2 Copyright (C) Prikol Software 1996-1997
3 Copyright (C) Aleksey Volynskov 1996-1997
4 Copyright (C) <ARembo@gmail.com> 2011
6 This file is part of the Doom2D:Rembo project.
8 Doom2D:Rembo is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License version 2 as
10 published by the Free Software Foundation.
12 Doom2D:Rembo is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, see <http://www.gnu.org/licenses/> or
19 write to the Free Software Foundation, Inc.,
20 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
40 extern map_block_t blk
;
50 static void *snd
[4],*spr
[58];
52 static int tsndtm
,rsndtm
;
53 static item_t it
[MAXITEM
];
57 void IT_savegame(FILE* h
) {
60 for(n
=MAXITEM
;--n
;) if(it
[n
].t
) break;
61 ++n
;myfwrite(&n
,1,4,h
);
62 myfwrite(it
,1,n
*sizeof(it
[0]),h
);
63 myfwrite(&itm_rtime
,1,4,h
);
66 void IT_loadgame(FILE* h
) {
70 myfread(it
,1,n
*sizeof(it
[0]),h
);
71 myfread(&itm_rtime
,1,4,h
);
77 "ITEMUP","WPNUP","GETPOW","ITMBK"
79 "CLIP","SHEL","ROCK","CELL","AMMO","SBOX","BROK","CELP",
81 "CSAW","SHOT","SGN2","MGUN","LAUN","PLAS","BFUG"
83 "SOUL","SMRT","SMGT","SMBT"
89 for(i
=0;i
<18;++i
) spr
[i
]=Z_getspr(snm
[i
],0,0,sprd
+i
);
91 spr
[i
]=Z_getspr("ARM1",i
-18,0,sprd
+i
);
92 spr
[i
+2]=Z_getspr("ARM2",i
-18,0,sprd
+i
);
94 for(;i
<26;++i
) spr
[i
]=Z_getspr("MEGA",i
-22,0,sprd
+i
);
95 for(;i
<30;++i
) spr
[i
]=Z_getspr("PINV",i
-26,0,sprd
+i
);
96 spr
[30]=Z_getspr("AQUA",0,0,sprd
+30);
97 spr
[31]=Z_getspr("KEYR",0,0,sprd
+31);
98 spr
[32]=Z_getspr("KEYG",0,0,sprd
+32);
99 spr
[33]=Z_getspr("KEYB",0,0,sprd
+33);
100 spr
[34]=Z_getspr("SUIT",0,0,sprd
+34);
101 for(n
=35,j
=0;j
<4;++j
)
102 for(i
=0;i
<4;++i
,++n
) spr
[n
]=Z_getspr(n4
[j
],i
,0,sprd
+n
);
104 for(i
=0;i
<3;++i
,++n
) spr
[n
]=Z_getspr(n3
[j
],i
,0,sprd
+n
);
105 spr
[57]=Z_getspr("GUN2",0,0,sprd
+57);
106 for(i
=0;i
<4;++i
) snd
[i
]=Z_getsnd(nm
[i
]);
107 for(i
=0;i
<MAXITEM
;++i
) {it
[i
].o
.r
=10;it
[i
].o
.h
=8;}
113 for(i
=0;i
<MAXITEM
;++i
) {
115 it
[i
].o
.xv
=it
[i
].o
.yv
=it
[i
].o
.vx
=it
[i
].o
.vy
=0;
120 int IT_load(FILE* h
) {
126 for(i
=0;blk
.sz
>0;++i
,blk
.sz
-=8) {
127 myfread(&t
,1,sizeof(t
),h
);
128 it
[i
].o
.x
=t
.x
;it
[i
].o
.y
=t
.y
;
129 it
[i
].t
=t
.t
;it
[i
].s
=t
.f
;
131 if((it
[i
].s
&THF_DM
) && !g_dm
) it
[i
].t
=0;
133 for(i
=0,j
=-1;i
<m
;++i
) if(it
[i
].t
==TH_PLR1
) {j
=i
;it
[i
].t
=0;}
135 if(j
==-1) ERR_fatal("Предмет игрок_1 не найден");
136 dm_pos
[0].x
=it
[j
].o
.x
;dm_pos
[0].y
=it
[j
].o
.y
;dm_pos
[0].d
=it
[j
].s
&THF_DIR
;
138 for(i
=0,j
=-1;i
<m
;++i
) if(it
[i
].t
==TH_PLR2
) {j
=i
;it
[i
].t
=0;}
140 if(j
==-1) ERR_fatal("Предмет игрок_2 не найден");
141 dm_pos
[1].x
=it
[j
].o
.x
;dm_pos
[1].y
=it
[j
].o
.y
;dm_pos
[1].d
=it
[j
].s
&THF_DIR
;
143 for(i
=0,j
=0;i
<m
;++i
) if(it
[i
].t
==TH_DMSTART
) {
145 {dm_pos
[j
].x
=it
[i
].o
.x
;dm_pos
[j
].y
=it
[i
].o
.y
;dm_pos
[j
].d
=it
[i
].s
&THF_DIR
;}
148 if(g_dm
&& j
<2) ERR_fatal("Меньше 2-ух точек DM");
151 dm_pl1p
=myrand(dm_pnum
);
152 do{ dm_pl2p
=myrand(dm_pnum
); }while(dm_pl2p
==dm_pl1p
);
153 }else {dm_pl1p
=0;dm_pl2p
=1;dm_pnum
=2;}
154 PL_spawn(&pl1
,dm_pos
[dm_pl1p
].x
,dm_pos
[dm_pl1p
].y
,dm_pos
[dm_pl1p
].d
);
155 if(_2pl
) PL_spawn(&pl2
,dm_pos
[dm_pl2p
].x
,dm_pos
[dm_pl2p
].y
,dm_pos
[dm_pl2p
].d
);
157 if(it
[i
].t
>=TH_CLIP
&& it
[i
].t
<TH_DEMON
) {
158 it
[i
].s
=0;it
[i
].t
=it
[i
].t
-TH_CLIP
+I_CLIP
;
159 if(it
[i
].t
>=I_KEYR
&& it
[i
].t
<=I_KEYB
) it
[i
].t
|=0x8000;
160 }else if(it
[i
].t
>=TH_DEMON
) {
161 MN_spawn(it
[i
].o
.x
,it
[i
].o
.y
,it
[i
].s
&THF_DIR
,it
[i
].t
-TH_DEMON
+MN_DEMON
);
168 static void takesnd(int t
) {
171 if(t
<=I_CELP
|| (t
>=I_BPACK
&& t
<=I_BFG
) || t
==I_GUN2
)
172 {tsndtm
=Z_sound(snd
[1],128);return;}
173 if(t
==I_MEGA
|| t
==I_INVL
|| t
==I_SUPER
)
174 {tsndtm
=Z_sound(snd
[2],192);return;}
175 tsndtm
=Z_sound(snd
[0],256);
183 for(i
=0;i
<MAXITEM
;++i
) if(it
[i
].t
)
186 FX_ifog(it
[i
].o
.x
,it
[i
].o
.y
);
187 if(!rsndtm
) rsndtm
=Z_sound(snd
[3],128);
191 case I_ARM1
: case I_ARM2
:
192 if(++it
[i
].s
>=18) it
[i
].s
=0; break;
193 case I_MEGA
: case I_INVL
:
194 case I_SUPER
: case I_RTORCH
: case I_GTORCH
: case I_BTORCH
:
195 if(++it
[i
].s
>=8) it
[i
].s
=0; break;
196 case I_GOR1
: case I_FCAN
:
197 if(++it
[i
].s
>=6) it
[i
].s
=0; break;
200 if((j
=Z_moveobj(&it
[i
].o
))&Z_FALLOUT
) {it
[i
].t
=0;continue;}
201 else if(j
&Z_HITWATER
) Z_splash(&it
[i
].o
,it
[i
].o
.r
+it
[i
].o
.h
);
203 if(Z_overlap(&it
[i
].o
,&pl1
.o
))
204 if(PL_give(&pl1
,it
[i
].t
&0x7FFF)) {
206 if(_2pl
) if((it
[i
].t
&0x7FFF)>=I_KEYR
&& (it
[i
].t
&0x7FFF)<=I_KEYB
) continue;
207 if(!(it
[i
].s
=-itm_rtime
) || (it
[i
].t
&0x8000)) it
[i
].t
=0;
210 if(_2pl
) if(Z_overlap(&it
[i
].o
,&pl2
.o
))
211 if(PL_give(&pl2
,it
[i
].t
&0x7FFF)) {
213 if((it
[i
].t
&0x7FFF)>=I_KEYR
&& (it
[i
].t
&0x7FFF)<=I_KEYB
) continue;
214 if(!(it
[i
].s
=-itm_rtime
) || (it
[i
].t
&0x8000)) it
[i
].t
=0;
223 for(i
=0;i
<MAXITEM
;++i
) {
225 if(it
[i
].t
&& it
[i
].s
>=0) switch(it
[i
].t
&0x7FFF) {
227 s
=it
[i
].s
/9+18;break;
229 s
=it
[i
].s
/9+20;break;
231 s
=it
[i
].s
/2+22;break;
233 s
=it
[i
].s
/2+26;break;
234 case I_SUPER
: case I_RTORCH
: case I_GTORCH
: case I_BTORCH
:
235 s
=it
[i
].s
/2+(it
[i
].t
-I_SUPER
)*4+35;break;
236 case I_GOR1
: case I_FCAN
:
237 s
=it
[i
].s
/2+(it
[i
].t
-I_GOR1
)*3+51;break;
238 case I_AQUA
: s
=30;break;
239 case I_SUIT
: s
=34;break;
240 case I_KEYR
: case I_KEYG
: case I_KEYB
:
241 s
=(it
[i
].t
&0x7FFF)-I_KEYR
+31;break;
242 case I_GUN2
: s
=57;break;
244 s
=(it
[i
].t
&0x7FFF)-1;
246 if(s
>=0) Z_drawspr(it
[i
].o
.x
,it
[i
].o
.y
,spr
[s
],sprd
[s
]);
250 void IT_spawn(int x
,int y
,int t
) {
253 for(i
=0;i
<MAXITEM
;++i
) if(!it
[i
].t
) {
254 it
[i
].t
=t
|0x8000;it
[i
].s
=0;
255 it
[i
].o
.x
=x
;it
[i
].o
.y
=y
;
256 it
[i
].o
.xv
=it
[i
].o
.yv
=it
[i
].o
.vx
=it
[i
].o
.vy
=0;
257 it
[i
].o
.r
=10;it
[i
].o
.h
=8;
262 void IT_drop_ammo(int t
,int n
,int x
,int y
) {
263 static int an
[8]={10,4,1,40,50,25,5,100};
267 for(a
=an
[t
-I_CLIP
];n
>=a
;n
-=a
)
268 IT_spawn(x
+myrand(3*2+1)-3,y
-myrand(7),t
);
269 if(t
>=I_AMMO
) {t
-=4;goto again
;}