1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
23 g_basic
, g_player
, e_graphics
, g_res_downloader
,
24 g_sound
, g_gui
, utils
, md5
, mempool
, xprofiler
,
28 TGameSettings
= record
44 TDelayedEvent
= record
53 Sound
: TPlayableSound
;
54 Tags
: Array of String;
58 TPlayerSettings
= record
77 function g_Game_IsNet(): Boolean;
78 function g_Game_IsServer(): Boolean;
79 function g_Game_IsClient(): Boolean;
80 procedure g_Game_Init();
81 procedure g_Game_Free (freeTextures
: Boolean=true);
82 procedure g_Game_LoadData();
83 procedure g_Game_FreeData();
84 procedure g_Game_Update();
85 procedure g_Game_Draw();
86 procedure g_Game_Quit();
87 procedure g_Game_SetupScreenSize();
88 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
89 function g_Game_ModeToText(Mode
: Byte): string;
90 function g_Game_TextToMode(Mode
: string): Byte;
91 procedure g_Game_ExecuteEvent(Name
: String);
92 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
93 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
94 procedure g_Game_RemovePlayer();
95 procedure g_Game_Spectate();
96 procedure g_Game_SpectateCenterView();
97 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
98 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
99 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
100 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
101 procedure g_Game_Restart();
102 procedure g_Game_RestartLevel();
103 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
104 procedure g_Game_ClientWAD(NewWAD
: String; const WHash
: TMD5Digest
);
105 procedure g_Game_SaveOptions();
106 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
107 procedure g_Game_ChangeMap(const MapPath
: String);
108 procedure g_Game_ExitLevel(const Map
: AnsiString);
109 function g_Game_GetFirstMap(WAD
: String): String;
110 function g_Game_GetNextMap(): String;
111 procedure g_Game_NextLevel();
112 procedure g_Game_Pause(Enable
: Boolean);
113 procedure g_Game_HolmesPause(Enable
: Boolean);
114 procedure g_Game_InGameMenu(Show
: Boolean);
115 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
116 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
117 procedure g_Game_Message(Msg
: String; Time
: Word);
118 procedure g_Game_LoadMapList(FileName
: String);
119 procedure g_Game_PauseAllSounds(Enable
: Boolean);
120 procedure g_Game_StopAllSounds(all
: Boolean);
121 procedure g_Game_UpdateTriggerSounds();
122 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
123 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
124 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
125 procedure g_Game_Announce_KillCombo(Param
: Integer);
126 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
127 procedure g_Game_StartVote(Command
, Initiator
: string);
128 procedure g_Game_CheckVote
;
129 procedure g_TakeScreenShot();
130 procedure g_FatalError(Text: String);
131 procedure g_SimpleError(Text: String);
132 function g_Game_IsTestMap(): Boolean;
133 procedure g_Game_DeleteTestMap();
134 procedure GameCVars(P
: SSArray
);
135 procedure GameCommands(P
: SSArray
);
136 procedure GameCheats(P
: SSArray
);
137 procedure DebugCommands(P
: SSArray
);
138 procedure g_Game_Process_Params
;
139 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
140 procedure g_Game_StepLoading(Value
: Integer = -1);
141 procedure g_Game_ClearLoading();
142 procedure g_Game_SetDebugMode();
143 procedure DrawLoadingStat();
144 procedure DrawMenuBackground(tex
: AnsiString);
146 { procedure SetWinPause(Enable: Boolean); }
151 LOADING_SHOW_STEP
= 100;
152 LOADING_INTERLINE
= 20;
167 MESSAGE_DIKEY
= WM_USER
+ 1;
172 EXIT_ENDLEVELSINGLE
= 4;
173 EXIT_ENDLEVELCUSTOM
= 5;
175 GAME_OPTION_RESERVED
= 1;
176 GAME_OPTION_TEAMDAMAGE
= 2;
177 GAME_OPTION_ALLOWEXIT
= 4;
178 GAME_OPTION_WEAPONSTAY
= 8;
179 GAME_OPTION_MONSTERS
= 16;
180 GAME_OPTION_BOTVSPLAYER
= 32;
181 GAME_OPTION_BOTVSMONSTER
= 64;
186 STATE_INTERCUSTOM
= 3;
187 STATE_INTERSINGLE
= 4;
193 LMS_RESPAWN_NONE
= 0;
194 LMS_RESPAWN_WARMUP
= 1;
195 LMS_RESPAWN_FINAL
= 2;
212 CONFIG_FILENAME
= 'Doom2DF.cfg';
214 TEST_MAP_NAME
= '$$$_TEST_$$$';
216 STD_PLAYER_MODEL
= 'Doomer';
226 gGameSettings
: TGameSettings
;
227 gPlayer1Settings
: TPlayerSettings
;
228 gPlayer2Settings
: TPlayerSettings
;
230 gPlayerScreenSize
: TDFPoint
;
231 gPlayer1ScreenCoord
: TDFPoint
;
232 gPlayer2ScreenCoord
: TDFPoint
;
233 gPlayer1
: TPlayer
= nil;
234 gPlayer2
: TPlayer
= nil;
235 gPlayerDrawn
: TPlayer
= nil;
237 gSwitchGameMode
: Byte = GM_DM
;
238 gHearPoint1
, gHearPoint2
: THearPoint
;
239 gSoundEffectsDF
: Boolean = False;
240 gSoundTriggerTime
: Word = 0;
241 gAnnouncer
: Byte = ANNOUNCE_NONE
;
242 goodsnd
: array[0..3] of TPlayableSound
;
243 killsnd
: array[0..3] of TPlayableSound
;
244 hahasnd
: array[0..2] of TPlayableSound
;
245 sound_get_flag
: array[0..1] of TPlayableSound
;
246 sound_lost_flag
: array[0..1] of TPlayableSound
;
247 sound_ret_flag
: array[0..1] of TPlayableSound
;
248 sound_cap_flag
: array[0..1] of TPlayableSound
;
249 gBodyKillEvent
: Integer = -1;
250 gDefInterTime
: ShortInt = -1;
251 gInterEndTime
: LongWord = 0;
252 gInterTime
: LongWord = 0;
253 gServInterTime
: Byte = 0;
254 gGameStartTime
: LongWord = 0;
255 gTotalMonsters
: Integer = 0;
256 gPauseMain
: Boolean = false;
257 gPauseHolmes
: Boolean = false;
258 gShowTime
: Boolean = False;
259 gShowFPS
: Boolean = False;
260 gShowGoals
: Boolean = True;
261 gShowStat
: Boolean = True;
262 gShowKillMsg
: Boolean = True;
263 gShowLives
: Boolean = True;
264 gShowPing
: Boolean = False;
265 gShowMap
: Boolean = False;
267 gState
: Byte = STATE_NONE
;
269 sWidth
, sHeight
: Word;
270 gSpectMode
: Byte = SPECT_NONE
;
271 gSpectHUD
: Boolean = True;
272 gSpectKeyPress
: Boolean = False;
273 gSpectX
: Integer = 0;
274 gSpectY
: Integer = 0;
275 gSpectStep
: Byte = 8;
276 gSpectViewTwo
: Boolean = False;
277 gSpectPID1
: Integer = -1;
278 gSpectPID2
: Integer = -1;
279 gSpectAuto
: Boolean = False;
280 gSpectAutoNext
: LongWord;
281 gSpectAutoStepX
: Integer;
282 gSpectAutoStepY
: Integer;
283 gMusic
: TMusic
= nil;
284 gLoadGameMode
: Boolean;
285 gCheats
: Boolean = False;
286 gMapOnce
: Boolean = False;
287 gMapToDelete
: String;
288 gTempDelete
: Boolean = False;
289 gLastMap
: Boolean = False;
290 gWinPosX
, gWinPosY
: Integer;
291 gWinSizeX
, gWinSizeY
: Integer;
292 gWinFrameX
, gWinFrameY
, gWinCaption
: Integer;
293 gWinActive
: Boolean = True; // by default window is active, lol
294 gResolutionChange
: Boolean = False;
295 gRC_Width
, gRC_Height
: Word;
296 gRC_FullScreen
, gRC_Maximized
: Boolean;
297 gLanguageChange
: Boolean = False;
298 gDebugMode
: Boolean = False;
299 g_debug_Sounds
: Boolean = False;
300 g_debug_Frames
: Boolean = False;
301 g_debug_WinMsgs
: Boolean = False;
302 g_debug_MonsterOff
: Boolean = False;
303 g_debug_BotAIOff
: Byte = 0;
304 g_debug_HealthBar
: Boolean = False;
305 g_Debug_Player
: Boolean = False;
306 gCoopMonstersKilled
: Word = 0;
307 gCoopSecretsFound
: Word = 0;
308 gCoopTotalMonstersKilled
: Word = 0;
309 gCoopTotalSecretsFound
: Word = 0;
310 gCoopTotalMonsters
: Word = 0;
311 gCoopTotalSecrets
: Word = 0;
312 gStatsOff
: Boolean = False;
313 gStatsPressed
: Boolean = False;
314 gExitByTrigger
: Boolean = False;
315 gNextMap
: String = '';
316 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
317 gLMSRespawnTime
: Cardinal = 0;
318 gLMSSoftSpawn
: Boolean = False;
319 gMissionFailed
: Boolean = False;
320 gVoteInProgress
: Boolean = False;
321 gVotePassed
: Boolean = False;
322 gVoteCommand
: string = '';
323 gVoteTimer
: Cardinal = 0;
324 gVoteCmdTimer
: Cardinal = 0;
325 gVoteCount
: Integer = 0;
326 gVoteTimeout
: Cardinal = 30;
327 gVoted
: Boolean = False;
328 gVotesEnabled
: Boolean = True;
329 gEvents
: Array of TGameEvent
;
330 gDelayedEvents
: Array of TDelayedEvent
;
331 gUseChatSounds
: Boolean = True;
332 gChatSounds
: Array of TChatSound
;
333 gSelectWeapon
: Array [0..1, WP_FIRST
..WP_LAST
] of Boolean; // [player, weapon]
334 gInterReadyCount
: Integer = 0;
336 g_dbg_ignore_bounds
: Boolean = false;
337 r_smallmap_h
: Integer = 0; // 0: left; 1: center; 2: right
338 r_smallmap_v
: Integer = 2; // 0: top; 1: center; 2: bottom
340 // move button values:
341 // bits 0-1: l/r state:
342 // 0: neither left, nor right pressed
345 // bits 4-5: l/r state when strafe was pressed
346 P1MoveButton
: Byte = 0;
347 P2MoveButton
: Byte = 0;
349 g_profile_frame_update
: Boolean = false;
350 g_profile_frame_draw
: Boolean = false;
351 g_profile_collision
: Boolean = false;
352 g_profile_los
: Boolean = false;
353 g_profile_history_size
: Integer = 1000;
355 g_rlayer_back
: Boolean = true;
356 g_rlayer_step
: Boolean = true;
357 g_rlayer_wall
: Boolean = true;
358 g_rlayer_door
: Boolean = true;
359 g_rlayer_acid1
: Boolean = true;
360 g_rlayer_acid2
: Boolean = true;
361 g_rlayer_water
: Boolean = true;
362 g_rlayer_fore
: Boolean = true;
365 procedure g_ResetDynlights ();
366 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
367 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
369 function conIsCheatsEnabled (): Boolean; inline;
370 function gPause (): Boolean; inline;
376 {$INCLUDE ../nogl/noGLuses.inc}
377 {$IFDEF ENABLE_HOLMES}
380 e_texture
, g_textures
, g_main
, g_window
, g_menu
,
381 e_input
, e_log
, g_console
, g_items
, g_map
, g_panel
,
382 g_playermodel
, g_gfx
, g_options
, Math
,
383 g_triggers
, g_monsters
, e_sound
, CONFIG
,
385 ENet
, e_msg
, g_netmsg
, g_netmaster
,
386 sfs
, wadreader
, g_system
;
390 hasPBarGfx
: Boolean = false;
393 // ////////////////////////////////////////////////////////////////////////// //
394 function gPause (): Boolean; inline; begin result
:= gPauseMain
or gPauseHolmes
; end;
397 // ////////////////////////////////////////////////////////////////////////// //
398 function conIsCheatsEnabled (): Boolean; inline;
401 if g_Game_IsNet
then exit
;
402 if not gDebugMode
then
404 //if not gCheats then exit;
405 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
406 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then exit
;
412 // ////////////////////////////////////////////////////////////////////////// //
414 profileFrameDraw
: TProfiler
= nil;
417 // ////////////////////////////////////////////////////////////////////////// //
420 x
, y
, radius
: Integer;
423 exploRadius
: Integer;
427 g_dynLights
: array of TDynLight
= nil;
428 g_dynLightCount
: Integer = 0;
429 g_playerLight
: Boolean = false;
431 procedure g_ResetDynlights ();
435 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
437 for idx
:= 0 to g_dynLightCount
-1 do
439 if g_dynLights
[idx
].exploCount
= -666 then
446 Inc(g_dynLights
[idx
].exploCount
);
447 if (g_dynLights
[idx
].exploCount
< 10) then
449 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
450 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
451 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
452 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
457 g_dynLightCount
:= lnum
;
460 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
462 if not gwin_has_stencil
then exit
;
463 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
464 g_dynLights
[g_dynLightCount
].x
:= x
;
465 g_dynLights
[g_dynLightCount
].y
:= y
;
466 g_dynLights
[g_dynLightCount
].radius
:= radius
;
467 g_dynLights
[g_dynLightCount
].r
:= r
;
468 g_dynLights
[g_dynLightCount
].g
:= g
;
469 g_dynLights
[g_dynLightCount
].b
:= b
;
470 g_dynLights
[g_dynLightCount
].a
:= a
;
471 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
472 Inc(g_dynLightCount
);
475 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
477 if not gwin_has_stencil
then exit
;
478 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
479 g_dynLights
[g_dynLightCount
].x
:= x
;
480 g_dynLights
[g_dynLightCount
].y
:= y
;
481 g_dynLights
[g_dynLightCount
].radius
:= 0;
482 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
483 g_dynLights
[g_dynLightCount
].r
:= r
;
484 g_dynLights
[g_dynLightCount
].g
:= g
;
485 g_dynLights
[g_dynLightCount
].b
:= b
;
486 g_dynLights
[g_dynLightCount
].a
:= 0;
487 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
488 Inc(g_dynLightCount
);
492 // ////////////////////////////////////////////////////////////////////////// //
493 function calcProfilesHeight (prof
: TProfiler
): Integer;
496 if (prof
= nil) then exit
;
497 if (length(prof
.bars
) = 0) then exit
;
498 result
:= length(prof
.bars
)*(16+2);
502 function drawProfiles (x
, y
: Integer; prof
: TProfiler
): Integer;
509 if (prof
= nil) then exit
;
511 if (length(prof
.bars
) = 0) then exit
;
513 hgt
:= calcProfilesHeight(prof
);
514 if (x
< 0) then x
:= gScreenWidth
-(wdt
-1)+x
;
515 if (y
< 0) then y
:= gScreenHeight
-(hgt
-1)+y
;
517 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
518 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
519 e_DarkenQuadWH(x
, y
, wdt
, hgt
, 150);
522 for ii
:= 0 to High(prof
.bars
) do
524 e_TextureFontPrintEx(x
+2+4*prof
.bars
[ii
].level
, yy
, Format('%s: %d', [prof
.bars
[ii
].name
, prof
.bars
[ii
].value
]), gStdFont
, 255, 255, 0, 1, false);
531 // ////////////////////////////////////////////////////////////////////////// //
533 TEndCustomGameStat
= record
534 PlayerStat
: TPlayerStatArray
;
538 Map
, MapName
: String;
541 TEndSingleGameStat
= record
542 PlayerStat
: Array [0..1] of record
548 TotalSecrets
: Integer;
551 TLoadingStat
= record
555 Msgs
: Array of String;
557 PBarWasHere
: Boolean; // did we draw a progress bar for this message?
560 TParamStrValue
= record
565 TParamStrValues
= Array of TParamStrValue
;
568 INTER_ACTION_TEXT
= 1;
569 INTER_ACTION_PIC
= 2;
570 INTER_ACTION_MUSIC
= 3;
574 FPSCounter
, UPSCounter
: Word;
575 FPSTime
, UPSTime
: LongWord;
576 DataLoaded
: Boolean = False;
577 IsDrawStat
: Boolean = False;
578 CustomStat
: TEndCustomGameStat
;
579 SingleStat
: TEndSingleGameStat
;
580 LoadingStat
: TLoadingStat
;
581 EndingGameCounter
: Byte = 0;
584 MessageLineLength
: Integer = 80;
585 MapList
: SSArray
= nil;
586 MapIndex
: Integer = -1;
587 InterReadyTime
: Integer = -1;
593 text: Array of ShortString;
594 anim
: Array of ShortString;
595 pic
: Array of ShortString;
596 mus
: Array of ShortString;
598 triggers
: Array of record
600 actions
: Array of record
601 action
, p1
, p2
: Integer;
604 cur_trigger
: Integer;
617 function Compare(a
, b
: TPlayerStat
): Integer;
619 if a
.Spectator
then Result
:= 1
620 else if b
.Spectator
then Result
:= -1
621 else if a
.Frags
< b
.Frags
then Result
:= 1
622 else if a
.Frags
> b
.Frags
then Result
:= -1
623 else if a
.Deaths
< b
.Deaths
then Result
:= -1
624 else if a
.Deaths
> b
.Deaths
then Result
:= 1
625 else if a
.Kills
< b
.Kills
then Result
:= -1
629 procedure SortGameStat(var stat
: TPlayerStatArray
);
634 if stat
= nil then Exit
;
636 for I
:= High(stat
) downto Low(stat
) do
637 for J
:= Low(stat
) to High(stat
) - 1 do
638 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
641 stat
[J
] := stat
[J
+ 1];
646 function g_Game_ModeToText(Mode
: Byte): string;
650 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
651 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
652 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
653 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
654 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
658 function g_Game_TextToMode(Mode
: string): Byte;
661 Mode
:= UpperCase(Mode
);
662 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
667 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
672 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
677 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
682 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
689 function g_Game_IsNet(): Boolean;
691 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
694 function g_Game_IsServer(): Boolean;
696 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
699 function g_Game_IsClient(): Boolean;
701 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
704 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
711 Result
.name
:= ExtractFileName(WAD
);
712 Result
.description
:= '';
715 w
:= TWADFile
.Create();
718 if not w
.GetResource('INTERSCRIPT', p
, len
) then
724 cfg
:= TConfig
.CreateMem(p
, len
);
725 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
726 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
727 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
728 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
734 procedure g_Game_FreeWAD();
738 for a
:= 0 to High(MegaWAD
.res
.pic
) do
739 if MegaWAD
.res
.pic
[a
] <> '' then
740 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
742 for a
:= 0 to High(MegaWAD
.res
.mus
) do
743 if MegaWAD
.res
.mus
[a
] <> '' then
744 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
746 MegaWAD
.res
.pic
:= nil;
747 MegaWAD
.res
.text := nil;
748 MegaWAD
.res
.anim
:= nil;
749 MegaWAD
.res
.mus
:= nil;
750 MegaWAD
.triggers
:= nil;
752 g_Texture_Delete('TEXTURE_endpic');
753 g_Sound_Delete('MUSIC_endmus');
755 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
756 gGameSettings
.WAD
:= '';
759 procedure g_Game_LoadWAD(WAD
: string);
768 gGameSettings
.WAD
:= WAD
;
769 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
772 MegaWAD
.info
:= g_Game_GetMegaWADInfo(MapsDir
+ WAD
);
774 w
:= TWADFile
.Create();
775 w
.ReadFile(MapsDir
+ WAD
);
777 if not w
.GetResource('INTERSCRIPT', p
, len
) then
783 cfg
:= TConfig
.CreateMem(p
, len
);
788 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
789 if s = '' then Break;
792 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
793 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
795 g_Texture_CreateWADEx(s, s);
801 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
802 if s = '' then Break;
805 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
806 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
808 g_Music_CreateWADEx(s, s);
811 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
812 if MegaWAD
.endpic
<> '' then
814 s
:= g_ExtractWadName(MegaWAD
.endpic
);
815 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
816 TEXTUREFILTER
:= GL_LINEAR
;
817 g_Texture_CreateWADEx('TEXTURE_endpic', s
+MegaWAD
.endpic
);
818 TEXTUREFILTER
:= GL_NEAREST
;
820 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
821 if MegaWAD
.endmus
<> '' then
823 s
:= g_ExtractWadName(MegaWAD
.endmus
);
824 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
825 g_Sound_CreateWADEx('MUSIC_endmus', s
+MegaWAD
.endmus
, True);
833 {procedure start_trigger(t: string);
837 function next_trigger(): Boolean;
841 procedure DisableCheats();
847 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
848 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
849 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
850 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
852 {$IF DEFINED(D2F_DEBUG)}
853 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= True;
854 gAimLine
:= g_dbg_aimline_on
;
858 procedure g_Game_ExecuteEvent(Name
: String);
864 if gEvents
= nil then
866 for a
:= 0 to High(gEvents
) do
867 if gEvents
[a
].Name
= Name
then
869 if gEvents
[a
].Command
<> '' then
870 g_Console_Process(gEvents
[a
].Command
, True);
875 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
880 if gDelayedEvents
<> nil then
881 for a
:= 0 to High(gDelayedEvents
) do
882 if not gDelayedEvents
[a
].Pending
then
889 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
890 n
:= High(gDelayedEvents
);
892 gDelayedEvents
[n
].Pending
:= True;
893 gDelayedEvents
[n
].DEType
:= DEType
;
894 gDelayedEvents
[n
].DENum
:= Num
;
895 gDelayedEvents
[n
].DEStr
:= Str
;
896 if DEType
= DE_GLOBEVENT
then
897 gDelayedEvents
[n
].Time
:= (sys_GetTicks() {div 1000}) + Time
899 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
908 if g_Game_IsNet
and g_Game_IsServer
then
909 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
913 gPauseHolmes
:= false;
916 g_Game_StopAllSounds(False);
921 EndingGameCounter
:= 0;
922 g_ActiveWindow
:= nil;
924 gLMSRespawn
:= LMS_RESPAWN_NONE
;
925 gLMSRespawnTime
:= 0;
928 EXIT_SIMPLE
: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
933 begin // Ýòî áûë òåñò
937 begin // Âûõîä â ãëàâíîå ìåíþ
938 gMusic
.SetByName('MUSIC_MENU');
940 if gState
<> STATE_SLIST
then
942 g_GUI_ShowWindow('MainMenu');
943 gState
:= STATE_MENU
;
946 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
947 slReturnPressed
:= True;
948 if g_Net_Slist_Fetch(slCurrent
) then
950 if slCurrent
= nil then
951 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
954 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
955 g_Serverlist_GenerateTable(slCurrent
, slTable
);
958 g_Game_ExecuteEvent('ongameend');
962 EXIT_RESTART
: // Íà÷àòü óðîâåíü ñíà÷àëà
964 if not g_Game_IsClient
then g_Game_Restart();
967 EXIT_ENDLEVELCUSTOM
: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
969 // Ñòàòèñòèêà Ñâîåé èãðû:
970 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
972 CustomStat
.GameTime
:= gTime
;
973 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
974 CustomStat
.MapName
:= gMapInfo
.Name
;
975 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
976 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
977 CustomStat
.TeamStat
:= gTeamStat
;
979 CustomStat
.PlayerStat
:= nil;
981 // Ñòàòèñòèêà èãðîêîâ:
982 if gPlayers
<> nil then
984 for a
:= 0 to High(gPlayers
) do
985 if gPlayers
[a
] <> nil then
987 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
988 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
991 Name
:= gPlayers
[a
].Name
;
992 Frags
:= gPlayers
[a
].Frags
;
993 Deaths
:= gPlayers
[a
].Death
;
994 Kills
:= gPlayers
[a
].Kills
;
995 Team
:= gPlayers
[a
].Team
;
996 Color
:= gPlayers
[a
].Model
.Color
;
997 Spectator
:= gPlayers
[a
].FSpectator
;
1001 SortGameStat(CustomStat
.PlayerStat
);
1004 g_Game_ExecuteEvent('onmapend');
1005 if not g_Game_IsClient
then g_Player_ResetReady
;
1006 gInterReadyCount
:= 0;
1008 // Çàòóõàþùèé ýêðàí:
1009 EndingGameCounter
:= 255;
1010 gState
:= STATE_FOLD
;
1012 if gDefInterTime
< 0 then
1013 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
1015 gInterEndTime
:= gDefInterTime
* 1000;
1018 EXIT_ENDLEVELSINGLE
: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
1020 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
1021 SingleStat
.GameTime
:= gTime
;
1022 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
1023 SingleStat
.TotalSecrets
:= gSecretsCount
;
1024 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
1025 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
1026 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
1027 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
1028 if SingleStat
.TwoPlayers
then
1030 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
1031 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
1034 g_Game_ExecuteEvent('onmapend');
1037 if gNextMap
<> '' then
1039 gMusic
.SetByName('MUSIC_INTERMUS');
1041 gState
:= STATE_INTERSINGLE
;
1044 g_Game_ExecuteEvent('oninter');
1046 else // Áîëüøå íåò êàðò
1048 // Çàòóõàþùèé ýêðàí:
1049 EndingGameCounter
:= 255;
1050 gState
:= STATE_FOLD
;
1055 // Îêîí÷àíèå îáðàáîòàíî:
1056 if gExit
<> EXIT_QUIT
then
1060 procedure drawTime(X
, Y
: Integer); inline;
1062 e_TextureFontPrint(x
, y
,
1063 Format('%d:%.2d:%.2d', [
1064 gTime
div 1000 div 3600,
1065 (gTime
div 1000 div 60) mod 60,
1066 gTime
div 1000 mod 60
1071 procedure DrawStat();
1073 pc
, x
, y
, w
, h
: Integer;
1074 w1
, w2
, w3
, w4
: Integer;
1076 cw
, ch
, r
, g
, b
, rr
, gg
, bb
: Byte;
1079 stat
: TPlayerStatArray
;
1086 pc
:= g_Player_GetCount
;
1087 e_TextureFontGetSize(gStdFont
, cw
, ch
);
1089 w
:= gScreenWidth
-(gScreenWidth
div 5);
1090 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1093 h
:= 40+ch
*5+(ch
+8)*pc
;
1094 x
:= (gScreenWidth
div 2)-(w
div 2);
1095 y
:= (gScreenHeight
div 2)-(h
div 2);
1097 e_DrawFillQuad(x
, y
, x
+w
-1, y
+h
-1, 64, 64, 64, 32);
1098 e_DrawQuad(x
, y
, x
+w
-1, y
+h
-1, 255, 127, 0);
1100 drawTime(x
+w
-78, y
+8);
1102 wad
:= g_ExtractWadNameNoPath(gMapInfo
.Map
);
1103 map
:= g_ExtractFileName(gMapInfo
.Map
);
1104 mapstr
:= wad
+ ':\' + map
+ ' - ' + gMapInfo
.Name
;
1106 case gGameSettings
.GameMode
of
1109 if gGameSettings
.MaxLives
= 0 then
1110 s1
:= _lc
[I_GAME_DM
]
1112 s1
:= _lc
[I_GAME_LMS
];
1113 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1114 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1119 if gGameSettings
.MaxLives
= 0 then
1120 s1
:= _lc
[I_GAME_TDM
]
1122 s1
:= _lc
[I_GAME_TLMS
];
1123 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1124 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1129 s1
:= _lc
[I_GAME_CTF
];
1130 s2
:= Format(_lc
[I_GAME_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]);
1131 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1136 if gGameSettings
.MaxLives
= 0 then
1137 s1
:= _lc
[I_GAME_COOP
]
1139 s1
:= _lc
[I_GAME_SURV
];
1140 s2
:= _lc
[I_GAME_MONSTERS
] + ' ' + IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
);
1141 s3
:= _lc
[I_GAME_SECRETS
] + ' ' + IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
);
1152 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*cw
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
1154 e_TextureFontPrintEx(x
+(w
div 2)-(Length(mapstr
)*cw
div 2), _y
, mapstr
, gStdFont
, 200, 200, 200, 1);
1156 e_TextureFontPrintEx(x
+16, _y
, s2
, gStdFont
, 200, 200, 200, 1);
1158 e_TextureFontPrintEx(x
+w
-16-(Length(s3
))*cw
, _y
, s3
,
1159 gStdFont
, 200, 200, 200, 1);
1161 if NetMode
= NET_SERVER
then
1162 e_TextureFontPrintEx(x
+8, y
+ 8, _lc
[I_NET_SERVER
], gStdFont
, 255, 255, 255, 1)
1164 if NetMode
= NET_CLIENT
then
1165 e_TextureFontPrintEx(x
+8, y
+ 8,
1166 NetClientIP
+ ':' + IntToStr(NetClientPort
), gStdFont
, 255, 255, 255, 1);
1170 stat
:= g_Player_GetStats();
1173 w2
:= (w
-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1174 w3
:= (w
-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1176 w1
:= w
-16-w2
-w3
-w4
; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1178 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1182 for a
:= TEAM_RED
to TEAM_BLUE
do
1184 if a
= TEAM_RED
then
1186 s1
:= _lc
[I_GAME_TEAM_RED
];
1193 s1
:= _lc
[I_GAME_TEAM_BLUE
];
1199 e_TextureFontPrintEx(x
+16, _y
, s1
, gStdFont
, r
, g
, b
, 1);
1200 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(gTeamStat
[a
].Goals
),
1201 gStdFont
, r
, g
, b
, 1);
1203 _y
:= _y
+ch
+(ch
div 4);
1204 e_DrawLine(1, x
+16, _y
, x
+w
-16, _y
, r
, g
, b
);
1205 _y
:= _y
+(ch
div 4);
1207 for aa
:= 0 to High(stat
) do
1208 if stat
[aa
].Team
= a
then
1224 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
1226 e_TextureFontPrintEx(x
+w1
+16, _y
, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, rr
, gg
, bb
, 1);
1228 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
1230 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
1237 else if gGameSettings
.GameMode
in [GM_DM
, GM_COOP
] then
1240 e_TextureFontPrintEx(x
+16, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
1241 e_TextureFontPrintEx(x
+16+w1
, _y
, _lc
[I_GAME_PING
], gStdFont
, 255, 127, 0, 1);
1242 e_TextureFontPrintEx(x
+16+w1
+w2
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
1243 e_TextureFontPrintEx(x
+16+w1
+w2
+w3
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
1246 for aa
:= 0 to High(stat
) do
1260 e_DrawFillQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
1261 e_DrawQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, 192, 192, 192);
1263 e_TextureFontPrintEx(x
+16+16+8, _y
+4, Name
, gStdFont
, r
, g
, 0, 1);
1265 e_TextureFontPrintEx(x
+w1
+16, _y
+4, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, r
, g
, 0, 1);
1267 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
+4, IntToStr(Frags
), gStdFont
, r
, g
, 0, 1);
1269 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
+4, IntToStr(Deaths
), gStdFont
, r
, g
, 0, 1);
1275 procedure g_Game_Init();
1281 gTempDelete
:= False;
1283 sfsGCDisable(); // temporary disable removing of temporary volumes
1286 TEXTUREFILTER
:= GL_LINEAR
;
1287 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE');
1288 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER');
1289 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN');
1290 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU');
1291 TEXTUREFILTER
:= GL_NEAREST
;
1293 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1294 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1295 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1297 g_Game_ClearLoading();
1298 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1299 g_Game_SetLoadingText('', 0, False);
1301 g_Game_SetLoadingText(_lc
[I_LOAD_CONSOLE
], 0, False);
1304 g_Game_SetLoadingText(_lc
[I_LOAD_MODELS
], 0, False);
1305 g_PlayerModel_LoadData();
1307 if FindFirst(ModelsDir
+'*.wad', faAnyFile
, SR
) = 0 then
1309 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1310 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1311 until FindNext(SR
) <> 0;
1314 if FindFirst(ModelsDir
+'*.pk3', faAnyFile
, SR
) = 0 then
1316 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1317 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1318 until FindNext(SR
) <> 0;
1321 if FindFirst(ModelsDir
+'*.zip', faAnyFile
, SR
) = 0 then
1323 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1324 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1325 until FindNext(SR
) <> 0;
1329 gPauseMain
:= false;
1330 gPauseHolmes
:= false;
1333 {e_MouseInfo.Accel := 1.0;}
1335 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1338 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1339 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1340 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1341 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True, True);
1342 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1345 g_Game_SetLoadingText(_lc
[I_LOAD_MENUS
], 0, False);
1349 gMusic
:= TMusic
.Create();
1350 gMusic
.SetByName('MUSIC_MENU');
1353 gGameSettings
.WarmupTime
:= 30;
1355 gState
:= STATE_MENU
;
1357 SetLength(gEvents
, 6);
1358 gEvents
[0].Name
:= 'ongamestart';
1359 gEvents
[1].Name
:= 'ongameend';
1360 gEvents
[2].Name
:= 'onmapstart';
1361 gEvents
[3].Name
:= 'onmapend';
1362 gEvents
[4].Name
:= 'oninter';
1363 gEvents
[5].Name
:= 'onwadend';
1365 sfsGCEnable(); // enable releasing unused volumes
1369 procedure g_Game_Free(freeTextures
: Boolean=true);
1371 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1372 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1374 g_Map_Free(freeTextures
);
1376 g_Player_RemoveAllCorpses();
1378 gGameSettings
.GameType
:= GT_NONE
;
1379 if gGameSettings
.GameMode
= GM_SINGLE
then
1380 gGameSettings
.GameMode
:= GM_DM
;
1381 gSwitchGameMode
:= gGameSettings
.GameMode
;
1384 gExitByTrigger
:= False;
1387 function IsActivePlayer(p
: TPlayer
): Boolean;
1392 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1395 function GetActivePlayer_ByID(ID
: Integer): TPlayer
;
1402 if gPlayers
= nil then
1404 for a
:= Low(gPlayers
) to High(gPlayers
) do
1405 if IsActivePlayer(gPlayers
[a
]) then
1407 if gPlayers
[a
].UID
<> ID
then
1409 Result
:= gPlayers
[a
];
1414 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1420 if gPlayers
= nil then
1424 for a
:= Low(gPlayers
) to High(gPlayers
) do
1425 if IsActivePlayer(gPlayers
[a
]) then
1427 SetLength(ids
, Length(ids
) + 1);
1428 ids
[High(ids
)] := gPlayers
[a
].UID
;
1429 if gPlayers
[a
].UID
= Skip
then
1432 if Length(ids
) = 0 then
1437 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1440 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1446 if gPlayers
= nil then
1450 for a
:= Low(gPlayers
) to High(gPlayers
) do
1451 if IsActivePlayer(gPlayers
[a
]) then
1453 SetLength(ids
, Length(ids
) + 1);
1454 ids
[High(ids
)] := gPlayers
[a
].UID
;
1455 if gPlayers
[a
].UID
= Skip
then
1458 if Length(ids
) = 0 then
1461 Result
:= ids
[Length(ids
) - 1]
1463 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1466 function GetActivePlayerID_Random(Skip
: Integer = -1): Integer;
1472 if gPlayers
= nil then
1476 for a
:= Low(gPlayers
) to High(gPlayers
) do
1477 if IsActivePlayer(gPlayers
[a
]) then
1479 SetLength(ids
, Length(ids
) + 1);
1480 ids
[High(ids
)] := gPlayers
[a
].UID
;
1481 if gPlayers
[a
].UID
= Skip
then
1484 if Length(ids
) = 0 then
1486 if Length(ids
) = 1 then
1491 Result
:= ids
[Random(Length(ids
))];
1493 while (idx
<> -1) and (Result
= Skip
) and (a
> 0) do
1495 Result
:= ids
[Random(Length(ids
))];
1500 function GetRandomSpectMode(Current
: Byte): Byte;
1507 0: Result
:= SPECT_STATS
;
1508 1: Result
:= SPECT_MAPVIEW
;
1509 2: Result
:= SPECT_MAPVIEW
;
1510 3: Result
:= SPECT_PLAYERS
;
1511 4: Result
:= SPECT_PLAYERS
;
1512 5: Result
:= SPECT_PLAYERS
;
1513 6: Result
:= SPECT_PLAYERS
;
1515 if (Current
in [SPECT_STATS
, SPECT_MAPVIEW
]) and (Current
= Result
) then
1519 procedure ProcessPlayerControls (plr
: TPlayer
; p
: Integer; var MoveButton
: Byte);
1525 if (plr
= nil) then exit
;
1526 if (p
= 2) then time
:= 1000 else time
:= 1;
1527 strafeDir
:= MoveButton
shr 4;
1528 MoveButton
:= MoveButton
and $0F;
1530 if gPlayerAction
[p
, ACTION_MOVELEFT
] and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1531 MoveButton
:= 1 // Íàæàòà òîëüêî "Âëåâî"
1532 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1533 MoveButton
:= 2 // Íàæàòà òîëüêî "Âïðàâî"
1534 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1535 MoveButton
:= 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1537 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1538 if MoveButton
= 1 then
1539 plr
.PressKey(KEY_LEFT
, time
)
1540 else if MoveButton
= 2 then
1541 plr
.PressKey(KEY_RIGHT
, time
);
1543 // if we have "strafe" key, turn off old strafe mechanics
1544 if gPlayerAction
[p
, ACTION_STRAFE
] then
1546 // new strafe mechanics
1547 if (strafeDir
= 0) then
1548 strafeDir
:= MoveButton
; // start strafing
1549 // now set direction according to strafe (reversed)
1550 if (strafeDir
= 2) then
1551 plr
.SetDirection(TDirection
.D_LEFT
)
1552 else if (strafeDir
= 1) then
1553 plr
.SetDirection(TDirection
.D_RIGHT
)
1557 strafeDir
:= 0; // not strafing anymore
1558 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1559 if (MoveButton
= 2) and gPlayerAction
[p
, ACTION_MOVELEFT
] then
1560 plr
.SetDirection(TDirection
.D_LEFT
)
1561 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1562 else if (MoveButton
= 1) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1563 plr
.SetDirection(TDirection
.D_RIGHT
)
1564 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1565 else if MoveButton
<> 0 then
1566 plr
.SetDirection(TDirection(MoveButton
-1))
1569 // fix movebutton state
1570 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1572 // Îñòàëüíûå êëàâèøè:
1573 if gPlayerAction
[p
, ACTION_JUMP
] then plr
.PressKey(KEY_JUMP
, time
);
1574 if gPlayerAction
[p
, ACTION_LOOKUP
] then plr
.PressKey(KEY_UP
, time
);
1575 if gPlayerAction
[p
, ACTION_LOOKDOWN
] then plr
.PressKey(KEY_DOWN
, time
);
1576 if gPlayerAction
[p
, ACTION_ATTACK
] then plr
.PressKey(KEY_FIRE
);
1577 if gPlayerAction
[p
, ACTION_WEAPNEXT
] then plr
.PressKey(KEY_NEXTWEAPON
);
1578 if gPlayerAction
[p
, ACTION_WEAPPREV
] then plr
.PressKey(KEY_PREVWEAPON
);
1579 if gPlayerAction
[p
, ACTION_ACTIVATE
] then plr
.PressKey(KEY_OPEN
);
1581 gPlayerAction
[p
, ACTION_WEAPNEXT
] := False; // HACK, remove after readyweaon&pendinweapon implementation
1582 gPlayerAction
[p
, ACTION_WEAPPREV
] := False; // HACK, remove after readyweaon&pendinweapon implementation
1584 for i
:= WP_FIRST
to WP_LAST
do
1586 if gSelectWeapon
[p
, i
] then
1588 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1589 gSelectWeapon
[p
, i
] := False
1593 // HACK: add dynlight here
1594 if gwin_k8_enable_light_experiments
then
1596 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1598 g_playerLight
:= true;
1600 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1602 g_playerLight
:= false;
1606 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1609 // HACK: don't have a "key was pressed" function
1610 procedure InterReady();
1612 if InterReadyTime
> gTime
then Exit
;
1613 InterReadyTime
:= gTime
+ 3000;
1614 MC_SEND_CheatRequest(NET_CHEAT_READY
);
1617 procedure g_Game_Update();
1619 Msg
: g_gui
.TMessage
;
1625 function sendMonsPos (mon
: TMonster
): Boolean;
1627 result
:= false; // don't stop
1628 // this will also reset "need-send" flag
1629 if mon
.gncNeedSend
then
1631 MH_SEND_MonsterPos(mon
.UID
);
1633 else if (mon
.MonsterType
= MONSTER_BARREL
) then
1635 if (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1637 else if (mon
.MonsterState
<> MONSTATE_SLEEP
) then
1639 if (mon
.MonsterState
<> MONSTATE_DEAD
) or (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1643 function sendMonsPosUnexpected (mon
: TMonster
): Boolean;
1645 result
:= false; // don't stop
1646 // this will also reset "need-send" flag
1647 if mon
.gncNeedSend
then MH_SEND_MonsterPos(mon
.UID
);
1651 reliableUpdate
: Boolean;
1656 // Ïîðà âûêëþ÷àòü èãðó:
1657 if gExit
= EXIT_QUIT
then
1659 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1663 if gExit
= EXIT_QUIT
then
1667 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî
1668 // no need to, as we'll do it in event handler
1670 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1673 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1675 gExit
:= EXIT_SIMPLE
;
1680 // process master server communications
1681 g_Net_Slist_Pulse();
1684 STATE_INTERSINGLE
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1685 STATE_INTERCUSTOM
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1686 STATE_INTERTEXT
, // Òåêñò ìåæäó óðîâíÿìè
1687 STATE_INTERPIC
: // Êàðòèíêà ìåæäó óðîâíÿìè
1689 if g_Game_IsNet
and g_Game_IsServer
then
1691 gInterTime
:= gInterTime
+ GAME_TICK
;
1692 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1693 if a
<> gServInterTime
then
1695 gServInterTime
:= a
;
1696 MH_SEND_TimeSync(gServInterTime
);
1700 if (not g_Game_IsClient
) and
1704 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1705 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1706 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1707 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1709 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1710 and (g_ActiveWindow
= nil)
1712 or (g_Game_IsNet
and ((gInterTime
> gInterEndTime
) or (gInterReadyCount
>= NetClientCount
)))
1715 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1716 g_Game_StopAllSounds(True);
1718 if gMapOnce
then // Ýòî áûë òåñò
1719 gExit
:= EXIT_SIMPLE
1721 if gNextMap
<> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1722 g_Game_ChangeMap(gNextMap
)
1723 else // Ñëåäóþùåé êàðòû íåò
1725 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1727 // Âûõîä â ãëàâíîå ìåíþ:
1729 g_GUI_ShowWindow('MainMenu');
1730 gMusic
.SetByName('MUSIC_MENU');
1732 gState
:= STATE_MENU
;
1735 // Ôèíàëüíàÿ êàðòèíêà:
1736 g_Game_ExecuteEvent('onwadend');
1738 if not gMusic
.SetByName('MUSIC_endmus') then
1739 gMusic
.SetByName('MUSIC_STDENDMUS');
1741 gState
:= STATE_ENDPIC
;
1743 g_Game_ExecuteEvent('ongameend');
1748 else if g_Game_IsClient
and
1751 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1752 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1753 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1754 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1756 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1757 and (g_ActiveWindow
= nil)
1765 if gState
= STATE_INTERTEXT
then
1766 if InterText
.counter
> 0 then
1767 InterText
.counter
:= InterText
.counter
- 1;
1770 STATE_FOLD
: // Çàòóõàíèå ýêðàíà
1772 if EndingGameCounter
= 0 then
1774 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1775 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1777 InterReadyTime
:= -1;
1778 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1780 g_Game_ExecuteEvent('onwadend');
1781 if not gMusic
.SetByName('MUSIC_endmus') then
1782 gMusic
.SetByName('MUSIC_STDENDMUS');
1785 gMusic
.SetByName('MUSIC_ROUNDMUS');
1788 gState
:= STATE_INTERCUSTOM
;
1791 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1793 gMusic
.SetByName('MUSIC_INTERMUS');
1795 gState
:= STATE_INTERSINGLE
;
1798 g_Game_ExecuteEvent('oninter');
1801 DecMin(EndingGameCounter
, 6, 0);
1804 STATE_ENDPIC
: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1806 if gMapOnce
then // Ýòî áûë òåñò
1808 gExit
:= EXIT_SIMPLE
;
1814 g_Serverlist_Control(slCurrent
, slTable
);
1817 // Ñòàòèñòèêà ïî Tab:
1819 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and (gGameSettings
.GameType
<> GT_SINGLE
) and g_Console_Action(ACTION_SCORES
);
1822 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1824 // Âðåìÿ += 28 ìèëëèñåêóíä:
1825 gTime
:= gTime
+ GAME_TICK
;
1827 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1828 if MessageTime
= 0 then
1830 if MessageTime
> 0 then
1831 MessageTime
:= MessageTime
- 1;
1833 if (g_Game_IsServer
) then
1835 // Áûë çàäàí ëèìèò âðåìåíè:
1836 if (gGameSettings
.TimeLimit
> 0) then
1837 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1838 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1843 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1844 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
1845 g_Game_RestartRound(gLMSSoftSpawn
);
1847 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1848 if gVoteInProgress
and (gVoteTimer
< gTime
) then
1850 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
1852 g_Console_Process(gVoteCommand
);
1854 gVotePassed
:= False;
1857 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1858 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
1859 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
1860 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
1861 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
1863 // Áûë çàäàí ëèìèò ïîáåä:
1864 if (gGameSettings
.GoalLimit
> 0) then
1868 if gGameSettings
.GameMode
= GM_DM
then
1869 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1870 for i
:= 0 to High(gPlayers
) do
1871 if gPlayers
[i
] <> nil then
1872 if gPlayers
[i
].Frags
> b
then
1873 b
:= gPlayers
[i
].Frags
;
1876 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1877 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1878 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
1881 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1882 if b
>= gGameSettings
.GoalLimit
then
1889 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1890 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
1891 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
1892 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1894 ProcessPlayerControls(gPlayer1
, 0, P1MoveButton
);
1895 ProcessPlayerControls(gPlayer2
, 1, P2MoveButton
);
1896 end // if not console
1899 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
1901 // process weapon switch queue
1905 if (gPlayer1
= nil) and (gPlayer2
= nil) and
1906 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1908 if not gSpectKeyPress
then
1910 if gPlayerAction
[0, ACTION_JUMP
] and (not gSpectAuto
) then
1912 // switch spect mode
1914 SPECT_NONE
: ; // not spectator
1916 SPECT_MAPVIEW
: Inc(gSpectMode
);
1917 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
1919 gSpectKeyPress
:= True;
1921 if (gSpectMode
= SPECT_MAPVIEW
)
1922 and (not gSpectAuto
) then
1924 if gPlayerAction
[0, ACTION_MOVELEFT
] then
1925 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
1926 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
1927 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
1928 if gPlayerAction
[0, ACTION_LOOKUP
] then
1929 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
1930 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
1931 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
1932 if gPlayerAction
[0, ACTION_WEAPPREV
] then
1935 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
1936 gSpectKeyPress
:= True;
1938 if gPlayerAction
[0, ACTION_WEAPNEXT
] then
1941 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
1942 gSpectKeyPress
:= True;
1945 if (gSpectMode
= SPECT_PLAYERS
)
1946 and (not gSpectAuto
) then
1948 if gPlayerAction
[0, ACTION_LOOKUP
] then
1951 gSpectViewTwo
:= True;
1952 gSpectKeyPress
:= True;
1954 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
1956 // remove second view
1957 gSpectViewTwo
:= False;
1958 gSpectKeyPress
:= True;
1960 if gPlayerAction
[0, ACTION_MOVELEFT
] then
1962 // prev player (view 1)
1963 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
1964 gSpectKeyPress
:= True;
1966 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
1968 // next player (view 1)
1969 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
1970 gSpectKeyPress
:= True;
1972 if gPlayerAction
[0, ACTION_WEAPPREV
] then
1974 // prev player (view 2)
1975 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
1976 gSpectKeyPress
:= True;
1978 if gPlayerAction
[0, ACTION_WEAPNEXT
] then
1980 // next player (view 2)
1981 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
1982 gSpectKeyPress
:= True;
1985 if gPlayerAction
[0, ACTION_ATTACK
] then
1987 if (gSpectMode
= SPECT_STATS
) and (not gSpectAuto
) then
1990 gSpectAutoNext
:= 0;
1991 gSpectViewTwo
:= False;
1992 gSpectKeyPress
:= True;
1997 gSpectMode
:= SPECT_STATS
;
1998 gSpectAuto
:= False;
1999 gSpectKeyPress
:= True;
2004 if (not gPlayerAction
[0, ACTION_JUMP
]) and
2005 (not gPlayerAction
[0, ACTION_ATTACK
]) and
2006 (not gPlayerAction
[0, ACTION_MOVELEFT
]) and
2007 (not gPlayerAction
[0, ACTION_MOVERIGHT
]) and
2008 (not gPlayerAction
[0, ACTION_LOOKUP
]) and
2009 (not gPlayerAction
[0, ACTION_LOOKDOWN
]) and
2010 (not gPlayerAction
[0, ACTION_WEAPPREV
]) and
2011 (not gPlayerAction
[0, ACTION_WEAPNEXT
]) then
2012 gSpectKeyPress
:= False;
2016 if gSpectMode
= SPECT_MAPVIEW
then
2018 i
:= Min(Max(gSpectX
+ gSpectAutoStepX
, 0), gMapInfo
.Width
- gScreenWidth
);
2020 gSpectAutoNext
:= gTime
2023 i
:= Min(Max(gSpectY
+ gSpectAutoStepY
, 0), gMapInfo
.Height
- gScreenHeight
);
2025 gSpectAutoNext
:= gTime
2029 if gSpectAutoNext
<= gTime
then
2031 if gSpectAutoNext
> 0 then
2033 gSpectMode
:= GetRandomSpectMode(gSpectMode
);
2037 gSpectX
:= Random(gMapInfo
.Width
- gScreenWidth
);
2038 gSpectY
:= Random(gMapInfo
.Height
- gScreenHeight
);
2039 gSpectAutoStepX
:= Random(9) - 4;
2040 gSpectAutoStepY
:= Random(9) - 4;
2041 if ((gSpectX
< 800) and (gSpectAutoStepX
< 0)) or
2042 ((gSpectX
> gMapInfo
.Width
- gScreenWidth
- 800) and (gSpectAutoStepX
> 0)) then
2043 gSpectAutoStepX
:= gSpectAutoStepX
* -1;
2044 if ((gSpectY
< 800) and (gSpectAutoStepY
< 0)) or
2045 ((gSpectY
> gMapInfo
.Height
- gScreenHeight
- 800) and (gSpectAutoStepY
> 0)) then
2046 gSpectAutoStepY
:= gSpectAutoStepY
* -1;
2050 gSpectPID1
:= GetActivePlayerID_Random(gSpectPID1
);
2055 SPECT_STATS
: gSpectAutoNext
:= gTime
+ (Random(3) + 5) * 1000;
2056 SPECT_MAPVIEW
: gSpectAutoNext
:= gTime
+ (Random(4) + 7) * 1000;
2057 SPECT_PLAYERS
: gSpectAutoNext
:= gTime
+ (Random(7) + 8) * 1000;
2063 // Îáíîâëÿåì âñå îñòàëüíîå:
2066 g_Triggers_Update();
2068 g_Monsters_Update();
2070 g_Player_UpdateAll();
2071 g_Player_UpdatePhysicalObjects();
2073 // server: send newly spawned monsters unconditionally
2074 if (gGameSettings
.GameType
= GT_SERVER
) then
2076 if (Length(gMonstersSpawned
) > 0) then
2078 for I
:= 0 to High(gMonstersSpawned
) do MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
2079 SetLength(gMonstersSpawned
, 0);
2083 if (gSoundTriggerTime
> 8) then
2085 g_Game_UpdateTriggerSounds();
2086 gSoundTriggerTime
:= 0;
2090 Inc(gSoundTriggerTime
);
2093 if (NetMode
= NET_SERVER
) then
2095 Inc(NetTimeToUpdate
);
2096 Inc(NetTimeToReliable
);
2098 // send monster updates
2099 if (NetTimeToReliable
>= NetRelupdRate
) or (NetTimeToUpdate
>= NetUpdateRate
) then
2101 // send all monsters (periodic sync)
2102 reliableUpdate
:= (NetTimeToReliable
>= NetRelupdRate
);
2104 for I
:= 0 to High(gPlayers
) do
2106 if (gPlayers
[I
] <> nil) then MH_SEND_PlayerPos(reliableUpdate
, gPlayers
[I
].UID
);
2109 g_Mons_ForEach(sendMonsPos
);
2111 if reliableUpdate
then
2113 NetTimeToReliable
:= 0;
2114 NetTimeToUpdate
:= NetUpdateRate
;
2118 NetTimeToUpdate
:= 0;
2123 // send only mosters with some unexpected changes
2124 g_Mons_ForEach(sendMonsPosUnexpected
);
2127 // send unexpected platform changes
2128 g_Map_NetSendInterestingPanels();
2130 g_Net_Slist_ServerUpdate();
2132 if NetUseMaster then
2134 if (gTime >= NetTimeToMaster) or g_Net_Slist_IsConnectionInProgress then
2136 if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Connect(false); // non-blocking connection to the master
2138 NetTimeToMaster := gTime + NetMasterRate;
2143 else if (NetMode
= NET_CLIENT
) then
2145 MC_SEND_PlayerPos();
2147 end; // if gameOn ...
2149 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
2150 if g_ActiveWindow
<> nil then
2152 w
:= e_GetFirstKeyPressed();
2154 if (w
<> IK_INVALID
) then
2156 Msg
.Msg
:= MESSAGE_DIKEY
;
2158 g_ActiveWindow
.OnMessage(Msg
);
2161 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
2162 if g_ActiveWindow
<> nil then
2163 g_ActiveWindow
.Update();
2165 // Íóæíî ñìåíèòü ðàçðåøåíèå:
2166 if gResolutionChange
then
2168 e_WriteLog('Changing resolution', TMsgType
.Notify
);
2169 g_Game_ChangeResolution(gRC_Width
, gRC_Height
, gRC_FullScreen
, gRC_Maximized
);
2170 gResolutionChange
:= False;
2171 g_ActiveWindow
:= nil;
2174 // Íóæíî ñìåíèòü ÿçûê:
2175 if gLanguageChange
then
2177 //e_WriteLog('Read language file', MSG_NOTIFY);
2178 //g_Language_Load(DataDir + gLanguage + '.txt');
2179 g_Language_Set(gLanguage
);
2183 gLanguageChange
:= False;
2187 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
2188 if e_KeyPressed(IK_F10
) and
2190 (not gConsoleShow
) and
2191 (g_ActiveWindow
= nil) then
2196 Time
:= sys_GetTicks() {div 1000};
2198 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
2199 if gDelayedEvents
<> nil then
2200 for a
:= 0 to High(gDelayedEvents
) do
2201 if gDelayedEvents
[a
].Pending
and
2203 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
2204 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
2207 case gDelayedEvents
[a
].DEType
of
2209 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
2212 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
2216 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
2217 if g_Game_IsNet
and g_Game_IsServer
then
2218 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
2222 g_Game_Announce_BodyKill(gDelayedEvents
[a
].DENum
);
2224 gDelayedEvents
[a
].Pending
:= False;
2227 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
2228 UPSCounter
:= UPSCounter
+ 1;
2229 if Time
- UPSTime
>= 1000 then
2238 g_Weapon_AddDynLights();
2239 g_Items_AddDynLights();
2243 procedure g_Game_LoadChatSounds(Resource
: string);
2246 FileName
, Snd
: string;
2248 len
, cnt
, tags
, i
, j
: Integer;
2251 FileName
:= g_ExtractWadName(Resource
);
2253 WAD
:= TWADFile
.Create();
2254 WAD
.ReadFile(FileName
);
2256 if not WAD
.GetResource(g_ExtractFilePathName(Resource
), p
, len
) then
2263 cfg
:= TConfig
.CreateMem(p
, len
);
2264 cnt
:= cfg
.ReadInt('ChatSounds', 'Count', 0);
2266 SetLength(gChatSounds
, cnt
);
2267 for i
:= 0 to Length(gChatSounds
) - 1 do
2269 gChatSounds
[i
].Sound
:= nil;
2270 Snd
:= Trim(cfg
.ReadStr(IntToStr(i
), 'Sound', ''));
2271 tags
:= cfg
.ReadInt(IntToStr(i
), 'Tags', 0);
2272 if (Snd
= '') or (Tags
<= 0) then
2274 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i
), GameWAD
+':'+Snd
);
2275 gChatSounds
[i
].Sound
:= TPlayableSound
.Create();
2276 gChatSounds
[i
].Sound
.SetByName('SOUND_CHAT_MACRO' + IntToStr(i
));
2277 SetLength(gChatSounds
[i
].Tags
, tags
);
2278 for j
:= 0 to tags
- 1 do
2279 gChatSounds
[i
].Tags
[j
] := toLowerCase1251(cfg
.ReadStr(IntToStr(i
), 'Tag' + IntToStr(j
), ''));
2280 gChatSounds
[i
].FullWord
:= cfg
.ReadBool(IntToStr(i
), 'FullWord', False);
2287 procedure g_Game_FreeChatSounds();
2291 for i
:= 0 to Length(gChatSounds
) - 1 do
2293 gChatSounds
[i
].Sound
.Free();
2294 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i
));
2296 SetLength(gChatSounds
, 0);
2300 procedure g_Game_LoadData();
2307 if DataLoaded
then Exit
;
2309 e_WriteLog('Loading game data...', TMsgType
.Notify
);
2311 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
2312 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
2313 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
2314 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
2315 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
2316 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
2317 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_R_BASE');
2318 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_R_STOLEN');
2319 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_R_DROP');
2320 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_B_BASE');
2321 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_B_STOLEN');
2322 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_B_DROP');
2323 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
2324 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
2325 g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD
+':TEXTURES\PLRIND');
2328 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD
+':TEXTURES\LLEFT') then hasPBarGfx
:= false;
2329 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD
+':TEXTURES\LMARKER') then hasPBarGfx
:= false;
2330 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD
+':TEXTURES\LMIDDLE') then hasPBarGfx
:= false;
2331 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD
+':TEXTURES\LRIGHT') then hasPBarGfx
:= false;
2335 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2336 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2337 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2338 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2339 if (wl
> 0) and (hl
> 0) and (wr
> 0) and (hr
= hl
) and (wb
> 0) and (hb
= hl
) and (wm
> 0) and (hm
> 0) and (hm
<= hl
) then
2345 hasPBarGfx
:= false;
2349 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD
+':TEXTURES\TELEPORT', 64, 64, 10, False);
2350 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD
+':WEAPONS\PUNCH', 64, 64, 4, False);
2351 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_UP', GameWAD
+':WEAPONS\PUNCH_UP', 64, 64, 4, False);
2352 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_DN', GameWAD
+':WEAPONS\PUNCH_DN', 64, 64, 4, False);
2353 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK', GameWAD
+':WEAPONS\PUNCHB', 64, 64, 4, False);
2354 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_UP', GameWAD
+':WEAPONS\PUNCHB_UP', 64, 64, 4, False);
2355 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_DN', GameWAD
+':WEAPONS\PUNCHB_DN', 64, 64, 4, False);
2356 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2357 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2358 g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD
+':SOUNDS\SECRET');
2359 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2360 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2361 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2362 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2363 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2364 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2365 g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD
+':SOUNDS\BURNING');
2366 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2367 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2368 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2369 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2370 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2371 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2372 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2373 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2374 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2375 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2376 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2377 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD
+':SOUNDS\MUHAHA1');
2378 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD
+':SOUNDS\MUHAHA2');
2379 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD
+':SOUNDS\MUHAHA3');
2380 g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD
+':SOUNDS\GETFLAG1');
2381 g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD
+':SOUNDS\GETFLAG2');
2382 g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD
+':SOUNDS\LOSTFLG1');
2383 g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD
+':SOUNDS\LOSTFLG2');
2384 g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD
+':SOUNDS\RETFLAG1');
2385 g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD
+':SOUNDS\RETFLAG2');
2386 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD
+':SOUNDS\CAPFLAG1');
2387 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD
+':SOUNDS\CAPFLAG2');
2389 goodsnd
[0] := TPlayableSound
.Create();
2390 goodsnd
[1] := TPlayableSound
.Create();
2391 goodsnd
[2] := TPlayableSound
.Create();
2392 goodsnd
[3] := TPlayableSound
.Create();
2394 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2395 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2396 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2397 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2399 killsnd
[0] := TPlayableSound
.Create();
2400 killsnd
[1] := TPlayableSound
.Create();
2401 killsnd
[2] := TPlayableSound
.Create();
2402 killsnd
[3] := TPlayableSound
.Create();
2404 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2405 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2406 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2407 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2409 hahasnd
[0] := TPlayableSound
.Create();
2410 hahasnd
[1] := TPlayableSound
.Create();
2411 hahasnd
[2] := TPlayableSound
.Create();
2413 hahasnd
[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2414 hahasnd
[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2415 hahasnd
[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2417 sound_get_flag
[0] := TPlayableSound
.Create();
2418 sound_get_flag
[1] := TPlayableSound
.Create();
2419 sound_lost_flag
[0] := TPlayableSound
.Create();
2420 sound_lost_flag
[1] := TPlayableSound
.Create();
2421 sound_ret_flag
[0] := TPlayableSound
.Create();
2422 sound_ret_flag
[1] := TPlayableSound
.Create();
2423 sound_cap_flag
[0] := TPlayableSound
.Create();
2424 sound_cap_flag
[1] := TPlayableSound
.Create();
2426 sound_get_flag
[0].SetByName('SOUND_CTF_GET1');
2427 sound_get_flag
[1].SetByName('SOUND_CTF_GET2');
2428 sound_lost_flag
[0].SetByName('SOUND_CTF_LOST1');
2429 sound_lost_flag
[1].SetByName('SOUND_CTF_LOST2');
2430 sound_ret_flag
[0].SetByName('SOUND_CTF_RETURN1');
2431 sound_ret_flag
[1].SetByName('SOUND_CTF_RETURN2');
2432 sound_cap_flag
[0].SetByName('SOUND_CTF_CAPTURE1');
2433 sound_cap_flag
[1].SetByName('SOUND_CTF_CAPTURE2');
2435 g_Game_LoadChatSounds(GameWAD
+':CHATSND\SNDCFG');
2437 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2440 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2441 g_Weapon_LoadData();
2443 g_Monsters_LoadData();
2448 procedure g_Game_FreeData();
2450 if not DataLoaded
then Exit
;
2453 g_Weapon_FreeData();
2454 g_Monsters_FreeData();
2456 e_WriteLog('Releasing game data...', TMsgType
.Notify
);
2458 g_Texture_Delete('NOTEXTURE');
2459 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2460 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2461 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2462 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2463 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2464 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2465 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2466 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2467 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2468 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2469 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2470 g_Frames_DeleteByName('FRAMES_TELEPORT');
2471 g_Frames_DeleteByName('FRAMES_PUNCH');
2472 g_Frames_DeleteByName('FRAMES_PUNCH_UP');
2473 g_Frames_DeleteByName('FRAMES_PUNCH_DN');
2474 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK');
2475 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_UP');
2476 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_DN');
2477 g_Sound_Delete('SOUND_GAME_TELEPORT');
2478 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2479 g_Sound_Delete('SOUND_GAME_SECRET');
2480 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2481 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2482 g_Sound_Delete('SOUND_GAME_BULK1');
2483 g_Sound_Delete('SOUND_GAME_BULK2');
2484 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2485 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2486 g_Sound_Delete('SOUND_GAME_BURNING');
2487 g_Sound_Delete('SOUND_GAME_SWITCH1');
2488 g_Sound_Delete('SOUND_GAME_SWITCH0');
2495 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2496 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2497 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2498 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2505 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2506 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2507 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2508 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2514 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2515 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2516 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2518 sound_get_flag
[0].Free();
2519 sound_get_flag
[1].Free();
2520 sound_lost_flag
[0].Free();
2521 sound_lost_flag
[1].Free();
2522 sound_ret_flag
[0].Free();
2523 sound_ret_flag
[1].Free();
2524 sound_cap_flag
[0].Free();
2525 sound_cap_flag
[1].Free();
2527 g_Sound_Delete('SOUND_CTF_GET1');
2528 g_Sound_Delete('SOUND_CTF_GET2');
2529 g_Sound_Delete('SOUND_CTF_LOST1');
2530 g_Sound_Delete('SOUND_CTF_LOST2');
2531 g_Sound_Delete('SOUND_CTF_RETURN1');
2532 g_Sound_Delete('SOUND_CTF_RETURN2');
2533 g_Sound_Delete('SOUND_CTF_CAPTURE1');
2534 g_Sound_Delete('SOUND_CTF_CAPTURE2');
2536 g_Game_FreeChatSounds();
2538 DataLoaded
:= False;
2541 procedure DrawCustomStat();
2547 ww2
, hh2
, r
, g
, b
, rr
, gg
, bb
: Byte;
2548 s1
, s2
, topstr
: String;
2550 e_TextureFontGetSize(gStdFont
, ww2
, hh2
);
2554 if g_Console_Action(ACTION_SCORES
) then
2556 if not gStatsPressed
then
2558 gStatsOff
:= not gStatsOff
;
2559 gStatsPressed
:= True;
2563 gStatsPressed
:= False;
2567 s1
:= _lc
[I_MENU_INTER_NOTICE_TAB
];
2568 w
:= (Length(s1
) * ww2
) div 2;
2569 x
:= gScreenWidth
div 2 - w
;
2571 e_TextureFontPrint(x
, y
, s1
, gStdFont
);
2575 if (gGameSettings
.GameMode
= GM_COOP
) then
2577 if gMissionFailed
then
2578 topstr
:= _lc
[I_MENU_INTER_MISSION_FAIL
]
2580 topstr
:= _lc
[I_MENU_INTER_LEVEL_COMPLETE
];
2583 topstr
:= _lc
[I_MENU_INTER_ROUND_OVER
];
2585 e_CharFont_GetSize(gMenuFont
, topstr
, ww1
, hh1
);
2586 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww1
div 2), 16, topstr
);
2588 if g_Game_IsNet
then
2590 topstr
:= Format(_lc
[I_MENU_INTER_NOTICE_TIME
], [gServInterTime
]);
2591 if not gChatShow
then
2592 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2593 gScreenHeight
-(hh2
+4)*2, topstr
, gStdFont
, 255, 255, 255, 1);
2596 if g_Game_IsClient
then
2597 topstr
:= _lc
[I_MENU_INTER_NOTICE_MAP
]
2599 topstr
:= _lc
[I_MENU_INTER_NOTICE_SPACE
];
2600 if not gChatShow
then
2601 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2602 gScreenHeight
-(hh2
+4), topstr
, gStdFont
, 255, 255, 255, 1);
2607 w
:= gScreenWidth
-x
*2;
2613 e_DrawFillQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 64, 64, 64, 32);
2614 e_DrawQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 255, 127, 0);
2616 m
:= Max(Length(_lc
[I_MENU_MAP
])+1, Length(_lc
[I_GAME_GAME_TIME
])+1)*ww2
;
2618 case CustomStat
.GameMode
of
2621 if gGameSettings
.MaxLives
= 0 then
2622 s1
:= _lc
[I_GAME_DM
]
2624 s1
:= _lc
[I_GAME_LMS
];
2628 if gGameSettings
.MaxLives
= 0 then
2629 s1
:= _lc
[I_GAME_TDM
]
2631 s1
:= _lc
[I_GAME_TLMS
];
2633 GM_CTF
: s1
:= _lc
[I_GAME_CTF
];
2636 if gGameSettings
.MaxLives
= 0 then
2637 s1
:= _lc
[I_GAME_COOP
]
2639 s1
:= _lc
[I_GAME_SURV
];
2645 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2649 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_MENU_MAP
], gStdFont
, 255, 127, 0, 1);
2650 e_TextureFontPrint(x
+8+m
, _y
, Format('%s - %s', [CustomStat
.Map
, CustomStat
.MapName
]), gStdFont
);
2653 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_GAME_TIME
], gStdFont
, 255, 127, 0, 1);
2654 e_TextureFontPrint(x
+8+m
, _y
, Format('%d:%.2d:%.2d', [CustomStat
.GameTime
div 1000 div 3600,
2655 (CustomStat
.GameTime
div 1000 div 60) mod 60,
2656 CustomStat
.GameTime
div 1000 mod 60]), gStdFont
);
2658 pc
:= Length(CustomStat
.PlayerStat
);
2659 if pc
= 0 then Exit
;
2661 if CustomStat
.GameMode
= GM_COOP
then
2663 m
:= Max(Length(_lc
[I_GAME_MONSTERS
])+1, Length(_lc
[I_GAME_SECRETS
])+1)*ww2
;
2665 s2
:= _lc
[I_GAME_MONSTERS
];
2666 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2667 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2669 s2
:= _lc
[I_GAME_SECRETS
];
2670 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2671 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
), gStdFont
, 255, 255, 255, 1);
2674 m
:= Max(Length(_lc
[I_GAME_MONSTERS_TOTAL
])+1, Length(_lc
[I_GAME_SECRETS_TOTAL
])+1)*ww2
;
2676 s2
:= _lc
[I_GAME_MONSTERS_TOTAL
];
2677 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2678 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalMonstersKilled
) + '/' + IntToStr(gCoopTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2680 s2
:= _lc
[I_GAME_SECRETS_TOTAL
];
2681 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2682 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalSecretsFound
) + '/' + IntToStr(gCoopTotalSecrets
), gStdFont
, 255, 255, 255, 1);
2686 if CustomStat
.GameMode
in [GM_TDM
, GM_CTF
] then
2691 if TeamStat
[TEAM_RED
].Goals
> TeamStat
[TEAM_BLUE
].Goals
then s1
:= _lc
[I_GAME_WIN_RED
]
2692 else if TeamStat
[TEAM_BLUE
].Goals
> TeamStat
[TEAM_RED
].Goals
then s1
:= _lc
[I_GAME_WIN_BLUE
]
2693 else s1
:= _lc
[I_GAME_WIN_DRAW
];
2695 e_TextureFontPrintEx(x
+8+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2698 for t
:= TEAM_RED
to TEAM_BLUE
do
2700 if t
= TEAM_RED
then
2702 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_RED
],
2703 gStdFont
, 255, 0, 0, 1);
2704 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_RED
].Goals
),
2705 gStdFont
, 255, 0, 0, 1);
2712 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_BLUE
],
2713 gStdFont
, 0, 0, 255, 1);
2714 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_BLUE
].Goals
),
2715 gStdFont
, 0, 0, 255, 1);
2721 e_DrawLine(1, x
+8, _y
+20, x
-8+w
, _y
+20, r
, g
, b
);
2724 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2725 if CustomStat
.PlayerStat
[p
].Team
= t
then
2726 with CustomStat
.PlayerStat
[p
] do
2740 if (gPlayers
[Num
] <> nil) and (gPlayers
[Num
].FReady
) then
2741 e_TextureFontPrintEx(x
+16, _y
, Name
+ ' *', gStdFont
, rr
, gg
, bb
, 1)
2743 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
2744 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
2745 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
2752 else if CustomStat
.GameMode
in [GM_DM
, GM_COOP
] then
2755 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
2756 e_TextureFontPrintEx(x
+8+w1
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
2757 e_TextureFontPrintEx(x
+8+w1
+w2
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
2760 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2761 with CustomStat
.PlayerStat
[p
] do
2763 e_DrawFillQuad(x
+8, _y
+4, x
+24-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
2770 if (gPlayers
[Num
] <> nil) and (gPlayers
[Num
].FReady
) then
2771 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
+ ' *', gStdFont
, r
, r
, r
, 1, True)
2773 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
, gStdFont
, r
, r
, r
, 1, True);
2774 e_TextureFontPrintEx(x
+w1
+8+16+8, _y
+4, IntToStr(Frags
), gStdFont
, r
, r
, r
, 1, True);
2775 e_TextureFontPrintEx(x
+w1
+w2
+8+16+8, _y
+4, IntToStr(Deaths
), gStdFont
, r
, r
, r
, 1, True);
2781 procedure DrawSingleStat();
2783 tm
, key_x
, val_x
, y
: Integer;
2787 procedure player_stat(n
: Integer);
2793 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Kills
]);
2794 s2
:= Format(' %d', [gTotalMonsters
]);
2796 e_CharFont_Print(gMenuFont
, key_x
, y
, _lc
[I_MENU_INTER_KILLS
]);
2797 e_CharFont_PrintEx(gMenuFont
, val_x
, y
, s1
, _RGB(255, 0, 0));
2798 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2799 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
, '/');
2801 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2802 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
, s2
, _RGB(255, 0, 0));
2804 // "Kills-per-minute: ##.#":
2805 s1
:= _lc
[I_MENU_INTER_KPM
];
2807 kpm
:= (SingleStat
.PlayerStat
[n
].Kills
/ tm
) * 60
2809 kpm
:= SingleStat
.PlayerStat
[n
].Kills
;
2810 s2
:= Format(' %.1f', [kpm
]);
2812 e_CharFont_Print(gMenuFont
, key_x
, y
+32, s1
);
2813 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+32, s2
, _RGB(255, 0, 0));
2815 // "Secrets found: # / #":
2816 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Secrets
]);
2817 s2
:= Format(' %d', [SingleStat
.TotalSecrets
]);
2819 e_CharFont_Print(gMenuFont
, key_x
, y
+64, _lc
[I_MENU_INTER_SECRETS
]);
2820 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+64, s1
, _RGB(255, 0, 0));
2821 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2822 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
+64, '/');
2824 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2825 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
+64, s2
, _RGB(255, 0, 0));
2829 // "Level Complete":
2830 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_INTER_LEVEL_COMPLETE
], w1
, h
);
2831 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 32, _lc
[I_MENU_INTER_LEVEL_COMPLETE
]);
2833 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2834 s1
:= _lc
[I_MENU_INTER_KPM
];
2835 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2838 e_CharFont_GetSize(gMenuFont
, s1
, w2
, h
);
2840 key_x
:= (gScreenWidth
-w1
-w2
) div 2;
2841 val_x
:= key_x
+ w1
;
2844 tm
:= SingleStat
.GameTime
div 1000;
2845 s1
:= _lc
[I_MENU_INTER_TIME
];
2846 s2
:= Format(' %d:%.2d:%.2d', [tm
div (60*60), (tm
mod (60*60)) div 60, tm
mod 60]);
2848 e_CharFont_Print(gMenuFont
, key_x
, 80, s1
);
2849 e_CharFont_PrintEx(gMenuFont
, val_x
, 80, s2
, _RGB(255, 0, 0));
2851 if SingleStat
.TwoPlayers
then
2854 s1
:= _lc
[I_MENU_PLAYER_1
];
2855 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2856 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 128, s1
);
2858 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2863 s1
:= _lc
[I_MENU_PLAYER_2
];
2864 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2865 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 288, s1
);
2867 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2873 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2879 procedure DrawLoadingStat();
2880 procedure drawRect (x
, y
, w
, h
: Integer);
2882 if (w
< 1) or (h
< 1) then exit
;
2884 glVertex2f(x
+0.375, y
+0.375);
2885 glVertex2f(x
+w
+0.375, y
+0.375);
2886 glVertex2f(x
+w
+0.375, y
+h
+0.375);
2887 glVertex2f(x
+0.375, y
+h
+0.375);
2891 function drawPBar (cur
, total
: Integer; washere
: Boolean): Boolean;
2893 rectW
, rectH
: Integer;
2900 idl
, idr
, idb
, idm
: LongWord;
2904 if (total
< 1) then exit
;
2905 if (cur
< 1) then exit
; // don't blink
2906 if (not washere
) and (cur
>= total
) then exit
; // don't blink
2907 //if (cur < 0) then cur := 0;
2908 //if (cur > total) then cur := total;
2911 if (hasPBarGfx
) then
2913 g_Texture_Get('UI_GFX_PBAR_LEFT', idl
);
2914 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2915 g_Texture_Get('UI_GFX_PBAR_RIGHT', idr
);
2916 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2917 g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb
);
2918 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2919 g_Texture_Get('UI_GFX_PBAR_MARKER', idm
);
2920 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2922 //rectW := gScreenWidth-360;
2923 rectW
:= trunc(624.0*gScreenWidth
/1024.0);
2926 x0
:= (gScreenWidth
-rectW
) div 2;
2927 y0
:= gScreenHeight
-rectH
-64;
2928 if (y0
< 2) then y0
:= 2;
2930 glEnable(GL_SCISSOR_TEST
);
2933 glScissor(x0
, gScreenHeight
-y0
-rectH
, rectW
, rectH
);
2934 e_DrawSize(idl
, x0
, y0
, 0, true, false, wl
, hl
);
2935 e_DrawSize(idr
, x0
+rectW
-wr
, y0
, 0, true, false, wr
, hr
);
2938 glScissor(x0
+wl
, gScreenHeight
-y0
-rectH
, rectW
-wl
-wr
, rectH
);
2940 while (f
< x0
+rectW
) do
2942 e_DrawSize(idb
, f
, y0
, 0, true, false, wb
, hb
);
2947 wdt
:= (rectW
-wl
-wr
)*cur
div total
;
2948 if (wdt
> rectW
-wl
-wr
) then wdt
:= rectW
-wr
-wr
;
2951 my
:= y0
; // don't be so smart, ketmar: +(rectH-wm) div 2;
2952 glScissor(x0
+wl
, gScreenHeight
-my
-rectH
, wdt
, hm
);
2956 e_DrawSize(idm
, f
, y0
, 0, true, false, wm
, hm
);
2962 glScissor(0, 0, gScreenWidth
, gScreenHeight
);
2966 rectW
:= gScreenWidth
-64;
2969 x0
:= (gScreenWidth
-rectW
) div 2;
2970 y0
:= gScreenHeight
-rectH
-64;
2971 if (y0
< 2) then y0
:= 2;
2973 glDisable(GL_BLEND
);
2974 glDisable(GL_TEXTURE_2D
);
2976 //glClearColor(0, 0, 0, 0);
2977 //glClear(GL_COLOR_BUFFER_BIT);
2979 glColor4ub(127, 127, 127, 255);
2980 drawRect(x0
-2, y0
-2, rectW
+4, rectH
+4);
2982 glColor4ub(0, 0, 0, 255);
2983 drawRect(x0
-1, y0
-1, rectW
+2, rectH
+2);
2985 glColor4ub(127, 127, 127, 255);
2986 wdt
:= rectW
*cur
div total
;
2987 if (wdt
> rectW
) then wdt
:= rectW
;
2988 drawRect(x0
, y0
, wdt
, rectH
);
2997 if (Length(LoadingStat
.Msgs
) = 0) then exit
;
2999 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_LOADING
], ww
, hh
);
3000 yy
:= (gScreenHeight
div 3);
3001 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww
div 2), yy
-2*hh
, _lc
[I_MENU_LOADING
]);
3002 xx
:= (gScreenWidth
div 3);
3006 for i
:= 0 to NextMsg
-1 do
3008 if (i
= (NextMsg
-1)) and (MaxValue
> 0) then
3009 s
:= Format('%s: %d/%d', [Msgs
[i
], CurValue
, MaxValue
])
3013 e_CharFont_PrintEx(gMenuSmallFont
, xx
, yy
, s
, _RGB(255, 0, 0));
3014 yy
:= yy
+ LOADING_INTERLINE
;
3015 PBarWasHere
:= drawPBar(CurValue
, MaxValue
, PBarWasHere
);
3020 procedure DrawMenuBackground(tex
: AnsiString);
3026 if g_Texture_Get(tex
, ID
) then
3028 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3029 e_GetTextureSize(ID
, @w
, @h
);
3031 w
:= round(w
* 1.333 * (gScreenHeight
/ h
))
3033 w
:= trunc(w
* (gScreenHeight
/ h
));
3034 e_DrawSize(ID
, (gScreenWidth
- w
) div 2, 0, 0, False, False, w
, gScreenHeight
);
3036 else e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3039 procedure DrawMinimap(p
: TPlayer
; RenderRect
: e_graphics
.TRect
);
3041 a
, aX
, aY
, aX2
, aY2
, Scale
, ScaleSz
: Integer;
3043 function monDraw (mon
: TMonster
): Boolean;
3045 result
:= false; // don't stop
3050 // Ëåâûé âåðõíèé óãîë
3051 aX
:= Obj
.X
div ScaleSz
+ 1;
3052 aY
:= Obj
.Y
div ScaleSz
+ 1;
3054 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
3055 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
3056 // Ïðàâûé íèæíèé óãîë
3057 aX2
:= aX
+ aX2
- 1;
3058 aY2
:= aY
+ aY2
- 1;
3059 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 255, 0, 0);
3065 if (gMapInfo
.Width
> RenderRect
.Right
- RenderRect
.Left
) or
3066 (gMapInfo
.Height
> RenderRect
.Bottom
- RenderRect
.Top
) then
3069 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
3070 ScaleSz
:= 16 div Scale
;
3071 // Ðàçìåðû ìèíè-êàðòû:
3072 aX
:= max(gMapInfo
.Width
div ScaleSz
, 1);
3073 aY
:= max(gMapInfo
.Height
div ScaleSz
, 1);
3075 e_DrawFillQuad(0, 0, aX
-1, aY
-1, 0, 0, 0, 0);
3077 if gWalls
<> nil then
3080 for a
:= 0 to High(gWalls
) do
3082 if PanelType
<> 0 then
3084 // Ëåâûé âåðõíèé óãîë:
3085 aX
:= X
div ScaleSz
;
3086 aY
:= Y
div ScaleSz
;
3088 aX2
:= max(Width
div ScaleSz
, 1);
3089 aY2
:= max(Height
div ScaleSz
, 1);
3090 // Ïðàâûé íèæíèé óãîë:
3091 aX2
:= aX
+ aX2
- 1;
3092 aY2
:= aY
+ aY2
- 1;
3095 PANEL_WALL
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 208, 208, 208, 0);
3096 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
3097 if Enabled
then e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 160, 160, 160, 0);
3101 if gSteps
<> nil then
3104 for a
:= 0 to High(gSteps
) do
3106 if PanelType
<> 0 then
3108 // Ëåâûé âåðõíèé óãîë:
3109 aX
:= X
div ScaleSz
;
3110 aY
:= Y
div ScaleSz
;
3112 aX2
:= max(Width
div ScaleSz
, 1);
3113 aY2
:= max(Height
div ScaleSz
, 1);
3114 // Ïðàâûé íèæíèé óãîë:
3115 aX2
:= aX
+ aX2
- 1;
3116 aY2
:= aY
+ aY2
- 1;
3118 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 128, 128, 128, 0);
3121 if gLifts
<> nil then
3124 for a
:= 0 to High(gLifts
) do
3126 if PanelType
<> 0 then
3128 // Ëåâûé âåðõíèé óãîë:
3129 aX
:= X
div ScaleSz
;
3130 aY
:= Y
div ScaleSz
;
3132 aX2
:= max(Width
div ScaleSz
, 1);
3133 aY2
:= max(Height
div ScaleSz
, 1);
3134 // Ïðàâûé íèæíèé óãîë:
3135 aX2
:= aX
+ aX2
- 1;
3136 aY2
:= aY
+ aY2
- 1;
3139 LIFTTYPE_UP
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 72, 36, 0);
3140 LIFTTYPE_DOWN
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 124, 96, 0);
3141 LIFTTYPE_LEFT
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 200, 80, 4, 0);
3142 LIFTTYPE_RIGHT
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 252, 140, 56, 0);
3146 if gWater
<> nil then
3149 for a
:= 0 to High(gWater
) do
3151 if PanelType
<> 0 then
3153 // Ëåâûé âåðõíèé óãîë:
3154 aX
:= X
div ScaleSz
;
3155 aY
:= Y
div ScaleSz
;
3157 aX2
:= max(Width
div ScaleSz
, 1);
3158 aY2
:= max(Height
div ScaleSz
, 1);
3159 // Ïðàâûé íèæíèé óãîë:
3160 aX2
:= aX
+ aX2
- 1;
3161 aY2
:= aY
+ aY2
- 1;
3163 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 192, 0);
3166 if gAcid1
<> nil then
3168 // Ðèñóåì êèñëîòó 1:
3169 for a
:= 0 to High(gAcid1
) do
3171 if PanelType
<> 0 then
3173 // Ëåâûé âåðõíèé óãîë:
3174 aX
:= X
div ScaleSz
;
3175 aY
:= Y
div ScaleSz
;
3177 aX2
:= max(Width
div ScaleSz
, 1);
3178 aY2
:= max(Height
div ScaleSz
, 1);
3179 // Ïðàâûé íèæíèé óãîë:
3180 aX2
:= aX
+ aX2
- 1;
3181 aY2
:= aY
+ aY2
- 1;
3183 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 176, 0, 0);
3186 if gAcid2
<> nil then
3188 // Ðèñóåì êèñëîòó 2:
3189 for a
:= 0 to High(gAcid2
) do
3191 if PanelType
<> 0 then
3193 // Ëåâûé âåðõíèé óãîë:
3194 aX
:= X
div ScaleSz
;
3195 aY
:= Y
div ScaleSz
;
3197 aX2
:= max(Width
div ScaleSz
, 1);
3198 aY2
:= max(Height
div ScaleSz
, 1);
3199 // Ïðàâûé íèæíèé óãîë:
3200 aX2
:= aX
+ aX2
- 1;
3201 aY2
:= aY
+ aY2
- 1;
3203 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 176, 0, 0, 0);
3206 if gPlayers
<> nil then
3209 for a
:= 0 to High(gPlayers
) do
3210 if gPlayers
[a
] <> nil then with gPlayers
[a
] do
3212 // Ëåâûé âåðõíèé óãîë:
3213 aX
:= Obj
.X
div ScaleSz
+ 1;
3214 aY
:= Obj
.Y
div ScaleSz
+ 1;
3216 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
3217 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
3218 // Ïðàâûé íèæíèé óãîë:
3219 aX2
:= aX
+ aX2
- 1;
3220 aY2
:= aY
+ aY2
- 1;
3222 if gPlayers
[a
] = p
then
3223 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 255, 0, 0)
3226 TEAM_RED
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 0, 0, 0);
3227 TEAM_BLUE
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 255, 0);
3228 else e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 128, 0, 0);
3233 g_Mons_ForEach(monDraw
);
3238 procedure renderAmbientQuad (hasAmbient
: Boolean; constref ambColor
: TDFColor
);
3240 if not hasAmbient
then exit
;
3241 e_AmbientQuad(sX
, sY
, sWidth
, sHeight
, ambColor
.r
, ambColor
.g
, ambColor
.b
, ambColor
.a
);
3245 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3246 //FIXME: broken for splitscreen mode
3247 procedure renderDynLightsInternal ();
3249 //hasAmbient: Boolean;
3250 //ambColor: TDFColor;
3252 lx
, ly
, lrad
: Integer;
3253 scxywh
: array[0..3] of GLint
;
3256 if e_NoGraphics
then exit
;
3258 //TODO: lights should be in separate grid, i think
3259 // but on the other side: grid may be slower for dynlights, as their lifetime is short
3260 if (not gwin_k8_enable_light_experiments
) or (not gwin_has_stencil
) or (g_dynLightCount
< 1) then exit
;
3263 //ambColor := gCurrentMap['light_ambient'].rgba;
3264 //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
3266 { // this will multiply incoming color to alpha from framebuffer
3268 glBlendFunc(GL_DST_ALPHA, GL_ONE);
3272 * light rendering: (INVALID!)
3273 * glStencilFunc(GL_EQUAL, 0, $ff);
3275 * glClear(GL_STENCIL_BUFFER_BIT);
3276 * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3277 * draw shadow volume into stencil buffer
3278 * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3279 * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
3281 * draw color-less quad with light alpha (WARNING! don't touch color!)
3282 * glEnable(GL_BLEND);
3283 * glBlendFunc(GL_DST_ALPHA, GL_ONE);
3284 * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
3286 wassc
:= (glIsEnabled(GL_SCISSOR_TEST
) <> 0);
3287 if wassc
then glGetIntegerv(GL_SCISSOR_BOX
, @scxywh
[0]) else glGetIntegerv(GL_VIEWPORT
, @scxywh
[0]);
3289 // setup OpenGL parameters
3290 glStencilMask($FFFFFFFF);
3291 glStencilFunc(GL_ALWAYS
, 0, $FFFFFFFF);
3292 glEnable(GL_STENCIL_TEST
);
3293 glEnable(GL_SCISSOR_TEST
);
3294 glClear(GL_STENCIL_BUFFER_BIT
);
3295 glStencilFunc(GL_EQUAL
, 0, $ff);
3297 for lln
:= 0 to g_dynLightCount
-1 do
3299 lx
:= g_dynLights
[lln
].x
;
3300 ly
:= g_dynLights
[lln
].y
;
3301 lrad
:= g_dynLights
[lln
].radius
;
3302 if (lrad
< 3) then continue
;
3304 if (lx
-sX
+lrad
< 0) then continue
;
3305 if (ly
-sY
+lrad
< 0) then continue
;
3306 if (lx
-sX
-lrad
>= gPlayerScreenSize
.X
) then continue
;
3307 if (ly
-sY
-lrad
>= gPlayerScreenSize
.Y
) then continue
;
3309 // set scissor to optimize drawing
3310 if (g_dbg_scale
= 1.0) then
3312 glScissor((lx
-sX
)-lrad
+2, gPlayerScreenSize
.Y
-(ly
-sY
)-lrad
-1+2, lrad
*2-4, lrad
*2-4);
3316 glScissor(0, 0, gWinSizeX
, gWinSizeY
);
3318 // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
3319 if (g_dbg_scale
<> 1.0) then glClear(GL_STENCIL_BUFFER_BIT
);
3320 glStencilOp(GL_KEEP
, GL_KEEP
, GL_INCR
);
3321 // draw extruded panels
3322 glDisable(GL_TEXTURE_2D
);
3323 glDisable(GL_BLEND
);
3324 glColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
); // no need to modify color buffer
3325 if (lrad
> 4) then g_Map_DrawPanelShadowVolumes(lx
, ly
, lrad
);
3326 // render light texture
3327 glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
); // modify color buffer
3328 glStencilOp(GL_ZERO
, GL_ZERO
, GL_ZERO
); // draw light, and clear stencil buffer
3331 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
3332 glEnable(GL_TEXTURE_2D
);
3333 // color and opacity
3334 glColor4f(g_dynLights
[lln
].r
, g_dynLights
[lln
].g
, g_dynLights
[lln
].b
, g_dynLights
[lln
].a
);
3335 glBindTexture(GL_TEXTURE_2D
, g_Texture_Light());
3337 glTexCoord2f(0.0, 0.0); glVertex2i(lx
-lrad
, ly
-lrad
); // top-left
3338 glTexCoord2f(1.0, 0.0); glVertex2i(lx
+lrad
, ly
-lrad
); // top-right
3339 glTexCoord2f(1.0, 1.0); glVertex2i(lx
+lrad
, ly
+lrad
); // bottom-right
3340 glTexCoord2f(0.0, 1.0); glVertex2i(lx
-lrad
, ly
+lrad
); // bottom-left
3345 glDisable(GL_STENCIL_TEST
);
3346 glDisable(GL_BLEND
);
3347 glDisable(GL_SCISSOR_TEST
);
3348 //glScissor(0, 0, sWidth, sHeight);
3350 glScissor(scxywh
[0], scxywh
[1], scxywh
[2], scxywh
[3]);
3351 if wassc
then glEnable(GL_SCISSOR_TEST
) else glDisable(GL_SCISSOR_TEST
);
3355 function fixViewportForScale (): Boolean;
3357 nx0
, ny0
, nw
, nh
: Integer;
3360 if (g_dbg_scale
<> 1.0) then
3363 nx0
:= round(sX
-(gPlayerScreenSize
.X
-(sWidth
*g_dbg_scale
))/2/g_dbg_scale
);
3364 ny0
:= round(sY
-(gPlayerScreenSize
.Y
-(sHeight
*g_dbg_scale
))/2/g_dbg_scale
);
3365 nw
:= round(sWidth
/g_dbg_scale
);
3366 nh
:= round(sHeight
/g_dbg_scale
);
3375 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3376 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
3377 procedure renderMapInternal (backXOfs
, backYOfs
: Integer; setTransMatrix
: Boolean);
3379 TDrawCB
= procedure ();
3382 hasAmbient
: Boolean;
3384 doAmbient
: Boolean = false;
3386 procedure drawPanelType (profname
: AnsiString; panType
: DWord
; doDraw
: Boolean);
3391 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
3392 if gdbg_map_use_accel_render
then
3394 tagmask
:= panelTypeToTag(panType
);
3395 while (gDrawPanelList
.count
> 0) do
3397 pan
:= TPanel(gDrawPanelList
.front());
3398 if ((pan
.tag
and tagmask
) = 0) then break
;
3399 if doDraw
then pan
.Draw(doAmbient
, ambColor
);
3400 gDrawPanelList
.popFront();
3405 if doDraw
then g_Map_DrawPanels(panType
, hasAmbient
, ambColor
);
3407 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3410 procedure drawOther (profname
: AnsiString; cb
: TDrawCB
);
3412 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
3413 if assigned(cb
) then cb();
3414 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3418 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('total');
3420 // our accelerated renderer will collect all panels to gDrawPanelList
3421 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
3422 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('collect');
3423 if gdbg_map_use_accel_render
then
3425 g_Map_CollectDrawPanels(sX
, sY
, sWidth
, sHeight
);
3427 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3429 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('skyback');
3430 g_Map_DrawBack(backXOfs
, backYOfs
);
3431 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3433 if setTransMatrix
then
3435 //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
3436 glScalef(g_dbg_scale
, g_dbg_scale
, 1.0);
3437 glTranslatef(-sX
, -sY
, 0);
3441 ambColor
:= gCurrentMap
['light_ambient'].rgba
;
3442 hasAmbient
:= (not ambColor
.isOpaque
) or (not ambColor
.isBlack
);
3447 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3448 glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3449 glClear(GL_COLOR_BUFFER_BIT);
3452 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3455 drawPanelType('*back', PANEL_BACK
, g_rlayer_back
);
3456 drawPanelType('*step', PANEL_STEP
, g_rlayer_step
);
3457 drawOther('items', @g_Items_Draw
);
3458 drawOther('weapons', @g_Weapon_Draw
);
3459 drawOther('shells', @g_Player_DrawShells
);
3460 drawOther('drawall', @g_Player_DrawAll
);
3461 drawOther('corpses', @g_Player_DrawCorpses
);
3462 drawPanelType('*wall', PANEL_WALL
, g_rlayer_wall
);
3463 drawOther('monsters', @g_Monsters_Draw
);
3464 drawOther('itemdrop', @g_Items_DrawDrop
);
3465 drawPanelType('*door', PANEL_CLOSEDOOR
, g_rlayer_door
);
3466 drawOther('gfx', @g_GFX_Draw
);
3467 drawOther('flags', @g_Map_DrawFlags
);
3468 drawPanelType('*acid1', PANEL_ACID1
, g_rlayer_acid1
);
3469 drawPanelType('*acid2', PANEL_ACID2
, g_rlayer_acid2
);
3470 drawPanelType('*water', PANEL_WATER
, g_rlayer_water
);
3471 drawOther('dynlights', @renderDynLightsInternal
);
3473 if hasAmbient
{and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
3475 renderAmbientQuad(hasAmbient
, ambColor
);
3479 drawPanelType('*fore', PANEL_FORE
, g_rlayer_fore
);
3482 if g_debug_HealthBar
then
3484 g_Monsters_DrawHealth();
3485 g_Player_DrawHealth();
3488 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainEnd(); // map rendering
3492 procedure DrawMapView(x
, y
, w
, h
: Integer);
3499 bx
:= Round(x
/(gMapInfo
.Width
- w
)*(gBackSize
.X
- w
));
3500 by
:= Round(y
/(gMapInfo
.Height
- h
)*(gBackSize
.Y
- h
));
3507 fixViewportForScale();
3508 renderMapInternal(-bx
, -by
, true);
3514 procedure DrawPlayer(p
: TPlayer
);
3516 px
, py
, a
, b
, c
, d
, i
: Integer;
3519 if (p
= nil) or (p
.FDummy
) then
3522 g_Map_DrawBack(0, 0);
3527 if (profileFrameDraw
= nil) then profileFrameDraw
:= TProfiler
.Create('RENDER', g_profile_history_size
);
3528 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainBegin(g_profile_frame_draw
);
3534 px
:= p
.GameX
+ PLAYER_RECT_CX
;
3535 py
:= p
.GameY
+ PLAYER_RECT_CY
+p
.Obj
.slopeUpLeft
;
3537 if (g_dbg_scale
= 1.0) and (not g_dbg_ignore_bounds
) then
3539 if (px
> (gPlayerScreenSize
.X
div 2)) then a
:= -px
+(gPlayerScreenSize
.X
div 2) else a
:= 0;
3540 if (py
> (gPlayerScreenSize
.Y
div 2)) then b
:= -py
+(gPlayerScreenSize
.Y
div 2) else b
:= 0;
3542 if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then a
:= -gMapInfo
.Width
+gPlayerScreenSize
.X
;
3543 if (py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then b
:= -gMapInfo
.Height
+gPlayerScreenSize
.Y
;
3545 if (gMapInfo
.Width
= gPlayerScreenSize
.X
) then a
:= 0
3546 else if (gMapInfo
.Width
< gPlayerScreenSize
.X
) then
3549 a
:= (gPlayerScreenSize
.X
-gMapInfo
.Width
) div 2;
3552 if (gMapInfo
.Height
= gPlayerScreenSize
.Y
) then b
:= 0
3553 else if (gMapInfo
.Height
< gPlayerScreenSize
.Y
) then
3556 b
:= (gPlayerScreenSize
.Y
-gMapInfo
.Height
) div 2;
3561 // scaled, ignore level bounds
3562 a
:= -px
+(gPlayerScreenSize
.X
div 2);
3563 b
:= -py
+(gPlayerScreenSize
.Y
div 2);
3566 if p
.IncCam
<> 0 then
3568 if py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2) then
3570 if p
.IncCam
> 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2))) then
3572 p
.IncCam
:= 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)));
3576 if py
< gPlayerScreenSize
.Y
div 2 then
3578 if p
.IncCam
< -120+((gPlayerScreenSize
.Y
div 2)-py
) then
3580 p
.IncCam
:= -120+((gPlayerScreenSize
.Y
div 2)-py
);
3584 if p
.IncCam
< 0 then
3586 while (py
+(gPlayerScreenSize
.Y
div 2)-p
.IncCam
> gMapInfo
.Height
) and (p
.IncCam
< 0) do p
.IncCam
:= p
.IncCam
+1; //Inc(p.IncCam);
3589 if p
.IncCam
> 0 then
3591 while (py
-(gPlayerScreenSize
.Y
div 2)-p
.IncCam
< 0) and (p
.IncCam
> 0) do p
.IncCam
:= p
.IncCam
-1; //Dec(p.IncCam);
3595 if (px
< gPlayerScreenSize
.X
div 2) or (gMapInfo
.Width
-gPlayerScreenSize
.X
<= 256) then c
:= 0
3596 else if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then c
:= gBackSize
.X
-gPlayerScreenSize
.X
3597 else c
:= round((px
-(gPlayerScreenSize
.X
div 2))/(gMapInfo
.Width
-gPlayerScreenSize
.X
)*(gBackSize
.X
-gPlayerScreenSize
.X
));
3599 if (py
-p
.IncCam
<= gPlayerScreenSize
.Y
div 2) or (gMapInfo
.Height
-gPlayerScreenSize
.Y
<= 256) then d
:= 0
3600 else if (py
-p
.IncCam
>= gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then d
:= gBackSize
.Y
-gPlayerScreenSize
.Y
3601 else d
:= round((py
-p
.IncCam
-(gPlayerScreenSize
.Y
div 2))/(gMapInfo
.Height
-gPlayerScreenSize
.Y
)*(gBackSize
.Y
-gPlayerScreenSize
.Y
));
3604 sY
:= -(b
+p
.IncCam
);
3605 sWidth
:= gPlayerScreenSize
.X
;
3606 sHeight
:= gPlayerScreenSize
.Y
;
3608 //glTranslatef(a, b+p.IncCam, 0);
3610 //if (p = gPlayer1) and (g_dbg_scale >= 1.0) then g_Holmes_plrViewSize(sWidth, sHeight);
3612 //conwritefln('OLD: (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3613 fixViewportForScale();
3614 //conwritefln(' (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3616 if (g_dbg_scale
<> 1.0) and (not g_dbg_ignore_bounds
) then
3618 if (sX
+sWidth
> gMapInfo
.Width
) then sX
:= gMapInfo
.Width
-sWidth
;
3619 if (sY
+sHeight
> gMapInfo
.Height
) then sY
:= gMapInfo
.Height
-sHeight
;
3620 if (sX
< 0) then sX
:= 0;
3621 if (sY
< 0) then sY
:= 0;
3623 if (gBackSize
.X
<= gPlayerScreenSize
.X
) or (gMapInfo
.Width
<= sWidth
) then c
:= 0 else c
:= trunc((gBackSize
.X
-gPlayerScreenSize
.X
)*sX
/(gMapInfo
.Width
-sWidth
));
3624 if (gBackSize
.Y
<= gPlayerScreenSize
.Y
) or (gMapInfo
.Height
<= sHeight
) then d
:= 0 else d
:= trunc((gBackSize
.Y
-gPlayerScreenSize
.Y
)*sY
/(gMapInfo
.Height
-sHeight
));
3627 //r_smallmap_h: 0: left; 1: center; 2: right
3628 //r_smallmap_v: 0: top; 1: center; 2: bottom
3630 if (gMapInfo
.Width
= sWidth
) then
3634 else if (gMapInfo
.Width
< sWidth
) then
3636 case r_smallmap_h
of
3637 1: sX
:= -((sWidth
-gMapInfo
.Width
) div 2); // center
3638 2: sX
:= -(sWidth
-gMapInfo
.Width
); // right
3639 else sX
:= 0; // left
3643 if (gMapInfo
.Height
= sHeight
) then
3647 else if (gMapInfo
.Height
< sHeight
) then
3649 case r_smallmap_v
of
3650 1: sY
:= -((sHeight
-gMapInfo
.Height
) div 2); // center
3651 2: sY
:= -(sHeight
-gMapInfo
.Height
); // bottom
3652 else sY
:= 0; // top
3658 p
.viewPortW
:= sWidth
;
3659 p
.viewPortH
:= sHeight
;
3661 {$IFDEF ENABLE_HOLMES}
3662 if (p
= gPlayer1
) then
3664 g_Holmes_plrViewPos(sX
, sY
);
3665 g_Holmes_plrViewSize(sWidth
, sHeight
);
3669 renderMapInternal(-c
, -d
, true);
3671 if (gGameSettings
.GameMode
<> GM_SINGLE
) and (gPlayerIndicator
> 0) then
3672 case gPlayerIndicator
of
3674 p
.DrawIndicator(_RGB(255, 255, 255));
3677 for i
:= 0 to High(gPlayers
) do
3678 if gPlayers
[i
] <> nil then
3679 if gPlayers
[i
] = p
then p
.DrawIndicator(_RGB(255, 255, 255))
3680 else if (gPlayers
[i
].Team
= p
.Team
) and (gPlayers
[i
].Team
<> TEAM_NONE
) then
3681 if gPlayerIndicatorStyle
= 1 then
3682 gPlayers
[i
].DrawIndicator(_RGB(192, 192, 192))
3683 else gPlayers
[i
].DrawIndicator(gPlayers
[i
].GetColor
);
3686 if p
.FSpectator
then
3687 e_TextureFontPrintEx(p
.GameX
+ PLAYER_RECT_CX
- 4,
3688 p
.GameY
+ PLAYER_RECT_CY
- 4,
3689 'X', gStdFont
, 255, 255, 255, 1, True);
3691 for a := 0 to High(gCollideMap) do
3692 for b := 0 to High(gCollideMap[a]) do
3695 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
3697 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
3701 1: e_DrawPoint(1, b, a, 200, 200, 200);
3702 2: e_DrawPoint(1, b, a, 64, 64, 255);
3703 3: e_DrawPoint(1, b, a, 255, 0, 255);
3713 if gShowMap
then DrawMinimap(p
, _TRect(0, 0, 128, 128));
3714 if g_Debug_Player
then
3715 g_Player_DrawDebug(p
);
3719 procedure drawProfilers ();
3724 if g_profile_frame_draw
and (profileFrameDraw
<> nil) then px
:= px
-drawProfiles(px
, py
, profileFrameDraw
);
3725 if g_profile_collision
and (profMapCollision
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMapCollision
); py
-= calcProfilesHeight(profMonsLOS
); end;
3726 if g_profile_los
and (profMonsLOS
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMonsLOS
); py
-= calcProfilesHeight(profMonsLOS
); end;
3729 procedure g_Game_Draw();
3736 plView1
, plView2
: TPlayer
;
3739 if gExit
= EXIT_QUIT
then Exit
;
3741 Time
:= sys_GetTicks() {div 1000};
3742 FPSCounter
:= FPSCounter
+1;
3743 if Time
- FPSTime
>= 1000 then
3750 if gGameOn
or (gState
= STATE_FOLD
) then
3752 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3754 gSpectMode
:= SPECT_NONE
;
3755 if not gRevertPlayers
then
3757 plView1
:= gPlayer1
;
3758 plView2
:= gPlayer2
;
3762 plView1
:= gPlayer2
;
3763 plView2
:= gPlayer1
;
3767 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
3769 gSpectMode
:= SPECT_NONE
;
3770 if gPlayer2
= nil then
3773 plView1
:= gPlayer2
;
3782 if (plView1
= nil) and (plView2
= nil) and (gSpectMode
= SPECT_NONE
) then
3783 gSpectMode
:= SPECT_STATS
;
3785 if gSpectMode
= SPECT_PLAYERS
then
3786 if gPlayers
<> nil then
3788 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3789 if plView1
= nil then
3791 gSpectPID1
:= GetActivePlayerID_Next();
3792 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3794 if gSpectViewTwo
then
3796 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3797 if plView2
= nil then
3799 gSpectPID2
:= GetActivePlayerID_Next();
3800 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3805 if gSpectMode
= SPECT_MAPVIEW
then
3807 // Ðåæèì ïðîñìîòðà êàðòû
3809 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3810 DrawMapView(gSpectX
, gSpectY
, gScreenWidth
, gScreenHeight
);
3811 gHearPoint1
.Active
:= True;
3812 gHearPoint1
.Coords
.X
:= gScreenWidth
div 2 + gSpectX
;
3813 gHearPoint1
.Coords
.Y
:= gScreenHeight
div 2 + gSpectY
;
3814 gHearPoint2
.Active
:= False;
3818 Split
:= (plView1
<> nil) and (plView2
<> nil);
3820 // Òî÷êè ñëóõà èãðîêîâ
3821 if plView1
<> nil then
3823 gHearPoint1
.Active
:= True;
3824 gHearPoint1
.Coords
.X
:= plView1
.GameX
+ PLAYER_RECT
.Width
;
3825 gHearPoint1
.Coords
.Y
:= plView1
.GameY
+ PLAYER_RECT
.Height
DIV 2;
3827 gHearPoint1
.Active
:= False;
3828 if plView2
<> nil then
3830 gHearPoint2
.Active
:= True;
3831 gHearPoint2
.Coords
.X
:= plView2
.GameX
+ PLAYER_RECT
.Width
;
3832 gHearPoint2
.Coords
.Y
:= plView2
.GameY
+ PLAYER_RECT
.Height
DIV 2;
3834 gHearPoint2
.Active
:= False;
3836 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3837 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3840 gPlayerScreenSize
.Y
:= gScreenHeight
div 2;
3841 if gScreenHeight
mod 2 = 0 then
3842 Dec(gPlayerScreenSize
.Y
);
3845 gPlayerScreenSize
.Y
:= gScreenHeight
;
3848 if gScreenHeight
mod 2 = 0 then
3849 e_SetViewPort(0, gPlayerScreenSize
.Y
+2, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
)
3851 e_SetViewPort(0, gPlayerScreenSize
.Y
+1, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3853 DrawPlayer(plView1
);
3854 gPlayer1ScreenCoord
.X
:= sX
;
3855 gPlayer1ScreenCoord
.Y
:= sY
;
3859 e_SetViewPort(0, 0, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3861 DrawPlayer(plView2
);
3862 gPlayer2ScreenCoord
.X
:= sX
;
3863 gPlayer2ScreenCoord
.Y
:= sY
;
3866 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3869 e_DrawLine(2, 0, gScreenHeight
div 2, gScreenWidth
, gScreenHeight
div 2, 0, 0, 0);
3872 {$IFDEF ENABLE_HOLMES}
3874 if (g_holmes_enabled
) then g_Holmes_Draw();
3877 if MessageText
<> '' then
3881 e_CharFont_GetSizeFmt(gMenuFont
, MessageText
, w
, h
);
3883 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3884 (gScreenHeight
div 2)-(h
div 2), MessageText
)
3886 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3887 Round(gScreenHeight
/ 2.75)-(h
div 2), MessageText
);
3890 if IsDrawStat
or (gSpectMode
= 1) then DrawStat();
3892 if gSpectHUD
and (not gChatShow
) and (gSpectMode
<> SPECT_NONE
) and (not gSpectAuto
) then
3894 // Draw spectator GUI
3897 e_TextureFontGetSize(gStdFont
, ww
, hh
);
3900 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Stats', gStdFont
, 255, 255, 255, 1);
3902 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Observe Map', gStdFont
, 255, 255, 255, 1);
3904 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Watch Players', gStdFont
, 255, 255, 255, 1);
3906 e_TextureFontPrintEx(2*ww
, gScreenHeight
- (hh
+2), '< jump >', gStdFont
, 255, 255, 255, 1);
3907 if gSpectMode
= SPECT_STATS
then
3909 e_TextureFontPrintEx(16*ww
, gScreenHeight
- (hh
+2)*2, 'Autoview', gStdFont
, 255, 255, 255, 1);
3910 e_TextureFontPrintEx(16*ww
, gScreenHeight
- (hh
+2), '< fire >', gStdFont
, 255, 255, 255, 1);
3912 if gSpectMode
= SPECT_MAPVIEW
then
3914 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, '[-]', gStdFont
, 255, 255, 255, 1);
3915 e_TextureFontPrintEx(26*ww
, gScreenHeight
- (hh
+2)*2, 'Step ' + IntToStr(gSpectStep
), gStdFont
, 255, 255, 255, 1);
3916 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2)*2, '[+]', gStdFont
, 255, 255, 255, 1);
3917 e_TextureFontPrintEx(18*ww
, gScreenHeight
- (hh
+2), '<prev weap>', gStdFont
, 255, 255, 255, 1);
3918 e_TextureFontPrintEx(30*ww
, gScreenHeight
- (hh
+2), '<next weap>', gStdFont
, 255, 255, 255, 1);
3920 if gSpectMode
= SPECT_PLAYERS
then
3922 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, 'Player 1', gStdFont
, 255, 255, 255, 1);
3923 e_TextureFontPrintEx(20*ww
, gScreenHeight
- (hh
+2), '<left/right>', gStdFont
, 255, 255, 255, 1);
3924 if gSpectViewTwo
then
3926 e_TextureFontPrintEx(37*ww
, gScreenHeight
- (hh
+2)*2, 'Player 2', gStdFont
, 255, 255, 255, 1);
3927 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<prev w/next w>', gStdFont
, 255, 255, 255, 1);
3928 e_TextureFontPrintEx(52*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3929 e_TextureFontPrintEx(51*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3933 e_TextureFontPrintEx(35*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3934 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3940 if gPauseMain
and gGameOn
and (g_ActiveWindow
= nil) then
3942 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3943 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3945 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_PAUSE
], w
, h
);
3946 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3947 (gScreenHeight
div 2)-(h
div 2), _lc
[I_MENU_PAUSE
]);
3952 if (gState
= STATE_MENU
) then
3954 if (g_ActiveWindow
= nil) or (g_ActiveWindow
.BackTexture
= '') then DrawMenuBackground('MENU_BACKGROUND');
3955 // F3 at menu will show game loading dialog
3956 if e_KeyPressed(IK_F3
) then g_Menu_Show_LoadMenu(true);
3957 if (g_ActiveWindow
<> nil) then
3959 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3960 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3964 // F3 at titlepic will show game loading dialog
3965 if e_KeyPressed(IK_F3
) then
3967 g_Menu_Show_LoadMenu(true);
3968 if (g_ActiveWindow
<> nil) then e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3973 if gState
= STATE_FOLD
then
3975 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3978 if gState
= STATE_INTERCUSTOM
then
3980 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
3982 back
:= 'TEXTURE_endpic';
3983 if not g_Texture_Get(back
, ID
) then
3984 back
:= _lc
[I_TEXTURE_ENDPIC
];
3989 DrawMenuBackground(back
);
3993 if g_ActiveWindow
<> nil then
3995 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3996 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4000 if gState
= STATE_INTERSINGLE
then
4002 if EndingGameCounter
> 0 then
4004 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
4010 DrawMenuBackground(back
);
4014 if g_ActiveWindow
<> nil then
4016 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4017 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4022 if gState
= STATE_ENDPIC
then
4025 if g_Texture_Get('TEXTURE_endpic', ID
) then DrawMenuBackground('TEXTURE_endpic')
4026 else DrawMenuBackground(_lc
[I_TEXTURE_ENDPIC
]);
4028 if g_ActiveWindow
<> nil then
4030 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4031 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4035 if gState
= STATE_SLIST
then
4037 // if g_Texture_Get('MENU_BACKGROUND', ID) then
4039 // e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight);
4040 // //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4042 DrawMenuBackground('MENU_BACKGROUND');
4043 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4044 g_Serverlist_Draw(slCurrent
, slTable
);
4048 if g_ActiveWindow
<> nil then
4052 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4053 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4055 g_ActiveWindow
.Draw();
4062 if g_debug_Sounds
and gGameOn
then
4064 for w
:= 0 to High(e_SoundsArray
) do
4065 for h
:= 0 to e_SoundsArray
[w
].nRefs
do
4066 e_DrawPoint(1, w
+100, h
+100, 255, 0, 0);
4071 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS
]), gStdFont
);
4072 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS
]), gStdFont
);
4075 if gGameOn
and gShowTime
then
4076 drawTime(gScreenWidth
-72, gScreenHeight
-16);
4078 if gGameOn
then drawProfilers();
4080 {$IFDEF ENABLE_HOLMES}
4087 procedure g_Game_Quit();
4089 g_Game_StopAllSounds(True);
4091 g_Game_SaveOptions();
4093 g_PlayerModel_FreeData();
4094 g_Texture_DeleteAll();
4095 g_Frames_DeleteAll();
4097 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
4100 if NetInitDone
then g_Net_Free
;
4102 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
4103 if gMapToDelete
<> '' then
4104 g_Game_DeleteTestMap();
4110 procedure g_FatalError(Text: String);
4112 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
4113 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), TMsgType
.Warning
);
4115 gExit
:= EXIT_SIMPLE
;
4118 procedure g_SimpleError(Text: String);
4120 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
4121 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), TMsgType
.Warning
);
4124 procedure g_Game_SetupScreenSize();
4126 RES_FACTOR
= 4.0 / 3.0;
4132 // Ðàçìåð ýêðàíîâ èãðîêîâ:
4133 gPlayerScreenSize
.X
:= gScreenWidth
-196;
4134 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
4135 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
4137 gPlayerScreenSize
.Y
:= gScreenHeight
;
4139 // Ðàçìåð çàäíåãî ïëàíà:
4140 if BackID
<> DWORD(-1) then
4143 if (gScreenWidth
*s
> gMapInfo
.Width
) or
4144 (gScreenHeight
*s
> gMapInfo
.Height
) then
4146 gBackSize
.X
:= gScreenWidth
;
4147 gBackSize
.Y
:= gScreenHeight
;
4151 e_GetTextureSize(BackID
, @bw
, @bh
);
4152 rf
:= Single(bw
) / Single(bh
);
4153 if (rf
> RES_FACTOR
) then bw
:= Round(Single(bh
) * RES_FACTOR
)
4154 else if (rf
< RES_FACTOR
) then bh
:= Round(Single(bw
) / RES_FACTOR
);
4155 s
:= Max(gScreenWidth
/ bw
, gScreenHeight
/ bh
);
4156 if (s
< 1.0) then s
:= 1.0;
4157 gBackSize
.X
:= Round(bw
*s
);
4158 gBackSize
.Y
:= Round(bh
*s
);
4163 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
4165 sys_SetDisplayMode(newWidth
, newHeight
, gBPP
, nowFull
);
4168 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
4170 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
4171 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
4173 if gPlayer1
= nil then
4175 if g_Game_IsClient
then
4177 if NetPlrUID1
> -1 then
4179 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
4180 gPlayer1
:= g_Player_Get(NetPlrUID1
);
4185 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
4186 Team
:= gPlayer1Settings
.Team
;
4188 // Ñîçäàíèå ïåðâîãî èãðîêà:
4189 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4190 gPlayer1Settings
.Color
,
4192 if gPlayer1
= nil then
4193 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
4196 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4197 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
4198 if g_Game_IsServer
and g_Game_IsNet
then
4199 MH_SEND_PlayerCreate(gPlayer1
.UID
);
4200 gPlayer1
.Respawn(False, True);
4201 g_Net_Slist_ServerPlayerComes();
4206 if gPlayer2
= nil then
4208 if g_Game_IsClient
then
4210 if NetPlrUID2
> -1 then
4211 gPlayer2
:= g_Player_Get(NetPlrUID2
);
4215 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
4216 Team
:= gPlayer2Settings
.Team
;
4218 // Ñîçäàíèå âòîðîãî èãðîêà:
4219 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4220 gPlayer2Settings
.Color
,
4222 if gPlayer2
= nil then
4223 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
4226 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4227 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
4228 if g_Game_IsServer
and g_Game_IsNet
then
4229 MH_SEND_PlayerCreate(gPlayer2
.UID
);
4230 gPlayer2
.Respawn(False, True);
4231 g_Net_Slist_ServerPlayerComes();
4238 procedure g_Game_RemovePlayer();
4242 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
4243 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
4248 if g_Game_IsServer
then
4251 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
4252 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
4253 g_Player_Remove(Pl
.UID
);
4254 g_Net_Slist_ServerPlayerLeaves();
4262 if g_Game_IsServer
then
4265 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
4266 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
4267 g_Player_Remove(Pl
.UID
);
4268 g_Net_Slist_ServerPlayerLeaves();
4272 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
4276 g_Net_Slist_ServerPlayerLeaves();
4279 procedure g_Game_Spectate();
4281 g_Game_RemovePlayer();
4282 if gPlayer1
<> nil then
4283 g_Game_RemovePlayer();
4286 procedure g_Game_SpectateCenterView();
4288 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
4289 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
4292 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
4299 e_WriteLog('Starting singleplayer game...', TMsgType
.Notify
);
4301 g_Game_ClearLoading();
4304 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
4307 gGameSettings
.GameType
:= GT_SINGLE
;
4308 gGameSettings
.MaxLives
:= 0;
4309 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
4310 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
4311 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
4312 gSwitchGameMode
:= GM_SINGLE
;
4314 g_Game_ExecuteEvent('ongamestart');
4316 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4317 g_Game_SetupScreenSize();
4319 // Ñîçäàíèå ïåðâîãî èãðîêà:
4320 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4321 gPlayer1Settings
.Color
,
4322 gPlayer1Settings
.Team
, False));
4323 if gPlayer1
= nil then
4325 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4329 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4332 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
4335 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4336 gPlayer2Settings
.Color
,
4337 gPlayer2Settings
.Team
, False));
4338 if gPlayer2
= nil then
4340 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4344 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4348 // Çàãðóçêà è çàïóñê êàðòû:
4349 if not g_Game_StartMap(MAP
, True) then
4351 if (Pos(':\', Map
) > 0) or (Pos(':/', Map
) > 0) then tmps
:= Map
else tmps
:= gGameSettings
.WAD
+ ':\' + MAP
;
4352 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [tmps
]));
4356 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4360 for i
:= nPl
+1 to nPlayers
do
4361 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4364 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
4365 TimeLimit
, GoalLimit
: Word;
4367 Options
: LongWord; nPlayers
: Byte);
4373 e_WriteLog('Starting custom game...', TMsgType
.Notify
);
4375 g_Game_ClearLoading();
4378 gGameSettings
.GameType
:= GT_CUSTOM
;
4379 gGameSettings
.GameMode
:= GameMode
;
4380 gSwitchGameMode
:= GameMode
;
4381 gGameSettings
.TimeLimit
:= TimeLimit
;
4382 gGameSettings
.GoalLimit
:= GoalLimit
;
4383 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4384 gGameSettings
.Options
:= Options
;
4386 gCoopTotalMonstersKilled
:= 0;
4387 gCoopTotalSecretsFound
:= 0;
4388 gCoopTotalMonsters
:= 0;
4389 gCoopTotalSecrets
:= 0;
4393 g_Game_ExecuteEvent('ongamestart');
4395 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4396 g_Game_SetupScreenSize();
4398 // Ðåæèì íàáëþäàòåëÿ:
4399 if nPlayers
= 0 then
4406 if nPlayers
>= 1 then
4408 // Ñîçäàíèå ïåðâîãî èãðîêà:
4409 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4410 gPlayer1Settings
.Color
,
4411 gPlayer1Settings
.Team
, False));
4412 if gPlayer1
= nil then
4414 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4418 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4422 if nPlayers
>= 2 then
4424 // Ñîçäàíèå âòîðîãî èãðîêà:
4425 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4426 gPlayer2Settings
.Color
,
4427 gPlayer2Settings
.Team
, False));
4428 if gPlayer2
= nil then
4430 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4434 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4438 // Çàãðóçêà è çàïóñê êàðòû:
4439 if not g_Game_StartMap(Map
, True) then
4441 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4445 // Íåò òî÷åê ïîÿâëåíèÿ:
4446 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4447 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4448 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4449 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4450 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4452 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4456 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4460 for i
:= nPl
+1 to nPlayers
do
4461 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4464 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
4465 TimeLimit
, GoalLimit
: Word; MaxLives
: Byte;
4466 Options
: LongWord; nPlayers
: Byte;
4467 IPAddr
: LongWord; Port
: Word);
4470 g_Net_Slist_ServerClosed();
4472 e_WriteLog('Starting net game (server)...', TMsgType
.Notify
);
4474 g_Game_ClearLoading();
4477 gGameSettings
.GameType
:= GT_SERVER
;
4478 gGameSettings
.GameMode
:= GameMode
;
4479 gSwitchGameMode
:= GameMode
;
4480 gGameSettings
.TimeLimit
:= TimeLimit
;
4481 gGameSettings
.GoalLimit
:= GoalLimit
;
4482 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4483 gGameSettings
.Options
:= Options
;
4485 gCoopTotalMonstersKilled
:= 0;
4486 gCoopTotalSecretsFound
:= 0;
4487 gCoopTotalMonsters
:= 0;
4488 gCoopTotalSecrets
:= 0;
4492 g_Game_ExecuteEvent('ongamestart');
4494 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
4495 g_Game_SetupScreenSize();
4497 // Ðåæèì íàáëþäàòåëÿ:
4498 if nPlayers
= 0 then
4504 if nPlayers
>= 1 then
4506 // Ñîçäàíèå ïåðâîãî èãðîêà:
4507 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4508 gPlayer1Settings
.Color
,
4509 gPlayer1Settings
.Team
, False));
4510 if gPlayer1
= nil then
4512 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4516 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4519 if nPlayers
>= 2 then
4521 // Ñîçäàíèå âòîðîãî èãðîêà:
4522 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4523 gPlayer2Settings
.Color
,
4524 gPlayer2Settings
.Team
, False));
4525 if gPlayer2
= nil then
4527 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4531 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4534 g_Game_SetLoadingText(_lc
[I_LOAD_HOST
], 0, False);
4535 if NetForwardPorts
then
4536 g_Game_SetLoadingText(_lc
[I_LOAD_PORTS
], 0, False);
4539 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
4541 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_HOST
]);
4545 g_Net_Slist_Set(NetSlistIP
, NetSlistPort
, NetSlistList
);
4547 g_Net_Slist_ServerStarted();
4549 // Çàãðóçêà è çàïóñê êàðòû:
4550 if not g_Game_StartMap(Map
, True) then
4552 g_Net_Slist_ServerClosed();
4553 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4557 // Íåò òî÷åê ïîÿâëåíèÿ:
4558 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4559 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4560 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4561 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4562 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4564 g_Net_Slist_ServerClosed();
4565 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4569 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4572 g_Net_Slist_ServerMapStarted();
4573 NetState
:= NET_STATE_GAME
;
4576 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
4591 e_WriteLog('Starting net game (client)...', TMsgType
.Notify
);
4592 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', TMsgType
.Notify
);
4594 g_Game_ClearLoading();
4597 gGameSettings
.GameType
:= GT_CLIENT
;
4599 gCoopTotalMonstersKilled
:= 0;
4600 gCoopTotalSecretsFound
:= 0;
4601 gCoopTotalMonsters
:= 0;
4602 gCoopTotalSecrets
:= 0;
4606 g_Game_ExecuteEvent('ongamestart');
4608 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4609 g_Game_SetupScreenSize();
4611 NetState
:= NET_STATE_AUTH
;
4613 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
4615 // create (or update) map/resource databases
4616 g_Res_CreateDatabases(true);
4619 if not g_Net_Connect(Addr
, Port
) then
4621 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4622 NetState
:= NET_STATE_NONE
;
4626 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
4628 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
4633 while (enet_host_service(NetHost
, @NetEvent
, 50) > 0) do
4635 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
4637 if (NetEvent
.channelID
= NET_CHAN_DOWNLOAD_EX
) then
4639 // ignore all download packets, they're processed by separate code
4640 enet_packet_destroy(NetEvent
.packet
);
4643 Ptr
:= NetEvent
.packet
^.data
;
4644 if not InMsg
.Init(Ptr
, NetEvent
.packet
^.dataLength
, True) then
4646 enet_packet_destroy(NetEvent
.packet
);
4650 InMsg
.ReadLongWord(); // skip size
4651 MID
:= InMsg
.ReadByte();
4653 if (MID
= NET_MSG_INFO
) and (State
= 0) then
4655 NetMyID
:= InMsg
.ReadByte();
4656 NetPlrUID1
:= InMsg
.ReadWord();
4658 WadName
:= InMsg
.ReadString();
4659 Map
:= InMsg
.ReadString();
4661 gWADHash
:= InMsg
.ReadMD5();
4663 gGameSettings
.GameMode
:= InMsg
.ReadByte();
4664 gSwitchGameMode
:= gGameSettings
.GameMode
;
4665 gGameSettings
.GoalLimit
:= InMsg
.ReadWord();
4666 gGameSettings
.TimeLimit
:= InMsg
.ReadWord();
4667 gGameSettings
.MaxLives
:= InMsg
.ReadByte();
4668 gGameSettings
.Options
:= InMsg
.ReadLongWord();
4669 T
:= InMsg
.ReadLongWord();
4671 //newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
4672 //if newResPath = '' then
4674 //g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
4675 newResPath
:= g_Res_DownloadMapWAD(WadName
, gWADHash
);
4676 if newResPath
= '' then
4678 g_FatalError(_lc
[I_NET_ERR_HASH
]);
4679 enet_packet_destroy(NetEvent
.packet
);
4680 NetState
:= NET_STATE_NONE
;
4683 e_LogWritefln('using downloaded map wad [%s] for [%s]`', [newResPath
, WadName
], TMsgType
.Notify
);
4685 newResPath
:= ExtractRelativePath(MapsDir
, newResPath
);
4687 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4688 gPlayer1Settings
.Color
,
4689 gPlayer1Settings
.Team
, False));
4691 if gPlayer1
= nil then
4693 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4695 enet_packet_destroy(NetEvent
.packet
);
4696 NetState
:= NET_STATE_NONE
;
4700 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4701 gPlayer1
.UID
:= NetPlrUID1
;
4702 gPlayer1
.Reset(True);
4704 if not g_Game_StartMap(newResPath
+ ':\' + Map
, True) then
4706 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
4708 enet_packet_destroy(NetEvent
.packet
);
4709 NetState
:= NET_STATE_NONE
;
4717 enet_packet_destroy(NetEvent
.packet
);
4721 enet_packet_destroy(NetEvent
.packet
);
4725 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
4728 if (NetEvent
.data
<= NET_DISC_MAX
) then
4729 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
4730 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
4737 ProcessLoading(true);
4739 if g_Net_UserRequestExit() then
4748 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4749 NetState
:= NET_STATE_NONE
;
4753 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4754 gLMSRespawnTime
:= 0;
4757 NetState
:= NET_STATE_GAME
;
4758 MC_SEND_FullStateRequest
;
4759 e_WriteLog('NET: Connection successful.', TMsgType
.Notify
);
4762 procedure g_Game_SaveOptions();
4764 g_Options_Write_Video(GameDir
+'/'+CONFIG_FILENAME
);
4767 procedure g_Game_ChangeMap(const MapPath
: String);
4771 g_Game_ClearLoading();
4773 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
4774 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
4775 if gExitByTrigger
then
4778 gExitByTrigger
:= False;
4780 if not g_Game_StartMap(MapPath
, Force
) then
4781 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
4784 procedure g_Game_Restart();
4788 if g_Game_IsClient
then
4790 map
:= g_ExtractFileName(gMapInfo
.Map
);
4794 g_Game_ClearLoading();
4795 g_Game_StartMap(Map
, True, gCurrentMapFileName
);
4798 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
4800 NewWAD
, ResName
: String;
4804 g_Map_Free((Map
<> gCurrentMapFileName
) and (oldMapPath
<> gCurrentMapFileName
));
4805 g_Player_RemoveAllCorpses();
4807 if (not g_Game_IsClient
) and
4808 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
4809 (gGameSettings
.GameMode
<> GM_SINGLE
) then
4811 if gSwitchGameMode
= GM_CTF
then
4812 gGameSettings
.MaxLives
:= 0;
4813 gGameSettings
.GameMode
:= gSwitchGameMode
;
4816 gSwitchGameMode
:= gGameSettings
.GameMode
;
4818 g_Player_ResetTeams();
4820 if isWadPath(Map
) then
4822 NewWAD
:= g_ExtractWadName(Map
);
4823 ResName
:= g_ExtractFileName(Map
);
4824 if g_Game_IsServer
then
4826 nws
:= findDiskWad(MapsDir
+NewWAD
);
4827 if (length(nws
) = 0) then
4833 if (g_Game_IsNet
) then gWADHash
:= MD5File(nws
);
4834 //writeln('********: nws=', nws, ' : Map=', Map, ' : nw=', NewWAD, ' : resname=', ResName);
4835 g_Game_LoadWAD(NewWAD
);
4838 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
4839 g_Game_ClientWAD(NewWAD
, gWADHash
);
4843 //writeln('********: gsw=', gGameSettings.WAD, '; rn=', ResName);
4844 Result
:= (ResName
<> '') and g_Map_Load(MapsDir
+ gGameSettings
.WAD
+ ':\' + ResName
);
4847 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
4849 gState
:= STATE_NONE
;
4850 g_ActiveWindow
:= nil;
4856 if gGameSettings
.GameMode
= GM_CTF
then
4858 g_Map_ResetFlag(FLAG_RED
);
4859 g_Map_ResetFlag(FLAG_BLUE
);
4860 // CTF, à ôëàãîâ íåò:
4861 if not g_Map_HaveFlagPoints() then
4862 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
4867 gState
:= STATE_MENU
;
4872 gPauseMain
:= false;
4873 gPauseHolmes
:= false;
4875 NetTimeToUpdate
:= 1;
4876 NetTimeToReliable
:= 0;
4877 NetTimeToMaster
:= NetMasterRate
;
4878 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4879 gLMSRespawnTime
:= 0;
4880 gMissionFailed
:= False;
4883 gCoopMonstersKilled
:= 0;
4884 gCoopSecretsFound
:= 0;
4886 gVoteInProgress
:= False;
4887 gVotePassed
:= False;
4893 if not gGameOn
then Exit
;
4895 g_Game_SpectateCenterView();
4897 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
4899 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4900 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
4901 gLMSSoftSpawn
:= True;
4902 if NetMode
= NET_SERVER
then
4903 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, (gLMSRespawnTime
- gTime
) div 1000)
4905 g_Console_Add(Format(_lc
[I_MSG_WARMUP_START
], [(gLMSRespawnTime
- gTime
) div 1000]), True);
4908 if NetMode
= NET_SERVER
then
4910 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
4913 g_Net_Slist_ServerMapStarted();
4915 if NetClients
<> nil then
4916 for I
:= 0 to High(NetClients
) do
4917 if NetClients
[I
].Used
then
4919 NetClients
[I
].Voted
:= False;
4920 if NetClients
[I
].RequestedFullUpdate
then
4922 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
4923 NetClients
[I
].RequestedFullUpdate
:= False;
4927 g_Net_UnbanNonPermHosts();
4932 gCoopTotalMonstersKilled
:= 0;
4933 gCoopTotalSecretsFound
:= 0;
4934 gCoopTotalMonsters
:= 0;
4935 gCoopTotalSecrets
:= 0;
4939 g_Game_ExecuteEvent('onmapstart');
4942 procedure SetFirstLevel();
4946 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4947 if MapList
= nil then
4950 SortSArray(MapList
);
4951 gNextMap
:= MapList
[Low(MapList
)];
4956 procedure g_Game_ExitLevel(const Map
: AnsiString);
4960 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
4961 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
4962 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
4963 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
4965 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
4966 if gGameSettings
.GameType
= GT_SINGLE
then
4967 gExit
:= EXIT_ENDLEVELSINGLE
4968 else // Âûøëè â âûõîä â Ñâîåé èãðå
4970 gExit
:= EXIT_ENDLEVELCUSTOM
;
4971 if gGameSettings
.GameMode
= GM_COOP
then
4972 g_Player_RememberAll
;
4974 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4977 if gGameSettings
.GameMode
= GM_COOP
then
4980 gStatsPressed
:= True;
4981 gNextMap
:= 'MAP01';
4983 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4986 if g_Game_IsNet
then
4988 MH_SEND_GameStats();
4989 MH_SEND_CoopStats();
4995 procedure g_Game_RestartLevel();
4999 if gGameSettings
.GameMode
= GM_SINGLE
then
5004 gExit
:= EXIT_ENDLEVELCUSTOM
;
5005 Map
:= g_ExtractFileName(gMapInfo
.Map
);
5009 procedure g_Game_ClientWAD(NewWAD
: String; const WHash
: TMD5Digest
);
5013 if not g_Game_IsClient
then Exit
;
5014 //e_LogWritefln('*** g_Game_ClientWAD: `%s`', [NewWAD]);
5016 gWAD
:= g_Res_DownloadMapWAD(ExtractFileName(NewWAD
), WHash
);
5020 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
5024 xwad
:= ExtractRelativePath(MapsDir
, gWAD
);
5025 e_LogWritefln('using downloaded client map wad [%s] for [%s]`', [xwad
, NewWAD
], TMsgType
.Notify
);
5027 g_Game_LoadWAD(NewWAD
);
5030 if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then Exit;
5031 gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash);
5034 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
5035 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
5039 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
5043 NewWAD := ExtractRelativePath(MapsDir, gWAD);
5044 g_Game_LoadWAD(NewWAD);
5048 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
5050 i
, n
, nb
, nr
: Integer;
5052 function monRespawn (mon
: TMonster
): Boolean;
5054 result
:= false; // don't stop
5055 if not mon
.FNoRespawn
then mon
.Respawn();
5059 if not g_Game_IsServer
then Exit
;
5060 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
5061 gLMSRespawn
:= LMS_RESPAWN_NONE
;
5062 gLMSRespawnTime
:= 0;
5065 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
5067 gMissionFailed
:= True;
5068 g_Game_RestartLevel
;
5072 n
:= 0; nb
:= 0; nr
:= 0;
5073 for i
:= Low(gPlayers
) to High(gPlayers
) do
5074 if (gPlayers
[i
] <> nil) and
5075 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
5076 (gPlayers
[i
] is TBot
)) then
5079 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
5080 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
5083 if (n
< 2) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
5085 // wait a second until the fuckers finally decide to join
5086 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
5087 gLMSRespawnTime
:= gTime
+ 1000;
5088 gLMSSoftSpawn
:= NoMapRestart
;
5092 g_Player_RemoveAllCorpses
;
5093 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
5094 if g_Game_IsNet
then
5095 MH_SEND_GameEvent(NET_EV_LMS_START
);
5097 for i
:= Low(gPlayers
) to High(gPlayers
) do
5099 if gPlayers
[i
] = nil then continue
;
5100 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
5101 // don't touch normal spectators
5102 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
5104 gPlayers
[i
].FNoRespawn
:= True;
5105 gPlayers
[i
].Lives
:= 0;
5106 if g_Game_IsNet
then
5107 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
5110 gPlayers
[i
].FNoRespawn
:= False;
5111 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
5112 gPlayers
[i
].Respawn(False, True);
5113 if gGameSettings
.GameMode
= GM_COOP
then
5115 gPlayers
[i
].Frags
:= 0;
5116 gPlayers
[i
].RecallState
;
5118 if (gPlayer1
= nil) and (gLMSPID1
> 0) then
5119 gPlayer1
:= g_Player_Get(gLMSPID1
);
5120 if (gPlayer2
= nil) and (gLMSPID2
> 0) then
5121 gPlayer2
:= g_Player_Get(gLMSPID2
);
5124 g_Items_RestartRound();
5127 g_Mons_ForEach(monRespawn
);
5129 gLMSSoftSpawn
:= False;
5132 function g_Game_GetFirstMap(WAD
: String): String;
5136 MapList
:= g_Map_GetMapsList(WAD
);
5137 if MapList
= nil then
5140 SortSArray(MapList
);
5141 Result
:= MapList
[Low(MapList
)];
5143 if not g_Map_Exist(WAD
+ ':\' + Result
) then
5149 function g_Game_GetNextMap(): String;
5156 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
5157 if MapList
= nil then
5160 Map
:= g_ExtractFileName(gMapInfo
.Map
);
5162 SortSArray(MapList
);
5164 for I
:= Low(MapList
) to High(MapList
) do
5165 if Map
= MapList
[I
] then
5171 if MapIndex
<> -255 then
5173 if MapIndex
= High(MapList
) then
5174 Result
:= MapList
[Low(MapList
)]
5176 Result
:= MapList
[MapIndex
+ 1];
5178 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
5184 procedure g_Game_NextLevel();
5186 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
5187 gExit
:= EXIT_ENDLEVELCUSTOM
5190 gExit
:= EXIT_ENDLEVELSINGLE
;
5194 if gNextMap
<> '' then Exit
;
5195 gNextMap
:= g_Game_GetNextMap();
5198 function g_Game_IsTestMap(): Boolean;
5200 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
5203 procedure g_Game_DeleteTestMap();
5206 //MapName: AnsiString;
5214 a
:= Pos('.wad:\', toLowerCase1251(gMapToDelete
));
5215 if (a
= 0) then a
:= Pos('.wad:/', toLowerCase1251(gMapToDelete
));
5216 if (a
= 0) then exit
;
5218 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû
5219 WadName
:= Copy(gMapToDelete
, 1, a
+3);
5220 Delete(gMapToDelete
, 1, a
+5);
5221 gMapToDelete
:= UpperCase(gMapToDelete
);
5223 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
5226 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
5227 if MapName <> TEST_MAP_NAME then
5230 if not gTempDelete then
5232 time := g_GetFileTime(WadName);
5233 WAD := TWADFile.Create();
5236 if not WAD.ReadFile(WadName) then
5237 begin // Íåò òàêîãî WAD-ôàéëà
5242 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
5244 MapList := WAD.GetResourcesList('');
5246 if MapList <> nil then
5247 for a := 0 to High(MapList) do
5248 if MapList[a] = MapName then
5250 // Óäàëÿåì è ñîõðàíÿåì:
5251 WAD.RemoveResource('', MapName);
5252 WAD.SaveTo(WadName);
5257 g_SetFileTime(WadName, time);
5260 if gTempDelete
then DeleteFile(WadName
);
5263 procedure GameCVars(P
: SSArray
);
5266 stat
: TPlayerStatArray
;
5271 cmd
:= LowerCase(P
[0]);
5272 if (cmd
= 'g_friendlyfire') and not g_Game_IsClient
then
5274 with gGameSettings
do
5276 if (Length(P
) > 1) and
5277 ((P
[1] = '1') or (P
[1] = '0')) then
5279 if (P
[1][1] = '1') then
5280 Options
:= Options
or GAME_OPTION_TEAMDAMAGE
5282 Options
:= Options
and (not GAME_OPTION_TEAMDAMAGE
);
5285 if (LongBool(Options
and GAME_OPTION_TEAMDAMAGE
)) then
5286 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_ON
])
5288 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_OFF
]);
5290 if g_Game_IsNet
then MH_SEND_GameSettings
;
5293 else if (cmd
= 'g_weaponstay') and not g_Game_IsClient
then
5295 with gGameSettings
do
5297 if (Length(P
) > 1) and
5298 ((P
[1] = '1') or (P
[1] = '0')) then
5300 if (P
[1][1] = '1') then
5301 Options
:= Options
or GAME_OPTION_WEAPONSTAY
5303 Options
:= Options
and (not GAME_OPTION_WEAPONSTAY
);
5306 if (LongBool(Options
and GAME_OPTION_WEAPONSTAY
)) then
5307 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_ON
])
5309 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_OFF
]);
5311 if g_Game_IsNet
then MH_SEND_GameSettings
;
5314 else if cmd
= 'g_gamemode' then
5316 a
:= g_Game_TextToMode(P
[1]);
5317 if a
= GM_SINGLE
then a
:= GM_COOP
;
5318 if (Length(P
) > 1) and (a
<> GM_NONE
) and (not g_Game_IsClient
) then
5320 gSwitchGameMode
:= a
;
5321 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
5322 (gState
= STATE_INTERSINGLE
) then
5323 gSwitchGameMode
:= GM_SINGLE
;
5325 gGameSettings
.GameMode
:= gSwitchGameMode
;
5327 if gSwitchGameMode
= gGameSettings
.GameMode
then
5328 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
5329 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
5331 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
5332 [g_Game_ModeToText(gGameSettings
.GameMode
),
5333 g_Game_ModeToText(gSwitchGameMode
)]));
5335 else if (cmd
= 'g_allow_exit') and not g_Game_IsClient
then
5337 with gGameSettings
do
5339 if (Length(P
) > 1) and
5340 ((P
[1] = '1') or (P
[1] = '0')) then
5342 if (P
[1][1] = '1') then
5343 Options
:= Options
or GAME_OPTION_ALLOWEXIT
5345 Options
:= Options
and (not GAME_OPTION_ALLOWEXIT
);
5348 if (LongBool(Options
and GAME_OPTION_ALLOWEXIT
)) then
5349 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_ON
])
5351 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_OFF
]);
5352 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5354 if g_Game_IsNet
then MH_SEND_GameSettings
;
5357 else if (cmd
= 'g_allow_monsters') and not g_Game_IsClient
then
5359 with gGameSettings
do
5361 if (Length(P
) > 1) and
5362 ((P
[1] = '1') or (P
[1] = '0')) then
5364 if (P
[1][1] = '1') then
5365 Options
:= Options
or GAME_OPTION_MONSTERS
5367 Options
:= Options
and (not GAME_OPTION_MONSTERS
);
5370 if (LongBool(Options
and GAME_OPTION_MONSTERS
)) then
5371 g_Console_Add(_lc
[I_MSG_ALLOWMON_ON
])
5373 g_Console_Add(_lc
[I_MSG_ALLOWMON_OFF
]);
5374 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5376 if g_Game_IsNet
then MH_SEND_GameSettings
;
5379 else if (cmd
= 'g_bot_vsplayers') and not g_Game_IsClient
then
5381 with gGameSettings
do
5383 if (Length(P
) > 1) and
5384 ((P
[1] = '1') or (P
[1] = '0')) then
5386 if (P
[1][1] = '1') then
5387 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
5389 Options
:= Options
and (not GAME_OPTION_BOTVSPLAYER
);
5392 if (LongBool(Options
and GAME_OPTION_BOTVSPLAYER
)) then
5393 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_ON
])
5395 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_OFF
]);
5397 if g_Game_IsNet
then MH_SEND_GameSettings
;
5400 else if (cmd
= 'g_bot_vsmonsters') and not g_Game_IsClient
then
5402 with gGameSettings
do
5404 if (Length(P
) > 1) and
5405 ((P
[1] = '1') or (P
[1] = '0')) then
5407 if (P
[1][1] = '1') then
5408 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
5410 Options
:= Options
and (not GAME_OPTION_BOTVSMONSTER
);
5413 if (LongBool(Options
and GAME_OPTION_BOTVSMONSTER
)) then
5414 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_ON
])
5416 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_OFF
]);
5418 if g_Game_IsNet
then MH_SEND_GameSettings
;
5421 else if (cmd
= 'g_warmuptime') and not g_Game_IsClient
then
5423 if Length(P
) > 1 then
5425 if StrToIntDef(P
[1], gGameSettings
.WarmupTime
) = 0 then
5426 gGameSettings
.WarmupTime
:= 30
5428 gGameSettings
.WarmupTime
:= StrToIntDef(P
[1], gGameSettings
.WarmupTime
);
5431 g_Console_Add(Format(_lc
[I_MSG_WARMUP
],
5432 [gGameSettings
.WarmupTime
]));
5433 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5435 else if cmd
= 'net_interp' then
5437 if (Length(P
) > 1) then
5438 NetInterpLevel
:= StrToIntDef(P
[1], NetInterpLevel
);
5440 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel
));
5441 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5442 config
.WriteInt('Client', 'InterpolationSteps', NetInterpLevel
);
5443 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5446 else if cmd
= 'net_forceplayerupdate' then
5448 if (Length(P
) > 1) and
5449 ((P
[1] = '1') or (P
[1] = '0')) then
5450 NetForcePlayerUpdate
:= (P
[1][1] = '1');
5452 if NetForcePlayerUpdate
then
5453 g_Console_Add('net_forceplayerupdate = 1')
5455 g_Console_Add('net_forceplayerupdate = 0');
5456 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5457 config
.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate
);
5458 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5461 else if cmd
= 'net_predictself' then
5463 if (Length(P
) > 1) and
5464 ((P
[1] = '1') or (P
[1] = '0')) then
5465 NetPredictSelf
:= (P
[1][1] = '1');
5467 if NetPredictSelf
then
5468 g_Console_Add('net_predictself = 1')
5470 g_Console_Add('net_predictself = 0');
5471 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5472 config
.WriteBool('Client', 'PredictSelf', NetPredictSelf
);
5473 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5476 else if cmd
= 'sv_name' then
5478 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
5480 NetServerName
:= P
[1];
5481 if Length(NetServerName
) > 64 then
5482 SetLength(NetServerName
, 64);
5483 g_Net_Slist_ServerRenamed();
5486 g_Console_Add(cmd
+ ' = "' + NetServerName
+ '"');
5488 else if cmd
= 'sv_passwd' then
5490 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
5492 NetPassword
:= P
[1];
5493 if Length(NetPassword
) > 24 then
5494 SetLength(NetPassword
, 24);
5495 g_Net_Slist_ServerRenamed();
5498 g_Console_Add(cmd
+ ' = "' + AnsiLowerCase(NetPassword
) + '"');
5500 else if cmd
= 'sv_maxplrs' then
5502 if (Length(P
) > 1) then
5504 NetMaxClients
:= Min(Max(StrToIntDef(P
[1], NetMaxClients
), 1), NET_MAXCLIENTS
);
5505 if g_Game_IsServer
and g_Game_IsNet
then
5508 for a
:= 0 to High(NetClients
) do
5510 if NetClients
[a
].Used
then
5513 if b
> NetMaxClients
then
5515 s
:= g_Player_Get(NetClients
[a
].Player
).Name
;
5516 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_FULL
);
5517 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5518 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5522 g_Net_Slist_ServerRenamed();
5526 g_Console_Add(cmd
+ ' = ' + IntToStr(NetMaxClients
));
5528 else if cmd
= 'sv_public' then
5530 if (Length(P
) > 1) then
5532 NetUseMaster
:= StrToIntDef(P
[1], Byte(NetUseMaster
)) > 0;
5533 if NetUseMaster
then g_Net_Slist_Public() else g_Net_Slist_Private();
5536 g_Console_Add(cmd
+ ' = ' + IntToStr(Byte(NetUseMaster
)));
5538 else if cmd
= 'sv_intertime' then
5540 if (Length(P
) > 1) then
5541 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
5543 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
5545 else if cmd
= 'p1_name' then
5547 if (Length(P
) > 1) and gGameOn
then
5549 if g_Game_IsClient
then
5551 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5552 MC_SEND_PlayerSettings
;
5555 if gPlayer1
<> nil then
5557 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
5558 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5561 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5564 else if cmd
= 'p2_name' then
5566 if (Length(P
) > 1) and gGameOn
then
5568 if g_Game_IsClient
then
5570 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5571 MC_SEND_PlayerSettings
;
5574 if gPlayer2
<> nil then
5576 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
5577 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5580 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5583 else if cmd
= 'p1_color' then
5585 if Length(P
) > 3 then
5586 if g_Game_IsClient
then
5588 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5589 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5590 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5591 MC_SEND_PlayerSettings
;
5594 if gPlayer1
<> nil then
5596 gPlayer1
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5597 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5598 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5599 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5602 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5603 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5604 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5606 else if (cmd
= 'p2_color') and not g_Game_IsNet
then
5608 if Length(P
) > 3 then
5609 if g_Game_IsClient
then
5611 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5612 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5613 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5614 MC_SEND_PlayerSettings
;
5617 if gPlayer2
<> nil then
5619 gPlayer2
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5620 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5621 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5622 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5625 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5626 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5627 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5629 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
5631 if cmd
= 'r_showscore' then
5633 if (Length(P
) > 1) and
5634 ((P
[1] = '1') or (P
[1] = '0')) then
5635 gShowGoals
:= (P
[1][1] = '1');
5638 g_Console_Add(_lc
[I_MSG_SCORE_ON
])
5640 g_Console_Add(_lc
[I_MSG_SCORE_OFF
]);
5642 else if cmd
= 'r_showstat' then
5644 if (Length(P
) > 1) and
5645 ((P
[1] = '1') or (P
[1] = '0')) then
5646 gShowStat
:= (P
[1][1] = '1');
5649 g_Console_Add(_lc
[I_MSG_STATS_ON
])
5651 g_Console_Add(_lc
[I_MSG_STATS_OFF
]);
5653 else if cmd
= 'r_showkillmsg' then
5655 if (Length(P
) > 1) and
5656 ((P
[1] = '1') or (P
[1] = '0')) then
5657 gShowKillMsg
:= (P
[1][1] = '1');
5659 if gShowKillMsg
then
5660 g_Console_Add(_lc
[I_MSG_KILL_MSGS_ON
])
5662 g_Console_Add(_lc
[I_MSG_KILL_MSGS_OFF
]);
5664 else if cmd
= 'r_showlives' then
5666 if (Length(P
) > 1) and
5667 ((P
[1] = '1') or (P
[1] = '0')) then
5668 gShowLives
:= (P
[1][1] = '1');
5671 g_Console_Add(_lc
[I_MSG_LIVES_ON
])
5673 g_Console_Add(_lc
[I_MSG_LIVES_OFF
]);
5675 else if cmd
= 'r_showspect' then
5677 if (Length(P
) > 1) and
5678 ((P
[1] = '1') or (P
[1] = '0')) then
5679 gSpectHUD
:= (P
[1][1] = '1');
5682 g_Console_Add(_lc
[I_MSG_SPECT_HUD_ON
])
5684 g_Console_Add(_lc
[I_MSG_SPECT_HUD_OFF
]);
5686 else if cmd
= 'r_showping' then
5688 if (Length(P
) > 1) and
5689 ((P
[1] = '1') or (P
[1] = '0')) then
5690 gShowPing
:= (P
[1][1] = '1');
5693 g_Console_Add(_lc
[I_MSG_PING_ON
])
5695 g_Console_Add(_lc
[I_MSG_PING_OFF
]);
5697 else if (cmd
= 'g_scorelimit') and not g_Game_IsClient
then
5699 if Length(P
) > 1 then
5701 if StrToIntDef(P
[1], gGameSettings
.GoalLimit
) = 0 then
5702 gGameSettings
.GoalLimit
:= 0
5707 if gGameSettings
.GameMode
= GM_DM
then
5709 stat
:= g_Player_GetStats();
5711 for a
:= 0 to High(stat
) do
5712 if stat
[a
].Frags
> b
then
5716 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
5718 gGameSettings
.GoalLimit
:= Max(StrToIntDef(P
[1], gGameSettings
.GoalLimit
), b
);
5721 if g_Game_IsNet
then MH_SEND_GameSettings
;
5724 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]));
5726 else if (cmd
= 'g_timelimit') and not g_Game_IsClient
then
5728 if (Length(P
) > 1) and (StrToIntDef(P
[1], -1) >= 0) then
5729 gGameSettings
.TimeLimit
:= StrToIntDef(P
[1], -1);
5731 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
5732 [gGameSettings
.TimeLimit
div 3600,
5733 (gGameSettings
.TimeLimit
div 60) mod 60,
5734 gGameSettings
.TimeLimit
mod 60]));
5735 if g_Game_IsNet
then MH_SEND_GameSettings
;
5737 else if (cmd
= 'g_maxlives') and not g_Game_IsClient
then
5739 if Length(P
) > 1 then
5741 if StrToIntDef(P
[1], gGameSettings
.MaxLives
) = 0 then
5742 gGameSettings
.MaxLives
:= 0
5746 stat
:= g_Player_GetStats();
5748 for a
:= 0 to High(stat
) do
5749 if stat
[a
].Lives
> b
then
5751 gGameSettings
.MaxLives
:=
5752 Max(StrToIntDef(P
[1], gGameSettings
.MaxLives
), b
);
5756 g_Console_Add(Format(_lc
[I_MSG_LIVES
],
5757 [gGameSettings
.MaxLives
]));
5758 if g_Game_IsNet
then MH_SEND_GameSettings
;
5763 procedure PrintHeapStats();
5767 hs
:= GetFPCHeapStatus();
5768 e_LogWriteLn ('v===== heap status =====v');
5769 e_LogWriteFln('max heap size = %d k', [hs
.MaxHeapSize
div 1024]);
5770 e_LogWriteFln('max heap used = %d k', [hs
.MaxHeapUsed
div 1024]);
5771 e_LogWriteFln('cur heap size = %d k', [hs
.CurrHeapSize
div 1024]);
5772 e_LogWriteFln('cur heap used = %d k', [hs
.CurrHeapUsed
div 1024]);
5773 e_LogWriteFln('cur heap free = %d k', [hs
.CurrHeapFree
div 1024]);
5774 e_LogWriteLn ('^=======================^');
5777 procedure DebugCommands(P
: SSArray
);
5784 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5785 if {gDebugMode}conIsCheatsEnabled
then
5787 cmd
:= LowerCase(P
[0]);
5788 if cmd
= 'd_window' then
5790 g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX
, gWinPosY
]));
5791 g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX
, gWinRealPosY
]));
5792 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
5793 g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX
, gWinSizeY
]));
5794 g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX
, gWinFrameY
, gWinCaption
]));
5796 else if cmd
= 'd_sounds' then
5798 if (Length(P
) > 1) and
5799 ((P
[1] = '1') or (P
[1] = '0')) then
5800 g_Debug_Sounds
:= (P
[1][1] = '1');
5802 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
5804 else if cmd
= 'd_frames' then
5806 if (Length(P
) > 1) and
5807 ((P
[1] = '1') or (P
[1] = '0')) then
5808 g_Debug_Frames
:= (P
[1][1] = '1');
5810 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
5812 else if cmd
= 'd_winmsg' then
5814 if (Length(P
) > 1) and
5815 ((P
[1] = '1') or (P
[1] = '0')) then
5816 g_Debug_WinMsgs
:= (P
[1][1] = '1');
5818 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
5820 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
5822 if (Length(P
) > 1) and
5823 ((P
[1] = '1') or (P
[1] = '0')) then
5824 g_Debug_MonsterOff
:= (P
[1][1] = '1');
5826 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
5828 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
5830 if Length(P
) > 1 then
5832 '0': g_debug_BotAIOff
:= 0;
5833 '1': g_debug_BotAIOff
:= 1;
5834 '2': g_debug_BotAIOff
:= 2;
5835 '3': g_debug_BotAIOff
:= 3;
5838 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
5840 else if cmd
= 'd_monster' then
5842 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.alive
) and (not g_Game_IsNet
) then
5843 if Length(P
) < 2 then
5845 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
5846 g_Console_Add('ID | Name');
5847 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
5848 g_Console_Add(Format('%2d | %s', [b
, g_Mons_NameByTypeId(b
)]));
5849 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
5852 a
:= StrToIntDef(P
[1], 0);
5853 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5854 a
:= g_Mons_TypeIdByName(P
[1]);
5856 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5857 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
5860 with gPlayer1
.Obj
do
5862 mon
:= g_Monsters_Create(a
,
5863 X
+ Rect
.X
+ (Rect
.Width
div 2),
5864 Y
+ Rect
.Y
+ Rect
.Height
,
5865 gPlayer1
.Direction
, True);
5867 if (Length(P
) > 2) and (mon
<> nil) then
5869 if (CompareText(P
[2], 'normal') = 0) then mon
.MonsterBehaviour
:= BH_NORMAL
5870 else if (CompareText(P
[2], 'killer') = 0) then mon
.MonsterBehaviour
:= BH_KILLER
5871 else if (CompareText(P
[2], 'maniac') = 0) then mon
.MonsterBehaviour
:= BH_MANIAC
5872 else if (CompareText(P
[2], 'insane') = 0) then mon
.MonsterBehaviour
:= BH_INSANE
5873 else if (CompareText(P
[2], 'cannibal') = 0) then mon
.MonsterBehaviour
:= BH_CANNIBAL
5874 else if (CompareText(P
[2], 'good') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5875 else if (CompareText(P
[2], 'friend') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5876 else if (CompareText(P
[2], 'friendly') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5877 else mon
.MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
5882 else if (cmd
= 'd_health') then
5884 if (Length(P
) > 1) and
5885 ((P
[1] = '1') or (P
[1] = '0')) then
5886 g_debug_HealthBar
:= (P
[1][1] = '1');
5888 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
5890 else if (cmd
= 'd_player') then
5892 if (Length(P
) > 1) and
5893 ((P
[1] = '1') or (P
[1] = '0')) then
5894 g_debug_Player
:= (P
[1][1] = '1');
5896 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
5898 else if (cmd
= 'd_mem') then
5904 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
5908 procedure GameCheats(P
: SSArray
);
5914 if (not gGameOn
) or (not conIsCheatsEnabled
) then
5916 g_Console_Add('not available');
5922 g_Console_Add('where is the player?!');
5925 cmd
:= LowerCase(P
[0]);
5929 plr
.GodMode
:= not plr
.GodMode
;
5930 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
5933 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
5934 if cmd
= 'give' then
5936 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
5937 for f
:= 1 to High(P
) do
5939 cmd
:= LowerCase(P
[f
]);
5940 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
5941 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
5942 if cmd
= 'exit' then
5944 if gTriggers
<> nil then
5946 for a
:= 0 to High(gTriggers
) do
5948 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5950 g_Console_Add('player left the map');
5951 gExitByTrigger
:= True;
5952 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
5953 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
5961 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
5962 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
5963 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
5964 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
5965 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
5967 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
5968 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
5970 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
5971 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
5973 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
5974 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
5976 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
5977 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
5979 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
5980 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
5982 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
5983 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
5984 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
5986 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
5987 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
5988 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
5989 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
5990 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
5991 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5993 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
5994 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
5995 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
5996 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
5997 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
5998 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
6000 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
6001 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
6003 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
6004 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
6006 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
6008 if cmd
= 'ammo' then
6010 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
6011 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
6012 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
6013 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
6014 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
6015 g_Console_Add('player got some ammo');
6019 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
6020 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
6022 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
6023 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
6025 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
6026 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
6028 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
6029 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
6031 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
6033 if cmd
= 'weapons' then
6035 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
6036 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
6037 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
6038 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
6039 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
6040 plr
.GiveItem(ITEM_WEAPON_BFG
);
6041 g_Console_Add('player got weapons');
6045 if cmd
= 'keys' then
6047 plr
.GiveItem(ITEM_KEY_RED
);
6048 plr
.GiveItem(ITEM_KEY_GREEN
);
6049 plr
.GiveItem(ITEM_KEY_BLUE
);
6050 g_Console_Add('player got all keys');
6054 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
6059 if cmd
= 'open' then
6061 g_Console_Add('player activated sesame');
6062 g_Triggers_OpenAll();
6069 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
6073 if cmd
= 'noclip' then
6076 g_Console_Add('wall hardeness adjusted');
6080 if cmd
= 'notarget' then
6082 plr
.NoTarget
:= not plr
.NoTarget
;
6083 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
6087 if cmd
= 'noreload' then
6089 plr
.NoReload
:= not plr
.NoReload
;
6090 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
6094 if cmd
= 'speedy' then
6096 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
6097 g_Console_Add('speed adjusted');
6101 if cmd
= 'jumpy' then
6103 VEL_JUMP
:= 30-VEL_JUMP
;
6104 g_Console_Add('jump height adjusted');
6108 if cmd
= 'automap' then
6110 gShowMap
:= not gShowMap
;
6111 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
6115 if cmd
= 'aimline' then
6117 gAimLine
:= not gAimLine
;
6118 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
6123 procedure GameCommands(P
: SSArray
);
6129 pl
: pTNetClient
= nil;
6136 cmd
:= LowerCase(P
[0]);
6138 if (cmd
= 'quit') or
6145 else if cmd
= 'pause' then
6147 if (g_ActiveWindow
= nil) then
6148 g_Game_Pause(not gPauseMain
);
6150 else if cmd
= 'endgame' then
6151 gExit
:= EXIT_SIMPLE
6152 else if cmd
= 'restart' then
6154 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
6156 if g_Game_IsClient
then
6158 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6163 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
6165 else if cmd
= 'kick' then
6167 if g_Game_IsServer
then
6169 if Length(P
) < 2 then
6171 g_Console_Add('kick <name>');
6176 g_Console_Add('kick <name>');
6180 if g_Game_IsNet
then
6181 pl
:= g_Net_Client_ByName(P
[1]);
6184 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6185 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
6186 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
6187 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
6188 g_Net_Slist_ServerPlayerLeaves();
6189 end else if gPlayers
<> nil then
6190 for a
:= Low(gPlayers
) to High(gPlayers
) do
6191 if gPlayers
[a
] <> nil then
6192 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
6194 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
6195 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
6197 gPlayers
[a
].Lives
:= 0;
6198 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
6199 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
6200 g_Player_Remove(gPlayers
[a
].UID
);
6201 g_Net_Slist_ServerPlayerLeaves();
6202 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
6206 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6208 else if cmd
= 'kick_id' then
6210 if g_Game_IsServer
and g_Game_IsNet
then
6212 if Length(P
) < 2 then
6214 g_Console_Add('kick_id <client ID>');
6219 g_Console_Add('kick_id <client ID>');
6223 a
:= StrToIntDef(P
[1], 0);
6224 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6226 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6228 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6229 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_KICK
);
6230 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
6231 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
6232 g_Net_Slist_ServerPlayerLeaves();
6236 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6238 else if cmd
= 'ban' then
6240 if g_Game_IsServer
and g_Game_IsNet
then
6242 if Length(P
) < 2 then
6244 g_Console_Add('ban <name>');
6249 g_Console_Add('ban <name>');
6253 pl
:= g_Net_Client_ByName(P
[1]);
6256 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6257 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
6258 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
6259 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6260 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6261 g_Net_Slist_ServerPlayerLeaves();
6263 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6265 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6267 else if cmd
= 'ban_id' then
6269 if g_Game_IsServer
and g_Game_IsNet
then
6271 if Length(P
) < 2 then
6273 g_Console_Add('ban_id <client ID>');
6278 g_Console_Add('ban_id <client ID>');
6282 a
:= StrToIntDef(P
[1], 0);
6283 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6284 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6286 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6287 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
6288 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_TEMPBAN
);
6289 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6290 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6291 g_Net_Slist_ServerPlayerLeaves();
6294 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6296 else if cmd
= 'permban' then
6298 if g_Game_IsServer
and g_Game_IsNet
then
6300 if Length(P
) < 2 then
6302 g_Console_Add('permban <name>');
6307 g_Console_Add('permban <name>');
6311 pl
:= g_Net_Client_ByName(P
[1]);
6314 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6315 g_Net_BanHost(pl
^.Peer
^.address
.host
);
6316 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
6317 g_Net_SaveBanList();
6318 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6319 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6320 g_Net_Slist_ServerPlayerLeaves();
6322 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6324 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6326 else if cmd
= 'permban_id' then
6328 if g_Game_IsServer
and g_Game_IsNet
then
6330 if Length(P
) < 2 then
6332 g_Console_Add('permban_id <client ID>');
6337 g_Console_Add('permban_id <client ID>');
6341 a
:= StrToIntDef(P
[1], 0);
6342 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6343 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6345 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6346 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
6347 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_BAN
);
6348 g_Net_SaveBanList();
6349 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6350 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6351 g_Net_Slist_ServerPlayerLeaves();
6354 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6356 else if cmd
= 'unban' then
6358 if g_Game_IsServer
and g_Game_IsNet
then
6360 if Length(P
) < 2 then
6362 g_Console_Add('unban <IP Address>');
6367 g_Console_Add('unban <IP Address>');
6371 if g_Net_UnbanHost(P
[1]) then
6373 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
6374 g_Net_SaveBanList();
6376 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
6378 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6380 else if cmd
= 'clientlist' then
6382 if g_Game_IsServer
and g_Game_IsNet
then
6385 if NetClients
<> nil then
6386 for a
:= Low(NetClients
) to High(NetClients
) do
6387 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6389 plr
:= g_Player_Get(NetClients
[a
].Player
);
6390 if plr
= nil then continue
;
6392 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
6393 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
6396 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
6398 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6400 else if cmd
= 'connect' then
6402 if (NetMode
= NET_NONE
) then
6404 if Length(P
) < 2 then
6406 g_Console_Add('connect <IP> [port] [password]');
6411 g_Console_Add('connect <IP> [port] [password]');
6415 if Length(P
) > 2 then
6416 prt
:= StrToIntDef(P
[2], 25666)
6420 if Length(P
) > 3 then
6425 g_Game_StartClient(P
[1], prt
, pw
);
6428 else if cmd
= 'disconnect' then
6430 if (NetMode
= NET_CLIENT
) then
6433 else if cmd
= 'reconnect' then
6435 if (NetMode
= NET_SERVER
) then
6438 if (NetMode
= NET_CLIENT
) then
6441 gExit
:= EXIT_SIMPLE
;
6445 //TODO: Use last successful password to reconnect, instead of ''
6446 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
6448 else if (cmd
= 'addbot') or
6449 (cmd
= 'bot_add') then
6451 if Length(P
) > 2 then
6452 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2), StrToIntDef(P
[2], 100))
6453 else if Length(P
) > 1 then
6454 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
6456 g_Bot_Add(TEAM_NONE
, 2);
6458 else if cmd
= 'bot_addlist' then
6460 if Length(P
) > 1 then
6462 if Length(P
) = 2 then
6463 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
6464 else if Length(P
) = 3 then
6465 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1), StrToIntDef(P
[2], 100))
6467 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
6470 else if cmd
= 'bot_removeall' then
6472 else if cmd
= 'chat' then
6474 if g_Game_IsNet
then
6476 if Length(P
) > 1 then
6478 for a
:= 1 to High(P
) do
6479 chstr
:= chstr
+ P
[a
] + ' ';
6481 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6483 if Length(chstr
) < 1 then
6485 g_Console_Add('chat <text>');
6489 chstr
:= b_Text_Format(chstr
);
6490 if g_Game_IsClient
then
6491 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
6493 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
6496 g_Console_Add('chat <text>');
6498 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6500 else if cmd
= 'teamchat' then
6502 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
6504 if Length(P
) > 1 then
6506 for a
:= 1 to High(P
) do
6507 chstr
:= chstr
+ P
[a
] + ' ';
6509 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6511 if Length(chstr
) < 1 then
6513 g_Console_Add('teamchat <text>');
6517 chstr
:= b_Text_Format(chstr
);
6518 if g_Game_IsClient
then
6519 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
6521 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
6522 gPlayer1Settings
.Team
);
6525 g_Console_Add('teamchat <text>');
6527 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6529 else if cmd
= 'game' then
6531 if gGameSettings
.GameType
<> GT_NONE
then
6533 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6536 if Length(P
) = 1 then
6538 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
6541 // Èãðà åù¸ íå çàïóùåíà, ñíà÷àëà íàì íàäî çàãðóçèòü êàêîé-òî WAD
6542 P
[1] := addWadExtension(P
[1]);
6543 if FileExists(MapsDir
+ P
[1]) then
6545 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6546 if Length(P
) < 3 then
6549 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6552 s
:= P
[1] + ':\' + UpperCase(P
[2]);
6554 if g_Map_Exist(MapsDir
+ s
) then
6556 // Çàïóñêàåì ñâîþ èãðó
6558 with gGameSettings
do
6560 GameMode
:= g_Game_TextToMode(gcGameMode
);
6561 if gSwitchGameMode
<> GM_NONE
then
6562 GameMode
:= gSwitchGameMode
;
6563 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6564 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6566 if Length(P
) >= 4 then
6567 b
:= StrToIntDef(P
[3], 1);
6568 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
6569 GoalLimit
, MaxLives
, Options
, b
);
6574 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6576 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[2]), P
[1]]));
6578 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6580 else if cmd
= 'host' then
6582 if gGameSettings
.GameType
<> GT_NONE
then
6584 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6587 if Length(P
) < 4 then
6589 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
6592 if not StrToIp(P
[1], listen
) then
6594 prt
:= StrToIntDef(P
[2], 25666);
6596 P
[3] := addWadExtension(P
[3]);
6597 if FileExists(MapsDir
+ P
[3]) then
6599 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6600 if Length(P
) < 5 then
6603 P
[4] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6606 s
:= P
[3] + ':\' + UpperCase(P
[4]);
6608 if g_Map_Exist(MapsDir
+ s
) then
6610 // Çàïóñêàåì ñâîþ èãðó
6612 with gGameSettings
do
6614 GameMode
:= g_Game_TextToMode(gcGameMode
);
6615 if gSwitchGameMode
<> GM_NONE
then
6616 GameMode
:= gSwitchGameMode
;
6617 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6618 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6620 if Length(P
) >= 6 then
6621 b
:= StrToIntDef(P
[5], 0);
6622 g_Game_StartServer(s
, GameMode
, TimeLimit
,
6623 GoalLimit
, MaxLives
, Options
, b
, listen
, prt
);
6628 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
6630 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[4]), P
[3]]));
6632 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]));
6634 else if cmd
= 'map' then
6636 if Length(P
) = 1 then
6638 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6640 g_Console_Add(cmd
+ ' <MAP>');
6641 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6643 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6645 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6647 // Èä¸ò ñâîÿ èãðà èëè ñåðâåð
6648 if Length(P
) < 3 then
6650 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6651 s
:= UpperCase(P
[1]);
6652 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6653 begin // Êàðòà íàøëàñü
6654 gExitByTrigger
:= False;
6656 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6658 gExit
:= EXIT_ENDLEVELCUSTOM
;
6660 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6661 g_Game_ChangeMap(s
);
6664 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6665 pw
:= findDiskWad(MapsDir
+ P
[1]);
6666 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, 'WAD ' + P
[1]]));
6667 if FileExists(pw
) then
6669 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6671 P
[1] := ExtractRelativePath(MapsDir
, pw
);
6672 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6674 s
:= P
[1] + ':\' + P
[2];
6676 if g_Map_Exist(MapsDir
+ s
) then
6678 gExitByTrigger
:= False;
6680 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6682 gExit
:= EXIT_ENDLEVELCUSTOM
;
6684 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6685 g_Game_ChangeMap(s
);
6688 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6690 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6692 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6696 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6697 P
[1] := addWadExtension(P
[1]);
6698 if FileExists(MapsDir
+ P
[1]) then
6701 P
[2] := UpperCase(P
[2]);
6702 s
:= P
[1] + ':\' + P
[2];
6704 if g_Map_Exist(MapsDir
+ s
) then
6705 begin // Íàøëè êàðòó
6706 gExitByTrigger
:= False;
6708 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6710 gExit
:= EXIT_ENDLEVELCUSTOM
;
6712 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6713 g_Game_ChangeMap(s
);
6715 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6717 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6720 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6722 else if cmd
= 'nextmap' then
6724 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
6725 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6728 if Length(P
) = 1 then
6730 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6732 g_Console_Add(cmd
+ ' <MAP>');
6733 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6736 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6741 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6743 if Length(P
) < 3 then
6745 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6746 s
:= UpperCase(P
[1]);
6747 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6748 begin // Êàðòà íàøëàñü
6749 gExitByTrigger
:= False;
6754 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6755 P
[1] := addWadExtension(P
[1]);
6756 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
6757 if FileExists(MapsDir
+ P
[1]) then
6759 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6761 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6763 s
:= P
[1] + ':\' + P
[2];
6765 if g_Map_Exist(MapsDir
+ s
) then
6766 begin // Óñòàíàâëèâàåì êàðòó
6767 gExitByTrigger
:= False;
6772 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6774 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6776 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6780 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6781 P
[1] := addWadExtension(P
[1]);
6782 if FileExists(MapsDir
+ P
[1]) then
6785 P
[2] := UpperCase(P
[2]);
6786 s
:= P
[1] + ':\' + P
[2];
6788 if g_Map_Exist(MapsDir
+ s
) then
6789 begin // Íàøëè êàðòó
6790 gExitByTrigger
:= False;
6794 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6796 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6799 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6802 if gNextMap
= '' then
6803 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
6805 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]));
6808 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
6811 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6813 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6815 gExitByTrigger
:= False;
6816 // Ñëåäóþùàÿ êàðòà íå çàäàíà, ïðîáóåì íàéòè òðèããåð Âûõîä
6817 if (gNextMap
= '') and (gTriggers
<> nil) then
6818 for a
:= 0 to High(gTriggers
) do
6819 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
6821 gExitByTrigger
:= True;
6822 //gNextMap := gTriggers[a].Data.MapName;
6823 gNextMap
:= gTriggers
[a
].tgcMap
;
6826 // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå
6827 if gNextMap
= '' then
6828 gNextMap
:= g_Game_GetNextMap();
6829 // Ïðîâåðÿåì, íå çàäàí ëè WAD ôàéë ðåñóðñíîé ñòðîêîé
6830 if not isWadPath(gNextMap
) then
6831 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
6834 // Åñëè êàðòà íàéäåíà, âûõîäèì ñ óðîâíÿ
6835 if g_Map_Exist(MapsDir
+ s
) then
6836 gExit
:= EXIT_ENDLEVELCUSTOM
6838 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]));
6840 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6842 else if (cmd
= 'event') then
6844 if (Length(P
) <= 1) then
6846 for a
:= 0 to High(gEvents
) do
6847 if gEvents
[a
].Command
= '' then
6848 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6850 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6853 if (Length(P
) = 2) then
6855 for a
:= 0 to High(gEvents
) do
6856 if gEvents
[a
].Name
= P
[1] then
6857 if gEvents
[a
].Command
= '' then
6858 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6860 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6863 for a
:= 0 to High(gEvents
) do
6864 if gEvents
[a
].Name
= P
[1] then
6866 gEvents
[a
].Command
:= '';
6867 for b
:= 2 to High(P
) do
6868 if Pos(' ', P
[b
]) = 0 then
6869 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
6871 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
6872 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
6876 else if cmd
= 'suicide' then
6880 if g_Game_IsClient
then
6881 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
6884 if gPlayer1
<> nil then
6885 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
6886 if gPlayer2
<> nil then
6887 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
6891 else if cmd
= 'screenshot' then
6895 else if cmd
= 'weapon' then
6897 if Length(p
) = 2 then
6899 a
:= WP_FIRST
+ StrToInt(p
[1]) - 1;
6900 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
6901 gSelectWeapon
[0, a
] := True
6904 else if (cmd
= 'p1_weapon') or (cmd
= 'p2_weapon') then
6906 if Length(p
) = 2 then
6908 a
:= WP_FIRST
+ StrToInt(p
[1]) - 1;
6909 b
:= ord(cmd
[2]) - ord('1');
6910 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
6911 gSelectWeapon
[b
, a
] := True
6914 // Êîìàíäû Ñâîåé èãðû:
6915 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
6917 if cmd
= 'bot_addred' then
6919 if Length(P
) > 1 then
6920 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
6922 g_Bot_Add(TEAM_RED
, 2);
6924 else if cmd
= 'bot_addblue' then
6926 if Length(P
) > 1 then
6927 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
6929 g_Bot_Add(TEAM_BLUE
, 2);
6931 else if cmd
= 'spectate' then
6937 else if cmd
= 'say' then
6939 if g_Game_IsServer
and g_Game_IsNet
then
6941 if Length(P
) > 1 then
6944 for a
:= 1 to High(P
) do
6945 chstr
:= chstr
+ P
[a
] + ' ';
6947 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6949 if Length(chstr
) < 1 then
6951 g_Console_Add('say <text>');
6955 chstr
:= b_Text_Format(chstr
);
6956 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
6958 else g_Console_Add('say <text>');
6960 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6962 else if cmd
= 'tell' then
6964 if g_Game_IsServer
and g_Game_IsNet
then
6966 if (Length(P
) > 2) and (P
[1] <> '') then
6969 for a
:= 2 to High(P
) do
6970 chstr
:= chstr
+ P
[a
] + ' ';
6972 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6974 if Length(chstr
) < 1 then
6976 g_Console_Add('tell <playername> <text>');
6980 pl
:= g_Net_Client_ByName(P
[1]);
6982 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
6984 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6986 else g_Console_Add('tell <playername> <text>');
6988 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6990 else if (cmd
= 'overtime') and not g_Game_IsClient
then
6992 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
6994 // Äîïîëíèòåëüíîå âðåìÿ:
6995 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
6997 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
6998 [gGameSettings
.TimeLimit
div 3600,
6999 (gGameSettings
.TimeLimit
div 60) mod 60,
7000 gGameSettings
.TimeLimit
mod 60]));
7001 if g_Game_IsNet
then MH_SEND_GameSettings
;
7003 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
7005 if (Length(P
) <= 1) then
7006 g_Console_Add('rcon_password <password>')
7008 MC_SEND_RCONPassword(P
[1]);
7010 else if cmd
= 'rcon' then
7012 if g_Game_IsClient
then
7014 if Length(P
) > 1 then
7017 for a
:= 1 to High(P
) do
7018 chstr
:= chstr
+ P
[a
] + ' ';
7020 if Length(chstr
) > 200 then SetLength(chstr
, 200);
7022 if Length(chstr
) < 1 then
7024 g_Console_Add('rcon <command>');
7028 MC_SEND_RCONCommand(chstr
);
7030 else g_Console_Add('rcon <command>');
7033 else if cmd
= 'ready' then
7035 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
7036 gLMSRespawnTime
:= gTime
+ 100;
7038 else if (cmd
= 'callvote') and g_Game_IsNet
then
7040 if Length(P
) > 1 then
7043 for a
:= 1 to High(P
) do begin
7044 if a
> 1 then chstr
:= chstr
+ ' ';
7045 chstr
:= chstr
+ P
[a
];
7048 if Length(chstr
) > 200 then SetLength(chstr
, 200);
7050 if Length(chstr
) < 1 then
7052 g_Console_Add('callvote <command>');
7056 if g_Game_IsClient
then
7057 MC_SEND_Vote(True, chstr
)
7059 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
7060 g_Console_Process('vote', True);
7063 g_Console_Add('callvote <command>');
7065 else if (cmd
= 'vote') and g_Game_IsNet
then
7067 if g_Game_IsClient
then
7069 else if gVoteInProgress
then
7071 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7072 a
:= Floor((NetClientCount
+1)/2.0) + 1
7074 a
:= Floor(NetClientCount
/2.0) + 1;
7079 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
7080 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
7086 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
7087 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
7095 procedure g_TakeScreenShot();
7103 if e_NoGraphics
then Exit
;
7104 ssdir
:= GameDir
+'/screenshots';
7105 if not findFileCI(ssdir
, true) then
7107 // try to create dir
7112 if not findFileCI(ssdir
, true) then exit
; // alas
7115 for a
:= 1 to High(Word) do
7117 FileName
:= Format(ssdir
+'screenshot%.3d.png', [a
]);
7119 if findFileCI(t
, true) then continue
;
7120 if not findFileCI(FileName
) then
7123 st
:= createDiskFile(FileName
);
7125 e_MakeScreenshot(st
, gScreenWidth
, gScreenHeight
);
7130 if not ok
then try DeleteFile(FileName
); except end else g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [ExtractFileName(FileName
)]));
7138 procedure g_Game_InGameMenu(Show
: Boolean);
7140 if (g_ActiveWindow
= nil) and Show
then
7142 if gGameSettings
.GameType
= GT_SINGLE
then
7143 g_GUI_ShowWindow('GameSingleMenu')
7146 if g_Game_IsClient
then
7147 g_GUI_ShowWindow('GameClientMenu')
7149 if g_Game_IsNet
then
7150 g_GUI_ShowWindow('GameServerMenu')
7152 g_GUI_ShowWindow('GameCustomMenu');
7154 g_Sound_PlayEx('MENU_OPEN');
7156 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7157 if (not g_Game_IsNet
) then
7161 if (g_ActiveWindow
<> nil) and (not Show
) then
7163 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7164 if (not g_Game_IsNet
) then
7165 g_Game_Pause(False);
7169 procedure g_Game_Pause (Enable
: Boolean);
7173 if not gGameOn
then exit
;
7175 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
7178 gPauseMain
:= Enable
;
7180 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
7183 procedure g_Game_HolmesPause (Enable
: Boolean);
7187 if not gGameOn
then exit
;
7188 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
7191 gPauseHolmes
:= Enable
;
7193 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
7196 procedure g_Game_PauseAllSounds(Enable
: Boolean);
7201 if gTriggers
<> nil then
7202 for i
:= 0 to High(gTriggers
) do
7203 with gTriggers
[i
] do
7204 if (TriggerType
= TRIGGER_SOUND
) and
7206 Sound
.IsPlaying() then
7208 Sound
.Pause(Enable
);
7212 if gPlayers
<> nil then
7213 for i
:= 0 to High(gPlayers
) do
7214 if gPlayers
[i
] <> nil then
7215 gPlayers
[i
].PauseSounds(Enable
);
7218 if gMusic
<> nil then
7219 gMusic
.Pause(Enable
);
7222 procedure g_Game_StopAllSounds(all
: Boolean);
7226 if gTriggers
<> nil then
7227 for i
:= 0 to High(gTriggers
) do
7228 with gTriggers
[i
] do
7229 if (TriggerType
= TRIGGER_SOUND
) and
7233 if gMusic
<> nil then
7240 procedure g_Game_UpdateTriggerSounds
;
7243 if gTriggers
<> nil then
7244 for i
:= 0 to High(gTriggers
) do
7245 with gTriggers
[i
] do
7246 if (TriggerType
= TRIGGER_SOUND
) and (Sound
<> nil) and tgcLocal
and Sound
.IsPlaying() then
7247 Sound
.SetCoordsRect(X
, Y
, Width
, Height
, tgcVolume
/ 255.0)
7250 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
7253 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
7258 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
7263 if gSpectMode
<> SPECT_PLAYERS
then
7265 if gSpectPID1
= UID
then
7270 if gSpectViewTwo
and (gSpectPID2
= UID
) then
7277 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
7282 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
7287 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
7292 if gSpectMode
<> SPECT_PLAYERS
then
7294 Pl
:= g_Player_Get(gSpectPID1
);
7295 if (Pl
<> nil) and (Pl
.Team
= Team
) then
7300 if gSpectViewTwo
then
7302 Pl
:= g_Player_Get(gSpectPID2
);
7303 if (Pl
<> nil) and (Pl
.Team
= Team
) then
7311 procedure g_Game_Message(Msg
: string; Time
: Word);
7313 MessageLineLength
:= (gScreenWidth
- 204) div e_CharFont_GetMaxWidth(gMenuFont
);
7314 MessageText
:= b_Text_Wrap(b_Text_Format(Msg
), MessageLineLength
);
7315 MessageTime
:= Time
;
7318 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
7320 punct
: Array[0..13] of String =
7321 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
7327 function IsPunctuation(S
: String): Boolean;
7332 if Length(S
) <> 1 then
7334 for i
:= Low(punct
) to High(punct
) do
7335 if S
= punct
[i
] then
7341 function FilterPunctuation(S
: String): String;
7345 for i
:= Low(punct
) to High(punct
) do
7346 S
:= StringReplace(S
, punct
[i
], ' ', [rfReplaceAll
]);
7352 if gUseChatSounds
and Taunt
and (gChatSounds
<> nil) and (Pos(': ', Text) > 0) then
7354 // remove player name
7355 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
7356 // for FullWord check
7357 Text := toLowerCase1251(' ' + Text + ' ');
7358 fpText
:= FilterPunctuation(Text);
7360 for i
:= 0 to Length(gChatSounds
) - 1 do
7363 for j
:= 0 to Length(gChatSounds
[i
].Tags
) - 1 do
7365 if gChatSounds
[i
].FullWord
and (not IsPunctuation(gChatSounds
[i
].Tags
[j
])) then
7366 ok
:= Pos(' ' + gChatSounds
[i
].Tags
[j
] + ' ', fpText
) > 0
7368 ok
:= Pos(gChatSounds
[i
].Tags
[j
], Text) > 0;
7374 gChatSounds
[i
].Sound
.Play();
7380 g_Sound_PlayEx('SOUND_GAME_RADIO');
7383 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
7392 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
7396 if goodsnd
[a
].IsPlaying() then
7399 goodsnd
[Random(4)].Play();
7402 procedure g_Game_Announce_KillCombo(Param
: Integer);
7409 UID
:= Param
and $FFFF;
7414 Pl
:= g_Player_Get(UID
);
7423 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
7427 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
7431 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
7435 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
7443 if not g_Game_IsWatchedPlayer(UID
) then
7446 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
7450 if killsnd
[n
].IsPlaying() then
7455 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
7464 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
7468 if hahasnd
[a
].IsPlaying() then
7471 hahasnd
[Random(3)].Play();
7474 procedure g_Game_StartVote(Command
, Initiator
: string);
7478 if not gVotesEnabled
then Exit
;
7479 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7480 if gVoteInProgress
or gVotePassed
then
7482 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
7483 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
7486 gVoteInProgress
:= True;
7487 gVotePassed
:= False;
7488 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
7491 gVoteCommand
:= Command
;
7493 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7494 Need
:= Floor((NetClientCount
+1)/2.0)+1
7496 Need
:= Floor(NetClientCount
/2.0)+1;
7497 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
7498 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
7501 procedure g_Game_CheckVote
;
7505 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7506 if not gVoteInProgress
then Exit
;
7508 if (gTime
>= gVoteTimer
) then
7510 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7511 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7513 Need
:= Floor(NetClientCount
/2.0) + 1;
7514 if gVoteCount
>= Need
then
7516 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7517 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7518 gVotePassed
:= True;
7519 gVoteCmdTimer
:= gTime
+ 5000;
7523 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
7524 MH_SEND_VoteEvent(NET_VE_FAILED
);
7526 if NetClients
<> nil then
7527 for I
:= Low(NetClients
) to High(NetClients
) do
7528 if NetClients
[i
].Used
then
7529 NetClients
[i
].Voted
:= False;
7530 gVoteInProgress
:= False;
7536 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7537 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7539 Need
:= Floor(NetClientCount
/2.0) + 1;
7540 if gVoteCount
>= Need
then
7542 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7543 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7544 gVoteInProgress
:= False;
7545 gVotePassed
:= True;
7546 gVoteCmdTimer
:= gTime
+ 5000;
7549 if NetClients
<> nil then
7550 for I
:= Low(NetClients
) to High(NetClients
) do
7551 if NetClients
[i
].Used
then
7552 NetClients
[i
].Voted
:= False;
7557 procedure g_Game_LoadMapList(FileName
: string);
7565 if not FileExists(FileName
) then Exit
;
7567 AssignFile(ListFile
, FileName
);
7569 while not EOF(ListFile
) do
7571 ReadLn(ListFile
, s
);
7574 if s
= '' then Continue
;
7576 SetLength(MapList
, Length(MapList
)+1);
7577 MapList
[High(MapList
)] := s
;
7579 CloseFile(ListFile
);
7582 procedure g_Game_SetDebugMode();
7585 // ×èòû (äàæå â ñâîåé èãðå):
7589 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
7593 if Length(LoadingStat
.Msgs
) = 0 then
7599 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
7600 if NextMsg
= Length(Msgs
) then
7602 for i
:= 0 to High(Msgs
)-1 do
7603 Msgs
[i
] := Msgs
[i
+1];
7611 Msgs
[NextMsg
-1] := Text;
7615 PBarWasHere
:= false;
7618 g_ActiveWindow
:= nil;
7620 ProcessLoading(true);
7623 procedure g_Game_StepLoading(Value
: Integer = -1);
7634 if (ShowCount
> LOADING_SHOW_STEP
) or (Value
> -1) then
7642 procedure g_Game_ClearLoading();
7651 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
7652 if len
< 1 then len
:= 1;
7653 SetLength(Msgs
, len
);
7654 for len
:= Low(Msgs
) to High(Msgs
) do
7657 PBarWasHere
:= false;
7661 procedure Parse_Params(var pars
: TParamStrValues
);
7668 while i
<= ParamCount
do
7671 if (s
[1] = '-') and (Length(s
) > 1) then
7673 if (s
[2] = '-') and (Length(s
) > 2) then
7674 begin // Îäèíî÷íûé ïàðàìåòð
7675 SetLength(pars
, Length(pars
) + 1);
7676 with pars
[High(pars
)] do
7678 Name
:= LowerCase(s
);
7683 if (i
< ParamCount
) then
7684 begin // Ïàðàìåòð ñî çíà÷åíèåì
7686 SetLength(pars
, Length(pars
) + 1);
7687 with pars
[High(pars
)] do
7689 Name
:= LowerCase(s
);
7690 Value
:= LowerCase(ParamStr(i
));
7699 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
7704 for i
:= 0 to High(pars
) do
7705 if pars
[i
].Name
= aName
then
7707 Result
:= pars
[i
].Value
;
7712 procedure g_Game_Process_Params();
7714 pars
: TParamStrValues
;
7717 LimT
, LimS
: Integer;
7728 s
:= Find_Param_Value(pars
, '--debug');
7731 g_Game_SetDebugMode();
7732 s
:= Find_Param_Value(pars
, '--netdump');
7737 // Connect when game loads
7738 ip
:= Find_Param_Value(pars
, '-connect');
7742 s
:= Find_Param_Value(pars
, '-port');
7743 if (s
= '') or not TryStrToInt(s
, Port
) then
7746 s
:= Find_Param_Value(pars
, '-pw');
7748 g_Game_StartClient(ip
, Port
, s
);
7752 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
7755 gDefaultMegawadStart
:= s
;
7758 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
7759 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
7761 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
7764 // Start map when game loads:
7765 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
7766 if isWadPath(map
) then
7769 s
:= Find_Param_Value(pars
, '-gm');
7770 GMode
:= g_Game_TextToMode(s
);
7771 if GMode
= GM_NONE
then GMode
:= GM_DM
;
7772 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
7775 s
:= Find_Param_Value(pars
, '-limt');
7776 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
7782 s
:= Find_Param_Value(pars
, '-lims');
7783 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
7789 s
:= Find_Param_Value(pars
, '-lives');
7790 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
7796 s
:= Find_Param_Value(pars
, '-opt');
7798 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
7800 Opt
:= StrToIntDef(s
, 0);
7802 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
;
7805 s
:= Find_Param_Value(pars
, '--close');
7809 // Override map to test:
7810 s
:= LowerCase(Find_Param_Value(pars
, '-testmap'));
7812 gTestMap
:= MapsDir
+ s
;
7814 // Delete test map after play:
7815 s
:= Find_Param_Value(pars
, '--testdelete');
7818 gMapToDelete
:= MapsDir
+ map
;
7819 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType
.Fatal
);
7823 // Delete temporary WAD after play:
7824 s
:= Find_Param_Value(pars
, '--tempdelete');
7825 if (s
<> '') and (gTestMap
<> '') then
7827 gMapToDelete
:= gTestMap
;
7828 gTempDelete
:= True;
7831 // Number of players:
7832 s
:= Find_Param_Value(pars
, '-pl');
7834 n
:= DEFAULT_PLAYERS
7836 n
:= StrToIntDef(s
, DEFAULT_PLAYERS
);
7839 s
:= Find_Param_Value(pars
, '-port');
7840 if (s
= '') or not TryStrToInt(s
, Port
) then
7841 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
7843 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
7846 // Execute script when game loads:
7847 s
:= Find_Param_Value(pars
, '-exec');
7850 if not isWadPath(s
) then
7851 s
:= GameDir
+ '/' + s
;
7856 if IOResult
<> 0 then
7858 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7859 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7863 e_WriteLog('Executing script: ' + s
, TMsgType
.Notify
);
7864 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
7869 if IOResult
<> 0 then
7871 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7872 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7876 if Pos('#', s
) <> 1 then // script comment
7877 g_Console_Process(s
, True);
7888 conRegVar('pf_draw_frame', @g_profile_frame_draw
, 'draw frame rendering profiles', 'render profiles');
7889 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
7890 conRegVar('pf_coldet', @g_profile_collision
, 'draw collision detection profiles', 'coldet profiles');
7891 conRegVar('pf_los', @g_profile_los
, 'draw monster LOS profiles', 'monster LOS profiles');
7893 conRegVar('r_sq_draw', @gdbg_map_use_accel_render
, 'accelerated spatial queries in rendering', 'accelerated rendering');
7894 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet
, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
7895 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel
, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
7896 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace
, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
7898 conRegVar('pr_enabled', @gpart_dbg_enabled
, 'enable/disable particles', 'particles');
7899 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled
, 'enable/disable particle physics', 'particle physics');
7901 conRegVar('los_enabled', @gmon_dbg_los_enabled
, 'enable/disable monster LOS calculations', 'monster LOS', true);
7902 conRegVar('mon_think', @gmon_debug_think
, 'enable/disable monster thinking', 'monster thinking', true);
7904 {$IFDEF ENABLE_HOLMES}
7905 conRegVar('dbg_holmes', @g_holmes_enabled
, 'enable/disable Holmes', 'Holmes', true);
7908 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds
, 'ignore level bounds', '', false);
7910 conRegVar('r_scale', @g_dbg_scale
, 0.01, 100.0, 'render scale', '', false);
7912 conRegVar('light_enabled', @gwin_k8_enable_light_experiments
, 'enable/disable dynamic lighting', 'lighting');
7913 conRegVar('light_player_halo', @g_playerLight
, 'enable/disable player halo', 'player light halo');
7915 conRegVar('r_smallmap_align_h', @r_smallmap_h
, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
7916 conRegVar('r_smallmap_align_v', @r_smallmap_v
, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');
7918 conRegVar('r_showfps', @gShowFPS
, 'draw fps counter', 'draw fps counter');
7919 conRegVar('r_showtime', @gShowTime
, 'show game time', 'show game time');