/* Copyright (C) Prikol Software 1996-1997 Copyright (C) Aleksey Volynskov 1996-1997 Copyright (C) 2011 This file is part of the Doom2D:Rembo project. Doom2D:Rembo is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. Doom2D:Rembo is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, see or write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "glob.h" #include #include #include "memory.h" #include "files.h" #include "error.h" #include "view.h" #include "dots.h" #include "smoke.h" #include "weapons.h" #include "items.h" #include "switch.h" #include "fx.h" #include "player.h" #include "monster.h" #include "misc.h" #include "map.h" #include "sound.h" #include "my.h" #include "render.h" int sky_type=1; dword walf[256]; byte fldb[FLDH][FLDW]; byte fldf[FLDH][FLDW]; byte fld[FLDH][FLDW]; void W_init (void) { DOT_init(); SMK_init(); FX_init(); WP_init(); IT_init(); SW_init(); PL_init(); MN_init(); R_loadsky(1); }