From 4402c26ec7a3554069c214a648de5130cce3493b Mon Sep 17 00:00:00 2001 From: DeaDDooMER Date: Fri, 20 Mar 2020 11:30:51 +0300 Subject: [PATCH] opengl: do not even try to allocate texture with size more than supported by texture cache --- src/gl/render.c | 68 ++++++++++++++++++++++++++++--------------------- 1 file changed, 39 insertions(+), 29 deletions(-) diff --git a/src/gl/render.c b/src/gl/render.c index b5da71f..91707ef 100644 --- a/src/gl/render.c +++ b/src/gl/render.c @@ -254,6 +254,14 @@ static void R_node_free (node *n) { } } +static void R_cache_get_max_texture_size (int *w, int *h) { + GLint size = 0; + glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size); + size = min(max(size, 0), 512); // more can be buggy on older hardware + *w = size; + *h = size; +} + static void R_gl_bind_texture (GLuint id) { if (id != lastTexture) { glBindTexture(GL_TEXTURE_2D, id); @@ -261,24 +269,23 @@ static void R_gl_bind_texture (GLuint id) { } static cache *R_cache_new (void) { - GLuint id = 0; - GLint size = 0; + int w, h; + GLuint id; cache *c = NULL; - glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size); - size = size < 512 ? size : 512; // more can be buggy on older hardware - if (size) { + R_cache_get_max_texture_size(&w, &h); + if (w && h) { glGenTextures(1, &id); if (id) { R_gl_bind_texture(id); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); c = malloc(sizeof(cache)); if (c != NULL) { *c = (cache) { .id = id, - .root.r = size - 1, - .root.b = size - 1 + .root.r = w - 1, + .root.b = h - 1 }; } else { glDeleteTextures(1, &id); @@ -310,25 +317,28 @@ static node *R_cache_alloc (cache *root, int w, int h) { node *n = NULL; cache *p = NULL; cache *c = root; - // TODO return null if required size greater than maximum - while (c && !n) { - n = R_node_alloc(&c->root, w, h); - if (n) { - assert(n->leaf); - n->base = c; - } - p = c; - c = c->next; - } - if (!n) { - c = R_cache_new(); - if (c) { - p->next = c; + int maxw, maxh; + R_cache_get_max_texture_size(&maxw, &maxh); + if (w <= maxw && h <= maxh) { + while (c && !n) { n = R_node_alloc(&c->root, w, h); if (n) { assert(n->leaf); n->base = c; } + p = c; + c = c->next; + } + if (!n) { + c = R_cache_new(); + if (c) { + p->next = c; + n = R_node_alloc(&c->root, w, h); + if (n) { + assert(n->leaf); + n->base = c; + } + } } } if (n) { @@ -339,17 +349,17 @@ static node *R_cache_alloc (cache *root, int w, int h) { return n; } -static void R_cache_update (node *n, const void *data, int w, int h) { +static void R_cache_update (node *n, const void *data, int x, int y, int w, int h) { assert(n); assert(n->leaf); assert(n->base); assert(data); - int nw = n->r - n->l + 1; - int nh = n->b - n->t + 1; - assert(w == nw); - assert(h == nh); + assert(x >= 0); + assert(y >= 0); + assert(n->l + x + w - 1 <= n->r); + assert(n->t + y + h - 1 <= n->b); R_gl_bind_texture(n->base->id); - glTexSubImage2D(GL_TEXTURE_2D, 0, n->l, n->t, nw, nh, GL_RGBA, GL_UNSIGNED_BYTE, data); + glTexSubImage2D(GL_TEXTURE_2D, 0, n->l + x, n->t + y, w, h, GL_RGBA, GL_UNSIGNED_BYTE, data); } /* Generic helpers */ @@ -481,7 +491,7 @@ static rgba *R_extract_rgba_spr (vgaimg *v) { static image R_gl_create_image (const rgba *buf, int w, int h) { node *n = R_cache_alloc(root, w, h); if (n) { - R_cache_update(n, buf, w, h); + R_cache_update(n, buf, 0, 0, w, h); } return (image) { .n = n, -- 2.29.2