1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
16 {$DEFINE MAP_DEBUG_ENABLED_FLAG}
22 SysUtils
, Classes
, mempool
,
23 g_base
, g_basic
, MAPDEF
, g_textures
,
24 g_phys
, utils
, g_panel
, g_grid
, md5
, binheap
, xprofiler
, xparser
, xdynrec
;
34 SkyFullName
: String; // used by render
39 PRespawnPoint
= ^TRespawnPoint
;
40 TRespawnPoint
= record
42 Direction
: TDirection
;
46 PFlagPoint
= ^TFlagPoint
;
47 TFlagPoint
= TRespawnPoint
;
55 CaptureTime
: LongWord;
56 Direction
: TDirection
;
60 function g_Map_Load(Res
: String): Boolean;
61 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
62 function g_Map_GetMapsList(WADName
: String): SSArray
;
63 function g_Map_Exist(Res
: String): Boolean;
64 procedure g_Map_Free(freeTextures
: Boolean=true);
65 procedure g_Map_Update();
67 function g_Map_PanelByGUID (aguid
: Integer): TPanel
; inline;
69 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word;
70 PanelType
: Word; b1x3
: Boolean=false): Boolean;
71 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
73 procedure g_Map_EnableWallGUID (pguid
: Integer);
74 procedure g_Map_DisableWallGUID (pguid
: Integer);
75 procedure g_Map_SetLiftGUID (pguid
: Integer; t
: Integer);
78 procedure g_Map_EnableWall_XXX (ID
: DWORD
);
79 procedure g_Map_DisableWall_XXX (ID
: DWORD
);
80 procedure g_Map_SetLift_XXX (ID
: DWORD
; t
: Integer);
82 procedure g_Map_SwitchTextureGUID (pguid
: Integer; AnimLoop
: Byte = 0);
84 procedure g_Map_ReAdd_DieTriggers();
85 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
87 function g_Map_GetPoint(PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
88 function g_Map_GetPointCount(PointType
: Byte): Word;
89 function g_Map_GetRandomPointType(): Byte;
91 function g_Map_HaveFlagPoints(): Boolean;
93 procedure g_Map_ResetFlag(Flag
: Byte);
95 procedure g_Map_SaveState (st
: TStream
);
96 procedure g_Map_LoadState (st
: TStream
);
98 // returns panel or nil
99 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
100 function g_Map_traceToNearestWall (x0
, y0
, x1
, y1
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
102 // returns panel or nil
103 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
104 function g_Map_traceToNearest (x0
, y0
, x1
, y1
: Integer; tag
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
107 TForEachPanelCB
= function (pan
: TPanel
): Boolean is nested
; // return `true` to stop
109 function g_Map_HasAnyPanelAtPoint (x
, y
: Integer; panelType
: Word): Boolean;
110 function g_Map_PanelAtPoint (x
, y
: Integer; tagmask
: Integer=-1): TPanel
;
112 // trace liquid, stepping by `dx` and `dy`
113 // return last seen liquid coords, and `false` if we're started outside of the liquid
114 function g_Map_TraceLiquidNonPrecise (x
, y
, dx
, dy
: Integer; out topx
, topy
: Integer): Boolean;
117 // return `true` from `cb` to stop
118 function g_Map_ForEachPanel (cb
: TForEachPanelCB
): TPanel
;
120 procedure g_Map_NetSendInterestingPanels (); // yay!
123 procedure g_Map_ProfilersBegin ();
124 procedure g_Map_ProfilersEnd ();
127 function g_Map_ParseMap (data
: Pointer; dataLen
: Integer): TDynRecord
;
130 function g_Map_MinX (): Integer; inline;
131 function g_Map_MinY (): Integer; inline;
132 function g_Map_MaxX (): Integer; inline;
133 function g_Map_MaxY (): Integer; inline;
141 function g_Texture_NumNameFindStart(name
: String): Boolean;
142 function g_Texture_NumNameFindNext(var newName
: String): Byte;
145 RESPAWNPOINT_PLAYER1
= 1;
146 RESPAWNPOINT_PLAYER2
= 2;
148 RESPAWNPOINT_RED
= 4;
149 RESPAWNPOINT_BLUE
= 5;
157 FLAG_STATE_NORMAL
= 1;
158 FLAG_STATE_DROPPED
= 2;
159 FLAG_STATE_CAPTURED
= 3;
160 FLAG_STATE_SCORED
= 4; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
161 FLAG_STATE_RETURNED
= 5; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
163 FLAG_TIME
= 720; // 20 seconds
165 SKY_STRETCH
: Single = 1.5;
180 // sorted by draw priority
181 GridTagBack
= 1 shl 0; // gRenderBackgrounds
182 GridTagStep
= 1 shl 1; // gSteps
183 GridTagWall
= 1 shl 2; // gWalls
184 GridTagDoor
= 1 shl 3; // gWalls
185 GridTagAcid1
= 1 shl 4; // gAcid1
186 GridTagAcid2
= 1 shl 5; // gAcid2
187 GridTagWater
= 1 shl 6; // gWater
188 GridTagFore
= 1 shl 7; // gRenderForegrounds
189 // the following are invisible
190 GridTagLift
= 1 shl 8; // gLifts
191 GridTagBlockMon
= 1 shl 9; // gBlockMon
193 GridTagSolid
= (GridTagWall
or GridTagDoor
);
194 GridTagObstacle
= (GridTagStep
or GridTagWall
or GridTagDoor
);
195 GridTagLiquid
= (GridTagAcid1
or GridTagAcid2
or GridTagWater
);
197 GridDrawableMask
= (GridTagBack
or GridTagStep
or GridTagWall
or GridTagDoor
or GridTagAcid1
or GridTagAcid2
or GridTagWater
or GridTagFore
);
201 TBinHeapPanelDrawCmp
= class
203 class function less (const a
, b
: TPanel
): Boolean; inline;
206 TBinHeapPanelDraw
= specialize TBinaryHeapBase
<TPanel
, TBinHeapPanelDrawCmp
>;
210 gRenderBackgrounds
: TPanelArray
;
211 gRenderForegrounds
: TPanelArray
;
212 gWater
, gAcid1
, gAcid2
: TPanelArray
;
215 gBlockMon
: TPanelArray
;
216 gFlags
: array [FLAG_RED
..FLAG_BLUE
] of TFlag
;
217 //gDOMFlags: array of TFlag;
219 gDoorMap
: array of array of DWORD
;
220 gLiftMap
: array of array of DWORD
;
221 gWADHash
: TMD5Digest
;
222 gExternalResources
: array of TDiskFileInfo
= nil;
223 gMovingWallIds
: array of Integer = nil;
225 gdbg_map_use_accel_render
: Boolean = true;
226 gdbg_map_use_accel_coldet
: Boolean = true;
227 profMapCollision
: TProfiler
= nil; //WARNING: FOR DEBUGGING ONLY!
228 gDrawPanelList
: TBinHeapPanelDraw
= nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()`
230 gCurrentMap
: TDynRecord
= nil;
231 gCurrentMapFileName
: AnsiString = ''; // so we can skip texture reloading
232 gTestMap
: String = '';
235 function panelTypeToTag (panelType
: Word): Integer; // returns GridTagXXX
239 TPanelGrid
= specialize TBodyGridBase
<TPanel
>;
242 mapGrid
: TPanelGrid
= nil; // DO NOT USE! public for debugging only!
244 var (* private state *)
245 Textures
: TLevelTextureArray
= nil;
253 e_input
, e_log
, e_res
, g_items
, g_console
,
254 g_weapons
, g_game
, g_sound
, e_sound
, CONFIG
,
255 g_options
, g_triggers
, g_player
,
256 Math
, g_monsters
, g_saveload
, g_language
, g_netmsg
,
257 sfs
, xstreams
, hashtable
, wadreader
,
262 FLAGRECT
: TRectWH
= (X
:15; Y
:12; Width
:33; Height
:52);
263 MUSIC_SIGNATURE
= $4953554D; // 'MUSI'
264 FLAG_SIGNATURE
= $47414C46; // 'FLAG'
267 // ////////////////////////////////////////////////////////////////////////// //
268 procedure mapWarningCB (const msg
: AnsiString; line
, col
: Integer);
272 e_LogWritefln('parse error at (%s,%s): %s', [line
, col
, msg
], TMsgType
.Warning
);
276 e_LogWritefln('parse error: %s', [msg
], TMsgType
.Warning
);
281 // ////////////////////////////////////////////////////////////////////////// //
283 panByGUID
: array of TPanel
= nil;
286 // ////////////////////////////////////////////////////////////////////////// //
287 function g_Map_PanelByGUID (aguid
: Integer): TPanel
; inline;
289 //if (panByGUID = nil) or (not panByGUID.get(aguid, result)) then result := nil;
290 if (aguid
>= 0) and (aguid
< Length(panByGUID
)) then result
:= panByGUID
[aguid
] else result
:= nil;
294 // return `true` from `cb` to stop
295 function g_Map_ForEachPanel (cb
: TForEachPanelCB
): TPanel
;
300 if not assigned(cb
) then exit
;
301 for pan
in panByGUID
do
303 if cb(pan
) then begin result
:= pan
; exit
; end;
308 procedure g_Map_NetSendInterestingPanels ();
312 if g_Game_IsServer
and g_Game_IsNet
then
314 for pan
in panByGUID
do
316 if pan
.gncNeedSend
then MH_SEND_PanelState(pan
.guid
);
322 // ////////////////////////////////////////////////////////////////////////// //
323 function g_Map_MinX (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridX0
else result
:= 0; end;
324 function g_Map_MinY (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridY0
else result
:= 0; end;
325 function g_Map_MaxX (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridX0
+mapGrid
.gridWidth
-1 else result
:= 0; end;
326 function g_Map_MaxY (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridY0
+mapGrid
.gridHeight
-1 else result
:= 0; end;
329 // ////////////////////////////////////////////////////////////////////////// //
331 dfmapdef
: TDynMapDef
= nil;
334 procedure loadMapDefinition ();
336 pr
: TTextParser
= nil;
340 if (dfmapdef
<> nil) then exit
;
343 e_LogWritefln('parsing "mapdef.txt"...', []);
344 st
:= e_OpenResourceRO(DataDirs
, 'mapdef.txt');
345 e_LogWritefln('found local "mapdef.txt"', []);
352 WAD
:= TWADFile
.Create();
353 if not WAD
.ReadFile(GameWAD
) then
355 //raise Exception.Create('cannot load "game.wad"');
360 st
:= WAD
.openFileStream('mapdef.txt');
367 //raise Exception.Create('cannot open "mapdef.txt"');
368 e_LogWriteln('using default "mapdef.txt"...');
369 pr
:= TStrTextParser
.Create(defaultMapDef
);
373 pr
:= TFileTextParser
.Create(st
);
375 except on e
: Exception
do
377 e_LogWritefln('something is VERY wrong here! -- ', [e
.message]);
383 dfmapdef
:= TDynMapDef
.Create(pr
);
385 on e
: TDynParseException
do
386 raise Exception
.CreateFmt('ERROR in "mapdef.txt" at (%s,%s): %s', [e
.tokLine
, e
.tokCol
, e
.message]);
388 raise Exception
.CreateFmt('ERROR in "mapdef.txt" at (%s,%s): %s', [pr
.tokLine
, pr
.tokCol
, e
.message]);
396 // ////////////////////////////////////////////////////////////////////////// //
397 function g_Map_ParseMap (data
: Pointer; dataLen
: Integer): TDynRecord
;
399 wst
: TSFSMemoryChunkStream
= nil;
402 if (dataLen
< 4) then exit
;
404 if (dfmapdef
= nil) then writeln('need to load mapdef');
406 if (dfmapdef
= nil) then raise Exception
.Create('internal map loader error');
408 wst
:= TSFSMemoryChunkStream
.Create(data
, dataLen
);
410 result
:= dfmapdef
.parseMap(wst
);
412 on e
: TDynParseException
do
414 e_LogWritefln('ERROR at (%s,%s): %s', [e
.tokLine
, e
.tokCol
, e
.message]);
421 e_LogWritefln('ERROR: %s', [e
.message]);
428 //e_LogWriteln('map parsed.');
432 // ////////////////////////////////////////////////////////////////////////// //
434 NNF_PureName
: String; // Èìÿ òåêñòóðû áåç öèôð â êîíöå
435 NNF_PureExt
: String; // extension postfix
436 NNF_FirstNum
: Integer; // ×èñëî ó íà÷àëüíîé òåêñòóðû
437 NNF_CurrentNum
: Integer; // Ñëåäóþùåå ÷èñëî ó òåêñòóðû
440 function g_Texture_NumNameFindStart(name
: String): Boolean;
449 NNF_CurrentNum
:= -1;
451 for i
:= Length(name
) downto 1 do
452 if (name
[i
] = '_') then // "_" - ñèìâîë íà÷àëà íîìåðíîãî ïîñòôèêñà
454 if i
= Length(name
) then
455 begin // Íåò öèôð â êîíöå ñòðîêè
461 while (j
<= Length(name
)) and (name
[j
] <> '.') do inc(j
);
462 NNF_PureName
:= Copy(name
, 1, i
);
463 NNF_PureExt
:= Copy(name
, j
);
464 name
:= Copy(name
, i
+ 1, j
- i
- 1);
469 // Íå ïåðåâåñòè â ÷èñëî:
470 if not TryStrToInt(name
, NNF_FirstNum
) then
479 function g_Texture_NumNameFindNext(var newName
: String): Byte;
481 if (NNF_PureName
= '') or (NNF_CurrentNum
< 0) then
484 Result
:= NNF_NO_NAME
;
488 newName
:= NNF_PureName
+ IntToStr(NNF_CurrentNum
) + NNF_PureExt
;
490 if NNF_CurrentNum
< NNF_FirstNum
then
491 Result
:= NNF_NAME_BEFORE
493 if NNF_CurrentNum
> NNF_FirstNum
then
494 Result
:= NNF_NAME_AFTER
496 Result
:= NNF_NAME_EQUALS
;
502 // ////////////////////////////////////////////////////////////////////////// //
503 function panelTypeToTag (panelType
: Word): Integer;
506 PANEL_WALL
: result
:= GridTagWall
; // gWalls
507 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: result
:= GridTagDoor
; // gWalls
508 PANEL_BACK
: result
:= GridTagBack
; // gRenderBackgrounds
509 PANEL_FORE
: result
:= GridTagFore
; // gRenderForegrounds
510 PANEL_WATER
: result
:= GridTagWater
; // gWater
511 PANEL_ACID1
: result
:= GridTagAcid1
; // gAcid1
512 PANEL_ACID2
: result
:= GridTagAcid2
; // gAcid2
513 PANEL_STEP
: result
:= GridTagStep
; // gSteps
514 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: result
:= GridTagLift
; // gLifts -- this is for all lifts
515 PANEL_BLOCKMON
: result
:= GridTagBlockMon
; // gBlockMon -- this is for all blockmons
516 else result
:= GridTagInvalid
;
521 class function TBinHeapPanelDrawCmp
.less (const a
, b
: TPanel
): Boolean; inline;
523 if (a
.tag
< b
.tag
) then begin result
:= true; exit
; end;
524 if (a
.tag
> b
.tag
) then begin result
:= false; exit
; end;
525 result
:= (a
.arrIdx
< b
.arrIdx
);
529 TextNameHash
: THashStrInt
= nil; // key: texture name; value: index in `Textures`
530 BadTextNameHash
: THashStrInt
= nil; // set; so we won't spam with non-existing texture messages
531 RespawnPoints
: array of TRespawnPoint
;
532 FlagPoints
: array[FLAG_RED
..FLAG_BLUE
] of PFlagPoint
;
533 //DOMFlagPoints: Array of TFlagPoint;
536 procedure g_Map_ProfilersBegin ();
538 if (profMapCollision
= nil) then profMapCollision
:= TProfiler
.Create('COLSOLID', g_profile_history_size
);
539 if (profMapCollision
<> nil) then profMapCollision
.mainBegin(g_profile_collision
);
541 if g_profile_collision
and (profMapCollision
<> nil) then
543 profMapCollision
.sectionBegin('*solids');
544 profMapCollision
.sectionEnd();
545 profMapCollision
.sectionBegin('liquids');
546 profMapCollision
.sectionEnd();
550 procedure g_Map_ProfilersEnd ();
552 if (profMapCollision
<> nil) then profMapCollision
.mainEnd();
556 // wall index in `gWalls` or -1
557 function g_Map_traceToNearestWall (x0
, y0
, x1
, y1
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
561 result
:= mapGrid
.traceRay(ex
, ey
, x0
, y0
, x1
, y1
, (GridTagWall
or GridTagDoor
));
562 if (result
<> nil) then
564 if (hitx
<> nil) then hitx
^ := ex
;
565 if (hity
<> nil) then hity
^ := ey
;
569 if (hitx
<> nil) then hitx
^ := x1
;
570 if (hity
<> nil) then hity
^ := y1
;
574 // returns panel or nil
575 function g_Map_traceToNearest (x0
, y0
, x1
, y1
: Integer; tag
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
579 result
:= mapGrid
.traceRay(ex
, ey
, x0
, y0
, x1
, y1
, tag
);
580 if (result
<> nil) then
582 if (hitx
<> nil) then hitx
^ := ex
;
583 if (hity
<> nil) then hity
^ := ey
;
587 if (hitx
<> nil) then hitx
^ := x1
;
588 if (hity
<> nil) then hity
^ := y1
;
593 function xxPanAtPointChecker (pan
: TPanel
; panelType
: Word): Boolean; inline;
595 if ((pan
.tag
and GridTagLift
) <> 0) then
597 // stop if the lift of the right type
599 ((WordBool(PanelType
and PANEL_LIFTUP
) and (pan
.LiftType
= LIFTTYPE_UP
)) or
600 (WordBool(PanelType
and PANEL_LIFTDOWN
) and (pan
.LiftType
= LIFTTYPE_DOWN
)) or
601 (WordBool(PanelType
and PANEL_LIFTLEFT
) and (pan
.LiftType
= LIFTTYPE_LEFT
)) or
602 (WordBool(PanelType
and PANEL_LIFTRIGHT
) and (pan
.LiftType
= LIFTTYPE_RIGHT
)));
605 result
:= true; // otherwise, stop anyway, 'cause `forEachAtPoint()` is guaranteed to call this only for correct panels
608 function g_Map_HasAnyPanelAtPoint (x
, y
: Integer; panelType
: Word): Boolean;
610 tagmask
: Integer = 0;
616 if WordBool(PanelType
and (PANEL_WALL
or PANEL_CLOSEDOOR
or PANEL_OPENDOOR
)) then tagmask
:= tagmask
or (GridTagWall
or GridTagDoor
);
617 if WordBool(PanelType
and PANEL_WATER
) then tagmask
:= tagmask
or GridTagWater
;
618 if WordBool(PanelType
and PANEL_ACID1
) then tagmask
:= tagmask
or GridTagAcid1
;
619 if WordBool(PanelType
and PANEL_ACID2
) then tagmask
:= tagmask
or GridTagAcid2
;
620 if WordBool(PanelType
and PANEL_STEP
) then tagmask
:= tagmask
or GridTagStep
;
621 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then tagmask
:= tagmask
or GridTagLift
;
622 if WordBool(PanelType
and PANEL_BLOCKMON
) then tagmask
:= tagmask
or GridTagBlockMon
;
624 if (tagmask
= 0) then exit
;// just in case
626 if ((tagmask
and GridTagLift
) <> 0) then
629 it
:= mapGrid
.forEachAtPoint(x
, y
, tagmask
);
630 for mwit
in it
do if (xxPanAtPointChecker(mwit
^, PanelType
)) then begin result
:= true; break
; end;
635 it
:= mapGrid
.forEachAtPoint(x
, y
, tagmask
, false, true);
636 result
:= (it
.length
<> 0); // firsthit
642 function g_Map_PanelAtPoint (x
, y
: Integer; tagmask
: Integer=-1): TPanel
;
647 if (tagmask
= 0) then exit
;
648 it
:= mapGrid
.forEachAtPoint(x
, y
, tagmask
, false, true); // firsthit
649 if (it
.length
<> 0) then result
:= it
.first
^;
654 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
656 Result
:= (Texture
= TEXTURE_NAME_WATER
) or
657 (Texture
= TEXTURE_NAME_ACID1
) or
658 (Texture
= TEXTURE_NAME_ACID2
);
661 procedure CreateDoorMap();
663 PanelArray
: Array of record
669 a
, b
, c
, m
, i
, len
: Integer;
677 SetLength(PanelArray
, len
);
679 for a
:= 0 to High(gWalls
) do
680 if gWalls
[a
].Door
then
682 PanelArray
[i
].X
:= gWalls
[a
].X
;
683 PanelArray
[i
].Y
:= gWalls
[a
].Y
;
684 PanelArray
[i
].Width
:= gWalls
[a
].Width
;
685 PanelArray
[i
].Height
:= gWalls
[a
].Height
;
686 PanelArray
[i
].Active
:= True;
687 PanelArray
[i
].PanelID
:= a
;
693 SetLength(PanelArray
, len
);
704 SetLength(gDoorMap
, 0);
706 g_Game_SetLoadingText(_lc
[I_LOAD_DOOR_MAP
], i
-1, False);
709 if PanelArray
[a
].Active
then
711 PanelArray
[a
].Active
:= False;
712 m
:= Length(gDoorMap
);
713 SetLength(gDoorMap
, m
+1);
714 SetLength(gDoorMap
[m
], 1);
715 gDoorMap
[m
, 0] := PanelArray
[a
].PanelID
;
723 if PanelArray
[b
].Active
then
724 for c
:= 0 to High(gDoorMap
[m
]) do
725 if {((gRenderWalls[PanelArray[b].RenderPanelID].TextureID = gRenderWalls[gDoorMap[m, c]].TextureID) or
726 gRenderWalls[PanelArray[b].RenderPanelID].Hide or gRenderWalls[gDoorMap[m, c]].Hide) and}
727 g_CollideAround(PanelArray
[b
].X
, PanelArray
[b
].Y
,
728 PanelArray
[b
].Width
, PanelArray
[b
].Height
,
729 gWalls
[gDoorMap
[m
, c
]].X
,
730 gWalls
[gDoorMap
[m
, c
]].Y
,
731 gWalls
[gDoorMap
[m
, c
]].Width
,
732 gWalls
[gDoorMap
[m
, c
]].Height
) then
734 PanelArray
[b
].Active
:= False;
735 SetLength(gDoorMap
[m
],
736 Length(gDoorMap
[m
])+1);
737 gDoorMap
[m
, High(gDoorMap
[m
])] := PanelArray
[b
].PanelID
;
743 g_Game_StepLoading();
749 procedure CreateLiftMap();
751 PanelArray
: Array of record
756 a
, b
, c
, len
, i
, j
: Integer;
762 len
:= Length(gLifts
);
763 SetLength(PanelArray
, len
);
765 for a
:= 0 to len
-1 do
767 PanelArray
[a
].X
:= gLifts
[a
].X
;
768 PanelArray
[a
].Y
:= gLifts
[a
].Y
;
769 PanelArray
[a
].Width
:= gLifts
[a
].Width
;
770 PanelArray
[a
].Height
:= gLifts
[a
].Height
;
771 PanelArray
[a
].Active
:= True;
774 SetLength(gLiftMap
, len
);
777 g_Game_SetLoadingText(_lc
[I_LOAD_LIFT_MAP
], len
-1, False);
779 for a
:= 0 to len
-1 do
780 if PanelArray
[a
].Active
then
782 PanelArray
[a
].Active
:= False;
783 SetLength(gLiftMap
[i
], 32);
791 for b
:= 0 to len
-1 do
792 if PanelArray
[b
].Active
then
794 if g_CollideAround(PanelArray
[b
].X
,
797 PanelArray
[b
].Height
,
798 PanelArray
[gLiftMap
[i
, c
]].X
,
799 PanelArray
[gLiftMap
[i
, c
]].Y
,
800 PanelArray
[gLiftMap
[i
, c
]].Width
,
801 PanelArray
[gLiftMap
[i
, c
]].Height
) then
803 PanelArray
[b
].Active
:= False;
805 if j
> High(gLiftMap
[i
]) then
806 SetLength(gLiftMap
[i
],
807 Length(gLiftMap
[i
])+32);
816 SetLength(gLiftMap
[i
], j
+1);
819 g_Game_StepLoading();
822 SetLength(gLiftMap
, i
);
827 function CreatePanel (PanelRec
: TDynRecord
; AddTextures
: TAddTextureArray
; CurTex
: Integer): Integer;
830 panels
: ^TPanelArray
;
836 case PanelRec
.PanelType
of
837 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: panels
:= @gWalls
;
838 PANEL_BACK
: panels
:= @gRenderBackgrounds
;
839 PANEL_FORE
: panels
:= @gRenderForegrounds
;
840 PANEL_WATER
: panels
:= @gWater
;
841 PANEL_ACID1
: panels
:= @gAcid1
;
842 PANEL_ACID2
: panels
:= @gAcid2
;
843 PANEL_STEP
: panels
:= @gSteps
;
844 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: panels
:= @gLifts
;
845 PANEL_BLOCKMON
: panels
:= @gBlockMon
;
849 len
:= Length(panels
^);
850 SetLength(panels
^, len
+1);
852 pguid
:= Length(panByGUID
);
853 SetLength(panByGUID
, pguid
+1); //FIXME!
854 pan
:= TPanel
.Create(PanelRec
, AddTextures
, CurTex
, Textures
, pguid
);
856 assert(pguid
< Length(panByGUID
));
857 panByGUID
[pguid
] := pan
;
861 pan
.tag
:= panelTypeToTag(PanelRec
.PanelType
);
863 PanelRec
.user
['panel_guid'] := pguid
;
870 function CreateNullTexture(RecName
: String): Integer;
872 RecName
:= toLowerCase1251(RecName
);
873 if (TextNameHash
= nil) then TextNameHash
:= THashStrInt
.Create();
874 if TextNameHash
.get(RecName
, result
) then exit
; // i found her!
876 SetLength(Textures
, Length(Textures
) + 1);
877 Textures
[High(Textures
)].TextureName
:= RecName
;
878 Textures
[High(Textures
)].FullName
:= '';
879 Result
:= High(Textures
);
880 TextNameHash
.put(RecName
, result
);
884 function extractWadName (resourceName
: string): string;
888 posN
:= Pos(':', resourceName
);
890 Result
:= Copy(resourceName
, 0, posN
-1)
896 procedure addResToExternalResList (res
: AnsiString);
902 if g_Game_IsClient
or not g_Game_IsNet
then exit
;
903 if (length(res
) = 0) then exit
; // map wad
904 //res := extractWadName(res);
905 //if (length(res) = 0) then exit; // map wad
906 uname
:= toLowerCase1251(res
);
907 // do not add duplicates
908 for f
:= 0 to High(gExternalResources
) do
910 if (gExternalResources
[f
].userName
= uname
) then exit
;
912 //writeln('***(000) addResToExternalResList: res=[', res, ']');
914 fi
.userName
:= uname
;
915 if not findFileCI(res
) then exit
;
916 //writeln('***(001) addResToExternalResList: res=[', res, ']');
918 if (not GetDiskFileInfo(res
, fi
)) then
924 //writeln('***(002) addResToExternalResList: res=[', res, ']');
925 fi
.tag
:= 0; // non-zero means "cannot caclucate hash"
927 fi
.hash
:= MD5File(fi
.diskName
);
932 //e_LogWritefln('addext: res=[%s]; uname=[%s]; diskName=[%s]', [res, fi.userName, fi.diskName]);
933 SetLength(gExternalResources
, length(gExternalResources
)+1);
934 gExternalResources
[High(gExternalResources
)] := fi
;
938 procedure compactExtResList ();
944 for src
:= 0 to High(gExternalResources
) do
946 if (gExternalResources
[src
].tag
= 0) then
949 if (dest
<> src
) then gExternalResources
[dest
] := gExternalResources
[src
];
953 if (dest
<> length(gExternalResources
)) then SetLength(gExternalResources
, dest
);
957 function GetReplacementWad (WadName
: AnsiString): AnsiString;
960 if WadName
<> '' then
963 if g_Game_IsClient
then result
:= g_Res_FindReplacementWad(WadName
);
964 if (result
= WadName
) then result
:= e_FindWad(WadDirs
, result
)
969 procedure generateExternalResourcesList (map
: TDynRecord
);
971 SetLength(gExternalResources
, 0);
972 addResToExternalResList(GetReplacementWad(g_ExtractWadName(map
.MusicName
)));
973 addResToExternalResList(GetReplacementWad(g_ExtractWadName(map
.SkyName
)));
976 function CreateTexture (RecName
: AnsiString; Map
: String; log
: Boolean): Integer;
980 WADName
, ResName
: String;
981 ResData
, ReszData
: Pointer;
982 ResLen
, ReszLen
: Integer;
987 HName
:= toLowerCase1251(RecName
);
988 if (TextNameHash
= nil) then
989 TextNameHash
:= THashStrInt
.Create();
990 if TextNameHash
.get(HName
, Result
) then
992 // e_LogWritefln('CreateTexture: found loaded %s', [Result]);
997 if (BadTextNameHash
= nil) or not BadTextNameHash
.has(HName
) then
1000 TEXTURE_NAME_WATER
, TEXTURE_NAME_ACID1
, TEXTURE_NAME_ACID2
:
1002 SetLength(Textures
, Length(Textures
) + 1);
1003 Textures
[High(Textures
)].FullName
:= RecName
;
1004 Textures
[High(Textures
)].TextureName
:= RecName
;
1005 Result
:= High(Textures
);
1006 TextNameHash
.put(RecName
, result
);
1009 WADName
:= GetReplacementWad(g_ExtractWadName(RecName
));
1010 if (WADName
<> '') then
1011 addResToExternalResList(WADName
);
1012 if WADName
= '' then
1014 ResName
:= g_ExtractFilePathName(RecName
);
1015 WAD
:= TWADFile
.Create();
1016 if WAD
.ReadFile(WadName
) then
1018 if WAD
.GetResource(ResName
, ResData
, ResLen
, log
) then
1020 if IsWadData(ResData
, ResLen
) then
1022 WADz
:= TWADFile
.Create();
1023 if WADz
.ReadMemory(ResData
, ResLen
) then
1025 if WADz
.GetResource('TEXT/ANIM', ReszData
, ReszLen
) then
1027 cfg
:= TConfig
.CreateMem(ReszData
, ReszLen
);
1030 SetLength(Textures
, Length(Textures
) + 1);
1031 Textures
[High(Textures
)].TextureName
:= RecName
;
1032 Textures
[High(Textures
)].FullName
:= WadName
+ ':' + ResName
;
1033 Textures
[High(Textures
)].FramesCount
:= cfg
.ReadInt('', 'framecount', 0);
1034 Textures
[High(Textures
)].Speed
:= cfg
.ReadInt('', 'waitcount', 0);
1035 Result
:= High(Textures
);
1036 TextNameHash
.put(HName
, result
);
1046 SetLength(Textures
, Length(Textures
) + 1);
1047 Textures
[High(Textures
)].FullName
:= WADName
+ ':' + ResName
;
1048 Textures
[High(Textures
)].TextureName
:= RecName
;
1049 Result
:= High(Textures
);
1050 TextNameHash
.put(HName
, result
);
1061 if (BadTextNameHash
= nil) then
1062 BadTextNameHash
:= THashStrInt
.Create();
1063 if log
and (not BadTextNameHash
.get(HName
, id
)) then
1064 e_WriteLog(Format('Error loading texture %s', [RecName
]), TMsgType
.Warning
);
1065 BadTextNameHash
.put(HName
, -1);
1069 procedure CreateItem(Item
: TDynRecord
);
1071 if g_Game_IsClient
then Exit
;
1073 if (not (gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
])) and
1074 ByteBool(Item
.Options
and ITEM_OPTION_ONLYDM
) then
1077 g_Items_Create(Item
.X
, Item
.Y
, Item
.ItemType
, ByteBool(Item
.Options
and ITEM_OPTION_FALL
),
1078 gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
]);
1081 procedure CreateArea(Area
: TDynRecord
);
1085 case Area
.AreaType
of
1086 AREA_DMPOINT
, AREA_PLAYERPOINT1
, AREA_PLAYERPOINT2
,
1087 AREA_REDTEAMPOINT
, AREA_BLUETEAMPOINT
:
1089 SetLength(RespawnPoints
, Length(RespawnPoints
)+1);
1090 with RespawnPoints
[High(RespawnPoints
)] do
1094 Direction
:= TDirection(Area
.Direction
);
1096 case Area
.AreaType
of
1097 AREA_DMPOINT
: PointType
:= RESPAWNPOINT_DM
;
1098 AREA_PLAYERPOINT1
: PointType
:= RESPAWNPOINT_PLAYER1
;
1099 AREA_PLAYERPOINT2
: PointType
:= RESPAWNPOINT_PLAYER2
;
1100 AREA_REDTEAMPOINT
: PointType
:= RESPAWNPOINT_RED
;
1101 AREA_BLUETEAMPOINT
: PointType
:= RESPAWNPOINT_BLUE
;
1106 AREA_REDFLAG
, AREA_BLUEFLAG
:
1108 if Area
.AreaType
= AREA_REDFLAG
then a
:= FLAG_RED
else a
:= FLAG_BLUE
;
1110 if FlagPoints
[a
] <> nil then Exit
;
1114 with FlagPoints
[a
]^ do
1116 X
:= Area
.X
-FLAGRECT
.X
;
1117 Y
:= Area
.Y
-FLAGRECT
.Y
;
1118 Direction
:= TDirection(Area
.Direction
);
1123 Obj
.Rect
:= FLAGRECT
;
1130 {SetLength(DOMFlagPoints, Length(DOMFlagPoints)+1);
1131 with DOMFlagPoints[High(DOMFlagPoints)] do
1135 Direction := TDirection(Area.Direction);
1138 g_Map_CreateFlag(DOMFlagPoints[High(DOMFlagPoints)], FLAG_DOM, FLAG_STATE_NORMAL);}
1143 function CreateTrigger (amapIdx
: Integer; Trigger
: TDynRecord
; atpanid
, atrigpanid
: Integer): Integer;
1149 if g_Game_IsClient
and not (Trigger
.TriggerType
in [TRIGGER_SOUND
, TRIGGER_MUSIC
]) then Exit
;
1153 mapId
:= Trigger
.id
;
1154 mapIndex
:= amapIdx
;
1157 Width
:= Trigger
.Width
;
1158 Height
:= Trigger
.Height
;
1159 Enabled
:= Trigger
.Enabled
;
1160 TexturePanelGUID
:= atpanid
;
1161 TriggerType
:= Trigger
.TriggerType
;
1162 ActivateType
:= Trigger
.ActivateType
;
1163 Keys
:= Trigger
.Keys
;
1164 trigPanelGUID
:= atrigpanid
;
1165 // HACK: used in TPanel.CanChangeTexture. maybe there's a better way?
1166 if TexturePanelGUID
<> -1 then
1168 tp
:= g_Map_PanelByGUID(TexturePanelGUID
);
1169 if (tp
<> nil) then tp
.hasTexTrigger
:= True;
1173 result
:= Integer(g_Triggers_Create(_trigger
, Trigger
));
1176 procedure CreateMonster(monster
: TDynRecord
);
1181 if g_Game_IsClient
then Exit
;
1183 if (gGameSettings
.GameType
= GT_SINGLE
)
1184 or LongBool(gGameSettings
.Options
and GAME_OPTION_MONSTERS
) then
1186 mon
:= g_Monsters_Create(monster
.MonsterType
, monster
.X
, monster
.Y
, TDirection(monster
.Direction
));
1188 if gTriggers
<> nil then
1190 for a
:= 0 to High(gTriggers
) do
1192 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
1194 //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
1195 if (gTriggers
[a
].trigDataRec
.trigMonsterId
) = Integer(mon
.StartID
) then mon
.AddTrigger(a
);
1200 if monster
.MonsterType
<> MONSTER_BARREL
then Inc(gTotalMonsters
);
1204 procedure g_Map_ReAdd_DieTriggers();
1206 function monsDieTrig (mon
: TMonster
): Boolean;
1209 //tw: TStrTextWriter;
1211 result
:= false; // don't stop
1212 mon
.ClearTriggers();
1213 for a
:= 0 to High(gTriggers
) do
1215 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
1217 //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
1219 tw := TStrTextWriter.Create();
1221 gTriggers[a].trigData.writeTo(tw);
1222 e_LogWritefln('=== trigger #%s ==='#10'%s'#10'---', [a, tw.str]);
1227 if (gTriggers
[a
].trigDataRec
.trigMonsterId
) = Integer(mon
.StartID
) then mon
.AddTrigger(a
);
1233 if g_Game_IsClient
then Exit
;
1235 g_Mons_ForEach(monsDieTrig
);
1238 procedure mapCreateGrid ();
1240 mapX0
: Integer = $3fffffff;
1241 mapY0
: Integer = $3fffffff;
1242 mapX1
: Integer = -$3fffffff;
1243 mapY1
: Integer = -$3fffffff;
1245 procedure calcBoundingBox (constref panels
: TPanelArray
);
1250 for idx
:= 0 to High(panels
) do
1253 if not pan
.visvalid
then continue
;
1254 if (pan
.Width
< 1) or (pan
.Height
< 1) then continue
;
1255 if (mapX0
> pan
.x0
) then mapX0
:= pan
.x0
;
1256 if (mapY0
> pan
.y0
) then mapY0
:= pan
.y0
;
1257 if (mapX1
< pan
.x1
) then mapX1
:= pan
.x1
;
1258 if (mapY1
< pan
.y1
) then mapY1
:= pan
.y1
;
1262 procedure addPanelsToGrid (constref panels
: TPanelArray
);
1268 //tag := panelTypeToTag(tag);
1269 for idx
:= 0 to High(panels
) do
1272 if not pan
.visvalid
then continue
;
1273 if (pan
.proxyId
<> -1) then
1275 {$IF DEFINED(D2F_DEBUG)}
1276 e_WriteLog(Format('DUPLICATE wall #%d(%d) enabled (%d); type:%08x', [Integer(idx
), Integer(pan
.proxyId
), Integer(mapGrid
.proxyEnabled
[pan
.proxyId
]), pan
.PanelType
]), TMsgType
.Notify
);
1280 case pan
.PanelType
of
1281 PANEL_WALL
: newtag
:= GridTagWall
;
1282 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: newtag
:= GridTagDoor
;
1283 PANEL_BACK
: newtag
:= GridTagBack
;
1284 PANEL_FORE
: newtag
:= GridTagFore
;
1285 PANEL_WATER
: newtag
:= GridTagWater
;
1286 PANEL_ACID1
: newtag
:= GridTagAcid1
;
1287 PANEL_ACID2
: newtag
:= GridTagAcid2
;
1288 PANEL_STEP
: newtag
:= GridTagStep
;
1289 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: newtag
:= GridTagLift
;
1290 PANEL_BLOCKMON
: newtag
:= GridTagBlockMon
;
1291 else continue
; // oops
1295 pan
.proxyId
:= mapGrid
.insertBody(pan
, pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, newtag
);
1296 // "enabled" flag has meaning only for doors and walls (engine assumes it); but meh...
1297 mapGrid
.proxyEnabled
[pan
.proxyId
] := pan
.Enabled
;
1298 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
1300 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
1302 e_WriteLog(Format('INSERTED wall #%d(%d) enabled (%d)', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId])]), MSG_NOTIFY);
1313 calcBoundingBox(gWalls
);
1314 calcBoundingBox(gRenderBackgrounds
);
1315 calcBoundingBox(gRenderForegrounds
);
1316 calcBoundingBox(gWater
);
1317 calcBoundingBox(gAcid1
);
1318 calcBoundingBox(gAcid2
);
1319 calcBoundingBox(gSteps
);
1320 calcBoundingBox(gLifts
);
1321 calcBoundingBox(gBlockMon
);
1323 e_LogWritefln('map dimensions: (%d,%d)-(%d,%d); editor size:(0,0)-(%d,%d)', [mapX0
, mapY0
, mapX1
, mapY1
, gMapInfo
.Width
, gMapInfo
.Height
]);
1325 if (mapX0
> 0) then mapX0
:= 0;
1326 if (mapY0
> 0) then mapY0
:= 0;
1328 if (mapX1
< gMapInfo
.Width
-1) then mapX1
:= gMapInfo
.Width
-1;
1329 if (mapY1
< gMapInfo
.Height
-1) then mapY1
:= gMapInfo
.Height
-1;
1331 mapGrid
:= TPanelGrid
.Create(mapX0
-128, mapY0
-128, mapX1
-mapX0
+1+128*2, mapY1
-mapY0
+1+128*2);
1332 //mapGrid := TPanelGrid.Create(0, 0, gMapInfo.Width, gMapInfo.Height);
1334 addPanelsToGrid(gWalls
);
1335 addPanelsToGrid(gRenderBackgrounds
);
1336 addPanelsToGrid(gRenderForegrounds
);
1337 addPanelsToGrid(gWater
);
1338 addPanelsToGrid(gAcid1
);
1339 addPanelsToGrid(gAcid2
);
1340 addPanelsToGrid(gSteps
);
1341 addPanelsToGrid(gLifts
); // it doesn't matter which LIFT type is used here
1342 addPanelsToGrid(gBlockMon
);
1344 mapGrid
.dumpStats();
1346 g_Mons_InitTree(mapGrid
.gridX0
, mapGrid
.gridY0
, mapGrid
.gridWidth
, mapGrid
.gridHeight
);
1350 function g_Map_Load(Res
: String): Boolean;
1352 DefaultMusRes
= 'Standart.wad:STDMUS\MUS1';
1353 DefaultSkyRes
= 'Standart.wad:STDSKY\SKY0';
1357 //TexturePanel: Integer;
1360 trigrec
: TDynRecord
;
1362 texPanelIdx
: Integer;
1363 texPanel
: TDynRecord
;
1365 actPanelIdx
: Integer;
1366 actPanel
: TDynRecord
;
1369 WAD
, TestWAD
: TWADFile
;
1370 //mapReader: TDynRecord = nil;
1371 mapTextureList
: TDynField
= nil; //TTexturesRec1Array; tagInt: texture index
1372 panels
: TDynField
= nil; //TPanelsRec1Array;
1373 items
: TDynField
= nil; //TItemsRec1Array;
1374 monsters
: TDynField
= nil; //TMonsterRec1Array;
1375 areas
: TDynField
= nil; //TAreasRec1Array;
1376 triggers
: TDynField
= nil; //TTriggersRec1Array;
1379 AddTextures
: TAddTextureArray
;
1380 TriggersTable
: array of TTRec
;
1381 FileName
, mapResName
, TexName
, s
: AnsiString;
1385 CurTex
, ntn
: Integer;
1386 rec
, texrec
: TDynRecord
;
1388 pannum
, trignum
, cnt
, tgpid
: Integer;
1390 moveSpeed
{, moveStart, moveEnd}: TDFPoint
;
1391 //moveActive: Boolean;
1393 mapOk
: Boolean = false;
1394 usedTextures
: THashStrInt
= nil; // key: mapTextureList
1401 //gCurrentMap.Free();
1402 //gCurrentMap := nil;
1407 gMapInfo
.Map
:= Res
;
1408 TriggersTable
:= nil;
1411 sfsGCDisable(); // temporary disable removing of temporary volumes
1413 // Çàãðóçêà WAD (åñëè ó íàñ íåò óæå çàãðóæåíîé êàðòû)
1414 if (gCurrentMap
= nil) then
1416 FileName
:= g_ExtractWadName(Res
);
1417 e_LogWritefln('Loading map WAD [%s] (res=[%s])', [FileName
, Res
], TMsgType
.Notify
);
1418 g_Game_SetLoadingText(_lc
[I_LOAD_WAD_FILE
], 0, False);
1420 WAD
:= TWADFile
.Create();
1421 if not WAD
.ReadFile(FileName
) then
1423 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [FileName
]));
1428 if gTestMap
<> '' then
1430 s
:= g_ExtractWadName(gTestMap
);
1431 TestWAD
:= TWADFile
.Create();
1432 if not TestWAD
.ReadFile(s
) then
1434 g_SimpleError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [s
]));
1440 if TestWAD
<> nil then
1442 mapResName
:= g_ExtractFileName(gTestMap
);
1443 if not TestWAD
.GetMapResource(mapResName
, Data
, Len
) then
1445 g_SimpleError(Format(_lc
[I_GAME_ERROR_MAP_RES
], [mapResName
]));
1448 e_WriteLog('Using test map: '+gTestMap
, TMsgType
.Notify
);
1455 //k8: why loader ignores path here?
1456 mapResName
:= g_ExtractFileName(Res
);
1457 if not WAD
.GetMapResource(mapResName
, Data
, Len
) then
1459 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_RES
], [mapResName
]));
1469 e_LogWritefln('invalid map file: ''%s''', [mapResName
]);
1475 e_LogWritefln('Loading map: %s', [mapResName
], TMsgType
.Notify
);
1476 g_Game_SetLoadingText(_lc
[I_LOAD_MAP
], 0, False);
1478 stt
:= getTimeMicro();
1481 gCurrentMap
:= g_Map_ParseMap(Data
, Len
);
1484 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]));
1486 gCurrentMapFileName
:= '';
1492 if (gCurrentMap
= nil) then
1494 e_LogWritefln('invalid map file: ''%s''', [mapResName
]);
1495 gCurrentMapFileName
:= '';
1501 stt
:= getTimeMicro();
1504 //gCurrentMap := mapReader;
1506 generateExternalResourcesList(gCurrentMap
);
1507 mapTextureList
:= gCurrentMap
['texture'];
1508 // get all other lists here too
1509 panels
:= gCurrentMap
['panel'];
1510 triggers
:= gCurrentMap
['trigger'];
1511 items
:= gCurrentMap
['item'];
1512 areas
:= gCurrentMap
['area'];
1513 monsters
:= gCurrentMap
['monster'];
1515 // Çàãðóçêà îïèñàíèÿ êàðòû:
1516 e_WriteLog(' Reading map info...', TMsgType
.Notify
);
1517 g_Game_SetLoadingText(_lc
[I_LOAD_MAP_HEADER
], 0, False);
1521 Name
:= gCurrentMap
.MapName
;
1522 Description
:= gCurrentMap
.MapDesc
;
1523 Author
:= gCurrentMap
.MapAuthor
;
1524 MusicName
:= gCurrentMap
.MusicName
;
1525 SkyName
:= gCurrentMap
.SkyName
;
1526 Height
:= gCurrentMap
.Height
;
1527 Width
:= gCurrentMap
.Width
;
1530 // Çàãðóçêà òåêñòóð:
1531 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], 0, False);
1532 // Äîáàâëåíèå òåêñòóð â Textures[]:
1533 if (mapTextureList
<> nil) and (mapTextureList
.count
> 0) then
1535 e_WriteLog(' Loading textures:', TMsgType
.Notify
);
1536 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], mapTextureList
.count
-1, False);
1538 // find used textures
1539 usedTextures
:= THashStrInt
.Create();
1541 if (panels
<> nil) and (panels
.count
> 0) then
1543 for rec
in panels
do
1545 texrec
:= rec
.TextureRec
;
1546 if (texrec
<> nil) then usedTextures
.put(toLowerCase1251(texrec
.Resource
), 42);
1551 for rec
in mapTextureList
do
1554 if not usedTextures
.has(toLowerCase1251(rec
.Resource
)) then
1556 rec
.tagInt
:= -1; // just in case
1557 e_LogWritefln(' Unused texture #%d: %s', [cnt
, rec
.Resource
]);
1561 {$IF DEFINED(D2F_DEBUG_TXLOAD)}
1562 e_LogWritefln(' Loading texture #%d: %s', [cnt
, rec
.Resource
]);
1564 ntn
:= CreateTexture(rec
.Resource
, FileName
, True);
1568 g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_ANIM
], [rec
.Resource
]))
1570 g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_SIMPLE
], [rec
.Resource
]));
1571 ntn
:= CreateNullTexture(rec
.Resource
)
1573 rec
.tagInt
:= ntn
; // remember texture number
1575 g_Game_StepLoading();
1578 usedTextures
.Free();
1581 // set panel tagInt to texture index
1582 if (panels
<> nil) then
1584 for rec
in panels
do
1586 texrec
:= rec
.TextureRec
;
1587 if (texrec
= nil) then rec
.tagInt
:= -1 else rec
.tagInt
:= texrec
.tagInt
;
1593 // Çàãðóçêà òðèããåðîâ
1594 gTriggerClientID
:= 0;
1595 e_WriteLog(' Loading triggers...', TMsgType
.Notify
);
1596 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS
], 0, False);
1599 e_WriteLog(' Loading panels...', TMsgType
.Notify
);
1600 g_Game_SetLoadingText(_lc
[I_LOAD_PANELS
], 0, False);
1602 // check texture numbers for panels
1603 if (panels
<> nil) and (panels
.count
> 0) then
1605 for rec
in panels
do
1607 if (rec
.tagInt
< 0) then
1609 e_WriteLog('error loading map: invalid texture index for panel', TMsgType
.Fatal
);
1613 gCurrentMapFileName
:= '';
1619 // Ñîçäàíèå òàáëèöû òðèããåðîâ (ñîîòâåòñòâèå ïàíåëåé òðèããåðàì)
1620 if (triggers
<> nil) and (triggers
.count
> 0) then
1622 e_WriteLog(' Setting up trigger table...', TMsgType
.Notify
);
1623 //SetLength(TriggersTable, triggers.count);
1624 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS_TABLE
], triggers
.count
-1, False);
1626 SetLength(TriggersTable
, triggers
.count
);
1628 for rec
in triggers
do
1631 pttit
:= @TriggersTable
[trignum
];
1632 pttit
.trigrec
:= rec
;
1633 // Ñìåíà òåêñòóðû (âîçìîæíî, êíîïêè)
1634 pttit
.texPanelIdx
:= -1; // will be fixed later
1635 pttit
.texPanel
:= rec
.TexturePanelRec
;
1637 pttit
.actPanelIdx
:= -1;
1638 if (rec
.trigRec
<> nil) then pttit
.actPanel
:= rec
.trigRec
.tgPanelRec
else pttit
.actPanel
:= nil;
1640 if (pttit
.texPanel
<> nil) then pttit
.texPanel
.userPanelTrigRef
:= true;
1641 if (pttit
.actPanel
<> nil) then pttit
.actPanel
.userPanelTrigRef
:= true;
1643 g_Game_StepLoading();
1648 if (panels
<> nil) and (panels
.count
> 0) then
1650 e_WriteLog(' Setting up trigger links...', TMsgType
.Notify
);
1651 g_Game_SetLoadingText(_lc
[I_LOAD_LINK_TRIGGERS
], panels
.count
-1, False);
1654 for rec
in panels
do
1657 //e_LogWritefln('PANSTART: pannum=%s', [pannum]);
1659 SetLength(AddTextures
, 0);
1663 if (mapTextureList
<> nil) then
1665 texrec
:= rec
.TextureRec
;
1666 ok
:= (texrec
<> nil);
1671 // Ñìîòðèì, ññûëàþòñÿ ëè íà ýòó ïàíåëü òðèããåðû.
1672 // Åñëè äà - òî íàäî ñîçäàòü åùå òåêñòóð
1674 if (TriggersTable
<> nil) and (mapTextureList
<> nil) then
1676 if rec
.userPanelTrigRef
then
1678 // e_LogWritefln('trigref for panel %s', [pannum]);
1686 // Åñòü ññûëêè òðèããåðîâ íà ýòó ïàíåëü
1687 s
:= texrec
.Resource
;
1689 // Ñïåö-òåêñòóðû çàïðåùåíû
1690 if g_Map_IsSpecialTexture(s
) then
1696 // Îïðåäåëÿåì íàëè÷èå è ïîëîæåíèå öèôð â êîíöå ñòðîêè
1697 ok
:= g_Texture_NumNameFindStart(s
);
1700 // Åñëè ok, çíà÷èò åñòü öèôðû â êîíöå.
1701 // Çàãðóæàåì òåêñòóðû ñ îñòàëüíûìè #
1704 k
:= NNF_NAME_BEFORE
;
1705 // Öèêë ïî èçìåíåíèþ èìåíè òåêñòóðû
1706 while ok
or (k
= NNF_NAME_BEFORE
) or (k
= NNF_NAME_EQUALS
) do
1708 k
:= g_Texture_NumNameFindNext(TexName
);
1710 if (k
= NNF_NAME_BEFORE
) or (k
= NNF_NAME_AFTER
) then
1712 ok
:= CreateTexture(TexName
, FileName
, False) >= 0;
1714 // Îíà ñóùåñòâóåò. Çàíîñèì åå ID â ñïèñîê ïàíåëè
1718 for c := 0 to High(Textures) do
1720 if (Textures[c].TextureName = TexName) then
1722 SetLength(AddTextures, Length(AddTextures)+1);
1723 AddTextures[High(AddTextures)].Texture := c;
1728 if (TextNameHash
<> nil) and TextNameHash
.get(toLowerCase1251(TexName
), c
) then
1730 SetLength(AddTextures
, Length(AddTextures
)+1);
1731 AddTextures
[High(AddTextures
)].Texture
:= c
;
1737 if k
= NNF_NAME_EQUALS
then
1739 // Çàíîñèì òåêóùóþ òåêñòóðó íà ñâîå ìåñòî
1740 SetLength(AddTextures
, Length(AddTextures
)+1);
1741 AddTextures
[High(AddTextures
)].Texture
:= rec
.tagInt
; // internal texture number, not map index
1742 CurTex
:= High(AddTextures
);
1753 end; // if ok - åñòü ñìåæíûå òåêñòóðû
1754 end; // if ok - ññûëàþòñÿ òðèããåðû
1758 // Çàíîñèì òîëüêî òåêóùóþ òåêñòóðó
1759 SetLength(AddTextures
, 1);
1760 AddTextures
[0].Texture
:= rec
.tagInt
; // internal texture number, not map index
1764 //e_WriteLog(Format('panel #%d: TextureNum=%d; ht=%d; ht1=%d; atl=%d', [a, panels[a].TextureNum, High(mapTextureList), High(Textures), High(AddTextures)]), MSG_NOTIFY);
1766 //e_LogWritefln('PANADD: pannum=%s', [pannum]);
1768 // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå GUID
1769 //e_LogWritefln('new panel; tcount=%s; curtex=%s', [Length(AddTextures), CurTex]);
1770 PanelID
:= CreatePanel(rec
, AddTextures
, CurTex
);
1771 //e_LogWritefln('panel #%s of type %s got guid #%s', [pannum, rec.PanelType, PanelID]);
1772 rec
.userPanelId
:= PanelID
; // remember game panel id, we'll fix triggers later
1775 moveSpeed
:= rec
.moveSpeed
;
1776 //moveStart := rec.moveStart;
1777 //moveEnd := rec.moveEnd;
1778 //moveActive := rec['move_active'].value;
1779 if not moveSpeed
.isZero
then
1781 SetLength(gMovingWallIds
, Length(gMovingWallIds
)+1);
1782 gMovingWallIds
[High(gMovingWallIds
)] := PanelID
;
1783 //e_LogWritefln('found moving panel ''%s'' (idx=%s; id=%s)', [rec.id, pannum, PanelID]);
1786 //e_LogWritefln('PANEND: pannum=%s', [pannum]);
1788 g_Game_StepLoading();
1792 // ×èíèì ID'û ïàíåëåé, êîòîðûå èñïîëüçóþòñÿ â òðèããåðàõ
1793 for b
:= 0 to High(TriggersTable
) do
1795 if (TriggersTable
[b
].texPanel
<> nil) then TriggersTable
[b
].texPanelIdx
:= TriggersTable
[b
].texPanel
.userPanelId
;
1796 if (TriggersTable
[b
].actPanel
<> nil) then TriggersTable
[b
].actPanelIdx
:= TriggersTable
[b
].actPanel
.userPanelId
;
1799 // create map grid, init other grids (for monsters, for example)
1800 e_WriteLog('Creating map grid', TMsgType
.Notify
);
1803 // Åñëè íå LoadState, òî ñîçäàåì òðèããåðû
1804 if (triggers
<> nil) and (panels
<> nil) and (not gLoadGameMode
) then
1806 e_LogWritefln(' Creating triggers (%d)...', [triggers
.count
]);
1807 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_TRIGGERS
], 0, False);
1808 // Óêàçûâàåì òèï ïàíåëè, åñëè åñòü
1810 for rec
in triggers
do
1813 tgpid
:= TriggersTable
[trignum
].actPanelIdx
;
1814 //e_LogWritefln('creating trigger #%s; texpantype=%s; shotpantype=%s (%d,%d)', [trignum, b, c, TriggersTable[trignum].texPanIdx, TriggersTable[trignum].ShotPanelIdx]);
1815 TriggersTable
[trignum
].tnum
:= trignum
;
1816 TriggersTable
[trignum
].id
:= CreateTrigger(trignum
, rec
, TriggersTable
[trignum
].texPanelIdx
, tgpid
);
1820 //FIXME: use hashtable!
1821 for pan
in panByGUID
do
1823 if (pan
.endPosTrigId
>= 0) and (pan
.endPosTrigId
< Length(TriggersTable
)) then
1825 pan
.endPosTrigId
:= TriggersTable
[pan
.endPosTrigId
].id
;
1827 if (pan
.endSizeTrigId
>= 0) and (pan
.endSizeTrigId
< Length(TriggersTable
)) then
1829 pan
.endSizeTrigId
:= TriggersTable
[pan
.endSizeTrigId
].id
;
1833 // Çàãðóçêà ïðåäìåòîâ
1834 e_WriteLog(' Loading items...', TMsgType
.Notify
);
1835 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS
], 0, False);
1837 // Åñëè íå LoadState, òî ñîçäàåì ïðåäìåòû
1838 if (items
<> nil) and not gLoadGameMode
then
1840 e_WriteLog(' Spawning items...', TMsgType
.Notify
);
1841 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_ITEMS
], 0, False);
1842 for rec
in items
do CreateItem(rec
);
1845 // Çàãðóçêà îáëàñòåé
1846 e_WriteLog(' Loading areas...', TMsgType
.Notify
);
1847 g_Game_SetLoadingText(_lc
[I_LOAD_AREAS
], 0, False);
1849 // Åñëè íå LoadState, òî ñîçäàåì îáëàñòè
1850 if areas
<> nil then
1852 e_WriteLog(' Creating areas...', TMsgType
.Notify
);
1853 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_AREAS
], 0, False);
1854 for rec
in areas
do CreateArea(rec
);
1857 // Çàãðóçêà ìîíñòðîâ
1858 e_WriteLog(' Loading monsters...', TMsgType
.Notify
);
1859 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTERS
], 0, False);
1861 gTotalMonsters
:= 0;
1863 // Åñëè íå LoadState, òî ñîçäàåì ìîíñòðîâ
1864 if (monsters
<> nil) and not gLoadGameMode
then
1866 e_WriteLog(' Spawning monsters...', TMsgType
.Notify
);
1867 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_MONSTERS
], 0, False);
1868 for rec
in monsters
do CreateMonster(rec
);
1871 //gCurrentMap := mapReader; // this will be our current map now
1872 gCurrentMapFileName
:= Res
;
1876 gMapInfo
.SkyFullName
:= '';
1877 if (gMapInfo
.SkyName
<> '') then
1879 e_WriteLog(' Loading sky: ' + gMapInfo
.SkyName
, TMsgType
.Notify
);
1880 g_Game_SetLoadingText(_lc
[I_LOAD_SKY
], 0, False);
1881 gMapInfo
.SkyFullName
:= e_GetResourcePath(WadDirs
, gMapInfo
.SkyName
, g_ExtractWadName(Res
));
1886 if gMapInfo
.MusicName
<> '' then
1888 e_WriteLog(' Loading music: ' + gMapInfo
.MusicName
, TMsgType
.Notify
);
1889 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1891 s
:= e_GetResourcePath(WadDirs
, gMapInfo
.MusicName
, g_ExtractWadName(Res
));
1892 if g_Sound_CreateWADEx(gMapInfo
.MusicName
, s
, True) then
1895 g_FatalError(Format(_lc
[I_GAME_ERROR_MUSIC
], [s
]));
1898 // Îñòàëüíûå óñòàíâêè
1907 // Åñëè íå LoadState, òî ñîçäàåì êàðòó ñòîëêíîâåíèé:
1908 if not gLoadGameMode
then g_GFX_Init();
1911 // Ñáðîñ ëîêàëüíûõ ìàññèâîâ:
1912 mapTextureList
:= nil;
1917 TriggersTable
:= nil;
1920 // Âêëþ÷àåì ìóçûêó, åñëè ýòî íå çàãðóçêà:
1921 if ok
and (not gLoadGameMode
) then
1923 gMusic
.SetByName(gMapInfo
.MusicName
);
1928 gMusic
.SetByName('');
1931 stt
:= getTimeMicro()-stt
;
1932 e_LogWritefln('map loaded in %s.%s milliseconds', [Integer(stt
div 1000), Integer(stt
mod 1000)]);
1935 sfsGCEnable(); // enable releasing unused volumes
1937 e_UnpressAllKeys
; // why not?
1942 gCurrentMapFileName
:= '';
1946 compactExtResList();
1947 e_WriteLog('Done loading map.', TMsgType
.Notify
);
1952 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
1955 mapReader
: TDynRecord
;
1956 //Header: TMapHeaderRec_1;
1961 FillChar(Result
, SizeOf(Result
), 0);
1962 FileName
:= g_ExtractWadName(Res
);
1964 WAD
:= TWADFile
.Create();
1965 if not WAD
.ReadFile(FileName
) then
1971 //k8: it ignores path again
1972 if not WAD
.GetMapResource(g_ExtractFileName(Res
), Data
, Len
) then
1981 mapReader
:= g_Map_ParseMap(Data
, Len
);
1990 if (mapReader
= nil) then exit
;
1992 if (mapReader
.Width
> 0) and (mapReader
.Height
> 0) then
1994 Result
.Name
:= mapReader
.MapName
;
1995 Result
.Description
:= mapReader
.MapDesc
;
1997 Result
.Author
:= mapReader
.MapAuthor
;
1998 Result
.Height
:= mapReader
.Height
;
1999 Result
.Width
:= mapReader
.Width
;
2003 g_Console_Add(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]), True);
2004 //ZeroMemory(@Header, SizeOf(Header));
2005 Result
.Name
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
2006 Result
.Description
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
2008 Result
.Author
:= '';
2016 function g_Map_GetMapsList(WADName
: string): SSArray
;
2023 WAD
:= TWADFile
.Create();
2024 if not WAD
.ReadFile(WADName
) then
2029 ResList
:= WAD
.GetMapResources();
2030 if ResList
<> nil then
2032 for a
:= 0 to High(ResList
) do
2034 SetLength(Result
, Length(Result
)+1);
2035 Result
[High(Result
)] := ResList
[a
];
2041 function g_Map_Exist(Res
: string): Boolean;
2044 FileName
, mnn
: string;
2050 FileName
:= addWadExtension(g_ExtractWadName(Res
));
2052 WAD
:= TWADFile
.Create
;
2053 if not WAD
.ReadFile(FileName
) then
2059 ResList
:= WAD
.GetMapResources();
2062 mnn
:= g_ExtractFileName(Res
);
2063 if ResList
<> nil then
2064 for a
:= 0 to High(ResList
) do if StrEquCI1251(ResList
[a
], mnn
) then
2071 procedure g_Map_Free(freeTextures
: Boolean=true);
2073 procedure FreePanelArray(var panels
: TPanelArray
);
2078 if panels
<> nil then
2080 for i
:= 0 to High(panels
) do
2095 RespawnPoints
:= nil;
2096 if FlagPoints
[FLAG_RED
] <> nil then
2098 Dispose(FlagPoints
[FLAG_RED
]);
2099 FlagPoints
[FLAG_RED
] := nil;
2101 if FlagPoints
[FLAG_BLUE
] <> nil then
2103 Dispose(FlagPoints
[FLAG_BLUE
]);
2104 FlagPoints
[FLAG_BLUE
] := nil;
2106 //DOMFlagPoints := nil;
2110 if (Length(gCurrentMapFileName
) <> 0) then
2112 e_LogWritefln('g_Map_Free: previous map was ''%s''...', [gCurrentMapFileName
]);
2116 e_LogWritefln('g_Map_Free: no previous map.', []);
2119 if freeTextures
then
2121 e_LogWritefln('g_Map_Free: clearing textures...', []);
2123 TextNameHash
.Free();
2124 TextNameHash
:= nil;
2125 BadTextNameHash
.Free();
2126 BadTextNameHash
:= nil;
2127 gCurrentMapFileName
:= '';
2134 FreePanelArray(gWalls
);
2135 FreePanelArray(gRenderBackgrounds
);
2136 FreePanelArray(gRenderForegrounds
);
2137 FreePanelArray(gWater
);
2138 FreePanelArray(gAcid1
);
2139 FreePanelArray(gAcid2
);
2140 FreePanelArray(gSteps
);
2141 FreePanelArray(gLifts
);
2142 FreePanelArray(gBlockMon
);
2143 gMovingWallIds
:= nil;
2145 g_Game_StopAllSounds(False);
2147 g_Sound_Delete(gMapInfo
.MusicName
);
2149 gMapInfo
.Name
:= '';
2150 gMapInfo
.Description
:= '';
2151 gMapInfo
.MusicName
:= '';
2152 gMapInfo
.Height
:= 0;
2153 gMapInfo
.Width
:= 0;
2159 procedure g_Map_Update();
2166 procedure UpdatePanelArray(var panels
: TPanelArray
);
2171 for i
:= 0 to High(panels
) do panels
[i
].Update();
2175 if g_dbgpan_mplat_step
then g_dbgpan_mplat_active
:= true;
2177 UpdatePanelArray(gWalls
);
2178 UpdatePanelArray(gRenderBackgrounds
);
2179 UpdatePanelArray(gRenderForegrounds
);
2180 UpdatePanelArray(gWater
);
2181 UpdatePanelArray(gAcid1
);
2182 UpdatePanelArray(gAcid2
);
2183 UpdatePanelArray(gSteps
);
2185 if g_dbgpan_mplat_step
then begin g_dbgpan_mplat_step
:= false; g_dbgpan_mplat_active
:= false; end;
2187 if gGameSettings
.GameMode
= GM_CTF
then
2189 for a
:= FLAG_RED
to FLAG_BLUE
do
2191 if not (gFlags
[a
].State
in [FLAG_STATE_NONE
, FLAG_STATE_CAPTURED
]) then
2198 m
:= g_Obj_Move(@Obj
, True, True);
2200 NeedSend
:= NeedSend
or (Obj
.X
<> Obj
.oldX
) or (Obj
.Y
<> Obj
.oldY
);
2202 if gTime
mod (GAME_TICK
*2) <> 0 then Continue
;
2204 // Ñîïðîòèâëåíèå âîçäóõà
2205 Obj
.Vel
.X
:= z_dec(Obj
.Vel
.X
, 1);
2207 // Òàéìàóò ïîòåðÿííîãî ôëàãà, ëèáî îí âûïàë çà êàðòó
2208 if ((Count
= 0) or ByteBool(m
and MOVE_FALLOUT
)) and g_Game_IsServer
then
2211 gFlags
[a
].CaptureTime
:= 0;
2212 if a
= FLAG_RED
then
2213 s
:= _lc
[I_PLAYER_FLAG_RED
]
2215 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
2216 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_RETURN
], [AnsiUpperCase(s
)]), 144);
2218 if (((gPlayer1
<> nil) and (((gPlayer1
.Team
= TEAM_RED
) and (a
= FLAG_RED
)) or ((gPlayer1
.Team
= TEAM_BLUE
) and (a
= FLAG_BLUE
))))
2219 or ((gPlayer2
<> nil) and (((gPlayer2
.Team
= TEAM_RED
) and (a
= FLAG_RED
)) or ((gPlayer2
.Team
= TEAM_BLUE
) and (a
= FLAG_BLUE
))))) then
2224 if not sound_ret_flag
[b
].IsPlaying() then
2225 sound_ret_flag
[b
].Play();
2227 if g_Game_IsNet
then
2228 MH_SEND_FlagEvent(FLAG_STATE_RETURNED
, a
, 0);
2232 if Count
> 0 then Count
-= 1;
2235 if gPlayers
<> nil then
2237 j
:= Random(Length(gPlayers
)) - 1;
2238 for d
:= 0 to High(gPlayers
) do
2241 if j
> High(gPlayers
) then j
:= 0;
2242 if gPlayers
[j
] <> nil then
2244 if gPlayers
[j
].alive
and g_Obj_Collide(@Obj
, @gPlayers
[j
].Obj
) then
2246 if gPlayers
[j
].GetFlag(a
) then Break
;
2257 function g_Map_CollidePanelOld(X
, Y
: Integer; Width
, Height
: Word;
2258 PanelType
: Word; b1x3
: Boolean=false): Boolean;
2264 if WordBool(PanelType
and PANEL_WALL
) then
2265 if gWalls
<> nil then
2270 if gWalls
[a
].Enabled
and
2271 g_Collide(X
, Y
, Width
, Height
,
2272 gWalls
[a
].X
, gWalls
[a
].Y
,
2273 gWalls
[a
].Width
, gWalls
[a
].Height
) then
2280 if WordBool(PanelType
and PANEL_WATER
) then
2281 if gWater
<> nil then
2286 if g_Collide(X
, Y
, Width
, Height
,
2287 gWater
[a
].X
, gWater
[a
].Y
,
2288 gWater
[a
].Width
, gWater
[a
].Height
) then
2295 if WordBool(PanelType
and PANEL_ACID1
) then
2296 if gAcid1
<> nil then
2301 if g_Collide(X
, Y
, Width
, Height
,
2302 gAcid1
[a
].X
, gAcid1
[a
].Y
,
2303 gAcid1
[a
].Width
, gAcid1
[a
].Height
) then
2310 if WordBool(PanelType
and PANEL_ACID2
) then
2311 if gAcid2
<> nil then
2316 if g_Collide(X
, Y
, Width
, Height
,
2317 gAcid2
[a
].X
, gAcid2
[a
].Y
,
2318 gAcid2
[a
].Width
, gAcid2
[a
].Height
) then
2325 if WordBool(PanelType
and PANEL_STEP
) then
2326 if gSteps
<> nil then
2331 if g_Collide(X
, Y
, Width
, Height
,
2332 gSteps
[a
].X
, gSteps
[a
].Y
,
2333 gSteps
[a
].Width
, gSteps
[a
].Height
) then
2340 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then
2341 if gLifts
<> nil then
2346 if ((WordBool(PanelType
and (PANEL_LIFTUP
)) and (gLifts
[a
].LiftType
= LIFTTYPE_UP
)) or
2347 (WordBool(PanelType
and (PANEL_LIFTDOWN
)) and (gLifts
[a
].LiftType
= LIFTTYPE_DOWN
)) or
2348 (WordBool(PanelType
and (PANEL_LIFTLEFT
)) and (gLifts
[a
].LiftType
= LIFTTYPE_LEFT
)) or
2349 (WordBool(PanelType
and (PANEL_LIFTRIGHT
)) and (gLifts
[a
].LiftType
= LIFTTYPE_RIGHT
))) and
2350 g_Collide(X
, Y
, Width
, Height
,
2351 gLifts
[a
].X
, gLifts
[a
].Y
,
2352 gLifts
[a
].Width
, gLifts
[a
].Height
) then
2359 if WordBool(PanelType
and PANEL_BLOCKMON
) then
2360 if gBlockMon
<> nil then
2362 h
:= High(gBlockMon
);
2366 ((gBlockMon
[a
].Width
+ gBlockMon
[a
].Height
) >= 64) ) and
2367 g_Collide(X
, Y
, Width
, Height
,
2368 gBlockMon
[a
].X
, gBlockMon
[a
].Y
,
2369 gBlockMon
[a
].Width
, gBlockMon
[a
].Height
) then
2377 function g_Map_CollideLiquid_TextureOld(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
2381 function checkPanels (constref panels
: TPanelArray
): Boolean;
2386 if panels
= nil then exit
;
2387 for a
:= 0 to High(panels
) do
2389 if g_Collide(X
, Y
, Width
, Height
, panels
[a
].X
, panels
[a
].Y
, panels
[a
].Width
, panels
[a
].Height
) then
2392 texid
:= panels
[a
].GetTextureID();
2399 texid
:= LongWord(TEXTURE_NONE
);
2401 if not checkPanels(gWater
) then
2402 if not checkPanels(gAcid1
) then
2403 if not checkPanels(gAcid2
) then exit
;
2408 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word; PanelType
: Word; b1x3
: Boolean): Boolean;
2410 SlowMask
= GridTagLift
or GridTagBlockMon
;
2412 function checker (pan
: TPanel
; tag
: Integer): Boolean;
2415 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
2417 result := pan.Enabled;
2422 if ((tag
and GridTagLift
) <> 0) then
2425 ((WordBool(PanelType
and PANEL_LIFTUP
) and (pan
.LiftType
= LIFTTYPE_UP
)) or
2426 (WordBool(PanelType
and PANEL_LIFTDOWN
) and (pan
.LiftType
= LIFTTYPE_DOWN
)) or
2427 (WordBool(PanelType
and PANEL_LIFTLEFT
) and (pan
.LiftType
= LIFTTYPE_LEFT
)) or
2428 (WordBool(PanelType
and PANEL_LIFTRIGHT
) and (pan
.LiftType
= LIFTTYPE_RIGHT
))) {and
2429 g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)};
2433 if ((tag
and GridTagBlockMon
) <> 0) then
2435 result
:= ((not b1x3
) or (pan
.Width
+pan
.Height
>= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2440 //result := g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2441 result
:= true; // i found her!
2445 tagmask
: Integer = 0;
2447 it
: TPanelGrid
.Iter
;
2451 if WordBool(PanelType
and (PANEL_WALL
or PANEL_CLOSEDOOR
or PANEL_OPENDOOR
)) then tagmask
:= tagmask
or (GridTagWall
or GridTagDoor
);
2452 if WordBool(PanelType
and PANEL_WATER
) then tagmask
:= tagmask
or GridTagWater
;
2453 if WordBool(PanelType
and PANEL_ACID1
) then tagmask
:= tagmask
or GridTagAcid1
;
2454 if WordBool(PanelType
and PANEL_ACID2
) then tagmask
:= tagmask
or GridTagAcid2
;
2455 if WordBool(PanelType
and PANEL_STEP
) then tagmask
:= tagmask
or GridTagStep
;
2456 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then tagmask
:= tagmask
or GridTagLift
;
2457 if WordBool(PanelType
and PANEL_BLOCKMON
) then tagmask
:= tagmask
or GridTagBlockMon
;
2459 if (tagmask
= 0) then exit
; // just in case
2461 if (profMapCollision
<> nil) then profMapCollision
.sectionBeginAccum('*solids');
2462 if gdbg_map_use_accel_coldet
then
2464 if ((tagmask
and SlowMask
) <> 0) then
2467 it
:= mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, tagmask
);
2471 if ((pan
.tag
and GridTagLift
) <> 0) then
2474 ((WordBool(PanelType
and PANEL_LIFTUP
) and (pan
.LiftType
= LIFTTYPE_UP
)) or
2475 (WordBool(PanelType
and PANEL_LIFTDOWN
) and (pan
.LiftType
= LIFTTYPE_DOWN
)) or
2476 (WordBool(PanelType
and PANEL_LIFTLEFT
) and (pan
.LiftType
= LIFTTYPE_LEFT
)) or
2477 (WordBool(PanelType
and PANEL_LIFTRIGHT
) and (pan
.LiftType
= LIFTTYPE_RIGHT
))) {and
2478 g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)};
2480 else if ((pan
.tag
and GridTagBlockMon
) <> 0) then
2482 result
:= ((not b1x3
) or (pan
.Width
+pan
.Height
>= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2487 result
:= true; // i found her!
2489 if (result
) then break
;
2495 it
:= mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, tagmask
, false, true); // return first hit
2496 result
:= (it
.length
> 0);
2502 result
:= g_Map_CollidePanelOld(X
, Y
, Width
, Height
, PanelType
, b1x3
);
2504 if (profMapCollision
<> nil) then profMapCollision
.sectionEnd();
2508 // returns `true` if we need to stop
2509 function liquidChecker (pan
: TPanel
; var texid
: DWORD
; var cctype
: Integer): Boolean; inline;
2512 //if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2)) = 0) then exit;
2515 0: if ((pan
.tag
and GridTagWater
) = 0) then exit
; // allowed: water
2516 1: if ((pan
.tag
and (GridTagWater
or GridTagAcid1
)) = 0) then exit
; // allowed: water, acid1
2517 //2: if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2) = 0) then exit; // allowed: water, acid1, acid2
2520 //if not g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height) then exit;
2522 texid
:= pan
.GetTextureID();
2523 // water? water has the highest priority, so stop right here
2524 if ((pan
.tag
and GridTagWater
) <> 0) then begin cctype
:= 0; result
:= true; exit
; end;
2526 if ((pan
.tag
and GridTagAcid2
) <> 0) then cctype
:= 2;
2528 if ((pan
.tag
and GridTagAcid1
) <> 0) then cctype
:= 1;
2531 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
2533 cctype
: Integer = 3; // priority: 0: water was hit, 1: acid1 was hit, 2: acid2 was hit; 3: nothing was hit
2535 it
: TPanelGrid
.Iter
;
2537 if (profMapCollision
<> nil) then profMapCollision
.sectionBeginAccum('liquids');
2538 if gdbg_map_use_accel_coldet
then
2540 result
:= LongWord(TEXTURE_NONE
);
2541 it
:= mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, (GridTagWater
or GridTagAcid1
or GridTagAcid2
));
2542 for mwit
in it
do if (liquidChecker(mwit
^, result
, cctype
)) then break
;
2547 result
:= g_Map_CollideLiquid_TextureOld(X
, Y
, Width
, Height
);
2549 if (profMapCollision
<> nil) then profMapCollision
.sectionEnd();
2553 procedure g_Map_EnableWall_XXX (ID
: DWORD
); begin if (ID
< Length(gWalls
)) then g_Map_EnableWallGUID(gWalls
[ID
].guid
); end;
2554 procedure g_Map_DisableWall_XXX (ID
: DWORD
); begin if (ID
< Length(gWalls
)) then g_Map_DisableWallGUID(gWalls
[ID
].guid
); end;
2555 procedure g_Map_SetLift_XXX (ID
: DWORD
; t
: Integer); begin if (ID
< Length(gLifts
)) then g_Map_SetLiftGUID(gLifts
[ID
].guid
, t
); end;
2558 procedure g_Map_EnableWallGUID (pguid
: Integer);
2562 //pan := gWalls[ID];
2563 pan
:= g_Map_PanelByGUID(pguid
);
2564 if (pan
= nil) then exit
;
2565 if pan
.Enabled
and mapGrid
.proxyEnabled
[pan
.proxyId
] then exit
;
2567 pan
.Enabled
:= True;
2570 g_Mark(pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, MARK_DOOR
, true);
2573 mapGrid
.proxyEnabled
[pan
.proxyId
] := true;
2574 //if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := true
2575 //else pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, GridTagDoor);
2577 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
2578 // mark platform as interesting
2581 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
2582 //e_WriteLog(Format('ENABLE: wall #%d(%d) enabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
2587 procedure g_Map_DisableWallGUID (pguid
: Integer);
2591 //pan := gWalls[ID];
2592 pan
:= g_Map_PanelByGUID(pguid
);
2593 if (pan
= nil) then exit
;
2594 if (not pan
.Enabled
) and (not mapGrid
.proxyEnabled
[pan
.proxyId
]) then exit
;
2596 pan
.Enabled
:= False;
2598 g_Mark(pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, MARK_DOOR
, false);
2601 mapGrid
.proxyEnabled
[pan
.proxyId
] := false;
2602 //if (pan.proxyId >= 0) then begin mapGrid.removeBody(pan.proxyId); pan.proxyId := -1; end;
2604 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
2605 // mark platform as interesting
2608 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
2609 //e_WriteLog(Format('DISABLE: wall #%d(%d) disabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
2614 procedure g_Map_SwitchTextureGUID (pguid
: Integer; AnimLoop
: Byte = 0);
2618 tp
:= g_Map_PanelByGUID(pguid
);
2619 if (tp
= nil) then exit
;
2620 tp
.NextTexture(AnimLoop
);
2621 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelTexture(pguid
, AnimLoop
);
2625 procedure g_Map_SetLiftGUID (pguid
: Integer; t
: Integer);
2629 //pan := gLifts[ID];
2630 pan
:= g_Map_PanelByGUID(pguid
);
2631 if (pan
= nil) then exit
;
2632 if not pan
.isGLift
then exit
;
2634 if ({gLifts[ID]}pan
.LiftType
= t
) then exit
; //!FIXME!TRIGANY!
2636 with {gLifts[ID]} pan
do
2641 g_Mark(X
, Y
, Width
, Height
, MARK_LIFT
, false);
2642 //TODO: make separate lift tags, and change tag here
2644 LIFTTYPE_UP
: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTUP
);
2645 LIFTTYPE_DOWN
: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTDOWN
);
2646 LIFTTYPE_LEFT
: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTLEFT
);
2647 LIFTTYPE_RIGHT
: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTRIGHT
);
2651 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
2652 // mark platform as interesting
2658 function g_Map_GetPoint (PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
2661 PointsArray
: Array of TRespawnPoint
;
2664 SetLength(PointsArray
, 0);
2666 if RespawnPoints
= nil then
2669 for a
:= 0 to High(RespawnPoints
) do
2670 if RespawnPoints
[a
].PointType
= PointType
then
2672 SetLength(PointsArray
, Length(PointsArray
)+1);
2673 PointsArray
[High(PointsArray
)] := RespawnPoints
[a
];
2676 if PointsArray
= nil then
2679 RespawnPoint
:= PointsArray
[Random(Length(PointsArray
))];
2683 function g_Map_GetPointCount(PointType
: Byte): Word;
2689 if RespawnPoints
= nil then
2692 for a
:= 0 to High(RespawnPoints
) do
2693 if RespawnPoints
[a
].PointType
= PointType
then
2694 Result
:= Result
+ 1;
2697 function g_Map_GetRandomPointType(): Byte;
2699 if RespawnPoints
= nil then
2702 Result
:= RespawnPoints
[Random(Length(RespawnPoints
))].PointType
;
2705 function g_Map_HaveFlagPoints(): Boolean;
2707 Result
:= (FlagPoints
[FLAG_RED
] <> nil) and (FlagPoints
[FLAG_BLUE
] <> nil);
2710 procedure g_Map_ResetFlag(Flag
: Byte);
2712 with gFlags
[Flag
] do
2718 Direction
:= TDirection
.D_LEFT
;
2719 State
:= FLAG_STATE_NONE
;
2720 if FlagPoints
[Flag
] <> nil then
2722 Obj
.X
:= FlagPoints
[Flag
]^.X
;
2723 Obj
.Y
:= FlagPoints
[Flag
]^.Y
;
2724 Direction
:= FlagPoints
[Flag
]^.Direction
;
2725 State
:= FLAG_STATE_NORMAL
;
2729 NeedSend
:= False; // the event will take care of this
2734 procedure g_Map_SaveState (st
: TStream
);
2738 procedure savePanels ();
2743 utils
.writeInt(st
, LongInt(Length(panByGUID
)));
2744 for pan
in panByGUID
do pan
.SaveState(st
);
2747 procedure saveFlag (flag
: PFlag
);
2751 utils
.writeSign(st
, 'FLAG');
2752 utils
.writeInt(st
, Byte(0)); // version
2753 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
2754 utils
.writeInt(st
, Byte(flag
^.RespawnType
));
2756 utils
.writeInt(st
, Byte(flag
^.State
));
2757 // Íàïðàâëåíèå ôëàãà
2758 if flag
^.Direction
= TDirection
.D_LEFT
then b
:= 1 else b
:= 2; // D_RIGHT
2759 utils
.writeInt(st
, Byte(b
));
2761 Obj_SaveState(st
, @flag
^.Obj
);
2768 utils
.writeSign(st
, 'MUSI');
2769 utils
.writeInt(st
, Byte(0));
2771 assert(gMusic
<> nil, 'g_Map_SaveState: gMusic = nil');
2772 if gMusic
.NoMusic
then str
:= '' else str
:= gMusic
.Name
;
2773 utils
.writeStr(st
, str
);
2774 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
2775 utils
.writeInt(st
, LongWord(gMusic
.GetPosition()));
2776 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
2777 utils
.writeBool(st
, gMusic
.SpecPause
);
2779 ///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: /////
2780 utils
.writeInt(st
, LongInt(gTotalMonsters
));
2783 //// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: /////
2784 if (gGameSettings
.GameMode
= GM_CTF
) then
2786 // Ôëàã Êðàñíîé êîìàíäû
2787 saveFlag(@gFlags
[FLAG_RED
]);
2788 // Ôëàã Ñèíåé êîìàíäû
2789 saveFlag(@gFlags
[FLAG_BLUE
]);
2793 ///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
2794 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2796 // Î÷êè Êðàñíîé êîìàíäû
2797 utils
.writeInt(st
, SmallInt(gTeamStat
[TEAM_RED
].Score
));
2798 // Î÷êè Ñèíåé êîìàíäû
2799 utils
.writeInt(st
, SmallInt(gTeamStat
[TEAM_BLUE
].Score
));
2805 procedure g_Map_LoadState (st
: TStream
);
2811 procedure loadPanels ();
2816 if (Length(panByGUID
) <> utils
.readLongInt(st
)) then raise XStreamError
.Create('invalid number of saved panels');
2817 for pan
in panByGUID
do
2820 if (pan
.proxyId
>= 0) then mapGrid
.proxyEnabled
[pan
.proxyId
] := pan
.Enabled
;
2824 procedure loadFlag (flag
: PFlag
);
2829 if not utils
.checkSign(st
, 'FLAG') then raise XStreamError
.Create('invalid flag signature');
2830 if (utils
.readByte(st
) <> 0) then raise XStreamError
.Create('invalid flag version');
2831 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
2832 flag
^.RespawnType
:= utils
.readByte(st
);
2834 flag
^.State
:= utils
.readByte(st
);
2835 // Íàïðàâëåíèå ôëàãà
2836 b
:= utils
.readByte(st
);
2837 if (b
= 1) then flag
^.Direction
:= TDirection
.D_LEFT
else flag
^.Direction
:= TDirection
.D_RIGHT
; // b = 2
2839 Obj_LoadState(@flag
^.Obj
, st
);
2843 if (st
= nil) then exit
;
2845 ///// Çàãðóæàåì ñïèñêè ïàíåëåé: /////
2850 // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó
2856 ///// Çàãðóæàåì ìóçûêó: /////
2857 if not utils
.checkSign(st
, 'MUSI') then raise XStreamError
.Create('invalid music signature');
2858 if (utils
.readByte(st
) <> 0) then raise XStreamError
.Create('invalid music version');
2860 assert(gMusic
<> nil, 'g_Map_LoadState: gMusic = nil');
2861 str
:= utils
.readStr(st
);
2862 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
2863 dw
:= utils
.readLongWord(st
);
2864 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
2865 boo
:= utils
.readBool(st
);
2866 // Çàïóñêàåì ýòó ìóçûêó
2867 gMusic
.SetByName(str
);
2868 gMusic
.SpecPause
:= boo
;
2871 gMusic
.SetPosition(dw
);
2874 ///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: /////
2875 gTotalMonsters
:= utils
.readLongInt(st
);
2878 //// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: /////
2879 if (gGameSettings
.GameMode
= GM_CTF
) then
2881 // Ôëàã Êðàñíîé êîìàíäû
2882 loadFlag(@gFlags
[FLAG_RED
]);
2883 // Ôëàã Ñèíåé êîìàíäû
2884 loadFlag(@gFlags
[FLAG_BLUE
]);
2888 ///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
2889 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2891 // Î÷êè Êðàñíîé êîìàíäû
2892 gTeamStat
[TEAM_RED
].Score
:= utils
.readSmallInt(st
);
2893 // Î÷êè Ñèíåé êîìàíäû
2894 gTeamStat
[TEAM_BLUE
].Score
:= utils
.readSmallInt(st
);
2900 // trace liquid, stepping by `dx` and `dy`
2901 // return last seen liquid coords, and `false` if we're started outside of the liquid
2902 function g_Map_TraceLiquidNonPrecise (x
, y
, dx
, dy
: Integer; out topx
, topy
: Integer): Boolean;
2904 MaskLiquid
= GridTagWater
or GridTagAcid1
or GridTagAcid2
;
2908 // started outside of the liquid?
2909 //if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then begin result := false; exit; end;
2910 if (g_Map_PanelAtPoint(x
, y
, MaskLiquid
) = nil) then begin result
:= false; exit
; end;
2911 if (dx
= 0) and (dy
= 0) then begin result
:= false; exit
; end; // sanity check
2917 //if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then exit; // out of the water, just exit
2918 if (g_Map_PanelAtPoint(x
, y
, MaskLiquid
) = nil) then exit
; // out of the water, just exit
2926 DynWarningCB
:= mapWarningCB
;