/* Copyright (C) 2020 SovietPony * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License ONLY. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifdef __EMSCRIPTEN__ # include #endif #include #include #include // srand exit #include #include #include "system.h" #include "input.h" #include "player.h" // pl1 pl2 #include "menu.h" // G_keyf #include "error.h" // logo #include "monster.h" // nomon #include "files.h" // F_startup F_addwad F_initwads F_allocres #include "config.h" // CFG_args CFG_load CFG_save #include "args.h" // ARG_parse #include "memory.h" // M_startup #include "game.h" // G_init G_act #include "sound.h" // S_init S_done #include "music.h" // S_initmusic S_updatemusic S_donemusic #include "render.h" // R_init R_draw R_done #define MODE_NONE 0 #define MODE_OPENGL 1 #define MODE_SOFTWARE 2 static clock_t ticks; static int quit = 0; static int mode = MODE_NONE; static int text_input = 0; static int width = 0; static int height = 0; static int fullscreen = 0; static void *softbuffer = NULL; static videomode_size_t vsize = { 320, 200, 0 }; static videomode_t vlist = { 1, &vsize }; static const cfg_t arg[] = { {"file", NULL, Y_FILES}, {"cheat", &cheat, Y_SW_ON}, // {"vga", &shot_vga, Y_SW_ON}, // {"musvol", &mus_vol, Y_WORD}, {"mon", &nomon, Y_SW_OFF}, {"warp", &_warp, Y_BYTE}, // {"config", NULL, cfg_file, Y_STRING}, {NULL, NULL, 0} // end }; static const cfg_t cfg[] = { // {"screenshot", &shot_vga, Y_SW_ON}, // {"music_volume", &mus_vol, Y_WORD}, // {"music_random", &music_random, Y_SW_ON}, // {"music_time", &music_time, Y_DWORD}, // {"music_fade", &music_fade, Y_DWORD}, {"pl1_left", &pl1.kl, Y_KEY}, {"pl1_right",&pl1.kr, Y_KEY}, {"pl1_up", &pl1.ku, Y_KEY}, {"pl1_down", &pl1.kd, Y_KEY}, {"pl1_jump", &pl1.kj, Y_KEY}, {"pl1_fire", &pl1.kf, Y_KEY}, {"pl1_next", &pl1.kwr, Y_KEY}, {"pl1_prev", &pl1.kwl, Y_KEY}, {"pl1_use", &pl1.kp, Y_KEY}, {"pl2_left", &pl2.kl, Y_KEY}, {"pl2_right", &pl2.kr, Y_KEY}, {"pl2_up", &pl2.ku, Y_KEY}, {"pl2_down", &pl2.kd, Y_KEY}, {"pl2_jump", &pl2.kj, Y_KEY}, {"pl2_fire", &pl2.kf, Y_KEY}, {"pl2_next", &pl2.kwr, Y_KEY}, {"pl2_prev", &pl2.kwl, Y_KEY}, {"pl2_use", &pl2.kp, Y_KEY}, {NULL, NULL, 0} // end }; static void CFG_args (int argc, char **argv) { const cfg_t *list[4]; list[0] = arg; list[1] = R_args(); list[2] = S_args(); list[3] = MUS_args(); ARG_parse(argc, argv, 4, list); } static void CFG_load (void) { const cfg_t *list[4]; list[0] = cfg; list[1] = R_conf(); list[2] = S_conf(); list[3] = MUS_conf(); CFG_read_config("default.cfg", 4, list); CFG_read_config("doom2d.cfg", 4, list); } static void CFG_save (void) { const cfg_t *list[4]; list[0] = cfg; list[1] = R_conf(); list[2] = S_conf(); list[3] = MUS_conf(); CFG_update_config("doom2d.cfg", "doom2d.cfg", 4, list, "generated by doom2d, do not modify"); } /* --- error.h --- */ void logo (const char *s, ...) { va_list ap; va_start(ap, s); vprintf(s, ap); va_end(ap); fflush(stdout); } void logo_gas (int cur, int all) { // stub } void ERR_failinit (char *s, ...) { va_list ap; va_start(ap, s); vprintf(s, ap); va_end(ap); puts(""); abort(); } void ERR_fatal (char *s, ...) { va_list ap; R_done(); MUS_done(); S_done(); puts("\nCRITICAL ERROR:"); va_start(ap, s); vprintf(s, ap); va_end(ap); puts(""); abort(); } void ERR_quit (void) { quit = 1; } /* --- system.h --- */ int Y_set_videomode_opengl (int w, int h, int fullscreen) { assert(w > 0); assert(h > 0); mode = MODE_OPENGL; width = w; height = h; return 1; } int Y_set_videomode_software (int w, int h, int fullscreen) { void *buf; assert(w > 0); assert(h > 0); buf = softbuffer ? realloc(softbuffer, w * h) : malloc(w * h); if (buf) { mode = MODE_SOFTWARE; softbuffer = buf; width = w; height = h; } return buf != NULL; } const videomode_t *Y_get_videomode_list_opengl (int fullscreen) { return &vlist; } const videomode_t *Y_get_videomode_list_software (int fullscreen) { return &vlist; } void Y_get_videomode (int *w, int *h) { if (mode != MODE_NONE) { *w = width; *h = height; } else { *w = 0; *h = 0; } } int Y_videomode_setted (void) { return mode != MODE_NONE; } void Y_unset_videomode (void) { mode = MODE_NONE; free(softbuffer); softbuffer = NULL; } void Y_set_fullscreen (int yes) { fullscreen = yes; } int Y_get_fullscreen (void) { return (mode != MODE_NONE) && fullscreen; } void Y_swap_buffers (void) { assert(mode == MODE_OPENGL); } void Y_get_buffer (byte **buf, int *w, int *h, int *pitch) { assert(mode == MODE_SOFTWARE); *buf = softbuffer; *w = width; *h = height; *pitch = width; } void Y_set_vga_palette (byte *vgapal) { int i; //byte *p = vgapal; assert(vgapal != NULL); assert(mode == MODE_SOFTWARE); } void Y_repaint_rect (int x, int y, int w, int h) { assert(mode == MODE_SOFTWARE); } void Y_repaint (void) { assert(mode == MODE_SOFTWARE); } void Y_enable_text_input (void) { text_input = 1; } void Y_disable_text_input (void) { text_input = 0; } /* --- main --- */ static void poll_events (void) { // stub } static void step (void) { clock_t t; poll_events(); MUS_update(); t = clock(); if ((t - ticks) * 1000 / CLOCKS_PER_SEC > DELAY) { ticks = t; G_act(); } R_draw(); } int main (int argc, char *argv[]) { logo("main: initialize\n"); // Player 1 defaults pl1.ku = KEY_KP_8; pl1.kd = KEY_KP_5; pl1.kl = KEY_KP_4; pl1.kr = KEY_KP_6; pl1.kf = KEY_PAGEDOWN; pl1.kj = KEY_DELETE; pl1.kwl = KEY_HOME; pl1.kwr = KEY_END; pl1.kp = KEY_KP_8; // Player 2 defaults pl2.ku = KEY_E; pl2.kd = KEY_D; pl2.kl = KEY_S; pl2.kr = KEY_F; pl2.kf = KEY_A; pl2.kj = KEY_Q; pl2.kwl = KEY_1; pl2.kwr = KEY_2; pl2.kp = KEY_E; //srand(SDL_GetTicks()); F_addwad("doom2d.wad"); CFG_args(argc, argv); CFG_load(); F_initwads(); S_init(); MUS_init(); R_init(); G_init(); ticks = clock(); #ifdef __EMSCRIPTEN__ emscripten_set_main_loop(step, 0, 1); #else while (!quit) { step(); } #endif CFG_save(); R_done(); MUS_done(); S_done(); return 0; }