X-Git-Url: https://deadsoftware.ru/gitweb?p=flatwaifu.git;a=blobdiff_plain;f=src%2Fgl%2Frender.c;h=91707ef5d32d2e7af2209a0a61d8c34d44672bb9;hp=01e40146833ca4d31835c113e65c8cf0d0b3b7c4;hb=4402c26ec7a3554069c214a648de5130cce3493b;hpb=82b3e1cc221312a5bd549d1f2d14bb682a311751 diff --git a/src/gl/render.c b/src/gl/render.c index 01e4014..91707ef 100644 --- a/src/gl/render.c +++ b/src/gl/render.c @@ -21,7 +21,11 @@ #include "view.h" #include "switch.h" // sw_secrets -#include +#ifdef __APPLE__ +# include +#else +# include +#endif #include // malloc free abs #include // assert #include @@ -50,8 +54,22 @@ typedef struct rgba { } rgba; #pragma pack() -typedef struct image { +typedef struct node { + struct cache *base; + struct node *left, *right; + struct node *up; + int l, t, r, b; + int leaf; +} node; + +typedef struct cache { + struct cache *next; + struct node root; GLuint id; +} cache; + +typedef struct image { + node *n; GLint x, y; GLuint w, h; int res; @@ -65,6 +83,8 @@ static int fullscreen; static SDL_Surface *surf; static rgb playpal[256]; static byte bright[256]; +static GLuint lastTexture; +static cache *root; /* Game */ static image scrnh[3]; // TITLEPIC INTERPIC ENDPIC @@ -138,6 +158,210 @@ static image anip[ANIT][5]; static byte anic[ANIT]; static image horiz; +/* Texture cache */ + +// https://blackpawn.com/texts/lightmaps/ +static node *R_node_alloc (node *p, int w, int h) { + assert(p); + assert(w > 0); + assert(h > 0); + if (p->left) { + assert(p->right); + node *n = R_node_alloc(p->left, w, h); + return n ? n : R_node_alloc(p->right, w, h); + } else { + int pw = p->r - p->l + 1; + int ph = p->b - p->t + 1; + if (p->leaf || pw < w || ph < h) { + return NULL; + } else if (pw == w && ph == h) { + p->leaf = 1; + return p; + } else { + p->left = malloc(sizeof(node)); + p->right = malloc(sizeof(node)); + if (pw - w > ph - h) { + *p->left = (node) { + .up = p, + .l = p->l, + .t = p->t, + .r = p->l + w - 1, + .b = p->b + }; + *p->right = (node) { + .up = p, + .l = p->l + w, + .t = p->t, + .r = p->r, + .b = p->b + }; + } else { + *p->left = (node) { + .up = p, + .l = p->l, + .t = p->t, + .r = p->r, + .b = p->t + h - 1 + }; + *p->right = (node) { + .up = p, + .l = p->l, + .t = p->t + h, + .r = p->r, + .b = p->b + }; + } + return R_node_alloc(p->left, w, h); + } + } +} + +static int R_node_have_leaf (node *n) { + return n && (n->leaf || R_node_have_leaf(n->left) || R_node_have_leaf(n->right)); +} + +static void R_node_free_recursive (node *n) { + if (n) { + R_node_free_recursive(n->left); + R_node_free_recursive(n->right); + free(n); + } +} + +static void R_node_free (node *n) { + if (n) { + //logo("free node %p {%i:%i:%i:%i}\n", n, n->l, n->t, n->r, n->b); + assert(n->leaf); + assert(n->left == NULL); + assert(n->right == NULL); + n->leaf = 0; + n->base = NULL; + node *p = n->up; + while (p != NULL) { + assert(p->leaf == 0); + assert(p->left); + assert(p->right); + if (R_node_have_leaf(p) == 0) { + R_node_free_recursive(p->left); + p->left = NULL; + R_node_free_recursive(p->right); + p->right = NULL; + p = p->up; + } else { + p = NULL; + } + } + } +} + +static void R_cache_get_max_texture_size (int *w, int *h) { + GLint size = 0; + glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size); + size = min(max(size, 0), 512); // more can be buggy on older hardware + *w = size; + *h = size; +} + +static void R_gl_bind_texture (GLuint id) { + if (id != lastTexture) { + glBindTexture(GL_TEXTURE_2D, id); + } +} + +static cache *R_cache_new (void) { + int w, h; + GLuint id; + cache *c = NULL; + R_cache_get_max_texture_size(&w, &h); + if (w && h) { + glGenTextures(1, &id); + if (id) { + R_gl_bind_texture(id); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + c = malloc(sizeof(cache)); + if (c != NULL) { + *c = (cache) { + .id = id, + .root.r = w - 1, + .root.b = h - 1 + }; + } else { + glDeleteTextures(1, &id); + } + } + } + //logo("new cache %p\n", c); + return c; +} + +static void R_cache_free (cache *root, int freetexture) { + cache *next; + cache *c = root; + while (c != NULL) { + next = c->next; + R_node_free_recursive(c->root.left); + R_node_free_recursive(c->root.right); + if (freetexture && c->id != 0) { + glDeleteTextures(1, &c->id); + } + free(c); + c = next; + } +} + +static node *R_cache_alloc (cache *root, int w, int h) { + assert(root); + assert(w > 0 && h > 0); + node *n = NULL; + cache *p = NULL; + cache *c = root; + int maxw, maxh; + R_cache_get_max_texture_size(&maxw, &maxh); + if (w <= maxw && h <= maxh) { + while (c && !n) { + n = R_node_alloc(&c->root, w, h); + if (n) { + assert(n->leaf); + n->base = c; + } + p = c; + c = c->next; + } + if (!n) { + c = R_cache_new(); + if (c) { + p->next = c; + n = R_node_alloc(&c->root, w, h); + if (n) { + assert(n->leaf); + n->base = c; + } + } + } + } + if (n) { + //logo("new node %p {%i:%i:%i:%i}\n", n, n->l, n->t, n->r, n->b); + } else { + logo("new node failed\n"); + } + return n; +} + +static void R_cache_update (node *n, const void *data, int x, int y, int w, int h) { + assert(n); + assert(n->leaf); + assert(n->base); + assert(data); + assert(x >= 0); + assert(y >= 0); + assert(n->l + x + w - 1 <= n->r); + assert(n->t + y + h - 1 <= n->b); + R_gl_bind_texture(n->base->id); + glTexSubImage2D(GL_TEXTURE_2D, 0, n->l + x, n->t + y, w, h, GL_RGBA, GL_UNSIGNED_BYTE, data); +} + /* Generic helpers */ static void R_init_playpal (void) { @@ -265,24 +489,20 @@ static rgba *R_extract_rgba_spr (vgaimg *v) { /* OpenGL helpers */ static image R_gl_create_image (const rgba *buf, int w, int h) { - GLuint tex = 0; - glGenTextures(1, &tex); - if (tex != 0) { - glBindTexture(GL_TEXTURE_2D, tex); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, buf); - glBindTexture(GL_TEXTURE_2D, 0); + node *n = R_cache_alloc(root, w, h); + if (n) { + R_cache_update(n, buf, 0, 0, w, h); } return (image) { - .id = tex, + .n = n, .w = w, .h = h, + .res = -1 }; } static image R_gl_get_special_image (int id, rgba *(*fn)(vgaimg*)) { - image img = (image) { .res = -1 }; + image img; vgaimg *v = R_getvga(id); if (v != NULL) { rgba *buf = (*fn)(v); @@ -292,6 +512,10 @@ static image R_gl_get_special_image (int id, rgba *(*fn)(vgaimg*)) { img.res = id; M_unlock(v); free(buf); + } else { + img = (image) { + .res = id + }; } return img; } @@ -309,10 +533,11 @@ static image R_gl_get_special_spr (const char n[4], int s, int d, rgba *(*fn)(vg } static void R_gl_free_image (image *img) { - if (img->id != 0 && img->res >= 0) { - glDeleteTextures(1, &img->id); + if (img->n != NULL && img->res >= 0) { + R_node_free(img->n); } - img->id = 0; + img->n = NULL; + img->res = -1; } static void R_gl_draw_quad (int x, int y, int w, int h) { @@ -325,18 +550,28 @@ static void R_gl_draw_quad (int x, int y, int w, int h) { } static void R_gl_draw_textured (image *img, int x, int y, int w, int h, int flip) { - int ax = flip == 0; - int bx = !ax; - glBindTexture(GL_TEXTURE_2D, img->id); - glEnable(GL_TEXTURE_2D); - glBegin(GL_QUADS); - glTexCoord2f(ax, 0); glVertex2i(x + w, y); - glTexCoord2f(bx, 0); glVertex2i(x, y); - glTexCoord2f(bx, 1); glVertex2i(x, y + h); - glTexCoord2f(ax, 1); glVertex2i(x + w, y + h); - glEnd(); - glDisable(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, 0); + if (img->n) { + GLfloat nw = img->n->base->root.r + 1; + GLfloat nh = img->n->base->root.b + 1; + GLfloat ax = (flip ? img->n->l : img->n->r + 1) / nw; + GLfloat bx = (flip ? img->n->r + 1 : img->n->l) / nh; + GLfloat ay = (img->n->t) / nw; + GLfloat by = (img->n->b + 1) / nh; + R_gl_bind_texture(img->n->base->id); + glEnable(GL_TEXTURE_2D); + glBegin(GL_QUADS); + glTexCoord2f(ax, ay); glVertex2i(x + w, y); + glTexCoord2f(bx, ay); glVertex2i(x, y); + glTexCoord2f(bx, by); glVertex2i(x, y + h); + glTexCoord2f(ax, by); glVertex2i(x + w, y + h); + glEnd(); + } else { + glColor3ub(255, 0, 0); + glDisable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glDisable(GL_TEXTURE_2D); + R_gl_draw_quad(x, y, w, h); + } } /* fit image into rectangle without applying offset and transparency */ @@ -353,16 +588,12 @@ static void R_gl_draw_image_color (image *img, int x, int y, int flip) { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); R_gl_draw_textured(img, xx, y - img->y, img->w, img->h, flip); - glDisable(GL_BLEND); } /* draw sprite with offset */ static void R_gl_draw_image (image *img, int x, int y, int flip) { - int xx = flip ? x - img->w + img->x : x - img->x; - glEnable(GL_BLEND); glColor3ub(255, 255, 255); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - R_gl_draw_textured(img, xx, y - img->y, img->w, img->h, flip); + R_gl_draw_image_color(img, x, y, flip); } static void R_gl_set_color (byte c) { @@ -599,7 +830,7 @@ static void R_draw_fld (byte *fld, int minx, int miny, int maxx, int maxy, int f if (id != 0) { if (walp[id].res < 0) { if (fg) { - switch (walp[id].id) { + switch (R_get_special_id(id)) { case 1: glColor4ub(0, 0, 255, 127); break; @@ -615,6 +846,7 @@ static void R_draw_fld (byte *fld, int minx, int miny, int maxx, int maxy, int f } glEnable(GL_BLEND); glBlendFunc(GL_DST_COLOR, GL_SRC_COLOR); + glDisable(GL_TEXTURE_2D); R_gl_draw_quad(i * CELW, j * CELW, CELW, CELH); } } else { @@ -627,6 +859,9 @@ static void R_draw_fld (byte *fld, int minx, int miny, int maxx, int maxy, int f static void R_draw_dots (void) { int i; + glDisable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glDisable(GL_TEXTURE_2D); glBegin(GL_POINTS); for (i = 0; i < MAXDOT; i++) { if (dot[i].t != 0) { @@ -932,6 +1167,9 @@ static void R_draw_effects (void) { R_gl_draw_image(&fx_spr[s], fx[i].x, fx[i].y, fx_sprd[s]); break; case BUBL: + glDisable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glDisable(GL_TEXTURE_2D); glBegin(GL_POINTS); R_gl_set_color(0xC0 + fx[i].s); glVertex2i(fx[i].x >> 8, (fx[i].y >> 8) + 1); @@ -955,7 +1193,7 @@ static void R_draw_view (int x, int y, int w, int h, int camx, int camy) { glPushMatrix(); R_gl_setclip(x, y, w, h); glTranslatef(x, y, 0); - if (w_horiz && horiz.id != 0) { + if (w_horiz && horiz.n != NULL) { R_gl_draw_image_ext(&horiz, 0, 0, w, h); if (sky_type == 2 && lt_time < 0) { image *tanderbolt = <n[lt_type][lt_time < -5 ? 0 : 1]; @@ -967,6 +1205,8 @@ static void R_draw_view (int x, int y, int w, int h, int camx, int camy) { } } else { glDisable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glDisable(GL_TEXTURE_2D); R_gl_set_color(DEFAULT_SKY_COLOR); R_gl_draw_quad(0, 0, w, h); } @@ -992,6 +1232,7 @@ static void R_draw_view (int x, int y, int w, int h, int camx, int camy) { glColor4ub(255, 255, 255, 255); glEnable(GL_BLEND); glBlendFunc(GL_DST_COLOR, GL_SRC_COLOR); + glDisable(GL_TEXTURE_2D); R_gl_draw_quad(0, 0, w, h); } glPopMatrix(); @@ -1011,22 +1252,25 @@ static void R_draw_player_view (player_t *p, int x, int y, int w, int h) { if (p->invl) { if (get_pu_st(p->invl)) { glEnable(GL_BLEND); - glColor4ub(191, 191, 191, 255); glBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ZERO); + glDisable(GL_TEXTURE_2D); + glColor4ub(191, 191, 191, 255); R_gl_draw_quad(0, 0, cw, h); } } else { if (p->suit && get_pu_st(p->suit)) { glEnable(GL_BLEND); - glColor4ub(0, 255, 0, 192); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glDisable(GL_TEXTURE_2D); + glColor4ub(0, 255, 0, 192); R_gl_draw_quad(0, 0, cw, h); } int f = min(max(p->pain * 3, 0), 255); if (f > 0) { glEnable(GL_BLEND); - glColor4ub(255, 0, 0, f); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glDisable(GL_TEXTURE_2D); + glColor4ub(255, 0, 0, f); R_gl_draw_quad(0, 0, cw, h); } } @@ -1042,6 +1286,8 @@ static void R_draw_player_view (player_t *p, int x, int y, int w, int h) { if (p->air < PL_AIR) { int a = min(max(p->air, 0), MAXAIR) * 100 / MAXAIR; glDisable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glDisable(GL_TEXTURE_2D); R_gl_set_color(0xC8); R_gl_draw_quad(10, 49, a, 2); } @@ -1162,7 +1408,7 @@ static void W_act (void) { void R_draw (void) { W_act(); glClearColor(0, 0, 0, 1); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + glClear(GL_COLOR_BUFFER_BIT); glEnable(GL_SCISSOR_TEST); R_gl_setmatrix(); switch (g_st) { @@ -1203,6 +1449,7 @@ void R_alloc (void) { logo("R_alloc: load graphics\n"); /* Game */ scrnh[0] = R_gl_loadimage("TITLEPIC"); + assert(scrnh[0].n); scrnh[1] = R_gl_loadimage("INTERPIC"); scrnh[2] = R_gl_loadimage("ENDPIC"); for (i = 0; i < 2; i++) { @@ -1413,6 +1660,7 @@ void R_alloc (void) { } for(; j < 5; j++) { anip[i][j] = (image) { + .n = NULL, .w = 8, .h = 8, .res = -1, @@ -1436,11 +1684,13 @@ void R_init (void) { if (surf == NULL) { ERR_failinit("Unable to set video mode: %s\n", SDL_GetError()); } + root = R_cache_new(); + assert(root); R_alloc(); } void R_done (void) { - // do nothing + R_cache_free(root, 1); } void R_setgamma (int g) { @@ -1464,7 +1714,7 @@ void R_get_name (int n, char s[8]) { memset(s, 0, 8); } else if (walp[n].res == -2) { memcpy(s, "_WATER_", 8); - s[7] = '0' + walp[n].id - 1; + s[7] = '0' + (intptr_t)walp[n].n - 1; } else if (walani[n] > 0) { memcpy(s, anm[walani[n] - 1][0], 8); } else { @@ -1474,21 +1724,21 @@ void R_get_name (int n, char s[8]) { static short getani (char n[8]) { short i = 0; - while (i < ANIT && strncasecmp(n, anm[i][0], 8) != 0) { + while (i < ANIT - 1 && strncasecmp(n, anm[i][0], 8) != 0) { i++; } - return i < ANIT ? i + 1 : 0; + return i < ANIT - 1 ? i + 1 : 0; } int R_get_special_id (int n) { assert(n >= 0 && n <= 256); - return walp[n].res == -2 ? walp[n].id : -1; + return walp[n].res == -2 ? (intptr_t)walp[n].n : -1; } void R_begin_load (void) { int i; for (i = 0; i < 256; i++) { - if (walp[i].id != 0 && walp[i].res >= 0 && walani[i] == 0) { + if (walp[i].n != NULL && walp[i].res >= 0 && walani[i] == 0) { R_gl_free_image(&walp[i]); } memset(&walp[i], 0, sizeof(image)); @@ -1506,7 +1756,7 @@ void R_load (char s[8], int f) { assert(max_textures < 256); if (!s[0]) { walp[max_textures] = (image) { - .id = 0, + .n = NULL, .x = 0, .y = 0, .w = 0, @@ -1515,7 +1765,7 @@ void R_load (char s[8], int f) { }; } else if (strncasecmp(s, "_WATER_", 7) == 0) { walp[max_textures] = (image) { - .id = s[7] - '0' + 1, + .n = (void*)((intptr_t)s[7] - '0' + 1), .x = 0, .y = 0, .w = 8, @@ -1564,9 +1814,8 @@ void R_end_load (void) { void R_loadsky (int sky) { char s[6]; - logo("R_loadsky(%i)\n", sky); strcpy(s, "RSKYx"); s[4] = '0' + sky; R_gl_free_image(&horiz); horiz = R_gl_loadimage(s); -} \ No newline at end of file +}