X-Git-Url: https://deadsoftware.ru/gitweb?p=flatwaifu.git;a=blobdiff_plain;f=src%2Fmonster.h;h=941e8996a71490abe8c22fc91d57dcfd68d74c69;hp=022962f9bf042c9ed6cf411a4028e0a68904745a;hb=ef16dea09f87b15fc6d58fae0aa0832e0648c00e;hpb=90e960736c16dc6d5031f55a7d8b0cccc6453a37 diff --git a/src/monster.h b/src/monster.h index 022962f..941e899 100644 --- a/src/monster.h +++ b/src/monster.h @@ -1,23 +1,19 @@ -/* - Copyright (C) Prikol Software 1996-1997 - Copyright (C) Aleksey Volynskov 1996-1997 - - This file is part of the Doom2D:Rembo project. - - Doom2D:Rembo is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License version 2 as - published by the Free Software Foundation. - - Doom2D:Rembo is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, see or - write to the Free Software Foundation, Inc., - 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -*/ +/* Copyright (C) 1996-1997 Aleksey Volynskov + * Copyright (C) 2011 Rambo + * Copyright (C) 2020 SovietPony + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, version 3 of the License ONLY. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ #ifndef MONSTER_H_INLUDED #define MONSTER_H_INLUDED @@ -51,9 +47,10 @@ typedef struct { extern byte nomon; extern int hit_xv, hit_yv; extern mn_t mn[MAXMN]; +extern int mnum, gsndt; + +void setst (int i, int st); -void MN_savegame (FILE *h); -void MN_loadgame (FILE *h); void MN_alloc (void); void MN_init (void); int MN_spawn (int x, int y, byte d, int t);