X-Git-Url: https://deadsoftware.ru/gitweb?p=flatwaifu.git;a=blobdiff_plain;f=src%2Fsdl%2Fmain.c;h=7bc04d0eaa5dc659769d21a0d3d159b1f0fd9675;hp=15ce855d35c515b2190655c2d843d170632f1706;hb=ef16dea09f87b15fc6d58fae0aa0832e0648c00e;hpb=7e3cef6902ee44ffebb5319fdcf720cb4ef7a1f3 diff --git a/src/sdl/main.c b/src/sdl/main.c index 15ce855..7bc04d0 100644 --- a/src/sdl/main.c +++ b/src/sdl/main.c @@ -1,46 +1,111 @@ -/* - Copyright (C) Prikol Software 1996-1997 - Copyright (C) Aleksey Volynskov 1996-1997 - Copyright (C) 2011 +/* Copyright (C) 2020 SovietPony + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, version 3 of the License ONLY. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ - This file is part of the Doom2D:Rembo project. - - Doom2D:Rembo is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License version 2 as - published by the Free Software Foundation. - - Doom2D:Rembo is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, see or - write to the Free Software Foundation, Inc., - 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -*/ +#ifdef __EMSCRIPTEN__ +# include +#endif -#include +#include #include #include #include // srand exit -#include // strcasecmp +#include +#include "system.h" #include "input.h" #include "my.h" // fexists #include "player.h" // pl1 pl2 #include "menu.h" // G_keyf #include "error.h" // logo +#include "monster.h" // nomon #include "files.h" // F_startup F_addwad F_initwads F_allocres #include "config.h" // CFG_args CFG_load CFG_save +#include "args.h" // ARG_parse #include "memory.h" // M_startup #include "game.h" // G_init G_act #include "sound.h" // S_init S_done #include "music.h" // S_initmusic S_updatemusic S_donemusic #include "render.h" // R_init R_draw R_done +#define MODE_NONE 0 +#define MODE_OPENGL 1 +#define MODE_SOFTWARE 2 + +static Uint32 ticks; static int quit = 0; +static SDL_Surface *surf = NULL; +static int mode = MODE_NONE; +static int text_input; +static videomode_t vlist; + +static const cfg_t arg[] = { + {"file", NULL, Y_FILES}, + {"cheat", &cheat, Y_SW_ON}, +// {"vga", &shot_vga, Y_SW_ON}, +// {"musvol", &mus_vol, Y_WORD}, + {"mon", &nomon, Y_SW_OFF}, + {"warp", &_warp, Y_BYTE}, +// {"config", NULL, cfg_file, Y_STRING}, + {NULL, NULL, 0} // end +}; + +static const cfg_t cfg[] = { +// {"screenshot", &shot_vga, Y_SW_ON}, +// {"music_volume", &mus_vol, Y_WORD}, +// {"music_random", &music_random, Y_SW_ON}, +// {"music_time", &music_time, Y_DWORD}, +// {"music_fade", &music_fade, Y_DWORD}, + {"pl1_left", &pl1.kl, Y_KEY}, + {"pl1_right",&pl1.kr, Y_KEY}, + {"pl1_up", &pl1.ku, Y_KEY}, + {"pl1_down", &pl1.kd, Y_KEY}, + {"pl1_jump", &pl1.kj, Y_KEY}, + {"pl1_fire", &pl1.kf, Y_KEY}, + {"pl1_next", &pl1.kwr, Y_KEY}, + {"pl1_prev", &pl1.kwl, Y_KEY}, + {"pl1_use", &pl1.kp, Y_KEY}, + {"pl2_left", &pl2.kl, Y_KEY}, + {"pl2_right", &pl2.kr, Y_KEY}, + {"pl2_up", &pl2.ku, Y_KEY}, + {"pl2_down", &pl2.kd, Y_KEY}, + {"pl2_jump", &pl2.kj, Y_KEY}, + {"pl2_fire", &pl2.kf, Y_KEY}, + {"pl2_next", &pl2.kwr, Y_KEY}, + {"pl2_prev", &pl2.kwl, Y_KEY}, + {"pl2_use", &pl2.kp, Y_KEY}, + {NULL, NULL, 0} // end +}; + +static void CFG_args (int argc, char **argv) { + const cfg_t *list[] = { arg, R_args(), S_args(), MUS_args() }; + ARG_parse(argc, argv, 4, list); +} + +static void CFG_load (void) { + const cfg_t *list[] = { cfg, R_conf(), S_conf(), MUS_conf() }; + CFG_read_config("default.cfg", 4, list); + CFG_read_config("doom2d.cfg", 4, list); +} + +static void CFG_save (void) { + const cfg_t *list[] = { cfg, R_conf(), S_conf(), MUS_conf() }; + CFG_update_config("doom2d.cfg", "doom2d.cfg", 4, list, "generated by doom2d, do not modify"); +} + +/* --- error.h --- */ void logo (const char *s, ...) { va_list ap; @@ -66,8 +131,8 @@ void ERR_failinit (char *s, ...) { void ERR_fatal (char *s, ...) { va_list ap; R_done(); + MUS_done(); S_done(); - S_donemusic(); M_shutdown(); SDL_Quit(); puts("\nКРИТИЧЕСКАЯ ОШИБКА:"); @@ -79,11 +144,195 @@ void ERR_fatal (char *s, ...) { } void ERR_quit (void) { - puts("Спасибо за то, что вы играли в Операцию \"Смятка\"!"); - //F_loadres(F_getresid("ENDOOM"),p,0,4000); quit = 1; } +/* --- system.h --- */ + +int Y_set_videomode_opengl (int w, int h, int fullscreen) { + assert(w > 0); + assert(h > 0); + Uint32 flags; + SDL_Surface *s; + if (mode == MODE_OPENGL && surf->w == w && surf->h == h && Y_get_fullscreen() == fullscreen) { + s = surf; + } else { + flags = SDL_DOUBLEBUF | SDL_OPENGL; + if (fullscreen) { + flags = flags | SDL_FULLSCREEN; + } +# ifdef WIN32 + flags = flags | SDL_RESIZABLE; +# endif + s = SDL_SetVideoMode(w, h, 0, flags); + if (s != NULL) { + mode = MODE_OPENGL; + surf = s; + } else { + logo("Y_set_videomode_opengl: error: %s\n", SDL_GetError()); + } + } + return s != NULL; +} + +int Y_set_videomode_software (int w, int h, int fullscreen) { + assert(w > 0); + assert(h > 0); + Uint32 flags; + SDL_Surface *s; + if (mode == MODE_OPENGL && surf->w == w && surf->h == h && Y_get_fullscreen() == fullscreen) { + s = surf; + } else { + flags = SDL_DOUBLEBUF | SDL_SWSURFACE | SDL_HWPALETTE; + if (fullscreen) { + flags = flags | SDL_FULLSCREEN; + } +# ifdef WIN32 + flags = flags | SDL_RESIZABLE; +# endif + s = SDL_SetVideoMode(w, h, 8, flags); + if (s != NULL) { + mode = MODE_SOFTWARE; + surf = s; + } + } + return s != NULL; +} + +static void init_videomode_list (Uint32 flags) { + int i, n; + SDL_Rect **r; + if (vlist.modes != NULL) { + free(vlist.modes); + vlist.modes = NULL; + vlist.n = 0; + } + r = SDL_ListModes(NULL, flags); + if (r == (SDL_Rect **)-1) { + if ((flags & SDL_FULLSCREEN) == 0) { + init_videomode_list(flags | SDL_FULLSCREEN); + } + } else if (r != (SDL_Rect**)0) { + n = 0; + while (r[n] != NULL) { + n++; + } + vlist.modes = malloc(n * sizeof(videomode_size_t)); + if (vlist.modes != NULL) { + vlist.n = n; + for (i = 0; i < n; i++) { + vlist.modes[i] = (videomode_size_t) { + .w = r[i]->w, + .h = r[i]->h + }; + } + } + } +} + +const videomode_t *Y_get_videomode_list_opengl (int fullscreen) { + init_videomode_list(SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)); + return &vlist; +} + +const videomode_t *Y_get_videomode_list_software (int fullscreen) { + init_videomode_list(SDL_SWSURFACE | SDL_HWPALETTE | (fullscreen ? SDL_FULLSCREEN : 0)); + return &vlist; +} + +void Y_get_videomode (int *w, int *h) { + if (mode != MODE_NONE) { + *w = surf->w; + *h = surf->h; + } else { + *w = 0; + *h = 0; + } +} + +int Y_videomode_setted (void) { + return mode != MODE_NONE; +} + +void Y_unset_videomode (void) { + surf = NULL; + mode = MODE_NONE; +#ifndef __EMSCRIPTEN__ + SDL_QuitSubSystem(SDL_INIT_VIDEO); + SDL_InitSubSystem(SDL_INIT_VIDEO); +#endif +} + +void Y_set_fullscreen (int fullscreen) { + int fs = Y_get_fullscreen(); + if (mode != MODE_NONE && fs != fullscreen) { + if (SDL_WM_ToggleFullScreen(surf) == 0) { + switch (mode) { + case MODE_OPENGL: + Y_set_videomode_opengl(surf->w, surf->h, fullscreen); + break; + case MODE_SOFTWARE: + Y_set_videomode_software(surf->w, surf->h, fullscreen); + break; + } + } + } +} + +int Y_get_fullscreen (void) { + return (mode != MODE_NONE) && ((surf->flags & SDL_FULLSCREEN) != 0); +} + +void Y_swap_buffers (void) { + assert(mode == MODE_OPENGL); + SDL_GL_SwapBuffers(); +} + +void Y_get_buffer (byte **buf, int *w, int *h, int *pitch) { + assert(mode == MODE_SOFTWARE); + *buf = surf->pixels; + *w = surf->w; + *h = surf->h; + *pitch = surf->pitch; +} + +void Y_set_vga_palette (byte *vgapal) { + int i; + byte *p = vgapal; + assert(vgapal != NULL); + assert(mode == MODE_SOFTWARE); + SDL_Color colors[256]; + for (i = 0; i < 256; i++) { + colors[i] = (SDL_Color) { + .r = p[0] * 255 / 63, + .g = p[1] * 255 / 63, + .b = p[2] * 255 / 63 + }; + p += 3; + } + SDL_SetColors(surf, colors, 0, 256); +} + +void Y_repaint_rect (int x, int y, int w, int h) { + assert(mode == MODE_SOFTWARE); + SDL_UpdateRect(surf, x, y, w, h); +} + +void Y_repaint (void) { + assert(mode == MODE_SOFTWARE); + SDL_Flip(surf); +} + +void Y_enable_text_input (void) { + text_input = 1; +} + +void Y_disable_text_input (void) { + text_input = 0; +} + +/* --- main --- */ + static int sdl_to_key (int code) { switch (code) { case SDLK_0: return KEY_0; @@ -194,35 +443,52 @@ static int sdl_to_key (int code) { } } -static void poll_events (void (*h)(int key, int down)) { - int key; +static void poll_events (void) { + int key, sym, down; SDL_Event ev; while (SDL_PollEvent(&ev)) { switch (ev.type) { case SDL_QUIT: ERR_quit(); break; + case SDL_VIDEORESIZE: + R_set_videomode(ev.resize.w, ev.resize.h, Y_get_fullscreen()); + break; case SDL_KEYDOWN: case SDL_KEYUP: - key = sdl_to_key(ev.key.keysym.sym); - I_press(key, ev.type == SDL_KEYDOWN); - if (h != NULL) { - (*h)(key, ev.type == SDL_KEYDOWN); + sym = ev.key.keysym.sym; + down = ev.type == SDL_KEYDOWN; + key = sdl_to_key(sym); + I_press(key, down); + GM_key(key, down); + if (down && text_input && sym >= 0x20 && sym <= 0x7e) { + // TODO fix this + GM_input(sym); } break; } } } +static void step (void) { + poll_events(); + MUS_update(); + Uint32 t = SDL_GetTicks(); + if (t - ticks > DELAY) { + ticks = t; + G_act(); + } + R_draw(); +} + int main (int argc, char *argv[]) { char *pw; - Uint32 t, ticks; logo("main: initialize SDL\n"); if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) == -1) { logo("main: failed to init SDL: %s\n", SDL_GetError()); return 1; } - SDL_WM_SetCaption("Doom 2D v1.351", "Doom 2D"); + SDL_WM_SetCaption("Doom 2D (SDL)", "Doom 2D"); // Player 1 defaults pl1.ku = KEY_KP_8; pl1.kd = KEY_KP_5; @@ -261,23 +527,20 @@ int main (int argc, char *argv[]) { M_startup(); F_allocres(); S_init(); - S_initmusic(); + MUS_init(); R_init(); G_init(); ticks = SDL_GetTicks(); +#ifdef __EMSCRIPTEN__ + emscripten_set_main_loop(step, 0, 1); +#else while (!quit) { - poll_events(&G_keyf); - S_updatemusic(); - t = SDL_GetTicks(); - if (t - ticks > DELAY) { - ticks = t; - G_act(); - } - R_draw(); + step(); } +#endif CFG_save(); R_done(); - S_donemusic(); + MUS_done(); S_done(); M_shutdown(); SDL_Quit();