X-Git-Url: https://deadsoftware.ru/gitweb?p=nanogl.git;a=blobdiff_plain;f=GL%2Fglesinterface.h;h=acb21bee96100f58706356c57fe64d618a581f56;hp=46de9e4bda9cb1423fd179c9ce0df6a35ac61255;hb=6896ce1e5f02d51b33223b1c22aad0818c32a4d8;hpb=25f16030860ed8f146f7f9e1bbffd7e7c8e9f050 diff --git a/GL/glesinterface.h b/GL/glesinterface.h index 46de9e4..acb21be 100644 --- a/GL/glesinterface.h +++ b/GL/glesinterface.h @@ -21,207 +21,234 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef __GLESINTERFACE_H__ #define __GLESINTERFACE_H__ - -#if !defined (__WINS__) - #if defined(__TARGET_FPU_VFP) - #pragma softfp_linkage - #endif +#if !defined( __WINS__ ) +#if defined( __TARGET_FPU_VFP ) +#pragma softfp_linkage +#endif #endif #ifdef SOFTFP_LINK -#define S __attribute__((pcs("aapcs"))) +#define S __attribute__( ( pcs( "aapcs" ) ) ) #else #define S #endif +#ifdef _WIN32 +#include //APIENTRY +#endif +#ifndef APIENTRY +#ifdef _MSC_VER +#define APIENTRY WINAPI +#else +#define APIENTRY +#endif +#endif + struct GlESInterface - { - - int (*eglChooseConfig) (int dpy, const int *attrib_list, int *configs, int config_size, int *num_config) S; - int (*eglCopyBuffers) (int dpy, int surface, void* target) S; - int (*eglCreateContext) (int dpy, int config, int share_list, const int *attrib_list) S; - int (*eglCreatePbufferSurface) (int dpy, int config, const int *attrib_list) S; - int (*eglCreatePixmapSurface) (int dpy, int config, void* pixmap, const int *attrib_list) S; - int (*eglCreateWindowSurface) (int dpy, int config, void* window, const int *attrib_list) S; - int (*eglDestroyContext) (int dpy, int ctx) S; - int (*eglDestroySurface) (int dpy, int surface) S; - int (*eglGetConfigAttrib) (int dpy, int config, int attribute, int *value) S; - int (*eglGetConfigs) (int dpy, int *configs, int config_size, int *num_config) S; - int (*eglGetCurrentContext) (void) S; - int (*eglGetCurrentDisplay) (void) S; - int (*eglGetCurrentSurface) (int readdraw) S; - int (*eglGetDisplay) (int display) S; - int (*eglGetError) (void) S; - - void (*(*eglGetProcAddress) (const char *procname))(...) S; - - int (*eglInitialize) (int dpy, int *major, int *minor) S; - int (*eglMakeCurrent) (int dpy, int draw, int read, int ctx) S; - int (*eglQueryContext) (int dpy, int ctx, int attribute, int *value) S; - const char * (*eglQueryString) (int dpy, int name) S; - int (*eglQuerySurface) (int dpy, int surface, int attribute, int *value) S; - int (*eglSwapBuffers) (int dpy, int draw) S; - int (*eglTerminate) (int dpy) S; - int (*eglWaitGL) (void) S; - int (*eglWaitNative) (int engine) S; - void (*glActiveTexture) (unsigned int texture) S; - void (*glAlphaFunc) (unsigned int func, float ref) S; - void (*glAlphaFuncx) (unsigned int func, int ref) S; - void (*glBindTexture) (unsigned int target, unsigned int texture) S; - void (*glBlendFunc) (unsigned int sfactor, unsigned int dfactor) S; - void (*glClear) (unsigned int mask) S; - void (*glClearColor) (float red, float green, float blue, float alpha) S; - void (*glClearColorx) (int red, int green, int blue, int alpha) S; - void (*glClearDepthf) (float depth) S; - void (*glClearDepthx) (int depth) S; - void (*glClearStencil) (int s) S; - void (*glClientActiveTexture) (unsigned int texture) S; - void (*glColor4f) (float red, float green, float blue, float alpha) S; - void (*glColor4x) (int red, int green, int blue, int alpha) S; - void (*glColorMask) (unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha) S; - void (*glColorPointer) (int size, unsigned int type, int stride, const void *pointer) S; - void (*glCompressedTexImage2D) (unsigned int target, int level, unsigned int internalformat, int width, int height, int border, int imageSize, const void *data) S; - void (*glCompressedTexSubImage2D) (unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, int imageSize, const void *data) S; - void (*glCopyTexImage2D) (unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int height, int border) S; - void (*glCopyTexSubImage2D) (unsigned int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) S; - void (*glCullFace) (unsigned int mode) S; - void (*glDeleteTextures) (int n, const unsigned int *textures) S; - void (*glDepthFunc) (unsigned int func) S; - void (*glDepthMask) (unsigned char flag) S; - void (*glDepthRangef) (float zNear, float zFar) S; - void (*glDepthRangex) (int zNear, int zFar) S; - void (*glDisable) (unsigned int cap) S; - void (*glDisableClientState) (unsigned int array) S; - void (*glDrawArrays) (unsigned int mode, int first, int count) S; - void (*glDrawElements) (unsigned int mode, int count, unsigned int type, const void *indices) S; - void (*glEnable) (unsigned int cap) S; - void (*glEnableClientState) (unsigned int array) S; - void (*glFinish) (void) S; - void (*glFlush) (void) S; - void (*glFogf) (unsigned int pname, float param) S; - void (*glFogfv) (unsigned int pname, const float *params) S; - void (*glFogx) (unsigned int pname, int param) S; - void (*glFogxv) (unsigned int pname, const int *params) S; - void (*glFrontFace) (unsigned int mode) S; - void (*glFrustumf) (float left, float right, float bottom, float top, float zNear, float zFar) S; - void (*glFrustumx) (int left, int right, int bottom, int top, int zNear, int zFar) S; - void (*glGenTextures) (int n, unsigned int *textures) S; - unsigned int (*glGetError) (void) S; - void (*glGetIntegerv) (unsigned int pname, int *params) S; - const unsigned char * (*glGetString) (unsigned int name) S; - void (*glHint) (unsigned int target, unsigned int mode) S; - void (*glLightModelf) (unsigned int pname, float param) S; - void (*glLightModelfv) (unsigned int pname, const float *params) S; - void (*glLightModelx) (unsigned int pname, int param) S; - void (*glLightModelxv) (unsigned int pname, const int *params) S; - void (*glLightf) (unsigned int light, unsigned int pname, float param) S; - void (*glLightfv) (unsigned int light, unsigned int pname, const float *params) S; - void (*glLightx) (unsigned int light, unsigned int pname, int param) S; - void (*glLightxv) (unsigned int light, unsigned int pname, const int *params) S; - void (*glLineWidth) (float width) S; - void (*glLineWidthx) (int width) S; - void (*glLoadIdentity) (void) S; - void (*glLoadMatrixf) (const float *m) S; - void (*glLoadMatrixx) (const int *m) S; - void (*glLogicOp) (unsigned int opcode) S; - void (*glMaterialf) (unsigned int face, unsigned int pname, float param) S; - void (*glMaterialfv) (unsigned int face, unsigned int pname, const float *params) S; - void (*glMaterialx) (unsigned int face, unsigned int pname, int param) S; - void (*glMaterialxv) (unsigned int face, unsigned int pname, const int *params) S; - void (*glMatrixMode) (unsigned int mode) S; - void (*glMultMatrixf) (const float *m) S; - void (*glMultMatrixx) (const int *m) S; - void (*glMultiTexCoord4f) (unsigned int target, float s, float t, float r, float q) S; - void (*glMultiTexCoord4x) (unsigned int target, int s, int t, int r, int q) S; - void (*glNormal3f) (float nx, float ny, float nz) S; - void (*glNormal3x) (int nx, int ny, int nz) S; - void (*glNormalPointer) (unsigned int type, int stride, const void *pointer) S; - void (*glOrthof) (float left, float right, float bottom, float top, float zNear, float zFar) S; - void (*glOrthox) (int left, int right, int bottom, int top, int zNear, int zFar) S; - void (*glPixelStorei) (unsigned int pname, int param) S; - void (*glPointSize) (float size) S; - void (*glPointSizex) (int size) S; - void (*glPolygonOffset) (float factor, float units) S; - void (*glPolygonOffsetx) (int factor, int units) S; - void (*glPopMatrix) (void) S; - void (*glPushMatrix) (void) S; - unsigned int (*glQueryMatrixxOES) (int mantissa[16], int exponent[16]) S; - void (*glReadPixels) (int x, int y, int width, int height, unsigned int format, unsigned int type, void *pixels) S; - void (*glRotatef) (float angle, float x, float y, float z) S; - void (*glRotatex) (int angle, int x, int y, int z) S; - void (*glSampleCoverage) (float value, unsigned char invert) S; - void (*glSampleCoveragex) (int value, unsigned char invert) S; - void (*glScalef) (float x, float y, float z) S; - void (*glScalex) (int x, int y, int z) S; - void (*glScissor) (int x, int y, int width, int height) S; - void (*glShadeModel) (unsigned int mode) S; - void (*glStencilFunc) (unsigned int func, int ref, unsigned int mask) S; - void (*glStencilMask) (unsigned int mask) S; - void (*glStencilOp) (unsigned int fail, unsigned int zfail, unsigned int zpass) S; - void (*glTexCoordPointer) (int size, unsigned int type, int stride, const void *pointer) S; - void (*glTexEnvf) (unsigned int target, unsigned int pname, float param) S; - void (*glTexEnvfv) (unsigned int target, unsigned int pname, const float *params) S; - void (*glTexEnvx) (unsigned int target, unsigned int pname, int param) S; - void (*glTexEnvxv) (unsigned int target, unsigned int pname, const int *params) S; - void (*glTexImage2D) (unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format, unsigned int type, const void *pixels) S; - void (*glTexParameterf) (unsigned int target, unsigned int pname, float param) S; - void (*glTexParameterx) (unsigned int target, unsigned int pname, int param) S; - void (*glTexSubImage2D) (unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, unsigned int type, const void *pixels) S; - void (*glTranslatef) (float x, float y, float z) S; - void (*glTranslatex) (int x, int y, int z) S; - void (*glVertexPointer) (int size, unsigned int type, int stride, const void *pointer) S; - void (*glViewport) (int x, int y, int width, int height) S; - int (*eglSwapInterval) (int dpy, int interval) S; - void (*glBindBuffer) (unsigned int target, unsigned int buffer) S; - void (*glBufferData) (unsigned int target, int size, const void *data, unsigned int usage) S; - void (*glBufferSubData) (unsigned int target, int offset,int size, const void *data) S; - void (*glClipPlanef) (unsigned int plane, const float *equation) S; - void (*glClipPlanex) (unsigned int plane, const int *equation) S; - void (*glColor4ub) (unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha) S; - void (*glDeleteBuffers) (int n, const unsigned int *buffers) S; - void (*glGenBuffers) (int n, unsigned int *buffers) S; - void (*glGetBooleanv) (unsigned int pname, unsigned char *params) S; - void (*glGetBufferParameteriv) (unsigned int target, unsigned int pname, int *params) S; - void (*glGetClipPlanef) (unsigned int pname, float eqn[4]) S; - void (*glGetClipPlanex) (unsigned int pname, int eqn[4]) S; - void (*glGetFixedv) (unsigned int pname, int *params) S; - void (*glGetFloatv) (unsigned int pname, float *params) S; - void (*glGetLightfv) (unsigned int light, unsigned int pname, float *params) S; - void (*glGetLightxv) (unsigned int light, unsigned int pname, int *params) S; - void (*glGetMaterialfv) (unsigned int face, unsigned int pname, float *params) S; - void (*glGetMaterialxv) (unsigned int face, unsigned int pname, int *params) S; - void (*glGetPointerv) (unsigned int pname, void **params) S; - void (*glGetTexEnvfv) (unsigned int env, unsigned int pname, float *params) S; - void (*glGetTexEnviv) (unsigned int env, unsigned int pname, int *params) S; - void (*glGetTexEnvxv) (unsigned int env, unsigned int pname, int *params) S; - void (*glGetTexParameterfv) (unsigned int target, unsigned int pname, float *params) S; - void (*glGetTexParameteriv) (unsigned int target, unsigned int pname, int *params) S; - void (*glGetTexParameterxv) (unsigned int target, unsigned int pname, int *params) S; - unsigned char (*glIsBuffer) (unsigned int buffer) S; - unsigned char (*glIsEnabled) (unsigned int cap) S; - unsigned char (*glIsTexture) (unsigned int texture) S; - void (*glPointParameterf) (unsigned int pname, float param) S; - void (*glPointParameterfv) (unsigned int pname, const float *params) S; - void (*glPointParameterx) (unsigned int pname, int param) S; - void (*glPointParameterxv) (unsigned int pname, const int *params) S; - void (*glPointSizePointerOES) (unsigned int type, int stride, const void *pointer) S; - void (*glTexEnvi) (unsigned int target, unsigned int pname, int param) S; - void (*glTexEnviv) (unsigned int target, unsigned int pname, const int *params) S; - void (*glTexParameterfv) (unsigned int target, unsigned int pname, const float *params) S; - void (*glTexParameteri) (unsigned int target, unsigned int pname, int param) S; - void (*glTexParameteriv) (unsigned int target, unsigned int pname, const int *params) S; - void (*glTexParameterxv) (unsigned int target, unsigned int pname, const int *params) S; - - int (*eglBindTexImage) (int dpy, int surface, int buffer) S; - int (*eglReleaseTexImage) (int dpy, int surface, int buffer) S; - int (*eglSurfaceAttrib) (int dpy, int surface, int attribute, int value) S; - - }; -#if !defined (__WINS__) - #if defined(__TARGET_FPU_VFP) - #pragma no_softfp_linkage - #endif +{ + int ( *eglChooseConfig )( int dpy, const int *attrib_list, int *configs, int config_size, int *num_config ) S; + int ( *eglCopyBuffers )( int dpy, int surface, void *target ) S; + int ( *eglCreateContext )( int dpy, int config, int share_list, const int *attrib_list ) S; + int ( *eglCreatePbufferSurface )( int dpy, int config, const int *attrib_list ) S; + int ( *eglCreatePixmapSurface )( int dpy, int config, void *pixmap, const int *attrib_list ) S; + int ( *eglCreateWindowSurface )( int dpy, int config, void *window, const int *attrib_list ) S; + int ( *eglDestroyContext )( int dpy, int ctx ) S; + int ( *eglDestroySurface )( int dpy, int surface ) S; + int ( *eglGetConfigAttrib )( int dpy, int config, int attribute, int *value ) S; + int ( *eglGetConfigs )( int dpy, int *configs, int config_size, int *num_config ) S; + int ( *eglGetCurrentContext )( void ) S; + int ( *eglGetCurrentDisplay )( void ) S; + int ( *eglGetCurrentSurface )( int readdraw ) S; + int ( *eglGetDisplay )( int display ) S; + int ( *eglGetError )( void ) S; + + void ( *( *eglGetProcAddress )( const char *procname ) )( ... ) S; + + int ( *eglInitialize )( int dpy, int *major, int *minor ) S; + int ( *eglMakeCurrent )( int dpy, int draw, int read, int ctx ) S; + int ( *eglQueryContext )( int dpy, int ctx, int attribute, int *value ) S; + const char *( *eglQueryString )(int dpy, int name)S; + int ( *eglQuerySurface )( int dpy, int surface, int attribute, int *value ) S; + int ( *eglSwapBuffers )( int dpy, int draw ) S; + int ( *eglTerminate )( int dpy ) S; + int ( *eglWaitGL )( void ) S; + int ( *eglWaitNative )( int engine ) S; + void( APIENTRY *glActiveTexture )( unsigned int texture ) S; + void( APIENTRY *glAlphaFunc )( unsigned int func, float ref ) S; + void( APIENTRY *glAlphaFuncx )( unsigned int func, int ref ) S; + void( APIENTRY *glBindTexture )( unsigned int target, unsigned int texture ) S; + void( APIENTRY *glBlendFunc )( unsigned int sfactor, unsigned int dfactor ) S; + void( APIENTRY *glClear )( unsigned int mask ) S; + void( APIENTRY *glClearColor )( float red, float green, float blue, float alpha ) S; + void( APIENTRY *glClearColorx )( int red, int green, int blue, int alpha ) S; + void( APIENTRY *glClearDepthf )( float depth ) S; + void( APIENTRY *glClearDepthx )( int depth ) S; + void( APIENTRY *glClearStencil )( int s ) S; + void( APIENTRY *glClientActiveTexture )( unsigned int texture ) S; + void( APIENTRY *glColor4f )( float red, float green, float blue, float alpha ) S; + void( APIENTRY *glColor4x )( int red, int green, int blue, int alpha ) S; + void( APIENTRY *glColorMask )( unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha ) S; + void( APIENTRY *glColorPointer )( int size, unsigned int type, int stride, const void *pointer ) S; + void( APIENTRY *glCompressedTexImage2D )( unsigned int target, int level, unsigned int internalformat, int width, int height, int border, int imageSize, const void *data ) S; + void( APIENTRY *glCompressedTexSubImage2D )( unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, int imageSize, const void *data ) S; + void( APIENTRY *glCopyTexImage2D )( unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int height, int border ) S; + void( APIENTRY *glCopyTexSubImage2D )( unsigned int target, int level, int xoffset, int yoffset, int x, int y, int width, int height ) S; + void( APIENTRY *glCullFace )( unsigned int mode ) S; + void( APIENTRY *glDeleteTextures )( int n, const unsigned int *textures ) S; + void( APIENTRY *glDepthFunc )( unsigned int func ) S; + void( APIENTRY *glDepthMask )( unsigned char flag ) S; + void( APIENTRY *glDepthRangef )( float zNear, float zFar ) S; + void( APIENTRY *glDepthRangex )( int zNear, int zFar ) S; + void( APIENTRY *glDisable )( unsigned int cap ) S; + void( APIENTRY *glDisableClientState )( unsigned int array ) S; + void( APIENTRY *glDrawArrays )( unsigned int mode, int first, int count ) S; + void( APIENTRY *glDrawElements )( unsigned int mode, int count, unsigned int type, const void *indices ) S; + void( APIENTRY *glEnable )( unsigned int cap ) S; + void( APIENTRY *glEnableClientState )( unsigned int array ) S; + void( APIENTRY *glFinish )( void ) S; + void( APIENTRY *glFlush )( void ) S; + void( APIENTRY *glFogf )( unsigned int pname, float param ) S; + void( APIENTRY *glFogfv )( unsigned int pname, const float *params ) S; + void( APIENTRY *glFogx )( unsigned int pname, int param ) S; + void( APIENTRY *glFogxv )( unsigned int pname, const int *params ) S; + void( APIENTRY *glFrontFace )( unsigned int mode ) S; + void( APIENTRY *glFrustumf )( float left, float right, float bottom, float top, float zNear, float zFar ) S; + void( APIENTRY *glFrustumx )( int left, int right, int bottom, int top, int zNear, int zFar ) S; + void( APIENTRY *glGenTextures )( int n, unsigned int *textures ) S; + unsigned int( APIENTRY *glGetError )( void ) S; + void( APIENTRY *glGetIntegerv )( unsigned int pname, int *params ) S; + const unsigned char *( APIENTRY *glGetString )(unsigned int name)S; + void( APIENTRY *glHint )( unsigned int target, unsigned int mode ) S; + void( APIENTRY *glLightModelf )( unsigned int pname, float param ) S; + void( APIENTRY *glLightModelfv )( unsigned int pname, const float *params ) S; + void( APIENTRY *glLightModelx )( unsigned int pname, int param ) S; + void( APIENTRY *glLightModelxv )( unsigned int pname, const int *params ) S; + void( APIENTRY *glLightf )( unsigned int light, unsigned int pname, float param ) S; + void( APIENTRY *glLightfv )( unsigned int light, unsigned int pname, const float *params ) S; + void( APIENTRY *glLightx )( unsigned int light, unsigned int pname, int param ) S; + void( APIENTRY *glLightxv )( unsigned int light, unsigned int pname, const int *params ) S; + void( APIENTRY *glLineWidth )( float width ) S; + void( APIENTRY *glLineWidthx )( int width ) S; + void( APIENTRY *glLoadIdentity )( void ) S; + void( APIENTRY *glLoadMatrixf )( const float *m ) S; + void( APIENTRY *glLoadMatrixx )( const int *m ) S; + void( APIENTRY *glLogicOp )( unsigned int opcode ) S; + void( APIENTRY *glMaterialf )( unsigned int face, unsigned int pname, float param ) S; + void( APIENTRY *glMaterialfv )( unsigned int face, unsigned int pname, const float *params ) S; + void( APIENTRY *glMaterialx )( unsigned int face, unsigned int pname, int param ) S; + void( APIENTRY *glMaterialxv )( unsigned int face, unsigned int pname, const int *params ) S; + void( APIENTRY *glMatrixMode )( unsigned int mode ) S; + void( APIENTRY *glMultMatrixf )( const float *m ) S; + void( APIENTRY *glMultMatrixx )( const int *m ) S; + void( APIENTRY *glMultiTexCoord4f )( unsigned int target, float s, float t, float r, float q ) S; + void( APIENTRY *glMultiTexCoord4x )( unsigned int target, int s, int t, int r, int q ) S; + void( APIENTRY *glNormal3f )( float nx, float ny, float nz ) S; + void( APIENTRY *glNormal3x )( int nx, int ny, int nz ) S; + void( APIENTRY *glNormalPointer )( unsigned int type, int stride, const void *pointer ) S; + void( APIENTRY *glOrthof )( float left, float right, float bottom, float top, float zNear, float zFar ) S; + void( APIENTRY *glOrthox )( int left, int right, int bottom, int top, int zNear, int zFar ) S; + void( APIENTRY *glPixelStorei )( unsigned int pname, int param ) S; + void( APIENTRY *glPointSize )( float size ) S; + void( APIENTRY *glPointSizex )( int size ) S; + void( APIENTRY *glPolygonOffset )( float factor, float units ) S; + void( APIENTRY *glPolygonOffsetx )( int factor, int units ) S; + void( APIENTRY *glPopMatrix )( void ) S; + void( APIENTRY *glPushMatrix )( void ) S; + unsigned int( APIENTRY *glQueryMatrixxOES )( int mantissa[16], int exponent[16] ) S; + void( APIENTRY *glReadPixels )( int x, int y, int width, int height, unsigned int format, unsigned int type, void *pixels ) S; + void( APIENTRY *glRotatef )( float angle, float x, float y, float z ) S; + void( APIENTRY *glRotatex )( int angle, int x, int y, int z ) S; + void( APIENTRY *glSampleCoverage )( float value, unsigned char invert ) S; + void( APIENTRY *glSampleCoveragex )( int value, unsigned char invert ) S; + void( APIENTRY *glScalef )( float x, float y, float z ) S; + void( APIENTRY *glScalex )( int x, int y, int z ) S; + void( APIENTRY *glScissor )( int x, int y, int width, int height ) S; + void( APIENTRY *glShadeModel )( unsigned int mode ) S; + void( APIENTRY *glStencilFunc )( unsigned int func, int ref, unsigned int mask ) S; + void( APIENTRY *glStencilMask )( unsigned int mask ) S; + void( APIENTRY *glStencilOp )( unsigned int fail, unsigned int zfail, unsigned int zpass ) S; + void( APIENTRY *glTexCoordPointer )( int size, unsigned int type, int stride, const void *pointer ) S; + void( APIENTRY *glTexEnvf )( unsigned int target, unsigned int pname, float param ) S; + void( APIENTRY *glTexEnvfv )( unsigned int target, unsigned int pname, const float *params ) S; + void( APIENTRY *glTexEnvx )( unsigned int target, unsigned int pname, int param ) S; + void( APIENTRY *glTexEnvxv )( unsigned int target, unsigned int pname, const int *params ) S; + void( APIENTRY *glTexImage2D )( unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format, unsigned int type, const void *pixels ) S; + void( APIENTRY *glTexParameterf )( unsigned int target, unsigned int pname, float param ) S; + void( APIENTRY *glTexParameterx )( unsigned int target, unsigned int pname, int param ) S; + void( APIENTRY *glTexSubImage2D )( unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, unsigned int type, const void *pixels ) S; + void( APIENTRY *glTranslatef )( float x, float y, float z ) S; + void( APIENTRY *glTranslatex )( int x, int y, int z ) S; + void( APIENTRY *glVertexPointer )( int size, unsigned int type, int stride, const void *pointer ) S; + void( APIENTRY *glViewport )( int x, int y, int width, int height ) S; + int ( *eglSwapInterval )( int dpy, int interval ) S; + void( APIENTRY *glBindBuffer )( unsigned int target, unsigned int buffer ) S; + void( APIENTRY *glBufferData )( unsigned int target, int size, const void *data, unsigned int usage ) S; + void( APIENTRY *glBufferSubData )( unsigned int target, int offset, int size, const void *data ) S; + void( APIENTRY *glClipPlanef )( unsigned int plane, const float *equation ) S; + void( APIENTRY *glClipPlanex )( unsigned int plane, const int *equation ) S; + void( APIENTRY *glColor4ub )( unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha ) S; + void( APIENTRY *glDeleteBuffers )( int n, const unsigned int *buffers ) S; + void( APIENTRY *glGenBuffers )( int n, unsigned int *buffers ) S; + void( APIENTRY *glGetBooleanv )( unsigned int pname, unsigned char *params ) S; + void( APIENTRY *glGetBufferParameteriv )( unsigned int target, unsigned int pname, int *params ) S; + void( APIENTRY *glGetClipPlanef )( unsigned int pname, float eqn[4] ) S; + void( APIENTRY *glGetClipPlanex )( unsigned int pname, int eqn[4] ) S; + void( APIENTRY *glGetFixedv )( unsigned int pname, int *params ) S; + void( APIENTRY *glGetFloatv )( unsigned int pname, float *params ) S; + void( APIENTRY *glGetLightfv )( unsigned int light, unsigned int pname, float *params ) S; + void( APIENTRY *glGetLightxv )( unsigned int light, unsigned int pname, int *params ) S; + void( APIENTRY *glGetMaterialfv )( unsigned int face, unsigned int pname, float *params ) S; + void( APIENTRY *glGetMaterialxv )( unsigned int face, unsigned int pname, int *params ) S; + void( APIENTRY *glGetPointerv )( unsigned int pname, void **params ) S; + void( APIENTRY *glGetTexEnvfv )( unsigned int env, unsigned int pname, float *params ) S; + void( APIENTRY *glGetTexEnviv )( unsigned int env, unsigned int pname, int *params ) S; + void( APIENTRY *glGetTexEnvxv )( unsigned int env, unsigned int pname, int *params ) S; + void( APIENTRY *glGetTexParameterfv )( unsigned int target, unsigned int pname, float *params ) S; + void( APIENTRY *glGetTexParameteriv )( unsigned int target, unsigned int pname, int *params ) S; + void( APIENTRY *glGetTexParameterxv )( unsigned int target, unsigned int pname, int *params ) S; + unsigned char( APIENTRY *glIsBuffer )( unsigned int buffer ) S; + unsigned char( APIENTRY *glIsEnabled )( unsigned int cap ) S; + unsigned char( APIENTRY *glIsTexture )( unsigned int texture ) S; + void( APIENTRY *glPointParameterf )( unsigned int pname, float param ) S; + void( APIENTRY *glPointParameterfv )( unsigned int pname, const float *params ) S; + void( APIENTRY *glPointParameterx )( unsigned int pname, int param ) S; + void( APIENTRY *glPointParameterxv )( unsigned int pname, const int *params ) S; + void( APIENTRY *glPointSizePointerOES )( unsigned int type, int stride, const void *pointer ) S; + void( APIENTRY *glTexEnvi )( unsigned int target, unsigned int pname, int param ) S; + void( APIENTRY *glTexEnviv )( unsigned int target, unsigned int pname, const int *params ) S; + void( APIENTRY *glTexParameterfv )( unsigned int target, unsigned int pname, const float *params ) S; + void( APIENTRY *glTexParameteri )( unsigned int target, unsigned int pname, int param ) S; + void( APIENTRY *glTexParameteriv )( unsigned int target, unsigned int pname, const int *params ) S; + void( APIENTRY *glTexParameterxv )( unsigned int target, unsigned int pname, const int *params ) S; + + int ( *eglBindTexImage )( int dpy, int surface, int buffer ) S; + int ( *eglReleaseTexImage )( int dpy, int surface, int buffer ) S; + int ( *eglSurfaceAttrib )( int dpy, int surface, int attribute, int value ) S; + +#ifdef USE_CORE_PROFILE + void( APIENTRY *glOrtho )( double left, double right, double bottom, double top, double zNear, double zFar ) S; + void( APIENTRY *glDepthRange )( double zNear, double zFar ) S; #endif + // Rikku2000: Light + void( APIENTRY *glColorMaterial )( unsigned int face, unsigned int mode ) S; + + void( APIENTRY *glGenFramebuffers )( unsigned int n, unsigned int *framebuffers ) S; + void( APIENTRY *glGenRenderbuffers )( unsigned int n, unsigned int *renderbuffers ) S; + void( APIENTRY *glRenderbufferStorage )( unsigned int target, unsigned int internalformat, unsigned int width, unsigned int height ) S; + void( APIENTRY *glBindFramebuffer )( unsigned int target, unsigned int framebuffer ) S; + void( APIENTRY *glBindRenderbuffer )( unsigned int target, unsigned int renderbuffer ) S; + void( APIENTRY *glFramebufferTexture2D )( unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level ) S; + void( APIENTRY *glDeleteRenderbuffers )( unsigned int n, const unsigned int *renderbuffers ) S; + void( APIENTRY *glDeleteFramebuffers )( unsigned int n, const unsigned int *framebuffers ) S; + void( APIENTRY *glFramebufferRenderbuffer )( unsigned int target, unsigned int attachment, unsigned int renderbuffertarget, unsigned int renderbuffer ) S; + void( APIENTRY *glTexGenfvOES )(unsigned int coord, unsigned int pname, const float *params); + void( APIENTRY *glTexGeniOES )(unsigned int coord, unsigned int pname, int param); +}; +#if !defined( __WINS__ ) +#if defined( __TARGET_FPU_VFP ) +#pragma no_softfp_linkage +#endif +#endif #endif