X-Git-Url: https://deadsoftware.ru/gitweb?p=nanogl.git;a=blobdiff_plain;f=GL%2Fgl.h;h=833e96627db715bfe71e281c3a6611bed833c38e;hp=159d671a9b923f7c2b583678a3f97fe9e79f748a;hb=6896ce1e5f02d51b33223b1c22aad0818c32a4d8;hpb=7d739ba89833eb4e9c4bc969bbf4ec746bccc08d diff --git a/GL/gl.h b/GL/gl.h index 159d671..833e966 100644 --- a/GL/gl.h +++ b/GL/gl.h @@ -667,6 +667,15 @@ void glTexParameterx( GLenum target, GLenum pname, GLfixed param ); void glGenTextures( GLsizei n, GLuint *textures ); void glFrontFace( GLenum mode ); +// Rikku2000: Light +void glLightf( GLenum light, GLenum pname, GLfloat param ); +void glLightfv( GLenum light, GLenum pname, const GLfloat *params ); +void glLightModelf( GLenum pname, GLfloat param ); +void glLightModelfv( GLenum pname, const GLfloat *params ); +void glMaterialf( GLenum face, GLenum pname, GLfloat param ); +void glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); +void glColorMaterial( GLenum face, GLenum mode ); + //nicknekit: for xash3d void glColor3ub( GLubyte red, GLubyte green, GLubyte blue );