X-Git-Url: https://deadsoftware.ru/gitweb?p=netwar.git;a=blobdiff_plain;f=game.h;h=00b06cccfc30130de9f36ef98de92257200e363e;hp=a2d44b4ba1c82167c55681235148d7efb884c098;hb=db7f47cfc17c652a825f7c059ca4a0f3c73a596c;hpb=0aebaa861295894d8bfd51ee7d02da0d4b63e477 diff --git a/game.h b/game.h index a2d44b4..00b06cc 100644 --- a/game.h +++ b/game.h @@ -4,10 +4,10 @@ #define MAX_PLAYERS 32 #define MAX_BULLETS (MAX_PLAYERS * 8) -#define TICK_DELAY (1000 / 20) // 20 World updates per second -#define BULLET_TIME (TICK_DELAY * 6) // Bullet live time 6.0s -#define PLAYER_SIZE 0.01785 // Palyer radius -#define PLAYER_SHOOT (TICK_DELAY * 0.3) // Can shoot every 0.15s +#define TICK_DELAY (1000 / 20) // 20 World updates per second +#define BULLET_TIME (TICK_DELAY * 6) // Bullet live time 6.0s +#define PLAYER_SIZE 0.01785 // Palyer radius +#define PLAYER_SHOOT (TICK_DELAY * 1) // Can shoot every 1.0s (less then 1s not work) typedef struct Player { /* public */