/* Copyright (C) Prikol Software 1996-1997 Copyright (C) Aleksey Volynskov 1996-1997 This file is part of the Doom2D:Rembo project. Doom2D:Rembo is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. Doom2D:Rembo is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, see or write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef SWITCH_H_INCLUDED #define SWITCH_H_INCLUDED #include // FILE #include "view.h" // obj_t enum { SW_NONE, SW_EXIT, SW_EXITS, SW_OPENDOOR, SW_SHUTDOOR, SW_SHUTTRAP, SW_DOOR, SW_DOOR5, SW_PRESS, SW_TELE, SW_SECRET, SW_LIFTUP, SW_LIFTDOWN, SW_TRAP, SW_LIFT }; extern int sw_secrets; void SW_savegame (FILE *h); void SW_loadgame (FILE *h); int SW_load (FILE *h); void SW_alloc (void); void SW_init (void); void Z_water_trap (obj_t *o); void Z_untrap (byte t); void SW_act (void); void SW_cheat_open (void); int SW_press (int x, int y, int r, int h, byte t, int o); #endif /* SWITCH_H_INCLUDED */