1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
18 {.$DEFINE D2F_DEBUG_MONS_MOVE}
26 g_basic
, e_graphics
, g_phys
, g_textures
, g_grid
,
27 g_saveload
, g_panel
, xprofiler
;
56 TMonster
= class{$IFDEF USE_MEMPOOL}(TPoolObject
){$ENDIF}
60 FDirection
: TDirection
;
61 FStartDirection
: TDirection
;
62 FStartX
, FStartY
: Integer;
68 FAnim
: Array of Array [TDirection
.D_LEFT
..TDirection
.D_RIGHT
] of TAnimation
;
77 FWaitAttackAnim
: Boolean;
88 FFirePainTime
: Integer;
91 mProxyId
: Integer; // node in dyntree or -1
92 mArrIdx
: Integer; // in gMonsters
94 FDieTriggers
: Array of Integer;
95 FSpawnTrigger
: Integer;
97 mNeedSend
: Boolean; // for network
99 mEDamageType
: Integer;
102 function findNewPrey(): Boolean;
103 procedure ActivateTriggers();
105 procedure setGameX (v
: Integer); inline;
106 procedure setGameY (v
: Integer); inline;
108 procedure doDamage (v
: Integer);
113 trapCheckFrameId
: DWord
; // for `g_weapons.CheckTrap()`
114 mplatCheckFrameId
: LongWord;
116 constructor Create(MonsterType
: Byte; aID
: Integer; ForcedUID
: Integer = -1);
117 destructor Destroy(); override;
118 function Collide(X
, Y
: Integer; Width
, Height
: Word): Boolean; overload
;
119 function Collide(Panel
: TPanel
): Boolean; overload
;
120 function Collide(X
, Y
: Integer): Boolean; overload
;
121 function TeleportTo(X
, Y
: Integer; silent
: Boolean; dir
: Byte): Boolean;
122 function alive(): Boolean;
123 procedure SetHealth(aH
: Integer);
124 procedure Push(vx
, vy
: Integer);
125 function Damage(aDamage
: Word; VelX
, VelY
: Integer; SpawnerUID
: Word; t
: Byte): Boolean;
126 function Heal(Value
: Word): Boolean;
129 procedure ClientUpdate();
130 procedure ClientAttack(wx
, wy
, atx
, aty
: Integer);
131 procedure SetDeadAnim
;
134 procedure WakeUpSound();
135 procedure DieSound();
136 procedure PainSound();
137 procedure ActionSound();
138 procedure AddTrigger(t
: Integer);
139 procedure ClearTriggers();
141 procedure SaveState (st
: TStream
);
142 procedure LoadState (st
: TStream
);
143 procedure SetState(State
: Byte; ForceAnim
: Byte = 255);
144 procedure MakeBloodVector(Count
: Word; VelX
, VelY
: Integer);
145 procedure MakeBloodSimple(Count
: Word);
146 procedure RevertAnim(R
: Boolean = True);
147 function AnimIsReverse
: Boolean;
148 function shoot(o
: PObj
; immediately
: Boolean): Boolean;
149 function kick(o
: PObj
): Boolean;
150 procedure CatchFire(Attacker
: Word; Timeout
: Integer = MON_BURN_TIME
);
151 procedure OnFireFlame(Times
: DWORD
= 1);
153 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
155 procedure setPosition (ax
, ay
: Integer; callPosChanged
: Boolean=true); inline;
156 procedure moveBy (dx
, dy
: Integer); inline;
158 procedure getMapBox (out x
, y
, w
, h
: Integer); inline;
161 function gncNeedSend (): Boolean; inline;
162 procedure setDirty (); inline; // why `dirty`? 'cause i may introduce property `needSend` later
165 property Obj
: TObj read FObj
;
167 property proxyId
: Integer read mProxyId
;
168 property arrIdx
: Integer read mArrIdx
;
170 property MonsterType
: Byte read FMonsterType
;
171 property MonsterHealth
: Integer read FHealth write FHealth
;
172 property MonsterAmmo
: Integer read FAmmo write FAmmo
;
173 property MonsterTargetUID
: Word read FTargetUID write FTargetUID
;
174 property MonsterTargetTime
: Integer read FTargetTime write FTargetTime
;
175 property MonsterBehaviour
: Byte read FBehaviour write FBehaviour
;
176 property MonsterSleep
: Integer read FSleep write FSleep
;
177 property MonsterState
: Byte read FState write FState
;
178 property MonsterRemoved
: Boolean read FRemoved write FRemoved
;
179 property MonsterPain
: Integer read FPain write FPain
;
180 property MonsterAnim
: Byte read FCurAnim write FCurAnim
;
182 property UID
: Word read FUID write FUID
;
183 property SpawnTrigger
: Integer read FSpawnTrigger write FSpawnTrigger
;
185 property GameX
: Integer read FObj
.X write setGameX
;
186 property GameY
: Integer read FObj
.Y write setGameY
;
187 property GameVelX
: Integer read FObj
.Vel
.X write FObj
.Vel
.X
;
188 property GameVelY
: Integer read FObj
.Vel
.Y write FObj
.Vel
.Y
;
189 property GameAccelX
: Integer read FObj
.Accel
.X write FObj
.Accel
.X
;
190 property GameAccelY
: Integer read FObj
.Accel
.Y write FObj
.Accel
.Y
;
191 property GameDirection
: TDirection read FDirection write FDirection
;
193 property StartID
: Integer read FStartID
;
196 property eMonsterType
: Byte read FMonsterType
;
197 property eMonsterHealth
: Integer read FHealth write FHealth
;
198 property eMonsterAmmo
: Integer read FAmmo write FAmmo
;
199 property eMonsterTargetUID
: Word read FTargetUID write FTargetUID
;
200 property eMonsterTargetTime
: Integer read FTargetTime write FTargetTime
;
201 property eMonsterBehaviour
: Byte read FBehaviour write FBehaviour
;
202 property eMonsterSleep
: Integer read FSleep write FSleep
;
203 property eMonsterState
: Byte read FState write FState
;
204 property eMonsterRemoved
: Boolean read FRemoved
;
205 property eMonsterPain
: Integer read FPain write FPain
;
206 property eMonsterAnim
: Byte read FCurAnim
;
208 property eUID
: Word read FUID
;
209 property eSpawnTrigger
: Integer read FSpawnTrigger
;
211 property eGameX
: Integer read FObj
.X write setGameX
;
212 property eGameY
: Integer read FObj
.Y write setGameY
;
213 property eGameVelX
: Integer read FObj
.Vel
.X write FObj
.Vel
.X
;
214 property eGameVelY
: Integer read FObj
.Vel
.Y write FObj
.Vel
.Y
;
215 property eGameAccelX
: Integer read FObj
.Accel
.X write FObj
.Accel
.X
;
216 property eGameAccelY
: Integer read FObj
.Accel
.Y write FObj
.Accel
.Y
;
217 property eGameDirection
: TDirection read FDirection write FDirection
;
219 property eStartID
: Integer read FStartID
;
221 // set this before assigning something to `eDamage`
222 property eDamageType
: Integer read mEDamageType write mEDamageType
;
223 property eDamage
: Integer write doDamage
;
227 // will be called from map loader
228 procedure g_Mons_InitTree (x
, y
, w
, h
: Integer);
230 procedure g_Monsters_LoadData ();
231 procedure g_Monsters_FreeData ();
232 procedure g_Monsters_Init ();
233 procedure g_Monsters_Free (clearGrid
: Boolean=true);
234 function g_Monsters_Create (MonsterType
: Byte; X
, Y
: Integer; Direction
: TDirection
;
235 AdjCoord
: Boolean = False; ForcedUID
: Integer = -1): TMonster
;
236 procedure g_Monsters_Update ();
237 procedure g_Monsters_Draw ();
238 procedure g_Monsters_DrawHealth ();
239 function g_Monsters_ByUID (UID
: Word): TMonster
;
240 procedure g_Monsters_killedp ();
241 procedure g_Monsters_SaveState (st
: TStream
);
242 procedure g_Monsters_LoadState (st
: TStream
);
244 function g_Mons_SpawnAt (monType
: Integer; x
, y
: Integer; dir
: TDirection
=TDirection
.D_LEFT
): TMonster
; overload
;
245 function g_Mons_SpawnAt (const typeName
: AnsiString; x
, y
: Integer; dir
: TDirection
=TDirection
.D_LEFT
): TMonster
; overload
;
247 function g_Mons_TypeLo (): Integer; inline;
248 function g_Mons_TypeHi (): Integer; inline;
250 function g_Mons_TypeIdByName (const name
: AnsiString): Integer;
251 function g_Mons_NameByTypeId (monType
: Integer): AnsiString;
252 function g_Mons_GetKilledByTypeId (monType
: Integer): AnsiString;
256 TEachMonsterCB
= function (mon
: TMonster
): Boolean is nested
; // return `true` to stop
258 // throws on invalid uid
259 function g_Mons_ByIdx (uid
: Integer): TMonster
; inline;
262 function g_Mons_ByIdx_NC (uid
: Integer): TMonster
; inline;
264 function g_Mons_TotalCount (): Integer; inline;
266 function g_Mons_IsAnyAliveAt (x
, y
: Integer; width
, height
: Integer): Boolean;
268 function g_Mons_ForEach (cb
: TEachMonsterCB
): Boolean;
269 function g_Mons_ForEachAlive (cb
: TEachMonsterCB
): Boolean;
271 function g_Mons_ForEachAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
272 function g_Mons_ForEachAliveAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
274 function g_Mons_getNewTrapFrameId (): DWord
; inline;
275 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
280 TMonsAlongLineCB = function (mon: TMonster; tag: Integer): Boolean is nested;
282 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
287 gmon_debug_use_sqaccel
: Boolean = true;
291 procedure g_Mons_ProfilersBegin ();
292 procedure g_Mons_ProfilersEnd ();
294 procedure g_Mons_LOS_Start (); inline;
295 procedure g_Mons_LOS_End (); inline;
298 profMonsLOS
: TProfiler
= nil; //WARNING: FOR DEBUGGING ONLY!
302 TMonsterGrid
= specialize TBodyGridBase
<TMonster
>;
305 monsGrid
: TMonsterGrid
= nil; // DO NOT USE! public for debugging only!
309 gmon_debug_think
: Boolean = true;
310 gmon_debug_one_think_step
: Boolean = false;
316 e_log
, e_texture
, g_main
, g_sound
, g_gfx
, g_player
, g_game
,
317 g_weapons
, g_triggers
, MAPDEF
, g_items
, g_options
,
318 g_console
, g_map
, Math
, g_menu
, wadreader
,
319 g_language
, g_netmsg
, idpool
, utils
, xstreams
;
323 // ////////////////////////////////////////////////////////////////////////// //
324 procedure g_Mons_ProfilersBegin ();
326 if (profMonsLOS
= nil) then profMonsLOS
:= TProfiler
.Create('LOS CALC', g_profile_history_size
);
327 if (profMonsLOS
<> nil) then profMonsLOS
.mainBegin(g_profile_los
);
328 if g_profile_los
and (profMonsLOS
<> nil) then
330 profMonsLOS
.sectionBegin('loscalc');
331 profMonsLOS
.sectionEnd();
335 procedure g_Mons_ProfilersEnd ();
337 if (profMonsLOS
<> nil) and (g_profile_los
) then profMonsLOS
.mainEnd();
340 procedure g_Mons_LOS_Start (); inline;
342 if (profMonsLOS
<> nil) then profMonsLOS
.sectionBeginAccum('loscalc');
345 procedure g_Mons_LOS_End (); inline;
347 if (profMonsLOS
<> nil) then profMonsLOS
.sectionEnd();
351 // ////////////////////////////////////////////////////////////////////////// //
353 monCheckTrapLastFrameId
: DWord
= 0;
354 monCheckMPlatLastFrameId
: LongWord = 0;
357 procedure TMonster
.getMapBox (out x
, y
, w
, h
: Integer); inline;
359 x
:= FObj
.X
+FObj
.Rect
.X
;
360 y
:= FObj
.Y
+FObj
.Rect
.Y
;
361 w
:= FObj
.Rect
.Width
;
362 h
:= FObj
.Rect
.Height
;
365 function TMonster
.gncNeedSend (): Boolean; inline; begin result
:= mNeedSend
; mNeedSend
:= false; end;
367 procedure TMonster
.setDirty (); inline; begin mNeedSend
:= true; end;
370 // ////////////////////////////////////////////////////////////////////////// //
372 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
374 if not assigned(cb) then begin result := nil; exit; end;
375 result := monsGrid.forEachAlongLine(x0, y0, x1, y1, cb, -1, log);
380 //WARNING! call this after monster position was changed, or coldet will not work right!
381 procedure TMonster
.positionChanged ();
384 nx
, ny
, nw
, nh
: Integer;
386 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
387 //e_WriteLog(Format('monster #%d(%u): pos=(%d,%d); rpos=(%d,%d)', [mArrIdx, UID, FObj.X, FObj.Y, FObj.Rect.X, FObj.Rect.Y]), MSG_NOTIFY);
389 if (mProxyId
= -1) then
392 mProxyId
:= monsGrid
.insertBody(self
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
);
393 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
394 monsGrid
.getBodyXY(mProxyId
, x
, y
);
395 e_WriteLog(Format('monster #%d:(%u): inserted into the grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
400 monsGrid
.getBodyDims(mProxyId
, x
, y
, w
, h
);
401 getMapBox(nx
, ny
, nw
, nh
);
403 if (w
<> nw
) or (h
<> nh
) then
406 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
407 e_WriteLog(Format('monster #%d:(%u): resized; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
409 monsGrid
.moveResizeBody(mProxyId
, nx
, ny
, nw
, nh
);
411 else if (x
<> nx
) or (y
<> ny
) then
414 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
415 e_WriteLog(Format('monster #%d:(%u): updating grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
417 monsGrid
.moveBody(mProxyId
, nx
, ny
);
421 exit
; // nothing to do
423 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
424 monsGrid
.getBodyXY(mProxyId
, x
, y
);
425 e_WriteLog(Format('monster #%d:(%u): updated grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
431 // ////////////////////////////////////////////////////////////////////////// //
441 MONSTER_SIGNATURE
= $534E4F4D; // 'MONS'
443 // Òàáëèöà òèïîâ àíèìàöèè ìîíñòðîâ:
444 ANIMTABLE
: Array [ANIM_SLEEP
..ANIM_PAIN
] of
448 end = ((name
: 'SLEEP'; loop
: True),
449 (name
: 'GO'; loop
: True),
450 (name
: 'DIE'; loop
: False),
451 (name
: 'MESS'; loop
: False),
452 (name
: 'ATTACK'; loop
: False),
453 (name
: 'ATTACK2'; loop
: False),
454 (name
: 'PAIN'; loop
: False));
456 // Òàáëèöà õàðàêòåðèñòèê ìîíñòðîâ:
457 MONSTERTABLE
: Array [MONSTER_DEMON
..MONSTER_MAN
] of
467 ((Name
:'DEMON'; Rect
:(X
:7; Y
:8; Width
:50; Height
:52); Health
:60;
468 RunVel
: 7; MinPain
: 10; Pain
: 20; Jump
: 10),
470 (Name
:'IMP'; Rect
:(X
:15; Y
:10; Width
:34; Height
:50); Health
:25;
471 RunVel
: 3; MinPain
: 0; Pain
: 15; Jump
: 10),
473 (Name
:'ZOMBY'; Rect
:(X
:15; Y
:8; Width
:34; Height
:52); Health
:15;
474 RunVel
: 3; MinPain
: 0; Pain
: 10; Jump
: 10),
476 (Name
:'SERG'; Rect
:(X
:15; Y
:8; Width
:34; Height
:52); Health
:20;
477 RunVel
: 3; MinPain
: 0; Pain
: 10; Jump
: 10),
479 (Name
:'CYBER'; Rect
:(X
:24; Y
:9; Width
:80; Height
:110); Health
:500;
480 RunVel
: 5; MinPain
: 50; Pain
: 70; Jump
: 10),
482 (Name
:'CGUN'; Rect
:(X
:15; Y
:4; Width
:34; Height
:56); Health
:60;
483 RunVel
: 3; MinPain
: 10; Pain
: 20; Jump
: 10),
485 (Name
:'BARON'; Rect
:(X
:39; Y
:32; Width
:50; Height
:64); Health
:150;
486 RunVel
: 3; MinPain
: 30; Pain
: 40; Jump
: 10),
488 (Name
:'KNIGHT'; Rect
:(X
:39; Y
:32; Width
:50; Height
:64); Health
:75;
489 RunVel
: 3; MinPain
: 30; Pain
: 40; Jump
: 10),
491 (Name
:'CACO'; Rect
:(X
:34; Y
:36; Width
:60; Height
:56); Health
:100;
492 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
494 (Name
:'SOUL'; Rect
:(X
:16; Y
:14; Width
:32; Height
:36); Health
:60;
495 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
497 (Name
:'PAIN'; Rect
:(X
:34; Y
:36; Width
:60; Height
:56); Health
:100;
498 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
500 (Name
:'SPIDER'; Rect
:(X
:23; Y
:14; Width
:210; Height
:100); Health
:500;
501 RunVel
: 4; MinPain
: 50; Pain
: 70; Jump
: 10),
503 (Name
:'BSP'; Rect
:(X
:14; Y
:17; Width
:100; Height
:42); Health
:150;
504 RunVel
: 4; MinPain
: 0; Pain
: 20; Jump
: 10),
506 (Name
:'MANCUB'; Rect
:(X
:28; Y
:34; Width
:72; Height
:60); Health
:200;
507 RunVel
: 3; MinPain
: 20; Pain
: 40; Jump
: 7),
509 (Name
:'SKEL'; Rect
:(X
:30; Y
:28; Width
:68; Height
:72); Health
:200;
510 RunVel
: 6; MinPain
: 20; Pain
: 40; Jump
: 11),
512 (Name
:'VILE'; Rect
:(X
:30; Y
:28; Width
:68; Height
:72); Health
:150;
513 RunVel
: 7; MinPain
: 10; Pain
: 30; Jump
: 12),
515 (Name
:'FISH'; Rect
:(X
:6; Y
:11; Width
:20; Height
:10); Health
:35;
516 RunVel
: 14; MinPain
: 10; Pain
: 20; Jump
: 6),
518 (Name
:'BARREL'; Rect
:(X
:20; Y
:13; Width
:24; Height
:36); Health
:20;
519 RunVel
: 0; MinPain
: 0; Pain
: 0; Jump
: 0),
521 (Name
:'ROBO'; Rect
:(X
:30; Y
:26; Width
:68; Height
:76); Health
:20;
522 RunVel
: 3; MinPain
: 20; Pain
: 40; Jump
: 6),
524 (Name
:'MAN'; Rect
:(X
:15; Y
:6; Width
:34; Height
:52); Health
:400;
525 RunVel
: 8; MinPain
: 50; Pain
: 70; Jump
: 10));
527 // Òàáëèöà ïàðàìåòðîâ àíèìàöèè ìîíñòðîâ:
528 MONSTER_ANIMTABLE
: Array [MONSTER_DEMON
..MONSTER_MAN
] of
531 wX
, wY
: Integer; // Îòêóäà âûëåòèò ïóëÿ
532 AnimSpeed
: Array [ANIM_SLEEP
..ANIM_PAIN
] of Byte;
533 AnimDeltaRight
: Array [ANIM_SLEEP
..ANIM_PAIN
] of TDFPoint
;
534 AnimDeltaLeft
: Array [ANIM_SLEEP
..ANIM_PAIN
] of TDFPoint
;
535 end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN
536 ((LeftAnim
: False; wX
: 54; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //DEMON
537 AnimDeltaRight
: ((X
: 1; Y
: 4), (X
: 1; Y
: 4), (X
: 0; Y
: 4), (X
: 0; Y
: 4), (X
: 2; Y
: 6), (X
: 2; Y
: 6), (X
: 2; Y
: 5));
538 AnimDeltaLeft
: ((X
: 1; Y
: 4), (X
: 1; Y
: 4), (X
: 0; Y
: 4), (X
: 0; Y
: 4), (X
: 2; Y
: 6), (X
: 2; Y
: 6), (X
: 2; Y
: 5))),
540 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //IMP
541 AnimDeltaRight
: ((X
: 8; Y
: -4), (X
: 8; Y
: -4), (X
: -2; Y
: -1), (X
: 3; Y
: -2), (X
: 14; Y
: -4), (X
: 14; Y
: -4), (X
: -5; Y
: -4));
542 AnimDeltaLeft
: ((X
: 8; Y
: -4), (X
: 8; Y
: -4), (X
: -2; Y
: -1), (X
: 3; Y
: -2), (X
: 14; Y
: -4), (X
: 14; Y
: -4), (X
: -5; Y
: -4))),
544 (LeftAnim
: True; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
545 AnimDeltaRight
: ((X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 3; Y
: -1), (X
: 2; Y
: -1), (X
: 2; Y
: -4), (X
: 2; Y
: -4), (X
: 1; Y
: -4));
546 AnimDeltaLeft
: ((X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 3; Y
: -1), (X
: 2; Y
: -1), (X
: 2; Y
: -4), (X
: 2; Y
: -4), (X
: 1; Y
: -4))),
548 (LeftAnim
: True; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //SERG
549 AnimDeltaRight
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: -3; Y
: -1), (X
: -4; Y
: -1), (X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 0; Y
: -4));
550 AnimDeltaLeft
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: -3; Y
: -1), (X
: -4; Y
: -1), (X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 0; Y
: -4))),
552 (LeftAnim
: True; wX
: 70; wY
: 73; AnimSpeed
:(3, 3, 3, 3, 3, 4, 3); //CYBER
553 AnimDeltaRight
: ((X
: 2; Y
: -6), (X
: 2; Y
: -6), (X
: -3; Y
: -4), (X
: -3; Y
: -4), (X
: 25; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: -6));
554 AnimDeltaLeft
: ((X
: 3; Y
: -3), (X
: 3; Y
: -3), (X
: -3; Y
: -4), (X
: -3; Y
: -4), (X
:-26; Y
: -3), (X
:-1; Y
: -3), (X
: 1; Y
: -3))),
556 (LeftAnim
: True; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 2, 2, 1, 0, 4); //CGUN
557 AnimDeltaRight
: ((X
: -1; Y
: -2), (X
: -1; Y
: -2), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 0; Y
: -3), (X
: 0; Y
: -3), (X
: -1; Y
: -2));
558 AnimDeltaLeft
: ((X
: -1; Y
: -2), (X
: -1; Y
: -2), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: -1; Y
: -4), (X
: -1; Y
: -4), (X
: 2; Y
: -4))),
560 (LeftAnim
: True; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //BARON
561 AnimDeltaRight
: ((X
: 4; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: 1; Y
: 0), (X
: 1; Y
: 0), (X
: -1; Y
: 0));
562 AnimDeltaLeft
: ((X
: 0; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 1; Y
: 0))),
564 (LeftAnim
: True; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //KNIGHT
565 AnimDeltaRight
: ((X
: 4; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: 1; Y
: 0), (X
: 1; Y
: 0), (X
: -1; Y
: 0));
566 AnimDeltaLeft
: ((X
: 0; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 1; Y
: 0))),
568 (LeftAnim
: False; wX
: 88; wY
: 69; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //CACO
569 AnimDeltaRight
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -5), (X
: 0; Y
: -5), (X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -4));
570 AnimDeltaLeft
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -5), (X
: 0; Y
: -5), (X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -4))),
572 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 4, 1, 0, 4); //SOUL
573 AnimDeltaRight
: ((X
: 1; Y
:-10), (X
: 1; Y
:-10), (X
:-33; Y
:-34), (X
:-33; Y
:-34), (X
:-16; Y
:-10), (X
:-16; Y
:-10), (X
: -1; Y
: -7));
574 AnimDeltaLeft
: ((X
: 1; Y
:-10), (X
: 1; Y
:-10), (X
:-33; Y
:-34), (X
:-33; Y
:-34), (X
:-16; Y
:-10), (X
:-16; Y
:-10), (X
: -1; Y
: -7))),
576 (LeftAnim
: False; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //PAIN
577 AnimDeltaRight
: ((X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -3; Y
: 0), (X
: -3; Y
: 0), (X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -1; Y
: -4));
578 AnimDeltaLeft
: ((X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -3; Y
: 0), (X
: -3; Y
: 0), (X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -1; Y
: -4))),
580 (LeftAnim
: True; wX
: 128; wY
: 64; AnimSpeed
:(3, 2, 4, 4, 1, 0, 4); //SPIDER
581 AnimDeltaRight
: ((X
: -4; Y
: -4), (X
: -4; Y
: -4), (X
: -2; Y
: 8), (X
: -2; Y
: 8), (X
: -3; Y
: -3), (X
: -3; Y
: -3), (X
: -3; Y
: -4));
582 AnimDeltaLeft
: ((X
: -4; Y
: -4), (X
: -4; Y
: -4), (X
: -2; Y
: 8), (X
: -2; Y
: 8), (X
: -3; Y
: -3), (X
: -3; Y
: -3), (X
: 18; Y
: -5))),
584 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 2, 3, 4, 1, 0, 4); //BSP
585 AnimDeltaRight
: ((X
: 0; Y
: -1), (X
: 0; Y
: -1), (X
: -3; Y
: 5), (X
: -3; Y
: 5), (X
: 7; Y
: -1), (X
: 7; Y
: -1), (X
: 1; Y
: -3));
586 AnimDeltaLeft
: ((X
: 0; Y
: -1), (X
: 0; Y
: -1), (X
: -3; Y
: 5), (X
: -3; Y
: 5), (X
: 7; Y
: -1), (X
: 7; Y
: -1), (X
: 6; Y
: -3))),
588 (LeftAnim
: False; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 2, 4, 2, 0, 4); //MANCUB
589 AnimDeltaRight
: ((X
: -2; Y
: -7), (X
: -2; Y
: -7), (X
: -4; Y
: -2), (X
: -4; Y
: -2), (X
: -4; Y
: -7), (X
: -4; Y
: -7), (X
:-14; Y
: -7));
590 AnimDeltaLeft
: ((X
: -2; Y
: -7), (X
: -2; Y
: -7), (X
: -4; Y
: -2), (X
: -4; Y
: -2), (X
: -4; Y
: -7), (X
: -4; Y
: -7), (X
:-14; Y
: -7))),
592 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 3, 3, 3, 3, 3, 3); //SKEL
593 AnimDeltaRight
: ((X
: -1; Y
: 4), (X
: -1; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 4), (X
: -1; Y
: 4), (X
: 6; Y
: 2), (X
:-24; Y
: 4));
594 AnimDeltaLeft
: ((X
: 1; Y
: 4), (X
: -1; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 2), (X
: -5; Y
: 4), (X
: 26; Y
: 4))),
596 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 3, 3, 3, 3, 3, 3); //VILE
597 AnimDeltaRight
: ((X
: 5; Y
:-21), (X
: 5; Y
:-21), (X
: 1; Y
:-21), (X
: 1; Y
:-21), (X
: 8; Y
:-23), (X
: -1; Y
:-23), (X
: 4; Y
:-20));
598 AnimDeltaLeft
: ((X
: -8; Y
:-21), (X
: 5; Y
:-21), (X
: 1; Y
:-21), (X
: 1; Y
:-21), (X
:-10; Y
:-24), (X
: 3; Y
:-23), (X
: -4; Y
:-22))),
600 (LeftAnim
: False; wX
: 8; wY
: 8; AnimSpeed
:(2, 2, 2, 2, 3, 0, 1); //FISH
601 AnimDeltaRight
: ((X
: -1; Y
: 0), (X
: -1; Y
: 0), (X
: -2; Y
: -1), (X
: -2; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1));
602 AnimDeltaLeft
: ((X
: -1; Y
: 0), (X
: -1; Y
: 0), (X
: -2; Y
: -1), (X
: -2; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1 ))),
604 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 0, 3, 0, 0, 0, 5); //BARREL
605 AnimDeltaRight
: ((X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: -1; Y
:-15), (X
: -1; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15));
606 AnimDeltaLeft
: ((X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: -1; Y
:-15), (X
: -1; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15))),
608 (LeftAnim
: False; wX
: 95; wY
: 57; AnimSpeed
:(1, 2, 1, 0, 1, 1, 0); //ROBO
609 AnimDeltaRight
: ((X
: -2; Y
:-26), (X
: -2; Y
:-26), (X
: 0; Y
:-26), (X
: 0; Y
:-26), (X
: 2; Y
:-26), (X
: 15; Y
:-26), (X
: -2; Y
:-26));
610 AnimDeltaLeft
: ((X
: -2; Y
:-26), (X
: -2; Y
:-26), (X
: 0; Y
:-26), (X
: 0; Y
:-26), (X
: 2; Y
:-26), (X
: 15; Y
:-26), (X
: -2; Y
:-26))),
612 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 2, 2, 2, 0, 5); //MAN
613 AnimDeltaRight
: ((X
: 0; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: 0), (X
: 2; Y
: 0), (X
: 1; Y
: -6), (X
: 1; Y
: -6), (X
: 0; Y
: -6));
614 AnimDeltaLeft
: ((X
: 0; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: 0), (X
: 2; Y
: 0), (X
: 1; Y
: -6), (X
: 1; Y
: -6), (X
: 0; Y
: -6))) );
616 MAX_ATM
= 89; // Âðåìÿ îæèäàíèÿ ïîñëå ïîòåðè öåëè
617 MAX_SOUL
= 512; // Îãðàíè÷åíèå Lost_Soul'îâ
620 // ////////////////////////////////////////////////////////////////////////// //
622 gMonsters
: array of TMonster
;
623 uidMap
: array [0..65535] of TMonster
; // monster knows it's index
624 freeInds
: TIdPool
= nil;
627 procedure clearUidMap ();
631 for idx
:= 0 to High(uidMap
) do uidMap
[idx
] := nil;
636 function g_Mons_getNewTrapFrameId (): DWord
; inline;
640 Inc(monCheckTrapLastFrameId
);
641 if (monCheckTrapLastFrameId
= 0) then
644 monCheckTrapLastFrameId
:= 1;
645 for f
:= 0 to High(gMonsters
) do
647 if (gMonsters
[f
] <> nil) then gMonsters
[f
].trapCheckFrameId
:= 0;
650 result
:= monCheckTrapLastFrameId
;
654 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
658 Inc(monCheckMPlatLastFrameId
);
659 if (monCheckMPlatLastFrameId
= 0) then
662 monCheckMPlatLastFrameId
:= 1;
663 for f
:= 0 to High(gMonsters
) do
665 if (gMonsters
[f
] <> nil) then gMonsters
[f
].mplatCheckFrameId
:= 0;
668 result
:= monCheckMPlatLastFrameId
;
677 soulcount
: Integer = 0;
680 function allocMonster (): DWORD
;
684 result
:= freeInds
.alloc();
685 if (result
> High(gMonsters
)) then
687 olen
:= Length(gMonsters
);
688 SetLength(gMonsters
, result
+64);
689 for f
:= olen
to High(gMonsters
) do gMonsters
[f
] := nil;
694 function IsFriend(a
, b
: Byte): Boolean;
698 // Áî÷êà - âñåì äðóã:
699 if (a
= MONSTER_BARREL
) or (b
= MONSTER_BARREL
) then
702 // Ìîíñòðû îäíîãî âèäà:
705 MONSTER_IMP
, MONSTER_DEMON
, MONSTER_BARON
, MONSTER_KNIGHT
, MONSTER_CACO
,
706 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_MANCUB
, MONSTER_SKEL
, MONSTER_FISH
:
707 Exit
; // Ýòè íå áüþò ñâîèõ
710 // Lost_Soul íå ìîæåò ðàíèòü Pain_Elemental'à:
711 if (a
= MONSTER_SOUL
) and (b
= MONSTER_PAIN
) then
713 // Pain_Elemental íå ìîæåò ðàíèòü Lost_Soul'à:
714 if (b
= MONSTER_SOUL
) and (a
= MONSTER_PAIN
) then
717 //  îñòàëüíûõ ñëó÷àÿõ - áóäóò áèòü äðóã äðóãà:
722 function BehaviourDamage(SpawnerUID
: Word; BH
, SelfType
: Byte): Boolean;
725 UIDType
, MonsterType
: Byte;
730 UIDType
:= g_GetUIDType(SpawnerUID
);
731 if UIDType
= UID_MONSTER
then
733 m
:= g_Monsters_ByUID(SpawnerUID
);
734 if m
= nil then Exit
;
735 MonsterType
:= m
.FMonsterType
;
739 BH_NORMAL
: Result
:= (UIDType
= UID_PLAYER
) or
740 ((UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
)));
742 BH_KILLER
: Result
:= UIDType
= UID_PLAYER
;
743 BH_MANIAC
: Result
:= (UIDType
= UID_PLAYER
) or
744 ((UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
)));
746 BH_INSANE
: Result
:= (UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
));
747 BH_CANNIBAL
: Result
:= (UIDType
= UID_MONSTER
) and (MonsterType
= SelfType
);
752 function canShoot(m
: Byte): Boolean;
757 MONSTER_DEMON
, MONSTER_FISH
, MONSTER_BARREL
:
765 function isCorpse (o
: PObj
; immediately
: Boolean): Integer;
768 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
770 atag := atag; // shut up, fpc!
771 result := false; // don't stop
772 if (mon.FState = MONSTATE_DEAD) and g_Obj_Collide(o, @mon.FObj) then
774 case mon.FMonsterType of // Íå âîñêðåñèòü:
775 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
776 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: exit;
778 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
787 mres
: TMonster
= nil;
788 it
: TMonsterGrid
.Iter
;
792 // Åñëè íóæíà âåðîÿòíîñòü
793 if not immediately
and (Random(8) <> 0) then exit
;
795 // Èùåì ìåðòâûõ ìîíñòðîâ ïîáëèçîñòè
796 if gmon_debug_use_sqaccel
then
798 //mon := monsGrid.forEachInAABB(o.X+o.Rect.X, o.Y+o.Rect.Y, o.Rect.Width, o.Rect.Height, monsCollCheck);
799 //if (mon <> nil) then result := mon.mArrIdx;
800 it
:= monsGrid
.forEachInAABB(o
.X
+o
.Rect
.X
, o
.Y
+o
.Rect
.Y
, o
.Rect
.Width
, o
.Rect
.Height
);
803 case mon
.FMonsterType
of // Íå âîñêðåñèòü:
804 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_CYBER
, MONSTER_SPIDER
,
805 MONSTER_VILE
, MONSTER_BARREL
, MONSTER_ROBO
: begin end;
806 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
809 if (mres
<> nil) then break
;
812 if (mres
<> nil) then result
:= mres
.mArrIdx
;
816 for a
:= 0 to High(gMonsters
) do
818 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].FState
= MONSTATE_DEAD
) and g_Obj_Collide(o
, @gMonsters
[a
].FObj
) then
820 case gMonsters
[a
].FMonsterType
of // Íå âîñêðåñèòü:
821 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_CYBER
, MONSTER_SPIDER
,
822 MONSTER_VILE
, MONSTER_BARREL
, MONSTER_ROBO
: Continue
;
823 else // Îñòàëüíûõ ìîæíî âîñêðåñèòü
834 procedure g_Monsters_LoadData();
836 e_WriteLog('Loading monsters data...', TMsgType
.Notify
);
838 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
], 133, False);
839 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD
+':MTEXTURES\BARREL_SLEEP', 64, 64, 3);
840 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD
+':MTEXTURES\BARREL_DIE', 64, 64, 4);
841 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_PAIN', GameWAD
+':MTEXTURES\BARREL_PAIN', 64, 64, 1);
842 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_SLEEP', GameWAD
+':MTEXTURES\ZOMBY_SLEEP', 64, 64, 2);
843 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_GO', GameWAD
+':MTEXTURES\ZOMBY_GO', 64, 64, 4);
844 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_DIE', GameWAD
+':MTEXTURES\ZOMBY_DIE', 64, 64, 6);
845 g_Game_StepLoading(6);
846 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD
+':MTEXTURES\ZOMBY_MESS', 64, 64, 9);
847 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD
+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2);
848 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK_L', GameWAD
+':MTEXTURES\ZOMBY_ATTACK_L', 64, 64, 2);
849 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD
+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1);
850 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD
+':MTEXTURES\SERG_SLEEP', 64, 64, 2);
851 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD
+':MTEXTURES\SERG_GO', 64, 64, 4);
852 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_DIE', GameWAD
+':MTEXTURES\SERG_DIE', 64, 64, 5);
853 g_Game_StepLoading(13);
854 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD
+':MTEXTURES\SERG_MESS', 64, 64, 9);
855 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD
+':MTEXTURES\SERG_ATTACK', 64, 64, 2);
856 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK_L', GameWAD
+':MTEXTURES\SERG_ATTACK_L', 64, 64, 2);
857 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD
+':MTEXTURES\SERG_PAIN', 64, 64, 1);
858 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD
+':MTEXTURES\MAN_SLEEP', 64, 64, 2);
859 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD
+':MTEXTURES\MAN_GO', 64, 64, 4);
860 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_DIE', GameWAD
+':MTEXTURES\MAN_DIE', 64, 64, 7);
861 g_Game_StepLoading(20);
862 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_MESS', GameWAD
+':MTEXTURES\MAN_MESS', 64, 64, 9);
863 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_ATTACK', GameWAD
+':MTEXTURES\MAN_ATTACK', 64, 64, 2);
864 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_PAIN', GameWAD
+':MTEXTURES\MAN_PAIN', 64, 64, 1);
865 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP', GameWAD
+':MTEXTURES\CGUN_SLEEP', 64, 64, 2);
866 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP_L', GameWAD
+':MTEXTURES\CGUN_SLEEP_L', 64, 64, 2);
867 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO', GameWAD
+':MTEXTURES\CGUN_GO', 64, 64, 4);
868 g_Game_StepLoading(26);
869 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO_L', GameWAD
+':MTEXTURES\CGUN_GO_L', 64, 64, 4);
870 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_DIE', GameWAD
+':MTEXTURES\CGUN_DIE', 64, 64, 7);
871 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_MESS', GameWAD
+':MTEXTURES\CGUN_MESS', 64, 64, 6);
872 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK', GameWAD
+':MTEXTURES\CGUN_ATTACK', 64, 64, 2);
873 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK_L', GameWAD
+':MTEXTURES\CGUN_ATTACK_L', 64, 64, 2);
874 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN', GameWAD
+':MTEXTURES\CGUN_PAIN', 64, 64, 1);
875 g_Game_StepLoading(32);
876 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN_L', GameWAD
+':MTEXTURES\CGUN_PAIN_L', 64, 64, 1);
877 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_SLEEP', GameWAD
+':MTEXTURES\IMP_SLEEP', 64, 64, 2);
878 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_GO', GameWAD
+':MTEXTURES\IMP_GO', 64, 64, 4);
879 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_DIE', GameWAD
+':MTEXTURES\IMP_DIE', 64, 64, 5);
880 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_MESS', GameWAD
+':MTEXTURES\IMP_MESS', 64, 64, 8);
881 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_ATTACK', GameWAD
+':MTEXTURES\IMP_ATTACK', 64, 64, 3);
882 g_Game_StepLoading(38);
883 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_PAIN', GameWAD
+':MTEXTURES\IMP_PAIN', 64, 64, 1);
884 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_SLEEP', GameWAD
+':MTEXTURES\DEMON_SLEEP', 64, 64, 2);
885 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_GO', GameWAD
+':MTEXTURES\DEMON_GO', 64, 64, 4);
886 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_DIE', GameWAD
+':MTEXTURES\DEMON_DIE', 64, 64, 6);
887 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_ATTACK', GameWAD
+':MTEXTURES\DEMON_ATTACK', 64, 64, 3);
888 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_PAIN', GameWAD
+':MTEXTURES\DEMON_PAIN', 64, 64, 1);
889 g_Game_StepLoading(44);
890 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_SLEEP', GameWAD
+':MTEXTURES\SOUL_SLEEP', 64, 64, 2);
891 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_GO', GameWAD
+':MTEXTURES\SOUL_GO', 64, 64, 2);
892 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_PAIN', GameWAD
+':MTEXTURES\SOUL_PAIN', 64, 64, 1);
893 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_ATTACK', GameWAD
+':MTEXTURES\SOUL_ATTACK', 64, 64, 2);
894 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_DIE', GameWAD
+':MTEXTURES\SOUL_DIE', 128, 128, 7);
895 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_SLEEP', GameWAD
+':MTEXTURES\FISH_SLEEP', 32, 32, 2);
896 g_Game_StepLoading(50);
897 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_GO', GameWAD
+':MTEXTURES\FISH_GO', 32, 32, 4);
898 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_PAIN', GameWAD
+':MTEXTURES\FISH_PAIN', 32, 32, 3);
899 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_ATTACK', GameWAD
+':MTEXTURES\FISH_ATTACK', 32, 32, 2);
900 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_DIE', GameWAD
+':MTEXTURES\FISH_DIE', 32, 32, 1);
901 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_SLEEP', GameWAD
+':MTEXTURES\SPIDER_SLEEP', 256, 128, 2);
902 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_GO', GameWAD
+':MTEXTURES\SPIDER_GO', 256, 128, 6);
903 g_Game_StepLoading(56);
904 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN', GameWAD
+':MTEXTURES\SPIDER_PAIN', 256, 128, 1);
905 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN_L', GameWAD
+':MTEXTURES\SPIDER_PAIN_L', 256, 128, 1);
906 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_ATTACK', GameWAD
+':MTEXTURES\SPIDER_ATTACK', 256, 128, 2);
907 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_DIE', GameWAD
+':MTEXTURES\SPIDER_DIE', 256, 128, 10);
908 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_SLEEP', GameWAD
+':MTEXTURES\BSP_SLEEP', 128, 64, 2);
909 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_GO', GameWAD
+':MTEXTURES\BSP_GO', 128, 64, 6);
910 g_Game_StepLoading(62);
911 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN', GameWAD
+':MTEXTURES\BSP_PAIN', 128, 64, 1);
912 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN_L', GameWAD
+':MTEXTURES\BSP_PAIN_L', 128, 64, 1);
913 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_ATTACK', GameWAD
+':MTEXTURES\BSP_ATTACK', 128, 64, 2);
914 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_DIE', GameWAD
+':MTEXTURES\BSP_DIE', 128, 64, 7);
915 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_SLEEP', GameWAD
+':MTEXTURES\CACO_SLEEP', 128, 128, 1);
916 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_GO', GameWAD
+':MTEXTURES\CACO_GO', 128, 128, 1);
917 g_Game_StepLoading(68);
918 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_PAIN', GameWAD
+':MTEXTURES\CACO_PAIN', 128, 128, 1);
919 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_ATTACK', GameWAD
+':MTEXTURES\CACO_ATTACK', 128, 128, 6);
920 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_DIE', GameWAD
+':MTEXTURES\CACO_DIE', 128, 128, 7);
921 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_SLEEP', GameWAD
+':MTEXTURES\PAIN_SLEEP', 128, 128, 4);
922 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_GO', GameWAD
+':MTEXTURES\PAIN_GO', 128, 128, 4);
923 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_PAIN', GameWAD
+':MTEXTURES\PAIN_PAIN', 128, 128, 1);
924 g_Game_StepLoading(74);
925 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_ATTACK', GameWAD
+':MTEXTURES\PAIN_ATTACK', 128, 128, 4);
926 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_DIE', GameWAD
+':MTEXTURES\PAIN_DIE', 128, 128, 7);
927 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP', GameWAD
+':MTEXTURES\BARON_SLEEP', 128, 128, 2);
928 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP_L', GameWAD
+':MTEXTURES\BARON_SLEEP_L', 128, 128, 2);
929 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_GO', GameWAD
+':MTEXTURES\BARON_GO', 128, 128, 4);
930 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN', GameWAD
+':MTEXTURES\BARON_PAIN', 128, 128, 1);
931 g_Game_StepLoading(80);
932 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN_L', GameWAD
+':MTEXTURES\BARON_PAIN_L', 128, 128, 1);
933 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK', GameWAD
+':MTEXTURES\BARON_ATTACK', 128, 128, 3);
934 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK_L', GameWAD
+':MTEXTURES\BARON_ATTACK_L', 128, 128, 3);
935 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_DIE', GameWAD
+':MTEXTURES\BARON_DIE', 128, 128, 7);
936 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP', GameWAD
+':MTEXTURES\KNIGHT_SLEEP', 128, 128, 2);
937 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP_L', GameWAD
+':MTEXTURES\KNIGHT_SLEEP_L', 128, 128, 2);
938 g_Game_StepLoading(86);
939 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_GO', GameWAD
+':MTEXTURES\KNIGHT_GO', 128, 128, 4);
940 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN', GameWAD
+':MTEXTURES\KNIGHT_PAIN', 128, 128, 1);
941 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN_L', GameWAD
+':MTEXTURES\KNIGHT_PAIN_L', 128, 128, 1);
942 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK', GameWAD
+':MTEXTURES\KNIGHT_ATTACK', 128, 128, 3);
943 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK_L', GameWAD
+':MTEXTURES\KNIGHT_ATTACK_L', 128, 128, 3);
944 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_DIE', GameWAD
+':MTEXTURES\KNIGHT_DIE', 128, 128, 7);
945 g_Game_StepLoading(92);
946 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_SLEEP', GameWAD
+':MTEXTURES\MANCUB_SLEEP', 128, 128, 2);
947 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_GO', GameWAD
+':MTEXTURES\MANCUB_GO', 128, 128, 6);
948 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_PAIN', GameWAD
+':MTEXTURES\MANCUB_PAIN', 128, 128, 1);
949 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_ATTACK', GameWAD
+':MTEXTURES\MANCUB_ATTACK', 128, 128, 3);
950 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_DIE', GameWAD
+':MTEXTURES\MANCUB_DIE', 128, 128, 10);
951 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP', GameWAD
+':MTEXTURES\SKEL_SLEEP', 128, 128, 2);
952 g_Game_StepLoading(98);
953 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP_L', GameWAD
+':MTEXTURES\SKEL_SLEEP_L', 128, 128, 2);
954 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_GO', GameWAD
+':MTEXTURES\SKEL_GO', 128, 128, 6);
955 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN', GameWAD
+':MTEXTURES\SKEL_PAIN', 128, 128, 1);
956 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN_L', GameWAD
+':MTEXTURES\SKEL_PAIN_L', 128, 128, 1);
957 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK', GameWAD
+':MTEXTURES\SKEL_ATTACK', 128, 128, 2);
958 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK_L', GameWAD
+':MTEXTURES\SKEL_ATTACK_L', 128, 128, 2);
959 g_Game_StepLoading(104);
960 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2', GameWAD
+':MTEXTURES\SKEL_ATTACK2', 128, 128, 2);
961 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2_L', GameWAD
+':MTEXTURES\SKEL_ATTACK2_L', 128, 128, 2);
962 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_DIE', GameWAD
+':MTEXTURES\SKEL_DIE', 128, 128, 5);
963 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP', GameWAD
+':MTEXTURES\VILE_SLEEP', 128, 128, 2);
964 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP_L', GameWAD
+':MTEXTURES\VILE_SLEEP_L', 128, 128, 2);
965 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_GO', GameWAD
+':MTEXTURES\VILE_GO', 128, 128, 6);
966 g_Game_StepLoading(110);
967 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN', GameWAD
+':MTEXTURES\VILE_PAIN', 128, 128, 1);
968 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN_L', GameWAD
+':MTEXTURES\VILE_PAIN_L', 128, 128, 1);
969 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK', GameWAD
+':MTEXTURES\VILE_ATTACK', 128, 128, 10);
970 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK_L', GameWAD
+':MTEXTURES\VILE_ATTACK_L', 128, 128, 10);
971 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2', GameWAD
+':MTEXTURES\VILE_ATTACK2', 128, 128, 3);
972 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2_L', GameWAD
+':MTEXTURES\VILE_ATTACK2_L', 128, 128, 3);
973 g_Game_StepLoading(116);
974 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_DIE', GameWAD
+':MTEXTURES\VILE_DIE', 128, 128, 9);
975 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_SLEEP', GameWAD
+':MTEXTURES\ROBO_SLEEP', 128, 128, 1);
976 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_GO', GameWAD
+':MTEXTURES\ROBO_GO', 128, 128, 12);
977 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK', GameWAD
+':MTEXTURES\ROBO_ATTACK', 128, 128, 2);
978 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK2', GameWAD
+':MTEXTURES\ROBO_ATTACK2', 128, 128, 4);
979 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_DIE', GameWAD
+':MTEXTURES\ROBO_DIE', 128, 128, 1);
980 g_Game_StepLoading(122);
981 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP', GameWAD
+':MTEXTURES\CYBER_SLEEP', 128, 128, 2);
982 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP_L', GameWAD
+':MTEXTURES\CYBER_SLEEP_L', 128, 128, 2);
983 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO', GameWAD
+':MTEXTURES\CYBER_GO', 128, 128, 4);
984 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO_L', GameWAD
+':MTEXTURES\CYBER_GO_L', 128, 128, 4);
985 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN', GameWAD
+':MTEXTURES\CYBER_PAIN', 128, 128, 1);
986 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN_L', GameWAD
+':MTEXTURES\CYBER_PAIN_L', 128, 128, 1);
987 g_Game_StepLoading(128);
988 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK', GameWAD
+':MTEXTURES\CYBER_ATTACK', 128, 128, 2);
989 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK_L', GameWAD
+':MTEXTURES\CYBER_ATTACK_L', 128, 128, 2);
990 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2', GameWAD
+':MTEXTURES\CYBER_ATTACK2', 128, 128, 2);
991 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2_L', GameWAD
+':MTEXTURES\CYBER_ATTACK2_L', 128, 128, 2);
992 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_DIE', GameWAD
+':MTEXTURES\CYBER_DIE', 128, 128, 9);
993 g_Game_StepLoading(133);
995 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_SOUNDS
], 0, False);
997 g_Sound_CreateWADEx('SOUND_MONSTER_BARREL_DIE', GameWAD
+':MSOUNDS\BARREL_DIE');
999 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN', GameWAD
+':MSOUNDS\PAIN');
1000 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN2', GameWAD
+':MSOUNDS\PAIN2');
1001 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION', GameWAD
+':MSOUNDS\ACTION');
1002 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION2', GameWAD
+':MSOUNDS\ACTION2');
1003 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_1', GameWAD
+':MSOUNDS\ALERT_1');
1004 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_2', GameWAD
+':MSOUNDS\ALERT_2');
1005 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_3', GameWAD
+':MSOUNDS\ALERT_3');
1006 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_1', GameWAD
+':MSOUNDS\DIE_1');
1007 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_2', GameWAD
+':MSOUNDS\DIE_2');
1008 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_3', GameWAD
+':MSOUNDS\DIE_3');
1009 g_Sound_CreateWADEx('SOUND_MONSTER_SLOP', GameWAD
+':MSOUNDS\SLOP');
1011 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ATTACK', GameWAD
+':MSOUNDS\DEMON_ATTACK');
1012 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ALERT', GameWAD
+':MSOUNDS\DEMON_ALERT');
1013 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_DIE', GameWAD
+':MSOUNDS\DEMON_DIE');
1015 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_1', GameWAD
+':MSOUNDS\IMP_ALERT_1');
1016 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_2', GameWAD
+':MSOUNDS\IMP_ALERT_2');
1017 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_1', GameWAD
+':MSOUNDS\IMP_DIE_1');
1018 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_2', GameWAD
+':MSOUNDS\IMP_DIE_2');
1019 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ACTION', GameWAD
+':MSOUNDS\IMP_ACTION');
1020 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ATTACK', GameWAD
+':MSOUNDS\IMP_ATTACK');
1022 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_PAIN', GameWAD
+':MSOUNDS\MAN_PAIN');
1023 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_ALERT', GameWAD
+':MSOUNDS\MAN_ALERT');
1024 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_DIE', GameWAD
+':MSOUNDS\MAN_DIE');
1025 g_Sound_CreateWADEx('SOUND_MONSTER_HAHA', GameWAD
+':MSOUNDS\HAHA');
1026 g_Sound_CreateWADEx('SOUND_MONSTER_TRUP', GameWAD
+':MSOUNDS\TRUP');
1028 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_ATTACK', GameWAD
+':MSOUNDS\SOUL_ATTACK');
1029 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_DIE', GameWAD
+':MSOUNDS\SOUL_DIE');
1031 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ACTION', GameWAD
+':MSOUNDS\BSP_ACTION');
1032 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_DIE', GameWAD
+':MSOUNDS\BSP_DIE');
1033 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ALERT', GameWAD
+':MSOUNDS\BSP_ALERT');
1034 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_WALK', GameWAD
+':MSOUNDS\BSP_WALK');
1036 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ACTION', GameWAD
+':MSOUNDS\VILE_ACTION');
1037 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_PAIN', GameWAD
+':MSOUNDS\VILE_PAIN');
1038 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_DIE', GameWAD
+':MSOUNDS\VILE_DIE');
1039 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ALERT', GameWAD
+':MSOUNDS\VILE_ALERT');
1040 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ATTACK', GameWAD
+':MSOUNDS\VILE_ATTACK');
1042 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ACTION', GameWAD
+':MSOUNDS\SKEL_ACTION');
1043 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_DIE', GameWAD
+':MSOUNDS\SKEL_DIE');
1044 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ALERT', GameWAD
+':MSOUNDS\SKEL_ALERT');
1045 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ATTACK', GameWAD
+':MSOUNDS\SKEL_ATTACK');
1046 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_HIT', GameWAD
+':MSOUNDS\SKEL_HIT');
1048 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_PAIN', GameWAD
+':MSOUNDS\MANCUB_PAIN');
1049 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_DIE', GameWAD
+':MSOUNDS\MANCUB_DIE');
1050 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ALERT', GameWAD
+':MSOUNDS\MANCUB_ALERT');
1051 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ATTACK', GameWAD
+':MSOUNDS\MANCUB_ATTACK');
1053 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_PAIN', GameWAD
+':MSOUNDS\PAIN_PAIN');
1054 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_DIE', GameWAD
+':MSOUNDS\PAIN_DIE');
1055 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_ALERT', GameWAD
+':MSOUNDS\PAIN_ALERT');
1057 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_DIE', GameWAD
+':MSOUNDS\BARON_DIE');
1058 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_ALERT', GameWAD
+':MSOUNDS\BARON_ALERT');
1060 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_DIE', GameWAD
+':MSOUNDS\CACO_DIE');
1061 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_ALERT', GameWAD
+':MSOUNDS\CACO_ALERT');
1063 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_DIE', GameWAD
+':MSOUNDS\CYBER_DIE');
1064 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_ALERT', GameWAD
+':MSOUNDS\CYBER_ALERT');
1065 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_WALK', GameWAD
+':MSOUNDS\CYBER_WALK');
1067 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_DIE', GameWAD
+':MSOUNDS\KNIGHT_DIE');
1068 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_ALERT', GameWAD
+':MSOUNDS\KNIGHT_ALERT');
1070 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_DIE', GameWAD
+':MSOUNDS\SPIDER_DIE');
1071 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_ALERT', GameWAD
+':MSOUNDS\SPIDER_ALERT');
1072 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_WALK', GameWAD
+':MSOUNDS\SPIDER_WALK');
1074 g_Sound_CreateWADEx('SOUND_MONSTER_FISH_ATTACK', GameWAD
+':MSOUNDS\FISH_ATTACK');
1076 freeInds
:= TIdPool
.Create();
1078 monCheckTrapLastFrameId
:= 0;
1079 monCheckMPlatLastFrameId
:= 0;
1082 procedure g_Monsters_FreeData();
1084 e_WriteLog('Releasing monsters data...', TMsgType
.Notify
);
1086 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_SLEEP');
1087 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_PAIN');
1088 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_DIE');
1089 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_SLEEP');
1090 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_GO');
1091 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE');
1092 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS');
1093 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK');
1094 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK_L');
1095 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN');
1096 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP');
1097 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO');
1098 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE');
1099 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS');
1100 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK');
1101 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK_L');
1102 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN');
1103 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP');
1104 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO');
1105 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_DIE');
1106 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_MESS');
1107 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_ATTACK');
1108 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_PAIN');
1109 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP');
1110 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP_L');
1111 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO');
1112 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO_L');
1113 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_DIE');
1114 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_MESS');
1115 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK');
1116 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK_L');
1117 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN');
1118 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN_L');
1119 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_SLEEP');
1120 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_GO');
1121 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_DIE');
1122 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_MESS');
1123 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_ATTACK');
1124 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_PAIN');
1125 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_SLEEP');
1126 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_GO');
1127 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_DIE');
1128 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_ATTACK');
1129 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_PAIN');
1130 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_SLEEP');
1131 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_GO');
1132 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_PAIN');
1133 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_ATTACK');
1134 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_DIE');
1135 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_SLEEP');
1136 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_GO');
1137 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_PAIN');
1138 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_ATTACK');
1139 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_DIE');
1140 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_SLEEP');
1141 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_GO');
1142 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN');
1143 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN_L');
1144 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_ATTACK');
1145 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_DIE');
1146 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_SLEEP');
1147 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_GO');
1148 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN');
1149 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN_L');
1150 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_ATTACK');
1151 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_DIE');
1152 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_SLEEP');
1153 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_GO');
1154 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_PAIN');
1155 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_ATTACK');
1156 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_DIE');
1157 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_SLEEP');
1158 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_GO');
1159 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_PAIN');
1160 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_ATTACK');
1161 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_DIE');
1162 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP');
1163 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP_L');
1164 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_GO');
1165 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN');
1166 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN_L');
1167 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK');
1168 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK_L');
1169 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_DIE');
1170 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP');
1171 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP_L');
1172 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_GO');
1173 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN');
1174 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN_L');
1175 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK');
1176 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK_L');
1177 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_DIE');
1178 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_SLEEP');
1179 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_GO');
1180 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_PAIN');
1181 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_ATTACK');
1182 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_DIE');
1183 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP');
1184 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP_L');
1185 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_GO');
1186 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN');
1187 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN_L');
1188 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK');
1189 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK_L');
1190 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2');
1191 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2_L');
1192 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_DIE');
1193 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP');
1194 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP_L');
1195 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_GO');
1196 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN');
1197 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN_L');
1198 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK');
1199 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK_L');
1200 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2');
1201 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2_L');
1202 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_DIE');
1203 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_SLEEP');
1204 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_GO');
1205 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK');
1206 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK2');
1207 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_DIE');
1208 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP');
1209 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP_L');
1210 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO');
1211 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO_L');
1212 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN');
1213 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN_L');
1214 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK');
1215 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK_L');
1216 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2');
1217 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2_L');
1218 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_DIE');
1220 g_Sound_Delete('SOUND_MONSTER_BARREL_DIE');
1222 g_Sound_Delete('SOUND_MONSTER_PAIN');
1223 g_Sound_Delete('SOUND_MONSTER_PAIN2');
1224 g_Sound_Delete('SOUND_MONSTER_ACTION');
1225 g_Sound_Delete('SOUND_MONSTER_ACTION2');
1226 g_Sound_Delete('SOUND_MONSTER_ALERT_1');
1227 g_Sound_Delete('SOUND_MONSTER_ALERT_2');
1228 g_Sound_Delete('SOUND_MONSTER_ALERT_3');
1229 g_Sound_Delete('SOUND_MONSTER_DIE_1');
1230 g_Sound_Delete('SOUND_MONSTER_DIE_2');
1231 g_Sound_Delete('SOUND_MONSTER_DIE_3');
1232 g_Sound_Delete('SOUND_MONSTER_SLOP');
1234 g_Sound_Delete('SOUND_MONSTER_DEMON_ATTACK');
1235 g_Sound_Delete('SOUND_MONSTER_DEMON_ALERT');
1236 g_Sound_Delete('SOUND_MONSTER_DEMON_DIE');
1238 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_1');
1239 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_2');
1240 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_1');
1241 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_2');
1242 g_Sound_Delete('SOUND_MONSTER_IMP_ACTION');
1243 g_Sound_Delete('SOUND_MONSTER_IMP_ATTACK');
1245 g_Sound_Delete('SOUND_MONSTER_MAN_PAIN');
1246 g_Sound_Delete('SOUND_MONSTER_MAN_ALERT');
1247 g_Sound_Delete('SOUND_MONSTER_MAN_DIE');
1248 g_Sound_Delete('SOUND_MONSTER_HAHA');
1249 g_Sound_Delete('SOUND_MONSTER_TRUP');
1251 g_Sound_Delete('SOUND_MONSTER_SOUL_ATTACK');
1252 g_Sound_Delete('SOUND_MONSTER_SOUL_DIE');
1254 g_Sound_Delete('SOUND_MONSTER_BSP_ACTION');
1255 g_Sound_Delete('SOUND_MONSTER_BSP_DIE');
1256 g_Sound_Delete('SOUND_MONSTER_BSP_ALERT');
1257 g_Sound_Delete('SOUND_MONSTER_BSP_WALK');
1259 g_Sound_Delete('SOUND_MONSTER_VILE_ACTION');
1260 g_Sound_Delete('SOUND_MONSTER_VILE_PAIN');
1261 g_Sound_Delete('SOUND_MONSTER_VILE_DIE');
1262 g_Sound_Delete('SOUND_MONSTER_VILE_ALERT');
1263 g_Sound_Delete('SOUND_MONSTER_VILE_ATTACK');
1265 g_Sound_Delete('SOUND_MONSTER_SKEL_ACTION');
1266 g_Sound_Delete('SOUND_MONSTER_SKEL_DIE');
1267 g_Sound_Delete('SOUND_MONSTER_SKEL_ALERT');
1268 g_Sound_Delete('SOUND_MONSTER_SKEL_ATTACK');
1269 g_Sound_Delete('SOUND_MONSTER_SKEL_HIT');
1271 g_Sound_Delete('SOUND_MONSTER_MANCUB_PAIN');
1272 g_Sound_Delete('SOUND_MONSTER_MANCUB_DIE');
1273 g_Sound_Delete('SOUND_MONSTER_MANCUB_ALERT');
1274 g_Sound_Delete('SOUND_MONSTER_MANCUB_ATTACK');
1276 g_Sound_Delete('SOUND_MONSTER_PAIN_PAIN');
1277 g_Sound_Delete('SOUND_MONSTER_PAIN_DIE');
1278 g_Sound_Delete('SOUND_MONSTER_PAIN_ALERT');
1280 g_Sound_Delete('SOUND_MONSTER_BARON_DIE');
1281 g_Sound_Delete('SOUND_MONSTER_BARON_ALERT');
1283 g_Sound_Delete('SOUND_MONSTER_CACO_DIE');
1284 g_Sound_Delete('SOUND_MONSTER_CACO_ALERT');
1286 g_Sound_Delete('SOUND_MONSTER_CYBER_DIE');
1287 g_Sound_Delete('SOUND_MONSTER_CYBER_ALERT');
1288 g_Sound_Delete('SOUND_MONSTER_CYBER_WALK');
1290 g_Sound_Delete('SOUND_MONSTER_KNIGHT_DIE');
1291 g_Sound_Delete('SOUND_MONSTER_KNIGHT_ALERT');
1293 g_Sound_Delete('SOUND_MONSTER_SPIDER_DIE');
1294 g_Sound_Delete('SOUND_MONSTER_SPIDER_ALERT');
1295 g_Sound_Delete('SOUND_MONSTER_SPIDER_WALK');
1297 g_Sound_Delete('SOUND_MONSTER_FISH_ATTACK');
1303 procedure g_Monsters_Init();
1308 procedure g_Monsters_Free (clearGrid
: Boolean=true);
1312 e_LogWritefln('Cleared monster data (clearGrid=%s)', [clearGrid
]);
1318 for a
:= 0 to High(gMonsters
) do gMonsters
[a
].Free();
1321 monCheckTrapLastFrameId
:= 0;
1322 monCheckMPlatLastFrameId
:= 0;
1326 // will be called from map loader
1327 procedure g_Mons_InitTree (x
, y
, w
, h
: Integer);
1330 monsGrid
:= TMonsterGrid
.Create(x
, y
, w
, h
);
1331 //clearUidMap(); // why not?
1332 e_LogWritefln('%s', ['Recreated monster tree']);
1336 function g_Monsters_Create(MonsterType
: Byte; X
, Y
: Integer;
1337 Direction
: TDirection
; AdjCoord
: Boolean = False; ForcedUID
: Integer = -1): TMonster
;
1344 // Íåò òàêîãî ìîíñòðà
1345 if (MonsterType
> MONSTER_MAN
) or (MonsterType
= 0) then exit
;
1347 // Ñîáëþäàåì îãðàíè÷åíèå Lost_Soul'îâ
1348 if MonsterType
= MONSTER_SOUL
then
1350 if soulcount
> MAX_SOUL
then exit
;
1351 soulcount
:= soulcount
+ 1;
1354 find_id
:= allocMonster();
1356 mon
:= TMonster
.Create(MonsterType
, find_id
, ForcedUID
);
1357 gMonsters
[find_id
] := mon
;
1358 mon
.mArrIdx
:= find_id
;
1361 uidMap
[mon
.FUID
] := mon
;
1363 // Íàñòðàèâàåì ïîëîæåíèå
1368 FObj
.X
:= X
-FObj
.Rect
.X
- (FObj
.Rect
.Width
div 2);
1369 FObj
.Y
:= Y
-FObj
.Rect
.Y
- FObj
.Rect
.Height
;
1373 FObj
.X
:= X
-FObj
.Rect
.X
;
1374 FObj
.Y
:= Y
-FObj
.Rect
.Y
;
1377 FDirection
:= Direction
;
1378 FStartDirection
:= Direction
;
1383 mon
.positionChanged();
1388 procedure g_Monsters_killedp();
1392 if gMonsters
= nil then
1395 // Ïðèêîëèñò ñìååòñÿ íàä ñìåðòüþ èãðîêà:
1396 h
:= High(gMonsters
);
1399 if (gMonsters
[a
] <> nil) then
1401 with gMonsters
[a
] do
1403 if (FMonsterType
= MONSTER_MAN
) and
1404 (FState
<> MONSTATE_DEAD
) and
1405 (FState
<> MONSTATE_SLEEP
) and
1406 (FState
<> MONSTATE_DIE
) then
1408 g_Sound_PlayExAt('SOUND_MONSTER_TRUP', FObj
.X
, FObj
.Y
);
1416 procedure g_Monsters_Update();
1421 if gTime
mod (GAME_TICK
*2) = 0 then
1425 if abs(pt_x
) > 246 then pt_xs
:= -pt_xs
;
1426 if abs(pt_y
) > 100 then pt_ys
:= -pt_ys
;
1429 gMon
:= True; // Äëÿ ðàáîòû BlockMon'à
1431 if gmon_debug_think
or gmon_debug_one_think_step
then
1433 gmon_debug_one_think_step
:= false;
1434 for a
:= 0 to High(gMonsters
) do
1436 if (gMonsters
[a
] = nil) then continue
;
1437 if not gMonsters
[a
].FRemoved
then
1439 if g_Game_IsClient
then
1440 gMonsters
[a
].ClientUpdate()
1442 gMonsters
[a
].Update();
1446 gMonsters
[a
].Free();
1447 gMonsters
[a
] := nil;
1455 procedure g_Monsters_Draw();
1459 if gMonsters
<> nil then
1461 for a
:= 0 to High(gMonsters
) do
1463 if (gMonsters
[a
] <> nil) then gMonsters
[a
].Draw();
1468 procedure g_Monsters_DrawHealth();
1473 if gMonsters
= nil then Exit
;
1474 e_TextureFontGetSize(gStdFont
, fW
, fH
);
1476 for a
:= 0 to High(gMonsters
) do
1478 if gMonsters
[a
] <> nil then
1480 e_TextureFontPrint(gMonsters
[a
].FObj
.X
+ gMonsters
[a
].FObj
.Rect
.X
,
1481 gMonsters
[a
].FObj
.Y
+ gMonsters
[a
].FObj
.Rect
.Y
+ gMonsters
[a
].FObj
.Rect
.Height
- fH
,
1482 IntToStr(gMonsters
[a
].FHealth
), gStdFont
);
1487 function g_Monsters_ByUID (UID
: Word): TMonster
;
1489 result
:= uidMap
[UID
];
1492 procedure g_Monsters_SaveState (st
: TStream
);
1496 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ìîíñòðîâ
1498 for i
:= 0 to High(gMonsters
) do
1500 if (gMonsters
[i
] <> nil) and (gMonsters
[i
].FMonsterType
<> MONSTER_NONE
) then count
+= 1;
1503 // Ñîõðàíÿåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1504 utils
.writeInt(st
, LongInt(pt_x
));
1505 utils
.writeInt(st
, LongInt(pt_xs
));
1506 utils
.writeInt(st
, LongInt(pt_y
));
1507 utils
.writeInt(st
, LongInt(pt_ys
));
1509 // Êîëè÷åñòâî ìîíñòðîâ
1510 utils
.writeInt(st
, LongInt(count
));
1512 if (count
= 0) then exit
;
1514 // Ñîõðàíÿåì ìîíñòðîâ
1515 for i
:= 0 to High(gMonsters
) do
1517 if (gMonsters
[i
] <> nil) and (gMonsters
[i
].FMonsterType
<> MONSTER_NONE
) then
1520 utils
.writeInt(st
, Byte(gMonsters
[i
].MonsterType
));
1521 // Ñîõðàíÿåì äàííûå ìîíñòðà:
1522 gMonsters
[i
].SaveState(st
);
1528 procedure g_Monsters_LoadState (st
: TStream
);
1536 g_Monsters_Free(false);
1538 // Çàãðóæàåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1539 pt_x
:= utils
.readLongInt(st
);
1540 pt_xs
:= utils
.readLongInt(st
);
1541 pt_y
:= utils
.readLongInt(st
);
1542 pt_ys
:= utils
.readLongInt(st
);
1544 // Êîëè÷åñòâî ìîíñòðîâ
1545 count
:= utils
.readLongInt(st
);
1547 if (count
= 0) then exit
;
1548 if (count
< 0) or (count
> 1024*1024) then raise XStreamError
.Create('invalid monster count');
1550 // Çàãðóæàåì ìîíñòðîâ
1551 for a
:= 0 to count
-1 do
1554 b
:= utils
.readByte(st
);
1556 mon
:= g_Monsters_Create(b
, 0, 0, TDirection
.D_LEFT
);
1557 if (mon
= nil) then raise XStreamError
.Create('g_Monsters_LoadState: ID = -1 (can''t create)');
1558 // Çàãðóæàåì äàííûå ìîíñòðà
1564 // ////////////////////////////////////////////////////////////////////////// //
1565 function g_Mons_SpawnAt (monType
: Integer; x
, y
: Integer; dir
: TDirection
=TDirection
.D_LEFT
): TMonster
; overload
;
1568 if (monType
>= MONSTER_DEMON
) and (monType
<= MONSTER_MAN
) then
1570 result
:= g_Monsters_Create(monType
, x
, y
, dir
);
1575 function g_Mons_SpawnAt (const typeName
: AnsiString; x
, y
: Integer; dir
: TDirection
=TDirection
.D_LEFT
): TMonster
; overload
;
1577 result
:= g_Mons_SpawnAt(g_Mons_TypeIdByName(typeName
), x
, y
, dir
);
1582 // ////////////////////////////////////////////////////////////////////////// //
1583 function g_Mons_TypeLo (): Integer; inline; begin result
:= Low(MONSTERTABLE
); end;
1584 function g_Mons_TypeHi (): Integer; inline; begin result
:= High(MONSTERTABLE
); end;
1587 function g_Mons_TypeIdByName (const name
: String): Integer;
1592 while (i
<= MONSTER_MAN
) do
1594 if (CompareText(name
, MONSTERTABLE
[i
].Name
) = 0) then
1603 if (CompareText(name
, 'zombie') = 0) then result
:= MONSTER_ZOMBY
;
1607 function g_Mons_NameByTypeId (monType
: Integer): AnsiString;
1609 if (monType
>= MONSTER_DEMON
) and (monType
<= MONSTER_MAN
) then
1610 result
:= MONSTERTABLE
[monType
].Name
1616 function g_Mons_GetKilledByTypeId (monType
: Integer): AnsiString;
1618 if (monType
>= MONSTER_DEMON
) and (monType
<= MONSTER_MAN
) then
1619 Result
:= KilledByMonster
[monType
]
1625 // ////////////////////////////////////////////////////////////////////////// //
1626 { T M o n s t e r : }
1628 procedure TMonster
.setGameX (v
: Integer); inline; begin FObj
.X
:= v
; positionChanged(); end;
1629 procedure TMonster
.setGameY (v
: Integer); inline; begin FObj
.Y
:= v
; positionChanged(); end;
1631 procedure TMonster
.setPosition (ax
, ay
: Integer; callPosChanged
: Boolean=true); inline; begin FObj
.X
:= ax
; FObj
.Y
:= ay
; if callPosChanged
then positionChanged(); end;
1633 procedure TMonster
.moveBy (dx
, dy
: Integer); inline;
1635 if (dx
<> 0) or (dy
<> 0) then
1643 procedure TMonster
.doDamage (v
: Integer);
1645 if (v
<= 0) then exit
;
1646 if (v
> 32767) then v
:= 32767;
1647 Damage(v
, 0, 0, 0, mEDamageType
);
1650 procedure TMonster
.ActionSound();
1652 case FMonsterType
of
1654 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ACTION', FObj
.X
, FObj
.Y
);
1655 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
,
1657 g_Sound_PlayExAt('SOUND_MONSTER_ACTION', FObj
.X
, FObj
.Y
);
1658 MONSTER_SOUL
, MONSTER_BARON
, MONSTER_CACO
,
1659 MONSTER_KNIGHT
, MONSTER_PAIN
, MONSTER_DEMON
,
1661 g_Sound_PlayExAt('SOUND_MONSTER_ACTION2', FObj
.X
, FObj
.Y
);
1663 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ACTION', FObj
.X
, FObj
.Y
);
1665 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ACTION', FObj
.X
, FObj
.Y
);
1667 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ACTION', FObj
.X
, FObj
.Y
);
1671 g_Sound_PlayExAt('SOUND_MONSTER_HAHA', FObj
.X
, FObj
.Y
);
1675 procedure TMonster
.PainSound();
1683 case FMonsterType
of
1684 MONSTER_IMP
, MONSTER_ZOMBY
, MONSTER_SERG
,
1685 MONSTER_SKEL
, MONSTER_CGUN
:
1686 g_Sound_PlayExAt('SOUND_MONSTER_PAIN', FObj
.X
, FObj
.Y
);
1687 MONSTER_SOUL
, MONSTER_BARON
, MONSTER_CACO
,
1688 MONSTER_KNIGHT
, MONSTER_DEMON
, MONSTER_SPIDER
,
1689 MONSTER_BSP
, MONSTER_CYBER
:
1690 g_Sound_PlayExAt('SOUND_MONSTER_PAIN2', FObj
.X
, FObj
.Y
);
1692 g_Sound_PlayExAt('SOUND_MONSTER_VILE_PAIN', FObj
.X
, FObj
.Y
);
1694 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_PAIN', FObj
.X
, FObj
.Y
);
1696 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_PAIN', FObj
.X
, FObj
.Y
);
1698 g_Sound_PlayExAt('SOUND_MONSTER_MAN_PAIN', FObj
.X
, FObj
.Y
);
1702 procedure TMonster
.DieSound();
1704 case FMonsterType
of
1707 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_1', FObj
.X
, FObj
.Y
);
1708 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_2', FObj
.X
, FObj
.Y
);
1710 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
:
1712 0: g_Sound_PlayExAt('SOUND_MONSTER_DIE_1', FObj
.X
, FObj
.Y
);
1713 1: g_Sound_PlayExAt('SOUND_MONSTER_DIE_2', FObj
.X
, FObj
.Y
);
1714 2: g_Sound_PlayExAt('SOUND_MONSTER_DIE_3', FObj
.X
, FObj
.Y
);
1717 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_DIE', FObj
.X
, FObj
.Y
);
1719 g_Sound_PlayExAt('SOUND_MONSTER_BARREL_DIE', FObj
.X
, FObj
.Y
);
1721 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_DIE', FObj
.X
, FObj
.Y
);
1723 g_Sound_PlayExAt('SOUND_MONSTER_BSP_DIE', FObj
.X
, FObj
.Y
);
1725 g_Sound_PlayExAt('SOUND_MONSTER_VILE_DIE', FObj
.X
, FObj
.Y
);
1727 g_Sound_PlayExAt('SOUND_MONSTER_BARON_DIE', FObj
.X
, FObj
.Y
);
1729 g_Sound_PlayExAt('SOUND_MONSTER_CACO_DIE', FObj
.X
, FObj
.Y
);
1731 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_DIE', FObj
.X
, FObj
.Y
);
1733 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_DIE', FObj
.X
, FObj
.Y
);
1735 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_DIE', FObj
.X
, FObj
.Y
);
1737 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_DIE', FObj
.X
, FObj
.Y
);
1739 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_DIE', FObj
.X
, FObj
.Y
);
1741 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_DIE', FObj
.X
, FObj
.Y
);
1743 g_Sound_PlayExAt('SOUND_MONSTER_MAN_DIE', FObj
.X
, FObj
.Y
);
1747 procedure TMonster
.WakeUpSound();
1749 case FMonsterType
of
1752 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_1', FObj
.X
, FObj
.Y
);
1753 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_2', FObj
.X
, FObj
.Y
);
1755 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
:
1757 0: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_1', FObj
.X
, FObj
.Y
);
1758 1: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_2', FObj
.X
, FObj
.Y
);
1759 2: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_3', FObj
.X
, FObj
.Y
);
1762 g_Sound_PlayExAt('SOUND_MONSTER_MAN_ALERT', FObj
.X
, FObj
.Y
);
1764 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ALERT', FObj
.X
, FObj
.Y
);
1766 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ALERT', FObj
.X
, FObj
.Y
);
1768 g_Sound_PlayExAt('SOUND_MONSTER_BARON_ALERT', FObj
.X
, FObj
.Y
);
1770 g_Sound_PlayExAt('SOUND_MONSTER_CACO_ALERT', FObj
.X
, FObj
.Y
);
1772 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_ALERT', FObj
.X
, FObj
.Y
);
1774 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_ALERT', FObj
.X
, FObj
.Y
);
1776 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ALERT', FObj
.X
, FObj
.Y
);
1778 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_ALERT', FObj
.X
, FObj
.Y
);
1780 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ALERT', FObj
.X
, FObj
.Y
);
1782 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ALERT', FObj
.X
, FObj
.Y
);
1784 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_ALERT', FObj
.X
, FObj
.Y
);
1790 procedure TMonster
.BFGHit();
1792 if FMonsterType
= MONSTER_FISH
then
1795 g_Weapon_BFGHit(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
1796 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
1797 {if g_Game_IsServer and g_Game_IsNet then
1798 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1799 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
1803 function TMonster
.Collide(X
, Y
: Integer; Width
, Height
: Word): Boolean;
1805 Result
:= g_Collide(FObj
.X
+FObj
.Rect
.X
,
1813 function TMonster
.Collide(Panel
: TPanel
): Boolean;
1815 Result
:= g_Collide(FObj
.X
+FObj
.Rect
.X
,
1820 Panel
.Width
, Panel
.Height
);
1823 function TMonster
.Collide(X
, Y
: Integer): Boolean;
1825 X
:= X
- FObj
.X
- FObj
.Rect
.X
;
1826 Y
:= Y
- FObj
.Y
- FObj
.Rect
.Y
;
1827 Result
:= (x
>= 0) and (x
<= FObj
.Rect
.Width
) and
1828 (y
>= 0) and (y
<= FObj
.Rect
.Height
);
1831 procedure TMonster
.Respawn
;
1837 FDirection
:= FStartDirection
;
1838 {GameX}FObj
.X
:= FStartX
;
1839 {GameY}FObj
.Y
:= FStartY
;
1840 FObj
.Rect
:= MONSTERTABLE
[FMonsterType
].Rect
;
1841 FHealth
:= MONSTERTABLE
[FMonsterType
].Health
;
1846 FDieTriggers
:= nil;
1847 FWaitAttackAnim
:= False;
1848 FChainFire
:= False;
1851 FState
:= MONSTATE_SLEEP
;
1852 FCurAnim
:= ANIM_SLEEP
;
1854 positionChanged(); // this updates spatial accelerators
1856 if g_Game_IsNet
and g_Game_IsServer
then
1858 MH_SEND_MonsterPos(FUID
);
1859 MH_SEND_MonsterState(FUID
);
1863 constructor TMonster
.Create(MonsterType
: Byte; aID
: Integer; ForcedUID
: Integer = -1);
1866 FramesID
: DWORD
= 0;
1870 if ForcedUID
< 0 then
1871 FUID
:= g_CreateUID(UID_MONSTER
)
1875 FMonsterType
:= MonsterType
;
1879 FState
:= MONSTATE_SLEEP
;
1880 FCurAnim
:= ANIM_SLEEP
;
1881 FHealth
:= MONSTERTABLE
[MonsterType
].Health
;
1882 FMaxHealth
:= FHealth
;
1883 FObj
.Rect
:= MONSTERTABLE
[MonsterType
].Rect
;
1884 FDieTriggers
:= nil;
1885 FSpawnTrigger
:= -1;
1886 FWaitAttackAnim
:= False;
1887 FChainFire
:= False;
1889 FNoRespawn
:= False;
1891 FBehaviour
:= BH_NORMAL
;
1895 mEDamageType
:= HIT_SOME
;
1899 trapCheckFrameId
:= 0;
1900 mplatCheckFrameId
:= 0;
1903 if FMonsterType
in [MONSTER_ROBO
, MONSTER_BARREL
] then
1904 FBloodKind
:= BLOOD_SPARKS
1906 FBloodKind
:= BLOOD_NORMAL
;
1907 if FMonsterType
= MONSTER_CACO
then
1913 else if FMonsterType
in [MONSTER_BARON
, MONSTER_KNIGHT
] then
1926 SetLength(FAnim
, Length(ANIMTABLE
));
1928 for a
:= 0 to High(FAnim
) do
1930 FAnim
[a
, TDirection
.D_LEFT
] := nil;
1931 FAnim
[a
, TDirection
.D_RIGHT
] := nil;
1934 for a
:= ANIM_SLEEP
to ANIM_PAIN
do
1935 if (ANIMTABLE
[a
].name
<> '') and
1936 (MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
] <> 0) then
1938 s
:= 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1939 '_'+ANIMTABLE
[a
].name
;
1941 res
:= g_Frames_Exists(s
);
1944 res
:= g_Frames_Get(FramesID
, s
);
1946 // Åñëè íåò òàêîé àíèìàöèè, òî ïðîáóåì çàìåíèòü åå íà àíèìàöèþ ñìåðòè:
1949 // Çàìåíÿåì òîëüêî ANIM_MESS íà ANIM_DIE:
1950 if a
<> ANIM_MESS
then
1953 if g_Frames_Get(FramesID
, 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1954 '_'+ANIMTABLE
[ANIM_DIE
].name
) then
1956 FAnim
[a
, TDirection
.D_RIGHT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[ANIM_DIE
].loop
,
1957 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[ANIM_DIE
]);
1958 FAnim
[a
, TDirection
.D_LEFT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[ANIM_DIE
].loop
,
1959 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[ANIM_DIE
]);
1964 FAnim
[a
, TDirection
.D_RIGHT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[a
].loop
,
1965 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
]);
1967 // Åñëè åñòü îòäåëüíàÿ ëåâàÿ àíèìàöèÿ - çàãðóæàåì:
1968 if MONSTER_ANIMTABLE
[MonsterType
].LeftAnim
then
1970 s
:= 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1971 '_'+ANIMTABLE
[a
].name
+'_L';
1972 if g_Frames_Exists(s
) then
1973 g_Frames_Get(FramesID
, s
);
1976 FAnim
[a
, TDirection
.D_LEFT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[a
].loop
,
1977 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
]);
1980 // Äëÿ êîëäóíà çàãðóæàåì òàêæå àíèìàöèþ îãíÿ:
1981 if MonsterType
= MONSTER_VILE
then
1983 g_Frames_Get(FramesID
, 'FRAMES_FIRE');
1984 vilefire
:= TAnimation
.Create(FramesID
, True, 2);
1990 function TMonster
.Damage(aDamage
: Word; VelX
, VelY
: Integer; SpawnerUID
: Word; t
: Byte): Boolean;
1997 // Óìèðàåò, óìåð èëè âîñêðåøàåòñÿ => óðîí äåëàòü íåêîìó:
1998 if (FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_REVIVE
) then
2001 // Ðûáó â âîäå áüåò òîêîì => ïàíèêà áåç óðîíà:
2002 if (t
= HIT_ELECTRO
) and (FMonsterType
= MONSTER_FISH
) and g_Game_IsServer
then
2005 if Random(2) = 0 then FDirection
:= TDirection
.D_RIGHT
else FDirection
:= TDirection
.D_LEFT
;
2007 SetState(MONSTATE_RUN
);
2011 // Àð÷è íå ãîðÿò, ÷åðåïà óæå ãîðÿò
2012 if (t
= HIT_FLAME
) and (FMonsterType
in [MONSTER_VILE
, MONSTER_SOUL
]) then
2014 // Ïðîñíóòüñÿ âñå-òàêè ñòîèò
2015 if FState
= MONSTATE_SLEEP
then
2016 SetState(MONSTATE_GO
);
2020 // Ëîâóøêà óáèâàåò ñðàçó:
2021 if t
= HIT_TRAP
then
2024 // Ðîáîòó óðîíà íåò:
2025 if FMonsterType
= MONSTER_ROBO
then
2029 if g_Game_IsServer
then Dec(FHealth
, aDamage
);
2031 // Óñèëèâàåì áîëü ìîíñòðà îò óðîíà:
2034 FPain
:= FPain
+aDamage
;
2036 // Åñëè áîëü ñóùåñòâåííàÿ, òî ìåíÿåì ñîñòîÿíèå íà áîëåâîå:
2037 if FState
<> MONSTATE_PAIN
then
2038 if (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) and
2039 (FMonsterType
<> MONSTER_BARREL
) then
2040 SetState(MONSTATE_PAIN
);
2042 // Åñëè ðàçðåøåíà êðîâü - ñîçäàåì áðûçãè êðîâè:
2043 if (gBloodCount
> 0) then
2045 c
:= Min(aDamage
, 200);
2046 c
:= c
*gBloodCount
- (aDamage
div 4) + Random(c
div 2);
2048 if (VelX
= 0) and (VelY
= 0) then
2052 HIT_TRAP
, HIT_ACID
, HIT_ELECTRO
, HIT_FLAME
: MakeBloodSimple(c
);
2053 HIT_BFG
, HIT_ROCKET
, HIT_SOME
: MakeBloodVector(c
, VelX
, VelY
);
2057 // Òåïåðü öåëü - óäàðèâøèé, åñëè òîëüêî íå ñàì ñåáÿ:
2058 if (SpawnerUID
<> FUID
) and (BehaviourDamage(SpawnerUID
, FBehaviour
, FMonsterType
)) then
2060 FTargetUID
:= SpawnerUID
;
2064 // Çäîðîâüå çàêîí÷èëîñü:
2065 if FHealth
<= 0 then
2067 // Åñëè ýòî íå áî÷êà è óáèë èãðîê, òî åìó +1:
2068 if (FMonsterType
<> MONSTER_BARREL
) then
2070 if (g_GetUIDType(SpawnerUID
) = UID_PLAYER
) then
2072 p
:= g_Player_Get(SpawnerUID
);
2073 if (p
<> nil) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2075 p
.MonsterKills
:= p
.MonsterKills
+1;
2076 if gGameSettings
.GameMode
= GM_COOP
then
2077 p
.Frags
:= p
.Frags
+ 1;
2078 // Uncomment this if you want to double-kill monsters
2082 if gLMSRespawn
= LMS_RESPAWN_NONE
then
2084 Inc(gCoopMonstersKilled
);
2085 if g_Game_IsNet
then
2091 case FMonsterType
of
2092 MONSTER_ZOMBY
: c
:= ITEM_AMMO_BULLETS
;
2093 MONSTER_SERG
: c
:= ITEM_WEAPON_SHOTGUN1
;
2094 MONSTER_CGUN
: c
:= ITEM_WEAPON_CHAINGUN
;
2095 MONSTER_MAN
: c
:= ITEM_KEY_RED
;
2102 it
:= g_Items_Create(FObj
.X
+ (FObj
.Rect
.Width
div 2),
2103 FObj
.Y
+ (FObj
.Rect
.Height
div 2),
2105 g_Items_SetDrop(it
); // mark it as monster drop
2106 g_Obj_Push(g_Items_ObjByIdx(it
), (FObj
.Vel
.X
div 2)-3+Random(7),
2107 (FObj
.Vel
.Y
div 2)-Random(4));
2108 //positionChanged(); // this updates spatial accelerators
2109 if g_Game_IsServer
and g_Game_IsNet
then
2110 MH_SEND_ItemSpawn(True, it
);
2113 // Òðóï äàëüøå íå èäåò:
2116 // Ó òðóïà ðàçìåðû ìåíüøå:
2117 if (FMonsterType
<> MONSTER_FISH
) and (FMonsterType
<> MONSTER_PAIN
) then
2119 FObj
.Rect
.Y
:= FObj
.Rect
.Y
+ FObj
.Rect
.Height
-12;
2120 FObj
.Rect
.Height
:= 12;
2124 // Óðîí áûë ñèëüíûì => ñëàáûå - â êàøó:
2125 if (FHealth
<= -30) and
2126 ((FMonsterType
= MONSTER_IMP
) or (FMonsterType
= MONSTER_ZOMBY
) or
2127 (FMonsterType
= MONSTER_SERG
) or (FMonsterType
= MONSTER_CGUN
) or
2128 (FMonsterType
= MONSTER_MAN
)) then
2130 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
2131 SetState(MONSTATE_DIE
, ANIM_MESS
);
2136 SetState(MONSTATE_DIE
);
2139 // Àêòèâèðîâàòü òðèããåðû, æäóùèå ñìåðòè ýòîãî ìîíñòðà:
2140 if g_Game_IsServer
then ActivateTriggers();
2145 if FState
= MONSTATE_SLEEP
then
2146 begin // Ñïàë, ðàçáóäèëè íåñìåðòåëüíûì óäàðîì:
2147 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
2148 SetState(MONSTATE_GO
);
2151 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
);
2155 function TMonster
.Heal(Value
: Word): Boolean;
2158 if g_Game_IsClient
then
2163 if FHealth
< FMaxHealth
then
2165 IncMax(FHealth
, Value
, FMaxHealth
);
2166 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
);
2171 destructor TMonster
.Destroy();
2175 for a
:= 0 to High(FAnim
) do
2177 FAnim
[a
, TDirection
.D_LEFT
].Free();
2178 FAnim
[a
, TDirection
.D_RIGHT
].Free();
2183 if (mProxyId
<> -1) then
2185 if (monsGrid
<> nil) then
2187 monsGrid
.removeBody(mProxyId
);
2188 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
2189 e_WriteLog(Format('monster #%d:(%u): removed from grid; mProxyid=%d', [mArrIdx
, UID
, mProxyId
]), MSG_NOTIFY
);
2195 if (mArrIdx
<> -1) and (mArrIdx
< Length(gMonsters
)) then
2197 freeInds
.release(mArrIdx
);
2198 gMonsters
[mArrIdx
] := nil;
2202 uidMap
[FUID
] := nil;
2204 inherited Destroy();
2207 procedure TMonster
.Draw();
2213 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y, 'TYPE: '+IntToStr(FMonsterType));
2214 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y+16, 'STATE: '+IntToStr(FState));
2216 // Åñëè êîëäóí ñòðåëÿåò, òî ðèñóåì îãîíü:
2217 if FMonsterType
= MONSTER_VILE
then
2218 if FState
= MONSTATE_SHOOT
then
2219 if GetPos(FTargetUID
, @o
) then
2220 vilefire
.Draw(o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2)-32,
2221 o
.Y
+o
.Rect
.Y
+o
.Rect
.Height
-128, TMirrorType
.None
);
2223 // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì:
2225 if (g_dbg_scale
= 1.0) then
2227 if not g_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
,
2228 sX
-128, sY
-128, sWidth
+256, sHeight
+256) then
2232 // Ýòè ìîíñòðû, óìèðàÿ, íå îñòàâëÿþò òðóïîâ:
2233 if FState
= MONSTATE_DEAD
then
2234 case FMonsterType
of
2235 MONSTER_BARREL
, MONSTER_SOUL
, MONSTER_PAIN
: Exit
;
2238 // Åñòü ÷òî ðèñîâàòü ïðè òåêóùåì ïîâåäåíèè:
2239 if FAnim
[FCurAnim
, FDirection
] <> nil then
2241 // Åñëè íåò ëåâîé àíèìàöèè èëè îíà ñîâïàäàåò ñ ïðàâîé => îòðàæàåì ïðàâóþ:
2242 if (FDirection
= TDirection
.D_LEFT
) and
2243 ((not MONSTER_ANIMTABLE
[FMonsterType
].LeftAnim
) or
2244 (FAnim
[FCurAnim
, TDirection
.D_LEFT
].FramesID
= FAnim
[FCurAnim
, TDirection
.D_RIGHT
].FramesID
)) and
2245 (FMonsterType
<> MONSTER_BARREL
) then
2246 m
:= TMirrorType
.Horizontal
2248 m
:= TMirrorType
.None
;
2250 // Ëåâàÿ àíèìàöèÿ => ìåíÿåì ñìåùåíèå îòíîñèòåëüíî öåíòðà:
2251 if (FDirection
= TDirection
.D_LEFT
) and
2252 (FMonsterType
<> MONSTER_BARREL
) then
2254 dx
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaLeft
[FCurAnim
].X
;
2255 dy
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaLeft
[FCurAnim
].Y
;
2257 if m
= TMirrorType
.Horizontal
then
2258 begin // Íåò îòäåëüíîé ëåâîé àíèìàöèè
2259 // Ðàññòîÿíèå îò êðàÿ òåêñòóðû äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2260 c
:= (MONSTERTABLE
[FMonsterType
].Rect
.X
- dx
) + MONSTERTABLE
[FMonsterType
].Rect
.Width
;
2261 // Ðàññòîÿíèå îò êðàÿ õèò áîêñà äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2262 dx
:= FAnim
[FCurAnim
, FDirection
].Width
- c
- MONSTERTABLE
[FMonsterType
].Rect
.X
;
2263 // Ò.ê. äâèãàòü òåêñòóðó íóæíî áóäåò â ïðîòèâîïîëîæíîì íàïðàâëåíèè:
2265 // Ýòî çíà÷èò: dX := -frameWidth - animDeltaX + hitX + hitWidth + hitX
2268 else // Ïðàâàÿ àíèìàöèÿ
2270 dx
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaRight
[FCurAnim
].X
;
2271 dy
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaRight
[FCurAnim
].Y
;
2275 FAnim
[FCurAnim
, FDirection
].Draw(Obj
.X
+dx
, Obj
.Y
+dy
, m
);
2278 if g_debug_Frames
then
2280 e_DrawQuad(FObj
.X
+FObj
.Rect
.X
,
2282 FObj
.X
+FObj
.Rect
.X
+FObj
.Rect
.Width
-1,
2283 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-1,
2288 procedure TMonster
.MakeBloodSimple(Count
: Word);
2290 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)+8,
2291 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2292 Count
div 2, 3, -1, 16, (FObj
.Rect
.Height
*2 div 3),
2293 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2294 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-8,
2295 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2296 Count
div 2, -3, -1, 16, (FObj
.Rect
.Height
*2) div 3,
2297 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2300 procedure TMonster
.MakeBloodVector(Count
: Word; VelX
, VelY
: Integer);
2302 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2303 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2304 Count
, VelX
, VelY
, 16, (FObj
.Rect
.Height
*2) div 3,
2305 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2308 procedure TMonster
.Push(vx
, vy
: Integer);
2310 FObj
.Accel
.X
:= FObj
.Accel
.X
+ vx
;
2311 FObj
.Accel
.Y
:= FObj
.Accel
.Y
+ vy
;
2312 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterPos(FUID
);
2315 procedure TMonster
.SetState(State
: Byte; ForceAnim
: Byte = 255);
2319 // Åñëè ñîñòîÿíèå = íà÷àëè óìèðàòü, à ýòîò ìîíñòð = Lost_Soul,
2320 // òî ñîáëþäàåì îãðàíè÷åíèå êîëè÷åñòâà Lost_Soul'îâ:
2321 if (State
= MONSTATE_DIE
) and (MonsterType
= MONSTER_SOUL
) then
2322 soulcount
:= soulcount
-1;
2324 // Ïðèñìåðòè - íåëüçÿ ñðàçó íà÷èíàòü àòàêîâàòü èëè áåãàòü:
2326 MONSTATE_DIE
, MONSTATE_DEAD
, MONSTATE_REVIVE
:
2327 if (State
<> MONSTATE_DEAD
) and (State
<> MONSTATE_REVIVE
) and
2328 (State
<> MONSTATE_GO
) then
2335 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
, ForceAnim
);
2337 // Íîâàÿ àíèìàöèÿ ïðè íîâîì ñîñòîÿíèè:
2339 MONSTATE_SLEEP
: Anim
:= ANIM_SLEEP
;
2340 MONSTATE_PAIN
: Anim
:= ANIM_PAIN
;
2341 MONSTATE_WAIT
: Anim
:= ANIM_SLEEP
;
2342 MONSTATE_CLIMB
, MONSTATE_RUN
, MONSTATE_RUNOUT
, MONSTATE_GO
: Anim
:= ANIM_GO
;
2343 MONSTATE_SHOOT
: Anim
:= ANIM_ATTACK
;
2344 MONSTATE_ATTACK
: Anim
:= ANIM_ATTACK
;
2345 MONSTATE_DIE
: Anim
:= ANIM_DIE
;
2347 begin // íà÷àëè âîñðåøàòüñÿ
2349 FAnim
[Anim
, FDirection
].Revert(True);
2351 FObj
.Rect
:= MONSTERTABLE
[FMonsterType
].Rect
;
2352 FHealth
:= MONSTERTABLE
[FMonsterType
].Health
;
2359 // Íàäî ñìåíèòü àíèìàöèþ íà íåñòàíäàðòíóþ:
2360 if ForceAnim
<> 255 then
2363 // Åñëè àíèìàöèÿ íîâàÿ - ïåðåçàïóñêàåì å¸:
2364 if FCurAnim
<> Anim
then
2365 if FAnim
[Anim
, FDirection
] <> nil then
2367 FAnim
[Anim
, FDirection
].Reset();
2372 function TMonster
.TeleportTo(X
, Y
: Integer; silent
: Boolean; dir
: Byte): Boolean;
2379 //  òî÷êå íàçíà÷åíèÿ ñòåíà:
2380 if g_CollideLevel(X
, Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
) then
2382 g_Sound_PlayExAt('SOUND_GAME_NOTELEPORT', FObj
.X
, FObj
.Y
);
2383 if g_Game_IsServer
and g_Game_IsNet
then
2384 MH_SEND_Sound(FObj
.X
, FObj
.Y
, 'SOUND_GAME_NOTELEPORT');
2390 // Ýôôåêò òåëåïîðòà â ïîçèöèè ìîíñòðà:
2393 if g_Frames_Get(FramesID
, 'FRAMES_TELEPORT') then
2394 TA
:= TAnimation
.Create(FramesID
, False, 6);
2395 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj
.X
, Obj
.Y
);
2396 g_GFX_OnceAnim(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2397 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, TA
);
2399 if g_Game_IsServer
and g_Game_IsNet
then
2400 MH_SEND_Effect(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2401 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, 1,
2405 FObj
.X
:= X
- FObj
.Rect
.X
;
2406 FObj
.Y
:= Y
- FObj
.Rect
.Y
;
2410 FDirection
:= TDirection
.D_LEFT
2413 FDirection
:= TDirection
.D_RIGHT
2417 if FDirection
= TDirection
.D_RIGHT
then
2418 FDirection
:= TDirection
.D_LEFT
2420 FDirection
:= TDirection
.D_RIGHT
;
2423 // Ýôôåêò òåëåïîðòà â òî÷êå íàçíà÷åíèÿ:
2424 if not silent
and (TA
<> nil) then
2426 g_GFX_OnceAnim(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2427 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, TA
);
2430 if g_Game_IsServer
and g_Game_IsNet
then
2431 MH_SEND_Effect(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2432 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, 0,
2436 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterPos(FUID
);
2440 procedure TMonster
.Update();
2442 a
, b
, sx
, sy
, wx
, wy
, oldvelx
: Integer;
2448 it
: TMonsterGrid
.Iter
;
2454 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
2455 if FMonsterType
= MONSTER_FISH
then
2456 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
2457 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
2460 // Ëåòàþùèå ìîíòñðû:
2461 if ((FMonsterType
= MONSTER_SOUL
) or
2462 (FMonsterType
= MONSTER_PAIN
) or
2463 (FMonsterType
= MONSTER_CACO
)) and
2464 (FState
<> MONSTATE_DIE
) and
2465 (FState
<> MONSTATE_DEAD
) then
2468 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
2469 if gTime
mod (GAME_TICK
*2) <> 0 then
2471 g_Obj_Move(@FObj
, fall
, True, True);
2472 positionChanged(); // this updates spatial accelerators
2476 if FPainTicks
> 0 then
2479 FPainSound
:= False;
2482 st
:= g_Obj_Move(@FObj
, fall
, True, True);
2483 positionChanged(); // this updates spatial accelerators
2485 // Åñëè ãîðèì - ïîäæèãàåì äðóãèõ ìîíñòðîâ, íî íå íà 100 òèêîâ êàæäûé ðàç:
2486 if FFireTime
> 0 then
2488 it
:= monsGrid
.forEachInAABB(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
);
2490 if mit
.UID
<> FUID
then
2491 mit
.CatchFire(FFireAttacker
, FFireTime
);
2494 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
2495 if WordBool(st
and MOVE_FALLOUT
) or (FObj
.X
< -1000) or
2496 (FObj
.X
> gMapInfo
.Width
+1000) or (FObj
.Y
< -1000) then
2499 if alive
and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2501 Inc(gCoopMonstersKilled
);
2502 if g_Game_IsNet
then
2509 oldvelx
:= FObj
.Vel
.X
;
2511 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
2512 if (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_DEAD
) then
2513 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
2515 if FFireTime
> 0 then
2517 if WordBool(st
and MOVE_INWATER
) then
2522 FFireTime
:= FFireTime
- 1;
2523 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
2524 if FFirePainTime
= 0 then
2526 Damage(5, FFireAttacker
, 0, 0, HIT_FLAME
);
2527 FFirePainTime
:= 18;
2530 FFirePainTime
:= FFirePainTime
- 1;
2534 // Ìåðòâûé íè÷åãî íå äåëàåò:
2535 if (FState
= MONSTATE_DEAD
) then
2538 // AI ìîíñòðîâ âûêëþ÷åí:
2539 if g_debug_MonsterOff
then
2542 if FState
<> MONSTATE_SLEEP
then
2543 SetState(MONSTATE_SLEEP
);
2546 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
2547 if WordBool(st
and MOVE_INWATER
) and (Random(32) = 0) then
2548 case FMonsterType
of
2550 if Random(4) = 0 then
2551 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
2552 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
2553 MONSTER_ROBO
, MONSTER_BARREL
:
2554 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
2555 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
2557 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
-4),
2558 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 5, 4, 4);
2559 if Random(2) = 0 then
2560 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj
.X
, FObj
.Y
)
2562 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj
.X
, FObj
.Y
);
2566 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
2567 if FMonsterType
= MONSTER_BARREL
then
2569 if (FState
= MONSTATE_DIE
) and (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 1) and
2570 (FAnim
[FCurAnim
, FDirection
].Counter
= 0) then
2571 g_Weapon_Explode(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2572 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-16,
2576 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
2577 if FMonsterType
= MONSTER_SOUL
then
2578 if WordBool(st
and MOVE_HITAIR
) then
2579 g_Obj_SetSpeed(@FObj
, 16);
2584 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
2585 if FObj
.Vel
.Y
< 0 then
2586 if WordBool(st
and MOVE_INWATER
) then
2589 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
2590 FTargetTime
:= FTargetTime
+ 1;
2593 if FShellTimer
> -1 then
2594 if FShellTimer
= 0 then
2596 if FShellType
= SHELL_SHELL
then
2597 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2598 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2599 GameVelX
, GameVelY
-2, SHELL_SHELL
)
2600 else if FShellType
= SHELL_DBLSHELL
then
2602 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2603 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2604 GameVelX
-1, GameVelY
-2, SHELL_SHELL
);
2605 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2606 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2607 GameVelX
+1, GameVelY
-2, SHELL_SHELL
);
2610 end else Dec(FShellTimer
);
2612 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
2614 if (FState
in [MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_RUNOUT
,
2615 MONSTATE_ATTACK
, MONSTATE_SHOOT
]) then
2616 if g_Weapon_Danger(FUID
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
,
2617 FObj
.Rect
.Width
, FObj
.Rect
.Height
, 50) then
2618 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
2619 (FObj
.Accel
.Y
= 0) then
2620 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2623 MONSTATE_PAIN
: // Ñîñòîÿíèå - Áîëü
2625 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
2626 if FPain
>= MONSTERTABLE
[FMonsterType
].Pain
then
2628 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
2629 if gSoundEffectsDF
then PainSound();
2631 if (not gSoundEffectsDF
) and (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) then
2634 // Ñíèæàåì áîëü ñî âðåìåíåì:
2637 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
2638 if FPain
<= MONSTERTABLE
[FMonsterType
].MinPain
then
2642 SetState(MONSTATE_GO
);
2646 MONSTATE_SLEEP
: // Ñîñòîÿíèå - Ñîí
2649 FSleep
:= FSleep
+ 1;
2651 // Ïðîñïàëè äîñòàòî÷íî:
2652 if FSleep
>= 18 then
2657 // Íà èãðîêîâ èäóò òîëüêî îáû÷íûå ìîíñòðû, êèëëåðû è ìàíüÿêè
2658 if (FBehaviour
= BH_NORMAL
) or (FBehaviour
= BH_KILLER
) or (FBehaviour
= BH_MANIAC
) then
2659 // Åñëè åñòü èãðîê ðÿäîì, ïðîñûïàåìñÿ è èäåì ê íåìó:
2660 if (gPlayers
<> nil) then
2661 for a
:= 0 to High(gPlayers
) do
2662 if (gPlayers
[a
] <> nil) and (gPlayers
[a
].alive
)
2663 and (not gPlayers
[a
].NoTarget
) and (gPlayers
[a
].FMegaRulez
[MR_INVIS
] < gTime
) then
2665 if g_Look(@FObj
, @Obj
, FDirection
) then
2667 FTargetUID
:= gPlayers
[a
].UID
;
2670 SetState(MONSTATE_GO
);
2674 // Íà ìîíñòðîâ òÿíåò ìàíüÿêîâ, ïîåõàâøèõ è êàííèáàëîâ
2675 if (FTargetUID
= 0) and ((FBehaviour
= BH_MANIAC
)
2676 or (FBehaviour
= BH_INSANE
) or (FBehaviour
= BH_CANNIBAL
)) then
2677 // Åñëè åñòü ïîäõîäÿùèé ìîíñòð ðÿäîì:
2678 if gMonsters
<> nil then
2679 for a
:= 0 to High(gMonsters
) do
2680 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].alive
) and
2681 (gMonsters
[a
].FUID
<> FUID
) then
2683 // Ìàíüÿêè íàïàäàþò íà âñåõ ìîíñòðîâ, êðîìå äðóçåé
2684 if (FBehaviour
= BH_MANIAC
) and
2685 (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
2687 // Ïîåõàâøèå òàêæå, íî ìîãóò îáîçëèòüñÿ íà áî÷êó
2688 if (FBehaviour
= BH_INSANE
) and (gMonsters
[a
].FMonsterType
<> MONSTER_BARREL
) and
2689 (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
2691 // Êàííèáàëû íàïàäàþò íà ñåáå ïîäîáíûõ
2692 if (FBehaviour
= BH_CANNIBAL
) and (gMonsters
[a
].FMonsterType
<> FMonsterType
) then
2694 if g_Look(@FObj
, @gMonsters
[a
].Obj
, FDirection
) then
2696 FTargetUID
:= gMonsters
[a
].UID
;
2699 SetState(MONSTATE_GO
);
2705 MONSTATE_WAIT
: // Ñîñòîÿíèå - Îæèäàíèå
2708 FSleep
:= FSleep
- 1;
2710 // Âûæäàëè äîñòàòî÷íî - èäåì:
2712 SetState(MONSTATE_GO
);
2715 MONSTATE_GO
: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
2717 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2718 if WordBool(st
and MOVE_BLOCK
) then
2722 SetState(MONSTATE_RUNOUT
);
2727 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
2728 if (FMonsterType
= MONSTER_VILE
) then
2729 if isCorpse(@FObj
, False) <> -1 then
2732 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
2737 // Öåëü ïîãèáëà èëè äàâíî æäåì:
2738 if (not GetPos(FTargetUID
, @o
)) or (FTargetTime
> MAX_ATM
) then
2739 if not findNewPrey() then
2740 begin // Íîâûõ öåëåé íåò
2748 o
.Rect
:= _Rect(0, 0, 0, 1);
2750 else // Íîâàÿ öåëü åñòü - áåðåì åå êîîðäèíàòû
2751 GetPos(FTargetUID
, @o
);
2753 // Öåëü î÷åíü áëèçêî - ïèíàåì:
2754 if g_Obj_Collide(@FObj
, @o
) and (FTargetUID
<> 0) then
2757 if (FMonsterType
<> MONSTER_CYBER
) or (Random(2) = 0) then
2764 // Ðàññòîÿíèå äî öåëè:
2765 sx
:= o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2)-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2));
2766 sy
:= o
.Y
+o
.Rect
.Y
+(o
.Rect
.Height
div 2)-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
2768 // Ïîâîðà÷èâàåìñÿ â ñòîðîíó öåëè:
2770 FDirection
:= TDirection
.D_RIGHT
2772 FDirection
:= TDirection
.D_LEFT
;
2774 // Åñëè ìîíñòð óìååò ñòðåëÿòü è åñòü ïî êîìó - ñòðåëÿåì:
2775 if canShoot(FMonsterType
) and (FTargetUID
<> 0) then
2776 if Abs(sx
) > Abs(sy
) then // óãîë âûñòðåëà óäîáíûé
2777 if shoot(@o
, False) then
2780 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
2781 if Abs(sx
) < 40 then
2782 if FMonsterType
<> MONSTER_FISH
then
2785 SetState(MONSTATE_RUN
);
2786 if Random(2) = 0 then
2787 FDirection
:= TDirection
.D_LEFT
2789 FDirection
:= TDirection
.D_RIGHT
;
2794 // Óïåðëèñü â ñòåíó:
2795 if WordBool(st
and MOVE_HITWALL
) then
2797 if g_Triggers_PressR(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
,
2798 FObj
.Rect
.Height
, FUID
, ACTIVATE_MONSTERPRESS
) <> nil then
2799 begin // Ñìîãëè íàæàòü êíîïêó - íåáîëüøîå îæèäàíèå
2801 SetState(MONSTATE_WAIT
);
2806 case FMonsterType
of
2807 MONSTER_CACO
, MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_FISH
: ;
2809 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
2810 (FObj
.Accel
.Y
= 0) then
2811 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
2812 // Ïðûæîê ÷åðåç ñòåíó:
2813 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2814 SetState(MONSTATE_CLIMB
);
2821 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
2822 if (FMonsterType
= MONSTER_CACO
) or (FMonsterType
= MONSTER_SOUL
) or
2823 (FMonsterType
= MONSTER_PAIN
) or (FMonsterType
= MONSTER_FISH
) then
2825 if FMonsterType
= MONSTER_FISH
then
2827 if not WordBool(st
and MOVE_INWATER
) then
2828 begin // Ðûáà âíå âîäû:
2829 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
2830 begin // "Ñòîèò" òâåðäî
2831 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
2832 if FObj
.Accel
.Y
= 0 then FObj
.Vel
.Y
:= -6;
2833 FObj
.Accel
.X
:= FObj
.Accel
.X
- 8 + Random(17);
2837 SetState(MONSTATE_PAIN
);
2838 FPain
:= FPain
+ 50;
2842 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2844 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
2848 // Ðûáà ïëûâåò ââåðõ:
2849 if FObj
.Vel
.Y
< 0 then
2850 if not g_Obj_CollideLiquid(@FObj
, 0, -16) then
2852 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
2854 // Ïëàâàåì òóäà-ñþäà:
2855 if Random(2) = 0 then
2856 FDirection
:= TDirection
.D_LEFT
2858 FDirection
:= TDirection
.D_RIGHT
;
2860 SetState(MONSTATE_RUN
);
2864 else // Ëåòàþùèå ìîíñòðû
2866 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2868 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
2873 else // "Íàçåìíûå" ìîíñòðû
2875 // Âîçìîæíî, ïèíàåì êóñêè:
2876 if (FObj
.Vel
.X
<> 0) and (gGibs
<> nil) then
2878 b
:= Abs(FObj
.Vel
.X
);
2879 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
2880 for a
:= 0 to High(gGibs
) do
2882 if gGibs
[a
].alive
and
2883 g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
2884 FObj
.Rect
.Width
, 8, @gGibs
[a
].Obj
) and (Random(3) = 0) then
2887 if FObj
.Vel
.X
< 0 then
2889 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)+120); // íàëåâî
2893 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)); // íàïðàâî
2898 // Áîññû ìîãóò ïèíàòü òðóïû:
2899 if (FMonsterType
in [MONSTER_CYBER
, MONSTER_SPIDER
, MONSTER_ROBO
]) and
2900 (FObj
.Vel
.X
<> 0) and (gCorpses
<> nil) then
2902 b
:= Abs(FObj
.Vel
.X
);
2903 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
2904 for a
:= 0 to High(gCorpses
) do
2905 if (gCorpses
[a
] <> nil) and (gCorpses
[a
].State
> 0) then
2907 co
:= gCorpses
[a
].Obj
;
2908 if g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
2909 FObj
.Rect
.Width
, 8, @co
) and (Random(3) = 0) then
2911 if FObj
.Vel
.X
< 0 then
2912 gCorpses
[a
].Damage(b
*2, -b
, Random(7)) // íàëåâî
2914 gCorpses
[a
].Damage(b
*2, b
, Random(7)); // íàïðàâî
2917 // Åñëè öåëü âûñîêî, òî, âîçìîæíî, ïðûãàåì:
2919 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
2921 if (Random(4) = 0) and (FObj
.Accel
.Y
= 0) then
2922 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2925 FSleep
:= FSleep
+ 1;
2931 if Random(8) = 0 then
2935 // Áåæèì â âûáðàííóþ ñòîðîíó:
2936 if FDirection
= TDirection
.D_RIGHT
then
2937 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2939 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2941 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2942 if WordBool(st
and MOVE_INWATER
) then
2943 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2944 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2945 if FMonsterType
= MONSTER_FISH
then
2949 MONSTATE_RUN
: // Ñîñòîÿíèå - Áåã
2951 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2952 if WordBool(st
and MOVE_BLOCK
) then
2956 SetState(MONSTATE_RUNOUT
);
2961 FSleep
:= FSleep
- 1;
2963 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
2964 if (FSleep
<= 0) or (WordBool(st
and MOVE_HITWALL
) and ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) = 0)) then
2967 SetState(MONSTATE_GO
);
2968 // Ñòåíà - èäåì îáðàòíî:
2969 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2972 if Random(8) = 0 then
2976 // Áåæèì â âûáðàííóþ ñòîðîíó:
2977 if FDirection
= TDirection
.D_RIGHT
then
2978 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2980 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2982 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2983 if WordBool(st
and MOVE_INWATER
) then
2984 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2985 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2986 if FMonsterType
= MONSTER_FISH
then
2990 MONSTATE_RUNOUT
: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
2992 // Âûøëè èç ÁëîêÌîíà:
2993 if (not WordBool(st
and MOVE_BLOCK
)) and (FSleep
> 0) then
2996 FSleep
:= FSleep
- 1;
2998 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
2999 if FSleep
<= -18 then
3002 SetState(MONSTATE_GO
);
3003 // Ñòåíà/ÁëîêÌîí - èäåì îáðàòíî:
3004 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
3007 if Random(8) = 0 then
3011 // Áåæèì â âûáðàííóþ ñòîðîíó:
3012 if FDirection
= TDirection
.D_RIGHT
then
3013 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3015 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3017 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3018 if WordBool(st
and MOVE_INWATER
) then
3019 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3020 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3021 if FMonsterType
= MONSTER_FISH
then
3025 MONSTATE_CLIMB
: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3027 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3028 if ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) >= 0) or
3029 (not WordBool(st
and MOVE_HITWALL
)) then
3032 SetState(MONSTATE_GO
);
3034 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3035 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
3039 SetState(MONSTATE_RUN
);
3043 // Áåæèì â âûáðàííóþ ñòîðîíó:
3044 if FDirection
= TDirection
.D_RIGHT
then
3045 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3047 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3049 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3050 if WordBool(st
and MOVE_INWATER
) then
3051 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3052 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3053 if FMonsterType
= MONSTER_FISH
then
3057 MONSTATE_ATTACK
, // Ñîñòîÿíèå - Àòàêà
3058 MONSTATE_SHOOT
: // Ñîñòîÿíèå - Ñòðåëüáà
3060 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3061 if FMonsterType
= MONSTER_SOUL
then
3063 if WordBool(st
and (MOVE_HITWALL
or MOVE_HITCEIL
or MOVE_HITLAND
)) then
3064 SetState(MONSTATE_GO
);
3069 // Çàìåäëÿåìñÿ ïðè àòàêå:
3070 if FMonsterType
<> MONSTER_FISH
then
3071 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3073 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3074 if (FMonsterType
= MONSTER_VILE
) and (FState
= MONSTATE_SHOOT
) then
3076 // Öåëü ïîãèáëà => èäåì äàëüøå:
3077 if not GetPos(FTargetUID
, @o
) then
3079 SetState(MONSTATE_GO
);
3084 // Öåëü íå âèäíî => èäåì äàëüøå:
3085 if not g_Look(@FObj
, @o
, FDirection
) then
3087 SetState(MONSTATE_GO
);
3092 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3093 if g_Obj_CollideWater(@o
, 0, 0) then
3095 SetState(MONSTATE_GO
);
3101 tx
:= o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2);
3102 ty
:= o
.Y
+o
.Rect
.Y
+(o
.Rect
.Height
div 2);
3103 g_Weapon_HitUID(FTargetUID
, 2, FUID
, HIT_SOME
);
3106 end; // case FState of ...
3110 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3111 if FState
= MONSTATE_REVIVE
then
3112 if FAnim
[FCurAnim
, FDirection
].Played
then
3113 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3114 FAnim
[FCurAnim
, FDirection
].Revert(False);
3115 SetState(MONSTATE_GO
);
3118 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3119 if vilefire
<> nil then
3122 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3123 if (FState
= MONSTATE_DIE
) and
3124 (FAnim
[FCurAnim
, FDirection
] <> nil) and
3125 (FAnim
[FCurAnim
, FDirection
].Played
) then
3128 SetState(MONSTATE_DEAD
);
3130 // Pain_Elemental ïðè ñìåðòè âûïóñêàåò 3 Lost_Soul'à:
3131 if (FMonsterType
= MONSTER_PAIN
) then
3133 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-30,
3134 FObj
.Y
+FObj
.Rect
.Y
+20, TDirection
.D_LEFT
);
3137 mon
.SetState(MONSTATE_GO
);
3138 mon
.FNoRespawn
:= True;
3139 Inc(gTotalMonsters
);
3140 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3143 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3144 FObj
.Y
+FObj
.Rect
.Y
+20, TDirection
.D_RIGHT
);
3147 mon
.SetState(MONSTATE_GO
);
3148 mon
.FNoRespawn
:= True;
3149 Inc(gTotalMonsters
);
3150 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3153 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-15,
3154 FObj
.Y
+FObj
.Rect
.Y
, TDirection
.D_RIGHT
);
3157 mon
.SetState(MONSTATE_GO
);
3158 mon
.FNoRespawn
:= True;
3159 Inc(gTotalMonsters
);
3160 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3163 if g_Game_IsNet
then MH_SEND_CoopStats();
3166 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3167 if (FMonsterType
= MONSTER_PAIN
) or
3168 (FMonsterType
= MONSTER_SOUL
) or
3169 (FMonsterType
= MONSTER_BARREL
) then
3173 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3174 if (FState
= MONSTATE_ATTACK
) or (FState
= MONSTATE_SHOOT
) then
3175 if (FAnim
[FCurAnim
, FDirection
] <> nil) then
3176 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3177 if (FAnim
[FCurAnim
, FDirection
].Played
) then
3178 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3179 if FState
= MONSTATE_ATTACK
then
3180 begin // Ñîñòîÿíèå - Àòàêà
3181 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3182 if FMonsterType
<> MONSTER_SOUL
then
3183 SetState(MONSTATE_GO
);
3185 else // Ñîñòîÿíèå - Ñòðåëüáà
3187 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3188 if not FChainFire
then
3189 SetState(MONSTATE_GO
)
3191 begin // Íàäî ñòðåëÿòü åùå
3192 FChainFire
:= False;
3193 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3194 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3195 FAnim
[FCurAnim
, FDirection
].Reset();
3199 FWaitAttackAnim
:= False;
3202 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3203 if (FMonsterType
= MONSTER_SOUL
) or
3204 ( (not FWaitAttackAnim
) and
3205 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
=
3206 (FAnim
[FCurAnim
, FDirection
].TotalFrames
div 2))
3208 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3209 if FState
= MONSTATE_ATTACK
then
3210 begin // Ñîñòîÿíèå - Àòàêà
3211 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3212 if FMonsterType
= MONSTER_SOUL
then
3213 FAnim
[FCurAnim
, FDirection
].Reset();
3215 case FMonsterType
of
3216 MONSTER_SOUL
, MONSTER_IMP
, MONSTER_DEMON
:
3217 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3218 if g_Weapon_Hit(@FObj
, 15, FUID
, HIT_SOME
) <> 0 then
3219 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3220 if FMonsterType
= MONSTER_SOUL
then
3221 SetState(MONSTATE_GO
);
3224 // Ðûáà êóñàåò ïåðâîãî ïîïàâøåãîñÿ ñî çâóêîì:
3225 if g_Weapon_Hit(@FObj
, 10, FUID
, HIT_SOME
) <> 0 then
3226 g_Sound_PlayExAt('SOUND_MONSTER_FISH_ATTACK', FObj
.X
, FObj
.Y
);
3228 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
3229 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3230 if FCurAnim
= ANIM_ATTACK2
then
3233 o
.Vel
.X
:= IfThen(FDirection
= TDirection
.D_RIGHT
, 1, -1)*IfThen(FMonsterType
= MONSTER_CYBER
, 60, 50);
3234 if g_Weapon_Hit(@o
, IfThen(FMonsterType
= MONSTER_CYBER
, 33, 50), FUID
, HIT_SOME
) <> 0 then
3235 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_HIT', FObj
.X
, FObj
.Y
);
3239 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3240 if FCurAnim
= ANIM_ATTACK2
then
3242 sx
:= isCorpse(@FObj
, True);
3244 begin // Íàøëè, êîãî âîñêðåñèòü
3245 gMonsters
[sx
].SetState(MONSTATE_REVIVE
);
3246 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
3247 // Âîñêðåøàòü - ñåáå âðåäèòü:
3248 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3254 else // Ñîñòîÿíèå - Ñòðåëüáà
3256 // Âû÷èñëÿåì êîîðäèíàòû, îòêóäà âûëåòèò ïóëÿ:
3257 wx
:= MONSTER_ANIMTABLE
[FMonsterType
].wX
;
3259 if FDirection
= TDirection
.D_LEFT
then
3261 wx
:= MONSTER_ANIMTABLE
[FMonsterType
].wX
-(MONSTERTABLE
[FMonsterType
].Rect
.X
+(MONSTERTABLE
[FMonsterType
].Rect
.Width
div 2));
3262 wx
:= MONSTERTABLE
[FMonsterType
].Rect
.X
+(MONSTERTABLE
[FMonsterType
].Rect
.Width
div 2)-wx
;
3263 end; // Ýòî çíà÷èò: wx := hitX + (hitWidth / 2) - (wx - (hitX + (hitWidth / 2)))
3266 wy
:= FObj
.Y
+ MONSTER_ANIMTABLE
[FMonsterType
].wY
;
3268 // Ìîíñòð íå ìîæåò öåëèòüñÿ â îáúåêò çà ñïèíîé, ñòðåëÿÿ âëåâî:
3269 if (FDirection
= TDirection
.D_LEFT
) and (tx
> wx
) then
3272 ty
:= wy
+ Random(11) - 5;
3274 // È àíàëîãè÷íî, ñòðåëÿÿ âïðàâî:
3275 if (FDirection
= TDirection
.D_RIGHT
) and (tx
< wx
) then
3278 ty
:= wy
+ Random(11) - 5;
3281 // Äåëàåì âûñòðåë íóæíûì îðóæèåì:
3282 case FMonsterType
of
3284 g_Weapon_ball1(wx
, wy
, tx
, ty
, FUID
);
3287 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx
, wy
);
3288 g_Weapon_gun(wx
, wy
, tx
, ty
, 1, 3, FUID
, True);
3289 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3293 g_Weapon_shotgun(wx
, wy
, tx
, ty
, FUID
);
3294 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx
, wy
);
3296 FShellType
:= SHELL_SHELL
;
3300 g_Weapon_dshotgun(wx
, wy
, tx
, ty
, FUID
);
3302 FShellType
:= SHELL_DBLSHELL
;
3307 g_Weapon_rocket(wx
, wy
, tx
, ty
, FUID
);
3308 // MH_SEND_MonsterAttack(FUID, wx, wy, tx, ty);
3311 g_Weapon_revf(wx
, wy
, tx
, ty
, FUID
, FTargetUID
);
3314 g_Weapon_mgun(wx
, wy
, tx
, ty
, FUID
);
3315 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3316 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3320 g_Weapon_mgun(wx
, wy
, tx
, ty
, FUID
);
3321 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3322 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_SHELL
);
3325 g_Weapon_aplasma(wx
, wy
, tx
, ty
, FUID
);
3327 g_Weapon_plasma(wx
, wy
, tx
, ty
, FUID
);
3329 g_Weapon_manfire(wx
, wy
, tx
, ty
, FUID
);
3330 MONSTER_BARON
, MONSTER_KNIGHT
:
3331 g_Weapon_ball7(wx
, wy
, tx
, ty
, FUID
);
3333 g_Weapon_ball2(wx
, wy
, tx
, ty
, FUID
);
3335 begin // Ñîçäàåì Lost_Soul:
3336 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+(FObj
.Rect
.Width
div 2),
3337 FObj
.Y
+FObj
.Rect
.Y
, FDirection
);
3340 begin // Öåëü - öåëü Pain_Elemental'à. Ëåòèì ê íåé:
3341 mon
.FTargetUID
:= FTargetUID
;
3342 GetPos(FTargetUID
, @o
);
3343 mon
.FTargetTime
:= 0;
3344 mon
.FNoRespawn
:= True;
3345 mon
.SetState(MONSTATE_GO
);
3346 mon
.shoot(@o
, True);
3347 Inc(gTotalMonsters
);
3349 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3354 if FMonsterType
<> MONSTER_PAIN
then
3355 if g_Game_IsNet
then
3356 MH_SEND_MonsterShot(FUID
, wx
, wy
, tx
, ty
);
3358 // Ñêîðîñòðåëüíûå ìîíñòðû:
3359 if (FMonsterType
= MONSTER_CGUN
) or
3360 (FMonsterType
= MONSTER_SPIDER
) or
3361 (FMonsterType
= MONSTER_BSP
) or
3362 (FMonsterType
= MONSTER_MANCUB
) or
3363 (FMonsterType
= MONSTER_ROBO
) then
3364 if not GetPos(FTargetUID
, @o
) then
3365 // Öåëü ìåðòâà - èùåì íîâóþ:
3367 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3368 if shoot(@o
, False) then
3372 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3373 FWaitAttackAnim
:= True;
3376 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3377 if FAnim
[FCurAnim
, FDirection
].Counter
= FAnim
[FCurAnim
, FDirection
].Speed
-1 then
3379 MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_CLIMB
, MONSTATE_RUNOUT
:
3380 // Çâóêè ïðè ïåðåäâèæåíèè:
3381 case FMonsterType
of
3383 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3384 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3385 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj
.X
, FObj
.Y
);
3387 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3388 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3389 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj
.X
, FObj
.Y
);
3391 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3392 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3393 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3395 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3396 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 5) then
3397 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3401 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
) and
3402 not ((FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
)) then
3403 FObj
.Vel
.X
:= oldvelx
;
3405 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3406 if FAnim
[FCurAnim
, FDirection
] <> nil then
3407 FAnim
[FCurAnim
, FDirection
].Update();
3410 procedure TMonster
.SetDeadAnim
;
3412 if FAnim
<> nil then
3413 FAnim
[FCurAnim
, FDirection
].CurrentFrame
:= FAnim
[FCurAnim
, FDirection
].TotalFrames
- 1;
3416 procedure TMonster
.RevertAnim(R
: Boolean = True);
3418 if FAnim
<> nil then
3419 if FAnim
[FCurAnim
, FDirection
].IsReverse
<> R
then
3420 FAnim
[FCurAnim
, FDirection
].Revert(R
);
3423 function TMonster
.AnimIsReverse
: Boolean;
3425 if FAnim
<> nil then
3426 Result
:= FAnim
[FCurAnim
, FDirection
].IsReverse
3431 procedure TMonster
.ClientUpdate();
3433 a
, b
, sx
, sy
, oldvelx
: Integer;
3440 sx
:= 0; // SHUT UP COMPILER
3443 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
3444 if FMonsterType
= MONSTER_FISH
then
3445 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
3446 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
3449 // Ëåòàþùèå ìîíòñðû:
3450 if ((FMonsterType
= MONSTER_SOUL
) or
3451 (FMonsterType
= MONSTER_PAIN
) or
3452 (FMonsterType
= MONSTER_CACO
)) and
3453 (FState
<> MONSTATE_DIE
) and
3454 (FState
<> MONSTATE_DEAD
) then
3457 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
3458 if gTime
mod (GAME_TICK
*2) <> 0 then
3460 g_Obj_Move(@FObj
, fall
, True, True);
3461 positionChanged(); // this updates spatial accelerators
3465 if FPainTicks
> 0 then
3468 FPainSound
:= False;
3471 st
:= g_Obj_Move(@FObj
, fall
, True, True);
3472 positionChanged(); // this updates spatial accelerators
3474 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
3475 if WordBool(st
and MOVE_FALLOUT
) or (FObj
.X
< -1000) or
3476 (FObj
.X
> gMapInfo
.Width
+1000) or (FObj
.Y
< -1000) then
3482 oldvelx
:= FObj
.Vel
.X
;
3484 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
3485 if (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_DEAD
) then
3486 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3488 if FFireTime
> 0 then
3490 if WordBool(st
and MOVE_INWATER
) then
3495 FFireTime
:= FFireTime
- 1;
3499 // Ìåðòâûé íè÷åãî íå äåëàåò:
3500 if (FState
= MONSTATE_DEAD
) then
3503 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
3504 if WordBool(st
and MOVE_INWATER
) and (Random(32) = 0) then
3505 case FMonsterType
of
3507 if Random(4) = 0 then
3508 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
3509 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
3510 MONSTER_ROBO
, MONSTER_BARREL
:
3511 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
3512 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
3514 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
-4),
3515 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 5, 4, 4);
3516 if Random(2) = 0 then
3517 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj
.X
, FObj
.Y
)
3519 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj
.X
, FObj
.Y
);
3523 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
3524 if FMonsterType
= MONSTER_BARREL
then
3526 if (FState
= MONSTATE_DIE
) and (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 1) and
3527 (FAnim
[FCurAnim
, FDirection
].Counter
= 0) then
3528 g_Weapon_Explode(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3529 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-16,
3533 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
3534 if FMonsterType
= MONSTER_SOUL
then
3535 if WordBool(st
and MOVE_HITAIR
) then
3536 g_Obj_SetSpeed(@FObj
, 16);
3541 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
3542 if FObj
.Vel
.Y
< 0 then
3543 if WordBool(st
and MOVE_INWATER
) then
3546 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
3547 FTargetTime
:= FTargetTime
+ 1;
3549 if FShellTimer
> -1 then
3550 if FShellTimer
= 0 then
3552 if FShellType
= SHELL_SHELL
then
3553 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3554 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3555 GameVelX
, GameVelY
-2, SHELL_SHELL
)
3556 else if FShellType
= SHELL_DBLSHELL
then
3558 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3559 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3560 GameVelX
-1, GameVelY
-2, SHELL_SHELL
);
3561 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3562 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3563 GameVelX
+1, GameVelY
-2, SHELL_SHELL
);
3566 end else Dec(FShellTimer
);
3568 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
3570 if (FState
in [MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_RUNOUT
,
3571 MONSTATE_ATTACK
, MONSTATE_SHOOT
]) then
3572 if g_Weapon_Danger(FUID
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
,
3573 FObj
.Rect
.Width
, FObj
.Rect
.Height
, 50) then
3574 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
3575 (FObj
.Accel
.Y
= 0) then
3576 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
3579 MONSTATE_PAIN
: // Ñîñòîÿíèå - Áîëü
3581 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
3582 if FPain
>= MONSTERTABLE
[FMonsterType
].Pain
then
3584 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
3585 if gSoundEffectsDF
then PainSound();
3587 if (not gSoundEffectsDF
) and (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) then
3590 // Ñíèæàåì áîëü ñî âðåìåíåì:
3593 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
3594 if FPain
<= MONSTERTABLE
[FMonsterType
].MinPain
then
3596 SetState(MONSTATE_GO
);
3601 MONSTATE_SLEEP
: // Ñîñòîÿíèå - Ñîí
3604 FSleep
:= FSleep
+ 1;
3606 // Ïðîñïàëè äîñòàòî÷íî:
3607 if FSleep
>= 18 then
3613 MONSTATE_WAIT
: // Ñîñòîÿíèå - Îæèäàíèå
3616 FSleep
:= FSleep
- 1;
3619 MONSTATE_GO
: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
3621 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3622 if WordBool(st
and MOVE_BLOCK
) then
3626 SetState(MONSTATE_RUNOUT
);
3631 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
3632 if (FMonsterType
= MONSTER_VILE
) then
3633 if isCorpse(@FObj
, False) <> -1 then
3635 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
3641 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
3642 if Abs(sx
) < 40 then
3643 if FMonsterType
<> MONSTER_FISH
then
3645 SetState(MONSTATE_RUN
);
3651 // Óïåðëèñü â ñòåíó:
3652 if WordBool(st
and MOVE_HITWALL
) then
3654 case FMonsterType
of
3655 MONSTER_CACO
, MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_FISH
: ;
3657 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
3658 (FObj
.Accel
.Y
= 0) then
3659 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
3660 // Ïðûæîê ÷åðåç ñòåíó:
3661 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
3662 SetState(MONSTATE_CLIMB
);
3669 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
3670 if (FMonsterType
= MONSTER_CACO
) or (FMonsterType
= MONSTER_SOUL
) or
3671 (FMonsterType
= MONSTER_PAIN
) or (FMonsterType
= MONSTER_FISH
) then
3673 if FMonsterType
= MONSTER_FISH
then
3675 if not WordBool(st
and MOVE_INWATER
) then
3676 begin // Ðûáà âíå âîäû:
3677 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
3678 begin // "Ñòîèò" òâåðäî
3679 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
3680 if FObj
.Accel
.Y
= 0 then
3682 FObj
.Accel
.X
:= FObj
.Accel
.X
- 8 + Random(17);
3686 SetState(MONSTATE_PAIN
);
3687 FPain
:= FPain
+ 50;
3691 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3693 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
3697 // Ðûáà ïëûâåò ââåðõ:
3698 if FObj
.Vel
.Y
< 0 then
3699 if not g_Obj_CollideLiquid(@FObj
, 0, -16) then
3701 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
3703 // Ïëàâàåì òóäà-ñþäà:
3704 SetState(MONSTATE_RUN
);
3709 else // Ëåòàþùèå ìîíñòðû
3711 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3713 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
3718 else // "Íàçåìíûå" ìîíñòðû
3720 // Âîçìîæíî, ïèíàåì êóñêè:
3721 if (FObj
.Vel
.X
<> 0) and (gGibs
<> nil) then
3723 b
:= Abs(FObj
.Vel
.X
);
3724 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
3725 for a
:= 0 to High(gGibs
) do
3727 if gGibs
[a
].alive
and
3728 g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
3729 FObj
.Rect
.Width
, 8, @gGibs
[a
].Obj
) and (Random(3) = 0) then
3732 if FObj
.Vel
.X
< 0 then
3734 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)+120); // íàëåâî
3738 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)); // íàïðàâî
3740 positionChanged(); // this updates spatial accelerators
3744 // Áîññû ìîãóò ïèíàòü òðóïû:
3745 if (FMonsterType
in [MONSTER_CYBER
, MONSTER_SPIDER
, MONSTER_ROBO
]) and
3746 (FObj
.Vel
.X
<> 0) and (gCorpses
<> nil) then
3748 b
:= Abs(FObj
.Vel
.X
);
3749 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
3750 for a
:= 0 to High(gCorpses
) do
3751 if (gCorpses
[a
] <> nil) and (gCorpses
[a
].State
> 0) then
3753 co
:= gCorpses
[a
].Obj
;
3754 if g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
3755 FObj
.Rect
.Width
, 8, @co
) and (Random(3) = 0) then
3757 if FObj
.Vel
.X
< 0 then
3758 gCorpses
[a
].Damage(b
*2, -b
, Random(7)) // íàëåâî
3760 gCorpses
[a
].Damage(b
*2, b
, Random(7)); // íàïðàâî
3765 FSleep
:= FSleep
+ 1;
3771 if Random(8) = 0 then
3775 // Áåæèì â âûáðàííóþ ñòîðîíó:
3776 if FDirection
= TDirection
.D_RIGHT
then
3777 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3779 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3781 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3782 if WordBool(st
and MOVE_INWATER
) then
3783 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3784 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3785 if FMonsterType
= MONSTER_FISH
then
3789 MONSTATE_RUN
: // Ñîñòîÿíèå - Áåã
3791 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3792 if WordBool(st
and MOVE_BLOCK
) then
3794 SetState(MONSTATE_RUNOUT
);
3800 FSleep
:= FSleep
- 1;
3802 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
3803 if (FSleep
<= 0) or (WordBool(st
and MOVE_HITWALL
) and ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) = 0)) then
3805 SetState(MONSTATE_GO
);
3809 if Random(8) = 0 then
3813 // Áåæèì â âûáðàííóþ ñòîðîíó:
3814 if FDirection
= TDirection
.D_RIGHT
then
3815 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3817 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3819 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3820 if WordBool(st
and MOVE_INWATER
) then
3821 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3822 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3823 if FMonsterType
= MONSTER_FISH
then
3827 MONSTATE_RUNOUT
: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
3829 // Âûøëè èç ÁëîêÌîíà:
3830 if (not WordBool(st
and MOVE_BLOCK
)) and (FSleep
> 0) then
3833 FSleep
:= FSleep
- 1;
3835 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3836 if FSleep
<= -18 then
3838 SetState(MONSTATE_GO
);
3842 if Random(8) = 0 then
3846 // Áåæèì â âûáðàííóþ ñòîðîíó:
3847 if FDirection
= TDirection
.D_RIGHT
then
3848 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3850 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3852 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3853 if WordBool(st
and MOVE_INWATER
) then
3854 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3855 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3856 if FMonsterType
= MONSTER_FISH
then
3860 MONSTATE_CLIMB
: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3862 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3863 if ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) >= 0) or
3864 (not WordBool(st
and MOVE_HITWALL
)) then
3866 SetState(MONSTATE_GO
);
3869 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3870 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
3872 SetState(MONSTATE_RUN
);
3877 // Áåæèì â âûáðàííóþ ñòîðîíó:
3878 if FDirection
= TDirection
.D_RIGHT
then
3879 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3881 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3883 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3884 if WordBool(st
and MOVE_INWATER
) then
3885 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3886 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3887 if FMonsterType
= MONSTER_FISH
then
3891 MONSTATE_ATTACK
, // Ñîñòîÿíèå - Àòàêà
3892 MONSTATE_SHOOT
: // Ñîñòîÿíèå - Ñòðåëüáà
3894 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3895 if FMonsterType
= MONSTER_SOUL
then
3897 if WordBool(st
and (MOVE_HITWALL
or MOVE_HITCEIL
or MOVE_HITLAND
)) then
3898 SetState(MONSTATE_GO
);
3903 // Çàìåäëÿåìñÿ ïðè àòàêå:
3904 if FMonsterType
<> MONSTER_FISH
then
3905 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3907 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3908 if (FMonsterType
= MONSTER_VILE
) and (FState
= MONSTATE_SHOOT
) then
3910 // Öåëü ïîãèáëà => èäåì äàëüøå:
3911 if not GetPos(FTargetUID
, @o
) then
3913 SetState(MONSTATE_GO
);
3918 // Öåëü íå âèäíî => èäåì äàëüøå:
3919 if not g_Look(@FObj
, @o
, FDirection
) then
3921 SetState(MONSTATE_GO
);
3926 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3927 if g_Obj_CollideWater(@o
, 0, 0) then
3929 SetState(MONSTATE_GO
);
3935 end; // case FState of ...
3939 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3940 if FState
= MONSTATE_REVIVE
then
3941 if FAnim
[FCurAnim
, FDirection
].Played
then
3942 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3943 FAnim
[FCurAnim
, FDirection
].Revert(False);
3944 SetState(MONSTATE_GO
);
3947 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3948 if vilefire
<> nil then
3951 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3952 if (FState
= MONSTATE_DIE
) and
3953 (FAnim
[FCurAnim
, FDirection
] <> nil) and
3954 (FAnim
[FCurAnim
, FDirection
].Played
) then
3957 SetState(MONSTATE_DEAD
);
3959 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3960 if (FMonsterType
= MONSTER_PAIN
) or
3961 (FMonsterType
= MONSTER_SOUL
) or
3962 (FMonsterType
= MONSTER_BARREL
) then
3965 FAnim
[FCurAnim
, FDirection
].CurrentFrame
:= FAnim
[FCurAnim
, FDirection
].TotalFrames
- 1;
3968 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3969 if (FState
= MONSTATE_ATTACK
) or (FState
= MONSTATE_SHOOT
) then
3970 if (FAnim
[FCurAnim
, FDirection
] <> nil) then
3971 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3972 if (FAnim
[FCurAnim
, FDirection
].Played
) then
3973 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3974 if FState
= MONSTATE_ATTACK
then
3975 begin // Ñîñòîÿíèå - Àòàêà
3976 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3977 if FMonsterType
<> MONSTER_SOUL
then
3978 SetState(MONSTATE_GO
);
3980 else // Ñîñòîÿíèå - Ñòðåëüáà
3982 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3983 if not FChainFire
then
3984 SetState(MONSTATE_GO
)
3986 begin // Íàäî ñòðåëÿòü åùå
3987 FChainFire
:= False;
3988 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3989 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3990 FAnim
[FCurAnim
, FDirection
].Reset();
3994 FWaitAttackAnim
:= False;
3997 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3998 if (FMonsterType
= MONSTER_SOUL
) or
3999 ( (not FWaitAttackAnim
) and
4000 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
=
4001 (FAnim
[FCurAnim
, FDirection
].TotalFrames
div 2))
4003 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
4004 if FState
= MONSTATE_ATTACK
then
4005 begin // Ñîñòîÿíèå - Àòàêà
4006 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
4007 if FMonsterType
= MONSTER_SOUL
then
4008 FAnim
[FCurAnim
, FDirection
].Reset();
4010 case FMonsterType
of
4011 MONSTER_SOUL
, MONSTER_IMP
, MONSTER_DEMON
:
4012 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
4013 if g_Weapon_Hit(@FObj
, 15, FUID
, HIT_SOME
) <> 0 then
4014 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
4015 if FMonsterType
= MONSTER_SOUL
then
4016 SetState(MONSTATE_GO
);
4019 g_Weapon_Hit(@FObj
, 10, FUID
, HIT_SOME
);
4021 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
4022 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
4023 if FCurAnim
= ANIM_ATTACK2
then
4026 o
.Vel
.X
:= IfThen(FDirection
= TDirection
.D_RIGHT
, 1, -1)*IfThen(FMonsterType
= MONSTER_CYBER
, 60, 50);
4027 g_Weapon_Hit(@o
, IfThen(FMonsterType
= MONSTER_CYBER
, 33, 50), FUID
, HIT_SOME
);
4031 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
4032 if FCurAnim
= ANIM_ATTACK2
then
4034 sx
:= isCorpse(@FObj
, True);
4036 begin // Íàøëè, êîãî âîñêðåñèòü
4037 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
4038 // Âîñêðåøàòü - ñåáå âðåäèòü:
4039 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
4045 else // Ñîñòîÿíèå - Ñòðåëüáà
4047 // Ñêîðîñòðåëüíûå ìîíñòðû:
4048 if (FMonsterType
= MONSTER_CGUN
) or
4049 (FMonsterType
= MONSTER_SPIDER
) or
4050 (FMonsterType
= MONSTER_BSP
) or
4051 (FMonsterType
= MONSTER_MANCUB
) or
4052 (FMonsterType
= MONSTER_ROBO
) then
4053 if not GetPos(FTargetUID
, @o
) then
4054 // Öåëü ìåðòâà - èùåì íîâóþ:
4056 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
4057 if shoot(@o
, False) then
4061 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
4062 FWaitAttackAnim
:= True;
4065 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
4066 if FAnim
[FCurAnim
, FDirection
].Counter
= FAnim
[FCurAnim
, FDirection
].Speed
-1 then
4068 MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_CLIMB
, MONSTATE_RUNOUT
:
4069 // Çâóêè ïðè ïåðåäâèæåíèè:
4070 case FMonsterType
of
4072 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
4073 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
4074 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj
.X
, FObj
.Y
);
4076 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
4077 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
4078 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj
.X
, FObj
.Y
);
4080 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
4081 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
4082 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
4084 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
4085 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 5) then
4086 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
4090 // Êîñòûëü äëÿ ïîòîêîâ
4091 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
) and
4092 not ((FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
)) then
4093 FObj
.Vel
.X
:= oldvelx
;
4095 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
4096 if FAnim
[FCurAnim
, FDirection
] <> nil then
4097 FAnim
[FCurAnim
, FDirection
].Update();
4100 procedure TMonster
.ClientAttack(wx
, wy
, atx
, aty
: Integer);
4102 case FMonsterType
of
4105 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx
, wy
);
4106 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
4110 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx
, wy
);
4112 FShellType
:= SHELL_SHELL
;
4116 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN2', wx
, wy
);
4118 FShellType
:= SHELL_DBLSHELL
;
4120 MONSTER_CGUN
, MONSTER_SPIDER
:
4122 g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
4123 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
4126 g_Weapon_ball1(wx
, wy
, atx
, aty
, FUID
);
4128 g_Weapon_rocket(wx
, wy
, atx
, aty
, FUID
);
4130 g_Weapon_revf(wx
, wy
, atx
, aty
, FUID
, FTargetUID
);
4132 g_Weapon_aplasma(wx
, wy
, atx
, aty
, FUID
);
4134 g_Weapon_plasma(wx
, wy
, atx
, aty
, FUID
);
4136 g_Weapon_manfire(wx
, wy
, atx
, aty
, FUID
);
4137 MONSTER_BARON
, MONSTER_KNIGHT
:
4138 g_Weapon_ball7(wx
, wy
, atx
, aty
, FUID
);
4140 g_Weapon_ball2(wx
, wy
, atx
, aty
, FUID
);
4144 procedure TMonster
.Turn();
4147 if FDirection
= TDirection
.D_LEFT
then FDirection
:= TDirection
.D_RIGHT
else FDirection
:= TDirection
.D_LEFT
;
4149 // Áåæèì â âûáðàííóþ ñòîðîíó:
4150 if FDirection
= TDirection
.D_RIGHT
then
4151 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
4153 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
4156 function TMonster
.findNewPrey(): Boolean;
4160 PlayersSee
, MonstersSee
: Array of DWORD
;
4161 PlayerNear
, MonsterNear
: Integer;
4164 SetLength(MonstersSee
, 0);
4165 SetLength(PlayersSee
, 0);
4172 // Ïîåõàâøèå, êàííèáàëû, è äîáðûå èãðîêîâ íå òðîãàþò
4173 if (gPlayers
<> nil) and (FBehaviour
<> BH_INSANE
) and
4174 (FBehaviour
<> BH_CANNIBAL
) and (FBehaviour
<> BH_GOOD
) then
4175 for a
:= 0 to High(gPlayers
) do
4176 if (gPlayers
[a
] <> nil) and (gPlayers
[a
].alive
)
4177 and (not gPlayers
[a
].NoTarget
) and (gPlayers
[a
].FMegaRulez
[MR_INVIS
] < gTime
) then
4179 if g_Look(@FObj
, @gPlayers
[a
].Obj
, FDirection
) then
4181 SetLength(PlayersSee
, Length(PlayersSee
) + 1);
4182 PlayersSee
[High(PlayersSee
)] := a
;
4184 l2
:= Abs(gPlayers
[a
].GameX
-FObj
.X
)+
4185 Abs(gPlayers
[a
].GameY
-FObj
.Y
);
4189 PlayerNear
:= Integer(a
);
4193 // Êèëëåðû è äîáðûå íå òðîãàþò ìîíñòðîâ
4194 if (gMonsters
<> nil) and (FBehaviour
<> BH_KILLER
) and (FBehaviour
<> BH_GOOD
) then
4195 for a
:= 0 to High(gMonsters
) do
4196 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].alive
) and
4197 (gMonsters
[a
].FUID
<> FUID
) then
4199 if (FBehaviour
= BH_CANNIBAL
) and (gMonsters
[a
].FMonsterType
<> FMonsterType
) then
4200 Continue
; // Êàííèáàëû àòàêóþò òîëüêî ñîðîäè÷åé
4201 if (FBehaviour
= BH_INSANE
) and (gMonsters
[a
].FMonsterType
<> MONSTER_BARREL
)
4202 and (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
4203 Continue
; // Ïîåõàâøèå íå òðîãàþò äðóçåé, íî èì íå íðàâÿòñÿ áî÷êè
4204 if ((FBehaviour
= BH_NORMAL
) or (FBehaviour
= BH_MANIAC
))
4205 and (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
4206 Continue
; // Îñòàâøèåñÿ òèïû, êðîìå êàííèáàëîâ, íå òðîãàþò ñâîèõ äðóçåé
4208 if g_Look(@FObj
, @gMonsters
[a
].Obj
, FDirection
) then
4210 SetLength(MonstersSee
, Length(MonstersSee
) + 1);
4211 MonstersSee
[High(MonstersSee
)] := a
;
4213 l2
:= Abs(gMonsters
[a
].FObj
.X
-FObj
.X
)+
4214 Abs(gMonsters
[a
].FObj
.Y
-FObj
.Y
);
4218 MonsterNear
:= Integer(a
);
4223 BH_NORMAL
, BH_KILLER
:
4225 // Îáû÷íûé è êèëëåð ñíà÷àëà èùóò èãðîêîâ â ïîëå çðåíèÿ
4226 if (FTargetUID
= 0) and (Length(PlayersSee
) > 0) then
4228 a
:= PlayersSee
[Random(Length(PlayersSee
))];
4229 FTargetUID
:= gPlayers
[a
].UID
;
4232 if (FTargetUID
= 0) and (PlayerNear
> -1) then
4235 FTargetUID
:= gPlayers
[a
].UID
;
4237 // Ïîòîì îáû÷íûå èùóò ìîíñòðîâ â ïîëå çðåíèÿ
4238 if (FTargetUID
= 0) and (Length(MonstersSee
) > 0) then
4240 a
:= MonstersSee
[Random(Length(MonstersSee
))];
4241 FTargetUID
:= gMonsters
[a
].UID
;
4244 if (FTargetUID
= 0) and (MonsterNear
> -1) then
4247 FTargetUID
:= gMonsters
[a
].UID
;
4250 BH_MANIAC
, BH_INSANE
, BH_CANNIBAL
:
4252 // Ìàíüÿêè, ïîåõàâøèå è êàííèáàëû ñíà÷àëà èñòðåáëÿþò âñ¸ â ïîëå çðåíèÿ
4253 if (FTargetUID
= 0) and (Length(PlayersSee
) > 0) then
4255 a
:= PlayersSee
[Random(Length(PlayersSee
))];
4256 FTargetUID
:= gPlayers
[a
].UID
;
4258 if (FTargetUID
= 0) and (Length(MonstersSee
) > 0) then
4260 a
:= MonstersSee
[Random(Length(MonstersSee
))];
4261 FTargetUID
:= gMonsters
[a
].UID
;
4263 // Çàòåì èùóò êîãî-òî ïîáëèçîñòè
4264 if (FTargetUID
= 0) and (PlayerNear
> -1) then
4267 FTargetUID
:= gPlayers
[a
].UID
;
4269 if (FTargetUID
= 0) and (MonsterNear
> -1) then
4272 FTargetUID
:= gMonsters
[a
].UID
;
4277 // Åñëè è ìîíñòðîâ íåò - íà÷èíàåì æäàòü öåëü:
4278 if FTargetUID
= 0 then
4280 // Ïîåõàâøèé ïûòàåòñÿ ñàìîóáèòüñÿ
4281 if FBehaviour
= BH_INSANE
then
4284 FTargetTime
:= MAX_ATM
;
4293 function TMonster
.kick(o
: PObj
): Boolean;
4297 case FMonsterType
of
4300 SetState(MONSTATE_ATTACK
);
4305 SetState(MONSTATE_ATTACK
);
4306 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ATTACK', FObj
.X
, FObj
.Y
);
4311 SetState(MONSTATE_ATTACK
);
4312 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ATTACK', FObj
.X
, FObj
.Y
);
4315 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
4317 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
4318 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ATTACK', FObj
.X
, FObj
.Y
);
4321 MONSTER_BARON
, MONSTER_KNIGHT
,
4322 MONSTER_CACO
, MONSTER_MANCUB
:
4323 // Ýòè ìîíñòðû íå ïèíàþò - îíè ñòðåëÿþò â óïîð:
4324 if not g_Game_IsClient
then Result
:= shoot(o
, True);
4328 function TMonster
.shoot(o
: PObj
; immediately
: Boolean): Boolean;
4338 // Æäàòü âðåìåíè ãîòîâíîñòè ê âûñòðåëó:
4339 if not immediately
then
4340 case FMonsterType
of
4341 MONSTER_FISH
, MONSTER_BARREL
, MONSTER_DEMON
:
4342 Exit
; // íå ñòðåëÿþò
4343 MONSTER_CGUN
, MONSTER_BSP
, MONSTER_ROBO
:
4346 // Âðåìÿ âûñòðåëà óïóùåíî:
4348 FAmmo
:= IfThen(FMonsterType
= MONSTER_ROBO
, -200, -50);
4354 // Âðåìÿ âûñòðåëà óïóùåíî:
4361 // Âðåìÿ âûñòðåëà óïóùåíî:
4362 if FAmmo
>= 100 then
4367 // Ñòðåëÿåò íå âñåãäà:
4368 if Random(2) = 0 then
4371 // Âðåìÿ âûñòðåëà óïóùåíî:
4375 MONSTER_BARON
, MONSTER_KNIGHT
: if Random(8) <> 0 then Exit
;
4376 MONSTER_SKEL
: if Random(32) <> 0 then Exit
;
4377 MONSTER_VILE
: if Random(8) <> 0 then Exit
;
4378 MONSTER_PAIN
: if Random(8) <> 0 then Exit
;
4379 else if Random(16) <> 0 then Exit
;
4383 if not g_Look(@FObj
, o
, FDirection
) then
4388 tx
:= o
^.X
+o
^.Rect
.X
+(o
^.Rect
.Width
div 2)+((o
^.Vel
.X
{+o^.Accel.X})*12);
4389 ty
:= o
^.Y
+o
^.Rect
.Y
+(o
^.Rect
.Height
div 2)+((o
^.Vel
.Y
{+o^.Accel.Y})*12);
4391 // Ðàçíèöà ïî âûñîòå áîëüøå ðàçíèöû ïî ãîðèçîíòàëè
4392 // (íå ìîæåò ñòðåëÿòü ïîä òàêèì áîëüøèì óãëîì):
4393 if Abs(tx
-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2))) <
4394 Abs(ty
-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2))) then
4397 case FMonsterType
of
4398 MONSTER_IMP
, MONSTER_BARON
, MONSTER_KNIGHT
, MONSTER_CACO
:
4400 SetState(MONSTATE_SHOOT
);
4405 SetState(MONSTATE_SHOOT
);
4409 begin // Çàæèãàåì îãîíü
4410 tx
:= o
^.X
+o
^.Rect
.X
+(o
^.Rect
.Width
div 2);
4411 ty
:= o
^.Y
+o
^.Rect
.Y
;
4412 SetState(MONSTATE_SHOOT
);
4416 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ATTACK', FObj
.X
, FObj
.Y
);
4417 g_Sound_PlayExAt('SOUND_FIRE', o
^.X
, o
^.Y
);
4420 begin // Ëåòèò â ñòîðîíó öåëè:
4421 SetState(MONSTATE_ATTACK
);
4422 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_ATTACK', FObj
.X
, FObj
.Y
);
4424 xd
:= tx
-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2));
4425 yd
:= ty
-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
4426 m
:= Max(Abs(xd
), Abs(yd
));
4430 FObj
.Vel
.X
:= (xd
*16) div m
;
4431 FObj
.Vel
.Y
:= (yd
*16) div m
;
4433 MONSTER_MANCUB
, MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_BSP
, MONSTER_ROBO
,
4434 MONSTER_CYBER
, MONSTER_CGUN
, MONSTER_SPIDER
, MONSTER_PAIN
, MONSTER_MAN
:
4436 // Ìàíêóáóñ ðÿâêàåò ïåðåä ïåðâîé àòàêîé:
4437 if FMonsterType
= MONSTER_MANCUB
then
4439 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ATTACK', FObj
.X
, FObj
.Y
);
4441 SetState(MONSTATE_SHOOT
);
4449 function TMonster
.alive(): Boolean;
4451 Result
:= (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) and (FHealth
> 0);
4454 procedure TMonster
.SetHealth(aH
: Integer);
4456 if (aH
> 0) and (aH
< 1000000) then
4459 if FHealth
> FMaxHealth
then
4460 FMaxHealth
:= FHealth
;
4464 procedure TMonster
.WakeUp();
4466 if g_Game_IsClient
then Exit
;
4467 SetState(MONSTATE_GO
);
4468 FTargetTime
:= MAX_ATM
;
4472 procedure TMonster
.SaveState (st
: TStream
);
4480 // Ñèãíàòóðà ìîíñòðà:
4481 utils
.writeSign(st
, 'MONS');
4482 utils
.writeInt(st
, Byte(0)); // version
4484 utils
.writeInt(st
, Word(FUID
));
4486 if FDirection
= TDirection
.D_LEFT
then b
:= 1 else b
:= 2; // D_RIGHT
4487 utils
.writeInt(st
, Byte(b
));
4488 // Íàäî ëè óäàëèòü åãî
4489 utils
.writeBool(st
, FRemoved
);
4490 // Îñòàëîñü çäîðîâüÿ
4491 utils
.writeInt(st
, LongInt(FHealth
));
4493 utils
.writeInt(st
, Byte(FState
));
4495 utils
.writeInt(st
, Byte(FCurAnim
));
4497 utils
.writeInt(st
, Word(FTargetUID
));
4498 // Âðåìÿ ïîñëå ïîòåðè öåëè
4499 utils
.writeInt(st
, LongInt(FTargetTime
));
4500 // Ïîâåäåíèå ìîíñòðà
4501 utils
.writeInt(st
, Byte(FBehaviour
));
4502 // Ãîòîâíîñòü ê âûñòðåëó
4503 utils
.writeInt(st
, LongInt(FAmmo
));
4505 utils
.writeInt(st
, LongInt(FPain
));
4507 utils
.writeInt(st
, LongInt(FSleep
));
4508 // Îçâó÷èâàòü ëè áîëü
4509 utils
.writeBool(st
, FPainSound
);
4510 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè
4511 utils
.writeBool(st
, FWaitAttackAnim
);
4512 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå
4513 utils
.writeBool(st
, FChainFire
);
4514 // Ïîäëåæèò ëè ðåñïàâíó
4515 utils
.writeBool(st
, FNoRespawn
);
4517 utils
.writeInt(st
, LongInt(tx
));
4518 utils
.writeInt(st
, LongInt(ty
));
4519 // ID ìîíñòðà ïðè ñòàðòå êàðòû
4520 utils
.writeInt(st
, LongInt(FStartID
));
4521 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà
4522 utils
.writeInt(st
, LongInt(FSpawnTrigger
));
4524 Obj_SaveState(st
, @FObj
);
4525 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà
4526 anim
:= (vilefire
<> nil);
4527 utils
.writeBool(st
, anim
);
4528 // Åñëè åñòü - ñîõðàíÿåì:
4529 if anim
then vilefire
.SaveState(st
);
4531 for i
:= ANIM_SLEEP
to ANIM_PAIN
do
4533 // Åñòü ëè ëåâàÿ àíèìàöèÿ
4534 anim
:= (FAnim
[i
, TDirection
.D_LEFT
] <> nil);
4535 utils
.writeBool(st
, anim
);
4536 // Åñëè åñòü - ñîõðàíÿåì
4537 if anim
then FAnim
[i
, TDirection
.D_LEFT
].SaveState(st
);
4538 // Åñòü ëè ïðàâàÿ àíèìàöèÿ
4539 anim
:= (FAnim
[i
, TDirection
.D_RIGHT
] <> nil);
4540 utils
.writeBool(st
, anim
);
4541 // Åñëè åñòü - ñîõðàíÿåì
4542 if anim
then FAnim
[i
, TDirection
.D_RIGHT
].SaveState(st
);
4547 procedure TMonster
.LoadState (st
: TStream
);
4555 // Ñèãíàòóðà ìîíñòðà:
4556 if not utils
.checkSign(st
, 'MONS') then raise XStreamError
.Create('invalid monster signature');
4557 if (utils
.readByte(st
) <> 0) then raise XStreamError
.Create('invalid monster version');
4558 if (uidMap
[FUID
] <> nil) and (uidMap
[FUID
] <> self
) then raise Exception
.Create('internal error in monster loader (0)');
4559 uidMap
[FUID
] := nil;
4561 FUID
:= utils
.readWord(st
);
4562 //if (arrIdx = -1) then raise Exception.Create('internal error in monster loader');
4563 if (uidMap
[FUID
] <> nil) then raise Exception
.Create('internal error in monster loader (1)');
4564 uidMap
[FUID
] := self
;
4566 b
:= utils
.readByte(st
);
4567 if b
= 1 then FDirection
:= TDirection
.D_LEFT
else FDirection
:= TDirection
.D_RIGHT
; // b = 2
4568 // Íàäî ëè óäàëèòü åãî
4569 FRemoved
:= utils
.readBool(st
);
4570 // Îñòàëîñü çäîðîâüÿ
4571 FHealth
:= utils
.readLongInt(st
);
4573 FState
:= utils
.readByte(st
);
4575 FCurAnim
:= utils
.readByte(st
);
4577 FTargetUID
:= utils
.readWord(st
);
4578 // Âðåìÿ ïîñëå ïîòåðè öåëè
4579 FTargetTime
:= utils
.readLongInt(st
);
4580 // Ïîâåäåíèå ìîíñòðà
4581 FBehaviour
:= utils
.readByte(st
);
4582 // Ãîòîâíîñòü ê âûñòðåëó
4583 FAmmo
:= utils
.readLongInt(st
);
4585 FPain
:= utils
.readLongInt(st
);
4587 FSleep
:= utils
.readLongInt(st
);
4588 // Îçâó÷èâàòü ëè áîëü
4589 FPainSound
:= utils
.readBool(st
);
4590 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè
4591 FWaitAttackAnim
:= utils
.readBool(st
);
4592 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå
4593 FChainFire
:= utils
.readBool(st
);
4594 // Ïîäëåæèò ëè ðåñïàâíó
4595 FNoRespawn
:= utils
.readBool(st
);
4597 tx
:= utils
.readLongInt(st
);
4598 ty
:= utils
.readLongInt(st
);
4599 // ID ìîíñòðà ïðè ñòàðòå êàðòû
4600 FStartID
:= utils
.readLongInt(st
);
4601 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà
4602 FSpawnTrigger
:= utils
.readLongInt(st
);
4604 Obj_LoadState(@FObj
, st
);
4605 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà
4606 anim
:= utils
.readBool(st
);
4607 // Åñëè åñòü - çàãðóæàåì:
4610 Assert(vilefire
<> nil, 'TMonster.LoadState: no vilefire anim');
4611 vilefire
.LoadState(st
);
4614 for i
:= ANIM_SLEEP
to ANIM_PAIN
do
4616 // Åñòü ëè ëåâàÿ àíèìàöèÿ
4617 anim
:= utils
.readBool(st
);
4618 // Åñëè åñòü - çàãðóæàåì
4621 Assert(FAnim
[i
, TDirection
.D_LEFT
] <> nil, 'TMonster.LoadState: no '+IntToStr(i
)+'_left anim');
4622 FAnim
[i
, TDirection
.D_LEFT
].LoadState(st
);
4624 // Åñòü ëè ïðàâàÿ àíèìàöèÿ
4625 anim
:= utils
.readBool(st
);
4626 // Åñëè åñòü - çàãðóæàåì
4629 Assert(FAnim
[i
, TDirection
.D_RIGHT
] <> nil, 'TMonster.LoadState: no '+IntToStr(i
)+'_right anim');
4630 FAnim
[i
, TDirection
.D_RIGHT
].LoadState(st
);
4636 procedure TMonster
.ActivateTriggers();
4640 if FDieTriggers
<> nil then
4641 for a
:= 0 to High(FDieTriggers
) do
4642 g_Triggers_Press(FDieTriggers
[a
], ACTIVATE_MONSTERPRESS
);
4643 if FSpawnTrigger
> -1 then
4645 g_Triggers_DecreaseSpawner(FSpawnTrigger
);
4646 FSpawnTrigger
:= -1;
4650 procedure TMonster
.AddTrigger(t
: Integer);
4652 SetLength(FDieTriggers
, Length(FDieTriggers
)+1);
4653 FDieTriggers
[High(FDieTriggers
)] := t
;
4656 procedure TMonster
.ClearTriggers();
4658 SetLength(FDieTriggers
, 0);
4661 procedure TMonster
.CatchFire(Attacker
: Word; Timeout
: Integer = MON_BURN_TIME
);
4663 if FMonsterType
in [MONSTER_SOUL
, MONSTER_VILE
] then
4664 exit
; // àð÷è íå ãîðÿò, ÷åðåïà óæå ãîðÿò
4665 if Timeout
<= 0 then exit
;
4666 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
4667 exit
; // íå ïîäãîðàåì â âîäå íà âñÿêèé ñëó÷àé
4668 if FFireTime
<= 0 then
4669 g_Sound_PlayExAt('SOUND_IGNITE', FObj
.X
, FObj
.Y
);
4670 FFireTime
:= Timeout
;
4671 FFireAttacker
:= Attacker
;
4672 if g_Game_IsNet
and g_Game_IsServer
then MH_SEND_MonsterState(FUID
);
4675 procedure TMonster
.OnFireFlame(Times
: DWORD
= 1);
4680 if (Random(10) = 1) and (Times
= 1) then
4683 if g_Frames_Get(id
, 'FRAMES_FLAME') then
4685 for i
:= 1 to Times
do
4687 Anim
:= TAnimation
.Create(id
, False, 3);
4689 g_GFX_OnceAnim(Obj
.X
+Obj
.Rect
.X
+Random(Obj
.Rect
.Width
+Times
*2)-(Anim
.Width
div 2),
4690 Obj
.Y
+8+Random(8+Times
*2)+IfThen(FState
= MONSTATE_DEAD
, 16, 0), Anim
, ONCEANIM_SMOKE
);
4697 // ////////////////////////////////////////////////////////////////////////// //
4698 // throws on invalid uid
4699 function g_Mons_ByIdx (uid
: Integer): TMonster
; inline;
4701 result
:= g_Mons_ByIdx_NC(uid
);
4702 if (result
= nil) then raise Exception
.Create('g_Mons_ByIdx: invalid monster id');
4706 function g_Mons_ByIdx_NC (uid
: Integer): TMonster
; inline;
4708 if (uid
< 0) or (uid
> High(gMonsters
)) then begin result
:= nil; exit
; end;
4709 result
:= gMonsters
[uid
];
4712 function g_Mons_TotalCount (): Integer; inline;
4714 result
:= Length(gMonsters
);
4718 function g_Mons_ForEach (cb
: TEachMonsterCB
): Boolean;
4724 if (gMonsters
= nil) or not assigned(cb
) then exit
;
4725 for idx
:= 0 to High(gMonsters
) do
4727 mon
:= gMonsters
[idx
];
4728 if (mon
<> nil) then
4731 if result
then exit
;
4737 function g_Mons_ForEachAlive (cb
: TEachMonsterCB
): Boolean;
4743 if (gMonsters
= nil) or not assigned(cb
) then exit
;
4744 for idx
:= 0 to High(gMonsters
) do
4746 mon
:= gMonsters
[idx
];
4747 if (mon
<> nil) and mon
.alive
then
4750 if result
then exit
;
4756 function g_Mons_IsAnyAliveAt (x
, y
: Integer; width
, height
: Integer): Boolean;
4758 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4760 result := mon.alive;// and g_Obj_Collide(x, y, width, height, @mon.Obj));
4767 it
: TMonsterGrid
.Iter
;
4770 if (width
< 1) or (height
< 1) then exit
;
4771 if gmon_debug_use_sqaccel
then
4773 //result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4774 it
:= monsGrid
.forEachInAABB(x
, y
, width
, height
);
4775 for mit
in it
do if (mit
.alive
) then begin result
:= true; break
; end;
4780 for idx
:= 0 to High(gMonsters
) do
4782 mon
:= gMonsters
[idx
];
4783 if (mon
<> nil) and mon
.alive
then
4785 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4796 function g_Mons_ForEachAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
4798 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4807 it
: TMonsterGrid
.Iter
;
4810 if (width
< 1) or (height
< 1) then exit
;
4811 if gmon_debug_use_sqaccel
then
4813 //result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4814 it
:= monsGrid
.forEachInAABB(x
, y
, width
, height
);
4815 for mit
in it
do if (cb(mit
^)) then begin result
:= true; break
; end;
4820 for idx
:= 0 to High(gMonsters
) do
4822 mon
:= gMonsters
[idx
];
4823 if (mon
<> nil) and mon
.alive
then
4825 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4828 if result
then exit
;
4836 function g_Mons_ForEachAliveAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
4838 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4841 //if mon.alive and g_Obj_Collide(x, y, width, height, @mon.Obj) then result := cb(mon);
4842 if mon.alive then result := cb(mon) else result := false;
4849 it
: TMonsterGrid
.Iter
;
4852 if (width
< 1) or (height
< 1) then exit
;
4853 if gmon_debug_use_sqaccel
then
4856 if (width = 1) and (height = 1) then
4858 result := (monsGrid.forEachAtPoint(x, y, monsCollCheck) <> nil);
4862 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4865 it
:= monsGrid
.forEachInAABB(x
, y
, width
, height
);
4868 if (mit
^.alive
) then
4870 if (cb(mit
^)) then begin result
:= true; break
; end;
4877 for idx
:= 0 to High(gMonsters
) do
4879 mon
:= gMonsters
[idx
];
4880 if (mon
<> nil) and mon
.alive
then
4882 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4885 if result
then exit
;