X-Git-Url: https://deadsoftware.ru/gitweb?p=flatwaifu.git;a=blobdiff_plain;f=src%2Fmonster.h;h=941e8996a71490abe8c22fc91d57dcfd68d74c69;hp=022962f9bf042c9ed6cf411a4028e0a68904745a;hb=ef16dea09f87b15fc6d58fae0aa0832e0648c00e;hpb=90e960736c16dc6d5031f55a7d8b0cccc6453a37
diff --git a/src/monster.h b/src/monster.h
index 022962f..941e899 100644
--- a/src/monster.h
+++ b/src/monster.h
@@ -1,23 +1,19 @@
-/*
- Copyright (C) Prikol Software 1996-1997
- Copyright (C) Aleksey Volynskov 1996-1997
-
- This file is part of the Doom2D:Rembo project.
-
- Doom2D:Rembo is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License version 2 as
- published by the Free Software Foundation.
-
- Doom2D:Rembo is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, see or
- write to the Free Software Foundation, Inc.,
- 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+/* Copyright (C) 1996-1997 Aleksey Volynskov
+ * Copyright (C) 2011 Rambo
+ * Copyright (C) 2020 SovietPony
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, version 3 of the License ONLY.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
#ifndef MONSTER_H_INLUDED
#define MONSTER_H_INLUDED
@@ -51,9 +47,10 @@ typedef struct {
extern byte nomon;
extern int hit_xv, hit_yv;
extern mn_t mn[MAXMN];
+extern int mnum, gsndt;
+
+void setst (int i, int st);
-void MN_savegame (FILE *h);
-void MN_loadgame (FILE *h);
void MN_alloc (void);
void MN_init (void);
int MN_spawn (int x, int y, byte d, int t);