"eglChooseConfig", "eglCopyBuffers", "eglCreateContext", "eglCreatePbufferSurface", "eglCreatePixmapSurface", "eglCreateWindowSurface", "eglDestroyContext", "eglDestroySurface", "eglGetConfigAttrib", "eglGetConfigs", "eglGetCurrentContext", "eglGetCurrentDisplay", "eglGetCurrentSurface", "eglGetDisplay", "eglGetError", "eglGetProcAddress", "eglInitialize", "eglMakeCurrent", "eglQueryContext", "eglQueryString", "eglQuerySurface", "eglSwapBuffers", "eglTerminate", "eglWaitGL", "eglWaitNative", "glActiveTexture", "glAlphaFunc", "glAlphaFuncx", "glBindTexture", "glBlendFunc", "glClear", "glClearColor", "glClearColorx", "glClearDepthf", "glClearDepthx", "glClearStencil", "glClientActiveTexture", "glColor4f", "glColor4x", "glColorMask", "glColorPointer", "glCompressedTexImage2D", "glCompressedTexSubImage2D", "glCopyTexImage2D", "glCopyTexSubImage2D", "glCullFace", "glDeleteTextures", "glDepthFunc", "glDepthMask", "glDepthRangef", "glDepthRangex", "glDisable", "glDisableClientState", "glDrawArrays", "glDrawElements", "glEnable", "glEnableClientState", "glFinish", "glFlush", "glFogf", "glFogfv", "glFogx", "glFogxv", "glFrontFace", "glFrustumf", "glFrustumx", "glGenTextures", "glGetError", "glGetIntegerv", "glGetString", "glHint", "glLightModelf", "glLightModelfv", "glLightModelx", "glLightModelxv", "glLightf", "glLightfv", "glLightx", "glLightxv", "glLineWidth", "glLineWidthx", "glLoadIdentity", "glLoadMatrixf", "glLoadMatrixx", "glLogicOp", "glMaterialf", "glMaterialfv", "glMaterialx", "glMaterialxv", "glMatrixMode", "glMultMatrixf", "glMultMatrixx", "glMultiTexCoord4f", "glMultiTexCoord4x", "glNormal3f", "glNormal3x", "glNormalPointer", "glOrthof", "glOrthox", "glPixelStorei", "glPointSize", "glPointSizex", "glPolygonOffset", "glPolygonOffsetx", "glPopMatrix", "glPushMatrix", "glQueryMatrixxOES", "glReadPixels", "glRotatef", "glRotatex", "glSampleCoverage", "glSampleCoveragex", "glScalef", "glScalex", "glScissor", "glShadeModel", "glStencilFunc", "glStencilMask", "glStencilOp", "glTexCoordPointer", "glTexEnvf", "glTexEnvfv", "glTexEnvx", "glTexEnvxv", "glTexImage2D", "glTexParameterf", "glTexParameterx", "glTexSubImage2D", "glTranslatef", "glTranslatex", "glVertexPointer", "glViewport", "eglSwapInterval", "glBindBuffer", "glBufferData", "glBufferSubData", "glClipPlanef", "glClipPlanex", "glColor4ub", "glDeleteBuffers", "glGenBuffers", "glGetBooleanv", "glGetBufferParameteriv", "glGetClipPlanef", "glGetClipPlanex", "glGetFixedv", "glGetFloatv", "glGetLightfv", "glGetLightxv", "glGetMaterialfv", "glGetMaterialxv", "glGetPointerv", "glGetTexEnvfv", "glGetTexEnviv", "glGetTexEnvxv", "glGetTexParameterfv", "glGetTexParameteriv", "glGetTexParameterxv", "glIsBuffer", "glIsEnabled", "glIsTexture", "glPointParameterf", "glPointParameterfv", "glPointParameterx", "glPointParameterxv", "glPointSizePointerOES", "glTexEnvi", "glTexEnviv", "glTexParameterfv", "glTexParameteri", "glTexParameteriv", "glTexParameterxv", "eglBindTexImage", "eglReleaseTexImage", "eglSurfaceAttrib", #ifdef USE_CORE_PROFILE "glOrtho", "glDepthRange", #endif // Rikku2000: Light "glColorMaterial", // fbo "glGenFramebuffersOES", "glGenRenderbuffersOES", "glRenderbufferStorageOES", "glBindFramebufferOES", "glBindRenderbufferOES", "glFramebufferTexture2DOES", "glDeleteRenderbuffersOES", "glDeleteFramebuffersOES", "glFramebufferRenderbufferOES", "glIsEnabled",