diff --git a/src/switch.c b/src/switch.c
index 79f15c02fc38aef8840ca6f2f5658faec2611372..d95e152e0cf07bb3bc7902a33dcb4f7936988a2c 100644 (file)
--- a/src/switch.c
+++ b/src/switch.c
#include "game.h"
#include "my.h"
#include "monster.h"
-
-#define MAXSW 100
-
-typedef struct {
- byte x, y;
- byte t, tm;
- byte a, b, c, d;
- byte f;
-} sw_t;
+#include "render.h"
int sw_secrets;
+sw_t sw[MAXSW];
-static sw_t sw[MAXSW];
static void *sndswn, *sndswx, *sndnoway, *sndbdo, *sndbdc, *sndnotele;
static int swsnd;
static byte cht, chto, chf, f_ch;
-void SW_savegame (FILE *h) {
- int i, n;
- for (n = MAXSW - 1; n >= 0 && sw[n].t == 0; n--) {
- // empty
- }
- n += 1;
- myfwrite32(n, h);
- for (i = 0; i < n; i++) {
- myfwrite8(sw[i].x, h);
- myfwrite8(sw[i].y, h);
- myfwrite8(sw[i].t, h);
- myfwrite8(sw[i].tm, h);
- myfwrite8(sw[i].a, h);
- myfwrite8(sw[i].b, h);
- myfwrite8(sw[i].c, h);
- myfwrite8(sw[i].d, h);
- myfwrite8(sw[i].f, h);
- }
- myfwrite32(sw_secrets, h);
-}
-
-void SW_loadgame (FILE *h) {
- int i, n;
- n = myfread32(h);
- for (i = 0; i < n; i++) {
- sw[i].x = myfread8(h);
- sw[i].y = myfread8(h);
- sw[i].t = myfread8(h);
- sw[i].tm = myfread8(h);
- sw[i].a = myfread8(h);
- sw[i].b = myfread8(h);
- sw[i].c = myfread8(h);
- sw[i].d = myfread8(h);
- sw[i].f = myfread8(h);
- }
- sw_secrets = myfread32(h);
-}
-
int SW_load (FILE *h) {
int i;
switch(blk.t) {