4 #include <stdlib.h> // srand exit
5 #include <string.h> // strcasecmp
10 #include "my.h" // fexists
11 #include "player.h" // pl1 pl2
12 #include "menu.h" // G_keyf
13 #include "error.h" // logo
15 #include "files.h" // F_startup F_addwad F_initwads F_allocres
16 #include "config.h" // CFG_args CFG_load CFG_save
17 #include "memory.h" // M_startup
18 #include "game.h" // G_init G_act
19 #include "sound.h" // S_init S_done
20 #include "music.h" // S_initmusic S_updatemusic S_donemusic
21 #include "render.h" // R_init R_draw R_done
23 #define TITLE_STR "DooM 2D (SDL2)"
26 static SDL_Window
*window
;
27 static SDL_GLContext context
;
28 static SDL_Surface
*surf
;
32 void logo (const char *s
, ...) {
40 void logo_gas (int cur
, int all
) {
44 void ERR_failinit (char *s
, ...) {
53 void ERR_fatal (char *s
, ...) {
60 puts("\nКРИТИЧЕСКАЯ ОШИБКА:");
68 void ERR_quit (void) {
69 puts("Спасибо за то, что вы играли в Операцию \"Смятка\"!");
70 //F_loadres(F_getresid("ENDOOM"),p,0,4000);
74 /* --- system.h --- */
76 static int Y_resize_window (int w
, int h
, int fullscreen
) {
79 assert(window
!= NULL
);
81 if (surf
->w
!= w
|| surf
->h
!= h
) {
82 SDL_Surface
*s
= SDL_CreateRGBSurface(0, w
, h
, 8, 0, 0, 0, 0);
84 SDL_SetPaletteColors(s
->format
->palette
, surf
->format
->palette
->colors
, 0, surf
->format
->palette
->ncolors
);
85 SDL_FreeSurface(surf
);
90 SDL_SetWindowSize(window
, w
, h
);
91 Y_set_fullscreen(fullscreen
);
95 int Y_set_videomode_opengl (int w
, int h
, int fullscreen
) {
101 if (window
!= NULL
&& context
!= NULL
) {
102 Y_resize_window(w
, h
, fullscreen
);
105 flags
= SDL_WINDOW_RESIZABLE
| SDL_WINDOW_OPENGL
;
107 flags
= flags
| SDL_WINDOW_FULLSCREEN
;
109 // TODO set context version and type
110 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION
, 1);
111 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION
, 1);
112 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER
, 1);
113 win
= SDL_CreateWindow(TITLE_STR
, SDL_WINDOWPOS_CENTERED
, SDL_WINDOWPOS_CENTERED
, w
, h
, flags
);
115 ctx
= SDL_GL_CreateContext(win
);
120 SDL_GL_MakeCurrent(window
, context
);
122 SDL_DestroyWindow(win
);
130 int Y_set_videomode_software (int w
, int h
, int fullscreen
) {
136 if (window
!= NULL
&& surf
!= NULL
) {
137 Y_resize_window(w
, h
, fullscreen
);
140 flags
= SDL_WINDOW_RESIZABLE
;
142 flags
= flags
| SDL_WINDOW_FULLSCREEN
;
144 win
= SDL_CreateWindow(TITLE_STR
, SDL_WINDOWPOS_CENTERED
, SDL_WINDOWPOS_CENTERED
, w
, h
, flags
);
146 s
= SDL_CreateRGBSurface(0, w
, h
, 8, 0, 0, 0, 0);
152 SDL_DestroyWindow(win
);
160 void Y_get_videomode (int *w
, int *h
) {
161 if (window
!= NULL
) {
162 SDL_GetWindowSize(window
, w
, h
);
169 int Y_videomode_setted (void) {
170 return window
!= NULL
;
173 void Y_unset_videomode (void) {
174 if (window
!= NULL
) {
175 if (context
!= NULL
) {
176 SDL_GL_MakeCurrent(window
, NULL
);
177 SDL_GL_DeleteContext(context
);
181 SDL_FreeSurface(surf
);
184 SDL_DestroyWindow(window
);
189 void Y_set_fullscreen (int yes
) {
190 if (window
!= NULL
) {
191 SDL_SetWindowFullscreen(window
, yes
? SDL_WINDOW_FULLSCREEN
: 0);
195 int Y_get_fullscreen (void) {
196 return (window
!= NULL
) && (SDL_GetWindowFlags(window
) & SDL_WINDOW_FULLSCREEN
);
199 void Y_swap_buffers (void) {
200 assert(window
!= NULL
);
201 assert(context
!= NULL
);
202 SDL_GL_SwapWindow(window
);
205 void Y_get_buffer (byte
**buf
, int *w
, int *h
, int *pitch
) {
206 assert(window
!= NULL
);
207 assert(surf
!= NULL
);
211 *pitch
= surf
->pitch
;
214 void Y_set_vga_palette (byte
*vgapal
) {
215 assert(window
!= NULL
);
216 assert(surf
!= NULL
);
219 SDL_Color colors
[256];
220 for (i
= 0; i
< 256; i
++) {
221 colors
[i
] = (SDL_Color
) {
222 .r
= p
[0] * 255 / 63,
223 .g
= p
[1] * 255 / 63,
228 SDL_SetPaletteColors(surf
->format
->palette
, colors
, 0, 256);
231 void Y_repaint_rect (int x
, int y
, int w
, int h
) {
232 assert(window
!= NULL
);
233 assert(surf
!= NULL
);
234 SDL_Surface
*s
= SDL_GetWindowSurface(window
);
235 SDL_Rect r
= (SDL_Rect
) {
241 SDL_BlitSurface(surf
, &r
, s
, &r
);
242 SDL_UpdateWindowSurfaceRects(window
, &r
, 1);
245 void Y_repaint (void) {
246 Y_repaint_rect(0, 0, surf
->w
, surf
->h
);
251 static int sdl_to_key (int code
) {
253 case SDL_SCANCODE_0
: return KEY_0
;
254 case SDL_SCANCODE_1
: return KEY_1
;
255 case SDL_SCANCODE_2
: return KEY_2
;
256 case SDL_SCANCODE_3
: return KEY_3
;
257 case SDL_SCANCODE_4
: return KEY_4
;
258 case SDL_SCANCODE_5
: return KEY_5
;
259 case SDL_SCANCODE_6
: return KEY_6
;
260 case SDL_SCANCODE_7
: return KEY_7
;
261 case SDL_SCANCODE_8
: return KEY_8
;
262 case SDL_SCANCODE_9
: return KEY_9
;
263 case SDL_SCANCODE_A
: return KEY_A
;
264 case SDL_SCANCODE_B
: return KEY_B
;
265 case SDL_SCANCODE_C
: return KEY_C
;
266 case SDL_SCANCODE_D
: return KEY_D
;
267 case SDL_SCANCODE_E
: return KEY_E
;
268 case SDL_SCANCODE_F
: return KEY_F
;
269 case SDL_SCANCODE_G
: return KEY_G
;
270 case SDL_SCANCODE_H
: return KEY_H
;
271 case SDL_SCANCODE_I
: return KEY_I
;
272 case SDL_SCANCODE_J
: return KEY_J
;
273 case SDL_SCANCODE_K
: return KEY_K
;
274 case SDL_SCANCODE_L
: return KEY_L
;
275 case SDL_SCANCODE_M
: return KEY_M
;
276 case SDL_SCANCODE_N
: return KEY_N
;
277 case SDL_SCANCODE_O
: return KEY_O
;
278 case SDL_SCANCODE_P
: return KEY_P
;
279 case SDL_SCANCODE_Q
: return KEY_Q
;
280 case SDL_SCANCODE_R
: return KEY_R
;
281 case SDL_SCANCODE_S
: return KEY_S
;
282 case SDL_SCANCODE_T
: return KEY_T
;
283 case SDL_SCANCODE_U
: return KEY_U
;
284 case SDL_SCANCODE_V
: return KEY_V
;
285 case SDL_SCANCODE_W
: return KEY_W
;
286 case SDL_SCANCODE_X
: return KEY_X
;
287 case SDL_SCANCODE_Y
: return KEY_Y
;
288 case SDL_SCANCODE_Z
: return KEY_Z
;
289 case SDL_SCANCODE_RETURN
: return KEY_RETURN
;
290 case SDL_SCANCODE_ESCAPE
: return KEY_ESCAPE
;
291 case SDL_SCANCODE_BACKSPACE
: return KEY_BACKSPACE
;
292 case SDL_SCANCODE_TAB
: return KEY_TAB
;
293 case SDL_SCANCODE_SPACE
: return KEY_SPACE
;
294 case SDL_SCANCODE_MINUS
: return KEY_MINUS
;
295 case SDL_SCANCODE_EQUALS
: return KEY_EQUALS
;
296 case SDL_SCANCODE_LEFTBRACKET
: return KEY_LEFTBRACKET
;
297 case SDL_SCANCODE_RIGHTBRACKET
: return KEY_RIGHTBRACKET
;
298 case SDL_SCANCODE_BACKSLASH
: return KEY_BACKSLASH
;
299 case SDL_SCANCODE_SEMICOLON
: return KEY_SEMICOLON
;
300 case SDL_SCANCODE_APOSTROPHE
: return KEY_APOSTROPHE
;
301 case SDL_SCANCODE_GRAVE
: return KEY_GRAVE
;
302 case SDL_SCANCODE_COMMA
: return KEY_COMMA
;
303 case SDL_SCANCODE_PERIOD
: return KEY_PERIOD
;
304 case SDL_SCANCODE_SLASH
: return KEY_SLASH
;
305 case SDL_SCANCODE_CAPSLOCK
: return KEY_CAPSLOCK
;
306 case SDL_SCANCODE_F1
: return KEY_F1
;
307 case SDL_SCANCODE_F2
: return KEY_F2
;
308 case SDL_SCANCODE_F3
: return KEY_F3
;
309 case SDL_SCANCODE_F4
: return KEY_F4
;
310 case SDL_SCANCODE_F5
: return KEY_F5
;
311 case SDL_SCANCODE_F6
: return KEY_F6
;
312 case SDL_SCANCODE_F7
: return KEY_F7
;
313 case SDL_SCANCODE_F8
: return KEY_F8
;
314 case SDL_SCANCODE_F9
: return KEY_F9
;
315 case SDL_SCANCODE_F10
: return KEY_F10
;
316 case SDL_SCANCODE_F11
: return KEY_F11
;
317 case SDL_SCANCODE_F12
: return KEY_F12
;
318 case SDL_SCANCODE_PRINTSCREEN
: return KEY_PRINTSCREEN
;
319 case SDL_SCANCODE_SCROLLLOCK
: return KEY_SCROLLLOCK
;
320 case SDL_SCANCODE_PAUSE
: return KEY_PAUSE
;
321 case SDL_SCANCODE_INSERT
: return KEY_INSERT
;
322 case SDL_SCANCODE_HOME
: return KEY_HOME
;
323 case SDL_SCANCODE_PAGEUP
: return KEY_PAGEUP
;
324 case SDL_SCANCODE_DELETE
: return KEY_DELETE
;
325 case SDL_SCANCODE_END
: return KEY_END
;
326 case SDL_SCANCODE_PAGEDOWN
: return KEY_PAGEDOWN
;
327 case SDL_SCANCODE_RIGHT
: return KEY_RIGHT
;
328 case SDL_SCANCODE_LEFT
: return KEY_LEFT
;
329 case SDL_SCANCODE_DOWN
: return KEY_DOWN
;
330 case SDL_SCANCODE_UP
: return KEY_UP
;
331 case SDL_SCANCODE_NUMLOCKCLEAR
: return KEY_NUMLOCK
;
332 case SDL_SCANCODE_KP_DIVIDE
: return KEY_KP_DIVIDE
;
333 case SDL_SCANCODE_KP_MULTIPLY
: return KEY_KP_MULTIPLY
;
334 case SDL_SCANCODE_KP_MINUS
: return KEY_KP_MINUS
;
335 case SDL_SCANCODE_KP_PLUS
: return KEY_KP_PLUS
;
336 case SDL_SCANCODE_KP_ENTER
: return KEY_KP_ENTER
;
337 case SDL_SCANCODE_KP_0
: return KEY_KP_0
;
338 case SDL_SCANCODE_KP_1
: return KEY_KP_1
;
339 case SDL_SCANCODE_KP_2
: return KEY_KP_2
;
340 case SDL_SCANCODE_KP_3
: return KEY_KP_3
;
341 case SDL_SCANCODE_KP_4
: return KEY_KP_4
;
342 case SDL_SCANCODE_KP_5
: return KEY_KP_5
;
343 case SDL_SCANCODE_KP_6
: return KEY_KP_6
;
344 case SDL_SCANCODE_KP_7
: return KEY_KP_7
;
345 case SDL_SCANCODE_KP_8
: return KEY_KP_8
;
346 case SDL_SCANCODE_KP_9
: return KEY_KP_9
;
347 case SDL_SCANCODE_KP_PERIOD
: return KEY_KP_PERIOD
;
348 case SDL_SCANCODE_SYSREQ
: return KEY_SYSREQ
;
349 case SDL_SCANCODE_LCTRL
: return KEY_LCTRL
;
350 case SDL_SCANCODE_LSHIFT
: return KEY_LSHIFT
;
351 case SDL_SCANCODE_LALT
: return KEY_LALT
;
352 case SDL_SCANCODE_LGUI
: return KEY_LSUPER
;
353 case SDL_SCANCODE_RCTRL
: return KEY_RCTRL
;
354 case SDL_SCANCODE_RSHIFT
: return KEY_RSHIFT
;
355 case SDL_SCANCODE_RALT
: return KEY_RALT
;
356 case SDL_SCANCODE_RGUI
: return KEY_RSUPER
;
357 default: return KEY_UNKNOWN
;
361 static void window_event_handler (SDL_WindowEvent
*ev
) {
363 case SDL_WINDOWEVENT_RESIZED
:
364 R_set_videomode(ev
->data1
, ev
->data2
, Y_get_fullscreen());
366 case SDL_WINDOWEVENT_CLOSE
:
372 static void poll_events (void (*h
)(int key
, int down
)) {
375 while (SDL_PollEvent(&ev
)) {
380 case SDL_WINDOWEVENT
:
381 if (ev
.window
.windowID
== SDL_GetWindowID(window
)) {
382 window_event_handler(&ev
.window
);
387 key
= sdl_to_key(ev
.key
.keysym
.scancode
);
388 I_press(key
, ev
.type
== SDL_KEYDOWN
);
390 (*h
)(key
, ev
.type
== SDL_KEYDOWN
);
397 int main (int argc
, char **argv
) {
400 logo("system: initialize SDL2\n");
401 if (SDL_Init(SDL_INIT_TIMER
| SDL_INIT_VIDEO
| SDL_INIT_EVENTS
) == -1) {
402 logo("system: failed to init SDL2: %s\n", SDL_GetError());
405 //SDL_WM_SetCaption("Doom 2D v1.351", "Doom 2D");
411 pl1
.kf
= KEY_PAGEDOWN
;
426 srand(SDL_GetTicks());
429 pw
= "/usr/share/doom2d-rembo/doom2d.wad";
436 F_addwad("doom2d.wad");
438 CFG_args(argc
, argv
);
447 ticks
= SDL_GetTicks();
449 poll_events(&G_keyf
);
452 if (t
- ticks
> DELAY
) {