3 {$INCLUDE ../shared/a_modes.inc}
30 I_ARRAY_PANEL_DOOR_OPEN
,
31 I_ARRAY_PANEL_DOOR_CLOSE
,
36 I_ARRAY_PANEL_LIFT_UP
,
37 I_ARRAY_PANEL_LIFT_DOWN
,
38 I_ARRAY_PANEL_LIFT_LEFT
,
39 I_ARRAY_PANEL_LIFT_RIGHT
,
40 I_ARRAY_PANEL_BLOCKMON
,
48 I_ARRAY_ITEM_LARGE_MEDKIT
,
49 I_ARRAY_ITEM_BLACK_MEDKIT
,
50 I_ARRAY_ITEM_GREEN_ARMOR
,
51 I_ARRAY_ITEM_BLUE_ARMOR
,
52 I_ARRAY_ITEM_BLUE_SPHERE
,
53 I_ARRAY_ITEM_MEGASPHERE
,
54 I_ARRAY_ITEM_HAZ_SUIT
,
56 I_ARRAY_ITEM_INVULNERABILITY
,
57 I_ARRAY_ITEM_CHAINSAW
,
59 I_ARRAY_ITEM_DB_SHOTGUN
,
60 I_ARRAY_ITEM_CHAINGUN
,
61 I_ARRAY_ITEM_ROCKET_LAUNCHER
,
62 I_ARRAY_ITEM_PLASMA_RIFLE
,
64 I_ARRAY_ITEM_SUPER_MINIGUN
,
65 I_ARRAY_ITEM_FLAMETHROWER
,
67 I_ARRAY_ITEM_AMMO_BOX
,
68 I_ARRAY_ITEM_4_SHELLS
,
69 I_ARRAY_ITEM_25_SHELLS
,
70 I_ARRAY_ITEM_1_ROCKET
,
71 I_ARRAY_ITEM_ROCKET_BOX
,
73 I_ARRAY_ITEM_LARGE_CELL
,
75 I_ARRAY_ITEM_BACKPACK
,
77 I_ARRAY_ITEM_KEY_GREEN
,
78 I_ARRAY_ITEM_KEY_BLUE
,
103 I_ARRAY_MON_SERGEANT
,
106 I_ARRAY_MON_HELL_BARON
,
107 I_ARRAY_MON_HELL_KNIGHT
,
108 I_ARRAY_MON_CACODEMON
,
109 I_ARRAY_MON_LOST_SOUL
,
110 I_ARRAY_MON_PAIN_ELEMENTAL
,
111 I_ARRAY_MON_MASTERMIND
,
112 I_ARRAY_MON_ARACHNATRON
,
113 I_ARRAY_MON_MANCUBUS
,
114 I_ARRAY_MON_REVENANT
,
115 I_ARRAY_MON_ARCHVILE
,
119 I_ARRAY_MON_PRIKOLIST
,
121 I_ARRAY_AREA_PLAYER_ONE
,
122 I_ARRAY_AREA_PLAYER_TWO
,
124 I_ARRAY_AREA_FLAG_RED
,
125 I_ARRAY_AREA_FLAG_BLUE
,
126 I_ARRAY_AREA_FLAG_DOM
,
127 I_ARRAY_AREA_TEAM_RED
,
128 I_ARRAY_AREA_TEAM_BLUE
,
132 I_ARRAY_TR_DOOR_OPEN
,
133 I_ARRAY_TR_DOOR_CLOSE
,
134 I_ARRAY_TR_DOOR_SWITCH
,
135 I_ARRAY_TR_DOOR_5_SEC
,
136 I_ARRAY_TR_TRAP_CLOSE
,
141 I_ARRAY_TR_LIFT_DOWN
,
142 I_ARRAY_TR_LIFT_SWITCH
,
148 I_ARRAY_TR_SPAWN_MONSTER
,
149 I_ARRAY_TR_SPAWN_ITEM
,
174 I_PROP_TR_TEXTURE_PANEL
,
175 I_PROP_TR_ACTIVATION
,
183 I_PROP_TR_TELEPORT_TO
,
184 I_PROP_TR_TELEPORT_SILENT
,
185 I_PROP_TR_TELEPORT_DIR
,
186 I_PROP_TR_DOOR_PANEL
,
187 I_PROP_TR_TRAP_PANEL
,
191 I_PROP_TR_EX_MONSTER
,
193 I_PROP_TR_LIFT_PANEL
,
194 I_PROP_TR_TEXTURE_ONCE
,
195 I_PROP_TR_TEXTURE_ANIM_ONCE
,
196 I_PROP_TR_SOUND_NAME
,
197 I_PROP_TR_SOUND_VOLUME
,
199 I_PROP_TR_SOUND_COUNT
,
200 I_PROP_TR_SOUND_LOCAL
,
201 I_PROP_TR_SOUND_SWITCH
,
205 I_PROP_TR_SPAWN_DELAY
,
206 I_PROP_TR_MONSTER_TYPE
,
207 I_PROP_TR_MONSTER_ACTIVE
,
208 I_PROP_TR_MONSTER_BEHAVIOUR
,
209 I_PROP_TR_MONSTER_BEHAVIOUR_0
,
210 I_PROP_TR_MONSTER_BEHAVIOUR_1
,
211 I_PROP_TR_MONSTER_BEHAVIOUR_2
,
212 I_PROP_TR_MONSTER_BEHAVIOUR_3
,
213 I_PROP_TR_MONSTER_BEHAVIOUR_4
,
214 I_PROP_TR_MONSTER_BEHAVIOUR_5
,
216 I_PROP_TR_MUSIC_NAME
,
220 I_PROP_TR_PUSH_ANGLE
,
221 I_PROP_TR_PUSH_FORCE
,
222 I_PROP_TR_PUSH_RESET
,
224 I_PROP_TR_SCORE_ACT_0
,
225 I_PROP_TR_SCORE_ACT_1
,
226 I_PROP_TR_SCORE_ACT_2
,
227 I_PROP_TR_SCORE_ACT_3
,
228 I_PROP_TR_SCORE_TEAM
,
229 I_PROP_TR_SCORE_TEAM_0
,
230 I_PROP_TR_SCORE_TEAM_1
,
231 I_PROP_TR_SCORE_TEAM_2
,
232 I_PROP_TR_SCORE_TEAM_3
,
235 I_PROP_TR_DAMAGE_VALUE
,
236 I_PROP_TR_HEALTH_MAX
,
238 I_PROP_TR_SHOT_SOUND
,
239 I_PROP_TR_SHOT_ANGLE
,
250 I_PROP_TR_SHOT_AIM_0
,
251 I_PROP_TR_SHOT_AIM_1
,
252 I_PROP_TR_SHOT_AIM_2
,
253 I_PROP_TR_SHOT_AIM_3
,
255 I_PROP_TR_SHOT_RELOAD
,
256 I_PROP_TR_SHOT_SIGHT
,
257 I_PROP_TR_SHOT_PANEL
,
258 I_PROP_TR_MESSAGE_KIND
,
259 I_PROP_TR_MESSAGE_KIND_0
,
260 I_PROP_TR_MESSAGE_KIND_1
,
261 I_PROP_TR_MESSAGE_TO
,
262 I_PROP_TR_MESSAGE_TO_0
,
263 I_PROP_TR_MESSAGE_TO_1
,
264 I_PROP_TR_MESSAGE_TO_2
,
265 I_PROP_TR_MESSAGE_TO_3
,
266 I_PROP_TR_MESSAGE_TO_4
,
267 I_PROP_TR_MESSAGE_TO_5
,
268 I_PROP_TR_MESSAGE_TEXT
,
269 I_PROP_TR_MESSAGE_TIME
,
270 I_PROP_TR_EFFECT_TYPE
,
271 I_PROP_TR_EFFECT_SUBTYPE
,
272 I_PROP_TR_EFFECT_COLOR
,
273 I_PROP_TR_EFFECT_CENTER
,
274 I_PROP_TR_EFFECT_VELX
,
275 I_PROP_TR_EFFECT_VELY
,
276 I_PROP_TR_EFFECT_SPL
,
277 I_PROP_TR_EFFECT_SPR
,
278 I_PROP_TR_EFFECT_SPU
,
279 I_PROP_TR_EFFECT_SPD
,
280 I_PROP_TR_EFFECT_PARTICLE
,
281 I_PROP_TR_EFFECT_ANIMATION
,
282 I_PROP_TR_EFFECT_SLIQUID
,
283 I_PROP_TR_EFFECT_LLIQUID
,
284 I_PROP_TR_EFFECT_DLIQUID
,
285 I_PROP_TR_EFFECT_BLOOD
,
286 I_PROP_TR_EFFECT_SPARK
,
287 I_PROP_TR_EFFECT_BUBBLE
,
290 I_MSG_WRONG_TEXWIDTH
,
291 I_MSG_WRONG_TEXHEIGHT
,
295 I_MSG_TEXTURE_ALREADY
,
298 I_MSG_CHOOSE_MONSTER
,
300 I_MSG_CHOOSE_TEXTURE
,
305 I_MSG_DEL_TEXTURE_PROMT
,
306 I_MSG_DEL_TEXTURE_CANT
,
308 I_MSG_CLEAR_MAP_PROMT
,
310 I_MSG_DELETE_MAP_PROMT
,
312 I_MSG_MAP_DELETED_PROMT
,
324 I_HINT_PANEL_TEXTURE
,
337 I_MENU_FILE_OPEN_WAD
,
338 I_MENU_FILE_SAVE_MINI
,
340 I_MENU_FILE_PACK_MAP
,
348 I_MENU_EDIT_SELECT_ALL
,
353 I_MENU_TOOLS_SNAP_GRID
,
354 I_MENU_TOOLS_MINIMAP
,
355 I_MENU_TOOLS_STEP_GRID
,
356 I_MENU_TOOLS_SHOW_EDGES
,
379 I_MENU_LAYER_MONSTER
,
381 I_MENU_LAYER_TRIGGER
,
436 I_CTRL_ACT_PLAYER_CLOSE
,
437 I_CTRL_ACT_MONSTER_CLOSE
,
438 I_CTRL_ACT_PLAYER_PRESS
,
439 I_CTRL_ACT_MONSTER_PRESS
,
441 I_CTRL_ACT_NO_MONSTER
,
446 I_CTRL_KEYS_TEAM_RED
,
447 I_CTRL_KEYS_TEAM_BLUE
,
461 I_CTRL_OPT_DESC_TEXTURE
,
462 I_CTRL_OPT_DESC_PANEL
,
474 I_CTRL_LAUNCH_WEAPONS
,
475 I_CTRL_LAUNCH_MONSTERS
,
481 I_CTRL_ES_PANEL_SIZE
,
483 I_CTRL_PACK_TEXTURES
,
496 I_LAB_ABOUT_AUTHOR_2
,
555 I_BTN_TEXTURE_DELETE
,
568 I_TEST_AREA_WALL_STR
,
575 I_TEST_MONSTER_WALL_STR
,
578 I_OPT_DELETED_TEXTURES
,
579 I_OPT_TOTAL_TEXTURES
,
605 LANGUAGE_RUSSIAN
= 'Russian';
606 LANGUAGE_ENGLISH
= 'English';
607 LANGUAGE_RUSSIAN_N
= 3;
608 LANGUAGE_ENGLISH_N
= 2;
611 _lc
: Array [TStrings_Locale
] of String; // for the GUI (in UTF-8)
612 _glc
: Array [TStrings_Locale
] of String; // for GL text (in CP1251)
614 BoolNames
: Array [False..True] of String;
615 DirNames
: Array [D_LEFT
..D_RIGHT
] of String;
616 DirNamesAdv
: Array [0..3] of String;
617 DirButtonNames
: Array [1..4] of String;
618 PANELNAMES
: Array[0..13] of String;
619 EffectNames
: Array [EFFECT_NONE
..EFFECT_FIRE
] of String;
620 ItemNames
: Array [ITEM_MEDKIT_SMALL
..ITEM_MAX
] of String;
621 ShotNames
: Array [TRIGGER_SHOT_PISTOL
..TRIGGER_SHOT_MAX
] of String;
622 MonsterNames
: Array [MONSTER_DEMON
..MONSTER_MAN
] of String;
623 AreaNames
: Array [AREA_PLAYERPOINT1
..AREA_BLUETEAMPOINT
] of String;
624 TriggerNames
: Array [TRIGGER_EXIT
..TRIGGER_MAX
] of String;
627 procedure g_Language_Load(fileName
: String);
628 procedure g_Language_Set(lang
: String);
629 procedure g_Language_Dump(fileName
: String);
634 SysUtils
, e_log
, f_main
, f_about
, f_activationtype
,
635 f_addresource_sky
, f_addresource_sound
,
636 f_addresource_texture
, f_choosetype
, f_keys
, f_mapcheck
,
637 f_mapoptions
, f_maptest
, f_mapoptimization
, f_options
,
638 f_packmap
, f_savemap
, f_saveminimap
, f_selectmap
, Forms
, utils
;
641 g_lang_default
: Array [TStrings_Locale
] of Array [1..3] of String = (
642 ('NOT ACCESSIBLE', 'N/A',
645 ('ARRAY BOOL FALSE', 'No',
647 ('ARRAY BOOL TRUE', 'Yes',
650 ('ARRAY DIR LEFT', 'Left',
652 ('ARRAY DIR RIGHT', 'Right',
654 ('ARRAY DIR SAME', 'Don''t change',
656 ('ARRAY DIR REVERSED', 'Reversed',
659 ('ARRAY DIRBTN LEFT', 'Left',
661 ('ARRAY DIRBTN RIGHT', 'Right',
663 ('ARRAY DIRBTN UP', 'Up',
665 ('ARRAY DIRBTN DOWN', 'Down',
668 ('ARRAY PANEL WALL', 'Wall',
670 ('ARRAY PANEL BACK', 'Background',
672 ('ARRAY PANEL FRONT', 'Foreground',
674 ('ARRAY PANEL DOOR OPEN', 'Open Door',
676 ('ARRAY PANEL DOOR CLOSE', 'Closed Door',
678 ('ARRAY PANEL STAIR', 'Step',
680 ('ARRAY PANEL WATER', 'Water',
682 ('ARRAY PANEL ACID 1', 'Acid 1',
684 ('ARRAY PANEL ACID 2', 'Acid 2',
686 ('ARRAY PANEL LIFT UP', 'Stream Up',
688 ('ARRAY PANEL LIFT DOWN', 'Stream Down',
690 ('ARRAY PANEL LIFT LEFT', 'Stream Left',
692 ('ARRAY PANEL LIFT RIGHT', 'Stream Right',
694 ('ARRAY PANEL BLOCKMON', 'Monster Boundary',
695 'Блокиратор монстров'),
697 ('ARRAY FX NONE', 'None',
699 ('ARRAY FX TELEPORT', 'Teleport',
701 ('ARRAY FX RESPAWN', 'Respawn',
703 ('ARRAY FX FIRE', 'Arch-Vile Fire',
706 ('ARRAY ITEM MEDKIT', 'Stimpack',
708 ('ARRAY ITEM LARGE MEDKIT', 'Medikit',
710 ('ARRAY ITEM BLACK MEDKIT', 'Berserk Pack',
712 ('ARRAY ITEM GREEN ARMOR', 'Green Armor',
714 ('ARRAY ITEM BLUE ARMOR', 'Blue Armor',
716 ('ARRAY ITEM BLUE SPHERE', 'Soulsphere',
718 ('ARRAY ITEM MEGASPHERE', 'Megasphere',
720 ('ARRAY ITEM HAZ SUIT', 'Envirosuit',
722 ('ARRAY ITEM OXYGEN', 'Scuba',
724 ('ARRAY ITEM INVULNERABILITY', 'Invulnerability',
726 ('ARRAY ITEM CHAINSAW', 'Chainsaw',
728 ('ARRAY ITEM SHOTGUN', 'Shotgun',
730 ('ARRAY ITEM DB SHOTGUN', 'Super Shotgun',
732 ('ARRAY ITEM CHAINGUN', 'Chaingun',
734 ('ARRAY ITEM ROCKET LAUNCHER', 'Rocket Launcher',
736 ('ARRAY ITEM PLASMA RIFLE', 'Plasma Rifle',
738 ('ARRAY ITEM BFG', 'BFG9000',
740 ('ARRAY ITEM SUPER MINIGUN', 'Super Chaingun',
742 ('ARRAY ITEM FLAMETHROWER', 'Flamethrower',
744 ('ARRAY ITEM CLIP', 'Clip',
746 ('ARRAY ITEM AMMO BOX', 'Box of Bullets',
748 ('ARRAY ITEM 4 SHELLS', '4 Shells',
750 ('ARRAY ITEM 25 SHELLS', 'Box of Shells',
752 ('ARRAY ITEM 1 ROCKET', 'Rocket',
754 ('ARRAY ITEM ROCKET BOX', 'Box of Rockets',
756 ('ARRAY ITEM CELL', 'Energy Cell',
758 ('ARRAY ITEM LARGE CELL', 'Energy Cell Pack',
760 ('ARRAY ITEM FUELCAN', 'Fuel Canister',
762 ('ARRAY ITEM BACKPACK', 'Backpack',
764 ('ARRAY ITEM KEY RED', 'Red Key',
766 ('ARRAY ITEM KEY GREEN', 'Green Key',
768 ('ARRAY ITEM KEY BLUE', 'Blue Key',
770 ('ARRAY ITEM BOTTLE', 'Health Globe',
772 ('ARRAY ITEM HELMET', 'Armor Shard',
774 ('ARRAY ITEM JETPACK', 'Jetpack',
776 ('ARRAY ITEM INVIS', 'Invisibility',
779 ('ARRAY SHOT PISTOL', 'Pistol shot',
780 'Выстрел пистолета'),
781 ('ARRAY SHOT BULLET', 'Chaingun shot',
783 ('ARRAY SHOT SHOTGUN', 'Shotgun shot',
785 ('ARRAY SHOT SSG', 'Super Shotgun shot',
786 'Выстрел двустволки'),
787 ('ARRAY SHOT IMP', 'Imp fireball',
789 ('ARRAY SHOT PLASMA', 'Blue plasma',
791 ('ARRAY SHOT SPIDER', 'Arachnotron plasma',
792 'Плазма арахнотрона'),
793 ('ARRAY SHOT CACO', 'Cacodemon fireball',
795 ('ARRAY SHOT BARON', 'Hell Baron projectile',
796 'Выстрел барона ада'),
797 ('ARRAY SHOT MANCUB', 'Mancubus gunshot',
799 ('ARRAY SHOT REV', 'Revenant projectile',
801 ('ARRAY SHOT ROCKET', 'Rocket',
803 ('ARRAY SHOT BFG', 'BFG ball',
805 ('ARRAY SHOT EXPL', 'Explosion',
807 ('ARRAY SHOT BFGEXPL', 'BFG explosion',
810 ('ARRAY MON DEMON', 'Pinky',
812 ('ARRAY MON IMP', 'Imp',
814 ('ARRAY MON ZOMBIE', 'Zombie',
816 ('ARRAY MON SERGEANT', 'Sergeant',
818 ('ARRAY MON CYBER', 'Cyberdemon',
820 ('ARRAY MON CGUN', 'Commando',
822 ('ARRAY MON HELL BARON', 'Hell Baron',
824 ('ARRAY MON HELL KNIGHT', 'Hell Knight',
826 ('ARRAY MON CACODEMON', 'Cacodemon',
828 ('ARRAY MON LOST SOUL', 'Lost Soul',
830 ('ARRAY MON PAIN ELEMENTAL', 'Pain Elemental',
832 ('ARRAY MON MASTERMIND', 'Spider Mastermind',
834 ('ARRAY MON ARACHNATRON', 'Arachnotron',
836 ('ARRAY MON MANCUBUS', 'Mancubus',
838 ('ARRAY MON REVENANT', 'Revenant',
840 ('ARRAY MON ARCHVILE', 'Arch-Vile',
842 ('ARRAY MON FISH', 'Piranha',
844 ('ARRAY MON BARREL', 'Barrel',
846 ('ARRAY MON ROBOT', 'Robot',
848 ('ARRAY MON PRIKOLIST', 'Prikolist',
851 ('ARRAY AREA PLAYER ONE', 'Player 1',
853 ('ARRAY AREA PLAYER TWO', 'Player 2',
855 ('ARRAY AREA DM', 'DM Spawn Point',
857 ('ARRAY AREA FLAG RED', 'Red Flag',
859 ('ARRAY AREA FLAG BLUE', 'Blue Flag',
861 ('ARRAY AREA FLAG DOM', 'Domination Flag',
863 ('ARRAY AREA TEAM RED', 'Red Team',
865 ('ARRAY AREA TEAM BLUE', 'Blue Team',
868 ('ARRAY TR EXIT', 'Exit',
870 ('ARRAY TR TELEPORT', 'Teleport',
872 ('ARRAY TR DOOR OPEN', 'Open Door',
874 ('ARRAY TR DOOR CLOSE', 'Close Door',
876 ('ARRAY TR DOOR SWITCH', 'Door',
878 ('ARRAY TR DOOR 5 SEC', 'Door (5 sec)',
880 ('ARRAY TR TRAP CLOSE', 'Close Trap',
882 ('ARRAY TR TRAP', 'Trap',
884 ('ARRAY TR EXTEND', 'Extender',
886 ('ARRAY TR SECRET', 'Secret',
888 ('ARRAY TR LIFT UP', 'Turn stream up/left',
889 'Лифт вверх/поток влево'),
890 ('ARRAY TR LIFT DOWN', 'Turn stream down/right',
891 'Лифт вниз/поток вправо'),
892 ('ARRAY TR LIFT SWITCH', 'Revert stream',
894 ('ARRAY TR TEXTURE', 'Change Texture',
896 ('ARRAY TR ON', 'Enable Trigger',
898 ('ARRAY TR OFF', 'Disable Trigger',
899 'Выключить триггер'),
900 ('ARRAY TR SWITCH', 'Trigger Toggle',
901 'Переключить триггер'),
902 ('ARRAY TR SOUND', 'Play Sound',
904 ('ARRAY TR SPAWN MONSTER', 'Spawn Monster',
906 ('ARRAY TR SPAWN ITEM', 'Spawn Item',
908 ('ARRAY TR MUSIC', 'Play Music',
910 ('ARRAY TR PUSH', 'Push',
912 ('ARRAY TR SCORE', 'Team Score',
914 ('ARRAY TR MESSAGE', 'Message',
916 ('ARRAY TR DAMAGE', 'Damage',
918 ('ARRAY TR HEALTH', 'Healer',
920 ('ARRAY TR SHOT', 'Turret',
922 ('ARRAY TR EFFECT', 'Effect',
931 ('PROP WIDTH', 'Width',
933 ('PROP HEIGHT', 'Height',
935 ('PROP PANEL TYPE', 'Panel Type',
937 ('PROP PANEL TEX', 'Texture',
939 ('PROP PANEL ALPHA', 'Transparency',
941 ('PROP PANEL BLEND', 'Blending',
943 ('PROP DM ONLY', 'DM Only',
945 ('PROP ITEM FALLS', 'Falls',
947 ('PROP DIRECTION', 'Direction',
950 ('PROP TR TYPE', 'Trigger Type',
952 ('PROP TR ENABLED', 'Enabled',
954 ('PROP TR TEXTURE PANEL', 'Textured Panel',
955 'Панель с текстурой'),
956 ('PROP TR ACTIVATION', 'Activation Type',
958 ('PROP TR KEYS', 'Keys',
960 ('PROP TR D2D', 'D2D-like',
962 ('PROP TR SILENT', 'Silent',
964 ('PROP TR COUNT', 'Count',
966 ('PROP TR INTERVAL', 'Interval (in ticks)',
967 'Интервал (в тиках)'),
968 ('PROP TR HEALTH', 'Health',
970 ('PROP TR NEXT MAP', 'Next Map',
972 ('PROP TR TELEPORT TO', 'Teleport to',
974 ('PROP TR TELEPORT SILENT', 'Silent',
976 ('PROP TR TELEPORT DIR', 'New Direction',
977 'Направление после'),
978 ('PROP TR DOOR PANEL', 'Door Panel',
980 ('PROP TR TRAP PANEL', 'Trap Panel',
982 ('PROP TR EX AREA', 'Action Area',
983 'Область воздействия'),
984 ('PROP TR EX DELAY', 'Delay',
986 ('PROP TR EX COUNT', 'Count',
988 ('PROP TR EX MONSTER', 'Monster ID',
990 ('PROP TR EX RANDOM', 'Random',
992 ('PROP TR LIFT PANEL', 'Stream Panel',
994 ('PROP TR TEXTURE ONCE', 'Once',
996 ('PROP TR TEXTURE ANIM ONCE', 'Animate Once',
998 ('PROP TR SOUND NAME', 'Sound (snd)',
1000 ('PROP TR SOUND VOLUME', 'Volume',
1002 ('PROP TR SOUND PAN', 'Pan',
1004 ('PROP TR SOUND COUNT', 'Loops',
1006 ('PROP TR SOUND LOCAL', 'Local',
1008 ('PROP TR SOUND SWITCH', 'Switch',
1010 ('PROP TR FX TYPE', 'Effect',
1012 ('PROP TR SPAWN TO', 'Spawn at',
1014 ('PROP TR SPAWN MAX', 'Maximum',
1016 ('PROP TR SPAWN DELAY', 'Autospawn (in ticks)',
1017 'Автоспаун (в тиках)'),
1018 ('PROP TR MONSTER TYPE', 'Monster',
1020 ('PROP TR MONSTER ACTIVE', 'Active',
1022 ('PROP TR MONSTER BEHAVIOUR', 'Behaviour',
1024 ('PROP TR MONSTER BEHAVIOUR 0', 'Normal',
1026 ('PROP TR MONSTER BEHAVIOUR 1', 'Killer',
1028 ('PROP TR MONSTER BEHAVIOUR 2', 'Maniac',
1030 ('PROP TR MONSTER BEHAVIOUR 3', 'Insane',
1032 ('PROP TR MONSTER BEHAVIOUR 4', 'Cannibal',
1034 ('PROP TR MONSTER BEHAVIOUR 5', 'Good',
1036 ('PROP TR ITEM TYPE', 'Item',
1038 ('PROP TR MUSIC NAME', 'Music',
1040 ('PROP TR MUSIC ACT', 'Action (m)',
1042 ('PROP TR MUSIC ON', 'Play',
1044 ('PROP TR MUSIC OFF', 'Pause',
1046 ('PROP TR PUSH ANGLE', 'Angle',
1048 ('PROP TR PUSH FORCE', 'Force',
1050 ('PROP TR PUSH RESET', 'Reset velocity',
1051 'Сбрасывать скорость'),
1052 ('PROP TR SCORE ACT', 'Action (s)',
1054 ('PROP TR SCORE ACT 0', 'Add points',
1056 ('PROP TR SCORE ACT 1', 'Subtract points',
1058 ('PROP TR SCORE ACT 2', 'Team Wins',
1060 ('PROP TR SCORE ACT 3', 'Team Loses',
1062 ('PROP TR SCORE TEAM', 'Team',
1064 ('PROP TR SCORE TEAM 0', 'My',
1066 ('PROP TR SCORE TEAM 1', 'Enemy',
1068 ('PROP TR SCORE TEAM 2', 'Red',
1070 ('PROP TR SCORE TEAM 3', 'Blue',
1072 ('PROP TR SCORE CON', 'Console message',
1073 'Сообщение в консоль'),
1074 ('PROP TR SCORE MSG', 'Game message',
1075 'Сообщение в игру'),
1076 ('PROP TR DAMAGE VALUE', 'Damage',
1078 ('PROP TR HEALTH MAX', 'To maximum',
1080 ('PROP TR SHOT TYPE', 'Projectile',
1082 ('PROP TR SHOT SOUND', 'Shot sound',
1084 ('PROP TR SHOT ANGLE', 'Angle',
1086 ('PROP TR SHOT ACC', 'Spread',
1088 ('PROP TR SHOT TO', 'Auto targeting',
1090 ('PROP TR SHOT TO 0', 'None',
1092 ('PROP TR SHOT TO 1', 'Monsters',
1094 ('PROP TR SHOT TO 2', 'Players',
1096 ('PROP TR SHOT TO 3', 'Red team',
1098 ('PROP TR SHOT TO 4', 'Blue team',
1100 ('PROP TR SHOT TO 5', 'Monsters, players',
1102 ('PROP TR SHOT TO 6', 'Players, monsters',
1104 ('PROP TR SHOT AIM', 'Auto-aiming mode',
1105 'Режим автонаведения'),
1106 ('PROP TR SHOT AIM 0', 'Trigger area',
1107 'Область триггера'),
1108 ('PROP TR SHOT AIM 1', 'Entire map',
1110 ('PROP TR SHOT AIM 2', 'Trace trigger area',
1111 'Область триггера с трассировкой'),
1112 ('PROP TR SHOT AIM 3', 'Trace entire map',
1113 'Вся карта с трассировкой'),
1114 ('PROP TR SHOT AMMO', 'Ammo limit',
1116 ('PROP TR SHOT RELOAD', 'Reload interval (in ticks)',
1117 'Перезарядка (в тиках)'),
1118 ('PROP TR SHOT SIGHT', 'Sight interval (in ticks)',
1119 'Реакция (в тиках)'),
1120 ('PROP TR SHOT PANEL', 'Indicator panel',
1121 'Панель индикации'),
1122 ('PROP TR MESSAGE KIND', 'Message kind',
1124 ('PROP TR MESSAGE KIND 0', 'Console message',
1126 ('PROP TR MESSAGE KIND 1', 'Event message',
1127 'Крупный текст по центру'),
1128 ('PROP TR MESSAGE TO', 'Send to',
1130 ('PROP TR MESSAGE TO 0', 'Me',
1132 ('PROP TR MESSAGE TO 1', 'My team',
1134 ('PROP TR MESSAGE TO 2', 'Enemy team',
1135 'Вражеская команда'),
1136 ('PROP TR MESSAGE TO 3', 'Red team',
1138 ('PROP TR MESSAGE TO 4', 'Blue team',
1140 ('PROP TR MESSAGE TO 5', 'Everyone',
1142 ('PROP TR MESSAGE TEXT', 'Message text',
1144 ('PROP TR MESSAGE TIME', 'Time (in ticks)',
1145 'Время показа (в тиках)'),
1146 ('PROP TR EFFECT TYPE', 'Effect type',
1148 ('PROP TR EFFECT SUBTYPE', 'Effect subtype',
1150 ('PROP TR EFFECT COLOR', 'Effect color',
1152 ('PROP TR EFFECT CENTER', 'Trigger center',
1154 ('PROP TR EFFECT VELX', 'Horizontal speed',
1155 'Скорость по горизонтали'),
1156 ('PROP TR EFFECT VELY', 'Vertical speed',
1157 'Скорость по вертикали'),
1158 ('PROP TR EFFECT SPL', 'Speed variance left',
1159 'Отклонение влево'),
1160 ('PROP TR EFFECT SPR', 'Speed variance right',
1161 'Отклонение вправо'),
1162 ('PROP TR EFFECT SPU', 'Speed variance up',
1163 'Отклонение вверх'),
1164 ('PROP TR EFFECT SPD', 'Speed variance down',
1166 ('PROP TR EFFECT PARTICLE', 'Particle generator',
1167 'Генератор частиц'),
1168 ('PROP TR EFFECT ANIMATION', 'Animation',
1170 ('PROP TR EFFECT SLIQUID', 'Water splash',
1172 ('PROP TR EFFECT LLIQUID', 'Light colored splash',
1173 'Цветные брызги (светлее)'),
1174 ('PROP TR EFFECT DLIQUID', 'Dark colored splash',
1175 'Цветные брызги (темнее)'),
1176 ('PROP TR EFFECT BLOOD', 'Blood',
1178 ('PROP TR EFFECT SPARK', 'Sparks',
1180 ('PROP TR EFFECT BUBBLE', 'Bubbles',
1183 ('MSG ERROR', 'Error',
1185 ('MSG WRONG TEXWIDTH', 'Panel Width must be a multiple of Texture Width (%d)',
1186 'Ширина панели должна быть кратна ширине текстуры (%d)'),
1187 ('MSG WRONG TEXHEIGHT', 'Panel Height must be a multiple of Texture Height (%d)',
1188 'Высота панели должна быть кратна высоте текстуры (%d)'),
1189 ('MSG WRONG ALPHA', 'Transparency must be in [0..255] interval',
1190 'Прозрачность должна быть в интервале [0..255]'),
1191 ('MSG WRONG SIZE', 'Width and Height must be greater than 0',
1192 'Ширина и высота должны быть больше 0'),
1193 ('MSG WRONG XY', 'X or Y coordinate hasn''t been set',
1194 'Не задана X или Y координата'),
1195 ('MSG TEXTURE ALREADY', 'Texture "%s" already exists',
1196 'Текстура "%s" уже добавлена'),
1197 ('MSG RES NAME 64', 'Resource "%s" name must not be longer than 64 chars',
1198 'Имя ресурса "%s" должно быть не длиннее 64 символов'),
1199 ('MSG CHOOSE ITEM', 'Select Item',
1200 'Выберите предмет'),
1201 ('MSG CHOOSE MONSTER', 'Select Monster',
1202 'Выберите монстра'),
1203 ('MSG CHOOSE AREA', 'Select Area',
1204 'Выберите область'),
1205 ('MSG CHOOSE TEXTURE', 'Select Texture',
1206 'Выберите текстуру'),
1207 ('MSG CHOOSE RES', 'Resource hasn''t been selected',
1208 'Не выбран ресурс'),
1209 ('MSG EXIT', 'Exit',
1211 ('MSG EXIT PROMT', 'Leaving so soon?',
1213 ('MSG DEL TEXTURE', 'Delete the texture',
1214 'Удалить текстуру'),
1215 ('MSG DEL TEXTURE PROMT', 'Delete the texture "%s" ?',
1216 'Удалить текстуру "%s" ?'),
1217 ('MSG DEL TEXTURE CANT', 'Can''t delete texture in use. Replace it on all panels with this texture.',
1218 'Нельзя удалить используемую текстуру. Замените её на каждой панели с ней.'),
1219 ('MSG CLEAR MAP', 'New map',
1221 ('MSG CLEAR MAP PROMT', 'Clear the entire map?',
1222 'Очистить всю карту?'),
1223 ('MSG DELETE MAP', 'Delete the map',
1225 ('MSG DELETE MAP PROMT', 'Delete the map "%s" from "%s" ?',
1226 'Удалить карту "%s" из "%s" ?'),
1227 ('MSG MAP DELETED', 'Map is deleted',
1229 ('MSG MAP DELETED PROMT', 'Map "%s" is deleted',
1230 'Карта "%s" удалена'),
1231 ('MSG EXEC ERROR', 'Game execution error',
1232 'Ошибка запуска игры'),
1233 ('MSG SOUND ERROR', 'Can''t play sound',
1234 'Не удалось проиграть звук'),
1235 ('MSG WAD ERROR', 'Can''t open WAD: %s',
1236 'Ошибка при открытии WAD: %s'),
1237 ('MSG RES ERROR', 'Can''t read resource: %s:%s\%s',
1238 'Ошибка при чтении ресурса: %s:%s\%s'),
1239 ('MSG PACKED', 'Map "%s" with resources saved to "%s"',
1240 'Карта "%s" вместе с ресурсами сохранена в "%s"'),
1241 ('MSG MAP EXISTS', 'Map "%s" already exists. Overwrite?',
1242 'Карта "%s" уже существует. Заменить?'),
1243 ('MSG SAVE MAP', 'Save the map',
1246 ('HINT TELEPORT', 'Choose destination of Teleport',
1247 'Выберите точку телепорта'),
1248 ('HINT SPAWN', 'Choose Spawn point',
1249 'Выберите точку появления'),
1250 ('HINT PANEL DOOR', 'Choose Door',
1251 'Выберите панель двери'),
1252 ('HINT PANEL TEXTURE', 'Choose textured Panel',
1253 'Выберите панель с текстурой'),
1254 ('HINT PANEL SHOT', 'Choose textured shot indicator Panel',
1255 'Выберите панель индикации выстрела с текстурой'),
1256 ('HINT PANEL LIFT', 'Choose Stream Panel',
1257 'Выберите панель лифта'),
1258 ('HINT MONSTER', 'Choose Monster',
1259 'Выберите монстра'),
1260 ('HINT EXT AREA', 'Specify action Area',
1261 'Укажите область воздействия'),
1262 ('HINT WIDTH', 'Width: %d',
1264 ('HINT HEIGHT', 'Height: %d',
1267 ('MENU FILE', 'File',
1269 ('MENU FILE NEW', 'New Map',
1271 ('MENU FILE OPEN', 'Open Map',
1273 ('MENU FILE SAVE', 'Save Map',
1275 ('MENU FILE SAVE AS', 'Save Map As...',
1276 'Сохранить карту как...'),
1277 ('MENU FILE OPEN WAD', 'Select Map',
1279 ('MENU FILE SAVE MINI', 'Save Mini-map',
1280 'Сохранить мини-карту'),
1281 ('MENU FILE DELETE', 'Delete Map from WAD...',
1282 'Удалить карту из WAD...'),
1283 ('MENU FILE PACK MAP', 'Pack Map',
1285 ('MENU FILE EXIT', 'Exit',
1288 ('MENU EDIT', 'Edit',
1290 ('MENU EDIT UNDO', 'Undo',
1292 ('MENU EDIT COPY', 'Copy',
1294 ('MENU EDIT CUT', 'Cut',
1296 ('MENU EDIT PASTE', 'Paste',
1298 ('MENU EDIT SELECT ALL', 'Select All',
1300 ('MENU EDIT TO FORE', 'Bring to Front',
1301 'Передвинуть вперед'),
1302 ('MENU EDIT TO BACK', 'Send to Back',
1303 'Передвинуть назад'),
1305 ('MENU TOOLS', 'Tools',
1307 ('MENU TOOLS SNAP GRID', 'Snap to Grid',
1308 'Привязка к сетке'),
1309 ('MENU TOOLS MINIMAP', 'Show Mini-map',
1311 ('MENU TOOLS STEP GRID', 'Switch Grid step',
1312 'Сменить шаг сетки'),
1313 ('MENU TOOLS SHOW EDGES', 'Switch Map edges',
1315 ('MENU TOOLS LAYERS', 'Layers',
1318 ('MENU SERV', 'Service',
1320 ('MENU SERV TEST', 'Check the Map',
1322 ('MENU SERV OPT', 'Optimize the Map',
1323 'Оптимизация карты'),
1324 ('MENU SERV PREVIEW', 'Map Preview',
1325 'Предварительный просмотр'),
1326 ('MENU SERV LAUNCH', 'In-game test',
1327 'Тест карты в игре'),
1329 ('MENU SETS', 'Settings',
1331 ('MENU SETS MAP', 'Map parameters',
1333 ('MENU SETS EDITOR', 'Editor settings',
1334 'Настройки редактора'),
1335 ('MENU SETS LAUNCH', 'In-game test settings',
1336 'Настройки теста в игре'),
1338 ('MENU HELP', 'Help',
1340 ('MENU HELP ABOUT', 'About',
1343 ('MENU LAYER BACK', '1. Background',
1345 ('MENU LAYER WALL', '2. Walls',
1347 ('MENU LAYER FORE', '3. Foreground',
1348 '3. Передний план'),
1349 ('MENU LAYER STAIR', '4. Steps',
1351 ('MENU LAYER WATER', '5. Liquids',
1353 ('MENU LAYER ITEM', '6. Items',
1355 ('MENU LAYER MONSTER', '7. Monsters',
1357 ('MENU LAYER AREA', '8. Areas',
1359 ('MENU LAYER TRIGGER', '9. Triggers',
1362 ('MENU TB NEW', 'New Map',
1364 ('MENU TB OPEN', 'Open Map',
1366 ('MENU TB SAVE', 'Save Map',
1368 ('MENU TB OPEN WAD', 'Open another Map from same WAD',
1369 'Открыть другую карту из этого же WAD''а'),
1370 ('MENU TB MINIMAP', 'Show Mini-map',
1371 'Показать мини-карту'),
1372 ('MENU TB LAYERS', 'Show/Hide Objects',
1373 'Отрисовка панелей/объектов'),
1374 ('MENU TB GRID', 'Grid On/Off',
1375 'Включить/Отключить отображение сетки'),
1376 ('MENU TB GRID STEP', 'Switch Grid step',
1377 'Изменить шаг сетки'),
1378 ('MENU TB LAUNCH', 'In-game test',
1379 'Тест карты в игре'),
1381 ('MENU LAUNCH SETS', 'Settings...',
1384 ('CAP FX TYPE', 'Select Effect type',
1385 'Выберите тип эффекта'),
1386 ('CAP MONSTER TYPE', 'Select Monster type',
1387 'Выберите тип монстра'),
1388 ('CAP ITEM TYPE', 'Select Item type',
1389 'Выберите тип предмета'),
1390 ('CAP ABOUT', 'About Map Editor',
1392 ('CAP ACT', 'Activation type',
1394 ('CAP ADD SKY', 'Select Sky Texture',
1395 'Выберите текстуру неба'),
1396 ('CAP ADD SOUND', 'Select Sound/Music',
1397 'Выберите звук/музыку'),
1398 ('CAP ADD TEXTURE', 'Select Texture',
1399 'Выберите текстуру'),
1400 ('CAP KEYS', 'Keys',
1402 ('CAP TEST', 'Map Checking',
1404 ('CAP OPT', 'Map Optimization',
1405 'Оптимизация карты'),
1406 ('CAP SETS', 'Map Parameters',
1408 ('CAP LAUNCH', 'In-game test Settings',
1409 'Настройки теста в игре'),
1410 ('CAP ES', 'Editor Settings',
1411 'Настройки редактора'),
1412 ('CAP PACK', 'Pack Map',
1414 ('CAP SAVE', 'Save Map',
1416 ('CAP MINI', 'Save Mini-map',
1417 'Сохранить мини-карту'),
1418 ('CAP SELECT', 'Select Map',
1421 ('CTRL PROP KEY', 'Property',
1423 ('CTRL PROP VALUE', 'Value',
1426 ('CTRL PANELS', 'Panels',
1428 ('CTRL ITEMS', 'Items',
1430 ('CTRL MONSTERS', 'Monsters',
1432 ('CTRL AREAS', 'Areas',
1434 ('CTRL TRIGGERS', 'Triggers',
1437 ('CTRL LIST TEXTURE', 'Texture List',
1439 ('CTRL LIST ITEM', 'Item List',
1440 'Список предметов'),
1441 ('CTRL LIST MONSTER', 'Monster List',
1443 ('CTRL LIST AREA', 'Area List',
1445 ('CTRL LIST TRIGGER', 'Trigger List',
1446 'Список триггеров'),
1447 ('CTRL LIST ACTIVE', 'Activation Type',
1448 'Тип активации триггера'),
1449 ('CTRL LIST KEYS', 'Keys Needed',
1450 'Ключи для активации'),
1452 ('CTRL PREVIEW', 'Texture Preview',
1453 'Предварительный просмотр'),
1454 ('CTRL ITEM DM', 'DM Only',
1456 ('CTRL ITEM FALLS', 'Falls',
1458 ('CTRL LEFT', 'Left',
1460 ('CTRL RIGHT', 'Right',
1463 ('CTRL ACT PLAYER CLOSE', 'Player Collides',
1465 ('CTRL ACT MONSTER CLOSE', 'Monster Collides',
1467 ('CTRL ACT PLAYER PRESS', 'Player Pressed',
1469 ('CTRL ACT MONSTER PRESS', 'Monster Pressed',
1471 ('CTRL ACT SHOT', 'Shot',
1473 ('CTRL ACT NO MONSTER', 'No Monsters',
1476 ('CTRL KEYS RED', 'Red Key',
1478 ('CTRL KEYS GREEN', 'Green Key',
1480 ('CTRL KEYS BLUE', 'Blue Key',
1482 ('CTRL KEYS TEAM RED', 'Red Team',
1484 ('CTRL KEYS TEAM BLUE', 'Blue Team',
1487 ('CTRL OPT GB', 'Optimization',
1489 ('CTRL OPT TEXTURE', 'Texture Optimization',
1490 'Оптимизация текстур'),
1491 ('CTRL OPT PANEL', 'Panel Optimization',
1492 'Оптимизация панелей'),
1493 ('CTRL OPT WALL', 'Walls',
1495 ('CTRL OPT FORE', 'Foreground',
1497 ('CTRL OPT BACK', 'Background',
1499 ('CTRL OPT STAIR', 'Steps',
1501 ('CTRL OPT WATER', 'Water',
1503 ('CTRL OPT ACID1', 'Acid 1',
1505 ('CTRL OPT ACID2', 'Acid 2',
1507 ('CTRL OPT LIFT', 'Streams',
1509 ('CTRL OPT BLOCKMON', 'Monster Boundary',
1510 'Блокиратор монстров'),
1511 ('CTRL OPT DESC TEXTURE', 'Deletes unused textures from texture list.',
1512 'Удаляет неиспользуемые текстуры из списка.'),
1513 ('CTRL OPT DESC PANEL', 'Merges nearby panels of same type. Increases game performance.',
1514 'Объединяет одинаковые панели, расположенные вплотную друг к другу, увеличивая тем самым производительность игры.'),
1515 ('CTRL SETS STATS', 'Statistics:',
1517 ('CTRL SETS SIZES', 'Map Size:',
1520 ('CTRL LAUNCH DM', 'Deathmatch',
1522 ('CTRL LAUNCH TDM', 'Team Deathmatch',
1524 ('CTRL LAUNCH CTF', 'Capture the Flag',
1525 'Capture the Flag'),
1526 ('CTRL LAUNCH COOP', 'Cooperative',
1528 ('CTRL LAUNCH 2P', 'Two Players',
1530 ('CTRL LAUNCH FF', 'Friendly Fire',
1532 ('CTRL LAUNCH EXIT', 'Enable Exit',
1534 ('CTRL LAUNCH WEAPONS', 'Weapons Stay',
1536 ('CTRL LAUNCH MONSTERS', 'Enable Monsters',
1538 ('CTRL LAUNCH CLOSE', 'Close the game after exiting the map',
1539 'Закрыть игру после выхода из карты'),
1540 ('CTRL LAUNCH OPEN', 'Select Doom 2D: Forever .exe',
1541 'Выберите файл игры Doom 2D: Forever'),
1543 ('CTRL ES GRID', 'Show Grid',
1544 'Показывать сетку'),
1545 ('CTRL ES TEXTURE', 'Show Panel Texture',
1546 'Показывать текстуру панели'),
1547 ('CTRL ES PANEL SIZE', 'Show Panel Size',
1548 'Показывать размеры панели '),
1550 ('CTRL PACK TEXTURES', 'Textures',
1552 ('CTRL PACK SKY', 'Sky',
1554 ('CTRL PACK MUSIC', 'Music',
1556 ('CTRL PACK ADD', 'Don''t overwrite WAD',
1557 'Не перезаписывать WAD'),
1558 ('CTRL PACK NON STD', 'Non-standard Resources only',
1559 'Только нестандартные ресурсы'),
1561 ('LAB TEX WIDTH', 'Texture Width:',
1562 'Ширина текстуры:'),
1563 ('LAB TEX HEIGHT', 'Texture Height:',
1564 'Высота текстуры:'),
1566 ('LAB SPECTRUM', 'Show the Spectrum',
1569 ('LAB ABOUT VER', 'Version 2.1.5',
1571 ('LAB ABOUT AUTHOR', 'Author: rs.falcon',
1572 'Автор: rs.falcon'),
1573 ('LAB ABOUT AUTHOR 2', 'Additions: Pss',
1574 'Дорабатывал: Pss'),
1575 ('LAB ABOUT MAIL', 'rmw.falcon@mail.ru',
1576 'rmw.falcon@mail.ru'),
1577 ('LAB ABOUT MAIL 2', 'pssxx@mail.ru',
1579 ('LAB ABOUT SITE', 'Doom 2D: Forever Web-site',
1580 'Сайт Doom 2D: Forever'),
1581 ('LAB ABOUT HTTP', 'www.doom2d.org',
1584 ('LAB ADD WADS', 'WAD Files:',
1585 'Список WAD-файлов:'),
1586 ('LAB ADD SECTIONS', 'WAD Sections:',
1587 'Список секций WAD-файла:'),
1589 ('LAB SETS NAME', 'Map Name:',
1591 ('LAB SETS DESC', 'Map Description',
1593 ('LAB SETS AUTHOR', 'Author:',
1595 ('LAB SETS BACK', 'Background/Sky:',
1597 ('LAB SETS MUSIC', 'Music:',
1599 ('LAB SETS TEXTURES', 'Textures:',
1601 ('LAB SETS PANELS', 'Panels:',
1603 ('LAB SETS ITEMS', 'Items:',
1605 ('LAB SETS MONSTERS', 'Monsters:',
1607 ('LAB SETS AREAS', 'Areas:',
1609 ('LAB SETS TRIGGERS', 'Triggers:',
1611 ('LAB SETS SIZES', 'Current:',
1613 ('LAB SETS WIDTH', 'Width:',
1615 ('LAB SETS HEIGHT', 'Height:',
1617 ('LAB SETS MAPMOVE', 'Direction of shifting map objects:',
1618 'Направление смещения объектов карты:'),
1619 ('LAB SETS SNAPPING', 'Preserve snapping',
1620 'Сохранять привязку'),
1622 ('LAB LAUNCH TIME', 'Time Limit:',
1624 ('LAB LAUNCH SECS', 'seconds',
1626 ('LAB LAUNCH SCORE', 'Score Limit:',
1628 ('LAB LAUNCH PATH', 'Path to Doom2DF.exe:',
1629 'Путь к Doom2DF.exe:'),
1631 ('LAB ES GRID', 'Grid Step:',
1633 ('LAB ES GRID COLOR', 'Grid Color:',
1635 ('LAB ES BACK', 'Background Color:',
1637 ('LAB ES PREVIEW', 'Texture Preview Background Color:',
1638 'Цвет фона поля предпросмотра текстуры:'),
1639 ('LAB ES MINIMAP', 'Mini-map Scale:',
1640 'Масштаб мини-карты:'),
1641 ('LAB ES RECENT', 'Recent Maps List Contains:',
1642 'Запоминать последних открытых карт:'),
1643 ('LAB ES LANGUAGE', 'Language:',
1646 ('LAB PACK SAVE TO', 'Save to:',
1648 ('LAB PACK MAP NAME', 'Map Resource Name:',
1649 'Название ресурса карты:'),
1650 ('LAB PACK TEXTURES', 'Texture Section:',
1651 'Секция для текстур:'),
1652 ('LAB PACK SKY', 'Sky Section:',
1653 'Секция для неба:'),
1654 ('LAB PACK MUSIC', 'Music Section:',
1655 'Секция для музыки:'),
1657 ('LAB MINI SCALE', 'Scale:',
1660 ('BTN APPLY PROPS', 'Apply Properties',
1661 'Применить свойства'),
1664 ('BTN CANCEL', 'Cancel',
1668 ('BTN CLOSE', 'Close',
1670 ('BTN ADD CLOSE', 'Add and Close',
1671 'Добавить и закрыть'),
1672 ('BTN TEST AGAIN', 'Check',
1674 ('BTN START', 'Run',
1676 ('BTN PACK', 'Pack',
1678 ('BTN SAVE', 'Save',
1680 ('BTN NO SOUND', 'No sound',
1682 ('BTN TEXTURE ADD', 'Add texture to the list',
1683 'Добавить текстуру в список'),
1684 ('BTN TEXTURE DELETE', 'Delete texture from the list',
1685 'Удалить текстуру из списка'),
1686 ('BTN TEXTURE EMPTY', 'Deselect texture',
1687 'Снять выбор с текстуры'),
1689 ('LOAD WAD', 'Reading WAD',
1691 ('LOAD MAP', 'Loading Map',
1693 ('LOAD TEXTURES', 'Reading Textures',
1695 ('LOAD PANELS', 'Reading Panels',
1697 ('LOAD ITEMS', 'Reading Items',
1698 'Чтение предметов'),
1699 ('LOAD MONSTERS', 'Reading Monsters',
1701 ('LOAD AREAS', 'Reading Areas',
1703 ('LOAD TRIGGERS', 'Reading Triggers',
1704 'Чтение триггеров'),
1706 ('TEST AREA WALL', 'Player collides with the wall and will be stuck.',
1707 'Если в этой области появится игрок, то он застрянет в стене и не сможет двигаться.'),
1708 ('TEST AREA WALL STR', 'Area #%d collides with Map (%d:%d)',
1709 'Область #%d пересекается с картой (%d:%d)'),
1710 ('TEST SPAWNS 1', 'There are several spawn points for First Player on the map',
1711 'Несколько точек появления первого игрока'),
1712 ('TEST SPAWNS 2', 'There are several spawn points for Second Player on the map',
1713 'Несколько точек появления второго игрока'),
1714 ('TEST SPAWNS', 'There are several spawn points on the map. Random one will be used.',
1715 'Несколько точек появления игрока, будет использована случайная.'),
1716 ('TEST NO DM', 'There are no DM spawn points on the map',
1717 'На карте нет точек DM'),
1718 ('TEST NO DM EX', 'There are no DM spawn points on the map. Only "Single Player" mode available.',
1719 'На карте нет точек DM, поиграть получится только в режиме "Single Player".'),
1720 ('TEST MONSTER WALL', 'Monster collides with the wall and will be stuck.',
1721 'Монстр пересекается с картой. Он застрянет в стене и не сможет двигаться'),
1722 ('TEST MONSTER WALL STR', 'Monster #%d collides with a map (%d:%d)',
1723 'Монстр #%d пересекается с картой (%d:%d)'),
1725 ('OPT NO TEXTURES', 'Texture list is empty',
1726 'Список текстур пуст'),
1727 ('OPT DELETED TEXTURES', 'Deleted Textures:',
1728 'Удалённые текстуры:'),
1729 ('OPT TOTAL TEXTURES', 'Textures Total:',
1731 ('OPT TEX DELETED', 'Textures Deleted:',
1732 'Удалено текстур:'),
1733 ('OPT PANELS OPT', 'Panels Optimized:',
1734 'Оптимизировано панелей:'),
1735 ('OPT WALLS', 'Walls Optimization...',
1736 'Оптимизация стен...'),
1737 ('OPT FORES', 'Foreground Optimization...',
1738 'Оптимизация переднего плана...'),
1739 ('OPT BACKS', 'Background Optimization...',
1740 'Оптимизация фона...'),
1741 ('OPT STAIRS', 'Steps Optimization...',
1742 'Оптимизация ступеней...'),
1743 ('OPT WATER', 'Water Optimization...',
1744 'Оптимизация воды...'),
1745 ('OPT ACID1', 'Acid 1 Optimization...',
1746 'Оптимизация кислоты 1...'),
1747 ('OPT ACID2', 'Acid 2 Optimization...',
1748 'Оптимизация кислоты 2...'),
1749 ('OPT LIFTS', 'Streams Optimization...',
1750 'Оптимизация лифтов...'),
1751 ('OPT BLOCKMON', 'Monster Boundaries Optimization...',
1752 'Оптимизация блокираторов монстров....'),
1753 ('OPT TOTAL PANELS', 'Panels Total:',
1755 ('OPT PANELS AFTER', 'Panels after Optimization:',
1756 'Панелей после оптимизации:'),
1758 ('WAD SPECIAL MAP', '<MAP WAD-FILE>',
1759 '<WAD-ФАЙЛ КАРТЫ>'),
1760 ('WAD SPECIAL TEXS', '<EXTRA TEXTURES>',
1763 ('FILE FILTER ALL', 'Doom 2D: Forever Maps (*.wad)|*.wad|Old Doom 2D: Forever 0.30 Maps (*.ini)|*.ini|All Files (*.*)|*.*',
1764 'Карты Doom 2D: Forever (*.wad)|*.wad|Старые карты Doom 2D: Forever 0.30 (*.ini)|*.ini|Все файлы (*.*)|*.*'),
1765 ('FILE FILTER WAD', 'Doom 2D: Forever Maps (*.wad)|*.wad|All Files (*.*)|*.*',
1766 'Карты Doom 2D: Forever (*.wad)|*.wad|Все файлы (*.*)|*.*'),
1768 ('EDITOR TITLE', 'Doom 2D: Forever Map Editor',
1769 'Редактор карт Doom 2D: Forever'),
1775 procedure SetupArrays();
1781 BoolNames
[False] := _lc
[I_ARRAY_BOOL_FALSE
];
1782 BoolNames
[True] := _lc
[I_ARRAY_BOOL_TRUE
];
1785 DirNames
[D_LEFT
] := _lc
[I_ARRAY_DIR_LEFT
];
1786 DirNames
[D_RIGHT
] := _lc
[I_ARRAY_DIR_RIGHT
];
1788 // Смены направления:
1789 DirNamesAdv
[0] := _lc
[I_ARRAY_DIR_SAME
];
1790 DirNamesAdv
[1] := _lc
[I_ARRAY_DIR_LEFT
];
1791 DirNamesAdv
[2] := _lc
[I_ARRAY_DIR_RIGHT
];
1792 DirNamesAdv
[3] := _lc
[I_ARRAY_DIR_REVERSED
];
1794 // Направление (на кнопках):
1795 DirButtonNames
[1] := _lc
[I_ARRAY_DIRBTN_LEFT
];
1796 DirButtonNames
[2] := _lc
[I_ARRAY_DIRBTN_RIGHT
];
1797 DirButtonNames
[3] := _lc
[I_ARRAY_DIRBTN_UP
];
1798 DirButtonNames
[4] := _lc
[I_ARRAY_DIRBTN_DOWN
];
1800 // Названия панелей:
1801 PANELNAMES
[0] := _lc
[I_ARRAY_PANEL_WALL
];
1802 PANELNAMES
[1] := _lc
[I_ARRAY_PANEL_BACK
];
1803 PANELNAMES
[2] := _lc
[I_ARRAY_PANEL_FRONT
];
1804 PANELNAMES
[3] := _lc
[I_ARRAY_PANEL_DOOR_OPEN
];
1805 PANELNAMES
[4] := _lc
[I_ARRAY_PANEL_DOOR_CLOSE
];
1806 PANELNAMES
[5] := _lc
[I_ARRAY_PANEL_STAIR
];
1807 PANELNAMES
[6] := _lc
[I_ARRAY_PANEL_WATER
];
1808 PANELNAMES
[7] := _lc
[I_ARRAY_PANEL_ACID_1
];
1809 PANELNAMES
[8] := _lc
[I_ARRAY_PANEL_ACID_2
];
1810 PANELNAMES
[9] := _lc
[I_ARRAY_PANEL_LIFT_UP
];
1811 PANELNAMES
[10] := _lc
[I_ARRAY_PANEL_LIFT_DOWN
];
1812 PANELNAMES
[11] := _lc
[I_ARRAY_PANEL_LIFT_LEFT
];
1813 PANELNAMES
[12] := _lc
[I_ARRAY_PANEL_LIFT_RIGHT
];
1814 PANELNAMES
[13] := _lc
[I_ARRAY_PANEL_BLOCKMON
];
1816 // Названия эффектов:
1817 EffectNames
[EFFECT_NONE
] := _lc
[I_ARRAY_FX_NONE
];
1818 EffectNames
[EFFECT_TELEPORT
] := _lc
[I_ARRAY_FX_TELEPORT
];
1819 EffectNames
[EFFECT_RESPAWN
] := _lc
[I_ARRAY_FX_RESPAWN
];
1820 EffectNames
[EFFECT_FIRE
] := _lc
[I_ARRAY_FX_FIRE
];
1822 // Названия предметов:
1823 ItemNames
[ITEM_MEDKIT_SMALL
] := _lc
[I_ARRAY_ITEM_MEDKIT
];
1824 ItemNames
[ITEM_MEDKIT_LARGE
] := _lc
[I_ARRAY_ITEM_LARGE_MEDKIT
];
1825 ItemNames
[ITEM_MEDKIT_BLACK
] := _lc
[I_ARRAY_ITEM_BLACK_MEDKIT
];
1826 ItemNames
[ITEM_ARMOR_GREEN
] := _lc
[I_ARRAY_ITEM_GREEN_ARMOR
];
1827 ItemNames
[ITEM_ARMOR_BLUE
] := _lc
[I_ARRAY_ITEM_BLUE_ARMOR
];
1828 ItemNames
[ITEM_SPHERE_BLUE
] := _lc
[I_ARRAY_ITEM_BLUE_SPHERE
];
1829 ItemNames
[ITEM_SPHERE_WHITE
] := _lc
[I_ARRAY_ITEM_MEGASPHERE
];
1830 ItemNames
[ITEM_SUIT
] := _lc
[I_ARRAY_ITEM_HAZ_SUIT
];
1831 ItemNames
[ITEM_OXYGEN
] := _lc
[I_ARRAY_ITEM_OXYGEN
];
1832 ItemNames
[ITEM_INVUL
] := _lc
[I_ARRAY_ITEM_INVULNERABILITY
];
1833 ItemNames
[ITEM_WEAPON_SAW
] := _lc
[I_ARRAY_ITEM_CHAINSAW
];
1834 ItemNames
[ITEM_WEAPON_SHOTGUN1
] := _lc
[I_ARRAY_ITEM_SHOTGUN
];
1835 ItemNames
[ITEM_WEAPON_SHOTGUN2
] := _lc
[I_ARRAY_ITEM_DB_SHOTGUN
];
1836 ItemNames
[ITEM_WEAPON_CHAINGUN
] := _lc
[I_ARRAY_ITEM_CHAINGUN
];
1837 ItemNames
[ITEM_WEAPON_ROCKETLAUNCHER
] := _lc
[I_ARRAY_ITEM_ROCKET_LAUNCHER
];
1838 ItemNames
[ITEM_WEAPON_PLASMA
] := _lc
[I_ARRAY_ITEM_PLASMA_RIFLE
];
1839 ItemNames
[ITEM_WEAPON_BFG
] := _lc
[I_ARRAY_ITEM_BFG
];
1840 ItemNames
[ITEM_WEAPON_SUPERPULEMET
] := _lc
[I_ARRAY_ITEM_SUPER_MINIGUN
];
1841 ItemNames
[ITEM_WEAPON_FLAMETHROWER
] := _lc
[I_ARRAY_ITEM_FLAMETHROWER
];
1842 ItemNames
[ITEM_AMMO_BULLETS
] := _lc
[I_ARRAY_ITEM_CLIP
];
1843 ItemNames
[ITEM_AMMO_BULLETS_BOX
] := _lc
[I_ARRAY_ITEM_AMMO_BOX
];
1844 ItemNames
[ITEM_AMMO_SHELLS
] := _lc
[I_ARRAY_ITEM_4_SHELLS
];
1845 ItemNames
[ITEM_AMMO_SHELLS_BOX
] := _lc
[I_ARRAY_ITEM_25_SHELLS
];
1846 ItemNames
[ITEM_AMMO_ROCKET
] := _lc
[I_ARRAY_ITEM_1_ROCKET
];
1847 ItemNames
[ITEM_AMMO_ROCKET_BOX
] := _lc
[I_ARRAY_ITEM_ROCKET_BOX
];
1848 ItemNames
[ITEM_AMMO_CELL
] := _lc
[I_ARRAY_ITEM_CELL
];
1849 ItemNames
[ITEM_AMMO_CELL_BIG
] := _lc
[I_ARRAY_ITEM_LARGE_CELL
];
1850 ItemNames
[ITEM_AMMO_FUELCAN
] := _lc
[I_ARRAY_ITEM_FUELCAN
];
1851 ItemNames
[ITEM_AMMO_BACKPACK
] := _lc
[I_ARRAY_ITEM_BACKPACK
];
1852 ItemNames
[ITEM_KEY_RED
] := _lc
[I_ARRAY_ITEM_KEY_RED
];
1853 ItemNames
[ITEM_KEY_GREEN
] := _lc
[I_ARRAY_ITEM_KEY_GREEN
];
1854 ItemNames
[ITEM_KEY_BLUE
] := _lc
[I_ARRAY_ITEM_KEY_BLUE
];
1855 ItemNames
[ITEM_WEAPON_KASTET
] := '?';
1856 ItemNames
[ITEM_WEAPON_PISTOL
] := '??';
1857 ItemNames
[ITEM_BOTTLE
] := _lc
[I_ARRAY_ITEM_BOTTLE
];
1858 ItemNames
[ITEM_HELMET
] := _lc
[I_ARRAY_ITEM_HELMET
];
1859 ItemNames
[ITEM_JETPACK
] := _lc
[I_ARRAY_ITEM_JETPACK
];
1860 ItemNames
[ITEM_INVIS
] := _lc
[I_ARRAY_ITEM_INVIS
];
1862 // Названия снарядов:
1863 ShotNames
[TRIGGER_SHOT_PISTOL
] := _lc
[I_ARRAY_SHOT_PISTOL
];
1864 ShotNames
[TRIGGER_SHOT_BULLET
] := _lc
[I_ARRAY_SHOT_BULLET
];
1865 ShotNames
[TRIGGER_SHOT_SHOTGUN
] := _lc
[I_ARRAY_SHOT_SHOTGUN
];
1866 ShotNames
[TRIGGER_SHOT_SSG
] := _lc
[I_ARRAY_SHOT_SSG
];
1867 ShotNames
[TRIGGER_SHOT_IMP
] := _lc
[I_ARRAY_SHOT_IMP
];
1868 ShotNames
[TRIGGER_SHOT_PLASMA
] := _lc
[I_ARRAY_SHOT_PLASMA
];
1869 ShotNames
[TRIGGER_SHOT_SPIDER
] := _lc
[I_ARRAY_SHOT_SPIDER
];
1870 ShotNames
[TRIGGER_SHOT_CACO
] := _lc
[I_ARRAY_SHOT_CACO
];
1871 ShotNames
[TRIGGER_SHOT_BARON
] := _lc
[I_ARRAY_SHOT_BARON
];
1872 ShotNames
[TRIGGER_SHOT_MANCUB
] := _lc
[I_ARRAY_SHOT_MANCUB
];
1873 ShotNames
[TRIGGER_SHOT_REV
] := _lc
[I_ARRAY_SHOT_REV
];
1874 ShotNames
[TRIGGER_SHOT_ROCKET
] := _lc
[I_ARRAY_SHOT_ROCKET
];
1875 ShotNames
[TRIGGER_SHOT_BFG
] := _lc
[I_ARRAY_SHOT_BFG
];
1876 ShotNames
[TRIGGER_SHOT_EXPL
] := _lc
[I_ARRAY_SHOT_EXPL
];
1877 ShotNames
[TRIGGER_SHOT_BFGEXPL
] := _lc
[I_ARRAY_SHOT_BFGEXPL
];
1879 // Названия монстров:
1880 MonsterNames
[MONSTER_DEMON
] := _lc
[I_ARRAY_MON_DEMON
];
1881 MonsterNames
[MONSTER_IMP
] := _lc
[I_ARRAY_MON_IMP
];
1882 MonsterNames
[MONSTER_ZOMBY
] := _lc
[I_ARRAY_MON_ZOMBIE
];
1883 MonsterNames
[MONSTER_SERG
] := _lc
[I_ARRAY_MON_SERGEANT
];
1884 MonsterNames
[MONSTER_CYBER
] := _lc
[I_ARRAY_MON_CYBER
];
1885 MonsterNames
[MONSTER_CGUN
] := _lc
[I_ARRAY_MON_CGUN
];
1886 MonsterNames
[MONSTER_BARON
] := _lc
[I_ARRAY_MON_HELL_BARON
];
1887 MonsterNames
[MONSTER_KNIGHT
] := _lc
[I_ARRAY_MON_HELL_KNIGHT
];
1888 MonsterNames
[MONSTER_CACO
] := _lc
[I_ARRAY_MON_CACODEMON
];
1889 MonsterNames
[MONSTER_SOUL
] := _lc
[I_ARRAY_MON_LOST_SOUL
];
1890 MonsterNames
[MONSTER_PAIN
] := _lc
[I_ARRAY_MON_PAIN_ELEMENTAL
];
1891 MonsterNames
[MONSTER_SPIDER
] := _lc
[I_ARRAY_MON_MASTERMIND
];
1892 MonsterNames
[MONSTER_BSP
] := _lc
[I_ARRAY_MON_ARACHNATRON
];
1893 MonsterNames
[MONSTER_MANCUB
] := _lc
[I_ARRAY_MON_MANCUBUS
];
1894 MonsterNames
[MONSTER_SKEL
] := _lc
[I_ARRAY_MON_REVENANT
];
1895 MonsterNames
[MONSTER_VILE
] := _lc
[I_ARRAY_MON_ARCHVILE
];
1896 MonsterNames
[MONSTER_FISH
] := _lc
[I_ARRAY_MON_FISH
];
1897 MonsterNames
[MONSTER_BARREL
] := _lc
[I_ARRAY_MON_BARREL
];
1898 MonsterNames
[MONSTER_ROBO
] := _lc
[I_ARRAY_MON_ROBOT
];
1899 MonsterNames
[MONSTER_MAN
] := _lc
[I_ARRAY_MON_PRIKOLIST
];
1901 // Названия областей:
1902 AreaNames
[AREA_PLAYERPOINT1
] := _lc
[I_ARRAY_AREA_PLAYER_ONE
];
1903 AreaNames
[AREA_PLAYERPOINT2
] := _lc
[I_ARRAY_AREA_PLAYER_TWO
];
1904 AreaNames
[AREA_DMPOINT
] := _lc
[I_ARRAY_AREA_DM
];
1905 AreaNames
[AREA_REDFLAG
] := _lc
[I_ARRAY_AREA_FLAG_RED
];
1906 AreaNames
[AREA_BLUEFLAG
] := _lc
[I_ARRAY_AREA_FLAG_BLUE
];
1907 AreaNames
[AREA_DOMFLAG
] := _lc
[I_ARRAY_AREA_FLAG_DOM
];
1908 AreaNames
[AREA_REDTEAMPOINT
] := _lc
[I_ARRAY_AREA_TEAM_RED
];
1909 AreaNames
[AREA_BLUETEAMPOINT
] := _lc
[I_ARRAY_AREA_TEAM_BLUE
];
1911 // Названия триггеров:
1912 TriggerNames
[TRIGGER_EXIT
] := _lc
[I_ARRAY_TR_EXIT
];
1913 TriggerNames
[TRIGGER_TELEPORT
] := _lc
[I_ARRAY_TR_TELEPORT
];
1914 TriggerNames
[TRIGGER_OPENDOOR
] := _lc
[I_ARRAY_TR_DOOR_OPEN
];
1915 TriggerNames
[TRIGGER_CLOSEDOOR
] := _lc
[I_ARRAY_TR_DOOR_CLOSE
];
1916 TriggerNames
[TRIGGER_DOOR
] := _lc
[I_ARRAY_TR_DOOR_SWITCH
];
1917 TriggerNames
[TRIGGER_DOOR5
] := _lc
[I_ARRAY_TR_DOOR_5_SEC
];
1918 TriggerNames
[TRIGGER_CLOSETRAP
] := _lc
[I_ARRAY_TR_TRAP_CLOSE
];
1919 TriggerNames
[TRIGGER_TRAP
] := _lc
[I_ARRAY_TR_TRAP
];
1920 TriggerNames
[TRIGGER_PRESS
] := _lc
[I_ARRAY_TR_EXTEND
];
1921 TriggerNames
[TRIGGER_SECRET
] := _lc
[I_ARRAY_TR_SECRET
];
1922 TriggerNames
[TRIGGER_LIFTUP
] := _lc
[I_ARRAY_TR_LIFT_UP
];
1923 TriggerNames
[TRIGGER_LIFTDOWN
] := _lc
[I_ARRAY_TR_LIFT_DOWN
];
1924 TriggerNames
[TRIGGER_LIFT
] := _lc
[I_ARRAY_TR_LIFT_SWITCH
];
1925 TriggerNames
[TRIGGER_TEXTURE
] := _lc
[I_ARRAY_TR_TEXTURE
];
1926 TriggerNames
[TRIGGER_ON
] := _lc
[I_ARRAY_TR_ON
];
1927 TriggerNames
[TRIGGER_OFF
] := _lc
[I_ARRAY_TR_OFF
];
1928 TriggerNames
[TRIGGER_ONOFF
] := _lc
[I_ARRAY_TR_SWITCH
];
1929 TriggerNames
[TRIGGER_SOUND
] := _lc
[I_ARRAY_TR_SOUND
];
1930 TriggerNames
[TRIGGER_SPAWNMONSTER
] := _lc
[I_ARRAY_TR_SPAWN_MONSTER
];
1931 TriggerNames
[TRIGGER_SPAWNITEM
] := _lc
[I_ARRAY_TR_SPAWN_ITEM
];
1932 TriggerNames
[TRIGGER_MUSIC
] := _lc
[I_ARRAY_TR_MUSIC
];
1933 TriggerNames
[TRIGGER_PUSH
] := _lc
[I_ARRAY_TR_PUSH
];
1934 TriggerNames
[TRIGGER_SCORE
] := _lc
[I_ARRAY_TR_SCORE
];
1935 TriggerNames
[TRIGGER_MESSAGE
] := _lc
[I_ARRAY_TR_MESSAGE
];
1936 TriggerNames
[TRIGGER_DAMAGE
] := _lc
[I_ARRAY_TR_DAMAGE
];
1937 TriggerNames
[TRIGGER_HEALTH
] := _lc
[I_ARRAY_TR_HEALTH
];
1938 TriggerNames
[TRIGGER_SHOT
] := _lc
[I_ARRAY_TR_SHOT
];
1939 TriggerNames
[TRIGGER_EFFECT
] := _lc
[I_ARRAY_TR_EFFECT
];
1941 // Установка значений в панели выбора объектов:
1944 lbPanelType
.Items
.Clear();
1945 for i
:= 0 to High(PANELNAMES
) do
1946 lbPanelType
.Items
.Add(PANELNAMES
[i
]);
1947 lbPanelType
.ItemIndex
:= 0;
1950 for i
:= ITEM_MEDKIT_SMALL
to ITEM_KEY_BLUE
do
1951 lbItemList
.Items
.Add(ItemNames
[i
]);
1952 lbItemList
.Items
.Add(ItemNames
[ITEM_BOTTLE
]);
1953 lbItemList
.Items
.Add(ItemNames
[ITEM_HELMET
]);
1954 lbItemList
.Items
.Add(ItemNames
[ITEM_JETPACK
]);
1955 lbItemList
.Items
.Add(ItemNames
[ITEM_INVIS
]);
1956 lbItemList
.Items
.Add(ItemNames
[ITEM_WEAPON_FLAMETHROWER
]);
1957 lbItemList
.Items
.Add(ItemNames
[ITEM_AMMO_FUELCAN
]);
1959 lbMonsterList
.Clear();
1960 for i
:= MONSTER_DEMON
to MONSTER_MAN
do
1961 lbMonsterList
.Items
.Add(MonsterNames
[i
]);
1963 lbAreasList
.Clear();
1964 for i
:= AREA_PLAYERPOINT1
to AREA_BLUETEAMPOINT
do
1965 lbAreasList
.Items
.Add(AreaNames
[i
]);
1967 lbTriggersList
.Clear();
1968 for i
:= Low(TriggerNames
) to High(TriggerNames
) do
1969 lbTriggersList
.Items
.Add(TriggerNames
[i
]);
1971 clbActivationType
.Clear();
1972 clbActivationType
.Items
.Add(_lc
[I_CTRL_ACT_PLAYER_CLOSE
]);
1973 clbActivationType
.Items
.Add(_lc
[I_CTRL_ACT_MONSTER_CLOSE
]);
1974 clbActivationType
.Items
.Add(_lc
[I_CTRL_ACT_PLAYER_PRESS
]);
1975 clbActivationType
.Items
.Add(_lc
[I_CTRL_ACT_MONSTER_PRESS
]);
1976 clbActivationType
.Items
.Add(_lc
[I_CTRL_ACT_SHOT
]);
1977 clbActivationType
.Items
.Add(_lc
[I_CTRL_ACT_NO_MONSTER
]);
1980 clbKeys
.Items
.Add(_lc
[I_CTRL_KEYS_RED
]);
1981 clbKeys
.Items
.Add(_lc
[I_CTRL_KEYS_GREEN
]);
1982 clbKeys
.Items
.Add(_lc
[I_CTRL_KEYS_BLUE
]);
1983 clbKeys
.Items
.Add(_lc
[I_CTRL_KEYS_TEAM_RED
]);
1984 clbKeys
.Items
.Add(_lc
[I_CTRL_KEYS_TEAM_BLUE
]);
1988 procedure SetupCaptions();
1997 FormCaption
:= _lc
[I_EDITOR_TITLE
];
1998 i
:= Pos('-', Caption
);
2001 Caption
:= FormCaption
+ ' ' + Copy(Caption
, i
, Length(Caption
)-i
+1);
2004 Caption
:= FormCaption
;
2007 miMenuFile
.Caption
:= _lc
[I_MENU_FILE
];
2008 miNewMap
.Caption
:= _lc
[I_MENU_FILE_NEW
];
2009 miOpenMap
.Caption
:= _lc
[I_MENU_FILE_OPEN
];
2010 miSaveMap
.Caption
:= _lc
[I_MENU_FILE_SAVE
];
2011 miSaveMapAs
.Caption
:= _lc
[I_MENU_FILE_SAVE_AS
];
2012 miOpenWadMap
.Caption
:= _lc
[I_MENU_FILE_OPEN_WAD
];
2013 miSaveMiniMap
.Caption
:= _lc
[I_MENU_FILE_SAVE_MINI
];
2014 miDeleteMap
.Caption
:= _lc
[I_MENU_FILE_DELETE
];
2015 miPackMap
.Caption
:= _lc
[I_MENU_FILE_PACK_MAP
];
2016 miExit
.Caption
:= _lc
[I_MENU_FILE_EXIT
];
2018 miMenuEdit
.Caption
:= _lc
[I_MENU_EDIT
];
2019 miUndo
.Caption
:= _lc
[I_MENU_EDIT_UNDO
];
2020 miCopy
.Caption
:= _lc
[I_MENU_EDIT_COPY
];
2021 miCut
.Caption
:= _lc
[I_MENU_EDIT_CUT
];
2022 miPaste
.Caption
:= _lc
[I_MENU_EDIT_PASTE
];
2023 miSelectAll
.Caption
:= _lc
[I_MENU_EDIT_SELECT_ALL
];
2024 miToFore
.Caption
:= _lc
[I_MENU_EDIT_TO_FORE
];
2025 miToBack
.Caption
:= _lc
[I_MENU_EDIT_TO_BACK
];
2027 miMenuTools
.Caption
:= _lc
[I_MENU_TOOLS
];
2028 miSnapToGrid
.Caption
:= _lc
[I_MENU_TOOLS_SNAP_GRID
];
2029 miMiniMap
.Caption
:= _lc
[I_MENU_TOOLS_MINIMAP
];
2030 miSwitchGrid
.Caption
:= _lc
[I_MENU_TOOLS_STEP_GRID
];
2031 miShowEdges
.Caption
:= _lc
[I_MENU_TOOLS_SHOW_EDGES
];
2032 miLayers
.Caption
:= _lc
[I_MENU_TOOLS_LAYERS
];
2033 miLayer1
.Caption
:= _lc
[I_MENU_LAYER_BACK
];
2034 miLayer2
.Caption
:= _lc
[I_MENU_LAYER_WALL
];
2035 miLayer3
.Caption
:= _lc
[I_MENU_LAYER_FORE
];
2036 miLayer4
.Caption
:= _lc
[I_MENU_LAYER_STAIR
];
2037 miLayer5
.Caption
:= _lc
[I_MENU_LAYER_WATER
];
2038 miLayer6
.Caption
:= _lc
[I_MENU_LAYER_ITEM
];
2039 miLayer7
.Caption
:= _lc
[I_MENU_LAYER_MONSTER
];
2040 miLayer8
.Caption
:= _lc
[I_MENU_LAYER_AREA
];
2041 miLayer9
.Caption
:= _lc
[I_MENU_LAYER_TRIGGER
];
2043 miMenuService
.Caption
:= _lc
[I_MENU_SERV
];
2044 miCheckMap
.Caption
:= _lc
[I_MENU_SERV_TEST
];
2045 miOptimmization
.Caption
:= _lc
[I_MENU_SERV_OPT
];
2046 miMapPreview
.Caption
:= _lc
[I_MENU_SERV_PREVIEW
];
2047 miTestMap
.Caption
:= _lc
[I_MENU_SERV_LAUNCH
];
2049 miMenuSettings
.Caption
:= _lc
[I_MENU_SETS
];
2050 miMapOptions
.Caption
:= _lc
[I_MENU_SETS_MAP
];
2051 miOptions
.Caption
:= _lc
[I_MENU_SETS_EDITOR
];
2052 miMapTestSettings
.Caption
:= _lc
[I_MENU_SETS_LAUNCH
];
2054 miMenuHelp
.Caption
:= _lc
[I_MENU_HELP
];
2055 miAbout
.Caption
:= _lc
[I_MENU_HELP_ABOUT
];
2057 // Панель инструментов:
2058 tbNewMap
.Hint
:= _lc
[I_MENU_TB_NEW
];
2059 tbOpenMap
.Hint
:= _lc
[I_MENU_TB_OPEN
];
2060 tbSaveMap
.Hint
:= _lc
[I_MENU_TB_SAVE
];
2061 tbOpenWadMap
.Hint
:= _lc
[I_MENU_TB_OPEN_WAD
];
2062 tbShowMap
.Hint
:= _lc
[I_MENU_TB_MINIMAP
];
2063 tbShow
.Hint
:= _lc
[I_MENU_TB_LAYERS
];
2064 tbGridOn
.Hint
:= _lc
[I_MENU_TB_GRID
];
2065 tbGrid
.Hint
:= _lc
[I_MENU_TB_GRID_STEP
];
2066 tbTestMap
.Hint
:= _lc
[I_MENU_TB_LAUNCH
];
2067 // Всплывающее меню для кнопки слоев:
2068 miLayerP1
.Caption
:= _lc
[I_MENU_LAYER_BACK
];
2069 miLayerP2
.Caption
:= _lc
[I_MENU_LAYER_WALL
];
2070 miLayerP3
.Caption
:= _lc
[I_MENU_LAYER_FORE
];
2071 miLayerP4
.Caption
:= _lc
[I_MENU_LAYER_STAIR
];
2072 miLayerP5
.Caption
:= _lc
[I_MENU_LAYER_WATER
];
2073 miLayerP6
.Caption
:= _lc
[I_MENU_LAYER_ITEM
];
2074 miLayerP7
.Caption
:= _lc
[I_MENU_LAYER_MONSTER
];
2075 miLayerP8
.Caption
:= _lc
[I_MENU_LAYER_AREA
];
2076 miLayerP9
.Caption
:= _lc
[I_MENU_LAYER_TRIGGER
];
2077 // Всплывающее меню для кнопки теста карты:
2078 miMapTestPMSet
.Caption
:= _lc
[I_MENU_LAUNCH_SETS
];
2080 // Кнопка применения свойств:
2081 bApplyProperty
.Caption
:= _lc
[I_BTN_APPLY_PROPS
];
2082 // Редактор свойств объектов:
2083 vleObjectProperty
.TitleCaptions
[0] := _lc
[I_CTRL_PROP_KEY
];
2084 vleObjectProperty
.TitleCaptions
[1] := _lc
[I_CTRL_PROP_VALUE
];
2086 // Вкладка "Панели":
2087 tsPanels
.Caption
:= _lc
[I_CTRL_PANELS
];
2088 lbPanelType
.Hint
:= _lc
[I_PROP_PANEL_TYPE
];
2089 lbTextureList
.Hint
:= _lc
[I_CTRL_LIST_TEXTURE
];
2090 // Панель настройки текстур:
2091 LabelTxW
.Caption
:= _lc
[I_LAB_TEX_WIDTH
];
2092 LabelTxH
.Caption
:= _lc
[I_LAB_TEX_HEIGHT
];
2093 cbPreview
.Caption
:= _lc
[I_CTRL_PREVIEW
];
2094 bbAddTexture
.Hint
:= _lc
[I_BTN_TEXTURE_ADD
];
2095 bbRemoveTexture
.Hint
:= _lc
[I_BTN_TEXTURE_DELETE
];
2096 bClearTexture
.Hint
:= _lc
[I_BTN_TEXTURE_EMPTY
];
2098 // Вкладка "Предметы":
2099 tsItems
.Caption
:= _lc
[I_CTRL_ITEMS
];
2100 lbItemList
.Hint
:= _lc
[I_CTRL_LIST_ITEM
];
2101 cbOnlyDM
.Caption
:= _lc
[I_CTRL_ITEM_DM
];
2102 cbFall
.Caption
:= _lc
[I_CTRL_ITEM_FALLS
];
2104 // Вкладка "Монстры":
2105 tsMonsters
.Caption
:= _lc
[I_CTRL_MONSTERS
];
2106 lbMonsterList
.Hint
:= _lc
[I_CTRL_LIST_MONSTER
];
2107 rbMonsterLeft
.Caption
:= _lc
[I_CTRL_LEFT
];
2108 rbMonsterRight
.Caption
:= _lc
[I_CTRL_RIGHT
];
2110 // Вкладка "Области":
2111 tsAreas
.Caption
:= _lc
[I_CTRL_AREAS
];
2112 lbAreasList
.Hint
:= _lc
[I_CTRL_LIST_AREA
];
2113 rbAreaLeft
.Caption
:= _lc
[I_CTRL_LEFT
];
2114 rbAreaRight
.Caption
:= _lc
[I_CTRL_RIGHT
];
2116 // Вкладка "Триггеры":
2117 tsTriggers
.Caption
:= _lc
[I_CTRL_TRIGGERS
];
2118 lbTriggersList
.Hint
:= _lc
[I_CTRL_LIST_TRIGGER
];
2119 clbActivationType
.Hint
:= _lc
[I_CTRL_LIST_ACTIVE
];
2120 clbKeys
.Hint
:= _lc
[I_CTRL_LIST_KEYS
];
2123 // Форма "О программе":
2126 Caption
:= _lc
[I_CAP_ABOUT
];
2127 LabelTitle
.Caption
:= _lc
[I_EDITOR_TITLE
];
2128 LabelVer
.Caption
:= _lc
[I_LAB_ABOUT_VER
];
2129 LabelAuthor
.Caption
:= _lc
[I_LAB_ABOUT_AUTHOR
];
2130 LabelAuthor2
.Caption
:= _lc
[I_LAB_ABOUT_AUTHOR_2
];
2131 LabelMail
.Caption
:= _lc
[I_LAB_ABOUT_MAIL
];
2132 LabelMail2
.Caption
:= _lc
[I_LAB_ABOUT_MAIL_2
];
2133 LabelSite
.Caption
:= _lc
[I_LAB_ABOUT_SITE
];
2134 LabelHttp
.Caption
:= _lc
[I_LAB_ABOUT_HTTP
];
2137 // Форма "Тип активации":
2138 with ActivationTypeForm
do
2140 Caption
:= _lc
[I_CAP_ACT
];
2141 cbPlayerCollide
.Caption
:= _lc
[I_CTRL_ACT_PLAYER_CLOSE
];
2142 cbMonsterCollide
.Caption
:= _lc
[I_CTRL_ACT_MONSTER_CLOSE
];
2143 cbPlayerPress
.Caption
:= _lc
[I_CTRL_ACT_PLAYER_PRESS
];
2144 cbMonsterPress
.Caption
:= _lc
[I_CTRL_ACT_MONSTER_PRESS
];
2145 cbShot
.Caption
:= _lc
[I_CTRL_ACT_SHOT
];
2146 cbNoMonster
.Caption
:= _lc
[I_CTRL_ACT_NO_MONSTER
];
2147 bOK
.Caption
:= _lc
[I_BTN_OK
];
2150 // Форма "Выбор текстуры для неба":
2153 Caption
:= _lc
[I_CAP_ADD_SKY
];
2154 LabelWADs
.Caption
:= _lc
[I_LAB_ADD_WADS
];
2155 LabelSections
.Caption
:= _lc
[I_LAB_ADD_SECTIONS
];
2156 bOK
.Caption
:= _lc
[I_BTN_OK
];
2157 bCancel
.Caption
:= _lc
[I_BTN_CANCEL
];
2160 // Форма "Выбор звука или музыки":
2161 with AddSoundForm
do
2163 Caption
:= _lc
[I_CAP_ADD_SOUND
];
2164 LabelWADs
.Caption
:= _lc
[I_LAB_ADD_WADS
];
2165 LabelSections
.Caption
:= _lc
[I_LAB_ADD_SECTIONS
];
2166 bOK
.Caption
:= _lc
[I_BTN_OK
];
2167 bCancel
.Caption
:= _lc
[I_BTN_CANCEL
];
2168 bEmpty
.Caption
:= _lc
[I_BTN_NO_SOUND
];
2171 // Форма "Выбор текстуры":
2172 with AddTextureForm
do
2174 Caption
:= _lc
[I_CAP_ADD_TEXTURE
];
2175 LabelWADs
.Caption
:= _lc
[I_LAB_ADD_WADS
];
2176 LabelSections
.Caption
:= _lc
[I_LAB_ADD_SECTIONS
];
2177 bAddTexture
.Caption
:= _lc
[I_BTN_ADD
];
2178 bClose
.Caption
:= _lc
[I_BTN_CLOSE
];
2179 bAddClose
.Caption
:= _lc
[I_BTN_ADD_CLOSE
];
2182 // Форма "Выбор типа монстра" / "Выбор типа предмета":
2183 ChooseTypeForm
.bOK
.Caption
:= _lc
[I_BTN_OK
];
2188 Caption
:= _lc
[I_CAP_KEYS
];
2189 cbRedKey
.Caption
:= _lc
[I_CTRL_KEYS_RED
];
2190 cbGreenKey
.Caption
:= _lc
[I_CTRL_KEYS_GREEN
];
2191 cbBlueKey
.Caption
:= _lc
[I_CTRL_KEYS_BLUE
];
2192 cbRedTeam
.Caption
:= _lc
[I_CTRL_KEYS_TEAM_RED
];
2193 cbBlueTeam
.Caption
:= _lc
[I_CTRL_KEYS_TEAM_BLUE
];
2194 bOK
.Caption
:= _lc
[I_BTN_OK
];
2197 // Форма "Проверка карты":
2198 with MapCheckForm
do
2200 Caption
:= _lc
[I_CAP_TEST
];
2201 bCheckMap
.Caption
:= _lc
[I_BTN_TEST_AGAIN
];
2202 bClose
.Caption
:= _lc
[I_BTN_CLOSE
];
2205 // Форма "Оптимизация карты":
2206 with MapOptimizationForm
do
2208 Caption
:= _lc
[I_CAP_OPT
];
2209 // Выбор оптимизации:
2210 GroupBoxOpt
.Caption
:= _lc
[I_CTRL_OPT_GB
];
2211 rbTexturesOptimization
.Caption
:= _lc
[I_CTRL_OPT_TEXTURE
];
2212 rbPanelsOptimization
.Caption
:= _lc
[I_CTRL_OPT_PANEL
];
2213 // Оптимизация текстур:
2214 bBeginTextureOptimization
.Caption
:= _lc
[I_BTN_START
];
2215 // Оптимизация панелей:
2216 cbOptimizeWalls
.Caption
:= _lc
[I_CTRL_OPT_WALL
];
2217 cbOptimizeForeGround
.Caption
:= _lc
[I_CTRL_OPT_FORE
];
2218 cbOptimizeBackGround
.Caption
:= _lc
[I_CTRL_OPT_BACK
];
2219 cbOptimizeSteps
.Caption
:= _lc
[I_CTRL_OPT_STAIR
];
2220 cbOptimizeWater
.Caption
:= _lc
[I_CTRL_OPT_WATER
];
2221 cbOptimizeAcid1
.Caption
:= _lc
[I_CTRL_OPT_ACID1
];
2222 cbOptimizeAcid2
.Caption
:= _lc
[I_CTRL_OPT_ACID2
];
2223 cbOptimizeLift
.Caption
:= _lc
[I_CTRL_OPT_LIFT
];
2224 cbOptimizeBlockMon
.Caption
:= _lc
[I_CTRL_OPT_BLOCKMON
];
2225 bBeginPanelsOptimization
.Caption
:= _lc
[I_BTN_START
];
2228 // Форма "Параметры карты":
2229 with MapOptionsForm
do
2231 Caption
:= _lc
[I_CAP_SETS
];
2232 // Основные параметры:
2233 LabelName
.Caption
:= _lc
[I_LAB_SETS_NAME
];
2234 LabelDesc
.Caption
:= _lc
[I_LAB_SETS_DESC
];
2235 LabelAuthor
.Caption
:= _lc
[I_LAB_SETS_AUTHOR
];
2236 LabelBack
.Caption
:= _lc
[I_LAB_SETS_BACK
];
2237 LabelMusic
.Caption
:= _lc
[I_LAB_SETS_MUSIC
];
2239 GBStats
.Caption
:= _lc
[I_CTRL_SETS_STATS
];
2240 LabelTexs
.Caption
:= _lc
[I_LAB_SETS_TEXTURES
];
2241 LabelPanels
.Caption
:= _lc
[I_LAB_SETS_PANELS
];
2242 LabelItems
.Caption
:= _lc
[I_LAB_SETS_ITEMS
];
2243 LabelMonsters
.Caption
:= _lc
[I_LAB_SETS_MONSTERS
];
2244 LabelAreas
.Caption
:= _lc
[I_LAB_SETS_AREAS
];
2245 LabelTriggers
.Caption
:= _lc
[I_LAB_SETS_TRIGGERS
];
2247 GBSizes
.Caption
:= _lc
[I_CTRL_SETS_SIZES
];
2248 LabelWidth
.Caption
:= _lc
[I_LAB_SETS_WIDTH
];
2249 LabelHeight
.Caption
:= _lc
[I_LAB_SETS_HEIGHT
];
2250 LabelCurSize
.Caption
:= _lc
[I_LAB_SETS_SIZES
];
2251 LabelMapMove
.Caption
:= _lc
[I_LAB_SETS_MAPMOVE
];
2252 cbSnapping
.Caption
:= _lc
[I_LAB_SETS_SNAPPING
];
2254 bOK
.Caption
:= _lc
[I_BTN_OK
];
2255 bCancel
.Caption
:= _lc
[I_BTN_CANCEL
];
2258 // Форма "Настройки теста карты":
2261 Caption
:= _lc
[I_CAP_LAUNCH
];
2262 bOK
.Caption
:= _lc
[I_BTN_OK
];
2263 bCancel
.Caption
:= _lc
[I_BTN_CANCEL
];
2265 rbDM
.Caption
:= _lc
[I_CTRL_LAUNCH_DM
];
2266 rbTDM
.Caption
:= _lc
[I_CTRL_LAUNCH_TDM
];
2267 rbCTF
.Caption
:= _lc
[I_CTRL_LAUNCH_CTF
];
2268 rbCOOP
.Caption
:= _lc
[I_CTRL_LAUNCH_COOP
];
2270 cbTwoPlayers
.Caption
:= _lc
[I_CTRL_LAUNCH_2P
];
2271 cbTeamDamage
.Caption
:= _lc
[I_CTRL_LAUNCH_FF
];
2272 cbAllowExit
.Caption
:= _lc
[I_CTRL_LAUNCH_EXIT
];
2273 cbWeaponStay
.Caption
:= _lc
[I_CTRL_LAUNCH_WEAPONS
];
2274 cbMonstersDM
.Caption
:= _lc
[I_CTRL_LAUNCH_MONSTERS
];
2275 cbMapOnce
.Caption
:= _lc
[I_CTRL_LAUNCH_CLOSE
];
2276 LabelTime
.Caption
:= _lc
[I_LAB_LAUNCH_TIME
];
2277 LabelSecs
.Caption
:= _lc
[I_LAB_LAUNCH_SECS
];
2278 LabelScore
.Caption
:= _lc
[I_LAB_LAUNCH_SCORE
];
2280 LabelPath
.Caption
:= _lc
[I_LAB_LAUNCH_PATH
];
2281 FindD2dDialog
.Title
:= _lc
[I_CTRL_LAUNCH_OPEN
];
2284 // Форма "Настройки редактора":
2287 Caption
:= _lc
[I_CAP_ES
];
2288 bOK
.Caption
:= _lc
[I_BTN_OK
];
2289 bCancel
.Caption
:= _lc
[I_BTN_CANCEL
];
2291 cbShowDots
.Caption
:= _lc
[I_CTRL_ES_GRID
];
2292 cbShowTexture
.Caption
:= _lc
[I_CTRL_ES_TEXTURE
];
2293 cbShowSize
.Caption
:= _lc
[I_CTRL_ES_PANEL_SIZE
];
2294 LabelGrid
.Caption
:= _lc
[I_LAB_ES_GRID
];
2295 LabelGridCol
.Caption
:= _lc
[I_LAB_ES_GRID_COLOR
];
2296 LabelBack
.Caption
:= _lc
[I_LAB_ES_BACK
];
2297 LabelPreview
.Caption
:= _lc
[I_LAB_ES_PREVIEW
];
2298 LabelMinimap
.Caption
:= _lc
[I_LAB_ES_MINIMAP
];
2299 LabelRecent
.Caption
:= _lc
[I_LAB_ES_RECENT
];
2300 LabelLanguage
.Caption
:= _lc
[I_LAB_ES_LANGUAGE
];
2303 // Форма "Упаковать карту":
2306 Caption
:= _lc
[I_CAP_PACK
];
2307 bPack
.Caption
:= _lc
[I_BTN_PACK
];
2308 LabelSaveTo
.Caption
:= _lc
[I_LAB_PACK_SAVE_TO
];
2309 LabelMapName
.Caption
:= _lc
[I_LAB_PACK_MAP_NAME
];
2311 cbTextrures
.Caption
:= _lc
[I_CTRL_PACK_TEXTURES
];
2312 LabelTextures
.Caption
:= _lc
[I_LAB_PACK_TEXTURES
];
2313 cbSky
.Caption
:= _lc
[I_CTRL_PACK_SKY
];
2314 LabelSky
.Caption
:= _lc
[I_LAB_PACK_SKY
];
2315 cbMusic
.Caption
:= _lc
[I_CTRL_PACK_MUSIC
];
2316 LabelMusic
.Caption
:= _lc
[I_LAB_PACK_MUSIC
];
2317 cbAdd
.Caption
:= _lc
[I_CTRL_PACK_ADD
];
2318 cbNonStandart
.Caption
:= _lc
[I_CTRL_PACK_NON_STD
];
2321 // Форма "Сохранить карту":
2324 Caption
:= _lc
[I_CAP_SAVE
];
2325 bOK
.Caption
:= _lc
[I_BTN_OK
];
2326 bCancel
.Caption
:= _lc
[I_BTN_CANCEL
];
2329 // Форма "Сохранить мини-карту":
2330 with SaveMiniMapForm
do
2332 Caption
:= _lc
[I_CAP_MINI
];
2333 LabelScale
.Caption
:= _lc
[I_LAB_MINI_SCALE
];
2334 bSave
.Caption
:= _lc
[I_BTN_SAVE
];
2335 bClose
.Caption
:= _lc
[I_BTN_CLOSE
];
2338 // Форма "Выбор карты":
2339 with SelectMapForm
do
2341 Caption
:= _lc
[I_CAP_SELECT
];
2342 bOK
.Caption
:= _lc
[I_BTN_OK
];
2343 bCancel
.Caption
:= _lc
[I_BTN_CANCEL
];
2346 // Заголовок приложения:
2347 Application
.Title
:= _lc
[I_EDITOR_TITLE
];
2350 procedure g_Language_Load(fileName
: String);
2359 // Значения по-умолчанию:
2360 for i
:= Low(TStrings_Locale
) to High(TStrings_Locale
) do
2361 _lc
[i
] := g_lang_default
[i
][LANGUAGE_ENGLISH_N
];
2363 if FileExists(fileName
) then
2365 AssignFile(F
, fileName
);
2376 // Строка - ключ перевода:
2379 (Pos(']', key
) > 2) then
2381 key
:= UpperCase(Copy(key
, 2, Pos(']', key
)-2));
2383 // Пропускаем пустые строки до строки - перевода:
2385 while (not EoF(F
)) and (value
= '') do
2388 value
:= Trim(value
);
2391 // Есть строка - перевод:
2394 // Ищем индекс ключа перевода:
2396 i
:= TStrings_Locale(k
);
2398 // От текущего к первому:
2399 while i
> Low(TStrings_Locale
) do
2401 if g_lang_default
[i
][1] = key
then
2414 i
:= Low(TStrings_Locale
);
2416 if (g_lang_default
[i
][1] = key
) then
2423 // От следующего за текущим до последнего:
2426 i
:= TStrings_Locale(k
);
2428 while i
< High(TStrings_Locale
) do
2432 if g_lang_default
[i
][1] = key
then
2448 e_WriteLog('Language file "'+fileName
+'" not found!', MSG_WARNING
);
2452 RemoveSelectFromObjects();
2455 procedure g_Language_Set(lang
: String);
2461 if lang
= LANGUAGE_ENGLISH
then
2462 n
:= LANGUAGE_ENGLISH_N
2464 n
:= LANGUAGE_RUSSIAN_N
;
2466 for i
:= Low(TStrings_Locale
) to High(TStrings_Locale
) do
2468 _lc
[i
] := g_lang_default
[i
][n
];
2469 // have to cache a CP1251 version for GL text
2470 _glc
[i
] := utf8to1251(g_lang_default
[i
][n
]);
2475 RemoveSelectFromObjects();
2478 procedure g_Language_Dump(fileName
: String);
2484 AssignFile(F
, fileName
);
2487 for i
:= Low(TStrings_Locale
) to High(TStrings_Locale
) do