X-Git-Url: https://deadsoftware.ru/gitweb?p=flatwaifu.git;a=blobdiff_plain;f=src%2Fweapons.c;h=624fc7e8ef8f862d07c32669e2928066b00b780a;hp=34b5ed4a1a7f25f49bc3e8467c0a62b8d03c2fcd;hb=ef16dea09f87b15fc6d58fae0aa0832e0648c00e;hpb=534310c1f131bb9a53be865c32d90342ed026734 diff --git a/src/weapons.c b/src/weapons.c index 34b5ed4..624fc7e 100644 --- a/src/weapons.c +++ b/src/weapons.c @@ -1,24 +1,19 @@ -/* - Copyright (C) Prikol Software 1996-1997 - Copyright (C) Aleksey Volynskov 1996-1997 - Copyright (C) 2011 - - This file is part of the Doom2D:Rembo project. - - Doom2D:Rembo is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License version 2 as - published by the Free Software Foundation. - - Doom2D:Rembo is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, see or - write to the Free Software Foundation, Inc., - 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -*/ +/* Copyright (C) 1996-1997 Aleksey Volynskov + * Copyright (C) 2011 Rambo + * Copyright (C) 2020 SovietPony + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, version 3 of the License ONLY. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ #include "glob.h" #include @@ -28,64 +23,22 @@ #include "smoke.h" #include "weapons.h" #include "misc.h" +#include "files.h" +#include "game.h" +#include "player.h" +#include "monster.h" +#include "switch.h" #include "my.h" -extern int hit_xv,hit_yv; - -void bfg_fly(int x,int y,int own); - enum{NONE=0,ROCKET,PLASMA,APLASMA,BALL1,BALL2,BALL7,BFGBALL,BFGHIT, MANF,REVF,FIRE}; weapon_t wp[MAXWPN]; static void *snd[14]; - static void throw(int,int,int,int,int,int,int,int); -void WP_savegame (FILE *h) { - int i, n; - for (n = MAXWPN - 1; n >= 0 && wp[n].t == 0; n--) { - // empty - } - n += 1; - myfwrite32(n, h); - for (i = 0; i < n; i++) { - myfwrite32(wp[i].o.x, h); - myfwrite32(wp[i].o.y, h); - myfwrite32(wp[i].o.xv, h); - myfwrite32(wp[i].o.yv, h); - myfwrite32(wp[i].o.vx, h); - myfwrite32(wp[i].o.vy, h); - myfwrite32(wp[i].o.r, h); - myfwrite32(wp[i].o.h, h); - myfwrite8(wp[i].t, h); - myfwrite8(wp[i].s, h); - myfwrite32(wp[i].own, h); - myfwrite16(wp[i].target, h); - } -} - -void WP_loadgame (FILE *h) { - int i, n; - n = myfread32(h); - for (i = 0; i < n; i++) { - wp[i].o.x = myfread32(h); - wp[i].o.y = myfread32(h); - wp[i].o.xv = myfread32(h); - wp[i].o.yv = myfread32(h); - wp[i].o.vx = myfread32(h); - wp[i].o.vy = myfread32(h); - wp[i].o.r = myfread32(h); - wp[i].o.h = myfread32(h); - wp[i].t = myfread8(h); - wp[i].s = myfread8(h); - wp[i].own = myfread32(h); - wp[i].target = myfread16(h); - } -} - -void WP_alloc(void) { +void WP_alloc (void) { int i; static char nm[14][6]={ "PISTOL", @@ -106,13 +59,13 @@ void WP_alloc(void) { for(i=0;i<14;++i) snd[i]=Z_getsnd(nm[i]); } -void WP_init(void) { +void WP_init (void) { int i; for(i=0;i