1 #ifndef COMMON_WADRES_H_INCLUDED
2 #define COMMON_WADRES_H_INCLUDED
6 #define MAX_WADS 20
7 #define MAX_RESOURCES 2000
15 // Get sprite resource id.
16 // Sprite name has following format:
17 // (nnnn)('A'+s)('0'+d)[('A'+s)('0'+d)]
18 // Letter means animation frame
19 // A for first, B for second...
20 // Number means direction
21 // 0 = front
22 // 1 = left
23 // 2 = right
24 // Optional part means that this file can be used for differnt frame/direction.
25 // Note that if found FRONT direction for this frame than it UNCONDITIONALLY used.
26 // Note that search performed between markers S_START and S_END in order as paced in wad.
27 // int n[4] -- sprite name
28 // int s -- sprite frame
29 // int d -- sprite direction
30 // char *dir -- out flag "alternative used"