1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
17 {$DEFINE MAP_DEBUG_ENABLED_FLAG}
23 SysUtils
, Classes
, mempool
,
24 e_graphics
, g_basic
, MAPDEF
, g_textures
,
25 g_phys
, utils
, g_panel
, g_grid
, md5
, binheap
, xprofiler
, xparser
, xdynrec
;
39 PRespawnPoint
= ^TRespawnPoint
;
40 TRespawnPoint
= record
42 Direction
: TDirection
;
46 PFlagPoint
= ^TFlagPoint
;
47 TFlagPoint
= TRespawnPoint
;
55 CaptureTime
: LongWord;
56 Animation
: TAnimation
;
57 Direction
: TDirection
;
60 function g_Map_Load(Res
: String): Boolean;
61 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
62 function g_Map_GetMapsList(WADName
: String): SSArray
;
63 function g_Map_Exist(Res
: String): Boolean;
64 procedure g_Map_Free(freeTextures
: Boolean=true);
65 procedure g_Map_Update();
67 function g_Map_PanelByGUID (aguid
: Integer): TPanel
; inline;
69 procedure g_Map_DrawPanels (PanelType
: Word; hasAmbient
: Boolean; constref ambColor
: TDFColor
); // unaccelerated
70 procedure g_Map_CollectDrawPanels (x0
, y0
, wdt
, hgt
: Integer);
72 procedure g_Map_DrawBack(dx
, dy
: Integer);
73 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word;
74 PanelType
: Word; b1x3
: Boolean=false): Boolean;
75 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
77 procedure g_Map_EnableWallGUID (pguid
: Integer);
78 procedure g_Map_DisableWallGUID (pguid
: Integer);
79 procedure g_Map_SetLiftGUID (pguid
: Integer; t
: Integer);
82 procedure g_Map_EnableWall_XXX (ID
: DWORD
);
83 procedure g_Map_DisableWall_XXX (ID
: DWORD
);
84 procedure g_Map_SetLift_XXX (ID
: DWORD
; t
: Integer);
86 procedure g_Map_SwitchTextureGUID (pguid
: Integer; AnimLoop
: Byte = 0);
88 procedure g_Map_ReAdd_DieTriggers();
89 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
91 function g_Map_GetPoint(PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
92 function g_Map_GetPointCount(PointType
: Byte): Word;
94 function g_Map_HaveFlagPoints(): Boolean;
96 procedure g_Map_ResetFlag(Flag
: Byte);
97 procedure g_Map_DrawFlags();
99 procedure g_Map_SaveState (st
: TStream
);
100 procedure g_Map_LoadState (st
: TStream
);
102 procedure g_Map_DrawPanelShadowVolumes(lightX
: Integer; lightY
: Integer; radius
: Integer);
104 // returns panel or nil
105 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
106 function g_Map_traceToNearestWall (x0
, y0
, x1
, y1
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
108 // returns panel or nil
109 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
110 function g_Map_traceToNearest (x0
, y0
, x1
, y1
: Integer; tag
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
113 TForEachPanelCB
= function (pan
: TPanel
): Boolean is nested
; // return `true` to stop
115 function g_Map_HasAnyPanelAtPoint (x
, y
: Integer; panelType
: Word): Boolean;
116 function g_Map_PanelAtPoint (x
, y
: Integer; tagmask
: Integer=-1): TPanel
;
118 // trace liquid, stepping by `dx` and `dy`
119 // return last seen liquid coords, and `false` if we're started outside of the liquid
120 function g_Map_TraceLiquidNonPrecise (x
, y
, dx
, dy
: Integer; out topx
, topy
: Integer): Boolean;
123 // return `true` from `cb` to stop
124 function g_Map_ForEachPanel (cb
: TForEachPanelCB
): TPanel
;
126 procedure g_Map_NetSendInterestingPanels (); // yay!
129 procedure g_Map_ProfilersBegin ();
130 procedure g_Map_ProfilersEnd ();
133 function g_Map_ParseMap (data
: Pointer; dataLen
: Integer): TDynRecord
;
136 function g_Map_MinX (): Integer; inline;
137 function g_Map_MinY (): Integer; inline;
138 function g_Map_MaxX (): Integer; inline;
139 function g_Map_MaxY (): Integer; inline;
147 function g_Texture_NumNameFindStart(name
: String): Boolean;
148 function g_Texture_NumNameFindNext(var newName
: String): Byte;
151 RESPAWNPOINT_PLAYER1
= 1;
152 RESPAWNPOINT_PLAYER2
= 2;
154 RESPAWNPOINT_RED
= 4;
155 RESPAWNPOINT_BLUE
= 5;
163 FLAG_STATE_NORMAL
= 1;
164 FLAG_STATE_DROPPED
= 2;
165 FLAG_STATE_CAPTURED
= 3;
166 FLAG_STATE_SCORED
= 4; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
167 FLAG_STATE_RETURNED
= 5; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
169 FLAG_TIME
= 720; // 20 seconds
171 SKY_STRETCH
: Single = 1.5;
186 // sorted by draw priority
187 GridTagBack
= 1 shl 0; // gRenderBackgrounds
188 GridTagStep
= 1 shl 1; // gSteps
189 GridTagWall
= 1 shl 2; // gWalls
190 GridTagDoor
= 1 shl 3; // gWalls
191 GridTagAcid1
= 1 shl 4; // gAcid1
192 GridTagAcid2
= 1 shl 5; // gAcid2
193 GridTagWater
= 1 shl 6; // gWater
194 GridTagFore
= 1 shl 7; // gRenderForegrounds
195 // the following are invisible
196 GridTagLift
= 1 shl 8; // gLifts
197 GridTagBlockMon
= 1 shl 9; // gBlockMon
199 GridTagSolid
= (GridTagWall
or GridTagDoor
);
200 GridTagObstacle
= (GridTagStep
or GridTagWall
or GridTagDoor
);
201 GridTagLiquid
= (GridTagAcid1
or GridTagAcid2
or GridTagWater
);
203 GridDrawableMask
= (GridTagBack
or GridTagStep
or GridTagWall
or GridTagDoor
or GridTagAcid1
or GridTagAcid2
or GridTagWater
or GridTagFore
);
207 TBinHeapPanelDrawCmp
= class
209 class function less (const a
, b
: TPanel
): Boolean; inline;
212 TBinHeapPanelDraw
= specialize TBinaryHeapBase
<TPanel
, TBinHeapPanelDrawCmp
>;
216 gRenderBackgrounds
: TPanelArray
;
217 gRenderForegrounds
: TPanelArray
;
218 gWater
, gAcid1
, gAcid2
: TPanelArray
;
221 gBlockMon
: TPanelArray
;
222 gFlags
: array [FLAG_RED
..FLAG_BLUE
] of TFlag
;
223 //gDOMFlags: array of TFlag;
226 gDoorMap
: array of array of DWORD
;
227 gLiftMap
: array of array of DWORD
;
228 gWADHash
: TMD5Digest
;
229 BackID
: DWORD
= DWORD(-1);
230 gExternalResources
: TStringList
;
231 gMovingWallIds
: array of Integer = nil;
233 gdbg_map_use_accel_render
: Boolean = true;
234 gdbg_map_use_accel_coldet
: Boolean = true;
235 profMapCollision
: TProfiler
= nil; //WARNING: FOR DEBUGGING ONLY!
236 gDrawPanelList
: TBinHeapPanelDraw
= nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()`
238 gCurrentMap
: TDynRecord
= nil;
239 gCurrentMapFileName
: AnsiString = ''; // so we can skip texture reloading
240 gTestMap
: String = '';
243 function panelTypeToTag (panelType
: Word): Integer; // returns GridTagXXX
247 TPanelGrid
= specialize TBodyGridBase
<TPanel
>;
250 mapGrid
: TPanelGrid
= nil; // DO NOT USE! public for debugging only!
256 {$INCLUDE ../nogl/noGLuses.inc}
257 e_input
, g_main
, e_log
, e_texture
, g_items
, g_gfx
, g_console
,
258 g_weapons
, g_game
, g_sound
, e_sound
, CONFIG
,
259 g_options
, g_triggers
, g_player
,
260 Math
, g_monsters
, g_saveload
, g_language
, g_netmsg
,
261 sfs
, xstreams
, hashtable
, wadreader
,
262 ImagingTypes
, Imaging
, ImagingUtility
,
263 ImagingGif
, ImagingNetworkGraphics
;
266 FLAGRECT
: TRectWH
= (X
:15; Y
:12; Width
:33; Height
:52);
267 MUSIC_SIGNATURE
= $4953554D; // 'MUSI'
268 FLAG_SIGNATURE
= $47414C46; // 'FLAG'
271 // ////////////////////////////////////////////////////////////////////////// //
272 procedure mapWarningCB (const msg
: AnsiString; line
, col
: Integer);
276 e_LogWritefln('parse error at (%s,%s): %s', [line
, col
, msg
], TMsgType
.Warning
);
280 e_LogWritefln('parse error: %s', [msg
], TMsgType
.Warning
);
285 // ////////////////////////////////////////////////////////////////////////// //
287 panByGUID
: array of TPanel
= nil;
290 // ////////////////////////////////////////////////////////////////////////// //
291 function g_Map_PanelByGUID (aguid
: Integer): TPanel
; inline;
293 //if (panByGUID = nil) or (not panByGUID.get(aguid, result)) then result := nil;
294 if (aguid
>= 0) and (aguid
< Length(panByGUID
)) then result
:= panByGUID
[aguid
] else result
:= nil;
298 // return `true` from `cb` to stop
299 function g_Map_ForEachPanel (cb
: TForEachPanelCB
): TPanel
;
304 if not assigned(cb
) then exit
;
305 for pan
in panByGUID
do
307 if cb(pan
) then begin result
:= pan
; exit
; end;
312 procedure g_Map_NetSendInterestingPanels ();
316 if g_Game_IsServer
and g_Game_IsNet
then
318 for pan
in panByGUID
do
320 if pan
.gncNeedSend
then MH_SEND_PanelState(pan
.guid
);
326 // ////////////////////////////////////////////////////////////////////////// //
327 function g_Map_MinX (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridX0
else result
:= 0; end;
328 function g_Map_MinY (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridY0
else result
:= 0; end;
329 function g_Map_MaxX (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridX0
+mapGrid
.gridWidth
-1 else result
:= 0; end;
330 function g_Map_MaxY (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridY0
+mapGrid
.gridHeight
-1 else result
:= 0; end;
333 // ////////////////////////////////////////////////////////////////////////// //
335 dfmapdef
: TDynMapDef
= nil;
338 procedure loadMapDefinition ();
340 pr
: TTextParser
= nil;
344 if (dfmapdef
<> nil) then exit
;
347 e_LogWritefln('parsing "mapdef.txt"...', []);
348 st
:= openDiskFileRO(DataDir
+'mapdef.txt');
349 e_LogWritefln('found local "%smapdef.txt"', [DataDir
]);
356 WAD
:= TWADFile
.Create();
357 if not WAD
.ReadFile(GameWAD
) then
359 //raise Exception.Create('cannot load "game.wad"');
364 st
:= WAD
.openFileStream('mapdef.txt');
371 //raise Exception.Create('cannot open "mapdef.txt"');
372 e_LogWriteln('using default "mapdef.txt"...');
373 pr
:= TStrTextParser
.Create(defaultMapDef
);
377 pr
:= TFileTextParser
.Create(st
);
379 except on e
: Exception
do
381 e_LogWritefln('something is VERY wrong here! -- ', [e
.message]);
387 dfmapdef
:= TDynMapDef
.Create(pr
);
389 on e
: TDynParseException
do
390 raise Exception
.CreateFmt('ERROR in "mapdef.txt" at (%s,%s): %s', [e
.tokLine
, e
.tokCol
, e
.message]);
392 raise Exception
.CreateFmt('ERROR in "mapdef.txt" at (%s,%s): %s', [pr
.tokLine
, pr
.tokCol
, e
.message]);
400 // ////////////////////////////////////////////////////////////////////////// //
401 function g_Map_ParseMap (data
: Pointer; dataLen
: Integer): TDynRecord
;
403 wst
: TSFSMemoryChunkStream
= nil;
406 if (dataLen
< 4) then exit
;
408 if (dfmapdef
= nil) then writeln('need to load mapdef');
410 if (dfmapdef
= nil) then raise Exception
.Create('internal map loader error');
412 wst
:= TSFSMemoryChunkStream
.Create(data
, dataLen
);
414 result
:= dfmapdef
.parseMap(wst
);
416 on e
: TDynParseException
do
418 e_LogWritefln('ERROR at (%s,%s): %s', [e
.tokLine
, e
.tokCol
, e
.message]);
425 e_LogWritefln('ERROR: %s', [e
.message]);
432 //e_LogWriteln('map parsed.');
436 // ////////////////////////////////////////////////////////////////////////// //
438 NNF_PureName
: String; // Èìÿ òåêñòóðû áåç öèôð â êîíöå
439 NNF_PureExt
: String; // extension postfix
440 NNF_FirstNum
: Integer; // ×èñëî ó íà÷àëüíîé òåêñòóðû
441 NNF_CurrentNum
: Integer; // Ñëåäóþùåå ÷èñëî ó òåêñòóðû
444 function g_Texture_NumNameFindStart(name
: String): Boolean;
453 NNF_CurrentNum
:= -1;
455 for i
:= Length(name
) downto 1 do
456 if (name
[i
] = '_') then // "_" - ñèìâîë íà÷àëà íîìåðíîãî ïîñòôèêñà
458 if i
= Length(name
) then
459 begin // Íåò öèôð â êîíöå ñòðîêè
465 while (j
<= Length(name
)) and (name
[j
] <> '.') do inc(j
);
466 NNF_PureName
:= Copy(name
, 1, i
);
467 NNF_PureExt
:= Copy(name
, j
);
468 name
:= Copy(name
, i
+ 1, j
- i
- 1);
473 // Íå ïåðåâåñòè â ÷èñëî:
474 if not TryStrToInt(name
, NNF_FirstNum
) then
483 function g_Texture_NumNameFindNext(var newName
: String): Byte;
485 if (NNF_PureName
= '') or (NNF_CurrentNum
< 0) then
488 Result
:= NNF_NO_NAME
;
492 newName
:= NNF_PureName
+ IntToStr(NNF_CurrentNum
) + NNF_PureExt
;
494 if NNF_CurrentNum
< NNF_FirstNum
then
495 Result
:= NNF_NAME_BEFORE
497 if NNF_CurrentNum
> NNF_FirstNum
then
498 Result
:= NNF_NAME_AFTER
500 Result
:= NNF_NAME_EQUALS
;
506 // ////////////////////////////////////////////////////////////////////////// //
507 function panelTypeToTag (panelType
: Word): Integer;
510 PANEL_WALL
: result
:= GridTagWall
; // gWalls
511 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: result
:= GridTagDoor
; // gWalls
512 PANEL_BACK
: result
:= GridTagBack
; // gRenderBackgrounds
513 PANEL_FORE
: result
:= GridTagFore
; // gRenderForegrounds
514 PANEL_WATER
: result
:= GridTagWater
; // gWater
515 PANEL_ACID1
: result
:= GridTagAcid1
; // gAcid1
516 PANEL_ACID2
: result
:= GridTagAcid2
; // gAcid2
517 PANEL_STEP
: result
:= GridTagStep
; // gSteps
518 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: result
:= GridTagLift
; // gLifts -- this is for all lifts
519 PANEL_BLOCKMON
: result
:= GridTagBlockMon
; // gBlockMon -- this is for all blockmons
520 else result
:= GridTagInvalid
;
525 class function TBinHeapPanelDrawCmp
.less (const a
, b
: TPanel
): Boolean; inline;
527 if (a
.tag
< b
.tag
) then begin result
:= true; exit
; end;
528 if (a
.tag
> b
.tag
) then begin result
:= false; exit
; end;
529 result
:= (a
.arrIdx
< b
.arrIdx
);
532 procedure dplClear ();
534 if (gDrawPanelList
= nil) then gDrawPanelList
:= TBinHeapPanelDraw
.Create() else gDrawPanelList
.clear();
539 Textures
: TLevelTextureArray
= nil;
540 TextNameHash
: THashStrInt
= nil; // key: texture name; value: index in `Textures`
541 BadTextNameHash
: THashStrInt
= nil; // set; so we won't spam with non-existing texture messages
542 RespawnPoints
: array of TRespawnPoint
;
543 FlagPoints
: array[FLAG_RED
..FLAG_BLUE
] of PFlagPoint
;
544 //DOMFlagPoints: Array of TFlagPoint;
547 procedure g_Map_ProfilersBegin ();
549 if (profMapCollision
= nil) then profMapCollision
:= TProfiler
.Create('COLSOLID', g_profile_history_size
);
550 if (profMapCollision
<> nil) then profMapCollision
.mainBegin(g_profile_collision
);
552 if g_profile_collision
and (profMapCollision
<> nil) then
554 profMapCollision
.sectionBegin('*solids');
555 profMapCollision
.sectionEnd();
556 profMapCollision
.sectionBegin('liquids');
557 profMapCollision
.sectionEnd();
561 procedure g_Map_ProfilersEnd ();
563 if (profMapCollision
<> nil) then profMapCollision
.mainEnd();
567 // wall index in `gWalls` or -1
568 function g_Map_traceToNearestWall (x0
, y0
, x1
, y1
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
572 result
:= mapGrid
.traceRay(ex
, ey
, x0
, y0
, x1
, y1
, (GridTagWall
or GridTagDoor
));
573 if (result
<> nil) then
575 if (hitx
<> nil) then hitx
^ := ex
;
576 if (hity
<> nil) then hity
^ := ey
;
580 if (hitx
<> nil) then hitx
^ := x1
;
581 if (hity
<> nil) then hity
^ := y1
;
585 // returns panel or nil
586 function g_Map_traceToNearest (x0
, y0
, x1
, y1
: Integer; tag
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
590 result
:= mapGrid
.traceRay(ex
, ey
, x0
, y0
, x1
, y1
, tag
);
591 if (result
<> nil) then
593 if (hitx
<> nil) then hitx
^ := ex
;
594 if (hity
<> nil) then hity
^ := ey
;
598 if (hitx
<> nil) then hitx
^ := x1
;
599 if (hity
<> nil) then hity
^ := y1
;
604 function xxPanAtPointChecker (pan
: TPanel
; panelType
: Word): Boolean; inline;
606 if ((pan
.tag
and GridTagLift
) <> 0) then
608 // stop if the lift of the right type
610 ((WordBool(PanelType
and PANEL_LIFTUP
) and (pan
.LiftType
= LIFTTYPE_UP
)) or
611 (WordBool(PanelType
and PANEL_LIFTDOWN
) and (pan
.LiftType
= LIFTTYPE_DOWN
)) or
612 (WordBool(PanelType
and PANEL_LIFTLEFT
) and (pan
.LiftType
= LIFTTYPE_LEFT
)) or
613 (WordBool(PanelType
and PANEL_LIFTRIGHT
) and (pan
.LiftType
= LIFTTYPE_RIGHT
)));
616 result
:= true; // otherwise, stop anyway, 'cause `forEachAtPoint()` is guaranteed to call this only for correct panels
619 function g_Map_HasAnyPanelAtPoint (x
, y
: Integer; panelType
: Word): Boolean;
621 tagmask
: Integer = 0;
627 if WordBool(PanelType
and (PANEL_WALL
or PANEL_CLOSEDOOR
or PANEL_OPENDOOR
)) then tagmask
:= tagmask
or (GridTagWall
or GridTagDoor
);
628 if WordBool(PanelType
and PANEL_WATER
) then tagmask
:= tagmask
or GridTagWater
;
629 if WordBool(PanelType
and PANEL_ACID1
) then tagmask
:= tagmask
or GridTagAcid1
;
630 if WordBool(PanelType
and PANEL_ACID2
) then tagmask
:= tagmask
or GridTagAcid2
;
631 if WordBool(PanelType
and PANEL_STEP
) then tagmask
:= tagmask
or GridTagStep
;
632 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then tagmask
:= tagmask
or GridTagLift
;
633 if WordBool(PanelType
and PANEL_BLOCKMON
) then tagmask
:= tagmask
or GridTagBlockMon
;
635 if (tagmask
= 0) then exit
;// just in case
637 if ((tagmask
and GridTagLift
) <> 0) then
640 it
:= mapGrid
.forEachAtPoint(x
, y
, tagmask
);
641 for mwit
in it
do if (xxPanAtPointChecker(mwit
^, PanelType
)) then begin result
:= true; break
; end;
646 it
:= mapGrid
.forEachAtPoint(x
, y
, tagmask
, false, true);
647 result
:= (it
.length
<> 0); // firsthit
653 function g_Map_PanelAtPoint (x
, y
: Integer; tagmask
: Integer=-1): TPanel
;
658 if (tagmask
= 0) then exit
;
659 it
:= mapGrid
.forEachAtPoint(x
, y
, tagmask
, false, true); // firsthit
660 if (it
.length
<> 0) then result
:= it
.first
^;
665 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
667 Result
:= (Texture
= TEXTURE_NAME_WATER
) or
668 (Texture
= TEXTURE_NAME_ACID1
) or
669 (Texture
= TEXTURE_NAME_ACID2
);
672 procedure CreateDoorMap();
674 PanelArray
: Array of record
680 a
, b
, c
, m
, i
, len
: Integer;
688 SetLength(PanelArray
, len
);
690 for a
:= 0 to High(gWalls
) do
691 if gWalls
[a
].Door
then
693 PanelArray
[i
].X
:= gWalls
[a
].X
;
694 PanelArray
[i
].Y
:= gWalls
[a
].Y
;
695 PanelArray
[i
].Width
:= gWalls
[a
].Width
;
696 PanelArray
[i
].Height
:= gWalls
[a
].Height
;
697 PanelArray
[i
].Active
:= True;
698 PanelArray
[i
].PanelID
:= a
;
704 SetLength(PanelArray
, len
);
715 SetLength(gDoorMap
, 0);
717 g_Game_SetLoadingText(_lc
[I_LOAD_DOOR_MAP
], i
-1, False);
720 if PanelArray
[a
].Active
then
722 PanelArray
[a
].Active
:= False;
723 m
:= Length(gDoorMap
);
724 SetLength(gDoorMap
, m
+1);
725 SetLength(gDoorMap
[m
], 1);
726 gDoorMap
[m
, 0] := PanelArray
[a
].PanelID
;
734 if PanelArray
[b
].Active
then
735 for c
:= 0 to High(gDoorMap
[m
]) do
736 if {((gRenderWalls[PanelArray[b].RenderPanelID].TextureID = gRenderWalls[gDoorMap[m, c]].TextureID) or
737 gRenderWalls[PanelArray[b].RenderPanelID].Hide or gRenderWalls[gDoorMap[m, c]].Hide) and}
738 g_CollideAround(PanelArray
[b
].X
, PanelArray
[b
].Y
,
739 PanelArray
[b
].Width
, PanelArray
[b
].Height
,
740 gWalls
[gDoorMap
[m
, c
]].X
,
741 gWalls
[gDoorMap
[m
, c
]].Y
,
742 gWalls
[gDoorMap
[m
, c
]].Width
,
743 gWalls
[gDoorMap
[m
, c
]].Height
) then
745 PanelArray
[b
].Active
:= False;
746 SetLength(gDoorMap
[m
],
747 Length(gDoorMap
[m
])+1);
748 gDoorMap
[m
, High(gDoorMap
[m
])] := PanelArray
[b
].PanelID
;
754 g_Game_StepLoading();
760 procedure CreateLiftMap();
762 PanelArray
: Array of record
767 a
, b
, c
, len
, i
, j
: Integer;
773 len
:= Length(gLifts
);
774 SetLength(PanelArray
, len
);
776 for a
:= 0 to len
-1 do
778 PanelArray
[a
].X
:= gLifts
[a
].X
;
779 PanelArray
[a
].Y
:= gLifts
[a
].Y
;
780 PanelArray
[a
].Width
:= gLifts
[a
].Width
;
781 PanelArray
[a
].Height
:= gLifts
[a
].Height
;
782 PanelArray
[a
].Active
:= True;
785 SetLength(gLiftMap
, len
);
788 g_Game_SetLoadingText(_lc
[I_LOAD_LIFT_MAP
], len
-1, False);
790 for a
:= 0 to len
-1 do
791 if PanelArray
[a
].Active
then
793 PanelArray
[a
].Active
:= False;
794 SetLength(gLiftMap
[i
], 32);
802 for b
:= 0 to len
-1 do
803 if PanelArray
[b
].Active
then
805 if g_CollideAround(PanelArray
[b
].X
,
808 PanelArray
[b
].Height
,
809 PanelArray
[gLiftMap
[i
, c
]].X
,
810 PanelArray
[gLiftMap
[i
, c
]].Y
,
811 PanelArray
[gLiftMap
[i
, c
]].Width
,
812 PanelArray
[gLiftMap
[i
, c
]].Height
) then
814 PanelArray
[b
].Active
:= False;
816 if j
> High(gLiftMap
[i
]) then
817 SetLength(gLiftMap
[i
],
818 Length(gLiftMap
[i
])+32);
827 SetLength(gLiftMap
[i
], j
+1);
830 g_Game_StepLoading();
833 SetLength(gLiftMap
, i
);
838 function CreatePanel (PanelRec
: TDynRecord
; AddTextures
: TAddTextureArray
; CurTex
: Integer): Integer;
841 panels
: ^TPanelArray
;
847 case PanelRec
.PanelType
of
848 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: panels
:= @gWalls
;
849 PANEL_BACK
: panels
:= @gRenderBackgrounds
;
850 PANEL_FORE
: panels
:= @gRenderForegrounds
;
851 PANEL_WATER
: panels
:= @gWater
;
852 PANEL_ACID1
: panels
:= @gAcid1
;
853 PANEL_ACID2
: panels
:= @gAcid2
;
854 PANEL_STEP
: panels
:= @gSteps
;
855 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: panels
:= @gLifts
;
856 PANEL_BLOCKMON
: panels
:= @gBlockMon
;
860 len
:= Length(panels
^);
861 SetLength(panels
^, len
+1);
863 pguid
:= Length(panByGUID
);
864 SetLength(panByGUID
, pguid
+1); //FIXME!
865 pan
:= TPanel
.Create(PanelRec
, AddTextures
, CurTex
, Textures
, pguid
);
867 assert(pguid
< Length(panByGUID
));
868 panByGUID
[pguid
] := pan
;
872 pan
.tag
:= panelTypeToTag(PanelRec
.PanelType
);
874 PanelRec
.user
['panel_guid'] := pguid
;
881 function CreateNullTexture(RecName
: String): Integer;
883 RecName
:= toLowerCase1251(RecName
);
884 if (TextNameHash
= nil) then TextNameHash
:= THashStrInt
.Create();
885 if TextNameHash
.get(RecName
, result
) then exit
; // i found her!
887 SetLength(Textures
, Length(Textures
)+1);
888 result
:= High(Textures
);
890 with Textures
[High(Textures
)] do
892 TextureName
:= RecName
;
896 TextureID
:= LongWord(TEXTURE_NONE
);
899 TextNameHash
.put(RecName
, result
);
903 function CreateTexture(RecName
: AnsiString; Map
: string; log
: Boolean): Integer;
906 TextureData
: Pointer;
908 a
, ResLength
: Integer;
910 RecName
:= toLowerCase1251(RecName
);
911 if (TextNameHash
= nil) then TextNameHash
:= THashStrInt
.Create();
912 if TextNameHash
.get(RecName
, result
) then
915 //e_LogWritefln('texture ''%s'' already loaded (%s)', [RecName, result]);
921 if (BadTextNameHash
<> nil) and BadTextNameHash
.has(RecName
) then exit
; // don't do it again and again
924 if Textures <> nil then
926 for a := 0 to High(Textures) do
928 if (Textures[a].TextureName = RecName) then
929 begin // Òåêñòóðà ñ òàêèì èìåíåì óæå åñòü
930 e_LogWritefln('texture ''%s'' already loaded', [RecName]);
938 // Òåêñòóðû ñî ñïåöèàëüíûìè èìåíàìè (âîäà, ëàâà, êèñëîòà):
939 if (RecName
= TEXTURE_NAME_WATER
) or
940 (RecName
= TEXTURE_NAME_ACID1
) or
941 (RecName
= TEXTURE_NAME_ACID2
) then
943 SetLength(Textures
, Length(Textures
)+1);
945 with Textures
[High(Textures
)] do
947 TextureName
:= RecName
;
948 if (TextureName
= TEXTURE_NAME_WATER
) then TextureID
:= LongWord(TEXTURE_SPECIAL_WATER
)
949 else if (TextureName
= TEXTURE_NAME_ACID1
) then TextureID
:= LongWord(TEXTURE_SPECIAL_ACID1
)
950 else if (TextureName
= TEXTURE_NAME_ACID2
) then TextureID
:= LongWord(TEXTURE_SPECIAL_ACID2
);
955 result
:= High(Textures
);
956 TextNameHash
.put(RecName
, result
);
960 // Çàãðóæàåì ðåñóðñ òåêñòóðû â ïàìÿòü èç WAD'à:
961 WADName
:= g_ExtractWadName(RecName
);
963 WAD
:= TWADFile
.Create();
965 if WADName
<> '' then WADName
:= GameDir
+'/wads/'+WADName
else WADName
:= Map
;
967 WAD
.ReadFile(WADName
);
971 if (WADName = Map) and WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength) then
973 FreeMem(TextureData);
974 RecName := 'COMMON\ALIEN';
978 if WAD
.GetResource(g_ExtractFilePathName(RecName
), TextureData
, ResLength
, log
) then
980 SetLength(Textures
, Length(Textures
)+1);
981 if not e_CreateTextureMem(TextureData
, ResLength
, Textures
[High(Textures
)].TextureID
) then
983 e_WriteLog(Format('Error loading texture %s', [RecName
]), TMsgType
.Warning
);
984 SetLength(Textures
, Length(Textures
)-1);
988 e_GetTextureSize(Textures
[High(Textures
)].TextureID
, @Textures
[High(Textures
)].Width
, @Textures
[High(Textures
)].Height
);
989 FreeMem(TextureData
);
990 Textures
[High(Textures
)].TextureName
:= RecName
;
991 Textures
[High(Textures
)].Anim
:= False;
993 result
:= High(Textures
);
994 TextNameHash
.put(RecName
, result
);
996 else // Íåò òàêîãî ðåóñðñà â WAD'å
998 //e_WriteLog(Format('SHIT! Error loading texture %s : %s', [RecName, g_ExtractFilePathName(RecName)]), MSG_WARNING);
999 if (BadTextNameHash
= nil) then BadTextNameHash
:= THashStrInt
.Create();
1000 if log
and (not BadTextNameHash
.get(RecName
, a
)) then
1002 e_WriteLog(Format('Error loading texture %s', [RecName
]), TMsgType
.Warning
);
1003 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
1005 BadTextNameHash
.put(RecName
, -1);
1012 function CreateAnimTexture(RecName
: String; Map
: string; log
: Boolean): Integer;
1015 TextureWAD
: PChar = nil;
1016 TextData
: Pointer = nil;
1017 TextureData
: Pointer = nil;
1021 TextureResource
: String;
1022 _width
, _height
, _framecount
, _speed
: Integer;
1023 _backanimation
: Boolean;
1025 ia
: TDynImageDataArray
= nil;
1026 f
, c
, frdelay
, frloop
: Integer;
1028 RecName
:= toLowerCase1251(RecName
);
1029 if (TextNameHash
= nil) then TextNameHash
:= THashStrInt
.Create();
1030 if TextNameHash
.get(RecName
, result
) then
1033 //e_LogWritefln('animated texture ''%s'' already loaded (%s)', [RecName, result]);
1039 //e_LogWritefln('*** Loading animated texture "%s"', [RecName]);
1041 if (BadTextNameHash
= nil) then BadTextNameHash
:= THashStrInt
.Create();
1042 if BadTextNameHash
.get(RecName
, f
) then
1044 //e_WriteLog(Format('no animation texture %s (don''t worry)', [RecName]), MSG_NOTIFY);
1048 // ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü:
1049 WADName
:= g_ExtractWadName(RecName
);
1051 WAD
:= TWADFile
.Create();
1053 if WADName
<> '' then WADName
:= GameDir
+'/wads/'+WADName
else WADName
:= Map
;
1055 WAD
.ReadFile(WADName
);
1057 if not WAD
.GetResource(g_ExtractFilePathName(RecName
), TextureWAD
, ResLength
, log
) then
1059 if (BadTextNameHash
= nil) then BadTextNameHash
:= THashStrInt
.Create();
1060 if log
and (not BadTextNameHash
.get(RecName
, f
)) then
1062 e_WriteLog(Format('Error loading animation texture %s', [RecName
]), TMsgType
.Warning
);
1063 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
1065 BadTextNameHash
.put(RecName
, -1);
1070 if WADName = Map then
1072 //FreeMem(TextureWAD);
1073 if not WAD.GetResource('COMMON/animation', TextureWAD, ResLength) then Halt(1);
1079 if ResLength
< 6 then
1081 e_WriteLog(Format('Animated texture file "%s" too short', [RecName
]), TMsgType
.Warning
);
1082 BadTextNameHash
.put(RecName
, -1);
1086 // ýòî ïòèöà? ýòî ñàìîë¸ò?
1087 if isWadData(TextureWAD
, ResLength
) then
1089 // íåò, ýòî ñóïåðìåí!
1090 if not WAD
.ReadMemory(TextureWAD
, ResLength
) then
1092 e_WriteLog(Format('Animated texture WAD file "%s" is invalid', [RecName
]), TMsgType
.Warning
);
1093 BadTextNameHash
.put(RecName
, -1);
1097 // ×èòàåì INI-ðåñóðñ àíèì. òåêñòóðû è çàïîìèíàåì åãî óñòàíîâêè:
1098 if not WAD
.GetResource('TEXT/ANIM', TextData
, ResLength
) then
1100 e_WriteLog(Format('Animated texture file "%s" has invalid INI', [RecName
]), TMsgType
.Warning
);
1101 BadTextNameHash
.put(RecName
, -1);
1105 cfg
:= TConfig
.CreateMem(TextData
, ResLength
);
1107 TextureResource
:= cfg
.ReadStr('', 'resource', '');
1108 if TextureResource
= '' then
1110 e_WriteLog(Format('Animated texture WAD file "%s" has no "resource"', [RecName
]), TMsgType
.Warning
);
1111 BadTextNameHash
.put(RecName
, -1);
1115 _width
:= cfg
.ReadInt('', 'framewidth', 0);
1116 _height
:= cfg
.ReadInt('', 'frameheight', 0);
1117 _framecount
:= cfg
.ReadInt('', 'framecount', 0);
1118 _speed
:= cfg
.ReadInt('', 'waitcount', 0);
1119 _backanimation
:= cfg
.ReadBool('', 'backanimation', False);
1124 // ×èòàåì ðåñóðñ òåêñòóð (êàäðîâ) àíèì. òåêñòóðû â ïàìÿòü:
1125 if not WAD
.GetResource('TEXTURES/'+TextureResource
, TextureData
, ResLength
) then
1127 e_WriteLog(Format('Animated texture WAD file "%s" has no texture "%s"', [RecName
, 'TEXTURES/'+TextureResource
]), TMsgType
.Warning
);
1128 BadTextNameHash
.put(RecName
, -1);
1135 SetLength(Textures
, Length(Textures
)+1);
1136 with Textures
[High(Textures
)] do
1138 // Ñîçäàåì êàäðû àíèì. òåêñòóðû èç ïàìÿòè:
1139 if g_Frames_CreateMemory(@FramesID
, '', TextureData
, ResLength
, _width
, _height
, _framecount
, _backanimation
) then
1141 TextureName
:= RecName
;
1145 FramesCount
:= _framecount
;
1147 result
:= High(Textures
);
1148 TextNameHash
.put(RecName
, result
);
1152 if (BadTextNameHash
= nil) then BadTextNameHash
:= THashStrInt
.Create();
1153 if log
and (not BadTextNameHash
.get(RecName
, f
)) then
1155 e_WriteLog(Format('Error loading animation texture %s', [RecName
]), TMsgType
.Warning
);
1157 BadTextNameHash
.put(RecName
, -1);
1163 // try animated image
1165 imgfmt := DetermineMemoryFormat(TextureWAD, ResLength);
1166 if length(imgfmt) = 0 then
1168 e_WriteLog(Format('Animated texture file "%s" has unknown format', [RecName]), MSG_WARNING);
1172 GlobalMetadata
.ClearMetaItems();
1173 GlobalMetadata
.ClearMetaItemsForSaving();
1174 if not LoadMultiImageFromMemory(TextureWAD
, ResLength
, ia
) then
1176 e_WriteLog(Format('Animated texture file "%s" cannot be loaded', [RecName
]), TMsgType
.Warning
);
1177 BadTextNameHash
.put(RecName
, -1);
1180 if length(ia
) = 0 then
1182 e_WriteLog(Format('Animated texture file "%s" has no frames', [RecName
]), TMsgType
.Warning
);
1183 BadTextNameHash
.put(RecName
, -1);
1190 _width
:= ia
[0].width
;
1191 _height
:= ia
[0].height
;
1192 _framecount
:= length(ia
);
1194 _backanimation
:= false;
1197 if GlobalMetadata
.HasMetaItem(SMetaFrameDelay
) then
1199 //writeln(' frame delay: ', GlobalMetadata.MetaItems[SMetaFrameDelay]);
1201 f
:= GlobalMetadata
.MetaItems
[SMetaFrameDelay
];
1203 if f
< 0 then f
:= 0;
1206 if c
< 13 then c
:= 0 else c
:= 1;
1208 if f
< 1 then f
:= 1 else if f
> 255 then f
:= 255;
1213 if GlobalMetadata
.HasMetaItem(SMetaAnimationLoops
) then
1215 //writeln(' frame loop : ', GlobalMetadata.MetaItems[SMetaAnimationLoops]);
1217 f
:= GlobalMetadata
.MetaItems
[SMetaAnimationLoops
];
1219 if f
<> 0 then _backanimation
:= true; // non-infinite looping == forth-and-back
1223 //writeln(' creating animated texture with ', length(ia), ' frames (delay:', _speed, '; backloop:', _backanimation, ') from "', RecName, '"...');
1224 //for f := 0 to high(ia) do writeln(' frame #', f, ': ', ia[f].width, 'x', ia[f].height);
1225 f
:= ord(_backanimation
);
1226 e_WriteLog(Format('Animated texture file "%s": %d frames (delay:%d; back:%d; frdelay:%d; frloop:%d), %dx%d', [RecName
, length(ia
), _speed
, f
, frdelay
, frloop
, _width
, _height
]), TMsgType
.Notify
);
1228 SetLength(Textures
, Length(Textures
)+1);
1229 // cîçäàåì êàäðû àíèì. òåêñòóðû èç êàðòèíîê
1230 if g_CreateFramesImg(ia
, @Textures
[High(Textures
)].FramesID
, '', _backanimation
) then
1232 Textures
[High(Textures
)].TextureName
:= RecName
;
1233 Textures
[High(Textures
)].Width
:= _width
;
1234 Textures
[High(Textures
)].Height
:= _height
;
1235 Textures
[High(Textures
)].Anim
:= True;
1236 Textures
[High(Textures
)].FramesCount
:= length(ia
);
1237 Textures
[High(Textures
)].Speed
:= _speed
;
1238 result
:= High(Textures
);
1239 TextNameHash
.put(RecName
, result
);
1240 //writeln(' CREATED!');
1244 if (BadTextNameHash
= nil) then BadTextNameHash
:= THashStrInt
.Create();
1245 if log
and (not BadTextNameHash
.get(RecName
, f
)) then
1247 e_WriteLog(Format('Error loading animation texture "%s" images', [RecName
]), TMsgType
.Warning
);
1249 BadTextNameHash
.put(RecName
, -1);
1253 for f
:= 0 to High(ia
) do FreeImage(ia
[f
]);
1256 if (TextureWAD
<> nil) then FreeMem(TextureWAD
);
1257 if (TextData
<> nil) then FreeMem(TextData
);
1258 if (TextureData
<> nil) then FreeMem(TextureData
);
1262 procedure CreateItem(Item
: TDynRecord
);
1264 if g_Game_IsClient
then Exit
;
1266 if (not (gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
])) and
1267 ByteBool(Item
.Options
and ITEM_OPTION_ONLYDM
) then
1270 g_Items_Create(Item
.X
, Item
.Y
, Item
.ItemType
, ByteBool(Item
.Options
and ITEM_OPTION_FALL
),
1271 gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
]);
1274 procedure CreateArea(Area
: TDynRecord
);
1279 case Area
.AreaType
of
1280 AREA_DMPOINT
, AREA_PLAYERPOINT1
, AREA_PLAYERPOINT2
,
1281 AREA_REDTEAMPOINT
, AREA_BLUETEAMPOINT
:
1283 SetLength(RespawnPoints
, Length(RespawnPoints
)+1);
1284 with RespawnPoints
[High(RespawnPoints
)] do
1288 Direction
:= TDirection(Area
.Direction
);
1290 case Area
.AreaType
of
1291 AREA_DMPOINT
: PointType
:= RESPAWNPOINT_DM
;
1292 AREA_PLAYERPOINT1
: PointType
:= RESPAWNPOINT_PLAYER1
;
1293 AREA_PLAYERPOINT2
: PointType
:= RESPAWNPOINT_PLAYER2
;
1294 AREA_REDTEAMPOINT
: PointType
:= RESPAWNPOINT_RED
;
1295 AREA_BLUETEAMPOINT
: PointType
:= RESPAWNPOINT_BLUE
;
1300 AREA_REDFLAG
, AREA_BLUEFLAG
:
1302 if Area
.AreaType
= AREA_REDFLAG
then a
:= FLAG_RED
else a
:= FLAG_BLUE
;
1304 if FlagPoints
[a
] <> nil then Exit
;
1308 with FlagPoints
[a
]^ do
1310 X
:= Area
.X
-FLAGRECT
.X
;
1311 Y
:= Area
.Y
-FLAGRECT
.Y
;
1312 Direction
:= TDirection(Area
.Direction
);
1318 FLAG_RED
: g_Frames_Get(id
, 'FRAMES_FLAG_RED');
1319 FLAG_BLUE
: g_Frames_Get(id
, 'FRAMES_FLAG_BLUE');
1322 Animation
:= TAnimation
.Create(id
, True, 8);
1323 Obj
.Rect
:= FLAGRECT
;
1331 {SetLength(DOMFlagPoints, Length(DOMFlagPoints)+1);
1332 with DOMFlagPoints[High(DOMFlagPoints)] do
1336 Direction := TDirection(Area.Direction);
1339 g_Map_CreateFlag(DOMFlagPoints[High(DOMFlagPoints)], FLAG_DOM, FLAG_STATE_NORMAL);}
1344 function CreateTrigger (amapIdx
: Integer; Trigger
: TDynRecord
; atpanid
, atrigpanid
: Integer): Integer;
1350 if g_Game_IsClient
and not (Trigger
.TriggerType
in [TRIGGER_SOUND
, TRIGGER_MUSIC
]) then Exit
;
1354 mapId
:= Trigger
.id
;
1355 mapIndex
:= amapIdx
;
1358 Width
:= Trigger
.Width
;
1359 Height
:= Trigger
.Height
;
1360 Enabled
:= Trigger
.Enabled
;
1361 TexturePanelGUID
:= atpanid
;
1362 TriggerType
:= Trigger
.TriggerType
;
1363 ActivateType
:= Trigger
.ActivateType
;
1364 Keys
:= Trigger
.Keys
;
1365 trigPanelGUID
:= atrigpanid
;
1366 // HACK: used in TPanel.CanChangeTexture. maybe there's a better way?
1367 if TexturePanelGUID
<> -1 then
1369 tp
:= g_Map_PanelByGUID(TexturePanelGUID
);
1370 if (tp
<> nil) then tp
.hasTexTrigger
:= True;
1374 result
:= Integer(g_Triggers_Create(_trigger
, Trigger
));
1377 procedure CreateMonster(monster
: TDynRecord
);
1382 if g_Game_IsClient
then Exit
;
1384 if (gGameSettings
.GameType
= GT_SINGLE
)
1385 or LongBool(gGameSettings
.Options
and GAME_OPTION_MONSTERS
) then
1387 mon
:= g_Monsters_Create(monster
.MonsterType
, monster
.X
, monster
.Y
, TDirection(monster
.Direction
));
1389 if gTriggers
<> nil then
1391 for a
:= 0 to High(gTriggers
) do
1393 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
1395 //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
1396 if (gTriggers
[a
].trigDataRec
.trigMonsterId
) = Integer(mon
.StartID
) then mon
.AddTrigger(a
);
1401 if monster
.MonsterType
<> MONSTER_BARREL
then Inc(gTotalMonsters
);
1405 procedure g_Map_ReAdd_DieTriggers();
1407 function monsDieTrig (mon
: TMonster
): Boolean;
1410 //tw: TStrTextWriter;
1412 result
:= false; // don't stop
1413 mon
.ClearTriggers();
1414 for a
:= 0 to High(gTriggers
) do
1416 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
1418 //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
1420 tw := TStrTextWriter.Create();
1422 gTriggers[a].trigData.writeTo(tw);
1423 e_LogWritefln('=== trigger #%s ==='#10'%s'#10'---', [a, tw.str]);
1428 if (gTriggers
[a
].trigDataRec
.trigMonsterId
) = Integer(mon
.StartID
) then mon
.AddTrigger(a
);
1434 if g_Game_IsClient
then Exit
;
1436 g_Mons_ForEach(monsDieTrig
);
1439 function extractWadName(resourceName
: string): string;
1443 posN
:= Pos(':', resourceName
);
1445 Result
:= Copy(resourceName
, 0, posN
-1)
1450 procedure addResToExternalResList(res
: string);
1452 res
:= extractWadName(res
);
1453 if (res
<> '') and (gExternalResources
.IndexOf(res
) = -1) then
1454 gExternalResources
.Add(res
);
1457 procedure generateExternalResourcesList({mapReader: TMapReader_1}map
: TDynRecord
);
1459 //textures: TTexturesRec1Array;
1460 //textures: TDynField;
1462 //mapHeader: TMapHeaderRec_1;
1464 //resFile: String = '';
1466 if gExternalResources
= nil then
1467 gExternalResources
:= TStringList
.Create
;
1469 gExternalResources
.Clear
;
1473 textures := GetTextures(map);
1474 for i := 0 to High(textures) do
1476 addResToExternalResList(resFile);
1480 textures := map['texture'];
1481 if (textures <> nil) then
1483 for trec in textures do
1485 addResToExternalResList(resFile);
1492 //mapHeader := GetMapHeader(map);
1494 addResToExternalResList(map
.MusicName
);
1495 addResToExternalResList(map
.SkyName
);
1499 procedure mapCreateGrid ();
1501 mapX0
: Integer = $3fffffff;
1502 mapY0
: Integer = $3fffffff;
1503 mapX1
: Integer = -$3fffffff;
1504 mapY1
: Integer = -$3fffffff;
1506 procedure calcBoundingBox (constref panels
: TPanelArray
);
1511 for idx
:= 0 to High(panels
) do
1514 if not pan
.visvalid
then continue
;
1515 if (pan
.Width
< 1) or (pan
.Height
< 1) then continue
;
1516 if (mapX0
> pan
.x0
) then mapX0
:= pan
.x0
;
1517 if (mapY0
> pan
.y0
) then mapY0
:= pan
.y0
;
1518 if (mapX1
< pan
.x1
) then mapX1
:= pan
.x1
;
1519 if (mapY1
< pan
.y1
) then mapY1
:= pan
.y1
;
1523 procedure addPanelsToGrid (constref panels
: TPanelArray
);
1529 //tag := panelTypeToTag(tag);
1530 for idx
:= 0 to High(panels
) do
1533 if not pan
.visvalid
then continue
;
1534 if (pan
.proxyId
<> -1) then
1536 {$IF DEFINED(D2F_DEBUG)}
1537 e_WriteLog(Format('DUPLICATE wall #%d(%d) enabled (%d); type:%08x', [Integer(idx
), Integer(pan
.proxyId
), Integer(mapGrid
.proxyEnabled
[pan
.proxyId
]), pan
.PanelType
]), TMsgType
.Notify
);
1541 case pan
.PanelType
of
1542 PANEL_WALL
: newtag
:= GridTagWall
;
1543 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: newtag
:= GridTagDoor
;
1544 PANEL_BACK
: newtag
:= GridTagBack
;
1545 PANEL_FORE
: newtag
:= GridTagFore
;
1546 PANEL_WATER
: newtag
:= GridTagWater
;
1547 PANEL_ACID1
: newtag
:= GridTagAcid1
;
1548 PANEL_ACID2
: newtag
:= GridTagAcid2
;
1549 PANEL_STEP
: newtag
:= GridTagStep
;
1550 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: newtag
:= GridTagLift
;
1551 PANEL_BLOCKMON
: newtag
:= GridTagBlockMon
;
1552 else continue
; // oops
1556 pan
.proxyId
:= mapGrid
.insertBody(pan
, pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, newtag
);
1557 // "enabled" flag has meaning only for doors and walls (engine assumes it); but meh...
1558 mapGrid
.proxyEnabled
[pan
.proxyId
] := pan
.Enabled
;
1559 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
1561 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
1563 e_WriteLog(Format('INSERTED wall #%d(%d) enabled (%d)', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId])]), MSG_NOTIFY);
1574 calcBoundingBox(gWalls
);
1575 calcBoundingBox(gRenderBackgrounds
);
1576 calcBoundingBox(gRenderForegrounds
);
1577 calcBoundingBox(gWater
);
1578 calcBoundingBox(gAcid1
);
1579 calcBoundingBox(gAcid2
);
1580 calcBoundingBox(gSteps
);
1581 calcBoundingBox(gLifts
);
1582 calcBoundingBox(gBlockMon
);
1584 e_LogWritefln('map dimensions: (%d,%d)-(%d,%d); editor size:(0,0)-(%d,%d)', [mapX0
, mapY0
, mapX1
, mapY1
, gMapInfo
.Width
, gMapInfo
.Height
]);
1586 if (mapX0
> 0) then mapX0
:= 0;
1587 if (mapY0
> 0) then mapY0
:= 0;
1589 if (mapX1
< gMapInfo
.Width
-1) then mapX1
:= gMapInfo
.Width
-1;
1590 if (mapY1
< gMapInfo
.Height
-1) then mapY1
:= gMapInfo
.Height
-1;
1592 mapGrid
:= TPanelGrid
.Create(mapX0
-128, mapY0
-128, mapX1
-mapX0
+1+128*2, mapY1
-mapY0
+1+128*2);
1593 //mapGrid := TPanelGrid.Create(0, 0, gMapInfo.Width, gMapInfo.Height);
1595 addPanelsToGrid(gWalls
);
1596 addPanelsToGrid(gRenderBackgrounds
);
1597 addPanelsToGrid(gRenderForegrounds
);
1598 addPanelsToGrid(gWater
);
1599 addPanelsToGrid(gAcid1
);
1600 addPanelsToGrid(gAcid2
);
1601 addPanelsToGrid(gSteps
);
1602 addPanelsToGrid(gLifts
); // it doesn't matter which LIFT type is used here
1603 addPanelsToGrid(gBlockMon
);
1605 mapGrid
.dumpStats();
1607 g_Mons_InitTree(mapGrid
.gridX0
, mapGrid
.gridY0
, mapGrid
.gridWidth
, mapGrid
.gridHeight
);
1611 function g_Map_Load(Res
: String): Boolean;
1613 DefaultMusRes
= 'Standart.wad:STDMUS\MUS1';
1614 DefaultSkyRes
= 'Standart.wad:STDSKY\SKY0';
1618 //TexturePanel: Integer;
1621 trigrec
: TDynRecord
;
1623 texPanelIdx
: Integer;
1624 texPanel
: TDynRecord
;
1626 actPanelIdx
: Integer;
1627 actPanel
: TDynRecord
;
1630 WAD
, TestWAD
: TWADFile
;
1631 //mapReader: TDynRecord = nil;
1632 mapTextureList
: TDynField
= nil; //TTexturesRec1Array; tagInt: texture index
1633 panels
: TDynField
= nil; //TPanelsRec1Array;
1634 items
: TDynField
= nil; //TItemsRec1Array;
1635 monsters
: TDynField
= nil; //TMonsterRec1Array;
1636 areas
: TDynField
= nil; //TAreasRec1Array;
1637 triggers
: TDynField
= nil; //TTriggersRec1Array;
1640 AddTextures
: TAddTextureArray
;
1641 TriggersTable
: array of TTRec
;
1642 FileName
, mapResName
, TexName
, s
: AnsiString;
1645 ok
, isAnim
: Boolean;
1646 CurTex
, ntn
: Integer;
1647 rec
, texrec
: TDynRecord
;
1649 pannum
, trignum
, cnt
, tgpid
: Integer;
1651 moveSpeed
{, moveStart, moveEnd}: TDFPoint
;
1652 //moveActive: Boolean;
1654 mapOk
: Boolean = false;
1655 usedTextures
: THashStrInt
= nil; // key: mapTextureList
1662 //gCurrentMap.Free();
1663 //gCurrentMap := nil;
1668 gMapInfo
.Map
:= Res
;
1669 TriggersTable
:= nil;
1672 sfsGCDisable(); // temporary disable removing of temporary volumes
1674 // Çàãðóçêà WAD (åñëè ó íàñ íåò óæå çàãðóæåíîé êàðòû)
1675 if (gCurrentMap
= nil) then
1677 FileName
:= g_ExtractWadName(Res
);
1678 e_WriteLog('Loading map WAD: '+FileName
, TMsgType
.Notify
);
1679 g_Game_SetLoadingText(_lc
[I_LOAD_WAD_FILE
], 0, False);
1681 WAD
:= TWADFile
.Create();
1682 if not WAD
.ReadFile(FileName
) then
1684 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [FileName
]));
1689 if gTestMap
<> '' then
1691 s
:= g_ExtractWadName(gTestMap
);
1692 TestWAD
:= TWADFile
.Create();
1693 if not TestWAD
.ReadFile(s
) then
1695 g_SimpleError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [s
]));
1701 if TestWAD
<> nil then
1703 mapResName
:= g_ExtractFileName(gTestMap
);
1704 if not TestWAD
.GetMapResource(mapResName
, Data
, Len
) then
1706 g_SimpleError(Format(_lc
[I_GAME_ERROR_MAP_RES
], [mapResName
]));
1709 e_WriteLog('Using test map: '+gTestMap
, TMsgType
.Notify
);
1716 //k8: why loader ignores path here?
1717 mapResName
:= g_ExtractFileName(Res
);
1718 if not WAD
.GetMapResource(mapResName
, Data
, Len
) then
1720 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_RES
], [mapResName
]));
1730 e_LogWritefln('invalid map file: ''%s''', [mapResName
]);
1736 e_LogWritefln('Loading map: %s', [mapResName
], TMsgType
.Notify
);
1737 g_Game_SetLoadingText(_lc
[I_LOAD_MAP
], 0, False);
1739 stt
:= getTimeMicro();
1742 gCurrentMap
:= g_Map_ParseMap(Data
, Len
);
1745 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]));
1747 gCurrentMapFileName
:= '';
1753 if (gCurrentMap
= nil) then
1755 e_LogWritefln('invalid map file: ''%s''', [mapResName
]);
1756 gCurrentMapFileName
:= '';
1762 stt
:= getTimeMicro();
1765 //gCurrentMap := mapReader;
1767 generateExternalResourcesList(gCurrentMap
);
1768 mapTextureList
:= gCurrentMap
['texture'];
1769 // get all other lists here too
1770 panels
:= gCurrentMap
['panel'];
1771 triggers
:= gCurrentMap
['trigger'];
1772 items
:= gCurrentMap
['item'];
1773 areas
:= gCurrentMap
['area'];
1774 monsters
:= gCurrentMap
['monster'];
1776 // Çàãðóçêà îïèñàíèÿ êàðòû:
1777 e_WriteLog(' Reading map info...', TMsgType
.Notify
);
1778 g_Game_SetLoadingText(_lc
[I_LOAD_MAP_HEADER
], 0, False);
1782 Name
:= gCurrentMap
.MapName
;
1783 Description
:= gCurrentMap
.MapDesc
;
1784 Author
:= gCurrentMap
.MapAuthor
;
1785 MusicName
:= gCurrentMap
.MusicName
;
1786 SkyName
:= gCurrentMap
.SkyName
;
1787 Height
:= gCurrentMap
.Height
;
1788 Width
:= gCurrentMap
.Width
;
1791 // Çàãðóçêà òåêñòóð:
1792 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], 0, False);
1793 // Äîáàâëåíèå òåêñòóð â Textures[]:
1794 if (mapTextureList
<> nil) and (mapTextureList
.count
> 0) then
1796 e_WriteLog(' Loading textures:', TMsgType
.Notify
);
1797 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], mapTextureList
.count
-1, False);
1799 // find used textures
1800 usedTextures
:= THashStrInt
.Create();
1802 if (panels
<> nil) and (panels
.count
> 0) then
1804 for rec
in panels
do
1806 texrec
:= rec
.TextureRec
;
1807 if (texrec
<> nil) then usedTextures
.put(toLowerCase1251(texrec
.Resource
), 42);
1812 for rec
in mapTextureList
do
1815 if not usedTextures
.has(toLowerCase1251(rec
.Resource
)) then
1817 rec
.tagInt
:= -1; // just in case
1818 e_LogWritefln(' Unused texture #%d: %s', [cnt
, rec
.Resource
]);
1822 {$IF DEFINED(D2F_DEBUG_TXLOAD)}
1823 e_LogWritefln(' Loading texture #%d: %s', [cnt
, rec
.Resource
]);
1825 //if g_Map_IsSpecialTexture(s) then e_WriteLog(' SPECIAL!', MSG_NOTIFY);
1828 // Àíèìèðîâàííàÿ òåêñòóðà
1829 ntn
:= CreateAnimTexture(rec
.Resource
, FileName
, True);
1830 if (ntn
< 0) then g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_ANIM
], [rec
.Resource
]));
1835 ntn
:= CreateTexture(rec
.Resource
, FileName
, True);
1836 if (ntn
< 0) then g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_SIMPLE
], [rec
.Resource
]));
1838 if (ntn
< 0) then ntn
:= CreateNullTexture(rec
.Resource
);
1840 rec
.tagInt
:= ntn
; // remember texture number
1842 g_Game_StepLoading();
1845 usedTextures
.Free();
1848 // set panel tagInt to texture index
1849 if (panels
<> nil) then
1851 for rec
in panels
do
1853 texrec
:= rec
.TextureRec
;
1854 if (texrec
= nil) then rec
.tagInt
:= -1 else rec
.tagInt
:= texrec
.tagInt
;
1860 // Çàãðóçêà òðèããåðîâ
1861 gTriggerClientID
:= 0;
1862 e_WriteLog(' Loading triggers...', TMsgType
.Notify
);
1863 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS
], 0, False);
1866 e_WriteLog(' Loading panels...', TMsgType
.Notify
);
1867 g_Game_SetLoadingText(_lc
[I_LOAD_PANELS
], 0, False);
1869 // check texture numbers for panels
1870 if (panels
<> nil) and (panels
.count
> 0) then
1872 for rec
in panels
do
1874 if (rec
.tagInt
< 0) then
1876 e_WriteLog('error loading map: invalid texture index for panel', TMsgType
.Fatal
);
1880 gCurrentMapFileName
:= '';
1886 // Ñîçäàíèå òàáëèöû òðèããåðîâ (ñîîòâåòñòâèå ïàíåëåé òðèããåðàì)
1887 if (triggers
<> nil) and (triggers
.count
> 0) then
1889 e_WriteLog(' Setting up trigger table...', TMsgType
.Notify
);
1890 //SetLength(TriggersTable, triggers.count);
1891 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS_TABLE
], triggers
.count
-1, False);
1893 SetLength(TriggersTable
, triggers
.count
);
1895 for rec
in triggers
do
1898 pttit
:= @TriggersTable
[trignum
];
1899 pttit
.trigrec
:= rec
;
1900 // Ñìåíà òåêñòóðû (âîçìîæíî, êíîïêè)
1901 pttit
.texPanelIdx
:= -1; // will be fixed later
1902 pttit
.texPanel
:= rec
.TexturePanelRec
;
1904 pttit
.actPanelIdx
:= -1;
1905 if (rec
.trigRec
<> nil) then pttit
.actPanel
:= rec
.trigRec
.tgPanelRec
else pttit
.actPanel
:= nil;
1907 if (pttit
.texPanel
<> nil) then pttit
.texPanel
.userPanelTrigRef
:= true;
1908 if (pttit
.actPanel
<> nil) then pttit
.actPanel
.userPanelTrigRef
:= true;
1910 g_Game_StepLoading();
1915 if (panels
<> nil) and (panels
.count
> 0) then
1917 e_WriteLog(' Setting up trigger links...', TMsgType
.Notify
);
1918 g_Game_SetLoadingText(_lc
[I_LOAD_LINK_TRIGGERS
], panels
.count
-1, False);
1921 for rec
in panels
do
1924 //e_LogWritefln('PANSTART: pannum=%s', [pannum]);
1926 SetLength(AddTextures
, 0);
1930 if (mapTextureList
<> nil) then
1932 texrec
:= rec
.TextureRec
;
1933 ok
:= (texrec
<> nil);
1938 // Ñìîòðèì, ññûëàþòñÿ ëè íà ýòó ïàíåëü òðèããåðû.
1939 // Åñëè äà - òî íàäî ñîçäàòü åùå òåêñòóð
1941 if (TriggersTable
<> nil) and (mapTextureList
<> nil) then
1943 if rec
.userPanelTrigRef
then
1945 // e_LogWritefln('trigref for panel %s', [pannum]);
1953 // Åñòü ññûëêè òðèããåðîâ íà ýòó ïàíåëü
1954 s
:= texrec
.Resource
;
1956 // Ñïåö-òåêñòóðû çàïðåùåíû
1957 if g_Map_IsSpecialTexture(s
) then
1963 // Îïðåäåëÿåì íàëè÷èå è ïîëîæåíèå öèôð â êîíöå ñòðîêè
1964 ok
:= g_Texture_NumNameFindStart(s
);
1967 // Åñëè ok, çíà÷èò åñòü öèôðû â êîíöå.
1968 // Çàãðóæàåì òåêñòóðû ñ îñòàëüíûìè #
1971 k
:= NNF_NAME_BEFORE
;
1972 // Öèêë ïî èçìåíåíèþ èìåíè òåêñòóðû
1973 while ok
or (k
= NNF_NAME_BEFORE
) or (k
= NNF_NAME_EQUALS
) do
1975 k
:= g_Texture_NumNameFindNext(TexName
);
1977 if (k
= NNF_NAME_BEFORE
) or (k
= NNF_NAME_AFTER
) then
1979 // Ïðîáóåì äîáàâèòü íîâóþ òåêñòóðó
1982 // Íà÷àëüíàÿ - àíèìèðîâàííàÿ, èùåì àíèìèðîâàííóþ
1984 //e_LogWritefln('000: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1985 ok
:= CreateAnimTexture(TexName
, FileName
, False) >= 0;
1986 //e_LogWritefln('001: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1989 // Íåò àíèìèðîâàííîé, èùåì îáû÷íóþ
1991 //e_LogWritefln('002: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1992 ok
:= CreateTexture(TexName
, FileName
, False) >= 0;
1993 //e_LogWritefln('003: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1998 // Íà÷àëüíàÿ - îáû÷íàÿ, èùåì îáû÷íóþ
2000 //e_LogWritefln('004: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
2001 ok
:= CreateTexture(TexName
, FileName
, False) >= 0;
2002 //e_LogWritefln('005: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
2005 // Íåò îáû÷íîé, èùåì àíèìèðîâàííóþ
2007 //e_LogWritefln('006: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
2008 ok
:= CreateAnimTexture(TexName
, FileName
, False) >= 0;
2009 //e_LogWritefln('007: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
2013 // Îíà ñóùåñòâóåò. Çàíîñèì åå ID â ñïèñîê ïàíåëè
2017 for c := 0 to High(Textures) do
2019 if (Textures[c].TextureName = TexName) then
2021 SetLength(AddTextures, Length(AddTextures)+1);
2022 AddTextures[High(AddTextures)].Texture := c;
2023 AddTextures[High(AddTextures)].Anim := isAnim;
2028 if (TextNameHash
<> nil) and TextNameHash
.get(toLowerCase1251(TexName
), c
) then
2030 SetLength(AddTextures
, Length(AddTextures
)+1);
2031 AddTextures
[High(AddTextures
)].Texture
:= c
;
2032 AddTextures
[High(AddTextures
)].Anim
:= isAnim
;
2038 if k
= NNF_NAME_EQUALS
then
2040 // Çàíîñèì òåêóùóþ òåêñòóðó íà ñâîå ìåñòî
2041 SetLength(AddTextures
, Length(AddTextures
)+1);
2042 AddTextures
[High(AddTextures
)].Texture
:= rec
.tagInt
; // internal texture number, not map index
2043 AddTextures
[High(AddTextures
)].Anim
:= texrec
.Anim
;
2044 CurTex
:= High(AddTextures
);
2055 end; // if ok - åñòü ñìåæíûå òåêñòóðû
2056 end; // if ok - ññûëàþòñÿ òðèããåðû
2060 // Çàíîñèì òîëüêî òåêóùóþ òåêñòóðó
2061 SetLength(AddTextures
, 1);
2062 AddTextures
[0].Texture
:= rec
.tagInt
; // internal texture number, not map index
2063 AddTextures
[0].Anim
:= false;
2064 if (texrec
<> nil) then AddTextures
[0].Anim
:= texrec
.Anim
;
2068 //e_WriteLog(Format('panel #%d: TextureNum=%d; ht=%d; ht1=%d; atl=%d', [a, panels[a].TextureNum, High(mapTextureList), High(Textures), High(AddTextures)]), MSG_NOTIFY);
2070 //e_LogWritefln('PANADD: pannum=%s', [pannum]);
2072 // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå GUID
2073 //e_LogWritefln('new panel; tcount=%s; curtex=%s', [Length(AddTextures), CurTex]);
2074 PanelID
:= CreatePanel(rec
, AddTextures
, CurTex
);
2075 //e_LogWritefln('panel #%s of type %s got guid #%s', [pannum, rec.PanelType, PanelID]);
2076 rec
.userPanelId
:= PanelID
; // remember game panel id, we'll fix triggers later
2079 moveSpeed
:= rec
.moveSpeed
;
2080 //moveStart := rec.moveStart;
2081 //moveEnd := rec.moveEnd;
2082 //moveActive := rec['move_active'].value;
2083 if not moveSpeed
.isZero
then
2085 SetLength(gMovingWallIds
, Length(gMovingWallIds
)+1);
2086 gMovingWallIds
[High(gMovingWallIds
)] := PanelID
;
2087 //e_LogWritefln('found moving panel ''%s'' (idx=%s; id=%s)', [rec.id, pannum, PanelID]);
2090 //e_LogWritefln('PANEND: pannum=%s', [pannum]);
2092 g_Game_StepLoading();
2096 // ×èíèì ID'û ïàíåëåé, êîòîðûå èñïîëüçóþòñÿ â òðèããåðàõ
2097 for b
:= 0 to High(TriggersTable
) do
2099 if (TriggersTable
[b
].texPanel
<> nil) then TriggersTable
[b
].texPanelIdx
:= TriggersTable
[b
].texPanel
.userPanelId
;
2100 if (TriggersTable
[b
].actPanel
<> nil) then TriggersTable
[b
].actPanelIdx
:= TriggersTable
[b
].actPanel
.userPanelId
;
2103 // create map grid, init other grids (for monsters, for example)
2104 e_WriteLog('Creating map grid', TMsgType
.Notify
);
2107 // Åñëè íå LoadState, òî ñîçäàåì òðèããåðû
2108 if (triggers
<> nil) and (panels
<> nil) and (not gLoadGameMode
) then
2110 e_LogWritefln(' Creating triggers (%d)...', [triggers
.count
]);
2111 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_TRIGGERS
], 0, False);
2112 // Óêàçûâàåì òèï ïàíåëè, åñëè åñòü
2114 for rec
in triggers
do
2117 tgpid
:= TriggersTable
[trignum
].actPanelIdx
;
2118 //e_LogWritefln('creating trigger #%s; texpantype=%s; shotpantype=%s (%d,%d)', [trignum, b, c, TriggersTable[trignum].texPanIdx, TriggersTable[trignum].ShotPanelIdx]);
2119 TriggersTable
[trignum
].tnum
:= trignum
;
2120 TriggersTable
[trignum
].id
:= CreateTrigger(trignum
, rec
, TriggersTable
[trignum
].texPanelIdx
, tgpid
);
2124 //FIXME: use hashtable!
2125 for pan
in panByGUID
do
2127 if (pan
.endPosTrigId
>= 0) and (pan
.endPosTrigId
< Length(TriggersTable
)) then
2129 pan
.endPosTrigId
:= TriggersTable
[pan
.endPosTrigId
].id
;
2131 if (pan
.endSizeTrigId
>= 0) and (pan
.endSizeTrigId
< Length(TriggersTable
)) then
2133 pan
.endSizeTrigId
:= TriggersTable
[pan
.endSizeTrigId
].id
;
2137 // Çàãðóçêà ïðåäìåòîâ
2138 e_WriteLog(' Loading items...', TMsgType
.Notify
);
2139 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS
], 0, False);
2141 // Åñëè íå LoadState, òî ñîçäàåì ïðåäìåòû
2142 if (items
<> nil) and not gLoadGameMode
then
2144 e_WriteLog(' Spawning items...', TMsgType
.Notify
);
2145 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_ITEMS
], 0, False);
2146 for rec
in items
do CreateItem(rec
);
2149 // Çàãðóçêà îáëàñòåé
2150 e_WriteLog(' Loading areas...', TMsgType
.Notify
);
2151 g_Game_SetLoadingText(_lc
[I_LOAD_AREAS
], 0, False);
2153 // Åñëè íå LoadState, òî ñîçäàåì îáëàñòè
2154 if areas
<> nil then
2156 e_WriteLog(' Creating areas...', TMsgType
.Notify
);
2157 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_AREAS
], 0, False);
2158 for rec
in areas
do CreateArea(rec
);
2161 // Çàãðóçêà ìîíñòðîâ
2162 e_WriteLog(' Loading monsters...', TMsgType
.Notify
);
2163 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTERS
], 0, False);
2165 gTotalMonsters
:= 0;
2167 // Åñëè íå LoadState, òî ñîçäàåì ìîíñòðîâ
2168 if (monsters
<> nil) and not gLoadGameMode
then
2170 e_WriteLog(' Spawning monsters...', TMsgType
.Notify
);
2171 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_MONSTERS
], 0, False);
2172 for rec
in monsters
do CreateMonster(rec
);
2175 //gCurrentMap := mapReader; // this will be our current map now
2176 gCurrentMapFileName
:= Res
;
2180 if (gMapInfo
.SkyName
<> '') then
2182 e_WriteLog(' Loading sky: ' + gMapInfo
.SkyName
, TMsgType
.Notify
);
2183 g_Game_SetLoadingText(_lc
[I_LOAD_SKY
], 0, False);
2184 FileName
:= g_ExtractWadName(gMapInfo
.SkyName
);
2186 if (FileName
<> '') then FileName
:= GameDir
+'/wads/'+FileName
else FileName
:= g_ExtractWadName(Res
);
2188 if gTextureFilter
then TEXTUREFILTER
:= GL_LINEAR
else TEXTUREFILTER
:= GL_NEAREST
;
2190 s
:= FileName
+':'+g_ExtractFilePathName(gMapInfo
.SkyName
);
2191 if g_Texture_CreateWAD(BackID
, s
) then
2193 g_Game_SetupScreenSize();
2197 g_FatalError(Format(_lc
[I_GAME_ERROR_SKY
], [s
]));
2200 TEXTUREFILTER
:= GL_NEAREST
;
2206 if gMapInfo
.MusicName
<> '' then
2208 e_WriteLog(' Loading music: ' + gMapInfo
.MusicName
, TMsgType
.Notify
);
2209 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
2210 FileName
:= g_ExtractWadName(gMapInfo
.MusicName
);
2212 if FileName
<> '' then
2213 FileName
:= GameDir
+'/wads/'+FileName
2216 FileName
:= g_ExtractWadName(Res
);
2219 s
:= FileName
+':'+g_ExtractFilePathName(gMapInfo
.MusicName
);
2220 if g_Sound_CreateWADEx(gMapInfo
.MusicName
, s
, True) then
2223 g_FatalError(Format(_lc
[I_GAME_ERROR_MUSIC
], [s
]));
2226 // Îñòàëüíûå óñòàíâêè
2234 // Åñëè íå LoadState, òî ñîçäàåì êàðòó ñòîëêíîâåíèé:
2235 if not gLoadGameMode
then g_GFX_Init();
2237 // Ñáðîñ ëîêàëüíûõ ìàññèâîâ:
2238 mapTextureList
:= nil;
2243 TriggersTable
:= nil;
2246 // Âêëþ÷àåì ìóçûêó, åñëè ýòî íå çàãðóçêà:
2247 if ok
and (not gLoadGameMode
) then
2249 gMusic
.SetByName(gMapInfo
.MusicName
);
2254 gMusic
.SetByName('');
2257 stt
:= getTimeMicro()-stt
;
2258 e_LogWritefln('map loaded in %s.%s milliseconds', [Integer(stt
div 1000), Integer(stt
mod 1000)]);
2261 sfsGCEnable(); // enable releasing unused volumes
2263 e_UnpressAllKeys
; // why not?
2268 gCurrentMapFileName
:= '';
2272 e_WriteLog('Done loading map.', TMsgType
.Notify
);
2277 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
2280 mapReader
: TDynRecord
;
2281 //Header: TMapHeaderRec_1;
2286 FillChar(Result
, SizeOf(Result
), 0);
2287 FileName
:= g_ExtractWadName(Res
);
2289 WAD
:= TWADFile
.Create();
2290 if not WAD
.ReadFile(FileName
) then
2296 //k8: it ignores path again
2297 if not WAD
.GetMapResource(g_ExtractFileName(Res
), Data
, Len
) then
2306 mapReader
:= g_Map_ParseMap(Data
, Len
);
2315 if (mapReader
= nil) then exit
;
2317 if (mapReader
.Width
> 0) and (mapReader
.Height
> 0) then
2319 Result
.Name
:= mapReader
.MapName
;
2320 Result
.Description
:= mapReader
.MapDesc
;
2322 Result
.Author
:= mapReader
.MapAuthor
;
2323 Result
.Height
:= mapReader
.Height
;
2324 Result
.Width
:= mapReader
.Width
;
2328 g_Console_Add(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]), True);
2329 //ZeroMemory(@Header, SizeOf(Header));
2330 Result
.Name
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
2331 Result
.Description
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
2333 Result
.Author
:= '';
2341 function g_Map_GetMapsList(WADName
: string): SSArray
;
2348 WAD
:= TWADFile
.Create();
2349 if not WAD
.ReadFile(WADName
) then
2354 ResList
:= WAD
.GetMapResources();
2355 if ResList
<> nil then
2357 for a
:= 0 to High(ResList
) do
2359 SetLength(Result
, Length(Result
)+1);
2360 Result
[High(Result
)] := ResList
[a
];
2366 function g_Map_Exist(Res
: string): Boolean;
2369 FileName
, mnn
: string;
2375 FileName
:= addWadExtension(g_ExtractWadName(Res
));
2377 WAD
:= TWADFile
.Create
;
2378 if not WAD
.ReadFile(FileName
) then
2384 ResList
:= WAD
.GetMapResources();
2387 mnn
:= g_ExtractFileName(Res
);
2388 if ResList
<> nil then
2389 for a
:= 0 to High(ResList
) do if StrEquCI1251(ResList
[a
], mnn
) then
2396 procedure g_Map_Free(freeTextures
: Boolean=true);
2400 procedure FreePanelArray(var panels
: TPanelArray
);
2405 if panels
<> nil then
2407 for i
:= 0 to High(panels
) do
2420 RespawnPoints
:= nil;
2421 if FlagPoints
[FLAG_RED
] <> nil then
2423 Dispose(FlagPoints
[FLAG_RED
]);
2424 FlagPoints
[FLAG_RED
] := nil;
2426 if FlagPoints
[FLAG_BLUE
] <> nil then
2428 Dispose(FlagPoints
[FLAG_BLUE
]);
2429 FlagPoints
[FLAG_BLUE
] := nil;
2431 //DOMFlagPoints := nil;
2435 if (Length(gCurrentMapFileName
) <> 0) then
2437 e_LogWritefln('g_Map_Free: previous map was ''%s''...', [gCurrentMapFileName
]);
2441 e_LogWritefln('g_Map_Free: no previous map.', []);
2444 if freeTextures
then
2446 e_LogWritefln('g_Map_Free: clearing textures...', []);
2447 if (Textures
<> nil) then
2449 for a
:= 0 to High(Textures
) do
2451 if not g_Map_IsSpecialTexture(Textures
[a
].TextureName
) then
2453 if Textures
[a
].Anim
then
2455 g_Frames_DeleteByID(Textures
[a
].FramesID
)
2459 if (Textures
[a
].TextureID
<> LongWord(TEXTURE_NONE
)) then
2461 e_DeleteTexture(Textures
[a
].TextureID
);
2468 TextNameHash
.Free();
2469 TextNameHash
:= nil;
2470 BadTextNameHash
.Free();
2471 BadTextNameHash
:= nil;
2472 gCurrentMapFileName
:= '';
2479 FreePanelArray(gWalls
);
2480 FreePanelArray(gRenderBackgrounds
);
2481 FreePanelArray(gRenderForegrounds
);
2482 FreePanelArray(gWater
);
2483 FreePanelArray(gAcid1
);
2484 FreePanelArray(gAcid2
);
2485 FreePanelArray(gSteps
);
2486 FreePanelArray(gLifts
);
2487 FreePanelArray(gBlockMon
);
2488 gMovingWallIds
:= nil;
2490 if BackID
<> DWORD(-1) then
2494 e_DeleteTexture(BackID
);
2495 BackID
:= DWORD(-1);
2498 g_Game_StopAllSounds(False);
2500 g_Sound_Delete(gMapInfo
.MusicName
);
2502 gMapInfo
.Name
:= '';
2503 gMapInfo
.Description
:= '';
2504 gMapInfo
.MusicName
:= '';
2505 gMapInfo
.Height
:= 0;
2506 gMapInfo
.Width
:= 0;
2512 procedure g_Map_Update();
2519 procedure UpdatePanelArray(var panels
: TPanelArray
);
2524 for i
:= 0 to High(panels
) do panels
[i
].Update();
2528 if g_dbgpan_mplat_step
then g_dbgpan_mplat_active
:= true;
2530 UpdatePanelArray(gWalls
);
2531 UpdatePanelArray(gRenderBackgrounds
);
2532 UpdatePanelArray(gRenderForegrounds
);
2533 UpdatePanelArray(gWater
);
2534 UpdatePanelArray(gAcid1
);
2535 UpdatePanelArray(gAcid2
);
2536 UpdatePanelArray(gSteps
);
2538 if g_dbgpan_mplat_step
then begin g_dbgpan_mplat_step
:= false; g_dbgpan_mplat_active
:= false; end;
2540 if gGameSettings
.GameMode
= GM_CTF
then
2542 for a
:= FLAG_RED
to FLAG_BLUE
do
2544 if not (gFlags
[a
].State
in [FLAG_STATE_NONE
, FLAG_STATE_CAPTURED
]) then
2548 if gFlags
[a
].Animation
<> nil then gFlags
[a
].Animation
.Update();
2550 m
:= g_Obj_Move(@Obj
, True, True);
2552 if gTime
mod (GAME_TICK
*2) <> 0 then Continue
;
2554 // Ñîïðîòèâëåíèå âîçäóõà
2555 Obj
.Vel
.X
:= z_dec(Obj
.Vel
.X
, 1);
2557 // Òàéìàóò ïîòåðÿííîãî ôëàãà, ëèáî îí âûïàë çà êàðòó
2558 if ((Count
= 0) or ByteBool(m
and MOVE_FALLOUT
)) and g_Game_IsServer
then
2561 gFlags
[a
].CaptureTime
:= 0;
2562 if a
= FLAG_RED
then
2563 s
:= _lc
[I_PLAYER_FLAG_RED
]
2565 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
2566 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_RETURN
], [AnsiUpperCase(s
)]), 144);
2568 if (((gPlayer1
<> nil) and (((gPlayer1
.Team
= TEAM_RED
) and (a
= FLAG_RED
)) or ((gPlayer1
.Team
= TEAM_BLUE
) and (a
= FLAG_BLUE
))))
2569 or ((gPlayer2
<> nil) and (((gPlayer2
.Team
= TEAM_RED
) and (a
= FLAG_RED
)) or ((gPlayer2
.Team
= TEAM_BLUE
) and (a
= FLAG_BLUE
))))) then
2574 if not sound_ret_flag
[b
].IsPlaying() then
2575 sound_ret_flag
[b
].Play();
2577 if g_Game_IsNet
then
2578 MH_SEND_FlagEvent(FLAG_STATE_RETURNED
, a
, 0);
2582 if Count
> 0 then Count
-= 1;
2585 if gPlayers
<> nil then
2587 j
:= Random(Length(gPlayers
)) - 1;
2588 for d
:= 0 to High(gPlayers
) do
2591 if j
> High(gPlayers
) then j
:= 0;
2592 if gPlayers
[j
] <> nil then
2594 if gPlayers
[j
].alive
and g_Obj_Collide(@Obj
, @gPlayers
[j
].Obj
) then
2596 if gPlayers
[j
].GetFlag(a
) then Break
;
2609 procedure g_Map_DrawPanels (PanelType
: Word; hasAmbient
: Boolean; constref ambColor
: TDFColor
);
2611 procedure DrawPanels (constref panels
: TPanelArray
; drawDoors
: Boolean=False);
2615 if (panels
<> nil) then
2617 // alas, no visible set
2618 for idx
:= 0 to High(panels
) do
2620 if not (drawDoors
xor panels
[idx
].Door
) then panels
[idx
].Draw(hasAmbient
, ambColor
);
2627 PANEL_WALL
: DrawPanels(gWalls
);
2628 PANEL_CLOSEDOOR
: DrawPanels(gWalls
, True);
2629 PANEL_BACK
: DrawPanels(gRenderBackgrounds
);
2630 PANEL_FORE
: DrawPanels(gRenderForegrounds
);
2631 PANEL_WATER
: DrawPanels(gWater
);
2632 PANEL_ACID1
: DrawPanels(gAcid1
);
2633 PANEL_ACID2
: DrawPanels(gAcid2
);
2634 PANEL_STEP
: DrawPanels(gSteps
);
2640 procedure g_Map_CollectDrawPanels (x0
, y0
, wdt
, hgt
: Integer);
2643 it
: TPanelGrid
.Iter
;
2646 it
:= mapGrid
.forEachInAABB(x0
, y0
, wdt
, hgt
, GridDrawableMask
);
2647 for mwit
in it
do if (((mwit
^.tag
and GridTagDoor
) <> 0) = mwit
^.Door
) then gDrawPanelList
.insert(mwit
^);
2649 // list will be rendered in `g_game.DrawPlayer()`
2653 procedure g_Map_DrawPanelShadowVolumes (lightX
: Integer; lightY
: Integer; radius
: Integer);
2656 it
: TPanelGrid
.Iter
;
2658 it
:= mapGrid
.forEachInAABB(lightX
-radius
, lightY
-radius
, radius
*2, radius
*2, (GridTagWall
or GridTagDoor
));
2659 for mwit
in it
do mwit
^.DrawShadowVolume(lightX
, lightY
, radius
);
2664 procedure g_Map_DrawBack(dx
, dy
: Integer);
2666 if gDrawBackGround
and (BackID
<> DWORD(-1)) then
2667 e_DrawSize(BackID
, dx
, dy
, 0, False, False, gBackSize
.X
, gBackSize
.Y
)
2669 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
2672 function g_Map_CollidePanelOld(X
, Y
: Integer; Width
, Height
: Word;
2673 PanelType
: Word; b1x3
: Boolean=false): Boolean;
2679 if WordBool(PanelType
and PANEL_WALL
) then
2680 if gWalls
<> nil then
2685 if gWalls
[a
].Enabled
and
2686 g_Collide(X
, Y
, Width
, Height
,
2687 gWalls
[a
].X
, gWalls
[a
].Y
,
2688 gWalls
[a
].Width
, gWalls
[a
].Height
) then
2695 if WordBool(PanelType
and PANEL_WATER
) then
2696 if gWater
<> nil then
2701 if g_Collide(X
, Y
, Width
, Height
,
2702 gWater
[a
].X
, gWater
[a
].Y
,
2703 gWater
[a
].Width
, gWater
[a
].Height
) then
2710 if WordBool(PanelType
and PANEL_ACID1
) then
2711 if gAcid1
<> nil then
2716 if g_Collide(X
, Y
, Width
, Height
,
2717 gAcid1
[a
].X
, gAcid1
[a
].Y
,
2718 gAcid1
[a
].Width
, gAcid1
[a
].Height
) then
2725 if WordBool(PanelType
and PANEL_ACID2
) then
2726 if gAcid2
<> nil then
2731 if g_Collide(X
, Y
, Width
, Height
,
2732 gAcid2
[a
].X
, gAcid2
[a
].Y
,
2733 gAcid2
[a
].Width
, gAcid2
[a
].Height
) then
2740 if WordBool(PanelType
and PANEL_STEP
) then
2741 if gSteps
<> nil then
2746 if g_Collide(X
, Y
, Width
, Height
,
2747 gSteps
[a
].X
, gSteps
[a
].Y
,
2748 gSteps
[a
].Width
, gSteps
[a
].Height
) then
2755 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then
2756 if gLifts
<> nil then
2761 if ((WordBool(PanelType
and (PANEL_LIFTUP
)) and (gLifts
[a
].LiftType
= LIFTTYPE_UP
)) or
2762 (WordBool(PanelType
and (PANEL_LIFTDOWN
)) and (gLifts
[a
].LiftType
= LIFTTYPE_DOWN
)) or
2763 (WordBool(PanelType
and (PANEL_LIFTLEFT
)) and (gLifts
[a
].LiftType
= LIFTTYPE_LEFT
)) or
2764 (WordBool(PanelType
and (PANEL_LIFTRIGHT
)) and (gLifts
[a
].LiftType
= LIFTTYPE_RIGHT
))) and
2765 g_Collide(X
, Y
, Width
, Height
,
2766 gLifts
[a
].X
, gLifts
[a
].Y
,
2767 gLifts
[a
].Width
, gLifts
[a
].Height
) then
2774 if WordBool(PanelType
and PANEL_BLOCKMON
) then
2775 if gBlockMon
<> nil then
2777 h
:= High(gBlockMon
);
2781 ((gBlockMon
[a
].Width
+ gBlockMon
[a
].Height
) >= 64) ) and
2782 g_Collide(X
, Y
, Width
, Height
,
2783 gBlockMon
[a
].X
, gBlockMon
[a
].Y
,
2784 gBlockMon
[a
].Width
, gBlockMon
[a
].Height
) then
2792 function g_Map_CollideLiquid_TextureOld(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
2796 function checkPanels (constref panels
: TPanelArray
): Boolean;
2801 if panels
= nil then exit
;
2802 for a
:= 0 to High(panels
) do
2804 if g_Collide(X
, Y
, Width
, Height
, panels
[a
].X
, panels
[a
].Y
, panels
[a
].Width
, panels
[a
].Height
) then
2807 texid
:= panels
[a
].GetTextureID();
2814 texid
:= LongWord(TEXTURE_NONE
);
2816 if not checkPanels(gWater
) then
2817 if not checkPanels(gAcid1
) then
2818 if not checkPanels(gAcid2
) then exit
;
2823 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word; PanelType
: Word; b1x3
: Boolean): Boolean;
2825 SlowMask
= GridTagLift
or GridTagBlockMon
;
2827 function checker (pan
: TPanel
; tag
: Integer): Boolean;
2830 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
2832 result := pan.Enabled;
2837 if ((tag
and GridTagLift
) <> 0) then
2840 ((WordBool(PanelType
and PANEL_LIFTUP
) and (pan
.LiftType
= LIFTTYPE_UP
)) or
2841 (WordBool(PanelType
and PANEL_LIFTDOWN
) and (pan
.LiftType
= LIFTTYPE_DOWN
)) or
2842 (WordBool(PanelType
and PANEL_LIFTLEFT
) and (pan
.LiftType
= LIFTTYPE_LEFT
)) or
2843 (WordBool(PanelType
and PANEL_LIFTRIGHT
) and (pan
.LiftType
= LIFTTYPE_RIGHT
))) {and
2844 g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)};
2848 if ((tag
and GridTagBlockMon
) <> 0) then
2850 result
:= ((not b1x3
) or (pan
.Width
+pan
.Height
>= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2855 //result := g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2856 result
:= true; // i found her!
2860 tagmask
: Integer = 0;
2862 it
: TPanelGrid
.Iter
;
2866 if WordBool(PanelType
and (PANEL_WALL
or PANEL_CLOSEDOOR
or PANEL_OPENDOOR
)) then tagmask
:= tagmask
or (GridTagWall
or GridTagDoor
);
2867 if WordBool(PanelType
and PANEL_WATER
) then tagmask
:= tagmask
or GridTagWater
;
2868 if WordBool(PanelType
and PANEL_ACID1
) then tagmask
:= tagmask
or GridTagAcid1
;
2869 if WordBool(PanelType
and PANEL_ACID2
) then tagmask
:= tagmask
or GridTagAcid2
;
2870 if WordBool(PanelType
and PANEL_STEP
) then tagmask
:= tagmask
or GridTagStep
;
2871 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then tagmask
:= tagmask
or GridTagLift
;
2872 if WordBool(PanelType
and PANEL_BLOCKMON
) then tagmask
:= tagmask
or GridTagBlockMon
;
2874 if (tagmask
= 0) then exit
; // just in case
2876 if (profMapCollision
<> nil) then profMapCollision
.sectionBeginAccum('*solids');
2877 if gdbg_map_use_accel_coldet
then
2879 if ((tagmask
and SlowMask
) <> 0) then
2882 it
:= mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, tagmask
);
2886 if ((pan
.tag
and GridTagLift
) <> 0) then
2889 ((WordBool(PanelType
and PANEL_LIFTUP
) and (pan
.LiftType
= LIFTTYPE_UP
)) or
2890 (WordBool(PanelType
and PANEL_LIFTDOWN
) and (pan
.LiftType
= LIFTTYPE_DOWN
)) or
2891 (WordBool(PanelType
and PANEL_LIFTLEFT
) and (pan
.LiftType
= LIFTTYPE_LEFT
)) or
2892 (WordBool(PanelType
and PANEL_LIFTRIGHT
) and (pan
.LiftType
= LIFTTYPE_RIGHT
))) {and
2893 g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)};
2895 else if ((pan
.tag
and GridTagBlockMon
) <> 0) then
2897 result
:= ((not b1x3
) or (pan
.Width
+pan
.Height
>= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2902 result
:= true; // i found her!
2904 if (result
) then break
;
2910 it
:= mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, tagmask
, false, true); // return first hit
2911 result
:= (it
.length
> 0);
2917 result
:= g_Map_CollidePanelOld(X
, Y
, Width
, Height
, PanelType
, b1x3
);
2919 if (profMapCollision
<> nil) then profMapCollision
.sectionEnd();
2923 // returns `true` if we need to stop
2924 function liquidChecker (pan
: TPanel
; var texid
: DWORD
; var cctype
: Integer): Boolean; inline;
2927 //if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2)) = 0) then exit;
2930 0: if ((pan
.tag
and GridTagWater
) = 0) then exit
; // allowed: water
2931 1: if ((pan
.tag
and (GridTagWater
or GridTagAcid1
)) = 0) then exit
; // allowed: water, acid1
2932 //2: if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2) = 0) then exit; // allowed: water, acid1, acid2
2935 //if not g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height) then exit;
2937 texid
:= pan
.GetTextureID();
2938 // water? water has the highest priority, so stop right here
2939 if ((pan
.tag
and GridTagWater
) <> 0) then begin cctype
:= 0; result
:= true; exit
; end;
2941 if ((pan
.tag
and GridTagAcid2
) <> 0) then cctype
:= 2;
2943 if ((pan
.tag
and GridTagAcid1
) <> 0) then cctype
:= 1;
2946 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
2948 cctype
: Integer = 3; // priority: 0: water was hit, 1: acid1 was hit, 2: acid2 was hit; 3: nothing was hit
2950 it
: TPanelGrid
.Iter
;
2952 if (profMapCollision
<> nil) then profMapCollision
.sectionBeginAccum('liquids');
2953 if gdbg_map_use_accel_coldet
then
2955 result
:= LongWord(TEXTURE_NONE
);
2956 it
:= mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, (GridTagWater
or GridTagAcid1
or GridTagAcid2
));
2957 for mwit
in it
do if (liquidChecker(mwit
^, result
, cctype
)) then break
;
2962 result
:= g_Map_CollideLiquid_TextureOld(X
, Y
, Width
, Height
);
2964 if (profMapCollision
<> nil) then profMapCollision
.sectionEnd();
2968 procedure g_Map_EnableWall_XXX (ID
: DWORD
); begin if (ID
< Length(gWalls
)) then g_Map_EnableWallGUID(gWalls
[ID
].guid
); end;
2969 procedure g_Map_DisableWall_XXX (ID
: DWORD
); begin if (ID
< Length(gWalls
)) then g_Map_DisableWallGUID(gWalls
[ID
].guid
); end;
2970 procedure g_Map_SetLift_XXX (ID
: DWORD
; t
: Integer); begin if (ID
< Length(gLifts
)) then g_Map_SetLiftGUID(gLifts
[ID
].guid
, t
); end;
2973 procedure g_Map_EnableWallGUID (pguid
: Integer);
2977 //pan := gWalls[ID];
2978 pan
:= g_Map_PanelByGUID(pguid
);
2979 if (pan
= nil) then exit
;
2980 if pan
.Enabled
and mapGrid
.proxyEnabled
[pan
.proxyId
] then exit
;
2982 pan
.Enabled
:= True;
2983 g_Mark(pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, MARK_DOOR
, true);
2985 mapGrid
.proxyEnabled
[pan
.proxyId
] := true;
2986 //if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := true
2987 //else pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, GridTagDoor);
2989 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
2990 // mark platform as interesting
2993 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
2994 //e_WriteLog(Format('ENABLE: wall #%d(%d) enabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
2999 procedure g_Map_DisableWallGUID (pguid
: Integer);
3003 //pan := gWalls[ID];
3004 pan
:= g_Map_PanelByGUID(pguid
);
3005 if (pan
= nil) then exit
;
3006 if (not pan
.Enabled
) and (not mapGrid
.proxyEnabled
[pan
.proxyId
]) then exit
;
3008 pan
.Enabled
:= False;
3009 g_Mark(pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, MARK_DOOR
, false);
3011 mapGrid
.proxyEnabled
[pan
.proxyId
] := false;
3012 //if (pan.proxyId >= 0) then begin mapGrid.removeBody(pan.proxyId); pan.proxyId := -1; end;
3014 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
3015 // mark platform as interesting
3018 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
3019 //e_WriteLog(Format('DISABLE: wall #%d(%d) disabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
3024 procedure g_Map_SwitchTextureGUID (pguid
: Integer; AnimLoop
: Byte = 0);
3028 tp
:= g_Map_PanelByGUID(pguid
);
3029 if (tp
= nil) then exit
;
3030 tp
.NextTexture(AnimLoop
);
3031 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelTexture(pguid
, AnimLoop
);
3035 procedure g_Map_SetLiftGUID (pguid
: Integer; t
: Integer);
3039 //pan := gLifts[ID];
3040 pan
:= g_Map_PanelByGUID(pguid
);
3041 if (pan
= nil) then exit
;
3042 if not pan
.isGLift
then exit
;
3044 if ({gLifts[ID]}pan
.LiftType
= t
) then exit
; //!FIXME!TRIGANY!
3046 with {gLifts[ID]} pan
do
3050 g_Mark(X
, Y
, Width
, Height
, MARK_LIFT
, false);
3051 //TODO: make separate lift tags, and change tag here
3054 LIFTTYPE_UP
: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTUP
);
3055 LIFTTYPE_DOWN
: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTDOWN
);
3056 LIFTTYPE_LEFT
: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTLEFT
);
3057 LIFTTYPE_RIGHT
: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTRIGHT
);
3060 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
3061 // mark platform as interesting
3067 function g_Map_GetPoint (PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
3070 PointsArray
: Array of TRespawnPoint
;
3073 SetLength(PointsArray
, 0);
3075 if RespawnPoints
= nil then
3078 for a
:= 0 to High(RespawnPoints
) do
3079 if RespawnPoints
[a
].PointType
= PointType
then
3081 SetLength(PointsArray
, Length(PointsArray
)+1);
3082 PointsArray
[High(PointsArray
)] := RespawnPoints
[a
];
3085 if PointsArray
= nil then
3088 RespawnPoint
:= PointsArray
[Random(Length(PointsArray
))];
3092 function g_Map_GetPointCount(PointType
: Byte): Word;
3098 if RespawnPoints
= nil then
3101 for a
:= 0 to High(RespawnPoints
) do
3102 if RespawnPoints
[a
].PointType
= PointType
then
3103 Result
:= Result
+ 1;
3106 function g_Map_HaveFlagPoints(): Boolean;
3108 Result
:= (FlagPoints
[FLAG_RED
] <> nil) and (FlagPoints
[FLAG_BLUE
] <> nil);
3111 procedure g_Map_ResetFlag(Flag
: Byte);
3113 with gFlags
[Flag
] do
3119 Direction
:= TDirection
.D_LEFT
;
3120 State
:= FLAG_STATE_NONE
;
3121 if FlagPoints
[Flag
] <> nil then
3123 Obj
.X
:= FlagPoints
[Flag
]^.X
;
3124 Obj
.Y
:= FlagPoints
[Flag
]^.Y
;
3125 Direction
:= FlagPoints
[Flag
]^.Direction
;
3126 State
:= FLAG_STATE_NORMAL
;
3132 procedure g_Map_DrawFlags();
3135 Mirror
: TMirrorType
;
3137 if gGameSettings
.GameMode
<> GM_CTF
then
3140 for i
:= FLAG_RED
to FLAG_BLUE
do
3142 if State
<> FLAG_STATE_CAPTURED
then
3144 if State
= FLAG_STATE_NONE
then
3147 if Direction
= TDirection
.D_LEFT
then
3149 Mirror
:= TMirrorType
.Horizontal
;
3154 Mirror
:= TMirrorType
.None
;
3158 Animation
.Draw(Obj
.X
+dx
, Obj
.Y
+1, Mirror
);
3160 if g_debug_Frames
then
3162 e_DrawQuad(Obj
.X
+Obj
.Rect
.X
,
3164 Obj
.X
+Obj
.Rect
.X
+Obj
.Rect
.Width
-1,
3165 Obj
.Y
+Obj
.Rect
.Y
+Obj
.Rect
.Height
-1,
3172 procedure g_Map_SaveState (st
: TStream
);
3176 procedure savePanels ();
3181 utils
.writeInt(st
, LongInt(Length(panByGUID
)));
3182 for pan
in panByGUID
do pan
.SaveState(st
);
3185 procedure saveFlag (flag
: PFlag
);
3189 utils
.writeSign(st
, 'FLAG');
3190 utils
.writeInt(st
, Byte(0)); // version
3191 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
3192 utils
.writeInt(st
, Byte(flag
^.RespawnType
));
3194 utils
.writeInt(st
, Byte(flag
^.State
));
3195 // Íàïðàâëåíèå ôëàãà
3196 if flag
^.Direction
= TDirection
.D_LEFT
then b
:= 1 else b
:= 2; // D_RIGHT
3197 utils
.writeInt(st
, Byte(b
));
3199 Obj_SaveState(st
, @flag
^.Obj
);
3206 utils
.writeSign(st
, 'MUSI');
3207 utils
.writeInt(st
, Byte(0));
3209 assert(gMusic
<> nil, 'g_Map_SaveState: gMusic = nil');
3210 if gMusic
.NoMusic
then str
:= '' else str
:= gMusic
.Name
;
3211 utils
.writeStr(st
, str
);
3212 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
3213 utils
.writeInt(st
, LongWord(gMusic
.GetPosition()));
3214 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
3215 utils
.writeBool(st
, gMusic
.SpecPause
);
3217 ///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: /////
3218 utils
.writeInt(st
, LongInt(gTotalMonsters
));
3221 //// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: /////
3222 if (gGameSettings
.GameMode
= GM_CTF
) then
3224 // Ôëàã Êðàñíîé êîìàíäû
3225 saveFlag(@gFlags
[FLAG_RED
]);
3226 // Ôëàã Ñèíåé êîìàíäû
3227 saveFlag(@gFlags
[FLAG_BLUE
]);
3231 ///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
3232 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
3234 // Î÷êè Êðàñíîé êîìàíäû
3235 utils
.writeInt(st
, SmallInt(gTeamStat
[TEAM_RED
].Goals
));
3236 // Î÷êè Ñèíåé êîìàíäû
3237 utils
.writeInt(st
, SmallInt(gTeamStat
[TEAM_BLUE
].Goals
));
3243 procedure g_Map_LoadState (st
: TStream
);
3249 procedure loadPanels ();
3254 if (Length(panByGUID
) <> utils
.readLongInt(st
)) then raise XStreamError
.Create('invalid number of saved panels');
3255 for pan
in panByGUID
do
3258 if (pan
.proxyId
>= 0) then mapGrid
.proxyEnabled
[pan
.proxyId
] := pan
.Enabled
;
3262 procedure loadFlag (flag
: PFlag
);
3267 if not utils
.checkSign(st
, 'FLAG') then raise XStreamError
.Create('invalid flag signature');
3268 if (utils
.readByte(st
) <> 0) then raise XStreamError
.Create('invalid flag version');
3269 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
3270 flag
^.RespawnType
:= utils
.readByte(st
);
3272 flag
^.State
:= utils
.readByte(st
);
3273 // Íàïðàâëåíèå ôëàãà
3274 b
:= utils
.readByte(st
);
3275 if (b
= 1) then flag
^.Direction
:= TDirection
.D_LEFT
else flag
^.Direction
:= TDirection
.D_RIGHT
; // b = 2
3277 Obj_LoadState(@flag
^.Obj
, st
);
3281 if (st
= nil) then exit
;
3283 ///// Çàãðóæàåì ñïèñêè ïàíåëåé: /////
3287 // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó
3291 ///// Çàãðóæàåì ìóçûêó: /////
3292 if not utils
.checkSign(st
, 'MUSI') then raise XStreamError
.Create('invalid music signature');
3293 if (utils
.readByte(st
) <> 0) then raise XStreamError
.Create('invalid music version');
3295 assert(gMusic
<> nil, 'g_Map_LoadState: gMusic = nil');
3296 str
:= utils
.readStr(st
);
3297 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
3298 dw
:= utils
.readLongWord(st
);
3299 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
3300 boo
:= utils
.readBool(st
);
3301 // Çàïóñêàåì ýòó ìóçûêó
3302 gMusic
.SetByName(str
);
3303 gMusic
.SpecPause
:= boo
;
3306 gMusic
.SetPosition(dw
);
3309 ///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: /////
3310 gTotalMonsters
:= utils
.readLongInt(st
);
3313 //// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: /////
3314 if (gGameSettings
.GameMode
= GM_CTF
) then
3316 // Ôëàã Êðàñíîé êîìàíäû
3317 loadFlag(@gFlags
[FLAG_RED
]);
3318 // Ôëàã Ñèíåé êîìàíäû
3319 loadFlag(@gFlags
[FLAG_BLUE
]);
3323 ///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
3324 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
3326 // Î÷êè Êðàñíîé êîìàíäû
3327 gTeamStat
[TEAM_RED
].Goals
:= utils
.readSmallInt(st
);
3328 // Î÷êè Ñèíåé êîìàíäû
3329 gTeamStat
[TEAM_BLUE
].Goals
:= utils
.readSmallInt(st
);
3335 // trace liquid, stepping by `dx` and `dy`
3336 // return last seen liquid coords, and `false` if we're started outside of the liquid
3337 function g_Map_TraceLiquidNonPrecise (x
, y
, dx
, dy
: Integer; out topx
, topy
: Integer): Boolean;
3339 MaskLiquid
= GridTagWater
or GridTagAcid1
or GridTagAcid2
;
3343 // started outside of the liquid?
3344 //if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then begin result := false; exit; end;
3345 if (g_Map_PanelAtPoint(x
, y
, MaskLiquid
) = nil) then begin result
:= false; exit
; end;
3346 if (dx
= 0) and (dy
= 0) then begin result
:= false; exit
; end; // sanity check
3352 //if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then exit; // out of the water, just exit
3353 if (g_Map_PanelAtPoint(x
, y
, MaskLiquid
) = nil) then exit
; // out of the water, just exit
3361 DynWarningCB
:= mapWarningCB
;