1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
18 {.$DEFINE D2F_DEBUG_MONS_MOVE}
25 g_basic
, e_graphics
, g_phys
, g_textures
, g_grid
,
26 g_saveload
, BinEditor
, g_panel
, xprofiler
;
52 TMonster
= class(TPoolObject
)
56 FDirection
: TDirection
;
57 FStartDirection
: TDirection
;
58 FStartX
, FStartY
: Integer;
64 FAnim
: Array of Array [D_LEFT
..D_RIGHT
] of TAnimation
;
73 FWaitAttackAnim
: Boolean;
84 FFirePainTime
: Integer;
87 mProxyId
: Integer; // node in dyntree or -1
88 mArrIdx
: Integer; // in gMonsters
90 FDieTriggers
: Array of Integer;
91 FSpawnTrigger
: Integer;
93 mNeedSend
: Boolean; // for network
95 mEDamageType
: Integer;
98 function findNewPrey(): Boolean;
99 procedure ActivateTriggers();
101 procedure setGameX (v
: Integer); inline;
102 procedure setGameY (v
: Integer); inline;
104 procedure doDamage (v
: Integer);
109 trapCheckFrameId
: DWord
; // for `g_weapons.CheckTrap()`
110 mplatCheckFrameId
: LongWord;
112 constructor Create(MonsterType
: Byte; aID
: Integer; ForcedUID
: Integer = -1);
113 destructor Destroy(); override;
114 function Collide(X
, Y
: Integer; Width
, Height
: Word): Boolean; overload
;
115 function Collide(Panel
: TPanel
): Boolean; overload
;
116 function Collide(X
, Y
: Integer): Boolean; overload
;
117 function TeleportTo(X
, Y
: Integer; silent
: Boolean; dir
: Byte): Boolean;
118 function alive(): Boolean;
119 procedure SetHealth(aH
: Integer);
120 procedure Push(vx
, vy
: Integer);
121 function Damage(aDamage
: Word; VelX
, VelY
: Integer; SpawnerUID
: Word; t
: Byte): Boolean;
122 function Heal(Value
: Word): Boolean;
125 procedure ClientUpdate();
126 procedure ClientAttack(wx
, wy
, atx
, aty
: Integer);
127 procedure SetDeadAnim
;
130 procedure WakeUpSound();
131 procedure DieSound();
132 procedure PainSound();
133 procedure ActionSound();
134 procedure AddTrigger(t
: Integer);
135 procedure ClearTriggers();
137 procedure SaveState(var Mem
: TBinMemoryWriter
);
138 procedure LoadState(var Mem
: TBinMemoryReader
);
139 procedure SetState(State
: Byte; ForceAnim
: Byte = 255);
140 procedure MakeBloodVector(Count
: Word; VelX
, VelY
: Integer);
141 procedure MakeBloodSimple(Count
: Word);
142 procedure RevertAnim(R
: Boolean = True);
143 function AnimIsReverse
: Boolean;
144 function shoot(o
: PObj
; immediately
: Boolean): Boolean;
145 function kick(o
: PObj
): Boolean;
146 procedure CatchFire(Attacker
: Word);
147 procedure OnFireFlame(Times
: DWORD
= 1);
149 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
151 procedure setPosition (ax
, ay
: Integer; callPosChanged
: Boolean=true); inline;
152 procedure moveBy (dx
, dy
: Integer); inline;
154 procedure getMapBox (out x
, y
, w
, h
: Integer); inline;
157 function gncNeedSend (): Boolean; inline;
158 procedure setDirty (); inline; // why `dirty`? 'cause i may introduce property `needSend` later
161 property Obj
: TObj read FObj
;
163 property proxyId
: Integer read mProxyId
;
164 property arrIdx
: Integer read mArrIdx
;
166 property MonsterType
: Byte read FMonsterType
;
167 property MonsterHealth
: Integer read FHealth write FHealth
;
168 property MonsterAmmo
: Integer read FAmmo write FAmmo
;
169 property MonsterTargetUID
: Word read FTargetUID write FTargetUID
;
170 property MonsterTargetTime
: Integer read FTargetTime write FTargetTime
;
171 property MonsterBehaviour
: Byte read FBehaviour write FBehaviour
;
172 property MonsterSleep
: Integer read FSleep write FSleep
;
173 property MonsterState
: Byte read FState write FState
;
174 property MonsterRemoved
: Boolean read FRemoved write FRemoved
;
175 property MonsterPain
: Integer read FPain write FPain
;
176 property MonsterAnim
: Byte read FCurAnim write FCurAnim
;
178 property UID
: Word read FUID write FUID
;
179 property SpawnTrigger
: Integer read FSpawnTrigger write FSpawnTrigger
;
181 property GameX
: Integer read FObj
.X write setGameX
;
182 property GameY
: Integer read FObj
.Y write setGameY
;
183 property GameVelX
: Integer read FObj
.Vel
.X write FObj
.Vel
.X
;
184 property GameVelY
: Integer read FObj
.Vel
.Y write FObj
.Vel
.Y
;
185 property GameAccelX
: Integer read FObj
.Accel
.X write FObj
.Accel
.X
;
186 property GameAccelY
: Integer read FObj
.Accel
.Y write FObj
.Accel
.Y
;
187 property GameDirection
: TDirection read FDirection write FDirection
;
189 property StartID
: Integer read FStartID
;
192 property eMonsterType
: Byte read FMonsterType
;
193 property eMonsterHealth
: Integer read FHealth write FHealth
;
194 property eMonsterAmmo
: Integer read FAmmo write FAmmo
;
195 property eMonsterTargetUID
: Word read FTargetUID write FTargetUID
;
196 property eMonsterTargetTime
: Integer read FTargetTime write FTargetTime
;
197 property eMonsterBehaviour
: Byte read FBehaviour write FBehaviour
;
198 property eMonsterSleep
: Integer read FSleep write FSleep
;
199 property eMonsterState
: Byte read FState write FState
;
200 property eMonsterRemoved
: Boolean read FRemoved
;
201 property eMonsterPain
: Integer read FPain write FPain
;
202 property eMonsterAnim
: Byte read FCurAnim
;
204 property eUID
: Word read FUID
;
205 property eSpawnTrigger
: Integer read FSpawnTrigger
;
207 property eGameX
: Integer read FObj
.X write setGameX
;
208 property eGameY
: Integer read FObj
.Y write setGameY
;
209 property eGameVelX
: Integer read FObj
.Vel
.X write FObj
.Vel
.X
;
210 property eGameVelY
: Integer read FObj
.Vel
.Y write FObj
.Vel
.Y
;
211 property eGameAccelX
: Integer read FObj
.Accel
.X write FObj
.Accel
.X
;
212 property eGameAccelY
: Integer read FObj
.Accel
.Y write FObj
.Accel
.Y
;
213 property eGameDirection
: TDirection read FDirection write FDirection
;
215 property eStartID
: Integer read FStartID
;
217 // set this before assigning something to `eDamage`
218 property eDamageType
: Integer read mEDamageType write mEDamageType
;
219 property eDamage
: Integer write doDamage
;
223 // will be called from map loader
224 procedure g_Mons_InitTree (x
, y
, w
, h
: Integer);
226 procedure g_Monsters_LoadData ();
227 procedure g_Monsters_FreeData ();
228 procedure g_Monsters_Init ();
229 procedure g_Monsters_Free (clearGrid
: Boolean=true);
230 function g_Monsters_Create (MonsterType
: Byte; X
, Y
: Integer; Direction
: TDirection
;
231 AdjCoord
: Boolean = False; ForcedUID
: Integer = -1): TMonster
;
232 procedure g_Monsters_Update ();
233 procedure g_Monsters_Draw ();
234 procedure g_Monsters_DrawHealth ();
235 function g_Monsters_ByUID (UID
: Word): TMonster
;
236 procedure g_Monsters_killedp ();
237 procedure g_Monsters_SaveState (var Mem
: TBinMemoryWriter
);
238 procedure g_Monsters_LoadState (var Mem
: TBinMemoryReader
);
240 function g_Mons_SpawnAt (monType
: Integer; x
, y
: Integer; dir
: TDirection
=D_LEFT
): TMonster
; overload
;
241 function g_Mons_SpawnAt (const typeName
: AnsiString; x
, y
: Integer; dir
: TDirection
=D_LEFT
): TMonster
; overload
;
243 function g_Mons_TypeLo (): Integer; inline;
244 function g_Mons_TypeHi (): Integer; inline;
246 function g_Mons_TypeIdByName (const name
: AnsiString): Integer;
247 function g_Mons_NameByTypeId (monType
: Integer): AnsiString;
248 function g_Mons_GetKilledByTypeId (monType
: Integer): AnsiString;
252 TEachMonsterCB
= function (mon
: TMonster
): Boolean is nested
; // return `true` to stop
254 // throws on invalid uid
255 function g_Mons_ByIdx (uid
: Integer): TMonster
; inline;
258 function g_Mons_ByIdx_NC (uid
: Integer): TMonster
; inline;
260 function g_Mons_TotalCount (): Integer; inline;
262 function g_Mons_IsAnyAliveAt (x
, y
: Integer; width
, height
: Integer): Boolean;
264 function g_Mons_ForEach (cb
: TEachMonsterCB
): Boolean;
265 function g_Mons_ForEachAlive (cb
: TEachMonsterCB
): Boolean;
267 function g_Mons_ForEachAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
268 function g_Mons_ForEachAliveAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
270 function g_Mons_getNewTrapFrameId (): DWord
; inline;
271 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
275 TMonsAlongLineCB
= function (mon
: TMonster
; tag
: Integer): Boolean is nested
;
277 function g_Mons_AlongLine (x0
, y0
, x1
, y1
: Integer; cb
: TMonsAlongLineCB
; log
: Boolean=false): TMonster
;
281 gmon_debug_use_sqaccel
: Boolean = true;
285 procedure g_Mons_ProfilersBegin ();
286 procedure g_Mons_ProfilersEnd ();
288 procedure g_Mons_LOS_Start (); inline;
289 procedure g_Mons_LOS_End (); inline;
292 profMonsLOS
: TProfiler
= nil; //WARNING: FOR DEBUGGING ONLY!
296 TMonsterGrid
= specialize TBodyGridBase
<TMonster
>;
299 monsGrid
: TMonsterGrid
= nil; // DO NOT USE! public for debugging only!
303 gmon_debug_think
: Boolean = true;
304 gmon_debug_one_think_step
: Boolean = false;
310 e_log
, e_texture
, g_main
, g_sound
, g_gfx
, g_player
, g_game
,
311 g_weapons
, g_triggers
, MAPDEF
, g_items
, g_options
,
312 g_console
, g_map
, Math
, SysUtils
, g_menu
, wadreader
,
313 g_language
, g_netmsg
, idpool
;
317 // ////////////////////////////////////////////////////////////////////////// //
318 procedure g_Mons_ProfilersBegin ();
320 if (profMonsLOS
= nil) then profMonsLOS
:= TProfiler
.Create('LOS CALC', g_profile_history_size
);
321 profMonsLOS
.mainBegin(g_profile_los
);
322 if g_profile_los
then
324 profMonsLOS
.sectionBegin('loscalc');
325 profMonsLOS
.sectionEnd();
329 procedure g_Mons_ProfilersEnd ();
331 if (profMonsLOS
<> nil) and (g_profile_los
) then profMapCollision
.mainEnd();
334 procedure g_Mons_LOS_Start (); inline;
336 profMonsLOS
.sectionBeginAccum('loscalc');
339 procedure g_Mons_LOS_End (); inline;
341 profMonsLOS
.sectionEnd();
345 // ////////////////////////////////////////////////////////////////////////// //
347 monCheckTrapLastFrameId
: DWord
= 0;
348 monCheckMPlatLastFrameId
: LongWord = 0;
351 procedure TMonster
.getMapBox (out x
, y
, w
, h
: Integer); inline;
353 x
:= FObj
.X
+FObj
.Rect
.X
;
354 y
:= FObj
.Y
+FObj
.Rect
.Y
;
355 w
:= FObj
.Rect
.Width
;
356 h
:= FObj
.Rect
.Height
;
359 function TMonster
.gncNeedSend (): Boolean; inline; begin result
:= mNeedSend
; mNeedSend
:= false; end;
361 procedure TMonster
.setDirty (); inline; begin mNeedSend
:= true; end;
364 // ////////////////////////////////////////////////////////////////////////// //
365 function g_Mons_AlongLine (x0
, y0
, x1
, y1
: Integer; cb
: TMonsAlongLineCB
; log
: Boolean=false): TMonster
;
367 if not assigned(cb
) then begin result
:= nil; exit
; end;
368 result
:= monsGrid
.forEachAlongLine(x0
, y0
, x1
, y1
, cb
, -1, log
);
372 //WARNING! call this after monster position was changed, or coldet will not work right!
373 procedure TMonster
.positionChanged ();
376 nx
, ny
, nw
, nh
: Integer;
378 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
379 //e_WriteLog(Format('monster #%d(%u): pos=(%d,%d); rpos=(%d,%d)', [mArrIdx, UID, FObj.X, FObj.Y, FObj.Rect.X, FObj.Rect.Y]), MSG_NOTIFY);
381 if (mProxyId
= -1) then
384 mProxyId
:= monsGrid
.insertBody(self
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
);
385 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
386 monsGrid
.getBodyXY(mProxyId
, x
, y
);
387 e_WriteLog(Format('monster #%d:(%u): inserted into the grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
392 monsGrid
.getBodyDims(mProxyId
, x
, y
, w
, h
);
393 getMapBox(nx
, ny
, nw
, nh
);
395 if (w
<> nw
) or (h
<> nh
) then
398 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
399 e_WriteLog(Format('monster #%d:(%u): resized; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
401 monsGrid
.moveResizeBody(mProxyId
, nx
, ny
, nw
, nh
);
403 else if (x
<> nx
) or (y
<> ny
) then
406 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
407 e_WriteLog(Format('monster #%d:(%u): updating grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
409 monsGrid
.moveBody(mProxyId
, nx
, ny
);
413 exit
; // nothing to do
415 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
416 monsGrid
.getBodyXY(mProxyId
, x
, y
);
417 e_WriteLog(Format('monster #%d:(%u): updated grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
423 // ////////////////////////////////////////////////////////////////////////// //
433 MONSTER_SIGNATURE
= $534E4F4D; // 'MONS'
435 // Òàáëèöà òèïîâ àíèìàöèè ìîíñòðîâ:
436 ANIMTABLE
: Array [ANIM_SLEEP
..ANIM_PAIN
] of
440 end = ((name
: 'SLEEP'; loop
: True),
441 (name
: 'GO'; loop
: True),
442 (name
: 'DIE'; loop
: False),
443 (name
: 'MESS'; loop
: False),
444 (name
: 'ATTACK'; loop
: False),
445 (name
: 'ATTACK2'; loop
: False),
446 (name
: 'PAIN'; loop
: False));
448 // Òàáëèöà õàðàêòåðèñòèê ìîíñòðîâ:
449 MONSTERTABLE
: Array [MONSTER_DEMON
..MONSTER_MAN
] of
459 ((Name
:'DEMON'; Rect
:(X
:7; Y
:8; Width
:50; Height
:52); Health
:60;
460 RunVel
: 7; MinPain
: 10; Pain
: 20; Jump
: 10),
462 (Name
:'IMP'; Rect
:(X
:15; Y
:10; Width
:34; Height
:50); Health
:25;
463 RunVel
: 3; MinPain
: 0; Pain
: 15; Jump
: 10),
465 (Name
:'ZOMBY'; Rect
:(X
:15; Y
:8; Width
:34; Height
:52); Health
:15;
466 RunVel
: 3; MinPain
: 0; Pain
: 10; Jump
: 10),
468 (Name
:'SERG'; Rect
:(X
:15; Y
:8; Width
:34; Height
:52); Health
:20;
469 RunVel
: 3; MinPain
: 0; Pain
: 10; Jump
: 10),
471 (Name
:'CYBER'; Rect
:(X
:24; Y
:9; Width
:80; Height
:110); Health
:500;
472 RunVel
: 5; MinPain
: 50; Pain
: 70; Jump
: 10),
474 (Name
:'CGUN'; Rect
:(X
:15; Y
:4; Width
:34; Height
:56); Health
:60;
475 RunVel
: 3; MinPain
: 10; Pain
: 20; Jump
: 10),
477 (Name
:'BARON'; Rect
:(X
:39; Y
:32; Width
:50; Height
:64); Health
:150;
478 RunVel
: 3; MinPain
: 30; Pain
: 40; Jump
: 10),
480 (Name
:'KNIGHT'; Rect
:(X
:39; Y
:32; Width
:50; Height
:64); Health
:75;
481 RunVel
: 3; MinPain
: 30; Pain
: 40; Jump
: 10),
483 (Name
:'CACO'; Rect
:(X
:34; Y
:36; Width
:60; Height
:56); Health
:100;
484 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
486 (Name
:'SOUL'; Rect
:(X
:16; Y
:14; Width
:32; Height
:36); Health
:60;
487 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
489 (Name
:'PAIN'; Rect
:(X
:34; Y
:36; Width
:60; Height
:56); Health
:100;
490 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
492 (Name
:'SPIDER'; Rect
:(X
:23; Y
:14; Width
:210; Height
:100); Health
:500;
493 RunVel
: 4; MinPain
: 50; Pain
: 70; Jump
: 10),
495 (Name
:'BSP'; Rect
:(X
:14; Y
:17; Width
:100; Height
:42); Health
:150;
496 RunVel
: 4; MinPain
: 0; Pain
: 20; Jump
: 10),
498 (Name
:'MANCUB'; Rect
:(X
:28; Y
:34; Width
:72; Height
:60); Health
:200;
499 RunVel
: 3; MinPain
: 20; Pain
: 40; Jump
: 7),
501 (Name
:'SKEL'; Rect
:(X
:30; Y
:28; Width
:68; Height
:72); Health
:200;
502 RunVel
: 6; MinPain
: 20; Pain
: 40; Jump
: 11),
504 (Name
:'VILE'; Rect
:(X
:30; Y
:28; Width
:68; Height
:72); Health
:150;
505 RunVel
: 7; MinPain
: 10; Pain
: 30; Jump
: 12),
507 (Name
:'FISH'; Rect
:(X
:6; Y
:11; Width
:20; Height
:10); Health
:35;
508 RunVel
: 14; MinPain
: 10; Pain
: 20; Jump
: 6),
510 (Name
:'BARREL'; Rect
:(X
:20; Y
:13; Width
:24; Height
:36); Health
:20;
511 RunVel
: 0; MinPain
: 0; Pain
: 0; Jump
: 0),
513 (Name
:'ROBO'; Rect
:(X
:30; Y
:26; Width
:68; Height
:76); Health
:20;
514 RunVel
: 3; MinPain
: 20; Pain
: 40; Jump
: 6),
516 (Name
:'MAN'; Rect
:(X
:15; Y
:6; Width
:34; Height
:52); Health
:400;
517 RunVel
: 8; MinPain
: 50; Pain
: 70; Jump
: 10));
519 // Òàáëèöà ïàðàìåòðîâ àíèìàöèè ìîíñòðîâ:
520 MONSTER_ANIMTABLE
: Array [MONSTER_DEMON
..MONSTER_MAN
] of
523 wX
, wY
: Integer; // Îòêóäà âûëåòèò ïóëÿ
524 AnimSpeed
: Array [ANIM_SLEEP
..ANIM_PAIN
] of Byte;
525 AnimDeltaRight
: Array [ANIM_SLEEP
..ANIM_PAIN
] of TDFPoint
;
526 AnimDeltaLeft
: Array [ANIM_SLEEP
..ANIM_PAIN
] of TDFPoint
;
527 end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN
528 ((LeftAnim
: False; wX
: 54; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //DEMON
529 AnimDeltaRight
: ((X
: 1; Y
: 4), (X
: 1; Y
: 4), (X
: 0; Y
: 4), (X
: 0; Y
: 4), (X
: 2; Y
: 6), (X
: 2; Y
: 6), (X
: 2; Y
: 5));
530 AnimDeltaLeft
: ((X
: 1; Y
: 4), (X
: 1; Y
: 4), (X
: 0; Y
: 4), (X
: 0; Y
: 4), (X
: 2; Y
: 6), (X
: 2; Y
: 6), (X
: 2; Y
: 5))),
532 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //IMP
533 AnimDeltaRight
: ((X
: 8; Y
: -4), (X
: 8; Y
: -4), (X
: -2; Y
: -1), (X
: 3; Y
: -2), (X
: 14; Y
: -4), (X
: 14; Y
: -4), (X
: -5; Y
: -4));
534 AnimDeltaLeft
: ((X
: 8; Y
: -4), (X
: 8; Y
: -4), (X
: -2; Y
: -1), (X
: 3; Y
: -2), (X
: 14; Y
: -4), (X
: 14; Y
: -4), (X
: -5; Y
: -4))),
536 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
537 AnimDeltaRight
: ((X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 3; Y
: -1), (X
: 2; Y
: -1), (X
: 2; Y
: -4), (X
: 2; Y
: -4), (X
: 1; Y
: -4));
538 AnimDeltaLeft
: ((X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 3; Y
: -1), (X
: 2; Y
: -1), (X
: 2; Y
: -4), (X
: 2; Y
: -4), (X
: 1; Y
: -4))),
540 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //SERG
541 AnimDeltaRight
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: -3; Y
: -1), (X
: -4; Y
: -1), (X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 0; Y
: -4));
542 AnimDeltaLeft
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: -3; Y
: -1), (X
: -4; Y
: -1), (X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 0; Y
: -4))),
544 (LeftAnim
: True; wX
: 70; wY
: 73; AnimSpeed
:(3, 3, 3, 3, 3, 4, 3); //CYBER
545 AnimDeltaRight
: ((X
: 2; Y
: -6), (X
: 2; Y
: -6), (X
: -3; Y
: -4), (X
: -3; Y
: -4), (X
: 25; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: -6));
546 AnimDeltaLeft
: ((X
: 3; Y
: -3), (X
: 3; Y
: -3), (X
: -3; Y
: -4), (X
: -3; Y
: -4), (X
:-26; Y
: -3), (X
:-1; Y
: -3), (X
: 1; Y
: -3))),
548 (LeftAnim
: True; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 2, 2, 1, 0, 4); //CGUN
549 AnimDeltaRight
: ((X
: -1; Y
: -2), (X
: -1; Y
: -2), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 0; Y
: -3), (X
: 0; Y
: -3), (X
: -1; Y
: -2));
550 AnimDeltaLeft
: ((X
: -1; Y
: -2), (X
: -1; Y
: -2), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: -1; Y
: -4), (X
: -1; Y
: -4), (X
: 2; Y
: -4))),
552 (LeftAnim
: True; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //BARON
553 AnimDeltaRight
: ((X
: 4; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: 1; Y
: 0), (X
: 1; Y
: 0), (X
: -1; Y
: 0));
554 AnimDeltaLeft
: ((X
: 0; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 1; Y
: 0))),
556 (LeftAnim
: True; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //KNIGHT
557 AnimDeltaRight
: ((X
: 4; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: 1; Y
: 0), (X
: 1; Y
: 0), (X
: -1; Y
: 0));
558 AnimDeltaLeft
: ((X
: 0; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 1; Y
: 0))),
560 (LeftAnim
: False; wX
: 88; wY
: 69; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //CACO
561 AnimDeltaRight
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -5), (X
: 0; Y
: -5), (X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -4));
562 AnimDeltaLeft
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -5), (X
: 0; Y
: -5), (X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -4))),
564 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 4, 1, 0, 4); //SOUL
565 AnimDeltaRight
: ((X
: 1; Y
:-10), (X
: 1; Y
:-10), (X
:-33; Y
:-34), (X
:-33; Y
:-34), (X
:-16; Y
:-10), (X
:-16; Y
:-10), (X
: -1; Y
: -7));
566 AnimDeltaLeft
: ((X
: 1; Y
:-10), (X
: 1; Y
:-10), (X
:-33; Y
:-34), (X
:-33; Y
:-34), (X
:-16; Y
:-10), (X
:-16; Y
:-10), (X
: -1; Y
: -7))),
568 (LeftAnim
: False; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //PAIN
569 AnimDeltaRight
: ((X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -3; Y
: 0), (X
: -3; Y
: 0), (X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -1; Y
: -4));
570 AnimDeltaLeft
: ((X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -3; Y
: 0), (X
: -3; Y
: 0), (X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -1; Y
: -4))),
572 (LeftAnim
: True; wX
: 128; wY
: 64; AnimSpeed
:(3, 2, 4, 4, 1, 0, 4); //SPIDER
573 AnimDeltaRight
: ((X
: -4; Y
: -4), (X
: -4; Y
: -4), (X
: -2; Y
: 8), (X
: -2; Y
: 8), (X
: -3; Y
: -3), (X
: -3; Y
: -3), (X
: -3; Y
: -4));
574 AnimDeltaLeft
: ((X
: -4; Y
: -4), (X
: -4; Y
: -4), (X
: -2; Y
: 8), (X
: -2; Y
: 8), (X
: -3; Y
: -3), (X
: -3; Y
: -3), (X
: 18; Y
: -5))),
576 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 2, 3, 4, 1, 0, 4); //BSP
577 AnimDeltaRight
: ((X
: 0; Y
: -1), (X
: 0; Y
: -1), (X
: -3; Y
: 5), (X
: -3; Y
: 5), (X
: 7; Y
: -1), (X
: 7; Y
: -1), (X
: 1; Y
: -3));
578 AnimDeltaLeft
: ((X
: 0; Y
: -1), (X
: 0; Y
: -1), (X
: -3; Y
: 5), (X
: -3; Y
: 5), (X
: 7; Y
: -1), (X
: 7; Y
: -1), (X
: 6; Y
: -3))),
580 (LeftAnim
: False; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 2, 4, 2, 0, 4); //MANCUB
581 AnimDeltaRight
: ((X
: -2; Y
: -7), (X
: -2; Y
: -7), (X
: -4; Y
: -2), (X
: -4; Y
: -2), (X
: -4; Y
: -7), (X
: -4; Y
: -7), (X
:-14; Y
: -7));
582 AnimDeltaLeft
: ((X
: -2; Y
: -7), (X
: -2; Y
: -7), (X
: -4; Y
: -2), (X
: -4; Y
: -2), (X
: -4; Y
: -7), (X
: -4; Y
: -7), (X
:-14; Y
: -7))),
584 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 3, 3, 3, 3, 3, 3); //SKEL
585 AnimDeltaRight
: ((X
: -1; Y
: 4), (X
: -1; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 4), (X
: -1; Y
: 4), (X
: 6; Y
: 2), (X
:-24; Y
: 4));
586 AnimDeltaLeft
: ((X
: 1; Y
: 4), (X
: -1; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 2), (X
: -5; Y
: 4), (X
: 26; Y
: 4))),
588 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 3, 3, 3, 3, 3, 3); //VILE
589 AnimDeltaRight
: ((X
: 5; Y
:-21), (X
: 5; Y
:-21), (X
: 1; Y
:-21), (X
: 1; Y
:-21), (X
: 8; Y
:-23), (X
: -1; Y
:-23), (X
: 4; Y
:-20));
590 AnimDeltaLeft
: ((X
: -8; Y
:-21), (X
: 5; Y
:-21), (X
: 1; Y
:-21), (X
: 1; Y
:-21), (X
:-10; Y
:-24), (X
: 3; Y
:-23), (X
: -4; Y
:-22))),
592 (LeftAnim
: False; wX
: 8; wY
: 8; AnimSpeed
:(2, 2, 2, 2, 3, 0, 1); //FISH
593 AnimDeltaRight
: ((X
: -1; Y
: 0), (X
: -1; Y
: 0), (X
: -2; Y
: -1), (X
: -2; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1));
594 AnimDeltaLeft
: ((X
: -1; Y
: 0), (X
: -1; Y
: 0), (X
: -2; Y
: -1), (X
: -2; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1 ))),
596 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 0, 3, 0, 0, 0, 5); //BARREL
597 AnimDeltaRight
: ((X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: -1; Y
:-15), (X
: -1; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15));
598 AnimDeltaLeft
: ((X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: -1; Y
:-15), (X
: -1; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15))),
600 (LeftAnim
: False; wX
: 95; wY
: 57; AnimSpeed
:(1, 2, 1, 0, 1, 1, 0); //ROBO
601 AnimDeltaRight
: ((X
: -2; Y
:-26), (X
: -2; Y
:-26), (X
: 0; Y
:-26), (X
: 0; Y
:-26), (X
: 2; Y
:-26), (X
: 15; Y
:-26), (X
: -2; Y
:-26));
602 AnimDeltaLeft
: ((X
: -2; Y
:-26), (X
: -2; Y
:-26), (X
: 0; Y
:-26), (X
: 0; Y
:-26), (X
: 2; Y
:-26), (X
: 15; Y
:-26), (X
: -2; Y
:-26))),
604 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 2, 2, 2, 0, 5); //MAN
605 AnimDeltaRight
: ((X
: 0; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: 0), (X
: 2; Y
: 0), (X
: 1; Y
: -6), (X
: 1; Y
: -6), (X
: 0; Y
: -6));
606 AnimDeltaLeft
: ((X
: 0; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: 0), (X
: 2; Y
: 0), (X
: 1; Y
: -6), (X
: 1; Y
: -6), (X
: 0; Y
: -6))) );
608 MAX_ATM
= 89; // Âðåìÿ îæèäàíèÿ ïîñëå ïîòåðè öåëè
609 MAX_SOUL
= 512; // Îãðàíè÷åíèå Lost_Soul'îâ
612 // ////////////////////////////////////////////////////////////////////////// //
614 gMonsters
: array of TMonster
;
615 uidMap
: array [0..65535] of TMonster
; // monster knows it's index
616 freeInds
: TIdPool
= nil;
619 procedure clearUidMap ();
623 for idx
:= 0 to High(uidMap
) do uidMap
[idx
] := nil;
628 function g_Mons_getNewTrapFrameId (): DWord
; inline;
632 Inc(monCheckTrapLastFrameId
);
633 if (monCheckTrapLastFrameId
= 0) then
636 monCheckTrapLastFrameId
:= 1;
637 for f
:= 0 to High(gMonsters
) do
639 if (gMonsters
[f
] <> nil) then gMonsters
[f
].trapCheckFrameId
:= 0;
642 result
:= monCheckTrapLastFrameId
;
646 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
650 Inc(monCheckMPlatLastFrameId
);
651 if (monCheckMPlatLastFrameId
= 0) then
654 monCheckMPlatLastFrameId
:= 1;
655 for f
:= 0 to High(gMonsters
) do
657 if (gMonsters
[f
] <> nil) then gMonsters
[f
].mplatCheckFrameId
:= 0;
660 result
:= monCheckMPlatLastFrameId
;
669 soulcount
: Integer = 0;
672 function allocMonster (): DWORD
;
676 result
:= freeInds
.alloc();
677 if (result
> High(gMonsters
)) then
679 olen
:= Length(gMonsters
);
680 SetLength(gMonsters
, result
+64);
681 for f
:= olen
to High(gMonsters
) do gMonsters
[f
] := nil;
686 function IsFriend(a
, b
: Byte): Boolean;
690 // Áî÷êà - âñåì äðóã:
691 if (a
= MONSTER_BARREL
) or (b
= MONSTER_BARREL
) then
694 // Ìîíñòðû îäíîãî âèäà:
697 MONSTER_IMP
, MONSTER_DEMON
, MONSTER_BARON
, MONSTER_KNIGHT
, MONSTER_CACO
,
698 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_MANCUB
, MONSTER_SKEL
, MONSTER_FISH
:
699 Exit
; // Ýòè íå áüþò ñâîèõ
702 // Lost_Soul íå ìîæåò ðàíèòü Pain_Elemental'à:
703 if (a
= MONSTER_SOUL
) and (b
= MONSTER_PAIN
) then
705 // Pain_Elemental íå ìîæåò ðàíèòü Lost_Soul'à:
706 if (b
= MONSTER_SOUL
) and (a
= MONSTER_PAIN
) then
709 //  îñòàëüíûõ ñëó÷àÿõ - áóäóò áèòü äðóã äðóãà:
714 function BehaviourDamage(SpawnerUID
: Word; BH
, SelfType
: Byte): Boolean;
717 UIDType
, MonsterType
: Byte;
722 UIDType
:= g_GetUIDType(SpawnerUID
);
723 if UIDType
= UID_MONSTER
then
725 m
:= g_Monsters_ByUID(SpawnerUID
);
726 if m
= nil then Exit
;
727 MonsterType
:= m
.FMonsterType
;
731 BH_NORMAL
: Result
:= (UIDType
= UID_PLAYER
) or
732 ((UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
)));
734 BH_KILLER
: Result
:= UIDType
= UID_PLAYER
;
735 BH_MANIAC
: Result
:= (UIDType
= UID_PLAYER
) or
736 ((UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
)));
738 BH_INSANE
: Result
:= (UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
));
739 BH_CANNIBAL
: Result
:= (UIDType
= UID_MONSTER
) and (MonsterType
= SelfType
);
744 function canShoot(m
: Byte): Boolean;
749 MONSTER_DEMON
, MONSTER_FISH
, MONSTER_BARREL
:
757 function isCorpse (o
: PObj
; immediately
: Boolean): Integer;
759 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
761 atag
:= atag
; // shut up, fpc!
762 result
:= false; // don't stop
763 if (mon
.FState
= MONSTATE_DEAD
) and g_Obj_Collide(o
, @mon
.FObj
) then
765 case mon
.FMonsterType
of // Íå âîñêðåñèòü:
766 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_CYBER
, MONSTER_SPIDER
,
767 MONSTER_VILE
, MONSTER_BARREL
, MONSTER_ROBO
: exit
;
769 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
780 // Åñëè íóæíà âåðîÿòíîñòü
781 if not immediately
and (Random(8) <> 0) then exit
;
783 // Èùåì ìåðòâûõ ìîíñòðîâ ïîáëèçîñòè
784 if gmon_debug_use_sqaccel
then
786 mon
:= monsGrid
.forEachInAABB(o
.X
+o
.Rect
.X
, o
.Y
+o
.Rect
.Y
, o
.Rect
.Width
, o
.Rect
.Height
, monsCollCheck
);
787 if (mon
<> nil) then result
:= mon
.mArrIdx
;
791 for a
:= 0 to High(gMonsters
) do
793 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].FState
= MONSTATE_DEAD
) and g_Obj_Collide(o
, @gMonsters
[a
].FObj
) then
795 case gMonsters
[a
].FMonsterType
of // Íå âîñêðåñèòü:
796 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_CYBER
, MONSTER_SPIDER
,
797 MONSTER_VILE
, MONSTER_BARREL
, MONSTER_ROBO
: Continue
;
798 else // Îñòàëüíûõ ìîæíî âîñêðåñèòü
809 procedure g_Monsters_LoadData();
811 e_WriteLog('Loading monsters data...', MSG_NOTIFY
);
813 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 0%', 0, False);
814 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD
+':MTEXTURES\BARREL_SLEEP', 64, 64, 3);
815 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD
+':MTEXTURES\BARREL_DIE', 64, 64, 4);
816 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_PAIN', GameWAD
+':MTEXTURES\BARREL_PAIN', 64, 64, 1);
817 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_SLEEP', GameWAD
+':MTEXTURES\ZOMBY_SLEEP', 64, 64, 2);
818 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_GO', GameWAD
+':MTEXTURES\ZOMBY_GO', 64, 64, 4);
819 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_DIE', GameWAD
+':MTEXTURES\ZOMBY_DIE', 64, 64, 6);
820 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 5%', 0, True);
821 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD
+':MTEXTURES\ZOMBY_MESS', 64, 64, 9);
822 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD
+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2);
823 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD
+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1);
824 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD
+':MTEXTURES\SERG_SLEEP', 64, 64, 2);
825 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD
+':MTEXTURES\SERG_GO', 64, 64, 4);
826 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_DIE', GameWAD
+':MTEXTURES\SERG_DIE', 64, 64, 5);
827 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 10%', 0, True);
828 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD
+':MTEXTURES\SERG_MESS', 64, 64, 9);
829 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD
+':MTEXTURES\SERG_ATTACK', 64, 64, 2);
830 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD
+':MTEXTURES\SERG_PAIN', 64, 64, 1);
831 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD
+':MTEXTURES\MAN_SLEEP', 64, 64, 2);
832 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD
+':MTEXTURES\MAN_GO', 64, 64, 4);
833 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_DIE', GameWAD
+':MTEXTURES\MAN_DIE', 64, 64, 7);
834 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 15%', 0, True);
835 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_MESS', GameWAD
+':MTEXTURES\MAN_MESS', 64, 64, 9);
836 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_ATTACK', GameWAD
+':MTEXTURES\MAN_ATTACK', 64, 64, 2);
837 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_PAIN', GameWAD
+':MTEXTURES\MAN_PAIN', 64, 64, 1);
838 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP', GameWAD
+':MTEXTURES\CGUN_SLEEP', 64, 64, 2);
839 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP_L', GameWAD
+':MTEXTURES\CGUN_SLEEP_L', 64, 64, 2);
840 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO', GameWAD
+':MTEXTURES\CGUN_GO', 64, 64, 4);
841 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 20%', 0, True);
842 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO_L', GameWAD
+':MTEXTURES\CGUN_GO_L', 64, 64, 4);
843 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_DIE', GameWAD
+':MTEXTURES\CGUN_DIE', 64, 64, 7);
844 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_MESS', GameWAD
+':MTEXTURES\CGUN_MESS', 64, 64, 6);
845 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK', GameWAD
+':MTEXTURES\CGUN_ATTACK', 64, 64, 2);
846 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK_L', GameWAD
+':MTEXTURES\CGUN_ATTACK_L', 64, 64, 2);
847 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN', GameWAD
+':MTEXTURES\CGUN_PAIN', 64, 64, 1);
848 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 25%', 0, True);
849 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN_L', GameWAD
+':MTEXTURES\CGUN_PAIN_L', 64, 64, 1);
850 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_SLEEP', GameWAD
+':MTEXTURES\IMP_SLEEP', 64, 64, 2);
851 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_GO', GameWAD
+':MTEXTURES\IMP_GO', 64, 64, 4);
852 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_DIE', GameWAD
+':MTEXTURES\IMP_DIE', 64, 64, 5);
853 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_MESS', GameWAD
+':MTEXTURES\IMP_MESS', 64, 64, 8);
854 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_ATTACK', GameWAD
+':MTEXTURES\IMP_ATTACK', 64, 64, 3);
855 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 30%', 0, True);
856 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_PAIN', GameWAD
+':MTEXTURES\IMP_PAIN', 64, 64, 1);
857 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_SLEEP', GameWAD
+':MTEXTURES\DEMON_SLEEP', 64, 64, 2);
858 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_GO', GameWAD
+':MTEXTURES\DEMON_GO', 64, 64, 4);
859 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_DIE', GameWAD
+':MTEXTURES\DEMON_DIE', 64, 64, 6);
860 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_ATTACK', GameWAD
+':MTEXTURES\DEMON_ATTACK', 64, 64, 3);
861 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_PAIN', GameWAD
+':MTEXTURES\DEMON_PAIN', 64, 64, 1);
862 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 35%', 0, True);
863 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_SLEEP', GameWAD
+':MTEXTURES\SOUL_SLEEP', 64, 64, 2);
864 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_GO', GameWAD
+':MTEXTURES\SOUL_GO', 64, 64, 2);
865 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_PAIN', GameWAD
+':MTEXTURES\SOUL_PAIN', 64, 64, 1);
866 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_ATTACK', GameWAD
+':MTEXTURES\SOUL_ATTACK', 64, 64, 2);
867 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_DIE', GameWAD
+':MTEXTURES\SOUL_DIE', 128, 128, 7);
868 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_SLEEP', GameWAD
+':MTEXTURES\FISH_SLEEP', 32, 32, 2);
869 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 40%', 0, True);
870 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_GO', GameWAD
+':MTEXTURES\FISH_GO', 32, 32, 4);
871 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_PAIN', GameWAD
+':MTEXTURES\FISH_PAIN', 32, 32, 3);
872 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_ATTACK', GameWAD
+':MTEXTURES\FISH_ATTACK', 32, 32, 2);
873 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_DIE', GameWAD
+':MTEXTURES\FISH_DIE', 32, 32, 1);
874 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_SLEEP', GameWAD
+':MTEXTURES\SPIDER_SLEEP', 256, 128, 2);
875 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_GO', GameWAD
+':MTEXTURES\SPIDER_GO', 256, 128, 6);
876 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 45%', 0, True);
877 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN', GameWAD
+':MTEXTURES\SPIDER_PAIN', 256, 128, 1);
878 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN_L', GameWAD
+':MTEXTURES\SPIDER_PAIN_L', 256, 128, 1);
879 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_ATTACK', GameWAD
+':MTEXTURES\SPIDER_ATTACK', 256, 128, 2);
880 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_DIE', GameWAD
+':MTEXTURES\SPIDER_DIE', 256, 128, 10);
881 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_SLEEP', GameWAD
+':MTEXTURES\BSP_SLEEP', 128, 64, 2);
882 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_GO', GameWAD
+':MTEXTURES\BSP_GO', 128, 64, 6);
883 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 50%', 0, True);
884 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN', GameWAD
+':MTEXTURES\BSP_PAIN', 128, 64, 1);
885 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN_L', GameWAD
+':MTEXTURES\BSP_PAIN_L', 128, 64, 1);
886 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_ATTACK', GameWAD
+':MTEXTURES\BSP_ATTACK', 128, 64, 2);
887 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_DIE', GameWAD
+':MTEXTURES\BSP_DIE', 128, 64, 7);
888 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_SLEEP', GameWAD
+':MTEXTURES\CACO_SLEEP', 128, 128, 1);
889 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_GO', GameWAD
+':MTEXTURES\CACO_GO', 128, 128, 1);
890 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 55%', 0, True);
891 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_PAIN', GameWAD
+':MTEXTURES\CACO_PAIN', 128, 128, 1);
892 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_ATTACK', GameWAD
+':MTEXTURES\CACO_ATTACK', 128, 128, 6);
893 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_DIE', GameWAD
+':MTEXTURES\CACO_DIE', 128, 128, 7);
894 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_SLEEP', GameWAD
+':MTEXTURES\PAIN_SLEEP', 128, 128, 4);
895 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_GO', GameWAD
+':MTEXTURES\PAIN_GO', 128, 128, 4);
896 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_PAIN', GameWAD
+':MTEXTURES\PAIN_PAIN', 128, 128, 1);
897 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 60%', 0, True);
898 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_ATTACK', GameWAD
+':MTEXTURES\PAIN_ATTACK', 128, 128, 4);
899 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_DIE', GameWAD
+':MTEXTURES\PAIN_DIE', 128, 128, 7);
900 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP', GameWAD
+':MTEXTURES\BARON_SLEEP', 128, 128, 2);
901 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP_L', GameWAD
+':MTEXTURES\BARON_SLEEP_L', 128, 128, 2);
902 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_GO', GameWAD
+':MTEXTURES\BARON_GO', 128, 128, 4);
903 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN', GameWAD
+':MTEXTURES\BARON_PAIN', 128, 128, 1);
904 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 65%', 0, True);
905 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN_L', GameWAD
+':MTEXTURES\BARON_PAIN_L', 128, 128, 1);
906 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK', GameWAD
+':MTEXTURES\BARON_ATTACK', 128, 128, 3);
907 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK_L', GameWAD
+':MTEXTURES\BARON_ATTACK_L', 128, 128, 3);
908 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_DIE', GameWAD
+':MTEXTURES\BARON_DIE', 128, 128, 7);
909 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP', GameWAD
+':MTEXTURES\KNIGHT_SLEEP', 128, 128, 2);
910 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP_L', GameWAD
+':MTEXTURES\KNIGHT_SLEEP_L', 128, 128, 2);
911 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 70%', 0, True);
912 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_GO', GameWAD
+':MTEXTURES\KNIGHT_GO', 128, 128, 4);
913 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN', GameWAD
+':MTEXTURES\KNIGHT_PAIN', 128, 128, 1);
914 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN_L', GameWAD
+':MTEXTURES\KNIGHT_PAIN_L', 128, 128, 1);
915 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK', GameWAD
+':MTEXTURES\KNIGHT_ATTACK', 128, 128, 3);
916 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK_L', GameWAD
+':MTEXTURES\KNIGHT_ATTACK_L', 128, 128, 3);
917 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_DIE', GameWAD
+':MTEXTURES\KNIGHT_DIE', 128, 128, 7);
918 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 75%', 0, True);
919 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_SLEEP', GameWAD
+':MTEXTURES\MANCUB_SLEEP', 128, 128, 2);
920 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_GO', GameWAD
+':MTEXTURES\MANCUB_GO', 128, 128, 6);
921 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_PAIN', GameWAD
+':MTEXTURES\MANCUB_PAIN', 128, 128, 1);
922 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_ATTACK', GameWAD
+':MTEXTURES\MANCUB_ATTACK', 128, 128, 3);
923 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_DIE', GameWAD
+':MTEXTURES\MANCUB_DIE', 128, 128, 10);
924 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP', GameWAD
+':MTEXTURES\SKEL_SLEEP', 128, 128, 2);
925 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 80%', 0, True);
926 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP_L', GameWAD
+':MTEXTURES\SKEL_SLEEP_L', 128, 128, 2);
927 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_GO', GameWAD
+':MTEXTURES\SKEL_GO', 128, 128, 6);
928 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN', GameWAD
+':MTEXTURES\SKEL_PAIN', 128, 128, 1);
929 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN_L', GameWAD
+':MTEXTURES\SKEL_PAIN_L', 128, 128, 1);
930 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK', GameWAD
+':MTEXTURES\SKEL_ATTACK', 128, 128, 2);
931 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK_L', GameWAD
+':MTEXTURES\SKEL_ATTACK_L', 128, 128, 2);
932 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 85%', 0, True);
933 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2', GameWAD
+':MTEXTURES\SKEL_ATTACK2', 128, 128, 2);
934 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2_L', GameWAD
+':MTEXTURES\SKEL_ATTACK2_L', 128, 128, 2);
935 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_DIE', GameWAD
+':MTEXTURES\SKEL_DIE', 128, 128, 5);
936 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP', GameWAD
+':MTEXTURES\VILE_SLEEP', 128, 128, 2);
937 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP_L', GameWAD
+':MTEXTURES\VILE_SLEEP_L', 128, 128, 2);
938 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_GO', GameWAD
+':MTEXTURES\VILE_GO', 128, 128, 6);
939 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 90%', 0, True);
940 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN', GameWAD
+':MTEXTURES\VILE_PAIN', 128, 128, 1);
941 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN_L', GameWAD
+':MTEXTURES\VILE_PAIN_L', 128, 128, 1);
942 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK', GameWAD
+':MTEXTURES\VILE_ATTACK', 128, 128, 10);
943 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK_L', GameWAD
+':MTEXTURES\VILE_ATTACK_L', 128, 128, 10);
944 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2', GameWAD
+':MTEXTURES\VILE_ATTACK2', 128, 128, 3);
945 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2_L', GameWAD
+':MTEXTURES\VILE_ATTACK2_L', 128, 128, 3);
946 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 95%', 0, True);
947 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_DIE', GameWAD
+':MTEXTURES\VILE_DIE', 128, 128, 9);
948 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_SLEEP', GameWAD
+':MTEXTURES\ROBO_SLEEP', 128, 128, 1);
949 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_GO', GameWAD
+':MTEXTURES\ROBO_GO', 128, 128, 12);
950 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK', GameWAD
+':MTEXTURES\ROBO_ATTACK', 128, 128, 2);
951 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK2', GameWAD
+':MTEXTURES\ROBO_ATTACK2', 128, 128, 4);
952 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_DIE', GameWAD
+':MTEXTURES\ROBO_DIE', 128, 128, 1);
953 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 100%', 0, True);
954 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP', GameWAD
+':MTEXTURES\CYBER_SLEEP', 128, 128, 2);
955 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP_L', GameWAD
+':MTEXTURES\CYBER_SLEEP_L', 128, 128, 2);
956 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO', GameWAD
+':MTEXTURES\CYBER_GO', 128, 128, 4);
957 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO_L', GameWAD
+':MTEXTURES\CYBER_GO_L', 128, 128, 4);
958 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN', GameWAD
+':MTEXTURES\CYBER_PAIN', 128, 128, 1);
959 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN_L', GameWAD
+':MTEXTURES\CYBER_PAIN_L', 128, 128, 1);
960 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK', GameWAD
+':MTEXTURES\CYBER_ATTACK', 128, 128, 2);
961 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK_L', GameWAD
+':MTEXTURES\CYBER_ATTACK_L', 128, 128, 2);
962 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2', GameWAD
+':MTEXTURES\CYBER_ATTACK2', 128, 128, 2);
963 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2_L', GameWAD
+':MTEXTURES\CYBER_ATTACK2_L', 128, 128, 2);
964 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_DIE', GameWAD
+':MTEXTURES\CYBER_DIE', 128, 128, 9);
966 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_SOUNDS
], 0, False);
968 g_Sound_CreateWADEx('SOUND_MONSTER_BARREL_DIE', GameWAD
+':MSOUNDS\BARREL_DIE');
970 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN', GameWAD
+':MSOUNDS\PAIN');
971 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN2', GameWAD
+':MSOUNDS\PAIN2');
972 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION', GameWAD
+':MSOUNDS\ACTION');
973 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION2', GameWAD
+':MSOUNDS\ACTION2');
974 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_1', GameWAD
+':MSOUNDS\ALERT_1');
975 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_2', GameWAD
+':MSOUNDS\ALERT_2');
976 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_3', GameWAD
+':MSOUNDS\ALERT_3');
977 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_1', GameWAD
+':MSOUNDS\DIE_1');
978 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_2', GameWAD
+':MSOUNDS\DIE_2');
979 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_3', GameWAD
+':MSOUNDS\DIE_3');
980 g_Sound_CreateWADEx('SOUND_MONSTER_SLOP', GameWAD
+':MSOUNDS\SLOP');
982 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ATTACK', GameWAD
+':MSOUNDS\DEMON_ATTACK');
983 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ALERT', GameWAD
+':MSOUNDS\DEMON_ALERT');
984 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_DIE', GameWAD
+':MSOUNDS\DEMON_DIE');
986 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_1', GameWAD
+':MSOUNDS\IMP_ALERT_1');
987 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_2', GameWAD
+':MSOUNDS\IMP_ALERT_2');
988 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_1', GameWAD
+':MSOUNDS\IMP_DIE_1');
989 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_2', GameWAD
+':MSOUNDS\IMP_DIE_2');
990 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ACTION', GameWAD
+':MSOUNDS\IMP_ACTION');
991 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ATTACK', GameWAD
+':MSOUNDS\IMP_ATTACK');
993 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_PAIN', GameWAD
+':MSOUNDS\MAN_PAIN');
994 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_ALERT', GameWAD
+':MSOUNDS\MAN_ALERT');
995 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_DIE', GameWAD
+':MSOUNDS\MAN_DIE');
996 g_Sound_CreateWADEx('SOUND_MONSTER_HAHA', GameWAD
+':MSOUNDS\HAHA');
997 g_Sound_CreateWADEx('SOUND_MONSTER_TRUP', GameWAD
+':MSOUNDS\TRUP');
999 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_ATTACK', GameWAD
+':MSOUNDS\SOUL_ATTACK');
1000 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_DIE', GameWAD
+':MSOUNDS\SOUL_DIE');
1002 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ACTION', GameWAD
+':MSOUNDS\BSP_ACTION');
1003 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_DIE', GameWAD
+':MSOUNDS\BSP_DIE');
1004 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ALERT', GameWAD
+':MSOUNDS\BSP_ALERT');
1005 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_WALK', GameWAD
+':MSOUNDS\BSP_WALK');
1007 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ACTION', GameWAD
+':MSOUNDS\VILE_ACTION');
1008 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_PAIN', GameWAD
+':MSOUNDS\VILE_PAIN');
1009 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_DIE', GameWAD
+':MSOUNDS\VILE_DIE');
1010 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ALERT', GameWAD
+':MSOUNDS\VILE_ALERT');
1011 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ATTACK', GameWAD
+':MSOUNDS\VILE_ATTACK');
1013 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ACTION', GameWAD
+':MSOUNDS\SKEL_ACTION');
1014 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_DIE', GameWAD
+':MSOUNDS\SKEL_DIE');
1015 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ALERT', GameWAD
+':MSOUNDS\SKEL_ALERT');
1016 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ATTACK', GameWAD
+':MSOUNDS\SKEL_ATTACK');
1017 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_HIT', GameWAD
+':MSOUNDS\SKEL_HIT');
1019 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_PAIN', GameWAD
+':MSOUNDS\MANCUB_PAIN');
1020 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_DIE', GameWAD
+':MSOUNDS\MANCUB_DIE');
1021 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ALERT', GameWAD
+':MSOUNDS\MANCUB_ALERT');
1022 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ATTACK', GameWAD
+':MSOUNDS\MANCUB_ATTACK');
1024 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_PAIN', GameWAD
+':MSOUNDS\PAIN_PAIN');
1025 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_DIE', GameWAD
+':MSOUNDS\PAIN_DIE');
1026 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_ALERT', GameWAD
+':MSOUNDS\PAIN_ALERT');
1028 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_DIE', GameWAD
+':MSOUNDS\BARON_DIE');
1029 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_ALERT', GameWAD
+':MSOUNDS\BARON_ALERT');
1031 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_DIE', GameWAD
+':MSOUNDS\CACO_DIE');
1032 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_ALERT', GameWAD
+':MSOUNDS\CACO_ALERT');
1034 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_DIE', GameWAD
+':MSOUNDS\CYBER_DIE');
1035 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_ALERT', GameWAD
+':MSOUNDS\CYBER_ALERT');
1036 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_WALK', GameWAD
+':MSOUNDS\CYBER_WALK');
1038 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_DIE', GameWAD
+':MSOUNDS\KNIGHT_DIE');
1039 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_ALERT', GameWAD
+':MSOUNDS\KNIGHT_ALERT');
1041 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_DIE', GameWAD
+':MSOUNDS\SPIDER_DIE');
1042 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_ALERT', GameWAD
+':MSOUNDS\SPIDER_ALERT');
1043 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_WALK', GameWAD
+':MSOUNDS\SPIDER_WALK');
1045 g_Sound_CreateWADEx('SOUND_MONSTER_FISH_ATTACK', GameWAD
+':MSOUNDS\FISH_ATTACK');
1047 freeInds
:= TIdPool
.Create();
1049 monCheckTrapLastFrameId
:= 0;
1050 monCheckMPlatLastFrameId
:= 0;
1053 procedure g_Monsters_FreeData();
1055 e_WriteLog('Releasing monsters data...', MSG_NOTIFY
);
1057 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_SLEEP');
1058 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_PAIN');
1059 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_DIE');
1060 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_SLEEP');
1061 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_GO');
1062 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE');
1063 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS');
1064 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK');
1065 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN');
1066 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP');
1067 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO');
1068 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE');
1069 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS');
1070 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK');
1071 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN');
1072 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP');
1073 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO');
1074 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_DIE');
1075 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_MESS');
1076 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_ATTACK');
1077 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_PAIN');
1078 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP');
1079 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP_L');
1080 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO');
1081 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO_L');
1082 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_DIE');
1083 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_MESS');
1084 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK');
1085 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK_L');
1086 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN');
1087 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN_L');
1088 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_SLEEP');
1089 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_GO');
1090 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_DIE');
1091 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_MESS');
1092 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_ATTACK');
1093 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_PAIN');
1094 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_SLEEP');
1095 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_GO');
1096 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_DIE');
1097 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_ATTACK');
1098 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_PAIN');
1099 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_SLEEP');
1100 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_GO');
1101 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_PAIN');
1102 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_ATTACK');
1103 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_DIE');
1104 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_SLEEP');
1105 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_GO');
1106 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_PAIN');
1107 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_ATTACK');
1108 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_DIE');
1109 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_SLEEP');
1110 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_GO');
1111 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN');
1112 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN_L');
1113 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_ATTACK');
1114 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_DIE');
1115 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_SLEEP');
1116 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_GO');
1117 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN');
1118 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN_L');
1119 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_ATTACK');
1120 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_DIE');
1121 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_SLEEP');
1122 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_GO');
1123 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_PAIN');
1124 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_ATTACK');
1125 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_DIE');
1126 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_SLEEP');
1127 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_GO');
1128 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_PAIN');
1129 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_ATTACK');
1130 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_DIE');
1131 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP');
1132 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP_L');
1133 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_GO');
1134 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN');
1135 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN_L');
1136 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK');
1137 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK_L');
1138 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_DIE');
1139 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP');
1140 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP_L');
1141 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_GO');
1142 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN');
1143 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN_L');
1144 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK');
1145 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK_L');
1146 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_DIE');
1147 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_SLEEP');
1148 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_GO');
1149 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_PAIN');
1150 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_ATTACK');
1151 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_DIE');
1152 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP');
1153 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP_L');
1154 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_GO');
1155 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN');
1156 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN_L');
1157 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK');
1158 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK_L');
1159 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2');
1160 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2_L');
1161 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_DIE');
1162 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP');
1163 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP_L');
1164 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_GO');
1165 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN');
1166 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN_L');
1167 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK');
1168 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK_L');
1169 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2');
1170 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2_L');
1171 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_DIE');
1172 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_SLEEP');
1173 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_GO');
1174 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK');
1175 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK2');
1176 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_DIE');
1177 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP');
1178 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP_L');
1179 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO');
1180 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO_L');
1181 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN');
1182 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN_L');
1183 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK');
1184 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK_L');
1185 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2');
1186 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2_L');
1187 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_DIE');
1189 g_Sound_Delete('SOUND_MONSTER_BARREL_DIE');
1191 g_Sound_Delete('SOUND_MONSTER_PAIN');
1192 g_Sound_Delete('SOUND_MONSTER_PAIN2');
1193 g_Sound_Delete('SOUND_MONSTER_ACTION');
1194 g_Sound_Delete('SOUND_MONSTER_ACTION2');
1195 g_Sound_Delete('SOUND_MONSTER_ALERT_1');
1196 g_Sound_Delete('SOUND_MONSTER_ALERT_2');
1197 g_Sound_Delete('SOUND_MONSTER_ALERT_3');
1198 g_Sound_Delete('SOUND_MONSTER_DIE_1');
1199 g_Sound_Delete('SOUND_MONSTER_DIE_2');
1200 g_Sound_Delete('SOUND_MONSTER_DIE_3');
1201 g_Sound_Delete('SOUND_MONSTER_SLOP');
1203 g_Sound_Delete('SOUND_MONSTER_DEMON_ATTACK');
1204 g_Sound_Delete('SOUND_MONSTER_DEMON_ALERT');
1205 g_Sound_Delete('SOUND_MONSTER_DEMON_DIE');
1207 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_1');
1208 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_2');
1209 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_1');
1210 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_2');
1211 g_Sound_Delete('SOUND_MONSTER_IMP_ACTION');
1212 g_Sound_Delete('SOUND_MONSTER_IMP_ATTACK');
1214 g_Sound_Delete('SOUND_MONSTER_MAN_PAIN');
1215 g_Sound_Delete('SOUND_MONSTER_MAN_ALERT');
1216 g_Sound_Delete('SOUND_MONSTER_MAN_DIE');
1217 g_Sound_Delete('SOUND_MONSTER_HAHA');
1218 g_Sound_Delete('SOUND_MONSTER_TRUP');
1220 g_Sound_Delete('SOUND_MONSTER_SOUL_ATTACK');
1221 g_Sound_Delete('SOUND_MONSTER_SOUL_DIE');
1223 g_Sound_Delete('SOUND_MONSTER_BSP_ACTION');
1224 g_Sound_Delete('SOUND_MONSTER_BSP_DIE');
1225 g_Sound_Delete('SOUND_MONSTER_BSP_ALERT');
1226 g_Sound_Delete('SOUND_MONSTER_BSP_WALK');
1228 g_Sound_Delete('SOUND_MONSTER_VILE_ACTION');
1229 g_Sound_Delete('SOUND_MONSTER_VILE_PAIN');
1230 g_Sound_Delete('SOUND_MONSTER_VILE_DIE');
1231 g_Sound_Delete('SOUND_MONSTER_VILE_ALERT');
1232 g_Sound_Delete('SOUND_MONSTER_VILE_ATTACK');
1234 g_Sound_Delete('SOUND_MONSTER_SKEL_ACTION');
1235 g_Sound_Delete('SOUND_MONSTER_SKEL_DIE');
1236 g_Sound_Delete('SOUND_MONSTER_SKEL_ALERT');
1237 g_Sound_Delete('SOUND_MONSTER_SKEL_ATTACK');
1238 g_Sound_Delete('SOUND_MONSTER_SKEL_HIT');
1240 g_Sound_Delete('SOUND_MONSTER_MANCUB_PAIN');
1241 g_Sound_Delete('SOUND_MONSTER_MANCUB_DIE');
1242 g_Sound_Delete('SOUND_MONSTER_MANCUB_ALERT');
1243 g_Sound_Delete('SOUND_MONSTER_MANCUB_ATTACK');
1245 g_Sound_Delete('SOUND_MONSTER_PAIN_PAIN');
1246 g_Sound_Delete('SOUND_MONSTER_PAIN_DIE');
1247 g_Sound_Delete('SOUND_MONSTER_PAIN_ALERT');
1249 g_Sound_Delete('SOUND_MONSTER_BARON_DIE');
1250 g_Sound_Delete('SOUND_MONSTER_BARON_ALERT');
1252 g_Sound_Delete('SOUND_MONSTER_CACO_DIE');
1253 g_Sound_Delete('SOUND_MONSTER_CACO_ALERT');
1255 g_Sound_Delete('SOUND_MONSTER_CYBER_DIE');
1256 g_Sound_Delete('SOUND_MONSTER_CYBER_ALERT');
1257 g_Sound_Delete('SOUND_MONSTER_CYBER_WALK');
1259 g_Sound_Delete('SOUND_MONSTER_KNIGHT_DIE');
1260 g_Sound_Delete('SOUND_MONSTER_KNIGHT_ALERT');
1262 g_Sound_Delete('SOUND_MONSTER_SPIDER_DIE');
1263 g_Sound_Delete('SOUND_MONSTER_SPIDER_ALERT');
1264 g_Sound_Delete('SOUND_MONSTER_SPIDER_WALK');
1266 g_Sound_Delete('SOUND_MONSTER_FISH_ATTACK');
1272 procedure g_Monsters_Init();
1277 procedure g_Monsters_Free (clearGrid
: Boolean=true);
1281 e_LogWritefln('Cleared monster data (clearGrid=%s)', [clearGrid
]);
1287 for a
:= 0 to High(gMonsters
) do gMonsters
[a
].Free();
1290 monCheckTrapLastFrameId
:= 0;
1291 monCheckMPlatLastFrameId
:= 0;
1295 // will be called from map loader
1296 procedure g_Mons_InitTree (x
, y
, w
, h
: Integer);
1299 monsGrid
:= TMonsterGrid
.Create(x
, y
, w
, h
);
1300 //clearUidMap(); // why not?
1301 e_LogWritefln('%s', ['Recreated monster tree']);
1305 function g_Monsters_Create(MonsterType
: Byte; X
, Y
: Integer;
1306 Direction
: TDirection
; AdjCoord
: Boolean = False; ForcedUID
: Integer = -1): TMonster
;
1313 // Íåò òàêîãî ìîíñòðà
1314 if (MonsterType
> MONSTER_MAN
) or (MonsterType
= 0) then exit
;
1316 // Ñîáëþäàåì îãðàíè÷åíèå Lost_Soul'îâ
1317 if MonsterType
= MONSTER_SOUL
then
1319 if soulcount
> MAX_SOUL
then exit
;
1320 soulcount
:= soulcount
+ 1;
1323 find_id
:= allocMonster();
1325 mon
:= TMonster
.Create(MonsterType
, find_id
, ForcedUID
);
1326 gMonsters
[find_id
] := mon
;
1327 mon
.mArrIdx
:= find_id
;
1330 uidMap
[mon
.FUID
] := mon
;
1332 // Íàñòðàèâàåì ïîëîæåíèå
1337 FObj
.X
:= X
-FObj
.Rect
.X
- (FObj
.Rect
.Width
div 2);
1338 FObj
.Y
:= Y
-FObj
.Rect
.Y
- FObj
.Rect
.Height
;
1342 FObj
.X
:= X
-FObj
.Rect
.X
;
1343 FObj
.Y
:= Y
-FObj
.Rect
.Y
;
1346 FDirection
:= Direction
;
1347 FStartDirection
:= Direction
;
1352 mon
.positionChanged();
1357 procedure g_Monsters_killedp();
1361 if gMonsters
= nil then
1364 // Ïðèêîëèñò ñìååòñÿ íàä ñìåðòüþ èãðîêà:
1365 h
:= High(gMonsters
);
1368 if (gMonsters
[a
] <> nil) then
1370 with gMonsters
[a
] do
1372 if (FMonsterType
= MONSTER_MAN
) and
1373 (FState
<> MONSTATE_DEAD
) and
1374 (FState
<> MONSTATE_SLEEP
) and
1375 (FState
<> MONSTATE_DIE
) then
1377 g_Sound_PlayExAt('SOUND_MONSTER_TRUP', FObj
.X
, FObj
.Y
);
1385 procedure g_Monsters_Update();
1390 if gTime
mod (GAME_TICK
*2) = 0 then
1394 if abs(pt_x
) > 246 then pt_xs
:= -pt_xs
;
1395 if abs(pt_y
) > 100 then pt_ys
:= -pt_ys
;
1398 gMon
:= True; // Äëÿ ðàáîòû BlockMon'à
1400 if gmon_debug_think
or gmon_debug_one_think_step
then
1402 gmon_debug_one_think_step
:= false;
1403 for a
:= 0 to High(gMonsters
) do
1405 if (gMonsters
[a
] = nil) then continue
;
1406 if not gMonsters
[a
].FRemoved
then
1408 if g_Game_IsClient
then
1409 gMonsters
[a
].ClientUpdate()
1411 gMonsters
[a
].Update();
1415 gMonsters
[a
].Free();
1416 gMonsters
[a
] := nil;
1424 procedure g_Monsters_Draw();
1428 if gMonsters
<> nil then
1430 for a
:= 0 to High(gMonsters
) do
1432 if (gMonsters
[a
] <> nil) then gMonsters
[a
].Draw();
1437 procedure g_Monsters_DrawHealth();
1442 if gMonsters
= nil then Exit
;
1443 e_TextureFontGetSize(gStdFont
, fW
, fH
);
1445 for a
:= 0 to High(gMonsters
) do
1447 if gMonsters
[a
] <> nil then
1449 e_TextureFontPrint(gMonsters
[a
].FObj
.X
+ gMonsters
[a
].FObj
.Rect
.X
,
1450 gMonsters
[a
].FObj
.Y
+ gMonsters
[a
].FObj
.Rect
.Y
+ gMonsters
[a
].FObj
.Rect
.Height
- fH
,
1451 IntToStr(gMonsters
[a
].FHealth
), gStdFont
);
1456 function g_Monsters_ByUID (UID
: Word): TMonster
;
1458 result
:= uidMap
[UID
];
1461 procedure g_Monsters_SaveState(var Mem
: TBinMemoryWriter
);
1466 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ìîíñòðîâ:
1468 if (gMonsters
<> nil) then
1470 for i
:= 0 to High(gMonsters
) do
1472 if (gMonsters
[i
] <> nil) then
1474 if (gMonsters
[i
].FMonsterType
<> MONSTER_NONE
) then count
+= 1;
1479 Mem
:= TBinMemoryWriter
.Create((count
+1) * 350);
1481 // Ñîõðàíÿåì èíôîðìàöèþ öåëåóêàçàòåëÿ:
1483 Mem
.WriteInt(pt_xs
);
1485 Mem
.WriteInt(pt_ys
);
1487 // Êîëè÷åñòâî ìîíñòðîâ:
1488 Mem
.WriteInt(count
);
1493 // Ñîõðàíÿåì ìîíñòðîâ:
1494 for i
:= 0 to High(gMonsters
) do
1496 if (gMonsters
[i
] <> nil) then
1498 if (gMonsters
[i
].FMonsterType
<> MONSTER_NONE
) then
1501 b
:= gMonsters
[i
].MonsterType
;
1503 // Ñîõðàíÿåì äàííûå ìîíñòðà:
1504 gMonsters
[i
].SaveState(Mem
);
1510 procedure g_Monsters_LoadState(var Mem
: TBinMemoryReader
);
1516 if Mem
= nil then exit
;
1518 g_Monsters_Free(false);
1520 // Çàãðóæàåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1526 // Êîëè÷åñòâî ìîíñòðîâ
1529 if count
= 0 then exit
;
1531 // Çàãðóæàåì ìîíñòðîâ
1532 for a
:= 0 to count
-1 do
1537 mon
:= g_Monsters_Create(b
, 0, 0, D_LEFT
);
1538 if mon
= nil then raise EBinSizeError
.Create('g_Monsters_LoadState: ID = -1 (Can''t create)');
1539 // Çàãðóæàåì äàííûå ìîíñòðà
1545 // ////////////////////////////////////////////////////////////////////////// //
1546 function g_Mons_SpawnAt (monType
: Integer; x
, y
: Integer; dir
: TDirection
=D_LEFT
): TMonster
; overload
;
1549 if (monType
>= MONSTER_DEMON
) and (monType
<= MONSTER_MAN
) then
1551 result
:= g_Monsters_Create(monType
, x
, y
, dir
);
1556 function g_Mons_SpawnAt (const typeName
: AnsiString; x
, y
: Integer; dir
: TDirection
=D_LEFT
): TMonster
; overload
;
1558 result
:= g_Mons_SpawnAt(g_Mons_TypeIdByName(typeName
), x
, y
, dir
);
1563 // ////////////////////////////////////////////////////////////////////////// //
1564 function g_Mons_TypeLo (): Integer; inline; begin result
:= Low(MONSTERTABLE
); end;
1565 function g_Mons_TypeHi (): Integer; inline; begin result
:= High(MONSTERTABLE
); end;
1568 function g_Mons_TypeIdByName (const name
: String): Integer;
1573 while (i
<= MONSTER_MAN
) do
1575 if (CompareText(name
, MONSTERTABLE
[i
].Name
) = 0) then
1584 if (CompareText(name
, 'zombie') = 0) then result
:= MONSTER_ZOMBY
;
1588 function g_Mons_NameByTypeId (monType
: Integer): AnsiString;
1590 if (monType
>= MONSTER_DEMON
) and (monType
<= MONSTER_MAN
) then
1591 result
:= MONSTERTABLE
[monType
].Name
1597 function g_Mons_GetKilledByTypeId (monType
: Integer): AnsiString;
1599 if (monType
>= MONSTER_DEMON
) and (monType
<= MONSTER_MAN
) then
1600 Result
:= KilledByMonster
[monType
]
1606 // ////////////////////////////////////////////////////////////////////////// //
1607 { T M o n s t e r : }
1609 procedure TMonster
.setGameX (v
: Integer); inline; begin FObj
.X
:= v
; positionChanged(); end;
1610 procedure TMonster
.setGameY (v
: Integer); inline; begin FObj
.Y
:= v
; positionChanged(); end;
1612 procedure TMonster
.setPosition (ax
, ay
: Integer; callPosChanged
: Boolean=true); inline; begin FObj
.X
:= ax
; FObj
.Y
:= ay
; if callPosChanged
then positionChanged(); end;
1614 procedure TMonster
.moveBy (dx
, dy
: Integer); inline;
1616 if (dx
<> 0) or (dy
<> 0) then
1624 procedure TMonster
.doDamage (v
: Integer);
1626 if (v
<= 0) then exit
;
1627 if (v
> 32767) then v
:= 32767;
1628 Damage(v
, 0, 0, 0, mEDamageType
);
1631 procedure TMonster
.ActionSound();
1633 case FMonsterType
of
1635 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ACTION', FObj
.X
, FObj
.Y
);
1636 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
,
1638 g_Sound_PlayExAt('SOUND_MONSTER_ACTION', FObj
.X
, FObj
.Y
);
1639 MONSTER_SOUL
, MONSTER_BARON
, MONSTER_CACO
,
1640 MONSTER_KNIGHT
, MONSTER_PAIN
, MONSTER_DEMON
,
1642 g_Sound_PlayExAt('SOUND_MONSTER_ACTION2', FObj
.X
, FObj
.Y
);
1644 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ACTION', FObj
.X
, FObj
.Y
);
1646 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ACTION', FObj
.X
, FObj
.Y
);
1648 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ACTION', FObj
.X
, FObj
.Y
);
1652 g_Sound_PlayExAt('SOUND_MONSTER_HAHA', FObj
.X
, FObj
.Y
);
1656 procedure TMonster
.PainSound();
1664 case FMonsterType
of
1665 MONSTER_IMP
, MONSTER_ZOMBY
, MONSTER_SERG
,
1666 MONSTER_SKEL
, MONSTER_CGUN
:
1667 g_Sound_PlayExAt('SOUND_MONSTER_PAIN', FObj
.X
, FObj
.Y
);
1668 MONSTER_SOUL
, MONSTER_BARON
, MONSTER_CACO
,
1669 MONSTER_KNIGHT
, MONSTER_DEMON
, MONSTER_SPIDER
,
1670 MONSTER_BSP
, MONSTER_CYBER
:
1671 g_Sound_PlayExAt('SOUND_MONSTER_PAIN2', FObj
.X
, FObj
.Y
);
1673 g_Sound_PlayExAt('SOUND_MONSTER_VILE_PAIN', FObj
.X
, FObj
.Y
);
1675 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_PAIN', FObj
.X
, FObj
.Y
);
1677 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_PAIN', FObj
.X
, FObj
.Y
);
1679 g_Sound_PlayExAt('SOUND_MONSTER_MAN_PAIN', FObj
.X
, FObj
.Y
);
1683 procedure TMonster
.DieSound();
1685 case FMonsterType
of
1688 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_1', FObj
.X
, FObj
.Y
);
1689 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_2', FObj
.X
, FObj
.Y
);
1691 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
:
1693 0: g_Sound_PlayExAt('SOUND_MONSTER_DIE_1', FObj
.X
, FObj
.Y
);
1694 1: g_Sound_PlayExAt('SOUND_MONSTER_DIE_2', FObj
.X
, FObj
.Y
);
1695 2: g_Sound_PlayExAt('SOUND_MONSTER_DIE_3', FObj
.X
, FObj
.Y
);
1698 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_DIE', FObj
.X
, FObj
.Y
);
1700 g_Sound_PlayExAt('SOUND_MONSTER_BARREL_DIE', FObj
.X
, FObj
.Y
);
1702 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_DIE', FObj
.X
, FObj
.Y
);
1704 g_Sound_PlayExAt('SOUND_MONSTER_BSP_DIE', FObj
.X
, FObj
.Y
);
1706 g_Sound_PlayExAt('SOUND_MONSTER_VILE_DIE', FObj
.X
, FObj
.Y
);
1708 g_Sound_PlayExAt('SOUND_MONSTER_BARON_DIE', FObj
.X
, FObj
.Y
);
1710 g_Sound_PlayExAt('SOUND_MONSTER_CACO_DIE', FObj
.X
, FObj
.Y
);
1712 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_DIE', FObj
.X
, FObj
.Y
);
1714 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_DIE', FObj
.X
, FObj
.Y
);
1716 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_DIE', FObj
.X
, FObj
.Y
);
1718 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_DIE', FObj
.X
, FObj
.Y
);
1720 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_DIE', FObj
.X
, FObj
.Y
);
1722 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_DIE', FObj
.X
, FObj
.Y
);
1724 g_Sound_PlayExAt('SOUND_MONSTER_MAN_DIE', FObj
.X
, FObj
.Y
);
1728 procedure TMonster
.WakeUpSound();
1730 case FMonsterType
of
1733 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_1', FObj
.X
, FObj
.Y
);
1734 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_2', FObj
.X
, FObj
.Y
);
1736 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
:
1738 0: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_1', FObj
.X
, FObj
.Y
);
1739 1: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_2', FObj
.X
, FObj
.Y
);
1740 2: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_3', FObj
.X
, FObj
.Y
);
1743 g_Sound_PlayExAt('SOUND_MONSTER_MAN_ALERT', FObj
.X
, FObj
.Y
);
1745 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ALERT', FObj
.X
, FObj
.Y
);
1747 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ALERT', FObj
.X
, FObj
.Y
);
1749 g_Sound_PlayExAt('SOUND_MONSTER_BARON_ALERT', FObj
.X
, FObj
.Y
);
1751 g_Sound_PlayExAt('SOUND_MONSTER_CACO_ALERT', FObj
.X
, FObj
.Y
);
1753 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_ALERT', FObj
.X
, FObj
.Y
);
1755 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_ALERT', FObj
.X
, FObj
.Y
);
1757 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ALERT', FObj
.X
, FObj
.Y
);
1759 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_ALERT', FObj
.X
, FObj
.Y
);
1761 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ALERT', FObj
.X
, FObj
.Y
);
1763 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ALERT', FObj
.X
, FObj
.Y
);
1765 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_ALERT', FObj
.X
, FObj
.Y
);
1771 procedure TMonster
.BFGHit();
1773 if FMonsterType
= MONSTER_FISH
then
1776 g_Weapon_BFGHit(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
1777 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
1778 {if g_Game_IsServer and g_Game_IsNet then
1779 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1780 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
1784 function TMonster
.Collide(X
, Y
: Integer; Width
, Height
: Word): Boolean;
1786 Result
:= g_Collide(FObj
.X
+FObj
.Rect
.X
,
1794 function TMonster
.Collide(Panel
: TPanel
): Boolean;
1796 Result
:= g_Collide(FObj
.X
+FObj
.Rect
.X
,
1801 Panel
.Width
, Panel
.Height
);
1804 function TMonster
.Collide(X
, Y
: Integer): Boolean;
1806 X
:= X
- FObj
.X
- FObj
.Rect
.X
;
1807 Y
:= Y
- FObj
.Y
- FObj
.Rect
.Y
;
1808 Result
:= (x
>= 0) and (x
<= FObj
.Rect
.Width
) and
1809 (y
>= 0) and (y
<= FObj
.Rect
.Height
);
1812 procedure TMonster
.Respawn
;
1818 FDirection
:= FStartDirection
;
1819 {GameX}FObj
.X
:= FStartX
;
1820 {GameY}FObj
.Y
:= FStartY
;
1821 FObj
.Rect
:= MONSTERTABLE
[FMonsterType
].Rect
;
1822 FHealth
:= MONSTERTABLE
[FMonsterType
].Health
;
1827 FDieTriggers
:= nil;
1828 FWaitAttackAnim
:= False;
1829 FChainFire
:= False;
1832 FState
:= MONSTATE_SLEEP
;
1833 FCurAnim
:= ANIM_SLEEP
;
1835 positionChanged(); // this updates spatial accelerators
1837 if g_Game_IsNet
and g_Game_IsServer
then
1839 MH_SEND_MonsterPos(FUID
);
1840 MH_SEND_MonsterState(FUID
);
1844 constructor TMonster
.Create(MonsterType
: Byte; aID
: Integer; ForcedUID
: Integer = -1);
1847 FramesID
: DWORD
= 0;
1851 if ForcedUID
< 0 then
1852 FUID
:= g_CreateUID(UID_MONSTER
)
1856 FMonsterType
:= MonsterType
;
1860 FState
:= MONSTATE_SLEEP
;
1861 FCurAnim
:= ANIM_SLEEP
;
1862 FHealth
:= MONSTERTABLE
[MonsterType
].Health
;
1863 FMaxHealth
:= FHealth
;
1864 FObj
.Rect
:= MONSTERTABLE
[MonsterType
].Rect
;
1865 FDieTriggers
:= nil;
1866 FSpawnTrigger
:= -1;
1867 FWaitAttackAnim
:= False;
1868 FChainFire
:= False;
1870 FNoRespawn
:= False;
1872 FBehaviour
:= BH_NORMAL
;
1876 mEDamageType
:= HIT_SOME
;
1880 trapCheckFrameId
:= 0;
1881 mplatCheckFrameId
:= 0;
1884 if FMonsterType
in [MONSTER_ROBO
, MONSTER_BARREL
] then
1885 FBloodKind
:= BLOOD_SPARKS
1887 FBloodKind
:= BLOOD_NORMAL
;
1888 if FMonsterType
= MONSTER_CACO
then
1894 else if FMonsterType
in [MONSTER_BARON
, MONSTER_KNIGHT
] then
1907 SetLength(FAnim
, Length(ANIMTABLE
));
1909 for a
:= 0 to High(FAnim
) do
1911 FAnim
[a
, D_LEFT
] := nil;
1912 FAnim
[a
, D_RIGHT
] := nil;
1915 for a
:= ANIM_SLEEP
to ANIM_PAIN
do
1916 if (ANIMTABLE
[a
].name
<> '') and
1917 (MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
] <> 0) then
1919 s
:= 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1920 '_'+ANIMTABLE
[a
].name
;
1922 res
:= g_Frames_Exists(s
);
1925 res
:= g_Frames_Get(FramesID
, s
);
1927 // Åñëè íåò òàêîé àíèìàöèè, òî ïðîáóåì çàìåíèòü åå íà àíèìàöèþ ñìåðòè:
1930 // Çàìåíÿåì òîëüêî ANIM_MESS íà ANIM_DIE:
1931 if a
<> ANIM_MESS
then
1934 if g_Frames_Get(FramesID
, 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1935 '_'+ANIMTABLE
[ANIM_DIE
].name
) then
1937 FAnim
[a
, D_RIGHT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[ANIM_DIE
].loop
,
1938 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[ANIM_DIE
]);
1939 FAnim
[a
, D_LEFT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[ANIM_DIE
].loop
,
1940 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[ANIM_DIE
]);
1945 FAnim
[a
, D_RIGHT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[a
].loop
,
1946 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
]);
1948 // Åñëè åñòü îòäåëüíàÿ ëåâàÿ àíèìàöèÿ - çàãðóæàåì:
1949 if MONSTER_ANIMTABLE
[MonsterType
].LeftAnim
then
1951 s
:= 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1952 '_'+ANIMTABLE
[a
].name
+'_L';
1953 if g_Frames_Exists(s
) then
1954 g_Frames_Get(FramesID
, s
);
1957 FAnim
[a
, D_LEFT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[a
].loop
,
1958 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
]);
1961 // Äëÿ êîëäóíà çàãðóæàåì òàêæå àíèìàöèþ îãíÿ:
1962 if MonsterType
= MONSTER_VILE
then
1964 g_Frames_Get(FramesID
, 'FRAMES_FIRE');
1965 vilefire
:= TAnimation
.Create(FramesID
, True, 2);
1971 function TMonster
.Damage(aDamage
: Word; VelX
, VelY
: Integer; SpawnerUID
: Word; t
: Byte): Boolean;
1978 // Óìèðàåò, óìåð èëè âîñêðåøàåòñÿ => óðîí äåëàòü íåêîìó:
1979 if (FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_REVIVE
) then
1982 // Ðûáó â âîäå áüåò òîêîì => ïàíèêà áåç óðîíà:
1983 if (t
= HIT_ELECTRO
) and (FMonsterType
= MONSTER_FISH
) and g_Game_IsServer
then
1986 if Random(2) = 0 then
1987 FDirection
:= D_RIGHT
1989 FDirection
:= D_LEFT
;
1991 SetState(MONSTATE_RUN
);
1995 // Ëîâóøêà óáèâàåò ñðàçó:
1996 if t
= HIT_TRAP
then
1999 // Ðîáîòó óðîíà íåò:
2000 if FMonsterType
= MONSTER_ROBO
then
2004 if g_Game_IsServer
then Dec(FHealth
, aDamage
);
2006 // Óñèëèâàåì áîëü ìîíñòðà îò óðîíà:
2009 FPain
:= FPain
+aDamage
;
2011 // Åñëè áîëü ñóùåñòâåííàÿ, òî ìåíÿåì ñîñòîÿíèå íà áîëåâîå:
2012 if FState
<> MONSTATE_PAIN
then
2013 if (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) and
2014 (FMonsterType
<> MONSTER_BARREL
) then
2015 SetState(MONSTATE_PAIN
);
2017 // Åñëè ðàçðåøåíà êðîâü - ñîçäàåì áðûçãè êðîâè:
2018 if (gBloodCount
> 0) then
2020 c
:= Min(aDamage
, 200);
2021 c
:= c
*gBloodCount
- (aDamage
div 4) + Random(c
div 2);
2023 if (VelX
= 0) and (VelY
= 0) then
2027 HIT_TRAP
, HIT_ACID
, HIT_ELECTRO
, HIT_FLAME
: MakeBloodSimple(c
);
2028 HIT_BFG
, HIT_ROCKET
, HIT_SOME
: MakeBloodVector(c
, VelX
, VelY
);
2032 // Òåïåðü öåëü - óäàðèâøèé, åñëè òîëüêî íå ñàì ñåáÿ:
2033 if (SpawnerUID
<> FUID
) and (BehaviourDamage(SpawnerUID
, FBehaviour
, FMonsterType
)) then
2035 FTargetUID
:= SpawnerUID
;
2039 // Çäîðîâüå çàêîí÷èëîñü:
2040 if FHealth
<= 0 then
2042 // Åñëè ýòî íå áî÷êà è óáèë èãðîê, òî åìó +1:
2043 if (FMonsterType
<> MONSTER_BARREL
) then
2045 if (g_GetUIDType(SpawnerUID
) = UID_PLAYER
) then
2047 p
:= g_Player_Get(SpawnerUID
);
2048 if (p
<> nil) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2050 p
.MonsterKills
:= p
.MonsterKills
+1;
2051 if gGameSettings
.GameMode
= GM_COOP
then
2052 p
.Frags
:= p
.Frags
+ 1;
2053 // Uncomment this if you want to double-kill monsters
2057 if gLMSRespawn
= LMS_RESPAWN_NONE
then
2059 Inc(gCoopMonstersKilled
);
2060 if g_Game_IsNet
then
2066 case FMonsterType
of
2067 MONSTER_ZOMBY
: c
:= ITEM_AMMO_BULLETS
;
2068 MONSTER_SERG
: c
:= ITEM_WEAPON_SHOTGUN1
;
2069 MONSTER_CGUN
: c
:= ITEM_WEAPON_CHAINGUN
;
2070 MONSTER_MAN
: c
:= ITEM_KEY_RED
;
2077 it
:= g_Items_Create(FObj
.X
+ (FObj
.Rect
.Width
div 2),
2078 FObj
.Y
+ (FObj
.Rect
.Height
div 2),
2080 g_Items_SetDrop(it
); // mark it as monster drop
2081 g_Obj_Push(g_Items_ObjByIdx(it
), (FObj
.Vel
.X
div 2)-3+Random(7),
2082 (FObj
.Vel
.Y
div 2)-Random(4));
2083 //positionChanged(); // this updates spatial accelerators
2084 if g_Game_IsServer
and g_Game_IsNet
then
2085 MH_SEND_ItemSpawn(True, it
);
2088 // Òðóï äàëüøå íå èäåò:
2091 // Ó òðóïà ðàçìåðû ìåíüøå:
2092 if (FMonsterType
<> MONSTER_FISH
) and (FMonsterType
<> MONSTER_PAIN
) then
2094 FObj
.Rect
.Y
:= FObj
.Rect
.Y
+ FObj
.Rect
.Height
-12;
2095 FObj
.Rect
.Height
:= 12;
2099 // Óðîí áûë ñèëüíûì => ñëàáûå - â êàøó:
2100 if (FHealth
<= -30) and
2101 ((FMonsterType
= MONSTER_IMP
) or (FMonsterType
= MONSTER_ZOMBY
) or
2102 (FMonsterType
= MONSTER_SERG
) or (FMonsterType
= MONSTER_CGUN
) or
2103 (FMonsterType
= MONSTER_MAN
)) then
2105 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
2106 SetState(MONSTATE_DIE
, ANIM_MESS
);
2111 SetState(MONSTATE_DIE
);
2114 // Àêòèâèðîâàòü òðèããåðû, æäóùèå ñìåðòè ýòîãî ìîíñòðà:
2115 if g_Game_IsServer
then ActivateTriggers();
2120 if FState
= MONSTATE_SLEEP
then
2121 begin // Ñïàë, ðàçáóäèëè íåñìåðòåëüíûì óäàðîì:
2122 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
2123 SetState(MONSTATE_GO
);
2126 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
);
2130 function TMonster
.Heal(Value
: Word): Boolean;
2133 if g_Game_IsClient
then
2138 if FHealth
< FMaxHealth
then
2140 IncMax(FHealth
, Value
, FMaxHealth
);
2141 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
);
2146 destructor TMonster
.Destroy();
2150 for a
:= 0 to High(FAnim
) do
2152 FAnim
[a
, D_LEFT
].Free();
2153 FAnim
[a
, D_RIGHT
].Free();
2158 if (mProxyId
<> -1) then
2160 if (monsGrid
<> nil) then
2162 monsGrid
.removeBody(mProxyId
);
2163 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
2164 e_WriteLog(Format('monster #%d:(%u): removed from grid; mProxyid=%d', [mArrIdx
, UID
, mProxyId
]), MSG_NOTIFY
);
2170 if (mArrIdx
<> -1) and (mArrIdx
< Length(gMonsters
)) then
2172 freeInds
.release(mArrIdx
);
2173 gMonsters
[mArrIdx
] := nil;
2177 uidMap
[FUID
] := nil;
2179 inherited Destroy();
2182 procedure TMonster
.Draw();
2188 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y, 'TYPE: '+IntToStr(FMonsterType));
2189 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y+16, 'STATE: '+IntToStr(FState));
2191 // Åñëè êîëäóí ñòðåëÿåò, òî ðèñóåì îãîíü:
2192 if FMonsterType
= MONSTER_VILE
then
2193 if FState
= MONSTATE_SHOOT
then
2194 if GetPos(FTargetUID
, @o
) then
2195 vilefire
.Draw(o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2)-32,
2196 o
.Y
+o
.Rect
.Y
+o
.Rect
.Height
-128, M_NONE
);
2198 // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì:
2200 if (g_dbg_scale
= 1.0) then
2202 if not g_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
,
2203 sX
-128, sY
-128, sWidth
+256, sHeight
+256) then
2207 // Ýòè ìîíñòðû, óìèðàÿ, íå îñòàâëÿþò òðóïîâ:
2208 if FState
= MONSTATE_DEAD
then
2209 case FMonsterType
of
2210 MONSTER_BARREL
, MONSTER_SOUL
, MONSTER_PAIN
: Exit
;
2213 // Åñòü ÷òî ðèñîâàòü ïðè òåêóùåì ïîâåäåíèè:
2214 if FAnim
[FCurAnim
, FDirection
] <> nil then
2216 // Åñëè íåò ëåâîé àíèìàöèè èëè îíà ñîâïàäàåò ñ ïðàâîé => îòðàæàåì ïðàâóþ:
2217 if (FDirection
= D_LEFT
) and
2218 ((not MONSTER_ANIMTABLE
[FMonsterType
].LeftAnim
) or
2219 (FAnim
[FCurAnim
, D_LEFT
].FramesID
= FAnim
[FCurAnim
, D_RIGHT
].FramesID
)) and
2220 (FMonsterType
<> MONSTER_BARREL
) then
2225 // Ëåâàÿ àíèìàöèÿ => ìåíÿåì ñìåùåíèå îòíîñèòåëüíî öåíòðà:
2226 if (FDirection
= D_LEFT
) and
2227 (FMonsterType
<> MONSTER_BARREL
) then
2229 dx
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaLeft
[FCurAnim
].X
;
2230 dy
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaLeft
[FCurAnim
].Y
;
2232 if m
= M_HORIZONTAL
then
2233 begin // Íåò îòäåëüíîé ëåâîé àíèìàöèè
2234 // Ðàññòîÿíèå îò êðàÿ òåêñòóðû äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2235 c
:= (MONSTERTABLE
[FMonsterType
].Rect
.X
- dx
) + MONSTERTABLE
[FMonsterType
].Rect
.Width
;
2236 // Ðàññòîÿíèå îò êðàÿ õèò áîêñà äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2237 dx
:= FAnim
[FCurAnim
, FDirection
].Width
- c
- MONSTERTABLE
[FMonsterType
].Rect
.X
;
2238 // Ò.ê. äâèãàòü òåêñòóðó íóæíî áóäåò â ïðîòèâîïîëîæíîì íàïðàâëåíèè:
2240 // Ýòî çíà÷èò: dX := -frameWidth - animDeltaX + hitX + hitWidth + hitX
2243 else // Ïðàâàÿ àíèìàöèÿ
2245 dx
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaRight
[FCurAnim
].X
;
2246 dy
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaRight
[FCurAnim
].Y
;
2250 FAnim
[FCurAnim
, FDirection
].Draw(Obj
.X
+dx
, Obj
.Y
+dy
, m
);
2253 if g_debug_Frames
then
2255 e_DrawQuad(FObj
.X
+FObj
.Rect
.X
,
2257 FObj
.X
+FObj
.Rect
.X
+FObj
.Rect
.Width
-1,
2258 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-1,
2263 procedure TMonster
.MakeBloodSimple(Count
: Word);
2265 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)+8,
2266 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2267 Count
div 2, 3, -1, 16, (FObj
.Rect
.Height
*2 div 3),
2268 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2269 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-8,
2270 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2271 Count
div 2, -3, -1, 16, (FObj
.Rect
.Height
*2) div 3,
2272 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2275 procedure TMonster
.MakeBloodVector(Count
: Word; VelX
, VelY
: Integer);
2277 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2278 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2279 Count
, VelX
, VelY
, 16, (FObj
.Rect
.Height
*2) div 3,
2280 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2283 procedure TMonster
.Push(vx
, vy
: Integer);
2285 FObj
.Accel
.X
:= FObj
.Accel
.X
+ vx
;
2286 FObj
.Accel
.Y
:= FObj
.Accel
.Y
+ vy
;
2287 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterPos(FUID
);
2290 procedure TMonster
.SetState(State
: Byte; ForceAnim
: Byte = 255);
2294 // Åñëè ñîñòîÿíèå = íà÷àëè óìèðàòü, à ýòîò ìîíñòð = Lost_Soul,
2295 // òî ñîáëþäàåì îãðàíè÷åíèå êîëè÷åñòâà Lost_Soul'îâ:
2296 if (State
= MONSTATE_DIE
) and (MonsterType
= MONSTER_SOUL
) then
2297 soulcount
:= soulcount
-1;
2299 // Ïðèñìåðòè - íåëüçÿ ñðàçó íà÷èíàòü àòàêîâàòü èëè áåãàòü:
2301 MONSTATE_DIE
, MONSTATE_DEAD
, MONSTATE_REVIVE
:
2302 if (State
<> MONSTATE_DEAD
) and (State
<> MONSTATE_REVIVE
) and
2303 (State
<> MONSTATE_GO
) then
2310 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
, ForceAnim
);
2312 // Íîâàÿ àíèìàöèÿ ïðè íîâîì ñîñòîÿíèè:
2314 MONSTATE_SLEEP
: Anim
:= ANIM_SLEEP
;
2315 MONSTATE_PAIN
: Anim
:= ANIM_PAIN
;
2316 MONSTATE_WAIT
: Anim
:= ANIM_SLEEP
;
2317 MONSTATE_CLIMB
, MONSTATE_RUN
, MONSTATE_RUNOUT
, MONSTATE_GO
: Anim
:= ANIM_GO
;
2318 MONSTATE_SHOOT
: Anim
:= ANIM_ATTACK
;
2319 MONSTATE_ATTACK
: Anim
:= ANIM_ATTACK
;
2320 MONSTATE_DIE
: Anim
:= ANIM_DIE
;
2322 begin // íà÷àëè âîñðåøàòüñÿ
2324 FAnim
[Anim
, FDirection
].Revert(True);
2326 FObj
.Rect
:= MONSTERTABLE
[FMonsterType
].Rect
;
2327 FHealth
:= MONSTERTABLE
[FMonsterType
].Health
;
2334 // Íàäî ñìåíèòü àíèìàöèþ íà íåñòàíäàðòíóþ:
2335 if ForceAnim
<> 255 then
2338 // Åñëè àíèìàöèÿ íîâàÿ - ïåðåçàïóñêàåì å¸:
2339 if FCurAnim
<> Anim
then
2340 if FAnim
[Anim
, FDirection
] <> nil then
2342 FAnim
[Anim
, FDirection
].Reset();
2347 function TMonster
.TeleportTo(X
, Y
: Integer; silent
: Boolean; dir
: Byte): Boolean;
2354 //  òî÷êå íàçíà÷åíèÿ ñòåíà:
2355 if g_CollideLevel(X
, Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
) then
2357 g_Sound_PlayExAt('SOUND_GAME_NOTELEPORT', FObj
.X
, FObj
.Y
);
2358 if g_Game_IsServer
and g_Game_IsNet
then
2359 MH_SEND_Sound(FObj
.X
, FObj
.Y
, 'SOUND_GAME_NOTELEPORT');
2365 // Ýôôåêò òåëåïîðòà â ïîçèöèè ìîíñòðà:
2368 if g_Frames_Get(FramesID
, 'FRAMES_TELEPORT') then
2369 TA
:= TAnimation
.Create(FramesID
, False, 6);
2370 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj
.X
, Obj
.Y
);
2371 g_GFX_OnceAnim(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2372 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, TA
);
2374 if g_Game_IsServer
and g_Game_IsNet
then
2375 MH_SEND_Effect(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2376 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, 1,
2380 FObj
.X
:= X
- FObj
.Rect
.X
;
2381 FObj
.Y
:= Y
- FObj
.Rect
.Y
;
2385 FDirection
:= D_LEFT
2388 FDirection
:= D_RIGHT
2392 if FDirection
= D_RIGHT
then
2393 FDirection
:= D_LEFT
2395 FDirection
:= D_RIGHT
;
2398 // Ýôôåêò òåëåïîðòà â òî÷êå íàçíà÷åíèÿ:
2399 if not silent
and (TA
<> nil) then
2401 g_GFX_OnceAnim(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2402 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, TA
);
2405 if g_Game_IsServer
and g_Game_IsNet
then
2406 MH_SEND_Effect(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2407 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, 0,
2411 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterPos(FUID
);
2415 procedure TMonster
.Update();
2417 a
, b
, sx
, sy
, wx
, wy
, oldvelx
: Integer;
2427 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
2428 if FMonsterType
= MONSTER_FISH
then
2429 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
2430 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
2433 // Ëåòàþùèå ìîíòñðû:
2434 if ((FMonsterType
= MONSTER_SOUL
) or
2435 (FMonsterType
= MONSTER_PAIN
) or
2436 (FMonsterType
= MONSTER_CACO
)) and
2437 (FState
<> MONSTATE_DIE
) and
2438 (FState
<> MONSTATE_DEAD
) then
2441 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
2442 if gTime
mod (GAME_TICK
*2) <> 0 then
2444 g_Obj_Move(@FObj
, fall
, True, True);
2445 positionChanged(); // this updates spatial accelerators
2449 if FPainTicks
> 0 then
2452 FPainSound
:= False;
2455 st
:= g_Obj_Move(@FObj
, fall
, True, True);
2456 positionChanged(); // this updates spatial accelerators
2458 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
2459 if WordBool(st
and MOVE_FALLOUT
) or (FObj
.X
< -1000) or
2460 (FObj
.X
> gMapInfo
.Width
+1000) or (FObj
.Y
< -1000) then
2463 if alive
and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2465 Inc(gCoopMonstersKilled
);
2466 if g_Game_IsNet
then
2473 oldvelx
:= FObj
.Vel
.X
;
2475 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
2476 if (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_DEAD
) then
2477 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
2479 if FFireTime
> 0 then
2481 if WordBool(st
and MOVE_INWATER
) then
2486 FFireTime
:= FFireTime
- 1;
2487 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
2488 if FFirePainTime
= 0 then
2490 Damage(5, FFireAttacker
, 0, 0, HIT_FLAME
);
2491 FFirePainTime
:= 18;
2494 FFirePainTime
:= FFirePainTime
- 1;
2498 // Ìåðòâûé íè÷åãî íå äåëàåò:
2499 if (FState
= MONSTATE_DEAD
) then
2502 // AI ìîíñòðîâ âûêëþ÷åí:
2503 if g_debug_MonsterOff
then
2506 if FState
<> MONSTATE_SLEEP
then
2507 SetState(MONSTATE_SLEEP
);
2510 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
2511 if WordBool(st
and MOVE_INWATER
) and (Random(32) = 0) then
2512 case FMonsterType
of
2514 if Random(4) = 0 then
2515 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
2516 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
2517 MONSTER_ROBO
, MONSTER_BARREL
:
2518 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
2519 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
2521 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
-4),
2522 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 5, 4, 4);
2523 if Random(2) = 0 then
2524 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj
.X
, FObj
.Y
)
2526 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj
.X
, FObj
.Y
);
2530 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
2531 if FMonsterType
= MONSTER_BARREL
then
2533 if (FState
= MONSTATE_DIE
) and (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 1) and
2534 (FAnim
[FCurAnim
, FDirection
].Counter
= 0) then
2535 g_Weapon_Explode(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2536 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-16,
2540 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
2541 if FMonsterType
= MONSTER_SOUL
then
2542 if WordBool(st
and MOVE_HITAIR
) then
2543 g_Obj_SetSpeed(@FObj
, 16);
2548 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
2549 if FObj
.Vel
.Y
< 0 then
2550 if WordBool(st
and MOVE_INWATER
) then
2553 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
2554 FTargetTime
:= FTargetTime
+ 1;
2557 if FShellTimer
> -1 then
2558 if FShellTimer
= 0 then
2560 if FShellType
= SHELL_SHELL
then
2561 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2562 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2563 GameVelX
, GameVelY
-2, SHELL_SHELL
)
2564 else if FShellType
= SHELL_DBLSHELL
then
2566 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2567 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2568 GameVelX
-1, GameVelY
-2, SHELL_SHELL
);
2569 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2570 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2571 GameVelX
+1, GameVelY
-2, SHELL_SHELL
);
2574 end else Dec(FShellTimer
);
2576 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
2578 if (FState
in [MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_RUNOUT
,
2579 MONSTATE_ATTACK
, MONSTATE_SHOOT
]) then
2580 if g_Weapon_Danger(FUID
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
,
2581 FObj
.Rect
.Width
, FObj
.Rect
.Height
, 50) then
2582 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
2583 (FObj
.Accel
.Y
= 0) then
2584 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2587 MONSTATE_PAIN
: // Ñîñòîÿíèå - Áîëü
2589 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
2590 if FPain
>= MONSTERTABLE
[FMonsterType
].Pain
then
2592 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
2593 if gSoundEffectsDF
then PainSound();
2595 if (not gSoundEffectsDF
) and (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) then
2598 // Ñíèæàåì áîëü ñî âðåìåíåì:
2601 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
2602 if FPain
<= MONSTERTABLE
[FMonsterType
].MinPain
then
2606 SetState(MONSTATE_GO
);
2610 MONSTATE_SLEEP
: // Ñîñòîÿíèå - Ñîí
2613 FSleep
:= FSleep
+ 1;
2615 // Ïðîñïàëè äîñòàòî÷íî:
2616 if FSleep
>= 18 then
2621 // Íà èãðîêîâ èäóò òîëüêî îáû÷íûå ìîíñòðû, êèëëåðû è ìàíüÿêè
2622 if (FBehaviour
= BH_NORMAL
) or (FBehaviour
= BH_KILLER
) or (FBehaviour
= BH_MANIAC
) then
2623 // Åñëè åñòü èãðîê ðÿäîì, ïðîñûïàåìñÿ è èäåì ê íåìó:
2624 if (gPlayers
<> nil) then
2625 for a
:= 0 to High(gPlayers
) do
2626 if (gPlayers
[a
] <> nil) and (gPlayers
[a
].alive
)
2627 and (not gPlayers
[a
].NoTarget
) and (gPlayers
[a
].FMegaRulez
[MR_INVIS
] < gTime
) then
2629 if g_Look(@FObj
, @Obj
, FDirection
) then
2631 FTargetUID
:= gPlayers
[a
].UID
;
2634 SetState(MONSTATE_GO
);
2638 // Íà ìîíñòðîâ òÿíåò ìàíüÿêîâ, ïîåõàâøèõ è êàííèáàëîâ
2639 if (FTargetUID
= 0) and ((FBehaviour
= BH_MANIAC
)
2640 or (FBehaviour
= BH_INSANE
) or (FBehaviour
= BH_CANNIBAL
)) then
2641 // Åñëè åñòü ïîäõîäÿùèé ìîíñòð ðÿäîì:
2642 if gMonsters
<> nil then
2643 for a
:= 0 to High(gMonsters
) do
2644 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].alive
) and
2645 (gMonsters
[a
].FUID
<> FUID
) then
2647 // Ìàíüÿêè íàïàäàþò íà âñåõ ìîíñòðîâ, êðîìå äðóçåé
2648 if (FBehaviour
= BH_MANIAC
) and
2649 (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
2651 // Ïîåõàâøèå òàêæå, íî ìîãóò îáîçëèòüñÿ íà áî÷êó
2652 if (FBehaviour
= BH_INSANE
) and (gMonsters
[a
].FMonsterType
<> MONSTER_BARREL
) and
2653 (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
2655 // Êàííèáàëû íàïàäàþò íà ñåáå ïîäîáíûõ
2656 if (FBehaviour
= BH_CANNIBAL
) and (gMonsters
[a
].FMonsterType
<> FMonsterType
) then
2658 if g_Look(@FObj
, @gMonsters
[a
].Obj
, FDirection
) then
2660 FTargetUID
:= gMonsters
[a
].UID
;
2663 SetState(MONSTATE_GO
);
2669 MONSTATE_WAIT
: // Ñîñòîÿíèå - Îæèäàíèå
2672 FSleep
:= FSleep
- 1;
2674 // Âûæäàëè äîñòàòî÷íî - èäåì:
2676 SetState(MONSTATE_GO
);
2679 MONSTATE_GO
: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
2681 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2682 if WordBool(st
and MOVE_BLOCK
) then
2686 SetState(MONSTATE_RUNOUT
);
2691 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
2692 if (FMonsterType
= MONSTER_VILE
) then
2693 if isCorpse(@FObj
, False) <> -1 then
2696 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
2701 // Öåëü ïîãèáëà èëè äàâíî æäåì:
2702 if (not GetPos(FTargetUID
, @o
)) or (FTargetTime
> MAX_ATM
) then
2703 if not findNewPrey() then
2704 begin // Íîâûõ öåëåé íåò
2712 o
.Rect
:= _Rect(0, 0, 0, 1);
2714 else // Íîâàÿ öåëü åñòü - áåðåì åå êîîðäèíàòû
2715 GetPos(FTargetUID
, @o
);
2717 // Öåëü î÷åíü áëèçêî - ïèíàåì:
2718 if g_Obj_Collide(@FObj
, @o
) and (FTargetUID
<> 0) then
2721 if (FMonsterType
<> MONSTER_CYBER
) or (Random(2) = 0) then
2728 // Ðàññòîÿíèå äî öåëè:
2729 sx
:= o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2)-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2));
2730 sy
:= o
.Y
+o
.Rect
.Y
+(o
.Rect
.Height
div 2)-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
2732 // Ïîâîðà÷èâàåìñÿ â ñòîðîíó öåëè:
2734 FDirection
:= D_RIGHT
2736 FDirection
:= D_LEFT
;
2738 // Åñëè ìîíñòð óìååò ñòðåëÿòü è åñòü ïî êîìó - ñòðåëÿåì:
2739 if canShoot(FMonsterType
) and (FTargetUID
<> 0) then
2740 if Abs(sx
) > Abs(sy
) then // óãîë âûñòðåëà óäîáíûé
2741 if shoot(@o
, False) then
2744 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
2745 if Abs(sx
) < 40 then
2746 if FMonsterType
<> MONSTER_FISH
then
2749 SetState(MONSTATE_RUN
);
2750 if Random(2) = 0 then
2751 FDirection
:= D_LEFT
2753 FDirection
:= D_RIGHT
;
2758 // Óïåðëèñü â ñòåíó:
2759 if WordBool(st
and MOVE_HITWALL
) then
2761 if g_Triggers_PressR(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
,
2762 FObj
.Rect
.Height
, FUID
, ACTIVATE_MONSTERPRESS
) <> nil then
2763 begin // Ñìîãëè íàæàòü êíîïêó - íåáîëüøîå îæèäàíèå
2765 SetState(MONSTATE_WAIT
);
2770 case FMonsterType
of
2771 MONSTER_CACO
, MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_FISH
: ;
2773 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
2774 (FObj
.Accel
.Y
= 0) then
2775 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
2776 // Ïðûæîê ÷åðåç ñòåíó:
2777 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2778 SetState(MONSTATE_CLIMB
);
2785 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
2786 if (FMonsterType
= MONSTER_CACO
) or (FMonsterType
= MONSTER_SOUL
) or
2787 (FMonsterType
= MONSTER_PAIN
) or (FMonsterType
= MONSTER_FISH
) then
2789 if FMonsterType
= MONSTER_FISH
then
2791 if not WordBool(st
and MOVE_INWATER
) then
2792 begin // Ðûáà âíå âîäû:
2793 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
2794 begin // "Ñòîèò" òâåðäî
2795 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
2796 if FObj
.Accel
.Y
= 0 then FObj
.Vel
.Y
:= -6;
2797 FObj
.Accel
.X
:= FObj
.Accel
.X
- 8 + Random(17);
2801 SetState(MONSTATE_PAIN
);
2802 FPain
:= FPain
+ 50;
2806 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2808 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
2812 // Ðûáà ïëûâåò ââåðõ:
2813 if FObj
.Vel
.Y
< 0 then
2814 if not g_Obj_CollideWater(@FObj
, 0, -16) then
2816 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
2818 // Ïëàâàåì òóäà-ñþäà:
2819 if Random(2) = 0 then
2820 FDirection
:= D_LEFT
2822 FDirection
:= D_RIGHT
;
2824 SetState(MONSTATE_RUN
);
2828 else // Ëåòàþùèå ìîíñòðû
2830 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2832 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
2837 else // "Íàçåìíûå" ìîíñòðû
2839 // Âîçìîæíî, ïèíàåì êóñêè:
2840 if (FObj
.Vel
.X
<> 0) and (gGibs
<> nil) then
2842 b
:= Abs(FObj
.Vel
.X
);
2843 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
2844 for a
:= 0 to High(gGibs
) do
2846 if gGibs
[a
].alive
and
2847 g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
2848 FObj
.Rect
.Width
, 8, @gGibs
[a
].Obj
) and (Random(3) = 0) then
2851 if FObj
.Vel
.X
< 0 then
2853 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)+120); // íàëåâî
2857 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)); // íàïðàâî
2862 // Áîññû ìîãóò ïèíàòü òðóïû:
2863 if (FMonsterType
in [MONSTER_CYBER
, MONSTER_SPIDER
, MONSTER_ROBO
]) and
2864 (FObj
.Vel
.X
<> 0) and (gCorpses
<> nil) then
2866 b
:= Abs(FObj
.Vel
.X
);
2867 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
2868 for a
:= 0 to High(gCorpses
) do
2869 if (gCorpses
[a
] <> nil) and (gCorpses
[a
].State
> 0) then
2871 co
:= gCorpses
[a
].Obj
;
2872 if g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
2873 FObj
.Rect
.Width
, 8, @co
) and (Random(3) = 0) then
2875 if FObj
.Vel
.X
< 0 then
2876 gCorpses
[a
].Damage(b
*2, -b
, Random(7)) // íàëåâî
2878 gCorpses
[a
].Damage(b
*2, b
, Random(7)); // íàïðàâî
2881 // Åñëè öåëü âûñîêî, òî, âîçìîæíî, ïðûãàåì:
2883 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
2885 if (Random(4) = 0) and (FObj
.Accel
.Y
= 0) then
2886 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2889 FSleep
:= FSleep
+ 1;
2895 if Random(8) = 0 then
2899 // Áåæèì â âûáðàííóþ ñòîðîíó:
2900 if FDirection
= D_RIGHT
then
2901 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2903 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2905 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2906 if WordBool(st
and MOVE_INWATER
) then
2907 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2908 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2909 if FMonsterType
= MONSTER_FISH
then
2913 MONSTATE_RUN
: // Ñîñòîÿíèå - Áåã
2915 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2916 if WordBool(st
and MOVE_BLOCK
) then
2920 SetState(MONSTATE_RUNOUT
);
2925 FSleep
:= FSleep
- 1;
2927 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
2928 if (FSleep
<= 0) or (WordBool(st
and MOVE_HITWALL
) and ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) = 0)) then
2931 SetState(MONSTATE_GO
);
2932 // Ñòåíà - èäåì îáðàòíî:
2933 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2936 if Random(8) = 0 then
2940 // Áåæèì â âûáðàííóþ ñòîðîíó:
2941 if FDirection
= D_RIGHT
then
2942 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2944 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2946 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2947 if WordBool(st
and MOVE_INWATER
) then
2948 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2949 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2950 if FMonsterType
= MONSTER_FISH
then
2954 MONSTATE_RUNOUT
: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
2956 // Âûøëè èç ÁëîêÌîíà:
2957 if (not WordBool(st
and MOVE_BLOCK
)) and (FSleep
> 0) then
2960 FSleep
:= FSleep
- 1;
2962 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
2963 if FSleep
<= -18 then
2966 SetState(MONSTATE_GO
);
2967 // Ñòåíà/ÁëîêÌîí - èäåì îáðàòíî:
2968 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2971 if Random(8) = 0 then
2975 // Áåæèì â âûáðàííóþ ñòîðîíó:
2976 if FDirection
= D_RIGHT
then
2977 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2979 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2981 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2982 if WordBool(st
and MOVE_INWATER
) then
2983 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2984 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2985 if FMonsterType
= MONSTER_FISH
then
2989 MONSTATE_CLIMB
: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
2991 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
2992 if ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) >= 0) or
2993 (not WordBool(st
and MOVE_HITWALL
)) then
2996 SetState(MONSTATE_GO
);
2998 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
2999 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
3003 SetState(MONSTATE_RUN
);
3007 // Áåæèì â âûáðàííóþ ñòîðîíó:
3008 if FDirection
= D_RIGHT
then
3009 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3011 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3013 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3014 if WordBool(st
and MOVE_INWATER
) then
3015 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3016 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3017 if FMonsterType
= MONSTER_FISH
then
3021 MONSTATE_ATTACK
, // Ñîñòîÿíèå - Àòàêà
3022 MONSTATE_SHOOT
: // Ñîñòîÿíèå - Ñòðåëüáà
3024 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3025 if FMonsterType
= MONSTER_SOUL
then
3027 if WordBool(st
and (MOVE_HITWALL
or MOVE_HITCEIL
or MOVE_HITLAND
)) then
3028 SetState(MONSTATE_GO
);
3033 // Çàìåäëÿåìñÿ ïðè àòàêå:
3034 if FMonsterType
<> MONSTER_FISH
then
3035 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3037 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3038 if (FMonsterType
= MONSTER_VILE
) and (FState
= MONSTATE_SHOOT
) then
3040 // Öåëü ïîãèáëà => èäåì äàëüøå:
3041 if not GetPos(FTargetUID
, @o
) then
3043 SetState(MONSTATE_GO
);
3048 // Öåëü íå âèäíî => èäåì äàëüøå:
3049 if not g_Look(@FObj
, @o
, FDirection
) then
3051 SetState(MONSTATE_GO
);
3056 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3057 if g_Obj_CollideWater(@o
, 0, 0) then
3059 SetState(MONSTATE_GO
);
3065 tx
:= o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2);
3066 ty
:= o
.Y
+o
.Rect
.Y
+(o
.Rect
.Height
div 2);
3067 g_Weapon_HitUID(FTargetUID
, 2, FUID
, HIT_SOME
);
3070 end; // case FState of ...
3074 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3075 if FState
= MONSTATE_REVIVE
then
3076 if FAnim
[FCurAnim
, FDirection
].Played
then
3077 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3078 FAnim
[FCurAnim
, FDirection
].Revert(False);
3079 SetState(MONSTATE_GO
);
3082 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3083 if vilefire
<> nil then
3086 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3087 if (FState
= MONSTATE_DIE
) and
3088 (FAnim
[FCurAnim
, FDirection
] <> nil) and
3089 (FAnim
[FCurAnim
, FDirection
].Played
) then
3092 SetState(MONSTATE_DEAD
);
3094 // Pain_Elemental ïðè ñìåðòè âûïóñêàåò 3 Lost_Soul'à:
3095 if (FMonsterType
= MONSTER_PAIN
) then
3097 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-30,
3098 FObj
.Y
+FObj
.Rect
.Y
+20, D_LEFT
);
3101 mon
.SetState(MONSTATE_GO
);
3102 mon
.FNoRespawn
:= True;
3103 Inc(gTotalMonsters
);
3104 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3107 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3108 FObj
.Y
+FObj
.Rect
.Y
+20, D_RIGHT
);
3111 mon
.SetState(MONSTATE_GO
);
3112 mon
.FNoRespawn
:= True;
3113 Inc(gTotalMonsters
);
3114 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3117 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-15,
3118 FObj
.Y
+FObj
.Rect
.Y
, D_RIGHT
);
3121 mon
.SetState(MONSTATE_GO
);
3122 mon
.FNoRespawn
:= True;
3123 Inc(gTotalMonsters
);
3124 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3127 if g_Game_IsNet
then MH_SEND_CoopStats();
3130 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3131 if (FMonsterType
= MONSTER_PAIN
) or
3132 (FMonsterType
= MONSTER_SOUL
) or
3133 (FMonsterType
= MONSTER_BARREL
) then
3137 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3138 if (FState
= MONSTATE_ATTACK
) or (FState
= MONSTATE_SHOOT
) then
3139 if (FAnim
[FCurAnim
, FDirection
] <> nil) then
3140 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3141 if (FAnim
[FCurAnim
, FDirection
].Played
) then
3142 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3143 if FState
= MONSTATE_ATTACK
then
3144 begin // Ñîñòîÿíèå - Àòàêà
3145 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3146 if FMonsterType
<> MONSTER_SOUL
then
3147 SetState(MONSTATE_GO
);
3149 else // Ñîñòîÿíèå - Ñòðåëüáà
3151 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3152 if not FChainFire
then
3153 SetState(MONSTATE_GO
)
3155 begin // Íàäî ñòðåëÿòü åùå
3156 FChainFire
:= False;
3157 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3158 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3159 FAnim
[FCurAnim
, FDirection
].Reset();
3163 FWaitAttackAnim
:= False;
3166 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3167 if (FMonsterType
= MONSTER_SOUL
) or
3168 ( (not FWaitAttackAnim
) and
3169 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
=
3170 (FAnim
[FCurAnim
, FDirection
].TotalFrames
div 2))
3172 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3173 if FState
= MONSTATE_ATTACK
then
3174 begin // Ñîñòîÿíèå - Àòàêà
3175 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3176 if FMonsterType
= MONSTER_SOUL
then
3177 FAnim
[FCurAnim
, FDirection
].Reset();
3179 case FMonsterType
of
3180 MONSTER_SOUL
, MONSTER_IMP
, MONSTER_DEMON
:
3181 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3182 if g_Weapon_Hit(@FObj
, 15, FUID
, HIT_SOME
) <> 0 then
3183 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3184 if FMonsterType
= MONSTER_SOUL
then
3185 SetState(MONSTATE_GO
);
3188 // Ðûáà êóñàåò ïåðâîãî ïîïàâøåãîñÿ ñî çâóêîì:
3189 if g_Weapon_Hit(@FObj
, 10, FUID
, HIT_SOME
) <> 0 then
3190 g_Sound_PlayExAt('SOUND_MONSTER_FISH_ATTACK', FObj
.X
, FObj
.Y
);
3192 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
3193 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3194 if FCurAnim
= ANIM_ATTACK2
then
3197 o
.Vel
.X
:= IfThen(FDirection
= D_RIGHT
, 1, -1)*IfThen(FMonsterType
= MONSTER_CYBER
, 60, 50);
3198 if g_Weapon_Hit(@o
, IfThen(FMonsterType
= MONSTER_CYBER
, 33, 50), FUID
, HIT_SOME
) <> 0 then
3199 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_HIT', FObj
.X
, FObj
.Y
);
3203 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3204 if FCurAnim
= ANIM_ATTACK2
then
3206 sx
:= isCorpse(@FObj
, True);
3208 begin // Íàøëè, êîãî âîñêðåñèòü
3209 gMonsters
[sx
].SetState(MONSTATE_REVIVE
);
3210 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
3211 // Âîñêðåøàòü - ñåáå âðåäèòü:
3212 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3218 else // Ñîñòîÿíèå - Ñòðåëüáà
3220 // Âû÷èñëÿåì êîîðäèíàòû, îòêóäà âûëåòèò ïóëÿ:
3221 wx
:= MONSTER_ANIMTABLE
[FMonsterType
].wX
;
3223 if FDirection
= D_LEFT
then
3225 wx
:= MONSTER_ANIMTABLE
[FMonsterType
].wX
-(MONSTERTABLE
[FMonsterType
].Rect
.X
+(MONSTERTABLE
[FMonsterType
].Rect
.Width
div 2));
3226 wx
:= MONSTERTABLE
[FMonsterType
].Rect
.X
+(MONSTERTABLE
[FMonsterType
].Rect
.Width
div 2)-wx
;
3227 end; // Ýòî çíà÷èò: wx := hitX + (hitWidth / 2) - (wx - (hitX + (hitWidth / 2)))
3230 wy
:= FObj
.Y
+ MONSTER_ANIMTABLE
[FMonsterType
].wY
;
3232 // Äåëàåì âûñòðåë íóæíûì îðóæèåì:
3233 case FMonsterType
of
3235 g_Weapon_ball1(wx
, wy
, tx
, ty
, FUID
);
3238 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx
, wy
);
3239 g_Weapon_gun(wx
, wy
, tx
, ty
, 1, 3, FUID
, False);
3240 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3244 g_Weapon_shotgun(wx
, wy
, tx
, ty
, FUID
);
3245 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx
, wy
);
3247 FShellType
:= SHELL_SHELL
;
3251 g_Weapon_dshotgun(wx
, wy
, tx
, ty
, FUID
);
3253 FShellType
:= SHELL_DBLSHELL
;
3258 g_Weapon_rocket(wx
, wy
, tx
, ty
, FUID
);
3259 // MH_SEND_MonsterAttack(FUID, wx, wy, tx, ty);
3262 g_Weapon_revf(wx
, wy
, tx
, ty
, FUID
, FTargetUID
);
3265 g_Weapon_mgun(wx
, wy
, tx
, ty
, FUID
);
3266 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3267 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3271 g_Weapon_mgun(wx
, wy
, tx
, ty
, FUID
);
3272 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3273 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_SHELL
);
3276 g_Weapon_aplasma(wx
, wy
, tx
, ty
, FUID
);
3278 g_Weapon_plasma(wx
, wy
, tx
, ty
, FUID
);
3280 g_Weapon_manfire(wx
, wy
, tx
, ty
, FUID
);
3281 MONSTER_BARON
, MONSTER_KNIGHT
:
3282 g_Weapon_ball7(wx
, wy
, tx
, ty
, FUID
);
3284 g_Weapon_ball2(wx
, wy
, tx
, ty
, FUID
);
3286 begin // Ñîçäàåì Lost_Soul:
3287 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+(FObj
.Rect
.Width
div 2),
3288 FObj
.Y
+FObj
.Rect
.Y
, FDirection
);
3291 begin // Öåëü - öåëü Pain_Elemental'à. Ëåòèì ê íåé:
3292 mon
.FTargetUID
:= FTargetUID
;
3293 GetPos(FTargetUID
, @o
);
3294 mon
.FTargetTime
:= 0;
3295 mon
.FNoRespawn
:= True;
3296 mon
.SetState(MONSTATE_GO
);
3297 mon
.shoot(@o
, True);
3298 Inc(gTotalMonsters
);
3300 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3305 if FMonsterType
<> MONSTER_PAIN
then
3306 if g_Game_IsNet
then
3307 MH_SEND_MonsterShot(FUID
, wx
, wy
, tx
, ty
);
3309 // Ñêîðîñòðåëüíûå ìîíñòðû:
3310 if (FMonsterType
= MONSTER_CGUN
) or
3311 (FMonsterType
= MONSTER_SPIDER
) or
3312 (FMonsterType
= MONSTER_BSP
) or
3313 (FMonsterType
= MONSTER_MANCUB
) or
3314 (FMonsterType
= MONSTER_ROBO
) then
3315 if not GetPos(FTargetUID
, @o
) then
3316 // Öåëü ìåðòâà - èùåì íîâóþ:
3318 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3319 if shoot(@o
, False) then
3323 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3324 FWaitAttackAnim
:= True;
3327 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3328 if FAnim
[FCurAnim
, FDirection
].Counter
= FAnim
[FCurAnim
, FDirection
].Speed
-1 then
3330 MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_CLIMB
, MONSTATE_RUNOUT
:
3331 // Çâóêè ïðè ïåðåäâèæåíèè:
3332 case FMonsterType
of
3334 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3335 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3336 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj
.X
, FObj
.Y
);
3338 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3339 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3340 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj
.X
, FObj
.Y
);
3342 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3343 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3344 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3346 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3347 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 5) then
3348 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3352 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
) and
3353 not ((FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
)) then
3354 FObj
.Vel
.X
:= oldvelx
;
3356 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3357 if FAnim
[FCurAnim
, FDirection
] <> nil then
3358 FAnim
[FCurAnim
, FDirection
].Update();
3361 procedure TMonster
.SetDeadAnim
;
3363 if FAnim
<> nil then
3364 FAnim
[FCurAnim
, FDirection
].CurrentFrame
:= FAnim
[FCurAnim
, FDirection
].TotalFrames
- 1;
3367 procedure TMonster
.RevertAnim(R
: Boolean = True);
3369 if FAnim
<> nil then
3370 if FAnim
[FCurAnim
, FDirection
].IsReverse
<> R
then
3371 FAnim
[FCurAnim
, FDirection
].Revert(R
);
3374 function TMonster
.AnimIsReverse
: Boolean;
3376 if FAnim
<> nil then
3377 Result
:= FAnim
[FCurAnim
, FDirection
].IsReverse
3382 procedure TMonster
.ClientUpdate();
3384 a
, b
, sx
, sy
, oldvelx
: Integer;
3391 sx
:= 0; // SHUT UP COMPILER
3394 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
3395 if FMonsterType
= MONSTER_FISH
then
3396 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
3397 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
3400 // Ëåòàþùèå ìîíòñðû:
3401 if ((FMonsterType
= MONSTER_SOUL
) or
3402 (FMonsterType
= MONSTER_PAIN
) or
3403 (FMonsterType
= MONSTER_CACO
)) and
3404 (FState
<> MONSTATE_DIE
) and
3405 (FState
<> MONSTATE_DEAD
) then
3408 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
3409 if gTime
mod (GAME_TICK
*2) <> 0 then
3411 g_Obj_Move(@FObj
, fall
, True, True);
3412 positionChanged(); // this updates spatial accelerators
3416 if FPainTicks
> 0 then
3419 FPainSound
:= False;
3422 st
:= g_Obj_Move(@FObj
, fall
, True, True);
3423 positionChanged(); // this updates spatial accelerators
3425 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
3426 if WordBool(st
and MOVE_FALLOUT
) or (FObj
.X
< -1000) or
3427 (FObj
.X
> gMapInfo
.Width
+1000) or (FObj
.Y
< -1000) then
3433 oldvelx
:= FObj
.Vel
.X
;
3435 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
3436 if (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_DEAD
) then
3437 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3439 if FFireTime
> 0 then
3441 if WordBool(st
and MOVE_INWATER
) then
3446 FFireTime
:= FFireTime
- 1;
3450 // Ìåðòâûé íè÷åãî íå äåëàåò:
3451 if (FState
= MONSTATE_DEAD
) then
3454 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
3455 if WordBool(st
and MOVE_INWATER
) and (Random(32) = 0) then
3456 case FMonsterType
of
3458 if Random(4) = 0 then
3459 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
3460 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
3461 MONSTER_ROBO
, MONSTER_BARREL
:
3462 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
3463 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
3465 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
-4),
3466 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 5, 4, 4);
3467 if Random(2) = 0 then
3468 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj
.X
, FObj
.Y
)
3470 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj
.X
, FObj
.Y
);
3474 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
3475 if FMonsterType
= MONSTER_BARREL
then
3477 if (FState
= MONSTATE_DIE
) and (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 1) and
3478 (FAnim
[FCurAnim
, FDirection
].Counter
= 0) then
3479 g_Weapon_Explode(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3480 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-16,
3484 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
3485 if FMonsterType
= MONSTER_SOUL
then
3486 if WordBool(st
and MOVE_HITAIR
) then
3487 g_Obj_SetSpeed(@FObj
, 16);
3492 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
3493 if FObj
.Vel
.Y
< 0 then
3494 if WordBool(st
and MOVE_INWATER
) then
3497 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
3498 FTargetTime
:= FTargetTime
+ 1;
3500 if FShellTimer
> -1 then
3501 if FShellTimer
= 0 then
3503 if FShellType
= SHELL_SHELL
then
3504 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3505 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3506 GameVelX
, GameVelY
-2, SHELL_SHELL
)
3507 else if FShellType
= SHELL_DBLSHELL
then
3509 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3510 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3511 GameVelX
-1, GameVelY
-2, SHELL_SHELL
);
3512 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3513 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3514 GameVelX
+1, GameVelY
-2, SHELL_SHELL
);
3517 end else Dec(FShellTimer
);
3519 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
3521 if (FState
in [MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_RUNOUT
,
3522 MONSTATE_ATTACK
, MONSTATE_SHOOT
]) then
3523 if g_Weapon_Danger(FUID
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
,
3524 FObj
.Rect
.Width
, FObj
.Rect
.Height
, 50) then
3525 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
3526 (FObj
.Accel
.Y
= 0) then
3527 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
3530 MONSTATE_PAIN
: // Ñîñòîÿíèå - Áîëü
3532 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
3533 if FPain
>= MONSTERTABLE
[FMonsterType
].Pain
then
3535 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
3536 if gSoundEffectsDF
then PainSound();
3538 if (not gSoundEffectsDF
) and (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) then
3541 // Ñíèæàåì áîëü ñî âðåìåíåì:
3544 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
3545 if FPain
<= MONSTERTABLE
[FMonsterType
].MinPain
then
3547 SetState(MONSTATE_GO
);
3552 MONSTATE_SLEEP
: // Ñîñòîÿíèå - Ñîí
3555 FSleep
:= FSleep
+ 1;
3557 // Ïðîñïàëè äîñòàòî÷íî:
3558 if FSleep
>= 18 then
3564 MONSTATE_WAIT
: // Ñîñòîÿíèå - Îæèäàíèå
3567 FSleep
:= FSleep
- 1;
3570 MONSTATE_GO
: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
3572 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3573 if WordBool(st
and MOVE_BLOCK
) then
3577 SetState(MONSTATE_RUNOUT
);
3582 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
3583 if (FMonsterType
= MONSTER_VILE
) then
3584 if isCorpse(@FObj
, False) <> -1 then
3586 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
3592 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
3593 if Abs(sx
) < 40 then
3594 if FMonsterType
<> MONSTER_FISH
then
3596 SetState(MONSTATE_RUN
);
3602 // Óïåðëèñü â ñòåíó:
3603 if WordBool(st
and MOVE_HITWALL
) then
3605 case FMonsterType
of
3606 MONSTER_CACO
, MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_FISH
: ;
3608 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
3609 (FObj
.Accel
.Y
= 0) then
3610 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
3611 // Ïðûæîê ÷åðåç ñòåíó:
3612 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
3613 SetState(MONSTATE_CLIMB
);
3620 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
3621 if (FMonsterType
= MONSTER_CACO
) or (FMonsterType
= MONSTER_SOUL
) or
3622 (FMonsterType
= MONSTER_PAIN
) or (FMonsterType
= MONSTER_FISH
) then
3624 if FMonsterType
= MONSTER_FISH
then
3626 if not WordBool(st
and MOVE_INWATER
) then
3627 begin // Ðûáà âíå âîäû:
3628 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
3629 begin // "Ñòîèò" òâåðäî
3630 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
3631 if FObj
.Accel
.Y
= 0 then
3633 FObj
.Accel
.X
:= FObj
.Accel
.X
- 8 + Random(17);
3637 SetState(MONSTATE_PAIN
);
3638 FPain
:= FPain
+ 50;
3642 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3644 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
3648 // Ðûáà ïëûâåò ââåðõ:
3649 if FObj
.Vel
.Y
< 0 then
3650 if not g_Obj_CollideWater(@FObj
, 0, -16) then
3652 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
3654 // Ïëàâàåì òóäà-ñþäà:
3655 SetState(MONSTATE_RUN
);
3660 else // Ëåòàþùèå ìîíñòðû
3662 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3664 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
3669 else // "Íàçåìíûå" ìîíñòðû
3671 // Âîçìîæíî, ïèíàåì êóñêè:
3672 if (FObj
.Vel
.X
<> 0) and (gGibs
<> nil) then
3674 b
:= Abs(FObj
.Vel
.X
);
3675 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
3676 for a
:= 0 to High(gGibs
) do
3678 if gGibs
[a
].alive
and
3679 g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
3680 FObj
.Rect
.Width
, 8, @gGibs
[a
].Obj
) and (Random(3) = 0) then
3683 if FObj
.Vel
.X
< 0 then
3685 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)+120); // íàëåâî
3689 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)); // íàïðàâî
3691 positionChanged(); // this updates spatial accelerators
3695 // Áîññû ìîãóò ïèíàòü òðóïû:
3696 if (FMonsterType
in [MONSTER_CYBER
, MONSTER_SPIDER
, MONSTER_ROBO
]) and
3697 (FObj
.Vel
.X
<> 0) and (gCorpses
<> nil) then
3699 b
:= Abs(FObj
.Vel
.X
);
3700 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
3701 for a
:= 0 to High(gCorpses
) do
3702 if (gCorpses
[a
] <> nil) and (gCorpses
[a
].State
> 0) then
3704 co
:= gCorpses
[a
].Obj
;
3705 if g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
3706 FObj
.Rect
.Width
, 8, @co
) and (Random(3) = 0) then
3708 if FObj
.Vel
.X
< 0 then
3709 gCorpses
[a
].Damage(b
*2, -b
, Random(7)) // íàëåâî
3711 gCorpses
[a
].Damage(b
*2, b
, Random(7)); // íàïðàâî
3716 FSleep
:= FSleep
+ 1;
3722 if Random(8) = 0 then
3726 // Áåæèì â âûáðàííóþ ñòîðîíó:
3727 if FDirection
= D_RIGHT
then
3728 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3730 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3732 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3733 if WordBool(st
and MOVE_INWATER
) then
3734 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3735 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3736 if FMonsterType
= MONSTER_FISH
then
3740 MONSTATE_RUN
: // Ñîñòîÿíèå - Áåã
3742 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3743 if WordBool(st
and MOVE_BLOCK
) then
3745 SetState(MONSTATE_RUNOUT
);
3751 FSleep
:= FSleep
- 1;
3753 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
3754 if (FSleep
<= 0) or (WordBool(st
and MOVE_HITWALL
) and ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) = 0)) then
3756 SetState(MONSTATE_GO
);
3760 if Random(8) = 0 then
3764 // Áåæèì â âûáðàííóþ ñòîðîíó:
3765 if FDirection
= D_RIGHT
then
3766 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3768 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3770 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3771 if WordBool(st
and MOVE_INWATER
) then
3772 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3773 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3774 if FMonsterType
= MONSTER_FISH
then
3778 MONSTATE_RUNOUT
: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
3780 // Âûøëè èç ÁëîêÌîíà:
3781 if (not WordBool(st
and MOVE_BLOCK
)) and (FSleep
> 0) then
3784 FSleep
:= FSleep
- 1;
3786 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3787 if FSleep
<= -18 then
3789 SetState(MONSTATE_GO
);
3793 if Random(8) = 0 then
3797 // Áåæèì â âûáðàííóþ ñòîðîíó:
3798 if FDirection
= D_RIGHT
then
3799 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3801 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3803 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3804 if WordBool(st
and MOVE_INWATER
) then
3805 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3806 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3807 if FMonsterType
= MONSTER_FISH
then
3811 MONSTATE_CLIMB
: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3813 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3814 if ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) >= 0) or
3815 (not WordBool(st
and MOVE_HITWALL
)) then
3817 SetState(MONSTATE_GO
);
3820 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3821 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
3823 SetState(MONSTATE_RUN
);
3828 // Áåæèì â âûáðàííóþ ñòîðîíó:
3829 if FDirection
= D_RIGHT
then
3830 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3832 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3834 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3835 if WordBool(st
and MOVE_INWATER
) then
3836 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3837 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3838 if FMonsterType
= MONSTER_FISH
then
3842 MONSTATE_ATTACK
, // Ñîñòîÿíèå - Àòàêà
3843 MONSTATE_SHOOT
: // Ñîñòîÿíèå - Ñòðåëüáà
3845 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3846 if FMonsterType
= MONSTER_SOUL
then
3848 if WordBool(st
and (MOVE_HITWALL
or MOVE_HITCEIL
or MOVE_HITLAND
)) then
3849 SetState(MONSTATE_GO
);
3854 // Çàìåäëÿåìñÿ ïðè àòàêå:
3855 if FMonsterType
<> MONSTER_FISH
then
3856 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3858 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3859 if (FMonsterType
= MONSTER_VILE
) and (FState
= MONSTATE_SHOOT
) then
3861 // Öåëü ïîãèáëà => èäåì äàëüøå:
3862 if not GetPos(FTargetUID
, @o
) then
3864 SetState(MONSTATE_GO
);
3869 // Öåëü íå âèäíî => èäåì äàëüøå:
3870 if not g_Look(@FObj
, @o
, FDirection
) then
3872 SetState(MONSTATE_GO
);
3877 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3878 if g_Obj_CollideWater(@o
, 0, 0) then
3880 SetState(MONSTATE_GO
);
3886 end; // case FState of ...
3890 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3891 if FState
= MONSTATE_REVIVE
then
3892 if FAnim
[FCurAnim
, FDirection
].Played
then
3893 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3894 FAnim
[FCurAnim
, FDirection
].Revert(False);
3895 SetState(MONSTATE_GO
);
3898 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3899 if vilefire
<> nil then
3902 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3903 if (FState
= MONSTATE_DIE
) and
3904 (FAnim
[FCurAnim
, FDirection
] <> nil) and
3905 (FAnim
[FCurAnim
, FDirection
].Played
) then
3908 SetState(MONSTATE_DEAD
);
3910 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3911 if (FMonsterType
= MONSTER_PAIN
) or
3912 (FMonsterType
= MONSTER_SOUL
) or
3913 (FMonsterType
= MONSTER_BARREL
) then
3916 FAnim
[FCurAnim
, FDirection
].CurrentFrame
:= FAnim
[FCurAnim
, FDirection
].TotalFrames
- 1;
3919 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3920 if (FState
= MONSTATE_ATTACK
) or (FState
= MONSTATE_SHOOT
) then
3921 if (FAnim
[FCurAnim
, FDirection
] <> nil) then
3922 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3923 if (FAnim
[FCurAnim
, FDirection
].Played
) then
3924 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3925 if FState
= MONSTATE_ATTACK
then
3926 begin // Ñîñòîÿíèå - Àòàêà
3927 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3928 if FMonsterType
<> MONSTER_SOUL
then
3929 SetState(MONSTATE_GO
);
3931 else // Ñîñòîÿíèå - Ñòðåëüáà
3933 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3934 if not FChainFire
then
3935 SetState(MONSTATE_GO
)
3937 begin // Íàäî ñòðåëÿòü åùå
3938 FChainFire
:= False;
3939 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3940 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3941 FAnim
[FCurAnim
, FDirection
].Reset();
3945 FWaitAttackAnim
:= False;
3948 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3949 if (FMonsterType
= MONSTER_SOUL
) or
3950 ( (not FWaitAttackAnim
) and
3951 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
=
3952 (FAnim
[FCurAnim
, FDirection
].TotalFrames
div 2))
3954 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3955 if FState
= MONSTATE_ATTACK
then
3956 begin // Ñîñòîÿíèå - Àòàêà
3957 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3958 if FMonsterType
= MONSTER_SOUL
then
3959 FAnim
[FCurAnim
, FDirection
].Reset();
3961 case FMonsterType
of
3962 MONSTER_SOUL
, MONSTER_IMP
, MONSTER_DEMON
:
3963 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3964 if g_Weapon_Hit(@FObj
, 15, FUID
, HIT_SOME
) <> 0 then
3965 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3966 if FMonsterType
= MONSTER_SOUL
then
3967 SetState(MONSTATE_GO
);
3970 g_Weapon_Hit(@FObj
, 10, FUID
, HIT_SOME
);
3972 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
3973 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3974 if FCurAnim
= ANIM_ATTACK2
then
3977 o
.Vel
.X
:= IfThen(FDirection
= D_RIGHT
, 1, -1)*IfThen(FMonsterType
= MONSTER_CYBER
, 60, 50);
3978 g_Weapon_Hit(@o
, IfThen(FMonsterType
= MONSTER_CYBER
, 33, 50), FUID
, HIT_SOME
);
3982 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3983 if FCurAnim
= ANIM_ATTACK2
then
3985 sx
:= isCorpse(@FObj
, True);
3987 begin // Íàøëè, êîãî âîñêðåñèòü
3988 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
3989 // Âîñêðåøàòü - ñåáå âðåäèòü:
3990 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3996 else // Ñîñòîÿíèå - Ñòðåëüáà
3998 // Ñêîðîñòðåëüíûå ìîíñòðû:
3999 if (FMonsterType
= MONSTER_CGUN
) or
4000 (FMonsterType
= MONSTER_SPIDER
) or
4001 (FMonsterType
= MONSTER_BSP
) or
4002 (FMonsterType
= MONSTER_MANCUB
) or
4003 (FMonsterType
= MONSTER_ROBO
) then
4004 if not GetPos(FTargetUID
, @o
) then
4005 // Öåëü ìåðòâà - èùåì íîâóþ:
4007 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
4008 if shoot(@o
, False) then
4012 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
4013 FWaitAttackAnim
:= True;
4016 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
4017 if FAnim
[FCurAnim
, FDirection
].Counter
= FAnim
[FCurAnim
, FDirection
].Speed
-1 then
4019 MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_CLIMB
, MONSTATE_RUNOUT
:
4020 // Çâóêè ïðè ïåðåäâèæåíèè:
4021 case FMonsterType
of
4023 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
4024 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
4025 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj
.X
, FObj
.Y
);
4027 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
4028 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
4029 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj
.X
, FObj
.Y
);
4031 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
4032 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
4033 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
4035 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
4036 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 5) then
4037 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
4041 // Êîñòûëü äëÿ ïîòîêîâ
4042 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
) and
4043 not ((FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
)) then
4044 FObj
.Vel
.X
:= oldvelx
;
4046 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
4047 if FAnim
[FCurAnim
, FDirection
] <> nil then
4048 FAnim
[FCurAnim
, FDirection
].Update();
4051 procedure TMonster
.ClientAttack(wx
, wy
, atx
, aty
: Integer);
4053 case FMonsterType
of
4056 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx
, wy
);
4057 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
4061 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx
, wy
);
4063 FShellType
:= SHELL_SHELL
;
4067 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN2', wx
, wy
);
4069 FShellType
:= SHELL_DBLSHELL
;
4071 MONSTER_CGUN
, MONSTER_SPIDER
:
4073 g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
4074 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
4077 g_Weapon_ball1(wx
, wy
, atx
, aty
, FUID
);
4079 g_Weapon_rocket(wx
, wy
, atx
, aty
, FUID
);
4081 g_Weapon_revf(wx
, wy
, atx
, aty
, FUID
, FTargetUID
);
4083 g_Weapon_aplasma(wx
, wy
, atx
, aty
, FUID
);
4085 g_Weapon_plasma(wx
, wy
, atx
, aty
, FUID
);
4087 g_Weapon_manfire(wx
, wy
, atx
, aty
, FUID
);
4088 MONSTER_BARON
, MONSTER_KNIGHT
:
4089 g_Weapon_ball7(wx
, wy
, atx
, aty
, FUID
);
4091 g_Weapon_ball2(wx
, wy
, atx
, aty
, FUID
);
4095 procedure TMonster
.Turn();
4098 if FDirection
= D_LEFT
then
4099 FDirection
:= D_RIGHT
4101 FDirection
:= D_LEFT
;
4103 // Áåæèì â âûáðàííóþ ñòîðîíó:
4104 if FDirection
= D_RIGHT
then
4105 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
4107 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
4110 function TMonster
.findNewPrey(): Boolean;
4114 PlayersSee
, MonstersSee
: Array of DWORD
;
4115 PlayerNear
, MonsterNear
: Integer;
4118 SetLength(MonstersSee
, 0);
4119 SetLength(PlayersSee
, 0);
4126 // Ïîåõàâøèå, êàííèáàëû, è äîáðûå èãðîêîâ íå òðîãàþò
4127 if (gPlayers
<> nil) and (FBehaviour
<> BH_INSANE
) and
4128 (FBehaviour
<> BH_CANNIBAL
) and (FBehaviour
<> BH_GOOD
) then
4129 for a
:= 0 to High(gPlayers
) do
4130 if (gPlayers
[a
] <> nil) and (gPlayers
[a
].alive
)
4131 and (not gPlayers
[a
].NoTarget
) and (gPlayers
[a
].FMegaRulez
[MR_INVIS
] < gTime
) then
4133 if g_Look(@FObj
, @gPlayers
[a
].Obj
, FDirection
) then
4135 SetLength(PlayersSee
, Length(PlayersSee
) + 1);
4136 PlayersSee
[High(PlayersSee
)] := a
;
4138 l2
:= Abs(gPlayers
[a
].GameX
-FObj
.X
)+
4139 Abs(gPlayers
[a
].GameY
-FObj
.Y
);
4143 PlayerNear
:= Integer(a
);
4147 // Êèëëåðû è äîáðûå íå òðîãàþò ìîíñòðîâ
4148 if (gMonsters
<> nil) and (FBehaviour
<> BH_KILLER
) and (FBehaviour
<> BH_GOOD
) then
4149 for a
:= 0 to High(gMonsters
) do
4150 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].alive
) and
4151 (gMonsters
[a
].FUID
<> FUID
) then
4153 if (FBehaviour
= BH_CANNIBAL
) and (gMonsters
[a
].FMonsterType
<> FMonsterType
) then
4154 Continue
; // Êàííèáàëû àòàêóþò òîëüêî ñîðîäè÷åé
4155 if (FBehaviour
= BH_INSANE
) and (gMonsters
[a
].FMonsterType
<> MONSTER_BARREL
)
4156 and (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
4157 Continue
; // Ïîåõàâøèå íå òðîãàþò äðóçåé, íî èì íå íðàâÿòñÿ áî÷êè
4158 if ((FBehaviour
= BH_NORMAL
) or (FBehaviour
= BH_MANIAC
))
4159 and (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
4160 Continue
; // Îñòàâøèåñÿ òèïû, êðîìå êàííèáàëîâ, íå òðîãàþò ñâîèõ äðóçåé
4162 if g_Look(@FObj
, @gMonsters
[a
].Obj
, FDirection
) then
4164 SetLength(MonstersSee
, Length(MonstersSee
) + 1);
4165 MonstersSee
[High(MonstersSee
)] := a
;
4167 l2
:= Abs(gMonsters
[a
].FObj
.X
-FObj
.X
)+
4168 Abs(gMonsters
[a
].FObj
.Y
-FObj
.Y
);
4172 MonsterNear
:= Integer(a
);
4177 BH_NORMAL
, BH_KILLER
:
4179 // Îáû÷íûé è êèëëåð ñíà÷àëà èùóò èãðîêîâ â ïîëå çðåíèÿ
4180 if (FTargetUID
= 0) and (Length(PlayersSee
) > 0) then
4182 a
:= PlayersSee
[Random(Length(PlayersSee
))];
4183 FTargetUID
:= gPlayers
[a
].UID
;
4186 if (FTargetUID
= 0) and (PlayerNear
> -1) then
4189 FTargetUID
:= gPlayers
[a
].UID
;
4191 // Ïîòîì îáû÷íûå èùóò ìîíñòðîâ â ïîëå çðåíèÿ
4192 if (FTargetUID
= 0) and (Length(MonstersSee
) > 0) then
4194 a
:= MonstersSee
[Random(Length(MonstersSee
))];
4195 FTargetUID
:= gMonsters
[a
].UID
;
4198 if (FTargetUID
= 0) and (MonsterNear
> -1) then
4201 FTargetUID
:= gMonsters
[a
].UID
;
4204 BH_MANIAC
, BH_INSANE
, BH_CANNIBAL
:
4206 // Ìàíüÿêè, ïîåõàâøèå è êàííèáàëû ñíà÷àëà èñòðåáëÿþò âñ¸ â ïîëå çðåíèÿ
4207 if (FTargetUID
= 0) and (Length(PlayersSee
) > 0) then
4209 a
:= PlayersSee
[Random(Length(PlayersSee
))];
4210 FTargetUID
:= gPlayers
[a
].UID
;
4212 if (FTargetUID
= 0) and (Length(MonstersSee
) > 0) then
4214 a
:= MonstersSee
[Random(Length(MonstersSee
))];
4215 FTargetUID
:= gMonsters
[a
].UID
;
4217 // Çàòåì èùóò êîãî-òî ïîáëèçîñòè
4218 if (FTargetUID
= 0) and (PlayerNear
> -1) then
4221 FTargetUID
:= gPlayers
[a
].UID
;
4223 if (FTargetUID
= 0) and (MonsterNear
> -1) then
4226 FTargetUID
:= gMonsters
[a
].UID
;
4231 // Åñëè è ìîíñòðîâ íåò - íà÷èíàåì æäàòü öåëü:
4232 if FTargetUID
= 0 then
4234 // Ïîåõàâøèé ïûòàåòñÿ ñàìîóáèòüñÿ
4235 if FBehaviour
= BH_INSANE
then
4238 FTargetTime
:= MAX_ATM
;
4247 function TMonster
.kick(o
: PObj
): Boolean;
4251 case FMonsterType
of
4254 SetState(MONSTATE_ATTACK
);
4259 SetState(MONSTATE_ATTACK
);
4260 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ATTACK', FObj
.X
, FObj
.Y
);
4265 SetState(MONSTATE_ATTACK
);
4266 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ATTACK', FObj
.X
, FObj
.Y
);
4269 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
4271 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
4272 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ATTACK', FObj
.X
, FObj
.Y
);
4275 MONSTER_BARON
, MONSTER_KNIGHT
,
4276 MONSTER_CACO
, MONSTER_MANCUB
:
4277 // Ýòè ìîíñòðû íå ïèíàþò - îíè ñòðåëÿþò â óïîð:
4278 if not g_Game_IsClient
then Result
:= shoot(o
, True);
4282 function TMonster
.shoot(o
: PObj
; immediately
: Boolean): Boolean;
4292 // Æäàòü âðåìåíè ãîòîâíîñòè ê âûñòðåëó:
4293 if not immediately
then
4294 case FMonsterType
of
4295 MONSTER_FISH
, MONSTER_BARREL
, MONSTER_DEMON
:
4296 Exit
; // íå ñòðåëÿþò
4297 MONSTER_CGUN
, MONSTER_BSP
, MONSTER_ROBO
:
4300 // Âðåìÿ âûñòðåëà óïóùåíî:
4302 FAmmo
:= IfThen(FMonsterType
= MONSTER_ROBO
, -200, -50);
4308 // Âðåìÿ âûñòðåëà óïóùåíî:
4315 // Âðåìÿ âûñòðåëà óïóùåíî:
4316 if FAmmo
>= 100 then
4321 // Ñòðåëÿåò íå âñåãäà:
4322 if Random(2) = 0 then
4325 // Âðåìÿ âûñòðåëà óïóùåíî:
4329 MONSTER_BARON
, MONSTER_KNIGHT
: if Random(8) <> 0 then Exit
;
4330 MONSTER_SKEL
: if Random(32) <> 0 then Exit
;
4331 MONSTER_VILE
: if Random(8) <> 0 then Exit
;
4332 MONSTER_PAIN
: if Random(8) <> 0 then Exit
;
4333 else if Random(16) <> 0 then Exit
;
4337 if not g_Look(@FObj
, o
, FDirection
) then
4342 tx
:= o
^.X
+o
^.Rect
.X
+(o
^.Rect
.Width
div 2)+((o
^.Vel
.X
{+o^.Accel.X})*12);
4343 ty
:= o
^.Y
+o
^.Rect
.Y
+(o
^.Rect
.Height
div 2)+((o
^.Vel
.Y
{+o^.Accel.Y})*12);
4345 // Ðàçíèöà ïî âûñîòå áîëüøå ðàçíèöû ïî ãîðèçîíòàëè
4346 // (íå ìîæåò ñòðåëÿòü ïîä òàêèì áîëüøèì óãëîì):
4347 if Abs(tx
-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2))) <
4348 Abs(ty
-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2))) then
4351 case FMonsterType
of
4352 MONSTER_IMP
, MONSTER_BARON
, MONSTER_KNIGHT
, MONSTER_CACO
:
4354 SetState(MONSTATE_SHOOT
);
4359 SetState(MONSTATE_SHOOT
);
4363 begin // Çàæèãàåì îãîíü
4364 tx
:= o
^.X
+o
^.Rect
.X
+(o
^.Rect
.Width
div 2);
4365 ty
:= o
^.Y
+o
^.Rect
.Y
;
4366 SetState(MONSTATE_SHOOT
);
4370 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ATTACK', FObj
.X
, FObj
.Y
);
4371 g_Sound_PlayExAt('SOUND_FIRE', o
^.X
, o
^.Y
);
4374 begin // Ëåòèò â ñòîðîíó öåëè:
4375 SetState(MONSTATE_ATTACK
);
4376 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_ATTACK', FObj
.X
, FObj
.Y
);
4378 xd
:= tx
-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2));
4379 yd
:= ty
-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
4380 m
:= Max(Abs(xd
), Abs(yd
));
4384 FObj
.Vel
.X
:= (xd
*16) div m
;
4385 FObj
.Vel
.Y
:= (yd
*16) div m
;
4387 MONSTER_MANCUB
, MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_BSP
, MONSTER_ROBO
,
4388 MONSTER_CYBER
, MONSTER_CGUN
, MONSTER_SPIDER
, MONSTER_PAIN
, MONSTER_MAN
:
4390 // Ìàíêóáóñ ðÿâêàåò ïåðåä ïåðâîé àòàêîé:
4391 if FMonsterType
= MONSTER_MANCUB
then
4393 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ATTACK', FObj
.X
, FObj
.Y
);
4395 SetState(MONSTATE_SHOOT
);
4403 function TMonster
.alive(): Boolean;
4405 Result
:= (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) and (FHealth
> 0);
4408 procedure TMonster
.SetHealth(aH
: Integer);
4410 if (aH
> 0) and (aH
< 1000000) then
4413 if FHealth
> FMaxHealth
then
4414 FMaxHealth
:= FHealth
;
4418 procedure TMonster
.WakeUp();
4420 if g_Game_IsClient
then Exit
;
4421 SetState(MONSTATE_GO
);
4422 FTargetTime
:= MAX_ATM
;
4426 procedure TMonster
.SaveState(var Mem
: TBinMemoryWriter
);
4436 // Ñèãíàòóðà ìîíñòðà:
4437 sig
:= MONSTER_SIGNATURE
; // 'MONS'
4438 Mem
.WriteDWORD(sig
);
4440 Mem
.WriteWord(FUID
);
4442 if FDirection
= D_LEFT
then
4447 // Íàäî ëè óäàëèòü åãî:
4448 Mem
.WriteBoolean(FRemoved
);
4449 // Îñòàëîñü çäîðîâüÿ:
4450 Mem
.WriteInt(FHealth
);
4452 Mem
.WriteByte(FState
);
4453 // Òåêóùàÿ àíèìàöèÿ:
4454 Mem
.WriteByte(FCurAnim
);
4456 Mem
.WriteWord(FTargetUID
);
4457 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4458 Mem
.WriteInt(FTargetTime
);
4459 // Ïîâåäåíèå ìîíñòðà:
4460 Mem
.WriteByte(FBehaviour
);
4461 // Ãîòîâíîñòü ê âûñòðåëó:
4462 Mem
.WriteInt(FAmmo
);
4464 Mem
.WriteInt(FPain
);
4466 Mem
.WriteInt(FSleep
);
4467 // Îçâó÷èâàòü ëè áîëü:
4468 Mem
.WriteBoolean(FPainSound
);
4469 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4470 Mem
.WriteBoolean(FWaitAttackAnim
);
4471 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4472 Mem
.WriteBoolean(FChainFire
);
4473 // Ïîäëåæèò ëè ðåñïàâíó:
4474 Mem
.WriteBoolean(FNoRespawn
);
4478 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4479 Mem
.WriteInt(FStartID
);
4480 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4481 Mem
.WriteInt(FSpawnTrigger
);
4483 Obj_SaveState(@FObj
, Mem
);
4484 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4485 anim
:= vilefire
<> nil;
4486 Mem
.WriteBoolean(anim
);
4487 // Åñëè åñòü - ñîõðàíÿåì:
4489 vilefire
.SaveState(Mem
);
4491 for i
:= ANIM_SLEEP
to ANIM_PAIN
do
4493 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4494 anim
:= FAnim
[i
, D_LEFT
] <> nil;
4495 Mem
.WriteBoolean(anim
);
4496 // Åñëè åñòü - ñîõðàíÿåì:
4498 FAnim
[i
, D_LEFT
].SaveState(Mem
);
4499 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4500 anim
:= FAnim
[i
, D_RIGHT
] <> nil;
4501 Mem
.WriteBoolean(anim
);
4502 // Åñëè åñòü - ñîõðàíÿåì:
4504 FAnim
[i
, D_RIGHT
].SaveState(Mem
);
4509 procedure TMonster
.LoadState(var Mem
: TBinMemoryReader
);
4519 // Ñèãíàòóðà ìîíñòðà:
4521 if sig
<> MONSTER_SIGNATURE
then // 'MONS'
4523 raise EBinSizeError
.Create('TMonster.LoadState: Wrong Monster Signature');
4525 if (uidMap
[FUID
] <> nil) and (uidMap
[FUID
] <> self
) then raise Exception
.Create('internal error in monster loader (0)');
4526 uidMap
[FUID
] := nil;
4529 //if (arrIdx = -1) then raise Exception.Create('internal error in monster loader');
4530 if (uidMap
[FUID
] <> nil) then raise Exception
.Create('internal error in monster loader (1)');
4531 uidMap
[FUID
] := self
;
4535 FDirection
:= D_LEFT
4537 FDirection
:= D_RIGHT
;
4538 // Íàäî ëè óäàëèòü åãî:
4539 Mem
.ReadBoolean(FRemoved
);
4540 // Îñòàëîñü çäîðîâüÿ:
4541 Mem
.ReadInt(FHealth
);
4543 Mem
.ReadByte(FState
);
4544 // Òåêóùàÿ àíèìàöèÿ:
4545 Mem
.ReadByte(FCurAnim
);
4547 Mem
.ReadWord(FTargetUID
);
4548 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4549 Mem
.ReadInt(FTargetTime
);
4550 // Ïîâåäåíèå ìîíñòðà:
4551 Mem
.ReadByte(FBehaviour
);
4552 // Ãîòîâíîñòü ê âûñòðåëó:
4557 Mem
.ReadInt(FSleep
);
4558 // Îçâó÷èâàòü ëè áîëü:
4559 Mem
.ReadBoolean(FPainSound
);
4560 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4561 Mem
.ReadBoolean(FWaitAttackAnim
);
4562 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4563 Mem
.ReadBoolean(FChainFire
);
4564 // Ïîäëåæèò ëè ðåñïàâíó
4565 Mem
.ReadBoolean(FNoRespawn
);
4569 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4570 Mem
.ReadInt(FStartID
);
4571 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4572 Mem
.ReadInt(FSpawnTrigger
);
4574 Obj_LoadState(@FObj
, Mem
);
4575 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4576 Mem
.ReadBoolean(anim
);
4577 // Åñëè åñòü - çàãðóæàåì:
4580 Assert(vilefire
<> nil, 'TMonster.LoadState: no vilefire anim');
4581 vilefire
.LoadState(Mem
);
4584 for i
:= ANIM_SLEEP
to ANIM_PAIN
do
4586 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4587 Mem
.ReadBoolean(anim
);
4588 // Åñëè åñòü - çàãðóæàåì:
4591 Assert(FAnim
[i
, D_LEFT
] <> nil,
4592 'TMonster.LoadState: no '+IntToStr(i
)+'_left anim');
4593 FAnim
[i
, D_LEFT
].LoadState(Mem
);
4595 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4596 Mem
.ReadBoolean(anim
);
4597 // Åñëè åñòü - çàãðóæàåì:
4600 Assert(FAnim
[i
, D_RIGHT
] <> nil,
4601 'TMonster.LoadState: no '+IntToStr(i
)+'_right anim');
4602 FAnim
[i
, D_RIGHT
].LoadState(Mem
);
4607 procedure TMonster
.ActivateTriggers();
4611 if FDieTriggers
<> nil then
4612 for a
:= 0 to High(FDieTriggers
) do
4613 g_Triggers_Press(FDieTriggers
[a
], ACTIVATE_MONSTERPRESS
);
4614 if FSpawnTrigger
> -1 then
4616 g_Triggers_DecreaseSpawner(FSpawnTrigger
);
4617 FSpawnTrigger
:= -1;
4621 procedure TMonster
.AddTrigger(t
: Integer);
4623 SetLength(FDieTriggers
, Length(FDieTriggers
)+1);
4624 FDieTriggers
[High(FDieTriggers
)] := t
;
4627 procedure TMonster
.ClearTriggers();
4629 SetLength(FDieTriggers
, 0);
4632 procedure TMonster
.CatchFire(Attacker
: Word);
4635 FFireAttacker
:= Attacker
;
4636 if g_Game_IsNet
and g_Game_IsServer
then MH_SEND_MonsterState(FUID
);
4639 procedure TMonster
.OnFireFlame(Times
: DWORD
= 1);
4644 if (Random(10) = 1) and (Times
= 1) then
4647 if g_Frames_Get(id
, 'FRAMES_FLAME') then
4649 for i
:= 1 to Times
do
4651 Anim
:= TAnimation
.Create(id
, False, 3);
4653 g_GFX_OnceAnim(Obj
.X
+Obj
.Rect
.X
+Random(Obj
.Rect
.Width
+Times
*2)-(Anim
.Width
div 2),
4654 Obj
.Y
+8+Random(8+Times
*2)+IfThen(FState
= MONSTATE_DEAD
, 16, 0), Anim
, ONCEANIM_SMOKE
);
4661 // ////////////////////////////////////////////////////////////////////////// //
4662 // throws on invalid uid
4663 function g_Mons_ByIdx (uid
: Integer): TMonster
; inline;
4665 result
:= g_Mons_ByIdx_NC(uid
);
4666 if (result
= nil) then raise Exception
.Create('g_Mons_ByIdx: invalid monster id');
4670 function g_Mons_ByIdx_NC (uid
: Integer): TMonster
; inline;
4672 if (uid
< 0) or (uid
> High(gMonsters
)) then begin result
:= nil; exit
; end;
4673 result
:= gMonsters
[uid
];
4676 function g_Mons_TotalCount (): Integer; inline;
4678 result
:= Length(gMonsters
);
4682 function g_Mons_ForEach (cb
: TEachMonsterCB
): Boolean;
4688 if (gMonsters
= nil) or not assigned(cb
) then exit
;
4689 for idx
:= 0 to High(gMonsters
) do
4691 mon
:= gMonsters
[idx
];
4692 if (mon
<> nil) then
4695 if result
then exit
;
4701 function g_Mons_ForEachAlive (cb
: TEachMonsterCB
): Boolean;
4707 if (gMonsters
= nil) or not assigned(cb
) then exit
;
4708 for idx
:= 0 to High(gMonsters
) do
4710 mon
:= gMonsters
[idx
];
4711 if (mon
<> nil) and mon
.alive
then
4714 if result
then exit
;
4720 function g_Mons_IsAnyAliveAt (x
, y
: Integer; width
, height
: Integer): Boolean;
4722 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4724 result
:= mon
.alive
;// and g_Obj_Collide(x, y, width, height, @mon.Obj));
4732 if (width
< 1) or (height
< 1) then exit
;
4733 if gmon_debug_use_sqaccel
then
4735 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4739 for idx
:= 0 to High(gMonsters
) do
4741 mon
:= gMonsters
[idx
];
4742 if (mon
<> nil) and mon
.alive
then
4744 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4755 function g_Mons_ForEachAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
4757 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4767 if (width
< 1) or (height
< 1) then exit
;
4768 if gmon_debug_use_sqaccel
then
4770 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4774 for idx
:= 0 to High(gMonsters
) do
4776 mon
:= gMonsters
[idx
];
4777 if (mon
<> nil) and mon
.alive
then
4779 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4782 if result
then exit
;
4790 function g_Mons_ForEachAliveAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
4792 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4795 //if mon.alive and g_Obj_Collide(x, y, width, height, @mon.Obj) then result := cb(mon);
4796 if mon
.alive
then result
:= cb(mon
) else result
:= false;
4804 if (width
< 1) or (height
< 1) then exit
;
4805 if gmon_debug_use_sqaccel
then
4807 if (width
= 1) and (height
= 1) then
4809 result
:= (monsGrid
.forEachAtPoint(x
, y
, monsCollCheck
) <> nil);
4813 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4818 for idx
:= 0 to High(gMonsters
) do
4820 mon
:= gMonsters
[idx
];
4821 if (mon
<> nil) and mon
.alive
then
4823 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4826 if result
then exit
;