#ifndef __EGL__H__ #define __EGL__H__ typedef int EGLBoolean; typedef int EGLint; typedef int EGLDisplay; typedef int EGLConfig; typedef int EGLSurface; typedef int EGLContext; typedef int NativeDisplayType; typedef void *NativeWindowType; typedef void *NativePixmapType; #define EGL_DEFAULT_DISPLAY 0 #define EGL_NO_CONTEXT 0 #define EGL_NO_DISPLAY 0 #define EGL_NO_SURFACE 0 /* ** Versioning and extensions */ #define EGL_VERSION_1_0 1 #define EGL_VERSION_1_1 1 /* ** Boolean */ #define EGL_FALSE 0 #define EGL_TRUE 1 /* ** Errors */ #define EGL_SUCCESS 0x3000 #define EGL_NOT_INITIALIZED 0x3001 #define EGL_BAD_ACCESS 0x3002 #define EGL_BAD_ALLOC 0x3003 #define EGL_BAD_ATTRIBUTE 0x3004 #define EGL_BAD_CONFIG 0x3005 #define EGL_BAD_CONTEXT 0x3006 #define EGL_BAD_CURRENT_SURFACE 0x3007 #define EGL_BAD_DISPLAY 0x3008 #define EGL_BAD_MATCH 0x3009 #define EGL_BAD_NATIVE_PIXMAP 0x300A #define EGL_BAD_NATIVE_WINDOW 0x300B #define EGL_BAD_PARAMETER 0x300C #define EGL_BAD_SURFACE 0x300D #define EGL_CONTEXT_LOST 0x300E /* 0x300F - 0x301F reserved for additional errors. */ /* ** Config attributes */ #define EGL_BUFFER_SIZE 0x3020 #define EGL_ALPHA_SIZE 0x3021 #define EGL_BLUE_SIZE 0x3022 #define EGL_GREEN_SIZE 0x3023 #define EGL_RED_SIZE 0x3024 #define EGL_DEPTH_SIZE 0x3025 #define EGL_STENCIL_SIZE 0x3026 #define EGL_CONFIG_CAVEAT 0x3027 #define EGL_CONFIG_ID 0x3028 #define EGL_LEVEL 0x3029 #define EGL_MAX_PBUFFER_HEIGHT 0x302A #define EGL_MAX_PBUFFER_PIXELS 0x302B #define EGL_MAX_PBUFFER_WIDTH 0x302C #define EGL_NATIVE_RENDERABLE 0x302D #define EGL_NATIVE_VISUAL_ID 0x302E #define EGL_NATIVE_VISUAL_TYPE 0x302F /*#define EGL_PRESERVED_RESOURCES 0x3030*/ #define EGL_SAMPLES 0x3031 #define EGL_SAMPLE_BUFFERS 0x3032 #define EGL_SURFACE_TYPE 0x3033 #define EGL_TRANSPARENT_TYPE 0x3034 #define EGL_TRANSPARENT_BLUE_VALUE 0x3035 #define EGL_TRANSPARENT_GREEN_VALUE 0x3036 #define EGL_TRANSPARENT_RED_VALUE 0x3037 #define EGL_NONE 0x3038 /* Also a config value */ #define EGL_BIND_TO_TEXTURE_RGB 0x3039 #define EGL_BIND_TO_TEXTURE_RGBA 0x303A #define EGL_MIN_SWAP_INTERVAL 0x303B #define EGL_MAX_SWAP_INTERVAL 0x303C /* ** Config values */ #define EGL_DONT_CARE ( (EGLint)-1 ) #define EGL_SLOW_CONFIG 0x3050 /* EGL_CONFIG_CAVEAT value */ #define EGL_NON_CONFORMANT_CONFIG 0x3051 /* " */ #define EGL_TRANSPARENT_RGB 0x3052 /* EGL_TRANSPARENT_TYPE value */ #define EGL_NO_TEXTURE 0x305C /* EGL_TEXTURE_FORMAT/TARGET value */ #define EGL_TEXTURE_RGB 0x305D /* EGL_TEXTURE_FORMAT value */ #define EGL_TEXTURE_RGBA 0x305E /* " */ #define EGL_TEXTURE_2D 0x305F /* EGL_TEXTURE_TARGET value */ /* ** Config attribute mask bits */ #define EGL_PBUFFER_BIT 0x01 /* EGL_SURFACE_TYPE mask bit */ #define EGL_PIXMAP_BIT 0x02 /* " */ #define EGL_WINDOW_BIT 0x04 /* " */ /* ** String names */ #define EGL_VENDOR 0x3053 #define EGL_VERSION 0x3054 #define EGL_EXTENSIONS 0x3055 /* ** Surface attributes */ #define EGL_HEIGHT 0x3056 #define EGL_WIDTH 0x3057 #define EGL_LARGEST_PBUFFER 0x3058 #define EGL_TEXTURE_FORMAT 0x3080 /* For pbuffers bound as textures */ #define EGL_TEXTURE_TARGET 0x3081 /* " */ #define EGL_MIPMAP_TEXTURE 0x3082 /* " */ #define EGL_MIPMAP_LEVEL 0x3083 /* " */ /* ** BindTexImage / ReleaseTexImage buffer target */ #define EGL_BACK_BUFFER 0x3084 /* ** Current surfaces */ #define EGL_DRAW 0x3059 #define EGL_READ 0x305A /* ** Engines */ #define EGL_CORE_NATIVE_ENGINE 0x305B #ifdef __cplusplus extern "C" { #endif EGLint eglGetError( void ); EGLDisplay eglGetDisplay( NativeDisplayType display ); EGLBoolean eglInitialize( EGLDisplay dpy, EGLint *major, EGLint *minor ); EGLBoolean eglTerminate( EGLDisplay dpy ); const char *eglQueryString( EGLDisplay dpy, EGLint name ); //#ifdef __cplusplus //void (* eglGetProcAddress (const char *procname))(...); //#else void *eglGetProcAddress( const char *procname ); //#endif EGLBoolean eglGetConfigs( EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config ); EGLBoolean eglChooseConfig( EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config ); EGLBoolean eglGetConfigAttrib( EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value ); EGLSurface eglCreateWindowSurface( EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list ); EGLSurface eglCreatePixmapSurface( EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list ); EGLSurface eglCreatePbufferSurface( EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list ); EGLBoolean eglDestroySurface( EGLDisplay dpy, EGLSurface surface ); EGLBoolean eglQuerySurface( EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value ); /* EGL 1.1 render-to-texture APIs */ EGLBoolean eglSurfaceAttrib( EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value ); EGLBoolean eglBindTexImage( EGLDisplay dpy, EGLSurface surface, EGLint buffer ); EGLBoolean eglReleaseTexImage( EGLDisplay dpy, EGLSurface surface, EGLint buffer ); /* EGL 1.1 swap control API */ EGLBoolean eglSwapInterval( EGLDisplay dpy, EGLint interval ); EGLContext eglCreateContext( EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list ); EGLBoolean eglDestroyContext( EGLDisplay dpy, EGLContext ctx ); EGLBoolean eglMakeCurrent( EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx ); EGLContext eglGetCurrentContext( void ); EGLSurface eglGetCurrentSurface( EGLint readdraw ); EGLDisplay eglGetCurrentDisplay( void ); EGLBoolean eglQueryContext( EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value ); EGLBoolean eglWaitGL( void ); EGLBoolean eglWaitNative( EGLint engine ); EGLBoolean eglSwapBuffers( EGLDisplay dpy, EGLSurface draw ); EGLBoolean eglCopyBuffers( EGLDisplay dpy, EGLSurface surface, NativePixmapType target ); #ifdef __cplusplus } #endif #endif /* ___egl_h_ */