1 unit f_addresource_texture
;
3 {$INCLUDE ../shared/a_modes.inc}
8 LCLIntf
, LCLType
, SysUtils
, Variants
, Classes
,
9 Graphics
, Controls
, Forms
, Dialogs
, f_addresource
,
10 StdCtrls
, ExtCtrls
, utils
, Imaging
, ImagingTypes
, ImagingUtility
;
13 TAddTextureForm
= class (TAddResourceForm
)
14 PanelTexPreview
: TPanel
;
21 procedure FormActivate(Sender
: TObject
);
22 procedure lbResourcesListClick(Sender
: TObject
);
23 procedure eTextureNameChange(Sender
: TObject
);
24 procedure cbWADListChange(Sender
: TObject
);
25 procedure cbSectionsListChange(Sender
: TObject
);
26 procedure bCloseClick(Sender
: TObject
);
27 procedure bAddTextureClick(Sender
: TObject
);
28 procedure bAddCloseClick(Sender
: TObject
);
37 AddTextureForm
: TAddTextureForm
;
39 function IsAnim(Res
: String): Boolean;
40 function GetFrame(Res
: String; var Data
: Pointer; var DataLen
: Integer;
41 var Width
, Height
: Word): Boolean;
46 BinEditor
, WADEDITOR
, WADSTRUCT
, f_main
, g_textures
, CONFIG
, g_map
,
51 function IsAnim(Res
: String): Boolean;
59 Sign
: Array [0..4] of Char;
70 // Читаем файл и ресурс в нем:
71 g_ProcessResourceStr(Res
, WADName
, SectionName
, ResourceName
);
73 WAD
:= TWADEditor_1
.Create();
75 if (not WAD
.ReadFile(WADName
)) or
76 (not WAD
.GetResource(utf2win(SectionName
), utf2win(ResourceName
), Data
, Size
)) then
84 // Проверка сигнатуры. Если есть - это WAD внутри WAD:
85 CopyMemory(@Sign
[0], Data
, 5);
87 if not (Sign
= DFWAD_SIGNATURE
) then
94 // Пробуем прочитать данные:
95 if not WAD
.ReadMemory(Data
, Size
) then
105 Sections
:= WAD
.GetSectionList();
107 if Sections
= nil then
113 // Ищем в секциях "TEXT":
115 for a
:= 0 to High(Sections
) do
116 if Sections
[a
] = 'TEXT' then
122 // Ищем в секциях лист текстур - "TEXTURES":
123 for a
:= 0 to High(Sections
) do
124 if Sections
[a
] = 'TEXTURES' then
136 // Получаем ресурсы секции "TEXT":
137 Resources
:= WAD
.GetResourcesList('TEXT');
139 if Resources
= nil then
145 // Ищем в них описание анимации - "AINM":
147 for a
:= 0 to High(Resources
) do
148 if Resources
[a
] = 'ANIM' then
156 // Если все получилось, то это аним. текстура:
160 function GetFrame(Res
: String; var Data
: Pointer; var DataLen
: Integer;
161 var Width
, Height
: Word): Boolean;
167 ResourceName
: String;
179 g_ProcessResourceStr(Res
, WADName
, SectionName
, ResourceName
);
181 WAD
:= TWADEditor_1
.Create();
183 if not WAD
.ReadFile(WADName
) then
189 // Читаем WAD-ресурс из WAD:
190 if not WAD
.GetResource(utf2win(SectionName
), utf2win(ResourceName
), AnimWAD
, Len
) then
198 // Читаем WAD в WAD'е:
199 if not WAD
.ReadMemory(AnimWAD
, Len
) then
206 // Читаем описание анимации:
207 if not WAD
.GetResource('TEXT', 'ANIM', TextData
, Len
) then
215 config
:= TConfig
.CreateMem(TextData
, Len
);
217 // Читаем ресурс - лист текстур:
218 if not WAD
.GetResource('TEXTURES', config
.ReadStr('', 'resource', ''), Data
, Len
) then
228 Height
:= config
.ReadInt('', 'frameheight', 0);
229 Width
:= config
.ReadInt('', 'framewidth', 0);
240 function CreateBitMap(Data
: Pointer; DataSize
: Cardinal): TBitMap
;
255 if not LoadImageFromMemory(Data
, DataSize
, img
) then
259 Height
:= img
.height
;
261 BitMap
:= TBitMap
.Create();
262 BitMap
.PixelFormat
:= pf24bit
;
264 BitMap
.Width
:= Width
;
265 BitMap
.Height
:= Height
;
267 // Копируем в BitMap:
268 ii
:= BitMap
.RawImage
.Data
;
269 for y
:= 0 to height
-1 do
271 for x
:= 0 to width
-1 do
273 clr
:= GetPixel32(img
, x
, y
);
274 // HACK: Lazarus's TBitMap doesn't seem to have a working 32 bit mode, so
275 // mix color with checkered background. Also, can't really read
276 // CHECKERS.tga from here. FUCK!
277 if (((x
shr 3) and 1) = 0) xor (((y
shr 3) and 1) = 0) then
281 clr
.r
:= ClampToByte((Byte(255 - clr
.a
) * bgc
+ clr
.a
* clr
.r
) div 255);
282 clr
.g
:= ClampToByte((Byte(255 - clr
.a
) * bgc
+ clr
.a
* clr
.g
) div 255);
283 clr
.b
:= ClampToByte((Byte(255 - clr
.a
) * bgc
+ clr
.a
* clr
.b
) div 255);
284 // TODO: check for RGB/BGR somehow?
285 ii
^ := clr
.b
; Inc(ii
);
286 ii
^ := clr
.g
; Inc(ii
);
287 ii
^ := clr
.r
; Inc(ii
);
294 function ShowAnim(Res
: String): TBitMap
;
300 ResourceName
: String;
304 TextureData
: Pointer;
313 // Читаем WAD файл и ресурс в нем:
314 g_ProcessResourceStr(Res
, WADName
, SectionName
, ResourceName
);
316 WAD
:= TWADEditor_1
.Create();
317 WAD
.ReadFile(WADName
);
318 WAD
.GetResource(utf2win(SectionName
), utf2win(ResourceName
), AnimWAD
, Len
);
321 // Читаем описание анимации:
322 WAD
.ReadMemory(AnimWAD
, Len
);
323 WAD
.GetResource('TEXT', 'ANIM', TextData
, Len
);
325 config
:= TConfig
.CreateMem(TextData
, Len
);
327 // Читаем лист текстур:
328 WAD
.GetResource('TEXTURES', config
.ReadStr('', 'resource', ''), TextureData
, Len
);
330 if (TextureData
<> nil) and
331 (WAD
.GetLastError
= DFWAD_NOERROR
) then
333 // Создаем BitMap из листа текстур:
334 Result
:= CreateBitMap(TextureData
, Len
);
336 // Размеры одного кадра - виден только первый кадр:
337 Result
.Height
:= config
.ReadInt('', 'frameheight', 0);
338 Result
.Width
:= config
.ReadInt('', 'framewidth', 0);
344 FreeMem(TextureData
);
349 function ShowTGATexture(ResourceStr
: String): TBitMap
;
351 TextureData
: Pointer;
355 ResourceName
: String;
364 g_ProcessResourceStr(ResourceStr
, WADName
, SectionName
, ResourceName
);
366 WAD
:= TWADEditor_1
.Create();
367 if not WAD
.ReadFile(WADName
) then
373 // Читаем ресурс текстуры в нем:
374 WAD
.GetResource(utf2win(SectionName
), utf2win(ResourceName
), TextureData
, Len
);
378 // Создаем на его основе BitMap:
379 Result
:= CreateBitMap(TextureData
, Len
);
381 FreeMem(TextureData
);
384 procedure TAddTextureForm
.FormActivate(Sender
: TObject
);
388 cbWADList
.Items
.Add(_lc
[I_WAD_SPECIAL_TEXS
]);
390 eTextureName
.Text := '';
391 iPreview
.Canvas
.FillRect(iPreview
.Canvas
.ClipRect
);
393 bOK
.Visible
:= False;
394 bCancel
.Visible
:= False;
397 procedure TAddTextureForm
.lbResourcesListClick(Sender
: TObject
);
405 if lbResourcesList
.ItemIndex
= -1 then
407 if FResourceName
= '' then
409 if cbWADList
.Text = _lc
[I_WAD_SPECIAL_TEXS
] then
412 g_ProcessResourceStr(FFullResourceName
, @wad
, nil, nil);
413 if wad
= _lc
[I_WAD_SPECIAL_TEXS
] then
416 if IsAnim(FFullResourceName
) then
417 Texture
:= ShowAnim(FFullResourceName
)
419 Texture
:= ShowTGATexture(FFullResourceName
);
421 if Texture
= nil then
423 iPreview
.Canvas
.FillRect(iPreview
.Canvas
.ClipRect
);
424 iPreview
.Canvas
.CopyRect(Texture
.Canvas
.ClipRect
, Texture
.Canvas
, Texture
.Canvas
.ClipRect
);
428 procedure TAddTextureForm
.eTextureNameChange(Sender
: TObject
);
434 // Убираем старые выделения:
435 for a
:= 0 to lbResourcesList
.Items
.Count
-1 do
436 lbResourcesList
.Selected
[a
] := False;
439 if (lbResourcesList
.Items
.Count
= 0) or
440 (eTextureName
.Text = '') then
445 for a
:= 0 to lbResourcesList
.Items
.Count
-1 do
446 if LowerCase(Copy(lbResourcesList
.Items
[a
], 1,
447 Length(eTextureName
.Text))) =
448 LowerCase(eTextureName
.Text) then
450 lbResourcesList
.Selected
[a
] := True;
454 // Показываем первую текстуру из найденных:
455 lbResourcesList
.TopIndex
:= a
;
456 lbResourcesList
.OnClick(nil);
463 procedure TAddTextureForm
.cbWADListChange(Sender
: TObject
);
465 if cbWADList
.Text = _lc
[I_WAD_SPECIAL_TEXS
] then
467 cbSectionsList
.Clear();
468 cbSectionsList
.Items
.Add('..');
475 procedure TAddTextureForm
.cbSectionsListChange(Sender
: TObject
);
477 if cbWADList
.Text = _lc
[I_WAD_SPECIAL_TEXS
] then
479 lbResourcesList
.Clear();
480 lbResourcesList
.Items
.Add(TEXTURE_NAME_WATER
);
481 lbResourcesList
.Items
.Add(TEXTURE_NAME_ACID1
);
482 lbResourcesList
.Items
.Add(TEXTURE_NAME_ACID2
);
489 procedure TAddTextureForm
.bCloseClick(Sender
: TObject
);
494 procedure TAddTextureForm
.bAddTextureClick(Sender
: TObject
);
499 for i
:= 0 to lbResourcesList
.Count
-1 do
500 if lbResourcesList
.Selected
[i
] then
502 AddTexture(cbWADlist
.Text, cbSectionsList
.Text,
503 lbResourcesList
.Items
[i
], False);
504 lbResourcesList
.Selected
[i
] := False;
508 procedure TAddTextureForm
.bAddCloseClick(Sender
: TObject
);
510 bAddTextureClick(bAddTexture
);