3 {$INCLUDE ../shared/a_modes.inc}
8 LCLIntf
, LCLType
, LMessages
, g_basic
, e_graphics
, MAPREADER
, MAPSTRUCT
,
9 MAPWRITER
, e_log
, MAPDEF
, utils
;
40 Direction
: TDirection
;
46 Direction
: TDirection
;
53 TexturePanel
: Integer;
72 TMonsterSizeDelta
= record
84 COLOR_EDGE
: Integer = $000000;
85 ALPHA_EDGE
: Byte = 96;
86 ALPHA_LINE
: Byte = 208;
87 ALPHA_AREA
: Byte = 96;
89 TEXTURE_NAME_WATER
= '_water_0';
90 TEXTURE_NAME_ACID1
= '_water_1';
91 TEXTURE_NAME_ACID2
= '_water_2';
92 TEXTURE_SPECIAL_NONE
= DWORD(-1);
93 TEXTURE_SPECIAL_WATER
= DWORD(-2);
94 TEXTURE_SPECIAL_ACID1
= DWORD(-3);
95 TEXTURE_SPECIAL_ACID2
= DWORD(-4);
96 TEXTURE_SPECIAL_NOTEXTURE
= DWORD(-8);
98 ItemSize
: Array [ITEM_MEDKIT_SMALL
..ITEM_MAX
] of Array [0..1] of Byte =
99 (((14), (15)), // MEDKIT_SMALL
100 ((28), (19)), // MEDKIT_LARGE
101 ((28), (19)), // MEDKIT_BLACK
102 ((31), (16)), // ARMOR_GREEN
103 ((31), (16)), // ARMOR_BLUE
104 ((25), (25)), // SPHERE_BLUE
105 ((25), (25)), // SPHERE_WHITE
106 ((24), (47)), // SUIT
107 ((14), (27)), // OXYGEN
108 ((25), (25)), // INVUL
109 ((62), (24)), // WEAPON_SAW
110 ((63), (12)), // WEAPON_SHOTGUN1
111 ((54), (13)), // WEAPON_SHOTGUN2
112 ((54), (16)), // WEAPON_CHAINGUN
113 ((62), (16)), // WEAPON_ROCKETLAUNCHER
114 ((54), (16)), // WEAPON_PLASMA
115 ((61), (36)), // WEAPON_BFG
116 ((54), (16)), // WEAPON_SUPERPULEMET
117 (( 9), (11)), // AMMO_BULLETS
118 ((28), (16)), // AMMO_BULLETS_BOX
119 ((15), ( 7)), // AMMO_SHELLS
120 ((32), (12)), // AMMO_SHELLS_BOX
121 ((12), (27)), // AMMO_ROCKET
122 ((54), (21)), // AMMO_ROCKET_BOX
123 ((15), (12)), // AMMO_CELL
124 ((32), (21)), // AMMO_CELL_BIG
125 ((22), (29)), // AMMO_BACKPACK
126 ((16), (16)), // KEY_RED
127 ((16), (16)), // KEY_GREEN
128 ((16), (16)), // KEY_BLUE
129 (( 1), ( 1)), // WEAPON_KASTET
130 ((43), (16)), // WEAPON_PISTOL
131 ((14), (18)), // BOTTLE
132 ((16), (15)), // HELMET
133 ((32), (24)), // JETPACK
134 ((25), (25)), // INVIS
135 ((53), (20)), // WEAPON_FLAMETHROWER
136 ((13), (20))); // AMMO_FUELCAN
138 AreaSize
: Array [AREA_PLAYERPOINT1
..AREA_BLUETEAMPOINT
] of TRectWH
=
139 ((X
:15; Y
:12; Width
:34; Height
:52), // PLAYERPOINT1
140 (X
:15; Y
:12; Width
:34; Height
:52), // PLAYERPOINT2
141 (X
:15; Y
:12; Width
:34; Height
:52), // DMPOINT
142 (X
:15; Y
:11; Width
:34; Height
:52), // REDFLAG
143 (X
:15; Y
:11; Width
:34; Height
:52), // BLUEFLAG
144 (X
:15; Y
:11; Width
:34; Height
:52), // DOMFLAG
145 (X
:15; Y
:12; Width
:34; Height
:52), // REDTEAMPOINT
146 (X
:15; Y
:12; Width
:34; Height
:52)); // BLUETEAMPOINT
148 MonsterSize
: Array [MONSTER_DEMON
..MONSTER_MAN
] of TRectWH
=
149 ((X
: 7; Y
: 8; Width
: 50; Height
: 52), // DEMON
150 (X
: 15; Y
: 10; Width
: 34; Height
: 50), // IMP
151 (X
: 15; Y
: 8; Width
: 34; Height
: 52), // ZOMBY
152 (X
: 15; Y
: 8; Width
: 34; Height
: 52), // SERG
153 (X
: 24; Y
: 9; Width
: 80; Height
: 110), // CYBER
154 (X
: 15; Y
: 4; Width
: 34; Height
: 56), // CGUN
155 (X
: 39; Y
: 32; Width
: 50; Height
: 64), // BARON
156 (X
: 39; Y
: 32; Width
: 50; Height
: 64), // KNIGHT
157 (X
: 34; Y
: 36; Width
: 60; Height
: 56), // CACO
158 (X
: 16; Y
: 14; Width
: 32; Height
: 36), // SOUL
159 (X
: 34; Y
: 36; Width
: 60; Height
: 56), // PAIN
160 (X
: 23; Y
: 14; Width
: 210; Height
: 100), // SPIDER
161 (X
: 14; Y
: 17; Width
: 100; Height
: 42), // BSP
162 (X
: 28; Y
: 34; Width
: 72; Height
: 60), // MANCUB
163 (X
: 30; Y
: 28; Width
: 68; Height
: 72), // SKEL
164 (X
: 30; Y
: 28; Width
: 68; Height
: 72), // VILE
165 (X
: 6; Y
: 11; Width
: 20; Height
: 10), // FISH
166 (X
: 20; Y
: 13; Width
: 24; Height
: 36), // BARREL
167 (X
: 30; Y
: 26; Width
: 68; Height
: 76), // ROBO
168 (X
: 15; Y
: 6; Width
: 34; Height
: 52)); // MAN
170 MonsterSizeDelta
: Array [MONSTER_DEMON
..MONSTER_MAN
] of TMonsterSizeDelta
=
171 ((X
: 1; Y
: 4; Width
: 64), // DEMON
172 (X
: 8; Y
: -4; Width
: 64), // IMP
173 (X
: 1; Y
: -4; Width
: 64), // ZOMBY
174 (X
: 0; Y
: -4; Width
: 64), // SERG
175 (X
: 2; Y
: -6; Width
: 128), // CYBER
176 (X
: -1; Y
: -2; Width
: 64), // CGUN
177 (X
: 4; Y
: 0; Width
: 128), // BARON
178 (X
: 4; Y
: 0; Width
: 128), // KNIGHT
179 (X
: 0; Y
: -4; Width
: 128), // CACO
180 (X
: 1; Y
: -10; Width
: 64), // SOUL
181 (X
: -1; Y
: -3; Width
: 128), // PAIN
182 (X
: -4; Y
: -4; Width
: 256), // SPIDER
183 (X
: 0; Y
: -1; Width
: 128), // BSP
184 (X
: -2; Y
: -7; Width
: 128), // MANCUB
185 (X
: -1; Y
: 4; Width
: 128), // SKEL
186 (X
: 5; Y
: -21; Width
: 128), // VILE
187 (X
: -1; Y
: 0; Width
: 32), // FISH
188 (X
: 0; Y
: -15; Width
: 64), // BARREL
189 (X
: -2; Y
: -26; Width
: 128), // ROBO
190 (X
: 0; Y
: -6; Width
: 64)); // MAN
195 gAlphaTriggerLine
: Byte;
196 gAlphaTriggerArea
: Byte;
197 drEdge
: Array[0..3] of Byte;
198 gPanels
: Array of TPanel
;
199 gItems
: Array of TItem
;
200 gAreas
: Array of TArea
;
201 gMonsters
: Array of TMonster
;
202 gTriggers
: Array of TTrigger
;
204 MapOffset
: TPoint
= (X
: 0; Y
: 0);
205 SelectedObjects
: Array of TMapObject
= nil;
207 procedure LoadSky(Res
: String);
209 function AddItem(Item
: TItem
): DWORD
;
210 function AddPanel(Panel
: TPanel
): DWORD
;
211 function AddArea(Area
: TArea
): DWORD
;
212 function AddMonster(Monster
: TMonster
): DWORD
;
213 function AddTrigger(Trigger
: TTrigger
): DWORD
;
215 procedure RemoveObject(ID
: DWORD
; ObjectType
: Byte);
216 function PanelInShownLayer(PanelType
: Word): Boolean;
217 function ObjectInRect(fX
, fY
: Integer; fWidth
, fHeight
: Word; ObjectType
: Byte; All
: Boolean): DWArray
;
218 function ObjectCollideLevel(fID
: DWORD
; ObjectType
: Byte; dX
, dY
: Integer): Boolean;
219 function ObjectCollide(ObjectType
: Byte; ID
: DWORD
; fX
, fY
: Integer; fWidth
, fHeight
: Word): Boolean;
220 function ObjectGetRect(ObjectType
: Byte; ID
: DWORD
): TRectWH
;
221 procedure MoveObject(ObjectType
: Byte; ID
: DWORD
; dX
, dY
: Integer);
222 procedure ResizeObject(ObjectType
: Byte; ID
: DWORD
; dWidth
, dHeight
: Integer; ResizeDir
: Byte);
223 function ObjectSelected(ObjectType
: Byte; ID
: DWORD
): Boolean;
225 function GetPanelName(PanelType
: Word): String;
226 function GetPanelType(PanelName
: String): Word;
227 function GetTriggerName(TriggerType
: Byte): String;
228 function GetTriggerType(TriggerName
: String): Byte;
230 function IsSpecialTexture(TextureName
: String): Boolean;
231 function SpecialTextureID(TextureName
: String): DWORD
;
233 procedure ClearMap();
234 function SaveMap(Res
: String): Pointer;
235 function LoadMap(Res
: String): Boolean;
236 function LoadMapOld(_FileName
: String): Boolean;
238 procedure LoadData();
239 procedure FreeData();
241 procedure ShiftMapObjects(dx
, dy
: Integer);
246 BinEditor
, g_textures
, Dialogs
, SysUtils
, CONFIG
, f_main
,
247 Forms
, Math
, f_addresource_texture
, WADEDITOR
,
251 OLD_ITEM_MEDKIT_SMALL
= 1;
252 OLD_ITEM_MEDKIT_LARGE
= 2;
253 OLD_ITEM_ARMOR_GREEN
= 3;
254 OLD_ITEM_ARMOR_BLUE
= 4;
255 OLD_ITEM_SPHERE_BLUE
= 5;
256 OLD_ITEM_SPHERE_WHITE
= 6;
257 OLD_ITEM_WEAPON_SAW
= 7;
258 OLD_ITEM_WEAPON_SHOTGUN1
= 8;
259 OLD_ITEM_WEAPON_SHOTGUN2
= 9;
260 OLD_ITEM_WEAPON_CHAINGUN
= 10;
261 OLD_ITEM_WEAPON_ROCKETLAUNCHER
= 11;
262 OLD_ITEM_WEAPON_PLASMA
= 12;
263 OLD_ITEM_WEAPON_BFG
= 13;
264 OLD_ITEM_WEAPON_SUPERPULEMET
= 14;
265 OLD_ITEM_AMMO_BULLETS
= 15;
266 OLD_ITEM_AMMO_BULLETS_BOX
= 16;
267 OLD_ITEM_AMMO_SHELLS
= 17;
268 OLD_ITEM_AMMO_SHELLS_BOX
= 18;
269 OLD_ITEM_AMMO_ROCKET
= 19;
270 OLD_ITEM_AMMO_ROCKET_BOX
= 20;
271 OLD_ITEM_AMMO_CELL
= 21;
272 OLD_ITEM_AMMO_CELL_BIG
= 22;
273 OLD_ITEM_AMMO_BACKPACK
= 23;
274 OLD_ITEM_KEY_RED
= 24;
275 OLD_ITEM_KEY_GREEN
= 25;
276 OLD_ITEM_KEY_BLUE
= 26;
278 OLD_ITEM_OXYGEN
= 28;
279 OLD_ITEM_MEDKIT_BLACK
= 29;
282 ITEMSCONVERT
: Array [OLD_ITEM_MEDKIT_SMALL
..OLD_ITEM_INVUL
] of Integer =
283 ((ITEM_MEDKIT_SMALL
),
290 (ITEM_WEAPON_SHOTGUN1
),
291 (ITEM_WEAPON_SHOTGUN2
),
292 (ITEM_WEAPON_CHAINGUN
),
293 (ITEM_WEAPON_ROCKETLAUNCHER
),
294 (ITEM_WEAPON_PLASMA
),
296 (ITEM_WEAPON_SUPERPULEMET
),
298 (ITEM_AMMO_BULLETS_BOX
),
300 (ITEM_AMMO_SHELLS_BOX
),
302 (ITEM_AMMO_ROCKET_BOX
),
304 (ITEM_AMMO_CELL_BIG
),
305 (ITEM_AMMO_BACKPACK
),
314 OldItemSize
: Array [ITEM_MEDKIT_SMALL
..ITEM_KEY_BLUE
] of Array [0..1] of Byte =
315 (((14), (15)), // MEDKIT_SMALL
316 ((28), (19)), // MEDKIT_LARGE
317 ((28), (19)), // MEDKIT_BLACK - not in map generator
318 ((30), (16)), // ARMOR_GREEN
319 ((30), (16)), // ARMOR_BLUE
320 ((24), (24)), // SPHERE_BLUE
321 ((24), (24)), // SPHERE_WHITE
322 ((24), (46)), // SUIT
323 ((14), (27)), // OXYGEN
324 ((25), (25)), // INVUL - not in map generator
325 ((61), (23)), // WEAPON_SAW
326 ((62), (10)), // WEAPON_SHOTGUN1
327 ((52), (12)), // WEAPON_SHOTGUN2
328 ((53), (15)), // WEAPON_CHAINGUN
329 ((61), (15)), // WEAPON_ROCKETLAUNCHER
330 ((53), (14)), // WEAPON_PLASMA
331 ((61), (34)), // WEAPON_BFG
332 ((53), (16)), // WEAPON_SUPERPULEMET
333 (( 9), (10)), // AMMO_BULLETS
334 ((28), (16)), // AMMO_BULLETS_BOX
335 ((15), ( 7)), // AMMO_SHELLS
336 ((32), (12)), // AMMO_SHELLS_BOX
337 ((12), (26)), // AMMO_ROCKET
338 ((54), (21)), // AMMO_ROCKET_BOX
339 ((15), (12)), // AMMO_CELL
340 ((32), (21)), // AMMO_CELL_BIG
341 ((22), (29)), // AMMO_BACKPACK
342 ((16), (16)), // KEY_RED
343 ((16), (16)), // KEY_GREEN
344 ((16), (16))); // KEY_BLUE
346 OldAreaSize
: Array [0..1] of Byte = ((34), (56));
350 procedure LoadSky(Res
: String);
355 g_DeleteTexture(SKY_TEXTURE
);
360 g_ProcessResourceStr(Res
, @fn
, nil, nil);
364 g_ProcessResourceStr(OpenedMap
, @fn
, nil, nil);
368 fn
:= EditorDir
+ 'wads/' + Res
;
370 g_CreateTextureWAD(SKY_TEXTURE
, fn
);
373 function AddItem(Item
: TItem
): DWORD
;
382 if gItems
<> nil then
383 for a
:= 0 to High(gItems
) do
384 if gItems
[a
].ItemType
= ITEM_NONE
then
393 SetLength(gItems
, a
+ 128);
401 function AddPanel(Panel
: TPanel
): DWORD
;
411 if gPanels
<> nil then
412 for a
:= High(gPanels
) downto 0 do
413 if gPanels
[a
].PanelType
= PANEL_NONE
then
426 a
:= Length(gPanels
);
427 SetLength(gPanels
, a
+ 512);
435 function AddArea(Area
: TArea
): DWORD
;
444 if gAreas
<> nil then
445 for a
:= 0 to High(gAreas
) do
446 if gAreas
[a
].AreaType
= AREA_NONE
then
455 SetLength(gAreas
, a
+ 64);
463 function AddMonster(Monster
: TMonster
): DWORD
;
472 if gMonsters
<> nil then
473 for a
:= 0 to High(gMonsters
) do
474 if gMonsters
[a
].MonsterType
= MONSTER_NONE
then
482 a
:= Length(gMonsters
);
483 SetLength(gMonsters
, a
+ 128);
486 gMonsters
[a
] := Monster
;
491 function AddTrigger(Trigger
: TTrigger
): DWORD
;
500 if gTriggers
<> nil then
501 for a
:= 0 to High(gTriggers
) do
502 if gTriggers
[a
].TriggerType
= TRIGGER_NONE
then
510 a
:= Length(gTriggers
);
511 SetLength(gTriggers
, a
+ 64);
514 gTriggers
[a
] := Trigger
;
519 procedure RemoveObject(ID
: DWORD
; ObjectType
: Byte);
527 // Убираем ссылки триггеров на эту панель:
528 if gTriggers
<> nil then
529 for a
:= 0 to High(gTriggers
) do
530 if gTriggers
[a
].TriggerType
<> 0 then
532 if gTriggers
[a
].TexturePanel
= Integer(ID
) then
533 gTriggers
[a
].TexturePanel
:= -1;
535 if gTriggers
[a
].TriggerType
in [
536 TRIGGER_OPENDOOR
, TRIGGER_CLOSEDOOR
,
537 TRIGGER_DOOR
, TRIGGER_DOOR5
, TRIGGER_CLOSETRAP
,
538 TRIGGER_TRAP
, TRIGGER_LIFTUP
, TRIGGER_LIFTDOWN
,
540 if gTriggers
[a
].Data
.PanelID
= Integer(ID
) then
541 gTriggers
[a
].Data
.PanelID
:= -1;
543 if (gTriggers
[a
].TriggerType
= TRIGGER_SHOT
) and
544 (gTriggers
[a
].Data
.ShotPanelID
= Integer(ID
)) then
545 gTriggers
[a
].Data
.ShotPanelID
:= -1;
548 gPanels
[ID
].PanelType
:= 0;
552 gItems
[ID
].ItemType
:= 0;
556 // Убираем ссылки триггеров на этого монстра:
557 if gTriggers
<> nil then
558 for a
:= 0 to High(gTriggers
) do
559 if gTriggers
[a
].TriggerType
<> 0 then
561 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
,
562 TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
563 if (gTriggers
[a
].Data
.MonsterID
-1 = Integer(ID
)) then
564 gTriggers
[a
].Data
.MonsterID
:= 0;
567 gMonsters
[ID
].MonsterType
:= 0;
571 gAreas
[ID
].AreaType
:= 0;
574 gTriggers
[ID
].TriggerType
:= 0;
578 function PanelInShownLayer(PanelType
: Word): Boolean;
582 Result
:= LayerEnabled
[LAYER_WALLS
];
585 Result
:= LayerEnabled
[LAYER_BACK
];
588 Result
:= LayerEnabled
[LAYER_FOREGROUND
];
591 Result
:= LayerEnabled
[LAYER_STEPS
];
593 PANEL_WATER
, PANEL_ACID1
, PANEL_ACID2
,
594 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
,
595 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
,
597 Result
:= LayerEnabled
[LAYER_WATER
];
604 function ObjectInRect(fX
, fY
: Integer; fWidth
, fHeight
: Word; ObjectType
: Byte; All
: Boolean): DWArray
;
613 if gPanels
<> nil then
614 for a
:= High(gPanels
) downto 0 do
617 if not PanelInShownLayer(gPanels
[a
].PanelType
) then
620 if g_Collide(X
, Y
, Width
, Height
,
621 fX
, fY
, fWidth
, fHeight
) then
623 SetLength(Result
, Length(Result
)+1);
624 Result
[High(Result
)] := a
;
632 if LayerEnabled
[LAYER_ITEMS
] and (gItems
<> nil) then
633 for a
:= High(gItems
) downto 0 do
635 if (ItemType
<> ITEM_NONE
) and
636 g_Collide(X
, Y
, ItemSize
[ItemType
][0], ItemSize
[ItemType
][1],
637 fX
, fY
, fWidth
, fHeight
) then
639 SetLength(Result
, Length(Result
)+1);
640 Result
[High(Result
)] := a
;
647 if LayerEnabled
[LAYER_MONSTERS
] and (gMonsters
<> nil) then
648 for a
:= High(gMonsters
) downto 0 do
649 if gMonsters
[a
].MonsterType
<> MONSTER_NONE
then
650 with MonsterSize
[gMonsters
[a
].MonsterType
] do
651 if (gMonsters
[a
].MonsterType
<> 0) and
652 g_Collide(gMonsters
[a
].X
, gMonsters
[a
].Y
, Width
, Height
,
653 fX
, fY
, fWidth
, fHeight
) then
655 SetLength(Result
, Length(Result
)+1);
656 Result
[High(Result
)] := a
;
663 if LayerEnabled
[LAYER_AREAS
] and (gAreas
<> nil) then
664 for a
:= High(gAreas
) downto 0 do
665 if gAreas
[a
].AreaType
<> AREA_NONE
then
666 with AreaSize
[gAreas
[a
].AreaType
] do
667 if (gAreas
[a
].AreaType
<> 0) and
668 g_Collide(gAreas
[a
].X
, gAreas
[a
].Y
, Width
, Height
,
669 fX
, fY
, fWidth
, fHeight
) then
671 SetLength(Result
, Length(Result
)+1);
672 Result
[High(Result
)] := a
;
679 if LayerEnabled
[LAYER_TRIGGERS
] and (gTriggers
<> nil) then
680 for a
:= High(gTriggers
) downto 0 do
681 if gTriggers
[a
].TriggerType
<> TRIGGER_NONE
then
684 if (TriggerType
<> 0) and
685 g_Collide(X
, Y
, Width
, Height
,
686 fX
, fY
, fWidth
, fHeight
) then
688 SetLength(Result
, Length(Result
)+1);
689 Result
[High(Result
)] := a
;
698 function ObjectCollideLevel(fID
: DWORD
; ObjectType
: Byte; dX
, dY
: Integer): Boolean;
704 PanelID
:= DWORD(-1);
709 Result
:= (PanelID
<> fID
) and
710 g_CollideLevel2(X
+dX
, Y
+dY
,
716 Result
:= g_CollideLevel(X
+dX
, Y
+dY
,
717 ItemSize
[ItemType
][0], ItemSize
[ItemType
][1]);
720 with MonsterSize
[gMonsters
[fID
].MonsterType
] do
721 Result
:= g_CollideLevel(gMonsters
[fID
].X
+dX
, gMonsters
[fID
].Y
+dY
,
725 with AreaSize
[gAreas
[fID
].AreaType
] do
726 Result
:= g_CollideLevel(gAreas
[fID
].X
+dX
, gAreas
[fID
].Y
+dY
,
730 with gTriggers
[fID
] do
731 Result
:= g_CollideLevel(X
+dX
, Y
+dY
,
736 function ObjectCollide(ObjectType
: Byte; ID
: DWORD
; fX
, fY
: Integer; fWidth
, fHeight
: Word): Boolean;
743 Result
:= g_Collide(X
, Y
, Width
, Height
,
744 fX
, fY
, fWidth
, fHeight
);
748 Result
:= g_Collide(X
, Y
, ItemSize
[ItemType
][0], ItemSize
[ItemType
][1],
749 fX
, fY
, fWidth
, fHeight
);
752 with MonsterSize
[gMonsters
[ID
].MonsterType
] do
753 Result
:= g_Collide(gMonsters
[ID
].X
, gMonsters
[ID
].Y
, Width
, Height
,
754 fX
, fY
, fWidth
, fHeight
);
757 with AreaSize
[gAreas
[ID
].AreaType
] do
758 Result
:= g_Collide(gAreas
[ID
].X
, gAreas
[ID
].Y
, Width
, Height
,
759 fX
, fY
, fWidth
, fHeight
);
762 with gTriggers
[ID
] do
763 Result
:= g_Collide(X
, Y
, Width
, Height
,
764 fX
, fY
, fWidth
, fHeight
);
768 function ObjectGetRect(ObjectType
: Byte; ID
: DWORD
): TRectWH
;
776 Result
.Width
:= Width
;
777 Result
.Height
:= Height
;
785 Result
.Width
:= ItemSize
[ItemType
][0];
786 Result
.Height
:= ItemSize
[ItemType
][1];
790 with MonsterSize
[gMonsters
[ID
].MonsterType
] do
792 Result
.X
:= gMonsters
[ID
].X
;
793 Result
.Y
:= gMonsters
[ID
].Y
;
794 Result
.Width
:= Width
;
795 Result
.Height
:= Height
;
799 with AreaSize
[gAreas
[ID
].AreaType
] do
801 Result
.X
:= gAreas
[ID
].X
;
802 Result
.Y
:= gAreas
[ID
].Y
;
803 Result
.Width
:= Width
;
804 Result
.Height
:= Height
;
808 with gTriggers
[ID
] do
812 Result
.Width
:= Width
;
813 Result
.Height
:= Height
;
826 procedure MoveObject(ObjectType
: Byte; ID
: DWORD
; dX
, dY
: Integer);
844 with gMonsters
[ID
] do
858 with gTriggers
[ID
] do
866 procedure ResizeObject(ObjectType
: Byte; ID
: DWORD
; dWidth
, dHeight
: Integer; ResizeDir
: Byte);
872 if Width
>= -dWidth
then
873 Width
:= Width
+dWidth
880 if Height
>= -dHeight
then
881 Height
:= Height
+dHeight
894 OBJECT_ITEM
, OBJECT_MONSTER
, OBJECT_AREA
:
898 with gTriggers
[ID
] do
900 if Width
>= -dWidth
then
901 Width
:= Width
+dWidth
908 if Height
>= -dHeight
then
909 Height
:= Height
+dHeight
924 function ObjectSelected(ObjectType
: Byte; ID
: DWORD
): Boolean;
931 if SelectedObjects
<> nil then
932 for a
:= 0 to High(SelectedObjects
) do
933 if SelectedObjects
[a
].Live
and
934 (SelectedObjects
[a
].ObjectType
= ObjectType
) and
935 (SelectedObjects
[a
].ID
= ID
) then
942 function GetPanelName(PanelType
: Word): String;
947 PANEL_WALL
: Result
:= PANELNAMES
[0];
948 PANEL_BACK
: Result
:= PANELNAMES
[1];
949 PANEL_FORE
: Result
:= PANELNAMES
[2];
950 PANEL_OPENDOOR
: Result
:= PANELNAMES
[3];
951 PANEL_CLOSEDOOR
: Result
:= PANELNAMES
[4];
952 PANEL_STEP
: Result
:= PANELNAMES
[5];
953 PANEL_WATER
: Result
:= PANELNAMES
[6];
954 PANEL_ACID1
: Result
:= PANELNAMES
[7];
955 PANEL_ACID2
: Result
:= PANELNAMES
[8];
956 PANEL_LIFTUP
: Result
:= PANELNAMES
[9];
957 PANEL_LIFTDOWN
: Result
:= PANELNAMES
[10];
958 PANEL_LIFTLEFT
: Result
:= PANELNAMES
[11];
959 PANEL_LIFTRIGHT
: Result
:= PANELNAMES
[12];
960 PANEL_BLOCKMON
: Result
:= PANELNAMES
[13];
965 function GetPanelType(PanelName
: String): Word;
969 if PanelName
= PANELNAMES
[0] then
971 else if PanelName
= PANELNAMES
[1] then
973 else if PanelName
= PANELNAMES
[2] then
975 else if PanelName
= PANELNAMES
[3] then
976 Result
:= PANEL_OPENDOOR
977 else if PanelName
= PANELNAMES
[4] then
978 Result
:= PANEL_CLOSEDOOR
979 else if PanelName
= PANELNAMES
[5] then
981 else if PanelName
= PANELNAMES
[6] then
982 Result
:= PANEL_WATER
983 else if PanelName
= PANELNAMES
[7] then
984 Result
:= PANEL_ACID1
985 else if PanelName
= PANELNAMES
[8] then
986 Result
:= PANEL_ACID2
987 else if PanelName
= PANELNAMES
[9] then
988 Result
:= PANEL_LIFTUP
989 else if PanelName
= PANELNAMES
[10] then
990 Result
:= PANEL_LIFTDOWN
991 else if PanelName
= PANELNAMES
[11] then
992 Result
:= PANEL_LIFTLEFT
993 else if PanelName
= PANELNAMES
[12] then
994 Result
:= PANEL_LIFTRIGHT
995 else if PanelName
= PANELNAMES
[13] then
996 Result
:= PANEL_BLOCKMON
;
1001 function GetTriggerName(TriggerType
: Byte): String;
1003 if TriggerType
in [TRIGGER_EXIT
..TRIGGER_MAX
] then
1004 Result
:= TriggerNames
[TriggerType
]
1009 function GetTriggerType(TriggerName
: String): Byte;
1014 Result
:= TRIGGER_NONE
;
1015 for i
:= TRIGGER_EXIT
to TRIGGER_MAX
do
1016 if TriggerNames
[i
] = TriggerName
then
1025 function IsSpecialTexture(TextureName
: string): Boolean;
1027 Result
:= (TextureName
= TEXTURE_NAME_WATER
) or
1028 (TextureName
= TEXTURE_NAME_ACID1
) or
1029 (TextureName
= TEXTURE_NAME_ACID2
);
1032 function SpecialTextureID(TextureName
: string): DWORD
;
1034 Assert(IsSpecialTexture(TextureName
));
1038 if TextureName
= TEXTURE_NAME_WATER
then
1039 Result
:= TEXTURE_SPECIAL_WATER
1041 if TextureName
= TEXTURE_NAME_ACID1
then
1042 Result
:= TEXTURE_SPECIAL_ACID1
1044 if TextureName
= TEXTURE_NAME_ACID2
then
1045 Result
:= TEXTURE_SPECIAL_ACID2
;
1048 function SaveMap(Res
: String): Pointer;
1051 MapWriter
: TMapWriter_1
;
1052 textures
: TTexturesRec1Array
;
1053 panels
: TPanelsRec1Array
;
1054 items
: TItemsRec1Array
;
1055 areas
: TAreasRec1Array
;
1056 monsters
: TMonsterRec1Array
;
1057 triggers
: TTriggersRec1Array
;
1058 header
: TMapHeaderRec_1
;
1061 PanelTable
: Array of Array [0..1] of Word;
1062 MonsterTable
: Array of Array [0..1] of Word;
1064 FileName
, SectionName
, ResName
: String;
1076 MonsterTable
:= nil;
1078 // Открываем WAD, если надо:
1081 WAD
:= TWADEditor_1
.Create();
1082 g_ProcessResourceStr(Res
, FileName
, SectionName
, ResName
);
1083 if not WAD
.ReadFile(FileName
) then
1089 MapWriter
:= TMapWriter_1
.Create();
1091 // Сохраняем заголовок:
1094 ZeroMemory(@header
, SizeOf(TMapHeaderRec_1
));
1096 if gMapInfo
.Name
<> '' then
1097 CopyMemory(@MapName
[0], @gMapInfo
.Name
[1], Min(32, Length(gMapInfo
.Name
)));
1099 if gMapInfo
.Description
<> '' then
1100 CopyMemory(@MapDescription
[0], @gMapInfo
.Description
[1], Min(256, Length(gMapInfo
.Description
)));
1102 if gMapInfo
.Author
<> '' then
1103 CopyMemory(@MapAuthor
[0], @gMapInfo
.Author
[1], Min(32, Length(gMapInfo
.Author
)));
1105 if gMapInfo
.MusicName
<> '' then
1106 CopyMemory(@MusicName
[0], @gMapInfo
.MusicName
[1], Min(64, Length(gMapInfo
.MusicName
)));
1108 if gMapInfo
.SkyName
<> '' then
1109 CopyMemory(@SkyName
[0], @gMapInfo
.SkyName
[1], Min(64, Length(gMapInfo
.SkyName
)));
1111 Width
:= gMapInfo
.Width
;
1112 Height
:= gMapInfo
.Height
;
1115 MapWriter
.AddHeader(header
);
1117 // Сохраняем названия текстур:
1118 if MainForm
.lbTextureList
.Items
.Count
> 0 then
1120 for a
:= 0 to MainForm
.lbTextureList
.Items
.Count
-1 do
1122 SetLength(textures
, Length(textures
)+1);
1123 s
:= utf2win(MainForm
.lbTextureList
.Items
[a
]);
1124 CopyMemory(@textures
[High(textures
)].Resource
[0], @s
[1], Min(64, Length(s
)));
1125 if g_GetTextureFlagByName(s
) = 1 then
1126 textures
[High(textures
)].Anim
:= 1
1128 textures
[High(textures
)].Anim
:= 0;
1131 MapWriter
.AddTextures(textures
);
1134 // Сохраняем панели:
1135 if gPanels
<> nil then
1139 for a
:= 0 to High(gPanels
) do
1140 if gPanels
[a
].PanelType
<> 0 then
1142 SetLength(PanelTable
, Length(PanelTable
)+1);
1143 PanelTable
[High(PanelTable
)][0] := a
;
1144 PanelTable
[High(PanelTable
)][1] := c
;
1147 SetLength(panels
, Length(panels
)+1);
1149 with panels
[High(panels
)] do
1153 Width
:= gPanels
[a
].Width
;
1154 Height
:= gPanels
[a
].Height
;
1155 PanelType
:= gPanels
[a
].PanelType
;
1156 Alpha
:= gPanels
[a
].Alpha
;
1161 if WordBool(gPanels
[a
].PanelType
and
1162 (PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
)) then
1163 Flags
:= PANEL_FLAG_WATERTEXTURES
;
1165 // Может быть текстура:
1166 if not WordBool(gPanels
[a
].PanelType
and
1167 (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
or PANEL_BLOCKMON
)) then
1169 if gPanels
[a
].Blending
then
1170 Flags
:= Flags
or PANEL_FLAG_BLENDING
;
1171 if gPanels
[a
].TextureID
= TEXTURE_SPECIAL_NONE
then
1172 Flags
:= Flags
or PANEL_FLAG_HIDE
;
1174 // Номер текстуры в списке текстур:
1175 if gPanels
[a
].TextureID
<> TEXTURE_SPECIAL_NONE
then
1176 for b
:= 0 to High(textures
) do
1177 if gPanels
[a
].TextureName
= textures
[b
].Resource
then
1186 MapWriter
.AddPanels(panels
);
1189 // Сохраняем предметы:
1190 if gItems
<> nil then
1192 for a
:= 0 to High(gItems
) do
1193 if gItems
[a
].ItemType
<> 0 then
1195 SetLength(items
, Length(items
)+1);
1197 with items
[High(items
)] do
1201 ItemType
:= gItems
[a
].ItemType
;
1202 if gItems
[a
].OnlyDM
then
1203 Options
:= Options
or ITEM_OPTION_ONLYDM
;
1204 if gItems
[a
].Fall
then
1205 Options
:= Options
or ITEM_OPTION_FALL
;
1209 MapWriter
.AddItems(items
);
1212 // Сохраняем монстров:
1213 if gMonsters
<> nil then
1217 for a
:= 0 to High(gMonsters
) do
1218 if gMonsters
[a
].MonsterType
<> 0 then
1220 SetLength(MonsterTable
, Length(MonsterTable
)+1);
1221 MonsterTable
[High(MonsterTable
)][0] := a
;
1222 MonsterTable
[High(MonsterTable
)][1] := c
;
1225 SetLength(monsters
, Length(monsters
)+1);
1227 with monsters
[High(monsters
)] do
1229 X
:= gMonsters
[a
].X
;
1230 Y
:= gMonsters
[a
].Y
;
1231 MonsterType
:= gMonsters
[a
].MonsterType
;
1232 Direction
:= Ord(gMonsters
[a
].Direction
);
1236 MapWriter
.AddMonsters(monsters
);
1239 // Сохраняем области:
1240 if gAreas
<> nil then
1242 for a
:= 0 to High(gAreas
) do
1243 if gAreas
[a
].AreaType
<> 0 then
1245 SetLength(areas
, Length(areas
)+1);
1247 with areas
[High(areas
)] do
1251 AreaType
:= gAreas
[a
].AreaType
;
1252 Direction
:= Ord(gAreas
[a
].Direction
);
1256 MapWriter
.AddAreas(areas
);
1259 // Сохраняем триггеры:
1260 if gTriggers
<> nil then
1262 for a
:= 0 to High(gTriggers
) do
1263 if gTriggers
[a
].TriggerType
<> 0 then
1265 SetLength(triggers
, Length(triggers
)+1);
1267 with triggers
[High(triggers
)] do
1269 X
:= gTriggers
[a
].X
;
1270 Y
:= gTriggers
[a
].Y
;
1271 Width
:= gTriggers
[a
].Width
;
1272 Height
:= gTriggers
[a
].Height
;
1273 Enabled
:= Byte(gTriggers
[a
].Enabled
);
1275 TriggerType
:= gTriggers
[a
].TriggerType
;
1276 ActivateType
:= gTriggers
[a
].ActivateType
;
1277 Keys
:= gTriggers
[a
].Key
;
1278 DATA
:= gTriggers
[a
].Data
.Default
;
1280 if PanelTable
<> nil then
1282 // Ищем номер панели, которой этот триггер меняет текстуру:
1283 if gTriggers
[a
].TexturePanel
<> -1 then
1285 for c
:= 0 to High(PanelTable
) do
1286 if PanelTable
[c
][0] = gTriggers
[a
].TexturePanel
then
1287 TexturePanel
:= PanelTable
[c
][1];
1290 // Ищем номер панели, которую меняет этот триггер:
1291 if gTriggers
[a
].TriggerType
in [
1292 TRIGGER_OPENDOOR
, TRIGGER_CLOSEDOOR
, TRIGGER_DOOR
,
1293 TRIGGER_DOOR5
, TRIGGER_CLOSETRAP
, TRIGGER_TRAP
,
1294 TRIGGER_LIFTUP
, TRIGGER_LIFTDOWN
, TRIGGER_LIFT
] then
1295 if TTriggerData(DATA
).PanelID
<> -1 then
1296 for c
:= 0 to High(PanelTable
) do
1297 if PanelTable
[c
][0] = TTriggerData(DATA
).PanelID
then
1299 TTriggerData(DATA
).PanelID
:= PanelTable
[c
][1];
1303 // Ищем номер панели индикации, которой этот триггер меняет текстуру:
1304 if (gTriggers
[a
].TriggerType
= TRIGGER_SHOT
) and
1305 (TTriggerData(DATA
).ShotPanelID
<> -1) then
1307 for c
:= 0 to High(PanelTable
) do
1308 if PanelTable
[c
][0] = TTriggerData(DATA
).ShotPanelID
then
1309 TTriggerData(DATA
).ShotPanelID
:= PanelTable
[c
][1];
1313 if MonsterTable
<> nil then
1315 // Ищем номер монстра - условие активации триггера:
1316 if gTriggers
[a
].TriggerType
in [
1317 TRIGGER_PRESS
, TRIGGER_ON
,
1318 TRIGGER_OFF
, TRIGGER_ONOFF
] then
1319 if TTriggerData(DATA
).MonsterID
<> 0 then
1320 for c
:= 0 to High(MonsterTable
) do
1321 if MonsterTable
[c
][0] = TTriggerData(DATA
).MonsterID
-1 then
1323 TTriggerData(DATA
).MonsterID
:= MonsterTable
[c
][1]+1;
1330 MapWriter
.AddTriggers(triggers
);
1333 // Сохраняем карту в память:
1334 Len
:= MapWriter
.SaveMap(Data
);
1338 // Записываем в WAD, если надо:
1341 e_WriteLog('Fuck me (A) ' + ResName
, MSG_NOTIFY
);
1342 WAD
.RemoveResource('', ResName
);
1343 WAD
.AddResource(Data
, Len
, ResName
, '');
1344 WAD
.SaveTo(FileName
);
1355 procedure AddTexture(res
: String; Error
: Boolean);
1360 ures
:= win2utf(res
);
1361 with MainForm
.lbTextureList
do
1363 for a
:= 0 to Count
-1 do
1364 if Items
[a
] = ures
then
1367 if Error
and (slInvalidTextures
.IndexOf(ures
) = -1) then
1368 slInvalidTextures
.Add(ures
);
1373 function LoadMap(Res
: String): Boolean;
1376 MapReader
: TMapReader_1
;
1377 Header
: TMapHeaderRec_1
;
1378 textures
: TTexturesRec1Array
;
1379 panels
: TPanelsRec1Array
;
1380 items
: TItemsRec1Array
;
1381 monsters
: TMonsterRec1Array
;
1382 areas
: TAreasRec1Array
;
1383 triggers
: TTriggersRec1Array
;
1391 Width
, Height
, m
: Word;
1392 FileName
, SectionName
, ResName
, _fn
: String;
1395 Len
, FrameLen
: Integer;
1402 MainForm
.pbLoad
.Position
:= 0;
1403 MainForm
.lLoad
.Caption
:= _lc
[I_LOAD_WAD
];
1404 Application
.ProcessMessages();
1407 WAD
:= TWADEditor_1
.Create();
1408 g_ProcessResourceStr(Res
, FileName
, SectionName
, ResName
);
1410 if not WAD
.ReadFile(FileName
) then
1416 // Читаем ресурс карты:
1417 if not WAD
.GetResource('', ResName
, pData
, Len
) then
1425 MapReader
:= TMapReader_1
.Create();
1427 MainForm
.lLoad
.Caption
:= _lc
[I_LOAD_MAP
];
1428 Application
.ProcessMessages();
1430 MapReader
.LoadMap(pData
);
1432 // Загружаем текстуры:
1433 textures
:= MapReader
.GetTextures();
1435 if textures
<> nil then
1437 MainForm
.pbLoad
.Position
:= 0;
1438 MainForm
.pbLoad
.Max
:= Length(textures
);
1439 MainForm
.lLoad
.Caption
:= _lc
[I_LOAD_TEXTURES
];
1441 for a
:= 0 to High(textures
) do
1443 MainForm
.pbLoad
.StepIt();
1444 Application
.ProcessMessages();
1446 if IsSpecialTexture(textures
[a
].Resource
) then
1448 AddTexture(textures
[a
].Resource
, False);
1452 g_ProcessResourceStr(textures
[a
].Resource
, @_fn
, nil, nil);
1455 TextureRes
:= FileName
+ textures
[a
].Resource
1457 TextureRes
:= EditorDir
+'wads/'+textures
[a
].Resource
;
1461 if not ByteBool(textures
[a
].Anim
) then
1462 begin // Обычная текстура
1463 if not g_CreateTextureWAD(textures
[a
].Resource
, TextureRes
) then
1465 e_WriteLog(Format('g_CreateTextureWAD() error, res=%s',
1466 [textures
[a
].Resource
]), MSG_WARNING
);
1470 AddTexture(textures
[a
].Resource
, Error
);
1473 begin // Анимированная текстура
1474 if not GetFrame(TextureRes
, Data
, FrameLen
, Width
, Height
) then
1476 e_WriteLog(Format('GetFrame() error, res=%s',
1477 [textures
[a
].Resource
]), MSG_WARNING
);
1481 if not g_CreateTextureMemorySize(Data
, FrameLen
, textures
[a
].Resource
, 0, 0, Width
, Height
, 1) then
1482 begin // Сама текстура
1483 e_WriteLog(Format('g_CreateTextureMemorySize() error, res=%s',
1484 [textures
[a
].Resource
]), MSG_WARNING
);
1488 AddTexture(textures
[a
].Resource
, Error
);
1493 // Загружаем панели:
1494 panels
:= MapReader
.GetPanels();
1496 if panels
<> nil then
1498 MainForm
.pbLoad
.Position
:= 0;
1499 MainForm
.pbLoad
.Max
:= Length(panels
);
1500 MainForm
.lLoad
.Caption
:= _lc
[I_LOAD_PANELS
];
1502 for a
:= 0 to High(panels
) do
1504 MainForm
.pbLoad
.StepIt();
1505 Application
.ProcessMessages();
1507 panel
.X
:= panels
[a
].X
;
1508 panel
.Y
:= panels
[a
].Y
;
1509 panel
.Height
:= panels
[a
].Height
;
1510 panel
.Width
:= panels
[a
].Width
;
1511 panel
.PanelType
:= panels
[a
].PanelType
;
1512 panel
.Alpha
:= panels
[a
].Alpha
;
1514 panel
.Blending
:= ByteBool(panels
[a
].Flags
and PANEL_FLAG_BLENDING
);
1516 panel
.TextureWidth
:= 0;
1517 panel
.TextureHeight
:= 0;
1518 panel
.TextureName
:= '';
1519 panel
.TextureID
:= TEXTURE_SPECIAL_NONE
;
1521 m
:= PANEL_WALL
or PANEL_BACK
or PANEL_FORE
or PANEL_STEP
or
1522 PANEL_OPENDOOR
or PANEL_CLOSEDOOR
;
1524 if ByteBool(panels
[a
].Flags
and PANEL_FLAG_WATERTEXTURES
) then
1525 m
:= m
or PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
;
1527 // Если панель видима:
1528 if WordBool(panel
.PanelType
and m
) and
1529 (not (ByteBool(panels
[a
].Flags
and PANEL_FLAG_HIDE
))) then
1531 if not IsSpecialTexture(textures
[panels
[a
].TextureNum
].Resource
) then
1533 if g_GetTexture(textures
[panels
[a
].TextureNum
].Resource
, panel
.TextureID
) then
1534 g_GetTextureSizeByID(panel
.TextureID
, panel
.TextureWidth
, panel
.TextureHeight
)
1536 panel
.TextureWidth
:= 1;
1537 panel
.TextureHeight
:= 1;
1538 if g_GetTexture('NOTEXTURE', NoTextureID
) then
1540 panel
.TextureID
:= TEXTURE_SPECIAL_NOTEXTURE
;
1541 g_GetTextureSizeByID(NoTextureID
, NW
, NH
);
1542 panel
.TextureWidth
:= NW
;
1543 panel
.TextureHeight
:= NH
;
1547 else // Спец. текстура
1548 panel
.TextureID
:= SpecialTextureID(textures
[panels
[a
].TextureNum
].Resource
);
1550 panel
.TextureName
:= textures
[panels
[a
].TextureNum
].Resource
;
1553 // Жидкость без текстуры:
1554 if WordBool(panel
.PanelType
and (PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
)) and
1555 (not ByteBool(panels
[a
].Flags
and PANEL_FLAG_WATERTEXTURES
)) then
1557 case panel
.PanelType
of
1558 PANEL_WATER
: panel
.TextureName
:= TEXTURE_NAME_WATER
;
1559 PANEL_ACID1
: panel
.TextureName
:= TEXTURE_NAME_ACID1
;
1560 PANEL_ACID2
: panel
.TextureName
:= TEXTURE_NAME_ACID2
;
1563 panel
.TextureID
:= SpecialTextureID(panel
.TextureName
);
1564 AddTexture(panel
.TextureName
, False);
1571 // Загружаем предметы:
1572 items
:= MapReader
.GetItems();
1574 if items
<> nil then
1576 MainForm
.pbLoad
.Position
:= 0;
1577 MainForm
.pbLoad
.Max
:= Length(items
);
1578 MainForm
.lLoad
.Caption
:= _lc
[I_LOAD_ITEMS
];
1580 for a
:= 0 to High(items
) do
1582 MainForm
.pbLoad
.StepIt();
1583 Application
.ProcessMessages();
1585 item
.X
:= items
[a
].X
;
1586 item
.Y
:= items
[a
].Y
;
1587 item
.ItemType
:= items
[a
].ItemType
;
1588 item
.OnlyDM
:= ByteBool(items
[a
].Options
and ITEM_OPTION_ONLYDM
);
1589 item
.Fall
:= ByteBool(items
[a
].Options
and ITEM_OPTION_FALL
);
1595 // Загружаем монстров:
1596 monsters
:= MapReader
.GetMonsters();
1598 if monsters
<> nil then
1600 MainForm
.pbLoad
.Position
:= 0;
1601 MainForm
.pbLoad
.Max
:= Length(monsters
);
1602 MainForm
.lLoad
.Caption
:= _lc
[I_LOAD_MONSTERS
];
1604 for a
:= 0 to High(monsters
) do
1606 MainForm
.pbLoad
.StepIt();
1607 Application
.ProcessMessages();
1609 monster
.X
:= monsters
[a
].X
;
1610 monster
.Y
:= monsters
[a
].Y
;
1611 monster
.MonsterType
:= monsters
[a
].MonsterType
;
1612 monster
.Direction
:= TDirection(monsters
[a
].Direction
);
1614 AddMonster(monster
);
1618 // Загружаем области:
1619 areas
:= MapReader
.GetAreas();
1621 if areas
<> nil then
1623 MainForm
.pbLoad
.Position
:= 0;
1624 MainForm
.pbLoad
.Max
:= Length(areas
);
1625 MainForm
.lLoad
.Caption
:= _lc
[I_LOAD_AREAS
];
1627 for a
:= 0 to High(areas
) do
1629 MainForm
.pbLoad
.StepIt();
1630 Application
.ProcessMessages();
1632 area
.X
:= areas
[a
].X
;
1633 area
.Y
:= areas
[a
].Y
;
1634 area
.AreaType
:= areas
[a
].AreaType
;
1635 area
.Direction
:= TDirection(areas
[a
].Direction
);
1641 // Загружаем триггеры:
1642 triggers
:= MapReader
.GetTriggers();
1644 if triggers
<> nil then
1646 MainForm
.pbLoad
.Position
:= 0;
1647 MainForm
.pbLoad
.Max
:= Length(triggers
);
1648 MainForm
.lLoad
.Caption
:= _lc
[I_LOAD_TRIGGERS
];
1650 for a
:= 0 to High(triggers
) do
1652 MainForm
.pbLoad
.StepIt();
1653 Application
.ProcessMessages();
1655 trigger
.X
:= triggers
[a
].X
;
1656 trigger
.Y
:= triggers
[a
].Y
;
1657 trigger
.Width
:= triggers
[a
].Width
;
1658 trigger
.Height
:= triggers
[a
].Height
;
1660 trigger
.Enabled
:= ByteBool(triggers
[a
].Enabled
);
1661 trigger
.TexturePanel
:= triggers
[a
].TexturePanel
;
1662 trigger
.TriggerType
:= triggers
[a
].TriggerType
;
1663 trigger
.ActivateType
:= triggers
[a
].ActivateType
;
1664 trigger
.Key
:= triggers
[a
].Keys
;
1665 trigger
.Data
.Default
:= triggers
[a
].DATA
;
1667 AddTrigger(trigger
);
1671 // Загружаем заголовок карты:
1672 Header
:= MapReader
.GetMapHeader();
1674 gMapInfo
.FileName
:= FileName
;
1679 Name
:= Header
.MapName
;
1680 Description
:= Header
.MapDescription
;
1681 Author
:= Header
.MapAuthor
;
1682 MusicName
:= Header
.MusicName
;
1683 SkyName
:= Header
.SkyName
;
1684 Height
:= Header
.Height
;
1685 Width
:= Header
.Width
;
1688 LoadSky(gMapInfo
.SkyName
);
1702 function LoadMapOld(_FileName
: String): Boolean;
1704 TexturePrefix
= 'Standart.wad:STDTEXTURES\';
1705 DefaultMusRes
= 'Standart.wad:STDMUS\MUS1';
1706 DefaultSkyRes
= 'Standart.wad:STDSKY\SKY0';
1711 s
, us
, section
: String;
1719 if not FileExists(_FileName
) then
1723 MainForm
.pbLoad
.Position
:= 0;
1724 MainForm
.lLoad
.Caption
:= _lc
[I_LOAD_MAP
];;
1725 Application
.ProcessMessages();
1727 map
:= TConfig
.CreateFile(_FileName
);
1730 i
:= map
.ReadInt('MapOptions', 'TextureCount', 0);
1732 MainForm
.pbLoad
.Max
:= i
;
1733 MainForm
.pbLoad
.Position
:= 0;
1734 MainForm
.lLoad
.Caption
:= _lc
[I_LOAD_TEXTURES
];
1738 MainForm
.pbLoad
.StepIt();
1739 Application
.ProcessMessages();
1741 s
:= TexturePrefix
+ UpperCase(map
.ReadStr('Textures', 'TextureName'+IntToStr(a
), ''));
1742 if s
= TexturePrefix
then
1745 // Нет такой текстуры - ищем в WAD карты:
1746 if not g_CreateTextureWAD(s
, EditorDir
+'wads/'+s
) then
1748 s
:= ExtractFileName(_FileName
);
1749 Delete(s
, Length(s
)-3, 4);
1750 s
:= UpperCase(s
) + '.WAD:TEXTURES\'+ UpperCase(map
.ReadStr('Textures', 'TextureName'+IntToStr(a
), ''));
1752 if not g_CreateTextureWAD(s
, EditorDir
+'wads/'+s
) then
1756 MainForm
.lbTextureList
.Items
.Add(win2utf(s
));
1760 i
:= map
.ReadInt('MapOptions', 'PanelCount', 0);
1762 MainForm
.pbLoad
.Max
:= i
;
1763 MainForm
.pbLoad
.Position
:= 0;
1764 MainForm
.lLoad
.Caption
:= _lc
[I_LOAD_PANELS
];
1768 MainForm
.pbLoad
.StepIt();
1769 Application
.ProcessMessages();
1771 section
:= 'Panel' + IntToStr(a
);
1772 if not map
.SectionExists(section
) then
1775 panel
.X
:= map
.ReadInt(section
, 'X1', 0);
1776 panel
.Y
:= map
.ReadInt(section
, 'Y1', 0);
1777 panel
.Height
:= map
.ReadInt(section
, 'Height', 16);
1778 panel
.Width
:= map
.ReadInt(section
, 'Width', 16);
1780 case map
.ReadInt(section
, 'PanelType', 0) of
1781 0: panel
.PanelType
:= PANEL_WALL
;
1782 1: panel
.PanelType
:= PANEL_BACK
;
1783 2: panel
.PanelType
:= PANEL_FORE
;
1784 3: panel
.PanelType
:= PANEL_STEP
;
1785 4: panel
.PanelType
:= PANEL_WATER
;
1786 5: panel
.PanelType
:= PANEL_ACID1
;
1787 6: panel
.PanelType
:= PANEL_ACID2
;
1790 panel
.Alpha
:= map
.ReadInt(section
, 'Alpha', 0);
1793 if panel
.PanelType
in [PANEL_WALL
, PANEL_BACK
, PANEL_FORE
, PANEL_STEP
] then
1795 s
:= TexturePrefix
+ UpperCase(map
.ReadStr(section
, 'TextureName', ''));
1797 if g_GetTexture(s
, panel
.TextureID
) then
1799 g_GetTextureSizeByID(panel
.TextureID
, panel
.TextureWidth
, panel
.TextureHeight
);
1800 panel
.TextureName
:= s
;
1802 else // Нет такой текстуры - ищем в WAD карты:
1804 s
:= ExtractFileName(_FileName
);
1805 Delete(s
, Length(s
)-3, 4);
1806 s
:= UpperCase(s
) + '.WAD:TEXTURES\' + UpperCase(map
.ReadStr(section
, 'TextureName', ''));
1808 if g_GetTexture(s
, panel
.TextureID
) then
1810 g_GetTextureSizeByID(panel
.TextureID
, panel
.TextureWidth
, panel
.TextureHeight
);
1811 panel
.TextureName
:= s
;
1817 else if panel
.PanelType
in [PANEL_WATER
, PANEL_ACID1
, PANEL_ACID2
] then
1819 case panel
.PanelType
of
1822 s
:= TEXTURE_NAME_WATER
;
1823 panel
.TextureID
:= TEXTURE_SPECIAL_WATER
;
1827 s
:= TEXTURE_NAME_ACID2
;
1828 panel
.TextureID
:= TEXTURE_SPECIAL_ACID2
;
1832 s
:= TEXTURE_NAME_ACID1
;
1833 panel
.TextureID
:= TEXTURE_SPECIAL_ACID1
;
1838 with MainForm
.lbTextureList
.Items
do
1839 if IndexOf(us
) = -1 then
1841 panel
.TextureName
:= s
;
1842 panel
.TextureWidth
:= 1;
1843 panel
.TextureHeight
:= 1;
1849 // Чтение предметов:
1850 i
:= map
.ReadInt('MapOptions', 'ItemCount', 0);
1852 MainForm
.pbLoad
.Max
:= i
;
1853 MainForm
.pbLoad
.Position
:= 0;
1854 MainForm
.lLoad
.Caption
:= _lc
[I_LOAD_ITEMS
];
1858 MainForm
.pbLoad
.StepIt();
1859 Application
.ProcessMessages();
1861 section
:= 'Item' + IntToStr(a
);
1862 if not map
.SectionExists(section
) then
1865 item
.X
:= map
.ReadInt(section
, 'X', 0);
1866 item
.Y
:= map
.ReadInt(section
, 'Y', 0);
1867 item
.ItemType
:= ITEMSCONVERT
[map
.ReadInt(section
, 'Type', 0)];
1868 item
.OnlyDM
:= False;
1869 item
.Fall
:= item
.ItemType
in [ITEM_KEY_RED
, ITEM_KEY_GREEN
, ITEM_KEY_BLUE
];
1871 // Размер предметов теперь другой:
1872 item
.X
:= item
.X
+ OldItemSize
[item
.ItemType
][0] - ItemSize
[item
.ItemType
][0];
1873 item
.Y
:= item
.Y
+ OldItemSize
[item
.ItemType
][1] - ItemSize
[item
.ItemType
][1];
1879 i
:= map
.ReadInt('MapOptions', 'AreaCount', 0);
1881 MainForm
.pbLoad
.Max
:= i
;
1882 MainForm
.pbLoad
.Position
:= 0;
1883 MainForm
.lLoad
.Caption
:= _lc
[I_LOAD_AREAS
];
1887 MainForm
.pbLoad
.StepIt();
1888 Application
.ProcessMessages();
1890 section
:= 'Area' + IntToStr(a
);
1891 if not map
.SectionExists(section
) then
1894 area
.X
:= map
.ReadInt(section
, 'X', 0);
1895 area
.Y
:= map
.ReadInt(section
, 'Y', 0);
1896 area
.AreaType
:= map
.ReadInt(section
, 'Type', 0);
1897 area
.Direction
:= D_RIGHT
;
1899 // Размер областей теперь другой:
1900 area
.X
:= area
.X
+ OldAreaSize
[0] - AreaSize
[area
.AreaType
].Width
;
1901 area
.Y
:= area
.Y
+ OldAreaSize
[1] - AreaSize
[area
.AreaType
].Height
;
1906 // Чтение параметров карты:
1909 Name
:= map
.ReadStr('MapOptions', 'MapName', '');
1910 Description
:= map
.ReadStr('MapOptions', 'MapDescription', '');
1912 MusicName
:= DefaultMusRes
;
1913 SkyName
:= DefaultSkyRes
;
1914 FileName
:= _FileName
;
1915 Height
:= map
.ReadInt('MapOptions', 'Height', 1600);
1916 Width
:= map
.ReadInt('MapOptions', 'Width', 1600);
1918 if Length(Name
) > 32 then
1919 SetLength(Name
, 32);
1920 if Length(Description
) > 256 then
1921 SetLength(Description
, 256);
1929 procedure ClearMap();
1934 if gPanels
<> nil then
1935 for a
:= 0 to High(gPanels
) do
1936 if gPanels
[a
].TextureName
<> '' then
1937 g_DeleteTexture(gPanels
[a
].TextureName
);
1939 SetLength(gPanels
, 0);
1941 SetLength(gItems
, 0);
1943 SetLength(gAreas
, 0);
1945 SetLength(gMonsters
, 0);
1947 SetLength(gTriggers
, 0);
1962 with MainForm
.lbTextureList
do
1964 if Items
.Count
> 0 then
1965 for a
:= Items
.Count
-1 downto 0 do
1966 if not IsSpecialTexture(utf2win(Items
[a
])) then
1967 g_DeleteTexture(utf2win(Items
[a
]));
1976 procedure DrawPanels(fPanelType
: Word);
1978 procedure DrawTexture(a
: Integer);
1986 TEXTURE_SPECIAL_NONE
:
1987 if not PreviewMode
then
1988 e_DrawFillQuad(X
+MapOffset
.X
, Y
+MapOffset
.Y
,
1989 X
+MapOffset
.X
+Width
-1, Y
+MapOffset
.Y
+Height
-1,
1992 TEXTURE_SPECIAL_NOTEXTURE
:
1993 if g_GetTexture('NOTEXTURE', NoTextureID
) then
1995 g_GetTextureSizeByID(NoTextureID
, NW
, NH
);
1996 e_DrawFill(NoTextureID
, X
+MapOffset
.X
, Y
+MapOffset
.Y
,
1997 Width
div NW
, Height
div NH
, 0, False, False);
2000 TEXTURE_SPECIAL_WATER
:
2002 e_DrawFillQuad(X
+MapOffset
.X
, Y
+MapOffset
.Y
,
2003 X
+MapOffset
.X
+Width
-1, Y
+MapOffset
.Y
+Height
-1,
2004 0, 0, 255, 0, B_FILTER
)
2006 e_DrawFillQuad(X
+MapOffset
.X
, Y
+MapOffset
.Y
,
2007 X
+MapOffset
.X
+Width
-1, Y
+MapOffset
.Y
+Height
-1,
2010 TEXTURE_SPECIAL_ACID1
:
2012 e_DrawFillQuad(X
+MapOffset
.X
, Y
+MapOffset
.Y
,
2013 X
+MapOffset
.X
+Width
-1, Y
+MapOffset
.Y
+Height
-1,
2014 0, 127, 0, 0, B_FILTER
)
2016 e_DrawFillQuad(X
+MapOffset
.X
, Y
+MapOffset
.Y
,
2017 X
+MapOffset
.X
+Width
-1, Y
+MapOffset
.Y
+Height
-1,
2020 TEXTURE_SPECIAL_ACID2
:
2022 e_DrawFillQuad(X
+MapOffset
.X
, Y
+MapOffset
.Y
,
2023 X
+MapOffset
.X
+Width
-1, Y
+MapOffset
.Y
+Height
-1,
2024 127, 0, 0, 0, B_FILTER
)
2026 e_DrawFillQuad(X
+MapOffset
.X
, Y
+MapOffset
.Y
,
2027 X
+MapOffset
.X
+Width
-1, Y
+MapOffset
.Y
+Height
-1,
2031 e_DrawFill(TextureID
, X
+MapOffset
.X
, Y
+MapOffset
.Y
,
2032 Width
div TextureWidth
, Height
div TextureHeight
,
2033 Alpha
, True, Blending
);
2041 if gPanels
<> nil then
2042 for a
:= 0 to High(gPanels
) do
2043 if (gPanels
[a
].PanelType
<> 0) and
2044 WordBool(gPanels
[a
].PanelType
and fPanelType
) then
2047 if (TextureID
< TEXTURE_SPECIAL_NOTEXTURE
) and (TextureWidth
= 0) and (TextureWidth
= 0) then
2048 TextureID
:= TEXTURE_SPECIAL_NOTEXTURE
;
2050 PANEL_WALL
, PANEL_BACK
, PANEL_FORE
,
2051 PANEL_STEP
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
,
2052 PANEL_WATER
, PANEL_ACID1
, PANEL_ACID2
:
2056 if not PreviewMode
then
2057 e_DrawFillQuad(X
+MapOffset
.X
, Y
+MapOffset
.Y
,
2058 X
+MapOffset
.X
+Width
-1, Y
+MapOffset
.Y
+Height
-1,
2061 if not PreviewMode
then
2062 e_DrawFillQuad(X
+MapOffset
.X
, Y
+MapOffset
.Y
,
2063 X
+MapOffset
.X
+Width
-1, Y
+MapOffset
.Y
+Height
-1,
2066 if not PreviewMode
then
2067 e_DrawFillQuad(X
+MapOffset
.X
, Y
+MapOffset
.Y
,
2068 X
+MapOffset
.X
+Width
-1, Y
+MapOffset
.Y
+Height
-1,
2071 if not PreviewMode
then
2072 e_DrawFillQuad(X
+MapOffset
.X
, Y
+MapOffset
.Y
,
2073 X
+MapOffset
.X
+Width
-1, Y
+MapOffset
.Y
+Height
-1,
2076 if not PreviewMode
then
2077 e_DrawFillQuad(X
+MapOffset
.X
, Y
+MapOffset
.Y
,
2078 X
+MapOffset
.X
+Width
-1, Y
+MapOffset
.Y
+Height
-1,
2084 procedure DrawMap();
2088 xx
, yy
, dx
, dy
: Integer;
2094 // В режиме Превью рисуем небо:
2097 w
:= Max(MainForm
.RenderPanel
.Width
, MainForm
.RenderPanel
.Height
);
2098 if MainForm
.RenderPanel
.Height
> MainForm
.RenderPanel
.Width
*3/4 then
2102 if g_GetTexture(SKY_TEXTURE
, ID
) then
2103 e_DrawSize(ID
, 0, 0, 0, False, False, w
, h
)
2105 e_DrawFillQuad(0, 0, w
-1, h
-1, 0, 0, 0, 0, B_NONE
);
2108 // Рисуем панели (если Превью или если включен слой):
2109 if LayerEnabled
[LAYER_BACK
] or PreviewMode
then
2110 DrawPanels(PANEL_BACK
);
2112 DrawPanels(PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)
2114 if LayerEnabled
[LAYER_WATER
] then
2115 DrawPanels(PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
or
2116 PANEL_OPENDOOR
or PANEL_CLOSEDOOR
or PANEL_BLOCKMON
);
2117 if LayerEnabled
[LAYER_WALLS
] or PreviewMode
then
2118 DrawPanels(PANEL_WALL
);
2119 if LayerEnabled
[LAYER_STEPS
] or PreviewMode
then
2120 DrawPanels(PANEL_STEP
);
2123 if (LayerEnabled
[LAYER_ITEMS
] or PreviewMode
) and
2124 (gItems
<> nil) then
2125 for a
:= 0 to High(gItems
) do
2126 if gItems
[a
].ItemType
<> ITEM_NONE
then
2133 ITEM_MEDKIT_SMALL
: g_GetTexture('ITEM_MEDKIT_SMALL', ID
);
2134 ITEM_MEDKIT_LARGE
: g_GetTexture('ITEM_MEDKIT_LARGE', ID
);
2135 ITEM_MEDKIT_BLACK
: g_GetTexture('ITEM_MEDKIT_BLACK', ID
);
2136 ITEM_ARMOR_GREEN
: g_GetTexture('ITEM_ARMORGREEN', ID
);
2137 ITEM_ARMOR_BLUE
: g_GetTexture('ITEM_ARMORBLUE', ID
);
2138 ITEM_SPHERE_BLUE
: g_GetTexture('ITEM_BLUESPHERE', ID
);
2139 ITEM_SPHERE_WHITE
: g_GetTexture('ITEM_WHITESPHERE', ID
);
2140 ITEM_SUIT
: g_GetTexture('ITEM_SUIT', ID
);
2141 ITEM_OXYGEN
: g_GetTexture('ITEM_OXYGEN', ID
);
2142 ITEM_INVUL
: g_GetTexture('ITEM_INVUL', ID
);
2143 ITEM_WEAPON_SAW
: g_GetTexture('ITEM_WEAPON_SAW', ID
);
2144 ITEM_WEAPON_SHOTGUN1
: g_GetTexture('ITEM_WEAPON_SHOTGUN1', ID
);
2145 ITEM_WEAPON_SHOTGUN2
: g_GetTexture('ITEM_WEAPON_SHOTGUN2', ID
);
2146 ITEM_WEAPON_CHAINGUN
: g_GetTexture('ITEM_WEAPON_CHAINGUN', ID
);
2147 ITEM_WEAPON_ROCKETLAUNCHER
: g_GetTexture('ITEM_WEAPON_ROCKETLAUNCHER', ID
);
2148 ITEM_WEAPON_PLASMA
: g_GetTexture('ITEM_WEAPON_PLASMA', ID
);
2149 ITEM_WEAPON_BFG
: g_GetTexture('ITEM_WEAPON_BFG', ID
);
2150 ITEM_WEAPON_SUPERPULEMET
: g_GetTexture('ITEM_WEAPON_SUPERPULEMET', ID
);
2151 ITEM_AMMO_BULLETS
: g_GetTexture('ITEM_AMMO_BULLETS', ID
);
2152 ITEM_AMMO_BULLETS_BOX
: g_GetTexture('ITEM_AMMO_BULLETS_BOX', ID
);
2153 ITEM_AMMO_SHELLS
: g_GetTexture('ITEM_AMMO_SHELLS', ID
);
2154 ITEM_AMMO_SHELLS_BOX
: g_GetTexture('ITEM_AMMO_SHELLS_BOX', ID
);
2155 ITEM_AMMO_ROCKET
: g_GetTexture('ITEM_AMMO_ROCKET', ID
);
2156 ITEM_AMMO_ROCKET_BOX
: g_GetTexture('ITEM_AMMO_ROCKET_BOX', ID
);
2157 ITEM_AMMO_CELL
: g_GetTexture('ITEM_AMMO_CELL', ID
);
2158 ITEM_AMMO_CELL_BIG
: g_GetTexture('ITEM_AMMO_CELL_BIG', ID
);
2159 ITEM_AMMO_BACKPACK
: g_GetTexture('ITEM_AMMO_BACKPACK', ID
);
2160 ITEM_KEY_RED
: g_GetTexture('ITEM_KEY_RED', ID
);
2161 ITEM_KEY_GREEN
: g_GetTexture('ITEM_KEY_GREEN', ID
);
2162 ITEM_KEY_BLUE
: g_GetTexture('ITEM_KEY_BLUE', ID
);
2163 ITEM_BOTTLE
: g_GetTexture('ITEM_BOTTLE', ID
);
2164 ITEM_HELMET
: g_GetTexture('ITEM_HELMET', ID
);
2165 ITEM_JETPACK
: g_GetTexture('ITEM_JETPACK', ID
);
2166 ITEM_INVIS
: g_GetTexture('ITEM_INVIS', ID
);
2167 ITEM_WEAPON_FLAMETHROWER
: g_GetTexture('ITEM_WEAPON_FLAMETHROWER', ID
);
2168 ITEM_AMMO_FUELCAN
: g_GetTexture('ITEM_AMMO_FUELCAN', ID
);
2171 if ID
<> DWORD(-1) then
2172 e_Draw(ID
, MapOffset
.X
+X
, MapOffset
.Y
+Y
, 0, True, False);
2176 if (LayerEnabled
[LAYER_MONSTERS
] or PreviewMode
) and
2177 (gMonsters
<> nil) then
2178 for a
:= 0 to High(gMonsters
) do
2179 if gMonsters
[a
].MonsterType
<> MONSTER_NONE
then
2180 with MonsterSize
[gMonsters
[a
].MonsterType
] do
2184 case gMonsters
[a
].MonsterType
of
2186 MONSTER_DEMON
: g_GetTexture('MONSTER_DEMON', ID
);
2187 MONSTER_IMP
: g_GetTexture('MONSTER_IMP', ID
);
2188 MONSTER_ZOMBY
: g_GetTexture('MONSTER_ZOMBY', ID
);
2189 MONSTER_SERG
: g_GetTexture('MONSTER_SERG', ID
);
2190 MONSTER_CYBER
: g_GetTexture('MONSTER_CYBER', ID
);
2191 MONSTER_CGUN
: g_GetTexture('MONSTER_CGUN', ID
);
2192 MONSTER_BARON
: g_GetTexture('MONSTER_BARON', ID
);
2193 MONSTER_KNIGHT
: g_GetTexture('MONSTER_KNIGHT', ID
);
2194 MONSTER_CACO
: g_GetTexture('MONSTER_CACO', ID
);
2195 MONSTER_SOUL
: g_GetTexture('MONSTER_SOUL', ID
);
2196 MONSTER_PAIN
: g_GetTexture('MONSTER_PAIN', ID
);
2197 MONSTER_SPIDER
: g_GetTexture('MONSTER_SPIDER', ID
);
2198 MONSTER_BSP
: g_GetTexture('MONSTER_BSP', ID
);
2199 MONSTER_MANCUB
: g_GetTexture('MONSTER_MANCUB', ID
);
2200 MONSTER_SKEL
: g_GetTexture('MONSTER_SKEL', ID
);
2201 MONSTER_VILE
: g_GetTexture('MONSTER_VILE', ID
);
2202 MONSTER_FISH
: g_GetTexture('MONSTER_FISH', ID
);
2203 MONSTER_BARREL
: g_GetTexture('MONSTER_BARREL', ID
);
2204 MONSTER_ROBO
: g_GetTexture('MONSTER_ROBO', ID
);
2205 MONSTER_MAN
: g_GetTexture('MONSTER_MAN', ID
);
2208 if ID
<> DWORD(-1) then
2209 if gMonsters
[a
].Direction
= D_LEFT
then
2211 // Расстояние от края текстуры до края визуального положения объекта на текстуре:
2212 xx
:= (X
- MonsterSizeDelta
[gMonsters
[a
].MonsterType
].X
) + Width
;
2213 // Расстояние от края хит бокса до края визуального положения объекта на текстуре:
2214 xx
:= MonsterSizeDelta
[gMonsters
[a
].MonsterType
].Width
- xx
- X
;
2215 // Т.к. двигать текстуру нужно будет в противоположном направлении:
2216 xx
:= (gMonsters
[a
].X
- X
) - xx
;
2218 yy
:= (gMonsters
[a
].Y
- Y
) +
2219 MonsterSizeDelta
[gMonsters
[a
].MonsterType
].Y
;
2221 e_Draw(ID
, MapOffset
.X
+ xx
, MapOffset
.Y
+ yy
,
2222 0, True, False, M_HORIZONTAL
);
2226 // Левый верхний угол текстуры + смещение анимации:
2227 xx
:= (gMonsters
[a
].X
- X
) +
2228 MonsterSizeDelta
[gMonsters
[a
].MonsterType
].X
;
2229 yy
:= (gMonsters
[a
].Y
- Y
) +
2230 MonsterSizeDelta
[gMonsters
[a
].MonsterType
].Y
;
2232 e_Draw(ID
, MapOffset
.X
+ xx
, MapOffset
.Y
+ yy
,
2237 if not PreviewMode
then
2239 e_DrawQuad(MapOffset
.X
+gMonsters
[a
].X
, MapOffset
.Y
+gMonsters
[a
].Y
,
2240 MapOffset
.X
+gMonsters
[a
].X
+Width
-1, MapOffset
.Y
+gMonsters
[a
].Y
+Height
-1,
2245 // Рисуем закрытые двери после монстров:
2247 DrawPanels(PANEL_CLOSEDOOR
);
2250 if (LayerEnabled
[LAYER_AREAS
] or PreviewMode
) and
2251 (gAreas
<> nil) then
2252 for a
:= 0 to High(gAreas
) do
2253 if gAreas
[a
].AreaType
<> AREA_NONE
then
2254 with AreaSize
[gAreas
[a
].AreaType
] do
2258 case gAreas
[a
].AreaType
of
2259 AREA_PLAYERPOINT1
: g_GetTexture('AREA_PLAYERPOINT1', ID
);
2260 AREA_PLAYERPOINT2
: g_GetTexture('AREA_PLAYERPOINT2', ID
);
2261 AREA_DMPOINT
: g_GetTexture('AREA_DMPOINT', ID
);
2262 AREA_REDFLAG
: g_GetTexture('AREA_REDFLAG', ID
);
2263 AREA_BLUEFLAG
: g_GetTexture('AREA_BLUEFLAG', ID
);
2264 AREA_DOMFLAG
: g_GetTexture('AREA_DOMFLAG', ID
);
2265 AREA_REDTEAMPOINT
: g_GetTexture('AREA_REDPOINT', ID
);
2266 AREA_BLUETEAMPOINT
: g_GetTexture('AREA_BLUEPOINT', ID
);
2269 if (not PreviewMode
) or
2270 (gAreas
[a
].AreaType
= AREA_REDFLAG
) or
2271 (gAreas
[a
].AreaType
= AREA_BLUEFLAG
) or
2272 (gAreas
[a
].AreaType
= AREA_DOMFLAG
) then
2273 if ID
<> DWORD(-1) then
2274 if gAreas
[a
].Direction
= D_LEFT
then
2275 e_Draw(ID
, MapOffset
.X
+gAreas
[a
].X
-X
, MapOffset
.Y
+gAreas
[a
].Y
-Y
,
2276 0, True, False, M_HORIZONTAL
)
2278 e_Draw(ID
, MapOffset
.X
+gAreas
[a
].X
-X
, MapOffset
.Y
+gAreas
[a
].Y
-Y
,
2282 if not PreviewMode
then
2284 e_DrawQuad(MapOffset
.X
+gAreas
[a
].X
, MapOffset
.Y
+gAreas
[a
].Y
,
2285 MapOffset
.X
+gAreas
[a
].X
+Width
-1, MapOffset
.Y
+gAreas
[a
].Y
+Height
-1,
2288 e_DrawPoint(2, MapOffset
.X
+gAreas
[a
].X
, MapOffset
.Y
+gAreas
[a
].Y
, 255, 0, 0);
2292 // Рисуем жидкости и передний план после областей:
2293 if LayerEnabled
[LAYER_WATER
] or PreviewMode
then
2294 DrawPanels(PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
);
2295 if LayerEnabled
[LAYER_FOREGROUND
] or PreviewMode
then
2296 DrawPanels(PANEL_FORE
);
2299 if LayerEnabled
[LAYER_TRIGGERS
] and
2300 (not PreviewMode
) and (gTriggers
<> nil) then
2301 for a
:= 0 to High(gTriggers
) do
2302 with gTriggers
[a
] do
2303 if TriggerType
<> TRIGGER_NONE
then
2305 // Если выбран - рисуем красным, иначе - белым:
2306 sel
:= ObjectSelected(OBJECT_TRIGGER
, a
);
2308 e_DrawFillQuad(MapOffset
.X
+X
, MapOffset
.Y
+Y
,
2309 MapOffset
.X
+X
+Width
-1, MapOffset
.Y
+Y
+Height
-1,
2312 if TexturePanel
<> -1 then
2314 with gPanels
[TexturePanel
] do
2322 e_DrawQuad(MapOffset
.X
+xx
, MapOffset
.Y
+yy
,
2323 MapOffset
.X
+xx
+ww
-1, MapOffset
.Y
+yy
+hh
-1,
2324 255, 255, 255, IfThen(sel
, 0, gAlphaTriggerArea
));
2325 e_DrawLine(1, MapOffset
.X
+X
+(Width
div 2), MapOffset
.Y
+Y
+(Height
div 2),
2326 MapOffset
.X
+xx
, MapOffset
.Y
+yy
,
2327 0, 255, 0, IfThen(sel
, 0, gAlphaTriggerArea
));
2335 // Точка назначения Телепорта:
2336 if Data
.d2d_teleport
then
2337 e_DrawLine(2, MapOffset
.X
+Data
.TargetPoint
.X
-16,
2338 MapOffset
.Y
+Data
.TargetPoint
.Y
-1,
2339 MapOffset
.X
+Data
.TargetPoint
.X
+16, MapOffset
.Y
+Data
.TargetPoint
.Y
-1,
2340 0, 0, 255, IfThen(sel
, 0, gAlphaTriggerArea
))
2342 e_DrawQuad(MapOffset
.X
+Data
.TargetPoint
.X
,
2343 MapOffset
.Y
+Data
.TargetPoint
.Y
,
2344 MapOffset
.X
+Data
.TargetPoint
.X
+AreaSize
[AREA_DMPOINT
].Width
-1,
2345 MapOffset
.Y
+Data
.TargetPoint
.Y
+AreaSize
[AREA_DMPOINT
].Height
-1,
2346 255, 255, 255, IfThen(sel
, 0, gAlphaTriggerArea
));
2347 e_DrawPoint(2, MapOffset
.X
+Data
.TargetPoint
.X
,
2348 MapOffset
.Y
+Data
.TargetPoint
.Y
,
2350 // Линия к точке назначения Телепорта:
2351 e_DrawLine(1, MapOffset
.X
+X
+(Width
div 2),
2352 MapOffset
.Y
+Y
+(Height
div 2),
2353 MapOffset
.X
+Data
.TargetPoint
.X
,
2354 MapOffset
.Y
+Data
.TargetPoint
.Y
,
2355 255, 255, 255, IfThen(sel
, 0, gAlphaTriggerLine
));
2358 TRIGGER_OPENDOOR
, TRIGGER_CLOSEDOOR
,
2359 TRIGGER_DOOR
, TRIGGER_DOOR5
, TRIGGER_CLOSETRAP
,
2360 TRIGGER_TRAP
, TRIGGER_LIFTUP
, TRIGGER_LIFTDOWN
,
2362 if Data
.PanelID
<> -1 then
2364 // Дверь/Ловушка/Лифт:
2365 e_DrawQuad(MapOffset
.X
+gPanels
[Data
.PanelID
].X
,
2366 MapOffset
.Y
+gPanels
[Data
.PanelID
].Y
,
2367 MapOffset
.X
+gPanels
[Data
.PanelID
].X
+gPanels
[Data
.PanelID
].Width
-1,
2368 MapOffset
.Y
+gPanels
[Data
.PanelID
].Y
+gPanels
[Data
.PanelID
].Height
-1,
2369 255, 255, 255, IfThen(sel
, 0, gAlphaTriggerArea
));
2370 e_DrawPoint(2, MapOffset
.X
+gPanels
[Data
.PanelID
].X
,
2371 MapOffset
.Y
+gPanels
[Data
.PanelID
].Y
,
2373 // Линия к Двери/Ловушке/Лифту:
2374 e_DrawLine(1, MapOffset
.X
+X
+(Width
div 2),
2375 MapOffset
.Y
+Y
+(Height
div 2),
2376 MapOffset
.X
+gPanels
[Data
.PanelID
].X
,
2377 MapOffset
.Y
+gPanels
[Data
.PanelID
].Y
,
2378 255, 255, 255, IfThen(sel
, 0, gAlphaTriggerLine
));
2381 TRIGGER_PRESS
, TRIGGER_ON
,
2382 TRIGGER_OFF
, TRIGGER_ONOFF
:
2384 if (Data
.tWidth
> 0) and
2385 (Data
.tHeight
> 0) then
2387 // Область Расширителя:
2388 e_DrawQuad(MapOffset
.X
+Data
.tX
,
2389 MapOffset
.Y
+Data
.tY
,
2390 MapOffset
.X
+Data
.tX
+Data
.tWidth
-1,
2391 MapOffset
.Y
+Data
.tY
+Data
.tHeight
-1,
2392 255, 255, 255, IfThen(sel
, 0, gAlphaTriggerArea
));
2393 e_DrawPoint(2, MapOffset
.X
+Data
.tX
,
2394 MapOffset
.Y
+Data
.tY
,
2396 // Линия к области Расширителя:
2397 e_DrawLine(1, MapOffset
.X
+X
+(Width
div 2),
2398 MapOffset
.Y
+Y
+(Height
div 2),
2399 MapOffset
.X
+Data
.tX
,
2400 MapOffset
.Y
+Data
.tY
,
2401 255, 255, 255, IfThen(sel
, 0, gAlphaTriggerLine
));
2404 if Data
.MonsterID
<> 0 then
2405 if (gMonsters
<> nil) and
2406 (gMonsters
[Data
.MonsterID
-1].MonsterType
<> MONSTER_NONE
) then
2408 // Рамка вокруг Монстра - условия активации:
2409 r
:= ObjectGetRect(OBJECT_MONSTER
, Data
.MonsterID
-1);
2410 e_DrawQuad(MapOffset
.X
+r
.X
,
2412 MapOffset
.X
+r
.X
+r
.Width
-1,
2413 MapOffset
.Y
+r
.Y
+r
.Height
-1,
2414 0, 255, 0, IfThen(sel
, 0, gAlphaTriggerArea
));
2415 // Линия к Монстру - условию активации:
2416 e_DrawLine(1, MapOffset
.X
+X
+(Width
div 2),
2417 MapOffset
.Y
+Y
+(Height
div 2),
2420 0, 255, 0, IfThen(sel
, 0, gAlphaTriggerArea
));
2427 TRIGGER_SPAWNMONSTER
, TRIGGER_SPAWNITEM
:
2429 if TriggerType
= TRIGGER_SPAWNMONSTER
then
2431 xx
:= Data
.MonPos
.X
;
2432 yy
:= Data
.MonPos
.Y
;
2436 xx
:= Data
.ItemPos
.X
;
2437 yy
:= Data
.ItemPos
.Y
;
2439 // Точка появления Монстра/Предмета:
2440 e_DrawLine(2, MapOffset
.X
+xx
-16,
2444 0, 0, 255, IfThen(sel
, 0, gAlphaTriggerArea
));
2445 e_DrawPoint(2, MapOffset
.X
+xx
,
2448 // Линия к точке появления Монстра/Предмета:
2449 e_DrawLine(1, MapOffset
.X
+X
+(Width
div 2),
2450 MapOffset
.Y
+Y
+(Height
div 2),
2453 255, 255, 255, IfThen(sel
, 0, gAlphaTriggerLine
));
2454 // Предпросмотр создаваемого объекта:
2458 if TriggerType
= TRIGGER_SPAWNMONSTER
then
2460 if Data
.MonType
<> MONSTER_NONE
then
2461 with MonsterSize
[Data
.MonType
] do
2464 case Data
.MonType
of
2465 MONSTER_DEMON
: g_GetTexture('MONSTER_DEMON', ID
);
2466 MONSTER_IMP
: g_GetTexture('MONSTER_IMP', ID
);
2467 MONSTER_ZOMBY
: g_GetTexture('MONSTER_ZOMBY', ID
);
2468 MONSTER_SERG
: g_GetTexture('MONSTER_SERG', ID
);
2469 MONSTER_CYBER
: g_GetTexture('MONSTER_CYBER', ID
);
2470 MONSTER_CGUN
: g_GetTexture('MONSTER_CGUN', ID
);
2471 MONSTER_BARON
: g_GetTexture('MONSTER_BARON', ID
);
2472 MONSTER_KNIGHT
: g_GetTexture('MONSTER_KNIGHT', ID
);
2473 MONSTER_CACO
: g_GetTexture('MONSTER_CACO', ID
);
2474 MONSTER_SOUL
: g_GetTexture('MONSTER_SOUL', ID
);
2475 MONSTER_PAIN
: g_GetTexture('MONSTER_PAIN', ID
);
2476 MONSTER_SPIDER
: g_GetTexture('MONSTER_SPIDER', ID
);
2477 MONSTER_BSP
: g_GetTexture('MONSTER_BSP', ID
);
2478 MONSTER_MANCUB
: g_GetTexture('MONSTER_MANCUB', ID
);
2479 MONSTER_SKEL
: g_GetTexture('MONSTER_SKEL', ID
);
2480 MONSTER_VILE
: g_GetTexture('MONSTER_VILE', ID
);
2481 MONSTER_FISH
: g_GetTexture('MONSTER_FISH', ID
);
2482 MONSTER_BARREL
: g_GetTexture('MONSTER_BARREL', ID
);
2483 MONSTER_ROBO
: g_GetTexture('MONSTER_ROBO', ID
);
2484 MONSTER_MAN
: g_GetTexture('MONSTER_MAN', ID
);
2486 if ID
<> DWORD(-1) then
2488 if Data
.MonDir
= Byte(D_LEFT
) then
2490 xx
:= X
- MonsterSizeDelta
[Data
.MonType
].X
+ Width
;
2491 xx
:= MonsterSizeDelta
[Data
.MonType
].Width
- xx
- X
;
2492 xx
:= Data
.TargetPoint
.X
- X
- xx
- (Width
div 2);
2494 yy
:= Data
.TargetPoint
.Y
- Y
+
2495 MonsterSizeDelta
[Data
.MonType
].Y
-Height
;
2497 e_Draw(ID
, MapOffset
.X
+ xx
, MapOffset
.Y
+ yy
,
2498 128, True, False, M_HORIZONTAL
);
2502 xx
:= Data
.TargetPoint
.X
- X
+
2503 MonsterSizeDelta
[Data
.MonType
].X
-(Width
div 2);
2504 yy
:= Data
.TargetPoint
.Y
- Y
+
2505 MonsterSizeDelta
[Data
.MonType
].Y
-Height
;
2507 e_Draw(ID
, MapOffset
.X
+ xx
, MapOffset
.Y
+ yy
,
2511 e_DrawQuad(MapOffset
.X
+Data
.TargetPoint
.X
-(Width
div 2), MapOffset
.Y
+Data
.TargetPoint
.Y
-Height
,
2512 MapOffset
.X
+Data
.TargetPoint
.X
+(Width
div 2)-1, MapOffset
.Y
+Data
.TargetPoint
.Y
-1,
2520 if Data
.ItemType
<> ITEM_NONE
then
2523 case Data
.ItemType
of
2524 ITEM_MEDKIT_SMALL
: g_GetTexture('ITEM_MEDKIT_SMALL', ID
);
2525 ITEM_MEDKIT_LARGE
: g_GetTexture('ITEM_MEDKIT_LARGE', ID
);
2526 ITEM_MEDKIT_BLACK
: g_GetTexture('ITEM_MEDKIT_BLACK', ID
);
2527 ITEM_ARMOR_GREEN
: g_GetTexture('ITEM_ARMORGREEN', ID
);
2528 ITEM_ARMOR_BLUE
: g_GetTexture('ITEM_ARMORBLUE', ID
);
2529 ITEM_SPHERE_BLUE
: g_GetTexture('ITEM_BLUESPHERE', ID
);
2530 ITEM_SPHERE_WHITE
: g_GetTexture('ITEM_WHITESPHERE', ID
);
2531 ITEM_SUIT
: g_GetTexture('ITEM_SUIT', ID
);
2532 ITEM_OXYGEN
: g_GetTexture('ITEM_OXYGEN', ID
);
2533 ITEM_INVUL
: g_GetTexture('ITEM_INVUL', ID
);
2534 ITEM_WEAPON_SAW
: g_GetTexture('ITEM_WEAPON_SAW', ID
);
2535 ITEM_WEAPON_SHOTGUN1
: g_GetTexture('ITEM_WEAPON_SHOTGUN1', ID
);
2536 ITEM_WEAPON_SHOTGUN2
: g_GetTexture('ITEM_WEAPON_SHOTGUN2', ID
);
2537 ITEM_WEAPON_CHAINGUN
: g_GetTexture('ITEM_WEAPON_CHAINGUN', ID
);
2538 ITEM_WEAPON_ROCKETLAUNCHER
: g_GetTexture('ITEM_WEAPON_ROCKETLAUNCHER', ID
);
2539 ITEM_WEAPON_PLASMA
: g_GetTexture('ITEM_WEAPON_PLASMA', ID
);
2540 ITEM_WEAPON_BFG
: g_GetTexture('ITEM_WEAPON_BFG', ID
);
2541 ITEM_WEAPON_SUPERPULEMET
: g_GetTexture('ITEM_WEAPON_SUPERPULEMET', ID
);
2542 ITEM_AMMO_BULLETS
: g_GetTexture('ITEM_AMMO_BULLETS', ID
);
2543 ITEM_AMMO_BULLETS_BOX
: g_GetTexture('ITEM_AMMO_BULLETS_BOX', ID
);
2544 ITEM_AMMO_SHELLS
: g_GetTexture('ITEM_AMMO_SHELLS', ID
);
2545 ITEM_AMMO_SHELLS_BOX
: g_GetTexture('ITEM_AMMO_SHELLS_BOX', ID
);
2546 ITEM_AMMO_ROCKET
: g_GetTexture('ITEM_AMMO_ROCKET', ID
);
2547 ITEM_AMMO_ROCKET_BOX
: g_GetTexture('ITEM_AMMO_ROCKET_BOX', ID
);
2548 ITEM_AMMO_CELL
: g_GetTexture('ITEM_AMMO_CELL', ID
);
2549 ITEM_AMMO_CELL_BIG
: g_GetTexture('ITEM_AMMO_CELL_BIG', ID
);
2550 ITEM_AMMO_BACKPACK
: g_GetTexture('ITEM_AMMO_BACKPACK', ID
);
2551 ITEM_KEY_RED
: g_GetTexture('ITEM_KEY_RED', ID
);
2552 ITEM_KEY_GREEN
: g_GetTexture('ITEM_KEY_GREEN', ID
);
2553 ITEM_KEY_BLUE
: g_GetTexture('ITEM_KEY_BLUE', ID
);
2554 ITEM_BOTTLE
: g_GetTexture('ITEM_BOTTLE', ID
);
2555 ITEM_HELMET
: g_GetTexture('ITEM_HELMET', ID
);
2556 ITEM_JETPACK
: g_GetTexture('ITEM_JETPACK', ID
);
2557 ITEM_INVIS
: g_GetTexture('ITEM_INVIS', ID
);
2558 ITEM_WEAPON_FLAMETHROWER
: g_GetTexture('ITEM_WEAPON_FLAMETHROWER', ID
);
2559 ITEM_AMMO_FUELCAN
: g_GetTexture('ITEM_AMMO_FUELCAN', ID
);
2561 if ID
<> DWORD(-1) then
2562 e_Draw(ID
, MapOffset
.X
+Data
.ItemPos
.X
-(ItemSize
[Data
.ItemType
][0] div 2),
2563 MapOffset
.Y
+Data
.ItemPos
.Y
-ItemSize
[Data
.ItemType
][1],
2566 e_DrawQuad(MapOffset
.X
+Data
.ItemPos
.X
-(ItemSize
[Data
.ItemType
][0] div 2), MapOffset
.Y
+Data
.ItemPos
.Y
-ItemSize
[Data
.ItemType
][1],
2567 MapOffset
.X
+Data
.ItemPos
.X
+(ItemSize
[Data
.ItemType
][0] div 2)-1, MapOffset
.Y
+Data
.ItemPos
.Y
-1,
2576 // Линия направления и силы ускорения:
2577 xx
:= Round(Cos(-DegToRad(Data
.PushAngle
)) * Data
.PushForce
) + X
+(Width
div 2);
2578 yy
:= Round(Sin(-DegToRad(Data
.PushAngle
)) * Data
.PushForce
) + Y
+(Height
div 2);
2579 e_DrawLine(1, MapOffset
.X
+X
+(Width
div 2),
2580 MapOffset
.Y
+Y
+(Height
div 2),
2583 255, 255, 255, IfThen(sel
, 0, gAlphaTriggerLine
));
2588 xx
:= Data
.ShotPos
.X
;
2589 yy
:= Data
.ShotPos
.Y
;
2590 // Точка появления снаряда:
2591 e_DrawPoint(2, MapOffset
.X
+xx
,
2594 // Линия к точке появления снаряда:
2595 e_DrawLine(1, MapOffset
.X
+X
+(Width
div 2),
2596 MapOffset
.Y
+Y
+(Height
div 2),
2599 255, 255, 255, IfThen(sel
, 0, gAlphaTriggerLine
));
2600 // Линия направления выстрела:
2601 dx
:= Round(Cos(-DegToRad(Data
.ShotAngle
)) * 24);
2602 dy
:= Round(Sin(-DegToRad(Data
.ShotAngle
)) * 24);
2603 e_DrawLine(1, MapOffset
.X
+xx
,
2607 255, 255, 255, IfThen(sel
, 0, gAlphaTriggerLine
));
2609 if (Data
.ShotPanelID
<> -1) and
2610 (Data
.ShotPanelID
<= High(gPanels
)) then
2612 // Линия к панели индикации выстрела
2613 with gPanels
[Data
.ShotPanelID
] do
2621 e_DrawQuad(MapOffset
.X
+xx
, MapOffset
.Y
+yy
,
2622 MapOffset
.X
+xx
+ww
-1, MapOffset
.Y
+yy
+hh
-1,
2623 255, 255, 255, IfThen(sel
, 0, gAlphaTriggerArea
));
2624 e_DrawLine(1, MapOffset
.X
+X
+(Width
div 2), MapOffset
.Y
+Y
+(Height
div 2),
2625 MapOffset
.X
+xx
, MapOffset
.Y
+yy
,
2626 255, 255, 0, IfThen(sel
, 0, gAlphaTriggerArea
));
2633 if not PreviewMode
then
2635 e_DrawFillQuad(-32+MapOffset
.X
,
2637 gMapInfo
.Width
+31+MapOffset
.X
,
2639 drEdge
[0], drEdge
[1], drEdge
[2], drEdge
[3], B_NONE
); // Top
2640 e_DrawFillQuad(-32+MapOffset
.X
,
2641 gMapInfo
.Height
+MapOffset
.Y
,
2642 gMapInfo
.Width
+31+MapOffset
.X
,
2643 gMapInfo
.Height
+31+MapOffset
.Y
,
2644 drEdge
[0], drEdge
[1], drEdge
[2], drEdge
[3], B_NONE
); // Bottom
2645 e_DrawFillQuad(-32+MapOffset
.X
,
2648 gMapInfo
.Height
+MapOffset
.Y
-1,
2649 drEdge
[0], drEdge
[1], drEdge
[2], drEdge
[3], B_NONE
); // Left
2650 e_DrawFillQuad(gMapInfo
.Width
+MapOffset
.X
,
2652 gMapInfo
.Width
+31+MapOffset
.X
,
2653 gMapInfo
.Height
+MapOffset
.Y
-1,
2654 drEdge
[0], drEdge
[1], drEdge
[2], drEdge
[3], B_NONE
); // Right
2658 procedure ShiftMapObjects(dx
, dy
: Integer);
2662 if gPanels
<> nil then
2663 for i
:= 0 to High(gPanels
) do
2664 if gPanels
[i
].PanelType
<> 0 then
2666 Inc(gPanels
[i
].X
, dx
);
2667 Inc(gPanels
[i
].Y
, dy
);
2670 if gItems
<> nil then
2671 for i
:= 0 to High(gItems
) do
2672 if gItems
[i
].ItemType
<> 0 then
2674 Inc(gItems
[i
].X
, dx
);
2675 Inc(gItems
[i
].Y
, dy
);
2678 if gAreas
<> nil then
2679 for i
:= 0 to High(gAreas
) do
2680 if gAreas
[i
].AreaType
<> 0 then
2682 Inc(gAreas
[i
].X
, dx
);
2683 Inc(gAreas
[i
].Y
, dy
);
2686 if gMonsters
<> nil then
2687 for i
:= 0 to High(gMonsters
) do
2688 if gMonsters
[i
].MonsterType
<> 0 then
2690 Inc(gMonsters
[i
].X
, dx
);
2691 Inc(gMonsters
[i
].Y
, dy
);
2694 if gTriggers
<> nil then
2695 for i
:= 0 to High(gTriggers
) do
2696 if gTriggers
[i
].TriggerType
<> 0 then
2698 Inc(gTriggers
[i
].X
, dx
);
2699 Inc(gTriggers
[i
].Y
, dy
);
2701 case gTriggers
[i
].TriggerType
of
2704 Inc(gTriggers
[i
].Data
.TargetPoint
.X
, dx
);
2705 Inc(gTriggers
[i
].Data
.TargetPoint
.Y
, dy
);
2708 TRIGGER_PRESS
, TRIGGER_ON
,
2709 TRIGGER_OFF
, TRIGGER_ONOFF
:
2711 Inc(gTriggers
[i
].Data
.tX
, dx
);
2712 Inc(gTriggers
[i
].Data
.tY
, dy
);
2715 TRIGGER_SPAWNMONSTER
:
2717 Inc(gTriggers
[i
].Data
.MonPos
.X
, dx
);
2718 Inc(gTriggers
[i
].Data
.MonPos
.Y
, dy
);
2723 Inc(gTriggers
[i
].Data
.ItemPos
.X
, dx
);
2724 Inc(gTriggers
[i
].Data
.ItemPos
.Y
, dy
);
2729 Inc(gTriggers
[i
].Data
.ShotPos
.X
, dx
);
2730 Inc(gTriggers
[i
].Data
.ShotPos
.Y
, dy
);
2736 procedure LoadData();
2738 g_CreateTextureWAD('PREVIEW', EditorDir
+'data/Editor.wad:TEXTURES\CHECKERS');
2739 g_CreateTextureWAD('NOTEXTURE', EditorDir
+'data/Game.wad:TEXTURES\NOTEXTURE');
2741 g_CreateTextureWADSize('AREA_REDFLAG', EditorDir
+'data/Game.wad:TEXTURES\FLAGRED', 0, 0, 64, 64);
2742 g_CreateTextureWADSize('AREA_BLUEFLAG', EditorDir
+'data/Game.wad:TEXTURES\FLAGBLUE', 0, 0, 64, 64);
2743 g_CreateTextureWADSize('AREA_DOMFLAG', EditorDir
+'data/Game.wad:TEXTURES\FLAGDOM', 0, 0, 64, 64);
2745 g_CreateTextureWADSize('MONSTER_DEMON', EditorDir
+'data/Game.wad:MTEXTURES\DEMON_SLEEP', 0, 0, 64, 64);
2746 g_CreateTextureWADSize('MONSTER_IMP', EditorDir
+'data/Game.wad:MTEXTURES\IMP_SLEEP', 0, 0, 64, 64);
2747 g_CreateTextureWADSize('MONSTER_ZOMBY', EditorDir
+'data/Game.wad:MTEXTURES\ZOMBY_SLEEP', 0, 0, 64, 64);
2748 g_CreateTextureWADSize('MONSTER_SERG', EditorDir
+'data/Game.wad:MTEXTURES\SERG_SLEEP', 0, 0, 64, 64);
2749 g_CreateTextureWADSize('MONSTER_CYBER', EditorDir
+'data/Game.wad:MTEXTURES\CYBER_SLEEP', 0, 0, 128, 128);
2750 g_CreateTextureWADSize('MONSTER_CGUN', EditorDir
+'data/Game.wad:MTEXTURES\CGUN_SLEEP', 0, 0, 64, 64);
2751 g_CreateTextureWADSize('MONSTER_BARON', EditorDir
+'data/Game.wad:MTEXTURES\BARON_SLEEP', 0, 0, 128, 128);
2752 g_CreateTextureWADSize('MONSTER_KNIGHT', EditorDir
+'data/Game.wad:MTEXTURES\KNIGHT_SLEEP', 0, 0, 128, 128);
2753 g_CreateTextureWADSize('MONSTER_CACO', EditorDir
+'data/Game.wad:MTEXTURES\CACO_SLEEP', 0, 0, 128, 128);
2754 g_CreateTextureWADSize('MONSTER_SOUL', EditorDir
+'data/Game.wad:MTEXTURES\SOUL_SLEEP', 0, 0, 64, 64);
2755 g_CreateTextureWADSize('MONSTER_PAIN', EditorDir
+'data/Game.wad:MTEXTURES\PAIN_SLEEP', 0, 0, 128, 128);
2756 g_CreateTextureWADSize('MONSTER_SPIDER', EditorDir
+'data/Game.wad:MTEXTURES\SPIDER_SLEEP', 0, 0, 256, 128);
2757 g_CreateTextureWADSize('MONSTER_BSP', EditorDir
+'data/Game.wad:MTEXTURES\BSP_SLEEP', 0, 0, 128, 64);
2758 g_CreateTextureWADSize('MONSTER_MANCUB', EditorDir
+'data/Game.wad:MTEXTURES\MANCUB_SLEEP', 0, 0, 128, 128);
2759 g_CreateTextureWADSize('MONSTER_SKEL', EditorDir
+'data/Game.wad:MTEXTURES\SKEL_SLEEP', 0, 0, 128, 128);
2760 g_CreateTextureWADSize('MONSTER_VILE', EditorDir
+'data/Game.wad:MTEXTURES\VILE_SLEEP', 0, 0, 128, 128);
2761 g_CreateTextureWADSize('MONSTER_FISH', EditorDir
+'data/Game.wad:MTEXTURES\FISH_SLEEP', 0, 0, 32, 32);
2762 g_CreateTextureWADSize('MONSTER_BARREL', EditorDir
+'data/Game.wad:MTEXTURES\BARREL_SLEEP', 0, 0, 64, 64);
2763 g_CreateTextureWADSize('MONSTER_ROBO', EditorDir
+'data/Game.wad:MTEXTURES\ROBO_SLEEP', 0, 0, 128, 128);
2764 g_CreateTextureWADSize('MONSTER_MAN', EditorDir
+'data/Game.wad:MTEXTURES\MAN_SLEEP', 0, 0, 64, 64);
2766 g_CreateTextureWADSize('ITEM_BLUESPHERE', EditorDir
+'data/Game.wad:TEXTURES\SBLUE', 0, 0, 32, 32);
2767 g_CreateTextureWADSize('ITEM_WHITESPHERE', EditorDir
+'data/Game.wad:TEXTURES\SWHITE', 0, 0, 32, 32);
2768 g_CreateTextureWADSize('ITEM_ARMORGREEN', EditorDir
+'data/Game.wad:TEXTURES\ARMORGREEN', 0, 0, 32, 16);
2769 g_CreateTextureWADSize('ITEM_ARMORBLUE', EditorDir
+'data/Game.wad:TEXTURES\ARMORBLUE', 0, 0, 32, 16);
2770 g_CreateTextureWADSize('ITEM_INVUL', EditorDir
+'data/Game.wad:TEXTURES\INVUL', 0, 0, 32, 32);
2771 g_CreateTextureWADSize('ITEM_BOTTLE', EditorDir
+'data/Game.wad:TEXTURES\BOTTLE', 0, 0, 16, 32);
2772 g_CreateTextureWADSize('ITEM_HELMET', EditorDir
+'data/Game.wad:TEXTURES\HELMET', 0, 0, 16, 16);
2773 g_CreateTextureWADSize('ITEM_INVIS', EditorDir
+'data/Game.wad:TEXTURES\INVIS', 0, 0, 32, 32);
2774 g_CreateTextureWADSize('ITEM_WEAPON_FLAMETHROWER', EditorDir
+'data/Game.wad:TEXTURES\FLAMETHROWER', 0, 0, 64, 32);
2775 g_CreateTextureWADSize('ITEM_AMMO_FUELCAN', EditorDir
+'data/Game.wad:TEXTURES\FUELCAN', 0, 0, 16, 32);
2777 g_CreateTextureWAD('ITEM_MEDKIT_SMALL', EditorDir
+'data/Game.wad:TEXTURES\MED1');
2778 g_CreateTextureWAD('ITEM_MEDKIT_LARGE', EditorDir
+'data/Game.wad:TEXTURES\MED2');
2779 g_CreateTextureWAD('ITEM_WEAPON_SAW', EditorDir
+'data/Game.wad:TEXTURES\SAW');
2780 g_CreateTextureWAD('ITEM_WEAPON_PISTOL', EditorDir
+'data/Game.wad:TEXTURES\PISTOL');
2781 g_CreateTextureWAD('ITEM_WEAPON_KASTET', EditorDir
+'data/Game.wad:TEXTURES\KASTET');
2782 g_CreateTextureWAD('ITEM_WEAPON_SHOTGUN1', EditorDir
+'data/Game.wad:TEXTURES\SHOTGUN1');
2783 g_CreateTextureWAD('ITEM_WEAPON_SHOTGUN2', EditorDir
+'data/Game.wad:TEXTURES\SHOTGUN2');
2784 g_CreateTextureWAD('ITEM_WEAPON_CHAINGUN', EditorDir
+'data/Game.wad:TEXTURES\MGUN');
2785 g_CreateTextureWAD('ITEM_WEAPON_ROCKETLAUNCHER', EditorDir
+'data/Game.wad:TEXTURES\RLAUNCHER');
2786 g_CreateTextureWAD('ITEM_WEAPON_PLASMA', EditorDir
+'data/Game.wad:TEXTURES\PGUN');
2787 g_CreateTextureWAD('ITEM_WEAPON_BFG', EditorDir
+'data/Game.wad:TEXTURES\BFG');
2788 g_CreateTextureWAD('ITEM_WEAPON_SUPERPULEMET', EditorDir
+'data/Game.wad:TEXTURES\SPULEMET');
2789 g_CreateTextureWAD('ITEM_AMMO_BULLETS', EditorDir
+'data/Game.wad:TEXTURES\CLIP');
2790 g_CreateTextureWAD('ITEM_AMMO_BULLETS_BOX', EditorDir
+'data/Game.wad:TEXTURES\AMMO');
2791 g_CreateTextureWAD('ITEM_AMMO_SHELLS', EditorDir
+'data/Game.wad:TEXTURES\SHELL1');
2792 g_CreateTextureWAD('ITEM_AMMO_SHELLS_BOX', EditorDir
+'data/Game.wad:TEXTURES\SHELL2');
2793 g_CreateTextureWAD('ITEM_AMMO_ROCKET', EditorDir
+'data/Game.wad:TEXTURES\ROCKET');
2794 g_CreateTextureWAD('ITEM_AMMO_ROCKET_BOX', EditorDir
+'data/Game.wad:TEXTURES\ROCKETS');
2795 g_CreateTextureWAD('ITEM_AMMO_CELL', EditorDir
+'data/Game.wad:TEXTURES\CELL');
2796 g_CreateTextureWAD('ITEM_AMMO_CELL_BIG', EditorDir
+'data/Game.wad:TEXTURES\CELL2');
2797 g_CreateTextureWAD('ITEM_AMMO_BACKPACK', EditorDir
+'data/Game.wad:TEXTURES\BPACK');
2798 g_CreateTextureWAD('ITEM_KEY_RED', EditorDir
+'data/Game.wad:TEXTURES\KEYR');
2799 g_CreateTextureWAD('ITEM_KEY_GREEN', EditorDir
+'data/Game.wad:TEXTURES\KEYG');
2800 g_CreateTextureWAD('ITEM_KEY_BLUE', EditorDir
+'data/Game.wad:TEXTURES\KEYB');
2801 g_CreateTextureWAD('ITEM_OXYGEN', EditorDir
+'data/Game.wad:TEXTURES\OXYGEN');
2802 g_CreateTextureWAD('ITEM_SUIT', EditorDir
+'data/Game.wad:TEXTURES\SUIT');
2803 g_CreateTextureWAD('ITEM_MEDKIT_BLACK', EditorDir
+'data/Game.wad:TEXTURES\BMED');
2804 g_CreateTextureWAD('ITEM_JETPACK', EditorDir
+'data/Game.wad:TEXTURES\JETPACK');
2806 g_CreateTextureWAD('AREA_PLAYERPOINT1', EditorDir
+'data/Editor.wad:TEXTURES\P1POINT');
2807 g_CreateTextureWAD('AREA_PLAYERPOINT2', EditorDir
+'data/Editor.wad:TEXTURES\P2POINT');
2808 g_CreateTextureWAD('AREA_DMPOINT', EditorDir
+'data/Editor.wad:TEXTURES\DMPOINT');
2809 g_CreateTextureWAD('AREA_REDPOINT', EditorDir
+'data/Editor.wad:TEXTURES\REDPOINT');
2810 g_CreateTextureWAD('AREA_BLUEPOINT', EditorDir
+'data/Editor.wad:TEXTURES\BLUEPOINT');
2813 procedure FreeData();
2815 g_DeleteTexture('NOTEXTURE');
2817 g_DeleteTexture('ITEM_BLUESPHERE');
2818 g_DeleteTexture('ITEM_WHITESPHERE');
2819 g_DeleteTexture('ITEM_ARMORGREEN');
2820 g_DeleteTexture('ITEM_ARMORBLUE');
2821 g_DeleteTexture('ITEM_INVUL');
2822 g_DeleteTexture('ITEM_BOTTLE');
2823 g_DeleteTexture('ITEM_HELMET');
2824 g_DeleteTexture('AREA_REDFLAG');
2825 g_DeleteTexture('AREA_BLUEFLAG');
2826 g_DeleteTexture('AREA_DOMFLAG');
2828 g_DeleteTexture('MONSTER_DEMON');
2829 g_DeleteTexture('MONSTER_IMP');
2830 g_DeleteTexture('MONSTER_ZOMBY');
2831 g_DeleteTexture('MONSTER_SERG');
2832 g_DeleteTexture('MONSTER_CGUN');
2833 g_DeleteTexture('MONSTER_BARREL');
2834 g_DeleteTexture('MONSTER_MAN');
2836 g_DeleteTexture('MONSTER_DEMON');
2837 g_DeleteTexture('MONSTER_IMP');
2838 g_DeleteTexture('MONSTER_ZOMBY');
2839 g_DeleteTexture('MONSTER_SERG');
2840 g_DeleteTexture('MONSTER_CYBER');
2841 g_DeleteTexture('MONSTER_CGUN');
2842 g_DeleteTexture('MONSTER_BARON');
2843 g_DeleteTexture('MONSTER_KNIGHT');
2844 g_DeleteTexture('MONSTER_CACO');
2845 g_DeleteTexture('MONSTER_SOUL');
2846 g_DeleteTexture('MONSTER_PAIN');
2847 g_DeleteTexture('MONSTER_SPIDER');
2848 g_DeleteTexture('MONSTER_BSP');
2849 g_DeleteTexture('MONSTER_MANCUB');
2850 g_DeleteTexture('MONSTER_SKEL');
2851 g_DeleteTexture('MONSTER_VILE');
2852 g_DeleteTexture('MONSTER_FISH');
2853 g_DeleteTexture('MONSTER_BARREL');
2854 g_DeleteTexture('MONSTER_ROBO');
2855 g_DeleteTexture('MONSTER_MAN');
2857 g_DeleteTexture('ITEM_MEDKIT_SMALL');
2858 g_DeleteTexture('ITEM_MEDKIT_LARGE');
2859 g_DeleteTexture('ITEM_WEAPON_SAW');
2860 g_DeleteTexture('ITEM_WEAPON_PISTOL');
2861 g_DeleteTexture('ITEM_WEAPON_KASTET');
2862 g_DeleteTexture('ITEM_WEAPON_SHOTGUN1');
2863 g_DeleteTexture('ITEM_WEAPON_SHOTGUN2');
2864 g_DeleteTexture('ITEM_WEAPON_CHAINGUN');
2865 g_DeleteTexture('ITEM_WEAPON_ROCKETLAUNCHER');
2866 g_DeleteTexture('ITEM_WEAPON_PLASMA');
2867 g_DeleteTexture('ITEM_WEAPON_BFG');
2868 g_DeleteTexture('ITEM_WEAPON_SUPERPULEMET');
2869 g_DeleteTexture('ITEM_AMMO_BULLETS');
2870 g_DeleteTexture('ITEM_AMMO_BULLETS_BOX');
2871 g_DeleteTexture('ITEM_AMMO_SHELLS');
2872 g_DeleteTexture('ITEM_AMMO_SHELLS_BOX');
2873 g_DeleteTexture('ITEM_AMMO_ROCKET');
2874 g_DeleteTexture('ITEM_AMMO_ROCKET_BOX');
2875 g_DeleteTexture('ITEM_AMMO_CELL');
2876 g_DeleteTexture('ITEM_AMMO_CELL_BIG');
2877 g_DeleteTexture('ITEM_AMMO_BACKPACK');
2878 g_DeleteTexture('ITEM_KEY_RED');
2879 g_DeleteTexture('ITEM_KEY_GREEN');
2880 g_DeleteTexture('ITEM_KEY_BLUE');
2881 g_DeleteTexture('ITEM_OXYGEN');
2882 g_DeleteTexture('ITEM_SUIT');
2883 g_DeleteTexture('ITEM_MEDKIT_BLACK');
2884 g_DeleteTexture('ITEM_JETPACK');
2885 g_DeleteTexture('ITEM_INVIS');
2886 g_DeleteTexture('ITEM_WEAPON_FLAMETHROWER');
2887 g_DeleteTexture('ITEM_AMMO_FUELCAN');
2889 g_DeleteTexture('AREA_PLAYERPOINT1');
2890 g_DeleteTexture('AREA_PLAYERPOINT2');
2891 g_DeleteTexture('AREA_DMPOINT');
2892 g_DeleteTexture('AREA_REDPOINT');
2893 g_DeleteTexture('AREA_BLUEPOINT');