X-Git-Url: https://deadsoftware.ru/gitweb?p=nanogl.git;a=blobdiff_plain;f=nanoWrap.cpp;h=62e37ad3382b9be144ba24a03a1b5324629a60c9;hp=8fc82906ff06e3413374b0022a1b409e76e2c62c;hb=HEAD;hpb=98a2f2a11ba4f626620fce19fcd7ae8a2d7e3b8a diff --git a/nanoWrap.cpp b/nanoWrap.cpp index 8fc8290..62e37ad 100644 --- a/nanoWrap.cpp +++ b/nanoWrap.cpp @@ -67,8 +67,8 @@ struct nanoState GLboolean scissor_test; GLboolean stencil_test; GLboolean depthmask; - GLclampf depth_range_near; - GLclampf depth_range_far; + GLclampd depth_range_near; + GLclampd depth_range_far; GLenum depth_func; GLenum cullface; GLenum shademodel; @@ -80,7 +80,7 @@ struct nanoState static struct nanoState nanoglState; static struct nanoState nanoglInitState = - { +{ GL_FALSE, GL_FALSE, GL_FALSE, @@ -178,7 +178,7 @@ static struct nanotmuState tmuInitState = static struct nanotmuState *activetmuState = &tmuState0; -extern "C++" GlESInterface *glEsImpl; +extern GlESInterface *glEsImpl; static GLenum wrapperPrimitiveMode = GL_QUADS; GLboolean useTexCoordArray = GL_FALSE; @@ -244,6 +244,66 @@ static GLushort *ptrIndexArray = NULL; static GLboolean arraysValid = GL_FALSE; +static GLboolean skipnanogl; + +#define STACK_ATTRIB_ENABLE_BIT_LEN (sizeof(stackAttribEnableBit) / sizeof(stackAttribEnableBit[0])) +static const GLenum stackAttribEnableBit[] = +{ + GL_ALPHA_TEST, + GL_BLEND, + GL_CLIP_PLANE0, + GL_CLIP_PLANE1, + GL_CLIP_PLANE2, + GL_CLIP_PLANE3, + GL_CLIP_PLANE4, + GL_CLIP_PLANE5, + GL_COLOR_MATERIAL, + GL_CULL_FACE, + GL_DEPTH_TEST, + GL_DITHER, + GL_FOG, + GL_LIGHT0, + GL_LIGHT1, + GL_LIGHT2, + GL_LIGHT3, + GL_LIGHT4, + GL_LIGHT5, + GL_LIGHT6, + GL_LIGHT7, + GL_LIGHTING, + GL_LINE_SMOOTH, + GL_COLOR_LOGIC_OP, + GL_MULTISAMPLE, + GL_NORMALIZE, + GL_POINT_SMOOTH, + GL_POLYGON_OFFSET_LINE, + GL_POLYGON_OFFSET_FILL, + GL_POLYGON_OFFSET_POINT, + GL_POLYGON_SMOOTH, + GL_POLYGON_STIPPLE, + GL_SAMPLE_ALPHA_TO_COVERAGE, + GL_SAMPLE_ALPHA_TO_ONE, + GL_SAMPLE_COVERAGE, + GL_SCISSOR_TEST, + GL_STENCIL_TEST, + GL_TEXTURE_1D, + GL_TEXTURE_2D, + GL_TEXTURE_GEN_S, + GL_TEXTURE_GEN_T, + GL_TEXTURE_GEN_R, + GL_TEXTURE_GEN_Q, +}; + +#define MAX_ATTRIB_STACK 16 +struct attribStore +{ + GLbitfield mask; + GLboolean enable[STACK_ATTRIB_ENABLE_BIT_LEN]; +}; + +static struct attribStore attribStack[MAX_ATTRIB_STACK]; +static int attribStackCount = 0; + void InitGLStructs( ) { ptrVertexAttribArray = vertexattribs; @@ -267,6 +327,9 @@ void InitGLStructs( ) vertexMark = 0; indexbase = 0; arraysValid = GL_FALSE; + + memset(attribStack, 0, sizeof( struct attribStore )); + attribStackCount = 0; } void ResetNanoState( ) @@ -329,7 +392,8 @@ void ResetNanoState( ) glEsImpl->glMatrixMode( nanoglState.matrixmode ); - glEsImpl->glColor4f( currentVertexAttrib.red, currentVertexAttrib.green, currentVertexAttrib.blue, currentVertexAttrib.alpha ); + glEsImpl->glColor4f( currentVertexAttrib.red/255.0f, currentVertexAttrib.green/255.0f, + currentVertexAttrib.blue/255.0f, currentVertexAttrib.alpha/255.0f ); glEsImpl->glBlendFunc( nanoglState.sfactor, nanoglState.dfactor ); @@ -338,10 +402,16 @@ void ResetNanoState( ) glEsImpl->glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, activetmuState->texture_env_mode.value ); arraysValid = GL_FALSE; + skipnanogl = GL_FALSE; + + memset(attribStack, 0, sizeof( struct attribStore )); + attribStackCount = 0; } void FlushOnStateChange( ) { + if( skipnanogl ) + return; if ( delayedttmuchange ) { delayedttmuchange = GL_FALSE; @@ -520,6 +590,11 @@ void glEnd( void ) void glEnable( GLenum cap ) { + if( skipnanogl ) + { + glEsImpl->glEnable( cap ); + return; + } GLboolean statechanged = GL_FALSE; switch ( cap ) { @@ -778,12 +853,11 @@ void glEnable( GLenum cap ) } case GL_STENCIL_TEST: { - return; - /* if (!nanoglState.stencil_test) - { - nanoglState.stencil_test = GL_TRUE; - statechanged = GL_TRUE; - }*/ + if (!nanoglState.stencil_test) + { + nanoglState.stencil_test = GL_TRUE; + statechanged = GL_TRUE; + } break; } case GL_TEXTURE_2D: @@ -797,6 +871,17 @@ void glEnable( GLenum cap ) } break; } +#if 0 // todo: implement cubemap texgen + case GL_TEXTURE_GEN_S: + case GL_TEXTURE_GEN_T: + case GL_TEXTURE_GEN_R: + case GL_TEXTURE_GEN_Q: + { + FlushOnStateChange( ); + nanoglState.texgen = true; + return; + } +#endif default: break; } @@ -810,6 +895,11 @@ void glEnable( GLenum cap ) void glDisable( GLenum cap ) { + if( skipnanogl ) + { + glEsImpl->glDisable( cap ); + return; + } GLboolean statechanged = GL_FALSE; switch ( cap ) { @@ -1068,12 +1158,11 @@ void glDisable( GLenum cap ) } case GL_STENCIL_TEST: { - return; - /* if (nanoglState.stencil_test) - { - nanoglState.stencil_test = GL_FALSE; - statechanged = GL_TRUE; - }*/ + if (nanoglState.stencil_test) + { + nanoglState.stencil_test = GL_FALSE; + statechanged = GL_TRUE; + } break; } case GL_TEXTURE_2D: @@ -1087,6 +1176,17 @@ void glDisable( GLenum cap ) } break; } +#if 0 + case GL_TEXTURE_GEN_S: + case GL_TEXTURE_GEN_T: + case GL_TEXTURE_GEN_R: + case GL_TEXTURE_GEN_Q: + { + FlushOnStateChange( ); + nanoglState.texgen = false; + return; + } +#endif default: break; } @@ -1152,7 +1252,7 @@ void glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) currentVertexAttrib.alpha = (unsigned char)ClampTo255( alpha * 255.0f ); } -void glOrtho( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar ) +void glOrtho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) { FlushOnStateChange( ); #ifdef USE_CORE_PROFILE @@ -1241,9 +1341,27 @@ void glTexParameterfv( GLenum target, GLenum pname, const GLfloat *params ) void glTexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) { - FlushOnStateChange( ); + unsigned char *data = (unsigned char*)pixels; + + if( pixels && internalformat == GL_RGB && format == GL_RGBA ) // strip alpha from texture + { + unsigned char *in = data, *out; + int i = 0, size = width * height * 4; + + data = out = (unsigned char*)malloc( size ); + + for( i = 0; i < size; i += 4, in += 4, out += 4 ) + { + memcpy( out, in, 3 ); + out[3] = 255; + } + } + internalformat = format; - glEsImpl->glTexImage2D( target, level, internalformat, width, height, border, format, type, pixels ); + glEsImpl->glTexImage2D( target, level, internalformat, width, height, border, format, type, data ); + + if( data != pixels ) + free(data); } void glDrawBuffer( GLenum /*mode*/ ) @@ -1268,7 +1386,7 @@ void glScalef( GLfloat x, GLfloat y, GLfloat z ) glEsImpl->glScalef( x, y, z ); } -void glDepthRange( GLclampf zNear, GLclampf zFar ) +void glDepthRange( GLclampd zNear, GLclampd zFar ) { if ( ( nanoglState.depth_range_near == zNear ) && ( nanoglState.depth_range_far == zFar ) ) { @@ -1327,7 +1445,7 @@ void glCullFace( GLenum mode ) glEsImpl->glCullFace( mode ); } -void glFrustum( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar ) +void glFrustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) { FlushOnStateChange( ); glEsImpl->glFrustumf( left, right, bottom, top, zNear, zFar ); @@ -1358,6 +1476,9 @@ void glColor4fv( const GLfloat *v ) currentVertexAttrib.green = (unsigned char)ClampTo255( v[1] * 255.0f ); currentVertexAttrib.blue = (unsigned char)ClampTo255( v[2] * 255.0f ); currentVertexAttrib.alpha = (unsigned char)ClampTo255( v[3] * 255.0f ); + if( skipnanogl ) + glEsImpl->glColor4f( currentVertexAttrib.red/255.0f, currentVertexAttrib.green/255.0f, + currentVertexAttrib.blue/255.0f, currentVertexAttrib.alpha/255.0f ); } void glColor3ubv( const GLubyte *v ) @@ -1366,6 +1487,9 @@ void glColor3ubv( const GLubyte *v ) currentVertexAttrib.green = v[1]; currentVertexAttrib.blue = v[2]; currentVertexAttrib.alpha = 255; + if( skipnanogl ) + glEsImpl->glColor4f( currentVertexAttrib.red/255.0f, currentVertexAttrib.green/255.0f, + currentVertexAttrib.blue/255.0f, currentVertexAttrib.alpha/255.0f ); } void glColor4ubv( const GLubyte *v ) @@ -1375,6 +1499,9 @@ void glColor4ubv( const GLubyte *v ) currentVertexAttrib.green = v[1]; currentVertexAttrib.blue = v[2]; currentVertexAttrib.alpha = v[3]; + if( skipnanogl ) + glEsImpl->glColor4f( currentVertexAttrib.red/255.0f, currentVertexAttrib.green/255.0f, + currentVertexAttrib.blue/255.0f, currentVertexAttrib.alpha/255.0f ); } void glColor3fv( const GLfloat *v ) @@ -1383,6 +1510,9 @@ void glColor3fv( const GLfloat *v ) currentVertexAttrib.green = (unsigned char)ClampTo255( v[1] * 255.0f ); currentVertexAttrib.blue = (unsigned char)ClampTo255( v[2] * 255.0f ); currentVertexAttrib.alpha = 255; + if( skipnanogl ) + glEsImpl->glColor4f( currentVertexAttrib.red/255.0f, currentVertexAttrib.green/255.0f, + currentVertexAttrib.blue/255.0f, currentVertexAttrib.alpha/255.0f ); } //-- nicknekit: xash3d funcs -- @@ -1393,6 +1523,9 @@ void glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) currentVertexAttrib.green = green; currentVertexAttrib.blue = blue; currentVertexAttrib.alpha = alpha; + if( skipnanogl ) + glEsImpl->glColor4f( currentVertexAttrib.red/255.0f, currentVertexAttrib.green/255.0f, + currentVertexAttrib.blue/255.0f, currentVertexAttrib.alpha/255.0f ); } void glColor3ub( GLubyte red, GLubyte green, GLubyte blue ) @@ -1401,6 +1534,9 @@ void glColor3ub( GLubyte red, GLubyte green, GLubyte blue ) currentVertexAttrib.green = green; currentVertexAttrib.blue = blue; currentVertexAttrib.alpha = 255; + if( skipnanogl ) + glEsImpl->glColor4f( currentVertexAttrib.red/255.0f, currentVertexAttrib.green/255.0f, + currentVertexAttrib.blue/255.0f, currentVertexAttrib.alpha/255.0f ); } void glNormal3fv( const GLfloat *v ) @@ -1446,14 +1582,18 @@ GLboolean glIsTexture( GLuint texture ) return glEsImpl->glIsTexture( texture ); } +// TODO: add native normal/reflection map texgen support + void glTexGeni( GLenum coord, GLenum pname, GLint param ) { - //for mirrors? not needed for original hl? + FlushOnStateChange(); + //glEsImpl->glTexGeniOES( coord, pname, param ); } void glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ) { - //for mirrors? not needed for original hl? + FlushOnStateChange(); + //glEsImpl->glTexGenfvOES( coord, pname, params ); } //-- --// @@ -1466,10 +1606,16 @@ void glHint( GLenum target, GLenum mode ) void glBlendFunc( GLenum sfactor, GLenum dfactor ) { + if( skipnanogl ) + { + glEsImpl->glBlendFunc( sfactor, dfactor ); + return; + } if ( ( nanoglState.sfactor == sfactor ) && ( nanoglState.dfactor == dfactor ) ) { return; } + nanoglState.sfactor = sfactor; nanoglState.dfactor = dfactor; FlushOnStateChange( ); @@ -1501,6 +1647,11 @@ void glPushMatrix( void ) void glTexEnvf( GLenum target, GLenum pname, GLfloat param ) { + if( skipnanogl ) + { + glEsImpl->glTexEnvf( target, pname, param ); + return; + } if ( target == GL_TEXTURE_ENV ) { if ( pname == GL_TEXTURE_ENV_MODE ) @@ -1535,17 +1686,25 @@ void glVertex3fv( const GLfloat *v ) void glDepthMask( GLboolean flag ) { + if( !skipnanogl ) + { if ( nanoglState.depthmask == flag ) { return; } nanoglState.depthmask = flag; FlushOnStateChange( ); + } glEsImpl->glDepthMask( flag ); } void glBindTexture( GLenum target, GLuint texture ) { + if( skipnanogl ) + { + glEsImpl->glBindTexture( target,texture ); + return; + } if ( activetmuState->boundtexture.value == texture ) { return; @@ -1631,6 +1790,42 @@ GLenum glGetError( void ) void glActiveTexture( GLenum texture ) { + if( skipnanogl ) + { + glEsImpl->glActiveTexture( texture ); + return; + } + if ( activetmu == texture ) + { + return; + } + if ( delayedttmuchange ) + { + delayedttmuchange = GL_FALSE; + } + else + { + delayedttmuchange = GL_TRUE; + delayedtmutarget = texture; + } + if ( texture == GL_TEXTURE0 ) + { + activetmuState = &tmuState0; + } + else + { + activetmuState = &tmuState1; + } + activetmu = texture; +} + +void glActiveTextureARB( GLenum texture ) +{ + if( skipnanogl ) + { + glEsImpl->glActiveTexture( texture ); + return; + } if ( activetmu == texture ) { return; @@ -1657,9 +1852,24 @@ void glActiveTexture( GLenum texture ) void glClientActiveTexture( GLenum texture ) { + if( skipnanogl ) + { + glEsImpl->glClientActiveTexture( texture ); + return; + } + clientactivetmu = texture; +} +void glClientActiveTextureARB( GLenum texture ) +{ + if( skipnanogl ) + { + glEsImpl->glClientActiveTexture( texture ); + return; + } clientactivetmu = texture; } + void glPolygonMode( GLenum face, GLenum mode ) { } @@ -1670,7 +1880,7 @@ void glDeleteTextures( GLsizei n, const GLuint *textures ) glEsImpl->glDeleteTextures( n, textures ); } -void glClearDepth( GLclampf depth ) +void glClearDepth( GLclampd depth ) { FlushOnStateChange( ); glEsImpl->glClearDepthf( depth ); @@ -1710,12 +1920,18 @@ void glCallList( GLuint list ) } void glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) { + FlushOnStateChange( ); + glEsImpl->glColorMask( red, green, blue, alpha ); } void glStencilFunc( GLenum func, GLint ref, GLuint mask ) { + FlushOnStateChange( ); + glEsImpl->glStencilFunc( func, ref, mask ); } void glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ) { + FlushOnStateChange( ); + glEsImpl->glStencilOp( fail, zfail, zpass ); } struct ptrstate vertex_array; @@ -1724,6 +1940,11 @@ struct ptrstate texture_coord_array; void glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ) { + if( skipnanogl ) + { + glEsImpl->glDrawElements( mode, count, type, indices ); + return; + } // ensure that all primitives specified between glBegin/glEnd pairs // are rendered first, and that we have correct tmu in use.. FlushOnStateChange( ); @@ -1760,6 +1981,9 @@ void glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indi else { glEsImpl->glDisableClientState( GL_COLOR_ARRAY ); + glEsImpl->glColor4f( currentVertexAttrib.red/255.0f, currentVertexAttrib.green/255.0f, + currentVertexAttrib.blue/255.0f, currentVertexAttrib.alpha/255.0f ); + } glEsImpl->glColorPointer( tmuState0.color_array.size, tmuState0.color_array.type, @@ -1821,8 +2045,17 @@ void glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indi glEsImpl->glDrawElements( mode, count, type, indices ); } +bool vboarray; + void glEnableClientState( GLenum array ) { + if( skipnanogl ) + { + glEsImpl->glEnableClientState( array ); + if( array == GL_VERTEX_ARRAY ) + vboarray = true; + return; + } struct nanotmuState *clientstate = NULL; if ( clientactivetmu == GL_TEXTURE0 ) { @@ -1878,6 +2111,13 @@ void glEnableClientState( GLenum array ) } void glDisableClientState( GLenum array ) { + if( skipnanogl ) + { + glEsImpl->glDisableClientState( array ); + if( array == GL_VERTEX_ARRAY ) + vboarray = false; + return; + } struct nanotmuState *clientstate = NULL; if ( clientactivetmu == GL_TEXTURE0 ) { @@ -1933,6 +2173,12 @@ void glDisableClientState( GLenum array ) } void glVertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) { + + if( skipnanogl ) + { + glEsImpl->glVertexPointer( size, type, stride, pointer ); + return; + } if ( tmuState0.vertex_array.size == size && tmuState0.vertex_array.stride == stride && tmuState0.vertex_array.type == type && @@ -1948,6 +2194,11 @@ void glVertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *poi } void glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) { + if( skipnanogl ) + { + glEsImpl->glTexCoordPointer( size, type, stride, pointer ); + return; + } struct nanotmuState *clientstate = NULL; if ( clientactivetmu == GL_TEXTURE0 ) { @@ -2009,9 +2260,13 @@ void glPolygonOffset( GLfloat factor, GLfloat units ) } void glStencilMask( GLuint mask ) { + FlushOnStateChange( ); + glEsImpl->glStencilMask( mask ); } void glClearStencil( GLint s ) { + FlushOnStateChange( ); + glEsImpl->glClearStencil( s ); } #if defined( __MULTITEXTURE_SUPPORT__ ) @@ -2050,6 +2305,12 @@ void glPixelStorei( GLenum pname, GLint param ) glEsImpl->glPixelStorei( pname, param ); } +void glFogi( GLenum pname, GLint param ) +{ + FlushOnStateChange( ); + glEsImpl->glFogf( pname, param ); +} + void glFogf( GLenum pname, GLfloat param ) { FlushOnStateChange( ); @@ -2117,6 +2378,11 @@ void glFrontFace( GLenum mode ) void glTexEnvi( GLenum target, GLenum pname, GLint param ) { + if( skipnanogl ) + { + glEsImpl->glTexEnvi( target, pname, param ); + return; + } if ( target == GL_TEXTURE_ENV ) { if ( pname == GL_TEXTURE_ENV_MODE ) @@ -2144,12 +2410,18 @@ void glMultiTexCoord3fARB( GLenum a, GLfloat b, GLfloat c, GLfloat ) return glMultiTexCoord2fARB( a, b, c ); } -void glMultiTexCoord2f( GLenum, GLfloat, GLfloat ) +void glMultiTexCoord2f( GLenum a, GLfloat b, GLfloat c ) { + glMultiTexCoord2fARB(a,b,c); } #endif void glDrawArrays( GLenum mode, GLint first, GLsizei count ) { + if( skipnanogl ) + { + glEsImpl->glDrawArrays( mode, first, count ); + return; + } // ensure that all primitives specified between glBegin/glEnd pairs // are rendered first, and that we have correct tmu in use.. if ( mode == GL_QUADS ) @@ -2188,6 +2460,9 @@ void glDrawArrays( GLenum mode, GLint first, GLsizei count ) else { glEsImpl->glDisableClientState( GL_COLOR_ARRAY ); + glEsImpl->glColor4f( currentVertexAttrib.red/255.0f, currentVertexAttrib.green/255.0f, + currentVertexAttrib.blue/255.0f, currentVertexAttrib.alpha/255.0f ); + } glEsImpl->glColorPointer( tmuState0.color_array.size, tmuState0.color_array.type, @@ -2311,3 +2586,185 @@ void glRenderbufferStorage( GLenum target, GLenum internalformat, GLsizei width, FlushOnStateChange( ); glEsImpl->glRenderbufferStorage( target, internalformat, width, height ); } + +void glBindBufferARB( GLuint target, GLuint index ) +{ + static int sindex; + + if( index && !sindex && !skipnanogl ) + FlushOnStateChange(); + glEsImpl->glDisableClientState( GL_COLOR_ARRAY ); + glEsImpl->glColor4f( currentVertexAttrib.red/255.0f, currentVertexAttrib.green/255.0f, + currentVertexAttrib.blue/255.0f, currentVertexAttrib.alpha/255.0f ); + + skipnanogl = (!!index) || vboarray; + glEsImpl->glBindBuffer( target, index ); + if( sindex && !index ) + { + arraysValid = GL_FALSE; + } + sindex = index; +} + +void glGenBuffersARB( GLuint count, GLuint *indexes ) +{ + glEsImpl->glGenBuffers( count, indexes ); +} + +void glDeleteBuffersARB( GLuint count, GLuint *indexes ) +{ + glEsImpl->glDeleteBuffers( count, indexes ); +} + +void glBufferDataARB( GLuint target, GLuint size, void *buffer, GLuint type ) +{ + glEsImpl->glBufferData( target, size, buffer, type ); +} + +void glBufferSubDataARB( GLuint target, GLsizei offset, GLsizei size, void *buffer ) +{ + glEsImpl->glBufferSubData( target, offset, size, buffer ); +} + +GLboolean glIsEnabled(GLenum cap) +{ + FlushOnStateChange( ); + + if( skipnanogl ) + { + return glEsImpl->glIsEnabled(cap); + } + + switch ( cap ) + { + case GL_ALPHA_TEST: + return nanoglState.alpha_test; + case GL_BLEND: + return nanoglState.blend; + case GL_COLOR_LOGIC_OP: + return nanoglState.color_logic_op; + case GL_COLOR_MATERIAL: + return nanoglState.color_material; + case GL_CULL_FACE: + return nanoglState.cull_face; + case GL_DEPTH_TEST: + return nanoglState.depth_test; + case GL_DITHER: + return nanoglState.dither; + case GL_FOG: + return nanoglState.fog; + case GL_LIGHT0: + return nanoglState.light0; + case GL_LIGHT1: + return nanoglState.light1; + case GL_LIGHT2: + return nanoglState.light2; + case GL_LIGHT3: + return nanoglState.light3; + case GL_LIGHT4: + return nanoglState.light4; + case GL_LIGHT5: + return nanoglState.light5; + case GL_LIGHT6: + return nanoglState.light6; + case GL_LIGHT7: + return nanoglState.light7; + case GL_LIGHTING: + return nanoglState.lighting; + case GL_LINE_SMOOTH: + return nanoglState.line_smooth; + case GL_MULTISAMPLE: + return nanoglState.multisample; + case GL_NORMALIZE: + return nanoglState.normalize; + case GL_POLYGON_OFFSET_FILL: + return nanoglState.polygon_offset_fill; + case GL_RESCALE_NORMAL: + return nanoglState.rescale_normal; + case GL_SAMPLE_ALPHA_TO_COVERAGE: + return nanoglState.sample_alpha_to_coverage; + case GL_SAMPLE_ALPHA_TO_ONE: + return nanoglState.sample_alpha_to_one; + case GL_SAMPLE_COVERAGE: + return nanoglState.sample_coverage; + case GL_SCISSOR_TEST: + return nanoglState.scissor_test; + case GL_STENCIL_TEST: + return nanoglState.stencil_test; + case GL_TEXTURE_2D: + return activetmuState->texture_2d.value; + default: + return glIsEnabled(cap); + } +} + +void glPushAttrib(GLbitfield mask) +{ + FlushOnStateChange( ); + + if( (attribStackCount < 0) || (attribStackCount > MAX_ATTRIB_STACK) ) + { + return; + } + + attribStack[attribStackCount].mask = mask; + + if( mask & GL_ENABLE_BIT ) + { + for(int i = 0; i < STACK_ATTRIB_ENABLE_BIT_LEN; i++) + { + attribStack[attribStackCount].enable[i] = glIsEnabled(stackAttribEnableBit[i]); + } + } + + if( mask & GL_COLOR_BUFFER_BIT ) + { + // TODO + } + + if( mask & GL_CURRENT_BIT ) + { + // TODO + } + + attribStackCount += 1; +} + +void glPopAttrib() +{ + FlushOnStateChange( ); + + attribStackCount -= 1; + if((attribStackCount < 0) || (attribStackCount > MAX_ATTRIB_STACK)) + { + attribStackCount += 1; + return; + } + + GLbitfield mask = attribStack[attribStackCount].mask; + + if( mask & GL_ENABLE_BIT ) + { + for(int i = 0; i < STACK_ATTRIB_ENABLE_BIT_LEN; i++) + { + if( attribStack[attribStackCount].enable[i] ) + { + glEnable(stackAttribEnableBit[i]); + } + else + { + glDisable(stackAttribEnableBit[i]); + } + } + } + + if( mask & GL_COLOR_BUFFER_BIT ) + { + // TODO + } + + if( mask & GL_CURRENT_BIT ) + { + // TODO + } +}