X-Git-Url: https://deadsoftware.ru/gitweb?p=nanogl.git;a=blobdiff_plain;f=nanoWrap.cpp;h=3a6fb389186ffabacd6c7c2f95abab39d0631dd8;hp=e159046488ad94dbd24f21818ec451b63992eea3;hb=7d739ba89833eb4e9c4bc969bbf4ec746bccc08d;hpb=09d6668385eaa4a132f4efb14da2e4882ff3c82f diff --git a/nanoWrap.cpp b/nanoWrap.cpp index e159046..3a6fb38 100644 --- a/nanoWrap.cpp +++ b/nanoWrap.cpp @@ -60,6 +60,7 @@ struct nanoState GLboolean scissor_test; GLboolean stencil_test; GLboolean depthmask; + GLboolean stupidglesbug; GLclampf depth_range_near; GLclampf depth_range_far; GLenum depth_func; @@ -73,7 +74,7 @@ struct nanoState static struct nanoState nanoglState; static struct nanoState nanoglInitState = - { +{ GL_FALSE, GL_FALSE, GL_FALSE, @@ -99,6 +100,7 @@ static struct nanoState nanoglInitState = GL_FALSE, GL_FALSE, GL_TRUE, + GL_FALSE, 0.0f, 1.0f, GL_LESS, @@ -230,6 +232,8 @@ static GLushort *ptrIndexArray = NULL; static GLboolean arraysValid = GL_FALSE; +static GLboolean skipnanogl; + void InitGLStructs( ) { ptrVertexAttribArray = vertexattribs; @@ -315,7 +319,8 @@ void ResetNanoState( ) glEsImpl->glMatrixMode( nanoglState.matrixmode ); - glEsImpl->glColor4f( currentVertexAttrib.red, currentVertexAttrib.green, currentVertexAttrib.blue, currentVertexAttrib.alpha ); + glEsImpl->glColor4f( currentVertexAttrib.red/255.0f, currentVertexAttrib.green/255.0f, + currentVertexAttrib.blue/255.0f, currentVertexAttrib.alpha/255.0f ); glEsImpl->glBlendFunc( nanoglState.sfactor, nanoglState.dfactor ); @@ -324,10 +329,13 @@ void ResetNanoState( ) glEsImpl->glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, activetmuState->texture_env_mode.value ); arraysValid = GL_FALSE; + skipnanogl = GL_FALSE; } void FlushOnStateChange( ) { + if( skipnanogl ) + return; if ( delayedttmuchange ) { delayedttmuchange = GL_FALSE; @@ -506,6 +514,11 @@ void glEnd( void ) void glEnable( GLenum cap ) { + if( skipnanogl ) + { + glEsImpl->glEnable( cap ); + return; + } GLboolean statechanged = GL_FALSE; switch ( cap ) { @@ -694,11 +707,11 @@ void glEnable( GLenum cap ) case GL_STENCIL_TEST: { return; - /* if (!nanoglState.stencil_test) + if (!nanoglState.stencil_test) { nanoglState.stencil_test = GL_TRUE; statechanged = GL_TRUE; - }*/ + } break; } case GL_TEXTURE_2D: @@ -712,6 +725,17 @@ void glEnable( GLenum cap ) } break; } +#if 0 // todo: implement cubemap texgen + case GL_TEXTURE_GEN_S: + case GL_TEXTURE_GEN_T: + case GL_TEXTURE_GEN_R: + case GL_TEXTURE_GEN_Q: + { + FlushOnStateChange( ); + nanoglState.texgen = true; + return; + } +#endif default: break; } @@ -725,6 +749,11 @@ void glEnable( GLenum cap ) void glDisable( GLenum cap ) { + if( skipnanogl ) + { + glEsImpl->glDisable( cap ); + return; + } GLboolean statechanged = GL_FALSE; switch ( cap ) { @@ -913,11 +942,11 @@ void glDisable( GLenum cap ) case GL_STENCIL_TEST: { return; - /* if (nanoglState.stencil_test) + if (nanoglState.stencil_test) { nanoglState.stencil_test = GL_FALSE; statechanged = GL_TRUE; - }*/ + } break; } case GL_TEXTURE_2D: @@ -931,6 +960,17 @@ void glDisable( GLenum cap ) } break; } +#if 0 + case GL_TEXTURE_GEN_S: + case GL_TEXTURE_GEN_T: + case GL_TEXTURE_GEN_R: + case GL_TEXTURE_GEN_Q: + { + FlushOnStateChange( ); + nanoglState.texgen = false; + return; + } +#endif default: break; } @@ -989,10 +1029,19 @@ void glLoadIdentity( void ) } void glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) -{ - currentVertexAttrib.red = (unsigned char)ClampTo255( red * 255.0f ); - currentVertexAttrib.green = (unsigned char)ClampTo255( green * 255.0f ); - currentVertexAttrib.blue = (unsigned char)ClampTo255( blue * 255.0f ); +{ + if( nanoglState.stupidglesbug ) + { + currentVertexAttrib.red = (unsigned char)ClampTo255( ( red * alpha ) * 255.0f ); + currentVertexAttrib.green = (unsigned char)ClampTo255( ( green * alpha ) * 255.0f ); + currentVertexAttrib.blue = (unsigned char)ClampTo255( ( blue * alpha ) * 255.0f ); + } + else + { + currentVertexAttrib.red = (unsigned char)ClampTo255( red * 255.0f ); + currentVertexAttrib.green = (unsigned char)ClampTo255( green * 255.0f ); + currentVertexAttrib.blue = (unsigned char)ClampTo255( blue * 255.0f ); + } currentVertexAttrib.alpha = (unsigned char)ClampTo255( alpha * 255.0f ); } @@ -1153,11 +1202,23 @@ void glVertex3f( GLfloat x, GLfloat y, GLfloat z ) } void glColor4fv( const GLfloat *v ) -{ - currentVertexAttrib.red = (unsigned char)ClampTo255( v[0] * 255.0f ); - currentVertexAttrib.green = (unsigned char)ClampTo255( v[1] * 255.0f ); - currentVertexAttrib.blue = (unsigned char)ClampTo255( v[2] * 255.0f ); +{ + if( nanoglState.stupidglesbug ) + { + currentVertexAttrib.red = (unsigned char)ClampTo255( ( v[0] * v[3] ) * 255.0f ); + currentVertexAttrib.green = (unsigned char)ClampTo255( ( v[1] * v[3] ) * 255.0f ); + currentVertexAttrib.blue = (unsigned char)ClampTo255( ( v[2] * v[3] ) * 255.0f ); + } + else + { + currentVertexAttrib.red = (unsigned char)ClampTo255( v[0] * 255.0f ); + currentVertexAttrib.green = (unsigned char)ClampTo255( v[1] * 255.0f ); + currentVertexAttrib.blue = (unsigned char)ClampTo255( v[2] * 255.0f ); + } currentVertexAttrib.alpha = (unsigned char)ClampTo255( v[3] * 255.0f ); + if( skipnanogl ) + glEsImpl->glColor4f( currentVertexAttrib.red/255.0f, currentVertexAttrib.green/255.0f, + currentVertexAttrib.blue/255.0f, currentVertexAttrib.alpha/255.0f ); } void glColor3ubv( const GLubyte *v ) @@ -1166,15 +1227,30 @@ void glColor3ubv( const GLubyte *v ) currentVertexAttrib.green = v[1]; currentVertexAttrib.blue = v[2]; currentVertexAttrib.alpha = 255; + if( skipnanogl ) + glEsImpl->glColor4f( currentVertexAttrib.red/255.0f, currentVertexAttrib.green/255.0f, + currentVertexAttrib.blue/255.0f, currentVertexAttrib.alpha/255.0f ); } void glColor4ubv( const GLubyte *v ) { //*((unsigned int*)(¤tVertexAttrib.red)) = *((unsigned int*)(v)); - currentVertexAttrib.red = v[0]; - currentVertexAttrib.green = v[1]; - currentVertexAttrib.blue = v[2]; + if( nanoglState.stupidglesbug ) + { + currentVertexAttrib.red = (unsigned char)ClampTo255( v[0] * v[3] / 255.0f ); + currentVertexAttrib.green = (unsigned char)ClampTo255( v[1] * v[3] / 255.0f ); + currentVertexAttrib.blue = (unsigned char)ClampTo255( v[2] * v[3] / 255.0f ); + } + else + { + currentVertexAttrib.red = v[0]; + currentVertexAttrib.green = v[1]; + currentVertexAttrib.blue = v[2]; + } currentVertexAttrib.alpha = v[3]; + if( skipnanogl ) + glEsImpl->glColor4f( currentVertexAttrib.red/255.0f, currentVertexAttrib.green/255.0f, + currentVertexAttrib.blue/255.0f, currentVertexAttrib.alpha/255.0f ); } void glColor3fv( const GLfloat *v ) @@ -1183,16 +1259,31 @@ void glColor3fv( const GLfloat *v ) currentVertexAttrib.green = (unsigned char)ClampTo255( v[1] * 255.0f ); currentVertexAttrib.blue = (unsigned char)ClampTo255( v[2] * 255.0f ); currentVertexAttrib.alpha = 255; + if( skipnanogl ) + glEsImpl->glColor4f( currentVertexAttrib.red/255.0f, currentVertexAttrib.green/255.0f, + currentVertexAttrib.blue/255.0f, currentVertexAttrib.alpha/255.0f ); } //-- nicknekit: xash3d funcs -- void glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) { - currentVertexAttrib.red = red; - currentVertexAttrib.green = green; - currentVertexAttrib.blue = blue; + if( nanoglState.stupidglesbug ) + { + currentVertexAttrib.red = (unsigned char)ClampTo255( red * alpha / 255.0f ); + currentVertexAttrib.green = (unsigned char)ClampTo255( green * alpha / 255.0f ); + currentVertexAttrib.blue = (unsigned char)ClampTo255( blue * alpha / 255.0f ); + } + else + { + currentVertexAttrib.red = red; + currentVertexAttrib.green = green; + currentVertexAttrib.blue = blue; + } currentVertexAttrib.alpha = alpha; + if( skipnanogl ) + glEsImpl->glColor4f( currentVertexAttrib.red/255.0f, currentVertexAttrib.green/255.0f, + currentVertexAttrib.blue/255.0f, currentVertexAttrib.alpha/255.0f ); } void glColor3ub( GLubyte red, GLubyte green, GLubyte blue ) @@ -1201,6 +1292,9 @@ void glColor3ub( GLubyte red, GLubyte green, GLubyte blue ) currentVertexAttrib.green = green; currentVertexAttrib.blue = blue; currentVertexAttrib.alpha = 255; + if( skipnanogl ) + glEsImpl->glColor4f( currentVertexAttrib.red/255.0f, currentVertexAttrib.green/255.0f, + currentVertexAttrib.blue/255.0f, currentVertexAttrib.alpha/255.0f ); } void glNormal3fv( const GLfloat *v ) @@ -1246,14 +1340,18 @@ GLboolean glIsTexture( GLuint texture ) return glEsImpl->glIsTexture( texture ); } +// TODO: add native normal/reflection map texgen support + void glTexGeni( GLenum coord, GLenum pname, GLint param ) { - //for mirrors? not needed for original hl? + FlushOnStateChange(); + //glEsImpl->glTexGeniOES( coord, pname, param ); } void glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ) { - //for mirrors? not needed for original hl? + FlushOnStateChange(); + //glEsImpl->glTexGenfvOES( coord, pname, params ); } //-- --// @@ -1266,10 +1364,24 @@ void glHint( GLenum target, GLenum mode ) void glBlendFunc( GLenum sfactor, GLenum dfactor ) { + if( skipnanogl ) + { + glEsImpl->glBlendFunc( sfactor, dfactor ); + return; + } if ( ( nanoglState.sfactor == sfactor ) && ( nanoglState.dfactor == dfactor ) ) { return; } + + if( sfactor == GL_SRC_ALPHA && dfactor == GL_ONE ) + { + sfactor = GL_ONE; // workaround gles bug + nanoglState.stupidglesbug = GL_TRUE; + } + else + nanoglState.stupidglesbug = GL_FALSE; + nanoglState.sfactor = sfactor; nanoglState.dfactor = dfactor; FlushOnStateChange( ); @@ -1301,6 +1413,11 @@ void glPushMatrix( void ) void glTexEnvf( GLenum target, GLenum pname, GLfloat param ) { + if( skipnanogl ) + { + glEsImpl->glTexEnvf( target, pname, param ); + return; + } if ( target == GL_TEXTURE_ENV ) { if ( pname == GL_TEXTURE_ENV_MODE ) @@ -1335,17 +1452,25 @@ void glVertex3fv( const GLfloat *v ) void glDepthMask( GLboolean flag ) { + if( !skipnanogl ) + { if ( nanoglState.depthmask == flag ) { return; } nanoglState.depthmask = flag; FlushOnStateChange( ); + } glEsImpl->glDepthMask( flag ); } void glBindTexture( GLenum target, GLuint texture ) { + if( skipnanogl ) + { + glEsImpl->glBindTexture( target,texture ); + return; + } if ( activetmuState->boundtexture.value == texture ) { return; @@ -1431,6 +1556,11 @@ GLenum glGetError( void ) void glActiveTexture( GLenum texture ) { + if( skipnanogl ) + { + glEsImpl->glActiveTexture( texture ); + return; + } if ( activetmu == texture ) { return; @@ -1457,6 +1587,11 @@ void glActiveTexture( GLenum texture ) void glClientActiveTexture( GLenum texture ) { + if( skipnanogl ) + { + glEsImpl->glClientActiveTexture( texture ); + return; + } clientactivetmu = texture; } @@ -1524,6 +1659,11 @@ struct ptrstate texture_coord_array; void glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ) { + if( skipnanogl ) + { + glEsImpl->glDrawElements( mode, count, type, indices ); + return; + } // ensure that all primitives specified between glBegin/glEnd pairs // are rendered first, and that we have correct tmu in use.. FlushOnStateChange( ); @@ -1621,8 +1761,17 @@ void glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indi glEsImpl->glDrawElements( mode, count, type, indices ); } +bool vboarray; + void glEnableClientState( GLenum array ) { + if( skipnanogl ) + { + glEsImpl->glEnableClientState( array ); + if( array == GL_VERTEX_ARRAY ) + vboarray = true; + return; + } struct nanotmuState *clientstate = NULL; if ( clientactivetmu == GL_TEXTURE0 ) { @@ -1678,6 +1827,13 @@ void glEnableClientState( GLenum array ) } void glDisableClientState( GLenum array ) { + if( skipnanogl ) + { + glEsImpl->glDisableClientState( array ); + if( array == GL_VERTEX_ARRAY ) + vboarray = false; + return; + } struct nanotmuState *clientstate = NULL; if ( clientactivetmu == GL_TEXTURE0 ) { @@ -1733,6 +1889,12 @@ void glDisableClientState( GLenum array ) } void glVertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) { + + if( skipnanogl ) + { + glEsImpl->glVertexPointer( size, type, stride, pointer ); + return; + } if ( tmuState0.vertex_array.size == size && tmuState0.vertex_array.stride == stride && tmuState0.vertex_array.type == type && @@ -1748,6 +1910,11 @@ void glVertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *poi } void glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) { + if( skipnanogl ) + { + glEsImpl->glTexCoordPointer( size, type, stride, pointer ); + return; + } struct nanotmuState *clientstate = NULL; if ( clientactivetmu == GL_TEXTURE0 ) { @@ -1917,6 +2084,11 @@ void glFrontFace( GLenum mode ) void glTexEnvi( GLenum target, GLenum pname, GLint param ) { + if( skipnanogl ) + { + glEsImpl->glTexEnvi( target, pname, param ); + return; + } if ( target == GL_TEXTURE_ENV ) { if ( pname == GL_TEXTURE_ENV_MODE ) @@ -1944,12 +2116,18 @@ void glMultiTexCoord3fARB( GLenum a, GLfloat b, GLfloat c, GLfloat ) return glMultiTexCoord2fARB( a, b, c ); } -void glMultiTexCoord2f( GLenum, GLfloat, GLfloat ) +void glMultiTexCoord2f( GLenum a, GLfloat b, GLfloat c ) { + glMultiTexCoord2fARB(a,b,c); } #endif void glDrawArrays( GLenum mode, GLint first, GLsizei count ) { + if( skipnanogl ) + { + glEsImpl->glDrawArrays( mode, first, count ); + return; + } // ensure that all primitives specified between glBegin/glEnd pairs // are rendered first, and that we have correct tmu in use.. if ( mode == GL_QUADS ) @@ -2111,3 +2289,42 @@ void glRenderbufferStorage( GLenum target, GLenum internalformat, GLsizei width, FlushOnStateChange( ); glEsImpl->glRenderbufferStorage( target, internalformat, width, height ); } + +void glBindBufferARB( GLuint target, GLuint index ) +{ + static int sindex; + + if( index && !sindex && !skipnanogl ) + FlushOnStateChange(); + glEsImpl->glDisableClientState( GL_COLOR_ARRAY ); + glEsImpl->glColor4f( currentVertexAttrib.red/255.0f, currentVertexAttrib.green/255.0f, + currentVertexAttrib.blue/255.0f, currentVertexAttrib.alpha/255.0f ); + + skipnanogl = (!!index) || vboarray; + glEsImpl->glBindBuffer( target, index ); + if( sindex && !index ) + { + arraysValid = GL_FALSE; + } + sindex = index; +} + +void glGenBuffersARB( GLuint count, GLuint *indexes ) +{ + glEsImpl->glGenBuffers( count, indexes ); +} + +void glDeleteBuffersARB( GLuint count, GLuint *indexes ) +{ + glEsImpl->glDeleteBuffers( count, indexes ); +} + +void glBufferDataARB( GLuint target, GLuint size, void *buffer, GLuint type ) +{ + glEsImpl->glBufferData( target, size, buffer, type ); +} + +void glBufferSubDataARB( GLuint target, GLsizei offset, GLsizei size, void *buffer ) +{ + glEsImpl->glBufferSubData( target, offset, size, buffer ); +} \ No newline at end of file