417 if NetMPeer
<> nil then
4418 g_Net_Slist_Disconnect();
4421 g_Console_Add(cmd
+ ' = ' + IntToStr(Byte(NetUseMaster
)));
4423 else if cmd
= 'sv_intertime' then
4425 if (Length(P
) > 1) then
4426 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
4428 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
4430 else if cmd
= 'p1_name' then
4432 if (Length(P
) > 1) and gGameOn
then
4434 if g_Game_IsClient
then
4436 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
4437 MC_SEND_PlayerSettings
;
4440 if gPlayer1
<> nil then
4442 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
4443 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4446 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
4449 else if cmd
= 'p2_name' then
4451 if (Length(P
) > 1) and gGameOn
then
4453 if g_Game_IsClient
then
4455 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
4456 MC_SEND_PlayerSettings
;
4459 if gPlayer2
<> nil then
4461 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
4462 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4465 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
4468 else if cmd
= 'p1_color' then
4470 if Length(P
) > 3 then
4471 if g_Game_IsClient
then
4473 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4474 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4475 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4476 MC_SEND_PlayerSettings
;
4479 if gPlayer1
<> nil then
4481 gPlayer1
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4482 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4483 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4484 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4487 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4488 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4489 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4491 else if (cmd
= 'p2_color') and not g_Game_IsNet
then
4493 if Length(P
) > 3 then
4494 if g_Game_IsClient
then
4496 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4497 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4498 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4499 MC_SEND_PlayerSettings
;
4502 if gPlayer2
<> nil then
4504 gPlayer2
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4505 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4506 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4507 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4510 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4511 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4512 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4514 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
4516 if cmd
= 'r_showtime' then
4518 if (Length(P
) > 1) and
4519 ((P
[1] = '1') or (P
[1] = '0')) then
4520 gShowTime
:= (P
[1][1] = '1');
4523 g_Console_Add(_lc
[I_MSG_TIME_ON
])
4525 g_Console_Add(_lc
[I_MSG_TIME_OFF
]);
4527 else if cmd
= 'r_showscore' then
4529 if (Length(P
) > 1) and
4530 ((P
[1] = '1') or (P
[1] = '0')) then
4531 gShowGoals
:= (P
[1][1] = '1');
4534 g_Console_Add(_lc
[I_MSG_SCORE_ON
])
4536 g_Console_Add(_lc
[I_MSG_SCORE_OFF
]);
4538 else if cmd
= 'r_showstat' then
4540 if (Length(P
) > 1) and
4541 ((P
[1] = '1') or (P
[1] = '0')) then
4542 gShowStat
:= (P
[1][1] = '1');
4545 g_Console_Add(_lc
[I_MSG_STATS_ON
])
4547 g_Console_Add(_lc
[I_MSG_STATS_OFF
]);
4549 else if cmd
= 'r_showkillmsg' then
4551 if (Length(P
) > 1) and
4552 ((P
[1] = '1') or (P
[1] = '0')) then
4553 gShowKillMsg
:= (P
[1][1] = '1');
4555 if gShowKillMsg
then
4556 g_Console_Add(_lc
[I_MSG_KILL_MSGS_ON
])
4558 g_Console_Add(_lc
[I_MSG_KILL_MSGS_OFF
]);
4560 else if cmd
= 'r_showlives' then
4562 if (Length(P
) > 1) and
4563 ((P
[1] = '1') or (P
[1] = '0')) then
4564 gShowLives
:= (P
[1][1] = '1');
4567 g_Console_Add(_lc
[I_MSG_LIVES_ON
])
4569 g_Console_Add(_lc
[I_MSG_LIVES_OFF
]);
4571 else if cmd
= 'r_showspect' then
4573 if (Length(P
) > 1) and
4574 ((P
[1] = '1') or (P
[1] = '0')) then
4575 gSpectHUD
:= (P
[1][1] = '1');
4578 g_Console_Add(_lc
[I_MSG_SPECT_HUD_ON
])
4580 g_Console_Add(_lc
[I_MSG_SPECT_HUD_OFF
]);
4582 else if cmd
= 'r_showping' then
4584 if (Length(P
) > 1) and
4585 ((P
[1] = '1') or (P
[1] = '0')) then
4586 gShowPing
:= (P
[1][1] = '1');
4589 g_Console_Add(_lc
[I_MSG_PING_ON
])
4591 g_Console_Add(_lc
[I_MSG_PING_OFF
]);
4593 else if (cmd
= 'g_scorelimit') and not g_Game_IsClient
then
4595 if Length(P
) > 1 then
4597 if StrToIntDef(P
[1], gGameSettings
.GoalLimit
) = 0 then
4598 gGameSettings
.GoalLimit
:= 0
4603 if gGameSettings
.GameMode
= GM_DM
then
4605 stat
:= g_Player_GetStats();
4607 for a
:= 0 to High(stat
) do
4608 if stat
[a
].Frags
> b
then
4612 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
4614 gGameSettings
.GoalLimit
:= Max(StrToIntDef(P
[1], gGameSettings
.GoalLimit
), b
);
4617 if g_Game_IsNet
then MH_SEND_GameSettings
;
4620 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]));
4622 else if (cmd
= 'g_timelimit') and not g_Game_IsClient
then
4624 if (Length(P
) > 1) and (StrToIntDef(P
[1], -1) >= 0) then
4625 gGameSettings
.TimeLimit
:= StrToIntDef(P
[1], -1);
4627 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
4628 [gGameSettings
.TimeLimit
div 3600,
4629 (gGameSettings
.TimeLimit
div 60) mod 60,
4630 gGameSettings
.TimeLimit
mod 60]));
4631 if g_Game_IsNet
then MH_SEND_GameSettings
;
4633 else if (cmd
= 'g_maxlives') and not g_Game_IsClient
then
4635 if Length(P
) > 1 then
4637 if StrToIntDef(P
[1], gGameSettings
.MaxLives
) = 0 then
4638 gGameSettings
.MaxLives
:= 0
4642 stat
:= g_Player_GetStats();
4644 for a
:= 0 to High(stat
) do
4645 if stat
[a
].Lives
> b
then
4647 gGameSettings
.MaxLives
:=
4648 Max(StrToIntDef(P
[1], gGameSettings
.MaxLives
), b
);
4652 g_Console_Add(Format(_lc
[I_MSG_LIVES
],
4653 [gGameSettings
.MaxLives
]));
4654 if g_Game_IsNet
then MH_SEND_GameSettings
;
4659 procedure DebugCommands(P
: SArray
);
4665 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
4668 cmd
:= LowerCase(P
[0]);
4669 if cmd
= 'd_window' then
4671 g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX
, gWinPosY
]));
4672 g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX
, gWinRealPosY
]));
4673 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
4674 g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX
, gWinSizeY
]));
4675 g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX
, gWinFrameY
, gWinCaption
]));
4677 else if cmd
= 'd_sounds' then
4679 if (Length(P
) > 1) and
4680 ((P
[1] = '1') or (P
[1] = '0')) then
4681 g_Debug_Sounds
:= (P
[1][1] = '1');
4683 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
4685 else if cmd
= 'd_frames' then
4687 if (Length(P
) > 1) and
4688 ((P
[1] = '1') or (P
[1] = '0')) then
4689 g_Debug_Frames
:= (P
[1][1] = '1');
4691 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
4693 else if cmd
= 'd_winmsg' then
4695 if (Length(P
) > 1) and
4696 ((P
[1] = '1') or (P
[1] = '0')) then
4697 g_Debug_WinMsgs
:= (P
[1][1] = '1');
4699 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
4701 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
4703 if (Length(P
) > 1) and
4704 ((P
[1] = '1') or (P
[1] = '0')) then
4705 g_Debug_MonsterOff
:= (P
[1][1] = '1');
4707 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
4709 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
4711 if Length(P
) > 1 then
4713 '0': g_debug_BotAIOff
:= 0;
4714 '1': g_debug_BotAIOff
:= 1;
4715 '2': g_debug_BotAIOff
:= 2;
4716 '3': g_debug_BotAIOff
:= 3;
4719 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
4721 else if cmd
= 'd_monster' then
4723 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.Live
) and (not g_Game_IsNet
) then
4724 if Length(P
) < 2 then
4726 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
4727 g_Console_Add('ID | Name');
4728 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
4729 g_Console_Add(Format('%2d | %s', [b
, g_Monsters_GetNameByID(b
)]));
4732 a
:= StrToIntDef(P
[1], 0);
4733 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
4734 a
:= g_Monsters_GetIDByName(P
[1]);
4736 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
4737 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
4740 with gPlayer1
.Obj
do
4741 b
:= g_Monsters_Create(a
,
4742 X
+ Rect
.X
+ (Rect
.Width
div 2),
4743 Y
+ Rect
.Y
+ Rect
.Height
,
4744 gPlayer1
.Direction
, True);
4745 if (Length(P
) > 2) and (b
>= 0) then
4746 gMonsters
[b
].MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
4750 else if (cmd
= 'd_health') then
4752 if (Length(P
) > 1) and
4753 ((P
[1] = '1') or (P
[1] = '0')) then
4754 g_debug_HealthBar
:= (P
[1][1] = '1');
4756 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
4758 else if (cmd
= 'd_player') then
4760 if (Length(P
) > 1) and
4761 ((P
[1] = '1') or (P
[1] = '0')) then
4762 g_debug_Player
:= (P
[1][1] = '1');
4764 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
4766 else if (cmd
= 'd_joy') then
4769 g_Console_Add(e_JoystickStateToString(a
));
4773 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
4776 procedure GameCommands(P
: SArray
);
4782 pl
: pTNetClient
= nil;
4789 cmd
:= LowerCase(P
[0]);
4791 if (cmd
= 'quit') or
4798 else if cmd
= 'pause' then
4800 if (g_ActiveWindow
= nil) then
4801 g_Game_Pause(not gPause
);
4803 else if cmd
= 'endgame' then
4804 gExit
:= EXIT_SIMPLE
4805 else if cmd
= 'restart' then
4807 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
4809 if g_Game_IsClient
then
4811 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4816 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
4818 else if cmd
= 'kick' then
4820 if g_Game_IsServer
then
4822 if Length(P
) < 2 then
4824 g_Console_Add('kick <name>');
4829 g_Console_Add('kick <name>');
4833 if g_Game_IsNet
then
4834 pl
:= g_Net_Client_ByName(P
[1]);
4837 s
:= g_Net_ClientName_ByID(pl
^.ID
);
4838 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
4839 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
4840 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
4841 if NetUseMaster
then
4843 end else if gPlayers
<> nil then
4844 for a
:= Low(gPlayers
) to High(gPlayers
) do
4845 if gPlayers
[a
] <> nil then
4846 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
4848 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
4849 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
4851 gPlayers
[a
].Lives
:= 0;
4852 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
4853 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
4854 g_Player_Remove(gPlayers
[a
].UID
);
4855 if NetUseMaster
then
4857 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
4861 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
4863 else if cmd
= 'kick_id' then
4865 if g_Game_IsServer
and g_Game_IsNet
then
4867 if Length(P
) < 2 then
4869 g_Console_Add('kick_id <client ID>');
4874 g_Console_Add('kick_id <client ID>');
4878 a
:= StrToIntDef(P
[1], 0);
4879 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
4881 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
4883 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
4884 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_KICK
);
4885 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
4886 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
4887 if NetUseMaster
then
4892 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4894 else if cmd
= 'ban' then
4896 if g_Game_IsServer
and g_Game_IsNet
then
4898 if Length(P
) < 2 then
4900 g_Console_Add('ban <name>');
4905 g_Console_Add('ban <name>');
4909 pl
:= g_Net_Client_ByName(P
[1]);
4912 s
:= g_Net_ClientName_ByID(pl
^.ID
);
4913 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
4914 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
4915 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
4916 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
4917 if NetUseMaster
then
4920 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
4922 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4924 else if cmd
= 'ban_id' then
4926 if g_Game_IsServer
and g_Game_IsNet
then
4928 if Length(P
) < 2 then
4930 g_Console_Add('ban_id <client ID>');
4935 g_Console_Add('ban_id <client ID>');
4939 a
:= StrToIntDef(P
[1], 0);
4940 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
4941 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
4943 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
4944 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
4945 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_TEMPBAN
);
4946 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
4947 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
4948 if NetUseMaster
then
4952 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4954 else if cmd
= 'permban' then
4956 if g_Game_IsServer
and g_Game_IsNet
then
4958 if Length(P
) < 2 then
4960 g_Console_Add('permban <name>');
4965 g_Console_Add('permban <name>');
4969 pl
:= g_Net_Client_ByName(P
[1]);
4972 s
:= g_Net_ClientName_ByID(pl
^.ID
);
4973 g_Net_BanHost(pl
^.Peer
^.address
.host
);
4974 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
4975 g_Net_SaveBanList();
4976 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
4977 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
4978 if NetUseMaster
then
4981 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
4983 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4985 else if cmd
= 'permban_id' then
4987 if g_Game_IsServer
and g_Game_IsNet
then
4989 if Length(P
) < 2 then
4991 g_Console_Add('permban_id <client ID>');
4996 g_Console_Add('permban_id <client ID>');
5000 a
:= StrToIntDef(P
[1], 0);
5001 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5002 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5004 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5005 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
5006 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_BAN
);
5007 g_Net_SaveBanList();
5008 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5009 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5010 if NetUseMaster
then
5014 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5016 else if cmd
= 'unban' then
5018 if g_Game_IsServer
and g_Game_IsNet
then
5020 if Length(P
) < 2 then
5022 g_Console_Add('unban <IP Address>');
5027 g_Console_Add('unban <IP Address>');
5031 if g_Net_UnbanHost(P
[1]) then
5033 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
5034 g_Net_SaveBanList();
5036 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
5038 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5040 else if cmd
= 'clientlist' then
5042 if g_Game_IsServer
and g_Game_IsNet
then
5045 if NetClients
<> nil then
5046 for a
:= Low(NetClients
) to High(NetClients
) do
5047 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5049 plr
:= g_Player_Get(NetClients
[a
].Player
);
5050 if plr
= nil then continue
;
5052 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
5053 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
5056 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
5058 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5060 else if cmd
= 'connect' then
5062 if (NetMode
= NET_NONE
) then
5064 if Length(P
) < 2 then
5066 g_Console_Add('connect <IP> [port] [password]');
5071 g_Console_Add('connect <IP> [port] [password]');
5075 if Length(P
) > 2 then
5076 prt
:= StrToIntDef(P
[2], 25666)
5080 if Length(P
) > 3 then
5085 g_Game_StartClient(P
[1], prt
, pw
);
5088 else if cmd
= 'disconnect' then
5090 if (NetMode
= NET_CLIENT
) then
5093 else if cmd
= 'reconnect' then
5095 if (NetMode
= NET_SERVER
) then
5098 if (NetMode
= NET_CLIENT
) then
5101 gExit
:= EXIT_SIMPLE
;
5105 //TODO: Use last successful password to reconnect, instead of ''
5106 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
5108 else if (cmd
= 'addbot') or
5109 (cmd
= 'bot_add') then
5111 if Length(P
) > 1 then
5112 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
5114 g_Bot_Add(TEAM_NONE
, 2);
5116 else if cmd
= 'bot_addlist' then
5118 if Length(P
) > 1 then
5119 if Length(P
) = 2 then
5120 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
5122 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
5124 else if cmd
= 'bot_removeall' then
5126 else if cmd
= 'chat' then
5128 if g_Game_IsNet
then
5130 if Length(P
) > 1 then
5132 for a
:= 1 to High(P
) do
5133 chstr
:= chstr
+ P
[a
] + ' ';
5135 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5137 if Length(chstr
) < 1 then
5139 g_Console_Add('chat <text>');
5143 chstr
:= b_Text_Format(chstr
);
5144 if g_Game_IsClient
then
5145 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
5147 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
5150 g_Console_Add('chat <text>');
5152 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5154 else if cmd
= 'teamchat' then
5156 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
5158 if Length(P
) > 1 then
5160 for a
:= 1 to High(P
) do
5161 chstr
:= chstr
+ P
[a
] + ' ';
5163 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5165 if Length(chstr
) < 1 then
5167 g_Console_Add('teamchat <text>');
5171 chstr
:= b_Text_Format(chstr
);
5172 if g_Game_IsClient
then
5173 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
5175 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
5176 gPlayer1Settings
.Team
);
5179 g_Console_Add('teamchat <text>');
5181 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5183 else if cmd
= 'game' then
5185 if gGameSettings
.GameType
<> GT_NONE
then
5187 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5190 if Length(P
) = 1 then
5192 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
5195 // Èãðà åù¸ íå çàïóùåíà, ñíà÷àëà íàì íàäî çàãðóçèòü êàêîé-òî WAD
5196 P
[1] := addWadExtension(P
[1]);
5197 if FileExists(MapsDir
+ P
[1]) then
5199 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
5200 if Length(P
) < 3 then
5203 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5206 s
:= P
[1] + ':\' + UpperCase(P
[2]);
5208 if g_Map_Exist(MapsDir
+ s
) then
5210 // Çàïóñêàåì ñâîþ èãðó
5212 with gGameSettings
do
5214 GameMode
:= g_Game_TextToMode(gcGameMode
);
5215 if gSwitchGameMode
<> GM_NONE
then
5216 GameMode
:= gSwitchGameMode
;
5217 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5218 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5220 if Length(P
) >= 4 then
5221 b
:= StrToIntDef(P
[3], 1);
5222 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
5223 GoalLimit
, MaxLives
, Options
, b
);
5228 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5230 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [UpperCase(P
[2])]));
5232 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5234 else if cmd
= 'host' then
5236 if gGameSettings
.GameType
<> GT_NONE
then
5238 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5241 if Length(P
) < 4 then
5243 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
5246 if not StrToIp(P
[1], listen
) then
5248 prt
:= StrToIntDef(P
[2], 25666);
5250 P
[3] := addWadExtension(P
[3]);
5251 if FileExists(MapsDir
+ P
[3]) then
5253 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
5254 if Length(P
) < 5 then
5257 P
[4] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5260 s
:= P
[3] + ':\' + UpperCase(P
[4]);
5262 if g_Map_Exist(MapsDir
+ s
) then
5264 // Çàïóñêàåì ñâîþ èãðó
5266 with gGameSettings
do
5268 GameMode
:= g_Game_TextToMode(gcGameMode
);
5269 if gSwitchGameMode
<> GM_NONE
then
5270 GameMode
:= gSwitchGameMode
;
5271 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5272 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5274 if Length(P
) >= 6 then
5275 b
:= StrToIntDef(P
[5], 0);
5276 g_Game_StartServer(s
, GameMode
, TimeLimit
,
5277 GoalLimit
, MaxLives
, Options
, b
, listen
, prt
);
5282 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
5284 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [UpperCase(P
[4])]));
5286 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]));
5288 else if cmd
= 'map' then
5290 if Length(P
) = 1 then
5292 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5294 g_Console_Add(cmd
+ ' <MAP>');
5295 g_Console_Add(cmd
+ ' <WAD> [MAP]');
5297 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5299 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5301 // Èä¸ò ñâîÿ èãðà èëè ñåðâåð
5302 if Length(P
) < 3 then
5304 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
5305 s
:= UpperCase(P
[1]);
5306 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
5307 begin // Êàðòà íàøëàñü
5308 gExitByTrigger
:= False;
5310 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5312 gExit
:= EXIT_ENDLEVELCUSTOM
;
5314 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5315 g_Game_ChangeMap(s
);
5318 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [s
]));
5319 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
5320 P
[1] := addWadExtension(P
[1]);
5321 if FileExists(MapsDir
+ P
[1]) then
5323 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
5325 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5327 s
:= P
[1] + ':\' + P
[2];
5329 if g_Map_Exist(MapsDir
+ s
) then
5331 gExitByTrigger
:= False;
5333 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5335 gExit
:= EXIT_ENDLEVELCUSTOM
;
5337 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5338 g_Game_ChangeMap(s
);
5341 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5343 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
5345 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5349 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
5350 P
[1] := addWadExtension(P
[1]);
5351 if FileExists(MapsDir
+ P
[1]) then
5354 P
[2] := UpperCase(P
[2]);
5355 s
:= P
[1] + ':\' + P
[2];
5357 if g_Map_Exist(MapsDir
+ s
) then
5358 begin // Íàøëè êàðòó
5359 gExitByTrigger
:= False;
5361 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5363 gExit
:= EXIT_ENDLEVELCUSTOM
;
5365 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5366 g_Game_ChangeMap(s
);
5368 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
5370 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5373 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5375 else if cmd
= 'nextmap' then
5377 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
5378 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
5381 if Length(P
) = 1 then
5383 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5385 g_Console_Add(cmd
+ ' <MAP>');
5386 g_Console_Add(cmd
+ ' <WAD> [MAP]');
5389 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5394 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5396 if Length(P
) < 3 then
5398 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
5399 s
:= UpperCase(P
[1]);
5400 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
5401 begin // Êàðòà íàøëàñü
5402 gExitByTrigger
:= False;
5407 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [s
]));
5408 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
5409 P
[1] := addWadExtension(P
[1]);
5410 if FileExists(MapsDir
+ P
[1]) then
5412 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
5414 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5416 s
:= P
[1] + ':\' + P
[2];
5418 if g_Map_Exist(MapsDir
+ s
) then
5419 begin // Óñòàíàâëèâàåì êàðòó
5420 gExitByTrigger
:= False;
5425 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5427 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
5429 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5433 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
5434 P
[1] := addWadExtension(P
[1]);
5435 if FileExists(MapsDir
+ P
[1]) then
5438 P
[2] := UpperCase(P
[2]);
5439 s
:= P
[1] + ':\' + P
[2];
5441 if g_Map_Exist(MapsDir
+ s
) then
5442 begin // Íàøëè êàðòó
5443 gExitByTrigger
:= False;
5447 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
5449 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5452 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5455 if gNextMap
= '' then
5456 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
5458 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]));
5461 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
5464 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
5466 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5468 gExitByTrigger
:= False;
5469 // Ñëåäóþùàÿ êàðòà íå çàäàíà, ïðîáóåì íàéòè òðèããåð Âûõîä
5470 if (gNextMap
= '') and (gTriggers
<> nil) then
5471 for a
:= 0 to High(gTriggers
) do
5472 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5474 gExitByTrigger
:= True;
5475 gNextMap
:= gTriggers
[a
].Data
.MapName
;
5478 // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå
5479 if gNextMap
= '' then
5480 gNextMap
:= g_Game_GetNextMap();
5481 // Ïðîâåðÿåì, íå çàäàí ëè WAD ôàéë ðåñóðñíîé ñòðîêîé
5482 if Pos(':\', gNextMap
) = 0 then
5483 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
5486 // Åñëè êàðòà íàéäåíà, âûõîäèì ñ óðîâíÿ
5487 if g_Map_Exist(MapsDir
+ s
) then
5488 gExit
:= EXIT_ENDLEVELCUSTOM
5490 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]));
5492 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5494 else if (cmd
= 'event') then
5496 if (Length(P
) <= 1) then
5498 for a
:= 0 to High(gEvents
) do
5499 if gEvents
[a
].Command
= '' then
5500 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
5502 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
5505 if (Length(P
) = 2) then
5507 for a
:= 0 to High(gEvents
) do
5508 if gEvents
[a
].Name
= P
[1] then
5509 if gEvents
[a
].Command
= '' then
5510 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
5512 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
5515 for a
:= 0 to High(gEvents
) do
5516 if gEvents
[a
].Name
= P
[1] then
5518 gEvents
[a
].Command
:= '';
5519 for b
:= 2 to High(P
) do
5520 if Pos(' ', P
[b
]) = 0 then
5521 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
5523 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
5524 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
5528 // Êîìàíäû Ñâîåé èãðû:
5529 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
5531 if cmd
= 'bot_addred' then
5533 if Length(P
) > 1 then
5534 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
5536 g_Bot_Add(TEAM_RED
, 2);
5538 else if cmd
= 'bot_addblue' then
5540 if Length(P
) > 1 then
5541 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
5543 g_Bot_Add(TEAM_BLUE
, 2);
5545 else if cmd
= 'suicide' then
5549 if g_Game_IsClient
then
5550 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
5553 if gPlayer1
<> nil then
5554 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
5555 if gPlayer2
<> nil then
5556 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
5560 else if cmd
= 'spectate' then
5566 else if cmd
= 'say' then
5568 if g_Game_IsServer
and g_Game_IsNet
then
5570 if Length(P
) > 1 then
5573 for a
:= 1 to High(P
) do
5574 chstr
:= chstr
+ P
[a
] + ' ';
5576 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5578 if Length(chstr
) < 1 then
5580 g_Console_Add('say <text>');
5584 chstr
:= b_Text_Format(chstr
);
5585 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
5587 else g_Console_Add('say <text>');
5589 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5591 else if cmd
= 'tell' then
5593 if g_Game_IsServer
and g_Game_IsNet
then
5595 if (Length(P
) > 2) and (P
[1] <> '') then
5598 for a
:= 2 to High(P
) do
5599 chstr
:= chstr
+ P
[a
] + ' ';
5601 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5603 if Length(chstr
) < 1 then
5605 g_Console_Add('tell <playername> <text>');
5609 pl
:= g_Net_Client_ByName(P
[1]);
5611 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
5613 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5615 else g_Console_Add('tell <playername> <text>');
5617 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5619 else if (cmd
= 'overtime') and not g_Game_IsClient
then
5621 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
5623 // Äîïîëíèòåëüíîå âðåìÿ:
5624 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
5626 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
5627 [gGameSettings
.TimeLimit
div 3600,
5628 (gGameSettings
.TimeLimit
div 60) mod 60,
5629 gGameSettings
.TimeLimit
mod 60]));
5630 if g_Game_IsNet
then MH_SEND_GameSettings
;
5632 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
5634 if (Length(P
) <= 1) then
5635 g_Console_Add('rcon_password <password>')
5637 MC_SEND_RCONPassword(P
[1]);
5639 else if cmd
= 'rcon' then
5641 if g_Game_IsClient
then
5643 if Length(P
) > 1 then
5646 for a
:= 1 to High(P
) do
5647 chstr
:= chstr
+ P
[a
] + ' ';
5649 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5651 if Length(chstr
) < 1 then
5653 g_Console_Add('rcon <command>');
5657 MC_SEND_RCONCommand(chstr
);
5659 else g_Console_Add('rcon <command>');
5662 else if cmd
= 'ready' then
5664 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
5665 gLMSRespawnTime
:= gTime
+ 100;
5667 else if (cmd
= 'callvote') and g_Game_IsNet
then
5669 if Length(P
) > 1 then
5672 for a
:= 1 to High(P
) do begin
5673 if a
> 1 then chstr
:= chstr
+ ' ';
5674 chstr
:= chstr
+ P
[a
];
5677 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5679 if Length(chstr
) < 1 then
5681 g_Console_Add('callvote <command>');
5685 if g_Game_IsClient
then
5686 MC_SEND_Vote(True, chstr
)
5688 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
5689 g_Console_Process('vote', True);
5692 g_Console_Add('callvote <command>');
5694 else if (cmd
= 'vote') and g_Game_IsNet
then
5696 if g_Game_IsClient
then
5698 else if gVoteInProgress
then
5700 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
5701 a
:= Floor((NetClientCount
+1)/2.0) + 1
5703 a
:= Floor(NetClientCount
/2.0) + 1;
5708 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
5709 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
5715 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
5716 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
5724 procedure g_TakeScreenShot();
5729 for a
:= 1 to High(Word) do
5731 FileName
:= Format(GameDir
+'/Screenshots/Screenshot%.3d.bmp', [a
]);
5732 if not FileExists(FileName
) then
5734 e_MakeScreenshot(FileName
, gScreenWidth
, gScreenHeight
);
5735 g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [ExtractFileName(FileName
)]));
5741 procedure g_Game_InGameMenu(Show
: Boolean);
5743 if (g_ActiveWindow
= nil) and Show
then
5745 if gGameSettings
.GameType
= GT_SINGLE
then
5746 g_GUI_ShowWindow('GameSingleMenu')
5749 if g_Game_IsClient
then
5750 g_GUI_ShowWindow('GameClientMenu')
5752 if g_Game_IsNet
then
5753 g_GUI_ShowWindow('GameServerMenu')
5755 g_GUI_ShowWindow('GameCustomMenu');
5757 g_Sound_PlayEx('MENU_OPEN');
5759 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
5760 if (not g_Game_IsNet
) then
5764 if (g_ActiveWindow
<> nil) and (not Show
) then
5766 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
5767 if (not g_Game_IsNet
) then
5768 g_Game_Pause(False);
5772 procedure g_Game_Pause(Enable
: Boolean);
5777 if gPause
= Enable
then
5780 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then
5784 g_Game_PauseAllSounds(Enable
);
5787 procedure g_Game_PauseAllSounds(Enable
: Boolean);
5792 if gTriggers
<> nil then
5793 for i
:= 0 to High(gTriggers
) do
5794 with gTriggers
[i
] do
5795 if (TriggerType
= TRIGGER_SOUND
) and
5797 Sound
.IsPlaying() then
5799 Sound
.Pause(Enable
);
5803 if gPlayers
<> nil then
5804 for i
:= 0 to High(gPlayers
) do
5805 if gPlayers
[i
] <> nil then
5806 gPlayers
[i
].PauseSounds(Enable
);
5809 if gMusic
<> nil then
5810 gMusic
.Pause(Enable
);
5813 procedure g_Game_StopAllSounds(all
: Boolean);
5817 if gTriggers
<> nil then
5818 for i
:= 0 to High(gTriggers
) do
5819 with gTriggers
[i
] do
5820 if (TriggerType
= TRIGGER_SOUND
) and
5824 if gMusic
<> nil then
5831 procedure g_Game_UpdateTriggerSounds();
5835 if gTriggers
<> nil then
5836 for i
:= 0 to High(gTriggers
) do
5837 with gTriggers
[i
] do
5838 if (TriggerType
= TRIGGER_SOUND
) and
5841 Sound
.IsPlaying() then
5843 if ((gPlayer1
<> nil) and g_CollidePoint(gPlayer1
.GameX
, gPlayer1
.GameY
, X
, Y
, Width
, Height
)) or
5844 ((gPlayer2
<> nil) and g_CollidePoint(gPlayer2
.GameX
, gPlayer2
.GameY
, X
, Y
, Width
, Height
)) then
5846 Sound
.SetPan(0.5 - Data
.Pan
/255.0);
5847 Sound
.SetVolume(Data
.Volume
/255.0);
5850 Sound
.SetCoords(X
+(Width
div 2), Y
+(Height
div 2), Data
.Volume
/255.0);
5854 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
5857 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
5862 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
5867 if gSpectMode
<> SPECT_PLAYERS
then
5869 if gSpectPID1
= UID
then
5874 if gSpectViewTwo
and (gSpectPID2
= UID
) then
5881 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
5886 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
5891 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
5896 if gSpectMode
<> SPECT_PLAYERS
then
5898 Pl
:= g_Player_Get(gSpectPID1
);
5899 if (Pl
<> nil) and (Pl
.Team
= Team
) then
5904 if gSpectViewTwo
then
5906 Pl
:= g_Player_Get(gSpectPID2
);
5907 if (Pl
<> nil) and (Pl
.Team
= Team
) then
5915 procedure g_Game_Message(Msg
: string; Time
: Word);
5917 MessageText
:= b_Text_Format(Msg
);
5918 MessageTime
:= Time
;
5921 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
5930 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
5934 if goodsnd
[a
].IsPlaying() then
5937 goodsnd
[Random(4)].Play();
5940 procedure g_Game_Announce_KillCombo(Param
: Integer);
5947 UID
:= Param
and $FFFF;
5952 Pl
:= g_Player_Get(UID
);
5961 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
5965 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
5969 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
5973 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
5981 if not g_Game_IsWatchedPlayer(UID
) then
5984 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
5988 if killsnd
[n
].IsPlaying() then
5993 procedure g_Game_StartVote(Command
, Initiator
: string);
5997 if not gVotesEnabled
then Exit
;
5998 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
5999 if gVoteInProgress
or gVotePassed
then
6001 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
6002 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
6005 gVoteInProgress
:= True;
6006 gVotePassed
:= False;
6007 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
6010 gVoteCommand
:= Command
;
6012 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6013 Need
:= Floor((NetClientCount
+1)/2.0)+1
6015 Need
:= Floor(NetClientCount
/2.0)+1;
6016 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
6017 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
6020 procedure g_Game_CheckVote
;
6024 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6025 if not gVoteInProgress
then Exit
;
6027 if (gTime
>= gVoteTimer
) then
6029 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6030 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6032 Need
:= Floor(NetClientCount
/2.0) + 1;
6033 if gVoteCount
>= Need
then
6035 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6036 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6037 gVotePassed
:= True;
6038 gVoteCmdTimer
:= gTime
+ 5000;
6042 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
6043 MH_SEND_VoteEvent(NET_VE_FAILED
);
6045 if NetClients
<> nil then
6046 for I
:= Low(NetClients
) to High(NetClients
) do
6047 if NetClients
[i
].Used
then
6048 NetClients
[i
].Voted
:= False;
6049 gVoteInProgress
:= False;
6055 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6056 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6058 Need
:= Floor(NetClientCount
/2.0) + 1;
6059 if gVoteCount
>= Need
then
6061 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6062 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6063 gVoteInProgress
:= False;
6064 gVotePassed
:= True;
6065 gVoteCmdTimer
:= gTime
+ 5000;
6068 if NetClients
<> nil then
6069 for I
:= Low(NetClients
) to High(NetClients
) do
6070 if NetClients
[i
].Used
then
6071 NetClients
[i
].Voted
:= False;
6076 procedure g_Game_LoadMapList(FileName
: string);
6084 if not FileExists(FileName
) then Exit
;
6086 AssignFile(ListFile
, FileName
);
6088 while not EOF(ListFile
) do
6090 ReadLn(ListFile
, s
);
6093 if s
= '' then Continue
;
6095 SetLength(MapList
, Length(MapList
)+1);
6096 MapList
[High(MapList
)] := s
;
6098 CloseFile(ListFile
);
6101 procedure g_Game_SetDebugMode();
6104 // ×èòû (äàæå â ñâîåé èãðå):
6108 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
6112 if Length(LoadingStat
.Msgs
) = 0 then
6118 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
6119 if NextMsg
= Length(Msgs
) then
6121 for i
:= 0 to High(Msgs
)-1 do
6122 Msgs
[i
] := Msgs
[i
+1];
6130 Msgs
[NextMsg
-1] := Text;
6136 g_ActiveWindow
:= nil;
6141 procedure g_Game_StepLoading();
6147 if (ShowCount
> LOADING_SHOW_STEP
) then
6155 procedure g_Game_ClearLoading();
6164 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
6165 if len
< 1 then len
:= 1;
6166 SetLength(Msgs
, len
);
6167 for len
:= Low(Msgs
) to High(Msgs
) do
6173 procedure Parse_Params(var pars
: TParamStrValues
);
6180 while i
<= ParamCount
do
6183 if (s
[1] = '-') and (Length(s
) > 1) then
6185 if (s
[2] = '-') and (Length(s
) > 2) then
6186 begin // Îäèíî÷íûé ïàðàìåòð
6187 SetLength(pars
, Length(pars
) + 1);
6188 with pars
[High(pars
)] do
6190 Name
:= LowerCase(s
);
6195 if (i
< ParamCount
) then
6196 begin // Ïàðàìåòð ñî çíà÷åíèåì
6198 SetLength(pars
, Length(pars
) + 1);
6199 with pars
[High(pars
)] do
6201 Name
:= LowerCase(s
);
6202 Value
:= LowerCase(ParamStr(i
));
6211 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
6216 for i
:= 0 to High(pars
) do
6217 if pars
[i
].Name
= aName
then
6219 Result
:= pars
[i
].Value
;
6224 procedure g_Game_Process_Params();
6226 pars
: TParamStrValues
;
6229 LimT
, LimS
: Integer;
6240 s
:= Find_Param_Value(pars
, '--debug');
6242 g_Game_SetDebugMode();
6244 // Connect when game loads
6245 ip
:= Find_Param_Value(pars
, '-connect');
6249 s
:= Find_Param_Value(pars
, '-port');
6250 if (s
= '') or not TryStrToInt(s
, Port
) then
6253 s
:= Find_Param_Value(pars
, '-pw');
6255 g_Game_StartClient(ip
, Port
, s
);
6259 // Start map when game loads:
6260 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
6261 if isWadPath(map
) then
6264 s
:= Find_Param_Value(pars
, '-gm');
6265 GMode
:= g_Game_TextToMode(s
);
6266 if GMode
= GM_NONE
then GMode
:= GM_DM
;
6267 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
6270 s
:= Find_Param_Value(pars
, '-limt');
6271 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
6277 s
:= Find_Param_Value(pars
, '-lims');
6278 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
6284 s
:= Find_Param_Value(pars
, '-lives');
6285 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
6291 s
:= Find_Param_Value(pars
, '-opt');
6293 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
6295 Opt
:= StrToIntDef(s
, 0);
6297 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
;
6300 s
:= Find_Param_Value(pars
, '--close');
6304 // Delete test map after play:
6305 s
:= Find_Param_Value(pars
, '--testdelete');
6308 gMapToDelete
:= MapsDir
+ map
;
6309 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', MSG_FATALERROR
);
6313 // Delete temporary WAD after play:
6314 s
:= Find_Param_Value(pars
, '--tempdelete');
6317 gMapToDelete
:= MapsDir
+ map
;
6318 gTempDelete
:= True;
6321 // Number of players:
6322 s
:= Find_Param_Value(pars
, '-pl');
6326 n
:= StrToIntDef(s
, 1);
6329 s
:= Find_Param_Value(pars
, '-port');
6330 if (s
= '') or not TryStrToInt(s
, Port
) then
6331 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
6333 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
6336 // Execute script when game loads:
6337 s
:= Find_Param_Value(pars
, '-exec');
6340 if Pos(':\', s
) = 0 then
6341 s
:= GameDir
+ '/' + s
;
6346 if IOResult
<> 0 then
6348 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), MSG_WARNING
);
6349 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
6353 e_WriteLog('Executing script: ' + s
, MSG_NOTIFY
);
6354 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
6359 if IOResult
<> 0 then
6361 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), MSG_WARNING
);
6362 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
6366 if Pos('#', s
) <> 1 then // script comment
6367 g_Console_Process(s
, True);